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1. Y If you would like to look ata Template in the Template Editor without any adjustment blocks visible select the arrow in the toolbar and click on the background in the edit area After closing the Template Editor you will be prompted to save your changes You can also save the template without closing the editor by selecting Save Template in the File menu If you now create a device based on your new Template you will find that all of the issues you ran into originally are addressed You can place a cue on a Submaster and it will fade in or crossfade smoothly A bit more subtle but just as helpful speed is now reversed for control purposes This is not just a visual change in the Cue editor but a behavioral change as well Speed will work additively more equals faster on Submasters and XY Crossfaders as well On the off chance that you do not own or have access to an SteveRay to use in your shows you can delete both the SteveRay Template and the Special Template Folder by selecting the Special Template Folder in the Device Manager s Template list then selecting Delete from the Edit menu 4 43 5 Application Overview As the following diagram shows most PCDJ DMX features are accessed using one of six windows Each of these windows is explained in detail in the following chapters In addition to these screens there is a helper application called the LivePanel intended for
2. File Device Cue Tools Window H DMX Devices D Technobeam TB F 001 x 5 Technobeam TB F 002 m D Technobeam TB F 003 D Technobeam TB F 004 st Len Technabeam t TB F 005 m D Technobeam TB F 006 TD Technobeam TB F 007 D Technobeam TB F 008 Ds D Technobeam TB F 009 2 Ep Technobeam TB F 010 E Untitled Show Cue 200 Upstage Fan A Dimmel Closed Strobe Randam a t Ramp Open Ramp Closed FOpen Shutter Open Iv Next use lt ctrl gt click to select just the odd numbered Technobeams and set their Color Wheels to Indigo Untitled Show Cue 200 Ups File Device Cue Tools Window E DM Devices m D Technobeam TB F 001 D Technobeam TB F 002 D Technobeam TB F 003 on GF Technobeam TB F 004 D Technobeam TB F 005 GF Technobeam TB F 006 T EP Technobeam TB F 007 bas y Technobeam TB F 008 Pun Ey Technobeam TB F 009 ius y Technobeam TB F 010 Imm Fwd Spin Rev Spin s Slow Scan Fast Scan Blink I Culti 10 Indigo Ly 4 13 Use lt ctrl gt click again to select just the even numbered Technobeams to set the color to Red Finally select the Technobeams individually and adjust their position using the Position Control to create an upstage fan look D Untitled Show Cue 2200 Upstage Fan Fie Device Cue Tools Window D DMX Devices Gy Technobeam TE F 002 d Reverse Go Tech
3. Enter Cue Humber Enter a unique number fram 1 ta 100000 for this Cue Once assigned Cue Numbers cannot be changed although M ames and Descriptions can Humber 1 M ame Description IV y Ph PCD DMX has keyboard shortcuts for most common operations For example ctrl l will insert a new Cue into the Cue List Shortcuts are shown in menus next to the operation they represent 4 6 When inserting a Cue PCDJ DMX always prompts for a Cue Number a Cue Name and a Cue Description although only the Cue Number is required It must be a unique number between 1 and 1 000 000 Cue Names are best kept short as they are displayed in the limited space available beneath Submasters on the Main Window Cue Descriptions can be your life s story if you are so inclined For the first Cue use Cue Number 100 and Green Foot for a name After selecting OK the new Cue appears in the list E Untitled Show Cue List File Edit Tools Window Cue F Cue Marne Description 100 Greentoot Now that you have a Cue you will want to open it in PCDJ DMX s Cue Editor Do this by either double clicking on the Cue Number in your Cue List or clicking on the Cue Number once and then selecting Edit Cue from the Edit menu Since this is anew empty Cue the system will start by asking you to add some Devices into it Add Remove Devices to Cue Al Devices Devices in Cue Len Footlights Len Technabeam TB F 001 GF
4. C 4i ii nid Nur User s Manual Rev 0906 ii Table of Contents L Tu troductonDniiascoseien Desi e eie aue ere D deed equi DEED HEU e Euh 1 1 1 1 Terms and Concepts You Should KNOW ssie A E 1 1 1 2 How to Use the Rest of This Maa aee sat te tus eroe oot E erba bu ahaa ea addet 1 2 1 3 Obtainme Additonal SNP POLE cootra oin he tu etra bomi ones x a ceded T 1 3 HEB Cp N E NE 2 1 24 BEE N OU I PES EINE 2 1 22 Application SOIwateSelll Dus ibt ceed seahacaenassa ania MM DE Muni a bopuM DU M eolmeadeaaddcak 2 1 2 3 Hardwate and Device Driver Sebup isset e en ead eum Ui nile 2 2 2 3 Windows 2000 Driver Installation sereia a a 2 2 2 922 Windows AP Driver Insallaton nascere repo oed and Facete itesadte qiue ansia elas 2 4 3 PCDIDNX Hardware Hookup 46oiieerisie eese NE EOKE NS EE EFENE ER ERE P ENSE CR REP FER EP EFV et bua ENS QR E FEE EE PER 3 1 3 1 FON Pe INC eA E E E 3 1 3 2 Per Pane heen lau emen eaters sate a asc E Rorate Ede eu sect ic iuquit 3 2 MEE de aR E PE E E E E A MT 4 1 4 1 Samne the App Cat ON s eo Eoo a a a 4 4 2 Pie MAIN SCLC CM anaa a sata o foa ioo diahdo a Lo foa eo Duda tide 4 2 4 3 Creating Devices tO COnUOLo d ae fidei ea Ea i ak totes doas od ta Meee seek otetatusd ze Dd i aeu 4 2 4 4 Cream apple He Soon iudices edi citatus lachen ater err ree E Eoo serge 4 6 4 5 Creating More Sophisticated Wes aac aq set aM ode ER REN Lee Gp M PE EUR Qul oa UM RN SNR TUO Goo N RO UE 4 11 4 6 Addie ENEC cete neaa
5. Entry Main Window Device Manager Cue List Event List Cue Editor Template Editor Description Capture the combined results off currently active Submasters and XY Crossfaders to a single Cue Launch the Live Panel Application Send all 16 universes over a LAN connection using the ArtNet protocol Establish a connection with LewLight s Capture design software Description Open the Main window Open the Device Manager window Open the Cue List window Open the Event List window Bring the Cue Editor to the front 1f open Bring the Template Editor to the front if open 7 9 8 Cue List E Untitled Show Cue List File Edit Tools Window Cue 100 101 102 200 201 202 203 Cue Name Description Green Foot Blue Foot Blue Foot Lpstage Fan Downstage Fan Marching Hula PCDJ DMX s Cue List window is intended for browsing Cues that have been created in the current show New Cues can be inserted to this list by Selecting Insert Cue from the Edit menu at the top of the window Existing Cues can be selected and duplicated using the Duplicate option under the Edit menu All Cues regardless of how they are added to the list must be assigned a unique Cue Number Cue numbers can be any value from 1 to 1 000 000 Any Cue in the list can be opened in the Cue Editor for editing by either double clicking on it or selecting with a mouse click and then choosing Edit Cue
6. Save As Exit Submasters Menu Entry Load Preset Save Preset Assign Cue Clear All Assignments Clear Submaster Assignments Clear XY Fader Assignments Bump Button Mode DMX Input Tools Menu Entry Snapshot Live Panel ArtNet Output Capture 3 0 CITP Interface Window Menu Entry Main Window Device Manager Cue List Event List Cue Editor Template Editor Help Menu Entry PCDJ DMX Manual About Description Create a new empty show Open an existing show Save the currently open Show Save the current show to a different file name Exit PCDJ DMX program Description Load a Preset assignment for all 24 Submasters Save a Preset Assign a Cue to the currently selected fader Clear all Submaster and XY Crossfader Cue assignments Clear all Submaster Cue assignments Clear all XY Crossfader Cue Assignments Select Flash Latch or Solo mode for Submaster Bump Buttons Configure DM X 512 input control Description Capture the combined results off currently active Submasters and XY Crossfaders to a single Cue Launch the Live Panel Application Send all 16 universes over a LAN connection using the ArtNet protocol Establish a connection with LewLight s Capture design software Description Open the Main window Open the Device Manager window Open the Cue List window Open the Event List window Bring the Cue Editor to the front 1f open Bring the Template E
7. from the Edit menu 8 1 Menu Operations File Menu Entry New Show Open Show Save Save As Close Edit Menu Entry Cut Copy Paste Delete Insert Cue Edit Cue Duplicate Cue Description Create a new empty show Open an existing show Save the currently open Show Save the current show to a different file name Close the Event List window Description Cut selected Cue Name or Description Copy selected Cue Name or Description Paste Cut or Copied Cue Name or Description Delete selected Cue or Cue Name or Description Insert a new Cue into the Cue List Open currently selected Cue with the Cue Editor Duplicate the currently selected Cue to a new Cue Number 8 1 Tools Menu Entry Snapshot Live Panel ArtNet Output Capture 3 0 CITP Interface Window Menu Entry Main Window Device Manager Cue List Event List Cue Editor Template Editor Description Capture the combined results off currently active Submasters and XY Crossfaders to a single Cue Launch the Live Panel Application Send all 16 universes over a LAN connection using the ArtNet protocol Establish a connection with LewLight s Capture design software Description Open the Main window Open the Device Manager window Open the Cue List window Open the Event List window Bring the Cue Editor to the front 1f open Bring the Template Editor to the front 1f open 8 2 9 Device Mana
8. Channel Offset This determines which DMX 512 channel s based upon offset from the Device Insertion Point the Fader Control will affect See the Section 11 4 for more information Minimum and Maximum DMX Values These properties set the range of values used by a Fader Control This range can be all available DMX 512 values or a subset Subsets are particularly useful when a manufacturer has put multiple modes or functions on the same DM X 512 channel A Mode Control can first be used to divide the channel up into its different functions then Fader Controls configured for the appropriate range can be placed on the different Mode Control pages Reverse Fader Selecting this checkbox causes the Fader to operate in reverse That is the fader full on represents the Minimum Value and the fader off represents the Maximum Value This can be useful when creating templates for fixtures with inverted operations ex off fastest in their DM X 512 protocol e a eh The Minimum and Maximum DMX Values should be used the same way whether Reverse Fader is selected or not selected 11 5 11 4 2 Position Control Properties Properties Position M ame Humber of DM Channels 9 2 DMX Channels CO 4 DMX Channels DM Channel Offset from B ase Address Pan Channel Offset Tilt Channel Offset Name As with all controls this is the optional label that will be displayed above the Control in the Cue Editor Number of DMX Channels Posi
9. Insert two more Events and edit their Cues so that your Event List switches to Blue Foot 101 at 20 seconds and Red Foot 102 at 30 Seconds Time Fade nut in Cue Cue Name Comment 00 00 00 00 0 0 D DO 10 00 D 100 Greenfoot 0000 20 00 D 101 Blue Foot OO 00 30 00 0 0 102 Red Foot a L E YE It is easiest to manually create Events first then fill in their Cue numbers one after another Each time you press enter PCD DMX will advance to the next Cue Number entry field Now that you have created a simple Event List you need to become familiar with the Event List window s Transport Controls and Status area 4 24 Mode Tt Status m Q 00 00 00 00 Play Stop Record System Time This is located in the upper right corner of the Event List window and consists of the following e 3 Transport Controls used to control the List e A Mode Control which determines how system time is driven Internal Clock External Timecode or lt space bar gt Single Step e A System Time display edit field e A Timecode Status area invisible when not in external Timecode mode Press the Play button Time will begin incrementing in the display and at the appropriate times your Events will be triggered Two markers show the List s progress Time 00 00 00 D0 00 10 00 Q 00 00 20 00 gt 00 00 30 00 This circle indicates the last Event triggered and the triangle indicates the next Event scheduled to be trigg
10. PCDJ DMX loop logic insures that a loop is not left in mid fade To unloop events simply select any Loop Event and choose loop from the edit menu This will de select the entire loop It is not possible to partially unloop a Loop Event although you can insert or delete events to from an existing loop a d eL If you unloop events then the delta times of the Loop Events will automatically convert to absolute event times based on the start event of the loop That means if you created a loop and you convert the loop back to regular events then you won t loose any data 7 7 Stop Flag A Stop Flag may be set on any Event from either the Edit menu or the right click context menu A Stop Flag only has an effect in Internal Mode When a Stop Flag is encountered in any active Event List the system will stop at that time but will not trigger the flagged event The marked Event will be triggered immediately the next time Play is selected via the Mouse lt spacebar gt or an external DMX console This is particularly useful when triggering sequences of cues manually for a live show For example lt Spacebar gt triggers a complicated sweep followed by a transition to all lights on a center stage position The next spacebar triggers a fade to black followed by a setup to the next light position for fade in etc 7 8 Step Mode From a programming perspective Timecode and Internal modes are essentially identical All active
11. can later move a Device to a different set of DMX 512 channels without losing any Cues you have already created for it Templates Devices are created using Templates Templates serve two very important purposes First Templates control how a Device looks in PCDJ DMX Cue Editor For example instead of remembering that channel 3 on a particular fixture must be set to 155 for green you can pick Green directly from a combo box Second Templates tell PCDJ DMX how the Device should respond to cross fading Grand Master input and so on On complex fixtures it is very common for multiple features to be combined on a single DMX 512 channel and or for values on one channel to alter the behavior of others This means that crossfades between settings on a conventional lighting board often yield unexpected results onstage from complex fixtures Templates allow PCDJ DMX to fade from forward color spin to reverse color chop seamlessly comparable to a fixture manufacturer s own dedicated fixture aware controller Although PCDJ DMX comes with a collection of pre made Templates for popular fixtures it also has a built in Template Editor so that you can create your own You can also share Templates with other PCDJ DMX users at www pcdj com Cue Like many show control systems a Cue on PCDJ DMX is at its core a collection of DMX 512 level settings One important difference is that unlike many lighting consoles a PCDJ DMX Cue does not
12. tpl 36KB TPL File E Switch 12 tpl 37KB TPLFile EC Templates LL Special By default PCDJ DMX s templates will reside in a folder called Templates which is placed by PCDJ DMX installer in the same location as the application PCD DMX exe This folder and all sub folders will be searched for Templates each time PCDJ DMX application is started Important Note Template folders cannot be nested PCDJ DMX will only recognize one tier of subfolders inside the main Template Folder n Ge eh Even if you create or download special templates to use in a show you do not need to have those template files installed in order to load and play the show on another PCD DMX system Everything needed to use a show file is contained inside it 9 3 DMX Output Universe Selection Although PCDJ DMX has 16 DMX 512 universes 8192 channels total only one universe and its associated devices can be displayed by the Device Manager at a time Universes are selected by clicking on the associated tab at the top right portion of the window The software always displays all available universe but universes with an associated hardware interface are marked in green those without are marked in red DMX Output 1 DMXx Output 2 DMX Output 3 DMX Output 4 1 2 3 4 js je 7 Ja fo fio far 12 13 14 15 9 4 9 4 Device Area When a universe is selected its 512 associated channels are shown on the bulk of the Device Manager window Any
13. 1 0 101 Blue Faat 00 01 00 00 YO 102 Red Foot This is a useful technique and it would cause your magnum opus of Foot Light art to repeat once However it would still be a bit of work for you to it extend it out to 4 minutes this way A better technique would be to use an Event Loop In order to create an Event loop you will need to insert two additional events to your original list e An Event that marks when you want the Loop to repeat loop back to the beginning e An Event that marks when you want the Loop to end As with the Copy and Paste method above the Repeat point is 00 00 40 00 And the powers that be have told us that the loop ends at 00 04 00 00 So insert a new Event into your list at both of these times Time Fade nut in Cue Cue Name 00 00 00 00 0 0 n DO 00 10700 4 0 100 Green Foot 0000 20 00 3 0 1 0 101 Blue Foot 00 00 30 00 FR 102 Red Foot 00 00 40 00 0 0 0 DO 04 00 00 0 0 0 At four minutes the head honcho wants to make a 5 second fade to the Blue Foot Cue So change the Cue and Fade in the Event at 00 04 00 00 accordingly Time Fade out in Cue Cue Mame 00 00 00 00 0 0 0 00 00 10 00 4 0 100 oreen Foot OO 00 20 00 3 0 1 0 101 Blue Foot 00 00 30 00 En 102 Red Foot DO DE 40 00 0 0 0 00 04 00 SOIL a 101 Blue Foot Last highlight the four Events beginning at 00 00 10 00 the three original Events and the repeat placeholder Event by clicking and dragging the mouse in the gray area to
14. 10 1 Window Layout The title bar of the Cue Editor always shows the Number and Name of the Cue being edited Immediately below the title bar is a menu for file operations adding and removing devices to from the Cue and basic Cue creation and duplication features A complete list of menu operations can be found at the end of this chapter The Remainder of the Cue Editor window is divided as follows Device List Device Settings Area 10 2Device List The Device List shows which device or devices have been added to the Cue currently being edited D Untitled Show Cue 203 Hula Fie Device Cue Tools Window amp H DMs Devices 5 Technabeam TB F3 005 5 Technabeam TB F3 006 DP Technobeam TB F 007 Technobeam TB F 008 DP Technobeam TB F 009 DP Technobeam TB F 010 5 Technabeam TB F3 011 DP Technobeam TB F 012 10 2 The list can contain a single Device or every Device in the show Devices can also be of any type created from any Template Devices are added to this list by selecting Add Remove from the Device menu Add Remove Devices to Cue Al Devices Devices in Cue Sl X DMX Devices Ey Console 6 003 E Footlights 5 Console 6 004 Ep Technabeam TB F 005 Len Console 6 005 Ep Technabeam TB F 006 5 Console 6 006 Ep Technabeam TB F 007 Len Console 6 O07 Ep Technabeam TB F 008 5 Console 6 008 Ep Technabeam TB F 009 Len Console 6 009 Len Console 6 010 Len Console 6 011 Gy Technobea
15. 7 x 8 High End ca Le Maitre 9 5 Multiple Devices based on the same Template can be created by dragging clicking and holding down the left mouse button inside the Universe Device Area Il DMX Output 1 px Output 2 DMX Output 3 DMX Output 4 d i cohsobe Q1 Cohsol e dos cohse amp e dos Cohso edos Cehsot s dos ees sf eps eese pes st sz se se ss s sr se 50 so t e2 ss or C ohs jl Ole 6 B da I5 i m B ah ole B qo Hl i ahs le 5 008 iH me zoh sole 6 dog C cohsole 6 di iH Cohs ole SInIMIm nnn 26 si I RSS sole 6 012 JL ERIS di3 L e sole 6 014 JL Cohsol 6 d15 JC Cohsole 6 016 E Coh a 6 X J 3m Pd ole 6 018 m E Be ESE ESE eC CS SR TCE EE Devices will fill adjacent channels Move the mouse so that shadows of Devices fill the channel areas that you wish When you release the left mouse button the Devices will be created DMX Output 1 DMX Output 2 DMX Output 3 DMX Output 4 Los iode oe ie peinie du FE pe Hue pois ie e pes det pe co n joe in pn Jc i m Is pe ve po Tn Je Je eT Te eje T e Te o s e Er T o s e Te o E eje To m Tn re De rs o Tr p T Tr e Ts Te es Ts er o Tn Ve Ts n Ts T 26011 Console 6 012 Console 6 013 Console 6 014 Consol
16. Adjust Crossfader 1 if not disabled Adjust Crossfader 2 if not disabled Map 1 CC Values This map exclusively uses Controller Change CC Values Controller Changes 16 Tap Select Speed for Active Chaser im 0 31 0 31 0 31 Appendix C 86 0 127 Adjust Chaser 2 Speed 89 0 127 Adjust Chaser 4 Level 90 0 127 Adjust Chaser 4 Speed Adjust Crossfader 1 if not disabled Adjust Crossfader 2 if not disabled 84327 Toggle 1 4 on Map 2 Program Changes This map is similar to Map 1 but uses Program Changes for Page and Sequence selection and Toggle button control Program Change Messages 80 Toggle 4 On Controller Changes Tap Select Speed for Active Chaser 32 63 Active Chaser Reverse OOSO S 64 95 Active Chaser Bally 96 127 Active Chaser Forward SOS S 0 192 9565 qpOndser Reverse 00 0 o 64 95 Chaser 1 Bally SOS SS SCS 96 127 Chaser 1 Forward OSO SSCSC CS L 1 192 63 Chaser 2 Reverse CC 64 95 f Chaser 2 Bally SSS S SO 96 127 Chaser 2 Forward L Cj O pOhuser S Reverse 1 1 1 1 1 1 1j Appendix C 84 985 thaser 3 Baliy 96 127 Chaser 3 Forward 11 1 1 1 82 63 Chaser 4 Reverse O 64 95 Chaser 4 Bally 96 127 Chaser 4 Forward 2e select Chaser 2 O O O OO e 364995 a S 0 0 0 0 0 0 0 0
17. D0 11 00 0 0 0 j 4 29 Notice that the keystrokes were entered as comments in the created Events Now instead of trying to find and enter times manually you can just press Stop and then enter Technobeam Cues and fade times if any into the inserted Events ob e You can save even more steps by pre assigning letter keys to specific Cue Numbers To do this select Assign Record Keys under the Settings menu Once a key is assigned striking it in Record will create an Event with the designated Cue already entered e Events can also be recorded from the Submasters Bringing a Submaster to full 100 using either the mouse keyboard or an external DMX console while PCD DMX is recording will create an event at that time and insert the Cue currently assigned to the Submaster if any into it Important notes about Record e Record works in Timecode Mode as well Just play the SMPTE source and strike keys to capture event times that are synchronized to it e If an Event already exists in the List with the same time the key stroke will be ignored e Do not worry about mistakes it is easy to delete Events and try again x ul ER If an Event time is just a bit off hold the ctrl key and click on the time with the left or right mouse buttons to increment it or decrement it This is easier than doing frame math in your head 4 11 Playing your Show with Timecode So far you have been working in Internal Clock mo
