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User Manual - Retro Isle

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1. 0 EXCLUSIO OU T OR LEASE THE USE IT ON MORE THAI OR LI OF TI LAR P Su TATIONS ON HOW LONG AN USE BUT MAY NOT SE PRODI GLE GAME MACHIN 0 ENTATIONS SIERRA WARRANTS ONLY THAT THE PROGRAM WILL PERFORM AS DESCR NO OTHER ADVERTISING DESCRIPTION OR REPRESENTATIO DING UPON SIERRA OR SHALL CHANGE THE TER gt 0 TED EXPRESS WARRAI TAL CONSEQUENTIAL OR OTHER DAI S ME OF INCIDENTAL OR CONSEQUE OR TRANSFER REPRODUCTIONS OF TI UCT TO OTHERS WITHOUT PRIOR WR E COMPUTER OR COMPUTER TERMINAL YOU MAY NOT E MACHINE COMPUTER OR CO eserved Printed in the U ess Machines Corporation trademark of Creative Labs conics AdLib is a trade e illegal copying of personal computer software Report Copyright Violations To ite 700 4521600 of this manual or the described without the prior writte consent SA 5 e ark of BED IN THE USER WHETHER MADE BY A SIERRA DEALER DISTRIBUTOR AGENT HIS WARRANTY TY EXPRESS OR IMPLIED REGARDING THIS PRODUCT URPOSE AND ANY IMPLIED WARRANTY OF TY AND IS OTHERWISE PLIED WARRANTY LASTS SO AGES EVEN IF S THAT SIERRA SHALL NOT BE RESPONSIBLE OR LIABLE ULT OF LOSS OF TIME DATA OR USE ENT SHALL SIERRA S LIABILITY EXCEE TAT OF THE SOFTWARE D THE PURCHASE TIAL DAMAGES SO HE SOFTWARE TTEN PERMISSION OF PUTER TERMINAL AT Ybar Pr oduct
2. Mutagen Substance capable of causi Nucleotides Product of some nucleic life acid rea Oort Cloud Spherical layer of co Panspermia Hypothesis A theory that throughout the galaxy and are introduced to conduc Parsec The distance you d have to be ond of arc 1 360th of a degree or abo Perihelion Orbiting body s nearest poi Positronic brain Sophisticated a Plasma Bomb Hydrogen fueled ene area Precession Gradual advance in plane Ramjet Fusion Engine An engi fuel intake via a collector net Seedship Giant colony ships or arks i tems et mate 0 see ering interstellar ergy cha Earth to the Sun or ap sky relative to the obs tial sphere arily of gas compressed by im ch as a planetary orbit ight in a Mass Driver An immense electromagnetic vacuum in one year 0 on tions A primary comp states the chemical co t to the sun ificial in gy wea ary equi elligence used in adva pon capable of vaporizi oxes due to gravity tended Spectroscopic analysis Studyi Superconductor A substance that conducts electricity perfectly ciency of electronic devices Theta waves Type of brain wave Its existe UNS United Nations Ship g stars e that makes use of the vehic 0 seed human pop hrough an analysis of ges to commo endous energy or destructive power ydrogen for ramjet fus
3. F ies PU Coe Kdvisor d aD rid 1 Colony Na icin Ve Manager hicle Bs ence A Technology Man ager Computer and access the Captain s PDA log and li brary and Game O ptions screens To open the General O ptions Menu press Tab or right click anywhere on the Bridge This menu lets you jump directly to the Space Map Colony Manager Ve hicle M anager Technology M anager Captain s PDA 8 d ven Computer PDA 3 Game Options General Options Menu Tab or R click Select Advisor Space or L R Arrow Key 29 or Game ptions screens It also lets you pause or quit the game and shows your Game Turns at the bottom Options The convenient G eneral O ptions menu or GO menu pro Menu vides easy short cuts throughout Alien Legacy and also lets you monitor your Game Turns status You can open itfrom most screens by pressing Tab or by pointing to an empty area and right clicking Most of this menu s selections are self explanatory If you change your mind you can close the General O ptions menu again by pressing Esc once or clicking outside of the menu Bridge takes you back to the Bridge of the Calypso Space Map opens the Space Map Colony Manager opens the Colony Manager screen e Vehicle Manager opens the Vehicle Manager screen Tech Manager opens the Technology Manager screen e View PDA open
4. D C 20036 202 ted All rights lectronic mediu WA 98007 C Sierra On PC are trade osoft Corporatio aster Stacker a or reserved No pa Line Inc 1994 Al arks of Internatio Sound Blaster is a trademark of Stac E machine readable for rights al B isa usi Limitations on anty UNAU DOCU ORE THORIZED REPRES MENTATION PLOYEE SHALL BE BI MPLIED WARRA SIERRA DISCLAIMS ANY WARRANTY THAT THE ERCHANTABILITY SHALL BE LIMITED THE EXPRESSLY AND SPECIFICALLY DISCLAIMED SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU TIES LI 0 CONSEQUENTIAL DAMAGES SIERRA SHALL SIERRA IS ADVISED OF OR AWARE OF THE POSS FOR LOST PROFITS OR REVENUES OR FOR DA OR FROM ANY PRICE OF THIS THE ABOVE LI OT BE BILITY PRODUCT SO TATION E STATES DO OR EXCLUSION MAY YOU ARE ENTITLED TO U SIERRA YOU MAY USE ETWORK THE PRODUCT OR OTHERWISE INSTALL IT OR gp ME OT ALLOW TH OT APPLY TO Y SE THIS PRODUCT FOR YOUR OWN ANUAL OR BOOK TO OTHER PARTIES IN ANY WAY NOR RE ONE COPY OF THE PRODUCT ON A S OF DO NOT ALLOW LI LIAB OF S LE FOR SPEC UCH DAMAG AL HE PRODUCT IN ES AGES OR COSTS INCURRED AS OTHER CAUSE EXCEPT THE ACTUAL COST OF S MITED EXCEPT AS STATED ABOVE SIERRA MAKES NO WARRAI SOFTWARE IS FIT FOR A PARTICU ETY 90 DAY DURATIO E STATES
5. DU Ein Wen NEM an dem alle anderen gemessen werden m ssen MIT DEUTSCHER SC ANLEITUNG A L I E MN LE a Ac 6 i SIERRA Contents INTRO DUCTION About This Manual Manual Changes And Additions Installing Alien Legacy System Requirements Installing Alien Legacy On Your Hard Drive Starting Alien Legacy Start Up Problems Changing Sound Options CO O O Oc HISTO RICAL BRIEFIN G QUICK REFERENCE Control Screen Diagram 12 Game Controls 14 Commands 14 ORIENTATION TOUR CALYPSO CONTROLS GUIDE 2 Startup Menu 27 Universal Commands 21 Bridge 28 General O ptions Menu 30 Video Phone 31 Comm Panel 31 Advisor Screens 32 Technology Manager 34 Inventions 34 Sciences 35 Vehicle Manager 36 Missions 37 Cargo 40 Launching Or Changing A Mission 41 Mercator Map 42 Inactive Map O ptions 42 Active Map Options 43 Ship Controls 44 Surface Exploration Screen 46 Main W indow 46 2 Control Panel 47 Other Displays 48 space Map 50 Main W indow 50 Space Map Controls 51 Planet O ptions Menu 52 Colony Manager 53 Colony Grid 55 Graphical Summary 56 Installations W indow 56 Captain s PDA 58 Log 58 Library 59 Status 59 Damage 59 Game Options 60 CAPTAIN S REFERENCE Exploring Planets 61 Colonies 61 Resources 62 Resource Types 62 Collecting Resources 63 Installations 64 Building Installations 64 n Line
6. GEN ERAL FAILURE READING DRIVE game drive letter You may have a low density drive that can t read the high density game disks CRC ERROR DATA ERROR READING DRIVE A or B SECTORNOT FOUND READING DRIVE A These mean you have a faulty game disk and should return it for a replacement 85 86 Customer Ser vices The best customer service in the industry You don t just buy our games you buy the support of the whole company Sierra O n Line is dedicated to helping you with each and every question or problem W hether it s memory shortages software compatibility or any other issue affecting our prod ucts we guarantee your satisfaction If your question concerns returned merchandise back or ders defective merchandise or general game information contact the Customer Service Department If you have problems with hardware or software set up or compatibility contact the Technical Support Department If you want information on purchasing other Sierra products contact the Direct Sales Department Customer Ser vice Contact the Customer Service Department for questions per taining to returned merchandise back orders defective mer chandise and general game information In the U K and Europe use these contacts for Technical Support Returns and Direct Sales as well United States Sierra O n Line Customer Service P O Box 85007 Bellevue W A 98015 8507 United Kingdom Sierra O n Line Lim
7. B Col ony Manager List of Advisors stationed at colony Colony List Click Colony Name to bring Summary to Colony Grid Controls Options Menu R dick empty area Move Grid View Drag mouse to edge Installation Menu Rdlick on building Go to Vehicle Manager Click Vehide icon Go to Colony Manager sonal Data Assistant PDA Select Entry Click entry Up Dn Arrows Select Mode Space Open Library Entry Select click or Enter to cyde through Log Library Status Damage TTE NEUE Leave PDA imen possae send probes to Select Log AM DR T 5 Select Library View Status View Damage Scroll Entries Delete Log Entry Up Dn Arrows Select Entry click Delete Game Options Save Gane Save Current Game Resume Earlier Game LOUPE ME Start New Game Nen Gane CETTE n NT Tum Sound On Off Turn Music On Off Hose ON Gane Speen al Speed Up Down JOE YBARRA Click R click Speed PRODUCER Orientation Tour This tutorial runs you through a quick tour of the Calypso control screens to get you familiarized with the intuitive point and click displays and controls at your disposal Click means left click right clicks are specifically indicated where needed If you have not already done so start Alien Legacy press Esc to clear the opening credits and select Start New Game Mdeo Phone Scr eens After the introductory cinematic sequence new games start with your Science A d
8. install to a different directory you may specify it now W hen the directory name is correct press Enter Follow the on screen instructions To start Alien Legacy once itis installed follow these steps 1 2 If you are playing CD version first insert CD into your CD ROM drive Go to the Alien Legacy directory on your hard drive If you installed Alien Legacy to the default directory type C and press Enter then type CD SIERRA ALIEN and press Enter If you re using a different drive or directory substitute as needed In the Alien Legacy directory type AL Enter You ll see the opening credits press Esc or click to skip W hen the Start up Menu appears click New Game to start a new game or Load Game to start a previously saved game session from the point you last saved it Note Don t try to install Alien Legacy to your hard drive with copy commands The game files are compressed to save disk space and won t run unless decom pressed by the installation program Star ting Alien Legacy You can also Quitto DOS if you do notwantto play now Star t up Pr obl ems Even if you have the minimum 4 M B of RAM Alien Legacy may notrun correctly unless the RAM is configured set up correctly You will need atleast 570K 583 680 bytes of free conventional memory and 2 5 MB of free extended memory XM S If Alien Legacy does not start correctly use the M S DO S MEM command to see if you
9. An installation goes on line green light when itis com pleted and has available resources for maintenance Each on line installation has a yearly maintenance cost in Ore Energy and Life Support and most require both Robot and Humans on staff Maintenance requirements may vary de pending on the installation s location planet or space sta tion and its technological level If the colony lacks one or more of these resources installations that need them go off line and stop producing red light Installations that are cur rently on line and producing something display a flashing green light Installations that are on line but haven t been given an assignment display a steady red light An installation that is off line red light is dormant and nei ther manufactures anything nor uses up maintenance re Sources Installations go off line if you turn them off or if they run out of maintenance or production resources In some cases a factory thatis mining ore will go off line be cause the ore supply atthat site has been exhausted A newly upgraded facilty may go off line if you aren t pre pared to supply its higher levels of resource consumption You can Change Production for Factories and Research Labs The installation will be shut down for a short time to re tool and then comes back on line creating the specified new item Installations being re tooled display a blue light Note Habitats are al ways the first installa
10. Boot Disk Starts Alien Legacy To disable a line in one of your start up files you can just type REM in front of it For example REM PROMPT Sierra Boot Disk P G will remove the prompt To re enable it just take the REM back out again Mouse Dr iver s You should have one mouse driver line in either your CONFIG SYS or AUTO EXEC BAT file but not both For example DEVICEHIGH C MOUSE MOUSE SYS Used in the CONFIG SYS file only LO ADHIGH CA MOUSE MOUSE COM Used in the AUTO EXEC BAT file only If you have a different mouse driver name M USE EXE IMO USE GMOUSE HPMO USE etc or if you keep the driver in a different directory CX M SM O USE CA DRIVERS etc the path and driver name will be different See your mouse manual if unsure Mouse Hints Use MOUSE SYS rather than MOUSE COM or MO USE EXE if possible USE SYS is smaller and takes less memory Make sure you don t have a mouse driver line in both the CONFIG SYS or AUTO EXEC BAT files If you do remove one because you re needlessly loading two mouse drivers into memory CD ROM Dr s If you are running Alien Legacy from a CD you ll need to include a CD ROM line in both the CONFIG SYS and the AUTO EXEC BAT files Refer to your CD ROM manual for your specific details The boot disk s AUTO EXEC BAT file needs an MSCDEX line Depending on your CD ROM type itshould look much like one of the following CA DOS MSCDEX D MSCD001 LH C DOS M
11. Compass icon Cargo Bay icon Technol ogy Manager Research Needed Elect Geol Biol Math Phys 5 5 5 5 Research Available INVENT LEAVE View Inventions Click Lf Rt Arrows Invent Current Click Invent Spacebar Vehicl e Manager cud 100000 Brrr ANa y When 1 LUAM T Purel Deha Filter Vehicle List gt Mrs By Mission Planet Colony Bhp a y 3 IET 2 naiki NEC D Select Vehicle wel d 173 3 IRAE Click on vehicle listing Pore iv irene Dare 19 n1 Mo Peat Sete 5 hes terre ml See more Vehides ae A fes See Click Up Down arrows Fed tres 1 gt Vehicle Hangar Select Mission Trips To From Select Pipeline Mission Load Item Select Destination Click to increase Rclick to decrease Ore Energy Life ares Support Humans Select Pilot Robots l Select Different Vehide Launch Ship Now Cancel Mission Colony Summary Habitat Factories Power Labs Ships Missiles Ore Energy Life Support Humans Robots See More Colony Summaries Click Arrows or Up Dn Arrow Keys Visit Site Grid Click Colony Summary Choose New Installation Click selector box arrows Click R click selector box Build Installation Drag from selector box place on empty grid Change Colony Name Click name edit Enter Delete Colony Remove all R click
12. Menu Tab or R lick in view Planet Mercator Double click planet Planet Menu R click planet Zoomin Click Max R lick Zoom Out Click Max Rick Game Speed Up Dn Drag Slider Stop time Click 50 base and refuel If you run out of fuel during Surface Explo ration your ship will crash killing the pilot and destroying the entire cargo Leaving the Surface Exploration Screen From the Exploration screen you can go to the Mercator Map only To exit and return to the Mercator Map click Leave or press Esc Move point of view Click Max R click Foreground View Click Anchor View R click Beta Caeli star system from almost any perspective you want You can use this screen to observe the status and loca tion of your active colonies and spacecraft and to zoom in on the Mercator Map view for any planet moon or aster oid You can access the Space Map from the Bridge the General O ptions menu or when leaving the Mercator Map screen To exit click Leave or press Esc Main Window The main Space Map window allows you to view the Beta Caeli system from many perspectives and monitor the status and position of your ships and orbital stations W hen first opened the Space Map view is anchored to the sun Beta Caeli This means that the zoom and directional arrows be low the main window will change your view relative to Beta Caeli You can change the anchor to another planet if you wish which changes t
13. Status 65 Habitats 66 Power Plants 67 Factories 67 Research Labs 68 Technology Advancements 68 Creating Technologies 69 New Technologies 69 Effects O f Technological A dvances 69 Combat 70 Strategy 70 The End 72 Glossary 75 Advisor Dossiers 76 Technical Support 78 Customer Services 86 Credits 91 Index 92 Intr oduction on Deck The crew snaps to attention W elcome to the Bridge Captain says your Science As were you say as you return the salutes of your Bridge officers and turn to view the Space Map The star centered in the display is larger than Sol and its harsh blue white glare makes you squint despite the Space Map s heavy filters This is Beta Caeli over 55 light years from Earth It is to be your new sun You re freshly awakened from many years of cryogenic Sleep As the rejuvenating vitamin injection returns your body to real time you realize you can spare only a few moments to enjoy the view You must start making vital decisions here and quickly You have just resumed com mand of the United Nations Ship Calypso Your bridge crew awaits your orders And as you are soon to find out far more than your career is now at stake W elcome to Alien Legacy The seedship UNS Calypso is an ark packed with the human refugees of a horrendous interstellar war Your mission here in this unknown quad rant of the galaxy is to continue the human race The challenges facing you are
14. The Military Advisor is responsible for colony security and will be entirely responsible for dealing with hostile actions or insurrections per your orders After any such action this Ad visor will report the outcome The Navigation Advisor reports to you concerning the Calypso and your fleet of spacecraft The Vehicles button opens the Ve hicle Manager where you can issue or change orders concern ing spacecraft missions cargoes and destinations The Engineering Advisor is in charge of constructing and maintaining your colonies both orbital and planetside and advises you about pertinent developments and requirements The Colonies button opens the Colony Manager where you can view the status of each colony and go to its Colony Grid to manage production The Robot at the Computer station helps you manage the mission s data banks The Captain s PDA button opens your Personal Data Assistant which contains your mission Log Li brary Status and Damage screens The Game Options button Technol Research Needed Research Available 34 lets you save games in progress and control various game set tings such as sound and speed See Advisor Dossiers for background files on each of your human advisors The Technology M anager screen lets you evaluate and direct the research efforts of your colonies which in turn will ulti mately determine the success of your mission N ew technolo gies ca
