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Panzer Campaigns Main Program Help File

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1. Keypad 0 change the formation of the selected units 55 Keypad 1 move the selected units down and to the left one hex Keypad 2 move the selected units down one hex Keypad 3 move the selected units down and to the right one hex Keypad 4 turn the selected units counterclockwise Keypad 5 turn the selected units about face Keypad 6 turn the selected units clockwise Keypad 7 move the selected units up and to the left one hex Keypad 8 move the selected units up one hex Keypad 9 move the selected units up and to the right one hex Delete move the selected units counterclockwise Page Down move the selected units clockwise Home move the selected units forward in the Hot Spot hex Note this only has a visible effect in the 3D graphics mode End move the selected units backward in the Hot Spot hex Note this only has a visible effect in the 3D graphics mode 56
2. The Deception Unit Dialog displays two lists of Deception Units The top list represents Deception Units that are on the map as regular counters and the bottom list represents Deception Units that have been deployed Deception Unit entries that start with an X represent units that have moved or been deployed in the current turn and thus are not eligible to be deployed To deploy or redeploy a Deception Unit select a new hex on the map prior to displaying the Deception Unit Dialog Then in the dialog select the Deception Unit and click on the Deploy button Alternatively double clicking on an entry will select that entry and deploy it For more information on Deception Units see the Deception Units entry in the User Manual Hex Coordinate Dialog The Hex Coordinate Dialog is used to jump to a specific hex location on the map 44 Panzer Campaigns Main Program Help File Hex Coordinate Dialog Coordinate 36 Y Coordinate 27 Cancel The Hex Coordinate Dialog allows you to enter the X and Y coordinate of the hex you want to go to When you click on the OK button the map will automatically scroll to those hex coordinates Strategy Dialog The Strategy Dialog displays a list of Reinforcement Strategies defined for the current scenario Strategy Dialog x Available strategies Double click to wiew Alied Counterattack 06 00 15 June 1985 2 Operations In the list of displayed Strategies you can do
3. 1 such as for Cliffs then it indicates that the unit cannot move through that hexside Movement Modifier by Unit Class For each Unit Class these values give the percentage modifier applied to movement by units of the given class under the given ground conditions Movement Modifiers ZOC Movement Multiplier this is used to multiply the normal movement cost when a unit moves from one enemy ZOC to another enemy ZOC It reflects the increased cautiousness of the unit when making such a move Movement Elevation Modifier the additional movement cost applied when moving from one hex to a hex of higher elevation Terrain and Hexside Combat Modifiers The percentage modifiers applied to fire values when fire is targeted into the given terrain or through the given hexside Combat Modifiers For fortifications these are the percentage modifiers applied to fire against targets in the given fortification In addition for Pillboxes and Bunkers the values given are the additional defense value applied to units defending in these fortifications Elevation Modifier the percentage modifier applied when the target unit of direct fire is at a higher elevation than the firing unit given in terms of elevation increments up to a maximum of 5 increments 32 Panzer Campaigns Main Program Help File Range Effect this is the modifier applied to direct fire at a range of 2 hexes Art Hard Target Mod this is a modifier to the fire value o
4. The Parameter Data values are Time Parameters Dawn or Daylight The time of first light Dusk or Night The time of sunset Day Turn The number of hours in a turn during daylight Night Turn The number of hours in a turn during night Has Dawn and Dusk Turns Determines if there are turns of reduced visibility at the beginning and end of the day These turns are otherwise considered day turns but visibility during these turns is half what it would be otherwise Stacking Limits Road The maximum number of men or equivalent in men that can move using Road Movement Maximum The maximum number of men or equivalent in men that can stack in a single hex 28 Panzer Campaigns Main Program Help File Miscellaneous Foot Speed The speed at which motorized and mechanized infantry moves when moving by foot Infantry Defense The default defense value of motorized and mechanized infantry when not in Travel Mode Digging In The percentage chance that a unit which is Digging In will be successful in any given turn The probability is times 4 when the unit is constructing an Improved Hex times 3 when the unit is a non bridge engineer and normal when the unit is constructing a Trench Hex Bunker Prob When non zero the percentage chance that a non bridge engineer unit which is Digging In will be able to create a Bunker Hex from a Trench Hex Mine Prob The percentage chance that a mine laying engineer unit will construct a mine fie
5. Al Selection Dialog x Allied 4 Ais Al Manual Manual C Automatic Automatic C Automatic with POW C Automatic with POW Allied Asis 17 The A I settings for the Allied and Axis sides correspond to the A I settings described in the A I Menu The slider under the A I settings is used to establish the Advantage for the new battle Select Rules to display the Optional Rules Dialog so that the Optional Rules for the new battle can be established Click on OK to begin the battle New Scenario Dialog The New Scenario Dialog is used to establish starting conditions for two player games such as Network Play and PBEM Hew Scenaro Dialog Local Side if Allied f Ase l Fogofwar Alied Axis select either Allied or Axis for the Local Side The other player will be the other side in the battle If desired select the Fog of War option The Rules button will display the Optional Rules Dialog Click on OK to begin the battle Artillery Dialog The Artillery Dialog provides a convenient way to select and fire artillery batteries on the map When the Manual Defensive Fire Optional Rule is in effect the Artillery Dialog is only available during Fire Phases the Defensive Fire Phase and Offensive Fire Phase Artillery Dialog x 340th Light Artillery Rgt at 27 29 151 st Corps Artillery Agt at 30 29 611th Cannon Artillery Rgt at 30 3 86th Light Artillery Rgt at 43 4 p p 491st How
6. select Communication Dialog to redisplay the Comm Dialog if it has been closed 12 Panzer Campaigns Main Program Help File Timer Dialog If you are the Modem Host then select Set Multi Player Timer to Enter timeout value in minutes ja display the Timer Dialog This allows you to establish a timeout Cancel value during Network Play to ensure that everyone completes the phase in the specified number of minutes After the specified number of minutes the phase will automatically be advanced To disable this feature set the timeout value to 0 While the timer is running the timeout status will be displayed in the Status Bar When the indicator is green there is still at least a minute left in the current phase When the indicator turns yellow there is less than 1 minute left The indicator will turn red when control passes to the other side When the indicator turns orange there is less than 1 minute left in the opposing side s phase select Multi Player Dialog to display the Multi Player Dialog This is used to see who is participating in the current Network Play game and to see and change their current assignments Select Scroll to View Enemy Action to toggle the setting that causes the window to scroll whenever an enemy unit moves fires or melees This feature is on by default but automatically turned off wnenever there is more than one enemy player in Network Play Settings Menu The Settings Menu is u
7. third line of the text area shows the current Visibility in hexes The fourth line of the text area shows the Supply values of the Allied and Axis sides respectively Two other conditions may apply to the current hex e The hex may contain RUBBLE as a result of bombing or indirect fire In this case no road movement is possible through the hex and other movement costs are tripled e The hex may be defined as being IMPASSIBLE In this case it has been defined to be out of bounds for movement in the current scenario When the current Hot Spot is an Objective hex then the Git san ere BOR Objective value of the hex is also shown Note Exit Elevation 16Um Objective hexes will have the word Exit on this line OR Age dene aan Ts When the current Hot Spot hex contains Mines or feeie a Fortifications then this is also displayed in the Terrain Box kranin Han By default these will be shown using uppercase names Boule ease When the word MINES appears in lowercase as in Mines it indicates that the mines in that hex have been Penetrated When the fortification name such as IMPROVED appears in lowercase as in Improved it indicates that the fortification has been Vacated 47 Marsh Sid When the terrain in the current Hot Spot hex is frozen then Elain Wu this is indicated by square brackets around the name of Vii 42km cupp Taa the terrain Frozen Fields Marsh and Water are treated as Clear hexes whil
8. Engineers section of the Users Manual for more information Engineer Selecting Bridge Operations will toggle the Bridge Operations status of selected Engineer units Bridge Operations are initiated when the Engineer unit is adjacent to a River hexside or a full Water hex You will be prompted for the River hexside or full Water hex the bridge is to be constructed on selecting Clear Mines or Rubble will toggle the Clearing Mines or Clearing Rubble status of the selected Engineer units Note that all Engineer units can clear Rubble but that only units flagged as Mine Clearing can clear Mines Selecting Lay Mines will toggle the Laying Mines status of the selected Engineer units Selecting Damage Bridge or AT Ditch will cause the selected Engineer units to attempt to damage an adjacent bridge or AT ditch You will be prompted for the bridge or AT ditch to attempt to damage if there are multiple bridges or AT ditches Bridge Operations Clear Mines or Rubble Lay Mines Damage Bridge or AT Ditch Abandon Bridge selecting Abandon Bridge to cause the selected Engineer units to abandon a bridge built across an adjacent River hexside The Engineer units will be unable to build another bridge for the duration of the scenario Assault Menu The Assault Menu is used to perform functions relative to assault attacks against enemy hexes Assault selecting Begin Assault will initiate an assault against the Begin Assault current Hot
9. Spot hex You would then add attacking units Cancel Assault using the Add to Assault feature below Alternatively you Add to Assault can both define the target hex and add units to the assault Resolve Assault using drag and drop by dragging the mouse from the hex any E containing the selected units to the target hex and releasing it Selecting Clear Assault will reset any assault which has been partially setup but not yet resolved Use this function when you change your mind about an assault and want to try something else selecting Add to Assault will add the currently selected units to the current assault Alternatively you can add units to an assault using drag and drop by dragging the mouse from the hex containing the selected units to the target hex and releasing it Selecting Resolve Assault will resolve the current melee and display the results Selecting Show Odds will display the odds of the current assault which shows the advantage or disadvantage held by the attacking player assault Odds A Attacking at 25 to 61 Attack modifier of 60 Defend modiifer of 0 Units Menu The Units Menu is used to view and place reinforcements and to view other data associated with the current scenario Units Selecting Scheduled displays the Scheduled Dialog Scheduled which shows the reinforcements scheduled for the current Arrived battle Falsas Selecting Arrived displays the Arrived Dialog so that units Air Availabili
