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Emulation Pro User Manual English 1.03.46

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1. M 16 Fade OU E 16 Reeg p E PPM 19 E ce 23 TASH ULL OM D 18 Faia aa EA 14 el o 16 FOP W al GUAR m 34 D 13 qi pee 35 o 18 gr m E Eege 16 VGN CA OM PER ETE m 18 Ii Vert Eege Eege 8 INVERT uil P 8 ais maio ce Pp 8 KNOCKOUT EE 14 Korg nano Konti Olsenien 33 E Eege 35 A a E E TE A T 35 Ez ipra oro A M 32 Livid Instruments 31 NNU e 35 manufacturers ratae d rh rra no rak o s ia E 7 a sgeict e 14 DVN wc ET 35 IU ee 28 IANA jo DE 20 35 MIDICO pe 29 OE NN E ETT 7 NOVA OM ER RR 32 OM A isss 31 ge 35 O d n 34 DEEG 13 Pa VD ACK S T di 18 FO Sl erm 13 PROD CICS m 8 REIT OS ciones tessed ie ie 36 gro X 18 RGD 7 EE 35 elei D le s A E 26 SRON E EN I P EIU NUES 36 SE SE NER 35 SE 35 SWap pan E 8 SV SO D 30 p 0t P 23 Riet E EN Test SEqUEMCE aii rene eto denos isa s Reps s asaE E VY 17 UMEO 35 erte RE tege 13 Di e 23 EE 35 Virtual DITE ra 8 KA 16 bsc ac s 26 E Lt TREE 17 19p p40
2. ali k d d D m nowvation playback buttons select bank p32 EmulationPro Manual Korg nanoKontrol The Korg nanoKontrol is supported Plug amp Play chear selectinn stim ER keep an scene EEE drei glabal global global flash gos mha immensity blackout tempo ui strobe blinder tip sde p33 EmulationPro Manual 13 OSC Open Sound Control OSC is a protocol for communicating between computers software and various multi media type devices OSC uses the network to send and receive messages it can contain MIDI time code and custom information There are apps available for creating custom made user interfaces on IOS iPod iPhone iPad and Android These tools allow you to program fool proof user interfaces for controlling the device E g TouchOSC from http hexler net software touchosc Remote Control EmulationPro has an inbuilt implementation for remote controlling the software by OSC This implementation exist independent from any OSC handling you might program in the action editor There is a TouchOSC layout available from http www elationlighting com that is configured to mimic the user interface of EmulationPro You can use this OSC layout as a rigger s remote for controlling EmulationPro by iPad or Android tablet Actions You can also trigger to incoming OSC messages and define yourself the actions that need to be performed You just add an OSC so
3. Action lists and actions are further discussed on page 22 Templates The Memories gt Action menu provides ready made Templates for several typical action arrangements Templates can be easily copied to the Source list and modified in necessary The following table describes the functionality of the templates GPI gt Dashboard Control the playback buttons via the GPI port of an Art SSC or Art IO or through the Playback Buttons push buttons of the Art B6 GPI gt Playback Fader Control the playback faders via the analog GPI ports of an Art IO Dimmer eTouch Creating an eTouch layout is done by creating a Touch Screen action list and adding actions For each action you can choose between various controls like buttons and sliders The order of the actions will control the arrangement in eTouch p21 EmulationPro Manual ACTIONS Programming the show controller involves adding action list and specifying actions Action lists In the Action lists table you can include the sources you will be using in your project You can choose from input sources like DMX Art Net MIDI GPI Time code Scheduler amp OSC Each Action list can be enabled and disabled The available sources are Touch Screen Triggers from the eTouch software tool Art Net Trigger on reception of Art Net or convert Art Net universes to DMX DMX In Convert to complete universe to Art Net or trigger by individual DMX channels MIDI Trigger by or co
4. Press the TEMPO button for more than one second to switch to midi mode Press the TEMPO again to switch back to manual mode TEMPO Illustration 4 MIDI mode p28 EmulationPro Manual 12 MIDI ContTROLLER Mappincs EmulationPro supports various MIDI control surfaces The buttons and faders on those controllers are assigned to features in the EmulationPro User interface in a pre defined midi map The following diagrams illustrate those assignments Generic Midi map Next to the hardware specific midi maps EmulationPro also offers a generic midi map in which all the software functions that can be controlled through MIDI are assigned to Note or Control Change message This midi map is intended for use with external MIDI software like sequencers or DAWS Elation MIDIcon The Elation MIDIcon is supported Plug amp Play CH playback buten Gi i 8 e ES SW 4 SW hank playback irde e bank o WW aria geo back DE Ei d PLE E A iain S flash flash g e a7 E AB BB DINE fF i i i i di i i CH by EU GE M BM S t l i EN t E EE E playback GE cht Ki TICL niensity M Ka arae master beackout p29 EmulationPro Manual Behringer BCF 2000 The Behringer BCF 2000 is supported Plug amp Play However for optimal use we ve included a Sysex file that can either be found in the Program Files Elation Professional EmulationPro Sysex folder on Windo
5. RECORD 4 Click on an empty cell in the group grid You can also edit an existing group by enabling the EDIT button and then click on a group cell This will bring up the group dialog where you can add or remove individual fixtures SUBS 4 _ d F r D t To rename a group you first enable the RENAME button and click on a cell Sunp FixrunES EmulationPro uses the concept of sub fixtures This means that some fixtures consist of multiple sub fixtures like a 10 channel dimmer rack is in our terms just one fixtures with 10 sub fixtures This also works for LED fixtures with multiple segments pixels The reason behind the concept of sub fixtures is that it makes patching easier you only add the physical fixtures to your patch and you don t have to worry about setting starting addresses per dimmer channel or worse per LED segment p11 EmulationPro Manual 6 PALETTES Palettes are memories that can contain a single lighting scene for one or more fixtures This scene can contain just a single attribute e g only intensity or contain multiple attributes When you activate a palette then the scene is loaded into the programmer The palettes are useful for live controlling your lights as you can make quick changes just clicking on different palette cells Also the palettes can be used to store scenes into cuelists In that case no actual values are stored into the cues instead a reference to the pa
