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1. mediawiki blender org index php Manual Partl Your_First_Animation_in_30_plus_30_Minutes_Part_I Page 2 sur 25 Manual Partl Your First Animation in 30 plus 30 Minutes Part BlenderWiki 125 05 Friday 02h53 Now make sure that only Layer1 is visible because we wouldn t want to erase the lamp or the camera select everything on that layer using AKEY and erase it with XKEY gt gt Erase Selected Object s This leaves all the room we can wish for to begin our modelling job Building the body Change to the front view with NUM1 and add a cube if one is not present by pressing SPACEKEY gt gt Add gt gt Mesh gt gt Cube A cube will appear and it will be in EditMode Our cube in EditMode all vertices selected Our cube in EditMode all vertices selected EditMode is a mode in which you can edit the vertices of the mesh By default all vertices are selected for every new object created selected vertices are highlighted in yellow unselected vertices are pink We will call our Gingerbread man Gus Our first task is to build Gus s body by working on the vertices of our Cube To see the Blender tools that we ll use for this purpose press the button showing a square with yellow vertices in the Button window header The Edit Buttons Window button or press F9 Muto nat Sn TL ated LT a rae eeoa 7 The Edit Buttons Window button Now locate the Subdivide button inthe Mesh Tools panel and press it once The Edit Butt
2. Manual Partl Your First Animation in 30 plus 30 Minutes Part BlenderWiki 125 05 Friday 02h53 Now Gus has two eyes Mouth Exit EditMode TAB and place the cursor as close as you can remember the SHIFT S key to the center of Gus s face Add a new sphere and scale and move it exactly as before but make it smaller and place it lower than and to the right of the cursor centered on the SubSurfed mesh vertex Creating a mouth with Spinning tools Creating a mouth with Spinning tools Now in the Edit Buttons F9 locate the group of buttons at bottom in the Mesh Tools Panel v Mesh Tools The Spin Tools buttons in the Edit Buttons Beaut Short Subdivide innervert window Set Degr to 90 Steps to 3 and Noise Hash Xsort Fractal verify that the Clockwise TogButton is on ToSphere Smooth Spit Then with all vertices still selected press Flip Normals Rem Doubles limit D001 SpinDup This will create three duplicates of the SS selected vertices on an arc of 90 degrees centered around the cursor The result should be Gus s mouth like the last image of the sequence shown in Creating a mouth with Spinning tools The Spin Tools buttons in the Edit Buttons window Now that you have learned the trick add three more of these ellipsoids to form Gus s buttons Once you have made one button you can simply exit EditMode press SHIFT D to create a duplicate and move the duplicate into place
3. Once you have finished assigning materials make layer 10 visible again remember how Hint look at the 3D window header so that lights and the camera also appear and do a new rendering F12 The result should look more or less like The complete Gus still rendering http mediawiki blender org index php Manual Partl Your_First_Animation_in_30_plus_30_Minutes_Part_l Page 23 sur 25 Manual Partl Your First Animation in 30 plus 30 Minutes Part BlenderWiki 125 05 Friday 02h53 The complete Gus still rendering Saving Save your image by pressing F3KEY Enter the name of your image in the file window and save You must choose the image format JPEG PNG and so on by setting it in the Rendering buttons before pressing F3KEY The Rendering buttons window buttons and using the Menu File type selection menu in the Rendering Buttons window in the Format Panel Blender does not add an extension to the file name you must enter one if you wish Previous Manual PartI The Contents Game framing settings gt gt PAL SizeX 640 4 SizeY 480 MTSE Default AspX 100 gt lt AspY 100 Ss a PAL 16 9 PNG Crop PANO Quality 90 gt Frs sec 25 FULL Bw EEN RGBA Unified Rend File type selection menu in the Rendering Buttons window Next Vital Functions Manual Partl Y our_First_Animation_in_30_plus_30_Minutes_Part_II http mediawiki blender org ind
