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The Hunt For Red October Manual
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1. About just shows a brief note about the game programmer Load Position A L lets you load a new game or a previously saved game To load a new game select START POSITION then click on LOAD START POSITION is the starting point for a new game and is the only game that can be loaded from the program disk To load a previously saved game make sure your save game disk is in the drive before selecting LOAD POSITION Save Position A S lets you save a game in progress to a save game disk Make sure the save game disk is in the drive before selecting SAVE POSITION Then type a name for the game you re saving and click on SAVE Pause Game A P lets you temporarily halt game action and time When the game is paused the prompt changes to read Continue Game A P Quit Game A L takes you back to the Amiga s Workbench screen HELP There are four selections in the Help Menu About Red October A A gives you a few facts about the submarine Controlling Red October A C gives you a brief rundown of how to pilot the boat Strategy Hints A H provides a few tips on gameplay H M M Recognition A R calls up the Ship Recognition Charts When you make this selection you ll get a and on screen under the ship icons Click on the and to flip through the Charts Click CANCEL to go back to the game DIFFICULTY You can change the difficulty level anytime during the game The three
2. ranges and reefs Note The RO s hull is extremely sensitive so be careful not to run into anything 22 Despite the RO s new hull design and anechoic noise absorbing tiles it is not immune from sonar even with the Caterpillar Drive on Ships and aircraft carry sophisticated beacons that can find the most silent sub And these vessels planes and choppers are also armed with the means of destroying whatever their sonar finds Hint Because of the limitations of passive sonar it s possible a sub could track RO without your realizing it How do you check for silent tails The Crazy Ivan is the best method The Crazy Ivan is a 360 turn which lets your passive sonar pick up on practically anything within sonar range Under Attack Typical Anti Submarine Warfare ASW engagements have several stages First the hunter seeks his quarry It s likely that the search will be confined to passive sensors aided by satellite or seabed sensors Once contact is made your sub s classification is determined The acoustic signature of the target e g sub type defense systems etc is compared with those in the hunter s data banks The hunter then moves into an attack position within about six miles roughly half a torpedo s range If the attack is a success you re sunk If not you can run for it play possum or return fire Usual Attack Weapons One of the oldest anti sub weapons is the torpedo Aircraft surface
3. call up the options for doing battle Torpedoes are the only weapons the Red October has at her disposal Use the Sonar Information Window or the Attack Scope to select targets C 64 128 Users This icon is a skull and crossbones This icon shows the status of RO s four torpedo tubes 1 and 2 are the forward tubes 3 and 4 are aft The first number shows which tube is selected the second number tells how many torpedoes are in that tube Click on the icon to change tubes 17 MANUAL OVERRIDE The Manual Override bypasses automatic control of torpedo launching and lets you set the heading and elevation of each torpedo Don t set the angle too steep or the target might spot action To change the torpedo s Heading Click on the arrows on either side of the gauge the readout beneath shows the exact Heading Click on the up c d down arrows to change the torpedo tube s Elevation the readout beneath shows the current angle FIRE Click here to fire torpedoes You can launch one torpedo at a time from each tube Note This is noisy and can give away your position This lets you lay electronic decoys to deflect and confuse incoming enemy fire Of course laying flak also creates noise that can give away your position x of Ht CB stores for four uses of this decoy eight e uses ON the C 64 128 There is enough ammunition in your flak EXIT Click here to return to the previ
