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the User Manual for Geist

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Contents

1. ENGINE MIXER sa a oO Mix i o gt g Lvl Defaut gt vice g Lvi gest BROWSER MAPPING 1 Click the Mapping page button to display the Mapping panel in place of the Browser This panel contains 32 buttons which represent the availavble host automation Delmer rce naeron O O No Effec b TTERN ENE i YIT OS J Bit oO Mix if y k parameters 29 gt p ree Mode Ratio Release En Input Drive Pitch Resonance Input Output Mode Host parameters None 8 i i None 5 None 6 None 7 put Drive Pitch Resona Z a H HIE He alla HEE Fa Ej a 2 z x z z r 8 None 21 None 22 None 23 None 24 2 Click the Geist control None 25 None 28 None 29 None 30 None 31 None 32 that you want to map to a host automation parameter LJ Lele loll le TTT TTT alt geist ROWSE MAPPING b 3 Click the button for the required host parameter number The Geist control is mapped to the host parameter with the number overlaid on the control ERN ENE ON Y LAY MIX MIXE ENGINE MIXER Jea Locale IPA ar E b rt O lt j gt Bit Crusher Chann essor Japan Filter No Effec DeJworR TOE enamel Me X Host param 1 Engine 1 Japan Filter FX 3 Pita wr A gt aac 0 vi Da eae 0 B Mode j O O Release Input Drive Pitch Resonance Inp
2. INTENT Parent folder P Geist Factory Name 1 Initialize Geist and load an engine file A 5 B B alll a into the first engine such as O86bpm i Urban Vinyl in the Geist Factory 8 Now switch to engine 1 and select Presets Engines Rozzer folder pattern 6 J 140bpm Ambient Dubst 2 3 2 Select engine 2 as the current engine CY Engines Parent folder M E 140bpm Ambient Dubst f Ry DJ an E 9 Switch to engine 2 and select pattern 1 10 Start the transport if you have not already done so lw 3 Load an engine file into engine 2 such as 808 Old School in the Geist Factory Presets Engines Rozzer folder G FXpansion Studio Kit sz O86bpm Urban Vinyl Em 140bpm Ambient Dubst f W A ee 4 Snapshot scene w E button on the first 11 Click the Snapshot scene button scene slot note on the second scene slot note 4 Switch to engine 1 and select pattern 5 C 2 C 2 Click or hold Playing scenes to play D gt Like patterns scenes can either be clicked on screen in the Scenes page or by Click to corresponding MIDI notes on the appropriate MIDI channel see section 1 3 for a select E 0 5 summary of MIDI channels used in Geist l Click the main area of each scene in order to play it Note that scenes simply reference the numbered patterns in each engine If a y oaoa ee nii scene references pattern 2 i
3. OPERATION MANUAL Contents 1 Introduction to Geist 1 1 Introduction to Geist s architecture and interface Geist s architecture explained Geist s interface Geist interface concepts 1 2 Loading sounds for the first time Working in Auto load mode 1 3 Playing the pads and recording a pattern Real time pad triggering Sequencing pad triggers into a Pattern Applying Swing to the engine s patterns Pad modes Patterns and sequencing in more detail 1 4 Pad Classification and Slicing Introduction to Classification in Geist Slicing a breakbeat with Geist 1 5 More about browsing and saving your work Disabling Auto play and loading in context in Auto load mode Loading GURU 1 5 format files and other files Working with Auto load mode disabled Useful Browser functions Sampler Saving your work 1 6 Editing sounds Pad Layer selector Layer editor controls Pad editor controls Pad and layer management Selecting and editing multiple layers and pads 1 7 Mixer pages and FX Automating FX 1 8 Patterns in more detail Retro record Transport controls Programming and editing patterns Advanced pattern functions Editing events with the Multi tool 1 9 Graphs Graph type menu Graph insert menu View mode Drawing graph values Recording graph values in real time Mapping graphs to MIDI CCs 1 10 Approaching sequencing and arrangement with Geist Geist as a sample playback module or drum sampler Advantages of pattern sequencing in Geist A hybrid ap
4. clicking on any sample in the file does not invoke the Slicer whether the Slice button is enabled or disabled If this function has been applied to a folder a star indicator appears on the folder name and on the icon for each sample within the folder The Allow slicing of files in this folder function reverts to normal behaviour for the folder All sub folders in the Geist Factory Hits folder have been set to disallow slicing Reveal file folder in Explorer Finder Reveal 070 Crebest 01 ES in Finder Reveal current folder in Finder k Shorlist 070 Crebeat 01 KS RA al arian amp he ee E he ja er an i Add O70 Crebest 01 KS to favountes Add cumant folder to favountes Tw Lela Launches an OS file browser window Explorer on Windows or Finder on Mac at the selected file or folder location Shortlist Adds any currently selected files to the shortlist see section 2 7 Add file folder to favourites Adds the selected file or folder to the Browser sidebar as a favourite 35 2 6 Search functions Search menu Search textbox Search The Search function provides a simple filename based search Simply click the Search text box type a search term and press ENTER Search results appear in place of the current Browser location in the files area To return to the previous Browser location click the Previous folder navigation button or the Return button above the files list BROWSER MAPP
5. Adjust the square handles for setting the Attack Decay and Adjust the circular handles in the Attack Decay and Release Release times Click and drag eft to increase the Release phases to adjust the curve for these phases Adjust the circular handle between Decay and Release to set the Sustain level 52 5 9 Layer edit Timestretch controls The process of time stretching allows you to change the pitch of a sample without affecting its length and vice versa it can change the length of the sample without affecting its pitch This is useful for working with full loops on a single pad and also for general purpose creative sound design It is important to remember that timestretching almost always results in some artifacts as it is a very complex digital process which bends physics to some extent Changing the Stretch mode setting can minimize the artifacts although these types of artifacts can often be desirable when used in a creative context Note that Geist also features a method of changing the pitch of a sample so that it fits the F a en tempo exactly without timestretching using the Tune loop to tempo function described in ack bpm ere section 5 1 s Timestretch power This button activates or deactivates the timestretch function When the timestretch function is active any changes to the pitch of the sample using the Tune and Fine controls pitch graphs and engine Master pitch controls elsewhere in Geist
6. minimum value and Reverse maximum value Coarse Pitch Fine Pitch These graphs represent changes in the overall pitch of pads over the course of the pattern The Coarse Pitch graph allows you to adjust the pitch of a step s event between 12 values above the centre line and 12 values below the centre line semitones The Fine Pitch graph adjusts the pitch of a step s event from 100 values above the centre line and 100 cents values below the centre line Coarse and Fine Pitch graph values can be programmed or edited visually and they are also generated during realtime MIDI input recording of pattern events when using the Chromatic Playback mode for pads see section 1 3 Start point This graph changes the start point of any triggered layers contained samples It is intended for glitchy disturbed audio effects This graph is bi directional the start point defined in the Pad Layers page is represented by the centre line Values above the centre move the start point later in the sample while values below the centre move the end point earlier in the sample Filter cutoff This graph sets the Filter cutoff for the step s layers Filter resonance 1 4 i Q te in Teter ip ee cae oe I i I i I i I i a I i 1 i I i i i ia es I i i i i i I The graph sets the Filter resonance for the step s layers 72 Filter
7. result in the length of the sample staying the same Source tempo This field specifies the tempo of the original sample Use the Find source button to calculate the tempo of the current sample automatically You can input the tempo manually if required by clicking in the numerical box and typing a new value Find source Click this button to analyse the sample and calculate its tempo according to its length or filename The result is used as the Source tempo Destination tempo By default this is set to the current Geist tempo so that the sample is sped up or slowed down to play in time at the current tempo You can specify any tempo manually by clicking in the numerical box and typing a new value You can also enable the Track tempo button to automatically track the host tempo of Geist and apply an according amount of timestretch Timestretch Timestretch power Timestretch tretch mode Find Sre Track Source tempo Destination tempo Timestretch This control adjusts the timestretch amount between a range of 10 to 400 of the original length At the centre position 0 the sample is played back at its original speed If the timestretch amount is set by means of the Source tempo and Destination tempo settings the Timestretch control displays the resulting amount Track tempo When this button is enabled the Destination tempo always tracks the current global tempo setting in Geist which is synchronized to the host when r
8. Cut Copy Paste These functions allow you to cut or copy the entirety of the currently selected engine to the clipboard or to paste any engine previously stored in the clipboard to the current engine overwriting the previous contents Un mute all pads layers on this engine This function turns off any mutes that exist within the engine on any of its pads and layers Un solo all pads layers on this engine Uin so all pads layers on this This function turns off any solos that exist within the engine omany of its E E 1 O j P i N O j O j j E J l a nd layers pads and layers A Reset engine Reset engine Resets the current engine to its default empty state iT Reset all engines diaj rP l d Reset all engines Resets all 8 engines to their default empty state Swing Geist s features individual Swing controls for each engine allowing you to inject varying swing shuffle types and amounts into each engine s patterns The Swing controls are also available in the Engine mixer page s Setup view which displays a convenient overview of the Swing settings for all 8 engines simultaneously Swing Sets the amount of swing applied to the engine Swing context menu Right click on the Swing control in order to display the swing context menu Extract timing from current pattern Swing templates import MIDI tamplate All the currently available swing templates are shown in the swing context menu Each pr
9. Hoving a selection Mac Windows Click an event while holding SHIFT and CMD Mac or CTRL Windows to add it to the selection Clicking the event again with these keyboard modifiers held down de selects it Click and drag the selection while holding down ALT to copy it i Any Graph data that exists on selected steps is copied with the Select some events events 21 Show graphs buttons 1 9 Graphs Clicking the small triangular arrow to the left of each pattern track displays its graph automation controls Graphs are automation sequences which send a value to a parameter at the onset of each step They are not continuous automation curves and should not be considered in this way Graphs are discussed in more detail in section 9 5 graphs offer a lot of potential for sound design and movement for your patterns They are also crucial in several aspects of sequencing in Geist Shift graph This graph represents timing deviations away from straight step timing by placing pad events on pattern tracks at variable distances before or after actual step onsets Positive values above the centre line result in the step s event being played late and negative values below the centre line mean it is played early Shift graph values can be programmed or edited visually and they are also generated during realtime MIDI input recording of pattern events Coarse and Fine Pitch graphs These graphs represent changes
10. Be M E a 1 Right click on a pad and use the Lock pad function in the pad context menu Lock a few other pads BROWSER 3 You ll notice that the locked pads are not affected only the unlocked pads are loaded with folder from earlier such as 4 Dirt Hop Each pad and pattern features its own lock function available via right click context menus In addition the Browser features buttons to lock unlock all pads or all patterns in the current engine oo On ee e all pads Lock i Unlock Returning to a previous state with the Undo function If the Auto load functionality causes an undesired change you can always use the multi stage undo and redo to revert to previous states Replacing a pad with a new sound BROWSER 2 Click on the Geist Factory section of 3 Double click on the Hits folder the current folder path this returns you to the Geist Factory folder BROWSER 2 SN Big Flange 01 GC Aidian idin 4 Double click on the Snares folder 5 Double click any folder and then click on a sample to load it such as SN 309 20 GC in the Processed folder The sample is loaded to the selected pad Layering multiple sounds on a single pad gest BROWSER f Te l 1 Click on another jm BGA hamn sample in the folder Geist Factory Hits Snare Processed Y7 while holding down the CONTENT ALT key Name v PLACES ff Seist The
11. Looping mode event left right to change its duration Moving a selection Click and drag the selection while holding down ALT to copy it Any Graph data that exists on selected steps is copied with the events 9 5 Graphs Graphs are automation sequences which send a value to a parameter at the onset of each step They are not continuous automation curves Graphs are introduced in section 1 9 Show graphs Clicking the small triangular arrow to the left of each pattern track to display its graph automation controls When one or more tracks graph controls are visible a vertical scrollbar appears in the Pattern page Graph type menu Use this drop down menu to select the graph type to view edit See below for a guide to all available graph types Graph insert menu The graph Insert drop down menu provides a number of useful graph Show graphs buttons automation shapes to insert onto the lane Graph ao type View mode insert menu The following 2 buttons act as radio buttons only 1 of them can be active at a time H i View mode Multi track view he reer is enabled all 16 pad tracks are visible simultaneously in priemame Sept 5 a eee ae eee SB Multi graph view rsen v With this button enabled the currently selected pad s track is shown along with 4 graph lanes which can be set to show any of the pad s graphs Graph types All graph values sent to a parameter are applied relative to any underl
12. s patterns play back at half the master tempo If the ratio is set to 2 1 patterns play back at double the speed of the master tempo When a pattern is played back it is looped according to the Tempo modifier ratio Therefore if the patterns in engine 1 and 2 are set to the same number of steps and engine 2 s Tempo modifier is 1 2 engine 1 s patterns will have played through twice in the time engine 2 s patterns take to play once It is possible to set the ratio to anything from 1 16 a 16th of the master tempo to 16 1 16 times faster than the master tempo Of course any ratio between these values can be set such as 2 3 3 5 etc These values are useful for polyrhythmic and unconventional rhythms Swing The Swing template selector and Swing amount control are displayed in the Setup screen which allow a convenient overview of the Swing settings of all engines The Swing parameters are described in section 7 1 FX Slots Each engine features 6 assignable FX slots Engine FX slots process all pads within the engine whose outputs are assigned to the parent engine the pads output selectors must be set to Parent The FX slots themselves behave in the same way as those in the other mixer pages within Geist See section 6 2 for a summary of the FX slot controls 59 7 3 Global elements Master Master Master pitch pitch gain This control adjusts the pitch of the entire output of Geist relative to individual layer pad a
13. Focus This setting is only available for engine pad layer specific controls It implements the mapping on the currently focused element s control For example enabling the Focus setting for a layer s Tune control results in the mapping being active on the currently focused layer If it is disabled this is the default state the mapping is absolute to the specific engine pad layer of the mapped parameter The Focus setting is unavailable for global controls such as the Master gain and Master pitch controls Mapping panel context menu Right click in any column of a mapping to display the mapping panel context menu This menu provides a number of functions with which to manage mappings Remove mapping EieafLocae fPath Name This function clears the selected mapping gt lt min Ch 1 CC 8 Engin Swing Depth Collapse Expand column MIDI Ch 1 CC 119GlobdEngine 1 mute This function collapses or expands the column underneath the mouse when the context menu is invoked x MIDI Ch 1 ci emove mapping depending on its current status The Foc Focus and Clear columns cannot be collapsed or expanded Collapsing columns can be useful if you want to minimize the amount of scrolling required within the Collapse column panel Collapse all columns Expand all columns Collapses all columns Expand all columns These functions simply collapse or expand all columns except the Clear and Focus columns invert panes Invert ra
14. _ _ _ _ gt lt _ E lt gt Pad Modes Pads Real time pad triggering The 4x4 pad bank represents the pads in the current engine To play pads you can either e play their corresponding MIDI notes e click the on screen pads on the Geist interface It is highly recommended to use a good MIDI controller to play the pads playing the Geist interface pads with the mouse does not provide as good a response in terms of timing accuracy The facility is provided for quick previewing Sequencing pad triggers into a Pattern Geist allows you to record sequences of the pads being played these sequences are recorded into any of 24 patterns in each engine You can also program edit pattern events directly onto the Geist interface An introduction to Geist s step sequencing paradigm It is important to remember that Geist is a step sequencer Its sequencing system is inherently based around a set grid defined by the Steps and Step Length parameters However Geist can also accomodate deviations before or after straight grid divisions using Shift graph values for each step graphs are introduced in detail later but briefly they provide step based automation of various parameters for each step in each pattern When using the Shift graph positive values above the centre line result in the step s event being played late and negative values below the centre line mean it is played early Shift graph values can be programmed or edited vi
15. n mz Inst 1 D Bae View Show Channel Strip Show insert v Side Chain None v v Bypass lt 4 gt y pd Rate Swg PW Phs Mono fgest BROWSER MAPPING PATTERN NE SONG UD LAY AYER MIX AD MIXER ENGINE MIXEI L MIXE SAMPLER ARPEGGIATOR KEYING GLIDE a e 66A Tigger Mode Immediate mio MNRE Threshots 3 al eo emy Source p Volumes Audio Geist Factory Dubstep MET mea eats S Seconds 000 C tins Pich Be Bend Dn sy CONTENT Name Take Playback P1 i a EE S Provi PLACES Ea By ceist ka 070 Drumioop 01 KS E Documents Strobe g inst 2 070 Drumloop 02 KS HH ph E a w DRIVES m 070 Dubstep 01 BL ae g View Show Channel Strip Show Insert 2 p BB macocz in 070 Dubstep 02 BL Rev Rev P ees No audio file loaded psens_ sans a Q MacHD Chor Chor oaase soe eae lt FAVOURITES ee 070 Kick amp Snare 03 GC Status 1 connections SHORTLISTS 1x2 070 Kick amp Snare 04 GC f 2 d l v1 0 0 build 3 Bypass fia 070 Kick8 amp Snare 05 GC SS Spitter ius 070 Kick8 amp Snare 06 GC Q inst 2 inst3 fas 070 Kick amp Snare 07 GC Q S Inst 3 B 070 Kick amp Snare 08 GC Ci View Show Channel Strip Show Insert v Bypass lt 4 gt E l Name Q aa aaa ae Ban Q Q nins v1 0 0 build 3 EARN RARARNANAA Siet at cal bal i leo e onon fia 070 Kick amp Snare 09 GC 45 5 Pads and layers 5 1 Pad Layers selector Selecti
16. 1 Steps ieks Res ss MIDI C 1 Note 12 4 Play the pads on the interface 1 Select a pattern and set the required Steps and Step Length values in or via their corresponding MIDI the Pattern page You can use a new or existing pattern depending on notes your requirements You do not have to select a pattern at this time but be aware that the position of any captured events is always based on the pattern playing back while the events were played 2 Click Play Stop to start the transport Alternatively start the host transport when using the plugin 5 Click the Retro record button to capture the performance 3 Click the Metronome button a Events from the last non empty pattern cycle are if you need to hear a click g i used Transport controls The transport is vital to using patterns in Geist Play Stop button in Play mode The transport must be started to Metronome hear patterns Record Retro record Panic Input Metronome With the Song mode button enabled you cannot record events into patterns quantize level The current pattern changes if the pattern changes in the Song page Therefore when editing and recording patterns turn off the Song mode button Programming and editing patterns Geist s editing functions are covered in full in chapter 9 The guide to the Multi tool on the next page shows what is possible when editing patterns in Geist Other useful pattern page functions The Quantize
17. 6 SE Oo Ks xe SS i r ee amaa aag f x Si MN A Hobe vec son editor appears when the Layer mode is set 3 Sa rere F m hokt nA dictates how the pad s amplitude is affected by incoming velocity Output selector Gain Pan These parameters adjust the gain and pan for the pad Vel Amp This parameter sets the amount that the pad s amplitude is affected by MIDI input velocity Send 1 4 Sets the send level from the pad to the Aux busses These controls adjust the amount of the pad s signal that is sent to the 4 Aux buss channels The routing point for all sends to an Aux buss can be set to either pre or post fader using the Pre Post button in the Aux buss itself located in the Global mixer page see section 7 4 Pad Output This drop down menu specifies the Geist output through which to route the audio from the pad If it is set to Parent the pad s audio is mixed with other pads in the parent engine you must then use the engine s settings to route the audio Layer Mode This setting dictates how the pad s 8 layers are played back when the pad is triggered e All layers All layers are played back simultaneously this is the default setting e Velocity split The layers can be split along the velocity range with different layers triggered at different velocities When this setting is active the
18. Each engine features individual swing shuffle controls to apply a syncopated timing adjustment to the patterns within the engine Control the amount for the current engine with the Swing control on the interface You can also use the Engine mixers Setup view to view and edit the Swing settings for all 8 engines see section 1 7 x Pad modes Geist features a number of additional modes for the pads intended for performance and pattern recording via MIDI while the Geist transport is running Note erase and Rpt Repeat Hold down the Note erase function and any pad while a pattern is playing back if the playback position passes any events for the pad while the Note erase button is active they are erased Holding down the Rpt Repeat function while playing a pad results in multiple steps being recorded in succession The drop down menu under this button dictates how often events are repeated These 2 functions feature MIDI key mappings in the default keymaps Engine mute solo mode Pad playback mode If the Chromatic playback button is enabled the currently selected pad is placed on all notes 12 and 12 from the selected pad at different pitches a semitone apart When events are recorded for pad performances in this mode the different pitches of the pads 4 2 3 4 5 6 T B Chromatic playback mode Setting the Note repeat step period are converted to Pitch graph events on a single pad track in th
19. Geist and load an engine file into the first engine such as O86bpm Urban Vinyl in the Geist Factory Presets Engines Rozzer folder key key Y indicates start point of pattern step 1 i Play moda Play mode yA reson cae Each pattern features 2 play modes which dictate certain aspects of how it is played back Restart mode and or Gated mode both modes can be active at the same time Gated and Restart modes both disabled The pattern is started by playing the key and releasing it It starts in phase with the playing position and loops indefinitely until another pattern is selected played key key a Play moda on oe Gated Mode enabled Restart Mode disabled E aam aea pna SESEoER ars The pattern is started by holding the key down It starts in phase with the bo a o aa Eo o a eo a Fo p doo playing position and plays until the key is released 0 1 2 3 4 5 i key ae ms lt u Gated Mode disabled Restart Mode enabled e E aaa The pattern is started by playing the key and releasing it The pattern SE QUNGUSE CREO Tce A a Gaal seccaeiles lSteessce always plays from its start and can play of phase with the playing position 7 o 7 ee ree l j i i i i It loops indefinitely until another pattern is selected played 0 1 2 3 4 5 Gated and Restart modes both enabled The pattern is started by holding the key down The pattern always
20. Insert p i i 1 i i i i i i lt lt tt e i i i i ee t i L LI mmj mj mj f mj m mj B m l m fE a E E OMe a ial Oe igo BPE D E m a E l o i OM OO eee Insert sub menu 10 Scenes page 10 1 Scenes page control reference A scenes is a snapshot of the patterns playing in all 8 engines Because each engine s patterns are invidually accessed on MIDI channels 1 8 scenes allow a more convenient way of triggering a pattern in all 8 engines simultaneously with a single action Scenes are introduced in section 1 12 Snapshot Trigger Clear next previous next all Start Mode Click to play scene Click to select scene Used Clear Snapshot Scene scenes scene scene view control Visible area Scene view control There are 60 scene slots each of which can contain a scene Each slot can be selected triggered either on the interface or via MIDI using MIDI channel 17 or 16 Six octaves of scene slots are available making 64 scene slots in total CO gt BO C3 gt B3 C1 gt BI C4 gt B4 eco C2 gt B2 C5 gt B5 o through and The available scenes slots are displayed in the Scene page so that 16 change the visible slots are visible simultaneously The scene view control allows you to scroll up and down the full range of scenes in the following ways e click drag the active area of the Scene view control to scroll freely through the available scenes
21. MIX oo or asi a tats X view flow control NoEfiet lick the Device picker to choose the desired effect for the slot Visible FX slots Multiple edit ute Solo Pan and shortcuts Gain controls are available in the Mix controls for each layer There is also a level meter and Output selector The Mix controls are currently shown Click on Send to display the Send controls Selecting a pad e Click a pad to select it and play its layers e ALT click a pad to select it without playing any audio e When using the Pad mixer click on one of the 16 displayed channels each of which corresponds to a pad in the current engine You can also select a pad in the Pattern page using the track context menu see section 9 6 Multiple selection of pads Multiple pads can be selected in the Pad mixer using the following methods e SHIFT click to create a contiguous selection between 2 pads e CMD click Mac or CTRL click Windows to add a pad to the selection Multiple edit shortcuts The Pad and Row edit shortcuts apply in the Pad mixer in the same way as in the Pad Layers page These functions are described in section 1 6 Note that you cannot add FX devices or alter their parameters using these edit shortcuts Mix controls Click the Mix button to reveal the Mix controls if the Sends are currently displayed The Mix controls feature Mute Solo Pan and Gain controls for each pad along with a level meter and Output select
22. OS file browser Explorer on Windows Finder on Mac Select the layer from the sub menu Save layer sample This function opens a file save dialog for saving any pad layer s sample to disk Select the layer from the sub menu 49 5 4 Layer Edit overview Pan and Gain controls Filter controls Timestretch Send controls for the 4 Reverse controls Aux busses Phase Filter power Filter mode Timestretch power PAD LAYERS LAYER MIXE AD MIXER ENGINE MIKEF is Amp env ADSR Parent pad select this to edit pad ms x 6 Res Drive Vel Cutoff Timestretch MP parameters Amp env Destination Currently selected O layer y IMI s 1X 6 X 6 and Depth controls 4 090 DCam Loop 01 GB e Mute Solo Clear LM s X 6 aas Zig ree Env ADSR and Lock buttons are Empty eo gt available for the parent J ie pny on pad and all child Output Choke mode Play mode Dest Free env Destination layers Each element Parent v Self One shot and Depth controls also features a level meter VE M S 9 amp e ca 7 roc and o E oom controls an m s x gt ee scrollbar Sample Start and End points Waveform display Output selector Choke Tune and Fine tuning mode and Play mode controls Vel Pitch controls drop down menus how sample tuning is affected by velocity Pre delay is useful for layered sounds 5 5 Layer edit Non destructive sample editing When a loop is sliced
23. Sampler has recorded 4 takes during the host transport being active Note that because the Arm button is still enabled the Source selector cannot be used until it is deactivated Mn SS 6 Se eS eee Amed Recorded take 4 samples 22387 connected to Spitter Trigger Mode This setting dictates how the sampler starts recording The following settings are available e Immediate With this setting the sampler beings recording starts as soon as the Arm button is enabled e MIDI With this setting recording begins on the first MIDI note received when the Arm button is active e Host With this setting recording starts when the transport is started either internally or from the host when the Arm button is active e Threshold When this setting is enabled two extra controls appear labelled Start and Stop With the Arm button active recording starts when the input level rises above the threshold defined by the Start parameter Recording stops when the input level falls below the threshold defined by the Stop parameter for a short period Record mode This setting dictates what occurs after the sampler has started recording The following settings are possible e Free Recording continues until it is stopped by clicking the Rec Stop button e Timed The sampler records a single take of the defined length The length can be defined in bars beats or seconds specified by the Beats Seconds switch e Looped The sampler records multiple takes of th
