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DCS: Combined Arms

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1. GUMBINED ARMS User Manual DCS COMBINED ARMS INTRODUCTION Thank you for your purchase of Combined Arms Combined Arms adds a new element to the DCS combat environment by allowing players to directly control ground forces including Joint Terminal Air Control JTAC units indirect fire systems like artillery and rocket launchers and even direct grounds units in first person mode Combined Arms works in both single and multiplayer game modes and allows players to jump between the cockpit and command view Combined Arms introduces the Fog of War meaning your side only sees hostile units that are first detected We hope you enjoy what Combined Arms brings to the DCS experience The staff of Eagle Dynamics 05 July 2012 MISSION EDITOR GHANGES To support Combined Arms the new Battlefield Commanders button has been added to the Mission Editor toolbar USER MANUAL 5 COMBINED ARMS Battlefield Commanders FIGURE 1 BATTLEFIELD COMMANDERS BUTTON The Battlefield Commanders button opens the Battlefield Commanders panel of the Mission Editor This panel allows you to set the various roles for the mission USER MANUAL DCS COMBINED ARMS Ml PILOT CAN CONTROL VEHICLE MULTIPLAYER ROLES Red GAME MASTER GROUND FORCE CM ITAC OBSERVER FIGURE 2 BATTLEFIELD COMMANDERS PILOT CAN CONTROL VEHICLE This checkbox enables disa
2. numpad Enter Key The JTAC view also provides NVG capability can be toggled on and off by pressing N E USER MANUAL 8 DCS COMBINED ARMS When using NVGs the view will also include an IR pointer green line Figure 15 NVG with IR pointer Orange Smoke Red Smoke Designation commands 55 lt Green Smoke IR View Laser IR Pointer Aimpoint data ELEVATION HEADING 0000ft 50 33 COORDINATES N41 58 800 E041 55 300 USER MANUAL DCS COMBINED ARMS FIGURE 16 JTAC BINO IR VIEW Orange Smoke Red Smoke Green Smoke IR View Laser IR Pointer ELEVATION HEADING 0000ft 253 77 COORDINATES N41 58 800 E041 55 300 FIGURE 17 JTAC BINO NVG VIEW The JTAC Bino View includes the primary visual display of a monocular optical sight the aimpoint data block at the bottom of the display and the target marking commands in the top right corner of the display The JTAC Bino View can be panned up and down and to either side using the mouse the keys or a head mounted view control device The view can also be optically zoomed out using the keys and optically zoomed in using the keys To return to normal zoom press the numpad key The JTAC Bino View also provides NVG capability NVGs can be toggled on and off by pressing Aimpoint data block This field includes the following data for the aiming point e Elevation available only when laser is firing e Heading e Ra
3. bles the ability of a player assigned to an aircraft to assign movement and targeting commands to AI ground units via the F10 map view during the mission If you are creating a single player mission you will probably want to enable this MULTIPLAYER ROLES RED BLUE This table sets the number of slots open in the mission for each of the following command roles on each side e Game Master Can observe and play as JTAC and control ground units for both sides The Game Master can view all units As a Game Master you can dynamically alter the ground war during the mission Note 1 Although there are both Red and Blue side Game Master roles both sides act the exact same and both control units from both sides Note 2 For Head to Head multiplayer matches it is best not to enable any Game Master roles e Ground Force Command CM Can strategically control ground units in the battlefield This includes indirect fire systems like artillery and multiple rocket launcher systems Also has First Person vehicle control including JTAC capability JTAC Has First Person vehicle control including JTAC capability does not have strategic control over ground units e Observer Cannot play as JTAC or control ground units but has unlimited camera access to observe the action Once a mission has been started you will choose which command role you wish to play from the Choose Role window Once you select the desired role press the Start button A
4. button and the cursor will become a magnifying glass with a symbol the center Left click on the map where you want to zoom in to and center your map on Note To disable this mode you must click this button a second time Zoom Out Tool To zoom out of the map click this button and the cursor will become a magnifying glass with a symbol in the center Left click on the map where you want to zoom out from and re center your map on To disable this mode you must click this button a second time Map 100 To quickly zoom the map out to its full 100 size press this button Player Center To center the map screen on the player press this button Map Type In the top right portion of the screen are three choices of map type These include e MAP Displays map view of world without elevation data e ALT Displays map view but with elevation data relief e SAT Displays satellite map view of world Playing as Ground Gommander USA TAC APC M1043 HMMWYV Armament FIGURE 7 COMMAND BAR To control and gather more information about a friendly ground unit displayed on the map you may left click on it and the Command Bar will appear The selected unit s icon will turn yellow On the left side of the window the following information depending on the unit type is displayed e Unit altitude e Unit speed USER MANUAL DCS COMBINED ARMS e Unit heading e Unit s current co