10. Visible Hexes to shade all hexes that are not visible Reachable Hexes from the current Hot Spot hex This option can also be Command Range invoked using the Visible Hexes button on the Toolbar Target Hexes Select Reachable Hexes to shade all hexes that are Maximum Range beyond the movement range of the current selected unit Gir Strike Limits Protecked Hexes This option can also be invoked using the Reachable Hexes button on the Toolbar Select Command Range to shade all hexes that are beyond the Command Range of the currently selected Headquarters unit select Target Hexes to shade all hexes that cannot be fired upon by the currently selected unit As an alternative to Target Hexes you could display Maximum Range to see how far a unit could fire The difference between Target Hexes and Maximum range is determined by Line of Sight or the presence of a spotting unit for Artillery Indirect Fire This is best seen in games where the Optional Rule Indirect Fire and Air Strikes by Map is not used For HQ units this option shows the Nominal Command Range of the unit Select Air Strike Limits to shade all hexes that have reached their Air Strike Hex Limit for this player turn select Protected Hexes to shade all hexes that are within the protected range of future enemy reinforcements The protected hexes feature is used to prevent reinforcements from being blocked and you should avoid moving into these protected hexes as your units may be Broke
11. currently selected units Remove From Map selecting Change Rail Mode will change the Rail Mode Artery Dialog of the currently selected units Air Mission Undo Last Movement Selecting Save Movement Costs will preallocate enough Movement Points so the unit will not use so many Movement Points in movement that it will be unable to fire or in the case of limbered towed artillery unable to deploy Doing this before moving a unit allows you to move the unit to the full extent of their available movement points knowing that you will still have enough Movement Points at the end of the movement to fire or unlimber Selecting Toggle Digging In will toggle the Digging In status of the selected units Digging In is used to construct Improved Positions and Trenches selecting Damage Rail will cause the first selected unit to damage any rail lines in the current Hot Spot hex Select Combine Breakdown to combine the selected units into a single Combined Unit or to breakdown a Combined Unit into a subunit Note holding down the Alt key when selecting this option will cause all possible units in the current hex to be Combined regardless of which units you have selected Selecting Recon Spotting requires that the Recon Spotting Optional Rule first be enabled Then with one or more recon units selected this command will attempt to spot enemy units within the Line of Sight of the selected units at the cost of 1 3 of the movement allowance of the units The proba
12. destroyed when a unit of the given side moves adjacent to the bridge for small or onto the bridge for large Air Limitation Visibility under the Low Visibility Air Effects Optional Rule these are the percentage of air units that will be available under the corresponding visibility ranges Allied and Axis Air Strike Limit if nonzero then this value determines the maximum number of airplanes that can attack any one hex in a single player turn for that side Artillery Values Allied and Axis Counterbattery the percentage modifier applied to the normal rules for counterbattery spotting when units from the other side fire Indirect Fire Allied and Axis Stockpiling this is the percentage chance that an eligible artillery unit of the given side will become Stockpiled in any single turn Allied and Axis Stockpiled Fire this percentage modifier is applied to the fire value of a Stockpiled unit from that side when it fires A value of 100 indicates no change to the fire value Allied and Axis Artillery Set Up this is the percentage chance that an indirect fire capable artillery unit of the given side will become Set Up and available for a fire mission after it has moved This value only applies under the Artillery Set Up Optional Rule Allied and Axis Indirect Mod this modifier is applied to the fire value of a unit conducting Indirect Fire during the opposing turn or the Defensive Fire Phase Combat Values Fire Low and High Values thes
13. display of A I Orders on the screen Ifa particular organization is highlighted then only the A I Order for that organization is shown Select Local Supply Values to toggle the display of Local Supply Values on the map These values are described in the section on Supply in the Users Manual Select Area Boundaries to toggle the display of area boundaries on the map as yellow lines Note this feature has not yet been implemented in a Panzer Campaigns game but will be in a future release Select Shade to display the Shade Submenu described below Select Highlight to display the Highlight Submenu described below Select 2D Magnified View Hot Key 5 to display the map in magnified 2D graphics mode Panzer Campaigns Main Program Help File select 2D Normal View Hot Key 2 to display the map in normal size 2D graphics mode Select 2D Zoom Out View Hot Key 1 to display the map in reduced size 2D graphics mode select 3D Normal View Hot Key 4 to display the map in normal size 3D graphics mode select 3D Zoom Out View Hot Key 3 to display the map in reduced size 3D graphics mode Normally the screen is recentered on the Hot Spot hex when you change zoom modes If you hold down the Alt key when you change zoom modes the screen will retain the current view The Shade Submenu allows hexes on the map to be shaded according to certain criteria Selecting a mode that has already been selected turns that mode off visible Hexes Select
14. one Russian Manual of four possible A I settings Select Manual Russian Automatic to turn off all A I for a side This mode is w Russian Automatic with Fog of War used if you want to perform all of the cia Meu movement and combat for the side Select Axis automatic Automatic to turn on the A I for a side In Axis Automatic with Fog of War this mode the computer will perform all movement and combat for that side Select Automatic with Fog Of War to establish Activate A T Firing Automatic A I with Fog Of War for a side eaa Under this selection enemy units not in your View Delete A T Orders line of sight and other information about the Fast AJI Processing enemy will not be displayed Select Set Advantage to display the Advantage Dialog so that the Advantage value for the current battle can be viewed and possibly modified select Activate A I to resume the A I after it has been stopped This is also used to resume A I processing after a battle that was in the middle of an A I controlled turn has been reopened Note that attempting to advance the turning an A I controlled turn will also cause the A I to resume Select Activate A I Firing if you want the computer to perform firing operations automatically for you but you do not want the computer to move your units select Activate A I Movement to have any A I Orders you have defined to be carried out Note if you have any A I Orders they are automatically carried out at the end of th
15. Assault is the assault attack value of the unit The values following the word AA are the attack value and range respectively that are used when the unit fires Anti Aircraft fire on enemy air strikes The value following the word Defense is the defense value of the unit When the Defense value is shown in Yellow it indicates that this is a motorized or mechanized infantry unit that is currently on foot The words Hard Target will appear when the unit is an armored target This also applies to a soft target that is receiving the benefit of a bunker or pillbox The Speed of the unit in kilometers per hour is also listed When the Speed is shown in Yellow it indicates that this is a motorized or mechanized infantry unit that is currently on foot Other units with specialized functions will also have indications of this such as Indirect Fire indicating the ability to fire indirectly Towed Guns indicating that the unit must be in Travel Mode to move Mine Clear indicating an ability to clear minefields Bridge Eng indicating an ability to build Engineer Bridges Mine Bridge indicating both mine clearing and bridge building abilities Amphibious indicating an ability to cross rivers and canals Rail Unit indicating that the unit is restricted to traveling by Rail Mode Recon indicating an ability to be used with the Recon Spotting Optional Rule Single Use indicating that the unit can only be used for the current turn and t
16. Panzer Campaigns Main Program Introduction This help file covers the features and functionality of the Main Program of the Panzer Campaigns series of games All menus and dialogs associated with the Main Program are covered in this help file For further information on the game system and editors you should review the following help files e Panzer Campaigns User Manual e Scenario Editor e Order Of Battle Editor This manual last updated April 24 2011 The Menus File Menu The File Menu is used to start new battles save battles and open existing battle files File Selecting New will display a File Open dialog so that a new New battle can be started from a Scenario file Note that Scenario Open files have the extension scn by default Save selecting Open will display a File Open dialog so that an ahead existing battle can be opened Note that Battle files have the extension bt 1 by default ae Selecting Save will cause the current battle to be saved to a Battle file If the current battle does not already have a Exit filename you will be prompted with the File Save dialog to specify one Note that the use of the Auto Save option from the Settings Menu greatly reduces the need to use this function selecting Save As will display a File Save dialog so that a new filename can be specified for the current battle Use this function if you want to avoid overwriting an existing Battle file Selecting File Sele
17. achment Dialog x Attachable Organizations Attachment Organizations 12nd Rifle Diy 67th Rifle Corps 103td Mechanized Div gt 26th Mechanized Corps 104th Tank Div 30th Rite Corps 107th Motorized Rifle Div Op Grp Khomenka 107th Rifle Diw 53rd Rifle Corps 110th Rifle Ory gt 61st Rifle Corps 112th Rifle Ory 51st Rille Corps 117th Rifle Ory 63rd Rite Corps 120th Rifle Ory gt 33rd Aite Corps 121et Rifle Div 4th Rille Corps 126th Rifle Div gt 29th Rifle Corps 127th Rifle Dry gt 34th Rifle Corps 129th Rifle Div gt 34h Rifle Corps 12th Motorcycle Rot gt 25th Mechanized Corps 12nd Rifle Dry gt 45th Rifle Corps 13rd Rifle Ory gt 53rd Rifle Corps Cancel 2 th Rifle Corps 25nd Aite Corps 25th Mechanized Corps bth Mechanized Corps eoth Rifle Corps 2oth Rifle Corps 30th Rille Corps send Rifle Corps 33rd Rifle Corps 34th Aifle Corps 45th Rifle Corps 4rth Rifle Corps 4th Airborne Corps 51st Atle Corps Bend Rifle Corps 53rd Rifle Cams E Help 41 The Add Attachment Dialog lists the organizations that may be attached and the possible parent organizations they may be attached to Selecting an organization from the first list and an organization from the second defines an attachment Selecting OK adds this attachment to the list of attachments for the current scenario Supply Variation Dialog The Supply Variation Dialog is used to view the list
18. ayed g Mode toggles the main program between Move Mode and Fire Mode New start a new battle Open opens an existing battle file Save save current battle under existing filename or prompt for filename if none Eee Next advance game to next turn or phase el Travel toggle Travel Mode of selected units Cost preallocate firing cost for selected units Digging In toggle Digging In status of selected units Artillery display Artillery Dialog Air Mission call Air Mission on current Hot Spot hex Combine Breakdown either combine the selected units into one if Ls Gi E H 51 Combined Unit or breakdown a Combined Unit into a subunit Note holding down the Alt key when selecting this option will cause all possible units in the current hex to be Combined regardless of which units you have selected gt e Resolve resolve current Assault Arrived Units display Arrived Dialog A I activate A I processing Zoom In increase map display scale Zoom Out decrease map display scale Normally the screen is recentered on the Hot Spot hex when you change zoom modes If you hold down the Alt key when you change zoom modes the screen will retain the current view Divisional Markings display units with Divisional Markings Units toggle the display of units on the map Bases toggle the display of unit bases in 3D graphics mode Objectives t
