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CUDA C Programming Guide
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1. CUDA C Programming Guide Version 4 2 D 2 2 D 2 3 D 2 3 1 D 2 3 2 D 2 4 D 2 4 1 Appendix D C Language Support assignment to s_ptr tid It would accumulate the result into a register instead and only store the final result to shared memory which would be incorrect Pointers For devices of compute capability 1 x pointers in code that is executed on the device are supported as long as the compiler is able to resolve whether they point to either the shared memory space the global memory space or the local memory space otherwise they are restricted to only point to memory allocated or declared in the global memoty space For devices of compute capability 2 x and higher pointers are suppotted without any restriction Dereferencing a pointer either to global or shared memory in code that is executed on the host or to host memory in code that is executed on the device results in an undefined behavior most often in a segmentation fault and application termination The address obtained by taking the address ofa device shared or constant variable can only be used in device code The address of a device or constant variable obtained through cudaGetSymbolAddress as described in Section 3 2 2 can only be used in host code Operators Assignment Operator constant variables can only be assigned from the host code through runtime functions Sections 3 2 2 they cannot be as
2. Compatible Incompatible r Figure 3 3 The Driver API is Backward but Not Forward Compatible 3 4 Compute Modes On Tesla solutions running Windows Server 2008 and later or Linux one can set any device in a system in one of the three following modes using NVIDIA s System Management Interface zidia smi which is a tool distributed as part of the driver Q Default compute mode Multiple host threads can use the device by calling cudaSetDevice on this device when using the runtime API or by making current a context associated to the device when using the driver APT at the same time 2 Exelusive process compute mode Only one CUDA context may be created on the device across all processes in the system and that context may be current to as many threads as desired within the process that created that context O Exelusive process and thread compute mode Only one CUDA context may be created on the device across all processes in the system and that context may only be current to one thread at a time Q Prohibited compute mode No CUDA context can be created on the device This means in particular that a host thread using the runtime API without explicitly calling cudaSetDevice might be associated with a device other than device 0 if device 0 turns out to be in the exclusive process mode and used by another process or in the exclusive process and thread mode and used by another thread or in prohib
3. eeesee 160 D CUDA C Programming Guide Version 4 2 List of Figures Figure 1 1 Floating Point Operations per Second and Memory Bandwidth for the CPU and GPU 2 Figure 1 2 The GPU Devotes More Transistors to Data Proceseimng 3 Figure 1 3 CUDA is Designed to Support Various Languages and Application Programming ut nr 4 Figur 1 4 Automatic Scalability E 5 Figure D Cie Ee ee a E 9 ale Ce ER Eelere EEN 11 Figure 2 3 Heterogeneous Programmilig sssuoaoasuo n sarunosicmcuutusisasaiut cese niue ntumsi 13 Figure 3 1 Matrix Multiplication without Shared Memor 24 Figure 3 2 Matrix Multiplication with Shared Memory eene 28 Figure 3 3 The Driver API is Backward but Not Forward Compatible 59 Figure E 1 Nearest Point Sampling of a One Dimensional Texture of Four Texels 132 Figure E 2 Linear Filtering of a One Dimensional Texture of Four Texels in Clamp Addressing ole doceas dude due NDS 133 Figure E 3 One Dimensional Table Lookup Using Linear Filtering 134 Figure F 1 Examples of Global Memory Accesses by a Warp 4 Byte Word per Thread and Associated Memory Transactions Based on Compute Capability 151 Figure F 2 Examples of Strided Shared Memory Accesses for Devices of Compute Capability 3O n 153 Figure F 3 Examples of Irregular Shared Memory Accesses for Devices of Compute
4. 126 D21 Qualifiers ispi a E A E A EE 126 D 2 1 1 Device Memory Quallifiers ccccsscssssscessssressseressseressesensesesaees 126 D 2 1 2 NA TE 126 viii CUDA C Programming Guide Version 4 2 D 2 2 Bel Iulgc e 127 D 2 5 ele 127 D 2 3 1 Assignment CHEF visui eee ben edo eg ta Reda bed RD a Rau DR PX Ede AE 127 D 2 3 2 Address ee ET 127 D24 FUNCTIONS sedia etucuva ts tuo suo nuin ba eo End D aec estne pn aE nSdUs E Suus AR TENURE 127 eeh F nction SERA 127 D 2 4 2 Static Variables within Function eeseeeeeeeeene 128 D 2 4 3 Function POIP BES iseencn ese eege sa Ern uns annada 128 D 2 4 4 Function RECUISION usuiocu sue neneu rne nennen eu eua neas a pa ER RR A RE RIA iaaa 128 Rr 8 Um 128 DAUASMNEMER auus 128 D 2 5 2 Function Members eege ege AERE EE NE RENE NAMES 128 D 2 5 3 Constructors and Destructors iuseresecexenikeca npa pekesx eege eeneg 128 D 2 5 4 IESSE Ee 128 2 5 5 Virtual Base CIASSES eheueieegektneiegeteueeehe itn toon ado la nee 128 ps5 Windows SS CATES isd vic sic unc arse pena ena Ge ho td aa na o eege 128 EZB WIT TASS osised dada anh wd aly ve ashe ud put ud eran 129 Appendix E Texture Fetching 1 ee ee eeeeee eene nennen nnne nnn nnn nnn nn 131 ECH M arest PoinE SAMMI n t 132 E2 Linear ItN E liens inate ace naieanluaanenen 132 E Table eege ergeet 134 Appendix F Compute Capabilities eeee eere en
5. 14 CUDA C Programming Guide Version 4 2 3 1 Chapter 3 Programming Interface CUDA C provides a simple path for users familiar with the C programming language to easily write programs for execution by the device It consists of a minimal set of extensions to the C language and a runtime library The core language extensions have been introduced in Chapter 2 They allow programmers to define a kernel as a C function and use some new syntax to specity the grid and block dimension each time the function is called A complete description of all extensions can be found in Appendix B Any source file that contains some of these extensions must be compiled with nvee as outlined in Section 3 1 The runtime is introduced in Section 3 2 It provides C functions that execute on the host to allocate and deallocate device memoty transfer data between host memory and device memory manage systems with multiple devices etc A complete description of the runtime can be found in the CUDA reference manual The runtime is built on top of a lower level C API the CUDA driver API which is also accessible by the application The driver API provides an additional level of control by exposing lower level concepts such as CUDA contexts the analogue of host processes for the device and CUDA modules the analogue of dynamically loaded libraries for the device Most applications do not use the driver API as they do not need this additional
6. ssssssrssrsesssnsernosrsnssnrssrsessnrssrsonsnrsennos 95 B 9 14 surfCubemapLayeredwrite sccccsscesssesesssseessseresssesenesesensessnseeeseas 96 B10 EM ege 96 fe KE ill FUNCTIONS ER E 96 Ghetto eg Le 97 RBE atomicAdd cO 97 B 11 1 23 gtomIc SUD EN 97 B 11 1 3 Ee lg et A 98 B 11 1 4 daEOPICMIM assusozasa caeso xa dane DURUM ERR RUD RAD MIR RU AR RARE EA RERER NUMAE RERE 98 B 11 1 5 atomic AA dante DEGREE NDA QR QU dU a RARE EE 98 B l1 1 6 dEOPHICIRICU savevaseypn edad ae a ion d eva 98 RE EE BE m a UU T E 98 B 11 1 8 at micCAS E 99 BN MEUS c FUNGON genee 99 B 11 7 tonc Ad E 99 B 11 2 2 toll OF ee 99 Bp 11 2 3 QUOMICKON SE 99 B12 Warp Vote FUNCTIONS sss wexskssiuus ns meS Cine E 100 B 13 Warp ET UH te e EE 100 LAM ic m 100 M CA MN jolis PN aa 100 B 13 3 Return Value m nunne n nna 101 NES TN e 101 B 13 5 nl 102 B 13 5 1 Broadcast of a single value across a wart 102 B 13 5 2 Inclusive plus scan across sub partitions of 8 threads 102 B 13 5 3 Reduction across d warp E 103 B 14 Profiler Counter FUNCTION secet onset rupe sten npe Ure e uter phi en FbkPRESnE E PMNKU LU RUD EE KE 103 BA ASSECO eM HE 103 CUDA C Programming Guide Version 4 2 vii B 16 Formatted CODE eskssresesEsERSEKEEEKEKEREREKEREREREREEERESEREEEREEEEEEEESEEREEEEEEEREEEKEEEEN 104 B 16 1 Femmes ege bedeelege Du Dag DR EN IDA DM AE 105 B 16 2 LiM
7. cudaEventRecord will fail if the input event and input stream are associated to different devices CUDA C Programming Guide Version 4 2 35 Chapter 3 Programming Interface 3 2 6 4 3 2 6 5 36 cudaEventElapsedTime will fail if the two input events are associated to different devices cudaEventSynchronize and cudaEventQuery will succeed even if the input event is associated to a device that is different from the current device cudaStreamWaitEvent will succeed even if the input stream and input event are associated to different devices cudaStreamWaitEvent can therefore be used to synchronize multiple devices with each other Each device has its own default stream see Section 3 2 5 5 2 so commands issued to the default stream of a device may execute out of order or concurrently with respect to commands issued to the default stream of any other device Peer to Peer Memory Access When the application is run as a 64 bit process on Windows Vista 7 in TCC mode see Section 3 6 on Windows XP or on Linux devices of compute capability 2 0 and higher from the Tesla series may address each other s memory i e a kernel executing on one device can dereference a pointer to the memory of the other device This peer to peer memory access feature is supported between two devices if cudaDeviceCanAccessPeer returns true for these two devices Peer to peer memory access must be enabled between two devices by callin
8. CUDA C Programming Guide Version 4 2 65 Chapter 5 Performance Guidelines 5 2 2 5 2 3 66 they should use syncthreads and share data through shared memory within the same kernel invocation or they belong to different blocks in which case they must share data through global memory using two separate kernel invocations one for writing to and one for reading from global memory The second case is much less optimal since it adds the overhead of extra kernel invocations and global memory traffic Its occurrence should therefore be minimized by mapping the algorithm to the CUDA programming model in such a way that the computations that require inter thread communication are performed within a single thread block as much as possible Device Level At a lower level the application should maximize parallel execution between the multiprocessors of a device For devices of compute capability 1 x only one kernel can execute on a device at one time so the kernel should be launched with at least as many thread blocks as there are multiprocessors in the device For devices of compute capability 2 x and higher multiple kernels can execute concurrently on a device so maximum utilization can also be achieved by using streams to enable enough kernels to execute concurrently as described in Section 3 2 5 Multiprocessor Level At an even lower level the application should maximize parallel execution between the various functional uni
9. 1 2 3 4 5 6 7 8 O On aU Ph UN B O Aan OU A A UN eB H bb bb mH au A WM hb o Gel Gell um Gol Gell Gell Gell Gell em Gell Gell Gel NNNNNNNNNN HP HB bh SG GW om d N B OD WN LEE RU RI RUN RN RN Ej Ej Ej Ej ayy w e w e Left Linear addressing with a stride of one 32 bit word no bank conflict Middle Linear addressing with a stride of two 32 bit words no bank conflict Right Linear addressing with a stride of three 32 bit words no bank conflict Figure F 2 Examples of Strided Shared Memory Accesses for Devices of Compute Capability 3 0 SS eee CUDA C Programming Guide Version 4 2 153 Appendix F Compute Capabilities 154 Threads Banks Threads o a o L HUN H LEE NI RE O D NOU A UN H 1 2 3 4 5 6 7 8 9 L E LEE RUN m en Gell Left Conflict free access via random permutation Banks d E Ej Ejj RUN ee L Threads Banks 0 WD D NOU Ph UN 8 Ze WR Ay J J V NA NY Middle Conflict free access since threads 3 4 6 7 and 9 access the same word within bank 5 Right Conflict free broadcast access threads access the same word within a bank Figure F 3 Examples of Irregular Shared Memory Accesses for Devices of Compute Capability 3 0 CUDA C Programming Guide Version 4 2 Appendix G Driver API This appendix
10. EE cubo MEO cb esit ASSOi Ak block PONE EH ee cis ROPA ON Assertion should be one failed Assettions are for debugging purposes They can affect performance and it is therefore recommended to disable them in production code They can be disabled at compile time by defining the NDEBUG preprocessor macto before including assert h Note that expression should not be an expression with side effects something like i gt 0 for example otherwise disabling the assertion will affect the functionality of the code Formatted Output Formatted output is only supported by devices of compute capability 2 x and higher IME AE ENEE COME Charn Stories Bee 4 0 ts prints formatted output from a kernel to a host side output stream CUDA C Programming Guide Version 4 2 B 16 1 B 16 2 Appendix B C Language Extensions The in kernel printf function behaves in a similar way to the standard C library printf function and the user is referred to the host system s manual pages for a complete description of printf behavior In essence the string passed in as format is output to a stream on the host with substitutions made from the argument list wherever a format specifier is encountered Supported format specifiers are listed below The printf command is executed as any other device side function per thread and in the context of the calling thread From a multi threaded kernel this means that a straightforward call to p
11. NVIDIA CUDA NVIDIA CUDA C Programming Guide Version 4 2 4 16 2012 Changes from Version 4 1 0 Updated Chapter 4 Chapter 5 and Appendix F to include information on devices of compute capability 3 0 Q Replaced each reference to processor core with multiprocessor in Section 1 3 Q Replaced Table A 1 by a reference to http developer nvidia com cuda gpus CQ Added new Section B 13 on the warp shuffle functions c CUDA C Programming Guide Version 4 2 Table of Contents Chapter 1 IntroducUOnh ies osexusaks pkxR n aEREr KR aEEREERKEERM EERERHDERARERKF KE FXREEREEE ENDE iaaa 1 1 1 From Graphics Processing to General Purpose Parallel Computing 1 1 2 CUDA a General Purpose Parallel Computing Architecture 3 1 3 JA Scalable Programming MOL unas r inpr ph orga psa ere 4 1 4 EE ee 6 Chapter 2 Programming Model 2 e neeeseee enin eene nana nnn 7 EMEN lc T T UT 7 22 Thread We Ee EE 8 cM usa rues UU T m TT 10 2 4 Heterogeneous Programming eege 11 2 5 Compute ET EEE TRA 14 Chapter 3 Programming Interface sssssssnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn nnn 15 al C mpilation With NVCG EE 15 3 1 1 Compilation eg de 16 3 1 1 1 Offline Compilation E 16 3 1 1 2 Just in Time Compilatton nnnm 16 3 1 2 Binary Compatibility E 17 3 1 8 PTX Compatibility
12. Read C from device memory cudaMemcpy C elements Cd elements size cudaMemcpyDeviceToHost Free device memory cudaFree d A elements cudaFree d B elements cudaFree d C elements CUDA C Programming Guide Version 4 2 23 Chapter 3 Programming Interface Matrix multiplication kernel called by MatMul global void MatMulKernel Matrix A Matrix B Matrix C Each thread computes one element of C by accumulating results into Cvalue float Cvalue 0 Seet threadIdx y ime COL ipiloe itch xan ss Ebek Daina a AEN ead dto bo ay for int e 0 e A width te Cvalue A elements row A width e B elements e B width col C elements row C width col Cvalue B width 1 0 col LLL cll 0 row A height 1 Figure 3 1 Matrix Multiplication without Shared Memory The following code sample is an implementation of matrix multiplication that does take advantage of shared memory In this implementation each thread block is responsible for computing one square sub matrix C of C and each thread within 24 CUDA C Programming Guide Version 4 2 Chapter 3 Programming Interface the block is responsible for computing one element of Cm As illustrated in Figure 3 2 Ca 1s equal to the product of two rectangular matrices the sub matrix of A of dimension A width bloc amp size that has the same row indices as Cw and the sub matrix of B of dimension b oc amp size A
13. cudaMalloc amp pl size Allocate memory on device 1 cudaSetDevice 0 m set device 0 as current yKernel 1000 128 gt gt gt p0 Launch kernel on device 0 cudaSetDevice 1 VI NES le de oW s M UTE C cudaMemcpyPeer pl 1 pO 0 size Copy pO to pl yKernel 1000 128 gt gt gt p1 Launch kernel on device 1 A copy between the memories of two different devices C does not start until all commands previously issued to either device have completed and O runs to completion before any asynchronous commands see Section 3 2 5 issued after the copy to either device can start Note that if peer to peer access is enabled between two devices via cudaDeviceEnablePeerAccess as described in Section 3 2 6 4 peer to peer memory copy between these two devices no longer needs to be staged through the host and is therefore faster 3 2 7 Unified Virtual Address Space For 64 bit applications on Windows Vista 7 in TCC mode see Section 3 6 on Windows XP or on Linux a single address space is used for the host and all the devices of compute capability 2 0 and higher This address space is used for all allocations made in host memory via cudaHostAl11loc and in any of the device memories via cudaMalloc Which memory a pointer points to host memory or any of the device memories can be determined from the value of the pointer using cudaPointerGetAttributes Asa consequence OQ When copying from or to
14. sizeof float height MyKernel lt lt lt 100 512 gt gt gt devPtr pitch width height Device code E SS verde My Kernels Sloc ce vi Sse 1c otc hy inne their IavSalejlaie ive Gite 3e Wp se henses ape d iene Tron E loat C Clee AEV EEr ae ie EEEE FOr ime Up lt walclelap sue 1 float element row c The following code sample allocates a widthxheightxdepth 3D array of floating point values and shows how to loop over the array elements in device code Host code int width 64 height 64 depth 64 cudaExtent extent make cudaExtent width sizeof float height depth cudaPitchedPtr devPitchedPtr cudaMalloc3D amp devPitchedPtr extent MyKernel 100 512 gt gt gt devPitchedPtr width height depth e CUDA C Programming Guide Version 4 2 21 Chapter 3 Programming Interface 3 2 3 22 Device code global void MyKernel cudaPitchedPtr devPitchedPtr int width int height int depth char devPtr devPitchedPtr ptr EE c size EssiEcelPi hw stc ees iore Onez Wp x depri a2 2 char slice devPtr z slicePitch iore oua y Op y lt imesueuEg ary i igne wer Gelesic bibere B eN for ant x 07 gt x lt width tix 4 float element row x The reference manual lists all the various functions used to copy memory between linear memory allocated with cudaMalloc linear memory allocated with
15. void amp factory IDXGIAdapter adapter 0 For unsigned int 0 adapters LET if FAILED factory gt EnumAdapters i amp adapter break int dev if cudaD3D11GetDevice amp dev adapter cudaSuccess break adapter gt Release factory Release Create swap chain and device sFnPtr D3D11CreateDeviceAndSwapChain adapter D3D11 DRIVER TYPE HARDWARE 0 D3D11 CREATE DEVICE DEBUG featureLevels 3 D3D11 SDK VERSION amp swapChainDesc amp swapChain amp device amp featureLevel amp deviceContext adapter 5Release Register device with CUDA cudaD3D11SetDirect3DDevice device Create vertex buffer and register it with CUDA unsigned int size width height sizeof CUSTOMVERTEX D3D11 BUFFER DESC bufferDesc bufferDesc Usage D3D11 USAGE DEFAULT bufferDesc ByteWidth size bufferDesc BindFlags D3D11 BIND VERTEX BUFFER bufferDesc CPUAccessFlags 0 bufferDesc MiscFlags 0 device gt CreateBuffer amp bufferDesc 0 amp positionsVB cudaGraphicsD3D11RegisterResource amp positionsVB CUDA positionsVB cudaGraphicsRegisterFlagsNone cudaGraphicsResourceSetMapFlags positionsVB CUDA cudaGraphicsMapFlagsWriteDiscard Launch rendering loop wc EECH Render 56 CUDA C Programming Guide Version 4 2 Chapter 3 Programming Interface void Render Map vertex buffer for writing from CUDA float4 po
16. Q Type specifies the type of the texture reference and is equal to cudaTextureTypelD cudaTextureType2D or cudaTextureType3D for a one dimensional two dimensional or three dimensional texture respectively or cudaTextureTypelDLayered or cudaTextureType2DLayered for a one dimensional ot two dimensional layered texture respectively Type is an optional argument which defaults to cudaTextureTypelD 0 ReadMode is equal to cudaReadModeNormalizedFloat or cudaReadModeElementType ifitis cudaReadModeNormalizedFloat and Type is a 16 bit or 8 bit integer type the value is actually returned as floating point type and the full range of the integer type is mapped to 0 0 1 0 for unsigned integer type and 1 0 1 0 for signed integer type for example an unsigned 8 bit texture element with the value Oxff reads as 1 if it is cudaReadModeElementType no conversion is performed ReadMode is an optional argument which defaults to cudaReadModeElementType A texture reference can only be declared as a static global variable and cannot be passed as an argument to a function 3 2 10 1 2 Runtime Texture Reference Attributes The other attributes of a texture reference are mutable and can be changed at runtime through the host runtime They specify whether texture coordinates are normalized or not the addressing mode and texture filtering as detailed below CUDA C Programming Guide Version 4 2 39 Chapter 3 Programming Interface 3 2 10 1 3 4
17. are not atomic from the point of view of the host or other devices As mentioned in Table F 1 the support for atomic operations varies with the compute capability eee CUDA C Programming Guide Version 4 2 Appendix B C Language Extensions Q Atomic functions are only available for devices of compute capability 1 1 and higher Q Atomic functions operating on 32 bit integer values in shared memory and atomic functions operating on 64 bit integer values in global memory are only available for devices of compute capability 1 2 and higher C Atomic functions operating on 64 bit integer values in shared memory are only available for devices of compute capability 2 x and higher Q Only atomicExch and atomicAdd can operate on 32 bit floating point values gt in global memory for atomicExch and devices of compute capability 1 1 and higher gt in shared memory for atomicExch and devices of compute capability 1 2 and higher gt in global and shared memory for atomicAdd and devices of compute capability 2 x and higher Note however that any atomic operation can be implemented based on atomicCAS Compare And Swap For example atomicAdd for double precision floating point numbers can be implemented as follows _ device double atomicAdd double address double val uns renee long Zeg 2pepEe eko er 29 unsigned long long int address unsigned long Longuamt olds saddressmasm uly assumed ao 4 assum
18. cudaFilterModeLinear if it is cudaFilterModePoint the returned value is the texel whose texture coordinates are the closest to the input texture coordinates if it is cudaFilterModeLinear the returned value is the linear interpolation of the two for a one dimensional texture four for a CUDA C Programming Guide Version 4 2 Chapter 3 Programming Interface two dimensional texture or eight for a three dimensional texture texels whose texture coordinates are the closest to the input texture coordinates cudaFilterModeLinear is only valid for returned values of floating point type C addressMode specifies the addressing mode as described in Section 3 2 10 1 2 addressMode is an array of size three whose first second and third elements specify the addressing mode for the first second and third texture coordinates respectively the addressing mode are cudaAddressModeBorder cudaAddressModeClamp cudaAddressModeWrap and cudaAddressModeMirror cudaAddressModeWrap and cudaAddressModeMirror are only supported for normalized texture coordinates 0 channelDesc describes the format of the value that is returned when fetching the texture channelDesc is of the following type struct cudaChannelFormatDesc HUME Xy Wp fo WR enum cudaChannelFormatKind f 1 where x y z and w are equal to the number of bits of each component of the returned value and f is gt cudaChannelFormatKindSigned if these components are of signed integer
19. cudaMallocPitch or cudaMalloc3D CUDA arrays and memory allocated for variables declared in global or constant memory space The following code sample illustrates various ways of accessing global variables via the runtime API EE float data 256 cudaMemcpyToSymbol constData data sizeof data cudaMemcpyFromSymbol data constData sizeof data Cewice Ioa t leet float value 3 14f cudaMemcpyToSymbol devData amp value sizeof float device float devPointer float ptr cudaMalloc amp ptr 256 sizeof float cudaMemcpyToSymbol devPointer amp ptr sizeof ptr cudaGetSymbolAddress is used to retrieve the address pointing to the memory allocated for a variable declared in global memory space The size of the allocated memory 1s obtained through cudaGetSymbolSize Shared Memory As detailed in Section B 2 shared memory is allocated using the shared qualifier Shared memory is expected to be much faster than global memory as mentioned in Section 2 2 and detailed in Section 5 3 2 3 Any opportunity to replace global memory accesses by shared memory accesses should therefore be exploited as Illustrated by the following matrix multiplication example The following code sample is a straightforward implementation of matrix multiplication that does not take advantage of shared memory Each thread reads o CUDA C Programming Guide Version 4 2 Chapter 3 Programming Interface one tow of A an
20. float texlDfetch texture lt signed short cudaTextureTypelD cudaReadModeNormalizedFloat texRef ben A fetch the region of linear memory bound to texture reference texRef using integer texture coordinate x tex1Dfetch only works with non normalized coordinates Section 3 2 10 1 2 so only the border and clamp addressing modes are supported are supported It does not perfrom any texture filtering For integer types it may optionally promote the integer to single precision floating point Besides the functions shown above 2 and 4 tuples are supported for example float4 texlDfetch texture uchar4 cudaTextureTypelD cudaReadModeNormalizedFloat texRef GEES CUDA C Programming Guide Version 4 2 B 8 2 B 8 3 B 8 4 B 8 5 B 8 6 Appendix B C Language Extensions fetches the region of linear memory bound to texture reference texRef using texture coordinate x tex1D template lt class DataType enum cudaTextureReadMode readMode gt Type texlD texture DataType cudaTextureTypelD readMode gt texRef float z fetches the CUDA atray bound to the one dimensional texture reference texRef using texture coordinate x tex2D template lt class DataType enum cudaTextureReadMode readMode gt Type tex2D texture DataType cudaTextureType2D readMode texRef tog be aoei yy fetches the CUDA array or the region of linear memory bound to the two dimensional texture reference texRef using
21. shared 2 and shared 3 for example belong to the same bank There are no bank conflicts however if the same array is accessed the following way char data shared BaseIndex 4 tid Larger Than 32 Bit Access Accesses that are larger than 32 bit per thread are split into 32 bit accesses that typically generate bank conflicts For example there are 2 way bank conflicts for arrays of doubles accessed as follows extern shared float shared double data shared BaseIndex tid as the memory request is compiled into two separate 32 bit requests with a stride of two One way to avoid bank conflicts in this case is two split the double operands like in the following sample code Sishancd ane rsharcadmla sii ENsharedeeeubeshaenechu SI double dataIn shared lo BaseIndex tid _ double21oint dataIn shared hi BaseIndex tid _ double2hiint dataIn double dataOut hiloint2double shared hi BaseIndex tid shared lo BaseIndex tid This might not always improve performance however and does perform worse on devices of compute capabilities 2 x and higher The same applies to structure assignments The following code for example extern Shared yr tte tt SELUCE EID data shared BaseIndex tid results in QO Three separate reads without bank conflicts if type is defined as CUDA C Programming Guide Version 4 2 F 4 F 4 1 Appendix F Compute Capabilities stru
22. Applications may query this capability by checking the canMapHostMemory device property see Section 3 2 6 1 which is equal to 1 for devices that support mapped page locked host memory Note that atomic functions Section B 11 operating on mapped page locked memory ate not atomic from the point of view of the host or other devices Asynchronous Concurrent Execution Concurrent Execution between Host and Device In order to facilitate concurrent execution between host and device some function calls are asynchronous Control is returned to the host thread before the device has completed the requested task These are Kernel launches Memory copies between two addresses to the same device memory Memory copies from host to device of a memory block of 64 KB or less Memory copies performed by functions that are suffixed with Async D DUDU U Memory set function calls Programmers can globally disable asynchronous kernel launches for all CUDA applications running on a system by setting the CUDA LAUNCH BLOCKING environment variable to 1 This feature is provided for debugging purposes only and should never be used as a way to make production software run reliably When an application is run via cuda gdb the Visual Profiler or the Parallel Nsight CUDA Debugger all launches are synchronous Overlap of Data Transfer and Kernel Execution Some devices of compute capability 1 1 and higher can perform copies between page locked host
23. BT Ti j oTi 1 j 1 for a two dimensional texture O tex x y z 17 a1 8 0 Tli j k ad B TU 1 j k 1 0 BQ T i j Lk eB TU 1 j Lk 1 a GO j k 1Md 0 B yT i 1 j k 1 4 1a fT li j Lk 1 afyT i 1 j 1 k 1 for a three dimensional texture where QO i floor xg a frac xg xg 2x 0 5 Q j floor yg B frac yg Yg y 0 5 O k floor zg y frac zg Zp z 0 5 a P and y ate stored in 9 bit fixed point format with 8 bits of fractional value so 1 0 is exactly represented Figure E 2 illustrates nearest point sampling for a one dimensional texture with N 4 tex x x 0 1 2 3 4 Non Normalized 0 0 25 0 5 0 75 1 Normalized Figure E 2 Linear Filtering of a One Dimensional Texture of Four Texels in Clamp Addressing Mode CUDA C Programming Guide Version 4 2 133 Appendix E Texture Fetching E 3 Table Lookup A table lookup TL x where x spans the interval 0 R can be implemented as N 1 TI x tex S x 0 5 in order to ensure that TL 0 T O and TUR T N 1 Figure E 3 illustrates the use of texture filtering to implement a table lookup with R 4 or R 1 from a one dimensional texture with N 4 TL x 0 4 3 8 3 4 0 1 3 2 3 1 Figure E 3 One Dimensional Table Lookup Using Linear Filtering 134 CUDA C Programming Guide Version 4 2 Appendix F Compute Capabilities The general specifications and features
24. E 17 3 1 4 Application Compatibilidad ad dk 17 345 Ch mpatibility syascuaxcvaricvancbevavensianepinna ena pa load sdb RR 18 Sol 64 Bit Compatibility ueste tcc 18 3 2 CUDA C RUNUME m 19 3 2 1 Tnitializ tiO RTT UU T 19 Ja Device E e ex pts uxbaaxVE ex hexuluxbkex vb upkszx iu prex ku EL usb ruxE uas 20 3 23 Seed Meno E 22 34 4 Page ocked HOSE MEMORY eegene 28 3 2 4 1 Portable Eur el E 29 3 2 4 2 Write Combining MOT usse sac etapa sete rka rte o nba Rot rea ERE pA RR ge 29 CUDA C Programming Guide Version 4 2 iii 3 2 4 3 Mapped Memory eene nennen nenne nennen nnn nani nan 29 3 2 5 Asynchronous Concurrent Execution eese 30 3 2 5 1 Concurrent Execution between Host and Device 30 3 2 5 2 Overlap of Data Transfer and Kernel Execution 30 3 4 5 3 Concurrent Kernel Execution eege Eege 31 3 45 1 Concurrent Data Transfers uocsuaccse uve totu sese conmumadaentensd 31 3 2 5 5 SCHEED RM 31 3 2 5 6 3 E 34 3 2 5 7 Synchronmous CANIS EE 34 3 2 6 Multi Device System EE 35 3 2 6 1 Eeer En meratO Masini inai EEA EAE EEEE 35 3 2 6 2 Device Selection Ee 35 3 2 6 3 Stream and Event Behavior ssssssssssssssrrnsssrrnnnenrrnnnenrnnnnsnrnnneennnns 35 3 2 6 4 Peer to Peer Memory EN 36 3 2 6 5 Peer to Peer Memory CODY eege posa aun sedanina 36 3 2 7 Unified Virtual Address Space eg