5. en USER MANUAL DCS COMBINED ARMS USA US M1 PLT 1 1 2 Abrams FIGURE 10 SETTING ROAD FOLLOW POINTS USER MANUAL DCS COMBINED ARMS MAP N43 57 700 E042 45 733 2381f 3 R HDG H 100 gt lt LP17 USA FORM ROE STATE D 05 MI PLT 1 7 AU M1A2 Abrams TO 2 SPEED FIGURE 11 ROAD FOLLOW POINTS SET First Person Ground Unit Control In addition to controlling ground units from the F10 map view you can also jump into the world and control them from a first person perspective You can drive them and operate their weapons Night vision can be enabled by pressing N Selecting a Unit Left click on the friendly ground group you wish to jump to and then click the Command View icon or press Right Alt J If instead you wish to jump to a group and use it as a location enter the unit and then press the Key Most ground units are selectable to be occupied but a few are not These include e SAM sites that are comprised of multiple radars and launchers e Radar sites USER MANUAL DCS COMBINED ARMS e Man Portable Air Defense Systems MANPADS e Infantry units e Utility and transport units Once in the simulation world you can also press 27 to cycle through ground units in the mission Driving a Unit Once occupying a unit you ca
6. eters Left of the range scale is the set range indicates in the chevron box To fire at a target align the barrel along the correct azimuth and adjust evaluation to known target range ee USER MANUAL DCS COMBINED ARMS Aiming Azimuth Range Scale Set Range 2012 THE FIGHTER COLLECTION All rights reserved 2012 EAGLE DYNAMICS All rights reserved USER MANUAL
7. ircraft that are set to human control will also be listed USER MANUAL DCS COMBINED ARMS A 10C GROUND FORCE CMD GAME MASTER OBSERVER FIGURE 3 CHOOSE ROLE Game Options In Combined Arms you have the option to only display enemy units that have first been detected by friendly units Units not detected will not be displayed on the F10 map After a contact on an enemy unit has been lost its icon will be removed from the F10 map In order to enable this Fog of War you must set your F10 Viewing Options to Fog of War from the Gameplay tab If All is selected all unhidden units are displayed on the Command USER MANUAL Peralta hyve DCS COMBINED ARMS MISC SPECIAL SYSTEM CONTROLS AUDIO Difficulties F10 VIEW OPTIONS IMPERIAL 7 ENGLISH SIMULATION FIGURE 4 GAMEPLAY OPTIONS Fog of War Setting Additionally setting your Battlefield Command option to Game Master or Observer will allow you to view all mission units From the Special tab you have additional options from the embedded CA tab These include e Compute Firing Solution When target is locked this icon on the ground unit HUD will indicate proper lead to hit the target Place the aiming symbology over this icon to increase your chances of a hit e Platform Shake As the vehicle rolls over uneven ground the view will shake and move according
8. ladin SPEED 041 46 30 E m Joku FIGURE 18 NO TARGET Having selected the unit and pressing the ADD TARGET button the cursor will turn into a crosshair that is positioned with the mouse Place the crosshair over the desired target and left click to set the fire mission Upon doing so a blue circle will appear at that location with a connecting blue line back to the firing unit The blue circle represents the area that rounds will randomly fall in The size of this circle can be adjusted with the TARGET RADIUS slider on the command bar To initiate the fire mission press the START FIRE button To cease the fire mission press the REMOVE TARGET button Once a target has been set you can left click and hold on the targeting icon and move it In addition to the ADD TARGET button to set targets you press Left Ctrl Right Mouse Button with the mouse cursor over the target to assign it E USER MANUAL DCS COMBINED ARMS Targeted Point Targeting Panel 41 50 31 41 47 52 FIGURE 19 TARGET SET Ist Person Artillery Control In addition to setting indirect fire missions from the Command Map you can also aim artillery units from the 1st person view e Atthe top of the screen is the aiming azimuth indicator where the caret position on the scale indicates the aiming azimuth of the artillery barrel e Displayed vertically on the display is the range scale indicates in m
