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Dismantle Repair User Manual - Game

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1. ARCHITECH The Architect is the default class Its primary role is to gather materials and bring them back to the tower However armed with Power Punch and Invigorate the Architect is a formidable foe on the battlefield and is more than capable of defending him herself Power Punch A melee attack that smashes enemy players Uncharged it disorients the enemy player for 3 seconds When charged for 5 seconds Power Punch incapacitates on contact Invigorate Boosts the movement speed of the player and any nearby allies for a limited time Dismantle Repair Although the Field Surgeon cannot incapacitate he she is the only class that can revive incapacitated players and cure teammates affected by enemy abilities FIELD SURGEON The Field Surgeon is the battle medic of Nano Injection Can revive incapacitated players or remove any negative status effects including Disorientation Snare Sticky Mines Scramble Virus and Torch Burst Rage A violent outburst that sends the Field Surgeon into an unstoppable rage During this time the Field Surgeon is completely invulnerable Nano Stimulant Bestows another player s DMT witha single instant download Allies can only be stimmed once every 2 minutes WELDER The Welder is a master of tower fortification working to strengthen the tower as well as prevent enemy players from stealing blocks The Welder is the only class that can fortify his her team s t
2. Chicago Game Studio 2009 All Rights Reserved Some content used under license See accompanying license for distribution restrictions htto www colum edu _ hittp iam colum edu _http game colum edu info iam colum edu idemie Arts Modia
3. Due to the Energy Spike s unstable nature once it comes in contact with an enemy player it explodes into fragments and is not useable for a short period of time VANGUARD The Vanguard is a powerhouse of destruction Through rigorous military discipline and advanced plasma technology the Vanguard strikes fear into those Columbia College Chicago School of Media Arts Interactive Arts and Media presents DISMANTLE REPAIR Game Studio Spring 2009 Senior Capstone Project Project Management Oversight Tom Dowd Dr Joseph Cancellaro faculty IAM Original Game Design by Andrew Bold Allen Fairbanks Barry Burce Todd Blackwell DESIGN TEAM Ryan Batten Warren Berckmann Zane Beyer Todd Blackwell Andy Bold Barry Burce Ben Cabot Donoven Dansbery Allen Fairbanks Cindy Miller Nick Moran Jeramiah Pitman Khalil Wehbi Lead Designer Andy Bold Level Design Coordinator Cindy Miller Scripting Coordinator Ryan Batten Gameplay Coordinator Zane Beyer QA Coordinator Jeramiah Pitman Gameplay Localization and User Experience QA Zane Beyer Todd Blackwell Jeramiah Pitman Documentation Ryan Batten Warren Berckmann Zane Beyer Todd Blackwell Nick Moran Jeramiah Pitman Khalil Wehbi Level Design and Building Warren Berckmann Donoven Dansbery Allen Fairbanks Andy Bold Cindy Miller Nick Moran Khalil Wehbi Mission Visual Effects Scripting Ryan Batten Ben Cabot Allen Fairbanks Cindy Miller Khalil Wehbi Int
4. 7 E yy D FPA Eo A 16 player LAN team game produced by the Columbia College Chicago Game Studio 2009 Senior Project class WARNING A very small percentage of individuals may experience epileptic seizures or blackouts when exposed to certain light patterns or flashing lights Exposure to certain patterns or backgrounds ona television screen or when playing video games may trigger epileptic seizures or blackouts in these individuals These conditions may trigger previously undetected epileptic symptoms or seizures in persons who have no history of prior seizures or epilepsy If you or anyone in your family has an epileptic condition or has had seizures of any kind consult your physicians before playing IMMEDIATELY DISCONTINUE use and consult your physician before resuming gameplay if you or your child experience any of the following health problems or symptoms dizziness altered vision eye or muscle twitches loss of awareness disorientation seizures convulsions MINIMUM SPECIFICATIONS PC System Requirements Windows 2000 XP Pentium 1 4 Ghz w 1 GB RAM OpenGL or DirectX 8 3D Graphics Accelerator 1280 x 800 Capable Monitor Local Area Network required for play RECOMMENDED SPECIFICATIONS PC System Recommended Specifications Windows XP Vista see below Intel Core 2 Duo 2 0 Ghz w 3 GB RAM DirectX 9 Compatible 3D Graphics Accelerator with 512 MB of video RAM 1280 x 800 Capa