25. Set a matrix element _ device void SetHlement Matrix A int row int col float value A elements row A stride col value Get the BLOCK SIZExBLOCK SIZE sub matrix Asub of A that is located col sub matrices to the right and row sub matrices down from the upper left corner of A device Matrix GetSubMatrix Matrix A int row int col Matrix Asub Asub width BLOCK SIZE Asub height BLOCK SIZE Asub stride A stride Asub elements amp A elements A stride BLOCK SIZE row i BLOCK SEAN 4 col return Asub CUDA C Programming Guide Version 4 2 25 Chapter 3 Programming Interface Thread block size define BLOCK SIZE 16 Forward declaration of the matrix multiplication kernel global void MatMulKernel const Matrix const Matrix Matrix M Norris mulik plication ost eode Matrix dimensions ar void MatMul const Matrix A assumed to b const Matrix B Matrix C multiples of BLOCK SIZE Load A and B to device memory Matrix d_A d A width Su E ize ol dixe nereatole cudaMemcpy d A elements cudaMemcpyHos Matrix d B d B width GB size B width B heigh cudaMalloc amp d B elements cudaMemcpy d B elements cudaMemcpyHos A width d A height A height A width A height sizeof float cudaMalloc amp d A elements Allocate C in device memory Maitrdx dics d C width Gl Cesare size Invoke kernel dim3 dimBlock BLOC
26. a warp scheduler selects a warp that has threads ready to execute its next instruction the active threads of the warp and issues the instruction to those threads In particular each multiprocessor has a set of 32 bit registers that are partitioned among the warps and a parallel data cache or shared memory that is partitioned among the thread blocks The number of blocks and warps that can reside and be processed together on the multiprocessor for a given kernel depends on the amount of registers and shared memory used by the kernel and the amount of registers and shared memory available on the multiprocessor There are also a maximum number of resident blocks and a maximum number of resident warps per multiprocessor These limits CUDA C Programming Guide Version 4 2 Chapter 4 Hardware Implementation as well the amount of registers and shared memory available on the multiprocessor are a function of the compute capability of the device and are given in Appendix F If there are not enough registers or shared memory available per multiprocessor to process at least one block the kernel will fail to launch The total number of warps I4 in a block is as follows T Wotock ceil 4 size Q Tis the number of threads per block OQ W is the warp size which is equal to 32 O c y is equal to x rounded up to the nearest multiple of y The total number of registers RA allocated for a block is as follows For devices of
27. address These three operations ate performed in one atomic transaction The function returns old atomicDec unsigned int atomicDec unsigned int address unsigned int val reads the 32 bit word old located at the address address in global or shared memory computes o1d 0 old gt val val old 1 and stores the result back to memory at the same address These three operations are performed in one atomic transaction The function returns old CUDA C Programming Guide Version 4 2 Appendix B C Language Extensions B 11 1 8 atomicCAS int atomicCAS int address int compare int val unsigned int atomicCAS unsigned int address unsigned int compare unsigned int val unsigned long long int atomicCAS unsigned long long int address unsigned long long int compare unsigned long long int val reads the 32 bit or 64 bit word old located at the address address in global or shared memory computes old compare val old and stores the result back to memory at the same address These three operations are performed in one atomic transaction The function returns old Compare And Swap B 11 2 Bitwise Functions B 11 2 1 atomicAnd int atomicAnd int address int val unsigned int atomicAnd unsigned int address unsigned int val reads the 32 bit word old located at the address address in global or shared memory computes old amp val and stores the result back to memory at the same address The
28. all prior kernel launches from any stream in the CUDA context have started executing C Blocks all later kernel launches from any stream in the CUDA context until the kernel launch being checked is complete Operations that require a dependency check include any other commands within the same stream as the launch being checked and any call to cudaStreamQuery on that stream Therefore applications should follow these guidelines to improve their potential for concurrent kernel execution O Allindependent operations should be issued before dependent operations Q Synchronization of any kind should be delayed as long as possible 3 2 5 5 5 Overlapping Behavior The amount of execution overlap between two streams depends on the order in which the commands are issued to each stream and whether or not the device supports overlap of data transfer and kernel execution Section 3 2 5 2 concurrent kernel execution Section 3 2 5 3 and or concurrent data transfers Section 3 2 5 4 For example on devices that do not support concurrent data transfers the two streams of the code sample of Section 3 2 5 5 1 do not overlap at all because the memory copy from host to device is issued to stream 1 after the memory copy from device to host is issued to stream 0 so it can only start once the memory copy from device to host issued to stream 0 has completed If the code is rewritten the following way and assuming the device supports overlap of d
29. and the result returned by the CUDA library function Function Maximum ulp error xty 0 IEEE 754 round to nearest even x y 0 IEEE 754 round to nearest even x y 0 IEEE 754 round to nearest even 1 x 0 IEEE 754 round to nearest even sqrt x 0 IEEE 754 round to nearest even rsqrt x 1 full range cbrt x 1 full range rcbrt x 1 full range hypot x y 2 full range exp x 1 full range exp2 x 1 full range exp10 x 1 full range expm1 x 1 full range log x 1 full range log2 x 1 full range 10g10 x 1 full range loglp x 1 full range sin x 2 full range cos x 2 full range CUDA C Programming Guide Version 4 2 Appendix C Mathematical Functions Function Maximum ulp error tan x 2 full range sincos x sptr cptr 2 full range sinpi x 2 full range cospi x 2 full range asin x 2 full range acos x 2 full range atan x 2 full range atan2 y x 2 full range sinh x 1 full range cosh x 1 full range tanh x 1 full range asinh x 2 full range acosh x 2 full range atanh x 2 full range pow x y 2 full range erf x 2 full range erfc x 4 full range erfinv x 5 full range erfcinv x 8 full range erfcx x 3 full range lgamma x 4 outside inter
30. and therefore might reach gridDim x 1 and let the last block start reading partial sums before they have been actually updated in memory ENcoviceE unsigned count 0 Shared bool isLastBlockDone Eugltobal ou cdisumeonsteeciloa amr a unsigned epes N oat AES TEE Each block sums a subset of the input array float partialSum calculatePartialSum array Ni if threadIdx x 0 Thread 0 of each block stores the partial sum to global memory result blockIdx x partialSum Thread 0 makes sure its result is visible to an other threads __threadfence Thread 0 of each block signals that it is done unsigned int value atomicInc amp count gridDim x Thread 0 of each block determines if its block is M the last block to be done isLastBlockDone value gridDim x 1 Synchronize to make sure that each thread reads the correct value of isLastBlockDone __syncthreads if isLastBlockDone The last block sums the partial sums stored in resule gridbsmix t 88 CUDA C Programming Guide Version 4 2 B 6 B 7 Appendix B C Language Extensions float totalSum calculateTotalSum result if threadIdx x 0 Thread 0 of last block stores total sum to global memory and resets count so that next kernel call works properly result 0 totalSum Comme Op Synchronization Functions void __syncthreads waits until all threads in the thread block
31. be used in device code Among these functions are the less accurate but faster versions of some of the functions of Section C 1 They have the same name prefixed with such as sinf x They are fastet as they map to fewer native instructions The compiler has an option use fast math that forces each function in Table C 3 to compile to its intrinsic counterpart In addition to reducing the accuracy of the affected functions it may also cause some differences in special case handling A more robust approach is to selectively replace mathematical function calls by calls to intrinsic functions only where it is merited by the performance gains and where changed properties such as reduced accuracy and different special case handling can be tolerated Table C 3 Functions Affected by use fast math Operator Function Device Function x y fdividef x y sinf x Ssinf x cosf x Cosf x tanf x tanf x sincosf x sptr cptr Sincosf x sptr cptr logf x logf x log2f x _ log2f x log10f x log10f x expf x expf x exp10f x exp10f x powf x y __powf x y Functions suffixed with _rn operate using the round to nearest even rounding mode o Th1 CUDA C Programming Guide Version 4 2 EN Appendix C Mathematical Functions Functions suffixed with _rz operate using the round towards zero rounding mode Functions suffixed with _ru operate
32. bounds that are specified using the launch bounds qualifier in the definition ofa global function global void launch bounds maxThreadsPerBlock minBlocksPerMultiprocessor MyKernel Q maxThreadsPerBlock specifies the maximum number of threads per block with which the application will ever launch MyKernel it compiles to the maxntid PTX directive 0 minBlocksPerMultiprocessor is optional and specifies the desired minimum number of resident blocks per multiprocessor it compiles to the minnctapersm PTX directive CUDA C Programming Guide Version 4 2 Appendix B C Language Extensions If launch bounds are specified the compiler first derives from them the upper limit L on the numbet of registers the kernel should use to ensure that minBlocksPerMultiprocessor blocks or a single block if minBlocksPerMultiprocessor is not specified of maxThreadsPerBlock threads can reside on the multiprocessor see Section 4 2 for the relationship between the number of registers used by a kernel and the number of registers allocated per block The compiler then optimizes register usage in the following way O If the initial register usage is higher than L the compiler reduces it further until it becomes less or equal to L usually at the expense of more local memory usage and or higher number of instructions QO If the initial register usage is lower than L gt IfmaxThreadsPerBlock is specified and minBlocksPerMulti
33. compute capability 1 x R 4 Ceil ceil W Gy WS Ry Gr For devices of compute capability 2 x R4 cell Ry SW Gr x Mat O Gris the warp allocation granularity equal to 2 compute capability 1 x only C Reis the number of registers used by the kernel O Gris the register allocation granularity which is equal to gt 256 for devices of compute capability 1 0 and 1 1 gt 512 for devices of compute capability 1 2 and 1 3 gt 064 for devices of compute capability 2 x gt 256 for devices of compute capability 3 0 The total amount of shared memory Ssa in bytes allocated for a block is as follows S block Ceil Sp Gs O Se is the amount of shared memory used by the kernel in bytes CQ Gsis the shared memory allocation granularity which is equal to gt 512 for devices of compute capability 1 x gt 128 for devices of compute capability 2 x gt 256 for devices of compute capability 3 0 CUDA C Programming Guide Version 4 2 63 Chapter 5 Performance Guidelines 5 1 Overall Performance Optimization Strategies Performance optimization revolves around three basic strategies CQ Maximize parallel execution to achieve maximum utilization 0 Optimize memory usage to achieve maximum memory throughput 0 Optimize instruction usage to achieve maximum instruction throughput Which strategies will yield the best performance gain for a particular portion of an application depends on the performance lim
34. functions are listed in CUDA C Programming Guide Version 4 2 73 Chapter 5 Performance Guidelines 5 4 1 74 Table 5 1 Section C 2 single precision instead of double precision or flushing denormalized numbers to zero Minimize divergent warps caused by control flow instructions as detailed in Section 5 4 2 Reduce the number of instructions for example by optimizing out synchronization points whenever possible as described in Section 5 4 3 or by using restricted pointers as described in Section B 2 4 Arithmetic Instructions In this section throughputs are given in number of operations per clock cycle pet multiprocessor For a warp size of 32 one instruction corresponds to 32 operations Therefore if T is the number of operations per clock cycle the instruction throughput is one instruction every 32 T clock cycles All throughputs are for one multiprocessor They must be multiplied by the number of multiprocessors in the device to get throughput for the whole device Table 5 1 gives the throughputs of the arithmetic instructions that are natively supported in hardware for devices of various compute capabilities Throughput of Native Arithmetic Instructions Operations per Clock Cycle per Multiprocessor Compute Capability 1 0 1 1 1 3 2 0 2 1 3 0 1 2 32 bit floating point add multiply multiply 8 8 32 48 192 add 64 bit floating point add multiply multiply 1 1
35. generally resides in a register However in some cases the compiler might choose to place it in local memory which can have adverse performance consequences as detailed in Section 5 3 2 2 CUDA C Programming Guide Version 4 2 B 2 1 B 2 2 B 2 3 Appendix B C Language Extensions _ device _ The device qualifier declares a variable that resides on the device At most one of the other type qualifiers defined in the next three sections may be used together with device to further specify which memory space the variable belongs to If none of them is present the variable C Resides in global memory space C Has the lifetime of an application Q Is accessible from all the threads within the grid and from the host through the runtime library cudaGetSymbolAddress cudaGetSymbolSize cudaMemcpyToSymbol cudaMemcpyFromSymbol constant__ The constant qualifier optionally used together with device declares a variable that QO Resides in constant memory space C Has the lifetime of an application C Is accessible from all the threads within the grid and from the host through the runtime library cudaGetSymbolAddress cudaGetSymbolSize cudaMemcpyToSymbol cudaMemcpyFromSymbol shared The shared qualifier optionally used together with device __ declares a vatiable that O Resides in the shared memory space of a thread block O Has the lifetime of the block O Is only a
36. gt outputDev i size inputDev i size size cudaMemcpyAsync outputHost i size outputDev i size Size cudaMemcpyDeviceToHost stream i cudaEventRecord stop 0 cudaEventSynchronize stop float elapsedTime cudaEventElapsedTime amp elapsedTime start stop Synchronous Calls When a synchronous function is called control is not returned to the host thread before the device has completed the requested task Whether the host thread will then yield block or spin can be specified by calling cudaSetDeviceF lags with some specific flags see reference manual for details before any other CUDA calls is performed by the host thread CUDA C Programming Guide Version 4 2 3 2 6 3 2 6 1 3 2 6 2 3 2 6 3 Chapter 3 Programming Interface Multi Device System Device Enumeration A host system can have multiple devices The following code sample shows how to enumerate these devices query their properties and determine the number of CUD A enabled devices int deviceCount cudaGetDeviceCount amp deviceCount int device for device 0 device deviceCount tdevice cudaDeviceProp deviceProp cudaGetDeviceProperties amp deviceProp device printf Device d has compute capability d d n device deviceProp major deviceProp minor Device Selection A host thread can set the device it operates on at any time by calling cudaSetDevice Device memory al
37. gt gt gt syntax introduced in Section 2 1 and described in more details in Section B 18 by the necessary CUDA C runtime function calls to load and launch each compiled kernel from the PTX code and or cubin object The modified host code is output either as C code that is left to be compiled using another tool or as object code directly by letting nvec invoke the host compiler during the last compilation stage Applications can then O Either link to the compiled host code Q Or ignore the modifed host code if any and use the CUDA driver API see Appendix G to load and execute the PTX code or cubin object Just in Time Compilation Any PTX code loaded by an application at runtime is compiled further to binary code by the device driver This is called just in time compilation Just in time compilation increases application load time but allows applications to benefit from latest compiler improvements It is also the only way for applications to run on devices that did not exist at the time the application was compiled as detailed in Section 3 1 4 When the device driver just in time compiles some PTX code for some application it automatically caches a copy of the generated binary code in order to avoid repeating the compilation in subsequent invocations of the application The cache referred to as compute cache is automatically invalidated when the device driver is upgraded so that applications can benefit from the impr
38. h In general code compiled with tz true denormalized numbers are flushed to zero tends to have higher performance than code compiled with tz false Similarly code compiled with prec div false less precise division tends to have higher performance code than code compiled with prec div true and code compiled with prec sqrt false less precise square root tends to have higher performance than code compiled with prec sqrt true The nvcc user manual describes these compilation flags in more details Single Precision Floating Point Addition and Multiplication Intrinsics fadd r d u fmul r d u and fmaf r n z d u see Section C 2 1 compile to tens of instructions for devices of compute capability 1 x but map to a single native instruction for devices of compute capability 2 x and higher Single Precision Floating Point Division fdividef x y seeSection C 2 1 provides faster single precision floating point division than the division operator Single Precision Floating Point Reciprocal Square Root To preserve IEEE 754 semantics the compiler can optimize 1 0 sqrtf into rsqrtf only when both reciprocal and square root are approximate i e with prec div false and prec sqrt false It is therefore recommended to invoke rsqrtf directly where desired Single Precision Floating Point Square Root Single precision floating point square root is implemented as a reciprocal square root followed by a rec
39. image and media processing applications such as post processing of rendered images video encoding and decoding image scaling stereo vision and pattern recognition can map image blocks and pixels to parallel processing threads In fact many algorithms outside the field of image rendering and processing are accelerated by data parallel processing from general signal processing or physics simulation to computational finance or computational biology 1 2 CUDA a General Purpose Parallel Computing Architecture In November 2006 NVIDIA introduced CUDA a general purpose parallel computing architecture with a new parallel programming model and instruction set architecture that leverages the parallel compute engine in NVIDIA GPUs to CUDA C Programming Guide Version 4 2 3 Chapter 1 Introduction 1 3 solve many complex computational problems in a more efficient way than on a CPU CUDA comes with a software environment that allows developers to use C as a high level programming language As illustrated by Figure 1 3 other languages application programming interfaces or directives based approaches are supported such as FORTRAN DirectCompute OpenCL OpenACC GPU Computing Applications Libraries and Middleware UBAS i x 2 MATLAB cURAND LL zi Mathematica cUSPARSE Java i on Fortran Python Li OpencL Wrappers Compute Directives e g OpenACC NVIDIA GPU with the CUDA Parallel Computing Architecture Fermi Ar
40. index of a thread and its thread ID relate to each other in a straightforward way For a one dimensional block they are the same for a two dimensional block of size D Dy the thread ID of a thread of index x y is x y Dx for a three dimensional block of size Dy D D the thread ID of a thread of index x y z is x y De x DD As an example the following code adds two matrices A and B of size NxN and stores the result into matrix C Kernel definition global void MatAdd float A N N float B N IN testo at e NEN int i threadIdx x int j threadIdx y CL ts Alay Ep ae Bai Cale int main Kernel invocation with one block of N N 1 threads int numBlocks 1 dim3 threadsPerBlock N N MatAdd lt lt lt numBlocks threadsPerBlock gt gt gt A B C There is a limit to the number of threads per block since all threads of a block are expected to reside on the same processor core and must share the limited memory resoutces of that core On current GPUs a thread block may contain up to 1024 threads However a kernel can be executed by multiple equally shaped thread blocks so that the total number of threads is equal to the number of threads per block times the number of blocks Blocks are organized into a one dimensional two dimensional or three dimensional grid of thread blocks as illustrated by Figure 2 1 The number of thread blocks in a grid is usually dictated by the siz
41. lane index will not wrap around the value of width so effectively the lower delta lanes will be unchanged Sshfl down calculates a source lane ID by adding delta to the caller s lane ID The value of var held by the resulting lane ID is returned this has the effect of shifting var down the warp by delta lanes As for shfl up the ID number of the source lane will not wrap around the value of width and so the upper delta lanes will remain unchanged Shfl xor calculates a source line ID by performing a bitwise XOR of the caller s lane ID with laneMask the value of var held by the resulting lane ID is returned If the resulting lane ID falls outside the range permitted by width the thread s own value of var is returned This mode implements a butterfly addressing pattern such as is used in tree reduction and broadcast B 13 3 Return Value Al shfl intrinsics return the 4 byte word referenced by var from the source lane ID as an unsigned integer If the source lane ID 1s out of range or the source thread has exited the calling thread s own var is returned B 13 4 Notes All shfl intrinsics share the same semantics with respect to code motion as the vote intrinsics ang and a11 CUDA C Programming Guide Version 4 2 101 Appendix B C Language Extensions Threads may only read data from another thread which is actively participating in the shf l command If the target thread is inactive the retrieved value is
42. level of control and when using the runtime context and module management are implicit resulting in more concise code The driver API is introduced in Appendix G and fully described in the reference manual Compilation with NVCC Kernels can be written using the CUDA instruction set architecture called PIX which is described in the PIX reference manual It is however usually more effective to use a high level programming language such as C In both cases kernels must be compiled into binary code by nvec to execute on the device nvcc is a compiler driver that simplifies the process of compiling C or PTX code It provides simple and familiar command line options and executes them by invoking the collection of tools that implement the different compilation stages This section gives an overview of nvcc workflow and command options A complete description can be found in the nvec user manual CUDA C Programming Guide Version 4 2 15 Chapter 3 Programming Interface 3 1 1 3 1 1 1 3 1 1 2 16 Compilation Workflow Offline Compilation Source files compiled with nvec can include a mix of host code i e code that executes on the host and device code i e code that executes on the device nvec s basic workflow consists in separating device code from host code and then Q compiling the device code into an assembly form PTX code and or binary form cubin object Q and modifying the host code by replacing the lt lt lt
43. memory and device memory concurrently with kernel execution Applications may query this capability by checking the asyncEngineCount device property see Section 3 2 6 1 which is greater than zero for devices that support it For devices of compute capability 1 x this capability is only supported for memory copies that do not involve CUDA arrays or 2D arrays allocated through cudaMallocPitch see Section 3 2 2 CUDA C Programming Guide Version 4 2 3 2 5 3 5 2 5 4 3 2 5 5 3 2 5 5 1 Chapter 3 Programming Interface Concurrent Kernel Execution Some devices of compute capability 2 x and higher can execute multiple kernels concurrently Applications may quety this capability by checking the concurrentKernels device property see Section 3 2 6 1 which 1s equal to 1 for devices that support it The maximum number of kernel launches that a device can execute concurrently is sixteen A kernel from one CUDA context cannot execute concurrently with a kernel from another CUDA context Kernels that use many textures or a large amount of local memory are less likely to execute concurrently with other kernels Concurrent Data Transfers Some devices of compute capability 2 x and higher can perform a copy from page locked host memory to device memory concurrently with a copy from device memory to page locked host memory Applications may query this capability by checking the asyncEngineCount device property see Section 3 2 6
44. of compute capability 2 x and higher the size of the call stack can be queried using cudaDeviceGetLimit and set using cudaDeviceSetLimit When the call stack overflows the kernel call fails with a stack overflow error if the application is run via a CUDA debugger cuda gdb Parallel Nsight or an unspecified launch error otherwise Texture and Surface Memory CUDA supports a subset of the texturing hardware that the GPU uses for graphics to access texture and surface memory Reading data from texture or surface memory instead of global memory can have several performance benefits as described in Section 5 3 2 5 Texture Memory Texture memory is read from kernels using the device functions described in Section B 8 The process of reading a texture is called a texture fetch The first parameter of a texture fetch specifies an object called a texture reference A texture reference defines which part of texture memory is fetched As detailed in Section 3 2 10 1 3 it must be bound through runtime functions to some region of memory called a exture before it can be used by a kernel Several distinct texture references might be bound to the same texture or to textures that overlap in memory X X CUDA C Programming Guide Version 4 2 Chapter 3 Programming Interface A texture reference has several attributes One of them is its dimensionality that specifies whether t
45. range fdimf x y 0 full range truncf x 0 full range roundf x 0 full range rintf x 0 full range nearbyintf x 0 full range ceilf x 0 full range floorf x 0 full range lrintf x 0 full range CUDA C Programming Guide Version 4 2 117 Appendix C Mathematical Functions C 1 2 118 Function Maximum ulp error lroundf x 0 full range llrintf x 0 full range llroundf x 0 full range Double Precision Floating Point Functions The errors listed below only apply when compiling for devices with native double precision support When compiling for devices without such support such as devices of compute capability 1 2 and lower the double type gets demoted to loat by default and the double precision math functions are mapped to their single precision equivalents The recommended way to round a double precision floating point operand to an integer with the result being a double precision floating point number is rint not round The reason is that round maps to an 8 instruction sequence on the device whereas rint maps to a single instruction trunc ceil and floor each map to a single instruction as well Table C 2 Mathematical Standard Library Functions with Maximum ULP Error The maximum error is stated as the absolute value of the difference in ulps between a correctly rounded double precision result
46. texture coordinates x and y tex3D template lt class DataType enum cudaTextureReadMode readMode gt Type tex3D texture lt DataType cudaTextureType3D readMode gt texRef Eoque float V Meat z fetches the CUDA array bound to the three dimensional texture reference texRef using texture coordinates x y and z tex1DLayered template lt class DataType enum cudaTextureReadMode readMode gt Type texlDLayered texture lt DataType cudaTextureTypelDLayered readMode gt texRef Eloa annie iays fetches the CUDA array bound to the one dimensional layered texture reference texRef using texture coordinate x and index layer as described in Section 3 2 10 1 5 tex2DLayered template lt class DataType enum cudaTextureReadMode readMode gt Type tex2DLayered texture lt DataType cudaTextureType2DLayered readMode gt texRef float x float y int layer fetches the CUDA array bound to the two dimensional layered texture reference texRef using texture coordinates x and y and index layer as described in Section 3 2 10 1 5 CUDA C Programming Guide Version 4 2 91 Appendix B C Language Extensions B 8 7 B 8 8 B 8 9 B 9 B 9 1 92 texCubemap template lt class DataType enum cudaTextureReadMode readMode gt Type texCubemap texture lt DataType cudaTextur Glen ep cioe yy loew v4 n TypeCubemap readMode gt texRef fetches the CUDA array bound to the cubema
47. type gt cudaChannelFormatKindUnsigned if they are of unsigned integer type gt cudaChannelFormatKindFloat if they are of floating point type normalized addressMode and filterMode may be directly modified in host code Before a kernel can use a texture reference to read from texture memory the texture reference must be bound to a texture using cudaBindTexture or cudaBindTexture2D for linear memory or cudaBindTextureToArray for CUDA atrays cudaUnbindTexture is used to unbind a texture reference Itis recommended to allocate two dimensional textures in linear memory using cudaMallocPitch and use the pitch returned by cudaMallocPitch as input parameter to cudaBindTexture2D The following code samples bind a texture reference to linear memory pointed to by devPtr 0 Using the low level API texture float cudaTextureType2D cudaReadModeElementType gt texRef textureReference texRefPtr cudaGetTextureReference amp texRefPtr texRef cudaChannelFormatDesc channelDesc cudaCreateChannelDesc lt float gt size ke OEESeE cudaBindTexture2D amp offset texRefPtr devPtr amp channelDesc width height pitch O Using the high level API texture float cudaTextureType2D CUDA C Programming Guide Version 4 2 41 Chapter 3 Programming Interface cudaReadModeElementType gt texRef cudaChannelFormatDesc channelDesc cudaCreateChannelDesc lt float gt size EES cu
48. undefined width must be a power of 2 i e 2 4 8 16 or 32 Results are unspecified for other values Types other than int or float must first be cast in order to use the sh 1 intrinsics B 13 5 Examples B 13 5 1 Broadcast of a single value across a warp Peg obal vou deb ca sie ine erc int value if laneId 0 Note unused variable for value arg all threads except lane 0 value shfl value 0 Get value from lane 0 if value arg printf Thread d failed n threadIdx x void main lycos E30 IEEE B 13 5 2 Inclusive plus scan across sub partitions of 8 threads global void scan4 Seed sample starting value inverse of lane ID int value 31 laneld Loop to accumulate scan within my partition Scan requires log2 n 3 steps for 8 threads It works by an accumulated sum up the warp EE EE for int i l i 4 i 2 Note shfl requires all threads being accessed to be active Therefore we do the shfl unconditionally so that we can read even from threads which won t do a sum and then conditionally assign the result dme i sail wolvalus a Sp if laneId i value n printf Thread d final value dWMn threadIdx x value void main scann lt lt lt i 32x us 102 CUDA C Programming Guide Version 4 2 B 13 5 3 B 14 B 15 Appendix B C Language Extensions Reduction across a warp __global_ voi