6. SSC is connected to the EmulationPro software it becomes mastered and will act as input output interface capturing incoming DMX MIDI timecode and GPI triggers in real time as well outputting the EmulationPro s data via the DMX outputs The Art SSC also has many features for standalone usage making it a powerful and compact solid state lighting controller The lighting scenes can be programmed via the Art SSC s web interface or captured via DMX or Art Net input Alternatively you can use the EmulationPro software to program the standalone memory of the Art SSC The Art SSC has two type of memory Cues in the console page and Recordings in the Recorder page both can be uploaded by EmulationPro To program the cues simply create a lighting scene and dump this DMX snapshot into one of the 255 available cues by pressing the DUMP button and entering the cue number followed by ENTER The command line would show for example gt DUMP 3 You can also store a cuelist into the recording memory of the Art SSC First you create a cuelist and assign it to playback Then press the DUMP button then press the playback s GO button enter the recording number followed by enter In the command line it would show like gt DUMP PB2 12 When the cuelist has multiple cues and their conditions are set to follow then the complete cuelist will be stored taking into account the programmed delay and fade times When the current cue in the cuelist has
7. a condition set to halt then only that cue is stored If this cue contains any matrix patterns or intensity FX colour FX or other FX then the duration of the FX will be used for the recording In this case EmulationPro will automatically make sure the pattern of FX will make one complete cycle in order to record a seam less loop When your patch is spread out over multiple Art SSCs EmulationPro will distribute the generated DMX data over the recording in the various Art SSCs p27 EmulationPro Manual 11 TEMPO CONTROL All cuelists with property CHASE enabled are synced to the Tempo You can find the controls for the Tempo on the bottom left of the EmulationPro window Using the TEMPO button below the tempo display you can tap to the music to change the tempo in EmulationPro You can also click the tempo display TEMP BREAK and drag up tempo UP or to the right tempo DOWN Break Illustration 3 Manual Click the BREAK button below the tempo display to pause all chases Click mode again to continue all chases MIDI Clock When the MIDI Input device you ve selected in the MIDI Options see chapter MIDI Controllers sends out MIDI Clock messages the Tempo will be automatically locked to the MIDI Clock tempo This allows exact tempo matching when controlling EmulationPro from sequencer software for example at a concert In order for the tempo to be controlled by the MIDI Clock the display should be set to midi mode
8. CES T 39 Ma 40 If after consulting this manual you still have questions then you can obtain additional information and help through the on line support forum EmulationPro users and employees of Elation Professional share their experiences and tips on this forum You can find the forum at http forums elationlighting com p2 EmulationPro Manual 1 OVERVIEW EmulationPro is an advanced and scalable lighting control application The software is designed to control medium to large lighting installations for both architectural and live entertainment situations FEATURES e Cross platform Windows Mac Linux e 20 Universes 10 240 DMX channels s Industry standard Cuelist system e FX Generator e Pixel Mapping e DMX in e MIDI in amp out e OSCin amp out e UDPin amp out e Art Netin amp out e Timecode SMPTE MTC e Astronomical Clock sunrise sunset e Scheduling date time weekday e 2 500 personality files e Optimized for Touch Screen SuPPoRTED HARDWARE EmulationPro works in combination with the Art SSC and Art IO as its DMX and IO interfaces the Art B6 is supported as a remote control unit All devices are connected by Ethernet Art SSC Art lO Art B6 P3 EmulationPro Manual LICENSING The EmulationPro software is available for download The licence is included in the Art SSC i e each Art SSC unlo
9. Incorporated GIF sm is a Service Mark property of CompuServe Incorporated p1 EmulationPro Manual Thank you for choosing EmulationPro We hope you will enjoy using EmulationPro as much as we enjoyed developing it Be sure to keep checking for the latest software releases as EmulationPro will continue to evolve over the next years This document describes the EmulationPro software and the basics of lighting programming Table of Contents eau M 3 SE NIE RE 5 pio T r A 6 AEE NETT TO E E A TE URBAN A E ana ma r 9 B GROUPS m 11 AE NEIN EID TEE 12 aE E o m X X E 13 Nucleic 18 FACTO IS m 21 lef Ee ele SETTE TTE T T E 27 RE ee Le e ee 28 12 MIDI e ale L ee MADDIE cr 20 prol 34 A ODON m 35 15 Personality FS LEE T UU m 38 INO
10. Inverse Ramp Clear Any values that reside in the programming windows memory have priority For example you might have a cuelist running that sets a certain dimmer to 50 but if the programming window contains a P13 EmulationPro Manual dimmer level of 10 for that particular fixture then this dimmer will be set 10 Therefore it is important to clear the programmer once you re finished recording cues Press the CLEAR button once for clearing all values for the currently selected fixtures and press it twice for clearing all values even for fixtures currently not selected Remove attributes To remove an attribute from the Programmer memory to make sure that it will not be recorded in a Cue press the KNOCKOUT button and click the Attribute or Attribute page in the Programmer to knock it out Fine Adjustments Some fixtures support 16 bit values for controlling their attributes To make small changes to a value in order to take use of very fine 16 bit control you can use the CTRL key in combination with the mouse wheel to fine tune a fader s value Flip A moving light of the yoke type not a scanner is by using its fork and head able to reach a certain position through two different pan tilt configurations When the programmer is containing position values for one or more fixtures you can use the FLIP button to reach exactly the same position by using the opposite pan tilt values Record a cue Once you ve built up a