4. that is because the modifiers offer quite a bit of control over what s displayed and what s not In our case we will check the Cage Mode button so we can see the transparent faces in EditMode Cage Mode button Modifiers v Minor W Q OO x T T Apply modifier to editing caye during Editmode Z Do Clippin Copy _ Cage Mode button We choose the axis that will run from the modelled side of our character to the side Blender is completing by checking either the X Y or Z button the mirror plane is perpendicular to that axis In our case it is the X axis Axis perpendicular to the mirror plane v Miror EI O 0O x lt Merge Limit 0 0010 Appl Wy z Do Clipping pecify the axis to mirror about Axis perpendicular to the mirror plane The Merge Limits button Merge Limits button acts as a safety net Any vertex closer to the mirror axis than the limit we set will be placed exactly on the mirror plane The limit can be set from 0 000 to 1 000 units and how big it should be depends on the nature and the scale of the current job For modelling Gus a vertex that would be more than 0 1 units away from the mirror plane would be noticeable but anything closer might not Our mesh could end up ripped in the middle if vertices that should be on the mirror plane aren t To avoid inadvertently neglecting a wandering vertex that can cause some problem we should set the Merge Limits to 0 1 v Miror WE O 0O x Merge Li
5. via the File gt gt Save menu shown in The Save menu or CTRL W Blender will warn you if you try to overwrite an existing file Blender does automatic saves into your system s temporary directory By default this happens every four minutes and the file name is a number Loading these saves is another way to undo unwanted changes Materials and Textures It s time to give Gus some nice cookie like material Select Gus Then in the Button Window 125 05 Friday 02h53 Osi Add Timeline Game Render New Ctrl x Open Ei Reopen Last Ctrl O Recover Last Session Save As Piz Compress File Save Image F3 Dump Subwindow Ctrl F3 Dump Screen Ctrl Shift F3 Save Runtime save Dynamic Runtime Save Default Settings Ctrl U Append Shift F1 Import b Export b Pack Data Unpack Data Quit Blender Q The Save menu header select the Shading Context b j SS N the red dot button The Material Butons CEB aa a window Button or using the F5 key The Material Buttons window Button a ee AA The Button window will be almost empty because Gus has no materials yet To add a material click on the Menu Button in the Material Panel the one with two triangles pointing up and down and select Add New The Material Menu button MEG 08 SIE The Material Menu button The Buttons window will be populated by Panels and Buttons and a string holding the Material name Material by defa
6. Sizey 0 633 Sizez 1 000 EOLA E ITET Vertex Groups New _ Delete __ elec deccinn Ramnva Slimming Gus using constrained scaling Let s make Gus thinner Press SKEY and start to move the mouse horizontally Click MMB to constrain scaling to just one axis or press YKEY to obtain the same result If you now move the mouse toward Gus he should become thinner but remain the same height The three numbers on the 3DWindow toolbar show the scaling factor With constrained scaling only one of these numbers will vary Press and hold CTRL The scale factor will now vary in discrete steps of value 0 1 Scale Gus down so that the factor is 0 2 then set this dimension by clicking LMB Return to Front view and to Solid mode ZKEY then rotate your view via MMB Gus is much better now Let s see what Gus looks like We re just about ready to see our first rendering but first we have some work to do SHIFT LMB on the top right small button of the layer visibility buttons in the 3DWindow toolbar Making both layer 1 and 10 visible z to make both Layer 1 Gus s layer and Layer 10 the layer with the jle JE camera and the lamp visible Making both layer 1 and 10 visible A Tip Remember that the last layer selected is the active layer so all subsequent additions will automatically be on layer 10 Select the camera RMB and move it to a location like x 7 y 10 z 7 Do this by pressing GKEY an
