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Manual - Thea Render

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1. Network and bucket render 11 Rhino clipping planes 12 Import export Thea models 3 Copyright Solid Iris Technologies Cr THEA Currently there are some features not supported but they are to be added in next releases 1 Bongo animation plug in support 3 INSTALLATION H ino e Ejj xs To perform installation of Thea for Rhino plugin you M amp SC Rhino Package Installation Wizard Thea for Rhino is about to be installed for Rhino 5 0 will need to obtain the installer from our landing page thearender com rhino Install Thea for Rhino for Just Me Once executed the Rhino plugin installer will enquire A EE about user access and therefore please make the appropriate selection depending on who you wish p have to access to the plugin The installer will then copy the appropriate files to the Rhino 5 plugin folder Click Next to begin installation Geier Figure 1 Thea for Rhino Installation Window Upon completion of the installation process you will need to start Rhino 5 and then from the Render Entry option from the Rhino Menu system you will need to assign Current Renderer to be Thea for Rhino Troubleshooting D Rhino Options Ls In the instance that Rhino 5 does not automatically emer z load the TheaForRhino plugin steps you can perform S ardena Ben oy manual installation by utilizing the Plugins window o 77 BS n S z from the menu To
2. 10 1 Light properties Thea light properties can be configured from a separate dialog When a light is clicked in the Rhino viewport the Thea light properties page is shown in the properties page Depending on the light type the appropriate controls are shown Light properties are divided in two categories which are General and Emittance properties The Emittance properties set the color power units efficacy and the attenuation The physically based value of the attenuation is inverse square which means that the light energy is decrease by the square distance of the light to the objects Rhino spotlights are converted to Thea spot lights Spot lights have also the property of setting the angles of both the hot spot light beam has constant power and fall off maximum angle after which light is not emitted at all 10 2 Model properties Thea for Rhino attaches some Thea properties to Rhino models Those attributes can be configured in the Thea object properties page The parameters with the blue label are only taken into account when Adaptive BSD engine is used What is more disabled means that the object becomes invisible and its properties shadow caster emitter material become disabled Visible Invisible means that only visibility changes but the properties might be enabled e g invisible emitter Mask index is used in the Mask channel production Objects with mask index greater than zero will make Thea for Rhino to pro
3. Save Image Folder Default Render Settings Folder C Users Dimitris AppData L Default IES Folder C Users Dimi tris AppData On Export Thea Scene a Figure 23 General settings 12 2 EXR In the EXR page the multi layered EXR settings can be set 22 Copyright Solid Iris Technologies Color Normal Depth Alpha Object 1D Material ID Direct AO GI 555 Reflection Refraction Transparent Irradiance Position uy Shadow Mask Raw Diffuse Raw Lighting Raw GI Self Illumination Save multitayer EXR induding all channels Force saving as RGB components IC E Figure 24 EXR settings 13 0 UPDATE By selecting Update from the Thea Render menu or typing TheaUpdate in the Rhino console the update window pops up From there you can check for new Thea versions and resource libraries and download them 23 Copyright Solid Iris Technologies Versions Installed Dependent Unlicensed Most Recent Types Applications Materials Models Scenes Skies Server Primary US Mirror EU Mirror Name Thea Advanced Scenes Birch Trees I Birch Trees I Birch Tree Brick Walls CGAxis Thea Models Exterior Pavements Container HDR_040_Field HDR_041_Path HDR_110_Tunnel HDR_111_Parking_Lot_2 HDR_112_River_Road_2 Harbor_3 Night Sky_Cloudy Stonewall HDRI Studio IBL Leather Metal Flakes Car Paints Natural Stone Slabs Natural Stone Tiles Outdoor Furniture S