24. Velocity split editor becomes visible allowing you to edit the velocity range and fade for each layer see below e Round robin A single layer is played each time the pad is triggered The playback engine cycles through the layers each time the pad is triggered e Round robin reset As Round robin except that each time the pattern is looped the pad is played from the first layer This means that the round robin behaviour sounds the same on every pass when the pattern is looping e Random A single layer is played at random each time the pad is triggered 47 Velocity split editor The Velocity split editor is only visible when the Layer mode is set to Velocity split The high low velocity and high low velocity fade settings for each layer can be adjusted by clicking and dragging left right Auto Layer 2 Velocity range Low fade velocity 047 Adjusting the Low fade velocity for the layer Layer 2 Velocity range Il y Wi mr LT T High veld sity 080 Layer 2 V stocity range Low velocity 048 Adjusting the Low velocity for the layer This button can be used to arrange all layers proportionally across the velocity range when the Layer mode is set to Velocity split z Le hedd Congas split MIs Xie a OG 908 Conga Ds3 GE sxe CG 808 Conga Ds GE ms xx Jes CG 808 Conga Ds1 GB meke HTT E Pan Q OUT EE Se eee 43 PT TT paee cE A La
25. You can also play the pattern key s corresponding MIDI note in order to select it as the current pattern Playing a pattern Selecting a pattern is not always the same thing as playing the pattern The way in which the pattern is played and heard depends on its Play mode settings For example a pattern with Gated mode enabled is only heard while the pattern key or its corresponding MIDI key is held down A pattern with Restart mode enabled and the Gated mode disabled starts playing as soon as it is selected from the start of the pattern See section 1 11 for a graphical illustration of the possible Play mode settings Exporting patterns as MIDI Pattern memory keys can be exported as MIDI by dragging and dropping them outside Geist see section 1 15 Swapping and copying patterns You can manage patterns using the pattern key context menu see below but you can also swap and copy patterns using drag and drop Drag one pattern key onto another to swap them To copy a pattern from one slot to another drag the pattern key onto another while holding down the ALT key rei T TTER BL Clete le Whale ee lelele Cle Glebe SELL UII Click and drag a pattern key onto another to swap the 2 patterns Click and drag a pattern key onto another while holding down ALT to copy the pattern onto the destination pattern key Pattern key context menu Right clicking on a pattern key displays the pattern context menu contai
26. can be used to create a sense of distance and volume within an acoustic space Breverb Inverse The Time control sets the duration of the reverberation This time added to the Predelay time is the time that elapses from the direct sound to the end of the reverberation process The Predelay control sets the amount of time that elapses between the input signal and the onset of reverberation It can be used to create a sense of distance and volume within an acoustic space The Diffusion control sets the degree to which the initial echo density increases over time Breverb Room The Time control sets the duration of the reverberation tail It is also influenced by the Size parameter which sets the apparent size of the acoustic space being emulated by the algorithm Values from minimum to half way up are typical of the ambience of a recording studio The Diffusion parameter controls the degree to which the initial echo density increases over time The Decay control balances between the late reverberation and the early reflections When the control is turned down fully only the early reflections are present As it is increased late reverberations are gradually added The Predelay control sets the amount of time that elapses between the input signal and the onset of reverberation It can be used to create a sense of distance and volume within an acoustic space Breverb Plate The Time control sets the duration of the reverberation tail It is also in
27. can load and save presets and use the Clear chain function to reset the entire FX chain Creative Delay Based Extreme Using the Chain picker to select a preset for the entire FX chain Visible FX slots Invisible FX slots click to view Blank Channel Strip Drum Tightener Tape Saturation Ls gt FX view flow control It is only possible to view 4 FX slots simultaneously The currently viewed slots RS LAVERMIXER FAD MIXER ENGINE MIXER GLOBAL MIXER SAMPLER are highlighted in the FX view flow control Click on any other slot in order to make it visible in the Layer mixer page K G pomessor Noema EES The FX view flow control also lets you re order the FX chain in other words 0 ET change the signal flow of the FX slots Each slot is represented by a block in the control In order to re order them simply click and drag the relevant FX slot Using the FX view flow control to re order FX slots left right FX power Common FX slot controls FX device picker Use the Device picker to i h FX device f Use this drop down menu to select the device for the FX ihes 7 Sovice tor slot See chapter 8 for a detailed guide to the available FX Preset picker FX devices Preset picker Each FX device features the ability to store and recall presets The preset picker drop down menu displays all Next Prev preset available presets for the current FX device It also includes the Save
28. different distortion ee 2 High Cut i ma ee og zi j i iode koe keee Sine models Diode OTA OpAmp and HalfRect each of Dios ee S E z which provides a different flavour of distortion The Low Cut Type T ia ei and High Cut controls allow you to filter the signal before the distortion stage D C C The Drive control sets the amount of drive or distortion a m 9 Drive Tone Freg Bils applied to the signal The Tone control adjusts a 1 pole Pitch Drive low pass filter for removing unwanted high frequencies from the driven signal The Clean control reintroduces the signal previously filtered out by the Low Cut and High Cut controls BitCrusher This effect emulates the digital distortion that occurs when lowering the bit depth or samplerate of an audio signal The Low Cut and High Cut controls allow you to filter the signal before the distortion bit reduction samplerate reduction stages Adjust the bit depth with Bits control and the samplerate with the Freq control The Drive control sets the amount of drive or distortion applied to the signal The Tone control adjusts a 1 pole low pass filter for removing unwanted high frequencies from the processed signal RingMod This effect is used for radical shifts in timbre and experimental effects It multiplies the input signal with its internal oscillator the shape and pitch of which are set with the Mode and Pitch controls The Drive
29. e Cut groups are also an approximation of GURU s settings e Gain volume levels may differ slightly due to the different gain structure within Geist e Not all graphs are translated properly in particular the Force Layers and Filter Type graphs differ considerably Columns By default the Name filename Type and Size columns are shown for each item displayed in the files area Using the Columns sub menu in the view options menu you can optionally choose to hide the Type and Size columns Clicking on the column headings allows you to sort by the column s contents Repeatedly clicking the column headings toggles between ascending and descending arrangement Files context menu Right click in the files area to display the files context menu which offers the following functions Select All Selects all files visible within the current Browser location Delete slice information Delete all slice information in this folder M 7 i A h er Selact all i Delete slice information See section 3 5 for details of these functions Allow Disallow slicing of files in this folder Delete all slice information in this folder Disallow slicing of files in thes fodder If a folder contains only samples that you wish to use as single hits rather than as loops you can disallow the Slice function for the folders contents with the Disallow slicing of files in this folder function
30. e click the Row up down buttons to shift the viewable area by 1 row e click the Page up down buttons to shift the viewable area by 4 rows Snapshot scene The combination of currently playing patterns is added to the currently selected scene slot Clear scene The contents of the currently selected scene slot are removed Snapshot next Adds the currently playing patterns as a Scene in the next available Scene slot Trigger previous Triggers the previous scene to that which is currently selected This button is unavailable if the first scene on C 2 is currently selected Trigger next Triggers the next scene to that which is currently selected This button is unavailable if the last scene on B3 is currently selected Clear All Clears the contents of all scene slots Used scenes 75 Start mode This setting dictates how the scene begins when triggered Note that this setting is completely separate to the Play mode settings of a scene s patterns The Start mode dictates when the scene itself is triggered in relation to the scene trigger via the on screen buttons or corresponding MIDI notes Note that if a scene s patterns are set to Gated mode you will need to keep the scene trigger input held down the interface button or MIDI note during any pause caused by the Start mode setting and for as long as required after it starts Next Beat Meaxt Bar e Immediate When the scene is triggered it begins automatically in phase wi
31. editor controls Pan and Gain controls Send controls The Auto button arranges layers The Layer mode drop down menu for the 4Aux busses These affect all automatically when the Layer mode offers several ways of playing layers routed to the parent pad is set to Velocity split layers The default setting is All layers PAD LAYERS Parent pad Layer mode selected for editing i TT 27 mys x 6 L 020 DCam Loop 01 GB iM _s lt 6 Emy O OOOO The Velocity split editor appears when the Layer mode is set to Velocity split Output selector The Vel Amp control dictates how the pad s Mmi syel us amplitude is affected by incoming velocity There are far fewer controls for the parent pad Overall Gain Pan and Send controls are available as well as an Output selector This setting defines the output for layers with their output setting assigned to parent The Vel Amp control dictates how much the amplitude of the pad s layers is affected by velocity both from MIDI input and from Velocity graph values in patterns see 1 9 for more details on graphs The other function in the Pad screen is the Layer mode which defines how the pad s layers are played whe
32. engine s pads Extract Pattern Sends the extracted pattern to the current pattern slot Extract Audio Pattern Performs both of the above actions Extracting slices manually to pads or layers In this screenshot Auto load and Classify are disabled meaning that no auto extraction or classification takes place Slices can be auditioned by clicking The Extract buttons extract the pattern or multiple pads You can also click drag individual slices to pads Single slices can be extracted manually to a pad or the next layer on the pad whether Auto load mode is enabled or disabled Click and drag from the lower part of the waveform display to a pad all previous sample contents are removed and the slice is added as the first layer If you perform this operation while holding down the ALT key the slice is added as the next free layer on the pad 40 3 4 Divide slice mode TES Detection Mode Divisions Assignment mode In Divide mode the Sensitivity slider is replaced by a Divisions control a numerical text box allowing you to input the number of equal length divisions produced by the chopping process In this mode it is not possible to add remove slice points manually and the slice context menu is not available It is also not possible to use the Classify function 3 5 Confirming or discarding a slicing session Done When you have finished extracting audio pattern data from the sliced sample click the Done button to
33. exit the Slicer panel This confirms any operations performed since the Slicer panel was initiated If Auto load is disabled and no Extract or drag amp drop operations are performed clicking the Done button results in no changes to the pads or current pattern Cancel If you want to entirely discard all operations performed during the slicing session regardless of the state of the Auto load button click the Cancel button The engine s pads and current pattern return to the previous state before the Slicer was initiated Alternatively if you want to carry on slicing for example if you have extracted the audio slices from one sample and want to extract the pattern from another then simply click on another sample in the Browser Slice information files When clicking the Done button to confirm a slicing session Geist saves a slice information file using the original filename with a gsa file extension alongside any sample that is processed in the Slicer Therefore if you click Cancel and abort a slicing operation no changes are made to the gsa file alongside the sample if a gsa file does not yet exist none is created The gsa file contains information about the slicing settings slice points and any classification which may have been performed automatically by Geist or manually using the slice context menu Saving a gsa file means you will only need to slice and classify any particular audio file once Whenever you try to lo
34. fas 070 Kick amp Snare 15 GC pay SHORTLISTS ux 070 Livekit 02 KS lassify indicators 070 Livekit 03 KS 2 ee ee EE ee ee eee oom in out BPM Sensitivity Assignment mode naa SY 0 ver and scrollbar B 070 Percussion 01 GC Slicing controls Be 070 Percussion 02 GC ux 070 Percussion 03 GC Lock all pads and Slice and Auto load Lock all patterns enabled Slices extracted automatically to pads Disabling Auto load mode If the Auto load button is disabled pads and audio slices must be loaded to pads using the Extract buttons see section 3 3 Individual slices can also be loaded to pads using drag and drop In this mode simply clicking the Done button before performing any Extract or drag amp drop actions does not result in anything being loaded The Cancel button however still discards any actions performed in the Slicer session Undo You can also use Geist s Undo function to revert to previous states before the Slicer was initiated whether using Auto load mode or not Lock all pads Lock all patterns These buttons are for quickly locking all pads and patterns in the current engine and is especially useful for Slicer operations while Auto load mode is enabled Individual pads and patterns can be locked using the pad and pattern context menus see sections 5 10 and 9 7 33 Basic Slicer controls and displays BPM Bars Beats This information is calculated from the sample REX2 files feature embedded information f
35. from an empty area or from an event the event is included in the selection Also hold down CMD Mac or CTRL Windows to add to an existing selection Select tool Moving Copying a selection potter tts pwr reper eee pee eee i r i Selecting and deselecting events Click an event to select it Any SHIFT click and drag from an empty previously selected events are de area to draw a selection box You selected can also SHIFT click and drag from an event the event is included in the selection Also hold down CMD gt aO ee oe SPS E ES Mac or CTRL Windows to add to an existing selection i eo i i i i i i i i i i a Le estastes ie ea i ag ed a a Sa Sa Se 1 Click and drag the selection to move it Any Graph data that exists Click an event while holding SHIFT on selected steps is moved with the events and CMD Mac or CTRL Windows to add it to the selection Clicking the event again with these keyboard Copying a selection modifiers held down de selects it e arto Cree eat peers m wrt ep prep 1 i H i 1 n F i Pen Delete 1 Selaci Multi Tool ee a ee Delete Click and drag the selection while holding down ALT to copy it Any Graph data that exists on selected steps is copied with the events Capy Peet Repeat pattem Frtract cornice from natiern Right click on a selection an event or an empty area to show the track context menu which includes a Dele
36. in the overall pitch of pads over the course of the pattern Pitch graph values can be programmed or edited visually and they are also generated during realtime MIDI input recording of pattern events when using Chromatic playback mode for the pads see section 1 3 Force Layers graph This graph is produced by the Use layers function in the Slicer panel when extracting the pattern alongside the slices from a loop It has 8 steps with each value forcing the corresponding layer 1 8 to be played on that step Graph insert menu menu Graph type menu Use this drop down menu to select the graph type to view edit Any graph containing any events is highlighted in the menu listing Here is a summary of the available graphs Forces Geist to play only a certain layer 1 8 for the step Graph insert menu lah Random The Insert drop down menu provides a number of useful graph automation shapes to insert A Exp curve 22 Ramp up onto the lane bata a Note that using a shape from this menu results in overwriting all existing values in the graph lane Sine w Cosine a Triangle E Square down Lhd Aitarnate Even gt max IIll Even gt min h Log curve Velooity Pan Repeats Shift Reverse Coarse Pitch Fine Pitch Start Point Filter Cutoff Fiter Resonance Filter Type Filter Drive Force Layer Send 1 Send 2 Send 3 Send 4 Amp envy depth 1 Amp envy dept
37. in this text box Search results appear in place of the current Browser location in the files area To return to the previous Browser location click the Back navigation button Ip amp Pad 10 Match all options ten Mitais 0 With this button enabled all 3 search conditions must be present for a result to be returned PP ceist Factory a I With the button disabled any of the 3 search conditions must be present for a result to be Agee B select al returned el Geist IS Documents Delete slice infonmation Saving searches 3 Desktop Delete all slice information in thts folder Right click within the search results to display the files context menu Use the Save search DRIVES results function to save the search in the Searches section of the Browser sidebar ia a Reveal BD 808 Bd Crusty 1 Vinyl St GB in Finder B Reveal current folder in Finder FAVOURITES Shortlist BO 808 Bd Crusty 1 Vinyl St GB kK Bass Tones Synth Tones SEARCHES goldbaby 808 kit 36 2 7 Shortlist Geist allows you to browse for samples in a multitude of locations and drag them to the shortlist where you can then audition them together without navigating to their original folders The shortlist is the area underneath the Files area of the Browser click and drag the border pane if it has aiia been hidden It allows you to compile a list of samples from disparate locations so that they can be auditioned Ek to
38. is a Free envelope and can be routed to 2 destinations The available destinations are Cutoff Resonance Drive and Pitch All destinations feature a Depth setting Graphical ADSR envelope controls for Amp and Free Envs The graphical envelope display allows you to set the Attack Decay Sustain and Release stages for the envelopes as well as the curve between each stage Simply click drag the relevant handles on the graphical display as shown in the diagrams below Note that when the layer s Play mode is set to One shot the Sustain time is the length of the sample minus the Attack Decay and Release times When the Play mode is set to Gated or Looping the Sustain time is the duration of the event which plays the layer Env Destination selectors for Amp and Free Envs While the Amp envelope always dictates the amplitude of the Layers sample it can also be assigned to 2 additional destinations Pitch Filter Cutoff Filter Resonance or Filter Blend The Free envelope can also be assigned to 2 destinations although unlike the Amp env it does not possess any hard wired routings Env Depth control for each Destination for Amp and Free Envs These controls set the amount by which each assigned destination is modulated by each envelope The layer is choked by any layer on the same pad Ne destinat No destinat Mo destination ee Pitch me Cutoff Resonance Drive ie No destinati J No destinat
39. is used to assign the graph to the CC or host automation parameter che A on There are several situations when it is useful to map graphs to CCs or host automation parameters e Recording graph events in real time This is achieved in a similar way to using the Graph record control see above except that specific MIDI CCs are used to record data for specific graphs Mapped graphs do not need to be selected to be recorded into patterns e Exporting graph data with a pattern As long as you assign any graphs used in a pattern to MIDI CCs the graph data is written as MIDI CC values when the pattern is exported Therefore the exported pattern sounds the same when played back through Geist If you attempt to export a pattern which contains graph data not currently assigned to a MIDI CC Geist automatically assigns MIDI CCs to any graphs that contain events and values are exported as MIDI CC data with the pattern If you do not want this automatic behaviour to occur you can disable it in the Geist preferences see section 12 8 e Transmitting graph data from Geist s MIDI output Graphs which are assigned to MIDI CCs are sent as MIDI CC data aong with pattern events from Geist s MIDI output See section 1 15 24 1 10 Approaching sequencing and arrangement with Geist Geist s architecture is deep enough to accomodate many different ways of working No single way is better than another it s purely down to the personal
40. layer FT UL au Ee Ak aE ah EEA Detection Mode Extraction indicators If any slice has been extracted to a pad layer it is shaded more brightly than unused slices Hovering the mouse over a slice for a few moments displays specific information about the pad assignment the number of the slice in the current set of slices the engine number pad number layer number and classification type Kick Snare Hihat Percussion Classify indicators The small colour strips at the bottom of the waveform display provide information about the classification status of each slice The colours used are related to the colour of each pad row blue for kicks red for snares yellow for hihats and green for percussion Extract Audio a Extract Pattern Extract Audio Pattern These 3 buttons are only visible when the Auto load button is disabled in the Browser If the Auto load button is enabled the audio and pattern are always ssns i260 extracted from the loop and loaded to the pads and current pattern unless they are locked If the Auto load button is disabled nothing is extracted loaded ivekt 01 KS automatically and these buttons allow you to load the desired ivekit 02 KS elements from the sliced loop by clicking them to perform the paiio ee relevant action Foes e J GRIT o O ee rine ore acto E Coe Jom Extract Audio uee ercussion 03 GC Sends the audio slices to current
41. level of the signal entering the modelled filter circuit higher levels cause the filter to react differently changing the timbre quite drastically in particular the resonance is less apparent Vel Cutoff adjusts how incoming velocity affects filtering More filters are available as FX in the Layer mixer see section 1 7 Timestretch Timestretch is useful for playing full loops on a single pad stretched to the current tempo and also for general purpose creative sound design See section 5 9 for a guide to the timestretch functions Output and Sends Each layer s Output selector can be set to the parent pad the Master channel the 15 sub outputs or the 4 Aux busses The Send 1 to Send 4 controls allow you to route an adjustable amount of the layer s audio to the 4 global Aux busses available on the Global mixer page Choke mode Choking is a means of stopping a layer s sample playing back by the same or another layer You can set a layer to be choked stopped by itself any layer on the pad or any pad in the same pad row Additionally there are also 2 assignable choke groups per engine and another 2 global choke groups Play mode Geist can play layers in One shot Gated or Looping modes These should be fairly self explanitory but see chapter 5 for a full description The state of this setting also affect certain aspects of the pattern editor events for Gated mode pads can be clicked and dragged to set their duration Pad
42. not played back accurately If your projects require time signature changes you must arrange sequences using your host s MIDI features and use Geist as a sample playback device Play position The current playback position is indicated by a vertical line which scrolls along the timeline at the current tempo In the standalone version of Geist the play position can be set before playback by clicking in the upper part of the ruler In the plugin version of Geist the playback position is always synchronized to the host Engine tracks The Songs page displays a timeline for 8 tracks one for each of the 8 engines Parts Each pattern event on an engine track is called a part A part is a reference to one of the engine s 24 patterns Only 1 part can play on an engine track at any one time Pattern number references The number of the pattern referenced by a part is shown on the part itself The pattern number of any selected song part s can be specified using the following methods e Using the and Pattern selector buttons at the top of the Song page These buttons allow you to change the pattern number of the currently selected part s The and buttons increase and decrease the pattern numbers for the selected parts by 1 The Patt button displays a pop up menu of patterns 1 24 click a pattern to use it as the referenced pattern for all selected parts j ie alee gle al ra Select the to draw d
43. notes results in changing the currently selected pad Reset layer settings on load With this setting enabled loading a new sample to a layer results in all parameters for the layer being reset to default values This setting is disabled by default MIDI numbering Different MIDI devices and software often have different MIDI octave numbering conventions The lowest octave in the MIDI note range can be referred to as octave 0 1 or 2 This preference is provided so that you can set the MIDI octave numbering for your own requirements Documents path This is a disk location used by Geist for things like sampled audio as well as user presets for FX and so on It defaults to your user documents path Windows C Documents and Settings lt user gt My Documents FXpansion Geist Mac lt user gt Documents FXpansion Geist However you can Browse to and specify any location using this preference Click the Reset button to change this setting back to the factory default Documents FXpansion Geist Number of undo stages This setting defines the number of available Undo stages Note that more Undo stages use more RAM Metronome This setting allows you to choose from a range of metronome sounds to use as a click while recording sequences Note that you can add your own metronome sounds manually 1 Create a sub folder with the desired metronome name within the following folder Mac Library Application Support FXpansion Geist System Metronome
44. oubout 5 sub output 6 Sub oubout 7 Sub output 8 sub oubout 9 sub output 10 Sub output 11 sub oubout 12 sub output 13 sub oubput 14 1Sub output 15 Buss 1 Buss 2 Buss 3 Buss 4 These controls adjust the amounts of the layer s signal that are sent to the 4 Aux buss channels The routing point for all sends to an Aux buss can be set to either pre or post fader using the Pre Post button in the Aux buss itself located in the Global mixer page see section 7 4 Reverse This button reverses the sample on the layer Phase This button inverts the phase of the layer s sample Output selector This drop down menu specifies the Geist output through which to route the audio from the layer If it is set to Parent the layers audio is merged with the parent pad you must then use the pad s settings to route the audio Tune Fine These parameters allow you to adjust the pitch of the layer s sample Vel Pitch This setting allows the pitch of the layer to be varied with event velocity whether from the Geist sequencer or from incoming MIDI This control is bi polar positive settings increase the pitch with higher velocity values while negative settings decrease the pitch with higher velocity values Predeley This parameter applies a delay of up to 1 second before the layer is played This can be very useful for creative stacking of sounds on multiple layers Filter power Enabling this button activates
45. output routing occur in 4 parallel channels e Aux pre post fader routings are set on each of the 4 Aux busses The setting dictates the routing setting for all layers pads engines routed to the Aux buss e This diagram does not represent the entire audio structure in Geist There are 8 engines each containing 16 pads each of which contain 8 layers Therefore there are 128 pads and 1024 layers in total Global Aux busses 1 4 Master 31 2 Browser 2 1 Browser overview The Browser is the primary method of loading sounds into Geist and is introduced in sections 1 2 and 1 5 Note that you can also load Geist and GURU files using the Load menu described in section 12 4 Certain areas of the Browser feature a context menu each of which is described in the relevant section below Browser visibility You can toggle the presence of the Browser on the interface using the Browser show hide button You may want to hide the Browser when you are working on composition after having loaded the sounds you need 2 2 Browser Modes Auto play When the Auto play button is enabled selecting a sample in the Browser results in it being previewed automatically When this button is disabled a Preview play button appears on the selected sample in the Browser which can be used to audition the sound manually Any preview can be stopped using the Preview Stop button at t
46. pad in either of the following ways e Select a layer by clicking one of the 8 displayed channels in the Layer mixer each of which represents a layer on the current pad e On the Pad Layers page click a layer in the layer selector on the left of the screen underneath the parent Pad selector selections are always preserved between the Pad Layers page and the Layer Mixer Multiple selection of layers Multiple layers can be selected in the Layer mixer using the following methods e SHIFT click to create a contiguous selection between 2 layers e CMD click Mac or CTRL click Windows to add a layer to the selection Multiple selections can also be made in the Pad Layers page the selection is always preserved between the pages Multiple edit shortcuts The Layer Pad and Row edit shortcuts apply in the Layer mixer in the same way as in the Pad Layers page These functions are described in section 1 6 Note that you cannot add FX devices or alter their parameters using these edit shortcuts Layer output routing If a layers Output selector is set to Parent it is mixed with any other layers on the parent pad that are also set to Parent and sent to the pad mixer allowing you to apply pad FX to the mixed signal If the layer is routed to a sub output it bypasses any other stages and FX further down the signal path the pad engine and Master channel blocks Mix controls Click the Mix button to reveal the Mix controls if th
47. pattern length is increased if the duplicated events over run the current pattern length If no selection exists this function is called Duplicate pattern and performs the same action as the Duplicate button at the top of the Pattern page Extract groove from pattern This function analyses the pattern s Shift graph values and creates a swing template that can be used with Geist s Swing control on any engine Quantize pattern timing Resets the Shift graph for the entire pattern Reset pattern velocity Resets the Velocity graph for the entire pattern Quantize track timing Resets the Shift graph for the pattern track Reset track velocity Resets the Velocity graph for the pattern track Clear track Clears all pattern events on the track Clear all tracks Clears all events in the entire pattern Lock Unlock track Track locks are distinct from pad locks and layer locks It means you can lock the track for certain pads so that you can load new patterns without altering the events on certain tracks Unlock all tracks This function unlocks any tracks in the pattern which may be locked Lock Unlock track and pad This function locks the selected track and its corresponding pad Select track s pad Sets the track s pad as the currently selected pad Insert A sub menu of useful event patterns which are inserted from the selected step the step on which you right click or ALT right click to display the context menu Th
