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User Manual - Ultimate Derby Scoreboard

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1. It isn t necessary to have team rosters see pg 2 amp 7 as the stats will still accumulate for each team Ifa roster is entered after the bout has already started it obviously won t have any stats for the skaters but will accumulate stats from that point on Stats TEAM JAMS LEAD POINTS PTS Z JAM P1JAM1 7 o 7 2 54 1 3 54 4 4 We re going to take a closer look at the Stat Window items and go over what they mean The Team Stat area starts with the color coded team names To the right is the JAMS stat This number should always equal the number of jams that have run in the bout including the current jam The next column is the number of times that team has had lead jammer status The two team LEAD columns probably won t add up to the total jams since sometimes there are jams without a lead jammer The POINTS column will update live as the score is changed so it will always mimic the control panel but might not be the same as the scoreboard display The PTS JAM column keeps track of the team s average number of points per jam It is updated the moment the jam ends This means that although the POINTS will update all the time like at the end of the jam while the lineup clock is running the PTS JAM will not After that we see the scrolling columns for each jam They have a h
2. o gt This event stops a gif animation on the image currently in the field If no gif is currently playing this has no effect The second attribute to change is Wait Until End This is controlled by a dropdown choice When set to True it will allow the animation to run all the way to the last frame of the gif When set to false it will immediately stop at the current frame Media Type e This event changes the media file on the player in the field This doesn t mean it will be visible though unless triggered to play This event will start the player assuming there is a media file to play The second column controls the time in seconds the media file will fade in to full opacity and volume The second value to change is the maximum volume by percentage After that the user can select True if the player is meant to be displayed like a video or False if meant to be invisible like an audio only file or a file that you only want the audio from The final choice is to loop the file continuously from the beginning as soon as it reaches the end Media Stop This event will stop the player The first value to change is Type Fade Out Wait Until End gt ET Fase the time in seconds it takes to fade the media file out audio amp video The next choice will wait to stop the player until the end of the media file if True is chosen If False is chosen the player will stop
3. True or False in it If set to True the field will appear in front of any overlapping fields when it fades in If False it will remain in it s current order The last cell has the time to delay until the field will automatically fade out again If it s set to 0 00 the field will NOT automatically fade out If it s set to any other value it will wait for that many seconds and then fade out based on the time entered in the Time cell So in the example on the right the field will take 3 5 seconds to fade in It will appear in front of all other fields lt 2 e Once it s completely faded in it will wait for 1 second then _ it will take 3 5 seconds to fade out again Fade Out 0 6 The Fade Out event is pretty much just like the Fade In event except in reverse The only editable value is the time This is the amount of time in seconds it will take to bring the field to 0 opacity Motion EN o The Motion event moves the field around the scoreboard Basically it changes the location of the field The first cell is the time Just like with Fade In Fade Out this is the amount of time in seconds it will take for the field to travel from it s current position to the desired end location The End Location cell is where the field will end up after the time has elapsed The format is X Y coordinates X is the horizontal coordinate and Y is the vertical So the default
4. Jam Count At End Of Each Period Global Clock Display Global Superstring Max Time Minutes Seconds Timeouts Minutes Seconds Official Timeout 10 1 Sec Lineup Clock 00 30 00 fo 10 Sec I Start Lineup Clock At End Of Official Timeout Function Count Down Jam Start Lockout 0 Team Timeouts M Start Halftime Clock At End Of Each Period 3 Per Bot 0100 00 ft gt Se Halftime Clock 10 00 00 10 1 Sec Official Review 1 Per Perod 7 Start Lineup Clock At End Of Halftime 7 Start Lineup Clock At End Of Team Timeout ae Port localhost o Password Optional ptt http ocalhost 3080 UDSWeb From here you can change the way the scoreboard behaves set up remote displays or even more complex multi user scoreboards The display section at the top left of the Parameters panel covers broad changes to the scoreboard display like making fields visible invisible and adjusting their size position The leftmost column of options in this section starts with the Display Display i Relative Size Fields i Live Score Change i Relative Position Fields Horizontal Lock All Fields nf ti It i ti We Relative Position Fields Vertical hese e Pet Reverse Teams On Control Panel Display Properties o Relative Size Fields checkbox When Relative Size Fields is checked the program will try to resize the fields on the scoreboard display as the score
5. Slideshow Activate the next Slide if slideshow is playing When the slideshow is playing the Play button is replaced with a Pause button that pauses the slideshow The slideshow cannot be edited when the player window is active If you want to edit the slideshow again click the Show Properties button to expand the window back to it s original form Although it s possible to edit the slideshow while it is playing it isn t recommended as it might have strange results The second way to control the slideshow is by clicking the Slideshow _ Team 1 Intro READY Custom Field Toggle Button Notice how the description field s Includes the name of the Slideshow and Ready in parenthesis When it says Ready that means it can be activated If it says No Slides it cannot be activated until at least one slide has been assigned an image B Sideshow Team 1 Intro SLIDE The slide that is active will be displayed in parenthesis and the re 7 slideshow can be stopped by clicking the toggle button again Clicking the description field will manually advance to the next slide Holding Shift while clicking it will open the Slideshow Properties window This method is handy for a single scoreboard operator as it requires less windows to be open and just looks less confusing Note you can always manually advance the slides even if set to Auto Advance Note The Slideshow will ALWAYS be d
6. TeamLogos jo erras ot BB jpg BELL Banner png R BE ir amn urnu 4 a Ai Sa e er Fj Fad ee gA Ae x a i TD A ALE wt Co Dead jpg DRR png DYDD MUTILI Once you have chosen an image or hit cancel to keep the same image you can select a background color for the team For this example chose black Next you can choose a new text color chose yellow Notice in the example below how it changes the background of the roster and score sections on the control panel to match It also changes certain fields on the scoreboard Display along with the displayed team logo By default certain fields are tied to the team background text colors you choose but this can be changed as described in the section Field Properties Window Font Color on pg 29 and Back Color on pg 31 F Control Panel Ultimate Derby Scoreboard V3 3 42 a PERIOD 1 wy A A v 30 00 00 7 START RESET a JAM 0 a y 02 00 00 y a a TATE TIMEOUT e enuppaTE rn Be VMomMars SSNs SSrREsoaRD P 30 E 3 3 2 a a 3 Official Reviews 1 Official Reviews 1 1 0 1 JAM POINTS 0 0 one A enom cars scerzaaane one os Control Panel Stats Template Parameters Help Death Rattle Rollers Flag Flag _D N N N N N After adding the properties for Team 2 the next thing to do is move the scoreboard display onto the projector window and make it full screen Once the s
7. The example to the left shows a common AAT T configuration have set the IP Address to the Password Optional address of the local machine the one running UDS EAREN changed the default port from 8080 to 8008 as have another piece of software utilizing that port Since this setup is using a WiFi hotspot at the venue also set a password of Snarf so that people in the audience can t just open up a browser if they happen to know the IP and Port and start messing with the values When possible it is always best to use a secure and controlled network If you re league can provide a wireless router to use during the event that is only used for scoreboard ice that IS ideal All that s left to do is click the start button and we re off PEE UTMATE DERBY SCOREBOARD Team jan Team 2 Feriod Clock PERIOD 1 Stop Reset gt _20 35 93 Stop Reset __ JAM 6 14 48 42 1 48 4 Official Timeout mer 3 o 3 __Team 1 Timeout Teem2 Timeout JAM POINTS Sync Clock Password 0 0 JAMMER ee uaTMATE SCOREBOARD As the examples above show we are controlling the clocks from our tablet The Team Timeout buttons on our browser window change color to match the team colors on the scoreboard as well The layout of the browser control may change as we are still developing it along with penalty tracking and other functions The overall func