4. of Rendering tab in Thea Render settings section 5 3 1 Darkroom has the Network Log page which displays information during network rendering The name IP address and contribution of the clients are depicted on this page Network Log IP Address Status Contibuton Commits Last Commit Subscription Threads Platform Revision 192 168 1 81 Running 55 22 Yo 111 Thu Jun 25 14 14 01 2015 Thu Jun 25 14 13 38 2015 A Win64 1518 Figure 10 Network log page 11 Copyright Solid Iris Technologies Cr THEA 8 RENDER SETTINGS The render settings dialog can be opened both from the Thea Render menu as a separate dockable window or by right clicking on a dockable window in Rhino and selecting the Thea Render entry This window consists of three tabs the rendering the environment and the camera 8 1 Rendering The Rendering tab has all the options needed to set the render engine and its properties It consists of many expanding sections EE Theo Fender Rendering Environment Camera which are collapsed expanded when clicked on the header This M ir e helps to isolate the desired render settings and not get distracted oe oP ke by others Engine Core Unbiased TRI le The main section is the most important one Render mode See E e render engine and some basic options can be set Displacement e Volumetric Scatterin d Four types of render engines are supported Biased Unbiased F Presto and Progressive Repaint E C
5. of Thea Render Material Browser C Opens ooo i Material Preset Plastic Le physically based materials and provides the user Color H k k exture texture with a set of predefined presets leaving the option e A Tate exture filename for users wanting to explore and use the physically Reflection D 0 0 i Roughness 3 0 0 based Thea material system ian Tea Bump Texture filename Bump GC 100 Save m Thea MatLab Open Figure 18 Material editor The first button opens the material browser that explained above The next button is a combo box with the material presets When a preset is selected from the combo box list this kind of material is created and the available edit options are shown below Figure 14 shows the editor when a Plastic material has been created Color or a texture can be set for the material s color reflection and roughness percentage can be set and finally a bump texture can be added on this material Furthermore materials can be saved as plain material files mat thea or as packed material files mat pack which will add all the textures in a single file The last button opens the Thea MatLab as an external application 10 THEA OBJECT PROPERTIES Thea Render supports custom properties for lights and models Those properties are attached to Rhino objects and can be configured in the pages explained in following sections 18 Copyright Solid Iris Technologies Cr THEA
6. render and interactive render controls 8 Copyright Solid Iris Technologies Cr THEA Production Made This isa combo box which can switch from production to interactive render mode and vice versa Production render mode renders the scene without adjusting it when a change in Rhino occurs Interactive mode responds to every change in the scene immediately This combo box selects the render engine to be used in production or interactive mode Interactive mode supports the Presto AO Presto MC as well as Adaptive AMC Production mode supports also Unbiased TR1 Unbiased TR2 and Adaptive BSD Presto MC el This combo box controls the render resolution The default value is set to follow the Thea camera resolution as set in the interface section 5 3 3 Also the Rhino viewport resolution can be set as well as some other resolution presets The lock viewport control can be used during interactive rendering only When lockveport P checked it locks the active Rhino viewport and only this one is used in rendering Other Rhino viewports can be enabled without changing the active Thea camera in rendering Those two controls enable and handle region render during interactive rendering The first control is a button which enables drawing a rectangle on the Darkroom to define the region The second control is a combo box containing all the regions selected for a particular Rhino view and helps enabling different regions
7. the preview and finally save the Thea model Cr Thea Content Browser Birch Trees I gt Birch Trees II CGAxis Thea Models D Free Samples Qutdoor_Furniture_Set Byyom0008 HD2 001P 11 BWom0100 HD2 002P01 CBoy0002 HD2 003P01 CMan0007 HD2 002P07 2 Thea Trees 01 Thea Trees 02 H XfrogPlants Custom Folders CMan0018 HD2 001P05 Figure 21 Importing Thea models 11 2 Environment Thea environment sky thea can be imported as well The Thea content browser opens pointing to the installed environment libraries 20 Copyright Solid Iris Technologies Ur Thea Content Br owser Installed HDRI IBL Studio HDRI Hub Container S HDR_040 Field HR DA Pat HDR_110_Tunnel HDR_111_Parking_Lot_2 HDR_112_River_Road_2 2 Harbor_3 Soild Sky_Cloudy Stonewall Custom Folders HDR_040_Field sky thea Figure 22 Importing Thea environment 12 0 PREFERENCES Some specific options can be set through the Preferences window This window can be opened via the Thea Render menu It consists of two pages the General options and the EXR options 21 Copyright Solid Iris Technologies Cr THEA 12 1 General In the general page the default paths of saving rendered image IES files and render settings files can be configured Also the options to open the Thea scene when exporting directly to Thea Studio Darkroom or simply save it to a file Cr Trea Render Preferences E Default
