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USER`S MANUAL - MAGIC PLAY LLC
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1. game settings Description of the menus Main menu 1 volume set the audio system volume in a range of O silence to 10 maximum 2 reset counters in this menu the totals shown in the game view screen can be reset Moreover it contains an option to perform a cold boot to completely clear all settings to their factory defaults 3 settings all machine settings 4 statistics a list of all lamps LM with their ticket count TC lamp time ms and how many times the game has stopped at that lamp stops 5 Fw version shows the firmware version of the software and the serial number of the board Reset counters 1 Reset Counters are you sure Change the N into Y by editing and return to the main menu to see that all counters have been reset 2 Cold Boot Pin code Edit the PIN code to 6391 and return to the menu line The value will change to 0000 when the PIN code was OK and the factory defaults will have been installed erasing all previous settings and restarting the machine Default settings include non rotated high value lamp panel Benchmark IntelliTicket dispenser auto start coins of 0 50 1 00 and 2 00 and one credit for 0 50 5 credits for 2 00 Settings This menu has 6 submenus 1 game machine settings see below 2 chance speed and factors that determine chance of winning 3 coins opens submenu with coin value and price list 4 jackpot set the minimum and maximum values of the jackpot
2. 7 Ticket dispenser 5 pole CombiCon 3 81mm 8 Start Stop buttons and lamps 16 pole flatcable 9 Gamefield lamps 14 pole flatcable 10 Credit display 14 pole flatcable 11 Jackpot display 14 pole flatcable Display outputs 10 and 11 Each display connector can drive a LED display with a maximum of 6 digits For the LuckyNumbers game typically the displays are Top Jackpot 4 digits of 100mm high Mid Credits 2 digits of 23mm high Note it is very important to connect the displays to the right connector The LED displays will suffer irreparable damage if connected to the playfield lights lamp connector Lamp panel output 9 The lamp panel of the LuckyNumbers game consists of 36 lamps preferably LED lamps of 12V 3 Watt max The lamps are connected in a 6x6 matrix The circuit diagram of the driver shows the connections e pins 1to 6 are column drivers that switch the vertical lines to 12V e pins 7 to 14 are row drivers that switch the horizontal lines to GND Column 1 Row 1 is the top leftmost lamp Column 6 Row 6 is the bottom rightmost lamp Typically dedicated lamp boards are installed that have the matrix interconnections conveniently build in If discrete lamps are to be used small interconnection boards are available that connect 4 lamps with 2 pole pin headers Nine of these boards are required to connect the entire panel Start Stop Connector 8 Connect pushbutton switches with lamps to
3. USER S MANUAL Introduction The LuckyNumbers game is a dexterity game illuminating 32 lamps in a fixed sequence Low value lamps are lit much longer than high value lamps The game stops when the button is pushed and wins the lamp value that was lit at that moment This document describes how to build the game and make the correct settings for various alternative configurations of the machine Lamp numbers and values for Field Layout 1 1 2 3 4 5 6 8 9 P i E i i r P r r 20 7 23 24 25 26 27 Po CB r P 30 E M Y T E R Y device description machine assembly Slide the base on the lower part of the device be sure to connect LED backlight connectors Mount the base using the supplied screws Install the top marquee with JACKPOT display applying it on the rear of the unit earlier thread the cables through the hole on the right side of the machine Screw the top marquee using the supplied screws Install the playing field by placing the mounting bracket in the rear wall hole Place two screws in the holes in triangular brackets see picture below Place the two screws under the handle to level the playfield Remember about adding spacers between the playing field and the wall Note it is very important to connect the displays to the right connector The LED displays will suffer irreparable damage if connected to the playfield lights lamp connector Upper marquee LED RG
4. The faulty part should be dispatched to Magic Play or its authorized distributor as soon as possible 2 Magic Play diagnoses the defects were not caused by improper use neglect unauthorized modifications repair setup or testing 3 Only parts recommended and approved by Magic Play are covered by Magic Play Terms of Warranty UNDER NO CIRCUMSTANCES SHALL MAGIC PLAY SP Z O O BE HELD RESPONSIBLE FOR LOSES IN PROFIT USAGE OR ACCIDENTAL SERIOUS DAMAGE TO THE MACHINE BUYER DATE SERIAL NUMBER SELLER
