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Zero 88 Alcora Mk1 Manual

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1. 3 7 7 7 4 6 6 6 PAUSE 9 5 5 5 5 6 ED 4 4 4 3 3 3 8 2 2 2 1 9 1 1 4 1 ot tir Ls 0 4 LA 10 miw o 13 1 14 2 15 3 16 4 17 5 18 6 2066090 204098 30 Alcora 7370000 25 9 98 RUN Mode is used to replay the previously recorded memories The memories are stored in a stack and can be replayed one at a time in ascending numerical order This allows the complete show to be replayed in order simply by pressing the GO NEXT button The MEMORY and MEMORY buttons can also be used to select a particular memory which can then be faded to by pressing the GO NEXT button The DISPLAY shows the next memory to be output The crossfade time sequence speed and attack can be adjusted using the various front panel controls The output levels of a memory are determined by the programmed levels in the memory the MEMORY MASTER and the GRAND MASTER Individual channels can be mixed in with the current memory using the PRESET faders The desk outputs 24 channels of DMX all the time If WIDE is not active channels 13 24 are output at zero Alcora 7370000 25 9 98 Page 31 Run Mode Run Mode Controls and Displays PRESET A AND PRESET B There are 12 PRESET A faders which control individual channels 1 12 There are 12 PRE
2. Figure Power supply connector Viewed from the rear of the desk Audio Input Stereo Input gt 10 minimum 100mV to maximum 10V Connections Tip Left channel Ring Right channel Sleeve OV Signal ground Remote Go 0 25 stereo jack socket Connect the Sleeve to Tip to simulate a GO NEXT button push SLEEVE RING TIP Figure B Stereo Jack Plug Connections Alcora 7370000 25 9 98 Page 41 Technical Specification Zero 88 Memory Module Optional Analogue Output Optional EEPROM cartridge with 9 D type male Stock Number 00 118 00 connector 24 channels 0 to 10V Stock Number 00 115 00 Short circuit proof All channels capable driving 5mA DMX Output All channels are diode protected 5 pin XLR Not isolated with voltage Connectors 4 x 8 pin ring locking DINs protection with data output indicator Any dimmer supply not used Data on channels 1 24 only PINA S Chahnl 1 Connections PIN 2 Channel 2 PIN 1 0V Signal ground PIN 3 Channel 3 PIN 2 1 DMX drive compliment PIN 4 Channel 4 1 drive true PIN 5 Channel 5 4 amp 5 not connected PIN 6 Channel 6 See Figure C PIN 7 Not used PIN 8 OV Signal Ground See Figure D PIN 8 middle PIN 1 2 PIN 7 PIN 6 PIN 3 PIN 1 PHP PIN 5 PIN 4 Figure DMX connector Viewed from rear of desk PIN 2 Figure D Analogue connector Viewed from rear of desk Page 42 Alcora 7370000 25
3. ADD STEP This button is used to add a step into a SEQUENCE memory CLEAR This button is used to clear a memory or to clear a step from a SEQUENCE memory Alcora 7370000 25 9 98 Program Mode MEMORY and MEMORY These buttons are used to select the current memory number to be programmed STEP and STEP These buttons are used to select the current step ina SEQUENCE memory PROGRAM This button is used to save the output levels into the current memory If the memory is a SEQUENCE the output levels are saved into the current step COPY This button is used to copy the memory data of the current scene or sequence step so that it can later be pasted into a different scene memory or sequence step PASTE This button is used to re place the selected scene memory or sequence step data with previously copied memory data The red light in the PASTE button is illuminated when there is data available If the light is not illuminated pressing the PASTE button will have no effect Alcora 7370000 25 9 98 Page 21 Program Mode Setting up the Desk for Programming 1 If the desk is in RUN Mode press the MODE button to switch to PROGRAM Mode If the desk is in any other mode press and hold the MODE button for 1 second to enter PROGRAM Mode The red lights above the MODE button indicate the current mode 2 Ensure that DBO is not active the light in the DBO button is off 3 Select WIDE if required
4. Preset Mode If the PRESET CONTROL button is pressed again the output levels are saved into the temporary store overwriting the previous values and the lights next to the PRESET CONTROL button change to indicate FADERS B STORED The MASTER is now assigned to the stored scene and the A MASTER assigned to the PRESET faders so the outputs remain the same The operations described in steps 5 8 can then be repeated to set up a new scene on the faders crossfade to the new scene and save it toa temporary store etc Page 15 Preset Mode Manual and Timed Crossfades Crossfading between the scene set up on the PRESETS and the stored scene is achieved by moving the A MASTER and B MASTER faders in tandem If the CROSSFADE control is set to Manual the crossfade time is determined by the speed at which the A MASTER and B MASTER faders are moved The operator has direct control over the speed of the scene change If the CROSSFADE control is not set to manual the crossfade time will be the time indicated on the CROSSFADE dial between 1 second and 5 minutes Page 16 Flashing Channels in WIDE 1 Ensure that the FLASH FUNCTION is active 2 Press and hold an individual CHANNEL FLASH button Those below the PRESET A faders control channels 1 12 those below the PRESET B faders control channels 13 24 The corresponding channel is then added to the scene at the level set on the GRAND MASTER Release
5. Set all the PRESET faders to zero 5 Set the A MASTER MASTER GRAND MASTER to full Selecting a Memory Number The DISPLAY shows the current memory number the CURR light is illuminated The memory type is indicated by the lights above the MEMORY TYPE button An unprogrammed memory has a decimal point after the memory number An unprogrammed memory is always a scene memory The MEMORY and MEMORY buttons are used to select the required memory number to program or edit Page 22 Scene Memories Programming a New Scene Memory 1 Setup the desk for programming as described above 2 Use the MEMORY and MEMORY buttons to select an unprogrammed memory 3 Use the PRESET A and or PRESET B faders to set the required output levels 4 Press the PROGRAM button The output levels are now stored in the selected memory The decimal point disappears from the DISPLAY to show that the memory is now programmed The outputs remain unaltered Overwriting a Programmed Scene Memory 1 Setup the desk for programming as described above 2 Use the MEMORY and MEMORY buttons to select a programmed memory 3 Use the PRESET A and or PRESET B faders set the required output levels 4 Press the PROGRAM button The output levels are now stored in the selected memory The original contents of the memory are overwritten The decimal point in the DISPLAY flashes once The outputs remain unaltered Alc