19. ayed indicating information about the battle to the current player lf you have any reinforcements that have arrived but have not been placed then advancing the turn will cause you to be prompted to place these reinforcements Also if you have any A I Orders that have not been carried out for that turn then advancing the turn will automatically cause them to be carried out When playing Multi Player Network play only the Commander of each side can advance the turn When any other player of that side selects Next it will indicate that the player is ready to finish the turn by displaying the player name in red in the Multi Player Dialog Command Menu The Command Menu is used to perform certain functions on units such as changing Travel Mode or facing Command selecting To Top of Stack will move the currently To Top of Stack selected units in the current Hot Spot to the top of the To Bottom of Stack stack Turn Clockwise Turn Counterdockwise selecting To Bottom of Stack will move the currently Change Travel Mode selected units in the current Hot Spot to the bottom of the Change Rail Mode stack Save Movement Costs i Toagle DiggingIn Selecting Turn Clockwise will turn the currently selected Damage Rail units clockwise ernie mau Selecting Turn Counterclockwise will turn the currently S selected units counterclockwise econ Spotting Go On Foot Selecting Change Travel Mode will change the Travel Toggle Patrolling Mode of the
20. ayer from a side selects Next Turn it causes their name to be displayed in red in the player list indicating they are ready to advance the phase 34 Panzer Campaigns Main Program Help File File Selection Dialog The File Selection Dialog is displayed when the main program is run if the Prompt for Scenario Option has been selected see the Settings Menu File Selection Dialog X Mode f Normal Status f New by Name Files HOO Started scn w New builerath Giectelau Hast 1001_01 velrya scn dela amici 100102 Yelascn Old by Name Direct Play Caller FI OU2_U1_yazma_Campaign scn 1002 _ 02 Novo Perova scn Old by Date Play By E Mail HOU O2a Novo Perovo scn 1007_01_Chelniki scn C Two Player Hot Seat 1013_01_Kalinin sen Tums he 1013_01a_Kalinin scn xl Title Getting Started The Frozen Offensive Designer Saunders amp Blackie Description Vakhroma 50 km N of Moscow Noy 28th 1941 With the weather tuming ever worse the Panzer were shill gnawing ther way forward when If a surprise move elements of the 7th Panzer Division surged forward and captured intact a bridge over the Yolga Moskaya Canal Size small Cancel Delete Help The File Selection Dialog allows you to select the mode of play and associated game file e Select New by Name to show the list of all scenarios sorted by filename e Select New by Length to show the list of all scenarios sorted by numb
21. bility of spotting the enemy units will depend on the distance from the recon unit to the enemy unit the terrain that the enemy unit is in the strength of the recon unit and its quality and fatigue Note Recon units are designated as such in the alternate Unit Box display selecting Go On Foot will convert selected Mechanized or Motorized Infantry units to the On Foot status where they will be treated as foot infantry selecting the Toggle Patrolling option will toggle the Patrolling state of the selected units selecting Remove From Map will remove the selected units from the map This can only be done from a boundary hex on the map This function is most often used in conjunction with Exit Objectives selecting Artillery Dialog causes the Artillery Dialog to be displayed Selecting Air Mission is used when you want to conduct an Air Mission in the current Hot Spot hex You will be prompted for the air unit to use for this mission Air Missions can be combat missions that attempt to destroy enemy units in the Hot Spot hex or recon missions using recon aircraft Selecting Undo Last Movement will undo the last move made and return the units that were moved to their starting location Note to avoid information leaks this function is not available when Fog of War is in effect Panzer Campaigns Main Program Help File Engineer Menu The Engineer Menu is used to perform engineering functions such as mine clearing and building bridges See the
22. ction will display the File Selection Dialog selecting Shapshot allows you to save a copy of the current battle screen to a Windows BMP graphics file You will be prompted for the name of the file selecting Replay will display a File Open dialog so that a Replay file can be read and replayed Replay files are created using the Record Battle option of the Mode Menu By default Replay files have the extension btr selecting Exit will close the main program If the current battle is unsaved you will be prompted to save it Turn Menu The Turn Menu is used to advance the current battle to the next turn Note when playing a game using the Manual Defensive Fire Optional Rule the Turn Menu will become the Phase Menu and will advance the current battle to the next phase Panzer Campaigns Main Program Help File Turn Selecting Next will advance the current battle to the next Turn If Next the Auto Save option of the Settings Menu is set then the battle will be saved before advancing the turn If no filename has been specified for the current battle this will also cause a File Save dialog to be displayed so that this filename can be entered Note that since the Auto Save option saves the battle before advancing the turn it is possible to back up to the previous turn by using Open from the File Menu and opening the Battle file after declining to save the current battle When the Turn or Phase is advanced the Command Dialog is displ
23. d eed Select Objectives to display the Objectives Dialog to Doi Puen see a complete list of all of the Objectives associated peepee scan RT with the current scenario port Wester Select Supply Sources to display the Supply Sources Dialog to see a complete list of all of the Supply sources associated with the current scenario Select Removed Units to see a list of units which have been removed from the map during the current turn Selecting Victory displays the Victory Dialog showing the current Victory conditions Selecting Last Command Report will redisplay the Command Dialog so that the last command report can be viewed ickory selecting Weather will display a report showing the current weather conditions and visibility If the Programmed Weather optional rule is in effect then the weather forecast for tomorrow will be displayed Weather Report x Current Weather Normal Conditions Visibility 1 km Tomorrow s Forecast 95 chance of Normal Conditions 5 chance of Soft Conditions Visibility From 2 to 3 krm View Menu The View Menu is used to establish display settings such as the map display resolution and the display of various scenario on map data such as objectives 7 view Select Units Off to hide the units that are currently on the LE map This is used when you need to see map details that pags are hidden by the units a ene select Unit Bases Off to hide the unit bases that are Locations drawn i
24. de where moving the mouse cursor to any edge of the Initial View H Hex Info Area screen will automatically scroll the map in that direction When this option is turned off normal Windows scroll bars are displayed when the map is larger than the screen area Selecting the Wheel Zoom option will cause the map to zoom using the mouse wheel Selecting the Sound Effects option causes the main program to play sound effects during combat Selecting the Movement Sounds option causes the main program to play movement sounds when units are moving Selecting the Background Sound option causes the main program to play background sounds during each player s turn selecting the Graphical Unit Icons option causes graphical icons to be used in the display of 2D counters With this option turned off schematic icons are used Selecting the Hex Outlines option causes outlines to be drawn around the hexes in both 2D and 3D graphics mode selecting the Auto Save option causes the main program to automatically save the current battle when the phase is advanced except when the phase is under the control of Automatic A I Note that the battle is saved just prior to advancing the phase so it is possible to reopen the battle file and restore the battle to the previous phase when the phase is inadvertently advanced Selecting the Complete Toolbar option causes the main program to display all available buttons in the toolbar regardless of screen resoluti
25. e Frozen Swamp is treated as Forest hexes When the current hex contains a bridge over a water hex three possible descriptions may be shown e Bridge the bridge is in good condition and can be used for movement e WIRED the bridge is in good condition but has been wired for demolition e DAMAGED the bridge has been damaged and cannot be used for movement Alternative Terrain Information Clicking on the Terrain Box with the right mouse button Causes the display to change to the Alternative display In pf 4 this display the text area changes to show a description of es a the various hex sides that are present in the hex The Woes names of the hex sides are arranged in a rough hexagonal ieee pattern around the center of the text area showing the position of the hex side with respect to the hex The value in the center of this display is the number of men or equivalent strength in the hex If the letter X follows this number then the number of men or equivalent in the hex exceeds the Road Movement stacking limitation Secondary 5 Unit Information The Hex Info area is filled with Unit Box displays The number of these depends on your screen resolution The Unit Box shows a representative picture of the unit its name its Strength in men vehicles guns etc its Movement value its Morale and its current Fatigue level in values from 0 to 900 If the name is followed by three plus signs t
26. e turn select View Delete A I Orders to display the A I Order Dialog so that A I Orders can be reviewed and deleted if desired select Fast A I Processing to toggle a mode where the A I turn is performed as quickly as possible and with sound effects turned off This setting is the same as the mode you get by pressing the F8 hot key Set Advantage Activate AjI Mode Menu The Mode Menu is used to select special modes such as Network Play and Play By E Mail PBEM 11 Mode Select Direct Play Host to initiate Network Play as Direct Play Host the Host player Select Direct Play Caller to initiate Direct Play Caller Network Play as the Client player See the section Play by E Mail on Network Play in the User Manual for more Two Player Hot 5eat information on this feature Pecore pate Select Play by E Mail to place the main program in Mew Encryption Key a mode for Play By E Mail PBEM See the section Resync with Remote on Play By E Mail in the User Manual for more Restart Replay information on this feature ne ee select Two Player Hot Seat to place the main Set Multi Player Timer program in a mode where two people can play a Multi Player Dialog game on the same computer with each playing Scroll to view Enemy Action under Fog of War In this mode the main program will prompt before changing sides so that the appropriate person can take their place at the computer while the other looks away Select Record Battle to be