5. 1011000 bry Leafs compare sen file wilh menu AAA AAA Beat from Flash PN YNIA El Feerute loading history file U events added SAM RA console display aclive T48 5 9 7 TkK8 5 9 Samba will now start with the Flash tab active Enter the file to program into the Send File Name box and press Send File This will flash the software into the chip Answer No to the question about Locked regions Finally click the Execute button next to the Boot from Flash box This will instruct the chip to start the application next time it is switched on Close and restart the program after each board has been programmed The firmware is named LuckyNumbersXXX bin where XXX is the version number of the firmware terms of warranty Magic Play Sp z 0 0 warrants that the LUCKY NUMBERS will be free from defects in electronics motherboard amplifier power supply ticket dispenser jackpot and credits displays LED lights coin acceptor for a period of two years from the date of delivery Warranty terms do not cover parts not included above Should the product prove defective during the warranty period Magic Play at its option shall 1 Repair the defective part by means of telephone support or depot service at no charge for parts of labor 2 Replace the defective part with a comparable product which may be new or refurbished Provided that 1 Magic Play is informed of the defect immediately after it occurred
6. COM port in the top selection box Also select the correct processor type at91sam7x256 ek Fe SAM 8A 212 BE Selec the connection MUSEscral COM6 select your board a9 1sam x2d6 ck JLink speed default T Jurk limeoutMultiptier lo l Customize lowlevel Tip 1 on some Windows 8 computers the Connect button is hidden because the window is too small pull the bottom of the window to make it large enough Tip 2 ifthe USB driver does not install automatically locate it manually at C program files x86 Atmel Sam ba_2 xx drv atm6124 CDC inf Tip 3 if the program crashes after clicking Connect the PC needs to be restarted because the USB driver is still active and does not terminate This usually happens when trying to program more than one board without closing the program His Scripthle Help malsane at Menor Display e AE pe O ae o er e FE Star Address rE Refresh Display fume Apple races cr DEGU infos ty Siege in bylets 10 10 C aai bil 16 bil 32 bil Ox00200000 Osn4e04C0200 a O0x21094519 JeD59290499 0x40500040 0290209010 O20040ECO0 s0 093101 O20C000490 Ox29080C02 Pe ITA a a a Ta a Tu Char AT A te A nes eee Ea a er Dard aes rT DalaFlash ATASCB DCE EEPROM AT24 Mash SRAM SenalFlash AT254 TEuanluad Upload File Send Tile Name C Atlon Lucky Numkers014 bin Send Tile Receive File Mamo Reccivs Filo Padres 0100000 Sig For Receive File
7. and the increment per game 5 mystery bonus set the min and max value of the mystery lamp and the number of bonus games 6 remote access settings for optional mobile data link 2G 3G scheduled for Q3 2014 Game settings 1 Layout 1 high value layout O low value layout 2 Rotate 90 set to YES if the lamp panel is mounted 90 degrees clockwise 3 Random Lamps default N sequential lamps Set to Yes for random lamp selection 4 AutoStart set to YES if no stop button is to be used 5 Dispenser type O Benchmark IntelliTicket single or dual fast dispenser 1 CLE 101 slow ticket dispenser 2 Cube hopper 3 Entropy 2000CR Chance settings 1 Dext Factor speed difference between high and low value fields see below 2 T max ms lamp time for lowest value field 3 T min ms lamp time for highest value field 4 Modulate if lt random change of lamp time for low value fields The field layouts can be seen at page 3 of this manual When selecting a different field please make sure to also change various other settings such as the speed jackpot maximum and mystery value difficulity level The dexterity game has a variable time that a field is lit with high value fields showing much shorter than low values The default values give a good average number of tickets but may need to be adjusted in particular when changing the field layout and when the number of tickets is too high or too l
8. 5 The total amount inserted is added up until the STOP button is pushed After that the remainder of the money is still available but counting will start from this remaining value and not from the previously inserted total firmware update Firmware updates To install new firmware on the C491903 board the microcontroller must first be erased Apply power to the board and carefully short circuit the 2 square pads just above the coin selector connector for 1 second Note Take ESD precautions when handling the board and erasing it Warning the board will not function after erasing the processor do not short circuit these pins unless you have the firmware and programming software at hand The Atmel SAM BA bootloader program can be found at http www atmel com tools atmelsam bainsystemprogrammer aspx Install it first it comes with an extensive user manual Preferable use a Windows 7 or 8 computer with the SAMBA program and ignore all the info about driver installation In our experience the best procedure is as follows Disconnect the USB cable Apply power to the board and short circuit the erase pads then power cycle the board Connect the USB cable between the board and the Windows computer The device driver will install itself automatically and be called USBserial COMx but in some occasions it may get a funny name e g GPS COMS That is usually not a problem Start the Sam ba program and try the