4. differences are 1 The Main Display Window Page 9 of the manual looks like this on the 128K version New fine tune controls have been added Time amp Date Battery indicator Be MAIN 1 DISPLAY WINDOW ENGINES Depth Heading amp Speed fine tune controls Magnification factor read out Magnify in or out by a factor of 4 CONTOUR OPTIONS 4 Periscope depth sir Sonar Contact Bearing 242 degrees sir 5 Sonar data locked in This window always shows the Press Contour once Red October Options Terrain Map Hydrophone to call up the Save 1 Save 2 Save 3 Display or Torpedo Depth and Contour Display in Load 1 Load 2 Load 3 Heading Windows depending the Main Display Recognition Charts on what was last selected from Window Click it Exit to Pro Dos Quit the options on the right 1 5 again to see the Back To Game Sonar Display 2 The game starts in demo mode In this mode the Red October has a pre plotted course and speed which it follows until it hits a mine and sinks To override the demo and begin a game just start giving orders via the keyboard joystick or mouse APPLE Datasoft amp Disk Upgrade Offer If you would prefer this game on a 3 1 2 disk fill out the bottom of this form and return it with you 5 1 4 disk and a check or money order for 3 00 to Datasoft Disk Upgrade Offer 19808 Nordhoff Place Chatsworth CA 91311 Name Address Zip State City 1
5. is paused Type 2 to view the game screen press SPACEBAR to go back to the Menu Press 1 when you re ready to continue playing 3 LOAD POSITION Press 3 to load a previously saved game You ll get a message that tells you to insert a save game disk and press fire Insert your save game disk into the specified drive press SPACEBAR or the Joystick fire button and you ll see a list of saved games Select the number corresponding to the game you want to load 4 SAVE POSITION Press 4 to save a game in progress to your save game disk You ll get a message that tells you to insert a save game disk and press fire Insert your save game disk into the specified drive press SPACEBAR or the Joystick fire button type a name for the game you re saving and press SPACEBAR or the fire button again Cc a y CREDITS Select 5 to see the legal notices and game credits ABOUT RED OCTOBER Selection 6 gives you a few facts about the submarine STRATEGY HINTS Press 7 to get a few tips on gameplay CONTROLLING RO Select 8 for a brief rundown of how to pilot the boat SHIP RECOGNITION Press 9 to see the Ship Recognition Charts When you make this selection you ll get a gt gt and lt lt on screen under the ship icons Click on the gt gt and lt lt or type 2 or 3 to flip through the Charts Click on CANCEL or type 1 to go back to the game MOTOR NOISE This gives you the choice to turn the engine sou
6. levels of challenge are Easy A E Normal A N and Difficult A D LS M O CMA eC Rtari ST A Menu Bar lets you make gameplay selections with the Mouse anytime during play Press the right Mouse button to pause the game and see the Menu Bar To make a selection from the Menu Bar move the cursor over the Menu you want Desk File or Help and slide the Mouse down until your selection is highlighted Then click the left Mouse button DESK The only selection in the Desk Menu About Red October just gives you the legal notices and game credits FILE Anytime during the game you can load a new game load a previously saved game save the game in progress or quit Load Position lets you load a new game or a previously saved game To load a new game select START SAV click OK then select CONTINUE GAME START SAV is the start position for a new sai and is the only game that can be loaded from the program is To load a previously saved game make sure your save game disk is in the drive before selecting LOAD POSITION Select the name of the game you want to load click OK then select CONTINUE GAME Save Position lets you save a game in progress to your save game disk Make sure your save game disk is in the drive before selecting SAVE POSITION Then click on a blank line or on an already used line if you want to save over another saved game and typ
7. speed adjustments are by multiples of 1 knot There s a Terrain Map magnification read out 1 4 in a window at the lower left of the Main Display Window You can zoom in or out using the controls beneath the read out These zoom controls can only be used when the Terrain Map is displayed The 128K Apple has eight flack decoys instead of just four At the end of the game you see the complete newspaper article concerning the RO All other versions merely give you an excerpt IMPORTANT To start The Hunt for Red October on your Apple Ie IIc or IIc boot the back unlabeled side of the program disk
8. the up and down arrows at the left of the Window ACTIVE Click this icon for an Active Sonar signal there s a pinging sound when Active onar is on This gives an accurate sonar picture for assessing targets Warning Active Sonar tells the ships on the receiving end of your signal that a potentially hostile sub is near and may give those ships a fix on your Bearing Click on this icon to get a small window that shows you a cross section of the seabed This Terrain Map is valuable in that it can help you to avoid unpleasant collisions with the ocean floor Keep in mind when viewing the Map that you are seeing it as though you were outside the Red October Using the mini icons to the right of the Terrain Map at the top of the Map on the C 64 128 the view can be alternated between the sub s side and front and can also be magnified To get a side view click on the first icon Click on the second icon for a front view Toggle between magnified and normal views with the last two icons This photo is from the Amiga version of the game but these directions are the same for all computers H PHONICS 3 Click on this icon to see the Hydrophonics Window Hydrophonics works best when the sub is stopped It won t work well if you are using the Propeller Drive since you ll keep picking up your own engine noises 15 Click on a target ship s data A B etc in the Sonar Window to geta