18. GP CEN EEEE E EN A E A iii Technobeam TB F O06 Technobeamn TB F 007 Baro Spek 315 room erre aee oss ss per Tue es Tos ors oa pus oe Tus en en ee pes pre es e o es Toe m o Technobeam TE Technobearm TEF 00E T amp echnabeam TB F 009 bere ER afroa resl isa forl TE EC el Te Es EEE TED oP Technora R P Teadinobeam TB F 010 Technoray TR R 225 T6 227 za 220 za 731 23 23 258 74 235 236 227 738 739 2 241 34 2 203 244 245 248 247 2a 240 750 Ed 253 254 5 256 n Eccc JL scc You could of course rename the Devices if their default names are not meaningful enough But that would require thinking up 10 interesting names for this tutorial Also the next logical step creating Cues 1s a lot more fun so 4 4 Creating Simple Cues Close the Device Manager by selecting the small x in the upper right corner of the window IV eh You can open the Device Manager to add delete and or move Devices at almost any time even when PCD DMX is playing back Event Lists Once the Device Manager is closed open the Cue List by selecting Cue List from the Window menu on the Main Window or selecting the Cue List button on the Main Window s toolbar sters Tools Window Your Cue List will be empty because this is a new show een haere et Jog File Edit Tools Window Cue Cue Mame Description Insert the first Cue by selecting Insert Cue from the Edit menu
19. Indexed page The Technobeam s Litho Wheel Scan mode lets users select a Litho Wheel position and scan or jiggle it at a variable speed So again you will need to insert a Combo Box Control and a Fader Control on the Scan page The Combo Box properties should be set to match the Combo Box Controls that were used in the Indexed and Blink pages However the Fader Control should be set as follows 13 15 Properties Fader Mame speed Grand Master Controlled Humber of DM Channels 9 1 DMX Channel C2 2 DMX Channels DM Channel Offset 9 from Base Address Minimum OM Value 0 Maximum OMe Value Reverse Fader The name has been changed to match the fader s function for this Litho Wheel mode Also Scan mode does not use channel 10 so the fader has been configured to adjust only channel 9 Offset 8 In Litho Wheel Random mode channels 8 and 10 are ignored Wheel positions are selected randomly and speed is controlled by channel 9 So insert a Fader Control in the Random page and configure it to match the fader control used for speed on the Scan page The Litho Wheel Spin mode also ignores channels 8 and 10 so the Fwd Spin and Rev Spin pages will also need just one Fader Control for adjusting speed as well However since you are splitting the Technobeam s built in mode in half the properties for each dialog will need to be slightly different The Fader Control on
20. LkAODALATOR ELEMENT aT K to pF 4 LA AHEM P FE ark NTT wi OTST DEMOR LARIM According to Steve the SteveRay uses three DM X 512 channels 1 Brightness 2 Chase Pattern 3 Chase Speed Of course you do not need a new Template to start controlling the SteveRay with PCDJ DMX You can just insert one of the Generic Console Templates included with PCDJ DMX and start creating Cues But after experimenting a bit you discover the following Channel works as expected 0 0 is off 100 255 is full brightness 4 36 Channel 2 offers five different patterns 096 1996 0 50 No Chase 2096 3996 51 101 Sparkle 4096 5996 102 152 Horizontal 6096 7996 153 203 Vertical 80906 10096 204 255 Swirls Channel 3 1s a little odd 10 25 is the fastest chase while 94 240 is the slowest Levels below 10 or above 94 appear to cause erratic behavior In addition to the channel quirks you have discovered that it does not look nice when you put a SteveRay Cue ex full brightness Vertical pattern slow speed on a Submaster and fade it in The brightness works as expected but speed starts erratic then appears backwards fast to slow and you flash through different chase patterns as the SteveRay fades in To make matters worse now that everyone has seen the SteveRay and fallen in love with it you have been asked to manually vary the speed to match an improvised musical medley in the middle of the show Since Su
21. Output 2 1 j2 3 s s e 7 e 4 Technobeam TB 7 gt Technabeam i TB T Technoray TR F Technaray TR RJ x Sporketreme standard YE There are often different Templates for the same fixture included with PCD DMX This is so the fixtures can be used in their different available modes When possible the Template name will include the manufacturer s name for a mode in parenthesis atthe end You may insert the Devices one at a time or get fancy To multi insert point at channel 33 then click with the left mouse button and holding the left mouse button down begin dragging the mouse downward The Device Manager will fill the adjacent channels with Technobeam Devices By releasing the left mouse button near channel 195 you will end up having created 10 new Devices gt Untitled Show Device Manager P Fie Template Device Took window E O American Dd DAA Cutout L psy DOME Cutput 3 DME aent i l ETc d ames PEE EF ON Gand pem Leon O OF Tecrebeam TE F rn patefiesh arwoon cadi 65 des e ee fao a z v2 fra a os 7e i 78 ao eo el uz ea en jas fes az ea foo joo oa oe Joa o4 fos oa rbellsbeam 7 OOH he 17 Tachrniebaam THA O02 Technobeam TE ditis ien E se se sco 10s soz nes isses Tune 07 se oe otn on aoo Tros as sus 17 e 9 20 324 ases Tres ses E Ir eliabaan 700H Hi 8 SS SS Se SS SS Stucke Coker 275 iF 04 Terhnabeam CTE F OO Su et s
22. are ready to assign your Footlight cues to the first 3 Submasters The easiest way to assign a Cue is to right click on the Submaster you want to assign a Cue to and pick Assign Cue from the pop up menu that appears Load Preset Save Preset Assign Cus Clear All Assignments Clear Submaster Assignments Clear XY Fader Assignments Alternately you could use tab or lt shift gt lt tab gt to highlight the fader you wish to assign and select Assign Cue from the Submaster menu at the top of the window Either way you will be prompted to enter a Cue number Enter 100 and select OK Assign Cue ES Enter cue number to assign to the submaster m E S ZF On eentoot 13 14 n The Green Foot Cue will now be assigned to the Submaster The Cue Number is displayed on the Bump Button below the fader and the button is now labeled with the Cue Name You now can adjust the fader to display the Green Foot Cue at different percentages onstage Alternately you can force the fader to full 100 by click and holding the left mouse button on the Bump Button Y Bump Buttons for the 24 Submasters can also be activated by pressing and holding T to keys Submaster 1 thru 12 and the q to keys Submaster 13 thru 24 on the keyboard But be forewarned most PC 4 20 keyboards are implemented as a Scanned matrix This means that only a few keys can typically be simultaneous
23. as Active the Mode Channel Value column is enabled and should be configured with values to set in the associated DMX 512 channel When a Mode control is Passive Active not selected the Mode Channel Value column will be disabled and the channel range for each page should be defined using the Range Low and Range High columns E ek You cannot nest Mode Controls If you are sure you need to do this then whoever created the DMX 512 protocol for the fixture you are trying to control should be beaten with a stick Email me and will take care of it 11 9 11 5Menu Operations File Menu Entry Save Save As Close Edit Menu Entry Delete Select AII Properties Window Menu Entry Main Window Device Manager Cue List Event List Cue Editor Template Editor Description Save the current template Save the current template to a different name Close the Template Editor window Description Delete the currently selected control s Select all controls Display properties for the currently selected control Description Open the Main window Open the Device Manager window Open the Cue List window Open the Event List window Bring the Cue Editor to the front 1f open Bring the Template Editor to the front if open 11 10 12 LivePanel id 15 IG 17 IS iS 20 21 79 25 24 F7 FU Flo FLI i OOOOOOOOS AXESESRESESRESECRSESESEOES PEL ESSERE ma O OO CONFIG OMARLE x TAP SPACE B
24. be manually advanced using the Step button T key or automatically sequenced using the Transport buttons F for forward R for reverse and B for bally back and forth The speed of sequencing is controlled by the right hand fader for faster for slower T for full speed 1 25 a second and for slowest 10 seconds Speed can also be set by clicking on the Tap button spacebar The level a cue is displayed at is controlled by the left hand fader Up arrow for higher down arrow for lower pageup for full 100 pagedown for off 090 Turning Fade on and off A key determines if the chaser will step between cues or gradually fade based on the current speed Turning Once on and off E key determines if a sequence will repeat or just play to the end or beginning 12 2 12 3Crossfaders By default the LivePanel s four chasers are combined into two pairs of two with crossfade controls to set the respective levels of each chaser DISABLE 32 0 BPM LOCK BPH LOCK The level of each chaser is displayed just above the chaser and just below the crossfade controls To simultaneously use both chasers select Disable D key by the crossfade controls default M Y To generate smooth fades and crossfades use ctr alt and shift to modify the crossfade level speed and grand master shortcut keys V The Tap button
25. faders on the right hand side of the position control The Reverse checkbox causes the selected Effect shape to be scanned in reverse However with the selected Line shape this has no real visual effect X Reverse speed Gain Rot The Rotation fader can be used to shift the Effect shape 360 degrees along the z axis Use lt ctrl gt click to select the even numbered Technobeams and set their rotation to 180 0 degrees D Untitled Show Cue 202 Marching Fie Device Cue Tools Window cy DMs Devices EP Technobeam TB F 001 at pate D Technobeam TB F 002 Lae Reverse e GF Technobeam TB F 003 speed Gain Rot D Technobeam TB F 004 is E Technabeam TB F 005 EP Technobeam TB F 006 ie t Technabeam TB F 007 s EP Technobeam TB F 008 vee E Technabeam TB F 009 E Technobeam TB F 010 4 17 yt eh You can use the arrow buttons on faders and position controls to make very fine adjustments Now every fixture is 180 reversed from the fixture next to it which is why its called Marching Important notes about effects e Every position control has its own built in effect generator This means that every fixture can be set to its own shape direction speed gain and rotation e When an effect generator transitions from off no effect to on a selected shape it begins drawing the shape from the beginning So if you want to synchronize the effects generator
26. for the Device or Devices selected in the left pane for this Cue Since this is a new Cue the Device starts with all levels at their default normally 0 For the Green Foot look move the first two faders to 100 using the mouse D Untitled Show Cue 4100 Greenfoot File Device Cue Tools Window E Cy DMs Devices D Footlights If you are using your PCDJ DMX hardware not in Demo Mode the first two channels on your 3 universe Out 3 will now be at full 255 This 1s because PCDJ DMX assigned the Cue to an XY Crossfader the Cue Editor opened 4 Untitled Show BlueLtte File Submasters Tools Winge Lg E SPE 100 100 el Important Note This automatic assignment will not occur if PCDJ DMX is playing an Event List pre programmed show The Cue Editor can still be accessed but Cues must be edited blind or manually assigned to a Submaster for onstage viewing 4 9 Now that you have created the fabulously sophisticated Green Foot look you can create another Instead of going back to the Cue List and starting from scratch just use your current Cue as a starting point Select Duplicate from the Cue menu at the top of the Cue Editor window z p Ve eh Using Duplicate and then modifying an existing Cue is often faster than creating a new Cue from scratch Again you will be prompted for a Cue Number Name and Description Enter Cue Humber Enter a unique number from 1 ta 1
27. lur m More Lm Rotalion ws The settings for all selected devices simultaneously displayed lt No Effect gt x i Reverse Speed Gain Rot Dimmer Multiple differing settings gives the user two options for making changes e Absolute adjustments e Relative adjustments Absolute adjustments change the setting for a particular control to the same value for all selected Devices Relative adjustments change the settings for a control relative to the current setting for each of the selected Devices Absolute adjustments are generally made with the main portion of a given control For example grabbing the knob or thumb on a fader using the screen area of a position control or the drop down arrow on a Combo Box will set all the selected fixtures to the same value Dimmer 10 Indigo Relative adjustments are made using the arrows on each control This will adjust the setting on each Device relative to its current setting 10 Indigo DN Pan 96 Tilt A e dk eh Combining Duplicate with Relative adjustments is a great way to quickly create new looks 10 10 10 6Menu Operations File Menu Entry New Show Open Show Save Save As Close Device Menu Entry Add Remove Cue Menu Entry Next Previous Goto Insert Duplicate Tools Menu Entry Snapshot Live Panel ArtNet Output Capture 3 0 CITP Interface Window Menu E
28. megabytes of free hard disk space While the PCDJ DMX setup program tries to test for some of these requirements there is still plenty of room for a determined user to get into trouble Do yourself a favor and use PCDJ DMX on a relatively new and capable Windows PC You probably can get PCDJ DMX hardware to install on that ancient Windows 98 machine in your closet You know the one that makes a wheezing and thumping sound like the Professor s bicycle powered inventions on Gilligan s Island but take our word for it you will not be happy with the results 2 2 Application Software Setup Just in case you have led a sheltered life and have never installed an application on a Windows PC Step 1 Turn on the PC and log in Step 2 Insert the PCDJ DMX Installation Disk into your CD ROM drive Step 3 If the installation program does not automatically start run Install exe on the root base directory of the CD Follow the prompts to install the application on your PC If necessary you will also be prompted to install Microsoft s DirectX 2 1 eh YE You can always download the latest version of the PCD DMX software from www pcdj com 2 3 Hardware and Device Driver Setup Although it is not called plug and pray for nothing PCDJ DMX hardware installation is generally straight forward Step 1 Turn on the PC and log in Make sure your account has administrative rights permission to install device drivers Step 2 Co
29. selected the speed size rotation and scan direction can be adjusted with the Effect Controls to the right of the screen Reverse Speed Gain Rot AAA 999 15 10 055 0 07 Important notes about Effects e Every position control has its own built in Effect Generator This means that every fixture can be set to its own shape direction speed gain and rotation e When an effect generator transitions from off no effect to on a selected shape it begins drawing the shape from the beginning So if you want to synchronize the effects generators in multiple fixtures transition from a cue where all the effects generators to be synchronized are off to a cue that has the shapes and speeds etc that you desire e Effect shapes clip when they hit the limit on the Position Control max pan or tilt value for the fixture e Effect shapes can be crossfaded That is an Arc will slowly morph into a Circle and so on e YE Because of the motor speed on some fixtures and the limited update rate of the DMX 512 standard effects may appear a bit jerky on some fixtures at some settings If the fixture has a motor speed control slowing it slightly can often smooth this out 10 7 10 4 3 Combo Box Controls Combo Box Controls are used to adjust settings that cannot be faded and are similar to Combo Boxes used in normal Windows Applications T jr OIOI 10 Indigo F1 Selections can be made from a list by select
30. the manufacturer s installation instructions does not result in the expected New Hardware Found dialog To remove one of these dummy drivers you should access the Windows Device Manager right click on My Computer select Manage and then Devices Locate the dummy device usually under USB devices with an exclamation mark next to it Right click on it and select Uninstall 2 5 t PR Some versions of Windows may demand a device installation disk when a USB peripheral is moved to a different USB connector on the same PC You can copy the Drivers folder from the PCDJ DMX Installation Disk to your hard drive and then Browse to this folder if asked for the PCDJ DMX Installation Disk in the future 3 PCDJ DMX Hardware Hookup Since PCDJ DMX is a show control system it is reasonable to assume that having gone to the trouble to install PCDJ DMX hardware and software most users will want to connect other equipment to it This chapter covers the various connections and controls on the PCDJ DMX Controller 3 1 Front Panel The front panel also has a single blue indicator light Although system status is generally monitored using the PCDJ DMX application software the indicator light does report certain status information directly Indicator Light Meaning 1 4 Brightness Proper USB connection with PC and required device drivers established 1 Brightness Communication with Application is established 34 Brightn
31. the toolbar to manipulate an existing control instead of inserting a new one 11 3 Template Edit Area Once a Control has been selected on the Control Toolbar a Control of that type can be inserted into the template by clicking in the Template Edit Area gt Console 24 Template Editor File Edit Window Inserted Controls can be selected for editing using the arrow from the Control Toolbar Selected Controls are indicated with small adjustment boxes around it A Control s position can be adjusted by clicking and dragging on the face of the Control The size of a Control can be adjusted by dragging on the adjustment boxes around it i eh You can insert and or resize the Control in one operation by holding down the mouse button while inserting the Control i eh When a control is selected in the Template Editor you can adjust its location using the arrow keys and its size using the lt shift gt arrow keys 11 4 Control Properties Once a Control is inserted into a Template its properties must be configured To do so first select the Control by clicking on it then select Properties from the Edit menu All Controls have a Name property which is a label that appears above the control in the Cue Editor Y Double clicking on a Control also open the Properties dialog box All Controls also contain one or more Channel Offset properties Channel Offset determines what DMX 512 channel or channels will be affected by a Co
32. 0 0 1 96 127 Select Chaser 4 OSS 86 0 127 Adjust Chaser 2 Speed 89 0 127 Adjust Chaser 4 Level SS 90 0 127 Adjust Chaser 4 Speed Adjust Crossfader 1 if not disabled Adjust Crossfader 2 if not disabled Appendix C
33. 000000 for this Cue Once assigned Cue Numbers cannot be changed although M ames and Descriptions can Humber 101 M ame Description For this second Cue enter a cue number of 101 and change the name to Blue Foot After selecting OK the title bar in the Cue Editor will change to reflect the new Cue The new Cue will also have been automatically assigned to an XY Crossfader Alter the new Cue so that faders 1 and 2 are at 0 and faders 3 and 4 are at 100 D Untitled Show Cue 101 Blue Foot File Device Cue Tools Window a DH DMX Devices YE You can use tab or shift tab to step through available controls in the Cue Editor and then use Page Up and Page Down to quickly take them to 0 or 10096 Now that you have the hang of it use Duplicate to create a third look numbered 102 and called Red Foot with faders 1 through 4 at 0 and faders 5 and 6 at 100 Now that there are some basic Cues for the Footlight Device it is time to create some more sophisticated Cues using the Technobeams 4 10 4 5 Creating More Sophisticated Cues Instead of going back to the Cue List you can insert a new Cue directly from the Cue Editor using the same lt ctrl gt I shortcut or Insert Cue under the Cue menu Make the new Cue number 200 with the name Upstage Fan Again since this is a new Cue PCDJ DMX will again ask you to insert some Devices Add Remove Devices to Cue Al Devices Devic
34. 1 1 automatically include level settings for all 8192 available channels A PCDJ DMX Cue only affects Devices that have specifically been added to it Devices in turn only affect DMX 512 channels to which they have been assigned This gives the operator great flexibility A Cue can be a complete stage look all fixtures effects etc or just a subset of the available Devices laser Cues special effect Cues etc Submaster On PCDJ DMX a Submaster is a fader slider on the Main or Console window to which a Cue can be assigned PCDJ DMX has 24 Submasters which can be controlled using the mouse keyboard or an external DM X 512 console Preset On PCDJ DMX the term Preset has a very specific meaning A PCDJ DMX Preset is a collection of Cue assignments for all 24 of PCDJ DMX s Submasters Since PCDJ DMX has 24 presets each of which can remap all 24 Submasters operators have potentially very rapid access to 576 Cues for manually operated shows For those of you who have yet to memorize your full 9 digit zip code a more practical approach might be to keep 12 or 16 Submasters fixed with basic Cues and use PCDJ DMX s presets to remap the remaining Submasters with special effects etc for different portions of a show XY Crossfaders At their core PCDJ DMX XY Crossfaders are just additional Submasters The major difference is that they are generally intended to be used as a pair The Y fader is upside down with respect t
35. 2 DMA TBDU emer teem iit er retorts rece rte otov eiecit E tel qud 6 5 5 5 9 JPRGSOIS oom REI UNDE EMI IM Id LII MM IU DEI 6 6 DO SD DSIOEDusiuuekeuiu dede tle oss ah Ma uc aic edu b Toc doch atus tec calc iu triduo elus er ard 6 6 6 4 MENW Oe CAG ONS ansiedad euntes E asinse Pas nled estet emisse dusts eased env leac tud aepo opti 6 7 7 J Evenb List WIBOOW oot ovni n Ero ER NEVER EDU enn ID Eo EI dOUEIe cU Dec DIU u Error ceu EIE 7 1 7 1 Window Td OUI vases ctexioe mua uai ied tine a distinc Uc di m niis IL Uf 7 1 7 2 Lisbselecton and Conto uu iion bpm uu edes m dimmi cuu A 7 2 7 3 ASE AMIS DOP AUC SAS esere ia ie noel eed does te frc ptum Soa Phe Parca lu rauf 7 2 7 4 Io CMG EE ep cT 7 3 7 5 COD ASUS tata oM Ed LM M CM DE MM CL EE 7 4 7 6 LOODI castae stop dra tad cio Mr dM IM E Ed IM nner eter 7 6 7 7 DIOD EAS aoctetetto tu tete HEU med IU EE EU Ul EE 7 7 7 8 DIED VIOUS eouessetisituediedutim ui ea t etu acetum nina Lac tdem came bin aot M ditis Liquet 7 7 7 9 Special NOE mp I 7 7 TIO INIenuc DcrdtolSo oui sioe eek as She Oo ea eerie sc Tie et 7 8 MES C003 P oerte tomdemy cp M M N V CMT cM UN En UM UAM DN IEEE 8 1 8 1 INV NS CL ALOIS cede sta weet audience a ut sce ean ae cust od tate coe sada 8 1 9 D yice Wana ger eec ia PRENNE REPRE EE occas ca IE ERE E ESOS VERBERE PEE aaa OR URN UU ERE ERUE EUN TA BOR ORNA NER 9 1 9 Mandow Lay OUL odtecitum ec doce eL cdam m etate taco su o tame