8. Width and Height determine the size in pixels of the Stat Display The Background section lets you select a color an ee _Color_ Opacity 100 E image and the opacity of the background of the Stat SPOLE mane Image Remove Display As a default the opacity is set to 90 just making The Fields section allows you to change the Font and Font Color of the stats that appear on the Stat Display W Name W Lead MW Jams W Points Pis Jam the background visible behind it Fields Font The Item Checkboxes can be used to choose which stats are to be displayed and even in what order If an item is unchecked it will not be displayed and it will move the other stats up or over to fill up the space on the Stat Display If the item is checked again it will be displayed but it will be at the bottom or far right of the Stat Display For example The Lead checkbox is unchecked Lear Schneier ripe ese a When the Show button is clicked the Stat Display shows all the fields except Cee Say SANON Me bang Wane U they are at the bottom for the Lead stats IY Name Lead V Jams M Points V PisNiam IY Name Lead V Jams M Points V Pisiam Team 1 Team 2 Team 1 Team 2 0 JAMS 0 JAMS POINTS 0 POINTS 0 PTS JAM 0 PTS JAM 0 LEAD You don t have to use the 2 default Stat Displays If ict min ee you d like you can create a new one and name it whatever you like Type a name in
9. and all of your image media files The examples below illustrate viable folder layouts for transferring your saved templates that depend on loaded image media files gO de 7 Boutt ee p ii ct Organize Indudeinlibrary Share with Bur Organize Indudeinlibrary Share with Bur Now you Can tu rn the entire Bout1 prensa as OE r folder into a zip file and move it to a pace i AfterParty3 ipg aaa J Images new computer As long as the Ultimate m DRR Team jpg B Saved Template uds miii P DRR2mp3 iii Derby Scoreboard is loaded on that Rules Demo MPEG FF Saved Template uds computer you can load it and it will find es Doa the necessary image media files TMXIntro wav Note If you transfer the template to another computer like this you should know the order the program will search for the files First it will look in the Images directory that is in the same location Ultimate Derby Scoreboard exe is located probably Program Files Next it will look for the files in the same location as the saved template file Finally it will look for the files in a directory named Images or images in the same location as the saved template file Its important to note the order because if you create an image for a template and name it AmericanFlag jpg the program will find the AmericanFlag jpg image in the Images folder in the install directory first and use it instead T
10. and the fade out starts the moment it is deactivated Keep this in mind if you have music cues or other needs for exact timing The Slide Time field controls the amount of time each Slide is displayed for after the dissolve between slides has completed The Dissolve is the amount of time it takes for one slide to fade out and the next to fade in Auto Advance moves the slideshow images from one to the next automatically When un checked it will be completely up to the user to manually advance the slides Loop will move from the last image to the first image continually The Name Field allows you to name the slideshow for easy recognition on the Control Panel BF SlideShow 1 Properties Oj x Time Master Time Slideshow Fade In 0 00 Slide Time 5 00 V Auto Advance Slideshow Fade Out 0 00 Disolve 0 50 Loop Name SlideShow 1 Background Image File Select Image Remove Image 3 ige In Front Play Gif Animetion I Loop Gif A Background Audio File Select Audio Remove Audio Volume Loop Restart On Loop X Horizontal Y Vertical Width Height Master Color Ic Ic A A Back Color a Transparent Slides Play Slideshow Slide Image File Select Image Slide Time 5 00 M Alay Gif Animation I Loop Gif Animator Slide Audio File Select Audio Remove Audio Volume 50 Loor M Start Audio After Disolve The next section is for selecting the background i
11. does the Team 1 Logo disappears again When comparing values like this remember that numbers like Team Timeouts or Jams are whole numbers and time values like the clocks are in time format If you type in a value like text or a number in the incorrect format the trigger might not go off Events Explained Events can be added and removed just like Triggers can The Events Table is very similar to the Triggers table in that items can be added or deleted in the same way Remember that each Trigger can have multiple events tied to it For example you may want a field to fade in and go into motion when the Period Clock starts Make a Trigger on the field for the Period Clock Shift Click to open the Events Window and then add 2 events The first will be a Fade In Event and the Second a Motion Event The next time the Period Clock starts the field will fade in if it s opacity was anything other than 100 and move to the top left corner of the screen This next section will cover the details of each event e The first event is the Fade In event This will bring any field to opacity 100 The first editable value is the time in seconds that it will take to bring the opacity up You may want a smooth fade in rather than have the field just appear suddenly Clicking on the field brings up a cell with up down arrows that you can use to adjust the value or you can simply type in the desired value The next cell has a dropdown with
12. slide If the Slide Image is an animated gif you can choose whether or not to play the animation and loop the animation using the corresponding checkboxes If you want to change the order of the slides you can simply click and drag the slide to the right or left To delete a slide right click it anda message box will appear asking if you re sure you want to delete it Clicking yes will delete the slide At the bottom of the screen are the controls Slide Audio File Select Audio Remove Audio ae sini for assigning an audio file to the slide Once eee file has been selected n change th aE a F Stertdudio ater Dicone file has been selected you can change the volume make it loop when finished or wait to start after the dissolve has completed This is handy for team intros when you have a specific audio file for a skater You may want to wait until the skater s image is at full opacity on the display before playing the file Checking Start Audio After Dissolve is the way to do that Playing The Slideshow There are 2 ways to start the slideshow The first is to control it from the Slideshow window To activate the play controls click the Play Slideshow dais button T Team 1 Intro Properties ioj i The window collapses to show only the slide preview boxes and a set of play controls The controls are as follows trom left to right Reverse one slide if slideshow is playing Stop slideshow Play
13. the X and Y position and are set to C centered Honzontal Y Vertical Width Height Master Color Ic Ic fa Back Color ee Elav Slides hrm by default but you can enter in the coordinates to fix it to a certain spot Next the Width and Height fields control the sizing of the slideshow and are set to A auto by default When set to A the slideshow will size itself to the Scoreboard Display Any other value will set it to that width or height in pixels The Master Color buttons on the far right allow you to set the background color of the slideshow By default it is set to Transparent Clicking off Transparent enables the color button The next section controls the actual slides themselves Click a slide and notice it now has a green border The blank grey slide will always be there for adding a slide to the end or adding the first slide Once selected you can click the Select Image button to assign an image to it If you have selected a Background Image it will show up along with your slide image in the little slide preview Dox ace F te 2 a Slide Image File Slide Time 5 00 4 CADaisy png Play Gif Animation Loop Gif Animation Once an image is selected you can change the Slide Time for this particular slide or leave it at the default chosen as described on the previous page Note that if you change the Master Slide Time it will change the Slide Time for EVERY
14. the stat display The Images and Media selections affect the top of the Images Stat Display As a default the images that appear at Team Logo v Image nage 2 the top are the team logos which are chosen cape aie dia ene In Front l Isewhere pg 3 After that is the Skater Image Se sa TEE EGia edig z selection That will tie it to the image chosen for the skater as described on pg 7 The Custom selection will enable the Image 1 and Image 2 buttons that will themselves open up a browser to choose an image Choosing None will remove any loaded images The Media dropdown functions in exactly the same way as the Images dropdown tying the image to the selected team or skater media or even giving you the ability to select custom media files The Image In Front Checkbox does just what it sounds like If both a media file and image file are being used the image will be displayed in front of the media file when checked and behind it when unchecked The Fade In and Fade Out values control how much Fade In 0 00 4 Fade Out o0 time in seconds it takes for the Stat Display to appear and disappear when activated or deactivated Location X and Location Y are where the top left corner of the Stat Display will be located on the Scoreboard Display If C is entered the display will be centered horizontally and or vertically Location X C Width 400 Location Y C Height 150 The