9. 0 You may use cursor keys a mouse or a joystick for gameplay When the game loads hit a cursor key to use the cursor keys click the mouse button to use the mouse or press the firebutton to use the joystick To use a different gameplay option eg the mouse instead of the joystick reload the game then make your selection If you re using the keyboard the arrow keys direct the RO and number keys 1 5 select the options shown to the right of the Main Display Window sonar engines etc If you re using the mouse click the mouse button to accept commands If you re using a joystick press the firebutton to accept commands To accelerate game time about twice as fast hold down the closed Apple There is no Ping sound when you use sonar The word Ping appears in the message window The fifth time you hit the ocean floor you re sunk Battery power is always visible as a read out next to the battery icon above the Main Display Window When the read out is completely green you re fully charged When it s completely red you need to surface and recharge the batteries You don t need to double click on the depth heading or speed gauges for commands to be accepted One click will suffice There are fine tune controls for depth heading and speed located directly under the respective gauges Adjustments are made in real time Depth adjustments are by multiples of 10 meters heading adjustments are by multiples of 11 and
10. 00 Amiga 2000 Atari 520ST Atari 1040ST Commodore 64 128 and MS DOS machines IBM and compatibles 512K minimum memory Before loading the game format a blank disk to use as a save game disk refer to your computer user s manual for formatting instructions fimiga Turn on your computer and monitor Insert the game disk at the Workbench prompt and the game loads automatically Rtari ST Insert game disk turn on computer and double click on the HFRO PRG icon The game loads and a Menu Bar appears at the top of the title screen Move the cursor to the File Menu slide it down until CONTINUE GAME is highlighted and press the left Mouse button This loads the game at the starting position and you re ready to play Commodore 64 128 Connect a Joystick to either port Turn on your TV or monitor disk drive and computer with C 128 hold down the Commodore key while turning on the computer Insert game disk into drive and close the door Type LOAD 8 1 and press You ll hear a high pitched tone and see colorful horizontal lines on the screen as the game loads Note If you have trouble loading the game disconnect any peripherals other than the disk drive and try again MS DOS Machines Connect a Joystick if desired Load MS DOS version 2 1 or later and insert game disk into any drive At the prompt type HFRO and press J Then select whether you re using a CGA or EGA graphics card press J and the game load
11. CT RENI e RE RI RR ROPA REOR CAELO A aa AA OVERALL STRATEGY AND TACTICS 22 Depth FCAT Lx Contour Display Control Navigation V TEA E NET 22 Sonar Display Control I ro mee T Q 22 Order Execution AT Under orco ANTENNEN 23 FIBI OU eese qure reales Usual Attack Weapons eene 23 Decrease eere entm On Tho Ofensivo ouv quisi nun de itexcisda pli rri aditses 24 Increase End of the Game oa sixcamavelai dados tdm eer baden 24 Execulte ener nnne 197 1110 ARR ARR M M M E AE BACKGROUND INFORMATION sal As commander of the nuclear powered sub Red October RO you re in charge of one of the most powerful weapons on earth difficult to detect swift to strike You ve been entrusted to test the latest in Soviet naval technology a revolutionary Caterpillar Drive that will make the RO practically undetectable Unfortunately for Mother Russia they ve trusted the wrong man You plan to defect to the US and hand over the Reds new technology You ve hand picked your officers men who will risk their lives for your plan The enlisted men suspect nothing and this mustn t change Your mission orders faked of course will help keep your crew in the dark The defection starts in the Reykjanes Ridge affectionately renamed Gorshkov s Railroad after Admiral Gorshkov Along the Ridge are Russian surface vessels and subs