8. without the need to define them again No Region The last six controls can be used during interactive rendering only The controls that edit the active Thea camera also update the Rhino viewport When enabled the interactive pick focus distance action gets enabled By clicking on the rendered image camera focus distance is adjusted accordingly we Camera rotation By holding the left mouse button and moving the mouse on the rendered og image the camera is rotated Camera pan By holding the left mouse button and moving the mouse on the rendered image the camera is panned Dolly Using the mouse wheel on the rendered image the camera is zoomed in out E Camera roll Using the mouse wheel the active camera is rolled Pick material Left clicking on the rendered image the material assigned to the object under d the cursor is selected on the Rhino material section Materials assigned to objects must be of type Thea Material 7 1 Controlling the render 9 Copyright Solid Iris Technologies Cr THEA This part of the Darkroom controls both the interactive and production render process Below these controls are explained from left to right order 1 Save the rendered image Many image formats are supported such as PNG or EXR 2 Shows the elapsed time during production rendering 3 Refreshes the rendered image This is particularly important because if the rendering has stopped and the display settings h
9. E Clipping Near Distance E Near Distance Value 1 0 Far Distance E Far Distance Value 1000 0 Figure 13 Thea Render camera settings 14 Copyright Solid Iris Technologies Cr THEA Film section contains the resolution film height and focal length settings of the camera The Sync with Rhino viewport button is a fast way to set the Rhino viewport resolution to the Thea camera The focal length corresponds to the distance of the camera lens to the film The lens section contains the properties of the camera lens These are the projection shutter speed shift X Y diaphragm and blades The depth of field options adjust the camera focus When the f number value is O it corresponds to pinhole The focus distance value is the distance the camera is focused on Objects far from this distance are rendered blurred Focus distance can be set both by entering the distance value and by clicking on the Pick button and select an object on the Rhino viewport Z Clipping offers the choice to the user to clip certain portion of the render based on the far and near distance of the camera All Thea for Rhino plugin functionality can be explored through the Thea Render menu bar as well as the Thea Render toolbar within Rhino 5 Thea materials can be created in the Rhino material section Also Sun Sky can be edited in the Rhino Sun Sky section The Thea Render menu is the main entry point for Thea for Rhino featu
10. ained in section 5 2 Opens the Render Settings dockable window It is explained in section 5 3 Opens the Rhino material editor and creates a new Thea material This button is a combination of multiple commands that eases the creation of Thea materials section 5 4 Opens the Rhino Sun Sky window Imports a Thea model mod thea Imports a Thea environment file sky thea Imports render settings from a file Exports a Thea model mod thea Exports the Thea environment 6 Copyright Solid Iris Technologies THEA K e TR Exports the render settings CH Exports the whole scene scn thea pack thea 6 VIEWPORT RENDERING Thea for Rhino registers a new viewport mode Thea Render When a viewport is set to Thea Render mode interactive rendering inside this viewport starts The viewport camera can be modified rotate pan etc during viewport rendering and also objects can be selected the same way they are in other viewport modes Furthermore the Display section appears in the Render Setting tab Please note that only one viewport can be set to Thea Render mode or cannot render in Darkroom simultaneously Saving the image during viewport rendering can be done by running the TheaSavelnteractivelmage command in the Rhino console File Edit View Curve Surfece Solid Mesh Dimension Transform Tools Ansiyze Render Panels Thes Render Help Display mode setio Tea Render Command Laag Wa