9. ly Target Info When a target is locked its identity and range is displayed in the lower left corner of the ground unit HUD e Show Cursor This red cursor indicates where the view center is directed to go Because turret slew rate is included it make take a few moments for the center of the view to reach this point USER MANUAL DCS COMBINED ARMS OPTIONS COMPUTE FIRING SOLUTION PLATFORM SHAKE TARGET INFO SHOW CURSOR CANCEL FIGURE 5 SPECIAL OPTIONS Command When the simulation and having pressed the 2 10 key a map of the simulation world will appear that shows both friendly and enemy units depending on F10 Map View Options This is termed the Command Map This view is used to monitor the battlefield select units and issue movement and firing commands to the AI Icons are depicted according to general unit type and Blue Side units have blue icons Red Side units have red icons and the 5 unit has a white icon Fog of War is modeled and only enemy units that have been detected by friendly units will appear on the map If contact is lost on an enemy unit its map icon will be removed USER MANUAL Command View Show All Routes Show All Targets Detection Zones Threat Zones Unit Labels Distance Tool Zoom In Tool Zoom Out Tool Map 100 Player Center DCS COMBINED ARMS Eagle Dynamics Cursor coordinate and elevation Game data time a
10. n drive it using the following key commands Accelerate W Brake 5 Turn Left e Turn Right 0 Hand Brake Each unit has manual transmission you will need to shift to the appropriate gear To move backwards shift down to the lowest reverse gear e Shift Gear Up X e Shift Gear Down Z 2 Group Gommand Control While in simulation world you can also direct the other units of the group where to drive To do so hold down the G key and a green arrow will appear in the center of your screen Slew your view arrow to where you want your units to go and then press the left mouse button to execute the order Select Weapon Turret Many combat vehicles have more than a single weapon turret Often there is a main turret witha main gun and or missile system and a separate machine gun turret cupola Each turret will have its own weapon or set of weapons To cycle between unit s turrets press 0 Selecting a Weapon USER MANUAL DCS COMBINED ARMS With the desired turret selected you can cycle through each weapon of the turret by pressing E Depending on the selected weapon different data and symbols may be displayed Repeated presses of the E key can also cycle between ammunition types of a weapon such as Armor Piercing AP and High Explosive HE Using Weapons To slew the weapon move the mouse in the direction you wish to slew the
11. nd acceleration rate window Map Type Buttons FIGURE 6 COMMAND MAP Along the top of the screen is the toolbar with the following functions from left to right Cursor Coordinate and elevation As you move the mouse across the map the geographic coordinate of the 5 location and elevation is displayed in this field 1st Person Command View When a unit is selected on the map pressing this icon will switch to the 1st person view of the selected unit in the simulation environment You can also press Show All Routes Pressing this button will show all planned unit routes on the map Show All Targets Pressing this button will show all current targets for all units Detection Zones When enabled the detection zones of air defense units are displayed as circles around the units Threat Zones When enabled zones around air defense units that indicate the engagement range of the unit are displayed USER MANUAL DCS COMBINED ARMS Unit Labels When enabled a label that indicates unit type is displayed next to each unit on the map Distance Tool By left mouse clicking on the map and then dragging the cursor to a new location a line will be drawn between the two points Right of the Distance Tool button will be displayed the distance of the line and next to the HDG heading label will be displayed the heading from the start point to the end point of the line Zoom In Tool To zoom in on the map click this
12. nge in meters available only when laser is firing e Laser code set for the laser designator e Coordinates updated only when laser is firing Target marking commands This field provides the following command options USER MANUAL DCS COMBINED ARMS 1 Orange Smoke Will release an orange smoke marker on the position of the aimpoint e 2 Red Smoke Will release a red smoke marker on the position of the aimpoint e 3 Green Smoke Will release a green smoke marker on the position of the aimpoint e Z IR View Toggles IR view L Laser Toggles laser range finder designator on off The laser will always designate on 1688 e R JIR Pointer Toggles IR pointer wand on off JTAC COMMANDS Toggle Bino view Bino view laser range finder designator Bino view IR Pointer Bino view NVG Bino view IR Z Bino view object padlock Num Bino view release padlock Num_NumLock Bino view orange smoke marker Bino view red smoke marker Bino view green smoke marker Using Artillery and Multiple Rocket Launchers Clicking on an indirect fire unit artillery multiple rocket launcher or mortar allows you to set fire missions As other units the selected unit will be colored yellow and the command bar will have the ADD TARGET button USER MANUAL DCS COMBINED ARMS 100 gt lt COUNTRY USA FORM ROE STATE SPEED GROUP Artillery Battery 1 AU SPH M109 Pa