6. 9 2 9 4 2 7 LE E 7 7 7 6 6 6 6 PAUSE 5 5 5 5 5 4 4 4 T gt JL 2 2 2 1 4 4 4 14 1 4 4 PM 9 19 14 1 ott aa Ee SE He HY r 10 13 114 2 15 3 16 4 17 5 18 6 20669090 204098 4 Alcora 7370000 25 9 98 This Manual This manual describes the operation and programming of the Alcora lighting desk It begins with a general description of the desk the master controls turning on the desk and the default state The main sections of the manual then cover the different operating modes of the desk namely PRESET PROGRAM and RUN Each of these sections contains a basic description of the relevant front panel controls and displays and a step by step guide to the various functions available The manual concludes with sections on the SUPER USER functions and the technical specification of the desk Throughout this manual references to controls buttons and lights on the front panel appear in capital letters eg GRAND MASTER PRESET CONTROL FADING light The Alcora Lighting Desk Is a compact user friendly memory desk which records channel levels Memories can be recorded as scenes or sequences chases Crossfade times and chase speed direction can be adjusted The desk has 12 control channels 24 with WIDE ac
7. 10 become steps 5 9 Inserting Steps The ADD STEP button can only insert a step after the current step If the user wishes to insert a step before Step 1 of a sequence then following actions must be performed Insert a new step after Step 1 using the ADD STEP button Use the COPY and PASTE buttons to copy the contents of Step 1 into the new step Re program Step 1 with the required values Deleting Only Step If there is only one step in the sequence and it is deleted using the CLEAR button the memory will change to an unprogrammed SCENE memory The DISPLAY will change to show the memory number plus decimal point and the lights above the MEMORY TYPE button will indicate SCENE Maximum Steps Programmed If an attempt is made to insert a step into the sequence when the maximum 99 steps have been programmed the DISPLAY flashes 99 for a second and then returns to the previously displayed step number The sequence and outputs are unaffected Page 25 Program Mode Editing a Step Individual channels of a step ina Sequence memory may be edited without affecting the other programmed levels in the sequence step 1 Use the MEMORY and MEMORY buttons to select the required sequence memory Press the STEP or STEP button The DISPLAY will change from displaying the memory number to displaying the step number 1 and the STEP light will be illuminated Use the STEP and STEP buttons to select the step to be
8. 9 98 PRESETA e e A e 82 N 23 amp Ru tu DN 8 8 m g 5 8 1 E 5 5 _ s 5 g 2 2 MEMORY GRAND PRESET B MASTER MASTER MASTER LC JC C JC CJ COCOC UL UC JC 210 88 2 A o A o TEG a NW PU ON DN wu 9 8 9 8 ju uoo t zi NW GO NW s Zero 88 Lighting Ltd Usk House Llantarnam Park Cwmbran Gwent NP44 3HD United Kingdom Tel 44 0 1633 838088 Fax 44 0 1633 867880 24 hour Answer Phone e mail sales zero88 com_ site www zero88 com
9. below Example 1 No Fading Snapping between Memories 1 Set the CROSSFADE control to Manual 2 Use the MEMORY and MEMORY buttons to select the next memory to be output 3 Press the GO NEXT button The output snaps from the current memory to the selected memory Example 2 Fading between Memories 1 Set the CROSSFADE control to the required crossfade time 2 Use the MEMORY and MEMORY buttons to select the next memory to be output 3 Press the GO NEXT button This initiates a crossfade to the selected memory While the crossfade is taking place the red FADING light flashes 4 slow down or speed up the crossfade while it is in progress alter the CROSSFADE control accordingly When the crossfade is complete the red FADING light goes out Alcora 7370000 25 9 98 Run Mode Example 3 Pausing a Crossfade 1 the CROSSFADE control to the required crossfade time 2 Use the MEMORY and MEMORY buttons to select the next memory to be output 3 Press the GO NEXT button This initiates a crossfade to the selected memory While the crossfade is taking place the red FADING light flashes 4 To pause the crossfade press the PAUSE button The red light in the PAUSE button flashes the red FADING light continues flashing and the outputs remain static 5 restart the crossfade press the PAUSE button again The red light in the PAUSE button goes out and the crossfade contin
10. edited Ensure that EDIT is active The contents of the selected step only is output at full the PRESET faders are not mixed into the outputs Hold down a CHANNEL FLASH button The value of the channel in the step is shown in the DISPLAY Pick up the existing level by bringing the corresponding PRESET fader through the level shown on the DISPLAY Once the level has been picked up set the required level using the fader The current level is shown in the DISPLAY Release the CHANNEL FLASH button The level is saved in the step and the DISPLAY returns to showing the step number Repeat steps 5 and 6 for other channels as required When editing is complete press the PREVIEW EDIT button to exit from EDIT The step will no longer be output and the output will revert to the levels set on the PRESET faders Page 26 Clearing Deleting a Sequence Memory 1 Use the MEMORY and MEMORY buttons to select the sequence memory to be deleted Press and hold the CLEAR button for 1 second The memory will change to an unprogrammed SCENE memory The DISPLAY will show the memory number plus a decimal point and the lights above the MEMORY TYPE button will indicate SCENE NOTES Previewing Steps It is possible to scroll through the steps of a sequence memory while in EDIT mode using the STEP and STEP buttons outputting each one in turn Alcora 7370000 25 9 98 Program Mode Converting between Memory Types The t
11. set on PRESET A will fade out The crossfade is dipless 6 Anew scene can then be set up on PRESET A without affecting the outputs 7 crossfade to the new scene PRESET A simultaneously move the A MASTER to full and the B MASTER to zero 8 Asthe master faders are moved in tandem the scene set up on PRESET B will fade out and the scene set on PRESET A will fade in The crossfade is dipless Alcora 7370000 25 9 98 Timed Crossfades between Scenes 1 2 Set the MASTER and MASTER to zero Set up a scene using the PRESET A faders Set up a different scene on the PRESET B faders Set the CROSSFADE control to the time required to fade scene A in Quickly move the A MASTER to full The scene on the PRESET A faders will fade in and be output live The time taken for the fade to complete is determined by the value set on the CROSSFADE control The red FADING light will flash while the dipless crossfade is taking place and go out when the crossfade is complete To crossfade to the scene on PRESET B quickly move the A MASTER to zero and the MASTER to full The scene on PRESET B will fade in and the scene on PRESET A will fade out in the selected time The red FADING light will flash during the crossfade A new scene can then be set up on PRESET A without affecting the outputs To crossfade to the scene on PRESET A quickly move the A MASTER to full and the B MASTER to zero The scene on