11. ave changed this control will update the rendered image 4 Provides feedback about the render status 5 Starts rendering Production or interactive render get started depending on the selection of the render mode 6 Pause rendering It is applicable only during production rendering When render is paused the only action that can be performed is resume render the start button 7 Progress percentage feedback 8 Stops both production and interactive render EK Elapsed Oh Om 20s QM Ray Tracing 6 07x4s p Threads 32 i oo 18 EI Figure 8 The Darkroom controls that controls rendering 7 2 Display Settings The controls shown below affect the display settings of the camera They are very important because when used along with the camera settings they can improve dramatically the rendered image Also the channel combo box can show the image in a different channel if this channel was selected before render started For a complete explanation please consult the section 5 4 of Thea Render manual Display Network Log ISO Sharpness I Burn d Vignetting 20 2 15000 000 Chroma Contrast White Balance K Figure 9 The Darkroom display controls 7 3 Network Rendering 10 Copyright Solid Iris Technologies Cr THEA Network rendering gives the ability to allow multiple computers to contribute to the rendering process Network rendering can be enabled in the Distribution section
12. can be set to be rendered in different room The threads edit set the number of CPU threads to be used for the preview rendering Default Zero 0 value assigns maximum processor threads thus full CPU capability Custom visualisation in the Rhino viewport can be achieved through the Rhino viewport visualization properties The active BSDF layer can be selected if multiple exist and then the diffuse and reflection colors in the Rhino viewport can be set with the ones from the selected BSDF layer 9 2 Browser Thea Studio comes with a set of materials The first button in the material editor of Thea for Rhino opens a material browser This browser shows all the materials that were installed with Thea Studio On the left there is a list of material types and when selected the materials of this type are shown on the right Custom folders can be added in the browser by right clicking on the Custom Folders entry 17 Preview Room direct Threads 1 Time limit minutes 5 h Passes 200 El Rhino viewport visualisat Use custom Active Layer Basic Le Diffuse Diffuse Le Reflection Reflectance EN Reflectivity 72 50 Transparency 7 0 Figure 16 Thea Material preview settings Figure 17 Material browser Copyright Solid Iris Technologies Cr THEA 9 3 Material Panel Editor The editor section of the Thea Material Panel Editor provides abstracts all the details
13. duce a separate channel for them when Mask channel is enabled 11 IMPORT EXPORT Properties Ur Thea Render Oil General Enable Shadow Sott Shadow Soft Shadow Level Min Rays Max Rays Global Photons Caustic Photons Emittance Color Power Unit Efficacy Attenuation WI E m 0 2 gt g 100 gt E Ei a 100 0 Watts EN 20 0 Inverse Square Le Figure 19 Thea Light Editor Properties Materials Ur Thea Render Osi Thea Properties Enabled Visible Shadow Caster Shadow Receiver Adaptive BSD Caustics Receiver Adaptive BSD Mask Index Sja BISE Caustics Transmitter Adaptive BSD E Wi 0 Figure 20 Thea object properties page Import and Export can be accessed through the Thea Render menu Environment Thea models and render settings can be imported in Rhino In the export entry Thea models environment render settings or the whole Rhino scene converted to Thea can be exported 19 Copyright Solid Iris Technologies Cr THEA 11 1 Thea models Thea models mod thea files can be imported in Rhino They are imported as blocks and thus many copies of them can exist without increasing the scene size When importing Thea models the Thea content browser opens listing the installed Thea model libraries When exporting Thea models the first step is to select the Rhino objects if multiple objects are selected they will be grouped then provide an image for
14. et Presto Benchmark Scenes Sample Xfrog Library Version 1 0 10 10 10 10 1 0 1 0 10 10 1 0 1 0 10 10 10 1 0 1 0 10 10 1 0 1 0 10 10 10 1 0 Dependencies Thea Studio v1 2 10 0000 Thea Studio v1 2 10 0000 Thea Studio v1 2 10 0000 Thea Studio v1 2 10 0000 Thea Studio v1 2 10 0000 Thea Studio v1 2 10 0000 Thea Studio v1 2 10 0000 Thea Studio v1 2 10 0000 Thea Studio v1 2 10 0000 Thea Studio v1 2 10 0000 Thea Studio v1 2 10 0000 Thea Studio v1 2 10 0000 Thea Studio v1 2 10 0000 Thea Studio v1 2 10 0000 Thea Studio v1 2 10 0000 Thea Studio v1 2 10 0000 Thea Studio v1 2 10 0000 Thea Studio v1 2 10 0000 Thea Studio v1 2 10 0000 Thea Studio v1 2 10 0000 Thea Studio v1 2 10 0000 Thea Studio v1 2 10 0000 Thea Studio v1 2 10 0000 Thea Studio v1 2 10 0000 Thea Studio v1 2 10 0000 Birch Trees Copyright Solid Iris Technologies A set of 8 high quality birch tree models and 4 fallen leaves models for instancing to dress your architectural scenes ready made with materials and textures During installation two new sub folders called Birch Trees I and Birch Trees II are created under Model data folder In addition we also made a birch tree material library to change the leaves of the birch trees according to the seasons During installation a new sub folder called Birch Tree is created under Materials data folder The library can be installed and used only by licensed customers within T