11. ave properties that can be modified by using the EDIT button OVERVIEW The overview tab renders the output of the matrix control UsiNc THE MATRIX CONTROL For each layer that you have added a virtual fixture will appear in the status menu This virtual fixture represents the layer You turn on the layer by selecting it and then creating a scene in the programmer window just like you would be with moving light for example The layer would need its intensity to be brought up and a colour mix to be set typically open white then by using the gobo wheel you can select the pattern page gobo wheel 1 and the pattern gobo wheel 2 Some pattern benefit from the gobo scroll to be enabled others require the speed parameter that can is located on the MISC tab When you like the scene you have created for the layer then you can record it into a palette or cue just like you would do for a moving light for example fam m m m E E m mmm m ES ES En ES E E mS es ES SS p10 EmulationPro Manual 5 GROUPS You can create groups with fixtures and or sub fixtures This makes selection of multiple sub fixtures easy and quick To create a group you go to the Status menu and follow the steps 1 Make sure the programmer is cleared press CLEAR twice 2 Select fixtures 3 Press
12. cks 2 universes in the EmulationPro software The maximum number of supported Art SSCs is 10 System REQUIREMENTS Please make sure your system has at least the following specifications The following operating systems are supported 32 or 64 bit Intel i5 processor of equivalent 1GB RAM minimal screen resolution of 1280 x 800 Windows XP Windows Vista Windows 7 Windows 8 OSX 10 5 OSX 10 6 OSX 10 7 OSX 10 8 Ubuntu 12 04 for 32 bit Ubuntu 13 04 for 64 bit p4 EmulationPro Manual 2 User INTERFACE The main user interface of EmulationPro consists of the following sections Fixtures eluxPro Operator Status cries tor O ns Palettes Groups Playback Programmer Faders Playback Command Buttons Line p5 EmulationPro Manual 3 PATCH The PATCH menu allows you to setup the DMX fixtures which are connected to EmulationPro UNIVERSE In the Universes tab you can set up the number of DMX universes that you will be using You can add remove and rename universes The maximum number universes is 20 Each universe needs to be linked to a DMX port on an Art SSC Each DMX port on an Art SSC can only be linked to one universe When one DMX port becomes linked to a universe then EmulationPro will become the master of this Art SSC The Art SSC will then suspend any standalone operation and become solely an input output interface for EmulationPro When the DMX port is unlinked from the universe
13. d in the summer during day light saving time it is on UTC 2 So the settings are Longitude 35 3 Full HD 1920x1080 FULL SCREEN COMMUNICATION In this tab you can select the midi maps for the attached MIDI control surfaces You can specify two MIDI devices EmulationPro supports various MIDI control surfaces it allows you to control EmulationPro user interface UI through the buttons and faders on the MIDI controller The software ships with a list of predefined Midi maps A midi map file describes the MIDI controller and how its features buttons faders etc are mapped to the EmulationPro UI To set up EmulationPro for use with your MIDI controller select the appropriate INPUT DEVICE and optionally an OUTPUT DEVICE The output device is used by EmulationPro to provide feedback to MIDI controller s LEDs and motorized faders Then select the MAP that corresponds to your MIDI controller p35 EmulationPro Manual Playback INPUT DEVICE 1 OUTPUT DEVICE 1 192 168 1 10 192 168 1 10 192 168 1 11 192 168 1 11 Akai APC40 192 168 1 189 192 168 1 189 Akai MPK49 Behringer BCF 2000 INPUT DEVICE 2 OUTPUT DEVICE 2 192 168 1 10 192 168 1 10 None 192 168 1 11 192 168 1 11 Akai APC40 192 168 1 189 192 168 1 189 Akai MPK49 Behringer BCF 2000 Please take into account that the MIDI controller needs to be connected to the computer before EmulationPro starts up EmulationPro only scans for MIDI devices at start
14. e it around using the arrow keys Alternatively you could use ARRANGE ALL button to have all the members automatically positioned according some typical 028 patterns WIDTH MAPPING HEIGHT To assist you in establishing the layout you 016 can enable the INDICATE check box this will make Sean the lighting fixture to WEI display the same colour as used in the layout diagram This will speed up the process because it helps you with recognizing which fixture is selected and how it is orientated LAYER Once the layout is created you should add at least one layer in the Layer tab Typically this layer has the same dimensions as the matrix this is quickly achieved by pressing the FULL SIZE button Each layer can playback a omen i tes aus l graphical effect When you 7 add more layers then this will allow you overlay multiple effects and cross fade or blend layers into each other By reducing the size of the layer you can create picture in picture effects Also when two separate matrices are patches next to each other in the layout then both could be covered by a separate layer thus allowing independent control of multiple matrices within EmulationPro p9 EmulationPro Manual PATTERN The Pattern tab shows the effects that are available to be played back on the layers When starting a new show file the patterns are loaded by default however you are free to add or remove any pattern Some patterns h
15. emur AI ele e MANUAL SF AP APP Tu See FE a a OD ee ee a WE Lp minn EmulationPro Manual EmulationPro Manual Written for EmulationPro 1 03 46 October 2013 O 2013 Elation Professional All rights reserved No parts of this work may be reproduced in any form or by any means graphic electronic or mechanical including photocopying recording taping or information storage and retrieval systems without the written permission of the publisher While every precaution has been taken in the preparation of this document the publisher and the author assume no responsibility for errors or omissions or for damages resulting from the use of information contained in this document or from the use of programs and source code that may accompany it In no event shall the publisher and the author be liable for any loss of profit or any other commercial damage caused or alleged to have been caused directly or indirectly by this document Due to the dynamic nature of product design the information contained in this document is subject to change without notice Revisions of this information or new editions may be issued to incorporate such changes Products that are referred to in this document may be either trademarks and or registered trademarks of the respective owners The publisher and the author make no claim to these trademarks The Graphics Interchange Format c is the Copyright property of CompuServe