15. 0 0 in the cell would be the very top left of the scoreboard display Location of the fields are taken from the very top left of the field as well Remember you can always get the current location of the field from the Position Textboxes on the Properties Window pg 27 The example on the left shows the Team 1 Logo with de 9 Sal text that displays the default location The example on the right shows the location if 0 0 were set as the location The top is actually hidden under the menu bar If the Scoreboard width or height are changed you may want to test and re enter your triggered location values as they will probably have to be adjusted to account for the changed overall area This event changes the image on the field when the trigger gt ae fires Controlling it is done exactly the same way as on pg 30 This event starts a gif animation on the image currently in the field If the image is not an animated gif it has no effect The second attribute to change is Loop This is controlled by a dropdown choice When set to True the gif will start over at the beginning and play through again indefinitely If set to False the gif will only play through once This event can be used within the same Trigger as Image above but remember to set the image above the Gif Animation Start event as it will go in order from top to bottom when the Trigger fires Gif Animation Stop
16. Custom want to add to the scoreboard For z those times there are the Custom User Fields None a As a default there are 5 but if you need more you can click the Add Custom button to add another Clicking the Del Custom button will remove the last one in line but never the default 5 The toggle buttons along the left side activate and deactivate the display field by default but not until we assign some parameters to it first using the dropdown field None The default state of these controls This will clear any parameters previously entered and make the field dissapear Bound Text Clicking on any of the white fields on the left will open up a dropdown The first selection available is Bound Nore v t Text Select that option Once any option is selected fee you can activate the field by using the button to the Un Bound Text right of it The field is just a red default rectangle that Slideshow appears in the upper left of the Scoreboard Display O Bes under the Menu Bar as pictured on the right B Bound Text snart Bound Text means that the text on the Custom Field is Double Clicking on the Display Field opens up the Properties Window text control in the Properties Windows are discussed in greater detail on pg 28 As the example to the Supersting right shows you can NOT control the text here onl
17. E Saved Files Alternate uds o Broadcast uds ats Template Parameters He K Save Load Roster Save Roster Load Pressing Cancel will close the window without any further action Pressing Save will save a copy of all of the information on the control Default uds panel the scoreboard display and the items panel assuming a valid name was typed in Note Its a best practice to keep any images and media files you use in the scoreboard in the same folder you save your template file in Better yet you can put them in a sub folder titled Images By doing this you can move the entire folder to another computer and load it Other wise the program might not be able to find the files sub directory named Images Pressing the Load button will open up a similar window as above prompting you to select a previously saved file Tae e Saved Files Pressing Cancel will close the window without Alternate uds F Broadcast uds any further action Pressing Open will open the Reena selected file Roster Load the right The program will look for image and media files in the Images directory in the install location first Then it will look for the files in the same directory the template was saved in Finally it will look for the files in a ats Template Parameters He E Save Roster Save Roster L
18. If a control is selected in the dropdown the Item Parameters becomes active Here you can set the Column and Row of the top left corner of the control You can also make the control soan multiple columns and or rows The control can be made visible or not The control can even be separated from the main panel by using the Popout button aera cas a o1 a a j a LOM AN RY 0 PER The next dropdown in line on the menu bar is Stats From here you can show the Stat Window or clear all of the stats accumulated The Stat Window is discussed in greater detail on pg 14 Template Parameters H Next up is the Template dropdown that allows you to Save or Load a template file This is discussed in the Quick Start Section on pg 4 but we ll go into a bit more detail on the best practices for saving and loading w your templates Load Roster Save Roster Load saving a template records all of the values on the control panel like the time score etc It also saves the layout and position of the scoreboard display It doesn t save your images and media files though It was decided that it didn t make sense to replicate files on your hard drive that may be pretty large to begin with So how do you transfer a saved template file to another computer Well the best way to do this is to create a folder with your saved template
19. SGOT EKOVAN RAD User Manual This manual is intended to get you started using the basics of the program and then going step by step into the more complex options available There are some example tutorials available on the website to help you fully utilize the program and get the most out of it when using it in your venue lf after reading this manual you still need help or need to report a possible bug you can email me paul kpud org do check my email often but also go on vacations and may just not get a chance to respond to you right away will attempt to get back as soon as can though as this was a fun program to write and I d like to support it as much as possible For now the only thing ask is that 00 Buck have a ticket 2 and Chris Hunter has a ticket 2 6 in all to any event that uses this program What are the odds that we ll make it to all of the events that use this program Probably slim but I d like to have the option CONTENTS QUICK START 2 CONTROL PANEL 2 14 SLIDESHOW 11 14 STAT WINDOW 14 15 STAT DISPLAY WINDOW 16 18 PARAMETERS PANEL 19 25 REMOTE CONTROL 23 25 SCOREBOARD DISPLAY 26 31 TRIGGERS amp EVENTS 31 36 Quick Start F Control Panel 0 ES preboard V3 3 42 Control Panel Stats Template Parameters Help Ultimate Derby Scoreboard V3 3 42 Control Panel Stats Template Parameters Help E a View R Edit Hot Keys bA PERIOD 1 v A Ba
20. a Value Event c4 y o Tat Sl VactaodE o SOIT Instead of ACTIVE in the Value cell there is a O m displayed and we can now change the Formula cell to something other than u Source Fomula Value Event Click on the and a dropdown appears Select gt Fill vecraal gt E greater than Next type 1 in the Value cell This is creating a trigger for this field that will go off every time the number of Periods in the bout goes from less than 1 to greater than 1 Remember Triggers are only activated when the change occurs so if the current Period was already greater than 1 this wouldn t activate shift Click to open up the Events Table and create a Fade Out event Leave the Time at the default 0 00 Advance the Period Clock to 2 either by running the clock down or just typing 2 into the Period Textbox on the Control Panel Check it out Our Team 1 Logo has disappeared Bring the Opacity of the Team 1 Logo field back up to O P ne et lens cickio em 100 using the slider on the top of the Properties Window og 27 Change the Source Value to Period Clock Set the Formula to lt and set the Value to 29 50 This sets up a trigger to go off whenever the Period Clock counts down from above 29 minutes and 50 seconds to below it Leave the event the same Fade Out Run the Period Clock and wait for it to get to get to 29 49 When it
21. according to the time format To the right of those fields are the dropdowns for selecting leading and trailing zeros For instance the period clock would display 30 00 if 10 was selected in the Minutes dropdown It would display 0 00 if 1 was selected in the Minutes dropdown The seconds dropdown works the same way If 1 Sec is chosen the display wouldn t have any decimal places after the seconds If 100 Sec is chosen it would display to the hundredth of a second Below that is the dropdown Period Ends On If Jam is chosen the jam clock will continue to run after the period clock reaches 0 If Period is chosen the Jam clock will stop and reset when the period clock reaches 0 To the right of that is the number of total periods until the end of the bout Usually this is 2 Under that is a checkbox that will reset the jam count at the end of each period when checked or keep incrementing during subsequent periods when unchecked Below this is the Jam and Lineup Clock fields which behave exactly as the Period fields explained above Below these fields the Lineup Clock Function dropdown controls how the Lineup Clock behaves If Count Down is selected it will count down from the Max Time value If Count Up is selected it will count up from 0 and end when it reaches the Max Time value If Disable is selected the Lineup Clock will not run at all Note The jam will NOT automatically start if the Lineup Clock reaches it s en
22. ardless of it s original aspect ratio The final choice is None which will leave the image at it s original size Select None from the dropdown s Offset Y Offset Notice that now the X Offset and Y Offset inputs are active c c We can only re position the image if it isn t being stretched Now we can move the image around the field You can either type in the values in the text boxes or press the I key while dragging the image around with the mouse By typing C into either text box it will center the image either horizontally or vertically In the example to Bius Bombers the left the image has been moved outside the bounds of the field cropping it off Its hard to tell where the boundaries of some fields are when they re back color is set to transparent Don t worry we ll be changing that later too A 5 The long text area under these controls eee tee displays the location of the image file if any Medja Team 1 Looe Clicking on it activates a dropdown menu i as Meda File Team 2 Jammer Image You can bind the image to the team logo or active jammer images Choose an image by browsing to it or remove any image from the field by selecting None For this example selected Choose Image and then selected the UDS Logo from the window that popped up By default the window starts in the images directory of UDS The Media Sec