49. usemem lt lt lt NUM BLOCKS 10 gt gt gt usemem lt lt lt NUM BLOCKS 10 gt gt gt usemem lt lt lt NUM BLOCKS 10 gt gt gt Free memory freemem NUM BLOCKS 10 gt gt gt cudaDeviceSynchronize return 0 B 18 Execution Configuration Any calltoa__global__ function must specify the execution configuration for that call The execution configuration defines the dimension of the grid and blocks that will be used to execute the function on the device as well as the associated stream see Section 3 2 5 5 for a description of streams The execution configuration is specified by inserting an expression of the form lt lt lt Dg Db Ns S gt gt gt between the function name and the parenthesized argument list where QO Dgis of type dim3 see Section B 3 2 and specifies the dimension and size of the grid such that Dg x Dg y Dg z equals the number of blocks being launched Dg z must be equal to 1 for devices of compute capability 1 x e CUDA C Programming Guide Version 4 2 111 Appendix B C Language Extensions B 19 112 CL Dbis of type dim3 see Section B 3 2 and specifies the dimension and size of each block such that Db x Db y Db z equals the number of threads per block O Ns is of type size_t and specifies the number of bytes in shared memory that is dynamically allocated per block for this call in addition to the statically allocated memory this dynamically a
50. warp only one thread per half warp performs a write and which thread performs the final write is undefined F 3 3 1 32 Bit Strided Access A common access pattern is for each thread to access a 32 bit word from an array indexed by the thread ID tid and with some stride s EE aeee lone Serec y float data shared BaseIndex s tid In this case threads tid and tid n access the same bank whenever s n is a multiple of the number of banks i e 16 or equivalently whenever n is a multiple of 16 d where d is the greatest common divisor of 16 and s As a consequence there will be no bank conflict only if half the warp size i e 16 is less than or equal to 16 d that is only if d is equal to 1 i e s is odd Figure F 2 shows some examples of strided access for devices of compute capability 3 0 The same examples apply for devices of compute capability 1 x but with 16 banks instead of 32 Also the access pattern for the example in the middle generates 2 way bank conflicts for devices of compute capability 1 x F 3 3 2 32 Bit Broadcast Access Shared memory features a broadcast mechanism whereby a 32 bit word can be read and broadcast to several threads simultaneously when servicing one memory read request This reduces the number of bank conflicts when several threads read from an address within the same 32 bit word More precisely a memory read request made of several addresses is serviced in several steps over time by servicing o
51. 0 By default textures are referenced by the functions of Section B 8 using floating point coordinates in the range 0 N 1 where N is the size of the texture in the dimension corresponding to the coordinate For example a texture that is 64x32 in size will be referenced with coordinates in the range 0 63 and 0 31 for the x and y dimensions respectively Normalized texture cootdinates cause the coordinates to be specified in the range 0 0 1 0 1 N instead of 0 N 1 so the same 64x32 texture would be addressed by normalized coordinates in the range 0 1 1 N in both the x and y dimensions Normalized texture coordinates are a natural fit to some applications requirements if it is preferable for the texture coordinates to be independent of the texture size It is valid to call the device functions of Section B 8 with coordinates that are be out of range The addressing mode defines what happens if that case The default addressing mode is to clamp the coordinates to the valid range 0 N for non normalized coordinates and 0 0 1 0 for normalized coordinates If the border mode is specified instead texture fetches with out of range texture coordinates return zero For normalized coordinates the warp mode and the mirror mode are also available When using the wrap mode each coordinate x is converted to frac x x floor x where floor x is the largest integer not greater than x When using the mirror mode each coordinate x is con
52. 1 3 2 5 6 2 3 2 5 7 34 launch is issued to stream 1 before the memory copy from device to host is issued to stream 0 In that case however the memory copy from device to host issued to stream 0 only overlaps with the last thread blocks of the kernel launch issued to stream 1 as per Section 3 2 5 5 4 which can represent only a small portion of the total execution time of the kernel Events The runtime also provides a way to closely monitor the device s progress as well as perform accurate timing by letting the application asynchronously record events at any point in the program and query when these events are completed An event has completed when all tasks or optionally all commands in a given stream preceding the event have completed Events in stream zero are completed after all preceding task and commands in all streams are completed Creation and Destruction The following code sample creates two events cudaEvent t start stop cudaEventCreate amp start cudaEventCreate amp stop They are destroyed this way cudaEventDestroy start cudaEventDestroy stop Elapsed Time The events created in Section 3 2 5 6 1 can be used to time the code sample of Section 3 2 5 5 1 the following way cudaEventRecord start 0 ioe lige ab Oe a lt 2p exp d cudaMemcpyAsync inputDev i size inputHost i size Size cudaMemcpyHostToDevice stream i MyKernel 100 512 0 stream i gt gt
53. 1 which is equal to 2 for devices that support it Streams Applications manage concurrency through streams A stream is a sequence of commands possibly issued by different host threads that execute in order Different streams on the other hand may execute their commands out of order with respect to one another or concurrently this behavior is not guaranteed and should therefore not be relied upon for correctness e g inter kernel communication is undefined Creation and Destruction A stream is defined by creating a stream object and specifying it as the stream parameter to a sequence of kernel launches and host lt gt device memory copies The following code sample creates two streams and allocates an atray hostPtr of float in page locked memory cudaStream t stream 2 rere iiome ab oe Oe a lt 29 aat cudaStreamCreate amp stream i kee cudaMallocHost amp hostPtr 2 size Each of these streams is defined by the following code sample as a sequence of one memory copy from host to device one kernel launch and one memory copy from device to host con ime SE Oe GL lt VEDO daks Wi cudaMemcpyAsync inputDevPtr i size hostPtr i size Size cudaMemcpyHostToDevice stream i MyKernel lt lt lt 100 512 0 stream i gt gt gt outputDevPtr i size inputDevPtr i size size cudaMemcpyAsync hostPtr i size outputDevPtr i size Size cudaMemcpyDeviceToHost stream i CUDA C Progra
54. 16 4 8 add 32 bit integer add 10 10 32 48 192 32 bit integer compare 10 10 32 48 160 32 bit integer shift 16 16 32 Logical operations 32 48 160 32 bit integer multiply multiply add Multiple Multiple 16 16 32 sum of absolute instructions instructions difference 24 bit integer multiply 8 8 Multiple Multiple Multiple u mu124 instructions instructions instructions 32 bit floating point reciprocal reciprocal square root base 2 logarithm 2 2 4 8 32 __log2f base 2 exponential exp2f CUDA C Programming Guide Version 4 2 Chapter 5 Performance Guidelines sine __sinf cosine __cosf Type conversions from 8 bit and 16 bit integer 8 8 16 16 128 to 32 bit integer Type conversions from Multiple 1 16 4 8 and to 64 bit types instructions All other type 8 8 16 16 32 conversions Throughput is lower for GeForce GPUs Other instructions and functions are implemented on top of the native instructions The implementation may be different for devices of different compute capabilities and the number of native instructions after compilation may fluctuate with every compiler version For complicated functions there can be multiple code paths depending on input cuobjdump can be used to inspect a particular implementation in a cubin object The implementation of some functions are readily available on the CUDA header files math functions h device functions
55. 4 can be used to differentiate code paths between host and device host device FUNCIO if _ CUDA ARCH_ 100 Device code path for compute capability 1 0 eine CUDA ARCH 200 Device code path for compute capability 2 0 elif CUDA ARCH 300 Device code path for compute capability 3 0 elif defined CUDA ARCH Host code path endif noinline and forceinline When compiling code for devices of compute capability 1 x a device function is always inlined by default When compiling code for devices of compute capability 2 x and higher device function is only inlined when deemed appropriate by the compiler The noinline function qualifier can be used as a hint for the compiler not to inline the function if possible The function body must still be in the same file where it is called For devices of compute capability 1 x the compiler will not honor the noinline qualifier for functions with pointer parameters and for functions with latge parameter lists For devices of compute capability 2 x and higher the compiler will always honor the no nline qualifier The forceinline function qualifier can be used to force the compiler to inline the function Variable Type Qualifiers Variable type qualifiers specify the memory location on the device of a variable An automatic variable declared in device code without any ofthe device Shared and constant qualifiers described in this section
56. 85 B32 c E 86 B 4 Builtti Varabl S ee mee 86 DAL GEIER 87 Bee BEE ebe 87 Bid DIGCKDIU i eociaesin conu E E ORNA 87 B 4 4 E so e 87 E 060p T 87 B 5 Memory Fence FUNCTIONS s xsacepaivixexisdsqicsdurFdavEDVqEQUrFQRCFQAVEDEMN QNO RE DAUF QN A 87 B 6 Synchronization Functions nene 89 B 7 Mathematical FUNCHIONS eege ege ebe beso Bei bar Betekege sdb A ende hl exibat 89 B 8 Texture FulictlOliS aos edendis tein eda NER BR Rd exe EE Reuben E RED eva aaa BE aaa 90 B 8 1 Bal A 90 B JDBXIDU iescseseset enda qrBucsons E a a V OES 91 Irc S dep mE 91 RII E cep cmt 91 B5 ale ET EE 91 GECKEN TA EE 91 B7 IexGUbSImepl E 92 B 8 8 texCubemapLayered eeieeeseieee esee nennen nennen nnn nnn 92 B 8 9 ona E 92 B 9 Surface EE ee 92 LIA MERE D iub issn pc an nv MM 92 p 92 STUD VTS ssanie de en ala ese ola ota dd Rd 93 B 9 3 SUmZDEBSd iones dass date oen ide Rin ada s de ade veto dude ou d 93 B94 OSuIfZ WES E 93 B 9 5 RUE Kee 93 B 9 6 Re rros R VP usa uc atu UP PUER su Man N 94 B 9 7 surfiDLayeredread EE 94 B 9 8 surfiDLayeredwrite E 94 CUDA C Programming Guide Version 4 2 B 9 9 eut iDlaverecread skeKekRKSKEkNRR KEREN ENNER ENNER EE RRR eene nennen nnne nnn 94 B 9 10 surf2DLayeredwrite MTN 95 B 9 11 surfCubemapread gege Eeer ad prre Dod rera db bran fe bul aga Dr REED ER 95 B 9 12 surfCubemapwrite EE 95 B 9 13 surfCubemabLayeredread
57. 9 B 1 B 1 1 B 1 2 B 1 3 Appendix B C Language Extensions Function Type Qualifiers Function type qualifiers specify whether a function executes on the host or on the device and whether it is callable from the host or from the device device The device qualifier declares a function that is 0 Executed on the device CQ Callable from the device only global The global qualifier declares a function as being a kernel Such a function is O Executed on the device CQ Callable from the host only global functions must have void return type Anycaltoa global function must specify its execution configuration as described in Section B 18 Acaltoa global function is asynchronous meaning it returns before the device has completed its execution host The host qualifier declares a function that is O Executed on the host CQ Callable from the host only CUDA C Programming Guide Version 4 2 81 Appendix B C Language Extensions B 1 4 B 2 82 It is equivalent to declare a function with only the bost qualifier or to declare it without any ofthe host device or global qualifier in either case the function is compiled for the host only The global and host qualifiers cannot be used together The device and host qualifiers can be used together however in which case the function is compiled for both the host and the device The CUDA ARCH macro introduced in Section 3 1
58. A C Programming Guide Version 4 2 Chapter 5 Performance Guidelines 5 3 2 1 1 Size and Alignment Requirement Global memory instructions support reading or writing words of size equal to 1 2 4 8 or 16 bytes Any access via a vatiable or a pointer to data residing in global memory compiles to a single global memory instruction if and only if the size of the data type is 1 2 4 8 or 16 bytes and the data is naturally aligned i e its address is a multiple of that size If this size and alignment requirement is not fulfilled the access compiles to multiple instructions with interleaved access patterns that prevent these instructions from fully coalescing It is therefore recommended to use types that meet this requirement for data that resides in global memoty The alignment requirement is automatically fulfilled for the built in types of Section B 3 1 like 1oat2 or float4 Por structures the size and alignment requirements can be enforced by the compiler using the alignment specifiers align 8 or align 16 suchas Sister eilliteia O A ee been AE 1 ot structie editos UE A float x kee SE PEL Oa tac Any address of a variable residing in global memory or returned by one of the memory allocation routines from the driver or runtime API is always aligned to at least 256 bytes Reading non naturally aligned 8 byte or 16 byte words produces incorrect results off by a few words so special care must be ta
59. B Matrix Bsub GetSubMatrix B m blockCol Shared memory used to store Asub and Bsub respectively Shared float As BLOCK SIZE BLOCK SIZE Shared float Bs BLOCK SIZE BLOCK SIZE Load Asub and Bsub from device memory to shared memory Each thread loads one element of each sub matrix As row col GetElement Asub row col Bs row col GetElement Bsub row col Synchronize to make sure the sub matrices are loaded before starting the computation syncthreads Multiply Asub and Bsub together Hexe ie cr c OF e EMCI LZ reus Cvalue As row e Bs e col Synchronize to make sure that the preceding computation is done before loading two new sub matrices of A and B in the next iteration syncthreads Write Csub to device memory Each thread writes one element SetElement Csub row col Cvalue E CUDA C Programming Guide Version 4 2 27 Chapter 3 Programming Interface i f blockCol i i blockRow Figure 3 2 Matrix Multiplication with Shared Memory 3 2 4 Page Locked Host Memory The runtime provides functions to allow the use of page oc amp ed also known as pinned host memory as opposed to regular pageable host memory allocated by malloc O cudaHostAlloc and cudaFreeHost allocate and free page locked host memory QO cudaHostRegister page locks a range of memory allocated by malloc see reference manual for limitations Usi
60. CES OE void free void ptr allocate and free memory dynamically from a fixed size heap in global memoty The CUDA in kernel malloc function allocates at least size bytes from the device heap and returns a pointer to the allocated memory or NULL if insufficient memory exists to fulfill the request The returned pointer is guaranteed to be aligned to a 16 byte boundary The CUDA in kernel ree function deallocates the memory pointed to by ptr which must have been returned by a previous call to malloc If ptr is NULL the call to ree is ignored Repeated calls to ree with the same ptr has undefined behavior The memory allocated by a given CUDA thread via malloc remains allocated for the lifetime of the CUDA context or until it is explicitly released by a call to free It can be used by any other CUDA threads even from subsequent kernel launches Any CUDA thread may free memoty allocated by another thread but care should be taken to ensure that the same pointer is not freed more than once Heap Memory Allocation The device memory heap has a fixed size that must be specified before any program using malloc or free is loaded into the context A default heap of eight megabytes is allocated if any program uses malloc without explicitly specifying the heap size The following API functions get and set the heap size QO cudaDeviceGetLimit size t size cudaLimitMallocHeapSize Lj cudaDeviceSetLimit cud
61. CUDA C Programming Guide Version 4 2 Appendix B C Language Extensions Note that all pointer arguments need to be made restricted for the compiler optimizer to derive any benefit With the restrict keywords added the compiler can now reorder and do common sub expression elimination at will while retaining functionality identical with the abstract execution model EE EE Gems Lie Teese Id Ebene ee Ye float tO a 0 float idl lois iocus ts 1 9 E float e alas cu wes e e cay eU 1227 eSI C2 T37 eS tO TSF SESI sl The effects here are a reduced number of memory accesses and reduced number of computations This is balanced by an increase in register pressure due to cached loads and common sub expressions Since register pressure is a critical issue in many CUDA codes use of restricted pointers can have negative performance impact on CUDA code due to reduced occupancy B 3 Built in Vector Types B 3 1 char1 uchar1 char2 uchar2 char3 uchar3 char4 uchar4 short1 ushorti short2 ushort2 short3 ushort3 short4 ushort4 inti uint1 int2 uint2 int3 uint3 int4 uint4 Jong ulong1 long2 ulong2 long3 ulong3 long4 ulong4 longlong1 ulonglong1 longlong2 ulonglong2 floati float2 float3 float4 double1 double2 These are vector types derived from the basic integer and floating point types They are structures and the 15 2 4 3 and 4 components are accessible th
62. D may be mapped into the address space of CUDA either to enable CUDA to read data written by OpenGL or Direct3D or to enable CUDA to write data for consumption by OpenGL or Direct3D A resource must be registered to CUDA before it can be mapped using the functions mentioned in Sections 3 2 11 1 and 3 2 11 2 These functions return a pointer to a CUDA graphics resource of type struct cudaGraphicsResource Registering a resource is potentially high overhead and therefore typically called only once per resource A CUDA graphics resource is unregistered using cudaGraphicsUnregisterResource Once a resoutce is registered to CUDA it can be mapped and unmapped as many times as necessaty using cudaGraphicsMapResources and cudaGraphicsUnmapResources cudaGraphicsResourceSetMapF lags can be called to specify usage hints write only read only that the CUDA driver can use to optimize resource management A mapped resource can be read from or written to by kernels using the device memory address returned by cudaGraphicsResourceGetMappedPointer for buffers and cudaGraphicsSubResourceGetMappedArray for CUDA arrays Accessing a resource through OpenGL or Direct3D while it is mapped to CUDA produces undefined results Sections 3 2 11 1 and 3 2 11 2 give specifics for each graphics API and some code samples Section 3 2 11 3 gives specifics for when the system is in SLI mode CUDA C Programming Guide Version 4 2 Chapter 3 Progra
63. DXGIAdapter adapter 0 for unsigned int i 0 adapter i if FAILED factory gt EnumAdapters i amp adapter break int dev if cudaD3D10GetDevice amp dev adapter cudaSuccess break adapter gt Release factory Release Create swap chain and device D3D10CreateDeviceAndSwapChain adapter D3D10 DRIVER TYPE HARDWARE 0 D3D10 CREATE DEVICE DEBUG D3D10 SDK VERSION amp swapChainDesc amp swapChain amp device adapter 5Release Register device with CUDA cudaD3D10SetDirect3DDevice device Create vertex buffer and register it with CUDA unsigned int size width height sizeof CUSTOMVERTEX D3D10 BUFFER DESC bufferDesc bufferDesc Usage D3D10 USAGE DEFAULT bufferDesc ByteWidth size bufferDesc BindFlags D3D10 BIND VERTEX BUFFER bufferDesc CPUAccessFlags 0 bufferDesc MiscFlags 0 device gt CreateBuffer amp bufferDesc 0 amp positionsVB cudaGraphicsD3D10RegisterResource amp positionsVB CUDA positionsVB cudaGraphicsRegisterFlagsNone cudaGraphicsResourceSetMapFlags positionsVB CUDA cudaGraphicsMapFlagsWriteDiscard Launch rendering loop visere EEN Render e 54 CUDA C Programming Guide Version 4 2 Chapter 3 Programming Interface void Render Map vertex buffer for writing from CUDA float4 positions cudaGraphicsMapResources 1 amp positionsVB CUDA 0 Suez cnm vise cuda
64. El d Mr 154 Figure G 1 Library Context Management s ssssssssssssssrrnnsesrnnnerrnnnenrnnnnsnrnnnnennnns 158 CUDA C Programming Guide Version 4 2 xi Chapter 1 Introduction 1 1 From Graphics Processing to General Purpose Parallel Computing Driven by the insatiable market demand for realtime high definition 3D graphics the programmable Graphic Processor Unit or GPU has evolved into a highly parallel multithreaded manycore processor with tremendous computational horsepowet and very high memory bandwidth as illustrated by Figure 1 1 T CUDA C Programming Guide Version 4 2 Chapter 1 Introduction Theoretical GFLOP s 3250 GeForceGTX 680 3000 5 NVIDIA GPU Single Prec sion 2750 e NVIDIA GPU Double Prec sion 2500 ntel CPU Single Precision Intel CPU Double Prec sion 2250 2000 1750 GeForceGTX 580 1500 GeForceGTX 480 1250 1000 GeForceGTX 280 750 GeForce8800 GTX SandyBridge GeForce7800 GTX 250 GeForce 6800 Ultra GeForceFX 5800 0 Westmere Sep Bf tium4 Jun 04 Mar 07 Pertown pec D I Aug 12 Theoretical GB s 200 GeForceGTX680 180 GeForceGTX480 CDU 160 TV GPU ccrorceTX 280 140 120 100 GeForce8800 GTX 80 60 peForce7800 GTX Sandy Bridge SF prcessoo GT GeForceFX 5900 20 Harpertown H Worthwood T T T T T T 1 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 Figure 1 1 Floating Poi
65. GraphicsResourceGetMappedPointer void amp positions amp num bytes positionsVB CUDA Execute kernel citmo berg locks o ECT NS dim3 dimGrid width dimBlock x height dimBlock y 1 createVertices lt lt lt dimGrid dimBlock gt gt gt positions time width height Unmap vertex buffer cudaGraphicsUnmapResources 1 amp positionsVB CUDA 0 Draw and present void releaseVB cudaGraphicsUnregisterResource positionsVB CUDA positionsVB gt Release global void createVertices float4 positions float time unsigned int width unsigned int height piloecekldz x lee Ertrag blockIdx y blockDim y threadIdx y unsigned int x unsigned int y Calculate uv coordinates float u x float width float v y float height qi ex v 30 IJ 304p WS Wo ZQus c pen Calculate simple sine wave pattern float freq 4 0f float w sinf u freq time eosi Je 55 Erec cR Eme Q5 Write positions Tosusteiton sib visites DE make float4 u w v int as float Oxff00ff00 Direct3D 11 Version ID3D11Device device struct CUSTOMVERTEX TUS ASTE Ap FAR MM hA S CUDA C Programming Guide Version 4 2 55 Chapter 3 Programming Interface DWORD color Ir ID3D11Buffer positionsVB struct cudaGraphicsResource positionsVB CUDA int main Get a CUDA enabled adapter TDXGIRactory factory CreateDXGIFactory uuidof IDXGIFactory
66. Intrinsic Functions Supported by the CUDA Runtime Library with Respective Error Bounds Function Error bounds fadd rn rz ru rd x y IEEE compliant fmul rn rz ru rd x y IEEE compliant fmaf rn rz ru rd x y z IEEE compliant frcp rn rz ru rd x IEEE compliant fsqrt rn rz ru rd x IEEE compliant fdiv rn rz ru rd x y IEEE compliant fdividef x y For y in DU 275 the maximum ulp error is 2 expf x The maximum ulp error is 2 floor abs 1 16 x __expl10f x The maximum ulp error is 2 floor abs 2 95 x __logf x For x in 0 5 2 the maximum absolute error is 2 otherwise the maximum ulp error is 3 log2f x For x in 0 5 2 the maximum absolute error CUDA C Programming Guide Version 4 2 121 Appendix C Mathematical Functions C 2 2 122 is 27 otherwise the maximum ulp error is 2 log10f x For x in 0 5 2 the maximum absolute error is 275 otherwise the maximum ulp error is 3 Sinf x For x in z x the maximum absolute error is 27121 and larger otherwise cosf x For x in z x the maximum absolute error is 27419 and larger otherwise Sincosf x sptr cptr Same as sinf x and cosf x tanf x Derived from its implementation as sinf x 1 cosf x powf x y Derived from its implementation as exp2f y X log2f x Double Precision F
67. K SIZE size A elements size tToDevice E Eee B neren eSI zeoEI E eat size B elements size tToDevice Gisele Cl sese hes Pierce lge ES d eoi cudaMalloc amp d C elements size BLOCK SIZE dim3 dimGrid B width dimBlock x A height dimBlock y MatMulKernel dimGrid dimBlock d A d B d C Read C from device memory cudaMemcpy C elements d C elements size cudaMemcpyDeviceToHost Free device memory cudaFree d A elements cudaFree d B elements cudaFree d C elements Matrix multiplication kernel called by MatMul global void MatMulKernel Bilock row int blockRow ime locke ols and column Each thread Matrix Csub Matrix A Matrix B Matrix C Interesse y blockIdx x block computes one sub matrix Csub of C GetSubMatrix C blockRow Ielwen p 26 CUDA C Programming Guide Version 4 2 Chapter 3 Programming Interface Each thread computes one element of Csub by accumulating results into Cvalue float Cvalue 0 Thread row and column within Csub int row threadIdx y int col threadIdx x Loop over all the sub matrices of A and B that are required to compute Csub Multiply each pair of sub matrices together and accumulate the results more Gor m Os m lt A micen BLOCK SIZE m Get sub matrix Asub of A Matrix Asub GetSubMatrix A blockRow m Get sub matrix Bsub of
68. OR INVALID CONTEXT ifa valid context is not current to the thread Each host thread has a stack of current contexts cuCtxCreate pushes the new context onto the top of the stack cuCtxPopCurrent may be called to detach the context from the host thread The context is then floating and may be pushed as the current context for any host thread cuCtxPopCurrent also restores the previous current context if any A usage count is also maintained for each context cuCtxCreate creates a context with a usage count of 1 cuCtxAttach increments the usage count and cuCtxDetach decrements it A context is destroyed when the usage count goes to 0 when calling cuCtxDetach or cuCtxDestroy Usage count facilitates interoperability between third party authored code operating in the same context For example if three libraries are loaded to use the same context each library would call cuCtxAttach to increment the usage count and cuCtxDetach to decrement the usage count when the library is done using the context For most libraries it is expected that the application will have created a context before loading or initializing the library that way the application can create the context using its own heuristics and the library simply operates on the context handed to it Libraries that wish to create their own contexts unbeknownst to their API clients who may or may not have created contexts of their own would use cuCtxPushCurr
69. To execute an instruction for all threads of a warp a warp scheduler must therefore issue the instruction over two clock cycles for an integer or floating point arithmetic instruction A multiprocessor also has a read only constant cache that is shared by all functional units and speeds up reads from the constant memory space which resides in device memory There is an L1 cache for each multiprocessor and an L2 cache shared by all multiprocessots both of which are used to cache accesses to local or global memory including temporary register spills The cache behavior e g whether reads CUDA C Programming Guide Version 4 2 145 Appendix F Compute Capabilities F 4 2 146 are cached in both L1 and L2 or in L2 only can be partially configured on a per access basis using modifiers to the load or store instruction The same on chip memory is used for both L1 and shared memory It can be configured as 48 KB of shared memory and 16 KB of L1 cache or as 16 KB of shared memory and 48 KB of L1 cache using cudaFuncSetCacheConfig cuFuncSetCacheConfig Device code global void MyKernel Host code Runtime API cudaFuncCachePreferShared shared memory is 48 KB cudaFuncCachePreferLl shared memory is 16 KB cudaFuncCachePreferNone no preference cudaFuncSetCacheConfig MyKernel cudaFuncCachePreferShared The default cache configuration is prefer none meaning no preference If a kernel is confi
70. aArraySurfaceLoadStore cudaArray cuOutputArray cudaMallocArray amp cuOutputArray amp channelDesc width height cudaArraySurfaceLoadStore Copy to device memory some data located at address h data in host memory cudaMemcpyToArray cuInputArray 0 0 h data size cudaMemcpyHostToDevice Bind the arrays to the surface references cudaBindSurfaceToArray inputSurfRef culnputArray cudaBindSurfaceToArray outputSurfRef cuOutputArray Invoke kernel dim3 dimBlock 16 16 dim3 dimGrid width dimBlock x 1 dimBlock x heniqhiee ts chimBilLoc kanya 20 Alger 7 9 copyKernel lt lt lt dimGrid dimBlock gt gt gt width height Free device memory cudaFreeArray culInputArray cudaFreeArray cuOutputArray return 0 Cubemap Surfaces Cubemap surfaces are accessed using surfCubemapread and surfCubemapwrite Sections B 9 11 and B 9 12 as a two dimensional layered surface i e using an integer index denoting a face and two floating point texture cootdinates addressing a texel within the layer corresponding to this face Faces are ordered as indicated in Table 3 1 Cubemap Layered Surfaces Cubemap layered surfaces are accessed using sur CubemapLayeredread and surfCubemapLayeredwrite Sections B 9 13 and B 9 14 as a two dimensional layered surface i e using an integer index denoting a face of one of the cubemaps and two floating point texture coordinates addressing a
71. aHostGetDevicePointer and then used to access the block from within a kernel The only exception is for pointers allocated with cudaHostAlloc and when a unified address space is used for the host and the device as mentioned in Section 3 2 7 Accessing host memoty ditectly from within a kernel has several advantages O There is no need to allocate a block in device memory and copy data between this block and the block in host memory data transfers are implicitly performed as needed by the kernel CUDA C Programming Guide Version 4 2 29 Chapter 3 Programming Interface 3 2 5 3 2 5 1 3 2 5 2 30 C There is no need to use streams see Section 3 2 5 4 to overlap data transfers with kernel execution the kernel originated data transfers automatically overlap with kernel execution Since mapped page locked memory is shared between host and device however the application must synchronize memory accesses using streams or events see Section 3 2 5 to avoid any potential read after write write after read or write after wtite hazatds To be able to retrieve the device pointer to any mapped page locked memory page locked memory mapping must be enabled by calling cudaSetDeviceFlags with the cudaDeviceMapHost flag before any other CUDA calls is performed Otherwise cudaHostGetDevicePointer will return an error cudaHostGetDevicePointer also returns an error if the device does not support mapped page locked host memory
72. aLimitMallocHeapSize size t size The heap size granted will be at least size bytes cuCtxGetLimit and cudaDeviceGetLimit return the currently requested heap size The actual memory allocation for the heap occurs when a module is loaded into the context either explicitly via the CUDA driver API see Section G 2 or implicitly via the CUDA runtime API see Section 3 2 If the memory allocation fails the module load will generate a CUDA ERROR SHARED OBJECT INIT FAILED error Heap size cannot be changed once a module load has occurred and it does not resize dynamically according to need Memory reserved for the device heap is in addition to memory allocated through host side CUDA API calls such as cudaMalloc CUDA C Programming Guide Version 4 2 Appendix B C Language Extensions B 17 2 Interoperability with Host Memory API Memory allocated via malloc cannot be freed using the runtime i e by calling any of the free memory functions from Sections 3 2 2 Similarly memory allocated via the runtime i e by calling any of the memory allocation functions from Sections 3 2 2 cannot be freed via free Memory allocated via malloc can be copied using the runtime i e by calling any of the copy memory functions from Sections 3 2 2 B 17 3 Examples B 17 3 1 Per Thread Allocation The following code sample include lt stdlib h gt include lt stdio h gt _ global void mallocTest ehars jee Clie mec