48. preference of the user Geist as a sample playback module or drum sampler If you prefer to use your host s MIDI sequencing features to trigger Geist s Pads from host MIDI tracks you can disregard the Pattern sequencing functions entirely Instead trigger the Geist instrument with separate host sequencer tracks for each Engine using the relevant notes for each Pad Using Geist in this way allows you to sequence Geist using a sequencers piano roll rather than Geist s step sequencer paradigm You can still take advantage of Geist s sound design FX and sample management browsing functions Advantages of pattern sequencing in Geist e Geist features a slick step sequencing environment which can be faster and more fun for creating drum patterns than the sometimes cumbersome and fiddly MIDI editors in some hosts e Geist s sequencer offers advanced features like retro recording and unlimited undo which may not exist in your host e Geist features step based parameter automation graphs these allow you to efficiently add variation movement and much more to your parts A hybrid approach exporting patterns from Geist You may want to compose patterns in Geist but then export them to MIDI tracks in your host to use its arrangement and detailed editing features Geist allows you to drag drop any pattern to a MIDI track in your host by clicking and dragging any pattern key on the interface see section 1 15 This can be very useful even wh
49. preset function which saves the current state of the FX device as a preset and the Save as default function for saving the current settings as the initialized settings for the FX device whenever it is subsequently loaded Use the Revert to default function to return to the default settings at any time FX power With this button enabled the FX device processes audio With it disabled the device is bypassed and audio passes through it unaffected Disabling FX results in lower CPU usage Mix This control acts as a wet dry control blending between the input signal and the output of the FX device It is very useful for parallel processing through inserted FX such as compressors reverbs and so on Level This control sets the output level from the FX device FX context menu Right clicking within an FX device displays the FX context menu Cut Stores the current FX slot state in the clipboard and removes the slot s FX device resetting the slot to an empty state Copy Stores the current FX slot state in the clipboard leaving the slot unchanged Paste If the clipboard contains suitable data this function pastes the clipboard contents into the slot replacing its previous state 55 6 3 Pad Mixer The Pad mixer lets you mix and add FX to the 16 pads in the current engine Only the FX slots for the currently selected pad are shown at any one time Chain Chain next mix Chain picker previous preset Chain power PAD
50. ree Env ADSR Find Sre Track and Lock buttons are i available for the parent gt opm oom pad and all child Output Choke mode Play mode Src Dest Free env Destination also features a level meter layers Each element Parent v Self v Oneshot v and Depth controls M s De inamm Zoom controls and scrollbar Sample Start and End points Waveform display Output selector Choke Tune and Fine tuning mode and Play mode controls Vel Pitch controls drop down menus how sample tuning is affected by velocity Pre delay is useful for layered sounds Envelopes Geist s Envs envelopes are adjusted in terms of absolute time The first Env is hard wired to the layers amplitude and can additionally be set to 2 further destinations The second Env is a Free envelope and can also be set to 2 destinations The available destinations include Filter cutoff Resonance Drive and Pitch All destinations feature a Depth setting Filter cutoff Resonance Drive These classic sound design parameters allow you to shape the sounds in various ways The filter is switchable between a number of different modes Note that the filter is disabled by default for CPU reasons you must enable the Filter power button to activate the filter The Filter mode drop down menu selects between several filter resoonses The Cutoff and Res parameters control the frequency cutoff and emphasis at the cutoff The Drive control increases the
51. sample is loaded fia SN E Snare Etb 04 KS to the next free layer on SN E Snare Etb 05 KS the pad a aa POE Note the extra LED on m op the pad that is lit when En E Snare EGEK the 2nd layer is loaded E macocz IT SN E Snare Etb 16 Ke Audio ay SN E Snare Gt 07 KS MacHD gt FAVOURITES l i Click the pad to hear both samples played together SEARCHES Ea SN Elec Snare 08 KS _ i By default layered sounds on a pad are played together when the pad is triggered By changing a pad s Layer Mode its layers can be set to play depending on input velocity or be cycled in a round robin or random order The Layer Mode selector is located in the Pad Editor select the pad in the Pad Layers page Loading a preset A Geist preset stores the entire contents of a Geist session Presets are loaded by double clicking unlike other file types used in Geist Note that loading a Geist preset means the previous contents of the session are discarded this cannot be undone BROWSER MAPPIN BROWSER 3 Click the Play Stop button on the transport or start your host if running Geist as a plugin es 5 ae J WW WU Wu DRIVES pst 1 Return to the Geist Factory folder m Bs lau gum an om on and double click the Artist Presets E Audi B a a E B a B B B B B folder 2 Double click on an 000 y folder and then on a preset inside it such as Seven 4 Click the pattern keys to hear the di
52. scene performance to a host MIDI track or simply program the notes in your host s MIDI editor Arranging pattern changes within Geist s Song page Geist s Song page lets you arrange patterns as blocks on a linear timeline Patterns can be recorded into the Song timeline in real time you can use Scene triggers to trigger patterns on multiple engines or you can use the Retro Record function to capture a pattern scene performance after the fact Working in this way can have the following advantages Advantages of arranging patterns in the Song page e You can easily try different rhythm beds within the same host project by loading different Geist projects into the plugin e You can compose beats and sample based pieces in the Geist standalone version without having to deal with a complex resource hungry host application perhaps on a laptop then launch the project within a host plugin environment for detailed work e If you do not require the kinds of features found in fully fledged sequencer hosts it is perfectly possible to create entire sample based musical pieces with the standalone version of Geist and nothing else the built in audio export functions allow you to mix down entire songs or individual patterns to finished stereo files 25 1 11 Performing with patterns INTENT Parent folder P Geist Factory Name w bi ACES O 140bpm Ambient Dubst a Qu ou Tt Desktop LI EA 1 Initialize
53. sliced loop Duplicate Click the Duplicate button to double the entire pattern or the current selection of events another copy of it is inserted at its end cit GLOBAL MIXER CIO Nudge left right These buttons move the events in the pattern left or right by 1 step Events wrap around the beginning and end of the pattern All the steps accompanying graph information is also moved With one or more events selected using the Nudge buttons results in moving only the selected events View mode See section 9 5 for details of these buttons SSeS pm 67 9 4 Editing tools Pen tool 1 T i i 1 ee ee ens 1 1 er ee Seeker ee eae ee Soe oe Click and drag right to add a series of events on adjacent steps SHIFT click an event to select it Any previously selected events are de selected Click an event while holding SHIFT and CMD Mac or CTRL Windows to add it to the selection Clicking the event again with these keyboard modifiers held down de selects it ALEA Displaying the track context menu Setting event velocity s Multi Tool Delete Copy Click and drag up down on an event to adjust its velocity This can also be performed on selections Repeat patteri FPrtrarct orncwe from nattern Right click on a selection an event or an empty area to show the track context menu which includes a Delete function Click and drag right to ad
54. the Geist standalone application amene When using Geist as a plugin the tempo is always locked to the host tempo aster meter Memory usage MIDI indicator Displays the amount of RAM currently used by Geist and the currently loaded samples MIDI Audio stream indicator Flashes when any MIDI note event is received If the indicator is highlighted in red Geist cannot establish an audio stream connection with the audio interface standalone version or the host audio engine plugin version meaning that it will not function until this is resolved Voice steal indicator This indicator lights up if the voice limit is reached and voice stealing based on the oldest playing voices has to occur Load This button displays the Load menu see section 12 4 Save Voice steal indicator Tempo This button displays the Save menu see section 12 5 Geist This button displays the Geist menu see section 12 7 12 3 Learn mode amp Mapping panel Geist s Mapping panel allows you to assign interface controls to MIDI continuous controllers MIDI CCs and host automation parameters so that you can use physical knobs and faders on hardware controllers to adjust Geist s interface controls The process of creating mappings is described in section 1 14 geist BROWSER MAPPING gt PATTERN CENE ONC LAYER MIXE PAD MIXER NGINE MIXER BAL MIXER AMPLER go e PADA GELS Ce een e y CTE en ceea Laer cure ea er e el xlor cn cc if
55. the individual slices are the same sample with different start and end points These controls allow you to adjust these slice points whenever you like Waveform Display Sample Loop start and Sample Start point Loop end End point Click to audition Auto zoom to start Auto zoom to end Zoom in out controls Zoom Scroll Scrollbar No auto zooming Auto zoom to start and end As well as displaying the layer sample s waveform the waveform display features some additional functions Audition Click in the top half of the waveform display to audition the layers sample The portion enclosed within the start end markers is played and no layer processes or FX in the signal path are applied The audition function is intended purely to hear the raw sample on the layer Zoom Scroll You can click and drag down up on the bottom half of the waveform display to zoom in out and scroll by dragging left right The orientation of both these actions can be inverted in the Geist preferences Start End points These markers shown above the layer s sample in the waveform display allow you to non destructively set the start end points of the layer s sample Loop start end When a layer s Play mode is set to Looping the waveform display also shows the Loop start and Loop end points To adjust them click and drag these points left right Zoom in out amp scrollbar The Zoom in out buttons and scrollbar are an alternative to clicking and dragg
56. values instead of absolute time values Flanger The Flanger effect is a short modulated delay line with feedback to the input It is used for a sense of movement and for psychedelic effects The Frequency control sets the frequency of the sine LFO used to modulate the flanger s delay time while the Depth control adjusts the amount of modulation The Feedback control adjusts the amount of the processed signal that is fed back into the input Higher settings result in a more pronounced flanging effect with settings over 50 leading to extreme comb filter type effects The Pos Position control adds up to 10ms to the flanger s delay time The Spread control adjusts the panning of the left and right channel processed signals while Phase offsets the phase of the internal LFOs for the left and right channels 2 Oo Delay Time Feedback Swing Phase Spread Audio Freezer vi 1s Ou kod oc G Length L Length Input Driva Frequency ae path F c z E it of K Y 2 h f 1 Fj Te r a Seat Ja 7 r i 7 f i l hie f 3 Pitch Resonance Speed Scratch Smoothing Chorus The Chorus device is a modulation effect that is pitch based useful for thickening up sounds The Frequency control affects the speed of pitch modulation The Depth control adjusts the amount of modulation away from the input signal s original pitch The Spread control varies the panning of the left and right pitch modulated signals Phaser Th
57. 1 Icon k e Show Channel Strip SI Core Audio Inst 1 MIDI Channel All Transposition Velocity Key Limit C 2 G8 Vel Limit O 127 Delay No Transpose No Reset Eis mS P No NAME Geist OSX FAVOURITES in id nst 2 R S Insert Region SEARCHES Inserts inserts Eor A i y boaan p ns R p ins R S I A 3 TC a d Sample Editor Piano Roll Score Hyper Editor AAAA Audio 15 Audio 16 e Note that if you are using the MIDI track to drive Geist it is advisable to turn off the Pattern power for the relevant engine or to select an empty pattern Exporting graph data As long as you assign any graphs used in a pattern to MIDI CCs the graph data is written as MIDI CC values when the pattern is exported Therefore the exported pattern sounds the same when played back through Geist If you attempt to export a pattern which contains any graph data not currently assigned to a MIDI CC Geist automatically assigns MIDI CCs to any graphs that contain events and event values are exported as MIDI CC data with the pattern If you do not want graph data to be automatically converted to MIDI CC data upon export this behaviour can be disabled in the Geist preferences see section 12 8 Audio export The Export as audio function is located in the Geist Save menu Invoking the function displays the Audio export panel which off
58. Gain Each track s level control is the same parameter as the pad s Gain control on the Pad Layers page Mute Solo Track Mute and Solo buttons operate on the pattern tracks in the current pattern only muting or soloing a track in a pattern does not affect any other patterns These buttons are not related to the pad s mute solo functions located on the Pad Layers page see section 5 1 and in the pad context menu see section 5 2 Step cells The actual step cells represent possible positions for events in the current pattern Events are shown as dark blocks This area is fully editable using the editing tools see section 9 4 for a comprehensive guide to the tools and their editing features Show graphs The triangular arrow at the left of the track can be clicked to display the track s graph lane The actual graph type that is shown here is selectable using the drop down menu selector that appears See 9 5 for a full guide to these controls and to using graphs in general Horizontal zoom These buttons increase and decrease the horizontal zoom level of the step sequencer display in the pattern page These settings are per pattern Scrollbars The horizontal scrollbar can be clicked and dragged left right in order to access the whole pattern when zoomed in sufficiently The vertical scrollbar is not needed unless 1 or more tracks graph lanes are open 9 3 Pattern page control reference b PATTERN SCENE SURG PAD LATER
59. Genius Filter Japan Filter All these filter devices each modelled on classic vintage filter circuits feature a common set of controls They do not feature any built in modulation they must be used as Pad FX to be modulated with graphs or controlled via MIDI CCs host automation The Mode control sets the response of the filter a variety of responses are available and each filter device features a different set of filter responses Each Mode offers a huge variety of timbral variation and character so please experiment with each device The Pitch and Resonance controls adjust the cutoff frequency and resonance of the filter circuit The Input Drive sets the level of the signal entering the filter The filter circuit responds with varying characteristics depending on the input level Higher levels can decrease the apparent resonance of the filter Hooerriter ooo v 9 Chid Genus Pner vJ O max f Javon rier Ca CO AAAA AA AA Input Drive Pitch Resonance Input Drive Pitch Resonance Input Drive Pitch Resonance Input Drive Pitch Resonance Input Drive Pitch Resonance 62 3 5 FX Delay This is a classic stereo delay line The Delay Time and Feedback controls set the amount of delay and feedback intensity in the effect The Swing control adjusts between a wide variety of delay feels and the High Cut and Low Cut controls adjust the filters in the feedback chain The Sync button enables a tempo synced Delay Time control with note based
60. ING Search within sub folders aearch within favourites Search menu Name baad BD Mangasynth2 GB Click the Search menu button at the left of the Search box to display the search menu Search sub folders Advanced search f i aia EROR With this setting disabled the Seach function effectively applies a filter to the files within the current folder With this setting enabled all sub folders within the current Browser location are included in the search a BD Mangasynth3 St GB Bs BD Mangasynih4 GB Search favourites Se am BD Synth 02 GC With this setting enabled all current Favourites locations are also included in the search Advanced search Bs BD Synth 03 GC This function opens the Advanced search controls within the Browser see below Be BD Synth 4 GC Recent searches Any recently used search terms are listed in this sub menu for convenience Ee BD Synth 05 GC Tk File attribute Condition Search term Advanced Search The Advanced search function on the search context menu opens the Advanced search controls which offer additional options for searching Note that the Search sub folders and Search favourites settings in the search context menu also apply to the Advanced search Like the Search function the results returned by the Advanced Search are displayed in place of Fenty f the current Browser location in the files area To return to the previous Brow
61. O N Click to activate Song Mode 2 Click the Song page button to display the Song page 7 Play some pattern keys in engine 1 Each time you play a new j i pattern key you ll notice Cy that a new pattern block i called a part is inserted 1 aE E i E onto track 1 in the Song A song mode On Click to activate Song Mode EmA 3 Either click the Activate button or the Song mode button on the transport Engine 8 patel power Off 4 For the purposes of this exercise disable the Pattern power button for engines 2 8 This means their patterns won t be recorded e You can also use scenes when recording into the song which is useful when recording multiple engine tracks simultaneously Recording retrospectively into the song 1 After recording some parts into the song as above click the Loop button on the transport and set the ian end indicator to the start of bar 9 This sets up an 8 bar loop 3 Play some pattern 2 Start the transport keys in engine 4 Click the Retro The first 8 bars are 1 while the play T record button on position passes the transport the first few bars 5 You ll notice that the patterns you played overwrite the previous contents of the track while they were played LL ii tit e You can also capture a pattern or scene performance which occurred while the Song mode button was disabled After the performance click the Song mode button and t
62. Output Souce is not set to Song is exported as Pattern Pattern amp FX tail FX tail This feature is designed to provide enough material to make a sustaining loop with FX tail when using loop based arrangement software such as Ableton Live for example AutoCrop With this button enabled any excess silence in the Tail Length is removed if the Tail Length is enabled This occurs when the tail level drops under 96aB 12 7 Geist menu About Shows the about box containing the Geist version number and credits listing Preferences About Using this function displays the preferences panel which contains a number of options for customizing Geist s workflow See section 12 8 for more details Show manual Preferences Show manual Opens the Geist manual in your OS s default PDF reader usually Preview on Mac and Acrobat Reader on z Windows Reset Geist Check fod updat E Resets Geist to the default preset state see below or to an entirely blank state if a default preset is not ee currently specified Save as default preset Save as default preset Clear default preset Saves the current state of Geist as the default preset which is loaded every time you launch the Geist standalone application or plugin If you find you perform certain operations every time you start Geist it s worth considering saving up a default preset perhaps with a favourite set of sounds loaded It can be benefi
63. PS O70 Kick amp Snare 04 GC Ts nr a T moe reno Shortlist ock all patterns Auto load Slice Preview stop Holding down ALT while clicking on a sample results in it being loaded to the next available layer on the current pad This continues to occur until you select another pad Lock the pad or until you disable the Auto load button Disabling Auto load If Auto load is disabled samples must be loaded to pad layers via drag amp drop Dragging a sample onto a pad loads it to the pad s first layer replacing all other samples on the pad s layers Holding down ALT while dragging a sample onto a pad loads it to the pad s next available layer In this mode you can also select up to 8 samples and subsequently drag and drop them to a pad in order to load the samples to the pad s 8 layers 32 2 3 Browser sidebar This area of the Browser displays links to content locations of various types Drives Remove Bass Tones This section displays all available drives click on any drive to browse its contents x Reveal Bass Tones in Finder The context menu allows you to reveal any drive in your OS file browser Exporer Finder Other items The context menu for these items allows you to rename and remove the selected item as well as to set a colour label Some items feature additional functions on the context menu see below Favourites Click and drag any folder from the files area to this section to save it
64. Patterns Each pattern features 16 tracks one for each pad in the engine There are 24 patterns in each engine Engines There are 8 engines in total Each engine features 16 pads and 24 patterns As well as the above elements Geist also features the following features for arranging patterns Scenes Snapshots of the currently playing patterns in all engines which can be performed to play the patterns on 8 engines at once Song A timeline based arrangement with 8 tracks 1 for each engine for pattern references Geist s interface Browser show hide BROWSER MAPPING h LA LAYER MIX AD MIXER x GLOBAL MIX AMPLER Page buttons Parent folder aa ee a ee EEE EE eee Oe LI i ontext sensitive Ss ee re LCD screen a ee tac fo OOO Browser a T Re rs E eens T O sso FA te o ot SHORTLISTS P Aiii et mA estes EE i i H i j i l pradt Qimjs ie Engine selector enus Tempo SS es Master pitch Q Cell Gel Bel O Olin PS cEcoetCl Bee Pattern memory keys Pad mode controls Pads Swing Learn Transport Browser The Browser is the main method of loading sounds into Geist The Browser show hide button allows you to turn off the Browser on the interface Pads and Pad mode controls The on screen pads represent the 16 pads in the current engine Each pad has a corresponding MIDI note Pattern memory keys The pattern memory keys or pattern keys represent each of the 24 pat
65. S LATER MIXER PAD MIAH ENGINE MIACH GLOBAL MIACEK SAMPLER Pattern name Step length ETE Tools view moda z aps Play moc a idi Step Pattern name tern name Stef v Pattern ly i The name of the currently selected pattern Click the text box to edit it or enter a new name Steps AYERS LAYER MIXER AYERS LAYER MIXER This control adjusts the number of steps in the pattern There are several ways of tap lang si i using this control 1116 32 Resi e Click the numerical display to type a value manually EE l E e Click the and buttons to increase and decrease the value by 1 T e Click these buttons while holding down the SHIFT key to adjust the value by 3 S e Click these buttons while holding down the ALT key to double or halve the value Click the value type a new value Or use the and buttons This control sets the length of each step in the step sequencer grid 1 1 2 1 4 1 8 1 16 1 32 1 64 straight and triplet settings are available Play Mode Gated and Restart When a pattern is set to Gated mode it only plays while the pattern s MIDI key is held down With the Gated button disabled patterns are started by playing the key and releasing it and it loops indefinitely When a pattern is set to Restart mode it always plays from the beginning of the pattern when triggered With the Restart button disabled the pattern starts in phase with the playing position Note that both of th
66. U meter in real time Noise Gate The Noise Gate attenuates the signal until its amplitude reaches the Threshold level The Attack and Release controls set the speed at which the gate opens and closes after the signal goes above or below the threshold while the Hold control forces the gate to remain open for an adjustable length of time after it is opened even if the input signal drops below the threshold level The LPF control allows you to low pass filter the signal used for the amplitude detection circuit Increasing the Hysteresis control smooths the gate s response although this can result in a side effect of lower sensitivity to small changes in amplitude around the threshold level Env Shaper The Envelope Shaper allows you to adjust transients and change the dynamic shape of a signal in a different way to using a compressor The Sensitivity control adjusts the sensitivity of the Env Shaper s peak detection circuit The Attack control adjusts the intensity of the attack phase of detected peaks in the audio signal Increase the control to intensify attack transients and decrease it to soften transients The Sustain control adjusts the intensity of release portions of detected peaks in the audio signal which increases or decreases the apparent sustain of sounds in the signal Increase the control for more sustain and decrease it for less sustain This control is useful for adjusting the perceived level of ambience in a channel Very low se
67. UII OU eer FAVOURITES SEARCHES SHORTLISTS PAD LAYERS Cutoff Val TIT Se70 Dist 08 GB CERE Ta 3 OOS Eel O OG 2 aJi eens Output Choke mode Play m C O a ory AAP NER Attell ence CL Drag and drop kit files onto the pads Drag and drop patterns onto the pattern memory keys Drag single patterns to single keys or banks to any key Useful Browser functions The Browser features a number of features to make it as easy and quick as possible to locate the sounds you need See chapter 2 for a full guide to their operation Favourites It is possible to save favourite locations in order to access them quickly in future Favourites are displayed in their own section in the Browser sidebar See section 2 3 for more details Searching The Browser features comprehensive searching functions see section 2 6 Shortlists The shortlist allows you to create a list of sounds from disparate locations in order to audition them together Shortlists can be saved as a new folder copying the included samples to it and added to your favourites see section 2 7 Diabling slicing for the contents of a folder You may have noticed that clicking on samples within the Geist Factory Hits folder does not result in invoking the Slicer even though the Slice button is enabled This is because Geist contains a feature for disabling slicing for the contents of any folder if a folder on
68. ad the sample into the slicer in future the saved slicing information is recalled To remove the gsa file for any sample simply right click on the sample in the Geist Browser and use the Remove slice information function This allows you to start from a clean slate and re slice and re classify the sample 3 6 Useful tips for slicing Using pad locks during the slicing process During the slicing process in Auto load mode lock any pads that you want to keep as you go along right click on a pad and use the Lock pad function This way you can adjust slice points without locked pads being affected when slices are automatically reassigned to pads Auditioning and extracting specific slices Remember that you can audition all slices even those which are not already assigned to pads by clicking in the top part of the waveform display Also remember that you can drag any slice to a pad using drag and drop even when in Auto load mode Creative choices When crate digging and recycling found sounds we encourage the creative philosophy of putting your own slant on the samples you use making something new original and interesting out of existing samples Sometimes it can be good to be presented with surprising results by the Slicer it s more creative to avoid recreating loops exactly in their original form although Geist can be set to do this if you wish It can be more rewarding to experiment and try out settings that you wo
69. al o Erase Momentary This column shows the MIDI channel and MIDI CC number that is assigned to Sp o a aa ao H z the parameter kocem fpe P Moment Path This display shows the Mapping panel listing with all columns expanded This column displays the part of Geist containing the mapped control whether it is a global control such as the Master gain control or within a specific engine pad or layer 85 Name The name of the assigned parameter Min Max GiotyEngine 3 selecto These values allow you to define the minimum and maximum value of the parameter across GlobsEngine 2 selector the range of the MIDI CC range of 0 127 GlobdEngine 1 selector Latching af Type Engin Swing Depth my By default all assignments are Continuous the parameter s value follows the incoming MIDI CC values continuously There are 3 other possible settings for this column and are only available for Agusia Wie Max sae ets a aa mapping by click mapping button controls in Geist to MIDI CCs ggg Momentary The parameter is set to its maximum value while the incoming MIDI CC is at a value of 127 Latching Every time the MIDI CC reaches a value of 127 the assigned control toggles between maximum and minimum values Trigger When the incoming MIDI CC reaches the maximum value 127 the assigned parameter is set to its maximum value The assigned parameter does not respond to any MIDI CC value other than 127 Foc
70. ampler input source No audio streams routed to Sub Resample Sub output amp outputs are recorded Resample Sub output 9 ME Resample Sub output 10 Resampling is used for quickly creating new samples using Geist s sound design functions and is a real time alternative Resampla Sub output 11 to using the audio export functions Resample Sub output 12 2 Resample Sub output 13 Resample sub output 1 15 Fasampla ub cripu i With these settings the content of the relevant sub output is used as the sampler input source Resample Sub output 15 P Spitter 1 T Spitter instances within the current host session Spitter 2 k Spitter is Geist s companion audio routing plugin which routes audio directly to Geist s sampler input from other channels in your host This is useful for hosts which do not support the routing of audio to instrument plugin inputs Multiple instances of Spitter can be used in your session and can be selected as discrete sources within the Geist sampler page See section 4 4 for more details on using the Spitter plugin 4 2 Main sampling controls Once the Source has been set as required the main process of sampling is dependent mainly on the Trigger mode and Record mode settings The Trigger mode dictates how the sampler starts recording while the Record mode sets the action of the sampler after recording has started PATERN SCER SONG AD LATERS ACK PAD MIXER ENGINE MIAER SAMPLER Trigger Mode mediate mo