23. at cell l will be highlighted in blue i o ri Bonnie Beatdown 1 Daisy Nuke 0 4 lt b PON h e en h in You can select the same skater as the active skater but they don t have to be the same The difference between the active skater and the selected skater is important to remember as we go into the next section Stat Display Window Stat Display Window On the bottom left of the Stat Window is the button Show Stat 9 Display Window Clicking that will bring up the Stat Display _ Show Stat Display Window Window This can also be viewed by shift clicking a Custom Field text box that s been set to Stat Display pg 14 atx The Stat Display Window is used to create custom stat displays that m will be shown on the scoreboard display The first dropdown is a list ee i aa of all the Stat Displays and will always have the defaults Team Media Imagen Front I Compare and Skater Compare As you make new Stat Displays C ee the names will be added to this list The buttons to the right of the Fadein bo Fade Out ooo e dropdown are used to show and hide the currently selected stat Locationx C wah 600 display As changes are made to the parameters below you must LocaionY C Hest 768 2 click the Show button to refresh the stat display Think of the Show Color Opacity 90 44 mk i Background button as a camera bu
24. ble at the bottom of the Properties Window Source Formula Value Event To the right is an example of the default gt ACTIVE Shift Click to View Triggers Table for the Jam Clock Field Trigger Lineup Clock Stop ACTIVE Shit Click to View This field displays the Jam Clock the Trigger Lineup Clock Start ACTIVE _ Shift Click to View Trigger Official Timeout Start ACTIVE Shit Glick to View Trgger Official Timeout Stop ACTIVE Shift Click to View Lineup Clock and the Official Timeout Clock when they run Now let s wreck it Start by deleting the Triggers To delete a Trigger click on the first column the one with the little triangle in it of the row to be deleted Once selected press the Delete key and poof It s gone Delete all of the rows of the Trigger Table Source Formula Value Event ao Se See iTS Trgger Jam Clock Start ACTIVE Shift Click to View gt Trigger Lineup Clock Stop ACTIVE Shift Click to View ACTIVE Shit Click to View Trigger Lineup Clock Start Trgger Ofticial Timeout Start ACTIVE Shit Click to View ACTIVE Shift Click to View Trigger Official Timeout Stop When you re done the Triggers Table should look like the example above and to the right Now we re going to build them again newb Source Verify that the default Source from above is still set to Jam Clock and run afew jams As the example on the next page displays n
25. board display itself is resized Relative Position Fields Horizontal will try to maintain the same relative placement of the fields on the scoreboard display as the width of the scoreboard display changes Likewise the Relative Position Fields Vertical checkbox tries to do the same when the height is changed When these 3 checkboxes are checked the program will attempt to move grow and shrink the entire scoreboard display as it appears originally with the width and height of the scoreboard display window If the Live Score Change checkbox is checked any changes made to the score on the control panel will update the scoreboard display as they occur Otherwise the score will update only when the Update button is pressed or the Jam clock is started stopped Note that the Jam Points fields will always update live as you change the scores The Lock All Fields checkbox will prevent the fields from moving to the front when clicked When it is checked the fields are locked When it is unchecked the fields are free to move to the front again The Display Properties dropdown is used to display the properties of the selected field Use of this function is discussed in greater detail in the section Display Fields on pg 27 The Reverse Teams button swaps the location of the team specific fields Name Logo score Timeouts Jammer Label Jammer Name Skater Image Lead Indicator and Jam Points Clocks Cloc
26. ccasional mistake It won t prevent bad communication between the head timekeeper and the scoreboard operator If the clocks or jam count get too far out of sync it is recommended that an official timeout is taken to adjust these values The clocks and number fields can all be adjusted live by using the arrow buttons or by typing in a new value The program expects the format of minutes seconds Milliseconds but it will attempt to guess at what the user means if a mistake is made on pg 20 Beneath the score are the Team Timeout Controls The top number is the number of timeouts available Under that is the Timeout Clock The Team Timeout button starts the clock and subtracts one from the available team timeouts NOTE To make it easier for the operator the Official Timeout button can be Score Lead Jammer Team Timeouts Beneath the team name is the score field The score can be edited in a few ways As with all other number fields the value can be typed in or the arrow buttons can be clicked to increment the value up or down There are also numbered buttons 1 5 below it These can be clicked to automatically add that value to the score By default the score updates live as you change it but it can be set to only update upon pressing the Update button or any of the clock buttons This is discussed in greater detail in the Parameters section Below the score is the Lead Jammer button Cl
27. ckground Color Display Hot Keys 30 00 00 y 30 00 00 7 s mo Edit Layout Show All Clocks HotKeyWindow Start Stop Period Reset Period Start Stop Jam Undo Jam Score Up Team 2 Score Up eam Score Dow Team 2 Score Dow Team 1 Lead Team 2 Lead EEA Maes RES SSRs maRD Team 1 Team 2 PERIOD 1 A 30 gt 30 00 ee Timeouts 3 2 i 00 E 0 Timeouts 3 N Official Reviews 1 Official Reviews 1 N JAM POINTS None N o 0 0 ANIME a one a oenm carsy scarssaann ne Team 1 Timeout Team 2 Timeout Official Timeout Once opened the Control Panel can be resized if it is too small or big Simply click and drag from the edges to make it the desired size Under Control Panel View clicking Display Hot Keys will display the keyboard hot keys on the buttons in red Clicking Edit Hot Keys brings up a window that allows remapping of the hot keys Remember that the control panel must be the active window if you re using the keyboard commands Add Custom Del Custom one To configure the scoreboard to display team m names and jammers start at the fields weet labeled Team 1 and Team 2 on the right Control Panel Stats Template Parameters Help top side of the control panel Type in the Fy desired Team names And press Enter or Sa inui R click the Update button to apply them to the scoreboard display F Skaer To enter the roster hold Sh
28. coreboard display is in place click the Scoreboard Full screen button on the control panel and the scoreboard display will fill up the projector screen Lard wy Final Full Screen e Add Custom Del Custom Don t panic if you accidentally fill your entire working screen with the display and can no longer get to your control panel Simply press and hold the Alt key and press the Tab key until you have selected the Control Panel again Another method is to press the Windows key that is usually located on the bottom left a keyboard to bring your menu bar back onto the screen and select the control panel LOTIUOT Farrel 4d ts fi Death Rattle Rollers 1138 Darth Maul Her 1310 Speedy Gun Hail Ass rel 4 a PEE The last thing to do before we start this bout is select the current jammers Click on the skater name of the jammer on the roster The name is highlighted in green to show who is the current jammer To select another jammer just click on her name and to deselect a jammer just click on the name again Save Okay lied There s really one more thing you should do before starting the bout Save your template The current scoreboard setup can be saved by pressing the Save button located in the Template dropdown Once pressed it will open up a file browser window prompting you to browse to a folder and name your saved file Tae
29. d By default the jam number and jam clock at it s start time will just be displayed again The next checkbox will start the Halftime Clock automatically when checked This will start it immediately at the end of the period which is determined by the Period Ends On dropdown explained above The last checkbox enables the Lineup Clock to run when the Halftime Clock ends Timeouts Timeouts The Timeouts section allows you to ee specifically change the way timeouts behave Oficial Timeout 10 sec Start Lineup Clock At End Of Official Timeout The top fields in the section are the Minutes and Seconds dropdowns that control how the Team Timeouts timeout clock is displayed These behave 3 Per Bout x 0100 00 fi ise x exactly like the dropdowns for the Period Jam Oficial Review 1 Per Period previous page Start Lineup Clock At End Of Team Timeout The next section is marked Team Timeouts and will affect the Team Timeout fields on the scoreboard display The first field is the text that will be displayed when no team timeout is running and by default contains the text Timeouts The star character is used as a placeholder for the corresponding Team Timeout value on the control panel If a star is placed in the text it will be replaced by the value of that field when it appears on the scoreboard display The next field to the right is the default number of timeouts The dropd