12. 3 4 pee ieee LT LT 1 9 1 4 1 ot tir Ls 0 4 LA 0 4 4 4 10 miw o 13114 2 15 3 16 4 17 5 18 6 20660600 204098 18 Alcora 7370000 25 9 98 Memory Types There are two memory types which can be programmed on this desk They are a SCENE memory and a SEQUENCE memory A SCENE memory consists of a single static state recording the output level of each channel A SEQUENCE memory consists of a number of steps maximum of 99 steps Each step consists of a single static state recording the output level of each channel The MEMORY and MEMORY buttons are used to select the required memory The DISPLAY shows the current memory number If the memory being programmed is a SEQUENCE the DISPLAY shows the current step number The PRESET faders are used to set the output levels and the PROGRAM button used to save the levels to memory Alcora 7370000 25 9 98 Program Mode Low Memory Warning The desk has a maximum capacity of 99 memories Each memory may be a SCENE or a SEQUENCE The number of steps within a SEQUENCE may cause the total number of memories held to be less than 99 The desk software monitors the amount of memory used ie programmed and will give a warning when the memory available is getting low and also when th
13. ONTROL button and the accompanying lights on the front panel are used to control and indicate which master A MASTER or B MASTER has control of the PRESET channel faders and which master has control of the stored scene PREVIEW EDIT The PREVIEW EDIT button is used to provide the user with an indication of the contents of the next memory as indicated on the DISPLAY The light in the button is lit when the PREVIEW function is active Alcora 7370000 25 9 98 MEMORY TYPE The red lights above the MEMORY TYPE button indicate the type of the next memory as indicated in the DISPLAY DISPLAY The DISPLAY shows the number of the next memory to be output The NEXT light is illuminated MEMORY and MEMORY These buttons are used to select the next memory to be output STEP and STEP If the memory currently being output is a sequence these buttons can be used to move through the steps of the sequence SPEED The SPEED control is used to regulate the speed of the current sequence memory This control has a switch position at the minimum end of its rotation which stops automatic stepping through a sequence and gives full manual control DIRECTION This button is used to select the direction that a sequence memory runs when output The accompanying lights indicate which direction has been selected SOUND This button is used to activate the audio input into the desk The audio input is used to advance seque
14. PRESET A will fade in and the scene on PRESET B will fade out in the selected time The red FADING light will flash while the dipless crossfade is taking place and go out when the crossfade is complete Alcora 7370000 25 9 98 Preset Mode Flashing Channels 1 2 Ensure that the FLASH FUNCTION is active Press and hold an individual CHANNEL FLASH button Those below the PRESET A faders or PRESET B faders can be used The channel is then added to the scene at the level set on the GRAND MASTER Release the CHANNEL FLASH button The channel returns to its previous level Page 13 Preset Mode Wide Operation In WIDE the user is able to crossfade between or combine two scenes which are 24 channels wide A scene is set up using the PRESET A and PRESET B faders PRESET A faders control channels 1 12 PRESET faders control channels 13 24 This scene is then stored temporarily by pressing the PRESET CONTROL button A second scene can then be set up on the PRESET and PRESET faders The MASTER and B MASTER faders can then be used to crossfade between the two scenes The PRESET CONTROL button is used to control which master has control of the PRESET channel faders and the stored scene The GRAND MASTER is used to control the final output levels from the desk The CROSSFADE control is used to determine the crossfade time between the two scenes Page 14 Setting up for Wide Operation 1 If t
15. SET B faders which control individual channels 1 12 or channels 13 24 if WIDE is active CHANNEL FLASH BUTTONS The 24 CHANNEL FLASH buttons corresponding to the 12 PRESET A and 12 PRESET B faders are used to flash individual channels These buttons can be disabled using the FLASH ON OFF button A MASTER AND B MASTER In two preset operation the A MASTER is used to control the maximum output level from the PRESET A faders The B MASTER is used to control the maximum output level from the PRESET B faders In WIDE operation the A MASTER and B MASTER are used to control the maximum output level from both the PRESET A and PRESET B faders and the stored scene MEMORY MASTER The MEMORY MASTER is used to control the output level of the current memory Page 32 CROSSFADE The CROSSFADE control is used for several things in RUN Mode To determine the rate at which the current memory will fade out and next memory fade in when the GO NEXT button is pressed To determine the fade between steps of a sequence memory To determine the preset crossfade time when the A MASTER and B MASTER are moved FADING LIGHT The red FADING light flashes when a timed crossfade is taking place The light continues to flash if the crossfade is stopped with the PAUSE button The FADING light goes out when the crossfade is completed PRESET CONTROL The PRESET CONTROL button is only applicable when WIDE is active The PRESET C
16. STER MASTER gt 10 0 lt 10 10 10 lt gt 9 1 PASTE SOUND 9 9 9 8 2 8 8 8 7 3 7 7 7 6 4 6 6 6 PAUSE 5 5 5 5 5 3 7 3 3 3 GO NEXT 5 H 5 1 9 1 1 1 0 10 min Tmax 0 0 0 Alcora 7370000 25 9 98 Page 7 LCORA MEMORY TYPE CROSSFADE SEQUENCE 30sec PREVIEW EDIT O scene 15 5 ADD STEP MANUAL NEXT Q FADING o STEP PRESET CONTROL MEMORY STEP iE Q A FADERS B STORED MEMORY STEP FADERS A STORED MASTER MASTER COPY DIRECTION gt 10 0 gt 10 lt gt 9 1 PASTE SOUND 9 8 2 8 7 3 7 6 4 6 PAUSE 5 5 5 3 7 3 2 8 GO NEXT 2 0 10 Muanua 8 MODE DMX OUT SUPER USER PRESET PRocRAM D B O WIDE FLASH ON OFF RECOVERY LOAD CLEAR PROGRAM CLEAR ALL SAVE MEMORY GRAND MASTER MASTER 10 10 9 9 8 8 7 7 6 6 5 5 4 4 3 3 2 2 1 1 0 0 Alcora 7370000 25 9 98 When the desk is in PRESET Mode all the memory functions are disabled offering the user a completely manual system The desk can be operated by either two 12 channel presets controlling 12 channels or a single WIDE preset controlling 24 channels In Two Preset operation separate scenes are set up on PRESET A and PRESET B using the individual channel faders The A MASTER and B MASTER faders are used to crossfade between the two scenes With WIDE selected it is still possible to crossfade b