15. access this map from the Space Map but you need to launch an Exploration mission to see or scan the surface You should see your ship above N ew Terra in sector D 2 of Gaea Choose a sector to go to by clicking the red direc tional arrows or using your arrow keys W hen the sector you want is highlighted send the ship there by pressing Enter For a short cut simply pointto a sector and click and the ship goes there immediately Under the map view is a control panel that opens up only during Exploration missions The mine car icon is an Ore scanner and the lightning bolt icon scans for Energy The Note Scanning construction machines icon lets you build new colony sites depletes fuel quickly in suitable sectors You may be able to develop other scanners as well Click on the mine car icon and hold it down to scan for Ore As the scanner circles spread they ll reveal sectors on the planet where re resources can be found M ove your ship to a sector where you saw Ore on the scanner Click again or press Enter to descend to the planet surface and open the Surface Exploration screen Sur f ace Expl or ation Scr een This screen lets you view or scan the planet from low altitude so you can gather Ore Energy and other valuable items from the surface The round white mouse cursor aims your ship s lasers which you can then fire by right clicking To move the spacecraft click or press on the three gold directional arrows
16. and technological advances Damage gm The display only Damage screen lets you THORNE Le review the total losses you ve suffered due to disaster revolution or attacks It also shows damage you have inflicted on other forces as Kills 526 NN p Sound WW Hm ON This screen lets you save or load your 9 games and change your game settings Such as speed sound effects and music To open it from the Bridge click on the Computer station and then the Game Options button You can also access it by opening the G en eral ptions menu Tab or right click and selecting O p tions On the left you ll see the game logo and morphabetized credits The option buttons atthe right work as follows Save Game Saves your current game session in progress You can Save as many games as you have room for on your hard drive each takes about 210K You can assign the saved game names yourself or use a system default After you save the game you can resume your cur rent game or exit Also you can press A 1 5 to save anywhere in the game Load Game Abandons the current game and lets you resume a previous game session from the point that you last saved it You can also Delete saved games W hen you select this option you ll be presented with a list of saved games Select the one you want to resume or de lete with the mouse or the Up or Down arrows and 60 Capta
17. and the Engineer s station middle right lets you bring up the Colony Manager For now return to the Bridge Comm Panel If the Communications Comm Panel has appeared atthe top left of the screen it means one or more of your A dvisors has a Video Phone report for you To respond simply click 22 the illuminated switch and read the report These messages will often contain data that will be stored in your PDA for future reference O nce you have exited all pending reports the Comm Panel closes Space Map For a quick exploration of the Space Map click on the Bridge s window View Solar System The Space Map displays all of the worlds in the Beta Caeli star system You can change your current view with the arrow and zoom but tons along the bottom To view the planetfront and center click its picture on the sidebar atright Clicking on a planet in the main window will open its Mercator Map once you have a spacecraft on that planet you ll be able to explore its surface To return to the Space Map from Mercator view click Leave or press Esc W hen you re done exploring the Space Map click Leave or press Esc to return to the Bridge Now we ll use the Manager screens to start your first colony on Gaea You can always abandon and restart later when you begin playing for real The first task after building a colony site is to send robots and materials there and build a Habitat for human settlers Materia
18. at a colony they are automatically upgraaea tne latest available armor lasers and engines Some items have no immediate use but may be required to build future technologies 69 70 Combat Str ategy At some point you may find yourself under attack by rebel lious colonists or other forces Combat may take place in Space or on a planet Your Military Advisor will offer you recommendations for engagement based on the situation Technological advances to your spacecraft new weapons armor better engines will make your space fleets more ef fective in combat If you develop advanced ship designs your spacecraft will be upgraded automatically as soon as they dock at one of your colonies Please note that the Ca lypso is by no stretch of the imagination a warship If itis attacked there is a very good chance that you and it will be destroyed Should you develop the requisite technology you ll be able to produce missiles at your colonial Factories Missiles are initially stockpiled where they are produced You may use a special Missiles mission that will let you relocate missiles to ships colonies or a planetary orbit You can conduct planetary combat missions directly using the Surface Exploration screen via an Exploration mission This allows you to engage surface targets with the Plasma Bomb or lasers both of which draw energy from your ship s fuel W hen you drop a bomb you destroy all enemy targets currently in
19. began the Human Centaurian W ar This first violent contact was the catalyst that finally joined the great governments of the Earth under the leadership of the United N ations They realized that only by combining their strength would they be able to mount an effective defense against this obviously advanced and ruthless alien menace The attack also ignited a furious technological revolution causing explosive growth in human technology Transcen dent breakthroughs came quickly in the fields of electronics super construction and propulsion including the first working Bussard ramjet This innovation used a gigantic Scoop to capture and store the trace hydrogen in the interstellar medium as fuel for fusion engines This meantan almost endless fuel source for long voyages and allowed the design of huge new ships with few limits on size or mass Previous space classes that had to carry all of their fuel could never accelerate for long while ramjet equipped starships could accelerate halfway to their destination before having to turn and decelerate W ithin just a few short years the United Nations was building the first interstellar battle cruisers intended to take the fight to the Centaurians and destroy them before they could destroy Earth In tandem with this great war effort was the attempt by mankind to persevere in the face of potential extinction The great O dessa class seedships were designed as gigantic arks to carry mankin
20. click the but ton Planet Sidebar This sidebar has a button for each planet with the current planet highlighted in grey and the current view anchor highlighted in white To quickly change your view to a particular planet click its picture The default view anchor is the sun Beta Caeli To change the view anchor to that planet right click it instead O nce the planetis in your foreground view you may open its O ptions menu by right clicking on it or open its Mercator Map by double clicking on it You may also cycle through all planets and asteroids using the spacebar Pl anet Options Menu Right clicking on a planet moon or asteroid in the Space Map will open its O ptions menu The yellow Colonies and Vehicles options if available let you access the Colony Manager and Vehicle M anager screens regarding the colo nies and spacecraft on that planet only The blue Follow Anchor and View options let you control how you view the planet Clicking Follow keeps the planet in your foreground view as it orbits Beta Caeli Clicking An chor lets you reorientthe Space Map s center from the de fault Beta Caeli to any planet This resets all directional and zoom commands relative to the new anchor point Now if you use the arrows or zoom in out buttons all system movement is around the selected world Clicking View opens the Mercator Map for that planet moon or asteroid If you have a spacecraft on the planet you ll also be abl
21. eology Biol ogy Mathematics and Physics The number above each science s symbol shows the points required or spent for the currently displayed invention The number below each sci ence shows the research points accumulated You can accu mulate points in each science by assigning your Research Lab s to work in that discipline or from collecting new dis coveries during planetary exploration To create an inven tion you have the research for click Invent and your scien tists and engineers will go to work developing the new tech nology The screen will display the number of turns required to complete the invention 35 Vehicl e Manager Filter Vehicle List By Mission Planet Colony Select Vehide Click on vehicle listing See more Vehides Click Up Down arrows 36 Leaving the Technology Manager You can exitthe Technology Manager by clicking Leave to return to the previous screen or by right clicking for the General O ptions menu The Vehicle M anager screen is where you will assign mis sions to Calypso and your other vehicles by specifying the ship mission type destination and cargo You ll use your spacecraft to explore planets transport people or resources establish colonies or space stations gather resources or clues and to defend your colonies This screen also lets you exit without launching the mission or change a mission al ready underway You can access the Vehicle Manager in many ways From
22. his schooling he joined the U N Military Forces and rose rapidly through the ranks He was assigned to the UNS Calypso with the task of assuring the survival of the colonies which could well be humanity s last bastion of civilization Williams Melinda Rank Commander Military Staff Date of Birth 2095 Biological age 23 Education University of Chicago Positions Held Assistant to Military Consulate Saarbrucken Germany Military Advisor UNS Prague Personality Profile Although young and relatively inexperienced Melinda is aggressive intelligent and a valuable asset to the Calypso She is very ambitious and has been known to play politics In tight situations however she can be counted on to put the welfare of the ship and crew first Requested transfer to UNS Calypso when UNS Prague was decommissioned December 23 2115 77 78 Technical Suppor t Manual Changes and Additions Any changes made to Alien Legacy after the manual is printed are outlined in the README file on the CD or pro gram disk 1 To view the file simply change to the drive where the CD or disk 1 is located type README and press EN TER For Game System Requirements and Installation see G et ting Started on page 6 Conf igur ing Memor y Even if you have the minimum 4 M B of RAM Alien Legacy may notrun correctly unless the RAM is configured set up correctly You ll need atleast 570 583 680 bytes of free conventio
23. load convert and reload this energy as fuel Vehicle Menu In a Mercator Map screen with an active ship the General O ptions menu is changed to include current Vehicle com mands Right click to open it O ver a colony the commands include Park Vehicle Unload Vehicle Return Vehicle to Colony Return Vehicle to Orbit or Leave Mercator ship returns to launch point O ver other sectors the commands include Explore Surface Build New Colony Send Vehicle to Orbit and Leave Mercator Explore Surface To have your exploring ship descend to the world s surface or a colony move the ship to the appropriate sector and then click or press Enter If the ship is over a colony the Colony Grid will open If the ship is over an uncolonized Sector you ll be in the Surface Exploration screen where you can directly view the surface and collect resources and clues Leaving the Mercator Map You can exitthe Mercator Map by clicking Leave to return to 45 Expl or ation Scr een Direction Sector Map View Collect item Click Hand cursor Fire Laser RClick Target cursor Cargo Limit Load On Board Max Fuel Units left 1 000 fuel 1 energy Note Game time stops during Surface Explo ration P Pause is dis abled 46 the previous screen or by right clicking for the G eneral O p tions menu If you have an active ship on the Map you can leave by parking the ship ata colony or space station or by des
24. mieziuns into near space in the perpeucz Search resources and living space for their swelling poruiations Even in the asteroid belt however national rivalries anc ziiiuriai conflicts kept humans spending much of their energy battling each otherrather than the harsh realities of this ultimate frontier But then in 2043 everything changed forever gt W hat first was thought to be a previously unknown comet was suddenly aisccvered to be the vast light sail of an aien probe apparently originating from Alpha Centauri The U S scout ship Friendship was diverted from a mining survey of the N eptunian moon Titan to intercept The first Friday in October 2043 after days of repeated attempts to contact the visitor the Friendship closed to within 200 milec c alien probe Suddenly without any sianut acknowledgment the alien ship locked on to the une med U S ship and opened fire with powerful energy Feam weapons destroying the Friendship within seconds Deosoite sussequent counter attacks hy other vessels in the followme weeks uie pios c uiruve on relentlessly toward Earth The prc e survived several missile barrages and finally fired missiles vits own Most of these missiles wers successfully intercepted by Earui zz2222 PM systems but one struck in the reclaimed croplands of the Sudan killing millions with a murderous viral weapon At heavy cost to all of Earth s governments the probe was finally destroyed Thus
25. need to free up some of your computer s memory From DO S type MEM and press Enter Largestexecutable program size is your free conventional memory bytes free XM S is your extended memory If you don t have enough conventional memory go to the Technical Support section in the back of this manual to find a way to set up your memory to run Alien Legacy You can also consult your DO S and memory manager software documentation for detailed information about system memory Changing Sound Options You can change your Alien Legacy game settings from DO S at any time without having to re install the game Follow these steps 1 Go to the Alien Legacy directory on your hard drive If you installed Alien Legacy to the default directory type C and press Enter then type CD SIERRAVALIEN and press Enter If you re using a different drive or directory substitute as needed Histor ical Br ief ing 2 Inthe en Legacy directory type AL S Enter 3 elect option you wish to change from the menu 4 Follow the on screen instructions This section quickly recaps the origin and intent of the Calypso s mission and your directives Human history in the first half of the 21st century differed little from the centuries before it always more people competing for always fewer resources with technology playing an ever greater role in the pace and magnitude of events Most developed counties taunencc exoloration and colonization
26. on the control panel or use your arrow 25 26 keys If you see an Ore or Energy unit or anything else appear as you travel stop and move the cursor over the item W hen the cursor changes into a hand click to load the item into your ship s cargo bay if there s room To the left of the movement arrows on the ship s panel are four other control icons Atthe far left is the O verhead View Switch which lets you view or scan the sector from a high viewpoint N ext is the Scanner button which scans for all resources and clues N extis the Plasma Bomb which can destroy surface targets and resources beneath the ship Fourth from the left is the Cargo View switch Click on it to open and view the ship s cargo bay click again to return to the sector view Up top you ll see the compass that keeps you oriented when flying on the surface and your current pilot You have a robot pilot now but can send a human pilot or even an Advisor The Rest is Up to You That s it You have now seen all of the screens and major controls you ll use while playing Alien Legacy The rest is up Cal ypso Contr ol s Guide This section introduces you to the controls and functions of each of the menus and screens available to you as Captain of the Calypso Click means left click right clicks are indi cated where needed Each time you start Alien Legacy you re presented with the Startup menu This menu lets you select the game you want Star tup to p
27. production 65 colonies 61 Colony Grid 18 55 Colony Manager 18 53 combat 70 Comm Panel 31 Computer 33 construction colony 44 controls game 14 e damage 59 delete colony 57 delete game 60 destinations 39 dismantle installation 66 E energy 63 Engineering Advisor 33 exploration missions 38 43 61 F factories 67 fuel ship 40 49 G Game Options 19 60 gathering resources 47 General options menu 14 30 Glossary 75 H habitats 66 hangar vehicle 17 36 humans 63 installations 56 64 installing game 6 inventions 34 L aunch mission 41 aser 46 70 ibrary 19 59 ife support 63 og 58 M memory problems 78 Mercator Map 16 42 messages comm 31 Military Advisor 33 missions 38 missiles 70 0 line status 65 e 62 jentation 66 oo PDA 19 58 pilot 39 pipeline mission 39 planet options menu 52 power plants 67 preferences 8 probe mission 38 Q quick reference 14 R Tesearch labs 68 Tesources 62 Rob ot Advisor 33 robots 63 S Sca ers 16 44 47 Science Advisor 33 Scie se Spa ces 35 68 ings 19 60 ce Map 15 50 speed game 51 60 starti sta Sta sta stra g game 6 p menu 27 5 PDA screen 59 5 installation 65 egy tips 70 Support product 86 87 Suri T Te te ace exploration 46 ology Manager 34