12. TOM CLANCY f LLE TTT iii iii iii Me i a s s THE SOFTWARE TOOLWORKS TH E SOFTWARE 19809 Nordhoff Place Chatsworth CA 91311 818 858 9000 The Ultimate Submarine Simulation T Clement 88 ata Game Programmed By Oxford Digital Enterprises Atari ST amp IBM amp MS DOS Versions By Steven Green Amiga Version By Richard Horrocks Commodore 64 128 Version By Jef Gamon Game Graphics By Jason Kingsley Manual Editing Background amp Strategy By Thomas J Clement Instruction Manual Written and Designed By Kathi B Somers Box Cover and Manual Cover Photos Courtesy of General Dynamics Electric Boat Division The Hunt For Red October 1984 by The United States Naval Institute Game 1987 Grand Slam Entertainments Limited UK Published under license by Datasoft for North America Datasoft is a registered trademark of IntelliCreations Inc ST is a trademark and Atari is a registered trademark of Atari Computer Inc Workbench is a trademark and Amiga is a registered trademark of Commodore Amiga Inc Commodore 64 128 is a trademark of Commodore Business Machines Inc IBM is a registered trademark of International Business Machines Inc Tandy and 1000SX are trademarks of Tandy Corporation 1988 IntelliCreations Inc All rights reserved Printed in USA TABLE OF CONTENTS Sona eera a a a e A DIEE NY E AA NR PO aR ets 1 MR TION IRAE E A AE E EE A E FEPTIBEBR
13. a ee riii comic e ehh Cae ea aah EST asaedienit iis i xut Pec euo Insider di Commodore 64 128 srrnserseccsersseeteeceseonssessesssorenssssorsseveseazl 2 ci POR ione NEE E ip EE ESE MS DOS Machine wcccisinssassccnrscssscesecsanesessnansassusevenideessveces 2 PUIG TA Las onm cot tain eta asas iei e E piu dd Tandy 1000SX 1000 EX Machines 3 Ba PORNO ROS NH PP Installing on a Hard Disk 3 Caterpillar Drive PERV ERROR TIONS atio da uv uada si oid 3 Propeller Drive riri ERN RET a NAS 4 i nennen Atari ST auvannituntostandusenpesididpinore M D rp pe Rer vas Fed bound 5 WEAPONS eseeeenereeenennnennnnnnn nennen nnnnennnnnnnnnnnnn Commodore 64 128 cccccccsscssecsecssecsesssecssessecssessecssecsessneeses 6 Torpedoes sibi d puan Eades iyi ideis ume MS DOS Machines 7 eer Overnde CONTROLLING THE RED OCTOBER 9 LS FBG La aier aiaa Main Display Window eee 9 275 cis E ETEEN OE PEE E EE tana Message Window ssseeeneenennee 9 BODL sae MADE Loco AS E adus ID la on fid Main Control PB eene es epa e aoa cn tab lia rta oar aria STE ear sid RR ee el RR eae ee ed DEDERE Speed Indicator aeneo neret tnknntnnn Bis dn dde Op Re RHONE oU FUSE Lois eidtcuquS pax att Dist dM ld d Depth Gauge eese E S CHOROS Clock Calendar eee 2 PR RAN A HERR OUR Speed Readout sse A
14. d then click SELECT Now click on BACK O GAME and the saved game loads SAVE TO DISK This lets you save up to six games on a save game disk Make sure the save game disk is in the drive then click on SAVE TO Disk You ll see the same list you get when you select LOAD FROM DISK Click on the selection you wish to save the game to then click on SELECT and the game is saved 6 CHANGE DEVICE Click here to change from a disk drive to a tape player You can use this to save games to a cassette tape instead of a disk RECOGNITION CHARTS This lets you call up the Ship Recognition Charts When you make this selection you ll get a NEXT and LAST on screen under the ship icons Click on NEXT and LAST to flip through the Charts Press QUIT to go back to the game BACK TO GAME This lets you continue playing where you left off before you paused or saved the game MS DOS Machines Press ESC to pause the game and see the Menu that lets you make game selections anytime during play To make a Menu selection press the number key on the keyboard not on the keypad corresponding to the Menu selection You can also use the Cursor Keys or the Joystick to move the cursor to a Menu selection then press the SPACEBAR or Joystick fire button 1 CONTINUE GAME Select 1 to continue playing where you left off before you paused the game 2 VIEW SCREEN This lets you toggle between the Menu window and the game Screen while the game
15. e Sonar Information and Fire Control System Window when you click on the box between the up and down arrows Information is a sub commander s lifeline The data displayed in this Window is vital for the success of your mission Main Control Panel This panel allows instant contro over the major navigational functions SPEED INDICATOR Speed Indicator When you want to uj change speed quickly double click on the area of this gauge corresponding to the speed level you want Click on the left end to slow down and the right end to speed up each marker on the gauge indicates 5 knots COMPASS Double click on a Compass heading to change directions quickly DEPTH GAUGE When you want to change depth quickly double click on the area of this gauge that corresponds to the depth you want Click on the top end to surface and the bottom end to dive each marker on the gauge indicates approximately 60 70 meters CLOCK CALENDAR This shows you the time of day and the date Amiga ST IBM Speed up the game time by holding down the Mouse or Joystick button or SPACEBAR when the cursor is over the Calendar Slow down the game time by performing the same 10 hm tama operation over the Clock Time speed automatically returns to normal if anything else is in Sonar range C 64 128 The time and date readouts are in the same box Click on this box to toggle between the two To speed up time click on the box and hold down th