36. 4 22 either Selecting Event List from the Window menu or by selecting the Event List button in the Main window s toolbar eo The Event List window actually contains four separate Event Lists which can each be selected for viewing and or editing using the Tabs in the upper left corner of the window r V Untitled Show Event List Je pert t 9 9 amp 9 O eam C disabled o gt File Edit Run Settings Tools Window Event List 1 Q Event List 2 O Event List 3 O disabled C disabled C disabled Time Fade tout in Cue Cue Name Comment 00 00 00 00 0 0 D As mentioned previously each Event List has its own XY Crossfader pair associated with it Whenever an Event List 1s selected for viewing here its corresponding XY Crossfader pair is shown on the Main Console window While working through this portion of the tutorial you may find it helpful to arrange PCDJ DMX s windows so that you have the Event List window in front and the XY Crossfaders on the Main window visible in the background This way you can actually see the results as an Event List automates these faders 33 Untitled Show BlueLite X1 oles File Submasters Tools Window Help L g El 9 5 ve Untitled Show Event List Fie Edit Run Settings Tools Window AN Event List 1 Q Event List 2 Q Event List 3 g emus 9 OOO Sa ee 3 disabled C disabled C disabled WwW Ti
37. 8 High End nn E E Le Maitre 12 H E Mad Lighting E 3 Martin E E Meteor 16 ES 3 Pangolin aL Robe E 3 Special SLteveRav A m Syncrolite 4 Theatre Projects vari Lite A As with folders a Template can be renamed later by selecting it with a mouse click and then choosing Rename from the Template menu When a Template is selected highlighted the two most common operations are e Use the Template to create a Device e Open the Template in the Template Editor Device creation will be covered later in this chapter The Template Editor is covered in its own chapter Li ek Deleting or modifying templates do not affect Devices already created 9 3 9 2 1 Template Storage on Disk In order to exchange Templates with other PCDJ DMX users or use the latest Templates available on WW pcdj com it is important to understand how PCDJ DMX templates are stored on disk Each PCDJ DMX Template resides in a separate file on your PC s hard disk Each file has the extension tpl Template Folders exist as regular folders on your hard disk Folders X A bluelite Console 1 tpl 36KB TPL File J Direct9 0c Console 12 tpl 37KB TPL File Ly Drivers Console 16 tpl 37KB TPL File ote si Console 2 tpl 36KB TPL File Zl Effects Console 24 tpl 37KB TPL File Console 4 tpl 36KB TPL File Console 6 tpl 36KB TPL File l Console amp tpl 37KB TPL File i Switch 1
38. CDJ DMX s DMX 512 Input for control see the following section 6 3 2 DMX 512 Input Submasters and various other PCDJ DMX features can be controlled from PCDJ DMX s DMX 512 Input To use this feature select DMX Input from the Submasters menu In the dialog box set the starting address from the DMX input for control Then enable any of the features you would like exposed for external control The dialog box will automatically report which physical DMX 512 channel s will be associated with each enabled feature 6 5 DMX Input Settings Specify a OM start address for OM input 1 512 Specify which input functionality you want to activate Submasters Channel 1 24 Activate All Ad d Input LL Deactivate All Load Presets Channel 25 Grandmaster Channel 26 v Faders Channel 27 34 Transport Controls Channel 35 38 Automation Transport Controls Channel 38 47 By default Submaster control is enabled and the 24 Submasters in PCDJ DMX will track the 24 associated DMX 512 channels Think of this as adding 8192 channels of moving fixture control to your generic 24 channel DMX console See the appendix at the back of this manual for a complete breakdown of PCDJ DMX s DMX input protocol 6 3 3 Presets Presets can be used to instantaneously make Cue assignments to all 24 Submasters To save a Preset configure the Submasters then select Save Preset from the Submasters menu Preset
39. Controls do not let them present all fixture features exactly as they desire This 1s understandable However it is a misunderstanding of the strengths and capabilities of Mode Controls The Mode Control is not primarily intended to be a User Interface Tool but a functional one It was designed to do one of two jobs splitting a multi function control channel on a fixture into separate pages or setting a mode channel on a fixture and then presenting suitable controls for the other channels affected by it In both cases the Mode Control not only presents options in the Cue Editor it enables PCDJ DMX to transition smoothly between different modes during Cue changes as well e Mode Controls cannot be nested This limitation is by design There are no plans to remove it in future versions at this time e Users are encourage to share Templates Because of the sheer number of DMX fixtures available it is impossible for to provide stock Templates for all of them Generic Templates can often be used but specialized Templates are typically easier to use and behave more appropriately when Cues are mixed matched and faded using Submasters You can share your Templates as well as download other user s Templates at www pcdj com e You can certify your Templates If you are a fixture manufacturer and would like to see certain features of your product s exposed a specific way on PCDJ DMX or if you are simply an individual with too much time on you
40. DMX Internal Mode 128 1931 Step Select PCDJ DMX Timecode Mode 1 192 255 Step Select PCDJ DMX Step Mode Note Channel 38 is ignored when PCDJ DMX is already in Play or Record mode Automation L28720 Step Play the event list section Specified in channels 40 47 in Internal Mode DA OD Step Start Time Hours times 4 55 3 5 Step Start Time Minutes times 4 oLep Staru t Time 5econds cimes 4 TEN c CEU ee ee Step Stop Time Hours times 4 Step Stop Time Minutes times 4 Step Stop Time Seconds times 4 Step Stop Time Frames times 4 Note Stop Times of 00 00 00 00 or less than the Specified Start Time are ignored The times 4 indicates simple multiplication For example a Start Time of 01 10 50 00 would be input as 4 40 200 and 0 to channels 40 43 Appendix A Appendix B Automation API Starting with version 1 1 of the PCDJ DMX an Automation API is included This will allow 3 party developers to create applications that work in conjunction with the PCDJ DMX system The Automation API allows an external program do anything that can be done from the PCDJ DMX s DMX 512 input This includes Set Submaster Levels Load Presets Set the Grandmaster Level Set XY Crossfader Levels Play Stop Record Set Transport Mode Play a specific event list section DM X 512 input Automate feature In addition the Automation API provides support f
41. Devices that have been created are shown in yellow next to the channel s that they use y DMX E 1 DMX Output 2 DMX TT 3 DMX TT 4 rae EEN EDN EN ONC SEI Technobeam TB F3 005 Technobeam TB F3 I Ea ET CE 306 Technobeam T B 007 Tec T B pa O08 Seana ma B pa opg Technobeam B 5s 010 Technobeam ma B 5s O11 Technobeam P B ays O12 ine a en an ae a a esp New Devices are created by first selecting highlighting the Template you would like to base the Device on and then clicking on the first channel in the universe that you would like the Device associated with tt Untitled Show Device Manager Fie Template Device Tools Window CY American DJ DMX Output 1 OMX Output 2 DMX Output 3 DMY Output 4 E A mi LEREIEIT Jp pep 5 ETC Ceole60n DNE NE 5 f Gener sx T Tos Ts or Ts oe ez s s e fe b Console 1 2 Console 12 Console 16 Tas er e es pa ni ze rs a ps e e 8 s Console 2 pows Er pe p spores oi ppp h Console 6 gt Console 8 oh Joystick 16 bit A ick 8 bi boris 11 use 163 164 165 166 167 168 veo 1o 171 172 173 174 175 176 BY Switch 12 ee ae ee EN pu 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 t WIEC i 2 i i i i Bh Switch 4 E NEN UM S N N EE NEUSS XE D switchs 225 226 227 228 209 230 231 232 239 234 235 236 237 236 239 240 t Switch 8 E EM
42. ERBER ERE RTE RE EEG LOU Oo FADER 5 SHIFT SEC HI ee j TwEE T 1 NS BP LUCK BP EE RPH LE E Rpr LOCK The LivePanel is a companion application for PCDJ DMX It utilizes PCDJ DMX s Automation API see the appendix in this manual It is intended for situations where rapid recall of Cues and Cue sequences in an unplanned order is required Although it is a separate application it is tightly integrated with the main PCDJ DMX application For example LivePanel settings are saved in the same file as PCDJ DMX show data 12 1 Screen Layout The LivePanel User Interface is Skinnable That is you can select different appearances using the Skin button and download new specialized skins Touch Panel MIDI control etc from www pcdj com You can even design your own skin However the default skin is laid out as follows 12 1 Toggles Sequence Recall Random Config Crossfaders Grand Master Chasers a eh The default LiveP anel Skin is keystroke based and all shortcut keys are displayed and underlined Important Note For an introduction to LivePanel usage please see the Quick Start tutorial earlier in this manual 12 2Chasers The core building block of the LivePanel is a Chaser A chaser is selected either by clicking on it or pressing the corresponding number key 1 for chase 1 etc One or more Cues is assigned to a chaser with the Cues button The cue sequence can
43. Event Lists respond to the system time regardless of how it is generated Step Mode selected in the Transport controls is slightly different In Step Mode only the currently visible Event List is advanced one event at a time Order can be broken by changing the Next Marker by double clicking or using the Edit menu Each Event List maintains it s own Step Mode Next and Current marker This allows you to advance one list several steps switch to another list and advance it a step then return to the original list without losing your place 7 9 Special Notes PCDJ DMX s Event Lists use a mechanism called just in time Crossfader assignment and automation Cues are not assigned to Submasters and Submasters are not assigned levels until absolutely necessary This allows PCDJ DMX Event Lists to exhibit some very nice behavior that a more conventional pre cue and trigger system does not For example when you start external timecode PCDJ DMX Event Lists synchronize immediately even if that means putting the system in the middle of multiple crossfades Pre cue and trigger systems often do not fully synchronize until the next trigger time is met 7 7 However operators who are used to other systems might be a little confused when watching XY Crossfader automation on PCDJ DMX The onstage behavior will be what is expected although the automation of the faders that may appear a little unusual When PCDJ DMX is used in Ste
44. Green Foot Green Foot zt YE You can make a small adjustment by clicking the increment or decrement button once Click and hold these buttons to make larger adjustments eh You can click just above or below the scale to force a fader to full or off e Y If your mouse has a scroll wheel you can adjust a selected fader up and down with it 6 4 However a fader is adjusted its current level is displayed in percentage below it Faders that are assigned a Cue also display the Cue Name and Number below Submasters display the Cue Number on their bump button XY Crossfaders display the Cue Number as text 6 3 Additional Submaster Control Methods In addition to the mouse and keyboard control available to all faders Submasters can be controlled in three additional ways e Keyboard Bump Button Shortcuts e DMX 512 Input e Presets 6 3 1 Keyboard Bump Button Shortcuts The following keys map directly to the bump buttons under PCDJ DMX s 24 Submasters Key T 9 3 A is 6 uu Q Q 0 AER c 18 19 20 e e e V Cunt t 6 19 e T 6 6 db Key q W e r Important note Most PC keyboards are implemented as a scanned matrix This means that only a few keys can typically be simultaneously depressed and some key combinations cannot be properly detected at all If you need to aggressively chase and bump Submasters live you might consider using a basic DMX 512 console attached to P
45. PCDJ DMX s Effect generation capability 4 15 4 6 Adding Effects It should be understood that unlike many of the other features offered on the Technobeam Cue Editing screen Effects are provided by PCDJ DMX Position Control not the fixture itself Effects are available on any Device created from a Template that includes a Position Control See the Template Editor Chapter later in this manual for more details Before turning on effects start by Duplicating your Downstage Fan Cue to cue number 202 and calling it Marching Once the new cue is created use lt shift gt click to select all the Technobeams and use the up arrow on the position control to move the fan to center stage 5 Untitled Show Cue 202 Marching File Device Cue Tools Window B E DMs Devices bv m Technabeam TB F 001 zo Effect v ay Technobeam TB F 002 i PEVOEG x P Technobeam TB F 003 S Speed Gain Rot m Technobeam TB F 004 Pu ay Technobeam TB F 005 AN PAN Z Technobeam TB F 006 zZ O Technobeam TB F 007 aa O Technobeam TB F 008 O Technobeam TB F 009 a Technobeam TB F 010 Next select Line from the combo box at the top of the position control All of the fixtures will now begin sweeping up and down stage in sync The movement for each fixture is centered in the fixture s current setting in the position control 4 16 You can adjust the speed and range of the sweep using the Speed and Gain
46. PTE compatible equipment 3 X1 Sync Out Additional SMPTE Compatible Controller X1 System Example 1 Internal Clock Mode X1 as Master X1 Sync Out X1 Sync In Audio Out Additional SMPTE X1 System Compatible Controller Example 2 Timecode Mode VCR VCR as Master USB Connector The Universal Serial Bus USB port is used to connect the PCDJ DMX Controller to your PC Only Full Speed USB 1 1 Compatible cables as the one provided with the controller should be used 3 2 Hear Panel DMX 512 Output This 3 pin XLR style connector is a complete USITT DMX 512 universe Although full current RS 485 line drivers are used for each output normal DMX 512 cabling and termination issues unfortunately still apply e eh If you are new to the joys of DMX 512 cabling and connection reliability you might want to check out the following online articles www lighting association com links dmx fag htm www etdimming com dmxtour asp www euro pa be dmx html 3 2 DMX 512 Input This is a standard USITT DMX 512 input Users can select a 24 to 47 channel block from this input to control the PCDJ DMX s 24 Submasters XY Crossfaders Grand Master Presets and Event Lists The block can be located anywhere in the 512 channel universe 3 3 Intentionally Left Blank 3 4 4 Quick Start Tutorial Now that you have installed PCDJ DMX hardware and software and connected it to some fixtures it is time to
47. Panel from the Tools menu on the Main Screen After a splash screen the following window will appear SHTFT4TAP T TERLER OOCOCOCOOOOOC EE ESSE SERES 99999 9896GG CUT OM ARLE CLEAR EJ LOD OP 3 i i LOU 009 FADER 5 SHIFT 1 SEC CTRL 2 SEL AULT F SEC i EP IME EP Hi LOE BP i E mr LOCK gri BR The appearance of the LivePanel is skinned Use the Config button to change skins and to download new specialized skins from www pcdj com ex touch screen skin MIDI skin etc The bottom portion of the LivePanel contains four Chasers or Sequence Players The chasers all run concurrently and independently and can either be used independently or in crossfade matched pairs You select a chase for configuration either by clicking on it with the mouse or by pressing the associated number key on your keyboard 1 for chase 1 2 for chase 2 etc er fue L E eh For quick Keyboard operation all chasers use the same shortcut keys for setup On the default skin all LiveP anel shortcuts are displayed and underlined For example for increase speed V to save a sequence and etc To create a simple sequence in Chase 1 first select the chaser then either click on the Cues button or press the C key on the keyboard In the dialog box that appears enter the three footlight cue numbers separated by spaces or commas 4 32 Edit Cue
48. Technabeam TB F 002 Len Technabeam TB F 003 Len Technabeam TB F 004 Len Technabeam TB F 005 Len Technabeam TB F 006 Gy Technobeam TB F 007 Gy Technobeam TB F 008 Gy Technobeam TB F 009 b Technabeam TB F 010 4 7 For this Cue add the Footlights Device by clicking on it to select it and then pressing the Add button Add Remove Devices to Cue A Devices Devices in Cue E Hf OMX Devices E 4 DMY Devices Footlights P Footlights Ey Technobeam TB F 001 5 Technabeam TB F 002 5 Technabeam TB F 003 Len Technabeam TB F 004 Len Technabeam TB F 005 Len Technabeam TB F 006 Len Technabeam TB F 007 en Technobeam TB F 008 en Technabeam TB F 009 Remove Since you are finished adding Devices for this Cue click on OK e Y You can also add and remove Devices by double clicking on the name Double click on DMX Devices at the top of the list to add or remove all devices e A Y You can add and remove Devices to from a Cue later by selecting Add Remove from the Devices menu in the Cue Editor Since there is only one Device in this Cue it is selected and displayed automatically in the Cue Editor D Untitled Show Cue 100 Greenfoot File Device Cue Tools Window 4 8 PCDJ DMX s Cue Editor is divided into two parts The left pane shows a list of Devices that will be affected by the current Cue The right pane shows the settings
49. a Cue and an optional Comment Time Fade tout in Ces Cue Name Comment O 00 00 00 00 0 0 0 All four PCDJ DMX Event Lists have a permanent event at time 00 00 00 00 This is sometimes referred to as PCDJ DMX s Preshow Event Subsequent events are always sorted by time Every Event in a given list must have a unique time Time Fade aut in Cue Cue Mame Comment QO 00 00 00 00 0 0 D DO 00 10 00 0 0 100 Green Foot 0000 20 00 a d 101 Blue Foot 0000 30 00 0 0 102 Red Foot 7 3 Times are always expressed in the format HH MM SS FF hours minutes seconds and frames 1 30 of a second PCDJ DMX always uses 30 frames per second for display and editing even when other SMPTE formats ex 25 fps are being used for external synchronization Events can be added to a list in four different ways Inserted manually using Insert Event from the Edit menu Keystrokes during Record Mode Submaster input during Record Mode Copy and Paste operations Once an Event has been added to the List it can be selected by either clicking on its time or immediately to the left of its time Once one or more Events are selected various operations can be performed using the Edit menu For example the Events can be copied pasted over have their fade times split separate out and in times deleted or converted into a loop Fields in an Event such as time fade time s Cue Number and Comments can be in place edited S
50. a new show with PCDJ DMX is generally creating Devices This is done using PCDJ DMX s Device Manager The Device Manager can be accessed via Device Manager under the Window menu on the Main Window or by selecting the Device Manager button on the Main Window s toolbar ters Tools Wir o 5 4 2 e YE You can quickly go between PCD DMX s primary windows by pressing ctrl 1 through ctr 6 However it is invoked the Device Manager consists of two parts W Untitled Shee Device Manaeer Fin Tanie Oeke Took indo sssaaa ERN 9 Amarican E81 Dix Output L OMX Cutat 2 DMX Output 3 DM Dutput 4 C udin LE a Je Ys Ep pp foo fa fos Yas us pr pe iu m 2 oe oa o os es or s ev n a i ETC amp i3 pueden Er pss pe pr T Ee ur s 8 Te s e T 1 8 1 E 8 C I Te I 8 I I Je 8 T T E3 R19 Le Mitre e Ned Lighting ERR pe pa T pe pe p 8 P a amp e en Je e je e e T jn I e Je e Te H H Hert 2 deed s ss es eT us es ue es ce ue wa ns ra us s peau s T as us enr pos es es s ps v s D Robe ide ee ce m m MI ME m TT E i m v ao E 25 tan 121 122 135 La 29 E138 L7 238 11 8 Lao L41 142 145 ba 145 fief azl 248 149 LO E51 TSe fiss i 195 16 97 sef isa 106 B ra Prnjscta OS Wer Hite i A aa Tw a e p sspe ep ra we a sa AA s nc ss sm n s o las ausus s sr us s x es o spes p Tempe pepe eps pes prs pep en ee spas pap p
51. and Submaster Assignments are lost 4 35 4 14 Creating a Simple Template Depending upon what equipment you typically use and what types of shows you normally run you may never need to generate a PCDJ DMX Template Stock templates and templates from other users available at www pcdj com may meet most your needs Or you may be content making only small changes to stock templates such are renaming controls moving a few channels used etc This is reasonable The Save As feature in the Template Editor was even included expressly for this purpose But a good template can make show programming dramatically easier It can also make Devices behave much more predictably when you play Cues live using PCDJ DMX s Submasters So this tutorial will wrap up with creating a simple Template Hopefully this will encourage you to explore this powerful feature of PCDJ DMX system further There is a chapter dedicated to the Template Editor as well as a more comprehensive tutorial later in this manual The Fixture The first thing you will need to do before you create a Template is to learn about the DMX 512 channel usage of the fixture you plan to develop it for You are in luck Roadie Steve has just used plastic fiber optic cable hot glue LEDs his beloved Dremmel a Furby doll and electrical odds and ends to transform a PAR can he found in a trash dumpster into what we will call the SteveRay Andi CCHIT E CHANNEL SCHEMAT OF