30. e Until Derby button starts the clock and displays a message to the audience telling them how much time until the bout starts PERIOD 1 an amen Halftin Ls el lia lone bl Pressing the Jam Start button will start the Jam Clock Period Clock and increments the jam number by one By default the program is set up to start a 30 second timer to run between jams so pressing the button once Starts the jam Pressing it a second time if the jam is called off stops the jam and starts the timer to countdown to the next jam Pressing it a third time starts r the jam clock again and increments the jam number by one starting another jam If the 30 second clock Lineup Clock runs down it will NOT automatically start the next jam D 1 F PERIOD 1 7 30 00 00 JAM 1 v 02 00 00 START gt j 4 START JAM 00 30 00 S START 00 00 00 A a 10 00 00 START Next Jam In 09 4 The Official Timeout button stops all other clocks and starts the Official Timeout This clock counts up The button can be clicked again to stop the official timeout or the Jam Start button can be clicked to automatically end the timeout and start the next jam The Undo button is used when the operator accidentally starts stops a jam or a timeout Play with the functionality to get used to it The undo functionality is meant for the o
31. eader like P1 JAM 4 designating it as the column for Period 1 Jam 4 as an example These cells are populated by the number of points scored by that team during that jam They also update as the score is changed They will keep updating even at the end of the jam and all the way up until the next jam is started If a team has been awarded lead jammer during the jam the cell will turn blue to indicate that as well Each team has it s own stat area with similar SKATER JAMS LEAD POINTS PTS JAM i On Da Sligh 3 2 28 9 33 columns as above After the skaters name there is Ree ArangHer 0 0 0 0 a column that displays how many jams the skater Tums 2 2 n 5 E has jammed in Speedy Gun Haul Ass 1 0 2 2 Unlike the team JAMS column this one won t add to the value until the END of the jam As above the LEAD cell keeps track of the number of times the skater has been lead jammer and it will update live The POINTS column also updates live and the PTS JAM column updates at the end of the jam The scrolling jam columns are also similar to above with the amount of points scored by the skater during that jam in the cell and a blue highlight marking lead jammer status SKATER JAMS LEAD POINTS PTS JAM3 The active jammer s row will be highlighted in Aretha Greakimbs 1 1 aa light green on the Stat Window You can also select a skater by clicking on the name Th
32. ent Period Number Field ee UTME SGOREBOARD Display Fields Each item on the Scoreboard Display is a Field The Fields can gt 00 poopoo be manipulated in a number of ways The first thing to do is m sm activate the field s Properties Window by double clicking it Double click the Team 1 Name Field The Properties Window should look like the example to the right X Horizontal Y Vertical 80 Rotation 10 000 al Text Font Color X Offset Y Offset Team 1 Text Color 7 Ic c Source Superstring Team 1 Name Image Stretch X Offset Y Offset I Image In Front Of Media Fu gt Ic Ss E Scoreboard3 Working Scoreboard3 Background Image bin Debua lmages TransBack pna M ed j a Stretch X Offset Y Offset Uniform Media File Border Size Border Radius Border Color Back Color Team 1 Back Color lo H o Source Formula Value Event Opacity Fields can be made semi transparent or even hidden completely by moving the Opacity Slider 2 0 0 ot tor rrr rr As you can see by moving the slider back and forth the field becomes more or less Team 1 transparent accordingly Moving Fields X Horizontal Y Vertical Fields can be moved two ways by typing the X and Y locations Position 5 fo into the Properties Window or by Moving it with the mouse First reaa As you can see t
33. he Field has been moved down to that coordinate You can also type C into either of the X or Y text boxes to center the field on the main scoreboard panel type 100 into the Y Vertical field Sa UMNE A Now press the M key and click and drag the Team 1 Field to move it with the mouse Notice how the X and Y location fields change as you move the Field around Release the mouse button to stop moving it with the mouse Rotating Fields To rotate a field you can either type in the desired angle use the up down arrows or resize it with the mouse by pressing the R key and clicking and dragging to the desired angle E RI X Horizontal Y ni Position 5 a Rotation iit Resizing Fields For the next example I m going to reset the opacity to Width Height 100 and the angle to 0 Resizing a Field is similar to a L L 1 A 5 i moving one You can either type in the desired Width ize 508 151 and Height in the Key In Window or resize it with the mouse by pressing the S key and clicking and dragging rs COUOUZATS to the desired size Notice how the text size changes with the height of the field but not the width The text also stays centered as the field size changes We re going to change that next Changing Field Text amp Text Properties You can control the text that appears in a field by utiliz
34. he best way around this is to name the image something different or just replace the image in the folder although Microsoft wants you to have admin privileges to edit files in your Program Files directory in newer versions of Windows so be careful Next up is the Parameters Panel choice that opens up the window allowing changes to the overall function of the scoreboard This is discussed later Starting on pg 19 Last but not least is the Help dropdown that allows you to display the User Manual although if you re here reading this you probably knew that already and a little About window with info on the version and credits to Chris Hunter and L myself About User Manual Scoreboard Display Controls American Alternate Unofficial Scoreboard Halftime __ Final Flag Flag De Final Full Screen These toggle buttons will affect the Scoreboard Display and will turn green when activated and grey when deactivated The first 4 Scoreboard Display buttons activate and deactivate Triggers pg 31 By default certain fields react to these Triggers The first button labeled American Flag controls the American Flag Activate and American Flag Deactivate Triggers By default it makes a field appear on the display of a flag that fills up the entire scoreboard display The Alternate Flag button controls Alternate Flag Activate Deactivate Triggers and shows the Canadia
35. hoose the font family from the dropdown You can sze 8 Ut _ Change the size of the font You can also choose text decorations like ao a Bold Italic and Underline from here as well The bottom portion of the 9 window allows changes to the drop shadow on the text The easiest gpega gema way to learn about these controls is to adjust them and watch what happens on the display The Font Color Dropdown allows the color to be bound or opens up a color palette to choose the color of the font Note You can also change the font size by pressing the T key and dragging over the display field as described on the previous page Changing Image and Media Properties The next section of the Properties Window deals Image Stretch XOfiset Offset with the image positioning within the field Image In M Mms Front of Meis nfo I k Front Of Media is checked by default meaning that Bckoround mage Ginibetugimages teantprg o OnO Soreboard any image we load will appear in front of any media video we load When it is un checked the opposite is true The next item is the Stretch Dropdown By default Uniform is checked meaning that the background image will stretch to fit within the size of the field but retain its aspect ratio When this option is checked you cannot change the positioning of the image as it will always be centered The next option is Fill which will stretch the image to fill the entire field reg
36. icking this indicates which team has lead jammer status It will clear automatically at the end of the jam clicked first then the Team Timeout button can be clicked and the timer will automatically subtract the time already passed This helps when it isn t apparent what timeout is being called The operator can always just default to the official timeout first Because of this it is important to first stop the official timeout before starting a team timeout if that s what is actually happening on the track Remember most of the controls in this section have keyboard hotkeys associated with them These keys can be remapped as described on pg 2 Familiarize yourselt with these controls especially the Jam Start button as these will be used most frequently during a bout They are also the most important as the time displayed on the scoreboard is used by the audience and skaters alike The behavior of the clocks the number of timeouts and other aspects of these controls can be edited in the Parameters Window This is discussed in more detail Starting on pg 20 The Official Review button starts the official timeout clock and removes 1 from the corresponding number field Depending on the result the number of timeouts and or the number of official reviews must be manually changed PERIOD 1 A 30 00 00 4 v H This ends the Quick Start section From here on we re goi
37. ift and click on one of the white or gray fields below the 14 Abbey Cadabra team name A Skater Entry window pops ee ee f 1310 Speedy Gun Haul Ass up You may now type in the skaters name in the field at the top To enter the entire roster at once click on the Edit Entire Roster d e a Le Button and the window changes to resemble Scwetee 1 the example on the right S You can now enter each skaters name on a separate line Pressing the Apply button will populate the field with the name you just entered We ll discuss the other functions of the skater Entry window later on in the section Control Panel Skater Entry on pg 7 For now lets keep going and get to running our first bout Next we need to apply our team logos Click on the small image button to the right of the team name A window pops up and you Control Panel Death Rattle Rollers Stats Teri e Fali can now browse to the image file of your choice For this example I m using the Death Rattle Rollers image Team LULL BERET TT Tt sien Tit LL isis TaEenEE LLE EEREN H A 118 17 17 TT T T Define Custom Colors gt gt Canos v Pf m gt This PC My Passport H gt Organize v New folder wags 7902231 _n jpg brawlers png aughter County Roller Vixens gt wis 561968_29259293 ARKVALLEY png Bad Reputations Cherry City gif Choose An Image For Team 1