16. e a filename up to seven letters long no need to type in SAV as game does that for you Click OK and the game is saved 2 Continue Game lets you continue playing where you left off before the game was paused Quit lets you exit the game HELP There are four selections in the Help Menu About Red October gives you a few facts about the submarine Controlling Red October gives you a brief rundown of how to pilot the boat Strategy Hints provides a few tips on gameplay Recognition calls up the Ship Recognition Charts When you make this selection you ll get a and on screen under the ship icons Click on the and to flip through the Charts Press EXIT to go back to the game Commodore 64 128 To get gameplay options on the Commodore hold down the F1 key for a few seconds then release This pauses the game and takes you to a menu with five options LOAD FROM DISK This lets you load a new or previously saved game When you select LOAD FROM DISK you ll see this list HFRO1 HFRO2 HFRO3 HFRO4 HFRO5 HFRO6 SELECT QUIT To load a new game click on HFRO1 then click on SELECT Now click on BACK TO GAME and the new game loads HFRO1 is the start position for a new game and is the only game that can be loaded from the program disk To load a previously saved game make sure your save game disk is in the drive before selecting LOAD FROM DISK Click on the 4 ame you wish to loa
17. e fire button until the screen border turns gray The border won t turn gray if you don t hold the button down long enough OR if another ship is in Sonar range To slow back to normal repeat this process until the screen border is black Time speed peed automatically returns to normal if anything else is on the Sonar map Caution It s dangerous to speed up the clock in areas where navigation is complex you run the risk of grounding and sinking the Red October SPEED READOUT i This shows your current Speed SPEED 050 in knots Clicking on this calls up NEL the Order Execution Panel so you can change the Speed If you set the Speed at knots you re also giving the order for total silence used when trying to avoid detection HEADING READOUT This shows the exact compass HERDIMG Heading The direction the sub s bow is pointing at any given time is the Heading the direction it needs to point to reach a target is called the Bearing When you wish to be very precise in setting a new Heading click on the Heading readout so you can use the Order Execution Panel to make changes DEPTH READOUT Click on this readout to change the Depth settings on the Order o 109 Execution Panel It s important to keep your Depth above the safe pressure level of 400 meters and to be sure that the Depth is appropriate for the seabed terrain 11 CONTOUR DISPLAY CONTROL Click on this to turn the Contour Map ON or COMTOUR o
18. efenses are limited to four torpedo tubes Her torpedo range is 10 12 nautical miles though chances of a hit are best at about six miles While acoustic torpedoes can be targeted via sonar bearings from the Fire Control Computer you can also carry out traditional periscope view assaults If torpedoes are set for manual override you ll have to guesstimate the target vessel s course in relation to the trajectory of the torpedo Hint try a noisy sprint at the target followed by a silent drift This may sneak the RO into a good strike position Note If you attack a US ship naturally they ll sink you If you fire on the Soviets or they fire on you while you re in range of US vessels the US may join the Reds in a seek and destroy mission against you thinking you re a renegade ship with the potential for instigating a nuclear war End of the Game Whether the Red October is destroyed or you succeed in your mission you ll get a news report on your computer screen that lets you know exactly what happened This is a copy of only one page of the report so if you see a continued page 3 note at the bottom of the page don t be concerned with it 24 Apple 128K Hunt For Red October Addendum If you re using an Apple 128K to play The Hunt For Red October please read the manual for game information Even though the manual doesn t specifically mention the Apple 128K it s pertinent to your computer with only a few differences These