73. acro ADD_TO PARAM BUFFER to add each parameter to the parameter buffer passed to the CU LAUNCH PARAM BUFFER POINTER option define ALIGN UP offset alignment offset offset alignment 1 amp alignment 1 char paramBuffer 1024 size t paramBufferSize 0 define ADD TO PARAM BUFFER value alignment GIONE N paramBufferSize ALIGN UP paramBufferSize alignment memcpy paramBuffer paramBufferSize N amp value sizeof value N paramBufferSize sizeof value N while 0 soe SEP ADD TO PARAM BUFFER i X alignof i float4 47 ADD TO PARAM BUFFER f4 16 float4 s alignment is 16 cha E ADD TO PARAM BUFFER c X alignof c ee ADD TO PARAM BUFFER f alignof f CUdeviceptr devPtr ADD TO PARAM BUFFER devPtr X alignof devPtr Tulodt 28 2 7 ADD TO PARAM BUFFER f2 8 float2 s alignment is 8 void extra CU LAUNCH PARAM BUFFER POINTER paramBuffer CUDA C Programming Guide Version 4 2 159 Appendix G Driver API G 4 160 CU LAUNCH PARAM BUFFER SIZE amp paramBufferSize CU LAUNCH PARAM END UE cuLaunchKernel cuFunction blockWidth blockHeight blockDepth gridWidth gridHeight gridDepth Qj 1 0 extra The alignment requirement of a structure is equal to the maximum of the alignment requirements of its fields The alignment requirement of a structure that contains built in vecto
74. all threads of the block and returns non zero if and only if predicate evaluates to non zero for any of them Mathematical Functions The reference manual lists all C C standard library mathematical functions that are suppotted in device code and all intrinsic functions that are only supported in device code CUDA C Programming Guide Version 4 2 89 Appendix B C Language Extensions B 8 B 8 1 90 Appendix C provides accuracy information for some of these functions when relevant Texture Functions For texture functions a combination of the texture reference s immutable i e compile time and mutable i e runtime attributes determine how the texture cootdinates are interpreted what processing occurs during the texture fetch and the return value delivered by the textute fetch Immutable attributes are described in Section 3 2 10 1 1 Mutable attributes are described in Section 3 2 10 1 2 Texture fetching 1s described in Appendix E tex1Dfetch template lt class DataType gt Type tex1Dfetch texture lt DataType cudaTextureTypelD cudaReadModeElementType gt texRef chine SCH p float texlDfetch texture unsigned char cudaTextureTypelD cudaReadModeNormalizedFloat texRef LEE float texlDfetch texture lt signed char cudaTextureTypelD cudaReadModeNormalizedFloat texRef zb FANA float texlDfetch texture lt unsigned short cudaTextureTypelD cudaReadModeNormalizedFloat texRef Zim H 8
75. all threads of the block and with the same lifetime as the block All threads have access to the same global memory There are also two additional read only memoty spaces accessible by all threads the constant and texture memory spaces The global constant and texture memory spaces are optimized for different memory usages see Sections 5 3 2 1 5 3 2 4 and 5 3 2 5 Texture memory also offers different addressing modes as well as data filtering for some specific data formats see Section 3 2 10 The global constant and texture memory spaces are persistent across kernel launches by the same application CH59 CUDA C Programming Guide Version 4 2 Chapter 2 Programming Model Thread Per thread local memory Per block shared memory SR E Figure 2 2 Memory Hierarchy 2 4 Heterogeneous Programming As illustrated by Figure 2 3 the CUDA programming model assumes that the CUDA threads execute on a physically separate device that operates as a coprocessor to the Aog running the C program This is the case for example when the kernels execute on a GPU and the rest of the C program executes on a CPU o CUDA C Programming Guide Version 4 2 11 Chapter 2 Programming Model The CUDA programming model also assumes that both the host and the device maintain their own separate memory spaces in DRAM referred to as host me
76. amically allocated shared memoty and for devices of compute capability 1 x the amount of shared memory used to pass the kernel s arguments see Section B 1 4 The number of registers used by a kernel can have a significant impact on the number of resident warps For example for devices of compute capability 1 2 if a kernel uses 16 registers and each block has 512 threads and requires very little shared memory then two blocks i e 32 warps can reside on the multiprocessor since they require 2x512x16 registers which exactly matches the number of registers available on the multiprocessor But as soon as the kernel uses one more register only one block i e 16 warps can be resident since two blocks would require 2x512x17 registers which are more registers than are available on the multiprocessor Therefore the compiler attempts to minimize register usage while keeping register spilling see Section 5 3 2 2 and the number of instructions to a minimum Register usage can be controlled using the maxrregcount compiler option or launch bounds as described in Section B 19 Each double variable on devices that supports native double precision i e devices of compute capability 1 2 and higher and each long long variable uses two registets However devices of compute capability 1 2 and higher have at least twice as many registers per multiprocessor as devices with lower compute capability The effect of execution configuration on performance
77. and number of layers for a cubemap layered texture reference N A 16384 x 2046 Maximum number of textures that can be bound to a kernel 128 256 Maximum width for a 1D surface reference bound to a CUDA array Maximum width and number of layers for a 1D layered surface reference Maximum width and height for a 2D surface reference bound to a CUDA array Maximum width height and number of layers for a 2D layered surface reference Maximum width height and depth for a 3D surface reference bound to a CUDA array Maximum width and height for a cubemap surface reference bound to a CUDA array Maximum width and height and number of layers for a cubemap layered surface reference 65536 65536 x 2048 65536 x 32768 N A 65536 x 32768 x 2048 65536 x 32768 x 2048 32768 32768 x 2046 CUDA C Programming Guide Version 4 2 Appendix F Compute Capabilities Compute Capability Technical Specifications 1 0 1 1 1 2 1 3 2 x 3 0 Maximum number of surfaces that can be 8 16 bound to a kernel Maximum number of instructions per kernel 2 million 512 million F 2 Floating Point Standard All compute devices follow the IEEE 754 2008 standard for binary floating point arithmetic with the following deviations QO There is no dynamically configurable rounding mode however most of the
78. as allocated and with all devices sharing the same unified address space if any as described in Section 3 2 7 To make these advantages available to all devices the block needs to be allocated by passing the flag cudaHostAllocPortable to cudaHostAlloc or page locked by passing the flag cudaHostRegisterPortable to cudaHostRegister 3 2 4 2 Write Combining Memory By default page locked host memory is allocated as cacheable It can optionally be allocated as write combining instead by passing flag cudaHostAllocWriteCombined to cudaHostAlloc Write combining memory frees up the host s L1 and L2 cache resources making more cache available to the rest of the application In addition write combining memory is not snooped during transfers across the PCI Express bus which can imptove transfer performance by up to 40 Reading from write combining memory from the host is prohibitively slow so wtite combining memory should in general be used for memory that the host only writes to 3 2 4 3 Mapped Memory On devices of compute capability greater than 1 0 a block of page locked host memory can also be mapped into the address space of the device by passing flag cudaHostAllocMapped to cudaHostAlloc or by passing flag cudaHostRegisterMapped to cudaHostRegister Such a block has therefore in general two addresses one in host memory that is returned by cudaHostAlloc or malloc and one in device memory that can be retrieved using cud
79. as described below when the system is in SLI mode First an allocation in one CUDA device on one GPU will consume memory on other GPUs that are part of the SLI configuration of the Direct3D or OpenGL device Because of this allocations may fail earlier than otherwise expected Second applications have to create multiple CUDA contexts one for each GPU in the SLI configuration and deal with the fact that a different GPU is used for rendering by the Direct3D or OpenGL device at every frame The application can use the cudaD3D 9 10 11 GetDevices for Direct3D and cudaGLGetDevices for OpenGL set of calls to identify the CUDA device handle s for the device s that are performing the rendering in the current and next frame Given this information the application will typically map Direct3D or OpenGL resources to the CUDA context cotresponding to the CUDA device returned by cudaD3D 9 10 11 GetDevices or cudaGLGetDevices when the deviceList parameter is set to CU D3D10 DEVICE LIST CURRENT FRAME or cudaGLDeviceListCurrentFrame See Sections 3 2 11 2 and 3 2 11 1 for details on how the CUDA runtime interoperate with Direct3D and OpenGL respectively Versioning and Compatibility There are two version numbers that developers should care about when developing a CUDA application The compute capability that describes the general specifications and features of the compute device see Section 2 5 and the version of the CUDA driver API that d
80. assumes knowledge of the concepts described in Section 3 2 The driver API is implemented in the nvcuda dynamic library which is copied on the system during the installation of the device driver All its entry points are prefixed with cu It is a handle based imperative API Most objects are referenced by opaque handles that may be specified to functions to manipulate the objects The objects available in the driver API are summarized in Table G 1 Table G 1 Objects Available in the CUDA Driver API Object Handle Description Device CUdevice CUDA enabled device Context CUcontext Roughly equivalent to a CPU process Module CUmodule Roughly equivalent to a dynamic library Function CUfunction Kernel Heap memory CUdeviceptr Pointer to device memory CUDA array CUarray Opaque container for one dimensional or two dimensional data on the device readable via texture or surface references Texture reference CUtexref Object that describes how to interpret texture memory data Surface reference CUsurfref Object that describes how to read or write CUDA arrays Event CUevent Object that describes a CUDA event The driver API must be initialized with cuInit before any function from the driver API is called A CUDA context must then be created that is attached to a specific device and made current to the calling host thread as detailed in Section G 1 Within a CUDA context kernels are explicitly loa
81. ata transfer and kernel execution fore Queue ib Op a S Ze eub cucdaMemepyAsvme pul eviEb dk tte SIPE MET MEC Size cudaMemcpyHostToDevice stream i Juez Queue db e Oe ah lt Z9 epu MyKernel lt lt lt 100 512 0 stream i gt gt gt outputDevPtr i size inputDevPtr i size size fore alin SoS Op a lt Ze enun cudaMemcpyAsync hostPtr i size outputDevPtr i size size cudaMemcpyDeviceToHost stream i then the memory copy from host to device issued to stream 1 overlaps with the kernel launch issued to stream 0 On devices that do support concurrent data transfers the two streams of the code sample of Section 3 2 5 5 1 do overlap The memory copy from host to device Issued to stream 1 overlaps with the memory copy from device to host issued to stream 0 and even with the kernel launch issued to stream 0 assuming the device supports overlap of data transfer and kernel execution However the kernel executions cannot possibly overlap because the second kernel launch is issued to stream 1 after the memory copy from device to host is issued to stream 0 so it is blocked until the first kernel launch issued to stream 0 is complete as per Section 3 2 5 5 4 If the code is rewritten as above the kernel executions overlap assuming the device supports concurrent kernel execution since the second kernel CUDA C Programming Guide Version 4 2 33 Chapter 3 Programming Interface 3 2 5 6 3 2 5 6
82. ave an index between 0 and 31 inclusive Four source lane addressing modes ate supported Q shfl Direct copy from indexed lane Q shfl up Copy from a lane with lower ID relative to caller CQ shfl down Copy from a lane with higher ID relative to caller Q shfl xor Copy from a lane based on bitwise XOR of own lane ID Threads may only read data from another thread which is actively participating in the shf l command If the target thread is inactive the retrieved value is undefined Allthe sh 1 intrinsics take an optional width parameter which permits sub division of the warp into segments for example to exchange data between 4 groups of 8 lanes in a SIMD manner If width is less than 32 then each subsection of the warp behaves as a separate entity with a starting logical lane ID of 0 A thread may only exchange data with others in its own subsection width must have a value which is a power of 2 so that the warp can be subdivided equally results ate undefined if width is not a power of 2 or is a number greater than warpSize Sh 1 returns the value of var held by the thread whose ID is given by srcLane If srcLane is outside the range 0 width 1 then the thread s own value of var is returned Shfl up calculates a source lane ID by subtracting delta from the caller s lane ID The value of var held by the resulting lane ID is returned in effect var is shifted up the warp by delta lanes The source
83. ay free the memory if threadIdx x 0 free data main cudaDeviceSetLimit cudaLimitMallocHeapSize 128 1024 1024 mallocTest T0 128 gt 5 gt gt cudaDeviceSynchronize return 0 Allocation Persisting Between Kernel Launches include lt stdlib h gt include lt stdio h gt define NUM_BLOCKS 20 device int dataptr NUM BLOCKS Per block pointer global void allocmem Only the first thread in the block does the allocation since we want only one allocation per block if threadIdx x 0 dataptr blockIdx x int malloc blockDim x 4 Syncthreads I Cheek for ede if dataptr blockIdx x NULL return Zero the data with all threads in parallel dataptr blockIdx x threadIdx x 0 H Simol xample store thread ID into each element CUDA C Programming Guide Version 4 2 Appendix B C Language Extensions global void usemem Ime JOE eegene scheet ts if ptr NULL ptr threadIdx x threadIdx x Print the content of the buffer before freeing it global void freemem ines per Egeter est if ptr NULL printf Block d Thread d final value d n blockIdx x threadIdx x ptr threadIdx x Only free from one thread if threadIdx x 0 free ptr int main cudaDeviceSetLimit cudaLimitMallocHeapSize 128 1024 1024 Allocate memory allocmem NUM BLOCKS 10 gt gt gt Use memory
84. ber of shared 16 32 memory banks Amount of local memory 16 KB 512 KB per thread Constant memory size 64 KB Cache working set per multiprocessor for 8 KB constant memory Cache working set per multiprocessor for Device dependent between 6 KB and 8 KB texture memory Maximum width for a 1D texture reference bound 8192 65536 to a CUDA array Maximum width for a 1D texture reference bound 27 to linear memory Maximum width and number of layers for a 1D layered texture 8192 x 512 16384 x 2048 reference Maximum width and height for a 2D texture 65536 x 32768 Pe reference bound to a CUDA array CUDA C Programming Guide Version 4 2 137 Appendix F Compute Capabilities Compute Capability Technical Specifications 1 0 1 1 1 2 1 3 2 X 3 0 Maximum width and height for a 2D texture reference bound to linear memory 65000 x 65000 65000 x 65000 Maximum width and height for a 2D texture reference bound to a CUDA array supporting texture gather N A 16384 x 16384 Maximum width height and number of layers for a 2D layered texture reference 8192 x 8192 x 512 16384 x 16384 x 2048 Maximum width height and depth for a 3D texture reference bound to a CUDA array 2048 x 2048 x 2048 4096 x 4096 x 4096 Maximum width and height for a cubemap texture reference N A 16384 Maximum width and height
85. bout 22 clock cycles for devices of compute capability 1 x and 2 x and about 11 clock cycles for devices of compute capability 3 0 which translates to 6 warps for devices of compute capability 1 x and 22 warps for devices of compute capability 2 x and higher still assuming that warps execute instructions with maximum throughput otherwise fewer warps are needed Por devices of compute capability 2 1 and higher this is also assuming enough instruction level parallelism so that schedulers are always able to issue pairs of instructions for each warp If some input operand resides in off chip memory the latency is much higher 400 to 800 clock cycles The number of warps required to keep the warp schedulers busy during such high latency periods depends on the kernel code and its degree of instruction level parallelism In general more warps are required if the ratio of the number of instructions with no off chip memory operands i e arithmetic instructions most of the time to the number of instructions with off chip memory operands is low this ratio is commonly called the arithmetic intensity of the program If this ratio is 15 for example then to hide latencies of about 600 clock cycles about 10 warps are required for devices of compute capability 1 x and about 40 for devices of compute capability 2 x and higher with the same assumptions as in the previous paragraph Another reason a watp is not ready to execute its next instruction is that
86. ccessible from all the threads within the block When declaring a variable in shared memory as an external array such as exborn ye onarcd RE ee ee the size of the array is determined at launch time see Section B 18 All variables declared in this fashion start at the same address in memory so that the layout of the variables in the array must be explicitly managed through offsets For example if one wants the equivalent of short array0 128 float array1 64 int ankay 236l in dynamically allocated shared memory one could declare and initialize the arrays the following way externa shared ir loacarray iir __device void func device or global function short arrayO0 short array CUDA C Programming Guide Version 4 2 83 Appendix B C Language Extensions B 2 4 84 float arrayl float array0 128 DEE array2 int amp arrayl 64 Note that pointers need to be aligned to the type they point to so the following code for example does not work since array1 is not aligned to 4 bytes extern shamed i aval re device void func device or global function short arrayO0 short array float arrayl float array0 127 Alignment requirements for the built in vector types are listed in Table B 1 restrict nvcc supports restricted pointers via the restrict__ keyword Restricted pointers were introduced in C99 to alleviate the aliasing problem that
87. chitecture GeForce 400 Series Quadro Fermi Series compute capabilities 2 x i Tesla 20 Series GeForce 200 Series QuadroFX Series GeForce 9 Series Quadro Plex Series Tesla 10 Series GeForce 8 Series QuadroNVS Series E e m amp LT L TS p e Prof ssional LefigtPertormante aimment e f gt wx Graphics Computing m Tesla Architecture compute capabilities 1 x Figure 1 3 CUDA is Designed to Support Various Languages and Application Programming Interfaces A Scalable Programming Model The advent of multicore CPUs and manycore GPUs means that mainstream processor chips are now parallel systems Furthermore their parallelism continues to scale with Moore s law The challenge is to develop application software that transparently scales its parallelism to leverage the increasing number of processor cores much as 3D graphics applications transparently scale their parallelism to manycore GPUs with widely varying numbers of cores The CUDA parallel programming model is designed to overcome this challenge while maintaining a low learning curve for programmers familiar with standard programming languages such as C At its core are three key abstractions a hierarchy of thread groups shared memories and barrier synchronization that are simply exposed to the programmer as a minimal set of language extensions These abstractions provide fine grained data parallelism and thread parallelism nested within coarse
88. ci _sineuceicl isllogne S else p Assign initial value Sa Gleivei ical cirea a SIE Syncthreads Perform sum in shared memory This code sample assumes that the block size is 256 see the reduction sample in the GPU Computing SDK for a complete and general implementation Hae eic lt 126 e eleueel neakel m Sy gleugerlezret sp LS Syncthreads it eel lt dl sr EEN teal e xe veles anel de ett Ssyncthreads sus eire 329 1 No syncthreads necessary after each of the following lines as long as we access the data via a pointer declared as volatile because the 32 threads in each warp execute in lock step with each other leet en Floats s quie eb Catar 3 owe eue a pereici e 2 p S jose cael se S pectic ue Tel S joer eacl a e per tic r SI S pecete a x pereici ae B S jose ael aS S joe eae a 21 8 S joer eacl a 9 per tic a Lig Write result for this thread block to global memory if tid 0 g odata blockIdx x s data 0 78 CUDA C Programming Guide Version 4 2 Appendix A CUDA Enabled GPUs http developer nvidia com cuda gpus lists all CUDA enabled devices with their compute capability The compute capability number of multiprocessors clock frequency total amount of device memory and other properties can be quetied using the runtime see reference manual CUDA C Programming Guide Version 4 2 7
89. cos ENdewiceN vos ee seisvalbue lime er loc T welll i ssa J ENdewicem ode pueoMeresy serai eec aso ME E Hu template class T gt void global useValues T memoryBuffer o 124 CUDA C Programming Guide Version 4 2 D 1 4 D 1 5 Appendix D C Language Support myValues T myLocation 0 oeri cen von dM butter int main useValues lt int gt lt lt lt blocks threads gt gt gt buffer Function Template template lt typename T gt leren oor ce en return e template lt gt device bool func lt int gt T x Specialization return true Explicit argument specification bool result func lt double gt 0 5 Implicit argument deduction ine z l bool result func x Functor Class casada plies EE EE float eb const return a b he ele um quoe Ee eap operator O M Fito Melt o MI MES OTI SS return a b Hu CUDA C Programming Guide Version 4 2 125 Appendix D C Language Support D 2 D 2 1 D 2 1 1 D 2 1 2 126 Device code template lt class 0 gt global m Vond EE OT iesitene orsa Aker A MEC n SN voL BE Roae M Cr unsigned int N O op unsigned int iElement blockDim x blockIdx x threadIdx x if iElement N C iElement op A iElement B iElement Host code int main VectorOperation lt lt lt block
90. ct type float x yr Z since each member is accessed with an odd stride of three 32 bit words Q Two separate reads with bank conflicts if type is defined as struct type 4 heus x y 1 since each member is accessed with an even stride of two 32 bit words Compute Capability 2 x Architecture For devices of compute capability 2 x a multiprocessor consists of Q For devices of compute capability 2 0 gt 32 CUDA cotes for arithmetic operations see Section 5 4 1 for throughputs of arithmetic operations gt 4 special function units for single precision floating point transcendental functions C For devices of compute capability 2 1 gt 48 CUDA cotes for arithmetic operations see Section 5 4 1 for throughputs of arithmetic operations gt 8 special function units for single precision floating point transcendental functions CQ 2 warp schedulers At every instruction issue time each scheduler issues O One instruction for devices of compute capability 2 0 Q Two independent instructions for devices of compute capability 2 1 for some warp that is ready to execute if any The first scheduler is in charge of the warps with an odd ID and the second scheduler is in charge of the warps with an even ID Note that when a scheduler issues a double precision floating point instruction the other scheduler cannot issue any instruction A warp scheduler can issue an instruction to only half of the CUDA cores
91. ctions from this section can be used in both host and device code This section specifies the error bounds of each function when executed on the device and also when executed on the host in the case where the host does not supply the function The error bounds are generated from extensive but not exhaustive tests so they are not guaranteed bounds Single Precision Floating Point Functions Addition and multiplication are IEEE compliant so have a maximum error of 0 5 ulp However on the device the compiler often combines them into a single multiply add instruction FMAD and for devices of compute capability 1 x FMAD truncates the intermediate result of the multiplication as mentioned in Section F 2 This combination can be avoided by using the _ add rn rz ru rd and fmul rn rz ru rd intrinsic functions see Section C 2 The recommended way to round a single precision floating point operand to an integer with the result being a single precision floating point number is rint not roundf The reason is that roundf maps to an 8 instruction sequence on the device whereas rintf maps to a single instruction trunc ceilf and floorf each map to a single instruction as well CUDA C Programming Guide Version 4 2 115 Appendix C Mathematical Functions 116 Table C 1 Mathematical Standard Library Functions with Maximum ULP Error The maximu
92. d a surface reference surfRef is read using texld texRef x via texRef but surflDread surfRef 4 x via surfRef Similarly the element at texture coordinate x and y of a two dimensional floating point CUDA array bound to a texture reference texRef and a surface reference surfRef is accessed using tex2d texRef x y via texRef but surf2Dread surfRef 4 x y via surfRef the byte offset of the y coordinate is internally calculated from the underlying line pitch of the CUDA array The following code sample applies some simple transformation kernel to a texture 2D surfaces surface lt void 2 gt inputSurfRef surface lt void 2 gt outputSurfRef Simple copy kernel global void copyKernel int width int height Calculate surface coordinates unsigned int x blockIdx x blockDim x threadIdx x unsigned int y blockIdx y blockDim y threadIdx y if x lt width amp amp y lt height uchar4 data Read from input surface surf2Dread amp data inputSurfRef x 4 y Write to output surface surf2Dwrite data outputSurfRef x 4 y CUDA C Programming Guide Version 4 2 3 2 10 2 3 3 2 10 2 4 Chapter 3 Programming Interface Host code int main Allocate CUDA arrays in device memory cudaChannelFormatDesc channelDesc cudaCreateChannelDesc 8 8 8 8 cudaChannelFormatKindUnsigned cudaArray culnputArray cudaMallocArray amp cuInputArray amp channelDesc width height cud
93. d as the first parameter of launch bounds it is tempting to use MY KERNEL MAX THREADS as the number of threads per block in the execution configuration Host code MyKernel lt lt lt blocksPerGrid MY KERNEL MAX THREADS gt gt gt 7 CUDA C Programming Guide Version 4 2 113 Appendix B C Language Extensions B 20 114 This will not work however since CUDA ARCH is undefined in host code as mentioned in Section 3 1 4 so MyKernel will launch with 256 threads per block even when CUDA ARCH is greater or equal to 200 Instead the number of threads per block should be determined O Either at compile time using a macto that does not depend on CUDA ARCH for example Host code MyKernel blocksPerGrid THREADS PER BLOCK gt gt gt Q Or at runtime based on the compute capability Host code cudaGetDeviceProperties amp deviceProp device int threadsPerBlock deviceProp major gt 2 2 THREADS PER BLOCK THREADS PER BLOCK MyKernel lt lt lt blocksPerGrid threadsPerBlock gt gt gt Register usage is reported by the ptxas options v compiler option The number of resident blocks can be derived from the occupancy reported by the CUDA profiler see Section 5 2 3 for a definition of occupancy Register usage can also be controlled for all global functions in a file using the maxrregcount compiler option The value of maxrregcoun
94. d on compute capability It is only defined for device code When compiling with arch compute 11 for example CUDA ARCH isequalto 110 Applications using the driver API must compile code to separate files and explicitly load and execute the most appropriate file at runtime The nvec user manual lists various shorthands for the arch code and gencode compiler options For example arch sm 13 is a shorthand for arch compute 13 code compute 13 sm 13 which is the same as gencode arch compute_13 code compute_13 sm_13 C C Compatibility The front end of the compiler processes CUDA source files according to C syntax rules Pull C is supported for the host code However only a subset of C is fully supported for the device code as described in Appendix D As a consequence of the use of C syntax rules void pointers e g returned by malloc cannot be assigned to non void pointers without a typecast 64 Bit Compatibility The 64 bit version of nvcc compiles device code in 64 bit mode i e pointers are 64 bit Device code compiled in 64 bit mode is only supported with host code compiled in 64 bit mode Similarly the 32 bit version of nvec compiles device code in 32 bit mode and device code compiled in 32 bit mode is only supported with host code compiled in 32 bit mode The 32 bit version of nvec can compile device code in 64 bit mode also using the m64 compiler option The 64 bit version
95. d one column of B and computes the corresponding element of C as illustrated in Figure 3 1 A is therefore read B width times from global memory and B is read A height times Matrices are stored in row major order M row col M elements row M width col typedef struct Ee ee int height float elements Matrix Thread block size define BLOCK SIZE 16 Forward declaration of the matrix multiplication kernel global void MatMulKernel const Matrix const Matrix Matrix E Noctis molitrplication Hos code Matrix dimensions are assumed to be multiples of BLOCK SIZE void MatMul const Matrix A const Matrix B Matrix C Load A and B to device memory Merter C Actele A weiten C A heidime ene Gizo eize JAgwpbohrim JAclaeshela zco oct 2 cudaMalloc amp d A elements size cudaMemcpy d A elements A elements size cudaMemcpyHostToDevice Matrix d B dE woken S gace CB hedge Beg Size B width B height sizeof float cudaMalloc amp d B elements size cudaMemcpy d B elements B elements size cudaMemcpyHostToDevice Allocate C in device memory Matrix d C cet aerei EON C men chit height Size C width C height sizeof float cudaMalloc amp d C elements size Invoke kernel dim3 dimBlock BLOCK SIZE BLOCK SIZE dim3 dimGrid B width dimBlock x A height dimBlock y MatMulKernel dimGrid dimBlock d A d B d C
96. d to inspect the current state of the device Otherwise each thread for which expression is equal to zero prints a message to Gert after synchronization with the host via cudaDeviceSynchronize cudaStreamSynchronize or cudaEventSynchronize The format of this message is as follows lt filename gt lt line number gt lt function gt plock Jaeger tel eebe stet poe kdel thread threadIdx x threadIdx y threadIdx z Assertion expression failed CUDA C Programming Guide Version 4 2 103 Appendix B C Language Extensions B 16 104 Any subsequent host side synchronization calls made for the same device will return cudaErrorAssert No more commands can be sent to this device until cudaDeviceReset is called to reinitialize the device If expression is different from zero the kernel execution is unaffected For example the following program from source file esz cu include assert h assert is only supported for devices of compute capability 2 0 and higher if defined CUDA ARCH amp amp CUDA ARCH 200 undef assert define assert arg endif global void testAssert void ine ie Oe dz ime leet ee ee e E This will have no effect ass Craig lig Cne This will halt kernel execution assert should be one ime DEER Eueeie Char angy S testAssert lt lt lt 1 1 gt gt gt cudaDeviceSynchronize cudaDeviceReset return 0 will output
97. d warpReduce Seed starting value as inverse lane ID int value 31 laneId Use XOR mode to perform butterfly reduction for int i1 16 i gt 1 i 2 value __shfl_xor value i 32 value now contains the sum across all threads printf Thread d final value d n threadIdx x value void main warpReduce lt lt lt 1 32 gt gt gt Profiler Counter Function Each multiprocessor has a set of sixteen hardware counters that an application can increment with a single instruction by calling the prof_trigger function VOUd EOS EE EE EE EE E increments by one per warp the per multiprocessor hardware counter of index counter Counters 8 to 15 are reserved and should not be used by applications The value of counters 0 1 7 for the first multiprocessor can be obtained via the CUDA profiler by listing prof trigger 00 prof trigger 01 prof trigger 07 etc in the profiler conf file see the profiler manual for more details All counters are reset before each kernel call note that when an application 1s run via cuda gdb the Visual Profiler or the Parallel Nsight CUDA Debugger all launches are synchronous Assertion Assertion is only supported by devices of compute capability 2 x and higher void assert int expression stops the kernel execution if expression is equal to zeto If the program is run within a debugget this triggers a breakpoint and the debugger can be use