71. area while holding down CMD Mac or CTRL Windows to add a part The point at which it is inserted is indicated by an L marker ea Pattern 2 2 Pattern 2 If you click on an area that is not empty while holding down CMD Mac or CTRL Windows the existing part is overwritten by the new Displaying the song context menu Delete Tool r 1 11 Select Tool Cut Parts Copy Parts Paste Parts Delete Parts Duplicate Parts Right click on an empty area on a part or on one of multiple selected parts to display the song context menu Quantize Parts start Quantize Parts startiend Quantize Mode a Selaci All Parts Selact Empty Parts Clear All Parts Edit Pattern Rename Pattern Erase tool Ea EAA Deleting parts Selecting parts L 4 Pattern 4 Mac Windows Click on a part or on a selection to delete it Click a part while holding down CMD Mac or CTRL Windows to select it de selecting any previous selection Displaying the ations A song context Ek Pan Tool menu mm 8 Delete Tao Select Tool Cut Parts Copy Parts Paste Parts Click another part while holding down the SHIFT and CMD Mac or CTRL Delete Part Right click on an empty Hines Windows keys to add it to the selection area on a part or on Duplicate Parts one of multiple selected parts to display the Quantize Parts start song context menu Quantize Parts start end Quantize Mode p a Selaci All Paris Selaci E
72. as a favourite or right Seling ihe colour for a favourile using ine context menu click in the files section and use the Add to favourites function The context menu for favourites allows you to reveal the selected item s location in your OS FAVOURITES bans DCAM Synth CypheredMalt file browser t BROWSER MAPPING Searches ee 0S Sli Saved searches are shown here See section 2 6 for more details on saving searches ary aba easy Jiao Sinaia The context menu for saved searches allows you to refresh the selected search Y CONTENT Parent folder a EDP ceist Name sw Type Size v Shortlists Y PLACES ene oot n GJ REX ra F e Saved shortlists are shown here See section 2 7 for more details on shortlists pal E 070 rumioop 01 kg REX sake 070 Drumloop 02 KS Adjusting the border between the sidebar and the files area shortlist hin oo The border between the Browser sidebar and the files area shortlist can be adjusted to resize the areas Simply click and vsco o7 pussin oze1 rexa 1991 drag the border left right G2 austo PB oro nicrasnare o1 d REX 219K ees bal ro aasre REX Lom You can also double click the border to hide the sidebar completely double click it again to restore it FAVOURITES SEARCHES fxs 070 Kick amp Snare 03 REx2 s25kB SHORTLIST ux 070 Kick amp Snare 04 REX2 1 08Me lt gt Se e se O se mes on PERTE Adjusting the
73. at may be required Note that this function is really intended for increasing the grid resolution while keeping a pattern sounding the same in other words increasing the Steps value and decreasing the Step Length value It is not recommended to decrease the resolution unless absolutely necessary as events may be lost Some common conversions you may need to make e Convert to 1 16T triplet timing set Steps to 24 and Step Length to 1 16T e Double the resolution of a 16 step pattern set Steps to 32 and Step Length to 1 32 swap with Copy to Move to 65 Swap to Move to Copy to These functions allow you to swap copy move patterns between the available pattern keys in the engine 9 2 Pattern page The Pattern page displays the currently selected pattern and allows you to program and edit patterns Tools See section 9 4 Pattern page controls see section 9 3 Vertical scrollbar j j j F j orizontal zoom Show Pad Horizontal Graphs Gain scrollbar Pad Track Mute name Solo Ruler The numerical markers in the ruler indicate step numbers The current horizontal zoom level dictates the actual step numbers that are displayed Tracks Each of the 16 pads in the engine is represented as a track in each pattern Pad name The Pad name is effectively the name of the track Pads cannot be renamed in the pattern page this must be performed in the Pad Layers page see section 5 1 Pad
74. at the position at which the last selected part ends When multiple selections are duplicated their relative positions are preserved If no selection exists the entire arrangement is duplicated Follow Enabling this button results in the song timeline view scrolling with the current playback position Insert marker The insert marker is shown in the ruler at the point at which the song page context menu is invoked see below It indicates the insert point for Paste operations on the relevant track PAD MISER ENGINE MIXEH 11 4 Song page context menu mi iaa The song page context menu can be invoked on a selection or an empty area of the song page The action required to display the menu depends on the current editing tool see section 11 5 for more details Apart from the tool selectors and the Paste parts function all functions on the menu require a selection Tool selectors You can select between the Pen tool Erase tool Select tool or Multi tool using the song page context menu Cut Parts Copy parts Paste parts Delete Tool Selaci Tool These functions allow you to cut and copy the selection to the keyboard or paste the current contents of the clipboard Cut Parts at the insert marker position which is set at the point at which the context menu is invoked Copy Parts Delete parts bin anal Delete Paris Deletes the currently selected parts Duplicate Parts Duplicate parts E Quantize Parts start This function i
75. atcfensinetmae ol JSE xlor cn 1ce mereofenone reo ol x wor cr roca fale zeon x r cn 1 cc se feraofengne s sonco 1 joren cc ashen asec Ag JOE moren roc cea a secr 7 2x jar en 1 cc szforaofengine 7 sowaar a Be x jaren rec riftcferee p Ei moron 66 rfc joren cc rficfRereat Host parameters one one None 10 tom None 14 22 mp z g z HE 3 o 2 a HE a 5 e Je hele le dee AAR nnaman Q Q This screenshot shows the Mapping panel after some MIDI CC assignments have been made AEAEE a jE amp 5 5 Z 8 e e 3 al IRIIRI ls 2 J J E o HE Fa Geala pan ae ee Foc Mapping panel Bojaren feat an aarti ce l MIDI Ch 1 CC 119Global Engine 1 mute Latchin All current MIDI CC and host automation mappings are listed in the Mapping a ee z panel which is displayed by clicking the Mapping tab above the Browser the X Moich cc ndc Engers cahin Mapping panel replaces the Browser and Learn mode is activated automatically 9 lt Mi i ch 1 cc 47 Gio O Engines 2selector Trigger i i ae k jmoicn icca evoine Sater Ter Mappings are shown in a table with the following column headings 7 Oe a ee Beso Clear k jmorcn 1 cc sofao eine Sete T moor ick thi i JEE a E E E xlor ceson eromena or f Locale JE E f X lt MiDI Ch 1 CC 11qGlob
76. ate to Geist Factory Presets Pattern Banks Hip Hop and click on one of the pattern banks 5 Navigate to the Geist Factory Hits Kick Analogue folder and click on a sample The sample is not previewed but it is loaded to the pad and heard when triggered by pattern events in the folder The patterns replace the existing 24 patterns in the engine Note for GURU users The Auto load system replaces the preview in context system from GURU 1 x the Auto button with OK Cancel confirmation as it is faster for most purposes However the OK Cancel behaviour from GURU is still present within Geist s Slicer which can be considered as an extension of the Browser Previewing sounds before loading with Auto play disabled If Auto play is disabled you can preview sounds before loading by clicking the Preview play button which appears at the right of the file Any preview automatic or manual can be stopped with the Preview stop button located next to the Auto play button Loading GURU 1 5 format files and other files There are a number of other file types supported in Geist s Browser such as GURU 1 5 format files which can be imported into Geist See section 2 5 fora guide to using GURU files and all other file types supported in Geist Working with Auto load mode disabled If the Auto load button is disabled clicking a loadable element does not result in it being loaded automatically instead you must add sounds via d
77. aving other elements You can save the kit engine pads pattern or the whole bank of 24 patterns in the current engine See section 12 5 for details Exporting as MIDI or audio See section 1 15 for an introduction to exporting MIDI and audio from Geist 15 Save preset i Save currant engine Save kit Save currant pad Save pattem bank Save currant pattern save currant pattern as MIDI Export as audio Save samples with presets 1 6 Editing sounds The Pad Layers page allows you to edit numerous parameters for altering the sound and playback characteristics of each pad layer See chapter 5 for a full reference guide to the Pad Layers page Pad Layer selector The Pad Layers page is laid out in a parent child view the parent being the pad at the top with the 8 child layers beneath it Click on the parent pad to display the Pad editor controls which mostly relate to how the layers are played back Click any layer in the selector to display its editor parameters Layer editor controls Pan and Gain controls Filter controls Timestretch Send controls for the 4 Reverse controls Aux busses Phase Filter power Filter mode Timestretch power PAD LAYERS LAYER MIXE PAD MIXER Parent pad select TRUDEM LPF 4pole v X Amp env ADSR this to edit pad im s xlo eax parameters i O Amp env Destination Currently selected layer iM s X 6 and Depth controls F z Mute Solo Clear Mis gt lt
78. ayer mixer The Layer mixer lets you mix and add FX to the 8 layers in the currently selected pad Only the FX slots for the currently selected layer are shown at any one time Chain Chain next mix Chain picker previous preset Chain power ER LAYER MIXER PAL MPLEF E PATTERN SCENE SONC AD LAY MIXER ENGINE MIXER LOBAL MIXE Sf w Chann essor No Effect No Effect No Effect No Effect Di ee X view flow control is aCe artic crometconpresso JD Cm Pere vt Click the Device Defaut vd Ci f No Effect picker to choose Distortion the desired effect for Dynamics the slot EQ Parametric EQ Filters DJ EQ Visible FX slots FX Ratio Reverbs Attack Q Q Release Multiple edit shortcuts ute Solo Pan and Gain controls are available in the Mix controls for each layer There is also a level meter and Output selector i MOPESUAEELETOAERECUEDOCATESEEEEES 1i SOREREREESEEOAUTODELECEEESOEOEEE The Mix controls are currently shown Click on Send to display the Send controls supanenareeeaeenacenenenegngegen iii CUUEEURTECLAUDOULEEDSCOEEELEEENS LLL CUOCEREDEGEDUDOGOAEDSCEDENETENEES it PU TI TEREE Inserting a Vari EQ FX device in the 2nd slot of layer 1 in the Layer mixer Layer channels The channels in the mixer arranged from left to right represent the 8 available layers on the selected pad Selecting a layer First the relevant pad must be selected see section 6 3 Then select a layer on the
79. button allows you to quantize the entire pattern to the grid any Shift graph values are removed If a selection of events exist the process is applied only to the selection This button is distinct from the Input quantize button on the transport which automatically quantizes events during recording The Duplicate function doubles the entire pattern or the current selection an identical copy is inserted after its end Remix mode is a special editing mode which when enabled allows only 1 pad to play in any single step It is intended as a quick way to rearrange or remix a sliced loop Swapping and copying patterns ae E ole pin Click and drag a pattern key onto another to swap the 2 patterns Click and drag a pattern key onto another while holding down ALT to copy the pattern onto the destination pattern key Advanced pattern functions Tempo modifier Each engine features a Tempo modifier function which applies to the entire pattern output from the engine It applies a ratio that multiplies or divides the speed at which patterns play back It can be an instant route to complex polyphonic experimentation This function is located in the Engine mixers Setup view see section 7 2 Convert timing This function allows you to change the resolution of a pattern without changing the position of events in the pattern It can be useful if you want to change to working in triplet steps rather than 16ths for example This functi
80. by click dragging it left right ALT click to delete a slice point or use the slice context menu These functions allow you to override Geist s automatic Classify function If Geist has mis classified any slice you can set it manually to the correct pad type using these functions Manual classification of slices is saved along with any automatic classification in Geist s slice information files see section 3 5 39 3 3 Classification and extraction controls Classify on off Enabling this button results in each slice being analysed to determine if it mostly resembles a kick snare hihat or other When slices are assigned to pads they follow the pad categorizations If the Classify button is turned off slices are simply added sequentially from pads 1 16 The classify function is only available in Transient mode when the Slice mode is set to Transient This function is fully explained in section 1 4 Use layers This function is only relevant when working with samples resulting in over 16 slices If the Use layers button is enabled slices are assigned to additional layers in the current engine s pads If it is not enabled the most accurate matches Transient mode or the first 16 slices Divide mode are used Classify extraction display The waveform display provides useful information during the slicing session that summarizes the classification for each slice and whether or not each slice has been extracted to a pad
81. c Windows ae m a emcees PA Pattern 2 i suction ee F mi E If you click on an area that is not empty while holding down CMD Mac or CTRL Windows the existing part is overwritten by the new part Click and drag while holding down the SHIFT key to draw a selection box If you click and drag from a part it is included in the selection Displaying the song context F Pen Tool menu mg 2 Delete Tool Select Tool While holding down Cut Parts the ALT key right click Copy Parts on an empty area on Paste Parts a part or on one of Delete Parts multiple selected parts Duplicate Parts to display the song context menu Quantize Parts start Quantize Paris start end i Adjusting a part s start end points eenrtatatatnata e hb Pattern 2 NE When the Multi tool is active you can use the and Pattern selector buttons on a part to change the referenced pattern Pattern 1 ie ann J eel ies ve a DAMMARAARAAAAR 83 12 Other panels menus controls and indicators 12 1 Transport area Learn Undo Redo mode Metronome Play Stop i SA Undo Redo Input Metronome history history quantize volume Input Quantize With this button enabled events are automatically quantized to the start of the nearest step when recording Metronome With this button enabled the metronome click is active while the transport is started during recording and playback Note that you can choo
82. cial to have some ready loaded sounds with your favourite FX setups ready to use when you start Geist it lets you lay down a beat quicker when inspiration strikes and it s very quick to start replacing sounds as needed leaving layer and FX settings the same Clear default preset This function removes the default preset if one exists 12 8 Preferences Geist menu uert aa zourn in wave ony I MDI numberna o Invert X axi rall i di at ysl cial ada D Documents path Users teaster Documents FxApansion Ge Multitool Right click opens manu g Number of undo stages 20 Forced layers fall through if none found jj Auto assign MIDI CC s to graphs for export gi Metronome Default Quantize loops on load jj Pattern shading mode Auxes are pre fade by default D Screen Thame Default Pad selection follows MIDI Bi Reset layer settings on load oO Invert Y axis zoom in wave displays Toggles the Y axis zoom orientation in waveform displays With the preference disabled click dragging upwards on the waveform display zooms in With the preference enabled click dragging upwards on the waveform display zooms out Invert X axis scroll in wave displays Toggles the X axis scroll orientation in waveform displays With the preference disabled click dragging to the left on the waveform display scrolls earlier in the waveform With the preference enabled click dragging to the left on the waveform display scrolls later in the waveform Mult
83. control sets the amount of distortion on the input signal 8 2 Dynamics Threshold Ratio Make up O Attack Release TY D Attack Release Hold F RE Sensitivy Input Output Attack Release Limit Gain This effect is a simple tool for increasing or decreasing a channel s gain The Gain control sets the channel s gain between inf dB and 36 dB Stereo Width This device provides a Width control that adjusts the stereo width of the signal between full stereo maximum position and mono minimum position It also features a Gain control that sets the signal s gain between inf dB and 18 aB Channel Compressor This is a DCAM circuit modelled channel compressor based on a classic limiting amplifier design Increase the Input control to make the sound more compressed higher signals engage the compression circuit more and adjust the Output level to reduce the final level as required The Ratio Attack and Release controls affect the compression characteristics The amount of gain reduction is indicated on the VU meter in real time Bus Compressor This is a DCAM circuit model of a classic British console bus compressor design The Threshold control dictates the level over which signals are compressed The Ratio Attack and Release parameters control the compression characteristics while the Make up control allows you to increase the audio level after the compression circuit The amount of gain reduction is indicated on the V
84. corded in the currently selected pad s graph lane The control can be assigned to a MIDI CC to facilitate hands on performance Insert 2 Click the Record button to record arm the transport 4 eee a The value of the Graph record control is recorded as the play position passes each step in the pattern Click the Record button again to stop recording 3 Click and drag up down on the Graph record control Note that if the View mode in the Pattern page is currently set to Multi graph view the Graph record control operates on the first of the 4 graphs shown Therefore set the first graph lane to the desired graph type before proceeding 23 e Using a MIDI CC Each graph can be assigned to a MIDI continuous controller CC and graph events can be recorded by adjusting the CC while the Geist transport is in record mode see below Note that using this method it is not necessary to select the track step 1 above or to ensure that the required graph is the first shown in Multi graph view Mapping graphs to MIDI CCs Each individual graph each graph type on each pad track on each engine can be mapped to a MIDI continuous control CC or host automation parameter using Geist s Learn function The process of using the Learn button to map CCs host parameters is described in sections 1 14 When Learn mode is activated by clicking the Learn button a clickable Learn button is shown on each graph which
85. cording into the Song A pattern s phase refers to the point within it when it starts playing after it is played triggered by its pattern key or a scene which contains it When performing live with patterns scenes or when creating a live recording the pattern s phase depends on the point in time when the pattern was played triggered After a song recording has been made patterns can be moved copied freely while preserving their original phase and their phase can be adjusted using the Phase anchor The start and end points of a part can be adjusted without changing the phase see section 11 5 Phase anchor While in Select mode you can adjust the Phase anchor of the part to change the pattern phase The in Select mode beginning and end of a pattern within an event are represented as shown in the screenshot The Phase anchor is located in the lower part of each part and is adjusted by clicking and dragging it left right Erase Holding down this momentary button results in erasing pattern parts in real time on the selected engine track while the button is held down Clear All Clicking button clears all parts on all engine tracks To adjust a part s Phase anchor click the lower part of a part and drag left right while This part which is 2 bars long now starts Duplicate half way through the 2nd bar of the pattern rather than at the start of the pattern This button creates a copy of the selected part s which starts
86. d FX as a kit file Save current pad Saves the currently selected pad as a pad file its layers Pad Layers page settings and pad and layer FX Save pattern bank Saves all patterns in the current engine as a pattern bank Save current pattern Saves the currently selected pattern Save current pattern as MIDI Exports the current pattern as a MIDI file This function can also be achieved by dragging and dropping a pattern memory key to a disk location see section 1 15 for more details of this feature Export as audio This function is discussed in section 12 8 Save samples with presets This setting toggles whether samples are saved in a sub folder alongside presets engines kits and pads save pattem bank Save currant pattern save currant pattern as MIDI Export as audio save samples wilh presets 12 6 Export as audio Save menu Using the Export as audio function on the Save menu displays the Export Audio panel which provides a number of different ways of exporting audio from Geist Output source This control dictates what pattern material is exported The following settings Export Audio are available z 0 ts o t Fil e All engine patterns utput Source utput Files i All Engine Patte St Mixd The current pattern number from all 8 engines g wida Piani wis EG Stereo Mixdown E Current Engine Patte Single ut Mast e Current engine pattern D Curent Engine Pattern GD Single Output Master x 5 All ig
87. d a series of events then drag down up to adjust Creating tAk EEEE emn Sai the velocity of all the events Sas o EREITZEN i Li i I i e ee AO O E EE bee eee be eee F f F i i i i i Poa 4 ao ea yaar ae Click and drag right to insert a series of events then drag down while holding down ALT to create a velocity fade out Click and drag right to insert a series of events then drag up while holding down ALT to create a velocity fade in Gated waa mode Lids Click and drag the end of an existing Gated Looping mode event left right to change its duration Click and drag right to create a Gated Looping mode event with a duration SHIFT click and drag from an empty greater than 1 step area to draw a selection box Also hold down CMD Mac or CTRL Windows to add to an existing selection SHIFT click an empty area to de select any selected events Delete tool Repeat pattem Frtract orncvea from natiern Right click on a selection an event or an empty area to show the track context menu which includes a Delete function AEA Selecting and deselecting events eneg 1 SHIFT click an event to select it Any previously selected events are de selected Mac Windows Click an event while holding SHIFT and CMD Mac or CTRL Windows to add it to the selection Clicking the event again with these keyboard modifiers held down de selects it SHIFT click and drag to draw a selection box
88. d as percussive sounds that fall outside the All Snare kick snare and hihat categories ihat pads This classify system is used throughout Geist as a way of standardizing patterns and kits so that elements can quickly be swapped out for fast creative brainstorming of sound and sequence design The classify system is used in several ways within Geist and is a way of speeding up certain tasks and situations It s entirely up to you whether you choose to stick to the classify system or not Any type of sound can be loaded to a pad layer and Geist is not limited to using percussive sounds Factory sounds All factory kits loops engine files patterns and so on have been created using the pad row system described above as a guideline meaning that it is very easy to mix and match between them Slicing a breakbeat with Geist Geist features a Slicer panel which can be considered as an extension of the Browser It is displayed when clicking on a file while the Slice button is enabled in the Browser and it allows you to non destructively cut up loops and breakbeats and extract the following e The audio slices to the current engine s pads e The analysed score of the loop to the current pattern Note that the factory loops supplied with Geist are in RX2 format and pre sliced so you don t have to find their slice points However the Slicer can be used with any WAV or AIFF format samples Also note that as with an
89. d on again The audio in the loop buffer is divided up into slices the size of which is set by the Grain Length parameter in seconds Once the buffer has been filled the first grain is looped or frozen while the Speed parameters is set to 0 Increasing the Speed control plays through the available grains sequentially The Smoothing control adjusts the amount of smoothing between grains The Scratch parameter scales the pitch of the loop in a similar way to scratching a record on a turntable so you can play the loop forwards and backwards and everywhere in between 63 8 6 Reverb Tin Can Verb Predelay Predelay i A Predelay Diffusion Spread Diffusion Spread Diffusion TinCanVerb This effect is a recreation of a low end room reverb unit perfect for emulating cheap and nasty onboard synth FX Use the included Overloud Breverb devices for high quality reverb FX The Size control adjusts the size of the virtual reverberation room Smaller rooms offer subtle ambience while large rooms result in a more cavernous and reflective effect The Decay control adjusts the decay time of the reverb effect Use smaller decay times for subtle small room effects with larger times useful for special effects Increasing the Damp control results in less high frequencies in the effected signal leading to a darker reverb sound At least some damping is essential to avoid overly tinny and fatiguing results The Pinch a
90. ds at once By setting the Pre Post setting on an Aux buss all sends to it are routed accordingly either before or after the channel s Gain stage set by its level fader in the Layer Pad Engine mixers Aux buss output routing If an Aux buss s Output routing is set to Master it is mixed with all other signals routed to the Master channel and any Master FX are applied If the Aux buss is routed to a sub output it bypasses the Master channel and its FX slots Master channel controls The Master channel simply contains a Master Gain control and level meter The Master channel output is hard wired to the primary stereo output from Geist output 1 2 By default all layers pads and engines are routed to the Master channel Any routings to sub outputs must be explicitly defined FX Slots Each Aux buss and the Master channel feature 6 assignable FX slots FX slots on Aux busses only process audio routed to the relevant Aux busses via Send controls or via layer pad and engine Output selectors Similarly the Master channel only processes audio which is routed to it from layer pad engine and Aux buss Output selectors The FX slots themselves behave in the same way as those in the other mixer pages within Geist See section 6 2 for a summary of the FX slot controls 60 8 FX devices 3 1 Distortion Distortion C JO C O ee O CO o Coc C o This is a versatile DCAM modelled overdrive distortion effect The Type control switches between 4
91. e Phaser effect applies a set of allpass filters on the input signal with the option to sweep the filters with an LFO for psychedelic movement and timbral effects The Mode control features selectable phaser 8 algorithms 2 4 6 and 8 stage phasers are available the number of stages or poles is the number of allpass filters each with positive or negative feedback The Input Drive control sets the level of the signal entering the phaser circuit The Pitch control sets the centre frequency of the allpass filter array while the Resonance control sets the resonance of the filters The Frequency parameter controls the rate of the LFO with the Depth control setting the amount of modulation of the centre frequency of the filters Frequency shifter This effect changes the pitch of the input signal without preserving the harmonic information resulting in very alien and abstract timbres The Pitch control sets the amount of frequency shifting above or below the original signal while the Amp control adjusts the level of the output signal Audio Freezer This is a granular buffer looping freezing effect that is useful for glitchy and stuttery sounds Once the Gate button is enabled the Freezer effect starts recording audio from the input into a buffer the length of which is dictated by the Loop Length control 1 16 beats After the loop buffer is flled subsequent incoming audio is ignored until the buffer is re gated Gate button turned off an
92. e Send controls are currently displayed The Mix controls feature Mute Solo Pan and Gain controls for each layer along with a level meter and Output selector Set the Gain levels to achieve the desired balance between the levels of each layer on the pad If there are multiple layers with a high amplitude which play simultaneously this depends on the state of the Pad editors Layer mode setting it may be necessary to reduce their levels so that clipping does not occur 54 Sends Click the Sends button to display the Send controls and hide the Mix controls When Sends view is active Send 1 4 controls for the 4 Aux busses are shown with the Mute Solo and Output selector Sends are parallel routings from the layer to the Aux busses This view shows each layer s Send controls for the 4 Aux busses labelled Send 1 to Send 4 The routing point for all sends to an Aux buss can be set to either pre or post fader using the Pre Post button on the Aux buss itself located in the Global mixer page see section 7 4 FX Slots Each layer features 6 assignable FX slots Layer FX are always applied regardless of the layer s output setting FX chain picker LAYER MIXER Save preset No Enee Clear chain Auxiliary Sends Kit Piece Processing Kit Processing Master Processing The FX chain picker located above the FX slots provides a preset system for the entire chain of 6 FX slots You
93. e defined length The length of each loop can be defined in bars beats or seconds specified by the Beats Seconds switch Start amp Stop These parameters control the threshold which the input signal level must exceed Start and fall below Stop when the Trigger mode is set to Threshold Beats Seconds Trigger Mode Immediate MIDI Hest Threshold This switch appears when the Record mode is set to Timed or Looped Record Mode __Free_ Timed EME CON j sos modes It specifies whether the recording time is set in bars and beats the ares is Saye actual recording time depends on the current tempo or in seconds Setting the sampling time in seconds instead of BPM based values Bars Beats or Seconds This setting which defines the length of Timed Looped recordings changes depending on the Beats Seconds switch With this set to Beats the length is set using 2 fields for Bars and Beats If the switch is set to Seconds the length is set in Seconds using a single field Arm This button arms the sampler for recording If the Trigger mode is set to Immediate clicking the Arm button starts recording immediately In other modes further actions or conditions are required before recording starts Rec Stop While the Arm button is enabled the Rec Stop button activates recording with certain Record mode settings When using Free mode click the Rec Stop button to start recording When using the other mode