52. arious numbers of fader or switching channels A folder is expanded by clicking on the small next to it gt Untitled Show Device Manager Fie Template Device Tools Window American DJ D Accu Spot 250 FE Alpha Moon L D Scan E Fire Burst OMA 33 Mighty Scan E 3 Clay Paky SY Coemar E Wash 575 MB JE 3 ETC o CY Generic ns Ls h UY High End amp 8 Le Maitre le sl 4 Mad Lighting ET Fs E Martin 15 3 Meteor P E E Pangolin E Robe 13 E E Special E E Syncrolite E E Theatre Projects 22 9 2 E E Vari Lite New Template Folders can be created by selecting New Folder from the Template menu The folder will be inserted into the library and its name will be highlighted for renaming Folders can also be renamed later by clicking on them once to select them and then selecting Rename from the Template menu A Template Folder 1s selected by clicking on it once with the mouse When a Template Folder is selected a new Template can be created inside it by selecting New Template from the Template menu Like the folder the new Template s name will be highlighted for renaming immediately after being created e t Untitled Show Device Manager File Template Device Tools Window 3 American DJ E lo Accu Spot 250 Alpha Moon n D Scan D Fire Burst DM 33 Mighty Scan E Clay Paky E Coemar 65 Ub wash 575 MB IE gi ETC az E Generic
53. bmasters work additively so you could create two Cues and blend them using the second fader to vary speed But the fader will be backwards since 10 is fastest and you will have to be careful not to exceed 94 or drop below 10 if you do not want erratic behavior Even with the generic Template most of these problems could be circumvented For example you could create two cues for every SteveRay look one with the Brightness control at 0 the other full on then crossfade between these Cue pairs This would allow you to fade in SteveRay looks without the changing chase patterns or bad speed settings But a fixture specific Template would eliminate the need for all this extra work Start by opening PCDJ DMX s Device Manager by selecting Device Manager from the Window menu on the Main screen or by selecting the Device Manager Button on the toolbar beneath it ters Tools Wir Once the Device Manager has opened you can create a new Template Folder for special items Either select New Folder from the Template menu or from the right click popup menu t gt Untitled Show Device Manager Fie Template Device Tools Window CY American DJ DMX Oi Y Clay Paky z Y Coemar H E m i i High End 9 New Folder 3 Le Maitre e Mew Template Mad Lighting E Martin CY Meteor Rename E E E E Ee Er The new Template Folder will be displayed with its name E iste Delete already s
54. c is established Step Mode Play button advances to next Event in Current Displayed List same behavior as lt spacebar gt In both Internal Clock and External Timecode modes the Stop button stops System Time from Incrementing and Event Lists from playing Record Mode is activated using the Record Button It is only available in Internal Clock and External Timecode modes Behavior is identical to the Play button with the exception that events can be automatically generating using keystrokes on the keyboard Empty Events only dummy Cue 0 assigned can be inserted or keystrokes can be associated with Cue numbers by selecting Assign Record Keys from the Settings menu While PCDJ DMX is not playing a new System Time can be entered manually into the Time Display if you are in Internal Clock Mode However this time will not take effect until either the Play or Record button is pressed zx VER In Internal Clock Mode you can quickly select an Event and the current S ystem Time by double clicking immediately to the left of an Event s Time t 24 The easiest way to setthe next marker in Step Mode is to double click on the left side of the Event List J ust like setting the current event in Internal Clock Mode 4 Event List Most of the Event List window is used for displaying the Current visible Event List A single Event consists of time fade out time for previous Cue and fade in time for Event Cue if different
55. channel in the SteveRay you can leave the offset at the default value of 0 On PCDJ DMX a fader does not have to go full range on a channel Minimum and maximum values can be specified The SteveRay s Brightness control is full range so again you can accept the defaults of 0 and 255 The final option is used to configure a fader to operate in reverse Since the Brightness control is straightforward 0 lowest 255 highest you can leave this un checked and select OK 4 40 Inserting a Combo Box is basically the same Select it from the tool bar click in the edit area to insert and use the arrow to adjust size and position E SteveRay Template Editor File Edi window e Vel V When a control is selected in the Template Editor you can adjust its location using the arrow keys and its size using the lt shift gt arrow keys However the Properties dialog box for a Combo Box is different Properties Select Hame DM Channel Offset fram Base Address U value Description Name and Channel Offset are the same Enter Pattern for the name and 1 for the offset since chase pattern is channel 2 on the SteveRay The remainder of the dialog box is a table of DMX values and descriptions for the Combo Box You need to enter the following value description pairs 4 4 Value Description 0 Solid 21 Sparkle 102 Horizontal 153 Vertical 204 Swirls Properties Select Mame Pattern DM Channel Offset f
56. com Unfortunately the sheer number of existing fixtures not to mention the constant introduction of new fixtures makes it impossible for us to directly support all of them Therefore PCDJ DMX s Template Editor allows users to create their own templates User created templates are identical to our provided templates The one exception being that no Certification watermark will appear in the lower right corner when the Template is viewed in the Template Editor 11 1 Window Layout The title bar of the Template Editor indicates the name of the Template currently being edited Immediately below the title bar is a menu bar for file operations and editing inserted controls A complete list of menu operations can be found at the end of this chapter The remainder of the Template Editor window is laid out as follows Control Toolbar Template Edit Area 11 2Control Toolbar The Control Toolbar has selections for each of the four types of controls that can be inserted into a template Fosition Control fr Fader Control Combo Box Control R FR R Mode Control Fader Controls are use for basic sliders or faders Position Controls are used for Pan Tilt Channels and automatically include an Effects Generator Combo Box Controls are used for non fading channels Mode Controls are for cases where multiple functions are combined on one channel or where the affect of multiple channels is interrelated Select the arrow at the top of
57. create a show If you have skipped the first chapters of this manual and jumped directly here good for you This is where the fun begins But you might want to go back and read the portion of the Introduction called Terms and Concepts You Should Know This tutorial will use a number of the terms described there without explanation since the author of this manual is foolish enough to think that you will read this document from beginning to end feverishly clinging to every word 4 1 Starting the Application You can start the PCDJ DMX system by either selecting Programs PCDJ DMX PCDJ DMX from the Windows Start menu or by double clicking the desktop PCDJ DMX icon installed by the PCDJ DMX Installation program If no hardware is detected generally a sign that the PCDJ DMX Controller is either not connected via USB or does not have drivers installed you will be asked if you want to proceed in Demo Mode x No master PCDI OMS hardware detected Continue in Demo Mode l Cancel Demo Mode is unrestricted with all software features available It can be used to complete this tutorial or to examine and edit shows in situations when your hardware is not readily available 4 1 4 2 The Main Screen Whether you are in Demo Mode or connected to your PCDJ DMX Controller the first screen that appears after you start the application is the Main or Console window This is where you access PCDJ DMX s Grand Master lower left corne
58. cted by default in the Cue Editor p Untitled Show Cue 200 Upstage Fan File Device Cue Tools Window m C DMX Devices 5 Technabeam TB F O01 mE 4 Technabeam TB F 002 O Technobeam TB F 003 iy Technobeam TB F 004 ly Technabeam TB F 005 z Technabeam TB F 006 iy Technabeam TB F 07 iy Technobeam TB F 008 z Technabeam TB F 009 mg Technabeam TB F 010 No Effect Random jen Ramp Closed Open Closed ixi Color heel Es D Reverse Indes exer ed Fwd Spin Rev speed Gain Rot s Slow Scan amp A4 i ZU Uf e te Color E 1 Open Litho heel Dimmer Focus Mspeed MERER Scan Blink F A amp AS Wheel Jr i I E 1 Open Rey Spin Rotation Of course the Technobeam Devices each have a few more controls than the simple Footlights Device Rather than selecting each Technobeam individually to center it open its shutter and activate its dimmer start by using lt shift gt click to select all the Devices in the Cue Editor s left pane just as you did in the Add Devices dialog box above This selects all the Devices for simultaneous editing e 4 12 YE Devices created from the same Template can be simultaneously edited using the Cue Editor Set all the fixtures to center open shutters and dimmers to full by clicking on the center of the Position Control selecting the Open tab on the Shutter Mode Control and bringing the Dimmer Fader to 100
59. d cues are displayed on the buttons the shortcut keys to activate the buttons are shown to the left ASSIGN 12 5 12 8 External BPM Sources The LivePanel allows chasers to be locked to external beat or BPM sources External sources are accessed via special plug in modules To activate a BPM plug in ex the Audio Input plug in provided select the Config button To lock a chaser to the active source click on the BPM LOCK checkbox below the chaser Note BPM LOCK state is saved with Speed in sequences 12 9 MIDI Input The LivePanel has build in support for MIDI input An external MIDI controller can be used to activate all of the functions normally available in the default skin In addition controllers can be used to directly set Levels Speeds and Crossfaders MIDI Map MIDI Channel To turn on MIDI support select the Config button The LE Values zl MIDI Setup dialog allows you to specify a MIDI input to monitor a MIDI map to use see Appendix for details and a Cancel MIDI channel to use for the map on the selected input 12 10Additional Notes Each LivePanel chaser automates a PCDJ DMX XY Crossfader Pair Chaser 1 uses XY pair 4 Chaser 2 uses XY pair 3 Chaser 3 uses XY pair 2 and Chaser 4 uses XY pair 1 The reason that the chasers use the XY faders in reverse order is that this permits several Event Lists and Chasers to be used together For example Chase
60. de where a crystal in PCDJ DMX hardware provides system time For the most part working in Timecode mode is almost identical The tutorial steps above would remain the same the only changes would be that system time would only advance when the external timecode signal was present and the status of the external signal would be shown Waiting for timecode 43 11 Valid timecode present 00 00 e Timecode lost auto switch to Internal Clock has occurred Arul a 4 30 Timecode mode also has two additional settings which are saved with a show They can be configured by selecting Timecode Settings under the Settings menu in the Event List window Timecode Settings Last Timecode Behavior C2 Automatically switch to Internal Clack recommended for Performances 9 Wait until Timecode is locked again recommended for Show Design Timecode Offset 00 00 00 00 Add Subtract The first option controls how PCDJ DMX reacts when a timecode signal is lost during Play or Record It can either stop and then relocate and re sync when a signal is detected again or it can switch to Internal Clock mode and continue running the show As the dialog indicates one mode is generally more convenient for show programming and the other may be more desirable for actual performances Important Note When the Automatically switch to Internal Clock feature is triggered PCDJ DMX s Sync Out connector does not begin
61. ditor to the front if open Description Open PCDJ DMX Manual in a PDF viewer if available Display Application Version Information 6 7 Intentionally Left Blank 6 8 7 Event List Window W Untitled Show Event List JEJE File Edit Run Settings Tools Window Event List 1 Event List 2 Event List 3 Event List 4 P LJ disabled E C disabled o C disabled o C disabled o D o Time Fade nut in Cue Cue Mame Comment 00 00 00 00 0 0 0 DO 00 10 00 4 0 100 Green Foot 0000 20 00 l 1 0 Blue Foot 00 00 30 00 EO 102 Blue Foot 00 00 40 00 0 0 0 DO 04 00 00 2 Blue Foot The Event List window is used to create pre programmed shows on PCDJ DMX On PCDJ DMX pre programmed steps are called Events and Events are collected into an Event List PCDJ DMX has four Event Lists that can be played concurrently Each List works by automating its own dedicated XY Crossfader pair 7 1 Window Layout At the top of PCDJ DMX s Event List window there is a menu bar for file operations Event editing and Event List related settings A complete list of menu operations can be found at the end of this chapter The remainder of the Event List window is organized as follows 7 1 List Selection and Control Transport and Status Event List 7 2 List Selection and Control Although PCDJ DMX s four Event Lists generally play concurrently only one can be viewed at a time Selecting a tab brings an Event List to the
62. e 2 are a crossfade pair The fade level of each Chaser in DISABLE the pair is controlled by the crossfade controls immediately above them Jeunes Left and right arrow keys to adjust home for Chase 1 full end for Chase 2 full To use both chasers simultaneously select Disabled D key next to the crossfade controls The crossfade controls are also a good use of the built in autofade modifier keys Instead of trying to fade between chase 1 and chase 2 with the right arrow key and being limited to your computer s key repeat speed you can press lt alt gt lt end gt BPM LOCK BPM LOCK This will give an automatic 3 second fade between Chase 1 Cue 200 and Case 2 Cue 201 The legend of autofade modifiers is included on the lower left corner of the LivePanel default skin i ob p X3 You can use autofade modifiers on Speed Level and Grand Master control as well as crossfade level For convenience the LivePanel also includes Grand Master control so you do not have to toggle back and forth to the Main screen There are also four on off buttons that can be used to recall individual cues ex smoke machine strobes etc You can turn on a Random function using the controls in the upper right corner of the LivePanel Random will recall a used Sequence from the selected row into the currently selected chaser at a variable random rate 4 34 Some additional features you might want to explore are nat
63. e 6 015 Console 6 016 JL ceson corso pss es ee peppers pss psp ps mspe sms Devices are given default names based upon the template used to create them These names can be changed to something more meaningful by first highlighting the Device to be renamed by clicking on it then selecting Rename from Device menu Show Device Manager Device Tools Window l Rename tput 1 DM Output 2 DMX Output 3 DMX Output 4 Delete 3r insole 1 insole 12 insole 16 insole 2 insole z4 insole 4 insole 6 Devices can also be deleted by selecting Delete from the Device menu If a Device is currently assigned to the wrong channels in the universe it can be dragged to different channels using the mouse 5how Device Manager e Device Tool Window ical Rename jtput 1 px Output 2 DMX Output 3 DMX Output 4 a ak Delete ric onsale 1 onsole 12 onsole 16 onsole 2 onsole 24 onsole 4 onsale 6 onsale 8 T zt x zx PR When you move a Device any Cues that you have already created are preserved Think of the Device Manager as a virtual patch bay zy LF Ee ek You can use shift click and control click to select multiple Devices 9 7 9 5 Menu Operations File Menu Entry New Show Open Show Save Save As Close Template Menu Entry New Folder New Template Edit Rename Delete Device Menu Entry Rename Delete Tools Menu Entr
64. e and then customize it a few channels at a time This is the approach we will use for this tutorial Begin by opening the Console 24 Template in the Generic folder in the Template Editor gt Console 24 Template Editor File Edit window mim mim HM a n 040 C6 6 0 6 06 406 s Les i Tp pau Cu Mns LI Jy a i n n Ment i n n n Delete the last six faders 19 24 by highlighting the faders and pressing the Del key or by selecting Delete from the Edit menu gt Console 24 Template Editor File Edit Window E Save Template Chrl 5 Save Bs Close a Now select Save As from the File menu and save the modified Template as My Techno This Template can now be used to create a Device The Device in turn can be placed in a Cue Editing the Cue can give you a much better understanding of the fixture s capabilities and protocol 13 2Some Easy Stuff Examining the Technobeam documentation and experimenting with a Device created from the My Techno Template quickly reveals that some Technobeam features are easy to customize The most obvious improvement to the Template would be the addition of a Position Control If necessary re open the My Techno Template created above in the Template Editor Select and Delete the first four faders 1 4 Move the remaining faders to clear additional space in the upper left corner of the Templa
65. ed Cue is normally assigned to an available X or Y Crossfader If the Crossfaders are being used to play an Event List a warning will be given that the Cue is about to be edited blind On PCDJ DMX it is important to remember the relationship of Cues Devices and actual DMX 512 channels DMX Channels A PCDJ DMX Cue is a collection of settings for Devices that have been specifically added to it Devices are virtually representations of the fixture or fixtures that they represent They are created using a PCDJ DMX Template that defines how the DMX 512 channel s should be treated and represented in the Cue Editor Devices are inserted in one of PCDJ DMX s 16 DMX 512 Universes at a specific channel The relationships between Cue and Device and Device and DMX 512 channel are separate from one another 10 1 For example moving a Device to a different DM X 512 channel using the Device Manager does not affect the settings for that Device in existing Cues This abstraction between Devices and actual channels may seem unusual to users of certain modern consoles but it not a particularly new lighting concept Think of circuits and an old fashioned patch bay in a theatre A dimmer can be labeled chair special and used to adjust a specific fixture without the operator having to know the specific circuit number being used The fixture can even be moved and placed on a different circuit without having to change cues or dimmer labels
66. elected Mode Controls behave passively Instead of actively setting the DMX 512 channel specified in the Channel Offset property the designated channel is monitored and the active Page selected based upon value ranges This behavior is intended for cases where a single DMX 512 channel is used for multiple functions The Mode Control passively determines what function is in use ex forward spin random indexed color etc and then selected the associated page The Controls contained in the page are then responsible for setting the channel or channels to a suitable value 1 Mode Control Monitors Channel Mode Control Value Dee multi purpose channel 3 Page calls control contained Control in it Mode Page 4 Control sets channel to valid value Passive Mode Control tA E ER eh Mode Controls configured as passive depend upon the Controls contained in their Pages to do the actual setting of values Thatis why some stock PCD DMX Templates have Mode pages with Combo Boxes that have only a single value ex None Open or White Channel Offset This determines which DMX 512 channel based upon offset from the Device Insertion Point the Mode Control will either affect or monitor See the Section 11 4 for more information Text Value Range Table This table defines how many Pages Tabs will be displayed for the Mode Control When a Mode control is configured
67. elected Type Special and then press the enter E Syncrolite 129 130 sey 5 Theatre Projects E Vari Lite rare E H E il 4 37 Next select New Template from the Template menu or the right click popup menu tt Untitled Show Device Manager Fie Template Device Tools Window 8 American DJ DMA OL 8 Clay Paky 5 Coemar 8 ETC 4 Generic E Mew Folder B High End e Mew Template E Le Maitre 53 Mad Lighting Edit C Martin AR E Meteor Delete PM Pangelin p H 0 Robe 120 I8 Syncrolite i 4 Theatre Projects ZA vari Libe Again the newly created Template will be displayed with its name already selected Type SteveRay and then press the enter key To open the new template for editing either click on it once to highlight it and then select Edit from the Template menu or the right click popup menu e m Y You can also double click on a template in order to open the Template E ditor ES amete Teenplate Editor LJ EI As you can see the Template Editor itself is simple There is a toolbar of items that can be inserted and the Template edit area itself Items look the same in the Template edit area as they do in the Cue Editor The only difference being that the Template Editor has a visible grid to help with alignment 4 38 Examining the toolbar more closely you can see that there are only a few types of Controls t
68. ered The XY Crossfaders on the Main window will also show your List s progress gt q gt n 7 102 100 101 0 When the List reaches the end stop the Internal Clock by pressing the Stop button You can jump to anywhere in the list by manually entering a new time in the Time display and pressing Play again You can also go to a specific Event and System Time by clicking on the gray area to the left of an Event and then selecting Set Current Marker from the Edit Menu 4 25 Ph The quickest way to move around an Event List in Internal Clock mode is to double click in the gray area nextto an event This sets the current marker to the event and the system time to match Important notes about Event Lists e Even though you are only viewing one Event List all four lists play simultaneously unless an Event List is disabled using the checkbox in its selection tab e Closing the Event List window does not affect the transport controls If the Lists are playing they will continue to do so even if the window is hidden As it stands your current Event List will jump between Cues no fade time Experiment with clicking on the Fade field for different events and changing the crossfade time used to transition into each Event Fades are also reflected on the XY Crossfaders so you can see them even if you do not have any real fixtures attached to the system By default previous Cues fade out at the same rate as t