17. STER in tandem CROSSFADE The CROSSFADE control is used to determine the fade time when crossfading between scenes The control can be set to Manual or to a time between 1 second and 5 minutes FADING LIGHT The red FADING light below the CROSSFADE control flashes when a timed crossfade is taking place PRESET CONTROL The PRESET CONTROL button is only applicable when WIDE is active This button is used to control which master A MASTER or B MASTER has control of the PRESET faders and which master has control of the stored scene The accompanying lights on the front panel indicate the current state A FADERS B STORED or B FADERS A STORED Alcora 7370000 25 9 98 Preset Mode LCORA MODE DMX OUT SUPER USER MEMORY TYPE PRESET CROSSFADE Sequence PROGRAM 30sec PREVIEW EDIT O scene O run E a 15 5 ADD STEP WIDE FLASH ON OFF MANUAL NEXT O FADING 9 STEP RECOVERY LOAD PRESET CONTROL MEMORY STEP CLEAR PROGRAM ranens MEMORY STEP CLEAR ALL SAVE FADERS A STORED a A MEMORY GRAND MASTER MASTER COPY DIRECTION MASTER MASTER gt O 10 0 lt O 10 10 10 lt gt Q 9 1 PASTE SOUND 9 9 9 8 2 8 8 8 7 3 7 7 7 6 4 6 6 6 PAUSE 5 5 5 5 5 3 7 3 3 3 2 8 2 2 2 1 9 1 4 4 0 10 min wx o 0 0 Alcora 7370000 25 9 98 11 Preset Mode Two Preset Operation The PRESET A and PRESET B fa
18. a When the COPY button is pressed if there is already memory data stored internally the light in the PASTE button will flash briefly and then stay on Paste Light Off If the light in the PASTE button is off pressing the PASTE button will have no effect Pasting to Unprogrammed Memory Step If memory data is pasted into an unprogrammed SCENE memory or SEQUENCE step the memory or sequence step is now regarded as programmed and the decimal point after the memory number or step number will be removed Paste Overwrites If memory data is pasted into a programmed SCENE memory or SEQUENCE step the original contents of the memory or step are overwritten No warning is given Alcora 7370000 25 9 98 Page 29 Ao _ _ 9 9 y 8 8 8 gt 7 3 Osurerusen memory ee PRESET 6 6 ROSSFADE sequence Procram 5 5 FH PaEVIEWIEDIT O scene O run 24 4 24 ami JU 2 2 2 1 1 4 Smin ADD STEP WIDE FLASH ON OFF o o MANUAL cm DN sme RECOVERY toad sve E PROGRAM sme CLEAR ALL SAVE A MEMORY GRAND Te MASTER MASTER zd Jb RS A gt 0 10 10 10 o 9 10 L 10 10 l 1 PASTE SOUND 9 9 2 LI 8
19. cenes see section on Preset Mode for details When WIDE is selected the red light in the button is illuminated FLASH ON OFF The FLASH ON OFF button is used to enable disable the CHANNEL FLASH buttons When the FLASH FUNCTION is Page 6 active the red light in the button is illuminated and the CHANNEL FLASH buttons are enabled Turning on the Desk 1 Connect the DMX cable 2 Connect the power supply to the desk and switch on at the mains 3 Ensure that DBO is not active the red light in the DBO button is off 4 Set the GRAND MASTER fader to full 5 Set the MASTER and B MASTER faders to zero 6 Set the CROSSFADE control to manual Default State When the desk is first switched on or is subsequently switched on and Recovery Mode is off the following default state is entered MODE PRESET DBO Not active DISPLAY Not active LIGHTS CURR Off NEXT Off STEP Off WIDE Not active FLASH ON OFF Active SOUND Not active All other lights Off Alcora 7370000 25 9 98 LCORA Introduction MODE DMX OUT SUPER USER MEMORY TYPE PRESET CROSSFADE SEQUENCE PRocRAM 30sec PREVIEW EDIT run D B O 15 5 ADD STEP WIDE FLASH ON OFF MANUAL CURR e NEXT FADING STEP RECOVERY LOAD PRESET CONTROL MEMORY STEP CLEAR PROGRAM FADERS B STORED MEMORY STEP CLEAR ALL SAVE FADERS A STORED A MEMORY GRAND MASTER MASTER COPY DIRECTION MA
20. ders the A MASTER and B MASTER and the GRAND MASTER are used to control the output levels from the desk The CROSSFADE control is used to determine the crossfade time between the preset masters Setting up for Two Preset Operation 1 If the desk is not already in PRESET Mode press and hold the MODE button for 1 second The PRESET light above the MODE button will come on 2 Ensure WIDE is not active and the CROSSFADE control is set to Manual To Output a Scene from Preset A 1 Set the required levels for each channel on the PRESET A faders 2 Set the A MASTER to full and the MASTER to zero The scene set up on PRESET A is output live To Output a Scene from Preset B 1 Set the required levels for each channel on the PRESET B faders 2 Set the MASTER to zero and the B MASTER to full The scene set up on PRESET B is output live Page 12 Manual Fading between Scenes 1 Ensure that the CROSSFADE control is set to Manual 2 Setup a scene using the PRESET A faders 3 Setup a different scene on the PRESET B faders 4 Setthe A MASTER to full and the B MASTER to zero The scene set on the PRESET A faders will be output 5 crossfade to the scene set up on PRESET B simultaneously move the A MASTER to zero and the B MASTER to full The operator has direct control over the speed of the scene change As the master faders are moved in tandem the scene set up on PRESET B will fade in and the scene
21. displaying the software version Page 40 Saving Memory Data 1 Ensure a memory module is connected to the D type socket on the rear panel of the desk 2 Press the PROGRAM SAVE button The programmed memory data is saved onto the memory device OVERWRITING ANY EXISTING DATA If the operation is successful the DISPLAY flashes 00 if not the DISPLAY flashes an error code The display then returns to showing the software version Loading Memory Data 1 Ensure a memory module is connected to the D type socket on the rear panel of the desk 2 Press the FLASH ON OFF LOAD button The memory data in the memory device is loaded into the desk OVERWRITING ANY EXISTING DATA If the operation is successful the DISPLAY flashes 00 if not the DISPLAY flashes an error code The display then returns to showing the software version Memory Module Error Codes Code Error Errors Saving 01 No module connected 02 Faulty module Error Loading 03 No module connected 04 Faulty module 05 Wrong desk type 06 Incompatible version Alcora 7370000 25 9 98 Power Supply Separate plug mounted mains transformer supplying low voltage via a 4 pin ring locking DIN connector Mains voltage 230V 18 10 190V 253V DC Connection PIN 1 9V 400 PIN 2 OV Signal ground PIN 3 20 V 200mA 20 V only required for Analogue PIN 4 Not used PIN 4 gt KO 9 lt PIN 1 PIN lt PIN 2
22. e The DISPLAY will show the previous step number except if step 1 is deleted when it will flash briefly and then display step 1 Overwriting a Step 1 Use the MEMORY and MEMORY buttons to select the required sequence memory 2 Press the STEP or STEP button The DISPLAY will change from displaying the memory number to displaying the step number 1 and the STEP light will be illuminated 3 Use the STEP and STEP buttons to select the step to be overwritten 4 Set the required output levels using the PRESET A and or PRESET B faders The output is live 5 Press the PROGRAM button All the output levels are stored in the current step The original contents of the step are overwritten The decimal point in the DISPLAY flashes once Alcora 7370000 25 9 98 Program Mode NOTES Adding Steps A new step cannot be added until the current step has been saved by pressing the PROGRAM button If the current step is not saved pressing the ADD STEP button will have no effect Renumbering Steps Any original steps in the sequence after the inserted step will be renumbered accordingly For example if you started with a 10 step sequence and added a step between steps 4 and 5 the new step becomes step 5 and the original steps 5 10 become steps 6 11 Any steps in a sequence after a deleted step will be renumbered accordingly For example if you start with a 10 step sequence and delete step 5 original steps 6