16. enu or use the Memories Cue menu This chapter discusses both approaches 7 1 TRACKING Cuelist based lighting controllers can be either tracking or non tracking EmulationPro is a tracking console Tracking means that in a cuelist only changes need recording If a light has the same value in two consecutive cues you don t need to store the second value instead you make sure the second contains no value so the first value remains unchanged through those cues 7 2 CREATING CUELISTS IN THE STATUS MENU The fastest way to create cuelists is to do it in the Status menu Special buttons like RECORD LOAD and KNOCKOUT are provided to make this process intuitive Programmer When recording cues you first have to create a lighting scene which will be then stored in the cue The Programming window is the place where you create the scene First you select a fixture the programming window will update to show you the capabilities of that fixtures and enables you to set the different parameters e g set a dimmer level pick a colour or gobo You can now also deselect the fixture and select a new one the values will be kept in the programming window s memory EmulationPro has an inbuilt FX generator for dynamic effects on the Intensity Position and ColourMix attribute To enable a FX click on the FX button close to the attribute and choose an algorithm for the FX dialog You also need to set the size speed and phase levels Ramp
17. er fixtures you have selected The wizard q pcus Zigzag also offers different orders in which the chase can run e g Forward Reverse Zig Zag Synchronous or Random LOW WALIE Test Sequence The wizard can make you a cuelist that contains a sequence of steps for testing fixtures Based on the personality file of the selected fixture it will generate cues for each attribute the fixture features It is advised to create one test sequence per type of fixture p17 EmulationPro Manual 8 PLAYBACKS Playbacks are an important element in a cuelist based lighting controller like EmulationPro Cuelists are not activated directly instead they are assigned to a playback The playback allows the user to start give the playback a Go and stop release the playback the cuelist as well as controlling other parameters like intensity speed attack etc 1 background Illustration 1 Playback Faders Illustration 2 Playback Buttons There are two types of playbacks playback faders and playback buttons They work in a similar way the difference is that a playback button does not feature the intensity fader and the flash button Therefor the playback button takes up less space in the EmulationPro user interface Playback buttons are more suitable for controlling cuelists that have fixed value attributes like fixed colours gobo prism and shutter On the other hand playback faders are better suited for controlling cuelists co
18. ered address for the first selected fixture and will automatically have the p EmulationPro Manual next selected fixtures follow the previous ones For example if you select 4 8 channel dimmers in the patch click ADDRESS and enter 101 This will result in addresses 101 109 117 and 125 for the selected dimmers Properties Selecting the properties field of a fixture and clicking on the CHANGE button will pop up the Fixture Properties window This window allows you to enable INVERT PAN INVERT TILT and SWAP PAN TILT in case the fixture is a moving light If the fixture has RGB colour mixing but no DMX channel for intensity you can enable VIRTUAL DIMMER This option will give the fixture dimmer capability separate from the RGB control p8 EmulationPro Manual 4 Matrix EmulationPro contains a 2 dimensional matrix controller for pixel mapping on arrays of lighting fixtures These lighting fixtures are typically LED fixtures however the matrix control can also be applied to any other DMX fixture LAYOUT To control a matrix you first patch the fixtures as usual in the Patch menu The next step is to add only the fixtures that are part of the matrix to the members list in the Matrix gt Layout menu In this tab you can also set the width and height of the matrix Next you should arrange them to reflect the physical location of the fixtures In the Layout tab you can select a matrix member and then mov
19. he Art SSC and 8 ports on an Art IO Tasks You can specify up to 64 Tasks per action When triggered the Tasks are performed in the same order as they are listed in the Action Tasks can control various elements and protocols in EmulationPro such as playbacks MIDI OSC or fixture selection Tasks can also be used to trigger other Actions enable or disable action lists and start stop the internal time code Some tasks manipulate the software entities in the engine and other tasks control the user interface of EmulationPro the latter are called Dashboard tasks For example there is a Playback Fader task and a Dashboard Playback Fader task The Playback Fader task has features like Got and Release directly changing the state of the playback The Dashboard Playback Fader task does however only control the buttons and faders in EmulationPro that belong to that particular playback This task allows you to press and release the flash and go button Because a Task can do a wide variety of things they are organized in different Task Types When adding a task a pop up window will allow you to choose from the following types UDP Send a UDP message DMX Control the DMX channels in the Show Control buffer This data can be send out via the DMX ports and or Art Net Please set the Output Routing in the Settings page p23 EmulationPro Manual UDP MIDI OSC Timecode Selection Special Pattern Action Act