28. quired resources are subtracted from the colony s inventory The resources required will vary depending on the installation s location planet or space station and its tech nological level Each installation takes a number of months or even years to complete and go on line W hile installa tions are being built they flash a blue light As your technology improves you ll be able to build new more efficient installations with higher production levels or upgrade older ones The production increase in each new level of installation varies with the type of installation its location and type of product In general each new level of facility can produce more coods in fewer turns than the pre vious level but will also rec uire more resources to build and maintain You ll be wise to 1ave surplus resources on hand to cover current needs nui ew facility starts producing You ll also want to upgraae your facilities fairly evenly For example you ll find it diffic lt to keep a Level 3 factory on line with Level 1 power pla ts supplying its energy needs On Line Stass Each installation has a rant operational status modes indicated by colored lights A green light means the instal lation is on line and capab gt of producing A red light means itis off line A blue ght means the installation is un dergoing construction upg ading or retooling production change A yellow light mei ns the installation can be up graded
29. stored in your PDA for future reference O nce you have seen and exited from all pending reports the Comm Panel closes Advisor Scr eens Advisor Sidebar Station Name Current Advisor Manager Screen s See Advice Return to Bridge Official Report Advice if any 32 W hen you re on the Bridge you can consult with each of your five current A dvisors Science Military Navigation Engineering and your computer s Robot Advisors can give you valuable reports and advice to aid your command deci sions They also provide access to the various Manager Screens you ll use in guiding the development of your colo nies To select an Advisor to consult with on the Bridge simply pointto and click on the station you want You can also use Corte qd Cou zur Da f pis ot 2 to repay tie SISter your arrow keys to move through the Advisor stations in turn and press Enter when the one you want is displayed Your primary Advisors are already selected from the available staff and assigned to their posts on the Bridge when the game starts In addition to your four Human Advisors you have the Robot Advisor who manages the Computer Center station If you send a Human Advisor on a mission a secondary Advisor will assume the absent Advisor s post and duties until the A dvi sor returns if the Advisor returns In this hostile environment you can never permit secondary Adv
30. the viewing window plus all ore and energy icons You do not destroy science resources or clues by bombing You can also attack targets with lasers Position the round white target cursor on the intended target and right click to fire the laser Lasers are more precise than bombing don t destroy uncollected resources and use less energy but they don t pack the same wallop either 1 Keep your colonies balanced and growing and stock pile resources when you can If you run out of re sources your installations stop producing You will then have to gather resources via Surface Explorations or divert ships to transport missions 2 Space stations turn out energy or life support resources more efficiently than planetside colonies do but cannot produce ore Use pipelines to supply space stations with ore while bringing energy or life support units in Do nottry to get too many colonies same time You may run out of reso bots before you re able to produ ing one or two colonies sel Be sure you have the roduction you ney Research Lak 71 72 The End Alien Legacy has many paths and many endings to its story few paths lead to victory No matter how numerous or bus tling your colonies or how advanced your production or technology you will need great vision leadership and luck to avoid seeing humanity s last hopes reduced to cosmic de bris W hen you reach the decisive moment in the game where the fat
31. with the boot disk in the A drive Using a Boot Disk The boot disk you ve created with the Install program s Make Boot Disk option contains a stripped down version of your usual start up files You must start or restart your computer with the boot disk in the A drive for itto work N ote A boot disk will work only in the A drive 1 Place the boot disk in the A drive and startthe com puter If your computer is already running exitany programs and restart the system with your PC s Reset button or use Ctrl A It Del from the keyboard The computer will start up using the boot disk s memory configuration If you created the boot disk with the Install program it will also try to start the game auto matically O therwise startthe game manually by en tering ALas usual in your SIERRA directory To return your computer to its normal setup later just restart it again without using the boot disk If the game still will not run or the drivers for your mouse sound card or CD ROM drive will not load correctly you ll need to customize the start up files manually See the follow ing section Customizing the Boot Disk Customizing Your Boot Disk To customize a configuration for your specific system you can edit the CONFIG SYS and AUTO EXEC BAT start up files on the boot disk the Install program created or create a new Boot Disk from scratch CON FIG SYS and AUTO EXEC BAT are simple text files that you can edit u
32. 01 5 500 points Your colo nies are thriving and your production base should be adequate to meet the many challenges before it Grand Operational Victory 5 501 8 000 points You have abundant colonies and resources and your colonists enjoy a high quality of life Your colonies have retained enough population and capacity to eventually complete colonization of the system and perhaps be yond Strategic Victory 8 001 12 000 points O utstanding success It won t be long before your people can create new seedships and colonize new systems given a se quel Grand Strategic Victory 12 001 points Superlative achievement You have brought your colonists through this time of trial with amazing success Throughout Beta Caeli your name will be spoken with awe and rever ence for the remainder of time Antigen Substance that stimulates the body s production of antibodies Anti matter Matter composed of opposite en matter reactions can be both a source of tre ATV All Terrain Vehicle A U Astronomic Unit The average dista miles ce trom Celestial Sphere The spherical view of the Collector N et A large scoop for gati Ecliptic The annual path of the sun on FTL Faster Than Light Gas giant Large planet composed pri habitable but a rich energy source Heliocentric Centered on the sun s Light year The distance travelled by coc e from low gravity moons or asteroids to othe he celes
33. A dvisor s sta tion There you can see what new technologies are available to build and you can select which ones you wantto build assuming you have the science resources to complete them Progress comes at a price You should consider carefully which new technologies you wantto pursue given the best advice of your Science Advisor Results still may not be what you expect Also some new technologies may come before you re ready for them You may find yourself with very pro ductive Factories for example withoutthe resources to keep them on line New Technol ogies You can discover new technologie 1 several ways You may find natural phenomena that spark new discoveries or find artifacts that sj ur a breakthrough in your labs Much of your progress will till come through dedicated contil uous research in your la s Your Science Advisor will tell you when the technical staff is on the verge of a breakthrcugh with a new technoluy y Effects of Technol ogical Ac ances Many new technolzg zz kc c 2200 oo tioy cce built For example somi discoveries will let you upgrade your Factories or Power Plants immediately or upgrade yc ur ve hicles 2 e sally the next time they dock ther technologie allow you to build new objects in your Factories W henevar a technology advance is annoui ced you should check our Factories to see if you can bui d some new item Ship upgrades cos nothing W henever your vehicles land
34. Conv 2 5 MB extended memory XM S DOS 5 0 or higher Extended Memory Manager EMM 386 QEMM 386 etc VGA or better w 256 Color Hard drive w 22 MB free 3 5 floppy drive or CD RO M as appropriate MS Mouse or compatible Recommended Sound Card Sound Blaster Adlib PAS 486 SmartDrive w 512K buffer Instal l ing Al ien Legacy on Your Har d Dr ive The following directions call your floppy drive A your CD drive D and your hard drive C Please substitute the appropriate drive name s for your system as needed 1 UJ 7 After starting your PC insert the Alien Legacy CD disk 1 into the appropriate drive Type the appropriate drive letter A or D and press Enter Type INSTALL and press Enter Press Enter to close the System Requirements screen and press it again to close the Memory Requirements screen O n the menu that follows select highlight Install Alien Legacy with the Up Down arrow keys and press Enter to start the installation If installing from CD select a MINIMUM or FULL installation The MINIMUM install takes less room on your hard disk but requires you to play from the CD so the game may run slower if you have a slow CD drive The FULL Install lets you play without using the CD but takes more disk space W hen prompted type the drive letter where you wantto install the game typically C You ll then be shown the default directory name SIERRA ALIEN If you wish to
35. SCDEX D MSCD001 LOADHIGH 1 14429 C 005 MSCDEX D MSCD001 The Boot Disk CONFIG SYS file needs a CD device driver line Depending on your CD ROM type it should look much like one of the following DEVICE C DRV CDROMDRV SYS D MSCD001 P 220 DEVICEHIGH C DRV CDROMDRV SYS D MSCD001 P 220 NOTE W e recommend that you use the latest version of MSCDEX EXE to insure the best CD access As of this writing the cur rent version of MSCDEX is 2 23 DEVICEHIGH L 14652 C DRV MDRV SYS D MSCD001 P 220 Note that this CD ROM device name is the same that follows the D switch as the M SCDEX line in the AUTO EXEC BAT file If your Dynamix CD program requires expanded memory you will also want to add the E switch to the end of the M SCDEX line For example DEVICE C DRV CDROMDRV SYS D MSCD001 P 220 E 83 Reminder For the boot disk to work you must REBO OT your com puter with the boot disk in your A drive Place the boot disk in drive A and press your PC s Reset button or Ctrl A It Del Your computer will now reboot using the start up files on the boot disk in A Havea great time 84 Disk Compr ession Dr iver s If you use disk compression on your hard disk you must in clude the correct disk compression driver statement on your boot disk or your mouse or other drivers may not load cor rectly The example CO N FIG SYS shows the correct state ment if you are usin
36. aea Build Colony Click Equipment icon Mercator screen To see beyond the initial map display move the sector highlight beyond the right hand edge of the display Small moons and asteroids may have only a few sectors Active Map Options If you have launched a ship on an Exploration mission of the world s surface you ll see a ship symbol You can now use the Mercator Map to directthe ship scan for resources build colony sites or choose a sector for surface explora tion If launching from a colony you ll see the ship over the colony where it was parked If launching from a Space Sta tion or the Calypso you ll see the ship in the lower left win dow with the message Select Landing Sector Choose the Sector to go to by clicking the red Up Dn Lt arrows to the left of the map or using your arrow keys W hen the sector With Vehicle Send Ship Click sector Select sector Enter Explore Sector Click Ship Vehicle MenuR click vehicle f Scan for OreClick Ore icon Scan for Energy Click Energy icon Scan for Sites Must invent Cargo Limit Load On Board Max Fuel Energy Units left 43 you want is highlighted send the ship there by pressing En ter For a short cut simply pointto a sector and click and the ship goes there immediately N otice that moving the ship consumes fuel at a rate proportional to the number of sectors the ship travels W atch your fuel Ship Contr ol s Once you
37. and Poseidon even though you can t land on these planets Similarly space stations help you mine asteroid belts Orbital colonies are excellent refueling stations By stockpiling energy atan otherwise abandoned space station you can re fuel your ships on their way to distant parts of the system There are several basic resources you ll require in Alien Legacy Ore Energy and Life Support are the consumable resources that your colonies need in constant supply for pro duction and maintenance Science resources are consumed as your scientists and engineers strive to advance your tech nological capabilities Humans and Robots are the perma nent staff resources your colony facilities require to operate Even installations that produce these resources consume re Sources in the process This makes resource management a key aspect of success in Alien Legacy Running short on one type of resource can bring installations and entire colonies to a halt or make a shambles of your pipelines O n the other hand having several strong colonies that produce re Sources in abundant surplus will enable your exploration and research efforts to meet any challenge Resour ce Types Ore represents all consumable building materials including metals stone fibers ceramics and wood It is the raw mate rialsfrom which you construct robots spacecraft and create and maintain installations re can be found in natural de posits during planetary explor
38. as planet Power Plants generate Energy Habi tats generate Life Support and Research Labs generate Sci ence resources As your facilities become more technologi cally advanced they can produce resources more efficiently As you begin to collect or produce surplus resources at some colonies you can startto transport the surplus to other loca tions For this purpose you have the Pipeline mission re peated transport round trips that you can set up as de scribed in the Vehicle Manager Someday you may also be able to use a Mass Driver a giant electromagnetic catapult that hurls large ore packets to a selected destination The main advantage of the Mass Driver is that it releases space craft from pipeline missions for other purposes Installations are the buildings you create ata colony to house your colonists and to produce resources and other items There are four primary installations available Habi tats Power Plants Factories and Research Labs Technologi cal advances may allow you to upgrade these installations or to build new types of installations You can have up to 16 installations per colony and you ll use the Colony Grid screen to build and manage them Buil ding Instal ations You can construct any installation ata colony if you have the resources to build itand an empty place on the colony grid to place it Use the Installations window in the Colony Grid to view your options W hen you start construction the re
39. ation or created by a factory It is most plentiful on the inner planets of the star system Energy represents all forms of consumable energy including fossil fuels electromagnetism plasma pods nuclear energy and solar power Energy is necessary to keep colonies fully functional and on line It is converted to fuel for your space crafttraveling between worlds and exploring planet sur faces Energy can be found in natural deposits during plan etary exploration created by a Power Plant or siphoned by a factory orbiting a gas planet Life Support refers to the various consumable necessities that sustain human life O n habitable worlds it stands for food water nd medical supplies In artificial and hostile environ ments it also includes space suits and oxygen tanks Life Support units are generated by Habitat facilities Science resources are the natural discoveries and applied research breakthroughs that are invested in the development of new technologies There are seven types of science re Sources one for each science displayed in the Technology Manager screen You may come across these science re Sources while exploring the system or produce them at Re Search Labs Humans are the personnel that you brought with you in cryogenic suspension on board the Calypso As they are awakened and sent to various colonies humans will begin to reproduce and increase their numbers given time and a secure environment Robots are t
40. break in with urgent reports You can see the Advisor and read the message at your own speed Some reports may be longer than the screen For these you ll have a scroll bar on the right hand side of the mes sage To scroll through a lengthy report click the red Up or Down arrows on the scroll bar atthe right or use your Up or Down arrow keys For some reports your Advisors will place information in your Personal Data Assistant PDA so you can refer to it later W hen you re finished reading the message you can shut off the Video Phone and exitto the preceding screen by pressing Esc or clicking the Power Switch atthe lower right You will occasionally receive reports from your Planetary Governors Governors are responsible for making sure colo nies on their planet run smoothly and will not contact you unless a genuine crisis is in the making The Communications Comm Panel will appear at top P left of the screen with its green alert light s glowing if one or ane more of your Advisors has a message for you The green light indicates which Advisor has a report To respond sim ply click the illuminated switch for that A dvisor or use the following function keys F1 N AV F2 ENG F3 SCI F4 MIL F5 COM The Video Phone screen will open for that Advisor Read the report and click the Power switch or press Esc when finished to return to the previous screen O ften these messages will contain data that will be
41. can launch the ship on an Ex ploration mission and use the Map to maneuver across the world s surface scan for resources and scout and build new colony sites D EEAVE 17 14 1 a aa Ln did Planet Ahea Colony Ahea 1 General Options Menu R click vacant ing View from the Planet menu 0 can also access it from the Vehicle M anager by selecting an Exploration mission for a ship orbiting that world or parked at one of its planetside or orbital colonies Inactive Map Options Unless you have launched a ship on an Exploration mission to the world s surface the Mercator Map is inactive a clear shield will cover the controls on the lower right The world s name is displayed at the lower left You may still view any sectors on the world from orbit by using your arrow keys or clicking the red sector movement arrows to the left of the main window You ll see a purple sector highlight move around as you try these controls If you already have a colony on the world you can pointto itto display its name or double click itto access its Colony Grid You can also right click it to open its Colony menu and Use Vehicle if any or Go To Colony Each sector is denoted by two coordinates its letter the parallel and number the meridian For example the colony N ew Terra is in sector D 2 of Gaea Large planets will have more sectors than can be displayed on one 4 21 Planet G