27. e values are used in determining combat losses from fire Attacker Low and High Values these values are used in determining combat losses to the attacker in an assault Defender Low and High Values these values are used in determining combat losses to the defender in an assault Deception Values Allied and Axis Range these values are used to determine the maximum range that Deception Units can be deployed Allied and Axis Effect these values are used to determine the effectiveness of Deception units in disrupting the movement of units of the other side 31 Allied and Axis Damage these values are used to determine the effectiveness of Deception units in preventing Damage by the other side Allied and Axis Detect these values are used to determine the probability of a Deception unit of the given side being detected per turn Terrain Elevations These are the elevations in meters assigned to various terrain types Movement Cost by Unit Class For each Unit Class these values given the movement costs in points for each terrain type The movement costs are divided into two groups those for hex terrain and those for hexsides When the movement cost for a particular hex terrain is given as 0 such as for Water then it indicates that the unit cannot move into that terrain The movement cost for a given hexside is the additional cost that hexside adds to the normal movement cost When the movement cost for a particular hexside is given as
28. ed for the current scenario Scheduled Dialog x Scheduled Reinforcements Select to scroll double click to wiew 12 00 27 January 1942 100 at 0 5 Asis HO 21 P2 21 Panzer Division 14 00 27 January 1942 100 at 0 5 Asis 1 AP26 104 21 Panzer Division Curent Date and Time f 0 00 27 January 1342 a 19 The Scheduled Dialog displays a list of reinforcements scheduled to arrive in the current scenario Each reinforcement entry has an arrival time an arrival probability and an arrival hex Note if Fog of War is in effect then the reinforcements of the opposing side are not shown Further the arrival probabilities of friendly reinforcements is not revealed If the arrival probability is not 100 then there is a chance the reinforcement will not arrive at the exact arrival time At the arrival time and on each subsequent turn if necessary the arrival probability will be applied to the reinforcement until it is determined that the reinforcement has arrived Clicking on a reinforcement scrolls the map to the arrival hex When the arrival probability is followed by the word Daily it indicates that the arrival of the reinforcement will only be checked once a day at the same hour as the given date of the reinforcement Each reinforcement in general consists of several units Double clicking on a reinforcement entry displays a list of the individual units in that reinforcement Unit List Dialog x _L HQ 20
29. ed unit releases in the current scenario Each release shows a time date probability that the release will occur on that time and date and the organization the release applies to When the probability is followed by the letter T it indicates that the release can also be triggered whenever a unit in the specified organization becomes Spotted When an asterisk precedes the release it indicates that the release did not occur on the time and date specified Selecting an entry in the list of Releases will Highlight the affected units on the map Double clicking an entry or clicking OK will close the dialog and leave the units Highlighted Clicking Cancel will close the dialog and remove the Highlighting Strength Dialog The Strength Dialog is used to display the total strength of all units 21 Strength Dialog X Alied Strength Total YF 6134 CG 15th Anny Group 69411 Men 1495 Guns 1329 Vehicles 406 Planes 17 Ships Fo British 8th Anny 38015 Men 968 Guns 603 Vehicles 7 Ships He U S 7th Army 31396 Men 507 Guns 726 Vehicles 10 Ships H Mediteranean Air Command RAF USAAF 406 Planes ii 5 Allied Supply Corps Not Present Asie Strength The strengths of all units of each side are displayed by the various levels Army Division Brigade etc that make up each side The strengths are listed in terms of men guns vehicles airplanes and ships The strength totals include all on map units all units sch
30. eduled to arrive as reinforcements and all air Support In addition for each side the total Victory Points of all units is shown When a particular side has Fog of War set then no values associated with that side are displayed Objectives Dialog The Objectives Dialog is used to display the current ownership and value of Objective Hexes Objectives Dialog Objectives Owner location value 21 50 value 10000 24 153 vale 10000 35 126 value 10000 131 182 value 5000 157 96 value f5000 215 190 value 20000 322 50 value 50000 343 36 value Oe 3435 123 value Us Help 22 Panzer Campaigns Main Program Help File Each Objective is listed together with its current owner location and value Exit Objectives are shown with an X following their value When Fog of War is in effect the value of enemy Exit Objectives is displayed as 7 Supply Sources Dialog The Supply Sources Dialog is used to display a complete list of all of the Supply Sources associated with the current scenario and their owner Supply Sources Dialog a Supply Sources Owner value Alied 84 49 value r Ais 100 27 value 50 Axis 114 44 value 50 Each Supply Source on the map is listed with the owner location and value Selecting a Supply Source will scroll the map to the Supply Source location Double clicking on a selection will also close the dialog When a Supply Source
31. ee the other side s organizations At the bottom of the dialog are four buttons used to manipulate the player lists and the assignments Note only the Modem host will have all four buttons enabled The top player on each side is the Commander of that side The Commander is responsible for making org assignments for the other players on their side and for advancing the phase By default the Commander is in control of all units on that side Asis Players Asis Assignments El L PanzerGruppe 2 EL 24th Panzer Corps HL 3rd Panzer Div H J 4th Panzer Div WEassign fl 10th Motorized Div HL 1st Cavalry Division Corps Troops l The Commander can assign other players specific organizations by selecting the player from the list selecting the organization from the organization display and clicking the Assign button The player s color will appear next to the selected organization This indicates that the player has control of every unit in that organization and in any sub organization of that organization The Commander can remove an assignment by selecting the organization and clicking the Deassign button The Modem Host can promote a player from either side to be Commander by selecting the player and clicking the Promote button The Modem Host can also switch the side of any player by selecting the player and clicking the Switch button Only the Commander can advance the phase and place reinforcements When any other pl
32. er of turns e Select Old by Name to show a list of previous battles sorted by filename e Select Old by Date to show a list of previous battles sorted by date with the most recent files listed first select one of the given play modes such as Normal for play against the computer Finally select one of the displayed files either by double clicking on the filename or selecting the filename and clicking on OK Note when Direct Play Caller is selected no files are displayed since file selection is the responsibility of the Direct Play Host in this case Select Delete after you have selected to list Old files to delete the selected file 35 Optional Rules Dialog The Optional Rules Dialog is used to view and select the Optional Rules for a new battle Optional Rules can be set at the beginning of a battle but not changed once the battle has started The Optional Rules selected in the Optional Rules Dialog are saved and become the subsequent default for new battles Note depending on which game in the Panzer Campaigns series is being played some of these Optional Rules may be selected by default when the game is installed After installation the player is free to customize the settings Click on the Default button to restore the Optional Rules setting to the default values for the game Optional Rules Dialog x Manual Defensive Fire Optional Fire Results Automatic Defensive Fire Optional Assault Results Alternative Indirec
33. f artillery and heavy artillery when firing at a hard target at a range of 1 A I Action Dialog The A I Action Dialog is displayed as the A I is taking action during a Turn under A I Control AFl Action Dialog Firing unit at 21 29 Tth Reconnaissance Bn 4th Panzer Div Target unit at 22 29 Cancel Help The dialog allows you to control the A I while it is running Click Step to have the A I continue to the next step in its action Click Run to have the A I run continuously without stopping until the end of the Turn is reached Once clicked the Run button becomes the Pause button which is used to stop the A I actions Alternatively to stop the A I and close the dialog you can click on the Cancel button or press the Escape Esc key If you close the dialog you should start the A I again by selecting Activate A I from the A I Menu or the A l button in the Toolbar Multi Player Dialog The Multi Player Dialog is used to display the players that are currently participating in a Network Play game and their assignments 33 Multt Player Dialog X Alied Players Allied Assignments Available Organizations H p Western Front Axis Players Asis Assignments ul Available Organizations H D Army Group Center Promote The dialog shows a list of players on each side of the current battle Next to each list is a display of that side s organizations when Fog Of War is in effect you will not s
34. g applied against a single target unit Alternative Air Strike Resolution when this rule is selected Air Strikes are applied against all units in the target hex proportional to their strength instead of being applied against a single target unit Alternative Direct Fire Resolution when this rule is selected Direct Fire and Indirect Fire of mortar or heavy weapon units is conducted under different rules Although a target may be selected under this rule if the target unit is not a Hard Target then the resulting fire is dispersed and affects the other units in the target hex Alternative Assault Resolution when this rule is selected the effective Assault value of a unit is calculated as a weighted average of its default Assault value and its Hard Attack value based on the proportion of the other side s strength that is hard For example if all the other side s strength is made up of Hard Targets then the effective Assault value of the unit is the same as its Hard Attack value If none of the other side s strength is made up of Hard Targets then the effective Assault value is the same as its default Assault value Artillery Set Up when this rule is selected each artillery unit capable of Indirect fire may not be available after it has moved depending on the value of the Artillery Set Up Parameter Data value for that side Based on this value the unit will then become available at some later time For a detail discussion o
35. g headquarters unit Select High Fatigue Units to highlight units on the map that have a Fatigue value of 200 or more Select Isolation Units to highlight units on the map that are Isolated Select Non Full Strength Units to highlight units on the map whose strength value is less then their nominal full strength value Select Single Use Units to highlight Single Use units on the map Select Organization to highlight all units of the same organization as the top selected unit in the Hot Spot For example selecting an infantry unit in a Regiment and then choosing this Highlight option will cause all units in the same Regiment to be highlighted Selecting a headquarters and then this option will cause all units under the command of the selected headquarters to be highlighted Holding the Alt key while making this selection causes the next higher organization to be highlighted When a unit capable of Indirect Fire is selected then select Indirect Fire Spotters to highlight all units on the map that can act as spotters for fire from that unit Select Road Stacking Limits to highlight all stacks of units on the map that exceed the Road Movement stacking limit Select Commanded Units to highlight units that are under your command in Multi Player Network play A I Menu The A I Menu is used to control the Artificial Intelligence settings of the current battle 10 Panzer Campaigns Main Program Help File Aj Each side Allied and Axis can be set to