7. the grey box encompasses all the leftmost vertices Now release the LMB The sequence of Box selecting a group of vertices http mediawiki blender org index php Manual Partl Your_First_Animation_in_30_plus_30_Minutes_Part_I Page 4 sur 25 Manual Partl Your First Animation in 30 plus 30 Minutes Part BlenderWiki 125 05 Friday 02h53 The sequence of Box selecting a group of vertices Press XKEY and from the popup menu select Vertices to erase the selected vertices The pop up menu of the Delete XKEY action Edges Faces All Edges amp Faces Only Faces Edge Loop The pop up menu of the Delete XKEY action Mirror modelling To model symmetrical Objects we can use the Mirror modifier It allows us to model only one side of Gus while Blender creates the other in real time Go to the Edit context F9 and find the Modifiers panel The modifiers panel Modes EEES Add Modifier Add Modifier To Plane Subsurt Lattice Curve Build R Decimate Wave Armature Boolean List of modifiers The modifiers panel http mediawiki blender org index php Manual Partl Your_First_Animation_in_30_plus_30_Minutes_Part_I Page 5 sur 25 Manual Partl Your First Animation in 30 plus 30 Minutes Part BlenderWiki 125 05 Friday 02h53 It is pretty empty for the moment Clicking the button marked Add Modifier opens a list from which you ll choose Mirror List of modifiers Nothing much seems to happen
8. 5 05 Friday 02h53 MeV dew OU Uy eeu mae a wiuw aawit vam Va ware j wauw y yw GKEY the plane down to Gus s feet using CTRL to keep it aligned with Pivot Gus Active Object aan Switch the reference center from 3D Cursor where we set it at the Individual Centers 4 3D Cursor beginning to Median Point by pressing the highlighted button Set the reference center to Object center Q Bounding Box Cemter Go to Camera view NUMO and with the plane still selected press SKEY gt to start scaling iog AJIA O E Gi ae Set the reference center to Enlarge the plane so that its edges extend beyond the camera viewing area Object center as indicated by the outer white dashed rectangle in Camera view Lights Now lets add some light In Top view NUM7 move the Lamp light SPACEKEY gt gt ADD gt gt Lamp in front of Gus but on the other side of the camera for example in x 9 y 10 z 7 Inserting a Lamp SET Pes 1 Lamp Z View Select Object Object Mode _ 9 4 le 4 5 olca EHDE 1 Lamp oot 1 Lamp 1 Lamp Select Object te ovject Mode 9 Le d MM 9 e MMM of ciowa e FETT Inserting a Lamp http mediawiki blender org index php Manual Partl Your_First_Animation_in_30_plus_30_Minutes_Part_I Page 13 sur 25 Manual Partl Your First Animation in 30 plus 30 Minutes Part BlenderWiki 125 05 Friday 02h53 Switch to the Lamp Buttons in
9. Manual Partl Your First Animation in 30 plus 30 Minutes Part BlenderWiki 125 05 Friday 02h53 Manual Partl Your First Animation in 30 plus 30 Minutes Part I From Blender Wiki lt Manual PartI 4 User Manual Contents Guidelines Blender Version 2 41 gt Contents 1 Your First Animation in 30 plus 30 Minutes Part I 1 1 Warming up 1 2 Building the body 1 2 1 Mirror modelling 1 2 2 Arms and Legs 1 2 2 1 Undo Redo 1 2 2 2 Coincident vertices 1 2 3 The Head 1 2 4 SubSurfaces 1 2 5 Constrained Scaling 1 3 Let s see what Gus looks like 1 3 1 Precise Location and Rotation 1 3 2 Camera setup 1 3 3 The Ground 1 3 4 Lights 1 3 5 Rendering 1 3 6 Saving our work 1 4 Materials and Textures 1 4 1 Eyes and detail 1 4 2 Mouth 1 4 3 Eyes material 1 4 4 Rendering 1 4 5 Saving Your First Animation in 30 plus 30 Minutes Part I This chapter will guide you through the animation of a small Gingerbread Man character We will describe each step completely but we will assume that you have read the interface chapter and that you understand the conventions used throughout this book In Part I of this tutorial we ll build a still Gingerbread Man Then in Part II we will make him walk Warming up Let s start Blender On the screen you should see from the top view the default set up A camera a light and a http mediawiki blender org index php Manual Partl Your_First_Animation_in_30_