42. cation will notsupporta colony Area Unsuitable for Colony will appear in red and no colony will be constructed Once the site is established you can start transporting re Sources to itand building Habitats It takes a modest expen diture of ship s energy to establish a colony site but costs no resources to maintain it You can have up to 48 colonies Some theorists predict that you may be able to develop an advanced life form scanner called an Eco Scope given a breakthrough in materials technology Such a device could 44 locate viable colony sites If you are able to develop this the scanner control will appear atthe upper right corner of the dashboard If you are able to develop another type of ad vanced scanner its control will appear in the upper right of the screen Load Energy The Load window shows how many cargo items the vehicle is carrying along with its load limit First generation ships are limited to 30 units O nce you have a full load you must return to a colony Returning to a colony unloads and refuels the ship automatically assuming the colony has energy to Spare You may then resume exploration immediately The Energy window shows the fuel load out of the selected vehicle which in turn determines the ship s maximum mis Sion range Your first generation of ships has a limit of 2 000 fuel units W hile your ships can carry extra energy units as cargo the ship must land ata space station or colony to off
43. ce resource until it goes off line or you selecta different science for itto study Science resources vary by the number of turns required to produce them For example a Level 1 Lab re quires the following number of turns for each type to output one science unit Astronomy 11 turns Biology 12 Chemistry 8 Electronics 15 Geology 9 Mathematics 11 and Physics 6 turns You might try to find the more costly resources dur ing exploration rather than dedicating labs to them Building a Level 1 Research Lab on a planet takes 5 ore 3 energy 3 life support 12 humans and 5 robots Its yearly maintenance requires 10 ore 6 energy 4 life support 8 humans and 4 robots You can begin to upgrade your labs after completing a cer tain number of technological advances In turn each new level of lab takes one less turn to output a given science re Source than the previous level The respective ratios for each PRN Pr QUE Ay a REGIE NP On eva 810109 RIER Asiana KOs a By Rede are sies unit discover better ways of getting things done and increasing the productivity of your installations and spacecraft As new problems and threats arise you will also have to find new ways to deal with them Technology advancements will help you improve the efficiency of your colonies and overcome the dangers awaiting you eating Technol ogies The development of new technologies is managed in the Technology Manager screen at your Science
44. cending to the surface for a Surface Exploration This screen lets you accompany a vehicle as it explores a world s surface from low altitude From here you can gather ore energy and other valuable discoveries directly from the surface You ll also use this screen to conduct planetside combat should that ever become necessary Lal Overhead View On Off Plasma Bomb Move Ship Arrows Scan Cargo View or Secor Map Return to Orbit Compass icon icon Leave Map when you have a ship on an Exploration mission From the Mercator Map move the ship to the sector you want to explore and click or press Enter You can also open the Vehicle M enu right click and select Explore Surface to de scend to the surface atthe current location Main Window The Exploration screen s main window shows your ship s forward view over the sector s surface To move the ship click on one of the gold Movementarrows on the control panel or use your Left Right and Up arrow keys The view in the main window rotates around your craftas you bank and turn The view in the small window to the right stays aligned to the N orth use the Direction indicator above itto see your ship s current orientation relative to the map The round white mouse cursor in the window aims your ship s lasers which you can then fire with the right hand mouse button As you fly over the surface you will run across icons for Ore Energy Life Supp
45. d More than 90 days after purchase you must also include a 10 00 U S 6 C0 in U K replacement charge In the U S return your softw to sierra On Line Fu riliment P O Box 485 Coarsegold CA 93614 Attn Returns verseas return your disk s the appropriate Sierra Customer Service enter marked Attn Returns 89 IT IS ILLEGAL TO MAKE UNAUTHORIZED COPIES OF THIS SOFTWARE This software is protected under federal copyright law It is illegal to make or distribute copies of this software except to make a backup copy for archival purposes only Duplication of this software for any other reason including for sale loan rental or gift is a federal crime Penalties include fines as high as 50 000 and jail terms of up to five years Sierra On Line Inc supports the industry s effort to Was This manual and the software described in this manua software may be copied reproduced translated or red of Sierra On Line Inc 3380 146th Place SE Suite 30 6 and designate trademarks of or licensed to Sier QEMM 386 isa trademark of Quarterdeck Office Syst Microsoft MS DOS Windows HIMEM are trade ThrustMaster and ThrustMaster WCS are trademarks AdLib Incorporated ight t PA 1730 M Street N W 5 ngto are copyrig ced to any e 0 Bellevue a On Line ems IBM arks of Mic of Thrust Ybarra Productions Inc is a Creative Insights Inc pany
46. d from the cradle of Earth to Systems known to contain M class Earth like worlds In 2119 the O dessa Class 3 B seedship UNS Calypso was launched towards the Beta Caeli star system At over 17 parsecs from Earth Beta Caeli was the farthest colony yet attempted For that reason it was considered to be the colony with the best ultimate chance of success at evading the Centaurian s genocidal wrath The UNS Tantalus was launched in 2135 also to Beta Caeli Thanks to its new Ramikin fusion engine the O dessa Class 4 C Tantalus was expected to arrive at the Beta Caeli system some 21 years ahead of its older sister ship eee QE USNESSSET rrenmimnary scanner IL UTI IN vigauon reporcnu Quick Ref er ence Contr ol Scr een VEHICLE HANGAR NOTE The Mercator Map may be accessed via Exploration missions from the Vehicle Manager NOTE A dashed border indicates screens you can open from the General Options GO menu D TECHNOLOGY MANAGER i IN COLONY GRID NOTE The Calypso Colony Grid may be accessed directly from the Bridge via View Ship Resources COMPUTER GAME OPTIONS PERSONAL DATA ASSISTANT contr ol s S n Commands evidence of the Tantalus or any of the colony sites it is presumed to have founded Further reports will be forthcom ing from your Advisors as soon as possible Desp
47. e ships and a healthy supply of ore energy life support and robots on the Calypso as well asa good starter sup ply on N ew Terra You also have 2 000 set tlers in cryogenic hi bernation who will be woken in groups as you make room for them in your habitats later 54 colony or space station The colonies listed will be limited to those atthat planet Starting with the Calypso the Colony Manager lists your colonies in their order of creation The left side of the screen lists each colony by graphical summary the right side lists just the names in the same order O rbital space station colo nies have an SS prefix To see a colony summary at the top of the list just click its name on the name list This becomes very handy once you have more than 3 colonies If either list extends beyond the window you can click on the red Up or Down arrows or your arrow keys to scroll through the concealed items You can have up to 48 colonies total The upper row of the graphic summary uses icons to show you the number of installations habitats factories power plants research labs spaceships and missiles at the colony Additional facility types may become available as your technology progresses The lower row shows the re sources ore energy life support humans robots For re Sources red numbers show any net loss per 24 turn Gaean year consumption exceeds production while green numbers show any net surplus per 24 turn
48. e colony at this time To send the spaceship to N ew Terra click on Launch Allow a few moments for the spaceship to getto Gaea by returning to the Bridge Col ony Manager On the Bridge the Comm Panel will alert you to a message from N avigation when Vehicle 1 arrives at N ew Terra After you receive this report go to Engineering and click on Colonies This opens the Colony Manager screen which lists and graphically summarizes your colonies The upper row shows you the number of installations habi tats factories power plants research labs spaceships and later missiles at the colony The lower row shows the resources ore energy life support humans robots For resources the display shows number of units over any net annual change Red numbers show any net loss per year consumption exceeds production while green numbers show any net surplus per year production exceeds con sumption A white zero shows static or balanced produc tion consumption later on when you have many colonies you ll use the colony list on the right or the scroll arrows to find the colony summary to go to To go to the New Terra colony site click anywhere on its graphical summary This opens its Colony Grid Col ony Gr id The Grid shows a map of N ew Terra and the installations there To see more of the grid hold the mouse button down and drag the cursor to the edge of the current view or scroll with your numeric keypad number ke
49. e disk type you have Sierra O n Line Patch Disks Dept 10 P O Box 485 Coarsegold CA 93614 0485 US dir ect sales To order games hint books or hardware redeem coupons use special discounts or to find out where you can purchase Sierra games in the U S contact our Direct Sales Depart ment U S Sierra O n Line Direct Sales P O Box 53250 Bellevue WA 98015 3250 For direct orders Call 1 800 757 7707 Fax 206 562 4223 The Sier r a No Risk Guar antee THE PRO M ISE W e want you to be happy with every Sierra product you purchase Period Complete and return the enclosed owner registration card and we ll be able to serve you better if you contact us with a problem If you re unhappy with one of our software products for any reason you can return itfor an exchange or full refund within 30 days of purchase If it was purchased retail please include the original sales receipt Note this policy applies to the original owner only THE ONLY CATCH You have to tell us why you don t like it so we can improve If you send it back and tell us why we ll do our best to make you happy Software Warrar y amp Replacements If your Sierra sof re or disk fails within 90 days of purchase we ll re lace it free of charge To replace faulty software return the CD or diskette 1 directly to us Include a copy of your salss receipt a note stating your game machine or ter type and the type of disk s you nee
50. e of your colonies is sealed for better or worse you ll See the Mission Summary screen This screen displays your overall achievements as Captain If you bring the mission to a successful conclusion your performance will also be Scored and assigned a victory level as described under Scor ing below There is only one way to lose disastrously Mission Summary ore Enerau Continued Play O nce you exitthe M ission Summary screen after a victory you may continue playing and saving the current game However further playing will not change your score or af fect the outcome This simply gives you an opportunity to complete your colony development or system exploration or try outother things you were too busy to do while preoccu pied with survival Replay Your most powerful ally in your quest for ultimate success is the saved game If you have prudently saved your games as you go you can overcome even total annihilation by simply backing up to a crucial junction and replaying with a differ ent and fingers crossed winning strategy Even if you ve already finished the game victoriously keep in mind there are several very different ways to successfully complete the mission You can use your saved games to ex plore these alternate endings as well Scoring You must ensure the survival of your colonists to achieve any level of victory O therwise the number of colonies you build won t matter a bit nce you bring the m
51. e title for each vehicle also shows its current mission status Parked Orbiting Transport Pipeline Space Station Missile or Special fuel status pilot and location You can Launch a new mission for any Parked vehicle or Change any mission already underway The windows on the right let you filter the Vehicles list for easier vehicle selection and management To filter the list by current Mission Type top and then By Planet left or by Colony right simply click the appropriate options For ex ample to see a full unfiltered list click All Missions in the top window Then to see all ships on or near Gaea click Gaea under By Planet To see just those ships at N ew Terra click Parked Orbit for mission and then New Terra under By Colony You ll use these filter options more as the game progresses as you may eventually have up to 150 ships W hen you see the vehicle you want to work with click it di rectly or click the Up or Down arrows to scroll through the list W hen the ship you want to use is highlighted click or press Enter to go to the Vehicle Hangar where that ship is located and choose its mission settings W hen you open the Vehicle Manager from a Planet menu the list of ships is initially limited to those at that planet You can go back to select a different ship by clicking the Ve hicles button at the bottom of the screen 37 Note You cannot transport humans to any colony or space station with
52. e to ex plore the surface The Colony Manager screen summarizes the current status of each of your colonies and space stations Ata glanceyou Population 164 2 gir _ aana z IE D 0 1599 can see the installations vehicles advisors and crew at each site as well as your current resource inventories and their net change per turn This display helps you see which colonies need attention so you can go straight to their Colony Grids and manage their building and production activities The continuing growth and expansion of your colonies is vital to the success of the entire mission Your colonies must be thriving and able to generate the resources technology and ships you ll need to prevail You can access the Colony Manager from the G eneral O p tions menu or from the Bridge by going to the Engineer s station and clicking Colonies From the Site Grid you can Click the Colonies button atthe bottom From the Space Map you can right click a planetto open the Planet M enu and then select Colonies if the planethas at least one Col ony Manager List of Advisors stationed at colony Colony List Click Colony Name to bring Summary to top Colony Summary Habitat Factories Power Labs Ships Missiles Ore Energy Life Support Humans Robots Visit Site Grid Click Colony Summary See More Colony Summaries Click Arrows or Up Dn Arrow Keys 53 Note You start game with four spac
53. er when asked to confirm the deletion N ote however that when you delete an item it s gone for good Libr ar y The Library mode lets you store and retrieve detailed ar ticles radio transmissions probe reports Advisor and Plan etary Governor reports and clues or artifacts discovered during explorations To selecta Library topic click on the topic title to highlight it You can also click the Up Down arrows or use your arrow keys to move the highlighting to the topic you want and then click or press Enter to open the topic To scroll through long library entries you can click the Up Down arrows or use your arrow keys W hen done reading the entry click Exit or press Esc to return to the PDA As the game progresses you may accumulate a lot of Library items you no longer need To delete an entry just highlight it click Delete and then click Yes or press Enter when asked to confirm the deletion N ote W hen you delete an item it s gone for good Status The display only Status screen lets you review the current summary of overall mission status for the Calypso and all of your colonies including facilities vehicles robots people and resources For resources you ll see your total invento BUM EPA ries along with any net gain green numbers or net loss red numbers per year or zeroes for static or balanced pro Options duction Atthe bottom you can see your progress for total population
54. ess Enter to close the System Requirements screen and press it again to close the Memory Requirements screen On the menu that follows select highlight the MAKE BOOT DISK option with the Up Down arrow keys and press Enter 5 The Boot Disk Maker will guide you through the pro cess follow the on screen prompts carefully 79 80 i you have one floppy drive 3 5 A After starting your PC insert the Alien Legacy CD or disk 1 into the appropriate drive Change to that drive Type the appropriate drive letter usually A or D and press Enter Copy the Alien Legacy install files to your ALIEN direc tory For example if you re using the default directory type COPY INSTALL C SIERRA ALIEN and press En ter Copy the file DISK ID to your hard disk root directory Using the preceding example type COPY DISK ID C and press Enter Change to your ALIEN directory on your hard disk For example if you re using the default directory go to CA SIERRA ALIEN Type INSTALL and press Enter Press Enter to close the System Requirements screen and press it again to close the Memory Requirements screen On the menu that follows select highlight the MAKE BOOT DISK option with the Up Down arrow keys and press Enter The Boot Disk Maker will guide you through the pro cess follow the on screen prompts carefully W hen the process is finished exit the Install program You can then re boot your computer