36. gin recording the turns of the current battle You will be prompted with a File Save dialog to specify the filename of the recording By default recorded battles are stored in files with the extension btr After you are through recording a battle or portion of a battle you can terminate the recording by reselecting the Record Battle option Once you have recorded a battle you can replay it by using the Replay feature of the File Menu Note that when you replay a battle the perspective of the replay is that of the opposing side That is if you replay a battle that has been played using Automatic A I with Fog Of War you will see the battle from the perspective of the computer player A battle replay can be paused by pressing the Escape key and can be resumed by using the Restart Replay feature described below Select New Encryption Key if you are the Caller in Network Play and you want to specify a new encryption key to be used for the current battle Select Resync with Remote if you are using Network Play and you suspect that the two computers have become out of sync with respect to the current battle The player that chooses this option will cause their copy of the battle to be copied to the other computer Note since the current implementation of Network Play uses Microsoft s Direct Play technology this feature should rarely be necessary Select Restart Replay to restart a battle replay that has been paused through the use of the Escape key
37. he Alt key when invoking this function it will advance the Hot Spot to the next unit that has not been active and select it If you hold down the Ctrl key it will advance the Hot Spot to the next unit that is capable of firing O highlights the Organization for the selected unit If an organization is currently selected and you hold down the Alt key when invoking this function then the next higher organization is selected P display the Organization Dialog Q highlights HQ units on the map R toggle Rail Mode for selected units S displays Visible hexes from the Hot Spot T toggles Travel Mode for selected unit s U undo the last movement not available under Fog of War V display Divisional Markings W highlights Indirect Fire Spotters X remove the selected units from the map Y toggle display of Reachable Hexes Z toggles the full screen map display on and off 1 display the map in Zoom Out 2D mode 2 display the map in Normal 2D mode 3 display the map in Zoom Out 3D mode 4 display the map in Normal 3D mode 5 display the map in Magnified 2D mode Normally the screen is recentered on the Hot Spot hex when you change zoom modes If you hold down the Alt key when you change zoom modes the screen will retain the current view You can also use the mouse wheel to Zoom in and out The program will attempt to position the map to keep the hex you have the cursor over when this is done
38. hen it indicates that the unit is a Combined Unit Other conditions associated with the unit are displayed as follows e lf the Strength value is displayed in Yellow it indicates that the unit is at less than full strength e lf the Morale level is displayed in Yellow it indicates that the unit s morale is reduced for some reason such as fatigue or ammo level e When the Movement value is displayed in Green it indicates that the unit has expended Movement Points during that turn but still has at least 2 3 of its original allowance left 48 Das Reich Annored Tro op 41 Vehicles 1004 Morale 4 Movement 66T Fatigue e When the Movement value is displayed in Yellow it indicates that the unit still has 1 3 of its original allowance left e When the Movement value is displayed in Red it indicates that the unit has less than 1 3 of its original allowance left e When the Movement value is followed by the letter T it indicates that the unit is in Travel Mode e When the Movement Value is followed by the letter R it indicates the unit is in Rail Mode e When the Movement value is surrounded with square brackets it indicates that the unit has set aside 1 3 of its movement allowance see the Command Menu e When the Fatigue level is shown in Green it indicates that the unit has Low Fatigue e When the Fatigue level is shown in Yellow it indicates that the unit has Medium Fatigue e When the Fatigue level is s
39. hen will be removed from the game MG Inf m When an organization has been attached then the i cae name of the new superior organization is prefaced Pesault fic Vith the notation gt as shown in the picture This gt 46th Panzer Cops Defense 16 speed 10 Y been attached to the 46 Panzer Corps PanzerGruppe 2 Amy Group Center example indicates that the 17 Panzer Division has 50 When there are more units in the Hot Spot hex than can be displayed in the available Unit Boxes then scroll arrows that appear after the list of units can be used to scroll the Unit Boxes When the left or top arrow is displayed in full color there are units to the left or top of the displayed units and when the right or bottom arrow is displayed in full color there are units to the right or bottom of the displayed units In addition the numbers which appear associated with each scroll arrow indicate the number of hidden units in the corresponding direction Toolbar The main program has a Toolbar at the top of the main program window just under the Menu Bar Note depending on your screen resolution only some of these buttons may be displayed on your screen You need a screen width of at least 1024 before all of the buttons are displayed unless you have selected the Complete Toolbar Option Note that most all of these buttons implement a menu selection and the command may be issued as a menu selection when the button is not displ
40. herefore the main window must have the keyboard focus for these to work that is the main window must have a highlighted title bar Ctrl Key toggle between Move Mode and Fire Mode Shift Key display the on map labels while this key is pressed Space Bar display the Selection Dialog useful in Full Screen mode F1 invoke General Help display this help file F2 display Users Manual help file F3 display Campaign Notes help file F4 display Parameter Data values F5 slow the speed of the A I processing F6 return A I processing to normal speed F7 increase the speed of the A I processing F8 put the A I in the highest possible processing mode use F6 to return to normal A invokes the Air Mission Dialog B move the selected units backward in the Hot Spot hex Note this only has a visible effect in the 3D graphics mode D selected unit s will begin Digging In E invokes the Artillery Dialog F move the selected units forward in the Hot Spot hex Note this only has a visible effect in the 3D graphics mode 04 G toggle display of valid target hexes of selected units H toggle display of maximum range of selected units I activates the Al J opens the Jump Map K displays the modified Command Range from a selected HQ M opens the Arrived Dialog N advance the Hot Spot to the next stack of units that have not been active this phase If you hold down t
41. hown in Red it indicates the unit has High Fatigue e When the binoculars icon is shown in the unit picture it indicates that the unit has been spotted by enemy units When the unit has the word Facing appearing over its unit picture then the unit has a defined direction that it can fire in It can also fire in either of the two adjacent directions For example if the unit has Facing Up Right then the unit can fire at targets in the Up Right direction and in addition in the Up direction and the Down Right direction from the firing unit Alternative Unit Information 5 Palli we Clicking on a Unit Box with the right mouse button eau R causes a pop up window to appear showing the corn command hierarchy of the unit From top to a E A A bottom the window lists the unit s component the Uttar sery Unit name the unit s organization the next higher organization and so forth In addition in this mode other values associated with the unit are Amy Group Center displayed e Following the word Hard are the attack value and range respectively that are used when the unit fires on a Hard Target e Following the word Soft are the attack value and range respectively that are used when the unit fires on a Soft Target e For Headquarters the value following the word HQ indicates the Command Range of the unit If this differs from the Nominal Command Range then that is shown also Actual Nominal 49 The value following the word
42. in the list is preceded by an asterisk it indicates that the Supply Source is not occupied by the owning side and is either in the Zone of Control of any enemy unit or is in an unpenetrated minefield Victory Dialog The Victory Dialog is used to view the current victory conditions 23 First Side Alied Objective Points 1000 Alied Losses Men Losses 41 Men Point Loss 36 Gun Losses a Bun Point Loss ro Vehicle Losses a Vehicle Point Loss M a Naval Losses a Naval Faint Loss M a Air Losses a Air Point Loss M a Asis Losses Men Losses AF Men Point Loss OF Gun Losses T Bun Point Loss T Vehicle Losses a Vehicle Point Loss 20 Naval Losses T Naval Faint Loss T Air Losses O Air Point Logs T Victor Values Major Defeat T Minor Defeat 1000 Minor Victory 200 Major Victory 3000 Total Points 1077 Oubeome Draw Help Each scenario has a First Side determined by the current scenario Victory conditions are always calculated relative to that side resulting in a victory level for that side The victory level for the other side is the opposite result For example if the Allied side is first and gets a Major Victory then the Axis side suffers a Major Defeat and so forth The total number of Objective Points for the first side is displayed For each side the Losses of each side in terms of Men Gun Vehicle Naval and Air is listed together with the Point Loss corresponding to each type of
43. in window and displays status information about the current battle 12 00 5 July 1941 Allied Tum Tum 1 of 25 Normal Conditions Day te 17 23 The Status Bar typically displays the current turn and date information together with the hex coordinates of the Hot Spot If the current turn is being played using A I then A I Control will appear with the turn and date information Day Dusk Dawn and Night turns will be noted with the turn and date information as well If you are playing a two player game then Local Control will be displayed in the Status Bar when the current turn is under your control and Remote Control will be displayed when the current turn is under the control of your opponent The Status Bar also displays a time of day graphical indicator showing a 24 hour period Within this period 53 e Black areas indicate night turns e Gray areas indicate dusk and dawn turns e Light areas indicate day turns e The red outline indicates the current turn lf you make an error during play the main program will beep depending on the setting in the Settings Menu and the error message will be displayed in the Status Bar Otherwise as you move the mouse cursor over Toolbar buttons and menu items short descriptions of those commands will appear in the Status Bar Hot Keys The following Hot Keys are supported in the main program Note that these Hot Keys are defined as command accelerators of the main program main window and t
44. inst the current Hot Spot hex Aur Mission Dialog Ea Available Air Support T Pe 2 Regt 31 Pe 2 5714711 28th Army Units 28th Army Southwestern Front IL 2 Shturmovik Regt 14 IL 2 679710 28th Army Units 28th Army Southwestern Front Tt Pe 2 Regt 18 Pe 2 5 14 11 38th Army Aviation 38th Army Southwestern Front t IL 2 Shturmovik Regt 10 IL 2 679710 38th Army Aviation 36th Army South estern Front SE 91st Reconnaissance Agt 1 2 Recon Aircraft 070718 RECON 38th Army Aviation 38th An SE 91st Reconnaissance Agt 2 Recon Aircraft 0 0 18 RECON 38th Army Aviation 38th An Cancel Help The Air Mission Dialog lists each air unit that is currently available for an air mission Units listed with a dark icon are air units such as fighters and bombers capable of making an air combat mission against an enemy unit Units listed with a hollow icon and listed as RECON are air recon units that are used to spot unknown enemy units When an air unit is shown dim it indicates that the air unit is subordinate to a ground organization but no unit in that ground organization can spot the target hex The number before the name of the airplane type indicates the number of aircraft in that unit The three numbers separated by slashes following the name of the aircraft type are the hard attack value soft attack value and defense value of the aircraft type e Selecting a non RECON unit and clicking on OK will c