10. Mode and move the newly created vertices down constraining the movement with MMB for about one third of a grid unit rightmost image of Adding the head Adding the head SubSurfaces http mediawiki blender org index php Manual Partl Your_First_Animation_in_30_plus_30_Minutes_Part_I Page 8 sur 25 Manual Partl Your First Animation in 30 plus 30 Minutes Part BlenderWiki So far what we have produced is a rough figure at best To make it smoother locate the Modifier panel andadda Subsurf modifier The Subsurf modifier in the Modifiers panel Be sure to set both Levels NumButtons below or at 2 The first Level is for what you ll see in the 3D Window area the second for the renderer SubSurfaces SubSurfacing is an advanced modelling tool it dynamically refines a given coarse mesh creating a much denser mesh and locating the vertices of the finer mesh so that they smoothly follow the original coarse mesh The shape of the Object is still controlled by the location of the coarse mesh vertices but the rendered shape is a finely smooth mesh 125 05 Friday 02h53 Modifiers Shapes Mesh Tools 1 Add Modifier To Cube v Subsut ss Catmull Clark ul 4 Render Levels 2__ gt The Subsurf modifier in the Modifiers panel of the Edit context F9 Switch out of EditMode TAB and from the current Wireframe mode to Solid mode using ZKEY to have a look at Gus He should look like Setting Gus
11. al Partl Your First Animation in 30 plus 30 Minutes Part BlenderWiki 125 05 Friday 02h53 Return to the Material buttons F5 and set the Map Input and Map To tabs of the Texture Panel as in Settings for the Stucci texture in the Material Buttons window Release the Col Toggle Button and set the Nor Toggle Button then raise the Nor slider to 0 75 These changes will make our Stucci texture act as a bumpmap and make Gus look more biscuit like v Map Input Now add a second texture name it Grain and make it affect only the Ref property with a 0 4 Var Settings for an additional Noise texture in channel 2 The texture itself is a plain Noise texture Man To Vv Map input Glob IT Stick Win Nor Ren rco MEF Give the ground an appropriate material such as the dark blue one shown in A very simple material for the ground A very simple material for the ground Eyes and detail To give some finishing touches we ll add eyes and some other details http mediawiki blender org index php Manual Partl Your_First_Animation_in 30_plus_30_Minutes_Part_l Page 19 sur 25 Manual Partl Your First Animation in 30 plus 30 Minutes Part BlenderWiki 125 05 Friday 02h53 First make Layer 1 the only one visible by clicking with LMB on the layer 1 button Layer visibility buttons on toolbar This will hide the lamps camera and ground hn an coool A COO Layer visibility buttons on toolbar Place the
12. as shown in The complete Gus http mediawiki blender org index php Manual Partl Your_First_Animation_in_30_plus_30_Minutes_Part_I Page 21 sur 25 Manual Partl Your First Animation in 30 plus 30 Minutes Part BlenderWiki 125 05 Friday 02h53 The complete Gus Eyes material Give the eyes a chocolate like material like the one shown at the top in Some other candy materials Give the mouth a white sugar like material like the second one shown in Some other candy materials and give the buttons a red white and green sugar like material These are shown from top to bottom in Some other candy materials too http mediawiki blender org index php Manual Partl Your_First_Animation_in_30_plus_30_Minutes_Part_I Page 22 sur 25 Manual Partl Your First Animation in 30 plus 30 Minutes Part BlenderWiki 125 05 Friday 02h53 T MA Choca 2l xig F Col 1 000 mmmn iw A100 e Material Ramps _S4 siMARedSugar 2 x 6 F MESphere 108 KAE 1 Mat 1 Full Osa Strands Wire Zinvert irmi me raon Eb Traceabl Shadbut 7 ease uce ney OO CHo AL Objects sharing a material White Sugar To give one object the same material as another object select Ground that material in the Green Sugar Material Menu list which Ginger Bread appears when you press the Menu Choccolate Button ButtonWindow ADD NEW Material Panel see Material Menu Material Menu aan 1 Rendering