38. immediately when this event is triggered Font Color This event changes the font color of the field Clicking the gt O Color cell activates a dropdown The user can choose Transparent which will basically make the text dissapear The second choice opens up a color palette to choose a color for the text Back Color l D This event changes the back color of the field Clicking the 2 Back Color Color cell activates a dropdown The user can choose Transparent which will make the background transparent The second choice opens up a color palette to choose a color for the background
39. ing the Source Dropdown and the Superstring Text Field Let s switch to another field for this exercise Click on the Team 1 Logo Field Notice how it automatically moves to the front That can be turned off as described in the section Parameters Display on pg 8 Type Blue Bombers into the Superstring Text Field z a Notice how the text shows up in our Team 1 Logo Field but it s way too big and it s over the image Dont worry We can fix it The first thing to do is change the font size You can either change it on the Font Properties window discussed on the following page or press the T key and click and drag the text Whether you drag the text or type it in it looks like 25 is the best font size for the current size of the Field What s that You say now the text looks kind of weird being right over the top of the image like that Sheesh you re high maintenance But we can fix that anyway The position of the text within the Field can be changed with the mouse or by entering the desired offset into the X Offset or Y Offset fields Notice that as a default the values are C for each That means the program will try to center the text in the Field as best it can Type 136 into the Y Offset field As you can see it dropped the text down but not quite far enough We ll move it the rest of the way with the mouse Press the A key and click and drag over
40. isplayed on top of ALL other fields of the scoreboard Display Note The slides appear in a perfectly square box in the Slideshow Properties Window The aspect ratio will probably be different on the actual Scoreboard Display Always check your slideshow for appearance on the Scoreboard Display before playing it for a live audience to be sure the sizing and position looks exactly the way you want Note In Master Slave operation you can have slave machines running a slideshow and control them from a master as long as the corresponding Custom Display control is correctly set to master or slave accordingly More info on Master Slave operation can be found on pgs 23 Stat Display The last choice for the Custom Field is Stat Display You can use the Custom Field control to toggle a Stat Display Window over the Scoreboard pg 16 Stat Window F Stats loj xj JAMS INTS PTS J By default the Stat Window looks like the example to the left The overall team stats are located on the top while both teams are below it As each new jam is started a new column is created ready to be populated with more stats This is an example of a Stat Window during a bout The Team colors are represented and the team rosters are populating the lower part of the display Each jam is in a separate column and the windows auto scroll to the right to display the current jam The first 5 columns are fixed keeping them on the screen
41. ks The Clocks section in the top right of Global Clock Display the Parameters panel contains controls Global Superstring Max Time Minutes Seconds that allow you to specifically change the PERIOD 30 00 00 10 1 Sec way the clocks behave on the control Period Ends On Jam Number Of Periods 2 panel and scoreboard display M Reset Jam Count At End Of Each Period The first field under the Global Superstring label is the text that will be ssl 0200 00 ija EA displayed in the Period Label field on the l aie ae display By default it Eeneug Glock 00 30 00 o contains the text PERIOD This can Function Count Down Jam Start Lockout 0 be changed to whatever you like by selecting the field and inputting new text I Start Halftime Clock At End Of Each Period The star character is used as a Halftime Clock 10 00 00 fio 1 Sec placeholder for the period number value Start Lineup Clock At End Of Halftime on the control panel If a star is placed in the text it will be replaced by the value of that field when it appears on the scoreboard display Changes to this field will override any previously set values to individual fields This will be discussed in greater detail in the Field Properties section To the right of that is the default value of the clock When the reset button is clicked this value is what will be displayed This field is set up to only accept values
42. mage that will stay constant through the slideshow This is useful for having a background image like a flag or even a watermark of the team logo while the skater images appear and fade out The Select Image button opens up a browser that lets you choose an image file If the image is an animated gif you can choose to Background Image File Select Image Remove Image C AmericanFlag jpa l Image In Front Play Git Animation 7 Loop Gif Animation play and loop the animation with the corresponding checkboxes By checking Image In Front you can display this image in front of the slide images instead of behind them Again this could be useful for a team logo watermark Under that is a similar section for choosing a background audio file You may want a song to play through the entire slideshow while Background Audio File Remove Audio C Wourney Don t Stop Belleving mp3 Loop E Restart Un Loop Volume 59 other audio files play for each slide or maybe you just need the one audio file Either way you select the audio file as above The volume can be changed and represents a percentage 0 100 of the max volume The audio can be looped and if the slideshow itself is looped you can choose to restart the audio file from the beginning when the slideshow starts over rather than let the audio file continue playing The next section controls the positioning of the slideshow The first 2 fields control
43. mputer running the scoreboard it will have to be entered in here to allow remote control It is important to note that this remote browser is a separate clock than the actual scoreboard In other words if the computer crashes that is running the scoreboard this browser will continue to run and keep time Vice versa if the browser crashes the scoreboard will continue to function as normal For times like this we use the Push and Pull buttons Push sends the current values on the browser to the scoreboard Pull gets the current values from the scoreboard and makes the browser match If you have another device that can open a browser window put it on the same network as your scoreboard computer and we ll run a demo won t describe how to network devices here or how to find your IP Address but we will make a training video soon that will cover all of that To start a web server you MUST open the scoreboard as an Administrator You cannot do this from a shortcut on your desktop or the start menu You must find the Ultimate Derby scoreboard exe file typically located in the C Program Files x86 Ultimate Derby scoreboard directory Right click it and select Run as administrator You may also have to open up a hole in your firewall or security software for the port that you re using The easiest method is to simply turn your firewall security software off but if you re computer is on an unsecured network this might be risky
44. n Flag by default The Time Until Derby button starts the Halftime Clock and activates a trigger of the same name The Halftime button does the same with it s oe AR own trigger Although these buttons start and stop the Halftime Clock the clock can be controlled via it s own control see pg 5 The difference is that these buttons activate certain triggers that by default change the scoreboard display The Halftime button will automatically activate between periods as well The default time for the halftime and even it s automatic activation can be edited in the Parameters Window pg 21 The Unofficial Final and Final buttons activate triggers of the same Final name By default these change the scoreboard display When the bout Final ends the Unofficial Final button will automatically be activated SconBoard The last 2 buttons affect the entire Scoreboard Display The first one rea mr scoreboard Full Screen makes the Scoreboard Display fill the entire eS screen as discussed on pg 3 The second one will remove the menubar when it is deactivated When this is deactivated it will NOT be possible to use the mouse to drag the Scoreboard Display around but it CAN still be moved via the Properties Window pg 27 Custom Controls eee F add Custom No matter how hard we ve tried there _ may still be something missing that you None hi Del