45. it Recovery The average percentage recovery a unit will have based on its losses during any turn that It is eligible for loss recovery Rubble Fire Value This value is used to determine the probability that Indirect Fire and bombing attacks against a Village Town City or 29 Industrial hex will result in Rubble A file value against the hex of this value will have a 50 chance of creating Rubble in the hex Refuel Percentage The percent chance that a per turn refuel test will have compared with a normal refuel test as described in the Supply section of the User Manual Allied and Axis Dust Spotting When this value is nonzero then units which have moved outside of normal visibility may be spotted as unknown units based on a probability modified by this value Allied and Axis Breakdown When this value is nonzero then units consisting of vehicles have a certain probability that they will lose strength while moving The details of this are described in the Movement section of the User Manual Allied and Axis Air Drop Loss This value is used to modify the nominal losses from a parachute or glider reinforcement placement Congestion Side This is the side that is affected by Congestion markers on the map If the side is Unknown then both sides are affected Expiration This is the number of turns any given Congestion marker will affect movement when it is occupied by a unit of the Congestion Side If the value is 0 then the Congestion ma
46. itzer Rgt at 33 5 The Artillery Dialog displays a list of artillery batteries on the map for the current side Batteries which are unable to fire in the current phase are not listed The map location of each battery is listed with its name Selecting Find 18 Panzer Campaigns Main Program Help File will cause the map to scroll to the location of the currently selected battery An entry which is dimmed indicates a battery which currently has no possible target to fire at As each entry in the list is selected the units on the map which may be fired at by the battery are shown Highlighted Clicking on a hex with the right mouse button will cause the battery to fire at this hex If there is more than one target in the selected hex this will cause the Target Dialog to be displayed Target Dialog The Target Dialog is displayed whenever a hex that has more than one possible target is fired upon Target Dialog x 24 Vehicles 7th Reconnaissance Bn 4th Pz FE 400 Men 34th Motorcycle Inf Bn 4th Panze Cancel Help Each potential target in the target hex is listed Unless Fog of War is in effect units which are low of ammo are displayed dimmed Selecting a unit in the list and clicking on OK or double clicking on a unit in the list will close the dialog and resolve the fire against that unit Clicking on Cancel will cancel the fire Scheduled Dialog The Scheduled Dialog can be used to view the reinforcements defin
47. ld in the current hex Fatigue Recovery The average fatigue recovery for a unit per turn The recovery value is times 2 during night turns Night Move Disruption The percentage chance that a unit moving at night not by Rail Mode and not by Travel Mode using Road Movement will become Disrupted Allied and Axis Air Availability The percentage chance that an air unit that has conducted an air mission will become available on a given turn Allied and Axis Air Interdiction The base percentage chance that a unit from the other side will attacked with an air interdiction attack while moving Interdiction Effect The percentage applied to the attack value of air interdiction attacks This is used to take into account the size of the air and ground units in the game to balance interdiction losses relative to general air strikes Allied and Axis Air Interception The percentage chance that an enemy air mission will be intercepted by the given side Allied and Axis Rail Capacity The total number of units from that side regardless of the size of unit that can be moving in Rail Movement in any one turn Railroad Movement The number of hexes a unit moving via Rail Movement can move in one turn Infantry Strength Effectiveness The effectiveness of infantry units is based on a calculation using the given values Linear interpolation is used to calculate the effectiveness of infantry units from this value to 100 and from this value to 0 Allied and Axis Un
48. loss The point range associated with each victory level is displayed in the Victory Values field The total points awarded to the First Side is based on the Objective Points held by that side minus the Point Losses for that side plus the Point Losses for the enemy side This calculation results in the Total Points value This value is compared to the Victory Values to determine the victory level If the Total Points is less than the Major Defeat value then the First Side suffers a Major Defeat If the Total Points is greater than the Major Defeat value but less than the Minor Defeat value then the First Side suffers a Minor Defeat If the Total Points is greater than the Minor Defeat value but less than the Minor Victory level then the battle has resulted in a Draw for both sides If the Total Points is greater than the Minor Victory value but less than the Major Victory level then the First Side has won a Minor Victory Finally if the Total Points is greater than the Major Victory value then the First Side has won a Major Victory 24 Panzer Campaigns Main Program Help File Location Dialog The Location Dialog is used to display a list of all the map locations and to allow going directly to any of these locations Location Dialog Locations Label coordinates Bryuknanove 123 125 Bytosh 309 205 Chausy 73 205 Each map location is listed with its label description and hex coordinates Selecting a location ca
49. n 3D graphics mode Full Screen Map select Objectives to toggle the display of Objectives on ee the main map and also on the Jump Dialog eee ae i select Supply Sources to toggle the display of Supply Tp ee Sources on the map Divisional Markings select Locations to display the Location Dialog This Special Markers On Top displays a list of all the map locations eee Select Full Screen Map to toggle the display of the Hex Pees eee Info Area When the Hex Info Area is hidden more of the Hex By Coordinate map is displayed Shade Select Map Contours to toggle the display of contours ae t onthe map that show elevation changes This can be 2D Magnified View used to see elevation changes more clearly especially in w 2D Normal View 3D graphics mode a Select Show Organization to display the Organization e ie Dialog in order to display organizations on the map Select Find Unit to display the Find Unit Dialog Using this dialog you can find any leader or unit that is currently on the map Select Jump Dialog to display the Jump Dialog which enables you to quickly go to any location on the map Select Divisional Markings to toggle the display of color bars on each counter indicating the Division or other higher level organization the unit is associated with Select Special Markers On Top to toggle the display of special markers such as fortifications on top of the unit stack instead of underneath Select A I Orders to toggle the
50. n or eliminated when the reinforcements arrive The Highlight Submenu displays a list of unit types and status values that may be selected to Highlight certain units on the map Selecting any of these modes turns off any other highlighting mode that has been set Selecting a mode that has already been set turns that mode off 9 Fixed Units Spotted Units Low on Ammo or Fuel Units Using Movement Points Disrupted or Broken Uniks Headquarters Engineer Units Detached Units High Fatigue Units Isolated Units Mon Full Strength Units Organization Indirect Fire Spotters Road Stacking Limits Single Use Units Commanded Uniks Select Fixed Units to Highlight units on the map which are currently Fixed Select Spotted Units to highlight units on the map which are current Spotted by enemy units Select Low on Ammo or Fuel to highlight units on the map that currently have reduced ammo or fuel Select Units Using Movement Points to highlight units on the map that have Fired Assaulted Moved or taken some other action using Movement Points in the current turn Select Disrupted or Broken Units to highlight units on the map that are currently Disrupted or Broken Select Headquarters to highlight headquarter units on the map Select Engineer Units to highlight Engineer Mine Clearing and Bridge Building units on the map Select Detached Units to highlight units that started the turn beyond the Command Range of their commandin
51. n the program is ina 3D view mode selecting the Alternative Scrolling option causes the program to use an alternative method for scrolling the map that may be slower but may correct a video display problem that some users have selecting the On Map Results option causes the program to display combat results on the map rather than in a separate dialog box This also results in the A I not using a dialog box for reporting To pause the A I under this option press the Escape key Selecting Initial View displays the Initial View Submenu described below selecting Hex Info Area displays the Hex Info Area Submenu described below Selecting Optional Rules causes the Optional Rules Dialog to be displayed so that Optional Rules for the current battle can be reviewed The Initial View Submenu is used to establish the initial map view that is displayed when the main program is run Last View Selecting Last View causes the main program to come up Filed ett in whatever map display mode it was last in v Moma N Selecting 2D Magnified View 2D Normal View 2D Zoom 3D Normal View 30 foom Out View 15 Out View 3D Normal View or 3D Zoom Out View causes the main program to come up in that view The Hex Info Area Submenu is used to determine the location of the Hex Info Area on the screen w Left Right Top Bottom selecting Left Right Top or Bottom causes the Hex Info Area to be displayed in the corresponding location on the sc
52. n this rule see the section on Supply in the Users Manual Recon Spotting when this rule is selected the Recon Spotting entry in the Command Menu is enabled This allows recon units to perform spotting of enemy units from a location at the cost of 1 3 the movement allowance of the unit Virtual Supply Trucks when this rule is selected Local Supply Values are calculated at each hex at the beginning of the player turn according to the Virtual Supply Truck rules described in the section on Supply in the Users Manual Optional Surrender when this rule is selected then Broken units which have been assaulted and have lost the assault but have no valid retreat are eliminated Low Visibility Air Effects when this rule is selected the low visibility causes reduced air unit availability as described in the Air Power section of the Users Manual Quality Fatigue Modifier when this rule is selected the Fatigue a unit gets from combat is modified as described in the Fatigue section of the Users Manual Optional Fire Results when this rule is selected each combat fire result is calculated as the average of two normal fire results This has the effect of reducing the variation in results 3 Optional Assault Results when this rule is selected each assault result is calculated as the average of two normal assault results This has the effect of reducing the variation in results Locking Zones Of Control when this r
53. nits in the current Hot Spot to be displayed and selected The Selection Dialog is displayed by pressing the Space Bar You can make extended selections in the list of units displayed using the normal Windows list selection features For example by holding down the Shift key and clicking with the left mouse button you can select a range of units By holding down the Control Ctrl key and clicking with the left mouse button you can select arbitrary units 2 Parameter Data Dialog The Parameter Data Dialog displays the Parameter Data associated with the current scenario Parameter Data Dialog Parameter D ata Time Parameters Dawn 4 00 Dusk 18 00 Day tur 2 hours Might turn 4 hours Has Dawn and Dusk Turns res Stacking Limits Road 400 men Maximum 1600 men Miscellaneous Foot Speed 4 kmh Infantry Defense 8 Digging lrn 10 per tur Fatique Recover 10 Allied Bridge Value 50 Axis Bridge Value 50 Allied Air Availability 10 Avie Air Availability 10 Allied Air Interdiction 0 Avis Ar Interdiction 1 Railroad movement 20 Alied Rail Capacity 10 Axis Rail Capacity 0 Alied Counterbatter 50 Asis Counterbattery 1504 Light Bridge Strength 4 Medium Bridge Strength 6 Heavy Bridge Strength 3 Infantry Strength of 702 men 90 effectiveness H Help The Parameter Data Dialog consists of a text listing of the scenario values The values are read from the PDT file corresponding to the current scenario