13. cursor at the center of Gus s head Remember that you are in 3D so be sure to check at least two views to be sure In ObjectMode add a sphere SPACE gt gt ADD gt gt Mesh gt gt UVsphere You will be asked for the number of Segments meridians and Rings parallels into which to divide the sphere The default of 32 is more than we need here so use a value of 16 for both The sphere is in the first image at the top left of the sequence in Sequence for creation of the eyes Scale the sphere down SKEY to a factor 0 1 in all dimensions then switch to side view NUM3 and scale it only in the horizontal direction YKEY a further 0 5 see the second two images in Sequence for creation of the eyes ewes 4 ait sits H 7 nin FEE alr N Sequence for creation of the eyes Zoom a little if necessary via NUM MW or CTRL MMB and drag the sphere GKEY to the left so that it is halfway into the head as shown in the first image in the second row of Sequence for creation of the eyes Return to front view NUM1 and move the sphere sideways to the right Place it where Gus should have an eye Flip a duplicate around the cursor by following the sequence you learned when flipping Gus s body Select the crosshair toolbar button in EditMode AKEY to select all SHIFT D ESC MKEY Global X Menu entry http mediawiki blender org index php Manual Partl Your_First_Animation_in_30_plus_30_Minutes_Part_I Page 20 sur 25
14. d http mediawiki blender org index php Manual Partl Your_First_Animation_in_30_plus_30_Minutes_Part_I Page 10 sur 25 Manual Partl Your First Animation in 30 plus 30 Minutes Part BlenderWiki 125 05 Friday 02h53 dragging the camera while keeping CTRL pressed to move it in steps of 1 grid unit Precise Location and Rotation If you prefer to enter numerical values for an object s location you can do so by pressing NKEY and modifying the NumButtons in the Panel XY Transform Properties that appears The Panel for numerical input of object position rotation Par etc Remember to press OK to confirm your input tock 0 000 4 Loc 0 000 Locz 0 000 Rotk 0 000 Sizex 1 000 Rot 0 000 Size 1 000 RotZ 0 000 SizeZ 1 000 The Panel for numerical input of object position rotation etc Camera setup To make the camera point at Gus keep your camera selected then select Gus via SHIFT RMB The camera should be magenta and Gus light pink Now press CTRL T and select the Track to Constraint entry in the pop up This will force the camera to track Gus and always point at him This means that you can move the camera wherever you want and be sure that Gus will always be in the center of the camera s view Tracking If you choose the option Old Track and the camera has a rotation of its own as is often the case it could point in an unexpected direction In that case
15. do and keep pressing CTRL Z to roll back changes as long as the Undo buffer will allow SHIFT CTRL Z re does changes ALT U opens a menu with a list of possible undos so that you can easily find the point you want to revert to Two things to remember Undo in EditMode works only for the Object currently in that mode Undo data is not lost when you switch out of EditMode but it is as soon as you start editing a different Object in EditMode In Obj ectMode the same shortcuts apply CTRL Z to undo SHIFT CTRL Z to redo and ALT U to see the history If you made changes in EditMode that are not lost for that Object they will all be undone in one single shot with CTRL Z when this step marked as Editmode in the Obj ectMode ALT U history has its turn Another way to get out of trouble is to press ESCKEY in the middle of an action This cancels the action reverting to the previous state Coincident vertices If you extrude and in the process of moving change your mind and press ESCKEY or RMB to cancel the http mediawiki blender org index php Manual Partl Your_First_Animation_in_30_plus_30_Minutes_Part_I Page 7 sur 25 Manual Partl Your First Animation in 30 plus 30 Minutes Part BlenderWiki 125 05 Friday 02h53 extruded vertices will still be there in their original location While you can move scale or rotate them by pressing GKEY SKEY or RKEY you probably don t want to extrude them again The simplest means of getting rid o
16. ex php Manual Partl Your_First_Animation_in_30_plus_30_Minutes_Part_l Page 24 sur 25 Manual Partl Your First Animation in 30 plus 30 Minutes Part BlenderWiki 125 05 Friday 02h53 Retrieved from http mediawiki blender org index php Manual Partl Y our_First_Animation_in_30_plus_30_Minutes_Part_I This page was last modified 15 33 3 May 2006 http mediawiki blender org index php Manual Partl Your_First_Animation_in_30_plus_30_Minutes_Part_l Page 25 sur 25