98. daBindTexture2D amp offset texRef devPtr channelDesc width height pitch The following code samples bind a texture reference to a CUDA array cuArray CQ Using the low level API texture float cudaTextureType2D cudaReadModeElementType gt texRef textureReference texRefPtr cudaGetTextureReference amp texRefPtr texRef cudaChannelFormatDesc channelDesc cudaGetChannelDesc amp channelDesc cuArray cudaBindTextureToArray texRef cuArray amp channelDesc Q Using the high level API texture float cudaTextureType2D cudaReadModeElementType texRef cudaBindTextureToArray texRef cuArray The format specified when binding a texture to a texture reference must match the parameters specified when declaring the texture reference otherwise the results of texture fetches are undefined The following code sample applies some simple transformation kernel to a texture 2D float texture texture float cudaTextureType2D cudaReadModeElementType gt texRef Simple transformation kernel global void transformKernel float output int width int height float theta Calculate normalized texture coordinates unsigned e SE bDloekidz x lt RTS ARC Mte ael cix unsigned int y blockIdx y blockDim y threadIdx y float u x float width float v y float height Transform coordinates Uf v 0 5f loew Tu UL ESSE uis eR x 7 Saat Elan Ett db bs Site bloa
99. ded as PTX or binary objects by the host code as described in Section G 2 Kernels written in C must therefore be compiled separately into PIX or binary objects Kernels are launched using API entry points as described in Section G 3 Any application that wants to run on future device architectures must load PTX not binary code This is because binary code is architecture specific and therefore CUDA C Programming Guide Version 4 2 155 Appendix G Driver API incompatible with future architectures whereas PTX code is compiled to binary code at load time by the device driver Here is the host code of the sample from Section 2 1 written using the driver API int main ne IN mS 5468 siza ic Size IN tege dre es Allocate input vectors h A and h B in host memory eileen Jp AN Uer ane kene ene inem ig 18 float malloc size Initialize input vectors Initialize Cumereisen Oe Get number of devices supporting CUDA int deviceCount 0 cuDeviceGetCount amp deviceCount if deviceCount 0 printf There is no device supporting CUDA n exit 0 Get handle for device 0 CUdevice cuDevice cuDeviceGet amp cuDevice 0 Create context CUcontext cuContext cuCtxCreate amp cuContext 0 cuDevice Create module from binary file CUmodule cuModule cuModuleLoad amp cuModule VecAdd ptx Allocate vectors in device memory CUdeviceptr d A cuMemAlloc amp d A si
100. doubles accessed as follows for example exbornaMMEShgredgesiteaies arse double data shared BaseIndex tid 128 Bit Accesses The majority of 128 bit accesses will cause 2 way bank conflicts even if no two threads in a quarter warp access different addresses belonging to the same bank Therefore to determine the ways of bank conflicts one must add 1 to the maximum number of threads in a quarter warp that access different addresses belonging to the same bank Constant Memory In addition to the constant memory space supported by devices of all compute capabilities where constant variables reside devices of compute capability 2 x support the LDU LoaD Uniform instruction that the compiler uses to load any vatiable that is C pointing to global memory D read only in the kernel programmer can enforce this using the const keywotd Q not dependent on thread ID CUDA C Programming Guide Version 4 2 Appendix F Compute Capabilities Foo Compute Capability 3 0 F 5 1 Architecture A multiprocessor consists of Q 192 CUDA cores for arithmetic operations see Section 5 4 1 for throughputs of arithmetic operations O 32 special function units for single precision floating point transcendental functions Q 4 warp schedulers When a multiprocessor is given warps to execute it first distributes them among the four schedulers Then at every instruction issue time each scheduler issues two independent in
101. dwrite template lt class Type gt void surflDLayeredwrite Type data surface lt void cudaSurfaceTypelDLayered surfRef int x int layer boundaryMode cudaBoundaryModeTrap writes value data to the CUDA array bound to the two dimensional layered surface reference surfRef at coordinate x and index layer surf2DLayeredread template lt class Type Type surf2DLayeredread surface lt void cudaSurfaceType2DLayered gt surfRef CUDA C Programming Guide Version 4 2 B 9 10 B 9 11 B 9 12 B 9 13 Appendix B C Language Extensions Ime 25 dumme We alias layer boundaryMode cudaBoundaryModeTrap template lt class Type gt void surf2DLayeredread Type data surface lt void cudaSurfaceType2DLayered gt surfRef ine Oe aue Wye EE boundaryMode cudaBoundaryModeTrap reads the CUDA array bound to the two dimensional layered surface reference surfRef using coordinate x and y and index layer surf2DLayeredwrite template lt class Type gt void surf2DLayeredwrite Type data surface lt void cudaSurfaceType2DLayered gt surfRef HOE 2 d mue ws skins iene boundaryMode cudaBoundaryModeTrap writes value data to the CUDA array bound to the one dimensional layered surface reference surfRef at coordinate x and y and index layer surfCubemapread template lt class Type gt Type surfCubemapread surface lt void cudaSurfaceTypeCubemap gt surfRef ine x in
102. e memory Multiprocessors are grouped into Texture Processor Clusters IPCs The number of multiprocessors per TPC is C 2 for devices of compute capabilities 1 0 and 1 1 C 3 for devices of compute capabilities 1 2 and 1 3 Each TPC has a read only texture cache that is shared by all multiprocessors and speeds up reads from the texture memory space which resides in device memory Each multiprocessor accesses the texture cache via a texture unit that implements the various addressing modes and data filtering mentioned in Section 3 2 10 The local and global memory spaces reside in device memory and are not cached F 3 2 Global Memory A global memory request for a warp is split into two memory requests one for each half warp that are issued independently Sections F 3 2 1 and F 3 2 2 describe how the memory accesses of threads within a half warp are coalesced into one or more memory transactions depending on the compute capability of the device Figure F 1 CUDA C Programming Guide Version 4 2 141 Appendix F Compute Capabilities F 3 2 1 F 3 2 2 142 shows some examples of global memory accesses and corresponding memory transactions based on compute capability The resulting memory transactions are serviced at the throughput of device memory Devices of Compute Capability 1 0 and 1 1 To coalesce the memory request for a half warp must satisfy the following conditions O The size of the words accessed by the
103. e thread with the lowest thread ID The segment size depends on the size of the wotds accessed by the threads gt 32 bytes for 1 byte words gt 64 bytes for 2 byte words gt 128 bytes for 4 8 and 16 byte words O Find all other active threads whose requested address lies in the same segment 0 Reduce the transaction size if possible gt If the transaction size is 128 bytes and only the lower or upper half is used reduce the transaction size to 64 bytes gt If the transaction size is 64 bytes originally or after reduction from 128 bytes and only the lower or upper half is used reduce the transaction size to 32 bytes CUDA C Programming Guide Version 4 2 Appendix F Compute Capabilities Q Carry out the transaction and mark the serviced threads as inactive O Repeat until all threads in the half warp are serviced F 3 3 Shared Memory Shared memory has 16 banks that are organized such that successive 32 bit words map to successive banks Each bank has a bandwidth of 32 bits per two clock cycles A shated memory request for a warp is split into two memory requests one for each half warp that are issued independently As a consequence there can be no bank conflict between a thread belonging to the first half of a warp and a thread belonging to the second half of the same warp If a non atomic instruction executed by a warp writes to the same location in shared memory for more than one of the threads of the
104. e coordinates x N y M and z L as described in Section 3 2 10 1 2 In this appendix the coordinates are assumed to be in the valid range Section 3 2 10 1 2 explained how out of range coordinates are remapped to the valid range based on the addressing mode CUDA C Programming Guide Version 4 2 131 Appendix E Texture Fetching E 1 E 2 132 Nearest Point Sampling In this filtering mode the value returned by the texture fetch is O tex x T i for a one dimensional texture QO fex x y T i j for a two dimensional texture O tex x y z T i j k for a three dimensional texture where i floor x j floor y and k floor z Figure E 1 illustrates nearest point sampling for a one dimensional texture with N 4 For integer textures the value returned by the texture fetch can be optionally remapped to 0 0 1 0 see Section 3 2 10 1 1 tex x T 3 T O T 2 T 1 x 0 1 2 3 4 Non Normalized 0 0 25 0 5 0 75 1 Normalized Figure E 1 Nearest Point Sampling of a One Dimensional Texture of Four Texels Linear Filtering In this filtering mode which is only available for floating point textures the value returned by the texture fetch is QO fex x o T i oT i 1 for a one dimensional texture T CUDA C Programming Guide Version 4 2 Appendix E Texture Fetching Q fexx y d oX1 STI j 1 a 1 GIL j 3 1
105. e geleet dek un xc ia Rd clc b vaeebin 37 328 JEPROFCHOCHFPIO sesierielinxseyconeliansaznse ieabe ens eada ene phe ew deno Aa 37 34 8 all SUO EE 38 3 2 10 Texture and Surface Memory siet vaa tna via dca nra ka tai 38 3 22 10 1 Texture leiere 38 3 2 10 2 Surface E ele 45 DUM E AUDA E 48 3 2 10 4 Read Write Coherengy geneesou CEEegEEEeE NEU ORE EUN RUE 48 3 2 11 Graphics Interoperabiltv AAA 48 3 2 11 1 OpenGL Interoperability AA 49 3 2 11 2 Direct3D Interoperability Ae 51 3 2 11 3 SLI Interoperabiliby ET 58 3 3 Versioning and COMPSUDBINIEY s osea o bead OE PEU OR E RU SERRA D EAR Ra E ER 58 3 4 mmer Modes E c UT 59 35 Mod SWIC eM 60 3 6 Tesla Compute Cluster Mode for Windows eese 60 Chapter 4 Hardware Implementation 1 eeneee eren enne nnns 61 KH SIMT Architectures m 61 iv CUDA C Programming Guide Version 4 2 4 2 Hardware MUNMIMEAFEA o o 62 Chapter 5 Performance Guidelines eeeeeeee nee nnn nnns 65 5 1 Overall Performance Optimization StrateGieS A 65 5 2 Maximize Halte sssaaa exit oue ti a Bp eg EE n cpu Rad 65 h 1 Application WE E 65 WM Device Leyel T 66 5h43 ER Eelere as ato dnb r a9 stat abad aqaa sanie d asc ra a Maps epa P RUE 66 5 3 Maximize Memory Tee etgeegeger ge iert eE EE DudR Ra RR RE Burn RR atis Cata 68 5 3 1 Data Transfer between Host and Device sseeeee 69 5 3 2 Device Memory ACCESSES eege eege EE 70 5 3 2 1 G
106. e of the data being processed or the number of processors in the system which it can greatly exceed C CUDA C Programming Guide Version 4 2 Chapter 2 Programming Model Figure 2 1 Grid of Thread Blocks The number of threads per block and the number of blocks per grid specified in the lt lt lt gt gt gt syntax can be of type int or dim3 Two dimensional blocks or grids can be specified as in the example above Each block within the grid can be identified by a one dimensional two dimensional or three dimensional index accessible within the kernel through the built in blockIdx variable The dimension of the thread block is accessible within the kernel through the built in blockDim variable Extending the previous MatAdd example to handle multiple blocks the code becomes as follows Kernel definition global void MatAdd float A N N float B N N float C N N ime 3L x eeler ee Deele Eet Sege keen inme Eeer ere if 1 lt N amp amp j NI atq Esp AL ae SST Tas CUDA C Programming Guide Version 4 2 9 Chapter 2 Programming Model 2 3 10 int main Kernel invocation dim3 threadsPerBlock 16 16 dim3 numBlocks N threadsPerBlock x N threadsPerBlock y MatAdd lt lt lt numBlocks threadsPerBlock gt gt gt A B C A thread block size of 16x16 256 threads although arbitrary in this case is a common cho
107. e precision floating point arithmetic Por devices of compute capability 2 x and higher code must be compiled with ftz false prec div true and prec sqrt true to ensure IEEE compliance this is the default setting see the nvec user manual for description of these compilation flags code compiled with ftz true prec div false and prec sqrt false comes closest to the code generated for devices of compute capability 1 x Addition and multiplication are often combined into a single multiply add instruction Q FMAD for single precision on devices of compute capability 1 x Q FFMA for single precision on devices of compute capability 2 x and higher As mentioned above FMAD truncates the mantissa prior to use it in the addition FFMA on the other hand is an IEEE 754 2008 compliant fused multiply add instruction so the full width product is being used in the addition and a single rounding occurs during generation of the final result While FFMA in general has superior numerical properties compared to FMAD the switch from FMAD to FFMA can cause slight changes in numeric results and can in rare circumstances lead to slighty larger error 1n final results In accordance to the IEEE 754R standard if one of the input parameters to fminf fmin fmaxf or fmax is NaN but not the other the result is the non NaN parameter The conversion of a floating point value to an integer value in the case where the floating point value
108. e y mne face boundaryMode cudaBoundaryModeTrap template lt class Type gt void surfCubemapread Type data surface lt void cudaSurfaceTypeCubemap gt surfRef imes aney mme TEES boundaryMode cudaBoundaryModeTrap reads the CUDA array bound to the cubemap surface reference surfRef using coordinate x and y and face index face surfCubemapwrite template lt class Type gt void surfCubemapwrite Type data surface void cudaSurfaceTypeCubemap gt surfRef ines dune Wie bai Cace boundaryMode cudaBoundaryModeTrap writes value data to the CUDA array bound to the cubemap reference surfRef at cootdinate x and y and face index face surfCubemabLayeredread template lt class Type gt Type surfCubemapLayeredread CUDA C Programming Guide Version 4 2 95 Appendix B C Language Extensions B 9 14 B 10 B 11 96 surface lt void cudaSurfaceTypeCubemapLayered gt surfRef iim 3x5 duae ive ime eegenen boundaryMode cudaBoundaryModeTrap template lt class Type gt void surfCubemapLayeredread Type data surface lt void cudaSurfaceTypeCubemapLayered gt surfRef int x int y int layerFace boundaryMode cudaBoundaryModeTrap reads the CUDA array bound to the cubemap layered surface reference surfRef using coordinate x and y and index layerFace surfCubemapLayeredwrite template lt class Type gt void surfCubemapLayeredwrite Type data surface void cudaSurfaceTypeCubemapLayered gt sur
109. ed old old atomicCAS address as ull assumed double as longlong val longlong as double assumed while assumed old return longlong as double old B 11 1 Arithmetic Functions B 11 1 1 atomicAdd int atomicAdd int address int val unsigned int atomicAdd unsigned int address unsigned int val unsigned long long int atomicAdd unsigned long long int address unsigned long long int val float atomicAdd float address float val reads the 32 bit or 64 bit word old located at the address address in global or shared memory computes old val and stores the result back to memory at the same address These three operations are performed in one atomic transaction The function returns old The floating point version of atomicAdd is only supported by devices of compute capability 2 x and higher B 11 1 2 atomicSub int atomicSub int address int val CUDA C Programming Guide Version 4 2 97 Appendix B C Language Extensions B 11 1 3 B 11 1 4 B 11 1 5 B 11 1 6 B 11 1 7 98 unsigned int atomicSub unsigned int address unsigned int val reads the 32 bit word old located at the address address in global or shared memory computes old val and stores the result back to memory at the same address These three operations are performed in one atomic transaction The function returns old atomicExch int atomicExch int address int val unsigned int ato
110. ed by CUDA arrays is the same as the IEEE 754 2008 binary2 format CUDA C does not support a matching data type but provides intrinsic functions to convert to and from the 32 bit floating point format via the unsigned short type float2half rn float and half2float unsigned short These functions are only supported in device code Equivalent functions for the host code can be found in the OpenEXR library for example 16 bit floating point components are promoted to 32 bit float during texture fetching before any filtering is performed A channel description for the 16 bit floating point format can be created by calling one of the cudaCreateChannelDescHalf functions CUDA C Programming Guide Version 4 2 43 Chapter 3 Programming Interface 3 2 10 1 5 3 2 10 1 6 44 Layered Textures A one dimensional or two dimensional ayered texture also know as texture array in Direct3D and array texture in OpenGL is a texture made up of a sequence of layers all of which are regular textures of same dimensionality size and data type A one dimensional layered texture is addressed using an integer index and a floating point texture coordinate the index denotes a layer within the sequence and the cootdinate addresses a texel within that layer A two dimensional layered texture is addressed using an integer index and two floating point texture coordinates the index denotes a layer within the sequence and the coordinates address a
111. ed in both L1 and L2 are serviced with 128 byte memory transactions whereas memory accesses that are cached in L2 only are serviced with 32 byte memory transactions Caching in L2 only can therefore reduce over fetch for example in the case of scattered memory accesses CUDA C Programming Guide Version 4 2 Appendix F Compute Capabilities If the size of the words accessed by each thread is more than 4 bytes a memory request by a watp is first split into separate 128 byte memory requests that are issued independently Q Two memory requests one for each half warp if the size is 8 bytes Q Four memory requests one for each quarter warp if the size is 16 bytes Each memory request is then broken down into cache line requests that are issued independently A cache line request is serviced at the throughput of L1 or L2 cache in case of a cache hit or at the throughput of device memory otherwise Note that threads can access any words in any order including the same words If a non atomic instruction executed by a warp writes to the same location in global memory for more than one of the threads of the warp only one thread performs a wtite and which thread does it is undefined Figure F 1 shows some examples of global memory accesses and corresponding memory transactions based on compute capability F 4 3 Shared Memory Shared memory has 32 banks that are organized such that successive 32 bit words map to successive banks Eac
112. ent and cuCtxPopCurrent as illustrated in Figure G 1 CUDA C Programming Guide Version 4 2 157 Appendix G Driver API G 2 G 3 158 Figure G 1 Library Context Management Module Modules are dynamically loadable packages of device code and data akin to DLLs in Windows that are output by nvcc see Section 3 1 The names for all symbols including functions global variables and texture or surface references are maintained at module scope so that modules written by independent third parties may interoperate in the same CUDA context This code sample loads a module and retrieves a handle to some kernel CUmodule cuModule cuModuleLoad amp cuModule myModule ptx CUfunction myKernel cuModuleGetFunction amp myKernel cuModule MyKernel This code sample compiles and loads a new module from PTX code and parses compilation errors define ERROR BUFFER SIZE 100 CUmodule cuModule CUjit option options 3 void values 3 char PTXCode some PTX code options 0 CU ASM ERROR LOG BUFFER values 0 void malloc ERROR BUFFER SIZE options 1 CU ASM ERROR LOG BUFFER SIZE BYTES values 1 void ERROR BUFFER SIZE options 2 CU ASM TARGET FROM CUCONTEXT values 2 0 cuModuleLoadDataEx amp cuModule PTXCode 3 options values none ome ab 0s i lt valves ar SE Parse error string here Kernel Execution cuLaunchKernel launches a kernel with a given exec
113. er9 positionsVB struct cudaGraphicsResource positionsVB CUDA int main Tnittralscnze Direct 3D D3D Direct3DCreat 9 D3D SDK VERSION Get a CUDA enabled adapter unsigned int adapter 0 for adapter lt g pD3D GetAdapterCount adaptertti D3DADAPTER IDENTIFIER9 adapterId g pD3D GetAdapterIdentifier adapter 0 amp adapterId int dev if cudaD3D9GetDevice amp dev adapterId DeviceName cudaSuccess break dl x Greatendevice D3D CreateDevice adapter D3DDEVTYPE HAL hWnd D3DCREATE HARDWARE VERTEXPROCESSING amp params amp device Register device with CUDA cudaD3D9SetDirect3DDevice device Create vertex buffer and register it with CUDA unsigned int size width height sizeof CUSTOMVERTEX device CreateVertexBuffer size 0 D3DFVF CUSTOMVERTEX D3DPOOL DEFAULT amp positionsVB 0 cudaGraphicsD3D9RegisterResource amp positionsVB CUDA positionsVB cudaGraphicsRegisterFlagsNone cudaGraphicsResourceSetMapFlags positionsVB CUDA cudaGraphicsMapFlagsWriteDiscard Launch rendering loop while Render 52 CUDA C Programming Guide Version 4 2 Chapter 3 Programming Interface void Render Map vertex buffer for writing from CUDA Ek Eet cudaGraphicsMapResources 1 amp positionsVB CUDA 0 Saze Er Umm vies cudaGraphicsResourceGetMappedPointer void amp posit
114. es Aligned and sequential Addresses T RH TI mmm EE EREEEEER 1x 64Bat128 1x 64Bat128 1x 128B at i128 1x 64Bat192 1x 64Bat 192 Aligned and non sequential Addresses 96 128 160 192 224 256 288 mmm Threads Memory transactions 8x 32Bat128 1x 64B at1i28 1x 128B at 128 8x 32Bati160 1x 64Bat192 8x 32Bat192 8x 32Bat224 Misaligned and sequential Addresses 96 128 160 192 224 256 288 MITTIT 32B at 128 1x 128B at 128 1 x 128B at 128 32B at 160 1x 64B at 192 1 x 128B at 256 32B at 192 1x 32B at 256 32B at 224 32B at 256 Figure F 1 Examples of Global Memory Accesses by a Warp 4 Byte Word per Thread and Associated Memory Transactions Based on Compute Capability CUDA C Programming Guide Version 4 2 151 Appendix F Compute Capabilities SCH F 5 3 1 F 5 3 2 152 Shared Memory Shared memory has 32 banks with two addressing modes that are described below The addressing mode can be queried using cudaDeviceGetSharedMemConfig and set using cudaDeviceSetSharedMemConfig see reference manual for more details Each bank has a bandwidth of 64 bits per clock cycle Figure F 2 shows some examples of strided access Figure F 3 shows some examples of memory read accesses that involve the broadcast mechanism 64 Bit Mode Successive 64 bit words map to successive banks A shared memory request for a warp does not generate a bank conflict between two threads that acc
115. escribes the features supported by the driver API and runtime The version of the driver API is defined in the driver header file as CUDA VERSION It allows developers to check whether their application requires a newer device driver than the one currently installed This is important because the driver API is backward compatible meaning that applications plug ins and libraries including the C runtime compiled against a particular version of the driver API will continue to work on subsequent device driver releases as illustrated in Figure 3 3 The driver API is not forward compatible which means that applications plug ins and libraries including the C runtime compiled against a particular version of the driver API will not work on previous versions of the device driver It is important to note that mixing and matching versions is not supported specifically Q All applications plug ins and libraries on a system must use the same version of the CUDA driver API since only one version of the CUDA device driver can be installed on a system Q All plug ins and libraries used by an application must use the same version of the runtime CUDA C Programming Guide Version 4 2 Chapter 3 Programming Interface Q All plug ins and libraries used by an application must use the same version of any libraries that use the runtime such as CUFFT CUBLAS Apps Apps Apps Libs amp Libs amp Libs amp Plug ins Plug ins Plug ins
116. ese conversions if n is literal brev brevll popc and popcll compile to tens of instructions for devices of compute capability 1 x but __brev and ___ pope map to a single instruction for devices of compute capability 2 x and higher and brev11 and popcll to just a few Clz clzll ffs and ffsllcompile to fewer instructions for devices of compute capability 2 x and higher than for devices of compute capability 1 x Type Conversion CUDA C Programming Guide Version 4 2 Chapter 5 Performance Guidelines Sometimes the compiler must insert conversion instructions introducing additional execution cycles This is the case for Q Functions operating on variables of type char or short whose operands generally need to be converted to int Q Double precision floating point constants i e those constants defined without any type suffix used as input to single precision floating point computations as mandated by C C standards This last case can be avoided by using single precision floating point constants defined with an suffix such as 3 141592653589793 1 0 0 5 f 5 4 2 Control Flow Instructions Any flow control instruction 1 switch do for while can significantly impact the effective instruction throughput by causing threads of the same warp to diverge i e to follow different execution paths If this happens the different executions paths have to be serialized increasing the total number of inst
117. ess any address within the same 64 bit word even though the two addresses fall in the same bank In that case for read accesses the word is broadcast to the requesting threads and for write accesses each address is written by only one of the threads which thread performs the write is undefined In this mode the same access pattern generates fewer bank conflicts than on devices of compute capability 2 x for 64 bit accesses and as many or fewer for 32 bit accesses 32 Bit Mode Successive 32 bit words map to successive banks A shared memory request for a warp does not generate a bank conflict between two threads that access any address within the same 32 bit word or within two 32 bit words whose indices 7 and j are in the same 64 word aligned segment i e a segment whose first index is a multiple of 64 and such that 7 22 even though the two addresses fall in the same bank In that case for read accesses the 32 bit words are broadcast to the requesting threads and for write accesses each address is written by only one of the threads which thread performs the write is undefined In this mode the same access pattern generates as many or fewer bank conflicts than on devices of compute capability 2 x CUDA C Programming Guide Version 4 2 Appendix F Compute Capabilities Threads Banks Threads Banks Threads Banks 0 o 0 OU SU
118. exels that would have been used for bilinear filtering during a regular texture fetch Por example 1f these texels are of values 253 20 31 255 250 25 29 254 249 16 37 253 251 22 30 250 and comp is 2 tex2Dgather returns 31 29 37 30 Texture gather is only supported for CUDA arrays created with the cudaArrayTextureGather flag and of width and height less than the maximum specified in Table F 2 for texture gather which is smaller than for regular texture fetch Texture gather is only supported on devices of compute capability 2 0 and higher 3 2 10 2 Surface Memory Por devices of compute capability 2 0 and higher a CUDA array described in Section 3 2 10 2 3 created with the cudaArraySurfaceLoadStore flag can be read and written via a surface reference using the functions described in Section B 9 Table F 2 lists the maximum surface width height and depth depending on the compute capability of the device 3 2 10 2 1 Surface Reference Declaration A surface reference is declared at file scope as a variable of type surface surface lt void Type gt surfRef where Type specifies the type of the surface reference and is equal to cudaSurfaceTypelD cudaSurfaceType2D cudaSurfaceType3D cudaSurfaceTypeCubemap cudaSurfaceTypelDLayered cudaSurfaceType2DLayered or cudaSurfaceTypeCubemapLayered Type is an optional argument which defaults to cudaSurfaceTypelD CUDA C Programming Guide Version 4 2 45 Chapte
119. exists in C type languages and which inhibits all kind of optimization from code re ordering to common sub expression elimination Here is an example subject to the aliasing issue where use of restricted pointer can help the compiler to reduce the number of instructions void foo const float a conste loak miloer E S O e all ta Sli ala DIO7 ep all brol alti ell alol alliy ey altl broly Clo alle In C type languages the pointers a b and c may be aliased so any write through c could modify elements of a or b This means that to guarantee functional correctness the compiler cannot load a 0 and b 0 into registers multiply them and store the result to both c 0 and c 1 because the results would differ from the abstract execution model if say a 0 1s really the same location as c 0 So the compiler cannot take advantage of the common sub expression Likewise the compiler cannot just reorder the computation of c 4 into the proximity of the computation of 0 and c 1 because the preceding write to c 3 could change the inputs to the computation of c 4 By making a b and c restricted pointers the programmer asserts to the compiler that the pointers are in fact not aliased which in this case means writes through c would never overwrite elements of a or b This changes the function prototype as follows VOC FOO eiert loa MEN CeStmac NES Comsit we eeng zeen l9 el o O
120. f the same watp that read texture or surface addresses that are close together in 2D will achieve best performance Also it is designed for streaming fetches with a constant latency a cache hit reduces DRAM bandwidth demand but not fetch latency Reading device memory through texture or surface fetching present some benefits that can make it an advantageous alternative to reading device memory from global or constant memory Q If the memory reads do not follow the access patterns that global or constant memory reads must respect to get good performance see Sections 5 3 2 1 and 5 3 2 4 higher bandwidth can be achieved providing that there is locality in the texture fetches or surface reads this is less likely for devices of compute capability 2 x and higher given that global memory reads are cached on these devices Q Addressing calculations are performed outside the kernel by dedicated units Q Packed data may be broadcast to separate variables in a single operation C 8 bit and 16 bit integer input data may be optionally converted to 32 bit floating point values in the range 0 0 1 0 or 1 0 1 0 see Section 3 2 10 1 1 5 4 Maximize Instruction Throughput To maximize instruction throughput the application should Q Minimize the use of arithmetic instructions with low throughput this includes trading precision for speed when it does not affect the end result such as using intrinsic instead of regular functions intrinsic