94. e pattern When in this Sample playback mode mode notes for patterns and scenes which may use this set of 48 notes are inactive all the notes are used for the chromatically pitched pad Velocity playback mode With Velocity playback enabled the currently selected pad is placed on all pads at different velocities Velocity graph information is captured when recording a performance in this mode Unlike Chromatic Full level mode playback mode This mode only uses the 16 pads with velocity proportionally ascending from the lowest velocity on pad 1 The Engine Mute Solo mode is slightly different to the other modes as performances in this mode Note repeat cannot be recorded With this mode enabled the first 8 pads mute engines 1 8 while pads 9 16 solo engines 1 8 This mode is intended for live performance only Click the Sample playback mode button to return to regular pad triggering operation Full level mode When this button is enabled the velocity of all received notes is forced to the value set by the control to the right of the button Patterns and sequencing in more detail Note erase Patterns and sequencing are explored in more detail starting from section 1 8 11 1 4 Pad Classification and Slicing Introduction to Classification in Geist The 16 pads in each engine are classified into 4 pad rows e 13 16 percussion e 9 12 hihats e 5 8 snares e 1 4 kicks In Geist the Percussion group is define
95. e selection exists Cut Copy and Paste operations only apply on the single pad or layer on which you right click to display the context menu Select all layers Selects all layers in the current pad so they can be edited simultaneously see section 1 6 Reset Layer layers only Resets the layer to its initialized state Reset Envelopes layers only Resets the layers envelopes to their initialized state Reset all layers pads only Resets all layers on the selected pad to an initialized state Reset all layers envelopes pads only Resets the envelopes on all the selected pad s layers to an intialized state Tune loop to tempo This function increases or decreases the pitch of the sample on the layer so that it fits the current tempo 46 vj E Click the pad to display the Pad edit parameters Click any layer to select it and show its Layer edit parameters Right click on a layer to display the pad layers context menu 5 2 Pad Edit screen The parameters on this page offer control for the parent Pad Pan and Gain controls Send controls The Auto button arranges layers The Layer mode drop down menu for the 4Aux busses These affect all automatically when the Layer mode offers several ways of playing layers routed to the parent pad is set to Velocity split layers The default setting is All layers PAD LAYERS nab P Layer mode Parent pad Auto selected for 7 pay editing mIs x
96. e with a single action They are especially useful for Slicer operations while Auto load mode is enabled for example if you only want to extract the sounds or the pattern from a loop You can also lock individual pads layers patterns and pattern tracks see sections 5 10 and 9 7 for a summary of these functions Sub output 3 Sub output 4 Sub output Sub output 6 sub output 7 Sub output amp Sub output 9 Sub output 10 Sub output 11 sub output 12 Sub output 13 sub output 14 sub output 15 Seeblewplp las Assmast Sub F 2 GB Us 37 3 Slicer When browsing audio files in Slice mode with the Slice button enabled in the Browser clicking on a sample displays the Slicer panel which allows you to extract the audio and pattern from audio loops It contains auto analysis and pad classify features which can speed up your workflow Note that this panel does not have a dedicated page tab button It can only be accessed by clicking on a sample in the Geist Browser with the Slice button enabled All other pages are disabled when the Slicer is open although many functions on the hardware section of Geist are still available such as the pads and transport 3 1 Slicer overview Important Browser controls for the Slicer Slice The Slice button must be enabled for Geist to open the Slicer when you click on a sample Note that the contents of a folder can be set to n
97. en not using Geist for pattern sequencing for example when extracting patterns from sliced loops Pattern power To stop patterns playing within Geist at the same time as being triggered by exported MIDI make sure you disable the Pattern power button for the relevant engine s See section 1 14 for more details on exporting MIDI and audio from Geist Triggering patterns and scenes from your host Another way of working is to program or record patterns in Geist and trigger either individual engine patterns from MIDI tracks in your host All patterns are assigned to MIDI notes within their engine s MIDI channel Scenes on the other hand can be used to trigger patterns in all 8 engine using only a single MIDI input channel either channel 11 or 16 Using Geist in this way effectively uses your sequencing host as the song sequencer while taking advantage of Geist s quick pattern recording editing workflow Scenes It can be cumbersome to trigger and keep track of the patterns on 8 different engines which is why Geist features Scenes Scenes are snapshots that represent the pattern state of all 8 engines These scene snapshots can be triggered with MIDI notes in the same way as individual patterns Effectively Scenes allow you to store what you re hearing in terms of the patterns on all active engines Therefore you can use MIDI notes to trigger scenes from MIDI tracks in your host You can record the MIDI notes used to jam a
98. engine This function disregards multiple selections it only operates on the event on which you right click ALT click to display the menu Rename pattern This function allows you to rename an event s linked pattern any additional instances of the pattern within other events in the song are also renamed It is designed to allow you to rename referenced patterns without leaving the Song page This function disregards multiple selections it only operates on the part on which you right click ALT click to display the menu 79 11 5 Editing tools Draw tool Adding parts Selecting parts WH 4 Pattern 4 Lh Click in an empty area to add a part The point at which it is inserted is indicated by an L marker fog Click a part while holding down CMD Mac or CTRL Windows to select Rattern 2 h it de selecting any previous selection 2 Pattern Displaying the song context Ea menu ge Delete Tool Selaci Tool Cut Parts Copy Parts Paste Parts Right click on an empty Delete Parts area on a part or on Duplicate Parts one of multiple selected parts to display the Quantize Parts start song context menu Quantize Parts start end Quantize Mode p Click and drag while holding down the SHIFT key to draw a selection box If you click and drag from a part it is included in the selection You can also click and drag from an empty area without holding down SHIFT any previous selection is de selected M
99. ently selected content Nested sub folders are also shown for navigating further down in the folder structure Return Parent folder The Return button varies its function depending on the current state of the Browser Column When browsing a folder it acts as a Return to Parent button When a search term is heading active it cancels the search and returns to displaying files normally View options Preview play Files area The files area shows the contents of the current folder location or the current search results 070 Drumleop 02 KS Selection 070 Dubstep 01 BL Click a file to select it The behaviour that follows selection depends upon the state of Files erollbar the Auto load Auto play and Slice buttons see section 2 2 O70 Dubstep 02 BL Right clicking on a selection displays the files context menu Multiple selection Multiple files can be selected using the following methods 070 Kick amp Snare 02 GC e SHIFT click to create a contiguous selection between 2 files e CMD click Mac or CTRL click Windows to add a file to the selection This is useful for several functions such as B 070 Kick amp Snare 04 GC e adding files to shortlists e loading up to 8 samples to a single pad when not in Auto load mode e various operations on the files context menu O70 Kick amp Snare 01 GC 070 Kick amp Snare 03 OC 1 mT breed oe ee PE Pa View options By default the Browser is set to show all possible types
100. ents to an engine pattern that was blank at the time when the scene was created Therefore when switching scenes one or more engines Pattern power button may be turned off simply re enable it if required If an engine s Pattern power button is turned off its engine selector button is highlighted in red 27 1 13 Arranging patterns within Geist s Song page The Song page provides a sequencer that allows you to arrange patterns along a linear timeline to form a song structure The Song page is only capable of sequencing patterns there are no parameter automation features for example If you want to automate parameters over time within Geist you must use host MIDI or automation tracks to send the required data to Geist This section introduces using the Record and Retro record to capture song events in real time It is also possible to program and edit Song page events using the mouse see chapter 11 for a guide to programming and editing as well as a reference guide to all Song page functions Realtime recording and capture of song events Recording in Song mode Geta Faso Ernes SNTENT Parantfolder 1 Initialize Geist and load B an engine file into the P eee first engine such as ACES J 140bpm Ambient Dubst 086bpm Urban Vinyl zpi in the Geist Factory p BBD FXpansion Studio Kite Presets Engines Documents J ad Rozzer folder Desktop By a4 Poe ee eee A OU
101. eral engine specific controls are available within an additional Setup view Selecting an Engine The engine can be selected by either of the following methods e click the Engine selector buttons which are always visible on the Geist interface e click the engine channels in the Engine mixer page which are arranged from left to right Selecting an engine makes it the currently active engine for editing its pads and patterns are accessible via the on screen pad and pattern buttons Multiple selection of engines Multiple engines can be selected in the Engine mixer using the following methods e SHIF T click to create a contiguous selection between 2 engines e CMD click Mac or CTRL click Windows to add an engine to the selection Mix controls Click the Mix button to display the Mix controls and hide the Sends or Setup controls The Mix controls feature Mute Solo Pan and Gain controls for each engine along with a level meter and Output selector Set the Gain levels to achieve the desired balance between the levels of each engine within Geist Engine output routing If an engine s Output routing is set to Master it is mixed with all other signals routed to the Master channel and any Master FX are applied If the engine is routed to a sub output it bypasses the Master channel and its FX slots Sends Click the Sends button to display the Sends controls and hide the Mix or Setup controls When Sends view is active Se
102. ere are other Insert functions in Geist see section 9 3 for a summary Repeat patteri eee Extract groove from pattern Quantize pattem timing Reset pattem velocity goog Quantize track timing Reset track velocity Clear track Hear all tracks Lock track Unlock all tracks Lock track and pad Select tracks pad T p ts 9 7 Summary of pattern lock functions Pattern locks e Pattern key context menu right click on a pattern memory key section 9 1 e Lock all patterns in Browser section 2 8 Track locks e Lock Unlock track on track context menu section 9 6 e Lock Unlock track and pad on pattern context menu e Unlock all tracks on pattern context menu 14 UNoo mm m a m m m m a a a a JOm U UU ee m m m m m m a BLE a m m m y o m a a 1i m eae m m m y y m a O a m O m m m ho m O O E OC m JE T T E E E a i i i i i i i i i a i i i i i i i i ege m a i i i i i i i i i eye i i i i i i i i eye DE l i t t t t t t t t t R Pen Tool J Erase Tool 1 Select Tool g Multi Tool jai Delete Fil Cut Copy Paste Duplicate selected staps Extract groove from pattern Quantize pattem timing Reset pattem velocity Quantize track timing Reset track velocity Clear track Clear all tracks Lock track Unlock all tracks Lock track and pad P Select tracks pad i m i
103. erence guide Working in Auto load mode This section shows how to use the Browser in Auto load mode with the Auto load button enabled In this mode click a file in the Browser to load it to the selected element Note that you can also load sounds without Auto load mode enabled see section 1 5 Loading a kit Auto La l Auto allocate files when chtked in browser On BROWSER BROWSER Parent folder You may also want to disable the Type and Size columns using the View options menu to make filenames easier to 2 Double click on the Presets folder 3 Double click on the Kits folder 4 Double click on any folder and click on a kit to load it such as Dirty Old 808 in the Goldbaby folder The kit is loaded to the current engine Click the pads to hear the sounds Locking pads and loading another kit Cut geist BROWSER MAPPIN PATTERN Cut with pattern mii eee eoo opy ED Copy with pattern H an Yes Factory Presets Kis Gotdbaby eae P Clear all pads An PLACES Es i i L N Clear pad layer i A r Geist a 909 Lock pad EJ Documents 3 Unlock all ns Be Desktop ity Cane Lock track and pad RIVES Dist ciana Using pitching A macocz DnB Possibly Audio Drug Step L I MacHD Copy pad to ur Fat 909 Move pad to FAVOURITES SEARCHES ur In Soul Copy sample path Open parent folder in browser n y Exeny Reveal in Finder Save layer sample Swap pad to
104. ers a variety of ways to export audio from Geist See section 12 6 for a full guide to the contents of the panel 30 MIDI output standalone and VST plugin in suitable hosts only If you use Geist as a standalone application or as a plugin in a suitable host it is possible to drive other MIDI instruments with events from Geist s sequencer When using this function in a host the must support MIDI output from VST instrument plugins It is only possible to utilize the MIDI output when running Geist as VST plugin not as an AU or RTAS plugin The content of Geist s MIDI output is the pattern output from engines 1 8 which is streamed over MIDI channels 1 8 Any graphs currently assigned to MIDI CCs are exported as MIDI CC data along with note events in the pattern Please note that in the VST plugin specification MIDI output from plugins is not sample accurate Therefore please bear in mind that the timing of any triggered instrument will not be sample accurate 1 16 Geist signal flow diagram This signal flow diagram represents the possible signal paths for the audio from a single layer on a pad e Modulation of parameters is not represented e All sample based processes such as tuning timestretch phase reverse etc can be considered to take place within the Sample block in the Layer section e Since there are 4 Aux busses in Geist this block represents 4 parallel blocks of the same type all processes from Summing to
105. ese modes can be active at the same time See section 1 11 for a graphical illustration of these settings Rg Follow p If you are currently zoomed in so that the full pattern is not visible enabling the Follow button causes the play position to scroll along the pattern duration Pe ea are guier E H Quantize i 7 S hasz Clicking this button quantizes either the selected events in the pattern or the whole pattern if no selection exists Events are a Higar quantized to the start of the nearest step Bi Note that this function is distinct from the Input Quantize button on the Geist transport which enables or disables automatic quantizing of real time MIDI input during recording Insert The Insert menu offers a number of useful rhythmic patterns to automatically insert onto the currently selected pad s pattern lane There are a few different instances of this function within Geist e The main Insert menu creates events from the start of the pattern e The Insert menu on the track context menu creates events from the selected step See section 9 6 e The Pen and Multi tools also feature an Insert function which operates on the steps painted in a single action see section 9 4 e Geist can also insert graph patterns using the Insert menu for graphs see section 9 5 Remix Remix mode is a special editing mode which when enabled allows only 1 pad to play in any single step It is intended as a quick way to rearrange or remix a
106. fferent patterns in Shades in the Portion Control folder the preset 1 3 Playing the pads and recording a pattern Geist is a multitimbral instrument This means that it responds on more than 1 MIDI channel Please do not confuse this concept with multiple outputs which means that audio can be output from more than 1 stereo audio channel although Geist is capable of this too Geist contains 8 engines each containing 16 pads and 24 patterns which are all assigned to an individual MIDI note Because there simply are not enough MIDI notes in a single MIDI channel each of the 8 engines is assigned to a MIDI channel from 1 8 There are also several other MIDI channels to which Geist responds Channels 1 9 Channels 1 8 Engines 1 8 Channel 9 Currently selected engine C 1 to BO C1 to D 2 F 2 Note Rpt Patterns 1 24 Pads 1 16 DAN G 2 Note Erase es A C 2 C 1 co c3 c4 Channel 11 Scenes CO to B3 Scenes 1 64 D E Channel 16 Current engine and scenes 53 64 C 1 to BO C1 to D 2 E2 to B3 Patterns 1 24 Pads 1 16 Scenes 53 to 64 e O __ _ gt gt C 2 C 1 Channel 10 All pads in all 8 engines C 2 to D 1 E 1 to GO G 0 to B1 C2 to D 3 E3 to G4 G 4 to B5 C6 to D 7 E7 to G8 Engine 1 pads Engine 2 pads Engine 3 pads Engine 4 pads Engine 5 pads Engine 6 pads Engine 7 pads Engine 8 pads lt gt lt gt lt gt A E lt ___ _ _ _ _ _
107. fluenced by the Size parameter which sets the apparent size of the plate emulated by the algorithm The Diffusion parameter controls the degree to which the initial echo density increases over time The Predelay control sets the amount of time that elapses between the input signal and the onset of reverberation It can be used to create a sense of distance and volume within an acoustic space The Shape control determines the contour of the reverberation envelope With the control turned all the way down reverberation builds explosively and decays very quickly As the control is raised reverberation builds up more gradually and sustains longer 64 9 Patterns and graphs 9 1 Introduction to Patterns Patterns are introduced in sections 1 3 and 1 8 to 1 11 Pattern memory keys This section of the interface displays the 24 available patterns in the yi Ct I currently selected engine with each pattern represented by a pattern i AmA ee ANAAARARNAARARA The currently selected pattern is highlighted in yellow a pattern must always be selected and plays according to its Play mode settings see Gatine Res Ges ie MIDI 1 Note 12 section 1 11 If you do not want any patterns to play in the engine you must turn off the engine s Pattern power button Any patterns that contain events feature a blue LED highlight Selecting a pattern Clicking a pattern memory key on the Geist interface selects it as the current pattern
108. from audio material a l The second kick pad features a hihat instead of a kick quickly with a single click in many cases due to the bass energy in the tail of the kick preceding it If you want to preserve the loop as accurately as possible you should disable the Classify button To reclassify the slice as a hihat right click on the slice additionally enabling the Use layers button when working with more than 16 slices This disregards in the waveform display and click on Hihat in the slice the pad classification system instead sending slices to the pads sequentially context menu that appears SS SS SSS SSS SS ee SS eee Daa SS SS SS al a i Bars Beats Detection Mode Sensitivity Assignment mode BPM fmm ow O oman I Disabling the Classify button results in slices being mapped to pads sequentially This example shows the Use layers button enabled in order to extract all slices from the loop 13 1 5 More about browsing and saving your work Disabling Auto play and loading in context in Auto load mode Geis Facon Raza INTENT P Geist Factory ACES I Geist JJ Documents E Desktop 1 Initialize Geist and load an engine file into the first engine such as 086bpm Urban Vinyl in the Geist Factory Presets Engines Rozzer folder This loads sounds and patterns into the engine Name BD Analogue 01 GC Geist Factory PLACES Rh ceist Documents BE Desktop 6 Now navig
109. g in various parts of the interface and experiment with the extra functions that become available Controlling rotary slider controls in Geist Controls are adjusted by clicking slider or rotary controls and dragging up down with the mouse In order to achieve finer control over a parameter hold down the SHIFT key while making the adjustment Double click any rotary or slider control to return it to its default value Master pitch 4 00 semitones Tooltips Tooltips are used for showing parameter values and other useful information in Geist Hover over a control Adjusting the Master pitch control to display a tooltip containing information about the control s current value Tooltips are shown while Note the tooltip with the parameter s current value adjusting a control with values updated in real time Using this manual Geist is an advanced instrument and it is recommended to read this manual carefully in order to make the most of its capabilities The main functionality is introduced in chapter 1 with chapters 2 12 comprising a reference guide to all the functions within the software 7 1 2 Loading sounds for the first time The Browser is the most immediate method of loading sounds into Geist It is used for loading kits samples and other files This section includes an introduction to loading sounds in the Browser See section 1 5 for an introduction to the more advanced functions in the Browser and chapter 2 for a full ref
110. gether without navigating to multiple locations Select all Add a file to the shortlist using the files context menu see section 2 5 S im E Delete slice information Sh ere a i i x Delete all slice information in this folder Saving a Shortlist E Disallow sicing of files in this folder Shortlists can be saved for future use by right clicking in the Shortlist area Me WL and using the Save as shortlist file function in the shortlist context menu Me a E ae hai This action automatically puts the saved shortlist in the Saved Shortlists O B i i section of the Browser sidebar im B Remove selected Shortlist BD Allthewayto11 01 StGB J Exporting a Shortlist as a Favourite B The Collect files and export as favourite function also available on the ia B shortlist context menu creates a new folder and copies the files in the shortlist to that folder which is also added to your Favourites B Crop to selected Clear shortlist Add BD Allthewayto11 01 St GB to favourites Add current folder to favountes BD Genmana Bd 2 GB Save as shortlist file in Collect fles and export as fel rik ay BD Layaredbeef Fatso 001 St GB MM no oe be Ea BO 808 Bd Dist Vinyl X GB Other functions in the shortlist context menu Several of the functions in the shortlist context menu act upon a selection Select a single file in the shortlist by clicking it or select multiple files in either of the fol
111. h 2 Free any depth 1 Free env depth 2 Active Pad FX 1 Japan Filter P Pad FX 2 No Effect H Mix Level Pad FX 3 No Effect Drive Pad FX 4 No Effect dod d FX 4 No Effect l 7 Pad FX 5 No Effect Pitch b Pad FX amp No Effect Resonance View mode The following 2 buttons act as radio buttons only 1 of them can be active at a time Multi track view When this button is enabled all 16 pad tracks are visible simultaneously in the Pattern page Multi graph view With this button enabled the currently selected pad s track is shown along with 4 graph lanes which can be set to show any of the pad s graphs Drawing graph values Insert Click and drag up down to adjust a value Hold down the SHIFT key for fine control Insert View mode Be NEN _ Patisrn nae TAST Slaps 11 Nudge BAA yh ee 2 Omis Changing to Multi graph view Right click on the graph lane to delete a step s value lt p wms mee ome vme Click and drag while holding down the ALT key to draw lines of graph values Recording graph values in real time Graph values can be recorded as a performance in either of 2 ways e Using the Graph record control The Graph record control provides an input source for recording graph values in real time The variable output from this control is sampled and held on the onset of each step with the value being re
112. he bottom right of the Browser Slice If this button is enabled selecting a sample results in it being opened in the Slicer The Slicer lets you perform advanced non destructive slicing for the sample and automatic pad assignment based on classification Note that it is possible to set the contents of any folder not to invoke the Slicer panel even when the Slice button is enabled Right click on any file in the folder and use the Allow Disallow slicing of files in this folder function on the files context menu Auto load When this button is enabled selecting a file in the Browser results in it being loaded to the currently selected pad or layer Continuing to click on other files will result in them replacing the current contents Path Auto play Preview leve right click to Browser sidebar Lock all pads set an output Click to show the browser if the Mapping panel is currently visible Click to show the Mapping panel Browser show hide Navigation controls PPING i m pl IE geist BROWSER MA Oss ooa bauen w CONTENT ss Parentfolder folder Search controls Return Preview play O70 Crumloop 01 KS E Documents amp O70 Drumloop 02 KS 7 Desktop DRIVES O70 Dubstep 01 BL iles area MacOCz O70 Dubstep 02 BL m aiie O70 Kick amp Snare 01 GC MacHD TE O70 Kick amp Snare 02 GC FAVOURITES SEARCHES O70 Kick amp Snare 03 GC SHORTLISTS
113. he entire FX chain Clicking the Sends button at the left of the Layer Pad Engine mixers displays the Send controls for each mixer channel instead of its usual Mix controls The 1 to S4 controls allow you to route a variable amount of the channel s signal to any of the 4 Aux busses Clear chain Auxiliary Sends Kil Piece Processing Master Processing Channel Strip Creative Delay Based Extreme Blank Channel Strip Drum Tightaner A Tape Saturation When Sends view is active Send 1 4 controls for the 4 Aux busses are shown with the Mute Solo and Output selector The Aux busses are located in the Global mixer page see section 7 4 for more details on Aux busses including the way the Pre Post controls work Note that it is also possible to route a the entire output of channels to an Aux bus using the Output selectors shown at the bottom of the Mix view click the Mix button to the left of the mixer page to return to viewing the Mix controls Setup view Engine mixer The Engine mixer s Setup view offers a number of controls which relate to the engine s pattern playback behaviour Click the Setup button at the left of the Engine mixer in order to display the Setup view controls 6 Er 8 m s MIs mJ s Swing Template i i l Swing Template Swing Template ey noes Pitch Sw Pitch Swi i i i i Pion Swag The Engine mixer Setup view shows Swing Pitch and Tempo modifier controls for
114. hen click Retro record The captured parts are inserted from the beginning of the song 28 1 14 Using MIDI and host automation to remote control Geist parameters Geist s Learn system allows you to map multiple Geist parameters to single MIDI CCs continuous controllers or host automation parameters Each parameter s mapping features its own individual properties such as Min Max values and settings for various aspects of control behaviour Mappings are stored with presets to recall your mappings whenever you launch Geist save them in a default preset see section 12 7 Mapping Geist controls to MIDI CCs Hardware controllers which send MIDI CCs tend to be cheap and accessible They offer a range of 127 values I ele Wi Be E LLU Ome COn Bes m 1 Click the Learn button to enter Learn mode 2 Click the parameter 3 Move the physical knob mapped and the MIDI Parameters in Geist which can be mapped to MIDI CCs are highlighted you want to map on slider or other controller channel and CC number in green the Geist interface you want to use is overlaid on the control Mapping Geist controls to host automation parameters Host automation parameters generally offer higher resolution than MIDI CCs They can be drawn as curves in most sequencing hosts or recorded with a dedicated controller Such controllers are not simple generic MIDI controllers but usually dedicated devices that integrate specially with the host
115. hs Note that you can still automate any FX device in Geist from your host by sending up to 32 host automation parameters or any available MIDI CC see section 1 14 Global Mixer The Master channel is the default output routing for all channels in Geist unless you specifically specify a sub output in any channels Output selector Geist s Aux busses are useful for parallel processing and classic send effects such as reverbs and parallel compression for multiple channels If you re sub mixing your parts entirely within Geist the Master channel is a good place to put a Bus compressor over the whole mix 18 Using the Mixer pages To apply an FX device to a channel in a Mixer page select the channel by RS LAVER MIXER PAD MIXER ENGINE MI GLOBAL MIXER SAMPLER clicking on it There may be other ways of selecting the channel such as by clicking one of the 16 pads if you re using the Pad mixer x Ie 4 of the available 6 FX slots are shown simultaneously Click in the desired area 0 Om No Efect v of the FX view flow control to jump to that area in the display Change the order of the 6 FX slots by clicking and dragging FX devices left right in the FX view flow control FX power FX controls The controls for the FX themselves are fairly self Use the Device picker to explanatory see chapter 8 for a guide to individual FX choose an FX device for devices controls There are several common controls f
116. i tool right click opens menu When using the Multi tool in the Pattern page the right mouse button is used to erase step events by default Right clicking while holding down the ALT key results in opening the track context menu Enabling this preference inverts these functions right clicking opens the track context menu right clicking while holding down ALT results in erasing step events Forced layers fall through if none found If this setting is enabled if a layer that does not currently contain a sample is triggered by the Force Layer graph playback falls through to the next available layer according to the currently specified Layer mode If the setting is disabled the specified layer is always triggered even if it does not contain a sample in which case the event will result in nothing being heard Auto assign MIDI CCs to graphs on export When this setting is enabled a MIDI CC is assigned to all used graphs with their values written to patterns when they are exported This means that patterns sound the same when exported as they do within Geist Quantize loops on load With this setting enabled all Shift graph events are discarded when loading a loop when extracting the pattern from REX or sliced WAV AIFF files Aux busses are pre fade by default Enabling this setting changes the default status of all auxes from post fade to pre fade Pad selection follows MIDI With this setting enabled received MIDI input on the relevant