55. ets you select from the robot human or Advisor pilots available atthat location Robots are often the best choice for pilots their high toler ance to G forces lets them fly faster and maneuver better and they can survive wider temperature ranges Human pi lots are better where pilot initiative is required You ll be no tified when you need to send an Advisor somewhere W hile the primary Advisor is gone you will work with his or her replacement the secondary A dvisor on the Bridge Car go You can carry cargoes of ore energy life support and ro bots on any sort of mission You can carry humans only if you choose a mission and destination on which humans can PT survive To load an item simply click on its icon on the 0 1 Cargo List or Stockpile icon bars in the Hangar window click for dest screen For example to load robots simply click on the ro v bot icon To load many items quickly hold the mouse button down To unload right click or hold down the item You can CMS load any combination of cargo up to the maximum units LN allowed by the current generation of ship see the Load win E dow E d 4 2 ai 7 Sal If you are loading cargo for a Pipeline mission you will need to set the type or number of units To and From the des tination You will also need to set the number of trips if you don t want to use the default setting of infinity An infin ity setting means the pipe
56. g the DBLSPA CE utility from MS DOS 6 0 or later If you are using Stacker 3 1 or later use the following line instead DEVICEHIGH C STACKER STACHIGH SYS For other compression utilities refer to your manual Additional Boot Disk Instr uctions If you have a modem you can download additional boot disk instructions and a boot disk maker from the Sierra Bul letin Board Service or BBS The file to download is BDALLEXE or BDALL ZIP BDALL ZIP is compressed you ll need the PKUN ZIP shareware utility to open it After downloading this file select the set of instructions that will match your system best In the U S the BBS number is 209 683 4463 in the U K the BBS number is 44 734 304227 This file is also avail able from CompuServe Sierra forum Sierra 76004 2143 Tr oubl eshooting Problem have installed Alien Legacy on a compressed drive and it doesn t run Possible Solution Alien Legacy may need more disk space Compression software estimates available disk space using an expected compression ratio of 2 to 1 or more However many Alien Legacy files won t compress much This means you may need to free up to twice as much space as the com pression software says Problem M y computer has at least 4 megabytes of memory but receive a message saying that don t have enough con ventional or expanded memory Possible Solution Your computer s conventional memory may be taken up by background
57. g waves that reveal any ore energy or other items in the surrounding area Provid ing you have the fuel you can continue the scan until you have scanned the entire sector shown on the small map at right An item revealed by this scanner remains on the sec tor map until you pick itup or leave Please note that this option uses up your ship s fuel at a tremendous rate 48 LORD 8435 ENERGY _ 8798 Third from the left is the Plasma Bomb the Fireball icon which you can use to attack surface targets below your ve hicle The plasma bomb has a much wider kill radius than the laser buttakes more energy as well W arning If you bomb a sector you destroy all the ore and energy units in sight Fourth from the left is the Sector Map Cargo View switch W hen it shows a Compass click itto open and view the cur rent contents of your cargo bay in the small window atright W hen it shows an open Cargo Bay click itto return to the default Sector Map view Other Displays Use the Direction indicator at the upper right to see which way you re facing in the main window You ll soon become proficient at using this instrument with the sector map and main window to navigate the surface To the right is the Pilot you designated for this mission The pilot cannot be changed unless you return to a base The Sector Map Cargo Bay window below switches be tween your Sector Map display and Cargo Bay when you click the Cargo View
58. have launched a ship on an Exploration mission the Mercator Map opens and becomes active the dash board will open up to give you access to the ship controls there The Mercator Map is a high altitude view of the Ex ploration mission letting you scan and get around the planet quickly From here you can build new colony sites or locate sectors you wantto explore on the surface 25 ww AP The Ore Scanner mine car icon lets you scan the planet for oe Vee sectors with significant ore deposits To use it click and hold 4 the Mine Car icon As the scanner beams radiate outward they ll reveal sectors on the planet where resources can be found Initially you can find only surface deposits You may be able to improve scanning technology later to locate larger subterranean deposits N ote Scanning consumes the ship s energy in a hurry It s more fuel effective to move the ship and scan only nearby sectors The Energy Scanner lightning bolt icon scans for sectors with significant energy deposits It works the same way as the re scanner The Construction control construction machines icon lets you build a new colony site if you find a suitable sector Simply click the Construction control over a suitable location and a small city symbol appears on the map indicating that the Colony Grid is open for development Building a New Colony will appear in green in the lower left If the current lo
59. he center of the zoom and directional arrow buttons as well To view a planet you can select it from the Planet Sidebar on the right To view the Mercator M ap for the planet click on itin the Main W indow The Mercator Map will be inac tive dashboard covered until you launch a ship to explore the surface To exit the Mercator M ap press Esc or click Leave Spacecraft and orbital stations are shown as pulsing colored lights The Calypso is the purple light Your space stations are blue and your other spacecraft are green Any unidenti fied ships that appear are indicated by red or yellow lights You can go to the Calypso s Colony Grid by clicking on the ship in the Space Map Similarly you can go to any ship s Vehicle window by clicking on it The Space Map accurately simulates orbital physics which means you ll need to account for the planets relative orbital positions in planning journeys For example a first genera tion ship on Gaea cannot reach Rhea at those times when Rhea s orbit takes it opposite of the sun from Gaea Space Map Contr ols Status Window The brown window on the bottom left gives you the name and status of any object you point to in the Map window For example it shows the name and number of current colonies on planets For the Calypso and space Stations it will display the name and number of available vehicles For vehicles it will show the current mission It will also show your current game t
60. icon The Sector Map shows the terrain surrounding your current position the small red cross in this sector W hile this map will scroll across the surface with your ship as you move it is always oriented to North If you illuminate items with the scanner this sector map will display the scanned item s location until you pick them up or exit the screen To view the current contents of your ship s cargo bay click the Cargo Sector Map View switch The window will then display the type and number of items you ve collected so far on this exploration Ore Energy and Life Support items take up room in the Cargo Bay but not Science resources or other items you find The Load field shows how many cargo items the vehicle is carrying along with its load limit First generation ships are limited to 30 units W hen the ship is full you can return to a colony to unload and then refuel and resume exploration with an empty hold The Energy field shows the fuel load out of the selected ve hicle which in turn determines the ship s maximum mission range Your first generation of ships has a limit of 2 000 fuel units Your ship consumes fuel as you fly over the planet and scan W hile your ships can carry extra energy units as cargo the ship mustland ata space station or colony to off load convert and reload this energy as fuel W hen you run low on fuel return to the Mercator so you can return to 49 Space Map General Options
61. ile you may be able to delegate some tasks to your expert A dvisors or trusted Planetary Governors you bear ultimate responsibility for the mission at all levels The clock is ticking There is no alternative And there is no going back Getting Star ted Instal ing N ien Legacy About this Manual The Getting Started section helps you install the game provides a historical briefing and features the Alien Legacy game commands in quick reference form The O rientation Tour introduces you to the Alien Legacy control screens by walking you through the start of the game The Calypso Controls G uide describes the workings of each control screen in detail on a screen by screen basis The Captain s Reference provides general background information on building and managing your colonies Manual Changes and Additions If any changes are made after the manual is printed they will be described in a README file on your Alien Legacy CD or floppy disk 1 To view the file simply change to the appropriate drive type README and press Enter The Alien Legacy installation software automatically optimizes the game according your computer s speed graphics sound board and input devices You can use itto specify the game s default hard drive location change preferences and make a boot disk System Requir ements puen Legacy requires the following hardware and software IBM PC compatible 386 20SX or better 4MBRAM 570K
62. ill change the colony name everywhere it appears such asthe Colony Manager Ve hicle M anager etc The field just below displays the name of the planet moon or asteroid thatthe colony is on or orbiting The Calypso s colony always shows Calypso here wherever you move the ship You can t change the world name PTT nu T ME SENT Computer a a Se 4 ONIES LEAVE Grid Window The Grid window shows a partial overhead view of your colony This is where you ll build installations or change their activities To see other areas use your numeric keypad keys or drag the mouse cursor to the edge of the current view to make the view scroll in that direction Each colony when founded has a Vehicle Hangar and other support buildings You ll notice thatthe grid and installations appear quite different for planetside colonies space station colonies and the Calypso itself a colony G aphical Summar y At the bottom of the screen is the colony s graphical summary which displays the same information as that in the Colony M an ager The upper row shows the resources ore energy life sup port humans robots The lower row displays the number of in stallations habitats factories power plants research labs and spaceships at the colony For resources red numbers show any net loss per 24 turn Gaean year consumption exceeds produc tion while green numbers show any net surplus per 24 turn year production exceeds consump
63. in s Ref er ence Planets are the foundation of your new civilization As Cap tain of the Calypso you will need to establish colonies Expl or Ing Several planets to support your people and increase your resources production and research Each new world has anets new or unique resources that will contribute to your efforts and each should be explored thoroughly To reach distant planets moons and asteroids with your fleet establish remote space stations with fuel reserves Use the Space Map to make the most of the planets orbital posi tions when launching probe and space station missions Planets are treasure troves of naturally occurring ore and energy resources and can provide startling new science finds to catalyze your research efforts You will find Ore Energy Life Support and Science to collect during surface exploration In addition you may find exotic minerals met als jewels crystals etc and clues which in turn can pro vide you with vast new capabilities or knowledge Finding them should be one of your highest priorities Colonies are the population and production centers you can build in Beta Caeli system In addition to your initial Col onies colony on the Calypso you can establish colonies on planet surfaces and on orbital space station platforms They also Serve as refueling points for your ships and as stockpile points for resources and weapons You can create planetside colonies fro
64. in space his past difficulties behind him Patel Rajvinnder Rank Lieutenant Science Staff Date of Birth 2100 Biological age 18 Education People s College of Science U A R Previous Positions None Personality Profile Rajvinnder has led an undistinguished life so far In her parent s eyes she was bom a failure by not being born a son In her hopeless attempts to please her parents she has always followed their advice and has never made any major decisions on her own When her father informed her that she would be attending the College of Science Rajvinnder agreed without question Rajvinnder graduated after three years of average performance Again at her parent s direction she joined the U N Space Program so that she might be part of the colonization of other worlds Rajvinnder s father died three weeks after the launch of the Calypso Giacommo Fabian Rank Commander Navigation Staff Date of Birth 2104 Biological age 22 Education No Formal Education Previous Positions Flight Group Commander 5th U N Reconnaissance Wing Personality Profile Fabian s lack of formal education has always been offset by his ability to take charge and give good solid advice under pressure At the age of 19 he was given command of an entire Flight Group after his quick thinking and lack of personal fear saved the lives of a visiting committee of U N delegates After being decorated several times for service as a pilot he requested
65. ion engines al that encircles solar systems proximately 93 million erver wo ense gravity Uni T r about 6 trillion miles catapult capable of hurling large packets of ore planets g mutati onent of carbon based mponents of life exist ive planetary settings by meteors and comets e Earth s distance from the Sun as one sec 3 26 light years ced robots ng targets over a wide ects of other bodies e s velocity to provide ations in new star sys he light they emit ce is conjectural lows complete effi matter Matter anti G ossar y 75 Advisor Dossier s 16 Hausmann Otto Rank Commander Science Staff Date of Birth 2090 Biological age 28 Education University of Munich Previous Positions Lead Science Advisor for UNS Prague Asst Department Head at U N Medical Research Facility 149 Personality Profile Otto has a checkered service record reflecting both his excellent command decisions and contributions to the U N Science Program and his unfortunate difficulties dealing with authority figures Otto was transferred off of the UNS Prague after he almost assaulted its Captain When asked why the near attack took place Otto broke into rage screaming the word Incompetent and then would speak no more of it After a sterling record of service as Assistant Department Head at U N Medical Research Facility 149 Otto has returned to service
66. ions G edits Gr eative Insights Company Producer Joe Ybarra Team Leader Andy Riedel Art Director M ark Dickenson Design Scot Amos Michael E Moore Rich Waters Programming M ike M cA Jeffrey McArthur Andy Riedel Roy Eltham Audio Engineering Biard M acGuineas Music and Sound Biard M acGuineas Steve Baker Art and Animation Fred Butts M S Dunhour Botu Green Brian E Kumanchik Donna Taylor Jean Xiong Test Manager Tawn Rice Lead Tester Rich W aters Playtest Scot Amos W endy Barlow Joe Cannon Mark Dickenson M S Dunhour Roy Eltham Eric Fischer Carol Fuscher Burns Patrice Jones Fuzz Lokajicek Jim Mazrimas Leonard Micko Ross Nicholls Dan Porzio Dana Porzio Alisa Schaefbauer Marshall Whitworth Thomas Wilkinson Manual Scot Amos Michael E Moore Tawn Rice Rich W aters Special Thanks Ken W illiams Tony Reyneke J eff Tunnell Dave Rice Kathy Gilmore and Forrest W alker Dynamix Inc Quality Assurance Manager Dave Steele Lead Tester Dan Hinds Testers Gerald Azenaro Barbara Beyer Jan Carpenter James Domico Eli Haworth Tim McClure Duri Price Corey Reese Chris Singleton Publications Manager Kevin Lamb Manual Editor Kurt W eber Manual Design Sue Roberts 91 92 Index Advisors 32 76 anchoring view 50 bomb 48 70 building installations 56 64 Bridge 15 27 Captain s PDA 19 58 cargo 40 argo bay 48 change mission 41 change
67. ips is completed you change the spacecraft s mission or the ship is destroyed or runs out of fuel The Space Station mission lets you send a ship to a remote planet moon or asteroid and construct an orbital platform You can then use this platform to build an orbital colony or use it simply to stockpile energy units for refueling even more distant explorations and probes Each world planet moon or asteroid is allowed to have one space station Destinations Once you ve selected a mission click on Click for Destina tion to select an appropriate destination Destinations de pend on the mission type for example you can t launch a Space station mission to a world that already has one W hen you pointto a destination you ll see the mission s fuel and time requirements displayed below the Hangar window These requirements will vary greatly depending on the rela tive orbital position of the mission s origin and destination Sites Some missions won t be possible until the planets Swing closer together O thers won t be possible until you build space stations or colonies farther out in the system to use as refueling points Note Be certain about the number of pipeline trips you set You may unintentionally strip a colony of a resource by leaving the Trip in dicator at infinite Pilot To change the pilot for your spacecraft click on the Pilot Selector window to the left of the Load window This opens the Pilot menu which l
68. ireless humanoid automatons that excel at con struction menial labor and difficult space missions requir ing tolerance to radiation and high accelerations To add to your supply of robots you must devote one or more factories to producing them Humans and Robots are not consumed like other re sources They are taken from the colony s surplus labor pool when you begin construction of an installation and some are required to maintain the facility later If the facility goes off line however they are returned to the labor pool and become available to work on something else or be trans ported elsewhere Collecting Resour ces You can add to your resources by collecting them or produc 63 Note An orbital colony with an opera tional factory above a gas giant can siphon off the top layers of hydrogen from the up per atmosphere You can then set up a pipe line mission to bring this abundant energy to your other colonies Instal ations 64 ing them First you can collect re Energy Science and sometimes Life Support resources from natural deposits and discoveries you find during planetary surface exploration O re Energy and Life Support resources are added to the first colony the ship lands at after collecting them while Sci ence resources become available immediately in the Tech nology Manager Second you produce your resources Fac tories can mine Ore on planets or siphon Energy from orbit around a g