54. of Supply Variations in the current scenario Supply Yanation Dialog Fa Supply Variations Allied 20 ONE TIME Change 15 Allied 20 ONE TIME Change 1522 Allied 20 ONE TIME Change 352 Starting 13 June 1944 Allied 252 Change 5 Allied 5 ONE TIME Change 25 Delete Help The Supply Variation Dialog lists the Supply Variations in the current scenario showing e The side the variation is associated with e The percent probability that the variation will occur each day e ONE TIME if the variation can occur at most once during the scenario e The change the variation has on the supply level for the given side e A Starting date unless the variation applies to the entire scenario A I Order Dialog The A I Order Dialog is used to view and delete A I Orders 42 Panzer Campaigns Main Program Help File AZI Order Dialog Arl Orders 137th Rifle Div 45th Rifle Corps gt 26 B2 Oth Rifle Div 45th Rifle Corps gt 46 52 1 32nd Rifle Div 45th Rille Corps gt 46 52 45th Aifle Corps 13th Army gt 46 52 Delete Help The A I Order Dialog lists all the A I Orders for the current side Selecting an order will cause the order to be displayed on the map Selecting the Delete button will cause the selected A I Order to be deleted Orders that are displayed using a heavy line are A I Orders that have been added to the scenario using the Scenario Editor program rather than orders that ha
55. oggle the display of Objectives on the map Visible Hexes toggle the display of hexes visible from the current Hot Spot hex Reachable Hexes toggle the display of hexes within the movement range of the selected unit EB BeEwBeEo Contours toggle the display of elevation contours on the map S Full Screen toggle the display of the full screen map display Jump Dialog display the Jump Dialog Next Stack advance the Hot Spot hex to the next stack to be considered in the current turn or phase If you hold down the Alt key when invoking this function it will advance the Hot Spot to the next unit that has not been active and select it 02 Highlight Fixed highlight Fixed units on the map gi Highlight Spotted highlight units on the map that are spotted by enemy units Highlight Used highlight units on the map that have used Movement Points in the current turn D Highlight Disrupted highlight units on the map that are Disrupted or Broken i Highlight Low Ammo highlight units on the map that are low on ammo Highlight Organization highlight all units in the same organization as the top selected unit Holding the Alt key while pressing this button causes the next higher organization to be highlighted E Highlight Travel Mode highlight all units in Travel Mode General Help display this help file Status Bar The Status Bar is located at the bottom the ma
56. on Under lower Optional Rules 14 Panzer Campaigns Main Program Help File screen resolutions this will cause the toolbar to wrap thereby reducing the amount of space available to display the map Selecting the Alternative Highlighting option causes Highlighted units to be displayed with a white outline instead of the normal red outline Selecting the PBEM Encryption option causes the main program to prompt for and verify passwords associated with Play By E Mail games See the Design Notes in the User Manual for why this is not the default Selecting the PBEM File No Save option in conjunction with the PBEM Encryption option will prevent PBEM games from being saved by the user during aturn The intent of this is to prevent a player from replaying a turn and thereby obtaining an advantage selecting the Ask Before Advancing option causes the main program to prompt you before advancing the current turn or phase Use this option if you find yourself inadvertently advancing the turn or phase by accident Selecting the Continuous Action option causes the game to not stop during reports but to continue after displaying the report for a moment selecting the Alt Label Style option causes labels on the map to be displayed with an alternative style that improves their appearance but with some reduced legibility Selecting the 3D Counters option causes the program to display units on the map using counter graphics rather than unit graphics whe
57. onduct an air combat mission against the current Hot Spot hex e Selecting a RECON unit and clicking on OK will conduct a reconnaissance air mission against the current Hot Spot hex e A unit designated with the word CARPET indicates a Heavy Bomber air unit that will use the Carpet Bombing rules described in the Users Manual e A unit designated with the words SINGLE USE indicates a Single Use air unit that does not become available again after it is used for an air mission e An air unit designated with the word NIGHT is a Night Flying unit that can only be used for air missions during Night turns 39 Alternatively double clicking on an air unit will select it for the air mission and close the dialog Air Availability Dialog The Air Availability Dialog is used to view the changes in air unit availability that are associated with the current scenario Air Availability Dialog Air Availability Changes Allied 00 00 1 July 1944 AVAIL 1st Bomber Group 1st Bomb Division The Air Availability Dialog lists each change in air unit availability associated with the current scenario Each entry is listed according to side the date of the change and either the word AVAIL indicating that the change will cause the affected air units to become available or NOAVAIL indicating that the change will cause the affected air units to become unavailable When more than one air unit is affected by the change the dots are used to indica
58. reen Help Menu The Help Menu is used to display various help and other information about the main program including this help file and copyright information Help select General Help to display this help file General Help F1 select Users Manual to display the User Manual help Users Manual F2 file Campaign Notes F3 Select Campaign Notes to display the notes on the Parameter Data FH cam paign About Select Parameter Data to display the Parameter Data Dialog which shows game values specific to the current scenario Select About to display various information about the Main Program such as version and copyright About Kharkov 43 J x Kharkov 43 Version 1 0 Copyright 2010 John Tiler Software http jfw JohnTillerSoftware com support JohnTillerSoftware com 16 Panzer Campaigns Main Program Help File The Dialogs Command Dialog The Command Dialog appears at the beginning of a player turn and reports information about the battle wee Ar units are available Select a report to scroll to the given location The Command Dialog will display a report for the current side indicating changes that have occurred at the beginning of the turn or phase Whena report entry contains a hex location then clicking on that report entry will scroll the map to that location A I Selection Dialog The A I Selection Dialog is used to select the A I settings for each side ina new battle and other values
59. rker is never removed Allied and Axis Frozen Penalty This is the penalty that is applied to the given size during Frozen turns as described in the Environment section of the User Manual Invasion Side This value is only used in scenarios with amphibious landings It specifies a side that will suffer losses to units that arrive via amphibious reinforcements as described by the next two values Invasion Percent The percentage of units arriving by amphibious reinforcement that will suffer losses Invasion Loss The maximum loss of units arriving by amphibious reinforcement that suffer losses Bridge Values Allied and Axis Bridge Values the percentage chance that an Engineer unit building a bridge will complete the bridge in any given turn The chance is proportionally lower when the Engineer unit has less than 100 men Allied and Axis Pontoon Values the minimum number of turns that building a Pontoon Bridge across a Water hex will take If 0 then building Pontoon Bridges is not possible for that side Light Medium and Heavy Bridge Strength the defense values used for the corresponding bridges when an Engineer unit attempts bridge destruction Wired Bridge Values If present then the Auto Wired Bridge feature is enabled The side given is the side that the feature applies to The small and large bridge values are the probabilities that small and full hex wired 30 Panzer Campaigns Main Program Help File bridges will automatically be
60. s or how many movement points are expended Even units with no Fatigue may gain some variable amount of Fatigue if they are active during Night turns under this rule No Low Fuel Effects with this rule is selected no Low Fuel effects are used in the game and no units become Low On Fuel This rule is useful if you are playing a one or two day tactical scenario and dont want the operational level effects of Low Fuel to affect the battle Explicit Supply when this rule is selected and the current scenario has Supply Units defined then the Explicit Supply rules apply as documented in the Supply section of the Users Manual Programmed Weather when this rule is selected and the optional file Weather dat exists in the game folder then the conditions and visibility will be determined according to the description in the Environment section of the Users Manual Limited Air Recon when this rule is selected then enemy units spotted using air recon cannot be targeted for air or artillery attacks unless the enemy unit is also seen by a friendly ground unit that is eligible to spot for the attack or by using a By Map attack see above rule Delayed Disruption Reporting when this rule is selected Disruption of enemy units under Fog of War as a result of combat is delayed until the next turn 38 Panzer Campaigns Main Program Help File Air Mission Dialog The Air Mission Dialog is used to select an air unit for an air mission aga
61. sed to select certain settings that are saved when the main program is exited and restored the next time the main program is run These options are stored in the Windows Registry 13 Settings w Introduction w Prompt for Scenario Beep on Error v Blink Hot Spot Smooth Scroll w Auto Scroll w Wheel Zoom w Sound Effects W Movment Sounds w Background Sound Graphical Unit Icons w Hex Outlines w Auto Save Complete Toolbar Alternative Highlighting PBEM Encryption PBEM No File Save Ask Before Advancing Continuous Action v Alt Label Style w 3D Counters Alternative Scrolling w On Map Results Selecting the Introduction causes the main program to play the introduction including introduction video and game cover art selecting the Prompt for Scenario option causes the main program to prompt you for a new scenario using the File Selection Dialog when the main program is run Selecting the Beep on Error option causes the main program to generate a beeping sound whenever you perform an invalid operation selecting the Blink Hot Spot option causes the red outline in the Hot Spot hex to blink whenever the map is in a 2D graphics Selecting the Smooth Scroll option causes the map to scroll smoothly from one part of the map to another whenever the Hot Spot is relocated With this option turned off the map display will immediately relocate resulting in faster operation selecting the Auto Scroll option puts the map in a mo