117. ing on the lower part of the waveform display The scrollbar allows you to adjust the visible area when zoomed in 50 Auto zoom modes The auto zoom modes cut down on a lot of cumbersome manual zooming to see the desired portion of the waveform There are 4 zoom modes only a single mode can be active at any one time No Auto zooming With this button active no auto zooming takes place all zooming must be performed manually with the usual zoom in out controls Auto zoom to start and end With this button enabled the waveform view auto zooms so that the start and end points are at the extreme left and right border of the display Effectively the active part of the sample is maximized within the waveform display Auto zoom to start Auto zoom to end The Auto zoom to start mode forces the waveform display to jump to the start point of the layer when it is selected The start point is centred in the display The Auto zoom to end mode forces the waveform display to jump to the end point of the layer when it is selected The end point is centred in the display These modes are extremely useful for fine adjustments to prevent clicks They are also great for going through the slices of a loop cleaning up the slice points i OQuiput Chob 5 6 Layer edit Main parameters i Parent Self Gain Pan These controls adjust the layer s gain and pan Send 1 4 Sub output 2 Sub output 3 sub output 4 Sub
118. ing slice points manually To add a slice point manually without using the Sensitivity control click on the desired position in the ruler above the waveform When a slice is added in this way it is automatically locked this means that the slice point is not affected by any further adjustment of the Sensitivity control until it is unlocked using the slice context menu Deleting slice points Slice points can be removed using the Delete slice function in the slice context menu on the slice point or on the waveform slice itself You can also ALT click the relevant slice point To restore a deleted slice point simply use the Restore slice function on the slice context menu Slice context menu To display the slice context menu right click either on the slice point or within a slice area on the waveform itself the operation is applied to the slice point with which the slice begins Lock Unlock Slice You can Lock any slice point so that it is not affected by any subsequent adjustment of the Sensitivity control Unlock the slice point to remove this behaviour Delete Restore Slice When a slice point is deleted it is effectively disabled it can never be added back by further adjustment of the Sensitivity control Restore the slice point to remove this behaviour Kick Snare Hihat Percussion Right click to use the Lock Unlock slice functions Click in the waveform ruler to add a slice point Move a slice point
119. irectly onto engine tracks with the Pen tool or Multi tool by clicking on the Pattern selector button next to the Draw tool sree 1 HE Oo Ge Talalalalallalalaleale Pattern 1 I Adjust a referenced pattern by clicking the triangular arrow at the top right corner of the part while in Select mode Then click on one of the 24 engine patterns on the pop up selector that appears The change is applied to all selected parts Clear All en en nena fen fa 7 ENASNASNANARNA 3 TTT CTET O o WD ETTET ee SERRA A mi Pattern wa You can also use the Pattern selector drop down menu at the top of the Song page to set the pattern reference for the current selection e While the Select tool is active using the and Pattern selector buttons on the parts themselves These buttons work identically to the above buttons again the change is applied to all selected parts e When drawing new events the Pen tool is set to draw events referencing a particular pattern This pattern number can be set before drawing by using the Pattern selector button next to the Draw tool Pattern 1 LLL crea E AA Be a rata 2 Pattern numbers for parts can be increased or decreased by 1 by using the and buttons on a part itself or using the and buttons at the top of the Song page The change applies to all selected parts 78 Pattern phase The phase of patterns is preserved when re
120. ive Pitch Resonance Filter The Filter device provides simple 1 pole high pass and low pass filters Each filter features power buttons HP On and LP On and frequency HP Freq and LP Freq controls The frequency response of the filters is indicated on the graphical display Modulated Filter This is a DCAM circuit modelled multimode resonant filter with modulation The Cutoff and Resonance controls adjust the cutoff frequency and amount of emphasis around the cutoff frequency The Mode control switches between low pass band pass high pass peak and notch modes The effect contains a built in envelope follower for modulating the cutoff frequency with the amplitude of the input signal It features controls for envelope Attack and Decay in response to detected peaks in the signal and a Depth control which sets the amount of modulation of the cutoff frequency by the generated envelope shape Comb Filter The Comb Filter operates by feeding a delayed version of the input signal back on itself generating phase effects that cause an array of peaks in the frequency response The Input Drive control adjusts the level of the signal entering the comb filter The Pitch control adjusts the length of the delay in the comb filter circuit while the Resonance control sets amount of feedback The Mode button switches the comb filter polarity between positive or negative Three Oh Three Filter Hoover Filter Grandad Filter Little Fatty Filter Child
121. l 3 on 2 PEAR 2 m m m i Zoom in out and 4 scrollbar PATTEI 9 i Ji iL wa Q 9 uO ooog sor mppoOon mra Loop and Song buttons enabled 11 2 Relevant transport controls Return to Song mode start Play Stop Loop Record Retro record Song mode Enabling this button activates Song mode for arranging patterns over time When the Song mode button is disabled the Song is not active and any controls specific to Song mode are also inactive In Song mode the Record function is used for the Song sequencer the currently playing patterns in each engine are added to the Song sequencer tracks Return to start Clicking this button causes the playback position to return to the start of the Song This button is only available in Song mode when the Song mode button is enabled If the Loop button is enabled clicking the Return to start button once returns to the loop start indicator Clicking the Return to start button again returns to the start of the song Play Stop The Play Stop button starts and stops the Geist transport Note that when running Geist as a plugin its transport is synchronized to the host transport Loop Enabling the Loop button activates Loop mode An adjustable loop indicator appears in the Song page ruler with playback repeating within this period This control is only available in Song mode when the Song mode button is enabled Record When the Song mode button is enabled the Record b
122. lone application click and drag the Tempo control up down or double click it to type a new tempo Menus The Save menu is used for saving your Geist projects kits and other files The Load menu offers another way of loading files while the Geist menu contains a number of additional functions including the Preferences panel Geist interface concepts Being a very deep instrument Geist s design attempts to expose only the most important controls as permanently visible parts of the interface Most of its editing functions are selection dependent and shown on its LCD area while more advanced functions are located on context menus displayed by right clicking on various areas and controls Selecting elements for editing One of the main concepts used in Geist s interface is selecting an element for editing Selecting an engine Only 1 of the 8 engines can be visible for editing at once The other engines however are still active and can be triggered via MIDI or have patterns running Select the engine to edit by clicking one of the 8 engine selectors underneath the LCD engine 1 is selected by default Selecting a pad The concept of the selected pad is used for loading samples from the Browser in Auto load mode and for editing in the Pad Layers page and in the Pad mixer e Click a pad to select it and play its layers e ALT click a pad to select it without playing any audio If the Pad selection follows MIDI setting is e
123. lowing ways e SHIFT click to create a contiguous selection between 2 files e CMD click Mac or CTRL click Windows to add a file to the selection Select all Selects all files currently in the shortlist Remove selected ay BD Crusty Urban 21 GC Es BD Kick 007 HC Removes any selected files from the shortlist SHORTLISTS nice kicks Crop to selected Removes any files that are not currently selected in the shortlist Clear shortlist Clears the entire contents of the shortlist Adjusting the border between the shortlist and the files area The border between the shortlist and the files area can be adjusted to resize the areas Simply click and drag the border up down You can also double click the border to hide the sidebar completely double click it again to restore it 2 3 Additional Browser controls Preview volume a u fA laz8les Auto load view volume 0 0 dB This control allows you to adjust the level of Browser previews I me iow lai Preview output Right click on the Preview volume control to show the preview output menu which allows you to route all audio from Browser previews to a discrete output Setting a discrete output allows you to set up a cueing system whereby you can audition sounds without them being heard in the main mix good for live performance Lock Unlock all pads Lock Unlock all patterns These buttons allow you to lock or unlock all pads and patterns in the current engin
124. ly contains single hit samples it can be useful to do this See section 2 5 for more details Sampler gest BROWSER MAPPING PATTERN ENE NG PAD LAYERS Cutoff Res Drive Val ine Vel Pitch He 2 z s 00 s4 kJ Output Choke mode Play m FAVOURITES SEARCHES SHORTLISTS No audio MODES oom op 20000 az ganna BOOB i Drag and drop engine files onto an engine selector Geist also has the ability to sample audio from external sources or to resample its own output When using the standalone version you can sample audio from your audio interface input just like in a hardware sampler When using Geist as a plugin in a host an additional plugin called Spitter included with Geist is provided for sampling audio from any other track in the session directly into Geist s Sampler page You can even set up multiple instances of the Spitter plugin on different tracks and record into Geist from any of them See chapter 4 for a full guide to using the Sampler Saving your work To save your work at any time use the Save menu You can save a number of different elements from Geist using this menu Saving a preset To save the entire state of Geist use the Save preset function Enter a filename in the OS Save As dialog that appears and press ENTER The default save location is your Geist documents folder accessible using the Places Geist item in the Browser sidebar S
125. min Van Buuren http www arminvanbuuren com D Ramirez http www dramirez com Dean Coleman http www djdeancoleman com Jason Phats http www jasonphats com portion control http www portion control net Sharooz http www sharooz com Shirobon http www myspace com shirobonmusic www fxpansion com 2010 FXpansion Audio UK Ltd All trademarks Acknowledged Mac is a trademark of Apple Computer Inc The Built for Mac OS X graphic is a trademark of Apple Computer Inc used under license RTAS is a trademark of Digidesign VST is a trademark of Steinberg Media Technology AG Windows XP is a trademark of Microsoft Corporation Other trademarks mentioned are held by their respective owners 1 Introduction to Geist 1 1 Introduction to Geist s architecture and interface Geist is an advanced step sequencer and sample based drum machine realised in software It s intended to be an ergonomic way to effortlessly build grooves and beats While it includes an extensive set of advanced integrated features its layout is faster and more intuitive than the process of accomplishing similar tasks within a complex DAW with too many usually unnecessary features and options that intrude upon the creative process Geist s architecture explained The basic elements in Geist are as follows Layers The basic slots for loading samples in Geist There are 8 layers on each pad Pads There are 16 pads in each engine Each pad contains 8 layers
126. mpty Parts Clear All Parts Seen Click and drag while holding down the CMD Mac or CTRL Windows eaten ptam and SHIFT keys to draw a selection box If you click and drag from a part it is included in the selection You can also click and drag from an empty area without holding down SHIFT any previous selection is de selected Moving and copying selections Changing a part s referenced pattern __ LL k While holding down the CMD Mac or CTRL Windows key you can anaaga ee use the and Pattern Hoe o ce oS Y selector buttons on O Patten 2 a part to change the ane referenced pattern Mac Windows Click and drag the part while holding down CMD Mac or CTRL Windows to move it ee We Gil FTL mmaa Click and drag the part while holding down the ALT and CMD Mac or CTRL Windows keys to copy it Adjusting a parts start end points Windows Hover the mouse over the end of a part Hover the mouse over the beginning of a part Click and drag left right while holding down Click and drag left right while holding down CMD Mac or CTRL Windows to adjust the CMD Mac or CTRL Windows to adjust the end point start point 32 Multi tool Adding and deleting parts Selecting parts 4 Pattern 4 Click in an empty area to add a part The point at which it is inserted is indicated by an L marker ao Pattern 2 Click and drag right to extend the part so that it plays repeatedly Ma
127. n engine 1 deleting or editing the referenced pattern EE will result in the scene sounding different when it is triggered What you actually hear when selecting a scene depends on the Play mode settings for the patterns within it If any patterns are set to Gated mode you need to hold down the scene trigger MIDI note for as long as you want them to be heard Patterns within scenes also follow the behaviour set by the Restart mode You can also specify how each scene by default scenes start as soon as they are triggered They can also be set to start on the next beat or the start of the next bar using the Start mode buttons Scenes can be selected without being played by clicking the button at the bottom left of the scene slot which also displays the scene s MIDI note This can be useful to inspect the Scene info summary for a scene without playing it Scenes and Pattern Power If you want an engine s patterns to be inactive in a scene disable its Pattern power button before creating the scene When the above scenes are If any engines are currently set to a blank pattern when a scene is created the Pattern power is Pattern power played the Pattern power on disabled for the engines within the scene data when it is created This means that when the scene is buttons engines 3 8 is disabled recalled the Pattern power for the relevant engines is disabled This is to make sure that the scene sounds the same if you subsequently add ev
128. n it is triggered By default all layers play simultaneously You can set the pad to Velocity Split mode which enables the Split editor the Auto button arranges the layers in a linear split layout automatically Layers can also be set to play in Round robin and Random modes Pad and layer management Right click on the pad or any of its layers in the selector to display the pad layer selector context menu This contains a number of useful management features as well as the Tune loop to tempo function which pitches the selected layer s up or down so that it fits the current tempo See section 5 1 for further details of this context menu Selecting and editing multiple layers and pads Multiple selection of layers In the Pad Layers page it is possible to select multiple layers in order to edit their parameters simultaneously e SHIFT click to create a contiguous selection between 2 layers e CMD click Mac or CTRL click Windows to add a layer to the selection Multiple edit shortcuts The Pad Layers page allows you to edit multiple pads and layers using keyboard modifiers Editing multiple pads Hold down the Pads button the ALT key to edit the same parameter across all pads in the engine Hold down the Row button ALT SHIFT to edit the same parameter in all other pads in the same row You can use these modifiers in conjunction with a multiple layer selection Editing all layers Hold down the Layers button CMD key on Mac or CTRL key
129. nabled in the Geist preferences incoming MIDI notes also change the pad selection see section 12 8 Selecting a layer In the Pad Layers page and in the Layer mixer a layer must be selected for editing its sound design and FX parameters see sections 5 1 and 6 2 for a guide to selecting layers Selecting pad 5 PATTER ISL el Le cd AMAA AAAA AAAA Pattern 1 Steps 16 Res 1 16 MIDI C 1 Note 12 Selecting a pattern Each of the 8 engines contains 24 patterns Select the pattern for editing using either of the following methods a e Click the pattern memory key e Play the pattern memory key s corresponding MIDI note What you will actually hear when you select a pattern depends on the ae i state of the pattern s Play mode settings for example Gated mode requires the pattern s memory key or its corresponding MIDI note to be held down to be heard See section 1 11 for more details of performing with patterns Context menus Geist includes many additional functions on context menus evoked via a right click or CTRL click on Mac when using a single button mouse on the relevant area of the interface These are typically more powerful process and management functions which may not be needed very often however their functionality is always only a right click away The various context menus are documented in full throughout this manual It is highly recommended to try right clickin
130. nd 1 4 controls for the 4 Aux busses are shown with the Mute Solo and Output selector Sends are parallel routings from the engine to the Aux busses This view shows each engine s Send controls for the 4 Aux busses labelled Send 1 to Send 4 The routing point for all sends to an Aux buss can be set to either pre or post fader using the Pre Post button on the Aux buss itself located in the Global mixer page see section 7 4 Setup Click the Setup button to display the Setup controls and hide the Mix or Send controls 5 7 ms mjs ms ms Swing Template Swing Template Swing Template Swing Template oea v CAN Apart from the Pitch controls the controls available in the Setup view are not related to the sound architecture of Geist in fact they relate to the timing of the engine s pattern sequencing functions Pitch This control adjusts the pitch of the entire engine Relative pitch differences between layers in the engine are preserved Tempo Modifier The Tempo modifier scales the master tempo so that each engine can operate at a distinct multiple or fraction of the master tempo This control effectively represents a ratio which it multiplies the master tempo Click and drag up down to change the values or double click a value to type a new value With the Tempo modifier ratio set to 1 1 or indeed 2 2 or 3 3 for example the engine s patterns play back at the master tempo If it is set to 1 2 that engine
131. nd Squeeze controls manipulate the shape of the virtual reverb room leading to a variety of resulting effects They make the reverb sound a lot more artificial and are useful for special effects Breverb Hall The Time control sets the duration of the reverberation tail It is also influenced by the Size parameter which sets the rate of build up diffusion after the initial period the amount of which is controlled by the Diffusion parameter The Size control also acts as a master control for Time and Spread The apparent size of the space created is actually a combination of the settings of the Size Shape and Spread controls The Shape parameter works together with the Spread parameter to control the overall ambience of the reverberation created by the Breverb Room algorithm It specifically determines the contour of the reverberation envelope With the Shape control all the way down reverberation builds explosively and decays very quickly As the control is is increased reverberation builds up more slowly and sustains for the time set by the Spread parameter The Spread parameter controls the duration of the initial contour of the reverberation envelope Low Spread settings result in a rapid onset of reverberation at the beginning of the envelope with little or no sustain while higher settings spread out both the build up and sustain The Predelay control sets the amount of time that elapses between the input signal and the onset of reverberation It
132. nd engine tuning settings Master gain Adjusts the gain of the Master channel This control is the same as the Gain control in the Global mixer for the Master channel 7 4 Global mixer The Global mixer lets you mix and add FX to the 4 Aux buss channels and the Master channel Only the FX slots for the currently selected channel are shown at any one time Chain Chain next mix Chain picker previous preset GLOBAL MIXER i X view flow control lick the Device picker to choose the desired effect for the slot Visible FX slots The Master channel contains only a Gain control and a level meter The Gain control is identical to the Master Gain shown on the main Geist interface The 4 Aux busses feature Mute Solo Pre Post control Gain level meter and Output selector This Mixer page is slightly different from the Layer Pad and Engine mixers there is only a single view and the Master channel controls differ from those available for the Aux buss channels Selecting channels in the Global Mixer Click any of the Aux buss channels or the Master channel to select it for editing Unlike the Pad Layer and Engine Mixers the channel elements in the Global mixer cannot be selected elsewhere in Geist Aux Buss controls Each Aux buss features controls for Mute Solo Gain a level meter Output selector and a Pre Post fader switch Pre Post In Geist the pre or post fader status of the sends to an Aux buss is set for all sen
133. nd so on To rename a pad first click the parent pad item to select it Click on the current name type a new name then press ENTER The default name for each layer is the filename of the sample loaded into it To rename the layer first select it and then click on the current name Type the new name and press ENTER Mute Solo no These buttons allow you to mute solo the pad or any of its individual layer s without first selecting them for editing Note that these Mute Solo buttons are distinct from the Track Mute Solo buttons on each track of every pattern The Engine selector allows you to un mute or un solo all pads layers within an engine see section 7 1 Lock The Lock buttons allow you to lock all settings of the pad or any individual layer the pad Select all layers layers parameters cannot be edited and the associated samples cannot be removed or a replaced until the pad layer is unlocked Clear Clears the sample s and all settings from the pad layer Pad Layers context menu Reset layar Reset envelopes Right clicking on the Pad Layers selector displays the Pad Layers context menu which allows a number of management functions for pads and layers Cut Copy Paste ir i _ These functions allow you to cut copy and paste content between pads and layers These ae eee Lie functions are the same as those available on the pad context menu see section 5 3 Note that even if a multipl
134. ned t tiple fil The currently selected pattern in the current engine is exported B song a we e Song Normalization mode Prompt if clipping detected The entire Song is exported Tail Length seconds Output Files This setting determines which Geist output channels are used for the export Each output that is used results in a stereo file The following settings are available Output Fil se as e Stereo mixdown Stereo Mixdown The master output of Geist mixed down to a stereo file gi Single Output e Single output y A specific Geist output exported as a stereo file Note that sub outputs are only available on this menu if they are Loins e All assigned outputs multiple files Sub output 3 ng detected Sub output 4 All used Geist outputs are exported as separate stereo files Normalization This setting features several options for normalizing the exported file s so that the highest peaks reach 0 GB e Prompt if clipping detected Geist asks if you want to normalize the audio export if it detects clipping e Normalize if clipping detected Geist automatically normalizes an exported audio file if it detects any clipping within it e Always normalize Geist always normalizes all exported audio files 87 Tail Length A tail of any length can be retained at the end of the audio export in order to include any long decays from reverb or delay FX for example Loop With this button enabled each pattern based export when the
135. ng a pad The concept of the selected pad is used for editing in the Pad Layers page e Clicking a pad selects the pad and plays its layers e ALT clicking a pad selects the pad without playing any audio If any of the real time pad modes are active see section 1 3 you must ALT click a pad to select it Selecting the pad or its layers for editing This Pad Layers selector features the parent pad item at the top with its 8 child layers shown underneath Click the parent pad item to edit its settings The pad editor controls are described in section 5 2 Click individual layer s to edit their settings The layer editor controls are described in sections 5 4 to 5 9 The dark border around the editor controls is connected to the selected item allowing you to see what you are currently editing It is possible to edit multiple layers simultaneously see section 1 6 The FX on each layer and each pad are accessed via the Layer mixer and Pad mixer pages respectively See chapter 6 for details of these pages Selecting pad 5 The selected item in all pages is always synchronized in other words if you have selected pad 1 layer 2 in the Pad Layers page the Layer mixer displays the FX slots for pad 1 layer 2 the Pad mixer displays the FX slots for pad 1 Click name Additional functions of the Pad Layers selector to rename Pad Layer name The default names for pads and layers are Pad 1 Pad 2 Pad 3 a
136. ng this button stops any sounds and patterns that are currently playing Undo amp Redo The multiple level Undo amp Redo applies for all functions in Geist The number of undo steps can be defined in the Geist preferences Undo amp Redo History The Undo and Redo functions also provide a sequential list of previously performed actions which forms an undo history Click the buttons to the right of the Undo button to display it as a pop up menu The Undo history is arranged chronologically with the most recent at the bottom closest to the button the most recent action is separated from previous actions Click on any stage of the displayed history to revert back to its state The Redo history is a sequential list of undo actions The most recently performed undo action is at the bottom of the list closest to the button Learn Changed pattern Changed pattern Changed pattern Changed pattern Changed pattern Changed pattern This button activates Learn mode see sections 1 14 and 12 3 Allocation of engine files Changed pattern Engine 1 Pad 12 Layer 1 Coarse tune The Undo history shows previous actions which can be undone You can click on any action in the history to avoid having to click Undo multiple times After undoing a couple of actions clicking on the Redo history displays the actions that can be redone 84 12 2 Master section display Tempo Sets the master tempo when using
137. nge ory Reset min This function swaps the Min and Max values for the selected mapping effectively inverting the range Reset max Reset min Reset min and max Reset max 4 Reset min and max These functions reset the min max values to the default values associated with the mapped control 12 4 Load menu This menu allows you to load various elements into Geist using an OS file Open dialog instead of the Browser Load preset f Load psat Load engine Load engine oac nit P Sora Load kit oad pa 3 Load pattern bank oaapad Load pattern Load pattern bank Load pattern from MIDI Load pattern Load GURU kit Load pattern from MIDI Load GURU pattern nad Guru Load GURU pattern bank These elements can also be loaded from the Browser See section 2 5 for a guide to each type Load GURU preset Loads a GURU 1 5 format preset clearing the current Geist session Some elements of GURU files cannot be translated into Geist see section 2 5 for more details 12 5 Save menu The Save menu allows you to save various elements from the current Geist session to disk It also includes the Export as audio function which is discussed in the section 12 6 Save preset Saves the entire current state of Geist as a preset Save current engine save preset Save currant engine save kit Save currant pad Saves the currently selected engine as an engine file Save kit Saves the current engine s kit pads and layers their settings an
138. ning a range of pattern management features Cut Copy Paste You can cut copy paste patterns between the available pattern keys within the engine Clear pattern Clear pattern Clear all patterns Clear all patterns Functions for clearing the current pattern or all patterns in the engine Lock Unlock pattern Locks the entire pattern all tracks within the pattern so that it cannot be altered If the pattern is currently locked unlock it with the Unlock pattern function Reset pattem velocity Reset pattern velocity Quantize pattern timing Conver timing h Lock pattem Resets the Velocity graph events for all step events within the pattern Quantize pattern timing Resets the Shift graph events for all step events within the pattern Convert timing Because Geist is a step sequencer it has a fixed grid each pattern has a finite number of steps with the steps lasting a certain amount of time in relation to the current tempo although an event can occur at any point within the step using Shift graph values The Convert timing function allows you to change the grid without changing the position of existing events Accessing this function displays a dialog box prompting you for the new Steps and Step Length values You can also optionally apply the grid changes to all patterns in the engine The function calculates where existing events should be in the new Geist which steps they occupy and any new Shift graph values th
139. o each pad row in other words the kick snare hihat and percussion pads It is designed to allow you to browse through loops or other audio material and quickly extract kick snare or hihat sounds for use as a kit and to extract a pattern that resembles the original loop as closely as possible Geist s detection algorithm makes an intelligent attempt to classify slices However even a human can find it difficult to make these choices in some situations especially when dealing with heavily processed sculpted or esoteric sounds Therefore you can override classification where needed still as arriving at the desired end result more quickly E Classification indicators The small colour strips at the bottom of the waveform display provide information about the classify status of each slice The colours used correspond to the each pad row s layer LEDs Manual classification To reclassify a slice right click on it in the waveform display and classify it as Kick Snare Hihat or Percussion in the slice context menu Recreating loops accurately Slicing with the classify function necessitates some compromises e not all slices in the loop may be extracted e the timing and accuracy of the extracted pattern may not be preserved in their entirety The end result is that the extracted loop may not sound exactly the same as the original audio file This is unavoidable because the Classify function is designed to extract kits