17. f them is to go back to prior steps before you created them with Undo CTRL Z Gus should now have a left arm that you modelled he s facing us and a right arm that Blender added We will build the left leg the same way by extruding the lower vertices Try to produce something like in Body You will need to uncheck Do Clipping if you were using it before otherwise Gus will end up with a skirt rather than pants Note We use the Extrude tool three times to make the leg We don t care about elbows but we will need a knee later on We re done with mirror modelling In the next steps we will experiment with other techniques We need to make the right part of our model real since nothing done with modifiers is permanent unless we apply the changes With Gus being in ObjectMode TABKEY click on the Apply button of the Mirror modifier Moving the cursor To place the cursor at a specific grid point position it next to where you want it and press SHIFT S to bring up the Snap Menu The entry Cursor gt Grid places the cursor exactly on a grid point Cursor gt Sel places it exactly on the selected object The other options don t apply to the cursor The Head Gus Needs a head Move the cursor to exactly one square above Gus s body leftmost image of Adding the head and add a new cube SPACEKEY gt gt ADD gt gt Mesh gt gt Cube Press GKEY to switch to Grab
18. m 0 1010 Apply Avi NAS linnine Conv Distance from axis within which mirrored vertices are merged Merge Limits button Finally with the Do Clipping button checked Do Clipping button our mirror becomes a frontier that no vertex can cross If this were to happen it would cause quite a mess Also when Do Clipping is active every vertex that is on the mirror sticks to it http mediawiki blender org index php Manual Partl Your_First_Animation_in_30_plus_30_Minutes_Part_l Page 6 sur 25 Manual Partl Your First Animation in 30 plus 30 Minutes Part BlenderWiki 125 05 Friday 02h53 Prevents during Transform vertices to go through Mirror Do Clipping button As you can see the Mirror modifier gives us a lot of features to make our lives easier Arms and Legs Let s create Gus s arms and legs Using the sequence you just learned Box Select the two top right most vertices Extruding the arm in two steps left Press EKEY and click on the Region menu entry to extrude them This will create new movable vertices and faces which you can move with the mouse Move them one and a half squares to the right then click LMB to fix their position Ext rude again with EKEY then move the new vertices half a square to the right Extruding the arm in two steps shows this sequence Extruding the arm in two steps Undo Redo Blender has two Undo features one for EditMode and the other for ObjectMode In EditMode press CTRL Z to Un
19. ons window for a Mesh This will split each side of the cube in two creating new vertices and faces The cube subdivided once http mediawiki blender org index php Manual Partl Your_First_Animation_in_30_plus_30_Minutes_Part_I Page 3 sur 25 Manual Partl Your First Animation in 30 plus 30 Minutes Part BlenderWiki 125 05 Friday 02h53 Y Mesh Tools i eee Flip Normals Rem Doubles Limit Clockwise The cube subdivided once The Mesh Tools panel in the Edit context F9 With your cursor hovering in the 3D window press AKEY to deselect all elements Vertices will turn pink Box Select On many occasions you may have vertices hidden behind other vertices as is the case here Our subdivided cube has 26 vertices Limit yet you can only see nine because the selection others are hidden A normal RMB click button selects only one of these stacked vertices whereas a box select selects them all But beware that by default this is true only for the wireframe drawtype in any other mode Shaded Solid or Textured we can only select visible vertices even with box select To select vertices that are hidden behind others uncheck the limit selection button Limit selection button ooo He Mpeo oH Ss Now press BKEY the cursor will change to a couple of orthogonal grey lines Move the cursor above the top left corner of the cube press and hold LMB then drag the mouse down and to the right so that