69. isors to leave the Calypso due to their relative inexperience and lack of replacements The Advisor Sidebar on the right gives you an easy way to go directly to one of your other four Advisors Simply click on the picture of the Advisor you want to consult with next The Bridge button lets you exit to the Bridge immediately The Advice button prompts the A dvisor for a personal opin ion Advisors have an official report for you each time you consult them If you ask for their advice you may get a more detailed or candid opinion To see what extra advice the A dvisor has just click Advice and the added information will be displayed below in a contrasting color It s up to you to know each of your crew member s strengths and weak nesses and to judge the usefulness of the advice you receive accordingly Each A dvisor except M ilitary provides you with access to a Manager screen s for their area of expertise If you use these buttons to access a Manager screen you will return to the A dvi Sor when you select Leave in the M anager screen The func tions for these screens are described in their own sections fol lowing The Science Advisor is in charge of technological research and advancement This Advisor is also your Executive ffi cer and will question your actions or decisions if they ap pear to jeopardize the mission The Technology button opens the Technology Manager where you can manage your research and development
70. ission to a success ful end that secures the future of your colonists the Victory level you achieve is based on the following scoring Planetside Colonies 50 points each Space Stations 80 points each installations Habitats 1 points each all levels Research Labs 2 points each all levels Power Plants 3 points each all levels Factories 4 points each all levels Special Installations 6 points each Resources Ore 1 point per 100 units Energy 1 point per 100 units Life Support 1 point per 100 units Humans 1 point per 50 units Robots 1 point per 50 units Vehicles 10 points each e Technologies 10 points for each invention you create Cinematics These are the movie sequences you trig ger in the game W hile you don t get points for these the number you trigger gives you an idea of how many plot elements you ve explored Scoring Levels 73 74 Your game score is categorized as follows Disastrous Loss N ota victory Everybody dies Try again Marginal Victory 0 1 000 points Your colonies have passed the test of survival but barely Your contin ued existence is likely to be desperate grim and short Tactical Victory 1 001 2 000 points A bleak future but atleast your colonies can be self sustaining most of the time Grand Tactical Victory 2 001 3 500 points Your colonies are capable of stable and perhaps expanded production Operational Victory 3 5
71. ite this troubling news you must proceed with the mission with all possible dispatch Time is of the essence Alien Legacy features a stylish and easy to use point and click interface that helps you move around the game quickly and easily From the Bridge you re just a click away from the A dvisor Stations the Space Map and the Calypso s Site Grid and justtwo clicks away from the powerful Colony Manager Vehicle Manager and Technol ogy Manager screens You can also pilot any of your spacecraft using the Mercator Map and Surface Exploration Screens Most of Alien Legacy is mouse controlled Some actions can also be performed with keyboard commands To click or left click means to click the left hand mouse button once To right click r click means to click the right hand mouse button To double click means to click the indicated button twice quickly Using keys Key commands are indicated by brackets Tab Enter Esc for example tat Wen Anyw her e Saved Exit Game Alt X Sear Skip Movie Sequence Esc or Click Pause Game ui RELUTT UU Prev Scr ese or Leave uu Save Game RENTES At S Set UESTRE LOT Game Speed i He L 0 Pitas NE Load Game mm At Tunes Br idge General Options Menu or R click anywhere Select Advisor Space or Rt Lf Arrow Keys Hermes lsite Demi Bere speed s Game Speed Up Dn Stop time Move p
72. ited 4 Brewery Court The Old Brewery Theale Reading Berkshire RG7 5AJ United Kingdom Continental Europe Parc Tertiaire de Meudon Immeuble Le N ewton 25 rue Jeanne Braconnier 92366 Meudon La For t Cedex France Call 1 800 SIERRA 5 1 800 743 7725 Fax 206 562 4223 Call 44 734 303171 Fax 44 734 303201 9 00 a m 5 00 p m Monday Friday Call 33 1 46 01 4650 Fax 33 1 46 31 7172 Hintline 33 1 36 68 4650 US Technical Suppor t In the U S contact the Technical Support Department for help in installing or configuring your Sierra product or re solving hardware or software compatibility issues Automated 800 Technical Support 1 800 376 2683 Sierra O n Line offers a toll free 24 hour Automated Techni cal Support line with recorded answers to the most fre quently asked technical questions To access this service call 1 800 376 2683 and follow the recorded instructions to find your specific topic and resolve the issue If this fails to Solve your problem you may still write fax email or call our Technical Support Department as described below Technical Support Department If you are unable to resolve a problem with your game using this manual or through the A utomated Support line contact our Technical Support representatives directly You may call write or fax us with your questions or contact us via BBS If you choose to write or fax us with your request please provide detailed inf
73. lay Start New Game This option lets you starta new game from scratch orbiting Gaea with only the New Terra colony grid established Load Saved Game This option lets you resume a previous game session from the pointthat you last saved it You ll be presented with a list of saved games Select the one you wantto play with the mouse or the Up Dn arrows Quit to DOS This option lets you exit to DOS immediately Univer sal Commands The following commands work in most areas of Alien Legacy Exit Game Press AIt X and click Yes or press Y This is your Panic or Boss button It helps you get out of the game in a hurry but won t save your latest changes General Options Menu Press Tab or R click on an empty area This opens the General O ptions menu and lets you move around the game quickly Skip Movie Sequence Press Esc or click the mouse during the sequence to exita start up screen or cin ematic sequence Return to Previous Screen Click Leave or press Esc 27 28 Br idge From the Bridge you can confer with your Advisors re Spond to Comm Panel message alerts and go quickly to all other parts of the game The Bridge is the command hub of your activities as Captain of the Calypso You ll start each new game on the Bridge following your initial briefing You can return to the Bridge using the G en eral O ptions M enu the Bridge buttons at your A dvisor sta tions or by leaving a screen y
74. line continues until fuel runs out the destination orbits out of range or the ship is incapaci tated Click or right click Trips to setthe trips number rear 183 The Load window on the right shows the number of items currently loaded along with the maximum number possible Your first ships have a load limit of 30 which can go up as you develop new technology and upgrade your vehicles Below the Energy window is another bank of resource icons showing inventory stockpiles at the current location colony space station or Calypso You ll notice how these amounts change as you load or unload cargo 40 All ships are launched fully loaded with fuel if the current location has the energy units to spare O ne lightning bolt energy icon 1 000 fuel units The Energy window shows the fuel load out of the selected vehicle which in turn deter mines the ship s maximum mission range Your first genera tion of ships has a limit of 2 000 fuel units which can be increased later on with new technology and upgrading It s up to you to ensure that your ships have sufficient energy to return from their missions W hile your ships can carry extra energy units as cargo the ship must land ata space station or colony to off load convert and reload this energy as fuel Ships that run out of fuel during Surface Exploration will crash killing the pilotand destroying all cargo Launching or Changing a Mission O nce you have selected the
75. lony s graphical summary in the Colony Manager Access the Colony Manager from the General ptions menu through the Engineer s station or through the Space Map s Planet menu You can directly access the Calypso s Colony Grid from the Bridge by going to the View Ship Resources station From an inactive Mercator Map dashboard covered you Col ony G id Colony Grid Controls General Options Menu R lick empty area Scroll View Drag mouse or use arrow Keys Installation Options R click on building Change Prod Science Click Change Prod Choose New Installation Click selector box arrows Click R click selector box Build Installation Drag from selector box place on empty grid Dismantle Colony Remove all R click select Dismantle Colony Go to Colony Manager Go to Vehide Manager Click Vehicle icon Change Colony Name Click name edit Enter Calypso Gaea Note You cannot change the names of Calypso or New Terra 55 56 can double click a colony site or right click it and select Go To Colony Colony Name At upper right is the Colony Name field which displays the default system assigned name for the current colony Default names include the colony s location with an SS prefix for Space Station and its order of creation Rheal SSHermes10 etc You can change the default name if you wish by clicking on it typing in a new name of up to 8 let ters and pressing Enter This w
76. ls for the first Habitat are already at the first Gaean site but you must transport at least five robots there from the Calypso to build it Vehicl e Manager From the Bridge go to the N avigator s station and click Vehicles to open the Vehicle Manager W hen first opened this screen will list all of your available ships including the Calypso and Vehicles 1 4 Click on Vehicle 1 This will open the Hangar screen where you load and launch the ship You can transport O re Energy Life Support Humans and Robots on your ships as indicated by the icons in the middle of the Hangar window To load five Robots simply click five times on the Robot icon In addition to the Robots add some Ore Energy and Life Support to the cargo No Humans until you have a habitatfor them The Load window on the right will show you how many items are loaded To unload right click the item The bank of resource icons on the right shows inventories at the current site currently the Calypso You start the game NETT with four spaceships and a healthy supply of ore energy life support and robots You also have 2 000 settlers in 1 cryogenic hibernation on the Calypso who will be wakened in groups and appear in inventory if you have built habitat space for them T NN ENERGY Click on Click for mission and select Transport as the 5000 mission type You do not have to choose a destination Click for dest since you have only on
77. m the Mercator Map during active Exploration missions You can create one or bital colony space station site per world by sending a space crafton a Space Station mission to that world from the Ve hicle Manager For example you can have one space sta tion colony above a planet and one above each of its moons nce a colony site is established you can begin transport ing resources there and build a habitat W ith a Habitat in place you can bring in humans and start building the pow erful Factories Power Plants and Research Labs that will help make the colony self sufficient Eventually your colonies can begin producing surplus resources robots ships and other items for transport to other locations Managing the 61 62 Resour ces progressive growth of your colonies is your primary task W ithout thriving colonies you will lag behind in production and population growth In addition the colonists in your care will grow angry and may revolt Planetside colonies can mine ore directly from the planet and therefore are better for producing equipment that uses ore in its production They re also better for housing the bulk of your population Please note that mining colonies may eventually run out of ore however O rbital space station colonies can produce energy and life support quite effectively in many cases enough for export Also orbital colonies allow you to siphon fuel from the giant gas planets Zeus Cronos
78. n help you produce and use resources more effi ciently fly ships farther with more cargo or develop awe some new capabilities to improve your life or perhaps save it from equally awesome new threats You can access the Technology Manager from the Bridge via the Science Advisor s station or through the General O p Capable of inventina 0 4 p 3 4 DU mm Astr Cligm Elect Biol Math Phys 5 5 5 5 5 5 5 E amp INUEH US LEAVE View Inventions Click Lf Rt Arrows Invent Current Click Invent Spacebar pable of inventing The lower part shows the progress of your research as as science resource points are produced by your research installations or collected from your explora tions Inventions To scroll through the technologies available to you click or right click the invention picture or click the red arrows at the bottom You can also use your Spacebar or Left Right ar row keys If you have the research points to invent the current selection the screen will display Capable of Invent ing If not you ll see the areas in which you need more re Search highlighted in red The description can help you de cide if a potential technology is worth the investment W hen you develop a technology that supersedes a previous tech nology the earlier technology will be removed Sciences The sciences your researchers are working in are from left to right Astronomy Chemistry Electronics G
79. n if you develop the appropriate techrialogy If you change production the factory goes off line while it re tools Building a Level 1 factory on a planet takes 6 ore 8 energy 6 life support 4 humans and 10 robots O nce on line it can mine 5 ore units every 9 turns build 1 robot in 12 turns or build 1 Level 1 ship every 24 turns Its basic yearly main 67 Note Installations pro duce no resources while being retooled or upgraded Technol ogy Advancements 68 tenance for mining requires 1 ore 3 energy 2 life support 8 humans and 4 robots To build 1 robotrequires an addi tional 2 ore 3 energy 3 life support 2 humans and 3 ro bots To build 1 Level 1 ship requires an additional 9 ore 10 energy 7 life support 4 humans and 12 robots Re quirements vary slightly for space station factories Each new level of factory can produce considerably more goods in fewer turns than the previous level but will also require considerably more resources to build and maintain Resear ch Labs Research Labs produce science resources which are in turn used to develop new technologies in the Technology Man ager The seven science resources include Astronomy Biol ogy Chemistry Electronics G eology Mathematics and Physics You may also find some of these resources while exploring planet surfaces W hen a Research Lab comes on line you select the science that it will study The lab continues to produce that scien
80. nal memory and 2 5 MB of extended memory To configure extended memory you ll need a memory manager such as HIM EM SYS EMM 386 which comes with MS DOS 5 0 or higher or QEMM 386 by Quarterdeck If Alien Legacy DOES NOTstart correctly use the MS DOS MEM command to see if you need to free up some of your computer s memory From your MS DOS prompt type M EM and press Enter Largest executable program size is your free conventional memory bytes free EMS is ex panded memory and bytes free XM S is extended memory used by Alien Legacy Freeing up Memory 1 If you cannotrun Alien Legacy because of low memory try the Install program s M ake Boot Disk option as described below A boot disk is a fast and effective way of freeing more memory to run the game 2 Try customizing the AUTO EXEC BAT and CONFIG SYS start up files on your Boot Disk if you continue to have problems See Customizing the Boot Disk below for details If you do not have enough memory you probably have resi dent or background programs and device drivers taking up memory thatthe game needs This means you ll need to free up memory for Alien Legacy by removing one or more of these programs or moving them into upper memory Consult your DO S and memory manager software documen tation for detailed information about system memory and how to optimize it eating a Boot Disk A boot disk is the simplest way to configure your computer s memory for
81. o move the Calypso to a new planet moon or asteroid The Transport mission lets you move vehicles and resource cargoes from one colony to another There are five types of resource units you can transport ore energy life support humans and robots You may load and transport these re sources in any combination up to the maximum number of units allowed by your current generation of spacecraft Use the point and click Cargo List in the middle of the Hangar window to load the current ship O nce launched the ship will automatically unload its cargo atits destination and will remain there until you give it new orders The Pipeline mission lets you run any number of transport round trips between the launch location and another colony W hen you select Pipeline a Trips window opens under the Cargo listfor you to specify the number of trips and the type of cargo both To and From the destination Given sufficient fuel at each end the ship will refuel reload and relaunch automatically You can specify from 1 to Infi nite round trips The default setting the sideways 8 isthe symbol for infinity For example you might order a ship on a planet to continuously transport 3 Energy units 3 Life Sup portand 4 Humans to a colony on a metal rich moon and bring back 20 ore units on every return trip The ship will continue the pipeline whether the specified cargo is ready or not Pipeline missions continue until the specified number of tr