20. ion List Playback Fader Playback Button Dashboard Playback Fader Dashboard Playback Fader Grid Dashboard Playback Button Dashboard Playback Button Grid Dashboard Bank Fader Dashboard Bank Button Dashboard Master Dashboard Tempo Dashboard Selection Dashboard Programmer Dashboard Command Serial Led Palette Dashboard Palette Grid Universe Send a UDP message accordingly Send a MIDI message Send an OSC message Control the time code properties like selecting the input source or start stop the internal time code generator Control the fixture selection Special tasks like run program to start an external application Change the properties of a pattern Trigger another action Control the properties of an Action list e g Enable check box Control a playback fader Use the identifier field to denote which playback Control a playback button Use the identifier field to denote which playback Control the GUI that belongs to a playback fader Use the identifier field to denote which playback Control the playback faders via an 8x8 grid in the GUI Control the GUI that belongs to a playback button Use the identifier field to denote which playback Control the playback buttons via an 8x8 grid in the GUI Control the bank selection GUI for the playback faders Control the bank selection GUI for the playback buttons Control the master GUI Control the tempo GUI Control the fixt
21. lette is saved This allows you to later on change the palette and have the change reflected in each cue that is referring to this particular palette To create a palette go to the Status menu and simply build a scene in the programmer window enable the RECORD button and then click on an empty palette cell You can also edit an existing palette by enabling the EDIT button and clicking on a palette cell Similarly renaming a palette is done via the RENAME button and then choosing a palette cell a det T When you activate a palette then the behavior depends on the fixture selection When no fixture is selected then clicking on a palette cell will first select the fixture programmed in this palette Clicking the cell again will activate transfer the values to the programmer If there are already fixtures selected then clicking on the palette cell will apply the palette only of the fixture selection When there are fixtures selected that do not appear in the palette then the values inside the palette will still be applied on these fixtures using a let s make the best of it policy p12 EmulationPro Manual 7 CUELISTS A lighting scene is stored in a Cue and cues are stored in Cuelists Each cuelist can contain one or more cues You can create multiple cuelists that each control a part of your show or you can create one single cuelist that addresses all your lights You can either create and change cues in the Status m
22. ly transfer your show between different computers or even Operating Systems ABOUT This tab displays the software s version number P37 EmulationPro Manual 15 PERSONALITY FILES Most fixtures differ in the way how they are controlled by DMX EmulationPro reads personality files sometimes referred to as profiles to determine a fixture s DMX traits When you patch a fixture you need to choose your fixture from a list of supported personalities as described on page 7 This chapter describes how to obtain additional personality files in case your fixture is not yet present in our list 16 1 GENERIC Some types of fixtures typical have identical DMX traits These common fixtures e g Dimmers fog generators RGB LED fixtures are represented in the Generic collection in our library 16 2 REQUEST NEW PERSONALITIES Elation Professional provides a free of charge service for creating personality files on request Please make the request on the Elation Professional Forum http forums elationlighting com and include a link to the user manual or DMX chart of your fixture When you receive the file from Elation Professional it needs to be copied into the following location before starting up EmulationPro Windows XP C Documents and Settings username Wy DocumentslElation CommonlPersonalities Factory Windows Vista C Users username Documents Elation Common Personalities Factory Windows 7 8 C Users username D
23. mmer by pressing LOAD and clicking on the PLAY button of the cuelist All information in the current cue is now loaded into the Programmer To remove a fixture from the Programmer select the fixture and press CLEAR in the Programmer once To remove one or more attributes select the fixtures press DELETE and click on the attribute or the attribute page this action will delete the attribute or the complete attribute page from the programmer To store the Programmer back into the cue press RECORD and click the PLAY button of the cuelist where the cue you want to edit is active In the pop up window choose REPLACE to replace the cue with the information in the Programmer 7 3 MopirviNc A CUELIST VIA THE MENU Next to working in the Status menu you can also edit cuelists via the Memories Cuelist menu Although you can create a new cuelist in the CUE menu the menu is more setup for modifying cuelists once created in the Status menu To change an existing cuelist open the Cuelist menu Select a Cuelist and click EDIT to open the Cuelist editor Here you can edit the properties of the CUELIST and the individual cues The following properties can be set for the cuelist Chase When CHASE is enabled the cuelist will no longer follow the cues timings and conditions The cuelist will be played back as a chase The cross fade can be changed using the ATTAK slider in the playback settings The speed of the chase is linked to the main Chase temp
24. nsity level p25 EmulationPro Manual Scheduling An important input Source is the Scheduler The Scheduler uses the computers system time There are several ways to specify a trigger Date and Time You can use the Scheduler to trigger actions on certain dates and times When specifying a date and time it is possible to choose Don t Care for each value by entering X E g if you set a date and specify Don t Care for the year field this Action will be triggered each year Time Weekday and Time Sometimes you would like to define a trigger based on a day in the week rather then a specific date EmulationPro supports this it allows to choose any combination of weekdays and time Astronomical Clock EmulationPro keeps an astronomical clock that based on the day of the year and position on the globe as configured in the settings page calculates the sunrise and sunset times This allows you to trigger events on sunrise or sunset p26 EmulationPro Manual 10 HARDWARE The EmulationPro software works together with the Art SSC Art IO and Art B6 hardware To unlock the software you need at least one Art SSC You can add more Art SSCs to unlock more DMX universes loCores can be added provide GPI triggers or switch external equipment with the GPO relays B Stations provide a physical user interface to select for example cues palettes or other effects Dumping content into the Art SSC Once the Art