19. nds OFF or ON depending on whether or not you want to hear them while you play CALIBRATE JOYSTICK Press to adjust a Joystick for use in the game When you make this selection you ll get a window giving you three choices 1 CANCEL 2 CALIBRATE JOYSTICK 3 ENABLE JOYSTICK Select 3 the prompt changes to DISABLE JOYSTICK and you can only play using the keyboard Select 2 and you ll get a series of prompts for adjusting your Joystick Select 1 to go back to the Menu QUIT GAME Press to exit the game and go back to DOS CONTROLLING THE RED OCTOBER r M Main Display Window puo Due Main Control Panel Sepiscope dep sirt en 4 fa locked into Fire ontrol Systen sir onar aem contact Darius 242 Message Window This is the High Level Command Screen its appearance is slightly different on the C 64 128 version of the game It features all the elements you need to command the Red October Main Display Window This area is where all Maps periscope views and Ship Recognition Charts are displayed Message Window Text information appears in the Message Window This includes crew responses to orders plus other information including Sonar contacts Electronic Surveillance Monitor message interceptions damage control reports etc Messages can be scrolled up and down by clicking on the up and down arrows at the left of the window The Message Window also doubles as th
20. not to mention US attack subs and a complete underwater listening network all with the sole purpose of pre venting boats like the Red October from slipping through to the open sea You ve sent a taped confession to your Admiral telling him why you ve stolen the RO The Soviets won t be sympathetic All Soviet spy trawlers are on the look out for you they will hunt you across the entire Atlantic Three fleets will chase your boat down and try to recapture or destroy her Soviet subs will position off the major US military and commercial ports to block your entry You ve also sent a message to the U S Navy telling them you ll deliver the Red October to them in exchange for political asylum They hope you re telling the truth but since you re the enemy they ll also be on guard In other words they ll be ready to help you defect or to blow you out of the water The defection plan is cunning Your engineering officer fakes a leak in the nuclear reactor Radiation The boat must be abandoned A convienent American vessel is on hand to rescue your crew The RO will be scuttled and the world will believe that the pride of the Soviet fleet has been destroyed instead of falling into capitalist hands But it won t be true Through nautical slight of hand the US Navy will sink an old sub in place of the RO and steal away with the Soviet boat LOADING THE GAME r a The Hunt for Red October is designed for the Amiga 500 Amiga 10
21. nt The drawback Using the Caterpillar Drive reduces the RO s speed by two thirds Extended use of the diesel back up engines increases the need to surface and recharge the batteries This increases the risk of discovery Another risk is being attacked an event which is quite likely And don t forget not to raise the suspicions of the crew To journey too far from the course outlined in the mission orders will cause concerned questions from your navigation officer and may result in your being relieved of command mutiny Navigation Figuring out how to get from Iceland to the Eastern Seaboard of the United States is your navigational challenge Do you head directly south or do you go north first to throw your pursuers off track It s up to you The North Atlantic Map shows approximate positions of all fleets in relation to the RO The Contour Map helps you negotiate the complex valleys of the Reykjanes Ridge the main route for Soviet Ballistic Missile subs heading for the open Atlantic This Ridge is where Red and US attack subs constantly lurk You can superimpose the Sonar Map over the Contour Map for a more complete picture of who s in the area Using these three Maps together you can plan the safest route to your objective Evasion Both U S and Soviet navies have sophisticated sensing devices There is a way to avoid these or at least confuse them sail through obstacles which block the devices sensors rocks
22. ous level of icons 18 your torpedo soon enough to take evasive Click on this icon to activate the periscope options You can only use the periscope when at the proper depth no more than 24 meters Note Using the periscope makes it easier for the Red October to be detected by other ships Click on this to get a periscope view of the horizon Click on the left and right arrows in the Control Panel to rotate the Scope for a better view of your surroundings C 64 128 Users S marks the Search Scope With the periscope up you get a Control Panel beneath the Main Display A Noise made by the Red October B Power left in the sub s batteries C Arrows for rotating the Scope left or right S D Periscope E Heading es T J Tg T rem o MT 1 Nr i m d E Air levels in the woman I 4 compressor A B C D C E F F Incoming signals check Message Window LOCK Button for locking onto target ships 19 ATTACK Click on the Attack Scope icon to see the Attack Sights in the Main Display C 64 128 Users A marks the Attack Scope To use the Control Panel to lock onto a E target vessel you must first have the target in your sights it doesn t have to be in the Sonar Informa tion Window If more than one ship is in your sights you ll lock onto the one closest to you PERISCOPE VIEW WITH ATTACK SIGHTS Click on the LOCK button and the targe
