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64JPX – JoyPad eXpander User Manual

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1. ENHANCEMENT MODES buttons used depend on controller attached to 64JPX Fire and auto fire Racing buttons or triggers for acceleration and braking Waddle modes sports game left right waddle simulation Creep modes platform or run n gun movement slow down 64JPX VERSIONS RED Sega only BLUE SNES NES only PURPLE Sega SNES NES Combo ORANGE Sega PCanalog Combo A coloured sticker label over the microchip identifies which version you have Previously documented by CMD in Commodore World volume 1 issue 5 connecting the Sega joypads without diode protection has the potential to damage the CIA chips inside your Commodore Whilst the Sega connector is similar to the Commodore Atari connector the pinout and signalling is different Only the combo boards have the controller detection circuit COPLIN 2008 2014 2 of 10 v1 01 64JPX JoyPad eXpander www 64hdd com ncoplin lycos com INTRODUCTION 64JPX is a small interface unit that plugs into either joystick port on your Commodore Atari or compatible system To the other end of the interface you connect your Sega Genesis joypad controller or optional pin adaptor and supported controller The 64JPX interface contains both circuitry and a small micro controller The circuitry provides the signal conditioning and routing whilst the micro controller provides the smarts to read and alter the signals from the controller which is connected The enhancements are
2. button A is your conventional fire button usually hi lo gear change Button B is up or accelerate whilst button C is down or brake Note you can now brake at the same time as accelerating helpful in some games This mode will also suit some platform games where it may be easier to press buttons B or C for climbing ladders etc Waddle mode This mode is primarily designed for sporting games such as Summer Games and Decathlon where waddling the joystick left and right caused your hero to run the 100m sprint in a new world record that s if you didn t break your stick in the process In these games button A is your conventional fire button usually jump in hurdle events Button B and C simulate the waddling of the joystick left and right Several waddle modes and speeds are selectable depending on how you start the waddle You may find some modes work better for your particular game or you may just want to give your friends a chance at catching you Omoge Comenaton LeMan bi patom Remarks Mode press hold B DA e a oreo press hold C Press hold B 00 11 00 11 00 11 Slow Press hold C 00 11 00 11 00 11 COPLIN 2008 2014 5 of 10 v1 01 64JPX JoyPad eXpander www 64hdd com ncoplin lycos com Creep mode This mode is primarily designed for platform games such as Impossible Mission Pitfall etc where you often need to creep up to an edge before jumping o
3. provided by the onboard micro controller directly and no patching or training of your favourite software is needed to benefit from the new functionality offered by 64JPX 64JPX INTERFACE The interface consists of a small circuit board with two DB9 connectors The female connector is inserted into you Commodore Atari or compatible computer In the male connector your Sega controller or pin adaptor is inserted The 64JPX interface has one status LED The LED indicates the operating mode and may be on off or blinking 64JPX interface o Two 64JPX interfaces side by side To connect your 64JPX interface follow these steps 1 switch off your computer console 2 insert your 64JPX interface into the desired joystick port 3 connect your Sega controller to the other side of the 64JPX interface or pin adaptor and compatible controller 4 switch on your computer console COPLIN 2008 2014 3 of 10 v1 01 64JPX JoyPad eXpander www 64hdd com ncoplin lycos com SEGA CONTROLLERS Sega controllers can be directly connected to the DB9 connector on your 64JPX interface 64JPX allows the Sega controller s extra buttons to work differently depending on the type of game you are playing A number of pre defined gaming enhancement modes are available You can even switch between enhancement modes on the fly whilst in the middle of agame Examples of Sega Genesis 3 and 6 button controllers are shown below There are various official and afterma