5. Technician can throw up to 3 Pulse Mines that disorient and knockback enemies who run over them Sticky Bomb Places a sentient high density explosive on a ae targeted enemy The Sticky Bomb remains stuck to the targeted player until it explodes The explosion is lethal enough that any player caught in its radius becomes incapacitated In order to remove this deadly device the afflicted player must find a Field Surgeon as soon as possible or be incapacitated G 0 Scramble Virus Infests the targeted player s bio circuitry with vicious nano machines The nano bots reverse all of the afflicted player s movement controls for 10 seconds unless cursed by a Field Surgeon who see it on the battlefield What the Vanguard lacks in utility it makes up for in raw firepower Energy Cannon Fires a plasma sphere that incapacitates an enemy player on contact Due to the sheer power it takes to fire the Energy Cannon the firing sequence cannot be stopped once activated Snare Allows the player to shoot a sticky projectile that entangles the player s legs The snare greatly reduces the run speed of the affected player Snare can be removed by visiting your local Field Surgeon Energy Spike A plasmatic spike of pure energy that emits Kz from the Vanguard s fist This brutal melee attack inca pacitates its target on contact No known alloy has been able to withstand the sheer stopping power of the Vanguard s Energy Spike
6. ait for server list to refresh Find the server you are looking for Click join server and begin playing CONSTRUCTION DECONSTRUCTION Construction and Deconstruction in Dismantle Repair are the ways in which players and therefore teams complete the necessary require ments to meet the game s winning condition complete the final tier of their tower Construction Deconstruction utilizes four key mechanics Building Blocks the Foundations Structural Integrity and Fortification Building takes place on pre determined team based foundations The blocks used to build the team s tower are placed around the map and can also be found as inanimate objects such as car rubble and freeway divider To turn these objects into useable blocks they must be downloaded using the DMT To download the player must initiate download upload by aiming at a world object and holding down left click If the reticule turns green the player may download the object If the reticule turns red the object cannot be downloaded Once initiated the player must wait while the object is converted into the DMT To upload the player must initiate upload by holding down shift and then holding down left click Once activated a ghost block will appear to help the player guide the block to the location they wish to upload to If no ghost block appears the player cannot upload the block to that location GLASSES ABILITIES
7. alf of the remaining population They have been physically and mentally infected to the point where they must rely on radiation to stay alive The goal of the Infected is to har Se ness and dispense more radiation throughout fected the planet Similar to the Non Contaminated team the Infected want to use the energy of the electrical storm to power their radiation emitters Both sides race to build their towers the fastest as the electrical storm can only benefit one team HOW TO PLAY As part of either the nfected or Non Contaminantteam your objective is to build a tower atop your base platform When your tower reaches the fifth level your team wins To build the tower collect resources by finding discarded and destroyed objects scattered across the terrain Your DMT device downloads the object left mouse click and converts it into raw material You can only have 4 objects downloaded at one time When you return to your base and up oad the ob ject the DMT converts it into a building block that you can stack Shift right mouse button When you have a stack of building blocks eight high another tower level is created You can also build small towers on class monument bases that unlock special class abilities Watch for the white icons Remember you can steal your opponent s building blocks and reduce the size of their tower Command Default Button ooo wem O Left Mouse Button Fire Activate Download SHIFT to U
8. ble Monitor Local Area Network required for play TORQUE GAME ENGINE ADVANCED NOTE Under Windows Vista run the game executable as an Administrator or change the security permissions for all the files in the game folder to Full Control for the User account ismanne Repaie TABLE OF CONTENTS How to Play Controls Interface Playfield Map Game Setup Construction Deconstruction Classes Abilities Credits OONNOTAA Interactive Arts Media Columbia e COLLEGE CHICAGO School of Media Arts Dismantle Repair involves the struggle be tween two opposing factions the Infected and the Non Contaminants The planet has been covered with a thick cloud layer Radiation and electrical storms hang heavy in the clouds the remnants of a nuclear mishap have left the planet uninhabitable by normal people Vital personnel and military units have all been evacuated leaving only scattered groups of civilians Non Contaminants These last remaining people struggle to find any way off the doomed planet Their only hope is to establish contact with emergency rescue ships orbiting the planet The dense radiation and electrified cloud layer renders all conventional weapons and standard communication methods useless The only means of sending out a distress beacon is to build structures above the hazardous clouds However not everyone is trying to be rescued Radiation poisoning has adversely affected nearly h