140. o output from the engine Engine mute solo indicators Each engine selector button features 2 LED indicators which are highlighted if any element of the engine is muted or soloed layers pads or the engine itself If the engine is soloed the mute indicators for unsoloed engines is highlighted The red LED indicates that mutes are present within the engine while the green LED indicates solos Pattern Power The Pattern power button for each engine is very important in the context of Geist s sequencing functions Deactivating an engine s Pattern power button disables pattern playback on the engine This is useful in the following situations e Arranging patterns in your DAW host after exporting them from Geist e When creating a scene Geist stores an engine s state with Pattern power disabled if an empty pattern is selected at the time This is to preserve the scene s pattern content even if the empty patterns are subsequently changed If you want to hear the engine again simply re enable the Pattern power button on the affected engines The Pattern power buttons for all engines are visible simultaneously underneath the engine selector controls giving you a convenient overview of the pattern playback status of all 8 engines The engine selector buttons for any engines with their Pattern power button disabled are highlighted in red Engine 2 2 soloed TE solo indicator and mute indicators on all other engines Engine context menu
141. of files relevant to Geist The Browser view options menu button allows you to enable or disable each file type in the files listing View ae Pad 16 3m 5 You can set the Browser to show or hide the following elements or to view them all Audio Samples in WAV AIFF REX and RX2 formats SS Columns l a Presets Geist presets store the entire state of Geist and must be double clicked Erai to load them from the Browser whether Auto load mode is enabled or VW a Engis disabled discarding the contents of the current session Note that a Load preset operation cannot be reversed using the Undo Pads function Patterns Engine files store the entire state of an engine the sounds on the pad plus Pattern Bank Pad Layers page settings 24 patterns and any layer pad engine FX w MIDI When Auto load mode is disabled you can drag and drop an engine file to 3C a Guru Kit an engine selector button a Guru Palam A kit file contains the contents of the pads on an engine including layer and a ja Guru Pattern Bank pad FX C w Folders A pad contains the contents of a pad including all its layers and their settings as well as pad and layer FX aC View all Patterns Geist pattern files Es Pattern Bank An entire set of up to 24 patterns all patterns in an engine Geist can import MIDI files as patterns Any MIDI notes that are not on pad notes are ignored Imports a GURU kit to the currently selected engine The kit file must be
142. on Windows to edit the same parameter across all layers of the current pad This function can be used in conjunction with the Pads button Key Modifiers Function sid ALT or the Row button ALT SHIFT to perform the operation CMD CTRL All layers on the current pad on all layers of all pads in the engine or of all pads in the same row Selected Layer s on all Pads in the engine Note that only one of the Pads or Row edit modes can be ALT CMD CTRL _ All Layers on all Pads in the engine active at any one time Note that the Row function uses the SHIFT key and overrides S Bact a the normal function of the SHIFT key fine control over g parameters If you require fine control when adjusting a ALT SHIFT All Layers on all Pads of the same row in parameter on all pads of the same category you must click the Row button on the interface to enable the mode rather than use the keyboard shortcut 17 1 7 Mixer pages and FX All FX blocks in Geist are accessed via Mixer pages for the currently selected Layer Pad and Engine There is additionally a Global mixer page for the Master channel and the Aux busses Each Mixer page shows 6 FX slots for the selected element and a row of channels representing each selectable element The channels feature basic mixing controls as well as some additional functions Layer Mixer Chain Chain next mix Chain picker previous preset Chain power LAYER MIXER Effect v lick
143. on is available on the pattern key context menu displayed by right clicking on a pattern memory key see section 9 1 for more details 20 Editing events with the Multi tool soring event n veociiy eget the Kaas SAZ menu F Pen Delete 1 Selaci Multi Tool Delete Click and drag up down on an event to adjust its velocity g i apasat pattem FPetrart mnra from nattern Right click while holding down ALT on These actions can be swapped a selection an event or an empty area via a pref see 12 8 to show the track context menu Cuan Cenn GREABE eae oie Click and drag right to add a series of events then drag down up to adjust the velocity of all the events Click and drag right to insert a series Click and drag right to insert a series of events then drag up while holding of events then drag down while down ALT to create a velocity fade in holding down ALT to create a velocity fade out 2 ye rah eee wae peers penny hag WN RET available Insert patterns T eh Teta without Fee ee Ce ee ee the left mouse button Click and drag right to create a Gated Click and drag the end of an existing Looping mode event with a duration Gated Looping mode event left right SHIFT click an event to select it Any SHIFT click and drag from an empty greater than 1 step to change its duration previously selected events are de area to draw a selection box which is selected added to any existing selection
144. or Set the Gain levels to achieve the desired balance between the levels of each pad in the engine Sends Click the Sends button to display the Send controls and hide the Mix controls When Sends view is active Send 1 4 controls for the 4 Aux busses are shown with the Mute Solo and Output selector Sends are parallel routings from the pad to the Aux busses This view shows each pad s Send controls for the 4 Aux busses labelled Send 1 to Send 4 The routing point for all sends to an Aux buss can be set to either pre or post fader using the Pre Post button on the Aux buss itself located in the Global mixer page see section 7 4 FX Slots Each pad features 6 assignable FX slots Pad FX slots process all layers on the pad whose outputs are assigned to the parent pad the layers output selectors must be set to Parent The FX slots themselves behave in the same way as those in the other mixer pages within Geist See section 6 2 for a summary of the FX slot controls 7 Engines Aux busses and the Master channel Engine level Current 7 1 Engines meter engine Engine selector Each engine features a numbered button for selecting it as the current engine The currently selected engine is highlighted in yellow Any engines with their Pattern power button disabled are highlighted in red Mute amp Solo Engine Pattern Mute Solo power Each engine features a Mute and Solo button These functions affect the entire audi
145. or the slot all FX FX Preset picker Kix WMix control Bus Compressor PhatDrumLoop Y Drum PhatDrumLoop Y AL L l e Ouiput Level control The Mix control exists on all FX slots and lets you create a wet dry mix for any of the processors There is also a Mix control for the whole FX chain which lets you set the wet dry mix of the entire FX chain vs the original signal Next Prev preset In addition to the Mix control each FX slot features an output Level control which is useful for attenuating or boosting a signal after certain FX Sicilia Note that each FX device features a Preset picker which allows you to save ATTER SEED ane AD LAYERS LAYER MIXER and load FX device settings a Mo Effact The FX chain picker provides the ability to save and load presets for the Mo Effect Save preset entire chain of 6 FX slots Other Mixer controls Each mixer also displays important mix parameters for each of the contained elements which are arranged as channels from left to right You can select multiple channels or use the Layers Row Pads modifiers in order to adjust mix parameters for multiple elements simultaneously Note that it is not possible to use this method to insert or adjust FX on multiple elements simultaneously g Using the Chain picker to select a preset for the entire FX chain sendeve tl aver ad Enaine wiser Using the Chain picker to select a preset for t
146. or these fields while WAV AIFF samples are analysed and calculated according to their length You can correct override this information manually if required by clicking the relevant field and typing new numerical values Waveform display The selected sample in the Browser is shown in the waveform display The upper part of the waveform can be clicked to audition the slice Click and drag down up in the cenrtal part of the waveform display to zoom in out and scroll by dragging left right the orientation of these actions can be changed in the preferences see section 12 8 The lower part of the waveform can be used to drag and drop slices to pads manually Pattern viewer Upper part of waveform click to audition Central part of waveform click drag to zoom se nits R scroll This part of the Slicer page displays the current pattern this display cannot be edited If you re currently in Auto load mode the analysed pattern is automatically extracted and replaces the previous contents of the pattern When Auto load mode is not enabled this display shows the contents of the pattern before you entered the Slicer If you extract the pattern from the loop by clicking the Extract pattern button the extracted pattern is shown in place of the previous pattern Slice Mode Transient Divide Lower part of e waveform click drag slice to pad The Slice Mode switch sets the Slicer to either Transient t
147. ot invoke the Slicer even when the Slice button is enabled using the files context menu see section 2 5 for more details Auto load If the Auto load button is enabled when the Slicer is invoked the audio slices and analysed pattern are always automatically extracted from the loop and loaded to the pads and current pattern in the current engine The previous contents of the pads and pattern are always removed first In the case of pads the audio contents are removed but the other settings remain This does not apply to locked pads or patterns see sections 5 10 and 9 7 for a summary of pad and pattern lock functions Note that this automatic loading can be cancelled by clicking the Cancel button to exit the Slicer and discard the current slicing session Clicking the Done button confirms the changes When Auto load mode is active the extracted pad and pattern contents are refreshed in real time when moving adding removing slice points and using the Sensitivity slider in Transient slice mode geist BROWSER MAPPING eels fe gaa boje oumes J Audio Geist Factory Loops Dubstep gt CONTENT Pattern viewer shows pattern extracted from Ss eo a loop Geist Factory w PLACES gaa 070 Kick amp Snare 09 GC Bh Geist M Waveform ruler inc in 070 Kick amp Snare 10 GC O D A slice points Documents sktop ENES 070 Kick amp Snare 12 GC Ih DB macocz 070 Kick amp Snare 13 GC o audio ia ae See waveform MacHD ispla eeo
148. ovides a different type of swing feel Extract timing from current pattern Import Guru swing shuffle This function creates a swing template using the Shift graph information from the current pattern The resulting template is added to the list of available swing templates This feature is also available on the pattern key context menu right click on the relevant pattern and use the Extract groove from pattern function Import MIDI template This function creates a swing template from a MIDI file The resulting template is added to the list of available swing templates Import GURU swing shuffle This function imports a GURU format swing file and creates a swing template from it which is added to the list of available swing templates 57 7 2 Engine Mixer The Engine mixer lets you mix and add FX to the 8 engines in Geist Only the FX slots for the currently selected engine are shown at any one time Chain Chain next mix Chain picker previous preset Chain power Ie ENGINE MIXER lick the Device picker to choose the desired effect for the slot Visible FX slots ute Solo Pan and Gain controls are available in the Mix controls for each layer There is also a level meter and Output selector The Mix controls are currently shown Click on Send to display the Send controls or on Setup to display the Setup controls As well as the Mix and Sends views which are available in the Layer mixer and Pad mixer sev
149. oving and copying selections Select All Parts Selact Empty Parts Clear All Parts Edit Pattern Rename Pattem See SESE os SN Click and drag the part while holding down CMD Mac or CTRL Windows to move it ca a ote i a Boreas m Hover the mouse over the end of a part Hover the mouse over the beginning of a part Click and drag left right while holding down Click and drag left right while holding down Click and drag the part while holding down the ALT and CMD Mac or CTRL Windows to adjust the CMD Mac or CTRL Windows to adjust the CMD Mac or CTRL Windows keys to copy it end point start point When the Draw tool is active you can use the and Pattern selector buttons on a part to change the referenced pattern To adjust a parts Phase anchor click the Pattern 1 lower part of the part and drag left right while holding down CMD Mac or CTRL Windows aaa tatatatatatttatat 380 Select tool Selecting parts Pattern 4 Ee se Se oe Be he eae Click and drag while holding down the SHIFT key to draw a selection box If you click and drag from a part it is included in the selection Moving and copying selections 5 anaana Pattern 2 When the Select tool is active you can use the and Pattern selector buttons on a part to change the referenced pattern mee ie pose Pattern 1 T We Glele HARRARAAAR AAA 81 Adding parts Lh Click in an empty
150. own above the sample allow you to set start end points in order to Crop the sample They also define the looped region when using looped previews see section 4 2 Click and drag the indicators left right to adjust them Crop This function crops the sample to the defined Start End points Normalize This function makes the area enclosed by the Start End points louder so that the loudest peak s are 0 dB Export This function opens an OS File Save As dialog in order to save the current take as a WAV file Slice This function opens an OS File Save As dialog in order to save the current take as a WAV file and then automatically opens the saved file in the Slicer Send to current pad This function sends the current take to the first layer of the currently selected pad clearing all previous contents of the pad An OS File Save As dialog box is shown prompting you for a filename so that the take can be saved as a WAV file Send to multiple pads If no more than 16 takes exist in the take list this button sends takes to the first layer of any free pads in the current engine If there are more takes than empty pads this button returns an error message asking you to either free up more pads or to clear takes as necessary An OS File Save As dialog box is shown prompting you for a folder Each take is saved into this folder in the following format lt Name gt lt Take number gt wav 44 4 3 The Spitter plugin Spitter is a stereo audio insert effec
151. plays ge e E E E Sees Coe from its start and can play out of phase with the playing position It plays until the key is released 0 1 2 3 4 5 Turning off pattern sequencing on an engine If you want an engine s patterns to be inactive you can turn off the Pattern power button for the engine There are several situations when you may want to do this e f you re sequencing the engine s sounds or entirely sequencing Geist from MIDI tracks in your host e If you ve just exported one or more patterns from the engine to a host MIDI track e Pattern power is very important in the context of scenes in Geist if you have been switching between scenes the Pattern power of one or more engines may be disabled See the next section for more details When an engine s pattern power is disabled its engine selector button is highlighted in red 26 1 12 Performing with scenes It can be impractical to keep track of and change between the patterns on 8 different engines and for this reason Geist features the Scenes page Senes are snapshots that represent the pattern state of all 8 engines These scene snapshots can be triggered with MIDI notes in the same way as individual patterns Effectively scenes allow you to store what you re hearing in terms of the patterns on all active engines and recall this state with a single action See chapter 10 for more details about the Scenes page Creating scenes
152. pler 4 2 Main sampling controls 4 3 Additional controls visible with a take displayed 4 3 The Spitter plugin 5 Pads and layers 5 1 Pad Layers selector 5 2 Pad Edit screen 5 3 Pad context menu 5 4 Layer Edit overview 5 5 Layer edit Non destructive sample editing 5 6 Layer edit Main parameters 5 7 Layer edit Play mode and Choke mode 5 8 Layer edit Envelopes 5 9 Layer edit Timestretch controls 5 10 Summary of Pad lock functions 6 Layer mixer and Pad mixer 6 1 Mixer overview 6 2 Layer mixer 6 3 Pad Mixer 7 Engines Aux busses and the Master channel 7 1 Engines 7 2 Engine Mixer 7 3 Global elements 7 4 Global mixer 8 FX devices 8 1 Distortion 8 2 Dynamics 8 3 EQ 8 4 Filters 8 5 FX 8 6 Reverb 65 65 66 67 68 71 74 74 75 75 77 77 TT 78 79 80 84 84 85 85 86 87 87 88 88 9 Patterns and graphs 9 1 Introduction to Patterns 9 2 Pattern page 9 3 Pattern page control reference 9 4 Editing tools 9 5 Graphs 9 6 Track context menu 9 7 Summary of pattern lock functions 10 Scenes page 10 1 Scenes page control reference 11 Song page 11 1 Working with the Song page 11 2 Relevant transport controls 11 3 Tracks and parts 11 4 Song page context menu 11 5 Editing tools 12 Other panels menus controls and indicators 12 1 Transport area 12 2 Master section display 12 3 Learn mode amp Mapping panel 12 4 Load menu 12 5 Save menu 12 6 Export as audio Save menu 12 7 Geis
153. proach exporting patterns from Geist Triggering patterns and scenes from your host Arranging pattern changes within Geist s Song page Advantages of arranging patterns in the Song page 1 11 Performing with patterns Play mode Turning off pattern sequencing on an engine 1 12 Performing with scenes Creating scenes Playing scenes Scenes and Pattern Power 1 13 Arranging patterns within Geist s Song page Realtime recording and capture of song events 2 29 29 29 29 30 30 30 31 31 32 32 32 33 33 34 36 37 37 38 38 39 40 41 41 41 42 42 42 44 45 46 46 47 49 50 50 51 52 52 53 53 54 54 54 56 57 57 58 60 60 61 61 61 62 62 63 64 1 14 Using MIDI and host automation to remote control Geist parameters Mapping Geist controls to MIDI CCs Mapping Geist controls to host automation parameters Mapping panel 1 15 MIDI audio export and MIDI output Exporting patterns as MIDI Audio export MIDI output standalone and VST plugin in suitable hosts only 1 16 Geist signal flow diagram 2 Browser 2 1 Browser overview 2 2 Browser Modes 2 3 Browser sidebar 2 4 Navigation 2 5 Files 2 6 Search functions 2 7 Shortlist 2 8 Additional Browser controls 3 Slicer 3 1 Slicer overview 3 2 Transient slice mode 3 3 Classification and extraction controls 3 4 Divide slice mode 3 5 Confirming or discarding a slicing session 3 6 Useful tips for slicing 4 Sampler 4 1 Introduction to using Geist s Sam
154. r Host TD sim sor Q Racord Mode Looped Seconds Barsa Beatsjo Name Take Playback Gere Preview No audio file loaded Preview wal Idle connected to Spittar In this example the Input meter above the Input gain control represents the level of incoming audio at the sampler input The Source has been set as the first of the 2 Spitter instances in the current session No sampling has yet taken place Input Gain Meter The Input gain control sets the input level for the sampler recording The Input meter represents the level of the input signal Mono Enabling this button forces monophonic recording using only the left channel of the input stream Thru With this button enabled the sampler input signal is routed through to the main output even when the Arm button is not active Note that when the Source is set to Resample Master the sampler input is never routed to the main output to prevent feedback Preview vol This control sets the level of preview auditions in the Sampler page 42 PAD MIXER ENGINE MIAER GLOBAL MIXER SAMPLER Trigger Mode Immediate MIDI JHE Threshota REC Record Moda Frae Seconds Bars Hag Beats REC Playback Clear All Clear Preview Loop Crop Monmalize Slice gt Pad gt Pads Vio eos Loop _ Crop _ Normalize Export Slice gt Pad gt Pads Thru Preview wal With the Trigger mode set to Host and the Record mode set to Looped the
155. r in browser Reveal in Finder Save layer sample k ms Lele TORA o Layer 1 SN Sd Mpc t ntape 014 GB This function clones all layers of the current pad to all pads in the engine at varying pitch overwriting the previous contents of the pads This is distinct from the Chromatic pad mode which temporarily allows you to play the currently selected pad at different pitches over all pads in the engine If any layers Stretch function is enabled the pitching process does not affect the length of its sample If the Stretch function is not enabled the duration of its sample varies with pitch You can choose to pitch the pad in the following ways Upwards Going up in semitones from pad 1 at original pitch Downwards Going down in semitones from pad 16 at original pitch Centred Going up and down in semitones from pad 9 at original pitch Swap Copy Move pad to These functions allow you to swap copy move pads within the available pads in the engine Select the destination pad from the sub menus Copy sample path This function allows you to copy as text to the clipboard the path to the sample file on any of the pad s layers Select the layer from the sub menu Open parent folder in browser This function reveals the sample on any of the pad s layers in the Geist Browser Select the layer from the sub menu Reveal in Explorer Finder This function reveals the sample on any of the pad s layers in your
156. rag and drop Loading samples kits and patterns While dragging and dropping samples pads kits and patterns pattern banks you can hover over any other engine selector button in order to switch the currently selected engine This means you do not have to abandon the drag and drop operation to change the current engine before loading the file 1 Disable the Auto load button at the bottom of the el Browser if it is enabled al gest gt PPIN gt PATTERN ENE gest BROWSER CILT p PATTERN JADA E sa premi aa G1 e Samples D860 SN Breaks Snare a DW FAVOURITES m e m E aa AR H i SEARCHES _ way SN Breaks Snare 011 Wy P Fad SHORTLISTS i SN Breaks Snare 012C E 7 22 s j SHORTLISTS SHORTLISTS X o i ons Auto load N i a o o ijo P T e T and drop a sample to a pad to load it to the pad Drag and drop a sample to a pad while holding down You may notice that if you hover the mouse over the P T e T previous samples on the pad are removed first the ALT key to load it to the next free layer pad for a few moments the Pad layers page is opened allowing you to load a sample to a specific layer 14 e Kits patterns and engines gest BROWSER MA ENE NG PAD LAYERS ye i s x om TEX oan CKE Vel DOG OO r ine Vel Pitch Pre 3 aan Output Choke mode Playm mente Serv One sot SHORTLISTS enn gt
157. ransient based algorithm or Divide equal division based algorithm mode In Transient mode a Sensitivity control is shown on the interface See section 3 2 for details on using Transient mode In Divide mode this is replaced by a numerical text box allowing you to specify the number of equal length slices into which to divide the audio file This mode is discussed in section 3 4 3 2 Transient slice mode Sensitivity In Transient slice mode Geist features a variable Sensitivity control for detecting transients in the audio file In this mode a Sensitivity slider is displayed As the slider is increased the slicing algorithm becomes more sensitive to transients i e it finds more of them Each division is indicated by a slice point which represents the end of the previous slice and the start of the next Locking slice points To lock a slice right click on the waveform slice or on the slice point and use the Lock slice function on the slice context menu Unlock a locked slice by using the Unlock slice function on the slice context menu Locking slice points is very useful as they are unaffected by further adjustments to the Sensitivity slider For example you can use a high Sensitivity setting in order to display more detailed slice points lock the ones you want to keep and then turn down the Sensitivity again Moving slice points To move the position of a slice point simply click it and drag left or right with the mouse Add
158. s Windows Program Files FXpansion Geist System Metronomes 2 Copy 2 audio files into the folder the first should be called bar wav and the second should be called beat wav 3 On the next relaunch of Geist the metronome you added is available in the Preferences panel s Metronome setting Pattern shading mode This setting specifies the type of shading used for grid steps in the pattern page Some of the shading modes dynamically react to the setting of the Step Length parameter Fixed The shading of steps changes every 16 steps regardless of the Step Length setting Adaptive The shading of steps changes on every beat With a 1 16 Step Length the shading changes every 4 steps with a 1 16T setting the shading changes every 6 steps and so on Cyclic The shading of steps alternates every measure for a Step Length of 1 4 or 1 4T the shading changes every 4 steps for 1 8 or 1 8T settings the shading changes every 8 steps and so on Off All steps are the same colour there are no differences in shading Screen theme This setting allows you to select from a number of possible colour tints for the Geist LCD display 89
159. s the Rec Stop button is activated by various conditions Whenever recording is active click the Rec Stop button to stop recording Take This drop down menu shows the list of takes that have been recorded allowing you to select the active take for editing 43 Name This field specifies the name which is used when takes are saved to disk Clear This function clears the current take from the take list Clear All This function clears all the takes currently in the take list Preview Clicking the Preview button auditions the current take Loop If this button is enabled the audition preview repeats continuously until the Preview button is deactivated If the Loop button is deactivated clicking the Preview button results in a single audition 4 3 Additional controls visible with a take displayed Send to current pad Click to audition ee nn ep ee seo ear aah Esper Slee Fae Fap send to multiple pads 3 eEnd indicator Start indicator See eee eee e ee a es eee ee eee Zoom Scroll Waveform Display The waveform display features zoom in out buttons and a scrollbar Click in the top part of the waveform display to preview the audio within the Start End points Click and drag down up in the lower part of the waveform display to zoom in out and scroll by dragging left right the orientation of these actions can be changed in the preferences see section 12 8 Start End points These indicators sh
160. s identical to the Duplicate button at the top of the Song page Quantize Parts startend Quantize parts start Quantize Mode Quantizes the start of events to the current grid resolution which is dependent on the zoom setting i Quantize parts start end Selact Empty Parts Quantizes the start and end of events to the current grid resolution dependent on the zoom setting Quantize mode e Maintain start phase Edit Pattern Clear All Parts Rename Pattem Even if the start of the part moves during a quantize operation the same part of the pattern is preserved this means that the timing of the part s events in relation to the song is changed e Maintain sync The events within the part will continue to be triggered at exactly the same time within the song after a quantize operation but some beats at the start and end of the pattern may no longer be heard e Auto Each part is quantized depending on the referenced pattern s Restart mode setting The Auto setting usually provides the most musically useful results Select all parts This function selects all events within the song Select empty parts This function selects all empty events within the song in other words any events that are linked to a pattern containing no events Clear all parts This function clears the entire song Edit pattern This function jumps to the selected pattern in the Pattern page for editing The current engine is also changed to the relevant
161. saved with GURU 1 5 or later Guru Pattern Imports a GURU pattern to the currently selected pattern Guru Pattern Bank Imports a GURU pattern bank a bank of 24 patterns to the currently selected engine If this is disabled folders are not visible in the files list in the Browser This is intended for situations when a folder containing samples also contains a lot of sub folders and their presence makes excessive scrolling necessary 34 Importing GURU files saved in GURU 1 5 or later Geist can import GURU v1 5 format kits patterns and pattern banks from the Browser GURU v1 5 format presets can also be imported via the Load menu see section 12 4 Files saved with GURU versions prior to v1 0 cannot be imported they must be loaded into v1 5 or later and re saved Note that while the important aspects of the files are imported there are some parameters which cannot be translated due to fundamental differences between the architecture of Geist and GURU e FX are not imported e The filter settings may differ considerably due to the improved filter in Geist and the fact that it features discrete filter types rather than GURU s blendable LP BP HP filter e Geist s envelopes are based on absolute time whereas GURU s envelopes were scaled to the length of each sample Therefore envelopes sound significantly different when importing GURU files e Velocity split ranges are approximated from GURU s velocity split settings
162. se from a range of metronome sounds in the Geist preferences see section 12 8 Metronome output Right click on the Metronome button to display the metronome output menu This menu allows you to specify an output for the metronome signal this can be especially useful for live performances Metronome volume This control allows you to set the volume of the metronome signal to the desired level Play Starts the Geist transport Note that when running Geist as a plugin its transport is synchronized to the host transport Record Retro record The Record and Retro record buttons behave differently depending on the state of the Song mode button See sections 1 8 and 11 2 for more details Song mode Record Retro record Song mode Master Panic Sub output 1 Sub output 2 Sub output 3 Sub output 4 Sub output Sub output amp Sub output 7 Sub output amp Sub output 9 Sub output 10 Sub output 11 Sub output 12 Sub output 13 Sub output 14 Sub output 15 Enabling this button activates the Geist Song mode for arranging patterns over time When the Song button is disabled the Song is not active and any controls specific to Song mode are also inactive When the Song button is enabled it is not possible to record pad events to the current pattern Instead pattern events are recorded to the Song page Return to song start Loop See section 11 2 for details of these functions Panic Clicki