45. ndependant Team 1 Roster Jammer Independant Team 1 Score Independant Team 1 Lead Jammer Independant Team 1 Timeout Independant Team 1 Official Review Independant Clocks Independant RemoteSetup All Master All Slave B All Independant Team 2 Name Independant Team 2 Roster Jammer Independant Team 2 Score Independant Team 2 Lead Jammer Independant Team 2 Timeout Independant Team 2 Official Review Independant Period Number Independant Double click the Remote 1 field to open up the Remote Setup window From here you can name your remote session enter the IP Address of the remote computer and specify the port you want to use for communication The rest of the fields have a dropdown when clicked that has the following options Independent this item does NOT participate in the remote session Master this item will be transmitted to the remote Jam Number Independant computer Slave this item will be updated by the remote computer American Flag Independant Alternate Flag Independant Time To Derby Independant Halftime Independant Unofficial Final Independant Final Independant Custom 1 Button Independant Custom 1 Content Independant The buttons along the top All Master All Slave and All Independent will force all of the fields to whatever choice is clicked Usually one computer is the master of all functions and values while the other i
46. ng to go into greater detail on the functionality of the program Skater Entry Hold Shift and click on one of the Skater fields to open up the Skater Entry Window as discussed on pg 2 Instead of editing the entire roster we re going to enter in a single skater and assign her a media file Click the Media button This opens up a file browser and you can find a media file to associate with the skater For this example I m choosing one of the Windows Sample wildlife videos F SkaterEntry F SkaterEnty x Wild Chid Child The video will play in the screen to the left reminding us which one we ve associated with the skater also named this skater Wild Child At this point we can click the Clear button under the video to me 2 remove it or move on Edit Entire Roster An image can be associated to the skater in the same way with the x right hand controls You can even have both an image and a media Bius Bomber file associated with the same skater Crazy gt When you have the skater name media and image set click the Apply button Now the roster has the names and the little checkbox is checked letting us know there is an associated image media file al Revie WSs ia aan As the examples to the left show us when we click on the skater the media image file associated with that skater is Blue Bomber displayed Wild Child Note this example is
47. oad ii Ma The last 2 options on the dropdown are Roster Save Load These operate E Save 3 just like saving the template except they only save roster specific info If you click on Roster Save you will then be asked which roster you would like to save Team 1 refers to the roster on the left and Team 2 is the one on You can also load rosters from saved template or roster files The program will ask you which team you want to extract if loading from a template file and which team you would like to replace In other words would you like to overwrite the current Team 1 or Team 2 roster Okay NOW you re ready to move on to the Clocks section and start the bout Navigating to Control Panel View and clicking Show All Clocks will change the clock display to match the image to the far right nel Stats Template Parameters Help View gt Background Color Edit Hot Keys Display Hot Keys n ql Edit Layout This can be toggled at any time Typically you won t want such a busy clock control panel but we ll use this to illustrate how to have a 22 00 00 S a rams countdown clock to the start of the bout First adjust the halftime clock to the minutes desired You can either type in the value or use the arrow buttons on either side of the clock The arrows on the left adjust the minutes while the arrows on the right adjust the seconds Clicking the Tim
48. otice how the clock will only ever display the Jam Clock even when the Official Timeout or the Lineup Clock is run we Mee AP 200 Official TO LEAD JAMMER S ee 2 00 0 BE ULL IERES SS Tsou R Trigger Trigger events we define here E Shift Click to View column This brings up the Events Window This is where we can define the events that will occur when the trigger goes off In other words what do we want to happen to this field when the Official Timeout Clock Starts Click the blank cell under the Type column and select Value Source Superstring Mone Halftime Clock Click the blank cell under Source and a dropdown appears Click Another dropdown appears This is the list of available triggers that can set off events Select Official Timeout Start Now Anytime the Official Timeout Clock starts it will trigger the but we haven t defined any events yet Next Jam in LEAD JAMMER D Official Timeout I Ti __ Official Timeout Update Lineup St Lineup Clock Stop i Event To tie an event to the trigger hold Shift and click on the field under the Event Jam Clock Trigger Official Timeout Start Ee The Value event changes the displayed text on the field to whatever we choose We want this field to display the Official Timeout Clock when i
49. own to the right of that is for choosing whether or not the number of team timeouts is per period or per bout If the selection is changed to Per Period each time the Period Number is changed on the Control Panel the team timeouts will reset to the number indicated here The field below is the text that will be displayed when the team timeout is running and by default contains the text TO The star character is used as a placeholder for the corresponding time remaining of the current team timeout If a star is placed in the text it will be replaced by the time when it appears on the scoreboard display The next field to the right is the default time for a team timeout To the right of that are the dropdowns for the Minutes and Seconds displayed when either team timeout is active The Master Slave section allows you to set up remote control of multiple scoreboards This is useful when a scoreboard is used to Master Slave Mast nese aa display to an audience at a venue while simultaneously broadcast with a scoreboard overlay It can also be used to have multiple operators handling different functions if one user isn t enough To begin with any computers involved in this setup must be able to communicate over a network I m not going into how to set this up here but if you need help and cannot find it can assist you by email F Name IP Address Port 255 255 255 255 9000 Team 1 Name I
50. rver section allows the scoreboard to a become a hub for devices to pull up a webpage ae n s designed to control or view the scoreboard remotely hip Aocalhost 8080 UDSWeb Click the Start button to activate the web server Right now the web server is running locally and is only accessible on the same computer We ll get into changing that in a bit For now copy the text at the bottom of the section http localhost 8080 UDSWeb as default and paste it into the address bar of your browser You should see a web page similar to the example on the aE right appear From here you can click on the various EY a orn control display pages Right now there are only 2 but more are being designed oe Eraso Be co Click the Clock button The web page on the left should appear Stat Reset Now you can control the clocks from n S0 00 00 this browser AND the control panel Start Reset This browser is designed to replace __ 2 100 00 the stopwatch on the track with a handheld device smart phone tablet etc that can run local time Eush e and control the display that the lt gt D eT INANE SGOREBOARD Clock Clock And Score Password audience sees The controls are set up exactly as they are on the control panel The Password field is blank as a default but if anything Is typed into it on the Web Server section back at the co
51. s the slave but in more advanced setups computers can be setup to receive and send information to each other The fields on the left deal with values For example Jam Period Timeout Clocks deals with the actual values in the clock fields If it s the master it will push the clock times to the remote machine If it s the slave it will receive clock information meaning the clocks are controlled from the other side The fields on the right deal with triggers Triggers are dealt with in greater detail later on pg 31 NOTE even if an item is designated as Slave the local computer can still fight for control For example if a user starts the clocks on a slave machine that is setup to receive clock values the clocks will run but will skip as the remote info tries to override the local and vice versa After setting up one side the other computer must be setup as well Follow the same steps as above except use the opposite dropdown selection for the fields Master instead of Slave or vice versa Custom 2 Button Independant Custom 2 Content Independant Custom 3 Button Independant Custom 3 Content Independant Custom 4 Button Independant Custom 4 Content Independant Custom 5 Button Independant Custom 5 Content Independant If you would like to add a remote session to another petvate computer click the Add button and repeat the steps above for ve that one a dis Web Server IP Address Port The Web Se
52. t starts so we re going to bind it to that value Now the Official Timeout works but once we run it we lose our Jam Clock hi2 3 4 5 4 2 00 00 LEAD JAMMER cae aie Official TO 00 15 Update JAM 11 oe 00 00 neesi 1 34 14 Jam Stop Reset Official Timeout This illustrates an important point about triggers The scoreboard field won t know what to do if the Official Timeout Clock stops or if the Jam Clock starts unless we tell it to react to those triggers Remember to test your triggers and make sure the scoreboard display is behaving the way you want it to when it s actually bout time Another point to remember about text in a scoreboard field is that it can be changed either by changing it on the Properties Window pg 27 or by triggered events Whichever one occurs LAST will override whatever text is currently in the field To get a better idea of assigning events to triggers reload the scoreboard and look at the default settings of the Period and Jam clocks We ll make some instructional videos soon too so stay tuned The field can also be triggered by a formula based on a value Open the EE properties on the Team 1 Logo Instead of selecting Trigger in the Source l Dropdown select Value Then select Period Notice the slightly different g data that appears in the row of the Triggers Table Source Formul