62. selected location e When an organization is Highlighted on the map then an oval is drawn on the Jump Dialog showing the approximate extent of that organization Find Unit Dialog The Find Unit Dialog can be used to find any given unit or organization that is on the map 26 Panzer Campaigns Main Program Help File Find Unit Dialog a Search results HQ 2rd Panzeraruppe 4th Panzer Corps HQ 24th Panzer Corps ad Panzer Div HG 3rd Panzer Div Enter search Panzer i Search Cancel Help Enter the name to be searched for in the Enter search field Note the search is case sensitive so you must enter your name with the proper capitalization Panzer not panzer for example If you are confident that your search will produce a single result you can hit return after typing the search name Otherwise click on the Search button This will display a list of results in the Search results list Select the result you want and click on OK or double click on the result you want to close the dialog and find the result In the case of an organization the organization will be Highlighted on the map In the case of an individual unit the map will be scrolled to the unit s location on the map Selection Dialog The Selection Dialog is useful when then Editor is in Full Screen mode see the View Menu Selection Dialog x 30 E 1 34th Tank El 30 E 3 34th Tank Cancel Help The Selection Dialog allows the u
63. t Fire Resolution T Locking Zones Of Control Alternative Air Strike Resolution Higher Fatigue Recovery Alternative Direct Fire Resolution Indirect Fire And Air Strikes By The Map Alternative Assault Resolution O Counterbattery Fire M Artile Set Up IM Night Fatigue Recon Spotting No Low Fuel Effects Virtual Supply Trucks Explicit Supply Optional Surender i Programmed Weather M Low Visibility Air Effects Limited Air Recon Quality Fatigue Modifier Delayed Disruption Reporting Default Help Manual Defensive Fire when this rule is selected the game engine advances by phases Movement Phase Defensive Fire Phase Offensive Fire Phase and Assault Phase See the section on Manual Defensive Fire in the User Manual for more information Automatic Defensive Fire this rule only applies to PBEM Play By E Mail and Manual Defensive Fire When selected the computer will conduct the Defensive Fire Phase for the enemy side This cuts in half the number of e mail transfers required to play a game using PBEM Alternative Indirect Fire Resolution when this rule is selected Indirect Fire of non mortar non heavy weapon units is conducted under different rules First each such Indirect Fire is doubled in fire value but the cost of firing is 36 Panzer Campaigns Main Program Help File doubled Second such Indirect Fire is applied against all units in the target hex proportional to their strength instead of bein
64. te this Double clicking on an entry causes a list of the air units affected to be listed Unit List Dialog Tet Bomber Group 1st Bomb Division Sth Air Force U 5 4 4 F 12th Anny Group Tat Bomber Group 1st Bomb Division Sth Ar Force U 5 4 4 F 12th Army Group Tat Bomber Group 1t Bomb Division 8th Air Force U S 4 4 F 12th Army Group Tat Bomber Group 1st Bomb Division 8th Air Force U S 4 4 F 12th Army Group Tat Bomber Group 1st Bomb Division 8th Air Force U 5 4 4 F 12th Army Group Tet Bomber Group 1t Bomb Division Sth Air Force U 5 4 A F 12th Anny Group 40 Panzer Campaigns Main Program Help File Corps Attachment Dialog The Corps Attachment Dialog allows the current Corps Attachments defined for the current scenario to be viewed Corps Attachment Dialog Corp Attachments Elst Rifle Ory gt 66th Rille Corps Add Delete Help The Corps Attachment Dialog list the Corps Attachments that have been defined for a particular side Each attachment is listed in terms of the name of the organization being attached followed by an arrow gt and followed by the name of the parent organization Selecting an entry and selecting the Delete button causes the attachment to be deleted Selecting the Add button causes the Add Attachment Dialog to be displayed so that new attachments can be defined Add Attachment Dialog The Add Attachment Dialog allows new Corps attachments to be defined Add Att
65. th Motonzed Div 20th Motonzed Dir we 1 7 6th Infantry 76th Motorized Infantry Rgt we 1 7 6th Infantry 76th Motonzed Infantry Rgt wee 1S 76th Infantry 76th Motorized Infantry Ag Arrived Dialog The Arrived Dialog is used to display units that have arrived as reinforcements and to place these units on the map Arrived Dialog Axis 604th Artillery at 0 23 Agus 43rd Artillery at 0 23 Cancel Selecting an entry in the list of arrived units and clicking OK will place the units on the map and close the dialog Alternatively double clicking on an entry will 20 Panzer Campaigns Main Program Help File place the units on the map and keep the dialog open if there are more units to place The Arrived Dialog is automatically displayed whenever there are units that have arrived that have not been placed and the phase has been advanced Clicking Cancel will close the dialog and advance the phase Release Dialog The Release Dialog is used to view Releases defined for Fixed units Release Dialog 00 00 8 July 1947 S027 Allied 34th Rifle Corps 08 00 6 July 1941 S027 Alied 1st Mechanized Diy 18 00 6 July 1941 F027 Allied 111th Mot Engineer Bri 18 00 6 July 1941 027 Allied 41st Corps Artillery Agt 18 00 6 July 194 08T Allied 42rd Corps Artillery Agt 18 00 8 July 194 POST Alied 25nd Rifle Corps 06 00 9 July 1947 8027 Allied 1327d Rifle Diw Delete The Release Dialog displays a list of the Fix
66. ts that have arrived as reinforcements can be placed on the map Selecting Releases displays the Release Dialog so that Releases of Fixed units can be viewed Selecting Air Availability displays the Air Availability Dialog which displays changes in air availability associated with the current scenario Selecting Corps Attachments displays the Corps Attachment Dialog so that the Corps Attachments defined for the current side can be viewed added and deleted Selecting Supply Variations displays the Supply Variation Dialog so that the Supply Variations defined for the current scenario can be viewed Selecting Withdrawals displays the Withdrawal Dialog so that the Withdrawals associated with the current scenario can be viewed Selecting Deception Units displays the Deception Unit Dialog so that Deception Units that exist in the current scenario can be deployed Corps Attachments Supply variations withdrawals Deception Units Strategies Panzer Campaigns Main Program Help File selecting Strategies displays the Strategy Dialog so that any Reinforcement Strategies defined for the current scenario can be viewed Info Menu The Info Menu is used to display summary information about the current scenario such as the strength of on map units and the ownership of map objectives Info Select Strength to display the Strength Dialog This Strength will show the total strength of all on map units in the Objectives Current scenario Si
67. uble click on an entry to see the Operations associated with that Strategy View Strategy Dialog The View Strategy Dialog displays a list of Operations associated with a Reinforcement Strategy 45 xl Send the US 504th 4B Regt tonight Operations Double click to view Historical Drop one Reinforce Gela 19 Reinforcements No Drop and no horrific Losses 0 Reinforcements In the list of displayed Operations you can double click on an entry to see the list of Reinforcements associated with that Strategy If this dialog is displayed because the Strategy decision time value has been reached then the Operation you select will be implemented and the reinforcements associated with that operation will become part of the current scenario 46 Other Features Hex Info Area The Hex Info Area displays a list of the units in the Hot Spot hex and information about the terrain in that hex By default the Hex Info Area is displayed on the left hand side of the screen However this may be changed using the Settings Menu Terrain Information EE The Terrain Box at the end of the unit list displays Eau information about the current Hot Spot hex The first line of Prguiit a the display describes the type of terrain in this case Clear Ein N and the percentage benefit a unit will receive when fired i upon by virtue of that terrain The second line of the text area shows the Elevation of the current hex in meters The
68. ule is selected it is not possible to move a unit from one enemy Zone of Control to another enemy Zone of Control The purpose of this rule is to compensate for the inability to break down larger units into smaller ones so that continuous lines of defense can be constructed Higher Fatigue Recovery when this rule is selected higher fatigue recovery rates are applied Under this rule units with Low Fatigue will have a fatigue recovery rate which is 3 times normal Units with Medium Fatigue will have a fatigue recovery rate which is 2 times normal Units with High Fatigue are not affected by this rule Indirect Fire and Air Strikes By The Map when this rule is selected it is possible to target Indirect Fire and Air Strikes against any hex regardless of whether it is spotted by a friendly unit However when Indirect Fire is fired against a hex that is not spotted by a friendly unit its fire value is quartered Counterbattery Fire when this rule is selected there is a probability that units conducting Indirect Fire will be spotted by the enemy even when there is no clear Line Of Sight to the firing unit This probability is modified by Parameter Data see the Parameter Data Dialog Night Fatigue with this rule is selected units that are active during Night turns will accumulate fatigue The amount of Fatigue accumulated is up half the amount a unit would normally recover during a Night turn It does not matter how far a unit move
69. uses the map to scroll to the location s hex coordinate Double clicking on a location also causes the dialog to be closed Organization Dialog The Organization Dialog is used to highlight an organization on the map Organization Dialog x Sf Organizations ye Western Front Ee h Army Oi B 28th Rifle Corps EE 47th Rifle Corps o E 25th Rifle Div i 121 st Rifle Div H 5 4th Airborne Corps Cancel Help All organizations in the scenario Order of Battle are displayed in a Windows Tree Control Selecting an organization causes the on board units in that Organization to be Highlighted Clicking OK closes the dialog while keeping the organization highlighted on the map Clicking Cancel closes the dialog and cancels the highlighting Jump Dialog The Jump Dialog displays a reduced version of the entire map and allows the user to jump directly to any part of the map 25 The visible on map units are displayed on the reduced map using blue squares for Allied units and red squares for Axis units Minefields that are currently visible are shown on the map as small gray rectangles The visible portion of the map is shown using a red rectangle The current Hot Spot hex is shown as a red outline square e When the Objectives option of the View Menu is set then Objectives are shown as yellow squares Clicking on the reduced map area causes the dialog to be closed and the regular map to scroll to the
70. ve been created either dynamically by the A I or through the use of manual A I Orders by player Withdrawal Dialog The Withdrawal Dialog is used to view any Withdrawals associated with the current scenario Withdrawal Dialog EJ 10 00 6 June 1944 1005 Allied 4th Intant Div Cancel Help The Withdrawal Dialog displays a list of the Withdrawals associated with the current scenario Each Withdrawal shows a time date probability that the Withdrawal will occur on that time and date and the organization the Withdrawal applies to When an asterisk precedes the Withdrawal it indicates that the Withdrawal did not occur on the time and date specified selecting an entry in the list of Withdrawals will Highlight the affected units on the map Double clicking an entry or clicking OK will close the dialog and leave the units Highlighted Clicking Cancel will close the dialog and remove the Highlighting 43 Deception Unit Dialog The Deception Unit Dialog is used to deploy Deception Units that may exist in the current scenario Deception Unit Dialog Available Deception Unita Einheit Steilau 3 Einheit Steilay at 143 26 Einheit Stellan 4 Einheit Steilau at 142 24 Einheit Stellan 5 Einheit Stelan at 140 32 Einheit Stelau 8 Einheit Stellan at 140 32 i Einkheit Stellan 6 Einheit Stelan at 143 38 Deployed Deception Units i Einheit Stellan 2 Einheit Steilau at 138 26 Cancel Help

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