163. ser location click the Fme name v Previous folder navigation button or the Return button above the files list Ferme v ee To remove the Advanced search controls deactivate the Advanced search function on the search menu ff Match all options Search M a x Search conditions content Previous cation It is possible to define up to 3 search conditions in the Advanced search Each of the 3 search BR Geist Factory k conditions are structured in the following way F PLACES em 808 Maraca Ds1 GB 3 e amp espe Lad BD 808 Bd Crusty 1 Vinyl St File attribute Ey documents Shion Oe sips i z Desktop e This drop down menu specifies which file attribute is 7 me Oe BD 808 Bd Crusty 2 Vinyl GE Previous cation searched This can be any of the following File name Audio length File size and File type Q mocz im BD 808 Bd Crusty 2 Vinyl X 1 Condition Bae ED 808 Bd Crusty 3 Vinyl St i i iti as BD 808 Bd Crusty 3 Vinyl St A Match all opt This drop down menu defines the condition for the search SEARCHES ee term to return a result The possible settings are SP ar iis BD 808 Bd Crusty 4 Vinyl St Does not contain Positive searches Contains Starts with Ends with Is Negative searches Does not contain Does not start with Does not end with Is not Geist FactdDoes not start with Does not end with A E xe anr i Ma Search term Enter the desired search term
164. sidebar border 2 4 Navigation Path The current Path is shown at the top of the list of files The name of each folder level is abbreviated for space reasons but it is shown in full as a tooltip or in the context info display Click on any level of the Path to jump to the relevant location in the Browser Drag and drop from OS file window Drag and drop a folder from Finder Mac or Explorer Windows to show the folder s contents in the Geist Browser Next Prev Next file folder Prev Next folder Previous CAO Enter folder Return to parent Next file Return to parent Refresh The Prev Next file buttons select the previous or next file in the files list It can be useful to learn these buttons to MIDI CCs for a quick way of browsing through files in Previous the current location with a hardware controller tolder The Prev Next folder buttons are Explorer Finder style Path navigation buttons When a sub folder is selected the Enter folder button opens the sub folder The Return to parent button navigates to the parent folder above the current folder You can also use the Return button see section 2 5 if you are currently viewing the contents of a folder if the Browser is not currently displaying the contents of a search The Refresh button reloads the current folder listing BROWSER MAPPING gest ia Be p i Refresh 33 Return 2 5 Files This section shows the files contained within the curr
165. sually and they are also generated during realtime MIDI input recording of pattern events By default each pattern is set to 16 Steps with a Step Length of 1 16 a 1 16th note These two parameters establish the grid of the step sequencer pattern Varying these parameters in the Pattern page changes the length of the current pattern and its step resolution Graph record see section 1 9 10 Recording events to a pattern via MIDI Once you have loaded some sounds onto the layers on the engine s pads proceed as follows in order to record pattern events in real time i 6 Click the Play Stop button or start the host transport if using Geist as a plugin to start the Geist transport and begin recording Play the pads events are recorded into the pattern as pad input is received P PATTERN ENE LAYER MIX 1D MIXE ENC 1 Click on the Pattern page button to ia the Pattern page T BAL MIXE LMPLER ZADA e H CL ls estat Gated Remit Quantize Duptcete f insert v lel TERNS BO JI UUU Lele UU PS AFANARARARAMAAR it z a ooo Goes os ae eee Pattern 1 Steps i A Res MIDI C 1 voie a eq Re Qi Ci Oo Gel Po Y os cn Jm J Com Lc Je Coar s zo 7 Click the Record button to disarm the fiction ar euno payoaa mode a cl Py a i function and return to fiction ar euno payoaa mode a mode Applying Swing to the engine s patterns
166. t plugin supplied with Geist in VST AU and RTAS formats Rather than applying an effect to the channel on which it is inserted it routes audio directly to Geist for use with the Sampler page To use Spitter first insert it on a channel in your host such as an audio track audio input or another instrument channel This is done in the same way as inserting any other effect plugin to a channel Name By default the Spitter instance is named Spitter 1 which is the name that will appear in Geist s Source drop down menu in the Sampler page You can change the name to Name Spatter 1 something more meaningful by clicking in Name text box in the Spitter plugin interface and typing an alternative Status 1 connections Status When the Spitter plugin is inserted its Status display shows No connections Once the instance is selected in Geist s Sampler page the display changes to 1 connections You may need to start your host s audio engine by starting its transport for this to be updated Setting Spitter as the sampling Source After a Spitter plugin has been inserted in the same host session as Geist it must be selected in the Source drop down menu on Geist s Sampler page The host session can contain multiple Spitter instances each of which appear as discrete entries in the Source drop down menu Note that you can sample from only one Spitter instance at a time 22 PEs Inst 1 23 wt inst 2 ifs Ax
167. t menu 12 8 Preferences Geist menu Credits Programming Paul Chana Steve Baker Henry Lindsay Smith Angus Hewlett SKoT McDonald Interface Design Angus Hewlett Video Production Content Management Rory Dow Packaging Design Rus Brockman Web Programming Andreas Schnetzler Manual Mayur Maha QA Andrew Vernon Peter Slotwinski Robert Bantin Technical Support Ryan Sellers Alex Volmer Artist relations amp publicity Clare O Brien Distribution amp Project Administration Rhiannon Bankston Thomas FXpansion USA Terry Hardin Leslie Crook Dirac 3 Dirac Time Stretch Pitch Shift technology c 2005 2010 The DSP Dimension Stephan M Bernsee Sample content Content filename acronyms shown in square brackets use these in the search function in the Browser Goldbaby http www goldbaby co nz GB Groove Criminals http www groovecriminals co uk GC Kevin Sawka http kjsdrumline com KS Derik White http www dustedwilliamsounds com DW Haris Custovic http hariscustovic com HC Dom Kane http www domkane co uk DK Les Productions Zvon http www lesproductionszvon com ZV BHK Samples http www industrialstrengthrecords com BHK Presets Goldbaby http www goldbaby co nz Kickflip http www bogus noise co uk DJ Subject Ski Rize Studios http myspace com skirizestudios Sven borg64 Engdahl hitp www borg64 com DJ Groovy http www djgroovy com Artist presets 7 Skies http www 7skies music com Ar
168. te function Multi tool i i L i Click to add an event brs ae Click and drag fg down on an event to adjust its velocity These can be swapped via a preference see 12 8 Click and drag right to add a series of events then drag down up to adjust the velocity of all the events Click and drag right to insert a series of events then drag up while holding down ALT to create a velocity fade in Click and drag right to create a Gated Looping mode event with a duration SHIFT click an event to select it Any greater than 1 step previously selected events are de selected SHIFT click and drag to draw a selection box from an empty area or from an event the event is included in the selection Also hold down CMD Mac or CTRL Windows to add to an existing selection Mac Windows Click an event while holding SHIFT and CMD Mac or CTRL Windows to add it to the selection Clicking the event again with these keyboard modifiers held down de selects it Select some events 70 Setting event velocity Displaying the track context menu Multi Tool Delete Repeat patteri Frtrart mnra from natiern Right click while holding down ALT on a selection an event or an empty area to show the track context menu Click and drag right to insert a series of events then drag down while holding down ALT to create a velocity fade out Click and drag the end of an existing Gated
169. terns in the currently selected engine Patterns are selected played by clicking or holding down these keys Each pattern memory key also has a corresponding MIDI note Engine selector These buttons select 1 of the 8 engines for editing It also contains Mute Solo and Pattern power buttons for each engine Context sensitive LCD screen The LCD is used for displaying and editing the properties of each hardware element such as the pads pattern memories and layer pad engine additional sound engine blocks The contents of the LCD are dictated by the selected element and also by the Page buttons at the top of the Geist interface Page buttons These buttons control which page is shown on the LCD screen Each page covers different aspects of sound design and sequencing in Geist Transport The transport controls are vital in Geist to play patterns and use their associated features the transport must be running Learn The Learn button is used for mapping Geist controls to MIDI continuous controllers or host automation parameters Swing Master pitch and Master gain The Swing control applies a syncopated swing shuffle effect to the current engine s patterns The Master pitch control adjusts the pitch tuning of all elements within Geist simultaneously relative to their individual settings while the Master gain control adjusts the gain of the Master channel Tempo Geist s tempo is locked to the host when running it as a plugin In the standa
170. th the current tempo bar position Mame e Next beat i When triggered the scene begins on the next beat e Next bar Click the Name field to name the selected scene The name is displayed on the scene When triggered the scene begins at the start of the next bar jot Name This text field allows you to name the scene Click the Name field type a new name and press ENTER The name is displayed on the scene slot Scene info This section features a summary of the contents of the selected scene The pattern number and Pattern power status is shown for each of the 8 engines Scene context menu Cut Copy Paste These functions allow you to Cut Copy the currently selected scene to the clipboard or to Paste any scene data stored in the clipboard into the currently selected scene If Pasting into a scene which is not empty the existing contents are overwritten the the Pasted data 76 11 Song page 11 1 Working with the Song page The Song page provides a sequencer for patterns so that you can arrange them on a linear timeline You can either draw in patterns directly onto the tracks or record pattern or scene performances in realtime The Song page is introduced in section 1 13 uler 1 1 Pater 1 pattern 1 Pattern 1 pattern 1 corresponds to one of cae fel T the engine number reres K Minura Patton 1 Pattern 1 arts engine 8 is currently pattern 1 Pattern 1 Pater 1 selected here eas 2 Paton 5 Fe 1 Ey 1 Pe 1 wise pee
171. the Device picker to choose Distortion the desired effect for Dynamics the slot Visible FX slots Multiple edit shortcuts ute Solo Pan and Gain controls are mi g available in the Mix The Mix controls are 4 s eal ie J mod E5 controls for each layer currently shown eee i iy H j ae ta There is also a level Click on Send to pA io ory uU i fr a ees meter and Output display the Send p pe O een selector Parent vieiParent will Paent v _ Parer Parer i controls Md aA itch Pa Parent Inserting a Vari EQ FX device in the 2nd slot of layer 1 in the Layer mixer It is important to be aware that when using FX on layers each of the FX processes audio in real time every time the pad is triggered This can start to use a lot of CPU when adding multiple FX to multiple layers of the same pad If at all possible apply FX to the entire pad unless you specifically want to affect only certain layers with certain FX when performing detailed sound design Pad Mixer One of the main advantages of adding FX to the entire pad is that the FX devices become available in Geist s graph step based automation system see section 1 9 for more details on graphs As mentioned it can also be more CPU friendly to use FX on the entire pad rather than multiple individual layers Engine Mixer Engine FX are for overall processes for all pads in the engine especially those you do not need to automate with grap
172. the engine with Mute and Solo buttons The Swing controls allow an overview of the Swing settings for all 8 engines These Swing controls are also available on the main interface for the currently selected engine The Pitch control adjusts the pitch of the entire engine s sounds relative to their individual Pad Layer Tune settings Meanwhile the Tempo modifier multiplies the playback speed of the engine s patterns by a ratio which can be a fraction to slow down the tempo of the patterns or a value greater than 1 to increase the tempo Automating FX Pad FX can be automated with Geist s graph step based automation system found in the Pattern page see section 1 9 You can also automate any other FX device parameter using host automation or MIDI CC control either live using hardware controls or from tracks in your host when running Geist as a plugin see section 1 14 19 1 8 Patterns in more detail Pattern recording is introduced in section 1 3 Geist also allows you to record pattern events retrospectively while you can also program and edit events directly with the mouse Retro record You may find that you perform better when you re not in record Geist s Retro record function allows you to retrospectively capture events triggered by MIDI input during playback so that if you play something you like you don t need to recreate it again with Record enabled on the transport BG J J a a Erna A Pattern
173. the layer s filter Geist s per layer filter is an extremely high quality circuit modelled algorithm by default the filter is disabled in order to save CPU power Filter mode The filter features 10 filter responses selectable using this drop down menu low pass high pass band pass notch I S PF 2 pole and peak filters are provided in 2 pole and 4 pole versions Drive pF 4 pole Cutoff HPF 2 pole This parameter controls the frequency cutoff of the filter Resonance This parameter controls the amount of resonance at the filter cutoff frequency Drive The Drive control incerases the level of the signal entering the filter effectively overloading and overdriving the filter circuit Higher amounts of drive lead to a gritty aggressive sound with less resonance Vel Cutoff This setting allows the cutoff frequency of the layer s filter to be varied with event velocity whether from the Geist sequencer or from incoming MIDI This control is bi polar positive settings increase the cutoff frequency with higher velocity values while negative settings decrease the cutoff frequency with higher velocity values 51 5 7 Layer edit Play mode and Choke mode Play mode de Play mode The Play mode drop down menu dictates how the layer s sample reacts to being played via MIDI e One shot In this mode the layer responds to note ons only plays in entirety unless specifically choked e Gated In this mode the layer responds
174. to adjust slice points exactly as you require You can also slice loops without Auto load enabled see section 3 3 for more details Confirm slicing 12 Working with the slicer Upper part of waveform click to audition Central part of waveform click drag to zoom scroll Lower part of e waveform click drag slice to pad Right click to use the Move a slice point by Click in the waveform ALT click to delete a m manually Lock Unlock slice click dragging it left ruler to add a slice slice point or use the ae ee ae functions i i slice context menu ae AE A BPM Beats Detection Mode Sensitivity Assignment mode for eo Je GR ome O Use layers Clicking the Use layers button results in all slices in the loop up to a maximum of 128 are used and assigned to additional layers on the pads If the pattern is extracted information about the layers required is also extracted with it and stored in Force layer graph values for the pattern s tracks see section 1 9 slice 9 Engine 1 Pad 6 TE 1 Type TFA Extraction summary If any slice has been extracted to a pad layer it is shaded more brightly than unused slices Hovering the mouse over a slice for a few moments displays specific information about the pad assignment the engine pad and layer to which it is assigned as well as its classify status Classify In the Slicer the classify function can be used to assign suitable slices t
175. to note on for start and note off for end r PI d e Looping This mode is similar to gated mode but continuously repeats the region enclosed by the Loop Start End points and then plays out the remainder of the sample during the release phase Choke mode Choking is the process of stopping the playback of one layer by another Geist offers a number of different sources for choking r self a layer specified by the Choke mode drop down menu e Not cut The layer cannot be choked by any other sounds Choke mode PI By oiher pads Self Self Other The layer is choked by itself Fad type l e Pad Engine group 1 b Engine group 2 Global group 1 e By other pads Global group 2 The layer is choked by any other pad in the engine e Self Other The layer is choked by any layer on the pad including itself or any other pad in the engine e Pad type The layer is choked by any layer on any pad in the same row within the engine e Engine group 1 2 The layer is choked by any layer assigned to the same engine group each engine features 2 assignable cut groups e Global group 1 2 The layer is choked by any layer assigned to the same global cut group of which 2 are available in total 5 3 Layer edit Envelopes p AMP Geist s envelopes are adjusted in terms of absolute time The first envelope is an Amp envelope it is hard wired to the layers amplitude and can additionally be routed to 2 further destinations The second envelope
176. ttings can produce damping effects for drum sounds The processed signal level can be adjusted using the Gain control 61 8 3 EQ Parametric EQ This is a 2 band parametric EQ The current frequency response curve is indicated on the graphical display The High Freq High Q and High Gain controls set the centre frequency gain and Q of the high band The Low Freq Low Q and Low Gain controls set the centre frequency gain and Q of the low band tall Hon oe Q Vari EQ LGain MGain MFreq HGain Low Freg Low Low Gain Frequency The Vari EQ is a single band EQ processor which provides a wide variety of filter response types selected using the drop down menu The current frequency response curve is indicated on the graphical display Bell Low shelf High shelf types these parametric EQ style curves provide Frequency Gain and Q controls LPF BPF BPF 0 dB HPF Notch Allpass types these filter style curves provide Frequency and Q controls DJ EQ The DJ EQ offers a simple 3 band parametric EQ with fixed Q The L Gain and H Gain set the amount of gain for the low and high bands The M Gain and M Freq settings adjust the gain and centre frequency for the mid band The frequency response curve is indicated on the graphical display 4 Filters Fier O Modulated Filter Oo Mix Comb Filter m 0 Three Oh Three Filter 0 a Mix Cc Ce oc CC o Co oc LZ 7 OO Input Drive Pitch Resonance Input Dr
177. type This graph sets the Filter type for the step When set to the minimum value the Filter type specified for the layer on the Pad Layers page is used see section 5 6 All other values for the graph correspond to one of the available filter types Filter drive wera imis This graph sets the Filter type for the step When set to the minimum value the Filter type specified for the layer on the Pad Layers page is used see section 5 6 All other values for the graph correspond to one of the available filter types Force Layers i T F i m T l p m J re pen apes The function of the Force Layers graph is to override the Layer Mode setting and play a specific pad layer on a step This graph is produced by the Use Layers function in the Slicer panel when extracting the pattern as well as the slices from a loop Possible values range from Off to 8 with each value from 1 to 8 forcing the corresponding layer 1 8 to be played on that step If the value on a step is off the layer playback is determined by the Pad s Layer Mode setting Send 1 4 These 4 graphs adjust the Send levels for the Pad s Aux sends 1 4 Amp Env Depth 1 2 YF CL Hat Amp env depth 1 F These 2 graphs adjust the Amp Env Depth amount for the layers 2 definable Amp Env destinations The hard wired layer amplitude destination is not affected by the graphs Free Env Depth 1 2 These 2 graphs adj
178. uldn t normally use as the loop s sounds and pattern can be extracted and exposed in slightly different ways that have their own feel and vibe The slicing system is designed to work with the minimal amount of clicking so you can experiment with new sounds instantly by clicking on loops in the browser The automated nature and lack of control can be refreshing and it s easy to dive in and tweak slice points as much as you want afterwards 41 4 Sampler 4 1 Introduction to using Geist s Sampler Geist s Sampler page offers a real time sample recording environment with which you can sample audio live during a session Sampling directly into the instrument can replicate some of the immediacy of classic hardware sampling instruments Source Source Geist can record samples from a number of sources from its own outputs or from an external input The source for the Resample Master sampling session is specified using the Source selector located near the Arm and Rec Stop buttons in the Sampler extemal page Resample Master Resample Sub output 1 extera Resample Sub output 2 The external input can be used in the Geist standalone version and in hosts that support the routing of audio to J Resample Sub output 3 a Resample Sub output 4 instrument plugin inputs ona ie annie Resample Master Resample Sub output 6 i i Resample Sub output 7 With this setting the content of the Master output is used for the s
179. unning as a plugin Stretch mode This drop down menu provides 2 timestretch modes The Default mode is optimized for drum sounds and other sounds with hard fast transients The Fast mode is less CPU heavy and is designed for melodic material like synths or vocals It s always worth experimenting with both modes as one may work better than the other for any particular material ore Dest 120 00 159 81 Adjusting the Stretch mode 5 10 Summary of Pad lock functions Pad locks e Lock button for pads in Pad Layers page Pad Layer selector on left of screen section 5 1 e Lock Unlock pad function in pad context menu right click on a pad section 5 3 e Lock all pads in Browser section 2 8 e Lock Unlock track and pad on track context menu section 9 6 Layer locks e Lock button for layers in Pad Layers page Pad Layer selector on left of screen section 5 1 53 6 Layer mixer and Pad mixer 6 1 Mixer overview Each element in the Geist sound architecture hierarchy layers pads and engines features a mixer that shows all the relevant items as well as further controls for the currently selected item The Global mixer is slightly different to the other mixers but is operated in a similar way This chapter covers the Layer mixer and Pad mixer See chapter 7 for a guide to the Engine mixer and Global mixer Please also familiarize yourself with the Geist signal flow depicted in section 1 16 6 2 L
180. ust the Free Env Depth amount for the layers 2 definable Free Env destinations Pad FX 1 6 These graphs allow you to vary Pad FX parameters on each step The FX device must be loaded first If the FX device is removed any graph data associated with it is also cleared 73 9 6 Track context menu The action to display the track context menu depends on the currently active editing tool Pen Erase Select tools Right click any step or event selection in a pattern lane to display the track context menu Multi tool There are 2 possible actions for displaying the track context menu while the Multi tool is active which depend upon the state of the Multi tool right click opens menu setting in the Geist preferences e Right click preference enabled e ALT right click preference disabled this is the default setting Tool selectors You can select between the Pen Erase Select and Multi tools using the track context menu Delete Deletes the note on the track this function is also available through various methods using the editing tools Cut Copy Paste These functions allow you to cut or copy current selection to the clipboard or to paste the contents of the clipboard from the selected step the step on which you right click or ALT right click Duplicate selected steps Duplicate pattern When a selection of step events exists this function is called Duplicate selected steps It repeats the selection on the same track The
181. ut Output Mode Pitch 1 h None 5 f A 2 HEBE Cana ean 2 a HIHIE z td E o 4 2 put Orive Pitch Reson amp F La b HJE amp e ajja BJE z HIE Mapping panel As well as the 32 host parameter buttons the Mapping panel displays a table showing all current MIDI CC and host automation mappings Each mapping s current properties are shown such as its minimum and maximum values which are adjustable by clicking and dragging left right There are further settings to adjust the behaviour of the mappings see section 12 3 for a full guide to these settings 29 1 15 MIDI audio export and MIDI output Although Geist is capable of creating finished song structures you may prefer to arrange patterns as MIDI or audio clips within a fully featured DAW sequencer host Exporting patterns as MIDI Geist allows you to export patterns as MIDI data by dragging pattern keys outside Geist Patterns can be exported as MIDI files or directly to MIDI tracks in your host Exporting to a disk folder 1 Click and drag the required pattern key to the desktop or any other file location in Finder Mac or Explorer Windows N Ee exe FXpansion Studio Kit a Geist OSX FAVOURITES SEARCHES SHORTLISTS BROWSER baa Parent folder CPW Weld ble Wels 29 pCR NNEAR ARR gt Advanced Quantization V inst
182. utton operates for the Song page you cannot record to the current pattern Starting the transport commences Record mode Patterns can be played via pattern keys and their corresponding MIDI notes Retro record The MIDI input is always being recorded for patterns to an internal buffer Clicking the Retro record button captures the contents of the buffer Therefore if you come up with the perfect take while practising you can retrospectively capture it instead of having to recreate it If the Song mode button is enabled events captured by the Retro record button are written over the previous contents of the song at the positions where they were played If the Song mode button is currently disabled first activate Song mode and then click the Retro record button the performance overwrites the previous contents of the song from the beginning 77 11 3 Tracks and parts Insert marker Clicking to set the play position before playback Looped area Ruler Cl EAN 1 Play f ai _ 3 l T Zoom in out and scrollbar Ruler ema ce Elestem The ruler s time scale is based on the current time signature supplied by the host when running Geist as a plugin When running the standalone version the time signature is 4 4 The Song does not support time signature changes It is not recommended to change time signatures in your host as the entire Geist Song timeline also changes with it meaning that the song is
183. y slicing tool it is usually necessary to perform some degree of fine tuning to optimize all slice points for a loop Slicing with Auto load enabled About ra Preferences Show manual Check for updates rer ete ais kt 4 Detection Mode Sensitivity Assignment mode BPM Bars Beats Save as default preset Clear default preset SHORTLISTS cassi 3 3 Navigate to the Geist Factory Loops Hip Hop folder Click on the 080 Elecbeat 01 KS loop KE eson isl gt Jel e To lt 4 iction Mode Sensitivity Assignme Transient detection ares hold 072 5 Since the Geist loops are already pre sliced with their slice points locked the Sensitivity control won t affect them until the slice points are unlocked When slicing your own loops use the Sensitivity control to adjust the 4 Click or play the pads the slices are threshold for detecting transients in already assigned to the pads Note Playback the loop the playback indicator on slices when indicator they are played Slicing with Auto load and Classify enabled means that the following occurs with a single click e The loop is sliced e Its slices are extracted to the pads e Its analysed pattern is extracted to the current pattern slot To confirm the changes you can click the Done button If you want to tweak the slicing further the Slicer panel contains a number of functions
184. yer mode Auto Velocity split oF iii 5 3 Pad context menu Right clicking on any pad displays the Pad context menu which allows numerous pad management operations Cut Cut with pattern Copy Paste Paste with Pattern These functions allow you to manage pads and their corresponding pattern tracks Pattern tracks are always copied along with the pad You can cut a pad with or without its pattern track and paste the contents of the clipboard with or without the corresponding pattern track Clear pad This function clears the contents of the selected pad Clear all pads This function clears the contents of all pads in the current engine Clear pad layer This sub menu allows you to clear any layer on the pad Lock Unlock pad This function locks the pad none of its pad layer settings can be adjusted and its samples cannot be changed This function is identical to the Lock pad button on the Pad Layers page Unlock all pads This function unlocks any pads in the engine which are currently locked Lock Unlock track and pad This function locks both the pad and the corresponding track in the current pattern Clone using pitching ocan E Cut with pattem Copy Copy wilh pattern Paste Paste with pattern Clear pad Clear all pads Clear pad layer Lock pad Unlock all pads fee Lock track and pad Clone using pitching Swap pad to Copy pad to Move pad to Copy sample path Open parent folde
185. ying parameter value settings Velocity This graph represents the velocity of the event on the step Values range from O to 127 Pan ae eo ne eee ee eee a L meee Le eee a L n f E ope P mae Cae a Reel GRA Le sw oe te el tS RA ON SDS ale ee BN ar yr 3 The Pan graph represents the Pan position of the event on the step Values below the centre point represent panning towards the left while values above the centre represent panning towards the right Repeats eee ee ee ee en ee eae ee ae ae PE ERAAI i i E I E guya i i i I i I i i heres a I co CA oi ieee Tee eka a an eae Sek ak ee ee ee ee ee Shift a oa eo ees aera Bee ee eee ee es Pee Spee E eee cua BeA i i n SS Dore a Se ee nee ooo De This graph represents timing deviations away from straight timing It can alter the timing of a step s event by placing the onset of the event at variable distances before or after the step Positive values above the centre line result in the step s event being played late and negative values below the centre line cause it to be played early Shift graph values can be programmed or edited visually and they are also generated during realtime MIDI input recording of pattern events 71 Reverse This graph inverts the Reverse setting for each layer triggered by the step s event There are only 2 possible values Forward

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