53. the text As you can see we can move the text anywhere we want to like this even off of the field entirely Move the text to the bottom of the Field but not off the Field so that it looks like the example above Note that if the X Offset or Y Offset fields have a number in it instead of the C value as is the case when the mouse is used you can just type C in again to make sure the text is centered horizontally or vertically Now we re going to bind the text to a specific value Select Team 1 Name under the Source Dropdown Source None Blue Ba 7 Notice how the text in the field has changed Even though we still have Blue Bombers as our Superstring it has been overridden by the source text If you were to change the name of Team 1 the field would change accordingly Now let s use the Source and Superstring together Type The into the Superstring text box Superstring If there is a value chosen besides None the field text will be the Superstring replacing the asterisk with the value chosen Any other time the Source will overwrite the Superstring The Team 1 Field Properties Window Select Font There are still more ways to manipulate the text on a field Text eo Clicking the Select Font button opens up a Font Window Team 1 Text Color EAI From here you can c
54. tion of the panel behaves in exactly the same way as the Image Section above it However you won t see any video until you trigger the player to start This will be discussed in greater detail on page 17 As with the image you can align the player by typing in values or pressing P and dragging the player within the field Changing Back Color And Border Properties The next section deals with the background color of the field j For this example reset the scoreboard to the default to start with a clean display The Back Color dropdown allows you to change the back color of the field by making it transparent binding it to the Team colors or choosing a color from the palette window In the example chose to bind it to the Back Color x Team 1 color Next give the Border a size of 1 Notice how the Position and Size change as well This is because the O field size includes the border around it Keep that in mind when resizing the field as the scoreboard won t let you size a field smaller than 2 times the border size You can change the radius of the border rounded edges and it s color as well using the next 2 parameters You can even change the radius with a zero border size to round the edges of the background color Triggers And Events One of the key features of UDS is the ability to create automatic changes to the display based off events that occur during a bout This is done by defining them in the ta
55. tionality will be the same though Again don t panic if this manual hasn t explained this well enough as we will be making some training videos soon Scoreboard Display Scoreboard EE u UTMATES DERBY 1 2 PERIOD 1 E JAM 0 O 3 2 00 0 o 3 JAM POINTS 0 0 JAMMER SGOREBOARD The scoreboard display is what the audience sees This is where the displays and flashy effects take place This is basically the whole point of the program In this section we ll go over customizing the scoreboard to meet the needs of your event Each of the items on the scoreboard is referred to as a display field or just field in this manual Note most of the changes available to the individual display fields can also be made to the scoreboard background itself like resizing color and even transparency Timeouts 3 Z i U U a U Timeouts 3 There are six display fields on the default JAM POINTS OO scoreboard display that are hidden to start 0 0 with They are highlighted in blue in the MAWS example on the left The display fields with the stars are the lead jammer indicators for each team The blank fields are for displaying the current jammer image media Two fields not pictured take up the entire scoreboard display and by default have an image of the American Flag and the Canadian Flag respectively The last two are Halftime and Final fields that are sized and positioned to match the curr
56. to the text field at the bottom and click the Make New button A popup will appear confirming you have created a new Stat Display You re newly created Stat Display will now appear in the dropdown 4 at the top of the window It will also appear in the Custom Field selection as described on pg 14 Awesome Stats If you would like to remove any Stat Display that you create just select it from the dropdown and click the Remove button on the bottom right You cannot remove the 2 default stat displays BE Stat Display To activate the Stat Display from the Control Panel using a E Custom Field select Stat Display from the dropdown on the left Next select the particular Stat Display from the field on S the right Now when the button is pressed to activate the Custom Field it will bring up the Stat Display Parameters Panel Pressing the Parameters button on the Control Panel will open up the Parameters window that contains detailed options about the scoreboard display fields and default values Parameters Display Clocks W Relative Size Fields W Live Score Change W Relative Position Fields Horizontal Lock All Fields v ive Position Fi r PERIOD 30 00 00 10 1 Sec IY Relative Position Fields Vertical R eT On Display ec l l Penod Ends On Jam Number Of Periods 2 Display Properties Reverse Teams On Control Panel W Reset
57. tton Each time itis clicked you get a Lisi Ese ra snapshot of the values Even if a jam is running the values on the Fields Font aaa stat display wont change until the Show button is clicked again F7 Name F Lead FF Jams FF a o L Make New Remove The Type dropdown lists options for the overall layout of the stat 3 display The effect on the layout is pretty much how the name sounds 1 and examples of each are below Medi Dual Vertical Dual Horizontal Single Vertical Single Horizontal JAMS LEAD POINTS PTS JA 0 0 0 0 Team 1 Team 2 Team 1 0 JAMS JAMS 0 LEAD LEAD o POINTS POINTS o PTS JAM PTS JAM The Content dropdown dictates where the stats come from that populate the stat display The first 2 choices are Team 1 and Team 2 that simply display the respective team stats The rest of the choices find a particular skater s For example Skater By Jams displays the current Team 1 Current Jammer skater s with the most jams Skater By Points is the one with the most Team Curent ammer points and so on The last selections are for the current jammer or the Team 2 Selected Skater T selected skater as discussed at the bottom of the previous page If Single Vertical or Single Horizontal are selected in the Type dropdown the display will only show the content you select but if either of the Dual options are selected both teams will be represented on
58. using the default scoreboard display The Jammer Image field is bound to the current Jammer image and media files and are triggered to start playing the media or gif animation when the current jammer is changed For more info on this check out the section on assigning Image and Media files pg 30 and setting triggers events pg 35 Menu Bar To the top right of the Control Panel is the Menu Bar Here we find the options to save load templates open up other control windows and find help Control Panel Stats Template Parameters Help Control Panel Stats Template View The first dropdown is Control Panel The first menu item is View which is already discussed on pg 2 amp 9 Under that is Background pon T Color This opens up a color dialog and can be used to choose a background color and text color for the control panel The last item is Edit Layout When this is checked the Control Panel is Sore rani in edit mode A Layout window appears as shown below allowing the View user to make certain controls visible invisible position controls and Background Color make the controls take up more less space on the Control Panel _ The Control Panel is laid out in table format on The dotted lines can be dragged around to resize the controls In the Layout Window The total number of columns and rows can be changed in the Panel Parameters
59. y on the bound to the text you type on the Control Panel As the example below illustrates when something is typed into the textbox on the right of the Bound Text label it appears on A the Display Field on the Scoreboard X Offset Y Offset et Gee zdi Control Panel Triggered Events can override this but we won t get into that now Un Bound Text If Un Bound Text is selected the text is NOT controlled from the text box Bound Text None Bound Text on the Control Panel You can still type into it though to create a Un Bound Text description of the Field This text will NOT aaa show up on the field itself Un Bound Te 5ponsor 1 Ad Stat Display Slideshow slideshow allows the user to create a set of changing images that will appear on the scoreboard Display Once you have configured one of the Custom User Fields as a slideshow pg 9 you can access the properties window It will pop up automatically but can later be accessed by shift clicking the white field Shown below Slideshow SlideShow 7 NO SLIDES o ar Li None w None of these properties will take effect until you select at least one image but we ll get into that later For now we ll start with the fields at the top The first fields control the time in seconds that the slideshow fades in and out The fade in starts the moment the slideshow is activated

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