23. ere is no more available In PROGRAM Mode when the DISPLAY is showing an unprogrammed memory or sequence step the DISPLAY will flash slowly when the memory available is getting low and flash quickly when there is no memory available NOTES Recording Output Values It is recommended that the A MASTER B MASTER and GRAND MASTER are set to full 100 when programming memories Otherwise the output values may not be as expected when the memories are replayed in RUN Mode The current output values are recorded not channel fader positions DMX Channels 24 Channels of DMX are always recorded even if NOT in WIDE Channels 13 24 are zero if not in WIDE Preset Faders In two preset operation either PRESET A or PRESET B faders can be used to set the levels for channels 1 12 Channels 13 24 will be recorded at zero In WIDE operation PRESET A faders are used to set channels 1 12 and PRESET B faders to set channels 13 24 Page 19 Program Mode Programming Controls and Displays The following controls and displays are used in PROGRAM Mode PRESET A AND PRESET B There are 12 PRESET A faders which control individual channels 1 12 There are 12 PRESET B faders which control individual channels 1 12 channels 13 24 in WIDE CHANNEL FLASH BUTTONS Each of the PRESET faders has a corresponding CHANNEL FLASH button They are used to select that channel for editing A MASTER The A MASTER fader is u
24. etween two scenes The first scene is set up on the PRESET A and PRESET B faders and is stored temporarily using the PRESET CONTROL button Once stored another scene can be set up on the PRESET A and PRESET B faders The A MASTER and B MASTER faders are used to crossfade between the stored scene and the scene on the PRESET faders Crossfades can be manual or timed Overall output is under the control of the GRAND MASTER Alcora 7370000 25 9 98 Page 9 Preset Mode Preset Controls and Displays PRESETS A AND B There are 12 PRESET A faders which control individual channels 1 12 There are 12 PRESET B faders which control individual channels 1 12 or channels 13 24 if WIDE is active CHANNEL FLASH BUTTONS There are 24 CHANNEL FLASH buttons corresponding to the 12 PRESET A and 12 PRESET B faders These are used to flash individual channels These buttons can be disabled using the FLASH ON OFF button A MASTER AND B MASTER In two preset operation the A MASTER is used to control the maximum output level from the PRESET A faders The B MASTER is used to control the maximum output level from the PRESET B faders In WIDE operation the A MASTER and B MASTER faders are used to control the maximum output level from both the PRESET A and PRESET B faders and the stored scene Page 10 The B MASTER fader is reversed 100 at the bottom of its travel to facilitate manual crossfades when moving the A MASTER and B MA
25. he rate at which the sequence is advanced the sequence speed Page 36 Using Sound Input to Step through a Sequence The sequence can be advanced in time with the bass beat of a suitable music source or the basic speed of the sequence can be set and the bass beat from the music source used to increment extra steps 1 Connect a suitable music source to the audio input on the desk 2 Ensure that the SOUND function is active 3 Touse only the sound to trigger the sequence set the SPEED control to Manual 4 To use a combination of sound and automatic set the basic speed with the SPEED control NOTES Step Buttons The STEP and STEP buttons are active at all times while a sequence is running They can be used to advance or reverse the sequence by one step If either of these buttons are held down for more than two seconds the sequence will advance for as long as the button is held down Sound Input If an external sound source attached to the desk is used to advance a sequence the SOUND function must be activated using the SOUND button Removing Sound Input If the external sound source is removed the sequence will advance at the rate set on the SPEED control If the SPEED control is set to Manual the sequence will stop Alcora 7370000 25 9 98 Snap or Crossfade Between Sequence Steps To snap from one sequence step to the next set the CROSSFADE Control to manual To crossfade from one step t
26. he desk is not already in PRESET Mode press and hold the MODE button for 1 second The PRESET light above the MODE button will come on 2 Ensure WIDE is active On first invoking WIDE or re entering WIDE the PRESET faders will be assigned to the A MASTER and the stored scene assigned to the B MASTER The lights next to the PRESET CONTROL button will indicate this A FADERS B STORED The temporarily stored scene will be cleared Alcora 7370000 25 9 98 Storing and Cross Fading Scenes in WIDE 1 Set the A MASTER and GRAND MASTER to full and the BMASTER to zero Set the CROSSFADE control to manual 2 Ensure that the lights next to the PRESET CONTROL button indicate FADERS B STORED 3 Setup a scene using the PRESET and PRESET B faders This scene will be output 4 store the scene press the PRESET CONTROL button The output levels are temporarily stored and the lights next to the PRESET CONTROL button change to indicate B FADERS A STORED The MASTER is now assigned to the stored scene and the B MASTER assigned to the PRESET faders so the outputs remain the same 5 Setup the next scene using the PRESET A and PRESET B faders The outputs are not affected since the B MASTER is currently at zero 6 crossfade between the stored scene and the scene on the PRESET faders simultaneously move the A MASTER to zero and the B MASTER to full A dipless crossfade will occur Alcora 7370000 25 9 98
27. hing Channels Wide Operation Setting up for Wide Operation Storing and Cross Fading Scenes in WIDE Manual and Timed Crossfades Flashing Channels in WIDE Page 2 10 12 12 12 12 12 13 13 14 14 15 16 16 Program Mode Memory Types Low Memory Warning Programming Controls and Displays Setting up the Desk for Programming Selecting a Memory Number Scene Memories Programming a New Scene Memory Overwriting a Programmed Scene Memory Editing Channel Levels Scene Memory Clearing Deleting a Scene Memory Sequence Memories Programming a New Sequence Memory Inserting a Step Deleting a Step Overwriting a Step Editing a Step Clearing Deleting a Sequence Memory Converting between Memory Types Using the Copy and Paste Buttons Copying a Scene Memory Copying a Sequence Step Pasting into a Scene Memory Pasting into a Sequence Step 19 19 20 22 22 22 22 22 23 23 24 24 24 25 25 26 26 27 28 28 28 28 28 Alcora 7370000 25 9 98 Run Mode Run Mode Controls and Displays Entering Run Mode Selecting the Next Memory to be Output To Determine the Current Memory Outputting a Programmed Memory Example 1 No Fading Snapping between Memories Example 2 Fading between Memories Example 3 Pausing a Crossfade Outputting a Sequence Memory Moving between Sequence Steps Manually Stepping through a Sequence Automatically Stepping through a Sequence Using So