69. es in Cue D DMs Devices en Footlights Len Technabeam TB F 001 Len Technabeam TB F 002 en Technabeam TB F 003 en Technabeam TB F 004 en Technobeam TB F 005 5 Technabeam TB F 006 en Technabeam TB F 007 en Technabeam TB F 008 For this Cue add all of the Technobeams But instead of selecting and adding the fixtures one at a time select the first Technobeam by clicking on it with the left mouse button and then select the last Technobeam by clicking on it while holding the shift key Once all the Technobeams are highlighted click the Add button to insert them all into the Cue Add Remove Devices to Cue Devices in Cue All Devices amp m D DMs Devices b Technobeam TB F 001 en Technabeam TB F 002 pM Devices Ey Footlights 5 Technobeam TB F3 001 Ey Technobeam TB F3 002z 5 Technobeam TB F3 003 Ey Technobeam TB F3 004 Ey Technobeam TB F 005 5 Technobeam TB F 006 Gy Technobeam TB F 007 Len Technobeam TB F 008 Len Technobeam TB F 009 ty Technobeam TB F3 010 Ey Technabeam TB F3 003 Ey Technabeam TB F3 004 5 Technabeam TB F3 005 Ey Technabeam TB F3 006 Ey Technabeam TB F3 007 Len Technabeam TB F3 008 5 Technabeam TB F 009 Len Technabeam TB F 010 z Y In addition to using shift click to select a block of Devices you can use ctri click to select multiple Devices that are not in order After clicking OK the first Technobeam Device is sele
70. ess Waiting for external SMPTE sync Full Brightness Application is in Play mode Blinking 2 Brightness to Full Brightness Application is in Record mode The front panel also has several connectors Sync In This is PCDJ DMX s very forgiving mono input for external SMPTE timecode It will accept most line and headset level unbalanced audio signals and can also be driven from the TTL level output on older sync generators Although 30 fps non drop black and white SMPTE timecode is preferred PCDJ DMX will accept 24 fps 25 fps and 29 97 fps drop frame color timecode as well Format detection is automatic You can even play pre programmed shows with a timecode format which 1s different from the one originally used for programming Sync Out This unbalanced mono audio output serves two purposes on PCDJ DMX Whenever PCDJ DMX is set to External Timecode Mode this connector provides a reshaped version of the timecode present on the Sync In connector BR This can be useful for chaining equipment onto the same timecode source without using additional audio equipment Or it can be helpful when another piece of equipment is having difficulty reading a weak or poorly shaped SMPTE signal When PCDJ DMX is set to internal clock mode this connector generates the current system time during playback and recording in 30 fps non drop black and white SMPTE format This signal can be used to record a sync track or to directly drive other SM
71. everything that even remotely resembles a 5 pin XLR on the back you may wish to read Chapters 2 and 3 which discuss 1 2 e Installation e PCDJ DMX Hardware Hookup Chapter 4 is a Quick Start Tutorial Although it does not cover every available trick and feature it does highlight most major features The subsequent chapters are each dedicated to a major window in the PCDJ DMX software Users wishing to master more advanced features and shortcuts can skim these or refer to them as needed Show programmers and operators who are having difficulty sleeping because they have consumed way too many caffeinated beverages at rehearsal may find therapeutic value in a more careful review Finally Chapter 13 is a Template Creation Tutorial This walks you through the creation of a more sophisticated Template Throughout this manual there are tricks and tips intended to help you work more effectively with PCDJ DMX These always appear in the following format A AT f the high voltage probe on your meter is mysteriously standing upright and quivering avoid contact with any nearby metal surfaces 1 3 Obtaining Additional Support We take customer satisfaction very seriously We realize that our products are often operated in high stress sleep deprivation situations We want our products to solve some of our customers headaches not add to them If you are having difficulty with your PCDJ DMX and cannot find the answers you need in this manual o
72. evice usually under USB devices with an exclamation mark next to it Right click on it and select Uninstall Y Some versions of Windows may demand a device installation disk when a USB peripheral is moved to a different USB connector on the same PC You can copy the Drivers folder from the PCDJ DMX Installation Disk to your hard drive and then Browse to this folder if asked for the PCD DMX Installation Disk in the future 2 3 2 Windows XP Driver Installation If your computer is running Windows XP the installation screens are slightly different from Windows 2000 Within a few moments a dialog box similar to this should appear Found New Hardware Wizard Welcome to the Found New Hardware Wizard This wizard helps you install software for USB Device If your hardware came with an installation CD lt nr floppy disk insert it now What da vau want the wizard to do CO Install the software automatically Recommended Click Mest ta continue Step 5 for Windows XP Make sure that Install from a list of specific location Advanced is selected Click on Next Within moments you should see a dialog similar to this one 2 4 Found New Hardware Wizard Please choose your search and installation options Use the check boses below to limit ar expand the default search which includes local paths and removable media The best driver found will be installed Search removable media
73. floppy CO AOM Inelude this location in the search C3 Dont search will choose the driver to install Choose this option to select the device driver from a list Windows does not guarantee that the driver vou choose will be the best match for your hardware Ca JL neis Step 6 for Windows XP Make sure that Search for the best driver in these locations is selected Step 7 for Windows XP Place the PCDJ DMX Installation CD in the PC s CD ROM drive Make sure Search removable media is selected as a search location then click on Next Step 8 for Windows XP When warned that the driver is not certified select Continue Anyway Important Note Like Windows 2000 XP warns that the PCDJ DMX Device Driver is not Microsoft Certified But the XP warning is much more dire Presumably Microsoft is either looking out for you or just trying to pressure companies into using the costly Microsoft Driver Certification Program Whatever the motive it is safe to click Continue Anyway Step 9 for Windows XP When the completed dialog appears select Finish As with the Installation for Windows 2000 when the drivers are properly installed and active the blue indicator light on the front right side of the PCDJ DMX Controller should glow very dimly gri Ph When there is difficulty installing a device Windows will often install a dummy driver for the peripheral Users are then confused when repeating
74. foreground This also makes the Event List s associated XY Crossfader pair visible in the upper left corner of the Main Console window If for some reason you do not wish for one of the four Lists to play you can select the disabled check box on the List s selection tab Event List 1 gQ Event List 2 disabled O Event List 3 Q disabled disabled Event List 4 A disabled Important Note The disabled option takes effect immediately whenever it is selected 1f a List is already being played However it does not force the XY Crossfaders associated with the Event List to 0 7 3 Transport and Status The Event List window s Transport Controls and Status area is located in the upper right corner of the Event List Window It consists of the following Mode TC Status Flay Stop Record System Time e 3 Transport Controls used to control the List e A Mode Control which determines how system time is driven Internal Clock External Timecode or space bar Single Step e A System Time display edit field e A Timecode Status area invisible when not in external Timecode mode The behavior of the Play button depends upon the selected mode Mode Behavior Internal Clock System Time begins incrementing and Event Lists begin 7 2 executing based upon the Time indicated External Timecode Time resets to 00 00 00 00 and Event Lists play in response to external timecode once syn
75. generating SMPTE timecode based on PCDJ DMX s internal clock The Sync Out connector continues to mimic a reshaped copy of whatever signal is present on the Sync In connector The second setting a Timecode Offset can be used to shift received timecode before using it for PCDJ DMX s system time You might wish to do this if you receive a new master with the SMPTE timecode shifted even though the Producer swears it is the same or if you just want your Event times to start at 00 00 00 00 even though the SMPTE recording starts at 00 58 45 00 so you can determine how long until your next smoke coffee vegetate break without using a calculator A ob eh You can change both of these timecode settings while PCD DMX is already Playing or Recording This makes it easier to determine Timecode offsets experimentally and allows you to enable Automatic Internal S witch mode even after a performance has started 4 12 Automating the XY Crossfaders with the LivePanel Although PCDJ DMX s Event Lists are very powerful some shows require rapid and random access to sequences of cues Enter the LivePanel The LivePanel is actually a companion application which automates PCDJ DMX s crossfaders using PCDJ DMX s Automation API see the appendix in this manual But it is closely integrated with the main PCDJ DMX application For example LivePanel settings are saved in the same show file see the next section To launch the LivePanel select Live
76. ger Untitled Sheer Device Manager 3 Araian WI 39 Chay Paky Coe ETC T Generic 3 Le Marre had Lighting Hern Hamo Pangin 3 Ache special Syreroike Theatre Pro ext Ua Hibe womb Rom m A wm HE BI mE E Tanie Oeke Tags Widow _ Le OM Dutput 1 OM Outpt GMX Cutout 3 rit Dutput 4 LII IIT ao pa foe fis oe Tos Yas ar pe Yom Yo 2 z zs Je os ou Je s 5 n Footlights ape e EE Te je e Te lee Fe Je Ts sc ee ec nj Je e e T TEF 005 TH F if TEF 73 Tex EMCEE ETS TT TOT ENTE TEESE TPE SETS hnobeam TEF 006 E T amp chnaneam TB F 009 sen Fer ETA ES s rere CAT Tre enses To n n Tedonob eam TB F3 010 Technobeam TBF O11 Ti a ien ee usse a ra spe qus o Te en ue urs ss ee ue o rn ve vu siis Technobeam TB F 012 aaf 194 205 196 L37 Lon 29 200 an 202 faca M 25 206 207 209 208 230 211 212 202 205 205 21728 203 aen aea 2220 2 3 20 spes p pepe pepe eps pes E poen ep esperes erp ee ps pes psu sa pea ssepe esp p pope apes per ps pop n pn pe p o sns He ss oo e use epu x up spo ur s as 58 s s es sen ser e sso sse s ss er se sen ne oos se o o e sn ESEDEZIEZIEGEDEZIET EREBESIETIEDETIEIEGETIEGEEGIEIBESIEZIEZEZIEECIETEIESI ESE sepa pss spp se sese sepes es sepu s ce pae a ae pe ees esse sm aspe en en e n vs as p es en v ee sepes eee e vv 0 Eo en EE Ce Co Ce enr pps epp en epe pen en e enn sss i w
77. gs Area is where settings for a Device or Devices for the Cue being edited can be viewed and changed Untitled Show Cue 203 Hula File Device Cue Tools Window be DP Technobeam TB F 008 5 DP Technobeam TB F 009 x 5 Technobeam TB F 010 S 5 Technabeam TB F 011 y Technabeam TB F 012 The appearance of this area depends upon the Template used to create the Device or Devices currently selected Controls in the Device Settings Area can be directly adjusted with the mouse In the alternative focus can move between the Device List and the various controls in the Device Settings Area using tab and lt shift gt lt tab gt When a Control has focus it is outlined in a light blue color 10 4 When a Control has focus it can be adjusted using the keyboard The exact behavior depends upon the type of control but most controls respond to the arrow keys and lt PageUp gt lt PageDown gt keys as well as the Home and End keys where applicable Changes made in the Device Settings Area are immediate In other words no additional user input is required for the changes to be saved or viewed on the stage e e YE If you want to experiment with changes to an existing Cue consider using the Duplicate feature under the Cue menu to copy the existing cue to a new Cue Number first 10 4 Device Settings All Templates are made up of some combination of the following four basic con
78. h xh zh xh xh zh zh zl m Ed ca LIE PP pPpPrq The Main Window is the first window that appears each time that PCDJ DMX software is started It is primarily intended to manage the display of Cues onstage using Submasters and XY Crossfaders The title bar at the top of the window displays the name of the currently loaded show Closing the Main Window will close all other open PCDJ DMX windows and terminate the application Closing any other PCDJ DMX windows only close that particular window but not the entire application There is a menu bar for file operations Submaster configuration and launching other program windows A complete list of menu operations can be found at the end of this chapter 6 1 Immediately below the menu bar is a tool bar for file operations and launching other program windows New Show Save Show Cue List JEH GPE Open Show Device Event List Manager 6 1 Console Controls The remainder of the window is dedicated to the Console Controls This area is broken down as follows XY Crossfaders 24 Submasters Grand Bump Master Mode Working clockwise from the bottom left corner of the window are the following controls Grand Master The Grade Master can be thought of as a master fader or douser for the system Like a conventional lighting console this control can be used to bring all the fixtures connected to the system to black However this fader does not necessary control al
79. h 16 t5 Switch 2 a Switch 4 ee Switch 6 Pe Switch 8 Finally point at channel 1 and click with the left mouse button to create the Device I DMX Output 1 DMX Output 2 OMX Output 3 ap CREA REN ECON Since the default name Console 6 1 is not very meaningful you can rename it Click on the created Device once with the left mouse button to select it Now select Rename from the Device menu ate Device Tools Window srical Rename DMM Output 1 OM Output 2 DMX Output 3 zn a le 13 4 5 5 7 fe s io ui a als e o e loeta Console 1 Delete ek When an item is selected on a PCD DMX screen you can normally click with the right mouse button to bring up a popup menu for most edit operations Once the Device s name 1s highlighted type in Footlights and press enter The window will now reflect the change DMX Output 1 DMX Output 2 OMX Output 3 Tos De n Seale 5 4 4 Now add 10 High End Systems Technobeams starting at channel 33 in Universe 1 Again start by selecting the appropriate Universe Tab and highlighting the Technobeam TB F Template in the High End folder i j Generic alg 2 End Cyberlight Enh 20 Dataflash 4F1000 3 ch b Intellabeam OOH hi 11 Intellabeam OOHs hi 7 b Intellabeam OOH hi 8 Studia Color 575 Studio Spot 575 Studio Spot 575 CMY t Studia Spot 575 CMY Zoom Studio Spot 575 Zoom Dx Output 1 DMX
80. hat can be inserted Fader Control Position Control Combo Box Control Mode Control Fader Controls are used for a basic sliders or faders Position Controls are used for Pan Tilt Channels and automatically include an Effects Generator Combo Box Controls are used for non fading channels Mode Controls are for cases where multiple functions are combined on one channel or where the affect of multiple channels is interrelated The arrow at the top of the toolbar should be selected when you wish to manipulate an existing control instead of inserting a new one To start insert a Fader Control by first clicking on the Fader button on the toolbar and then clicking once in the edit area of the Template b SteveRay Template Editor File Edit Window Once you have a control in this case a Fader inserted into your template you can adjust its size and position Select the arrow in the toolbar by clicking on it and try adjusting the newly created fader You can move a control by clicking and dragging inside it Sizing is done with the small adjustment boxes around the Control Once you have a size and location you are happy with you can adjust the fader s properties 4 39 e a 1 eh When inserting controls you can hold down the mouse button to insert and or resize the Control in one operation When a control is selected adjustment boxes visible you can edit its properties by selecting Properties from the Edi
81. he new Cue specified by an Event fades in Sometimes you may wish to make these times different You can do so by splitting the fade time To split a fade time either right click on an Event and select Split Fade in the popup menu or select highlight an Event and select Split Fade in the Edit menu Once split the Out and In times for an Event can be edited separately Time Fade tout in Cue Cue Mame O 0000 00 00 DO 0 10 00 4 0 100 Green Foot 00 00 20 00 3 0 1 0 101 Blue Foot 00 00 30 00 EMI 102 Red Foot 4 9 Adding a Loop For argument s sake let us assume that the Foot Light Cues and 30 second sequence with fades that you have created is so breathtakingly beautiful that the powers that be would like it to repeat until four minutes into the show One way to accomplish this would be to use Copy and Paste The Event List window s copy and paste features are fairly sophisticated see the Event List chapter later in this manual Using these features you could e nsert a new placeholder Event at 00 00 40 00 e Highlight the three Events starting at 00 00 10 00 by clicking and dragging the mouse in the gray area to the left of the events e Select Copy e Highlight the placeholder Event e Select Paste 4 26 Time Fade tout in Cue Cue Name O n0 00 00 00 0 0 0 0000 10 00 4 0 100 areen Foot 0000 20 00 3 0 1 0 101 Blue Foot 0000 30 00 70 102 Red Foot 0000 40 00 4 0 100 Green Foot 00 00 50 00 3 0
82. hnobeam TB F 008 ps DP Technobeam TB F 009 NK DP Technobeam TE F 010 n eh When multiple Devices are selected in the Cue Editor most controls can be used to make either absolute or relative settings For example clicking on the main area of the position control would set all selected Devices to the same pan tilt values But using the arrows on the edge of the control moves all the selected fixtures relative to their Original position The same is true of the arrow keys on faders and combo boxes Clicking mode controls tabs always makes absolute settings since they have no arrows ie i eh Using the arrow buttons on a control you can click once for a tiny step Click and hold the left button down on the arrows to make larger changes The control will accelerate automatically fe eh If your mouse has a scroll wheel you can adjust tilt relative by spinning it Holding down the control button causes the scroll wheel to adjust pan relative You can also press the scroll wheel to put the fixture s in tracking mode where the fixtures will chase the mouse arrow from their current position Pressing the scroll wheel again releases the fixture s Although the ability to simultaneously edit multiple fixtures does make moving lights easier to program complex movements can still require many Cues Also moving most fixtures on a curved path remains difficult So for the last two Technobeam Cues you will use
83. ho Wheel position and channels 9 and 10 as a 16 bit 2 DMX 512 channels rotation control for the selected Litho Insert a Combo Box Control and a Fader Control in the Indexed Page and set their properties as follows Properties Mode Mame Litho wheel Active Made Made Control actively sets channel instead of just monitoring it D MX Channel Offset from Base Address P Page Tab Text Mode Channel Value Range Low Range High Indexed 0 Scan 49 Blink B5 Random Bl Fwd Spin 113 13 14 Properties Fader X M ame Grand Master Controlled Number of OMe Channels C31 DMX Channel 2 DMX Channels DMA Channel Offset a High OMe Channel Offset E ram Base Address trom Base Address Low UISES Channel Offset E Minimum DE Value 0 I4 asinum DMM Value 65535 Reverse Fader Whenever Indexed mode is selecting using the Indexed tab channel 8 Offset 7 can be set with a Combo Box and channels 9 and 10 adjusted with a single 16 bit fader ie Litho Whee III Scan Fwd Spin Rotation as Whee F S bad The Technobeam s Blink mode is identical to the Indexed mode The only difference is that the lamp is shuttered during Litho Wheel moves So the remaining channels 8 10 can be controlled the same way Insert a Combo Box Control and a Fader Control into the Blink page and set their properties the same way as the Controls on the
84. imply click on them and enter the desired value Time Fade tout in Cue Cue Name QC 00 00 00 00 0 0 0 OW U0 L000 4 0 100 areen Foot 00 00 20 00 3 0 101 Blue Foot 00 00 30 00 7 0 102 Red Foot BR Time fade time s and Cue Number can also be incremented and decremented by holding the ctrl key and clicking on them with the right and left mouse buttons 7 5 Copy and Paste The Cut Copy and Paste model on PCDJ DMX is much like a word processing program An Event can be copied in its entirety or just portions ex Cue Comment fade times etc can be copied from one Event to another One special note is the handling of Time during paste operations If three events are selected by clicking and dragging with the mouse the display will look similar to the following Time Fade tout in Cue Cue Mame n0 00 00 00 0 0 n OO 00 10 00 4 0 100 Green Foot 0000 20 00 3L l Blue Foot 00003000 Fa Red Foot 00 00 40 00 O0 04 00 00 5 0 101 Blue Foot Selecting Copy from the Edit menu will place these three Events on the clipboard Another Event or Events can then be selected 7 4 Time Fade tout in Cue Cue Mame n0 00 00 00 0 0 D 00 00 10 00 4 0 100 Green Foot 00 00 20 00 J Blue Foot 00003000 P Fed Foot OO 00 40 00 O0 04 00 00 5 0 101 Blue Foot 7 5 The selected Event s can then be used as an insertion point for Paste operations The selected Event s will be replaced with the Eve
85. ing the drop down arrow on the right side of the control Unlike a typical Combo Box available selections can also be scrolled through using the increment and decrement arrows on the left side of the Control 10 4 4 Mode Controls Mode Controls are typically used either when a single DM X 512 channel is used for multiple functions or when the level of one DMX 512 channel alters the behavior of others on the same fixture They are similar to the Tabs used on Windows dialog boxes Selections are made by clicking on the desired tab Closed Strobe Randam maena Ramp Closed Open 10 8 10 5 Simultaneously Editing Multiple Devices As noted previously Devices in a Cue that were created using the same Template can be concurrently selected in the Device List and edited in the Device Settings Area E Untitled Show Cue 200 Upstage Fan Je i File Dewees Cue Tools winda amp US OMe Devices olor Wen E Foul ghz ZH Fr 7 a Bue s z Er zHo Effext TE a Tl P Technobeen imt 001 Mid ieee Ped Spin Rav Spin i1 Techn beam i TB F Gor q Speed Gan Frat B Sie Scan Fast Scan Ey Techrabeam TB F DC In LA E Techrnbeern TF 004 A AA G P Techraibeam TB F DOS E eB Color Py Techo bsan TB 008 i ES Techraboam TE F 007 9 Red y B Techrabeam TB F DOR Ej Terhrabeem CIB F C8 fy Terhrubam TB F 040 Liho Shes Fiferi oh He i aar TENTE ndexed 1 Ope Closed Strobe Random Eifer amp nii pedem mem