9. B connector LED connector JACKPOT display flatcable Playfield LED RGB connector LED connector PLAYFIELD flatcable EN Place the threads in the lower part of the panel in the holes located on the oblique part of the device and attach it on the inside with accompanying nuts Game panel LED RGB connector START STOP button connector Credits display flatcable 4 ba k h oN Mas Connect flat cable to to the credits display soccet no 1 and attach switch with bulb to the START STOP button socket no 2 Connect black cable with four pin connector no 3 to a connector located in the lower back part of the unit electronic control board The LuckyNumbers game is controlled by a printed circuit board mounted on a 35mm DIN rail In its DIN rail holder the board measures approx 11x13cm The basic system can be equipped with optional extension boards such as a 3G mobile data interface an intruder tilt alarm board and extra display driver boards The power supply is 12V DC This manual explains how to connect the system and how to make the correct settings for the machine to operate Connectors and functions of the electronic board nr function type 1 USB connector for service and firmware uploads USB type B 2 Micro SD card 3 power supply 4 pole CombiCon 5 08 mm 4 Audio output stereo jack 5 Coin selector 10 pole flatcable 6 inter machine RS485 bus 3 pole CombiCon 3 81mm
10. ckets may not be dispensed if extra pulses were detected during restocking Press the button on the dispenser to issue a few extra tickets Suzo Happ cube hopper Mk II type 2 Connect according to the picture Take good care of connecting the correct pins BE E EE pin 2 Sensor yellow Pin 6 EEE AS pin 4 12V red Pin 8 pin5 Run black Pin9 e Install the prize motor pull down jumper JPO1 on the control board this prevents the hopper from dispensing one coin each time the machine powers up If the hopper runs empty it will stop after 5 seconds and automatically retry after 30 seconds This will prevent the motor from overheating Entropy 2000CR dispenser type 3 Connections and wire colors are the same as for IntelliTicket type O see above Also do not install the prize motor pull down jumper on the control board this prevents the ticket dyspenser from dispensing one or more tickets each time the machine powers up If the dispenser runs out of tickets LuckyNumbers will indicate the error after 5 seconds and stop the motor Since it cannot detect when the tickets are refilled or unjammed the operator has to press any of the menu buttons on the control board or press the START button on connector 8 to restart the dispenser Inter machine RS485 bus 6 not used in LuckyNumbers Coin selector 5 The 10 pin flatcable connector is designed to connect to an EMP 8x0 00 c
11. format There is one sound sample for each prize and then some for pause play and active flash Preferably the MP3 s should have a sample rate of 144kbps to 192kbps but other rates may also function If any of these files is missing at power up the display will show an error message Do NOT change the SD card under power Switch off first To access the micro SD card slide the silver cover approximately 1mm upwards until it hinges open Install the micro SD card exactly into the slots keep it depressed there then close the cover and slide it down The micro SD card must be formatted as FAT32 the most common format for these cards FAT12 FAT16 NTFS ExFAT and other formats are not supported If necessary reformat the disk on a Windows PC with a micro SD slot or USB interface and force the PC to use FAT32 or use a special tool e g from https www sdcard org downloads formatter 4 aulon cns bonus mp3 coins mp3 faultmp3 few mp3 flash mp3 lots mp3 mystery mp3 pause mp3 play mp3 suprjack mp3 Cards with a capacity of 1 to 16GB a o Lexar and Sandisk have been successfully tested in the machine and larger capacities should work as well Note however that there may be cards for sale that do not work in embedded systems It is strongly advised to first test a card before ordering a larger batch menu navigation Display and menus The LCD display normally shows the status of the machine With every start and credi
12. oin selector The flatcable carries the DC power supply to the selector and coin inputs 1 to 6 Audio connector 4 Sound effects are generated on board from MP3 files on the micro SDcard This stereo jack connector supplies low level audio signals that are acceptable for almost any PC speaker system with built in amplifier Choose a system with the appropriate amount of output power Power supply and expansion connector 3 and 21 The power supply connects to the electronic control board through a 4 pin connector Plus is at the top GND at the bottom The intermediate 2 pins are communication wires that link the optional extension boards to the control board Please check the wiring carefully before switching on The DIN rail mounted switch mode power supply can deliver 12V DC 60W from any mains power 110 240V 50 and 60Hz It supplies the electronic control board the LED displays approximately 15W the lamp panel the lamps in the switches and the coin selector The board can also work at 24V DC and will automatically adjust the duty cycle of the displays and lamp panel to keep them working at 12V Note the supply voltage is connected directly to the ticket dispenser and the lamps of the start stop connector When using a 24V DC supply make sure these lamps and dispenser can work at this voltage USB connector 1 For service purposes only Micro SD card _ 2 The micro SD card contains audio sample files in MP3