121. fRef HIME Exp IONE Wan dine emer boundaryMode cudaBoundaryModeTrap writes value data to the CUDA array bound to the cubemap layered reference surfRef at coordinate x and y and index layerFace Time Function clock E clock long long Zap ebrei on DP when executed in device code returns the value of a per multiprocessor counter that is incremented every clock cycle Sampling this counter at the beginning and at the end of a kernel taking the difference of the two samples and recording the result per thread provides a measure for each thread of the number of clock cycles taken by the device to completely execute the thread but not of the number of clock cycles the device actually spent executing thread instructions The former number is greater that the latter since threads are time sliced Atomic Functions An atomic function performs a read modify write atomic operation on one 32 bit or 64 bit word residing in global or shared memory For example atomicAdd reads a 32 bit word at some address in global or shared memory adds a number to it and writes the result back to the same address The operation is atomic in the sense that it is guaranteed to be performed without interference from other threads In other words no other thread can access this address until the operation is complete Atomic functions can only be used in device functions and atomic functions operating on mapped page locked memory Section 3 2 4 3
122. falls outside the range of the integer format is left undefined by IEEE 754 For compute devices the behavior is to clamp to the end of the supported range This is unlike the x86 architecture behavior CUDA C Programming Guide Version 4 2 Appendix F Compute Capabilities ieee 754 compliance nvidia gpus includes more information on the floating point accuracy and compliance of NVIDIA GPUs F 3 Compute Capability 1 x F 3 1 Architecture Por devices of compute capability 1 x a multiprocessor consists of Q 8 CUDA cores for arithmetic operations see Section 5 4 1 for throughputs of arithmetic operations Q 1 double precision floating point unit for double precision floating point arithmetic operations Q 2 special function units for single precision floating point transcendental functions these units can also handle single precision floating point multiplications Q 1 warp scheduler To execute an instruction for all threads of a warp the warp scheduler must therefore issue the instruction over Q 4 clock cycles for an integer or single precision floating point arithmetic instruction Q 32 clock cycles for a double precision floating point arithmetic instruction Q 16 clock cycles for a single precision floating point transcendental instruction A multiprocessor also has a read only constant cache that is shared by all functional units and speeds up reads from the constant memory space which resides in devic
123. for a given kernel call generally depends on the kernel code Experimentation is therefore recommended Applications can also parameterize execution configurations based on register file size and shared memory size which depends on the compute capability of the device as well as on the number of multiprocessors and memory bandwidth of the device all of which can be queried using the runtime see reference manual The number of threads per block should be chosen as a multiple of the warp size to avoid wasting computing resources with under populated warps as much as possible Maximize Memory Throughput The first step in maximizing overall memory throughput for the application is to minimize data transfers with low bandwidth That means minimizing data transfers between the host and the device as detailed in Section 5 3 1 since these have much lower bandwidth than data transfers between global memory and the device That also means minimizing data transfers between global memory and the device by maximizing use of on chip memory shared memory and caches i e L1 L2 caches available on devices of compute capability 2 x and higher texture cache and constant cache available on all devices T X CUDA C Programming Guide Version 4 2 Chapter 5 Performance Guidelines Shared memory is equivalent to a user managed cache The application explicitly allocates and accesses it As illus
124. g cudaDeviceEnablePeerAccess as illustrated in the following code sample A unified address space is used for both devices see Section 3 2 7 so the same pointer can be used to address memory from both devices as shown in the code sample below cudaSetDevice 0 I Set device 0 as current Ee oUF sire Siz 1O24 S2207 eene p cudaMalloc amp p0 size Allocate memory on device 0 MyKernel 1000 128 gt gt gt p0 Launch kernel on device 0 cudaSetDevice 1 1 Set device l as current cudaDeviceEnablePeerAccess 0 0 Enable peer to peer access with device 0 Launch kernel on device 1 This kernel launch can access memory on device 0 at address p0 MyKernel lt lt lt 1000 128 gt gt gt p0 Peer to Peer Memory Copy Memory copies can be performed between the memories of two different devices When a unified address space is used for both devices see Section 3 2 7 this is done using the regular memory copy functions mentioned in Section 3 2 2 Otherwise this is done using cudaMemcpyPeer cudaMemcpyPeerAsync cudaMemcpy3DPeer or cudaMemcpy3DPeerAsync as illustrated in the following code sample cudasetDevice 0 Set device 0 as current Een 1907 Size oc Siza 1O24 tee Eesen p cudaMalloc amp p0 size Allocate memory on device 0 cudaSetDevice 1 Set device 1 as current el CUDA C Programming Guide Version 4 2 Chapter 3 Programming Interface
125. grained data parallelism and task parallelism They guide the programmer to partition the problem into coarse sub problems that can be solved independently in parallel by blocks of threads and each sub problem into finer pieces that can be solved cooperatively in parallel by all threads within the block CUDA C Programming Guide Version 4 2 Chapter 1 Introduction This decomposition preserves language expressivity by allowing threads to cooperate when solving each sub problem and at the same time enables automatic scalability Indeed each block of threads can be scheduled on any of the available multiprocessors within a GPU in any order concurrently or sequentially so that a compiled CUDA program can execute on any number of multiprocessors as Illustrated by Figure 1 4 and only the runtime system needs to know the physical multiprocessor count This scalable programming model allows the CUDA architecture to span a wide market range by simply scaling the number of multiprocessors and memory partitions from the high performance enthusiast GeForce GPUs and professional Quadro and Tesla computing products to a variety of inexpensive mainstream GeForce GPUs see Appendix A for a list of all CUDA enabled GPUs A GPU is built around an array of Streaming Multiprocessors SMs see Chapter 4 for more details A multithreaded program is partitioned into blocks of threads that execute independently from each other so that a GPU with more mu
126. grid and block dimensions and the block and thread indices They are only valid within functions that are executed on the device CUDA C Programming Guide Version 4 2 B 4 1 B 4 2 B 4 3 B 4 4 B 4 5 B 5 Appendix B C Language Extensions gridDim This variable is of type dim3 see Section B 3 2 and contains the dimensions of the grid blockIdx This variable is of type uint3 see Section B 3 1 and contains the block index within the grid blockDim This vatiable is of type dim3 see Section B 3 2 and contains the dimensions of the block threadIdx This vatiable is of type uint3 see Section B 3 1 and contains the thread index within the block warpSize This variable is of type int and contains the warp size in threads see Section 4 1 for the definition of a warp Memory Fence Functions void X threadfence block waits until all global and shared memory accesses made by the calling thread prior to threadfence block are visible to all threads in the thread block void threadfence waits until all global and shared memory accesses made by the calling thread prior to __threadfence are visible to Q All threads in the thread block for shared memory accesses Q All threads in the device for global memory accesses void _threadfence system waits until all global and shared memory accesses made by the calling thread prior to threadfence system are visible to O All t
127. gured to have no preference then it will default to the preference of the current thread context which is set using cudaDeviceSetCacheConfig cuCtxSetCacheConfig see the reference manual for details If the current thread context also has no preference which 1s again the default setting then whichever cache configuration was most recently used for any kernel will be the one that 1s used unless a different cache configuration is required to launch the kernel e g due to shared memory requirements The initial configuration is 48 KB of shared memory and 16 KB of L1 cache Applications may query the L2 cache size by checking the L2CacheSize device property see Section 3 2 6 1 The maximum L2 cache size is 768 KB Multiprocessors are grouped into Graphics Processor Clusters GPCs A GPC includes four multiprocessors Each multiprocessor has a read only texture cache to speed up reads from the texture memory space which resides in device memory It accesses the texture cache via a texture unit that implements the various addressing modes and data filtering mentioned in Section 3 2 10 Global Memory Global memory accesses are cached Using the dlem compilation flag they can be configured at compile time to be cached in both L1 and L2 Kptxas dlcm ca this is the default setting or in L2 only Xptxas dlcm cg A cache line is 128 bytes and maps to a 128 byte aligned segment in device memory Memory accesses that are cach
128. h bank has a bandwidth of 32 bits per two clock cycles A shated memory request for a warp does not generate a bank conflict between two threads that access any address within the same 32 bit word even though the two addresses fall in the same bank In that case for read accesses the word is broadcast to the requesting threads and unlike for devices of compute capability 1 x multiple words can be broadcast in a single transaction and for write accesses each address is written by only one of the threads which thread performs the write is undefined This means in particular that unlike for devices of compute capability 1 x there are no bank conflicts if an array of char is accessed as follows for example extern ishare di g eenegt UC char data shared BaseIndex tid Also unlike for devices of compute capability 1 x there may be bank conflicts between a thread belonging to the first half of a warp and a thread belonging to the second half of the same warp Figure F 3 shows some examples of memory read accesses that involve the broadcast mechanism for devices of compute capability 3 0 The same examples apply for devices of compute capability 2 x F 4 3 1 32 Bit Strided Access A common access pattern is for each thread to access a 32 bit word from an array indexed by the thread ID tid and with some stride s SEET DEE clone Seress float data shared BaseIndex s tid In this case threads tid and tid n acces
129. have reached this point and all global and shared memory accesses made by these threads prior to syncthreads are visible to all threads in the block __syncthreads is used to coordinate communication between the threads of the same block When some threads within a block access the same addresses in shared or global memory there are potential read after write write after read or write after write hazards for some of these memory accesses These data hazards can be avoided by synchronizing threads in between these accesses __syncthreads is allowed in conditional code but only if the conditional evaluates identically across the entire thread block otherwise the code execution is likely to hang or produce unintended side effects Devices of compute capability 2 x and higher support three variations of syncthreads described below int syncthreads count int predicate is identical to syncthreads with the additional feature that it evaluates predicate for all threads of the block and returns the number of threads for which predicate evaluates to non zero int syncthreads and int predicate is identical to syncthreads with the additional feature that it evaluates predicate for all threads of the block and returns non zero if and only if predicate evaluates to non zero for all of them int syncthreads or int predicate is identical to syncthreads with the additional feature that it evaluates predicate for
130. he texture is addressed as a one dimensional array using one texture coordinate a two dimensional array using two texture coordinates or a three dimensional array using three texture coordinates Elements of the array are called texels short for texture elements The type of a texel is restricted to the basic integer and single precision floating point types and any of the 1 2 and 4 component vector types defined in Section B 3 1 Other attributes define the input and output data types of the texture fetch as well as how the input coordinates are interpreted and what processing should be done A texture can be any region of linear memory or a CUDA array described in Section 3 2 10 2 3 Table F 2 lists the maximum texture width height and depth depending on the compute capability of the device Textures can also be layered as described in Section 3 2 10 1 5 3 2 10 1 1 Texture Reference Declaration Some of the attributes of a texture reference are immutable and must be known at compile time they are specified when declaring the texture reference A texture reference is declared at file scope as a variable of type texture texture lt DataType Type ReadMode gt texRef where C DataType specifies the type of data that is returned when fetching the texture Type is restricted to the basic integer and single precision floating point types and any of the 1 2 and 4 component vector types defined in Section B 3 1
131. hreads in the thread block for shared memory accesses Q All threads in the device for global memory accesses Q Host threads for page locked host memory accesses see Section 3 2 4 3 CUDA C Programming Guide Version 4 2 87 Appendix B C Language Extensions threadfence system is only supported by devices of compute capability 2 x and higher In general when a thread issues a series of writes to memory in a particular order other threads may see the effects of these memory writes in a different order threadfence block threadfence and threadfence system can be used to enforce some ordering One use case is when threads consume some data produced by other threads as Illustrated by the following code sample of a kernel that computes the sum of an array of N numbets in one call Each block first sums a subset of the array and stotes the result in global memory When all blocks are done the last block done reads each of these partial sums from global memory and sums them to obtain the final result In order to determine which block is finished last each block atomically increments a counter to signal that itis done with computing and storing its partial sum see Section B 11 about atomic functions The last block is the one that receives the counter value equal to gridDim x 1 If no fence is placed between stoting the partial sum and incrementing the counter the counter might increment before the partial sum is stored
132. ice The grid is created with enough blocks to have one thread per matrix element as before For simplicity this example assumes that the number of threads per grid in each dimension is evenly divisible by the number of threads per block in that dimension although that need not be the case Thread blocks are required to execute independently It must be possible to execute them in any order in parallel or in series This independence requirement allows thread blocks to be scheduled in any order across any number of cores as illustrated by Figure 1 4 enabling programmers to write code that scales with the number of cores Threads within a block can cooperate by sharing data through some shared memory and by synchronizing their execution to coordinate memory accesses More precisely one can specify synchronization points in the kernel by calling the syncthreads intrinsic function syncthreads acts as a barrier at which all threads in the block must wait before any is allowed to proceed Section 3 2 3 gives an example of using shared memoty Por efficient cooperation the shared memory is expected to be a low latency memory neat each processor core much like an L1 cache and syncthreads is expected to be lightweight Memory Hierarchy CUDA threads may access data from multiple memory spaces during their execution as illustrated by Figure 2 2 Each thread has private local memory Each thread block has shated memory visible to
133. in object is generated using the compiler option code that specifies the targeted architecture For example compiling with code sm 13 produces binary code for devices of compute capability 1 3 Binary compatibility is guaranteed from one minor revision to the next one but not from one minor revision to the previous one or across major revisions In other wotds a cubin object generated for compute capability X y is only guaranteed to execute on devices of compute capability X z where zy PTX Compatibility Some PTX instructions are only supported on devices of higher compute capabilities For example atomic instructions on global memory are only supported on devices of compute capability 1 1 and above double precision instructions are only supported on devices of compute capability 1 3 and above The arch compiler option specifies the compute capability that is assumed when compiling C to PTX code So code that contains double precision arithmetic for example must be compiled with arch sm 13 or higher compute capability otherwise double precision arithmetic will get demoted to single precision arithmetic PTX code produced for some specific compute capability can always be compiled to binary code of greater ot equal compute capability Application Compatibility To execute code on devices of specific compute capability an application must load binary or PTX code that is compatible with this compute capability as described in Secti
134. ion only round to nearest even and round towards zero are supported via static rounding modes directed rounding towards infinity is not supported To mitigate the impact of these restrictions IEEE compliant software and therefore slower implementations are provided through the following intrinsics c f Section C 2 1 CUDA C Programming Guide Version 4 2 139 Appendix F Compute Capabilities 140 fmaf r n z u d float float float single precision fused multiply add with IEEE rounding modes frcp r n z u d float single precision reciprocal with IEEE rounding modes fdiv r n z u d float float single precision division with IEEE rounding modes fsqrt r n z u d float single precision square root with IEEE rounding modes __ fadd r u d float float single precision addition with IEEE directed rounding fmul_r u d float float single precision multiplication with IEFE directed rounding Q For double precision floating point numbers on devices of compute capability 1 x gt Round to nearest even is the only supported IEEE rounding mode for reciprocal division and square root When compiling for devices without native double precision floating point support i e devices of compute capability 1 2 and lower each double variable is converted to single precision floating point format but retains its size of 64 bits and double precision floating point arithmetic gets demoted to singl
135. ions amp num bytes positionsVB CUDA Execute kernel dim3 dimBlock 16 16 1 dim3 dimGrid width dimBlock x height dimBlock y 1 createVertices lt lt lt dimGrid dimBlock gt gt gt positions time width height Unmap vertex buffer cudaGraphicsUnmapResources 1 amp positionsVB CUDA 0 Draw and present void releaseVB cudaGraphicsUnregisterResource positionsVB CUDA positionsVB Release global void createVertices float4 positions float time unsigned int width unsigned int height ebe eelerer Eeer El easi blOCkIC ya dreeme kreeg Dk y unsigned int x unsigned int y Calculate uv coordinates float u x float width float v y float height ji ecu 9 3 c JL 045p poe ww 2oOie db lge Calculate simple sine wave pattern float freq 4 0f float w sinf u freq time oue N S mre c eime C Oo Site Write positions positions y width x make float4 u w v int as float Oxff00ff00 Direct3D 10 Version ID3D10Device device struct CUSTOMVERTEX i hA ERRRRRREIICIULIRRIGILLLLI1hpp3ee 1 5 NN CUDA C Programming Guide Version 4 2 53 Chapter 3 Programming Interface THOAI e Wp Ar DWORD color ID3D10Buffer positionsVB struct cudaGraphicsResource positionsVB CUDA int main Get a CUDA enabled adapter IDXGIBactory factory CreateDXGIFactory uuidof IDXGIFactory void amp factory I
136. ions e EE fendif ES SS Vos chere IA leet E printf Hello thread d f f n threadIdx x f int main hel loCUDA lt lt lt 1 555 gt 12234518 cudaDeviceReset return 0 will output Hello thread 2 f 1 2345 Hello thread 1 f 1 2345 Hello thread 4 f 1 2345 Hello thread 0 f 1 2345 Hello thread 3 f 1 2345 Notice how each thread encounters the printf command so there are as many lines of output as there were threads launched in the grid As expected global values Le float f are common between all threads and local values i e threadIdx x are distinct per thread The following code sample include stdio h deet Et Geteste erer ced for devices of compute capability 2 0 and higher if defined CUDA ARCH amp amp CUDA ARCH EINEN EE EE e A AS EEN fendif global void helloCUDA float f if threadIdx x 0 printf Hello thread d f f n threadIdx x f int main Hell oCUDA lt lt lt i1 E52 cudaDeviceReset return 0 will output Hello thread 0 f 1 2345 Self evidently the if statement limits which threads will call printf so that only a single line of output is seen CUDA C Programming Guide Version 4 2 107 Appendix B C Language Extensions B 17 B 17 1 108 Dynamic Global Memory Allocation Dynamic global memory allocation is only supported by devices of compute capability 2 x and higher uosidbsemaisltec sz M
137. ions per warp over two clock cycles for two warps at a time as mentioned in Section F 4 1 CUDA C Programming Guide Version 4 2 Chapter 5 Performance Guidelines QO 8L for devices of compute capability 3 0 since a multiprocessor issues a pair of instructions per warp over one clock cycle for four warps at a time as mentioned in Section F 5 1 For devices of compute capability 2 0 the two instructions issued every other cycle are for two different warps For devices of compute capability 2 1 the four instructions issued every other cycle are two pairs for two different warps each pair being for the same warp Por devices of compute capability 3 0 the eight instructions issued every cycle are four pairs for four different warps each pair being for the same warp The most common reason a warp is not ready to execute its next instruction is that the instruction s input operands are not available yet If all input operands are registers latency is caused by register dependencies i e some of the input operands are written by some previous instruction s whose execution has not completed yet In the case of a back to back register dependency i e some input operand is written by the previous instruction the latency is equal to the execution time of the previous instruction and the warp schedulers must schedule instructions for different warps during that time Execution time varies depending on the instruction but it is typically a
138. iprocal instead of a reciprocal square root followed by a multiplication so that it gives correct results for 0 and infinity Sine and Cosine NNN CUDA C Programming Guide Version 4 2 75 Chapter 5 Performance Guidelines 76 sinf x cosf x tanf x sincosf x and corresponding double precision instructions are much more expensive and even more so if the argument x is large in magnitude Mote precisely the argument reduction code see math functions h for implementation comptises two code paths referred to as the fast path and the slow path respectively The fast path is used for arguments sufficiently small in magnitude and essentially consists of a few multiply add operations The slow path is used for arguments large in magnitude and consists of lengthy computations required to achieve correct results over the entire argument range At present the argument reduction code for the trigonometric functions selects the fast path for arguments whose magnitude is less than 48039 0f for the single precision functions and less than 2147483648 0 for the double precision functions As the slow path requires more registers than the fast path an attempt has been made to reduce register pressure in the slow path by storing some intermediate variables in local memory which may affect performance because of local memory high latency and bandwidth see Section 5 3 2 2 At present 28 bytes of local memory are used by single precisio
139. is performed on the Quadro GPU and CUDA computations are performed on other GPUs in the system 3 2 11 2 Direct3D Interoperability Direct3D interoperability is supported for Direct3D 9 Direct3D 10 and Direct3D 11 A CUDA context may interoperate with only one Direct3D device at a time and the CUDA context and Direct3D device must be created on the same GPU In addition the following considerations must be taken when creating the device Direct3D 9 devices must be created with DeviceType set to D3DDEVTYPE HAL and BehaviorFlags with the D3DCREATE HARDWARE VERTEXPROCESSING flag Direct3D 10 and Direct3D 11 devices must be created with DriverType set to D3D DRIVER TYPE HARDWARE Interoperability with Direct3D requires that the Direct3D device be specified by cudaD3D9SetDirect3DDevice cudaD3D10SetDirect3DDevice and cudaD3D11SetDirect3DDevice before any other runtime calls cudaD3D9GetDevice cudaD3D10GetDevice and cudaD3D11GetDevice can be used to retrieve the CUDA device associated to some adapter A set of calls is also available to allow the creation of CUDA contexts with interoperability with Direct3D devices that use NVIDIA SLI in AFR Alternate Frame Rendering mode cudaD3D 9 10 11 GetDevices A call to cudaD3D 9 10 11 GetDevices can be used to obtain a list of CUDA device handles that can be passed as the optional last parameter to cudaD3D 9 10 11 SetDirect3DDevice The application has the choice to ei
140. is set using cudaDeviceSetCacheConfig cuCtxSetCacheConfig see the reference manual for details If the current thread context also has no preference which 1s again the default setting then whichever cache configuration was most CUDA C Programming Guide Version 4 2 149 Appendix F Compute Capabilities F 5 2 150 recently used for any kernel will be the one that is used unless a different cache configuration is required to launch the kernel e g due to shared memory requirements The initial configuration is 48 KB of shared memory and 16 KB of L1 cache Applications may query the L2 cache size by checking the 12CacheSize device property see Section 3 2 6 1 The maximum L2 cache size is 512 KB Multiprocessors are grouped into Graphics Processor Clusters GPCs A GPC includes two multiprocessors Each multiprocessor has a read only texture cache to speed up reads from the texture memory space which resides in device memory It accesses the texture cache via a texture unit that implements the various addressing modes and data filtering mentioned in Section 3 2 10 Global Memory Global memory accesses for devices of compute capability 3 0 behave in the same way as for devices of compute capability 2 x see Section F 4 2 Figure F 1 shows some examples of global memory accesses and corresponding memory transactions based on compute capability CUDA C Programming Guide Version 4 2 Appendix F Compute Capabiliti
141. it is waiting at some memory fence Section B 5 or synchronization point Section B 6 A synchronization point can force the multiprocessor to idle as more and more warps wait for other warps in the same block to complete execution of instructions prior to the synchronization point Having multiple resident blocks per multiprocessor can help reduce idling in this case as warps from different blocks do not need to wait for each other at synchronization points The number of blocks and warps residing on each multiprocessor for a given kernel call depends on the execution configuration of the call Section B 18 the memory resources of the multiprocessor and the resource requirements of the kernel as described in Section 4 2 To assist programmers in choosing thread block size based on register and shared memory requirements the CUDA Software Development CUDA C Programming Guide Version 4 2 67 Chapter 5 Performance Guidelines 5 5 68 Kit provides a spreadsheet called the CUDA Occupancy Calculator where occupancy is defined as the ratio of the number of resident warps to the maximum number of resident warps given in Appendix F for various compute capabilities Register local shared and constant memory usages ate teported by the compiler when compiling with the ptxas options v option The total amount of shared memory required for a block is equal to the sum of the amount of statically allocated shared memory the amount of dyn
142. itatiONS ee 105 B 16 3 Associated Host Side RE 106 B 164 erleedegen 106 B 17 Dynamic Global Memory Allocation scsssssssssecsssssessseressseresssereneseeeeas 108 B 17 1 Heap Memory Allee seg ee 108 B 17 2 Interoperability with Host Memory ART 109 B 17 3 Examples NOTUM 109 B 17 3 1 Per Thread ZEN ege isinira opiaat 109 B 17 3 2 Per Thread Block Allocation nire trennen 109 B 17 3 3 Allocation Persisting Between Kernel Launches 110 B 18 Execution CDEN esst eege eegen ege EE 111 B 19 Launch Ee E 112 B20 pragma DEO usine coniicit eeu n ud lon xin gd pu tu 114 Appendix C Mathematical Functions 1 ee eere eren nnne nnn 115 CL Standard FUNCIONS ossis iesd aniei n HD UNE HO E gege uon RN 115 C 1 1 Single Precision Floating Point Funchons 115 C 1 2 Double Precision Floating Point Functions eeeeeeeeeeeeese 118 Oe me Ug eg go EEN 120 C 2 1 Single Precision Floating Point Funchons ssssssssssssesrrrnserrnrnenrrnrnenns 121 C 2 2 Double Precision Floating Point Functions eeeeeeeeeeeese 122 Appendix D C C Language Support nere nne 123 D 1 Code Samples M 123 D 1 1 Data GEIER ee Ee 123 D 1 2 o Ur Mt 124 P Nc Class Template s 124 D L4 Function Template gege gekgee gedu cda EROR DR Fade DAR OMNE eranak idinadaan 125 SE le ege E 125 D 2 uy oio
143. ited mode cudaSetValidDevices can be used to set a device from a prioritized list of devices Applications may query the compute mode of a device by checking the computeMode device property see Section 3 2 6 1 CUDA C Programming Guide Version 4 2 59 Chapter 3 Programming Interface 3 5 3 6 60 Mode Switches GPUs that have a display output dedicate some DRAM memory to the so called primary surface which is used to refresh the display device whose output is viewed by the user When users initiate a mode switch of the display by changing the resolution ot bit depth of the display using NVIDIA control panel or the Display control panel on Windows the amount of memory needed for the primary surface changes For example if the user changes the display resolution from 1280x1024x32 bit to 1600x1200x32 bit the system must dedicate 7 68 MB to the primary surface rather than 5 24 MB Full screen graphics applications running with anti aliasing enabled may require much more display memory for the primary surface On Windows other events that may initiate display mode switches include launching a full screen DirectX application hitting Alt Tab to task switch away from a full screen DirectX application or hitting Ctrl Alt Del to lock the computer If a mode switch increases the amount of memory needed for the primary surface the system may have to cannibalize memory allocations dedicated to CUDA applications Therefore a mode s
144. iters for that portion optimizing instruction usage of a kernel that is mostly limited by memory accesses will not yield any significant performance gain for example Optimization efforts should therefore be constantly directed by measuring and monitoring the performance limiters for example using the CUDA profiler Also comparing the floating point operation throughput or memory throughput whichever makes more sense of a particular kernel to the corresponding peak theoretical throughput of the device indicates how much room for improvement there is for the kernel 5 2 Maximize Utilization To maximize utilization the application should be structured in a way that it exposes as much parallelism as possible and efficiently maps this parallelism to the various components of the system to keep them busy most of the time 5 2 1 Application Level At a high level the application should maximize parallel execution between the host the devices and the bus connecting the host to the devices by using asynchronous functions calls and streams as described in Section 3 2 5 It should assign to each processor the type of work it does best serial workloads to the host parallel workloads to the devices For the parallel workloads at points in the algorithm where parallelism is broken because some threads need to synchronize in order to share data with each other there ate two cases Hither these threads belong to the same block in which case