86. interactive live playback which is covered in Chapter 12 Main Console 2E 3 vv ee ee n e e E m LA dA dh dE NL NL Se M NL AS JA a di i a i TTTYY nmn EX EX KS ES HS ES EX EX EX EX EX EX Device Manager iH UIT eiii nrermommrrmm mw aem m Um o Rom Gs UD URS ORO e RU OU i Lit eh You can quickly go between the six main program windows by pressing lt ctrl gt 1 through ctrl 6 Event List Cue List ere Emt L L Bowe ia Qi Eemi ie Emmet i ng c exe ue T iis PE Cue Editor Template Editor M ELE E russa Hai Cine m T crum i Pim LE i ee L Feii EH I EN 5 1 Intentionally Left Blank 5 2 6 Main Console Window 3X Ipaneltest x1 PCD DMX DEMO MODE E Ioj xl File Submasters Tools Window Help L G H PE C d I d nd Y D D D D LS ERA RES RETE Io d to td d I Io dE gd do SECIS Ae 1 d gd do pacer LL ER fece ese LR th Xe em Il ILEI lI I SS ESI L9 PUES E EE EMI SOT ITI LES ESTER Satara Sales SI ea al EE LEER SERRE USE 1l Eb 41 1l qi Eb Eb Eb A m P p Ds a E H8 T HOM 4 d J E oo p n gt b gt gt SIS el ale e Leu E Ui as ES aa ae ee eet ed 5083 PY Season ILES DUET RM ESI rd oae LET TE NN Jp pc ses cont I ILEI lII S Saat Le ELEM TW oet Dr rg gg o og n Pr xh zh z
87. it Window LETT NE E Speed Gain Rot 2 E TA n SQ m Ramp Closed AAA Important Note Remember that a passive Mode Control does not alter its associated DMX 512 channel This means that every page on a passive Mode Control must contain a control associated with the same Offset Channel which is configured to adjust the channel within the valid range for the page Add a Combo Box Control to the Closed page and set its properties as follows Properties Select Hame DM Channel Offset fram Base Addresa 13 value Description Clased Since there is only one Value Description pair this control will always force channel 14 Offset 13 to O when the Closed page is selected 13 12 Select the Open page and insert a Combo Box Control for channel 14 Offset 13 with a single Value Description pair of 255 Open This will force the channel to 255 whenever the Open page is selected Important Note Most users would find it preferable if Open and Closed were offered in the same Combo Box Control Many DMX 512 protocols permit this but the Technobeam TB F protocol does not That is because shutter open and close operations are not provided in a contiguous range of values Other functions such as Random are in between The Technobeam s shutter strobe feature can be varied in speed To provide this in the Template select the Strobe page and insert a Fader Control Set the Control s proper
88. ive MIDI input support and support for external BPM sources See the chapter on the Live Panel for more details y t PR Although the LivePanel uses the same XY Crossfaders as PCDJ DMX Event Lists they do not have to be mutually exclusive The LivePanel uses XY Crossfaders in reverse order from the Event Lists Chaser 1 uses the same faders as Event List 4 Chaser 2 uses the same faders as Event List 3 etc You could pre program a show with Event Lists 1 and 2 and still have two chasers available on the LiveP anel for manual portions 4 13Saving and Loading Shows Now that you have added devices created cues and developed and played several Event Lists it is time to cover a few important notes on saving and loading shows Shows can be loaded and saved from all windows with the exception of the Template window Shows can also be opened and saved using the toolbar on the Main window When saving over an existing show file the previous version of the file is renamed to lt filename gt bak ex test x1 becomes test x1 bak Shows are normally saved with the file extension x1 A PCDJ DMX Show File contains Devices Cues Event Lists Presets Timecode settings and Current Submaster Assignments It is the only file that must be transferred to play a show on another PCDJ DMX System even if custom Templates etc are used When a PCDJ DMX show is loaded all previously loaded Devices Cues Event Lists Presets
89. l 8192 of PCDJ DMX s DMX 512 channels Templates determine which channels if any are Grand Master controlled in a device This allows the Grand Master to dim a moving fixture to black without also moving its positions to zero 6 2 XY Crossfaders Bump Mode T Flash o Latch Lr Salo XY Crossfaders are meant to work in unison The right hand Y fader is upside down in relationship to the X fader so that the pair can easily be used to transition between Cues one Cue assigned to each fader PCDJ DMX actually has 4 XY Crossfader pairs each associated with a particular Event List Only one XY pair is displayed at a time The currently selected Event List will dictate which XY Crossfader pair will be displayed even if the Event window is closed The active XY pair is highlighted in blue below the faders The Crossfaders can be used manually either by adjusting one fader or using the center connector to adjust both faders simultaneously However the Crossfaders are primarily intended for playing pre programmed shows Each of the 24 Submasters can be assigned a Cue Submasters work additively both with each other and with the XY Crossfaders so Cues can be blended together Each Submaster includes a Bump Button A bump button can be used to force a Submaster to 100 The exact behavior 1s controlled by the Bump Mode explained below The Bump Mode controls are used to specify Bump Button behavior In F
90. lash Mode Submasters are forced full 100 when buttons are pressed In Latch Mode the Submaster toggles between forced full and normal with each press In Solo Mode the Submaster is forced to full while all other Submasters are forced to off 0 when buttons are pressed 6 3 6 2 Fader Basics Although the faders on the Main window serve different purposes they are all operated in basically the same way from the user s point of view In the images on the previous page notice that the Grand Master is a different color than the other faders This is because the Grand Master has focus Focus indicates that a particular fader will respond to key presses Key Function Up Arrow Increment Fader Down Arrow Decrement Fader Page Up Fader Full 100 Page Down Fader Off 0 Focus also determines which fader will be affected by the Submaster menu operations You can use the lt tab gt and lt shift gt lt tab gt keys to shift focus forwards and backwards through all the faders in the window Focus is also moved immediately when you use the mouse to control a fader The mouse can be used to control a fader in three ways First by clicking holding and dragging the thumb knob Second by clicking on the up and down arrows above and below the fader Third you can immediately set a fader to a particular level by clicking on the legend behind it Increment Click and Drag Specific Level Here Decrement Green Foot
91. le speed Open The shutter is open As you have already read Mode Controls are primarily intended to be used in two situations e The settings on one channel affect the purpose or behavior of other channels e Achannel is used for multiple purposes 13 10 The Technobeam s shutter channel is a case of the latter Mode Controls of this type are called passive Mode Controls Insert a Mode Control into your Technobeam Template and adjust its properties as follows Properties Mode Mame Shutter Active Mode Mode Control actively sets channel instead of just monitoring it OMe Channel Offset from Base Address 13 Page Tab Text Mode Channel value Range Low Range High Closed 7 Strobe B7 Random 127 Ramp Open 157 Ramp Closed 247 This places the label Shutter on the Mode Control makes it passive and associates it with channel 14 Offset 13 There are six tabs each one representing a function provided by the channel Each page is also set to match a range of values on the DMX channel The values associated with each function are listed in the Technobeam documentation n IV ern i eh It is not required but it is generally a good idea for passive Mode Controls to create ranges which cover all possible DMX 512 channel values 13 11 After closing the property dialog adjust the size and position of the Mode Control so that it has room for controls to be placed inside it o My Techno Template Editor File Ed
92. lues of the currently active Chaser to a Sequence bitmap You can also determine which portions of Name of Sequence optional the current chase settings will be preserved and Bitmap for Sequence aptianal recalled For example you could just save the CO Cues and the sequence would inherit all other settings from the currently active chaser when Select values you want to save to the sequence Only values saved to the sequence r ecalled Will affect the Chaser values when recalled Values To Save v Level Iw Fade Iw Cues Iv Chaser Once you have provided a name and bitmap if d n mune mo desired and determined what portions of the sequence to save you will be prompted to select a seat Sekar function key combination for the sequence ex F1 lt Alt gt lt F1 gt etc The modifier keys allow 48 sequences to be saved 4 33 SHIFT T OE 1 For more sequences you can use different pages selected using the page buttons at the top of the screen 24 pages of 48 sequences allows for more than 1000 sequences to be saved in a show The LivePanel can also be used to crossfade between Sequences or individual Cues Select chase 1 T key and change the assigned Cues C key so that only Cue 200 is used Cue 200 should not be displayed onstage Next select chase 2 2 key and change the assigned Cues C key so that only Cue 201 is used Cue 201 is not displayed because by default Chase 1 and Chas
93. ly depressed and some key combinations cannot be properly detected at all If you need to aggressively chase and bump Submasters live you might consider using a basic DMX 512 console attached to PCD DMX s DMX 512 Input for control Assign the other two Footlight Cues 101 and 102 to Submasters 2 and 3 Submasters work additively so you can now blend the three Footlight Cues together at different levels by adjusting these Submasters Geenftoot Blue Foot Fed Poot e eh If you create a Submaster XY Crossfader combination that you like you can save it to a single cue by selecting Snapshot from the Tool menu on the Main Console window Assigning Cues to the XY Crossfaders is very similar to assigning a Submaster The only difference is that the Assign Cue dialog accepts two Cue Numbers Start by assigning the Upstage and Downstage Fan Cues 200 and 201 Assign Cue to XY Crossfaders Enter cue numbers to assign to the crogstaders i 200 b 4 2 The XY Crossfaders do not have Bump Buttons but they can be adjusted individually with the mouse or moved in unison using the slider between them 200 1009 1 Y When XY Crossfaders have focus are highlighted you can crossfade smoothly using the up and down arrow keys on the keyboard Crossfading Cues 200 and 201 will cause all the Technobeams to move between their upstage and downstage positions If colors or effects were different the
94. m TB F 010 en Technabeam TB F 011 b Technabeam TB F 012 Len Console amp 012 5 Console amp 013 en Console amp 014 en Console amp 015 en Console amp 016 5 Console amp 017 5 Console amp 018 en Footlights 5 Pyro Pak en Technabeam TB F 005 en Technabeam TB F 006 en Technabeam TB F 007 Ey Technabeam TB F 008 en Technabeam TB F 009 en Technabeam TB F 010 E Technabeam TB F 011 Len Technabeam TB F 012 Devices are added by selecting them on the left hand side of the Add Remove Devices Dialog and selecting the Add button Devices are removed by selecting them in the right hand side of the dialog and pressing the Remove button Devices can be added to and removed from a Cue at any time IV ern Y You can also add and remove Devices by double clicking on the name Double click on DMX Devices at the top of the list to add or remove all devices In addition to showing what Devices have been added to the current Cue the Device List is where Devices are selected for viewing and editing in the Device Settings Area Selections are made with mouse clicks lt shift gt mouse clicks and lt ctrl gt mouse clicks 10 3 Important Note If Devices are removed from a Cue all cue data for those Devices will be lost i AGH If Devices are created from the same Template they can be simultaneously selected for editing on PCD DMX 10 3 Device Settings Area The Device Settin
95. me Fade out in Cue Cue Name Comment D 00 00 00 00 0 0 D 200 100 201 0 A PCDJ DMX Event consists of a Time a Fade Time or Times if the fade out and in times are different a Cue and an optional Comment Even though this is a new Show each of the four Event Lists already has one Event in it 4 23 Time Fade fout in Cue Cue Name Comment D o0 00 00 00 0 0 D These preshow Events are fixed at a time of 00 00 00 00 Time is in the format of HH MM SS FF or hours minutes second and frames always 1 30 of a second By default a preshow event has a fade time of 0 0 seconds and is assigned to the dummy Cue 0 fixed at all channels at 0 Insert a new event at 00 00 10 00 10 seconds either by selecting Insert Event from the Edit menu or by pressing lt ctrl gt I and entering the desired time in the dialog that appears Insert Event Enter a unique time For the new event 00 00 10 00 OK Cancel Y On PCD DMX times can be entered with almost any separator or even no separator at all For example 0 0 10 0 10 0 00001000 and 10 00 would all enter a time of 00 00 10 00 Next click on the Cue Number 0 in your newly created Event and change it to 100 Time Fade nut in Cue Cue Name Comment o0 00 00 00 0 0 D 0000 10 00 0 0 100 Greentoot You have just programmed this Event List so that it will switch to the Green Foot Cue 10 seconds into the show
96. mplate eu YE Although you can resize reconfigure and re arrange Controls tab order the order that tab and lt shift gt lt tab gt keystrokes cycle Control focus in the Cue Editor is based upon the order in which Controls are inserted into a Template So if you frequently use the keyboard or if you intend to distribute a Template to other users you 13 9 should consider deleting existing controls and inserting new ones so that focus will not move erratically in the Cue E ditor o My Techno Template Editor File Edit Window E Reverse p speed Gain Rat E Y x Important Note Editing a Template does not alter Devices that were previously created from it If you would like to change the Template used by a fixture it is necessary to first delete the existing Device then create a new one from the Template to be used or tested 13 3A Passive Mode Control Now that you have greatly enhanced your Technobeam template with a few simple changes it is time to tackle a more complicated channel The Technobeam uses a single DMX 512 channel 14 to provide six different shutter related features Function Description Closed The shutter is closed Strobe The shutter strobes at a variable rate Random The shutter flashes randomly at a variable rate Ramp Open The shutter ramps open at a variable speed then snaps closed Ramp Closed The shutter snaps open then ramps closed at a variab
97. n aime eto tape eset sa 9 9 2 Template LIDA Y a E N letta tlespat inu 9 2 92 1 gt Template storage om Di kire teta pud Da uM di RA M EID M UD DUE nins 9 4 9 3 DMX Output Universe Se le BOT vao o Eoo do pb ebd o uL o b desti hber aie 9 4 9 4 IBI AES RO TERN 9 5 9 5 Men ODSTAHODS e neetab etie vost a anon ini fad bet a edel ox dd eoa iu ii Geta o orde 9 8 10 GIU DIE cates esencaa E E 10 1 OL WON OU Sici ded eive iiec edP M D uu ES 10 2 102 Devre IE e ccr c 10 2 OS Device SELUnps ded sities ied ae ee eens 10 4 IOE DEAN e ns Yt 8 24 ere ene ee OR de ELO tO et COD CRE SOD GE me nC 10 5 10 4 1 Fader O10 100 geen meveore mn ar renner ee neT eye een Ny oe Tenens tau edi csset a Cerny dE 10 5 10 4 2 FOS FCT OI C OB OIS e eode prm ge tentus d usu espe ee Mc uL weak ten DUE SUPE Ed 10 6 10 4 3 Combo Dox CONTO moa arene ruitucuu Hassia utum Lope a cert aaa deuten ts 10 8 10 4 4 Mode ONIONS mec DX ce ante ledee aerate 10 8 10 5 Simultaneously Editing Multiple Devices sioe ete ieee Ba Rainn eee 10 9 TOG INESI OPERATIONS a a a a a a a 10 11 IL Lemplate EANO 45i CN REINO Ha eL Nt RO e 11 1 PLE W ndow gd OUfsaecodt diesen N umet sedeo eios antes toe A 11 1 1122 E 01000 E l utis E E E E E N E O E E Ce Uude caos 11 2 IN Tompe PdA m E a O Eten ueaan Noaecner tno nT nen een y aetna rs 11 3 WIA Conto ETO CULE aaa ste died aes Sabes tou oai hus od td dra a mole ebd 11 4 11 4 1 Pader Control Properties meridie e ife a 11 5 11 4 2 P srtion Con
98. nels 8 10 The Technobeam offers ten different Litho Wheel Modes but five of them are basically repeats the only difference being that the Motor Speed channel is added into the mix Since 13 13 Continuous mode combined with crossfading can achieve very similar looks this tutorial will omit the Motor Speed affected repeats The five remaining modes will be represented on six tabs The reason for the extra tab is that one Litho Wheel mode wheel spin uses a single channel for controlling direction and speed Low speed is in the middle of the channel s range and maximum speed in each direction is represented by the ends of the channel s range 0 and 255 Channels of this type fade badly when placed on a Submaster so you will be splitting this Litho Wheel mode in two Insert a Mode Control into your Technobeam Template and set its properties as follows Properties Mode Mame Litho wheel Active Made Made Control actively sets channel instead of just monitoring it D MX Channel Offset fram Base Address P Page Tab Text Mode Channel value Range Low Range High Indexed 0 Scan 49 Blink 65 Random Bl Fwd Spin 113 This will create an active Mode Control which directly controls channel 7 Offset 6 Selecting a page directly sets a specific value into this channel before invoking the controls contained in it Each Mode Page will need appropriate Controls to adjust channels 8 10 Indexed mode uses channel 8 to select a Lit
99. nges for select values You can pick any value in that range in order for the Combo Box Control to work 11 4 4 Mode Control Properties Properties Mode Mame Active Made Mode Control actively sets channel instead of just monitoring it OM Channel Offset from Base Address Page Tab Text Mode Channel value Range Low Fange High Page 1 0 D Name As with all controls this is the optional label that will be displayed above the control in the Cue Editor Active Mode A Mode Control can behave in one of two ways It can be Active or Passive Active behavior can be selected using this checkbox Active behavior is similar to a Combo Box Control Selecting a specific Mode Control Page will set a specific value in the DMX 512 channel specified using the Mode Control s Channel Offset property Once the value is set the Mode Control Page then calls the Controls that are contained in it These controls are typically configured to adjust other channels Active Mode is primarily intended for situations where setting a value on one DMX 512 channel affects the behavior of other channels on a fixture Mode Page Control 1 Sets mode NS channel to Tee specific value related channel Control Control P related channel related channel mode channel Active Mode Control 11 8 When Active behavior is not s
100. nnect the PCDJ DMX Controller to your PC using the provided USB cable 2 3 1 Windows 2000 Driver Installation If your computer is running Windows 2000 within a few moments a dialog box similar to this should appear Found Mew Hardware Wizard W elcome to the Found New Hardware Wizard This wizard helps vou install a device driver far a hardware device To continue click Next Cancel Step 5 for Windows 2000 Select Next 2 2 Within moments you should see a dialog similar to this one Found New Hardware Wizard Install Hardware Device Drivers A device driver is a software program that enables a hardware device to work with an operating system This wizard will complete the installation for this device p USB Device device driver is a software program that makes a hardware device work Windows needs driver files for your new device To locate driver files and complete the Installation click M est What do vou want the wizard to do Search for a suitable driver for my device recommended Re ss cc el C Display a list of the known drivers for this device so that can choose a specific driver Back Cancel Step 6 for Windows 2000 Make sure that Search for a suitable driver for my device is selected then click on Next A dialog similar to the following dialog should appear Found Mew Hardware Wizard t Locate Driver Files L Where do vou want Windo
101. nobeam TB F 003 e speed Gain Rot E Technabeam TB F 004 A E Technabeam TB F 005 A A A Ey Technobeam TB F 006 im i l EP Technobeam TB F 007 hn EP Technobeam TB F 008 HE MEE E en Technabeam TB F 009 en Technabeam TB F 010 Now that you have a nice Upstage Fan you can use the Duplicate menu to create what else a Downstage Fan Give it a Cue Number of 201 Editing the new cue again use lt shift gt click to select all the Devices in the Cue Pa D Untitled Show Cue 200 Upstage Fan File Device Cue Tools Window EI CG DMX Devices Ey frechnobeam TB F 001 br Technobeam TB F 002 i Reverse D Technobeam TB F 003 eS Speed Gain Rot b Technabeam TB F 004 A E Technobeam TB F 005 E Technobeam TB F 006 E Technobeam TB F 007 y Technobeam TB F 008 D Technobeam TB F 009 Go Technobeam TB F 010 4 14 Notice that the Position Control simultaneously shows the position of every selected fixture Using the down arrow on the position control shift all of the fixtures from their original position in the new Cue D Untitled Show Cue 201 Downstage Fan Fie Device Cue Tools Window ES E DMs Devices yes m Technobeam TB F 001 zNo Effect gt v BP Technabeam TB F 002 Izd Reverse E Technobeam TB F 003 SS Speed Gain Rot amp amp 4 D Technobeam TB F 004 EP Technobeam TB F 005 T O Technobeam TB F 006 js D Technobeam TB F 007 D Tec
102. nt s in the clipboard However the pasted Event s will use the insertion point as a start time Any subsequent events on the clipboard will also have their times adjusted relative to this new time Time Fade tout in CueF Cue Mame 00 00 00 00 0 0 n DODIDEE 10 00 4 0 100 oreen Foot 0000 20 00 3 0 1 0 101 Blue Foot DO OD 3000 ER 102 Red Foot 0000 40 00 0 0 0 0004 00 00 1 0 1 0 101 Blue Foot 0004 10 00 En 102 Red Foot 0004 20 00 0 0 0 7 6 Looping When three or more Events are selected by dragging the mouse they can be converted into a loop by selecting Loop from the Edit menu Time Fade tout in Cue Cue Mame Commer Q 00 00 00 00 0 0 D 0000 10 00 4 0 100 Green Foot 00 00 20 00 3 AE Blue Foot Cue HO O0 30 00 l Fed Foot 00 00 40 00 ZOEY DO DA OD OO 5 0 101 Blue Foot Faste Delete Split Fade Stop Flag Loop Insert Event OV Time Fade tout in Cue Cue Name O 00 00 00 00 0 0 D S OO 04 00 00 S L 101 Blue Foot When Events are converted into a loop the first Event s time remains unchanged This is the start time for the loop The times on the rest of the Events in the loop are converted to relative or delta times 7 6 The Cue and Fade times on the last Event in the Loop is disabled This time becomes the oop back or repeat time This is the relative time at which the Loop will go back to the first event in the loop Loops repeat until an Event after the loop 1s triggered