25. ntaining level value attributes like dimmer RGB colour iris strobe etc Assignment You can assign a playback in two ways Firstly you can double click on the indicator just above a playback to bring up the Playback Settings view Pressing the ASSIGN button in this dialog will bring up the assignment dialog 1 opening m E sl 2 Leen LI a Cem LJ m Alternatively you can also assign by creating a new cuelist in Status menu this implicitly assigns the new cuelist to a playback Please refer to the Cuelist chapter for an explanation on how this is done Indicator The small rectangle above the playbacks are called indicators they provide some basic feedback on the contents of the playback p18 EmulationPro Manual Attack level Speed level Intensity level At Cue 1 out of 5 Speed The speed fader will control the overall speed of the playback When set in the middle the speed will be neutral it will not effect the programmed speed of the cues and fades If the cuelist is set as a chase then the cuelist will no longer follow the cues timings and conditions The speed of the chase is linked to the main Chase tempo which can be found at the bottom left of the EmulationPro window All cuelists set to CHASE will run synchronous to this tempo In this case the Speed slider will specify a tempo divider multiplier for the chase For example 4 1 Chase will make fo
26. nvert from incoming MIDI messages like Notes Control Changes or Program Changes Timecode Trigger by exact time code frames You specify the time code protocol in the settings page Scheduler The inbuilt RTC allows triggering on time day weekday and sunrise sunset System Miscellaneous triggers like OnStartup OSC Incoming OSC messages GPI State changes on the Art SSC s or Art 10 s GPI port GPO State changes on the Art IO s relays UDP Incoming UDP messages p22 EmulationPro Manual Actions Within each Action list you can create multiple Actions For each Action you specify when it will be triggered and which Tasks it will perform when that trigger occurs To change the details of an action select it and press the EDIT button This will open the Action page IDENTIFIER FEATURE FUNCTION PARAMETER 1 PARAMETER 2 Trigger Change Flank For most types of actions you can set the flank For example when editing a GPI action it will be triggered only on closing the contact also known as normally open when the specifier is set to DOWN When set to UP the action will be only trigger on opening the contact a k a normally closed Finally when the specifier is set to CHANGE the action will be triggered on both closing and opening of the contact Trigger Specify the exact trigger on which to execute the tasks In the case of a GPI action the trigger denotes the trigger port number there are 4 ports on t
27. o which can be found at the bottom left of the EmulationPro window All cuelists set to CHASE will run synchronous to this tempo In the Cuelist Editor you can also specify a tempo divider for the chase 1 1 Chase will step further on every beat of the main chase tempo 1 2 Chase will step further once in every 2 beats of the main chase tempo 1 4 Chase will step further once in every 4 beats of the main chase tempo Etc Loop Bounce Random These check boxes allow you to change the behaviour of the cuelist Setting it to Loop will make the cuelist repeat itself Bounce will make it run forwards and backwards Random will make it jump to random cues 7 4 MopirvinG A CUE VIA THE MENU The following properties can be set per cue Label The label is the name of the cue for your reference Condition The condition specifies when the cue will be triggered There are 3 possible Conditions p15 EmulationPro Manual Halt The cue will be triggered when you press the GO button Follow The cue will be triggered as soon as the previous cue has finished fading Wait The cue will be triggered autocratically after the previous cue has been triggered Cue Timing To explain the different timings in combination with the Cue Condition see the following diagram Condition Follow Condition Wait 8 T4 100 INTENSITY ts CUE1 2 CUE 1 K i de I E l I 100 1009 gt E CUE2 F CUE2 amp Follow WW ai
28. ocuments Elation Common Personalities Factory Mac OS X Users username Elation Common Personalities Factory Ubuntu Linux home username Elation Common Personalities Factory 16 3 CREATE YOUR OWN Sometimes it is better to create your own personality file maybe you need it urgently and you re outside office hours Or perhaps you don t have a manual available so you would need to create a file through trial and error testing it on the physical fixture For any of these cases we supply an editor for creating the personalities yourself the Personality Builder It is an external tool for creating and modifying the personality files used by EmulationPro The Builder is supplied free of charge for all EmulationPro users and can be downloaded from http www emulationcontrol com downloads For a detailed description of this editor please read its user manual p38 EmulationPro Manual NoTES p39 EmulationPro Manual INDEX Vero e 37 PACTIO MM D 22 ACON TE E 22 een EE 23 ellene 7 ASS El 18 astronomical clock 35 BACK Sr OUI Gs eem 19 DACKUD me T 36 BANKS All T ann la su 20 Ze e SR OE 30 SU le CF t 30 l cr 28 Kee 20 E E e M 15 Ml e 13 eaedem 15 wc 13 daylight saving ss 35 pro 16 DO TC dl eiie eiui Me oce rarer 26 Sire CP 29 VO e 21 D e
29. or the EmulationPro software is closed then the Art SSC will automatically resume its standalone operation The Art SSC can also manually be unlinked from EmulationPro by disabling the Master setting in the universes table Playback Matrix Memories MASTER CUECORE ART NET ENABLED ART NET IP ART NET SUB UNI When connected to an Art SSC each universe s DMX data can also be send out via Art Net EmulationPro supports both broad cast and uni cast for transmitting Art Net FIXTURE The Fixture tab allows you to add remove and change the fixtures in your patch Playback Matrix UNIVERSE ADDRESS PROPERTIES MANUFACTURER Platinum Spot SR Platinum Spot 5R Platinum Spot 5R Platinum Spot 5R Dimmer 06x EmulationPro Manual Add Click ADD to open the Add Fixture dialog Browse the manufacturers list and choose the MANUFACTURER of the first fixture you would like to add To quickly find a manufacturer start typing the name of the manufacturer you re looking for on your keyboard While typing the list will jump to the correct manufacturer in the list Browse the MODELs for the selected manufacturer and choose one by clicking it To quickly ind a model in along list click on the model list and start typing the name of the model you re looking for MANUFACTURER If you would like to choose a fixture that is not present in these lists then please refer to page 37 to see how to obtain new personali