82. oint of view Click Drag Slider Click Max R click Foreground View Click Answer Comm Panel Active Button Space Map View Solar System Military Advisor Navigation Vehicle Mgr Calypso Colony Grid View ship resources Engineering Colony Mgr Computer PDA Game Settings Science Technology Mgr General Options Menu Tab or R lick in view Planet Mercator Double click planet Planet Menu R lick planet Colonies View col on or orbiting Vehicles View ships on or orbiting Follow View follows planet s orbit Anchor View centered on planet ZooView Plangidercator Max Rick Zoom Out Click Max Rick With Vehicle Send Ship Explore Sector Scan for Energy Click sector Click ship Click Energy icon pee ceret Vehicle Menu Scan for Ore Scan for Sites Mer cator M ap vehicle Click Ore icon Must invent General Options Menu R lick vacant sector Select Sector Click Sector Arrows or use Arrow Keys F 7 Colony Options 4 R click Colony Planet Rhea Build Colony Cargo Limit Load On Board Max Click Equipment icon Fuel Energy Units left Direction Expl or e Sector Sector Map View Collect item Click Hand cursor Fire Laser R Click Target cursor ia Cargo Limit Load On Board gle 2o Fuel Units left 1 000 fuel 1 energy Return to Orbit Leave Overhead View On Off Plasma Bomb Move Ship Arrows Scan Cargo View or Sector Map View b
83. ology advance 68 time Gaean 54 tro bleshooting 84 tutorial 20 U upg V Veh vehi ade installation 66 icle Manager 17 36 cle menu 45 video phone 31 view planets 50
84. ormation on your computer system and the nature of your problem In addition please include your address and telephone number should we need to call back or send you further information U S Technical Support Sierra O n Line Technical Support P O Box 85006 Bellevue W A 98015 8506 Call 206 644 4343 Fax 206 644 7697 8 15 a m 4 45 p m PST Monday Friday Sierra O n Line U S Technical Support is also available through Sierra BBS U S 209 683 4463 or U K 44 734 304227 CompuServe GAMAPUB Sierra ID 76004 2143 Prodigy Technical Support ID W BW W 55B America Online Keyword Sierra Private Email DynamixTS GEnie Private E mail to SIERRA SUP 87 88 sier on CompuSer ve Sierra offers technical support and patch files via its CompuServe forum In addition you ll find demos hints and reviews of many Dynamix products as well Members of CompuServe can type GO GAMAPUB and leave a message for us at Sierra CIS ID 76004 2143 If you are not currently a member of CompuServe call toll free 1 800 848 8199 and ask for Representative 461 for your FREE introductory membership and usage credit Patch Disks If you have spoken to a Sierra Technical Support Represen tative or have read aboutan available patch repair disk in our magazine InterA ction please send in your request to the address below or contact us via BBS Let us know the game version number VER on the front of your game disk s and th
85. ort Science re Sources clues and exotic minerals You can collect these items by moving the mouse cursor over them W hen the cur sor changes to a hand click to grab the icon and place it in your ship s cargo bay Some resource icons represent more than one unit of the item A particularly rich ore icon may contain over 15 ore units for example They ll all be loaded when you click on the icon providing you have room in the ship If you don t have room the icon will remain so you can come back and pick up the remaining units later Some science resources clues and exotic minerals you pick up will be accompanied by a message describing what you found Read them carefully while the most important clues are saved in your PDA Library others will appear only once These items take up no room in your cargo bay Contr ol Panel In addition to the movement arrows described above the Surface Exploration panel has four other control icons At far left is the Overhead View switch large ship icon Clicking this icon switches your view to a remote camera probe far above your ship This lets you see all around your ship but notas far to the front as the surface view It also shows your ship s current compass orientation To return to the surface view click the View icon again Second from the left is the Scanner button small ship icon Clicking and holding this icon down switches you to O ver head View and sends out pulsatin
86. ou jumped to from the Bridge M ove your mouse pointer around the various stations on the Bridge As you pointto an station you ll see the action you can perform there described atthe bottom of the screen To go to a station simply click the mouse or press Enter You can also use your left and right arrow keys or spacebar to Selecta station Clockwise from the lower left the Bridge provides the follow ing stations Consult Scientist Receive the reports and advice of your current Science A dvisor and access the Technol ogy Manager screen for managing your research and development Consult Military Receive the reports and advice of your current Military Advisor Consult Navigation Receive the reports and advice of your current N avigation Advisor and access the Ve hicle M anager screen for loading and deploying your spacecraft View Solar System View the Space Map display zoom in on any planetor moon and access the Manager screens for any colonies or vehicles there Consult Engineering Receive the reports and advice of your current Engineering A dvisor and access the Colony Manager screen for overseeing colony building and production View Ship Resources Go straight to the Colony Grid screen for the Calypso and view current production installations and inventories Consult Robot Receive the reports and advice of your Space Map View Solar System j 2 E sni
87. out ad equate Habitat space 38 Pipeline v Click foc dest ww LOAD 2 30 30 Wes je ENERGY 2l Si L9 IP adi r7 us lo nowhere t COO XN 0 EA ki ad e To From nouhere Ceo Parted Rhea 21 choose a destination LAUNCH LEAVE Missions Once you select a ship click Click for Mission to specify what you want the ship to do There are five basic mission types available most of the time Exploration Probe Transport Pipeline and Space Station Your advisors may alert you to other mission types later W hile the Calypso can perform only Probe missions the rest of your fleet is made up of multi purpose spacecraft that can perform most mission types The Exploration mission lets you explore a planet s surface for colony sites resources and clues To explore a planet you must have a vehicle parked at an established colony or space station there in orbit about the planet or parked on the Calypso orbiting that planet You must also have ad equate Energy for the mission N ote Game time stops while you are on a Surface Exploration mission The Probe mission lets you send a ship to orbit a planet moon or asteroid and gather preliminary data about it for your PDA library The probe remains in orbit until you change its mission The probe ship can also be sent to ex plore the planet surface if it has enough fuel remaining You can use the Probe mission t
88. programs or device driv ers or not configured correctly Try creating a Boot Disk or see your DO S or memory manager software manuals Problem W hen trying to load the program or after running the program the computer locks up or am returned to the MS DO S prompt Possible Solution Although your computer may satisfy all of the hardware and software requirements there may be a configuration or software conflict in your computer while running Alien Legacy Try loading the program after booting from a boot disk Problem M y program hesitates or locks up during game play am using a SoundBlaster or compatible sound card Possible Solution Run the install procedure from the game Sub directory and select PC Internal Speaker for the sound option Then run the game If the program operates prop erly there may be a configuration problem with your sound card Call your sound card manufacturer for assistance in configuring your sound card for proper operation or call Technical Support at Sierra O n Line Problem W hen running from a boot disk my mouse doesn t work Possible Solution You may need to edit the AUTO EXEC BAT or CONFIG SYS files on the boot disk to include the com mand to load your mouse driver See Customizing the Boot Disk Error Messages This section offers possible solutions for error messages you may encounter YOU NEED xxx MORE BYTES OF FREE MEMORY AVAIL ABLE TO RUN THIS GAME Try using a boot disk
89. ral O p tions menu You can also click the Colonies button to return to the Colony Manager or click the Vehicle icon button for the Vehicle M anager The Captain s PDA is your Personal Data Assistant and information uu This is where you will receive probe Tronsport 5 robots vio to our first colony ot D i every plone retrieve dota Scroll Entries Delete Log Entry Up Dn Arrows Select Entry click Delete and Advisor reports monitor the ship s log and review mis sion progress You can open it by going to the Computer station and clicking the Captain s PDA button You can also access it by opening the General O ptions menu and select ing View PDA W hen you re done using the PDA exit by clicking the Power button or pressing Esc The PDA has four information modes that you can select from using the purple buttons on the right Log Library Sta tus and Damage Log The Log displays your current list of notes clues and action items things to do As you complete each task entry the computer will remove itfrom the list automatically You can scroll through your current log entries using your arrow keys or by clicking on the purple Up and Down arrows below the PDA screen If you find your log entries piling up you can use the Delete button to remove those you no longer need To delete an entry you do not intend to perform just high light it click Delete and then click Yes or press Ent
90. rovide a home for the future generations that the Calypso has brought to space Lee Edward Rank Commander Engineering Staf Date of Birth 2090 Biological age 28 Education Stanford University Previous Positions Unit Commander 5th U N Engineering Group Personality Profile Ed has always exhibited an unusual talent for making things work even without the proper materials or equipment Ed was decorated for his service during the Tokyo Flood of 14 where his quick thinking and unmatched engineering talents saved thousands of lives and millions of dollars in property from the rising flood waters Ed is a prize addition to the Calypso s crew and his advice should be well heeded Romanov Dimitri Rank Colonel Military Staff Date of Birth 2115 Biological age 31 Education West Point Military Academy Sun Tzu Academy of War U N Strategy and Tactics School Previous Positions Commanding Officer Zweibrucken Air Base Commander 5th U N Armored Attack Group Commander U N European Defense Command Personality Profile Dimitri has been considered very intense since early childhood and both teachers and his parents have always found him to be somewhat aloof Graduating from high school early with spectacular success Dimitri was nominated and admitted to the West Point Military Academy His exceptional performance there earned him a recommendation and finally an invitation to attend the prestigious Sun Tzu Academy After completing
91. running Alien Legacy See Configuring M emory above The Alien Legacy Install program has a Make Boot Disk option that makes creating a boot disk easy If you set itup successfully all you will have to do is put the boot disk in your floppy drive and restart the com puter to configure its memory correctly and launch the game Note however that the Make Boot Disk option will not copy over any QEMM lines in your start up files and may not copy over your mouse or CD ROM drivers correctly This means that you might have to make additional changes to the boot disk to get the program running If you re hav ing trouble starting the game try the Make Boot Disk it can t hurt If it doesn t work see the Customizing the Boot Disk section following Make Boot Disk pr ocedur e You can use the Install program to format and create a Alien Legacy boot disk for your computer s A drive Before you start have a blank or formattable floppy disk for your A drive ready Any files on it will be erased Before you start you ll need a blank formatted diskette for your A drive W hen your boot disk is ready see Using A Boot Disk following If you have two floppy drives 5 25 A and a 3 5 B 1 After starting your PC insert the Alien Legacy CD or disk 1 into the appropriate drive 2 Type the appropriate drive letter B or D and press Enter 3 Type INSTALL and press Enter The Install program will Start 4 Pr
92. s will differ according to your system s drivers and directory names and the version of DOS you use Note If you haven t already tried the Install program s Make Boot Disk method try that first before starting here Even if that boot disk doesn t let you run Alien Legacy it will at least give you a good place to start customiz ing the configuration files Note Parentheses indi cate comments that are NOT part of the file 81 82 DEVICE C DO S HIMEM SYS DEVICE C DO S EMM386 EXE RAM 1024 You may use a different expanded memory manager DO S HIGH UMB Loads DO S into Upper Memory FILES 30 BUFFERS 20 BREAK ON LASTDRIVE Z DEVICEHIGH C MOUSE MOUSE SYS See Mouse Driv ers below DEVICEHIGH C DOS DBLSPACE SYS MOVE Only if using DBSLSPACE See Disk Compression Drivers below DEVICEHIG H C DRV CDROMDRV SYS D MSCD001 P 220 Only if playing Alien Legacy from CD See CD ROM Driv ers below Sample Boot Disk AUTOEXEC BAT f il e PRO MPT Sierra Boot Disk P G If you are working with files created with M ake Bootable Floppy Disk DOS SET CO MSPEC C COMMAND COM LO ADHIGH MOUSE MOUSE COM Only if you don t use MOUSE SYS in CONFIG SYS See Mouse Drivers be low C3 DOS MSCDEX D MSCD001 Only if playing from CD See CD ROM Drivers below CD CA SIERRA ALIEN From Make Boot Disk Changes to the Alien Legacy directory AL From Make
93. s your Captain s PDA e Pause halts the game just like pressing the pause key P The game will stop and Game Paused will be dis played in the middle of your screen To unpause press TM key E Options take you to the Game O ptions screen where you can save your game load a new one or adjust your game settings such as sound effects and speed e Quitlets you exit Alien Legacy You ll see a window that says Q uit Playing Alien Legacy Yes N o To exit without saving your latest progress click Yes To resume playing click No or press Enter Game Turns shows the progress of time in the Gaean calendar year approximately 2 1 Earth years Each turn is about two weeks of Gaean real time and there are 24 turns in a production year Dismantle Colony In Colony Grid only If you remove all resources and dismantle all installations ata colony you can use this option to dismantle the colony itself 30 The Video Phone screen lets you communicate with your Ad Mdeo Phone visors without having to go to their sta tions on the Bridge N ew games start with your primary Science A dvisor re porting to you via Video Phone aboutthe Calypso s arrival You start off in orbit above the planet Gaea with your first surface colony already built You ll see a similar Video Phone screen each time you respond to a Communications Panel Comm Panel message alert or when your Advisors or Planetary Governors
94. ship mission type destination pilot and cargo you can launch the mission with its current settings by clicking the Launch button at the bottom of the screen You ll see Vehicle Launched displayed in red be low the Hangar window to confirm If you select a ship that already has a mission underway that isn t Parked you ll be opening the Vehicle In transit window space background rather than the Vehicle Hangar window The vehicle s current mission status will be dis played To change the mission type and or destination first Select a new mission and destination as you did when launching the mission initially You can t change cargo until you land somewhere Also you can t change to a destina CEES LAUNCH LER 41 Mer cator Map Note The gas giant planets Zeus Cronus and Poseidon do not have Mercator Maps because you cannot explore or establish colonies on their sur faces Select Sector Click Sector Arrows or use Arrow Keys 42 tion not reachable with current on board fuel or one that will kill any humans on board Then change the mission settings by pressing the Change button atthe bottom of the screen You ll see Vehicle Mission Changed displayed in green below the In transit window This screen shows you the selected planet moon or asteroid laid out in navigational sectors The Mercator Map is your best source of information about a world If you have a ship on or orbiting the planet you
95. sing your DO S Edit utility the Windows Notepad or your preferred word pro cessor in its text only mode O n your hard drive these files tell your computer how to arrange its memory for normal operation O n the boot disk these files tell your computer how to arrange its memory specifically for running Alien Legacy Warning Manually altering the CONFIG SYS and AUTO EXEC BAT start up files can be a trial and error pro cess When opening a file to edit triple check to MAKE SURE you are working with the files on your boot disk in the A drive Otherwise you may change CONFIG SYS and AUTO EXEC BAT files on your hard drive instead which in turn may impair the normal operation of your system If you prefer to create a boot disk from scratch you ll need a freshly formatted system diskette for your A drive See your MS DOS manual for details on how to create a system dis kette You can then create a new CONFIG SYS and AUTO EXEC BAT from scratch right on the boot disk Compare CONFIG SYS and AUTO EXEC BAT files on your boot disk to the following examples Differences may indicate places where you can remove a driver load it into upper memory or change a device switch to use less memory As always refer to your system reference manuals if unsure about anything Sampl e Boot Disk CONFIG SYS Fil e These examples show a minimum configuration that will let you run Alien Legacy on many PCs The lines in your start up file
96. sor stations also provide access to other areas such as the Captain s PDA or the Vehicle Technology or Colony Manager screens W e ll go to the PDA next Captain s PDA From the Computer station click Captain s PDA to display your Personal Data Assistant Use your spacebar or the purple buttons on the rightto change the PDA s function mode The Log shows your current list of notes clues and things to do The Library mode shows detailed background and Advisor reports click one to open it The Status screen lets you review the overall status of your colonies and Damage lets you review your total losses W hen you re done exploring the PDA return to the Com puter station by clicking Power or pressing Esc Return to the Bridge by clicking Bridge Br idge Move your mouse pointer around the various parts of the Bridge You ll see the action you can perform in each area described at bottom of the screen Consult options take you to an Advisor station View Solar System opens the Space Map and View Ship Resources opens the Calypso s Colony Grid More on these later Briefly visit your other A dvisors At the Advisor stations notice the pictures on the sidebar atthe right This lets you consult another A dvisor by clicking on his her or its picture You ll see thatthe Science station lower left lets you access the Technology Manager screen the Navigator s station middle left lets you access the Vehicle Manager