103. ntList 3 Q C disabled disabled C disabled Time Fade nut in Cue Cue Mame Comment on D0 00 00 0 0 D Make sure that the Stop button is pressed and double click the gray area next to the preshow Event to force the system time back to 00 00 00 00 Now press the Record button to the right of the Stop button Time will begin incrementing and even though the list 1s hidden the original Event List will be playing Now begin listening to music in your head Something along the lines of AC DC s Dirty Deeds Done Dirt Cheap If that selection offends your taste or sensibilities feel free to select something else If like Roadie Steve you are a bit rhythmically impaired use something simple like Mary Had a Little Lamb Whatever your selection begin striking letter keys in rhythm Events will be automatically inserted in your new list at the time you struck each key V Untitled Show Event List Joe Event List 4 Q P C disabled i File Edit Run Settings Tools Window EventListi Q EventList2 EventList 3 O disabled disabled C disabled Time Fade nut in Cue Cue Mame Comment 00 00 00 00 0 0 o 0000 01 14 0 0 0 f 0000 02 09 0 0 0 S 00 00 03 0535 0 0 0 i 00 00 03 1858 0 0 0 S Do Do D4 01 0 0 0 0000 04 29 0 0 0 i 00 00 03 2535 0 0 0 OO 00 06 21 0 0 0 r 00 00 07 04 0 0 0 OOOO O71 0 0 0 S Doa Do 08 14 0 0 0 0000 09 10 0 0 0 i 00 00 10 0656 0 0 0 Wy DO DD 10 17 0 0 0 Do
104. ntrol when a Device is created from a particular template Offsets are used because Templates can be used to create devices anywhere in PCDJ DMX s 16 DMX 512 universes Offsets are relative to the insertion point for a device making the formula to convert Offset to physical channel Device Insertion Base Channel Offset Device Channel In other words O indicates the first channel in a device 1 the second channel and so on Controls have additional properties but they vary based upon Control Type These Control specific properties are described in the following sections Properties Fader M ame Grand Master Controlled Humber of OMe Channels 9 1 OM Channel C22 DMX Channels DM Channel Offset from Base Address Minimum DIM Value 0 Maximum DIM Value 259 _ Reverse Fader 11 4 1 Fader Control Properties Name As with all controls this 1s the optional label that will be displayed above the control in the Cue Editor Grand Master Controlled This checkbox determines if a fader is affected by PCDJ DMX s Grand Master For conventional lighting this checkbox would normally be selected For a complex moving fixture this checkbox would normally only be selected for the fader used for the dimming channel Number of DMX Channels Fader Controls can be used for 8 bit control one DM X 512 channel or 16 bit control two DMX 512 channels Selecting a mode determines if one or two Channel Offset fields are enabled
105. ntry Main Window Device Manager Cue List Event List Cue Editor Template Editor Description Create a new empty show Open an existing show Save the currently open Show Save the current show to a different file name Close the Cue Editor window Description Add or Remove Devices in the Cue Description Display Edit the next Cue Display Edit the previous Cue Display Edit a specified Cue Insert a new Cue into the show Duplicate the current Cue to a new Cue Number Description Capture the combined results off currently active Submasters and XY Crossfaders to a single Cue Launch the Live Panel Application Send all 16 universes over a LAN connection using the ArtNet protocol Establish a connection with LewLight s Capture design software Description Open the Main window Open the Device Manager window Open the Cue List window Open the Event List window Bring the Cue Editor to the front 1f open Bring the Template Editor to the front if open 10 11 Intentionally Left Blank 10 12 11 Template Editor gt Console 24 Template Editor File Edit window A Templates serve two important purposes on PCDJ DMX Templates control how Devices are displayed in the Cue Editor covered in the previous chapter and how crossfades Grand Master input etc are handled PCDJ DMX does come with a large selection of pre made Templates and additional templates can be downloaded from www pcdj
106. o the X fader and both faders are interconnected so that they can easily be moved simultaneously The purpose of course is for easy crossfading transitioning between Cues PCDJ DMX has four pairs of XY Crossfaders one for each available Event List described later this in this section However only one XY pair is displayed on the Main or Console window at a time All four pairs can be used manually but are primarily intended for pre programmed show playback Event List On PCDJ DMX preprogrammed shows consist of a series of Events An Event is a time hours minutes seconds frames 1 30 of a second a Cue number a fade out time a fade in time if different for the previous Cue and an optional comment A collection of events is called an Event List and can be played back in several ways in response to an internal clock in response to external SMPTE timecode or manually single stepping PCDJ DMX has four available Event Lists and each can be played concurrently using its own XY Crossfader pair This allows different aspects of a show lasers moving fixtures conventional lights and special effects to be pre programmed separately without having to be concerned about overlapping event times or cross fades 1 2 How to Use the Rest of This Manual Assuming that you have not already thrown the PCDJ DMX Installation CD into your computer run setup attached PCDJ DMX controller hardware via USB and plugged a DMX 512 cable into
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108. oe eat a e EH HERR ae a fea sae ae ee San LE E TR HERES nm i ee Oe DESIRES Tory LESSE PST PST acere ee E I e S ERR HESSE LEES Se E DEA ERST LEES EE Le e a ae eae _ VV ST O 100 0 0 qi 41 41 KD 41 41 41 il qil 4 a gt B ta m 2 q i a Bile oo h Zn n D E Aaa KN 15 16 I PAN MEE HS I PT I eo 3 ERU ET ET Logd d d o 1 d gd t I YER 1 d gd t C E Sled E SEDES Sa LEE EET E E IRE Jew lie Ep ESSE I I l E i I I TERS ol S EM E Vs a eae eae ee ae lee el y 1l 1l 1l qi 1l xy 4n qi ql 4n dil 1l Before displaying cues onstage you will want to make sure that the Grand Master labeled GM in the lower left corner of the screen is at 100 Otherwise some Cue channels will be displayed at a lower level than expected Important Note The Grand Master does not affect all 8192 DMX 512 channels Only faders marked Grand Master Controlled in a Template are adjusted see Chapter 11 Template Editor All the faders in the Footlights Device are configured this way so all are doused by the Grand Master On the other hand only the Dimmer channel in the Technobeam Template is configured for Grand Master control so lowering the Grandmaster only dims these fixtures It does not move them or change their color and effect modes 4 19 With the Grand Master up you
109. or spacebar is an easy way to set a chaser s speed 12 3 12 4 Sequence Save Recall Chase settings can be saved and assigned to variations of the Function Keys ex FI lt alt gt lt F1 gt etc by selected the Save button V key in the middle of the screen Save settings are called a Sequence Save active Chaser to Sequence O O O O OO X Sequences can be given a name and assigned a Save the values of the currently active Chaser ta a Sequence bitmap both optional Mame of Sequence optional Bitmap for Sequence optional A sequence can also contain all or just a portion of the current chase settings For example Function keys can be created that Select values you want to save to the sequence Unly values saved to the sequence just represent sequences of Cues speed will affect the Chaser values when recalled changes and SO ON v Level M Fade v Cues v Chaser Iv Speed Iw Once I Mode Values To Save The Chaser option determines if a recall will always place the sequence back in the chaser it was saved from 1 through 4 or if it will be recalled into the currently active chaser Select All Select None One the name graphic and desired settings are selected users are prompted to enter the Function key combination they would like the sequence associated with Basic function keys F1 F12 and basic modifiers none shift lt ctrl gt and lt alt gt provide 48 save loca
110. or the following e Assigning Cues to either a Submaster or an XY Crossfader e Quietly loading a Show file no prompts for changes etc e Monitor PCDJ DMX State stopped playing recording Mode Internal Timecode Step Current Time and if applicable Current Timecode Status You can download and try the existing sample applications which include a simple time date show scheduler a Cue Chaser sequencer and MIDI input and triggering from www pcdj com You can also download the API documentation as well as source code for the existing samples if you are interested in creating your own add on application Appendix B Appendix C LivePanel MIDI Maps The LivePanel has three built in MIDI Maps for interpreting incoming MIDI messages Each map is laid out in detail below Map 0 Notes This Map relies heavily on NoteOn messages but also uses some CC Controller Change messages Note On Messages 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 49 50 51 52 53 54 55 58 Su Tap button set speed for active chaser OU T08 Recall 48 Sequences on current Page Controller Changes clIa Adjust Grand Master dq Adjust Active Chaser Level Oc TAY Adjust Active Chaser Speed 0 127 Adjust Chaser 1 Level cIA Adjust Chaser 1 Speed Appendix C 86 0 127 Adjust Chaser 2 Speed 89 0 127 Adjust Chaser 4 Level SS 90 0 127 Adjust Chaser 4 Speed
111. p Mode only the current or visible Event list is played 7 10Menu Operations File Menu Entry New Show Open Show Save Save AS Close Edit Menu Entry Cut Copy Paste Delete Split Fade Stop Flag Loop Insert Event Set Current Mark Set Next Mark Run Menu Entry Play Stop Record Mode Set Time Disable Settings Menu Entry Assign Record Keys Timecode Settings Description Create a new empty show Open an existing show Save the currently open Show Save the current show to a different file name Close the Event List window Description Cut selected Event s Copy selected Event s Paste Cut or Copied Event s into the List Delete selected Event s Split Fade time to separate Out and In times for selected Event s Set a Stop Flag for the selected Event Convert selected Events to from a loop Insert a new Event Set the Current last triggered Event Set the next event to be triggered Step Mode only Description Play Event List s Stop Playing Event List s Record Events to current List Select Internal Clock Timecode or Step mode for playing Event List s Set System Time Stopped Internal Clock Mode only Disable one or more Event Lists Description Associate keys to Cues for Event List recording Configure Timecode Lost Sync behavior and offset 7 8 Tools Menu Entry Snapshot Live Panel ArtNet Output Capture 3 0 CITP Interface Window Menu
112. r XY Crossfaders upper left corner and 24 Submasters X Ipaneltest x1 PCDJ DMX DEMO MODE B Bl xl File Submasters Tools window Help L g EH 9 5 LL na D b p Do p P D 5s De TERRE RTL RETE LENT Ines Eoo Ioa cene IEEE SES Pes 902 ER JT I Fd P Sa EDS PO Sa ae aaa I I E l I eral ESSEN uen seis Mia eee el IEEE IEEE ESSE IEEE SE Se Sl ann ee esas epee Fee eee ee IS ea ee ea Ie I Sen ae eae _ oii qi 41 41 qi qi oii oii qi 41 O 100 0 0 gt D M gt s i S b Lr T Lm J r Bl dD Fi Ds Bs T pee al E S UN LOC EC TD ee Her Le CET es ey LACER EE IS Ld LE TNR IR EP SS io Ee We ey Sea ES EE RE ERAS LA IRR Jes as SU ee RET ee ESI HRS INIT a DERE d PAS IRAE I Le ee ee IESSEESTE E ESTEE LOHN SST m I A db S S el 1l 1l 1l 1l KD 1l 1l qi 1l 1l 1l qi Each time you run the application it will automatically load the last show used along with the previous Submaster Cue assignments The name of the loaded show appears in the window s title bar If you are running the application for the first time or have selected New Show from the File menu or toolbar your window should look like above with no name yet assigned to the show and all Submasters assigned to a built in dummy Cue 0 4 3 Creating Devices to Control The starting point for
113. r in the PCDJ DMX application s online help there are several additional options available to you e www pcdj com is a good place to start This online resource contains the latest software long with the latest tips templates and information e There is also an Online BBS Forum where you can post questions for other Users and our staff 1 3 Intentionally Left Blank 2 Installation Installing PCDJ DMX consists of two basic steps installing the application software and installing the controller hardware and device drivers Although these steps can be performed in either order it is recommended that you install the application software first 2 1 Before You Start However before you start please make sure that the computer you are installing PCDJ DMX on meets all of the following criteria e Running Windows 2000 or Windows XP Home or Professional as an operating system OS e You must have Administrative rights on the computer rights to install drivers etc e Atleast 256 megabytes of physical memory installed e A Pentium CPU with a speed of at least 350 MHz or higher 800 MHz or higher recommended e A graphics adapter with at least 32 megabytes of video memory at least 64 megabytes recommended and which is DirectX 8 1 or better compatible AGP or other high performance graphics bus recommended e Video mode should be True Color 16 or 32 bit and 800x600 or higher at least 1024x768 recommended e Atleast 24
114. r 1 and 2 and Event List 1 and 2 could all be run simultaneously without an XY Crossfader conflict 12 6 13 Template Creation Tutorial If you have already worked through the simple Template tutorial at the end of Chapter 4 and read Chapter 11 on the Template Editor then you should already have a pretty good understanding of Template basics This tutorial is intended to build on that understanding by walking you through the partial construction of a far more complicated template The new Template will include both active and passive Mode Controls It will also be based on a real fixture the High End Systems Technobeam 13 1 Getting Started First you will want to obtain whatever documentation is available for the fixture you intend to control Although it is not absolutely necessary it may be helpful to download the Technobeam User s Manual from www highend com and refer to it during the remainder of this tutorial The Technobeam like many fixtures offers multiple DM X 512 interface options When creating your own Templates you should be careful to select an operating mode for a fixture that offers all of the features you need For this tutorial we will focus on the Technobeam Full or TB F protocol This protocol uses 18 channels and is quite complicated In cases like this generating a complete Template directly from documentation alone can be quite daunting One technique you may find helpful is to start with a generic Templat
115. r hands you can become a Certified Template developer 13 18 Appendix A DMX 512 Input Protocol PCDJ DMX can respond to up to 47 channels of DMX 512 input for control Control is broken down into several sections each of which can be enabled and disabled individually The channel breakdowns for all sections are shown in the table below Submasters 1 24 0 299 Proportional Adjust PCDJ DMX Submaster Level Load Presets 385 o Step No Rctdon Grandmaster 26 0 253 Proportional Adjust PCDJ DMX Grandmaster Level XY Crossfaders 0 299 Proportional AY Crossfader Parr 4 Dc OO Proportional Y qan 1 0 233 Proportional 2r Crooofader Farn 7 DI DS Proportrongdl Y Gazn Z Appendix A 03255 Proportional XY Crossrader Pair 3 Dnm Proportional X xm rr Proportional XY Crossfader Pair 4 O Z 55 Proportional Y Gain 4 Note Pair channels simultaneously control PCDJ DMX X and Y faders 255 X 100 Y 0 02 X 0 Y 100 Gain channels gain or scale the associated Y fader only This arrangement allows balanced crossfades to be made from non linear consoles while still allowing the XY channels to be used as extra non simultaneous Submasters for live shows Transport Controls 128 255 Step Press PCDJ DMX Play Button 128 255 Step Press PCDJ DMX Stop Button 128 255 Step Press PCDJ DMX Record Button 64 127 Step Select PCDJ
116. ram Base Address 1 Value Description 0 Solid 5i Sparkle 102 Horizontal 153 verticle 04 Swirls When the dialog box is completed like the one above select OK IV cn srl eh It is easier to enter all values and then all descriptions Pressing enter moves you down the column after each entry IV cn Vus eh DMX Values can also be entered in Control property dialogs as either an absolute value ex 64 or as a percentage ex 2596 Last you need to insert a fader for speed control Insert and position it using the same steps you used for the brightness control but fill out the properties dialog like the one below Properties Fader Mame speed Grand Master Controlled Humber of OMe Channels 1 DMX Channel C32 DMX Channels OM Channel Offset 2 from Base Address Minimum OMe Value 25 I4 asinum Db Value 240 4 42 Name the fader Speed It is not Grand Master affected The fader will be at offset 2 since speed is channel 3 on the SteveRay Its range is limited to 25 240 since less than 25 and greater than 240 are bad values Finally for good measure the fader is reversed so that speed will be slow at the bottom and fast at the top This reversal is carried over to Submaster and XY Crossfader summing as well Once you select OK take a final look at your template before saving it ep SteveRay Template Editor File Edit 9 Window Brightness Speed 202555 a
117. s can be recalled by selecting Load Preset from the Submasters menu eh You can use the function keys F1 thru F12 and lt shift gt F 1 thru lt shift gt F 12 to quickly recall presets Holding lt ctrl gt will record a preset in the same location y yt eh Remembering that Submasters work additively can help when performing live shows For example you could create a series of cues with your Technobeams at various positions in white with no effects Then create another series of cues that leave the Technobeams ata position of 0 0 but have color and effect settings You can then assign all these cues to PCD DMX s 24 Submasters and mix position only cues with color effect only cues to get a wide variety of looks quickly Combining this technique with Function Key recall of S ubmasters can give you a large number of readily available combinations 6 3 4 Snapshot The Snapshot feature located under the Tools Menu can be used to capture the current combined PCDJ DMX DMX 512 output to a single cue For example a user could combine a position only Cue on one Submaster with color and conventional lighting Cues on other Submasters to get a desired look Snapshot would then capture this look to a single Cue so that it can be played in an event list or displayed using a single Submaster Please note that Effects are not copied by snapshot 6 6 6 4 Menu Operations File Menu Entry New Show Open Show Save
118. s for Active Chaser X Enter cue numbers for Chaser 100 101 102 Lancel Once the OK button is selected the sequence will be placed in the Chaser and the first Cue displayed using a PCDJ DMX Crossfader pair The sequence can be manually advanced using the Step button T key or automatically sequenced using the Transport buttons F for forward R for reverse and B for bally back and forth The speed of sequencing is controlled by the right hand fader for faster for slower I for full speed 1 25 a second and for slowest 10 seconds Speed can also be set by clicking on the Tap button spacebar The level a cue is displayed at is controlled by the left hand fader Up arrow for higher down arrow for lower pageup for full 100 pagedown for off 0 Turning Fade on and off A key determines if the chaser will step between cues or gradually fade based on the current speed Turning Once on and off E key determines if a sequence will repeat or just play to the end or beginning Once a chase is configured the way you want the chase settings can be saved for Function Key recall into the currently active chaser Saved chase settings is called a sequence To save a sequence select Save V key The following dialog box will appear Save active Chaser to Sequence X Sequences can be given an optional name and or Save the va
119. s in multiple fixtures as we have done here transition from a cue where all the effects generators to be synchronized are off to a cue that has the shapes and speeds etc that you desire e Effect shapes clip when they hit the limit on the Position Control max pan or tilt value for the fixture e Effect shapes can be crossfaded That is an Arc will slowly morph into a Circle and so on va Ey Because of the motor speed on some fixtures and the limited update rate of the DMX 512 standard effects may appear a bit jerky on some fixtures at some settings If the fixture has a motor speed control slowing it slightly can often smooth this out In order to try effect crossfading Duplicate the Marching Cue to Cue number 203 and name it Hula Once the new Cue is created use lt shift gt click to select all the Technobeams and change the Effect shape from Line to Sinewave Now that you have a collection of looks you can try some fades and crossfades 4 18 4 7 Assigning Cues to Crossfaders and Submasters In order for a Cue to be displayed on stage it must be assigned to either a Submaster or an XY Crossfader Return to the Main Console window using lt ctrl gt 1 lt alt gt lt tab gt or a mouse click X Ipaneltest x1 PCDJ DMX DEMO MODE E Joj xl File Submasters Tools Window Help L g 9 5 2 LA D Y gt P P gt D gt T FERES ISSN ESL eer ea
120. sp per ps pop npn pe s os sns eH oo e see eu x up sus po ur as 58 s s es sen ser ess so sse a ne ow se s o e sn ESEDEZIEZIEGEDEZIET EREHESIETIEDETIEIEGETIEGIEGIEIBESIEZIEZIEIEECIETIIESI ESE seppur pss spp se sess pss pese ass ae pe pee esse sm asas ex en e n vs a p es en v px en es ps ee se pes ese e vv 0 sepes ees espe es eres ener e ees esperes psp epp pes pe prre epum sss pere i ww sees sss ase n The right larger pane shows created Devices and their location and channel usage in PCDJ DMX s 16 DMX 512 Universes You can view one universe at a time by selecting the appropriate tab at the top of the screen The left pane shows a list of available Templates Templates are organized in Folders normally named for a particular equipment manufacturer For the first device in the show you will be creating a Device to control footlights that uses the first six channels of Universe 3 First click the DMX Output 3 tab at the top of the window to show Universe 3 DMS Output 1 DMS Output 2 DMX Output 3 DMX Output 4 1 2 3 4 s 6 Je 9 io i t2 13 14 15 Next expand the Generic Template folder click on the symbol and click once on the Console 6 Template to select it a Generic gt Console 1 Console 12 th Console 16 t Console 2 eh Console 24 e Console ul th Console 8 15 Joystick 16 bit t5 Joystick 8 bit gt Switch 1 gt Switch 12 gt Switc