145. ken to maintain alignment of the starting address of any value or array of values of these types A typical case where this might be easily overlooked is when using some custom global memory allocation scheme whereby the allocations of multiple arrays with multiple calls to cudaMalloc or cuMemAlloc is replaced by the allocation of a single large block of memory partitioned into multiple arrays in which case the starting address of each array is offset from the block s starting address 5 3 2 1 2 Two Dimensional Arrays A common global memory access pattern is when each thread of index tx ty uses the following address to access one element of a 2D array of width width located at address BaseAddress of type type where type meets the requirement described in Section 5 3 2 1 1 BaseAddress width ty tx For these accesses to be fully coalesced both the width of the thread block and the width of the array must be a multiple of the warp size or only half the warp size for devices of compute capability 1 x In particular this means that an array whose width is not a multiple of this size will be accessed much more efficiently if it is actually allocated with a width rounded up CUDA C Programming Guide Version 4 2 71 Chapter 5 Performance Guidelines 5 3 2 2 5 3 2 3 72 to the closest multiple of this size and its rows padded accordingly The cudaMallocPitch and cuMemAllocPitch functions and associated memory cop
146. kore ile 3 07 printf Thread d got pointer p n threadIdx x ptr free ptr int main Set a heap size of 128 megabytes Note that this must be done before any kernel is launched cudaDeviceSetLimit cudaLimitMallocHeapSize 128 1024 1024 mallocTest lt lt lt 1 5 5 5 Y7 cudaDeviceSynchronize return 0 will output Thread 0 got pointer 00057020 Thread 1 got pointer 0005708c Thread 2 got pointer 000570f8 Thread 3 got pointer 00057164 Thread 4 got pointer 000571d0 Notice how each thread encounters the malloc command and so receives its own allocation Exact pointer values will vary these are illustrative B 17 3 2 Per Thread Block Allocation include lt stdlib h gt _ global void mallocTest Ee imes dad The first thread in the block does the allocation and then shares the pointer with all other threads CUDA C Programming Guide Version 4 2 109 Appendix B C Language Extensions B 17 3 3 110 int through shared memory so that access can easily be coalesced 64 bytes per thread are allocated if threadIdx x 0 data int malloc blockDim x 64 __syncthreads Check for failure if data NULL return Threads index into the memory ensuring coalescence ime EE data son me Gb s Oe cb lt dle FAF eler EE reell Eeer Ensure all threads complete before freeing Syncthreads Only one thread m
147. lling cudaMalloc3DArray with the cudaArrayCubemap flag Cubemap textures are fetched using the device function described in Sections B 8 7 Cubemap textures are only supported on devices of compute capability 2 0 and higher CUDA C Programming Guide Version 4 2 Chapter 3 Programming Interface 3 2 10 1 7 Cubemap Layered Textures A cubemap layered texture is a layered texture whose layers are cubemaps of same dimension A cubemap layered texture is addressed using an integer index and three floating point texture cootdinates the index denotes a cubemap within the sequence and the cootdinates address a texel within that cubemap A layered texture can only be bound to a CUDA array created by calling cudaMalloc3DArray with the cudaArrayLayered and cudaArrayCubemap flags Cubemap layered textures are fetched using the device function described in Sections B 8 8 Texture filtering see Appendix E is done only within a layer not across layets Cubemap layered textures are only suppotted on devices of compute capability 2 0 and higher 3 2 10 1 8 Texture Gather Texture gather is a special texture fetch that is available for two dimensional textures only It is performed by the tex2Dgather function which has the same parameters as tex2D plus an additional comp parameter equal to 0 1 2 or 3 see Section B 8 9 It returns four 32 bit numbers that correspond to the value of the component comp of each of the four t
148. llocated memory is used by any of the vatiables declared as an external array as mentioned in Section B 2 3 Ns is an optional argument which defaults to 0 O Sis of type cudaStream t and specifies the associated stream S is an optional argument which defaults to 0 As an example a function declared as global void Func float parameter must be called like this Func lt lt lt Dg Db Ns gt gt gt parameter The arguments to the execution configuration are evaluated before the actual function arguments and like the function arguments are currently passed via shared memory to the device The function call will fail if Dg or Db are greater than the maximum sizes allowed for the device as specified in Appendix F or if Ns is greater than the maximum amount of shared memory available on the device minus the amount of shared memory required for static allocation functions arguments for devices of compute capability 1 x and execution configuration Launch Bounds As discussed in detail in Section 5 2 3 the fewer registers a kernel uses the more threads and thread blocks are likely to reside on a multiprocessor which can improve performance Therefore the compiler uses heuristics to minimize register usage while keeping register spilling see Section 5 3 2 2 and instruction count to a minimum An application can optionally aid these heuristics by providing additional information to the compiler in the form of aunch
149. loating Point Functions dadd rn and dmul rn map to addition and multiplication operations that the compiler never merges into FMADs By contrast additions and multiplications generated from the and operators will frequently be combined into FMADs Table Ch Double Precision Floating Point Intrinsic Functions Supported by the CUDA Runtime Library with Respective Error Bounds Function Error bounds dadd rn rz ru rd x y IEEE compliant dmul rn rz ru rd x y IEEE compliant fma rn rz ru rd x y z IEEE compliant ddiv rn rz ru rd x y x y IEEE compliant Requires compute capability 2 2 drcp rn rz ru rd x IEEE compliant Requires compute capability 2 2 dsqrt rn rz ru rd x IEEE compliant Requires compute capability 2 2 CUDA C Programming Guide Version 4 2 D 1 Appendix D C C Language Support As described in Section 3 1 source files compiled with nvcc can include a mix of host code and device code For the host code nvcc supports whatever part of the C ISO IEC 14882 2003 specification the host c compiler supports For the device code nvee supports the features illustrated in Section D 1 with some restrictions described in Section D 2 it does not support run time type information RT TD exception handling and the C Standard Library Code Samples D 1 1 Data Aggregation Class class PixelRGBA pu
150. lobal Memory cecsruxa da EEEPNERRERER NER ERARER ONE RIEKNHENNUER ERN ERREKG NER UEMA 70 5 3 2 2 ele EN 72 5 3 2 3 Shared Memory Pe 72 5 3 2 4 EE E 73 5 3 2 5 Texture and Surface Memory s sssssssssssssrrssrnrnsrrnnrrrnnnrnnrnnnrnrnnnnne 73 5 4 Maximize Instruction TEFOUDIBUE o dieto eee cx no cee sax Ein rd 73 bal LEE INStUCHONS emgeet eosin c ene nderit HB 74 54 2 Control Elo INStrUCHONS eege 77 5 4 3 Synchronization Instruction eegene 77 Appendix A CUDA Enabled GPUS ssssssssnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn nnn 79 Appendix B C Language Extensions 1 eeeeeeeee eene enne nnn nnn 81 B 1 Function Vuen 81 Bill device assesses ere ENER e Rl Qc a c c ca cann 81 VE NES e NR 81 B13 a EE 81 B 1 4 __noinline__ and forceinline eem 82 B2 Variable Type Qualifiers a diede a Y SP RE DIDA Kb Poo ER Za Eege 82 B 2 1 device sisse e ead etd d PE a d D Pa o D e ia da dada d 83 B 2 2 CONSA i iod dr ER e ER deed EEN ENEE NR aa TR 83 Be e E Te WEE 83 B 2 4 e dE 84 Bad E Tee RT le 85 CUDA C Programming Guide Version 4 2 v vi B 3 1 chari uchari char2 uchar2 char3 uchar3 char4 uchar4 short1 ushort1 short2 ushort2 short3 ushort3 short4 ushort4 int1 uint1 int2 uint2 int3 uint3 int4 uint4 long1 ulong1 long2 ulong2 long3 ulong3 long4 ulong4 longlongi ulonglong1 longlong2 ulonglong2 floati float2 float3 float4 double1 double2
151. locations and kernel launches are made on the currently set device streams and events are created in association with the currently set device If no call to cudaSetDevice is made the current device is device 0 The following code sample illustrates how setting the current device affects memory allocation and kernel execution eize is gize 1O24 eg ellie p cudaSetDevice 0 Jf Set device 0 as current Ek ipo cudaMalloc amp p0 size Allocate memory on device 0 MyKernel 1000 128 gt gt gt p0 Launch kernel on device 0 cudaSetDevice 1 1 Seu device l as eur ient Eod ect cudaMalloc amp pl size Allocate memory on device 1 MyKernel 1000 128 gt gt gt pl1 Launch kernel on device 1 Stream and Event Behavior A kernel launch or memory copy will fail if it is issued to a stream that is not associated to the current device as illustrated in the following code sample cudaSetDevice 0 Meer device 0 aS current cudaStream t s0 cudaStreamCreate amp s0 Create stream sO on device 0 MyKernel lt lt lt 100 64 0 s0 gt gt gt Launch kernel on device 0 in st cudaSetDevice 1 Set device 1 as current cudaStream t sl cudaStreamCreate amp s1 Gr edic stream SC onm dev cani MyKernel 100 64 0 s1 gt gt gt Launch kernel on device 1 in sl This kernel launch will fail MyKernel 100 64 0 s0 gt gt gt Launch kernel on device 1 in st
152. lot int predicate evaluates predicate for all active threads of the warp and returns an integer whose N bit is set if and only if predicate evaluates to non zero for the N thread of the warp This function is only supported by devices of compute capability 2 x and higher Warp Shuffle Functions Shfl shfl up shfl down shfl xor exchange a variable between threads within a warp They are only supported by devices of compute capability 3 0 see Section 4 1 for the definition of a warp Synopsys int shfl int var int srcLane int width warpSize SEET EE unsigned EE 9 zie int shfl down int var unsigned int delta int width warpSize int shfl xor int var int laneMask int width warpSize float shfl float var int srcLane int width warpSize Ee eege var unsigned detta int width warpSize float shfl down float var unsigned int delta int width warpSize float shfl xor float var int laneMask int width warpSize Description The shfl intrinsics permit exchanging of a variable between threads within a warp without use of shared memory The exchange occurs simultaneously for all active threads within the warp moving 4 bytes of data per thread Exchange of 8 byte quantities must be broken into two separate invocations of sh 1 CUDA C Programming Guide Version 4 2 Appendix B C Language Extensions Threads within a warp are referred to as anes and for devices of compute capability 3 0 may h
153. lse leren aleet 0 er DL 0 a CO 1 D Ee EE tee tee chars unsignediehari gy unsigned char b unsigned char a 255 2 G4 wg us e Ui m e 1 private tincuLgmec Chigie M 7 Gj er 8 friend PixelRGBA operator const PixelRGBA const PixelRGBAS amp D device PixelRGBA operator const PixelRGBA amp pl const PixelRGBA amp p2 Terur Eeer ere kee p jell owe db Et pilo a 2d p Wise aw meer J Cerica yore ume ee CUDA C Programming Guide Version 4 2 123 Appendix D C Language Support PixelRGBA pl p2 e EN Initialization of pl and p2 here PixelRGBA p3 pl p2 D 1 2 Derived Class device void operator new size t bytes MemoryPool amp p _ device void operator delete vord MemoryPool amp p class Shape pubiic device Shape void leren ou crib SEGETES EH MUTO MEG me mudewvicem imt uade vore EE sponte p gt put Shapeless leren virtuel Singige 1 ee TPRonme m DU Jaeger puer device Point x 0 y 0 _Gewiee Iolite Gime sie imwe aly 3 sx wo y Ceyiees ose utor Ert uti MC OS ENdeviceme yord EE BW Ete EE leste oum MEN private dum Sep AR device Shape GetPointObj MemoryPool amp pool Shape shape new pool Point rand 20 10 rand 100 20 return shape D 1 3 Class Template template lt class T gt class myValues T values MAX VALUES Ee leen myValvues i Cleese A
154. ltiprocessors will automatically execute the program in less time than a GPU with fewer multiprocessors Figure 1 4 Automatic Scalability CUDA C Programming Guide Version 4 2 5 Chapter 1 Introduction 1 4 Document s Structure This document is organized into the following chapters DoOOCDODOOCOLUOIODUOGZDIZL LP Chapter 1 is a general introduction to CUDA Chapter 2 outlines the CUDA programming model Chapter 3 desctibes the programming interface Chapter 4 describes the hardware implementation Chapter 5 gives some guidance on how to achieve maximum performance Appendix A lists all CUDA enabled devices Appendix B is a detailed description of all extensions to the C language Appendix C lists the mathematical functions supported in CUDA Appendix D lists the C features supported in device code Appendix E gives more details on texture fetching Appendix F gives the technical specifications of various devices as well as more architectural details Appendix G introduces the low level driver API CUDA C Programming Guide Version 4 2 2 1 Chapter 2 Programming Model This chapter introduces the main concepts behind the CUDA programming model by outlining how they are exposed in C An extensive description of CUDA C is given in Chapter 3 Full code for the vector addition example used in this chapter and the next can be found in the vectorAdd SDK code sample Kernels CUDA C extends C by allo
155. m error is stated as the absolute value of the difference in ulps between a correctly rounded single precision result and the result returned by the CUDA library function Function Maximum ulp error x y 0 IEEE 754 round to nearest even except for devices of compute capability 1 x when addition is merged into an FMAD x y 0 IEEE 754 round to nearest even except for devices of compute capability 1 x when multiplication is merged into an FMAD x y 0 for compute capability 2 2 when compiled with prec div true 2 full range otherwise 1 x 0 for compute capability gt 2 when compiled with prec div true 1 full range otherwise rsqrtf x 2 full range 1 sqrtf x Applies to 1 sqrtf x only when it is converted to rsqrtf x bythe compiler sqrtf x 0 for compute capability gt 2 when compiled with prec sqrt true 3 full range otherwise cbrtf x 1 full range rcbrtf x 2 full range hypotf x y 3 full range expf x 2 full range exp2f x 2 full range exp10f x 2 full range expmlf x 1 full range logf x 1 full range log2f x 3 full range log10f x 3 full range loglpf x 2 full range sinf x 2 full range cosf x 2 full range tanf x 4 full range sincosf x sptr cptr 2 full range sinpif x 2 full range cospif x 2 full range asinf x 4 full range acosf x 3 full range atanf x 2 full range atan2f y x 3 full range si
156. memory to device memory cudaMemcpy d A h A size cudaMemcpyHostToDevice cudaMemcpy d B h B size cudaMemcpyHostToDevice Invoke kernel CUDA C Programming Guide Version 4 2 Chapter 3 Programming Interface int threadsPerBlock 256 int blocksPerGrid N threadsPerBlock 1 threadsPerBlock VecAdd lt lt lt bilocksPerGrid threadsPerBilock gt gt gt a 7A dE dic Ni Copy result from device memory to host memory toe contains the resullc im host memory cudaMemcpy h C d C size cudaMemcpyDeviceToHost Free device memory cudaFree d A cudaFree d B cudaFree d C Free host memory Linear memory can also be allocated through cudaMallocPitch and cudaMalloc3D These functions ate recommended for allocations of 2D or 3D arrays as it makes sure that the allocation 1s appropriately padded to meet the alignment requirements described in Section 5 3 2 1 therefore ensuring best performance when accessing the row addresses or performing copies between 2D arrays and other regions of device memoty using the cudaMemcpy2D and cudaMemcpy3D functions The returned pitch or stride must be used to access array elements The following code sample allocates a widthxheight 2D array of floating point values and shows how to loop over the array elements in device code Host code int width 64 height 64 float devPtr eime Eer cudaMallocPitch amp devPtr amp pitch width
157. micExch unsigned int address unsigned int val unsigned long long int atomicExch unsigned long long int address unsigned long long int val float atomicExch float address float val reads the 32 bit or 64 bit word old located at the address address in global or shared memory and stores val back to memory at the same address These two operations are performed in one atomic transaction The function returns old atomicMin int atomicMin int address int val unsigned int atomicMin unsigned int address unsigned int val reads the 32 bit word old located at the address address in global or shared memory computes the minimum of old and val and stores the result back to memory at the same address These three operations are performed in one atomic transaction The function returns old atomicMax int atomicMax int address int val unsigned int atomicMax unsigned int address unsigned int val reads the 32 bit word old located at the address address in global or shared memoty computes the maximum of old and val and stores the result back to memory at the same address These three operations are performed in one atomic transaction The function returns old atomicInc unsigned int atomicInc unsigned int address unsigned int val reads the 32 bit word old located at the address address in global or shared memory computes old gt val 0 old 1 and stores the result back to memory at the same
158. mming Guide Version 4 2 31 Chapter 3 Programming Interface 3 2 5 5 2 3 2 5 5 3 3 2 5 5 4 32 Each stream copies its portion of input array hostPtr to atray inputDevPtr in device memory processes inputDevPtr on the device by calling MyKernel and copies the result outputDevPtr back to the same portion of hostPtr Section 3 2 5 5 5 describes how the streams overlap in this example depending on the capability of the device Note that hostPtr must point to page locked host memory for any overlap to occur Streams ate released by calling cudaStreamDestroy ios iome at e pg a lt Be eani cudaStreamDestroy stream i cudaStreamDestroy waits for all preceding commands in the given stream to complete before destroying the stream and returning control to the host thread Default Stream Kernel launches and host lt gt device memory copies that do not specify any stream parameter or equivalently that set the stream parameter to zero are issued to the default stream They are therefore executed in order Explicit Synchronization There are various ways to explicitly synchronize streams with each other cudaDeviceSynchronize waits until all preceding commands in all streams of all host threads have completed cudaStreamSynchronize takes a stream as a parameter and waits until all preceding commands in the given stream have completed It can be used to synchronize the host with a specific stream allowing other st
159. mming Interface 3 2 11 1 X OpenGL Interoperability Interoperability with OpenGL requires that the CUDA device be specified by cudaGLSetGLDevice before any other runtime calls Note that cudaSetDevice and cudaGLSetGLDevice are mutually exclusive The OpenGL resources that may be mapped into the address space of CUDA are OpenGL buffer texture and renderbuffer objects A buffer object is registered using cudaGraphicsGLRegisterBuffer In CUDA it appeats as a device pointer and can therefore be read and written by kernels or via cudaMemcpy calls A texture or renderbuffer object is registered using cudaGraphicsGLRegisterImage n CUDA it appears as a CUDA array Kernels can read from the array by binding it to a texture or surface reference They can also write to it via the surface write functions if the resource has been registered with the cudaGraphicsRegisterFlagsSurfaceLoadStore flag The array can also be read and written via cudaMemcpy2D calls cudaGraphicsGLRegisterImage supports all texture formats with 1 2 or 4 components and an internal type of float e g GL RGBA FLOAT32 normalized integer e g GL RGBA8 GL INTENSITY16 and unnormalized integer e g GL RGBABUI please note that since unnormalized integer formats require OpenGL 3 0 they can only be written by shaders not the fixed function pipeline The OpenGL context whose resources are being shared has to be current to the host thread making a
160. mory and device memory respectively Therefore a program manages the global constant and texture memory spaces visible to kernels through calls to the CUDA runtime described in Chapter 3 This includes device memory allocation and deallocation as well as data transfer between host and device memory 12 CUDA C Programming Guide Version 4 2 Chapter 2 Programming Model C Program Sequential Execution Serial code Parallel kernel Kernel0 lt lt lt gt gt gt Serial code Parallel kernel Kernell Serial code executes on the host while parallel code executes on the device Figure 2 3 Heterogeneous Programming CUDA C Programming Guide Version 4 2 13 Chapter 2 Programming Model 2 5 Compute Capability The compute capability of a device is defined by a major revision number and a minor revision number Devices with the same major revision number are of the same core architecture The major revision number is 3 for devices based on the Kep er architecture 2 for devices based on the Fermi architecture and 1 for devices based on the Tes a architecture The minor revision number corresponds to an incremental improvement to the core architecture possibly including new features Appendix A lists of all CUDA enabled devices along with their compute capability Appendix F gives the technical specifications of each compute capability Ct X UO
161. n functions and 44 bytes are used by double precision functions However the exact amount is subject to change Due to the lengthy computations and use of local memory in the slow path the throughput of these trigonometric functions is lower by one order of magnitude when the slow path reduction is required as opposed to the fast path reduction Integer Arithmetic On devices of compute capability 1 x 32 bit integer multiplication is implemented using multiple instructions as it is not natively supported 24 bit integer multiplication is natively supported however via the u mu124 intrinsic Using u mu124 instead of the 32 bit multiplication operator whenever possible usually improves performance for instruction bound kernels It can have the opposite effect however in cases where the use of u mu124 inhibits compiler optimizations On devices of compute capability 2 x and beyond 32 bit integer multiplication is natively supported but 24 bit integer multiplication is not u mu124 is therefore implemented using multiple instructions and should not be used Integer division and modulo operation are costly tens of instructions on devices of compute capability 1 x below 20 instructions on devices of compute capability 2 x and higher They can be replaced with bitwise operations in some cases If n is a power of 2 i n is equivalent to i gt gt log2 n and i n is equivalent to i amp n 1 the compiler will perform th
162. nderstood by the host system s compiler and C library Every effort has been made to ensure that the format specifiers supported by CUDA s printf function form a universal subset from the most common host compilers but exact behavior will be host O S dependent As described in Section B 16 1 printf will accept a combinations of valid flags and types This is because it cannot determine what will and will not be valid on the host system where the final output is formatted The effect of this is that output CUDA C Programming Guide Version 4 2 105 Appendix B C Language Extensions B 16 3 B 16 4 106 may be undefined if the program emits a format string which contains invalid combinations The printf command can accept at most 32 arguments in addition to the format string Additional arguments beyond this will be ignored and the format specifier output as is Owing to the differing size of the Long type on 64 bit Windows platforms four bytes on 64 bit Windows platforms eight bytes on other 64 bit platforms a kernel which is compiled on a non Windows 64 bit machine but then run on a win64 machine will see corrupted output for all format strings which include 1d It is recommended that the compilation platform matches the execution platform to ensure safety The output buffer for printf is set to a fixed size before kernel launch see Section B 16 3 It is circular and if more output is produced during kernel exec
163. ne conflict free subset of these addresses per step until all addresses have been serviced at each step the subset is built from the remaining addresses that have yet to be serviced using the following procedure O Select one of the words pointed to by the remaining addresses as the broadcast wotd O Include in the subset gt All addresses that are within the broadcast word gt One address for each bank other than the broadcasting bank pointed to by the remaining addresses CUDA C Programming Guide Version 4 2 143 Appendix F Compute Capabilities F 3 3 3 F 3 3 4 144 Which word is selected as the broadcast word and which address is picked up for each bank at each cycle are unspecified A common conflict free case is when all threads of a half warp read from an address within the same 32 bit word Figure F 3 shows some examples of memory read accesses that involve the broadcast mechanism for devices of compute capability 3 0 The same examples apply for devices of compute capability 1 x but with 16 banks instead of 32 Also the access pattern for the example at the right generates 2 way bank conflicts for devices of compute capability 1 x 8 Bit and 16 Bit Access 8 bit and 16 bit accesses typically generate bank conflicts For example there are bank conflicts if an array of char is accessed the following way extern shared float shared char data shared Bas meder ttes because shared 0 shared 1
164. ne 135 F 1 Features and Technical Specifications eee 136 F 2 Floating Point Standard RE 139 F 3 Compute Capability 1 x sssssssesssssssssrsssrnrssrrnrrrnrnrnnrnnennrnnnnnnnnrnnnnnnnnnennennn 141 eh MEN S 0 200 mm 141 Fes Global Memory EE 141 F 3 2 1 Devices of Compute Capability 1 0 and 1 1 142 F 3 2 2 Devices of Compute Capability 1 2 and 1 3 142 Feds Shared Memory E 143 F 3 3 1 32 E EE 143 F 3 3 2 32 Bit Broadcast ACCESS piena 143 F 3 3 3 8 Bit and LO B ACCESE eier ana adaa daie 144 o EE CUDA C Programming Guide Version 4 2 ix F 3 3 4 Larger Than EI 144 FA Compute Capability 2 X ssssssssssrsersosnsnsunronrnnsanrsnnnonnnrsunrennnenanrennnennnnnan 145 go EE orci Tm 145 ee MEME CS I A aaa aana a ra aaa 146 Face Shared Memory EE 147 F 4 3 1 EE ER 147 F 4 3 2 Larger Than 32 Bit ACCESS eege 148 p 44 Constant Men pyissnosesescusaez pup adque EEN 148 F 5 Compute Capability 3 0 EE 149 ESCH Architect r eege aE ERE EAE REIREI ER 149 EZ Gl lobal MID E 150 F 5 3 Shared Memory E 152 F 5 3 1 64 Bit Mode nene 152 F 5 3 2 32 Bit OT 152 Appendix G Driver API eut epueebeerk cunR ei nnE a ER ua EuE CHEER PER ENR ERE KNEE EE XE RNR ERN FEMME KEEN ERR 155 Gl CONTEXT c 157 G2 OT 158 a Kernel EXeCHLDOFI eenegen 158 GA Interoperability between Runtime and Driver APIS
165. ng page locked host memory has several benefits Q Copies between page locked host memory and device memory can be performed concurrently with kernel execution for some devices as mentioned in Section 3 2 5 Q On some devices page locked host memory can be mapped into the address space of the device eliminating the need to copy it to or from device memory as detailed in Section 3 2 4 3 E 28 CUDA C Programming Guide Version 4 2 Chapter 3 Programming Interface QO On systems with a front side bus bandwidth between host memory and device memory is higher if host memory is allocated as page locked and even higher if in addition it is allocated as write combining as described in Section 3 2 4 2 Page locked host memory is a scarce resource however so allocations in page locked memory will start failing long before allocations in pageable memory In addition by reducing the amount of physical memory available to the operating system for paging consuming too much page locked memory reduces overall system performance The simple zero copy SDK sample comes with a detailed document on the page locked memory APIs 3 2 4 1 Portable Memory A block of page locked memory can be used in conjunction with any device in the system see Section 3 2 6 for more details on multi device systems but by default the benefits of using page locked memory described above are only available in conjunction with the device that was current when the block w
166. nge accesses cause the kernel execution to fail surfiDread template lt class Type Type surflDread surface void cudaSurfaceTypelD gt surfRef SORE Sin CUDA C Programming Guide Version 4 2 Appendix B C Language Extensions boundaryMode cudaBoundaryModeTrap template lt class Type void surflDread Type data surface lt void cudaSurfaceTypelD gt surfRef IWE Sp boundaryMode cudaBoundaryModeTrap reads the CUDA array bound to the one dimensional surface reference surfRef using coordinate x B 9 2 surfiDwrite template lt class Type void surflDwrite Type data surface lt void cudaSurfaceTypelD gt surfRef SIGE Sey boundaryMode cudaBoundaryModeTrap writes value data to the CUDA array bound to the one dimensional surface reference surfRef at coordinate x B 9 3 surf2Dread template lt class Type gt Type surf2Dread surface lt void cudaSurfaceType2D gt surfRef IGE 325 ALINE Ws boundaryMode cudaBoundaryModeTrap template lt class Type gt void surf2Dread Type data surface lt void cudaSurfaceType2D gt surfRef abe Se EE Wn boundaryMode cudaBoundaryModeTrap reads the CUDA array bound to the two dimensional surface reference surfRef using coordinates x and y B 9 4 surf2Dwrite template lt class Type gt void surf2Dwrite Type data surface lt void cudaSurfaceType2D gt surfRef SHOE 5 CRE We boundaryMode cudaBoundaryModeTrap writes value data to the CUDA array bo
167. nhf x 3 full range CUDA C Programming Guide Version 4 2 Appendix C Mathematical Functions Function Maximum ulp error coshf x 2 full range tanhf x 2 full range asinhf x 3 full range acoshf x 4 full range atanhf x 3 full range powf x y 8 full range erff x 3 full range erfcf x 6 full range erfinvf x 3 full range erfcinvf x 7 full range erfcxf x 6 full range lgammaf x 6 outside interval 10 001 2 264 larger inside tgammaf x 11 full range fmaf x y z 0 full range frexpf x exp 0 full range ldexpf x exp 0 full range scalbnf x n 0 full range scalblnf x 1 0 full range logbf x 0 full range ilogbf x 0 full range j0 x 9 for x 8 otherwise the maximum absolute error is 2 2 x 10 jif x 9 for x lt 8 otherwise the maximum absolute error is 2 2 x 10 jnf x For n lt 128 the maximum absolute error is 2 2 x 10 yof x 9 for x 8 otherwise the maximum absolute error is 2 2 x 10 ylf x 9 for x lt 8 otherwise the maximum absolute error is 2 2 x 10 ynf x ceil 2 2 5n for x lt n otherwise the maximum absolute error is 2 2 x 10 fmodf x y 0 full range remainderf x y 0 full range remquof x y iptr 0 full range modff x iptr 0 full
168. nt Operations per Second and Memory Bandwidth for the CPU and GPU 2 CUDA C Programming Guide Version 4 2 Chapter 1 Introduction The reason behind the discrepancy in floating point capability between the CPU and the GPU is that the GPU is specialized for compute intensive highly parallel computation exactly what graphics rendering is about and therefore designed such that more transistors ate devoted to data processing rather than data caching and flow control as schematically illustrated by Figure 1 2 CPU GPU Figure 1 2 The GPU Devotes More Transistors to Data Processing More specifically the GPU is especially well suited to address problems that can be expressed as data parallel computations the same program is executed on many data elements in parallel with high arithmetic intensity the ratio of arithmetic operations to memory operations Because the same program is executed for each data element there is a lower requirement for sophisticated flow control and because it is executed on many data elements and has high arithmetic intensity the memory access latency can be hidden with calculations instead of big data caches Data parallel processing maps data elements to parallel processing threads Many applications that process large data sets can use a data parallel programming model to speed up the computations In 3D rendering large sets of pixels and vertices ate mapped to parallel threads Similatly