4. 64JPX JoyPad eXpander www 64hdd com ncoplin lycos com 64JPX JoyPad eXpander for Commodore and Atari compatible systems User Manual COPLIN 2008 2014 1 of 10 v1 01 64JPX JoyPad eXpander www 64hdd com ncoplin lycos com OVERVIEW 64JPX is a small interface designed to rejuvenise the way with which you play your favourite games on the Commodore or Atari system Whilst joysticks were all the range in the 70s and 80s the 1990 s saw a move towards joypad style controllers with more buttons and ergonomic feel 64JPX not only allows you to safely connect Sega Genesis MegaDrive Nintendo SNES NES joypads or other controllers to your retro system it enhances game play with a number of on the fly selectable play modes 64JPX will give your favourite old games a new lease of life and may actually make you play better FEATURES e Simple to use plug in smart interface e Safely connect Sega MegaDrive Genesis Nintendo SNES NES joypads or other controllers e Enhances game play with a number of on the fly selectable gaming enhancement modes e Works out of the box with Commodore Atari and other compatible systems CONNECTIVITY e Provides diode protection to Commodore and Atari systems e Provides signal conversion from your joypads to your system e Direct connect to Sega controllers e via adaptors Provides connection to other controllers such as SNES NES PC Wheels flight yokes 8 button joypads and more
5. Note you can now brake at the same time as accelerating a helpful in some games it is like drifting Flying Left Right In Out Up Down A fire 8 button Joypad Racing Left Right jumper right A gear change B accelerate N C brake we Right top up accelerate Ved AO Right bot down brake PC Controller notes e Upon power up 64JPX auto calibrates where centre is so its important that the controller be in the centre or neutral position at power up e f buttons A B or C are equipped with auto fire this will be routed directly to the buttons and read by 64JPX Copyright Trademarks and Warranties CMD MSDOS and SEGA are trademarks of their respective owners 64JPX are copyright COPLIN 1999 2014 Although all care has been taken in the development of the hardware and software the fitness of the hardware and or software to perform the prescribed functions should be verified by the end user No warranties implied or expressed COPLIN 2008 2014 10 of 10 v1 01
6. igital buttons 64JPX automatically converts the analog signals into digital and routes the information to the appropriate pins The analog to digital conversion is set to responsive so as to minimise the free play in some controls 64JPX supports two directional inputs and 3 buttons e Direction X is supported and is usually also left right on steering and yoke controllers e Buttons A B and C are supported Button A is the default fire button B is routed by 64JPX to up and C is routed by JPX to down e Direction Y is user configurable by the ee ere jumper on pin adaptor In its default position Y is up down on a conventional Use right triggers or joypad stick or in out on a yoke y a i a controller In its right position Y is uee tenis buttons 5 and 7 on an 8 button controller ggers or beat i AM Z72 axis as Y axis whilst with the jumper in its left position Y is buttons 6 and 8 or Z axis on a 3 axis No Y axis connected controller eg throttle on a flying yoke COPLIN 2008 2014 9 of 10 v1 01 64JPX JoyPad eXpander www 64hdd com ncoplin lycos com As you can see there are many modes and controller options It is perhaps easiest to describe typical setups Controller Game Controls Conventional Joystick Left Right jumper default Up Down A fire jump B up PC Wheel jumper default Racing Left Right A gear change B accelerate w C brake o N wia
7. ious official and aftermarket variants available Selecting a NES enhancement mode 64JPX allows the NES controllers extra buttons to work differently depending on the type of game you are playing however as there is only one extra button compared to a conventional C64 or Atari joystick the range of enhancements is limited to e Fire and auto fire e Up accel button The technical detail of each of the modes is described in detail in the Sega section of this manual With 64JPX BLUE pressing either the Start or Select buttons on the NES controller swaps enhancement modes on the 64JPX micro Start sets modeO whilst Select sets mode1 The button definitions are tabled 64JPX 64JPX BLUE PURPLE 64JPX lt a an 201 P eet Si f HU accel _ _Up accel AutoFire _ Pe sa EE gt Mode 1 eS Start Auto Fire gt Mode 0 COPLIN 2008 2014 8 of 10 v1 01 64JPX JoyPad eXpander www 64hdd com ncoplin lycos com PC CONTROLLERS PC controllers conventional DB15 connector type not USB can be connected to 64JPX by the use of the optional pin adaptor PCanalog pin adaptor _ PC controllers are essentially analog devices or digitally implemented analog devices Typically PC controllers have X and Y directions with 2 4 6 or 8 buttons Buttons may be numbered 1 2 3 or labelled A B C Controllers with 6 or 8 buttons are typically implemented by converting additional analog inputs into d