121. t menu Make sure that the new fader is selected and bring up the Properties dialog box now Properties Fader M ame Grand Master Controlled Number of OMe Channels 9 1 OM Channel C22 DMX Channels D MAS Channel Offset trom Base Address Minimum DMs Value I4 asinum Db Value 209 _ Reverse Fader yri eh Double clicking on a Control also brings up the Properties dialog box The Name field is the text that will be displayed above the fader Enter Brightness Grand Master Controlled determines if this fader is affected by PCDJ DMX s Grand Master Since this is the SteveRay s intensity control leave this checkbox selected Next you need to indicate how many channels this fader will control Faders can be used for either 1 channel 8 bit or 2 channel 16 bit control Since the SteveRay uses a single DMX channel for brightness you can leave this at the default 1 DMX Channel setting In addition to specifying how many channels to control you must also specify which channel s this fader is intended for Since Templates can be used to create devices anywhere in PCDJ DMX s 16 DMX 512 universes you do not give a specific channel but an offset for the control to use Offset is relative to the insertion point for a device or Device Insertion Base Channel Offset Device Channel Basically this means that 0 would indicate the first channel in a device the second channel and so on Since Brightness is the first
122. te Edit Area AT d eh The arrow on the toolbar allows you to click and drag to select multiple Controls These Controls than can be simultaneously moved either by dragging them with the mouse or by using the arrow keys on the keyboard f dan E VE PR Holding down the ctrl key while clicking on Controls will select unselect them 13 8 Insert a Position Control and set its properties so that it controls the first four channels in the Template Offset 0 3 e My Techno Template Editor File Edit window Te Speed Gan Rot B 8 H ee i g gfi We ies a We es This change has two immediate benefits All four position channels can now be simultaneously adjusted In addition there is now an Effects Generator at your disposal when creating Cues Three additional channels are easily configured as well Open the properties dialog for fader 15 Change the Name from 15 to Dimmer and close the dialog Open the properties for fader 13 and rename it to Focus Disable the Grand Master Controlled checkbox before closing the dialog Finally adjust the properties for fader 16 It should be renamed MSpeed and Grand Master control should also be disabled Now that the controls have been modifying re arrange all the faders on the Template so that the modified faders are clustered together You can also resize the faders if you wish Now would also be a good time to save and retest the Te
123. the Fwd Spin page should be set as follows Properties Fader Mame speed Grand Master Controlled Humber of OMe Channels 9 1 DMX Channel C22 DMX Channels OM Channel Offset 8 from Base Address Minimum OM Value Maximum DMs Value 12 Cancel Reverse Fader Like the speed controls on the other pages this Control is not Grand Master affected It is also associated with channel 9 Offset 8 However it only uses half the available values on the channel and it is Reversed This is so Fwd Spin speeds will fade and crossfade more intuitively 13 16 The Fader Control on the Rev Spin page should be set like this Properties Fader Mame speed Grand Master Controlled Humber of OMe Channels 9 1 DMX Channel CO 2 DMX Channels DM Channel Offset 9 from Base Address Minimum OMe Value 128 Maximum OMS Value 209 Reverse Fader Notice that these settings are very similar The differences are that this fader is not reversed since 255 is the fastest reverse spin speed on the Technobeam and the Minimum and Maximum DMX Value properties are set to the channel values not used by the Fwd Spin Fader Control Once you delete the original faders 7 10 and saved you will have exposed two complicated feature sets using Mode Controls This not only makes Shutter and Litho Wheel Cues easier to program it makes Cues transition more seamlessly That just leaves Color Wheel control Effec
124. the left When the Events are highlighted select Loop from the Edit menu or right click popup menu 4 27 Time Fade tout in Cue Cue Name 00 00 00 00 0 0 n O0 04 00 00 5 0 101 Blue Foot The next time the List plays it will repeat your masterpiece until 00 04 00 00 It will then make a 5 second fade from wherever it happens to be in the loop to Cue 101 m ER eh You do not have to worry about timing loops exactly PCD DMX s loop logic is smart enough to avoid partial fades etc when a loop ends 4 28 4 10 Creating an Event List the Easy Way with Record It is well accepted among educators that a single lesson or even an entire curriculum is never ideal for every student A presentation that uses Where s the Beef and Just Say No repeatedly for analogies may bewilder even the brightest non U S student or for that matter any student under the age of 40 But if you have worked through the last two sections in this tutorial you have almost certainly learned one thing Inserting Events into an Event List manually is extremely tedious Thankfully there is a much easier way Itis called Record You can use it to create a second Event List for your Technobeams which will run concurrently with the Foot Light spectacular you just created Start by selecting Event List 2 W Untitled Show Event List Jog A File Edit Run Settings Tools Window Event List1 Q EventList2 Eve
125. ties as follows Properties Fader Mame speed Grand Master Controlled Humber of OMe Channels 1 DMX Channel C32 DMX Channels OM Channel Offset 13 trom Base Address Minimum OM Value 9 Maximum Db Value 57 Reverse Fader This provides a speed control which will adjust channel 14 Offset 13 to a value between 8 and 67 the range specified in the Technobeam protocol for shutter strobe It will not be affected by the Grand Master Add Fader Controls for speed to the Random Ramp Open and Ramp Closed pages as well The properties should be similar to the ones above but the Minimum and Maximum DMX Value properties should be set to match the range of the page that the Fader is placed in Finish up by deleting the original fader 14 from the Template and saving it You now have a template that not only lets you pick shutter functions quickly by name it intelligently transitions between different shutter functions when Cues are crossfaded or blended together using Submasters 13 4An Active Mode Control If you thought that the Technobeam s shutter control was complicated wait until you get a load of its Litho Wheel features Four DMX 512 channels are used 7 10 Channel 7 sets Litho Wheel mode The remaining channels perform different functions depending upon the mode selected You will be using an active Mode Control for channel 7 Offset 6 and inserting controls in each page to manage chan
126. tion A collection of 48 saved sequences is called a page SHIFT TAE F1 F10 F11 MESESESESESESESES ASESESESESESRSRSRORSRS LivePanel offers 24 pages of 48 saved sequences each selected using the page buttons and controls at the top of the screen for over 1 000 saved sequences in a single PCDJ DMX show file 12 4 12 5 Grand Master For convenience the LivePanel offers direct control over PCDJ DMX Grand Master Letting Cues be faded up or faded to black without having to toggle between screens Like the crossfade controls speed controls and level controls the Grand Master shortcuts respond to autofade modifiers For example lt alt gt lt del gt will fade the Grand Master to black in 3 seconds and lt ctrl gt lt ins gt will fade the Grand Master to full in 1 second DEL 100 090 12 6Random The Live Panel also has a Random Function It can be assigned to a give Recall row RANDOM U 4 E a E E When active it will randomly select from used save locations in that row at a random rate which can be roughly controlled using the level buttons on the right Pressing the Step button P key forces an immediate random selection from the selected row 12 7 Toggles The LivePanel also has 4 Toggle buttons for activating individual Cues This is convenenient for things like smoke machines and strobe lights You assign cues to the buttons using the Assign button below the buttons Assigne
127. tion Controls can be used for 8 bit control one DMX 512 channel for pan and one for tilt or 16 bit control two DMX 512 channels for each axis Selecting a mode determines if two or four Channel Offset fields are enabled Channel Offsets This determines which DMX 512 channels based upon offset from the Device Insertion Point the Position Control will affect See the Section 11 4 for more information Important Note Some manufacturers refer to Coarse Channel as the Hi Byte and the Fine Channel as the Lo Byte 11 6 11 4 3 Combo Box Control Properties Properties Select Mame DE Channel Offset fram Base Address U Description Name As with all controls this is the optional label that will be displayed above the Control in the Cue Editor Channel Offset This determines which DMX 512 channel based upon offset from the Device Insertion Point the Combo Box Control will affect See the Section 11 4 for more information Value and Description Table This table determines what options will be presented in the Combo Box when it is visible in the Cue Editor Value is the numeric value that will be placed in the DMX 512 channel specified by the Channel Offset Property Description is the text that will be presented in the Combo box to the user 2 Ph DMX Values can also be entered in Control property dialogs as either an absolute value ex 64 oras a percentage ex 2596 e L ru YO Most fixtures give ra
128. trol Propere S cdi iio precio Vet peer sdb uei oo Masi FR Im Ier Meat 11 6 11 4 3 Combo Box Control PPODSEle S uiis ipsi rat bcdta pe tcu M UMP Maa eUM PS DUI Esp S 11 7 11 4 4 Mode Cotittol Properties 25 5 5 bien to qt a E ane Deoa occu MEA La iit 11 8 BP NE REVO ES TT ER 11 10 M Pide EE 12 1 E Sreem ayo e a L e 12 1 PANEM SIDE TRE T 12 2 WD ACTOSST AC aaa tercium erant ante tee cali cota cratis ead ca osuere deer 12 3 12 4 Sequence Save Recall su nio eod Eno t made ona id tuu d Reto MM A LU TA aie tator 12 4 y Grand NIISIOU oro orit Dioec eo pulsos toco oles De mE M IDEM o EM RT 12 5 IP MEME CU UE EE Umm 12 5 120 Oslo ducti uis i i LET iL EM i e E 12 5 125 He terial DPVISOUL CES ap utente N etnies aa qua rA CpdE 12 6 153 MEI UE TR oot ret tec cc c T 12 6 12 10 Addidondl NOUS eu ise ca ru da itid has uus uc ru dtu a ab ee utut ded enn ace 12 6 I3 Template Creation Tutorlal iet ior eee voe EE VEp EYE EUN eE ETE Per EY E UPHE VEL VER EE YE US HE ETE SEE ETE TREE VES VERE EVO 13 7 E TMEMEG Un dui ct 13 7 15 2 Done Dd5 S c ietisiiens dit sere anaes I iatiensndsassesaunems DIN Les dI E UE 13 8 I5 X Passrye Mode CODO zio eios mI E L M A 13 10 DF ow oranes Bronco Mc E 13 13 155 Additional Template Tips insect iches ocak e Hes edel ico to bean ieee adea se Sas 13 17 Appendix A DMX 512 Input Protocol ee eeseeceeeee rese ees eu ep ree ever a vno s ee aa Pea PEU See eu eoe e aue ea o
129. trols e Fader Control e Position Control e Combo Box Control e Mode Control 10 4 1 Fader Controls Fader Controls are basic sliders They are adjusted in essentially the same way as faders on the Main Console window See Section 4 2 in this manual for details Dimmer 10 5 10 4 2 Position Controls Position Controls are intended for simultaneously adjusting Pan and Tilt options on a fixture With the screen area of the Position Control pan and tilt can be set in several ways zNo Effect X pe Reverse J Speed Gain Rot AAA The location marker can be dragged using the mouse by holding down the left mouse button Alternately the marker can be set immediately to a location by clicking there If the mouse has a scroll wheel it can be used to adjust pan lt Control gt scroll and tilt scroll once the control is selected Clicking the scroll wheel button if available toggles tracking mode on and off Current pan and tilt settings are displayed at the bottom of the screen area Position can also be adjusted using the buttons around the perimeter of the screen Clicking on a button makes the smallest possible change in the direction indicated Click and hold the left button if you would like to make larger changes No Effect Every Position Control automatically is given an Effect Generator Effects are selected using the Combo Box immediately above the screen area Circle Once an effect shape is
130. ts Control Fixture Control and Laser Aiming Device Control if installed Consider those your homework a E eh You can examine stock Templates and Templates from other users with the Template Editor to get ideas on how to represent DMX 512 protocol features in your own Templates 13 5 Additional Template Tips e Whenever possible construct your Templates so that all channels can be set to 0 in a cue This allows users to create mix and match cues for use on the Submasters during live shows For example cues can be created with fixtures at various positions pan tilt settings but all other channels at 0 Likewise cues can be created with different color gobo and effect settings but position pan tilt set at 0 Position Cues can then be mixed with color effect Cues using Submasters to rapidly create many looks with just a relatively small number of faders e Certified Templates like the stock Templates included with PCDJ DMX cannot be accidentally overwritten 13 17 Because stock templates are not easily corrupted users should not hesitate to modify them and the use Save As from the File menu to create their own even if the changes are as simple as new names for the faders in a Generic Console e Mode Controls are powerful but still have limitations Many first time Template creators get pre occupied with the final look and feel of their Templates They get frustrated when Controls most notably Mode
131. ves eve PET Te Pros 1 Appendix B Automation API ceccccsocccccsccccccececccccccsccecessccccceccossoccssccccecccccceceesosessoocecesscecceesecossessesssces 1 Appendix C Liv ePane MIDI MAS ees Gecbsee eet esee vaso dorais E ERCE Ce eaae eo EP sa Co Tele ee Eee ea eaaa erred ei kasdesa 1 ii Legal Stuff FCC This equipment has been tested and found to comply within the limits for a Class A digital device pursuant to Part 15 of FCC Rules These limits are designed to provide reasonable protection against harmful interference when this equipment is operated in a commercial environment This equipment generates uses and can radiate radio frequency energy and if not installed and used in accordance with manufacturer s guidelines may cause harmful interference to radio communications Operation of this equipment in a residential area is likely to cause harmful interference in which case the user will be required to correct the interference at his her own expense Copyright The PCDJ DMX software and firmware is Copyright O 2004 2005 by BlueLite LLC all rights reserved Some portions U S Patent Pending Trademarks Windows Windows 98 Windows 2000 Windows XP and DirectX are all registered trademarks of Microsoft Corporation Pentium is a registered trademark of Intel Corporation Mac 2000 is a registered trademark of Martin Entertainment Technobeam is a registered trademark of High End Systems Inc Plea Please do not do an
132. w es ee sexes ase n The Device Manager is where Devices are created and mapped to PCDJ DMX s 8192 DMX 512 channels This window is also used to manage PCDJ DMX Templates and invoke the Template editor There is a menu bar for file operations Template editing and Device editing A complete list of menu operations can be found at the end of this chapter 9 1 Window Layout The remainder of the Device Manager window is organized as follows DMX Output Universe Selection Template Library Device Information 9 9 2 Template Library The Template Library area shows the collection of PCDJ DMX Templates currently loaded on the PC running PCDJ DMX application gt Untitled Show Device Manager File Template Device Tools Window American DI DM CY Clay Paky CY Coemar 8 ETC E E Generic c 4 High End Le Maitre amp Mad Lighting E 73 Martin BE E E Meteor E 97 ES 3 Pangalin Ea E E Robe hnat E E Special 128 E E Syncrolite E 3 Theatre Projects e E E Vari Lite 161 A Template can be thought of as a description of a Device It determines how the Device will be displayed in PCDJ DMX s Cue Editor and it controls how the Device responds to crossfading Grand Master control and etc Templates are organized in Folders Typically folders are named for fixture and effect manufacturers PCDJ DMX also includes a selection of generic templates that consist of v
133. ws ta search for driver files Sy Search for driver files For the following hardware device p USB Device The wizard searches for suitable drivers in its driver database on your computer and in any of the following optional search locations that you specify To start the search click Next IF you are searching en a floppy disk or CD ROM drive Insert the floppy disk or CO before clicking Nest Optional search locations Floppy disk drives Iw CD ROM drives Specify a locatior DIrpt5 Uu EET Microsoft Windows Update Back Cancel Step 7 for Windows 2000 Place the PCDJ DMX Installation CD in the PC s CD ROM drive Make sure CD ROM drives is selected as a search location then click on Next 2 3 Selecting Next or Yes on any remaining dialogs should properly install the PCDJ DMX Device Drivers on the PC When the drivers are properly installed and active the blue indicator light on the front left side of your PCDJ DMX Controller should glow very dimly Y When there is difficulty installing a device Windows will often install a dummy driver for the peripheral Users are then confused when repeating the manufacturer s installation instructions does not result in the expected New Hardware Found dialog To remove one of these dummy drivers you should access the Windows Device Manager right click on My Computer select Manage and then Devices Locate the dummy d
134. y Snapshot Live Panel ArtNet Output Capture 3 0 CITP Interface Window Menu Entry Main Window Device Manager Cue List Event List Cue Editor Template Editor Description Create a new empty show Open an existing show Save the currently open Show Save the current show to a different file name Close the Device Manager window Description Create a new Template Folder Create a new Template inside the selected folder Open the selected Template in the Template Editor Rename the selected Template or Template Folder Delete the selected Template or Template Folder Description Rename the selected Device Delete the selected Device s Description Capture the combined results off currently active Submasters and XY Crossfaders to a single Cue Launch the Live Panel Application Send all 16 universes over a LAN connection using the ArtNet protocol Establish a connection with LewLight s Capture design software Description Open the Main window Open the Device Manager window Open the Cue List window Open the Event List window Bring the Cue Editor to the front 1f open Bring the Template Editor to the front if open 9 8 10 Cue Editor D Untitled Show Cue 101 Blue Foot File Device Cue Tools Window El CY DMX Devices PCDJ DMX s Cue Editor is used to add Devices into a Cue and to adjust all Device settings for a particular Cue When the Cue Editor is opened the designat
135. y would switch smoothly as well If you try assigning Cues 202 and 203 March and Hula to the Crossfaders you will find that Effect shapes morph when you crossfade And of course you could add in Footlights using the Submasters as well fe eh Bringing one Submaster down 100 to 0 while bringing another Submaster up 0 to 100 will also crossfade cues The XY Crossfaders are simply easier to move in unison when only the mouse or keyboard is available If you wantto smoothly fade between cues using Submasters consider using an external DMX 512 console to drive the 24 Submasters using PCDJ DMX s DMX In connector 5 Y Remembering that Submasters work additively can help when performing live shows For example you could create a series of cues with your Technobeams at various positions in white with no effects Then create another series of cues that leave the Technobeams at a position of 0 0 but have color and effect settings You can then assign all these cues to PCDJ DMX s 24 Submasters and mix position only cues with color effect only cues to get a wide variety of looks quickly 4 8 Creating a Simple Event List to Play Now that you have added Devices created Cues and played with them manually it is time to explore some of PCDJ DMX s pre programming and automation features Pre programmed shows are created as Event Lists that in turn automate PCDJ DMX s XY Crossfader pairs Bring up the Event List window by
136. ything stupid or dangerous with this product However if you do please please please do not sue us iii 1 Introduction The PCDJ DMX is a Universal Show Control System for USITT DMX 512 based lighting fixtures and effects Since a rudimentary DMX 512 console can be used to control even a very complicated DMX 512 fixture this may sound a bit pretentious however PCDJ DMX is not just a computerized lighting board PCDJ DMX does use many concepts that lighting board operators are already familiar with However PCDJ DMX also includes a number of features that allow it to easily perform tasks that would be extremely difficult if not impossible on a conventional lighting console Understanding these features is essential to getting the most from PCDJ DMX So the following is a brief explanation of some terms and concepts that you should know before using PCDJ DMX 1 1 Terms and Concepts You Should Know Devices On PCDJ DMX you do not directly access DMX 512 channels Instead you create named Devices that use PCDJ DMX s 8192 channels 512 on the Controller of DMX 512 Rather than having to memorize that Mac 2000 77 uses channels 49 to 79 on universe 2 you create a Device that occupies those channels and name it Mac2000 7 or M2K U2 49 79 if you like the job security that comes with making things difficult and cryptic Devices are then referred to by name when editing Cues etc One advantage to this approach is that you

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