15. hea Render context Copyright C Solid Iris Technologies Install Figure 25 Thea Render update 24 Copyright Solid Iris Technologies
16. kground Mapping adds an image to the background of the scene 4 Reflection Mapping adds an image for the reflection of the objects If we do not enable this option reflections are according to the map inserted at the IBL panel Note for materials that their roughness is close to zero or zero the reflection is based totally on the Reflection Mapping Though for higher values there is an interpolation between this image and the IBL image 5 Refraction Mapping is similar to the Reflection mapping but it affects the refraction of the objects 6 8 3 Camera The last tab contains the settings for the Thea camera O Popat i Te Thea Render The camera settings might be different than the Rhino Rendering Environment Camera viewport settings Eer Resolution Focal length and projection do communicate with the EE AN Height 500 Rhino viewport but resolution does not Se SH Focal Length 35 0 This way you might have a small resolution set in Rhino z oe l Lens viewport but render images in higher resolution zogen Kanae gt Shutter Speed 250 0 Different camera settings are stored for different Rhino shift X 0 0 l f l i Shit Y 0 0 viewports When setting a Rhino viewport as active the cca ZET ew camera settings are updated accordingly Blades G gt Depth of Field z f number 0 0 Focus Distance l Fick Focus Distance value 6 596 Depth of Field E Depth of Field Value 20 z Auto Focus
17. lay Render Biased Adaptive BSD Can only be used for production e a e render and is based on field mapping and final gathering E e Unbiased TR1 TR2 Those two engines can be used in Samples Limit 512 ke production mode They can be used to effectively solve difficult Jee lighting and they are very easy to set up Distribution e Presto MC AO Presto AO and Presto MC engines can be used for both production and interactive rendering They are mostly used for direct lighting Network Rendering Progressive AMC It can be used both in production and eege interactive rendering This particular engine uses the logic of an Dees A unbiased engine with some extra performance SC e Alpha Under the Distribution section the number of CPU threads can Object D be set as well as the network rendering option By enabling the es F Network Rendering check box the plug in runs in server mode Invert Mask A and Thea clients can be connected and contribute to the render process 8 2 Environment 12 Figure 11 The rendering settings Copyright Solid Iris Technologies Cr THEA The Environment tab provides controls the environment of a scene The Rhino environment is not supported Environment must be set from the Thea Render settings dialog In this tab you can see the settings supported by Thea Render distinguished in expanding sections The Sun as well as the Sky can be enabled and set in the Rhino su
18. le Traratoers Curve Toota Surface Tools Solid Tools Mesh een Render Tools Drog Newin yS Thea Render SG O Properties GF Materials Cr Thea Pender 3 tryronment Canes Perspectre Top Frant Rgnt l Figure 5 Settings up viewport rendering 7 Copyright Solid Iris Technologies Cr THEA 7 RENDERING IN DARKROOM Both interactive and production render can also take place inside Darkroom Darkroom can be access through the Thea Render menu and also through the toolbar first button Within Darkroom you have full access of display variables such as ISO exposure shutter speed f number and many more Thea Render Darkroom has been divided into four major sections The top section of the Darkroom panel provides basic render controls as well as the interactive render controls Render images are provided in the center panel while render controls and display controls are at the bottom Ur Thea Render Darkroom c la XS Production Mode z Unbiased TR 1 z Thea camera resolution KA Lock viewport i No Region I OD e ft Z Miad Ease imi Display Network Log _ Sharpness Burn Vignetting Chroma Contrast White Balance K C Figure 6 The Darkroom Figure 7 The top part of the Darkroom Controls for basic render settings as well as interactive rendering controls The top part of the Darkroom contains some basic