20. plus_30_Minutes_Part_l Page 1 sur 25 Manual Partl Your First Animation in 30 plus 30 Minutes Part BlenderWiki 125 05 Friday 02h53 cube The cube should already be selected as indicated by its pink color Default Blender screen as soon as you start it gt File Add Timeline Game Render Help SCR2 Model X SCEScene x ENA Ve6 6 Ed 12 12 Fa6 6 Mer Default Blender screen as soon as you start it small We will organize our working area by placing objects on different layers where we can hide them we can also bring them back in the current scene whenever we need them Here is how layers work Blender provides you with twenty layers to help to organize your work You can see c which layers are currently visible from the group of twenty buttons in the 3D window HH header Layer visibility controls You can change the visible layer with LMB and PE toggle visibility with SHIFT L The last layer that is turned on becomes the active layer The active layer is where all objects that will be created are stored Payer vey connols So let s clean up the place Select the camera and the lamp with SHIFT RMB and press MKEY A small toolbox like the one in Layer control toolbox will appear beneath your mouse with the first button checked which means that Layer is mH HHH visible Check the rightmost button on the top row and then click on OK This will move your camera to layer 10 Layer control toolbox http
21. select the tracking object in our example the camera and press ALT R to remove the object s rotation Once you do this the camera will really track Gus Camera position with respect to Gus shows top front side and camera view of Gus To obtain a camera view press NUMO http mediawiki blender org index php Manual Partl Your_First_Animation_in_30_plus_30_Minutes_Part_l Page 11 sur 25 Manual Partl Your First Animation in 30 plus 30 Minutes Part BlenderWiki 125 05 Friday 02h53 1 Lamp 1 Lamp Gii View Select Object t ovject Moe e J onject Move e 4 M ciova_ TOE 1 Lamp 1 Lamp x Select Object ovject Mode 2 94 e d RM d J Mo ciowa e FH Camera position with respect to Gus The Ground Now we need to create the ground for Gus to stand on In top view NUM7 and out of EditMode add a plane SPACE gt gt ADD gt gt Mesh gt gt Plane Note It is important to be out of EditMode otherwise the newly added object would be part of the object currently in EditMode as it was for Gus head when we added it If the cursor is where Camera position with respect to Gus shows such a plane would be in the middle of Gus s body Switch ta OhiectMade TARKEY and Front view NTTM1 and move http mediawiki blender org index php Manual Partl Your_First_Animation_in_30_plus_30_Minutes_Part_I Page 12 sur 25 Manual Partl Your First Animation in 30 plus 30 Minutes Part BlenderWiki 12
22. the Shading context via the button with a lamp in the EE UIA le 3 pA cil a El JEEE Button Window toolbar The Lamp Buttons ole OB lala mj window button or FSKEY The Lamp Buttons window button In the Buttons Window Preview Panel press the Spot toggle button to make the lamp a Spotlight Spot light settings of pale yellow R 1 G 1 B 0 9 Adjust ClipSta to5 Samples to 4 and Soft to8 i Shadow and ME GATTE 1S ar Buf Shadow Haloint 1 000 ma Only Shadow y Shadow 5 Shadow BufferSize 1024 Shadow Buffer Size 1024 hio Spot light settings Make this spotlight track Gus just as you did for the camera by selecting Spot SHIFTKEY then Gus then by pressing CTRL T If you added the spot in Top View you should not need to clear its rotation via ALT R Add a second lamp in the same location as the spotlight and again in Top View with SPACEKEY gt gt ADD gt gt Lamp Make this lamp a Hemi lamp with energy of 0 6 The Hemi lamp Settings Amp Shadow and MESTE TUET RG The Hemi lamp settings Two lamps Use two or more lamps to help produce soft realistic lighting because in reality natural light never comes from a single point Rendering We re almost ready to render As a first step go to the Scene context and bring up the Render buttons by pressing the image icon in the Button window toolbar The Rendering buttons window buttons or F10 http mediawiki blender org inde