28. nces When the SOUND function is active the light in the button is illuminated Alcora 7370000 25 9 98 Run Mode GO NEXT The GO NEXT button is used to initiate a crossfade between the memory currently being output and the next memory as indicated by the DISPLAY Pressing the GO NEXT button auto increments the memory number in the DISPLAY the number in the DISPLAY changes to the next programmed memory PAUSE This button is used to pause a crossfade between the current and next memories When a crossfade has been paused the red light in the PAUSE button flashes The PAUSE button is also used to restart a crossfade that has been paused NOTES Remote Go Pressing a switch connected to the Remote Go jack socket on the back panel will have the same effect as pressing the GO NEXT button Page 33 Run Mode Entering Run Mode 1 If the desk is in PRESET Mode or SUPER USER Mode press and hold the MODE button for 1 second The desk will change to PROGRAM Mode When the desk is in PROGRAM Mode press the MODE button to enter RUN Mode 2 Ensure that DBO is not active Select WIDE if required 4 Setall the PRESET faders and the A MASTER and B MASTER to zero 5 Set the MEMORY MASTER GRAND MASTER to full 6 Set the CROSSFADE control to the desired value gt 34 Selecting the Next Memory to be Output The DISPLAY indicates the next memory to be output The red NEXT light is illumina
29. nto the step The decimal point disappears from the DISPLAY The outputs remain unaltered Repeat steps 7 9 until all steps in the sequence have been programmed Inserting a Step 1 Use the MEMORY and MEMORY buttons to select the required sequence memory Press the STEP or STEP button The DISPLAY will change from displaying the memory number to displaying the step number 1 and the STEP light will be illuminated Use the STEP and STEP buttons to select a step The new step will be inserted after the selected step For example to insert a step between steps 4 and 5 select step 4 Press the ADD STEP button The DISPLAY shows the inserted step number with a decimal point indicating that it is unprogrammed Use the PRESET A and or PRESET B faders to set the required output levels for the new step The output will appear live Press the PROGRAM button to save the output levels into the new step The decimal point disappears from the DISPLAY Alcora 7370000 25 9 98 Deleting a Step 1 Use the MEMORY and MEMORY buttons to select the required sequence memory 2 Press the STEP or STEP button The DISPLAY will change from displaying the memory number to displaying the step number 1 and the STEP light will be illuminated 3 Use the STEP and STEP buttons to select the step to be deleted 4 Press and hold the CLEAR button for 1 second The selected step will be removed from the sequenc
30. o indicate that the memory is now unprogrammed NOTES Previewing Memories It is possible to scroll through the memories while in EDIT mode using the MEMORY and MEMORY buttons outputting each one in turn Page 23 Program Mode Sequence Memories Programming a New Sequence Memory 1 Set up the desk for programming as described on previous page Use the MEMORY and MEMORY buttons to select an unprogrammed memory Press and hold the MEMORY TYPE button for 1 second to change the memory type to Sequence Press the STEP or STEP button The DISPLAY will show the first step number 1 and the STEP light will be illuminated A decimal point will be displayed after the step number to indicate it is not programmed Use the PRESET A and or PRESET B faders to set the required output levels for the step The output will appear live Press the PROGRAM button All the output levels are stored in the current step of the sequence The decimal point disappears from the DISPLAY to show that the step is now programmed The outputs remain unaltered To add the next step into the sequence press the ADD STEP button The DISPLAY will show the next step number with a decimal point to indicate that it is unprogrammed Use the PRESET A and or PRESET B faders to set the required output levels for the step The output will appear live Page 24 10 Press the PROGRAM button to save the current output levels i
31. o the next move the CROSSFADE control to any timed setting If stepping is manual via the STEP and STEP buttons the crossfade time is set on the CROSSFADE control If stepping is automatic or sound controlled the sequence crossfades at a rate set by the SPEED control Alcora 7370000 25 9 98 Run Mode Controlling the Direction of a Sequence The direction of a sequence is controlled by the DIRECTION button Press the DIRECTION button to select the direction required Forwards gt Backwards lt or Auto Reverse lt gt Previewing a Memory An indication of the contents of the next memory as indicated by the DISPLAY can be obtained by previewing the memory 1 Press the PREVIEW EDIT button The light in the button comes on 2 The light in each of the CHANNEL FLASH buttons will illuminate if the corresponding channel in the memory or sequence step is above 5 If the memory being previewed is a sequence the CHANNEL FLASH buttons will indicate the contents of each step in turn The speed and direction of the sequence will be determined by the current settings of the front panel controls see section on Outputting a Sequence Memory 3 Press the PREVIEW EDIT button The light in the button and any lights illuminated in the CHANNEL FLASH buttons will go out Page 37 A E Page 38 Alcora 7370000 25 9 98 In SUPER USER Mode the presets and memory functions are disabled The user has the o
32. ora 7370000 25 9 98 Editing Channel Levels in a Scene Memory Individual channels of a SCENE memory can be edited without affecting the other programmed channel levels in the memory 1 Use the MEMORY and MEMORY buttons to select the required memory to edit 2 Ensure that EDIT is active The contents of the selected memory only is output at full the PRESET faders are not mixed into the outputs 3 Hold down a CHANNEL FLASH button The value of the channel in the memory is shown in the DISPLAY 4 Pick up the existing level by bringing the corresponding PRESET fader through the level shown on the DISPLAY Once the level has been picked up set the required level using the fader The current level is shown in the DISPLAY Release the CHANNEL FLASH button The level is saved in the memory and the DISPLAY returns to showing the memory number 5 Repeat steps 3 and 4 for other channels as required 6 When editing is complete press the PREVIEW EDIT button to exit from EDIT The memory will no longer be output and the output will revert to the levels set on the PRESET faders Alcora 7370000 25 9 98 Program Mode Clearing Deleting a Scene Memory 1 Use the MEMORY and MEMORY buttons to select the programmed memory to clear 2 Press and hold the CLEAR button for 1 second All the channel values in the memory will be reset to zero and the decimal point will appear next to the memory number in the DISPLAY t