23. picture of its sonar signal in the Hydro phonics Window shown at right Use the up and down arrows tO match the target ship s signal with one from your library of signals EXIT Click here to return to the previous level of icons Engines Click this icon to select the Red October s propulsion method C 64 128 Users This is the second icon from the left at the bottom of the High Level Command Screen Nuclear power gives you the fastest speeds However after game day 12 anywhere between days 10 and 13 on the Commodore 64 128 the nuclear power plant is shut down this is part of the defection plan DIESEL Diesel power is noisier than nuclear but after you lose the nuclear power plant diesel is all you have 16 CATERPILLAR DRIVE The Caterpillar Drive uses impellers rather than propellers The sub sucks water in through the bow and the impellers eject it from the stern thereby moving the boat very quietly but also very slowly PROPELLER DRIVE Propellers drive the boat faster than the Caterpillar Drive does When propellers turn at high speed they develop an area of low pressure behind the trailing edge of the blade This low pressure area collapses water rushes forward against the blade and lots of noise results you re leaving a trail for hunters PROPELLED EXIT Click here to return to the previous level of icons Click on the Weapons icon to
24. r Cursor Keys MS DOS machines to control the cursor Press the left Mouse button Joystick fire button or the SPACEBAR to accept options the cursor is moved to Throughout these instructions we ll refer to this process as clicking on a selection Sometimes we tell you to double click this means to click twice quickly Note to C 64 128 users To play using the Keyboard use these keys for movement 1 UP lt DOWN CTRL LEFT 2 RIGHT Use the SPACEBAR instead of the joystick fire button Note to Tandy MS DOS users To play using the Keyboard ignore the arrow cursor keys and use the numeric keypad for movement 8 UP 2 DOWN 4 LEFT 6 RIGHT The Hunt for Red October lets you save games to disk reload them for later play and do a number of other functions depending on your computer type and memory 3 sss ml A Menu Bar lets you make gameplay selections with the Mouse To see the Menu Bar hold down the right Mouse button To make a selection place the cursor over the Menu you want Project Help or Difficulty drag the Mouse down until the selection is highlighted then release the Mouse button Most of the Menu Bar selections can also be made without the Mouse by holding down the right Amiga key A while typing the corresponding letter just type A S to Save a game for example To turn the sound OFF and ON use the monitor s volume control PROJECT There are five selections in the Project Menu
25. r Map of the sea bed In this D Map white shows the peaks of rock formations the darkest blue indicates the seabed the in between shades of DISPLAV color show the slopes of the terrain Note to IBM CGA users The contour effect is shown by shaded tones thedarker the shading the deeper the sea CONTOUR SONAR Click on either of these controls COMTOUR SOMAA to turn the Contour Map ON and n When the Contour Map is OFF only the Sonar Map is visible The Sonar Map shows all sonar contacts Capital letters indicate other vessels Each contact is keyed and details of the contact are shown in the Sonar Information Window Info on a ship represented by the letter A shows up in the Sonar Information Window next to the letter A Click on the box between the up and down arrows at the left of the Message Window to get the Sonar Information Window click on the box again to return to the regular Message Window The Bearing shows the direction from Red October to the sonar contact the Range is the distance in nautical miles Depth is shown if the contact vessel is another submarine The sonar contact s approximate Heading the direction it s going and Speed in knots are also given This information is updated sonar It may be necessary to verify the data with visual sightings use the periscope When there s a large number of sonar contacts on screen the Sonar Information data can be scrolled up and down by Clicking on