19. n section which is located in Render gt Panels gt Sun Or you can use the corresponding button in the Thea Render toolbar 1 Physical Sky Turbidity is a term used to describe the scattering of the atmosphere that is caused by haze The term haze refers to an atmosphere that scatters more than molecules alone but less than fog Haze is often referred to as a haze aerosol because the extra scattering is due to particles suspended in the molecular gas Because the haze particles typically scatter more uniformly than molecules for all wavelengths haze causes a whitening of the sky The actual particles come from many sources such as volcanic eruptions forest fires cosmic bombardment the oceans etc Ozone defines the amount of ozone gas in the atmosphere The standard way to determine the amount of total ozone is by measuring the amount of ozone gas in a column of air and is expressed in Dobson units One Dobson unit indicates 0 01 millimeter thickness of ozone gas in a column The default value in Thea is 0 350 cm Higher values give the sky and the scene a blue color User can define here the amount of water vapor in the atmosphere In the same way as ozone it is measured in centimeters Turbidity coefficient is the power for exponential transmittance for atmospheric aerosol At this point the wavelength exponent can be defined The default value is set to 1 3 This number shows the average size of the particles in the atm
20. ols gt Options gt Plug ins By Rm deeg F selecting the Install button you must navigate to the ec Be te z folder containing the TheaForRhino rhp file GZ Installation folder is SH Rendering C Users yourusername AppData Roaming McNee SN I Rhinoceros 5 0 Plug ins LE iat ante tee Am C zeg 1 ms under a folder Thea for Rhino Figure 2 Rhino Plug ins options window 4 Copyright Solid Iris Technologies Cr THEA 4 LICENSING AND ACTIVATION If you have recently purchased Thea for Rhino bundle and have not performed the installation of Thea Render Studio please visit our main download page thearender com downloads to obtain the latest installer for Thea Render Studio before proceeding with Thea for Rhino plugin installation and activation Once Thea Render Studio has been installed you must input in the License Input Form the necessary information required to activate your Studio license Select from Thea Render Studio application menu option Help License Form and in the Main tab insert the license serial for Thea Studio along with your Full Name and Email please note uppercase lowercase information entry is important as your license key to the entered data To complete the Thea Render Studio activation you need to select the Activate License button and then re insert your Email per original data insertion Please note that a live Internet connection is required as communication with the activation
21. osphere Albedo option can influence the overall appearance of the sky High albedo values can occur for example in winter scenes by the snow reflectance while small values occur at environment with grass Especially in cases with high turbidity settings changing the albedo value changes the overall brightness of the sky 13 Properties U Thea Render Rendering Environment Camera Physical Sky Turbidity 25 Ozone 0 35 Water Vapor 2 0 Turbidity Coefficient 0 05 Wavelenth Eponent 1 3 aie afk jaye jaye faf jak l Albedo 0 5 Image Based Lighting _ Enable dl Texture Add Texture Texture filename Wrapping Spherical E Rotation 0 0 Intensity 1 0 S Background Mapping wg Enable al Texture Add Texture Texture filename Wrapping Spherical Le Rotation 0 0 Intensity 1 0 Reflection Mapping _ Enable E Texture Texture filename Wrapping Spherical Le Rotation 0 0 Intensity 1 0 Refraction Mapping wg Enable a Texture Texture filename Wrapping Spherical EN Rotation 0 0 R Intensity 1 0 Global Medium Figure 12 Thea Render Environment settings Copyright Solid Iris Technologies Cr THEA 2 Image Based Lighting It enables an image for lighting the scene instead of the Sun Notice that when IBL is enabled sun get disabled and vice versa Wrapping and rotation are related to the image s position This image is also used at the background 3 Bac
22. physically based unbiased biased amp gpu render engine DIPEA RENDER THEA FOR RHINO www thearender com rhino e USER MANUAL Revision 198 Copyright Solid Iris Technologies Cr THEA Contents Neg Tee ge ere 3 Dad AMO IP EE 3 ZA UP POLE CIRO Te AUT CS eese Eion er EEEO EEA EENES a DnE OAE re 3 EE ee E 4 4 Licensing and Activation ENEE 5 I Tea Ra o E ea E E E E E T 6 AE Enn Eer ae A E E T 7 Te ROMO i Me MN TAU KO ON E 8 EN D OMe OUI TING HCMC CE EE 9 Va Z Display SOUNS S sarr EEEE E E TEET nE 10 ToN WOE ROG N EE 10 o PROTO 8 SE E eeh t2 CFR DI a E E E E T ES E EO O oil RMR Rename tts Sener err men rere swe ts gener ene eane a tener neste ES 12 Eege 14 d DVN TA AG cosa ssn A E N E od es ancora cries ae deste ot ts se orga salvos eae E E E 15 Bh deeg 17 T BTE T a E T asoseucesues 17 Do rate P nele BOr aan E 18 O Wea ODC eu 18 O e TE 19 EEN 19 Re tere E E 19 Tee INC e EE 20 RS TeV AIO MAIS E 20 HEEN 21 MMS MC FA ss cc ata acne Gavin arin Sacco AA AEA A A E EE AA A ET 22 E EEN 22 MD A He 29 2 Copyright Solid Iris Technologies Cr THEA I INTRODUCTION Thea for Rhino is an integrated plug in that enables utilization of Thea Render rendering functionality within McNeel Rhino 5 The plugin enables wide range of features which include e Biased Unbiased GPU render modes utilizing CUDA technology Physically based material interface uniform of all render modes Production render and fl