8. nt mode The enhancement modes available are different depending upon which type of 64JPX interface you have ordered These are summarised below Fire and auto fire 64JPX BLUE and PURPLE Racing mode button mapping 64JPX BLUE and PURPLE Waddle modes enhanced 64JPX BLUE and PURPLE Creep modes enhanced 64JPX BLUE and PURPLE The technical detail of each of the modes is described in detail in the Sega section of this manual With 64JPX BLUE pressing either the Start or Select buttons on the SNES controller swaps enhancement modes on the 64JPX micro Start sets mode0O whilst Select sets mode1 The button definitions are tabled PURPLE 64JPX a pre 2013 ModeO A red Dn brake Dn brake Waddle E la oo Waddle B yellow L Dn brake Dn brake Creep Left R Up accel Up E sea aMoro Start Auto Fire __ gt Mode0 PURPLE introduce in 2013 as a running change for new builds COPLIN 2008 2014 7 of 10 v1 01 64JPX JoyPad eXpander www 64hdd com ncoplin lycos com NES CONTROLLERS To connect you NES controller to 64JPX requires a NES to 64JPX pin adaptor As NES connectors are difficult to find and expensive to buy the easiest solution seems to be to snip the existing connector and replace it with a DB9 You can modify both ends of the snip so that the NES controller remains usable on your Nintendo Example of Nintendo s NES controller is shown below There are var
9. r falling to your peril In these games button A is your conventional fire button usually jump Button B is creep left whilst button C is creep right In creep mode your character will very slowly be tapped along in the request direction The movement speed depends on the game played The creep function can also be used to turn the character left right with minimum risk of moving in that direction and hence avoiding plummeting to your death Using a 6 button Sega Controller The controller s mode button should have no effect on the operation of 64JPX 64JPX ignores the operation of buttons X Y Z If your controller is equipped with a slider switch then it should be left in normal mode unless you want to use auto fire mode which will be routed to the controller buttons before the signal is sent to 64JPX The slow mode on these controllers simply pulses the start button and as a result will repeatedly activate 64JPX s initialisation not very helpfull COPLIN 2008 2014 6 of 10 v1 01 64JPX JoyPad eXpander www 64hdd com ncoplin lycos com SNES CONTROLLERS To connect you SNES controller to 64JPX requires a SNES to 64JPX pin adaptor 64JPX allows the SNES controller s extra buttons to work differently depending on the type of game you are playing Examples of Nintendo s SNES controllers are shown below There are various official and aftermarket variants available Selecting a SNES enhanceme
10. rket variants available Selecting a Sega enhancement mode Pressing the Start button on the Sega controller re initialises the 64JPX micro If no other buttons are pressed 64JPX will enter default mode If buttons A B or Care pressed at the time the start button is released then 64JPX will enter one of the alternate enhancement modes press Start press A Bor Cif required release Start release other buttons ae oe The enhancement modes available are summarised below or Start Start A Start B Start C Fie Fie Fie Fie E ee Rapid fire 1 Up tassel Accel Wado T 1 Rapid fire 2 Down Brake Waddle 2 Mode select in combination with A B C COPLIN 2008 2014 4 of 10 v1 01 64JPX JoyPad eXpander www 64hdd com ncoplin lycos com Remember you can change mode at any time just by pressing the Start button no need to restart your computer or game Default mode In the default mode button A is the regular fire or action button Button A will work in your games exactly as the fire button on your conventional joystick works Button B is a fast rapid fire button Button C is a slow rapid fire button Depending on your game either or both buttons will be of benefit as you blast aliens from the skies Racing mode This mode is primarily designed for racing games where pushing on the directional controller is supplemented by buttons for accelerating and decelerating In these games

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