33. ptions of setting recovery to on or off clearing all the programmed memories and saving or loading memory data WARNING Only a Zero 88 memory module should be connected to the 9 pin D type connector on the rear panel of the desk It is advisable to switch the desk off before connecting or disconnecting the memory module Entering Super User Mode Press and hold down the STEP and STEP buttons together and then press and hold the MODE button for 1 second The SUPERUSER light above the MODE button comes on The DISPLAY shows the software version Exiting Super User Mode To exit SUPER USER mode press and hold the MODE button for 1 second The desk will return to PROGRAM mode Alcora 7370000 25 9 98 Page 39 Super User Mode Setting Recovery Mode Recovery mode determines the state that the desk starts in when it is switched on If Recovery Mode is On the desk will start in the mode that it was in when it was switched off except if it was in SUPER USER Mode in which case it will start in PROGRAM mode If Recovery Mode is Off the desk will start in the Default State Press the WIDE button to toggle the Recovery state The light in the WIDE button indicates the recovery state on Recovery On off Recovery Off Clear All Memories Press and hold the CLEAR button for 1 second to clear all the programmed memories When the memories have been cleared the DISPLAY goes blank and then returns to
34. sed to control the maximum output level from the PRESET A faders If WIDE is active the A MASTER is used to control the maximum output level from both the PRESET A and PRESET B faders B MASTER The B MASTER fader is used to control the maximum output level from the PRESET B faders If WIDE is active the B MASTER has no effect PREVIEW EDIT When EDIT is active the user can edit individual channels of a previously programmed SCENE or SEQUENCE memory The light in the button is illuminated when EDIT is active Page 20 MEMORY TYPE The MEMORY TYPE button allows the current memory to be defined as a scene or sequence memory The red lights above the button indicate the memory type selected SEQUENCE or SCENE This button must be pressed and held down for 1 second to change the memory type This is to prevent the user accidentally changing the type of programmed memories DISPLAY The DISPLAY indicates either the current memory number or the current step number When the red CURR light is lit the display is showing the current memory number A decimal point after the number indicates that the memory is unprogrammed When the red STEP light is lit the display is showing the current step number of a sequence memory A decimal point after the number indicates that the step is unprogrammed The DISPLAY will flash slowly when the available memory is getting low and flash quickly when there is no memory available
35. ted The red lights above the MEMORY TYPE button indicate the type of the next memory The MEMORY and MEMORY buttons are used to select the next memory to be output Pressing the MEMORY button will take you to the next programmed memory When the last programmed memory is reached pressing the MEMORY button will take you to the first programmed memory Pressing the MEMORY button will take you to the previous programmed memory When the first programmed memory is reached pressing the MEMORY button will take you to memory zero see notes The DISPLAY shows 0 Pressing the MEMORY button again will take you to the last programmed memory Pressing the MEMORY and MEMORY buttons together will take you to memory zero To Determine the Current Memory Use the MEMORY or MEMORY buttons to cycle through the programmed memories When the memory number shown in the DISPLAY is the same as the current memory the red CURR light next to the DISPLAY is illuminated Alcora 7370000 25 9 98 Outputting a Programmed Memory The MEMORY and MEMORY buttons are used to select the next memory to be output Once selected the GO NEXT button is used to initiate a dipless crossfade between the current memory and the next memory The DISPLAY auto increments to the next programmed memory The crossfade depends on the position of the CROSSFADE control and may be adjusted while in progress or paused if required see examples
36. the INFORMATION pack gt LCORA USER MANUAL X 221088 LCORA WARNING If a portable or temporary three phase mains supply is used to power this desk We recommend that Power Supply is unplugged from the mains supply before connecting or disconnecting the mains supply SERIOUS DAMAGE will occur if the Power Supply is connected across two phases This equipment is designed for use as a Zero 88 Lighting Ltd lighting control desk only and is unsuitable for any other purpose It should only be used by or under the supervision Park of an appropriately qualified or trained Cwmbran Gwent 44 3HD Zero 88 Lighting Ltd reserves the right to United Kingdom make changes to the equipment described in this manual without prior Usk House notice E amp OE Tel 44 0 1633 838088 Fax 44 0 1633 867880 Issue 1 September 1998 24 hour Answer Phone Manual Stock No 73 700 00 e mail sales 2zero88 com Software Version 1 0 web site www zero88 com Zero 88 Lighting Ltd 1998 Alcora 7370000 25 9 98 Page 1 Contents Introduction This Manual The Alcora Lighting Desk Master Controls and Displays Turning on the Desk Default State Preset Mode Preset Controls and Displays Two Preset Operation Setting up for Two Preset Operation To Output a Scene from Preset A To Output a Scene from Preset B Manual Fading between Scenes Timed Crossfades between Scenes Flas
37. the CHANNEL FLASH button The channel returns to its previous level NOTES Stored Scene Any stored scene being output in PRESET Mode will be removed from the outputs if the desk is changed to PROGRAM or SUPER USER Modes If the desk is changed to RUN Mode the stored scene remains on the outputs Alcora 7370000 25 9 98 Program Mode is used to select and create new memories select what type of memory Scene or Sequence it is and enter lighting data Once the Memory has been created it can be modified by using the EDIT function within Program Mode Alcora 7370000 25 9 98 Page 17 Program Mode Ao _ _ 9 9 y 8 8 8 gt 7 3 Osureruser memory ee PRESET 6 2 6 ROSSFADE sequence Procram 5 5 FH PREVIEW EDIT scene O run 4 24 ami JU 2 2 2 1 1 1 4 Smin ADD STEP WIDE FLASH ON OFF o o o MANUAL cm x sme RECOVERY toad sve E PROGRAM sme CLEAR ALL SAVE A MEMORY GRAND Te MASTER MASTER E zd A gt 0 EN 10 10 10 o 8 10 pn 10 10 l 1 PASTE SOUND 9 9 2 LI LI 3 7 7 7 4 6 6 6 PAUSE 9 5 5 5 5 6 D 4 4 4 3 3 3 8 2 2 2 Ot 4 L