13. ow The LuckyNumbers game uses the following formula T Tmin Tmax Tmin 1 tickets DextFact Examples default high value layout recommended for low value tickets DextFactor 5 default Tmin 10 DextFactor 2 harder Tmin DextFactor 1 default 10 default Tmin 6 Ooo fo S y O CE pda A A O BO 8 O OSB CU 50 27 17 10 A B o O 500 12 11 Adjust these values to achieve a good profit pleasure ratio Modulate To make the game a bit harder to play the lamp time can be modulated for low value lamps This modulation adds a random time up to 100ms to the low value lamps This will prevent the user to adjust his timing merely to the rhythm of the lamps The setting Modulate if lt in the chance menu is by default set to 15 This means that all lamps with a value of 15 or less will have a modulated on time game price settings Coins Coin value the money value of each output of the coin selector Coins Price list The money to insert for a LuckyNumbers game uses a price list that entices the player to insert higher sums of money to get more games Insert for games 0 50 for 1 2 00 for 5 0 00 for 0 0 00 for 0 0 00 for 0 Both the price and the number of games can be modified The software allows smaller coins to be added up So if the smallest coin is e g 20ct 3 coins will give 1 credit 5 coins will give 2 credits and 10 coins give
14. sconnect the dispenser reapply power and go to the settings menu to select the new type of dispenser Then remove power again and apply power Failure to do so may start the dispenser and make it run indefinitely until the board is restarted Benchmark Intelli Dual dispenser type 0 Connect according to the picture Take good care of connecting the correct colors and the wire link between pins 1 and 5 pin 1 white Run pin 2 blue notch pin 3 black GND pin 4 red 12V pin5 white Run Do not install the prize motor pull down jumper on the control board this prevents the ticket dispenser from dispensing one or more tickets each time the machine powers up If the dispenser runs out of tickets LuckyNumbers will indicate the error after 5 seconds and wait for the operator to restock and press the button on the dispenser to restart it CLE 101 dispenser type 1 Connect according to the picture LuckyNumbers X10 Function color CLE 101 Ping pin 2 Sensor green OUT pin3 GND black GND pnd M2W red 12W pins Run white IN Install the prize motor pull down jumper JPO1 on the control board this prevents the ticket dispenser from dispensing one or more tickets each time the machine powers up If the dispenser runs out of tickets LuckyNumbers will indicate the error after 5 seconds and wait for the operator to restock the dispenser That will automatically restart it but some ti
15. the flatcable as follows The buttons switch to pin 1 GND while the common pin for the lamps is pin 16 12V The lamps may be 5W at most If the Auto start facility is enabled the Start button is no longer required since the game will start immediately when credits are available The error lamp will be lit if the machine runs out of tickets The bonus and jackpot lamps will be lit when bonus games or the jackpot has been won during the time that tickets are being dispensed E 4 pin function 1 GND 2 Start button 3 Stop button 4 spare button 1 5 spare button 2 6 spare button 3 7 spare button 4 8 spare button 5 9 spare lamp 4 10 spare lamp 3 11 spare lamp 2 12 spare lamp 1 13 Error lamp 14 Stop lamp 115 Start lamp 16 12V LE LL LL LL EL gt F 4535 a JFDC SE6 1 cf DECEO E IL ET A Gy 14 c FOS6SeC Cl de Wa dl Es l 1 E PUBS K CAE Fes ARE A E z Uslz 23 4 Res L ne ee EF 3 wie Cole GENES a Fena ala E l a AE e z E AE AT mm E Rt PO O Tr is E Se 0 A A A O aii E E sus sus semis ae ia IO O O O A O A A A O IM E e a Et Pe nn NT a at si Ticket dispenser 7 LuckyNumbers can drive 3 types of dispensers the Benchmark Intelli Dual ticket dispenser the CLE 101 dispenser and the Suzo Cube hopper Tip when changing the dispenser for another type remove power di
16. ts stop of the game and with every coin inserted this screen is automatically i a es eee tickets Credits number of games left p a da S e Revenue total sum of money inserted Jackpots Games total number of games played i Tickets total number of tickets dispensed Menu settings Bonuses total number of free games won Jackpots total number of time the jackpot has been won These totals will be maintained after power down and can be reset in one of the menus volume reset counters To access the menus press the button se t t1 ng S statistics How to navigate the menus and to edit Fw vers1on The currently selected menu line is indicated with a marker To enter that menu press orpress or to choose one of the other options To return to the previous menu press With the cursor at a line that contains a value to edit press to move to the Dext factor highest digit of that value and press again to move to the right to access lower T max ms digits T min ms Modulate 1f lt Press or to change the value and when satisfied press as many times as required to exit the value In this example the cursor has first been moved vertically to the Tmax ms line and subsequently has been pushed twice first to move the cursor to the hundreds digit and secondly to the tens This digit is now high lighted in inverse video When pressing or the value will change by 10 higher or lower
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