97. square shadow will appear beneath the installation as you move itto show you locations where you can place the building Try to group your installations in an organized manner so you can find installations more easily later The first installation you ll build atany new colony is a Habi tat since humans require Habitats and humans are re quired to build any other type of installation You can then transport humans and other resources to the site to build other installations and make the colony as self sufficient as possible See Installations for details Dismantling a Colony You can remove a colony by first dismantling its installations Habitats last and transporting all people resources and ships away from the site O nce the colony is empty right click to open the General O ptions menu Atthe top you ll Calypso JERS 4 Fopulotion 18 Advisors havigater Engineec Military Computer a Note Calypso and N ew Terra cannot be dismantled 57 Captain s PDA Leave PDA Esc or click Power Select Entry Click entry Up Dn Arrows Open Library Entry Select dick or Enter Select Mode Space to cyde through Log Library Status Damage 58 see Dismantle Colony Click Dismantle Colony to remove the Colony from the Colony Manager Leaving the Colony Grid You can exitthe Colony Grid by clicking Leave to return to the previous screen or by right clicking for the Gene
98. the Bridge go to the N avigator s station and click Vehicles From the General O ptions menu select Vehicle Manager From the Colony Grid you can click the Vehicle icon at the bottom or use the General O ptions menu From the COLLINS OU A missing Transport Patag Arit Pipeline T n3336 Space Station 1 by Planet bu Colony Pipeline Inf SSCronus uence 3 ho Paot Packed Hermes 1 Fuel 5000 no Piot Fuet 5600 Robot Paot Fuel 3400 Pipeline Inf 3SCronus Tons 6 Pact Fuet 5008 Parted heu Terra fo paot 5000 Mercator Map you can rightclick a colony site and select Use Vehicle if a vehicle is present at that colony From the Space Map you can right click a planet to open the Planet Menu and then select Vehicles if a vehicle is present at that planet Vehicles W hen first opened from the Bridge General O ptions menu or Colony Grid Vehicle icon the Vehicle Manager lists the Calypso and all your other Vehicles in its left hand column Vehicle Hangar Transport v Select Mission Nea 1 3 Trips To From OE T Select Pipeline Mission Select Destination Select Pilot See Load Item i r pn 15 Click to increase Parted Ares 1 wr Reclick to decrease Od Fal units and 10 turns to reach Ore Energy Life Support VEHIEEES LAUNCH Humans Robots A 9 Missiles Select Different Vehicle Launch Ship Now Cancel Mission by number Th
99. tion Instal ations Window Below the Colony name fields is the Installations window It shows you the kind of installations allowed by your current technology as well as the resources required for each At all stages of the game you can build habitats factories power plants and research labs O ther installation levels and types may become available later if you develop the appro priate technology You can have no more than 16 installa tions per colony To page through the various installations and their require ments click on the Installations window or the red arrows just beneath it If you don t have the resources at the colony to build a particular installation type or have no place to put it its picture will be obscured by the gray no symbol In some cases you may need to dismantle one facility to build another Deiow uie iTiStd lid UTI picture is d telis yuu it you can create the displayed facility and what resources it will cost If you lack one or more of the required resources the description will read Cannot Create and the lacking resource s will be shown in red You ll have to produce or transnort at least that resources to nroceed with can struction If you do have adequate resources the description reads Drag to Create You can then use the mouse to simply drag the installation from the Installations window to a valid location on the Grid window A
100. tion you will build at any colon You need habitats b fore you can transport imans to the you will need to build and maintain all other insta lation types Note Right click an installation in the Grid screen to access its Installation O ptions menu 65 Note You cannot dis mantle all Habitats at a site without first remov ing all of the Humans Robots COMES LEAVE Note Habitat up grades depend solely on colony population 66 You can Dismantle installations that are outmoded that re quire more resources than you can supply or take up a colony space you would rather use for something else Dis mantling removes the installation returns some of O re used to build it to the colony supply and releases its Human and Robot workers for other tasks Installations that are being dismantled shine a blue light As your colonies grow and you make technological ad vances you will be able to Upgrade your installations or build new more efficient ones Improved installations are much more productive and upgrading can cost less than half of building a whole new installation from scratch On the other hand your installation will be unproductive while the upgrade is taking place i e don t try to upgrade all your facilities at once An installation that is capable of be ing upgraded will display a yellow light W hile upgrading is taking place the installation will display a bl
101. tly for space station habitats Power Pl ants ywer Plants create Energy units Each Power Plant must pay vearly maintenance fee in ore energy and ife support to S on line You can always turn a plant off to save re s urces although you may starve other installa ions and force them orr ine Building a Level 1 Power Pienton a planet takes 6 ore 9 energy 10 life support 16 umans and 7 robots nce on line it can oroduce 6 energy uri s every 12 turns Its yearly maintenance requires 1 ore 1 energy 3 life support 6 hu mans and 3 obots Requirements vary siahtly for space station power plants Each new level of power plant can produce consider more t enrevinus level but will also require considerably more resources to build and maintain Factor 125 raccries are the industrial backbone of each colony n planets they can mine ore nd rranufacture items such as robots and v hicles In space stations they are to si phon gas wherrarbiting around a gas planet but cannot mine ore in orbit W ile on line Factories require heavy ore energy and life support for yearly maiitenance espe cially when producing ships r robots F sries go off line if you turn them off or can t keep em uyplied Use the Change Prod option to tell ui on line factory what item to manufacture Initially you can mine ore or buiid robots or spacecraft You may be able to 3dditiona items later o
102. to many of the major screens It is available in most areas of Alien Legacy use it now to go to the Technology M anager also accessed via the Bridge and Science Advisor station Technol ogy Manager This screen lets you manage the research efforts of your colonies To select a new technology to invent click the red arrows at the bottom or click right click the invention picture If you have the science resource points to invent the current selection the screen will display Capable of Inventing If not you ll see the areas where you need more research highlighted in red Your researchers can study Astronomy Chemistry Electron ics Geology Biology Mathematics and Physics The number above and below each discipline shows the points required and accumulated for the current invention You can accumulate points by assigning your Research Lab s to Work in that science or from gathering scientific discoveries during planetary exploration To create an invention you have the research points for click Invent or press Enter Press Tab or right click the invention s description to open the General O ptions menu Click on Vehicle Manager In the Vehicle Manager select Vehicle 1 which is parked at N ew Terra Choose Exploration from Click for mission and then click Launch to open the Mercator Map Mer cator Map This screen shows the surface of the selected planet divided into sectors to help you navigate You can also
103. transfer to the outgoing UNS Calypso As a Navigator he has proven his worth many times Wu Mai lin Rank Lieutenant Navigation Staff Date of Birth 2080 Biological age 38 Education U N Astrophysics Academy at Singapore Previous Positions Assistant to the Head Astronomer Mt Lick Observatory Personality Profile Mai lin has always felt a deep attraction to space and spent the years of her youth watching the sky and identifying constellations with her home made telescope It was natural for her to pursue a career in astronomy and her interest was strong enough to attract the attention of her teachers who recommended her for a scholarship to the Astrophysics Academy She graduated with honors After completing an internship at the Mt Lick Observatory she rose on her merit to become Assistant to the Head Astronomer Mai lin applied for a space assignment with the hope of getting closer to the stars that she loves Antonelli Gianna Rank Lieutenant Engineering Staff Date of Birth 2104 Biological age 22 Education Massachusetts Institute of Technology Previous Positions None Personality Profile Gianna has always had a happy positive outlook on life and a desire to help others At the age of 18 Gianna decided to become an engineer and try to improve the world and the lives of its people through the use of technology She was an apt pupil and graduated near the top of her class Fresh out of college Gianna is eager to p
104. truly awesome as are the odds You must explore planets and moons to discover viable colony sites in potentially hostile environments To ensure the survival of the colonies you must locate critical resources Such as ore and energy and establish reliable supply lines You must direct the growth of your colony sites balancing population growth against production capacity and resource consumption You ll have to make hard choices between essential priorities building habitats for life support power plants for energy factories for robots and vehicles or research labs for the advanced technologies and knowledge that will be your ultimate salvation And those are the least of your challenges Beta Caeli is lethal to the unwary and a harsh teacher to the unwise You may be facing cataclysmic natural disasters hostile life forms and even colonial rebellions if you start losing control W hat s more the blackness around you teems with ancient sleeping mysteries some that can save your fledgling civilization and others that can totally annihilate it You are racing the clock to find out about them before they find out about you From the bridge of the Calypso you will control guide and inspire the activities of thousands of people But with this power comes grave responsibility These people may represent the last tiny remnant of humanity You must lead wisely to maintain their confidence and assure the success of the colonies W h
105. ue light Once you upgrade an installation ata colony all new fa cilities of that type that you build there will be of the new level For example if you upgrade a Level 1 factory to a Level 2 you can build only Level 2 factories from then on at that colony unless you dismantle all Level 2 factories on the grid Habitats Habitats are the living quarters for humans at a colony W hen on line they also produce new Humans and Life Sup port units You must maintain adequate habitat space for the total population of a colony or else colonists may revolt You can upgrade Habitats as the human population in creases ata colony For example you can upgrade a Level 1 Habitatto Level 2 once your colony population passes 200 humans Other upgrade thresholds are at 300 600 800 and 1 200 colonists M ore advanced Habitats can house more people and produce Life Support units more efficiently but will also require more resources to build and maintain You cannot send humans to a colony without Habitats O ff line Habitats can house humans but they can t produce Life Support units Habitats will fill up as your colonists propagate Building a Level 1 Habitaton a planettakes 2 ore 1 energy 1 life support and 5 robots Once ouilt it can support 100 humans If on line it will produce 5 iife support units every 10 turns while using 2 ore 2 energy life support 3 humans and 2 robots for yearl maintenance Requirements vary sligh
106. urns if you change game speed or stop the game Time Slider Drag this slider control up or down to speed up or slow down the game speed For example if you are un able to send a ship to Rhea because itis on the opposite side of the sun you can speed up the game until Rhea is close enough for the mission to be launched Keep in mind however that all other parts of the game will be proceeding at the same pace resource consumption etc Stop Button Use this button to Stop the game while using the Space Map The message Game Stopped will be dis played on the left To resume click itagain 51 Ies RW EEAVE J Note You cannot an chor your view ona moon or asteroid 52 Directional Arrows Click these arrow buttons to change your view of the system in all directions relative to the cur rent anchor You can also use your arrow keys For ex ample if you are anchored on Gaea click the Up arrow button or press Up Arrow to rotate your view above the planet s orbital plane Click the Down arrow button to re verse To go quickly to the furthest extreme view possible with any button right click on it Zoom Arrows These buttons let you zoom your view in or out from the center of the current anchor quickly To zoom in slowly click the Zoom in button arrows facing in To zoom out slowly click the Zoom out button arrows facing out To go to the extreme view on either button right
107. visor briefing you via the Video Phone on the Calypso s arrival You ll see a screen like this Whenever you answer an Advisor s Comm Panel message alert or when someone breaks in with an urgent bulletin To scroll through the briefing click the Up and Down arrows on the right To exit when finished press Esc or Enter or click the Power switch at the lower right Game Options After exiting the Video Phone screen you will see your crew attheir stations on the Calypso s Bridge Until you know your way around setthe game to its slowest speed in the Game O ptions screen To do this pointto and click on the robot atthe bottom right of the Bridge Consult Robot will be displayed This takes you to the Computer station See the station name in the upper left N ow click the Game O ptions button W hen the Game O ptions menu appears rightclick on Game Speed until you reach 1 Click Game Speed to speed up again later if you wish or justtype the number for the Game Speed setting you want To return to the Computer station click on Leave Through out the game Leave or pressing Esc takes you to the preceding screen Advisor Stations The Computer station works just like the other Advisor Stations A dvisors will have an official message for you each time you consult them If you ask for their advice you get a more detailed or candid opinion To see what extra advice the robot has click Advice M ost A dvi
108. year production exceeds consumption O ne of the most challenging aspects of the simulation is shepherding the balance of each resource for each site This can mean changing production upgrading facilities or turning them off or using pipelines between colonies to supply materials that another site can t produce fast enough on its own If one or more of your Advisors is ata site you ll also see their tile EN G NAV etc and a green light similar to the Comm Panel To go to the Colony Grid for a particular colony pointto its graphical summary highlight it in red and then click Leaving the Colony Manager You can exitthe Colony Manager by clicking Leave to return to the previous screen or by right clicking for the G eneral O ptions menu Again to go to the Colony Grid for a par ticular colony point to its graphical summary highlight it in red and then click The Colony Grid shows an overhead view of the selected colony and the installations you ve built there You ll use this screen to decide what installations to build upgrade or dis mantle and when to change production It also helps you See which sites need resources to cover an imminent deficit or build a new installation and which sites have surplus re Sources you can transport elsewhere You can quickly see the results of your decisions as the net resource change goes up or down on the status summary below You can access a Colony Grid by clicking that co
109. ys Atthe bottom 23 Note You can click on the Vehicle icon atthe bottom or use the right click G eneral O ptions menu to jump to the Vehicle Man ager To return to the Colony Manager click Colonies or Leave tape of the screen is the colony s graphical summary At the upper right you ll see the colony and planet name Just below the planet name is the small Installations window which shows what kind of installations you can build If your robots have arrived you can build a Habitat Click the right or left arrow or mouse button until the Habitat is showing drag its picture over to any opening where it casts a shadow on the Grid and release it Construction commences immediately You can now begin transporting humans down to the colony Refer to the Installations section beginning on page 64 for resource requirements of other installation types In the Colony Manager click on the Calypso s summary and look at its Grid You can also get here from the Bridge by clicking View Ship Resources Calypso already has Habitat Factory Power Plant and Research Lab on line Right click one of these installations to view its on line options and then press Esc once to return to the G rid Gener al Options Menu On the Calypso s Colony Grid press Tab or pointto an empty area and right click This pops up the General ptions or GO menu which provides a convenient short cut

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