30. scene in the programming window you can transfer the values to a new cue by following the next steps Press the RECORD button Press the GO button of an empty playback This will create a new cuelist with one cue that contains the scene from the programmer The cuelist is automatically assigned to the playback You can repeat this process to add new cues to the cuelist Edit a Cue To edit the cue first make sure the cue is outputted by activating the cuelist and stepping to the cue you want to edit using the PLAY button Select the fixtures you want to change and change the attributes in the Programmer You can also add other attributes by changing the attributes for the selected fixtures Other fixtures can also be added Select them and change the values Append you would like to store in the cue Press RECORD and click on the PLAY button of the cuelist where the cue you want to edit is active A window will pop up asking you what to do Choose MERGE to merge the active information in the Programmer with the cue Remove values or fixtures from a cue To remove values or fixtures from a cue we re going to load the complete cue into the programmer make the changes and store the programmer back into the cue by replacing the old information Make sure the cue is active by activating the cuelist and stepping to the cue you want to edit using the PLAY button p14 EmulationPro Manual Load the cue into the Progra
31. t z z Dr Qi Delay Delay EE I I Fade in Fade in i Fade aut Fade aut Delay The delay time in seconds is the time between the cue being triggered and the cue actually starting to fade Fade In The Fade In time in seconds is the fade time for all dimmers fading in dimmer values going UP in the cue and all other fading attributes e g colour mix position Fade Out The Fade Out time in seconds is the fade time for all dimmers fading out dimmer values going DOWN in the cue Click and drag to select multiple properties for multiple cues e g fade in for multiple cues or delay amp fade in for multiple cues p16 EmulationPro Manual Edit The values in a cue can also be edited in the Cue Editor Select a Cue and click EDIT Insert Use Insert to add an attribute to the cue Delete Use Delete to remove an attribute from the cue The attribute s column will still Show until it is removed from every cue Change Select one or multiple values and click Change to change the value 7 5 WizARD The wizard can automatically create typical cuelists that might have taken quite a while to program if done by hand To use the generated cuelist it still has to be assigned to a playback fader or button See page 9 for instructions Chase The wizard can create a chase over multiple fixtures You can select any of ims 100 Fo the attributes that is supported by the a I E mmm fev
32. ty files Remove To remove one or more fixtures from the patch select them in the Patch view by clicking or dragging and click REMOVE To remove all fixtures click REMOVE and keep the button pressed for at least 1 second Replace If you have pre programmed a show with your fixtures and find out these fixtures are running in a different mode or are even a completely different fixture when on location then you can replace these fixtures Select the manufacturer s field of fixtures you would like to replace by clicking or dragging in the Patch view and click CHANGE This will open the CHANGE FIXTURE dialog which is similar to the ADD FIXTURE dialog Choose another mode for the same model or choose even another model Rename To give your fixtures a more clear name select the label cells of 1 or multiple fixtures and press CHANGE Type a new name for the fixture and click OK or press lt ENTER gt If you ve renamed multiple fixtures EmulationPro will automatically add 01 02 03 etc to the name you have entered Address EmulationPro automatically sets the DMX address when adding fixtures to the patch by finding the first available DMX channel in your configuration However if you want to change eg E the address select the address cell of 1 or multiple fixtures and click CHANGE Enter the new address and click OK D D Im a a If you had multiple fixtures selected EmulationPro will set the ent
33. up After that you would need to use the REFRESH button to scan again Please refer to page 29 for diagrams describing the layout of various Midi maps This tab also allows you to change the settings for OSC and UDP communication You can change the default network ports used for listening to incoming OSC and UDP messages Also you can have incoming OSC or UDP messages forwarded to other IP addresses For this you add the ipaddress port information to the OUTPUT IP OSC and OUTPUT IP UDP tables Furthermore you can specify the incoming time code protocol used by EmulationPro FiLE The File tab allows you to load and save show files A show file contains all information about the patch playback assignments cuelists etc You don t need to save your show file as EmulationPro will check for changes every few seconds and automatically save the file if needed By saving manually and choosing a name for the show file you can manage different lighting projects or create backup versions The show files are stored in XML format at the following locations Windows XP C Documents and Settings username My Documents Elation EmulationPro Windows Vista C Users username Documents Elation EmulationPro Windows 7 8 C Users username Documents Elation EmulationPro Mac OS X Users username Elation EmulationPro Ubuntu Linux home username Elation EmulationPro p36 EmulationPro Manual By copying the show file you can easi