38. tive and provides theatre style sequential memory access The standard output from the desk is DMX 512 only The control channel data is output on DMX channels 1 24 control channel 1 DMX channel 1 control channel 2 DMX channel 2 etc Options available Analogue output kit Stock No 00 118 00 Memory Module Stock 00 115 00 Alcora 7370000 25 9 98 Page 5 Introduction Master Controls and Displays These controls set the general operating conditions for the desk MODE The MODE button is used to select the operational mode of the desk The red lights above the button show the current operating mode SUPER USER PRESET PROGRAM RUN GRAND MASTER The GRAND MASTER fader is used for overall control of the maximum output levels from all channels of the desk DBO The DBO button makes all the desk outputs zero and operates in all modes except SUPER USER Pressing the DBO button switches between DBO active Dead Black Out all channels at zero and DBO not active normal desk outputs The red light in the DBO button indicates the current state Flashing DBO active Off DBO not active DMX OUT OK This light is illuminated when the desk is transmitting digital data WIDE The WIDE button is used to select deselect WIDE operation When in WIDE the desk is a single preset 24 channel desk rather than a two preset 12 channel desk With WIDE selected it is still possible to crossfade between two s
39. ues When the crossfade is complete the red FADING light goes out NOTES Memory Zero Memory Zero is a blackout memory all channels at 0 provided in RUN mode only It can be selected in RUN mode like any other programmed memory and faded to using the GO NEXT button Selecting Memories Only programmed memories and memory zero are selectable Any unprogrammed memories are ignored Page 35 Run Mode Outputting a Sequence Memory 1 Use the MEMORY and MEMORY buttons to select a sequence memory to be output The memory type is indicated by the lights above the MEMORY TYPE button 2 Press the GO NEXT button to initiate a crossfade to the selected memory The transition between the current memory and the selected memory depends on the position of the CROSSFADE control see examples above 3 When the sequence memory is being output the rate of advance speed transition between steps and direction can be adjusted using various front panel controls as described below Moving between Sequence Steps Manually Stepping through a Sequence 1 Ensure that the SPEED control is set to Manual and the SOUND function is not active 2 Press the STEP button to move to the next step 3 Press the STEP button to return to the previous step Automatically Stepping through a Sequence 1 Ensure that the SPEED control is not set to Manual and the SOUND function is not active 2 Use the SPEED control to adjust t
40. und Input to Step through a Sequence Snap or Crossfade Between Sequence Steps Controlling the Direction of a Sequence Previewing a Memory Alcora 7370000 25 9 98 32 34 34 34 35 35 35 35 36 36 36 36 36 37 37 37 Contents Super User Mode Entering Super User Mode Exiting Super User Mode Setting Recovery Mode Clear All Memories Saving Memory Data Loading Memory Data Memory Module Error Codes Technical Specification Power Supply Audio Input Remote Go Memory Module DMX Output Analogue Output Optional Page 3 39 39 40 40 40 40 40 41 41 41 42 42 42 Introduction PRESETA __ 9 9 9 H 5 Osurer user O ox memory vee PRESET 6 6 6 cnossrape sequence 2 FH 2 m PREVIEW EDIT scene O run 4 24 ami 2 2 2 1 1 1 Smin STEP 23 FLASH ON OFF o o MANUAL cm CA next O FADING 9 se RECOVERY PRESET CONTROL MEMORY E PROGRAM 1 2 3 4 5 6 7 9 10 11 12 aras MEMORY STEP CLEAR ALL SAVE O mos asroneo A MEMORY GRAND preser 8B J C 8 pem o mE MASTER MASTER 10 10 10 i 41 10 E 1 PASTE
41. uttons to select the step to be copied 4 Press the COPY button The contents of the sequence step will be stored internally The light in the PASTE button will be illuminated Page 28 Pasting into a Scene Memory 1 Copy the required memory data from a scene memory or sequence step as described above Ensure that the light in the PASTE button is on 2 Use the MEMORY and MEMORY buttons to select a scene memory 3 Press the PASTE button The memory data copied will be pasted into the scene memory Pasting into a Sequence Step 1 Copy the required memory data from a scene memory or sequence step as described above Ensure that the light in the PASTE button is on 2 Use the MEMORY and MEMORY buttons to select a sequence memory 3 Press the STEP or STEP button The DISPLAY will change from displaying the memory number to displaying the step number 1 and the STEP light will be illuminated 4 Usethe STEP and STEP buttons to select the step into which the data is to be pasted 5 Press the PASTE button The memory data copied will be pasted into the sequence step Alcora 7370000 25 9 98 Program Mode NOTES Unprogrammed Copy If the user selects an unprogrammed scene memory or sequence step and presses the COPY button any previously copied memory data will be lost The light in the PASTE button will be off indicating that there is no memory data available to paste Overwriting Copy Dat
42. ype of a programmed memory can be changed from SCENE to SEQUENCE or vice versa by selecting the memory number and then pressing the MEMORY TYPE button and holding it down for 1 second The light above the button will indicate when the memory type has changed When a SCENE is changed to a SEQUENCE the contents of the scene memory become the contents of Step 1 of the Sequence When a SEQUENCE is changed to a SCENE the contents of the current step of the sequence become the contents of the Scene memory All other steps are lost Alcora 7370000 25 9 98 Page 27 Program Mode Using the and Paste Buttons The COPY and PASTE buttons are used to copy memory data from one location to another The contents of a scene memory or sequence step can be copied and then pasted into a different scene memory or sequence step The same memory data may be copied into several destinations Copying a Scene Memory 1 Use the MEMORY and MEMORY buttons to select a programmed scene memory 2 Press the COPY button The contents of the scene memory will be stored internally The light in the PASTE button will be illuminated Copying a Sequence Step 1 Use the MEMORY and MEMORY buttons to select a programmed sequence memory 2 Press the STEP or STEP button The DISPLAY will change from displaying the memory number to displaying the step number 1 and the STEP light will be illuminated 3 Use the STEP and STEP b

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