23. res Darkroom render settings import export as well as the license form are the available options of the plugin menu All these options are explained in the upcoming sections H MATERIALS Thea Render materials creation is performed in the same fashion as Rhino 5 materials When clicking on the Add New Material icon Figure 14 a Thea material must be chosen After the Thea material is created the material editor is shown The material editor is separated is two parts First part provides settings for the material preview while the second is used to edit a material There are three ways to manage material within the user interface 1 Import an installed material from the material browser 2 Choose a material preset 3 Edit it in the Thea MatLab 15 Copyright Solid Iris Technologies Figure 14 Creating a new Thea Material 16 a Name Thea Material 001 Preview Room direct Threads 1 Lei Time limit minutes 5 Passes 200 b Rhino viewport visuali Z Use custom Editor Material Browser Material Preset Mirror Le Bump Texture Bump 100 Ea Thea MatLab Figure 15 Material section Copyright Solid Iris Technologies ge THEA 9 1 Material Preview The preview settings panel affects the preview thumbnail from the material list The room is an installed scene that is opened to render the material Other rooms are installed like the direct cloth etc Each material
24. server is essential for successful activation of your license Activation of your newly purchased Thea for Rhino plugin will allow you to enjoy full Thea Render functionality within Rhino 5 To perform activation of your plugin you must insert your Thea for Rhino plugin license key in the License Input Form Plugins Rhino Plugin option and press the Activate Plugin Licenses button figure 4 This product is successfully activated and registered with the following data License Input Form Please enter any additional plugin serial numbers you have recerved You can add these serial numbers at a later time as well Full Mare 3dsMax Plugin E mail Address Fusion360 Plugin Studio Serial Cinema4d Plugin Rhino Plugin SketchUp Plugin Application e Figure 3 License Input Form Main Tab Figure 4 License Input Form Plug in Tab 5 Copyright Solid Iris Technologies Cr THEA 5 THEA RENDER TOOLBAR Our toolbar provides easy and efficient access to Thea for Rhino features It provides the Thea for Rhino commands alone or combined as well as Rhino commands making the desired and required features centralized Figure 5 below provides an overview of available toolbar icons ei 2 e gt AM OPO Start interactive rendering inside Rhino viewport Stops the viewport rendering Saves the rendered image from the viewport Opens the Darkroom window This is where rendering takes place and is expl
25. uid interactive render Physically based environment Sun Sky e Physically based cameras and lights using Thea for Rhino interface Note that this manual covers plug in settings and options only thus for a deeper and more detailed understanding of Thea Render features such as materials design engines modes please obtain the Thea Render User Manual 2 APPLICATION PREREQUISITES Thea for Rhino requires an existing installation of McNeel Rhino 5 64bit edition and Thea Render Studio 64bit to be available on your computer before executing the plugin installer Installation of Thea Render Studio is necessary aS major components of our renderer are provided by the main application Currently the plugin is compatible for all 64bit Microsoft Windows operating systems from Vista onwards 2 1 Supported Rhino 5 features 1 All Rhino models and blocks instances proxies 2 All Rhino lights 3 Rhino Sun Sky 4 Rhino basic materials materials are converted to Thea Render materials when render starts 5 Rhino Environment is not supported Thea Environment has been integrated and should be used instead 6 Viewport rendering 7 Both production and interactive render inside the Darkroom are supported 8 During interactive rendering all scene change events are handled such as moving adding deleting objects and lights material assignment to objects as well as showing hiding objects and layers 9 Region render during interactive render 10

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