26. rrinthe Main Display Window CoNTOUR MAP WiTH SONAR DISPLAY SONAR DISPLAY CONTROL Click on this to turn the Sonar Map ON or OFF in SOMAR the Main Display Window SONAR MAP WITHOUT CONTOUR DISPLAY 12 ORDER EXECUTION PANEL Once you ve clicked on the Speed Heading or Depth Readout you can adjust the settings precisely in the Order Execution Panel READOUT 050 KNOTS in the illustration This shows which navigational function you re adjusting and its level at the time you gave the order to make a change Pini DECREASE UM Click here to decrease DECREASE t Pit the readout level INCREASE Click here to increase the readout level Use the INCREASE and DECREASE commands together to fine tune the Red October s Speed Heading and Depth EXECUTE After you ve made changes to the Speed Heading or Depth Click here to confirm them CANCEL Click here to cancel the changes and go back to the settings you had before entering the Order Execution Panel Sonar Click on this icon to call up the sonar function icons Submarines operate with a continuous passive sonar that gives approximate details of targets and their identity or bearing This data requires verification by visual sighting or by the use of active sonar to gain an accurate fix C 64 128 Users The SONAR icon is the first icon on the left in the HIGH LEVEL COMMAND SCREEN DISPLAY Click on this icon to get an accurate Contou
27. s After the title screen loads the Menu window appears Press the SPACEBAR and you re ready to play Before beginning the game however save the starting position on your save game disk selection 4 on the Menu This way if you want to abandon a game you re playing and start over or if your sub gets sunk just load the start position game you saved If you don t save the start position you ll have to re boot the game to start a new one 2 TANDY 1000SX 1000EX MACHINES To play The Hunt for Red October with a Joystick Turn off the computer and connect Joystick to the left port Load MS DOS version 2 1 or later and press F4 for MODE SLOW After loading the game remove Joystick from the left port and connect it to the right port INSTALLING ON A HARD DISK To install The Hunt for Red October on your hard disk Boot your computer from the hard disk When you see C type MKDIR HFRO and press J Then type CD HFRO and press J Place the game disk in drive A and type COPYA C and press J The game is now installed on your hard disk To run The Hunt for Red October from your hard disk Atthe C prompt type CD HFRO and press J Then type HFRO and press 1 The game loads PLAYER OPTIONS r n D no After the game loads you see the High Level Command Screen and a cursor in the shape of an arrow and sickle Use the Mouse Amiga and ST Joystick Commodore 64 MS DOS machines o
28. ships and other subs carry these The RO or any other nuclear sub can outrun torpedos if there s enough time to react Some torpedos don t give much warning however These torpedoes are delivered to the target via rocket launchers After parachuting into the sea these fish quickly home in on their targets You can use electronic decoys to fool torpedos These simulate prop and general sub noise and are towed about 400 yds behind Hopefully the torpedo will hit the decoy instead of you A riskier propostition is to head for the torpedo This only works if you re within 1000 meters of the launching vessel A fish doesn t have time to arm itself within that distance Thus if you ram it it won t explode 23 Another traditional anti submarine weapon is the depth charge They re very accurate If you find yourself under depth charge attack take evasive action immediately leave Ship launched missiles are another threat though they re not as accurate as torpedos and depth charges unless of course you re on the surface in which case you re a sitting duck The best defense against a missile attack is to dive deeper There is also danger from mines The hydrophonics officer keeps you posted of mine fields The threat from the air can be the most dangerous since aircraft are hard for subs to detect or defend against Jets helicopters and prop planes carry plenty of search and destroy equipment 0n The Offensive RO s d
29. t ship s co ordinates are fed to the Fire Control System check the Sonar Information Window for this data Select the Torpedoes and the current Torpedo tube will have these co ordinates Note You lock onto co ordinates not ships If you want to be sure to hit the ship you ll have to fire while it s still in the co ordinates where you first sighted it 20 NIGHT Click here to use the latest image intensification technology for visual references at night If your Scope is up and the entire screen is white this means it s daytime and your night enhancement is turned on C 64 128 Users N marks the Night Scope E S M The Electronic Surveillance Monitor E S M allows interception of any messages being transmitted between ships It updates you on fleet positions on the Atlantic Map and may also give useful info about enemy intentions during the hunt or rendezvous EXIT Click here to return to the previous level of icons Maps Click on this icon to toggle between the Atlantic Map a view of the entire game area and the Contour Map This won t turn on the Contour Map if you ve turned it off from the Main Control Panel using the CONTOUR SONAR button 21 OVERALL STRATEGY amp TACTICS ecole While stealth is vital failure to make headway early will result in major troubles Fortunately RO has an advantage over its rivals The Caterpillar Drive provides silent virtually undetectable moveme
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