34. ur steps within every beat of the main chase tempo 2 1 Chase will make two steps within every beat of the main chase tempo 1 1 Chase will step further on every beat of the main chase tempo 1 2 Chase will step further once in every two beats of the main chase tempo 1 4 Chase will step further once in every four beats of the main chase tempo Attak When the cuelist is set as a Chase then the cross fade can be changed using the ATTAK slider FXRate The FXRate will modify the programmed speed for all FX in the cuelists Keeping this slider in the middle will not change the programmed FX speed Background If a playback is set to background then it will start running automatically at the software s startup Also it will not be released by the release all command a release all is performed when the RELEASE button is pressed for over one second The background feature is useful for cuelists controlling fixtures that should not be turned off during a show e g work lights backstage Fader Start With Fader start enabled the playback will automatically be triggered when the corresponding fader is being moved up or the flash button is pressed The playback will also be released as soon as the fader is back at the bottom or when the flash button is released p19 EmulationPro Manual Bundle You bundle playbacks together so they work mutually exclusive i e only one playback is active at the same time Whenever
35. urce to the action list in the Memories gt Action menu and specify the actions triggers and tasks More information about programming actions can be found on page 21 Forwarding The TouchOSC app can only send its OSC messages to one IP address however sometimes you need to send it to multiple IP addresses In that case you can use the OUTPUT IP OSC table in the Options Communication OSC amp UDP menu Simply add IP addresses to this table and enable the FORWARD check box p34 EmulationPro Manual 14 OPTIONS The Options menu enables you to change preferences and view various settings GENERAL This tab enables you to choose a language and a screen resolution The astronomical clock in the EmulationPro calculates the sunrise and sunset times based on day of the year latitude longitude and UTC values The latitude and longitude values define your position in the world and should be entered in degrees The latitude value should be positive for North and negative for South the longitude should positive for East and negative for West The website http www findlatitudeandlongitude com can help you find the latitude and longitude values for your location The time zone and perhaps daylight saving time of your location is expressed in the UTC Coordinated Universal Time value UTC is in this context equivalent to GMT Greenwich Mean Time For example the Dutch city of Haarlem is during the winter we on UTC 1 an
36. ures selection GUI Control the progammer GUI Control the command line GUI Send out RS 232 messages Control the LEDs on an Art B6 Control the palettes Control the 8x8 palette grid in the GUI Set the properties of a universe in the patch view p24 EmulationPro Manual Feature For each task you can select a Feature The choice in Features differs for each Type DMYX features Set Value Bump Channel MIDI features Send OSC features Send Send Float Send Unsigned Send Bool Send String Send Colour Function Set a channel Momentary set a channel to certain value Send a MIDI message Send a message with a float type parameter legacy Send a message with a float type parameter preferred Send a message with a unsgined type parameter Send a message with a bool type parameter Send a message with a string type parameter Send a message with a colour type parameter Each Task also has a Function field The choice of Functions depends on the Task Type and the selected Feature For example when you add a Task with the Playback Fader Type and set its Feature to Intensity then you can select of the following Functions Set Control Specify an intensity level Set the intensity to the level that is provided as an argument from the source that triggered this task For example if this task was triggered by the DMX input then the level of the DMX channel will be used for the inte
37. ws systems or it can be obtained at the forum http forums elationlighting com The Sysex file can be uploaded to the BCF 2000 using one of the following free tools Midi OX for Windows http www midiox com SyEx Librarian for Mac OS X http www snoize com SysExLibrarian After sending the Sysex file to the BCF 2000 please notice that the received preset is in a temporary memory If you switch off the BCF 2000 the preset will be lost When you ve received the preset on the BCF 2000 press STORE use the PRESET buttons to choose a preset number for storing the preset and press STORE again The preset will be saved in the BCF 2000 select speed qe select attack go release flash E oe am bank select e tempo tap D D D D D D D e intensity global fog p30 EmulationPro Manual Livid Instruments Ohm64 The Livid Instruments Ohm64 is supported Plug amp Play select playback global piayasck buttons fader bank relra fog global strobe Gell Binder atack necond zd speed a er hh flash a tempaconteni ren pao break p31 EmulationPro Manual Novation Launchpad The Novation Launchpad is supported Plug amp Play oe A XN x A L d Ks Es Es Ss r NS o E E X N N x N gt R o G CG E Bi x NS Ai X X X X NS NS SS S Ki 5 5 CG Sy e automer m mc Li ableton LILLLLILLL d H a BE LE DECH
38. you start a playback it will automatically release any other playback in the same bundle You can set up up to 20 different T bundles Bundles come in handy if you have a couple of playbacks controlling cuelists for the same fixtures especially if those cuelists contain HTP attributes like dimmer Button Primary Secondary These properties allow you change the function of the flash button Primary and the got button Secondary Banksafe Some cuelists you will need to change so frequently that you would like to access them from each bank In the PLAY menu you can achieve this quickly by selecting the playback s cell in the table and clicking BANKSAFE p20 EmulationPro Manual 9 AcrioNs EmulationPro needs to respond to the outside world With today s ever more demanding lighting projects chances are it needs to respond to various different signals or protocols The EmulationPro software supports a variety of protocols In the Memories gt Action menu you determine how your Art SSC will respond to which signal and what tasks it will perform when triggered ACTIONLIST IDENTIFIER ENABLED This structure consists of action lists and actions All the different kind of signals EmulationPro can receive are categorized as sources Each action list relates to one source and can contain multiple actions Each action details to which specific signal it is listening and contains a list of tasks it will perform when triggered

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