23. to smooth left Setting Gus to smooth To make Gus look smooth press the SetSmooth button found in the Link and Material panel of the Edit context F9 Gus will now appear smooth although he may wear some funny black lines in his middle This is usually avoided if you used the Mirror Modifier but it might happen when extruding and flipping as it was done before the modifier was introduced Setting Gus to smooth middle These lines appear because the SubSurf s finer mesh is computed using information about the coarse mesh normal directions which may not all point in the right direction that is some face normals might point outward and some inward To reset the normals switch back to EditMode TAB select all vertices AKEY and press CTRL N Click with LMB on the Recalculate normals outside box which appears Now Gus should be nice and smooth Setting Gus to smooth right Press MMB and drag the mouse around to view Gus from all angles Oops he is too thick To fix that switch to side view NUM3 Now switch to EditMode if you are not there already then back to Wireframe mode ZKEY and select all vertices with AKEY http mediawiki blender org index php Manual Partl Your_First_Animation_in_30_plus_30_Minutes_Part_I Page 9 sur 25 Manual Partl Your First Animation in 30 plus 30 Minutes Part BlenderWiki 125 05 Friday 02h53 Constrained Scaling Slimming Gus using constrained scaling left EA Ta Sizex 1 000
24. ult will appear next to the white square button Change this to something meaningful like GingerBread http mediawiki blender org index php Manual Partl Your_First_Animation_in_30_plus_30_Minutes_Part_l Page 17 sur 25 Manual Partl Your First Animation in 30 plus 30 Minutes Part BlenderWiki 125 05 Friday 02h53 Modify the default values as per The Material Buttons window and a first gingerbread material to obtain a first rough material VCol Light VCol Paint TexFace Shadeless Ful Osa Strands Wire Zinvert_ Arno 0 500 mami Emit 0 000 The Material Buttons window and a first gingerbread material Press the Menu Button in the Textures Panel area The Textures menu button in the Material Buttons and select Add new We re adding a texture in the first channel Call it GingerTex bA RGA Texture Bayram al a o ame GingerTex The Textures menu button in the Material Buttons Select the Texture Buttons by clicking the a button in The Texture Buttons window iels eja Pat Eat gg Button or by pressing F6 The Texture Buttons window Button From the columns of ToggleButtons which appear in the Texture panel select Stucci and set all parameters as in The Texture Buttons window with a stucci texture The Texture Buttons window with a stucci texture http mediawiki blender org index php Manual Partl Your_First_Animation_in_30_plus_30_Minutes_Part_I Page 18 sur 25 Manu
25. x php Manual Partl Your_First_Animation_in 30_plus_30_Minutes_Part_l Page 14 sur 25 Manual Partl Your First Animation in 30 plus 30 Minutes Part BlenderWiki 125 05 Friday 02h53 Panels 0 ci a 2 gt The Rendering buttons window buttons 24 In the Format Panel set the image size to 640x480 with the Num buttons at the top right In the Render Panel set the Shadows Toggle Button top center to On and the OSA Toggle Button center left to On as well The Rendering Buttons window These latter controls will enable shadows and oversampling OSA which will prevent jagged edges v Format The Rendering Buttons window Now press the RENDER button or F12 The result shown in Your first rendering Congratulations is actually quite poor We still need materials and lots of details such as eyes and so on r http mediawiki blender org index php Manual Partl Your_First_Animation_in 30_plus_30_Minutes_Part_l Page 15 sur 25 Manual Partl Your First Animation in 30 plus 30 Minutes Part BlenderWiki 125 05 Friday 02h53 Your first rendering Congratulations Saving our work Tf van have nat dane sa alreadv naw woanld he a cand time ta save http mediawiki blender org index php Manual Partl Your_First_Animation_in_30_plus_30_Minutes_Part_I Page 16 sur 25 Manual Partl Your First Animation in 30 plus 30 Minutes Part BlenderWiki BR YU murty Bee te vy Eee y uvt rete vo u EU uw vy LTS your work
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