13. ny guided missile from a ground unit These can be anti tank guided missiles or guided anti aircraft missiles Both use the same engagement procedure Once a target is visually acquired the larger reticule must be slewed to place the target in it Once this is done press the ENTER key to lock the target A locked target is indicated by the green diamond displayed around it You can unlock a target by then pressing Once the weapon is launched you must keep the target within the large reticule to allow the missile to guide and retain lock USER MANUAL DCS COMBINED ARMS Zoomed Out Reticule Lock Reticule Target Lock Symbol Target Name and Range Playing as JTAG The JTAC view can be attached to any friendly ground unit To set the view to the unit and then view the world from that perspective first select the unit you wish to act as the JTAC and then press the 1st Person Command View RALT J and then the B key After entering the JTAC mode B the simulation view will switch to the JTAC point of view in the simulation environment located directly on the selected unit Using the JTAC view the camera can be panned up and down and to either side using the mouse the Numpad 2 4 5 6 8 keys ora head mounted view control device The view can also be optically zoomed out using the RCTRL keys and optically zoomed in using the RCTRL Num Keys return to normal zoom press the
14. ordinates The center pane displays additional information about the selected unit e Unit country e Name of group e of selected unit e Task assigned to the unit Callsign of unit In the right pane are your command functions From left to right e Select formations Click on drop down list of possible formations O O O O O O O Column Line Abreast Diamond Vee Cone Echelon Right Echelon Left e Select ROE Click on the Rules of Engagement ROE list to view possible ROE states O FIRE engage any enemy group in contact Target prioritization is performed automatically by the group based on the situation RETURN FIRE return fire only do not engage first HOLD do not fire under any circumstances Units with radars like SAMs will turn their radars off e Select State Click on the State list to view possible states the unit can be O GREEN group is not combat ready It does not perform target search or engagement and maintains sensors off and stowed if possible RED group is combat ready and actively searching for targets Depending on the unit it may or may not be able to move while in combat ready state AUTO default setting where the group is not combat ready until the presence of enemy units is detected Note the may sense the presence of enemy units without actually detecting them with own sensors e Speed Move the slider left or right to adjus
15. t the speed of the selected unit USER MANUAL Peace eevee DCS COMBINED ARMS e Set Path After clicking the Set Path button the cursor turns into a cross hair You can then left click on the map to set a waypoint e Rem Path Remove Path button deletes the current path set for the unit e Add Target After clicking the Add Target button the cursor turns into a cross hair This is only available for indirect fire units like artillery Unit Movement After selecting the Set Path button you can set a single destination point or a string of points to create a route You can also direct units to drive cross country or use roads Set Single Destination Point Left click on the destination and a yellow line will be drawn between the selected unit and the flag that marks the destination Set Destination Route Holding down the Left Shift key right mouse button click on the map where you wish to place each new waypoint in sequence A red green marker will indicate each route point When the Shift key is released a yellow line will be drawn through the route and a flag will mark the destination E USER MANUAL 5 COMBINED ARMS FIGURE 8 SETTING MULTIPLE POINTS USER MANUAL 5 COMBINED ARMS FIGURE 9 MULTIPLE POINTS SET Set Road Follow To have units follow a road you can set a single destination or route using roads by clicking ona road Route points will be marked in gre
16. weapon to You can also use your joystick as a weapon controller In all cases left mouse button or the Space Bar will fire the selected weapon toggle zoom the weapon view either right mouse button click or press Numpad to zoom in and Numpad to zoom out Machine Guns Auto Cannons and Anti Aircraft Guns These guns can either be attached to a separate turret or as a supplement weapon to the main gun In either case a standard fixed sight is displayed to assist in aiming In the lower right portion of the screen are the remaining machine gun rounds of the selected weapon and the type of machine gun selected Weapon Compass Machine Gun oe 4 Aiming Sight 4 N a Data Block Chassis Compass mph AMMO 500 2 7mm FIGURE 12 MACHINE GUN SIGHT E USER MANUAL DCS COMBINED ARMS Main Gun AP HE The main gun of an armor unit often has options for both AP and HE ammunition When selected a large reticule indicates the weapon view is zoomed out When zoomed in the large reticule disappears and is replaced by weapon aiming symbology As with the lighter guns remaining rounds and round type are indicated in the lower right corner pT Zoomed Out Reticule FIGURE 13 MAIN WEAPON ZOOMED OUT USER MANUAL DCS COMBINED ARMS Aiming Sight FIGURE 14 MAIN WEAPON ZOOMED IN Guided Weapons Guided weapons are in regards to a

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