9. d Things Studio GarageGames FPS Environment Pack Shapes and Lines GarageGames Urban Pack Free Form Digital GarageGames Arcane FX Combo Pack for TGEA Faust Logic GarageGames Development Tools Maya 2008 Autodesk MotionBuilder Autodesk Hawk Motion Capture System Motion Analy sis EVaRT Motion Analysis Showtool Pro GarageGames Houdini Apprentice HD SideEffects Software Z Brush Pixologic SOUND TEAM Sound and Music Anthony Tretter Development Tools Acid Sony ProTools DigiDesign SoundForge Sony Additional Music Cryptoplanets Dynamedion Twisted Music Used Under License PROJECT SPECIAL THANKS John Lomax Steven Crump COLUMBIA COLLEGE CHICAGO Dr Warrick L Carter President Allen M Turner J D Chair Board of Trustees School of Media Arts Interactive Arts and Media Doreen Bartoni Dean Annette Barbier Chair Alton Miller Associate Dean Nikki Nolin Associate Chair Faculty Janell Baxter Dr Joseph Cancellaro Tom Dowd Jason Geistweidt Dave Gerding Andrew Hicks Patrick Lichty Mirella Shannon Facilities and Technology Staff Huey Lewis Jeff Meyers Brian Neilsen Morgan Robertson Mark Quilhot Departmental Staff Margo Dumell Mindy Faber Sallie Gordon Terrance Haunamen TORQUE This game powered by GAME ENGINE Nttp www garagegames com ADVANCED 13 IGMANTLE REPAIR Columbia e COLLEGE CHICAGO Dismantle Repair game and User Manual Copyright 2009 Columbia College
10. erface Design Barry Burce Ben Cabot Localization Translation Lauren Reed Design Development Tools Torsion Torquescript IDE Sickhead Games Constructor GarageGames PROGRAMMING TEAM Zach Breman Johnathan Marsh Jeremy Kahn Morgan Robertson Brian Smith Luke Stebner Lead Programmer Brian Smith Game Engine and Tools Zach Breman Game Interface Jeremey Kahn Technical Art Pipeline Morgan Robertson Game Programming and Scripting Jeremy Kahn Johnathan Marsh Brian Smith Luke Stebner Development Tools Torque Game Engine Advanced 1 7 1 GarageGames Microsoft Visual Studio 2008 Torsion Torquescript IDE Sickhead Games ART TEAM Noura Bandar Adrian Gonzalez Perez Brendan Gouletas Dan Hoskins Vince Schaefer Jared Thebeau Lead Artist Brendan Goulates with Vince Schaefer Motion Capture Supervision Brendan Goulates Dan Hoskins G f Motion Capture Cleanup Noura Bandar Adrian Gonzalez Perez Brendan Gouletas Dan Hoskins Vince Schaefer Motion Capture Actors Ashley Simmons Rein Stinson Technical Art Pipeline Jared Thebeau Dan Hoskins Character Creation Adrian Gonzalez Perez Brendan Gouletas Jared Thebeau Character Animation Noura Bandar Dan Hoskins Environmental and Object Creation Noura Bandar Adrian Gonzalez Perez Brendan Gouletas Dan Hoskins Vince Schaefer Jared Thebeau Additional Art Assets used under License Aste Combo Packs 1 amp 2 Timothy Aste GarageGames RRGTS Combo Pack Really Really Goo
11. ower effectively making the tower significantly harder to dis mantle Through mastery of the welding torch the Welder is capable of turning a simple tool into a devastating weapon Weld With his torch the Welder can fuse blocks together This defensive maneuver forces players to cut the welded blocks before they can be downloaded Torch Burst A melee attack using the welding torch to blind or even incapacitate the enemy If uncharged Torch Burst blinds the targeted enemy for 3 seconds If charged Torch Burst lights the enemy on fire In order to douse the flames of a Torch Burst attack the afflicted player must find a Field Surgeon as soon as possible or become incapacitated Hot Block A short range infusion that heats a single block for 10 seconds making it unable to be downloaded by any player If another player friend or foe tries to download the heated block they are instantly incapacitated TECHNICIAN The Technician is a master of deception and explosives After years of studying remnant technol ogy The Technician has honed his her skills with explo sives and electronic warfare with deadly results EMP Pulse Mine A pulse or EMP mine that can be placed on the ground or on the walls of buildings Mines detonate if an enemy player comes within its detona tion radius e EMP Mine Uncharged the Technician can throw up to 3 EMP Mines that snare enemies who run over them e Pulse Mine Charged the
12. pload Right Mouse Button Class Ability Mouse wheel Up Previous Ability Mouse wheel Down Next Ability Playfield Map INTE _ a T Fi a f if re J a A Ability Selection Select active ability with the mouse wheel B Team Tower Integrity A numeric value that represents how stable each tower is Too much weight will collapse the tower C Download Meter The time it takes to transfer a world object to the DMT Upward arrow is upload downward is download D Databank Block Display Slots that display the number of blocks you can download into your DMT The block s weight and composition is also listed here Use the F key to change current block E Crosshair When you try to upload a valid object it turns green L Team Identification M Class Identification N Selected Ability The cool down time of the active ability O Latency Meter F Ally Marker Shows teammate locations G Base Locations H Class Monument Locations Enemy Base Integrity J Team Identification K Player list Gi AT LL f CREATING A GAME To host your own game on a LAN click Begin Game from the title Screen O Click Create Server Choose a server name and a player name Choose the level you want to play Click create and begin playing LAN PLAY To participate in a LAN game click Begin Game from the title screen Click Find Server W

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