169. ny OpenGL interoperability API calls The following code sample uses a kernel to dynamically modify a 2D width x height grid of vertices stored in a vertex buffer object GLuint positionsVBO struct cudaGraphicsResource positionsVBO CUDA int main Initialize OpenGL and GLUT for device 0 and make the OpenGL context current glutDisplayFunc display Explicitly set device 0 cudaGLSetGLDevice 0 Create buffer object and register it with CUDA glGenBuffers 1 positionsVBO glBindBuffer GL ARRAY BUFFER amp positionsVBO unsigned int size width height 4 sizeof float glBufferData GL ARRAY BUFFER size 0 GL DYNAMIC DRAW glBindBuffer GL ARRAY BUFFER ON cudaGraphicsGLRegisterBuffer amp positionsVBO CUDA positionsVBO cudaGraphicsMapFlagsWriteDiscard Launch rendering loop glutMainLoop CUDA C Programming Guide Version 4 2 49 Chapter 3 Programming Interface 50 void display Map buffer object for writing from CUDA float4 positions cudaGraphicsMapResources 1 amp positionsVBO CUDA 0 Suze ie MUn Tee cudaGraphicsResourceGetMappedPointer void amp positions amp num bytes positionsVBO CUDA Execute kernel citra ciam Loek 6 EI CP iL 9 dim3 dimGrid width dimBlock x height dimBlock y 1 createVertices lt lt lt dimGrid dimBlock positions time width height Unmap buffer object cudaGraphicsUnmapRe
170. of a compute device depend on its compute capability see Section 2 5 Section F 1 gives the features and technical specifications associated to each compute capability Section F 2 reviews the compliance with the IEEE floating point standard Section F 3 F 4 and F 5 give more details on the architecture of devices of compute capability 1 x 2 x and 3 0 respectively CUDA C Programming Guide Version 4 2 135 Appendix F Compute Capabilities F 1 Features and Technical Specifications Table F 1 Feature Support per Compute Capability Compute Capability Feature Support 2 x Unlisted features are supported 1 0 1 1 1 2 1 3 3 0 for all compute capabilities d Atomic functions operating on 32 bit integer values in global memory Section B 11 atomicExch operating on 32 bit floating point values in global memory Section B 11 1 3 No Yes Atomic functions operating on 32 bit integer values in shared memory Section B 11 atomicExch operating on 32 bit floating point values in shared memory Section B 11 1 3 No Yes Atomic functions operating on 64 bit integer values in global memory Section B 11 Warp vote functions Section B 12 Double precision floating point numbers No Yes Atomic functions operating on 64 bit integer values in shared memory Section B 11 Atomic addition operating on 32 bit floating point values in global and shared memory Secti
171. of nvec can compile device code in 32 bit mode also using the m32 compiler option eee CUDA C Programming Guide Version 4 2 Chapter 3 Programming Interface 3 2 CUDA C Runtime The runtime is implemented in the cudart dynamic library which is typically included in the application installation package All its entry points ate prefixed with cuda As mentioned in Section 2 4 the CUDA programming model assumes a system composed of a host and a device each with their own separate memory Section 3 2 2 gives an overview of the runtime functions used to manage device memoty Section 3 2 3 illustrates the use of shared memory introduced in Section 2 2 to maximize performance Section 3 2 4 introduces page locked host memory that is required to overlap kernel execution with data transfers between host and device memory Section 3 2 5 describes the concepts and API used to enable asynchronous concurrent execution at various levels in the system Section 3 2 6 shows how the programming model extends to a system with multiple devices attached to the same host Section 3 2 8 describe how to properly check the errors generated by the runtime Section 3 2 9 mentions the runtime functions used to manage the CUDA C call stack Section 3 2 10 presents the texture and surface memory spaces that provide another way to access device memory they also expose a subset of the GPU texturing hardware Section 3 2 11 introduces the various f
172. ompiler replaces a branch instruction with predicated instructions only if the number of instructions controlled by the branch condition is less or equal to a certain threshold If the compiler determines that the condition is likely to produce many divergent warps this threshold is 7 otherwise it is 4 5 4 3 Synchronization Instruction Throughput for syncthreads is 8 operations per clock cycle for devices of compute capability 1 x 16 operations per clock cycle for devices of compute CUDA C Programming Guide Version 4 2 77 Chapter 5 Performance Guidelines capability 2 x and 128 operations per clock cycle for devices of compute capability 3 0 Note that syncthreads can impact performance by forcing the multiprocessor to idle as detailed in Section 5 2 3 Because a watp executes one common instruction at a time threads within a warp are implicitly synchronized and this can sometimes be used to omit syncthreads for better performance In the following code sample for example there is no need to call syncthreads after each of the additions performed within the body of the if tid lt 32 statement since they operate within a single warp this is assuming the size of a watp is 32 Simply removing the syncthreads is not enough however smem must also be declared as volatile as described in Section D 2 1 2 _ device void sum float g data float g _odata unsigned int tid threadIdx x Gau
173. on 4 2 69 Chapter 5 Performance Guidelines 5 3 2 5 3 2 1 70 On integrated systems where device memory and host memory are physically the same any copy between host and device memory is superfluous and mapped page locked memory should be used instead Applications may query a device is integrated by checking that the integrated device property see Section 3 2 6 1 is equal to 1 Device Memory Accesses An instruction that accesses addressable memory i e global local shared constant or texture memory might need to be re issued multiple times depending on the distribution of the memory addresses across the threads within the warp How the distribution affects the instruction throughput this way is specific to each type of memory and described in the following sections For example for global memory as a general rule the more scattered the addresses are the more reduced the throughput is Global Memory Global memory resides in device memory and device memory is accessed via 32 64 or 128 byte memory transactions These memory transactions must be naturally aligned Only the 32 64 or 128 byte segments of device memory that are aligned to their size i e whose first address is a multiple of their size can be read or written by memory transactions When a warp executes an instruction that accesses global memory it coalesces the memory accesses of the threads within the warp into one or more of these memory transac
174. on B 11 1 1 __ballot Section B 12 threadfence system Section B 5 No Yes Syncthreads count syncthreads and Syncthreads or Section Bei Surface functions Section B 9 3D grid of thread blocks Table F 2 Technical Specifications per Compute Capability Compute Capability Technical Specifications 1 0 1 1 1 2 1 3 2 x 3 0 Maximum dimensionality 2 3 of grid of thread blocks Maximum x dimension of a grid of thread blocks 65535 231 1 Maximum y or z 65535 c I 136 CUDA C Programming Guide Version 4 2 Appendix F Compute Capabilities Compute Capability Technical Specifications dimension of a grid of thread blocks Maximum dimensionality of thread block Maximum x or y dimension of a block 1 0 1 1 1 2 1 3 2 x 3 0 512 1024 Maximum z dimension of a block 64 Maximum number of threads per block 512 1024 Warp size 32 Maximum number of resident blocks per 8 16 multiprocessor Maximum number of resident warps per 24 32 48 64 multiprocessor Maximum number of resident threads per 768 1024 1536 2048 multiprocessor Number of 32 bit registers per 8K 16 K 32 K 64K multiprocessor Maximum amount of shared memory per 16 KB 48 KB multiprocessor Num
175. ons 3 1 2 and 3 1 3 In particular to be able to execute code on future architectures with higher compute capability for which no binary code can be generated yet an application must load PTX code that will be just in time compiled for these devices see Section 3 1 1 2 Which PTX and binary code gets embedded in a CUDA C application is controlled by the arch and code compiler options or the gencode compiler option as detailed in the nvec user manual For example CUDA C Programming Guide Version 4 2 17 Chapter 3 Programming Interface 3 1 5 3 1 6 18 nvcc x cu gencode arch compute 10 code sm 10 gencode arch compute_11 code compute_11 sm_11 embeds binary code compatible with compute capability 1 0 first gencode option and PTX and binary code compatible with compute capability 1 1 second gencode option Host code is generated to automatically select at runtime the most appropriate code to load and execute which in the above example will be Q 1 0 binary code for devices with compute capability 1 0 Q 1 1 binary code for devices with compute capability 1 1 1 2 1 3 D binary code obtained by compiling 1 1 PTX code for devices with compute capabilities 2 0 and higher x cu can have an optimized code path that uses atomic operations for example which are only suppotted in devices of compute capability 1 1 and higher The CUDA ARCH macro can be used to differentiate various code paths base
176. operations support multiple IEEE rounding modes exposed via device intrinsics There is no mechanism for detecting that a floating point exception has occurred and all operations behave as if the IEEE 754 exceptions are always masked and deliver the masked response as defined by IEEE 754 if there is an exceptional event for the same reason while SNaN encodings are supported they are not signaling and are handled as quiet The result of a single precision floating point operation involving one or more input NaNs is the quiet NaN of bit pattern Ox7fffffff Double precision floating point absolute value and negation are not compliant with IEEE 754 with respect to NaNs these are passed through unchanged For single precision floating point numbers on devices of compute capability 1 x gt Denormalized numbers are not supported floating point arithmetic and comparison instructions convert denormalized operands to zero prior to the floating point operation gt Underflowed results are flushed to zero gt Some instructions are not IEEE compliant Addition and multiplication are often combined into a single multiply add instruction FMAD which truncates i e without rounding the intermediate mantissa of the multiplication Division is implemented via the reciprocal in a non standard compliant way Square root is implemented via the reciprocal square root in a non standard compliant way For addition and multiplicat
177. ovements in the new just in time compiler built into the device driver Environment variables are available to control just in time compilation O Setting CUDA CACHE DISABLE to 1 disables caching i e no binary code is added to or retrieved from the cache C CUDA CACHE MAXSIZE specifies the size of the compute cache in bytes the default size is 32 MB and the maximum size is 4 GB binary codes whose size exceeds the cache size are not cached older binary codes are evicted from the cache to make room for newer binary codes if needed O CUDA CACHE PATH specifies the folder where the compute cache files are stoted the default values are gt on Windows 3APPDATA NVIDIA ComputeCache eee CUDA C Programming Guide Version 4 2 3 1 2 3 1 3 3 1 4 Chapter 3 Programming Interface gt on MacOS HOME Library ApplicationN Support NVIDIA ComputeCach e gt on Linux nv ComputeCache Q Setting CUDA_FORCE_PTX_JIT to 1 forces the device driver to ignore any binary code embedded in an application see Section 3 1 4 and to just in time compile embedded PTX code instead if a kernel does not have embedded PTX code it will fail to load this environment variable can be used to validate that PTX code is embedded in an application and that its just in time compilation works as expected to guarantee application forward compatibility with future architectures Binary Compatibility Binary code is architecture specific A cub
178. p texture reference texRef using texture coordinates x y and z as described in Section 3 2 10 1 6 texCubemapLayered template lt class DataType enum cudaTextureReadMode readMode gt Type texCubemapLayered texture lt DataType cudaTextureTypeCubemapLayered readMode gt texRef Eleng Eben WW delen e aie dien fetches the CUDA array bound to the cubemap layered texture reference texRef using texture coordinates x y and z and index layer as described in Section 3 2 10 1 7 tex2Dgather template lt class DataType enum cudaTextureReadMode readMode gt Type tex2Dgather texture lt DataType cudaTextureType2D readMode gt texRef piicata Eben Wp Sime emo 10 p fetches the CUDA array bound to the cubemap texture reference texRef using texture coordinates x and y as described in Section 3 2 10 1 8 Surface Functions Surface functions are only supported by devices of compute capability 2 0 and higher Surface reference declaration is described in Section 3 2 10 2 1 and surface binding in Section 3 2 10 2 2 In the sections below boundaryMode specifies the boundary mode that is how out of range surface coordinates are handled it is equal to either cudaBoundaryModeClamp in which case out of range cootdinates are clamped to the valid range or cudaBoundaryModeZero in which case out of range reads return zero and out of range writes are ignored or cudaBoundaryModeTrap in which case out of ra
179. processor is not the compiler uses maxThreadsPerBlock to determine the register usage thresholds for the transitions between and 7 resident blocks i e when using one less register makes room for an additional resident block as in the example of Section 5 2 3 and then applies similar heuristics as when no launch bounds are specified gt If both minBlocksPerMultiprocessor and maxThreadsPerBlock are specified the compiler may increase register usage as high as L to reduce the number of instructions and better hide single thread instruction latency A kernel will fail to launch if it is executed with more threads per block than its launch bound maxThreadsPerBlock Optimal launch bounds for a given kernel will usually differ across major architecture revisions The sample code below shows how this is typically handled in device code using the CUDA ARCH macro introduced in Section 3 1 4 define THREADS PER BLOCK 256 if CUDA ARCH 200 define MY KERNEL MAX THREADS aes THREADS PER BLOCK define MY KERNEL MIN BLOCKS 3 else define MY KERNEL MAX THREADS THREADS PER BLOCK define MY KERNEL MIN BLOCKS 2 endif Device code global void launch bounds MY KERNEL MAX THREADS MY KERNEL MIN BLOCKS MyKernel In the common case where MyKernel is invoked with the maximum number of threads per block specifie
180. r however substantial performance improvements can be realized by taking care that the code seldom requires threads in a warp to diverge In practice this is analogous to the role of cache lines in traditional code Cache line size can be safely ignored when designing fot correctness but must be considered in the code structure when designing for peak performance Vector architectures on the other hand require the software to coalesce loads into vectors and manage divergence manually If a non atomic instruction executed by a warp writes to the same location in global or shared memory for more than one of the threads of the warp the number of serialized writes that occur to that location varies depending on the compute capability of the device see Sections F 3 2 F 3 3 F 4 2 F 4 3 F 5 2 and F 5 3 and which thread performs the final write is undefined If an atomic instruction see Section B 11 executed by a warp reads modifies and wtites to the same location in global memory for more than one of the threads of the warp each read modify write to that location occurs and they are all serialized but the otder in which they occur is undefined Hardware Multithreading The execution context program counters registers etc for each warp processed by a multiprocessor is maintained on chip during the entire lifetime of the warp Therefore switching from one execution context to another has no cost and at every instruction issue time
181. r 3 Programming Interface 3 2 10 2 2 46 A surface reference can only be declared as a static global variable and cannot be passed as an argument to a function Surface Binding Before a kernel can use a surface reference to access a CUDA array the surface reference must be bound to the CUDA array using cudaBindSurfaceToArray The following code samples bind a surface reference to a CUDA array cuArray 0 Using the low level API surface lt void cudaSurfaceType2D gt surfRef surfaceReference surfRefPtr cudaGetSurfaceReference amp surfRefPtr surfRef cudaChannelFormatDesc channelDesc cudaGetChannelDesc amp channelDesc cuArray cudaBindSurfaceToArray surfRef cuArray amp channelDesc O Using the high level API surface lt void cudaSurfaceType2D gt surfRef cudaBindSurfaceToArray surfRef cuArray A CUDA array must be read and written using surface functions of matching dimensionality and type and via a surface reference of matching dimensionality otherwise the results of reading and writing the CUDA array are undefined Unlike texture memory surface memory uses byte addressing This means that the x coordinate used to access a texture element via texture functions needs to be multiplied by the byte size of the element to access the same element via a surface function For example the element at texture coordinate x of a one dimensional floating point CUDA array bound to a texture reference texRef an
182. r types CUdeviceptr or non aligned double and long long might therefore differ between device code and host code Such a structure might also be padded differently The following structure for example is not padded at all in host code but it is padded in device code with 12 bytes after field since the alignment requirement for field 4 is 16 typedef struct aloce EP float4 4 lee UCE Interoperability between Runtime and Driver APIs An application can mix runtime API code with driver API code If a context is created and made current via the driver API subsequent runtime calls will pick up this context instead of creating a new one If the runtime is initialized implicitly as mentioned in Section 3 2 cuCtxGetCurrent can be used to retrieve the context created during initialization This context can be used by subsequent driver API calls Device memory can be allocated and freed using either API CUdeviceptr can be cast to regular pointers and vice versa CUdeviceptr devPtr float d data Allocation using driver API cuMemAlloc amp devPtr size dicla aum lorr dev Piers Allocation using runtime API cudaMalloc amp d data size devPtr CUdeviceptr d data In particular this means that applications written using the driver API can invoke libraries written using the runtime API such as CUFFT CUBLAS All functions from the device and version management sections of the reference man
183. rate out of device memory so the runtime provides functions to allocate deallocate and copy device memory as well as transfer data between host memory and device memory Device memory can be allocated either as near memory or as CUDA arrays CUDA arrays are opaque memory layouts optimized for texture fetching They are described in Section 3 2 10 Lineat memory exists on the device in a 32 bit address space for devices of compute capability 1 x and 40 bit address space of devices of higher compute capability so separately allocated entities can reference one another via pointers for example in a binary tree Linear memory is typically allocated using cudaMalloc and freed using cudaFree and data transfer between host memory and device memoty are typically done using cudaMemepy In the vector addition code sample of Section 2 1 the vectors need to be copied from host memory to device memory Device code __wileloel mE ou decode MEE tS SN etait C alishe IN ine ab c be Bibi 7 MONO see lte elt SENE RUNE IN Chal xp ae Stats Host code int main ENEE Size ic Size N 7 sizeof US Allocate input vectors h A and h B in host memory iEJgeuew Jor fA float malloc size ica shee aloo ee Leewen Initialize input vectors Allocate vectors in device memory E cudaMalloc amp d A size E EE cudaMalloc amp d B size leen Gl OE cudaMalloc amp d C size Copy vectors from host
184. reams to continue executing on the device cudaStreamWaitEvent takes a stream and an event as parameters see Section 3 2 5 6 for a description of events and makes all the commands added to the given stream after the call to cudaStreamWaitEvent delay their execution until the given event has completed The stream can be 0 in which case all the commands added to any stream after the call to cudaStreamWaitEvent wait on the event cudaStreamQuery provides applications with a way to know if all preceding commands in a stream have completed To avoid unnecessary slowdowns all these synchronization functions are usually best used for timing purposes or to isolate a launch or memory copy that is failing Implicit Synchronization Two commands from different streams cannot run concurrently if either one of the following operations is issued in between them by the host thread 0 apage locked host memory allocation a device memory allocation a device memoty set a memory copy between two addresses to the same device memory Oooo any CUDA command to the default stream CUDA C Programming Guide Version 4 2 Chapter 3 Programming Interface O aswitch between the L1 shared memory configurations described in Section F 4 1 For devices that support concurrent kernel execution any operation that requires a dependency check to see 1f a streamed kernel launch is complete Q Can start executing only when all thread blocks of
185. rintf will be executed by every thread using that thread s data as specified Multiple versions of the output string will then appear at the host stream once for each thread which encountered the printf It is up to the programmer to limit the output to a single thread if only a single output string is desired see Section B 16 4 for an illustrative example Unlike the C standard printf which returns the number of characters printed CUDA s printf returns the number of arguments parsed If no arguments follow the format string 0 is returned If the format string is NULL 1 is returned If an internal error occurs 2 is returned Format Specifiers As for standard printf format specifiers take the form flags width precision size type The following fields are supported see widely available documentation for a complete description of all behaviors 0 Flags E SEES yea QO Width YA NOR OF O Precision Veg O Size h K SEL OQ Type ScdiouxXpeEfgGaAs Note that CUDA s printf will accept any combination of flag width precision size and type whether or not overall they form a valid format specifier In other words hd will be accepted and printf will expect a double precision variable in the corresponding location in the argument list Limitations Final formatting of the printf output takes place on the host system This means that the format string must be u
186. rough the fields x y z and w respectively They all come with a constructor function of the form make_ lt type name gt for example HiME EH aen sole E px cbae SP which creates a vector of type int2 with value x y CUDA C Programming Guide Version 4 2 85 Appendix B C Language Extensions B 3 2 B 4 86 In host code the alignment requirement of a vector type is equal to the alignment requirement of its base type This is not always the case in device code as detailed in Table B 1 Table B 1 Alignment Requirements in Device Code Type Alignment Chart uchari 1 char2 uchar2 2 char3 uchar3 1 char4 uchar4 4 short1 ushort1 2 short2 ushort2 4 short3 ushort3 2 short4 ushort4 8 int1 uinti 4 int2 uint2 8 int3 uint3 4 int4 uint4 16 longi ulongi 4 if sizeof long is equal to sizeof int 8 otherwise long2 ulong2 8 if sizeof long is equal to sizeof int 16 otherwise long3 ulong3 4 if sizeof long is equal to sizeof int 8 otherwise long4 ulong4 16 longlongi ulonglongi 8 longlong2 ulonglong2 16 floati 4 float2 float3 float4 16 double 8 double2 16 dim3 This type is an integer vector type based on uint3 that is used to specify dimensions When defining a variable of type dim3 any component left unspecified is initialized to 1 Built in Variables Built in variables specify the
187. ructions executed for this warp When all the different execution paths have completed the threads converge back to the same execution path To obtain best performance in cases where the control flow depends on the thread ID the controlling condition should be written so as to minimize the number of divergent warps This is possible because the distribution of the warps across the block is deterministic as mentioned in Section 4 1 A trivial example is when the controlling condition only depends on threadIdx warpSize where warpSize is the warp size In this case no warp diverges since the controlling condition is perfectly aligned with the warps Sometimes the compiler may unroll loops or it may optimize out if or switch statements by using branch predication instead as detailed below In these cases no warp can ever diverge The programmer can also control loop unrolling using the pragma unroll directive see Section B 20 When using branch predication none of the instructions whose execution depends on the controlling condition gets skipped Instead each of them is associated with a pet thread condition code or predicate that is set to true or false based on the controlling condition and although each of these instructions gets scheduled for execution only the instructions with a true predicate are actually executed Instructions with a false predicate do not write results and also do not evaluate addresses or read operands The c
188. s threads gt gt gt vl v2 v3 N Add Restrictions Qualifiers Device Memory Qualifiers The device shared and constant qualifiers are not allowed on O class struct and union data members O formal parameters QO local variables within a function that executes on the host Shared and constant variables have implied static storage device and constant variables are only allowed at file scope device shared and constant variables cannot be defined as external using the extern keywotd The only exception is for dynamically allocated Shared vatiables as described in Section B 2 3 Volatile Qualifier Only after the execution ofa threadfence block threadfence or syncthreads Sections B 5 and B 6 are prior writes to global or shared memory guaranteed to be visible by other threads As long as this requirement is met the compiler is free to optimize reads and writes to global or shared memory This behavior can be changed using the volatile keyword If a variable located in global or shared memory is declared as volatile the compiler assumes that its value can be changed or used at any time by another thread and therefore any reference to this variable compiles to an actual memory read or write instruction For example in the code sample of Section 5 4 3 if s ptr were not declared as volatile the compiler would optimize away the store to shared memory for each T
189. s the same bank whenever s n is a multiple of the number of banks i e 32 or equivalently whenever n is a multiple CUDA C Programming Guide Version 4 2 147 Appendix F Compute Capabilities F 4 3 2 F 4 4 148 of 32 d where d is the greatest common divisor of 32 and s As a consequence there will be no bank conflict only if the warp size i e 32 is less than or equal to 32 d that is only if d is equal to 1 i e s is odd Figure F 2 shows some examples of strided access for devices of compute capability 3 0 The same examples apply for devices of compute capability 2 x However the access pattern for the example in the middle generates 2 way bank conflicts for devices of compute capability 2 x Larger Than 32 Bit Access 64 bit and 128 bit accesses are specifically handled to minimize bank conflicts as described below Other accesses larger than 32 bit are split into 32 bit 64 bit or 128 bit accesses The following code for example struct type gloei xy Np AA extern shared Ee Ha struct type data shared BaseIndex tid results in three separate 32 bit reads without bank conflicts since each member is accessed with a stride of three 32 bit words 64 Bit Accesses For 64 bit accesses a bank conflict only occurs if two threads in either of the half warps access different addresses belonging to the same bank Unlike for devices of compute capability 1 x there are no bank conflicts for arrays of
190. se three operations are performed in one atomic transaction The function returns old B 11 2 2 JatomicOr int atomicOr int address int val unsigned int atomicOr unsigned int address unsigned int val reads the 32 bit word old located at the address address in global or shared memory computes old val and stores the result back to memory at the same address These three operations are performed in one atomic transaction The function returns old B 11 2 3 atomicXor int atomicXor int address int val unsigned int atomicXor unsigned int address unsigned int val reads the 32 bit word old located at the address address in global or shared memory computes old val and stores the result back to memory at the same address These three operations are performed in one atomic transaction The function returns old CUDA C Programming Guide Version 4 2 99 Appendix B C Language Extensions B 12 B 13 B 13 1 B 13 2 100 Warp Vote Functions Warp vote functions are only supported by devices of compute capability 1 2 and higher see Section 4 1 for the definition of a warp EE e dite evaluates predicate for all active threads of the warp and returns non zero if and only if predicate evaluates to non zero for all of them int any int predicate evaluates predicate for all active threads of the warp and returns non zero if and only if predicate evaluates to non zero for any of them unsigned int _bal
191. signed from the device code Shared vatiables cannot have an initialization as part of their declaration It is not allowed to assign values to any of the built in variables defined in Section B 4 Address Operator It is not allowed to take the address of any of the built in variables defined in Section B 4 Functions Function Parameters global function parameters are passed to the device C via shared memory and are limited to 256 bytes on devices of compute capability 1 x CL via constant memory and are limited to 4 KB on devices of compute capability 2 x and higher device and global functions cannot have a variable number of arguments CUDA C Programming Guide Version 4 2 127 Appendix D C Language Support D 2 4 2 D 2 4 3 D 2 4 4 D 2 5 D 2 5 1 D 2 5 2 D 2 5 3 D 2 5 4 D 2 5 5 D 2 5 6 128 Static Variables within Function Static variables cannot be declared within the body of device and global functions Function Pointers Function pointers to global functions are supported in host code but not in device code Function pointers to device functions are only supported in device code compiled for devices of compute capability 2 x and higher It is not allowed to take the address ofa device function in host code Function Recursion global functions do not support recursion device functions only support recursion in device code compiled for devices of comp
192. sitions cudaGraphicsMapResources 1 amp positionsVB CUDA 0 Size t num bytes cudaGraphicsResourceGetMappedPointer void amp positions amp num bytes positionsVB CUDA Execute kernel cimo dambiltocis6 Ler S dim3 dimGrid width dimBlock x height dimBlock y 1 createVertices lt lt lt dimGrid dimBlock positions time width height Unmap vertex buffer cudaGraphicsUnmapResources 1 amp positionsVB CUDA 0 Draw and present void releaseVB cudaGraphicsUnregisterResource positionsVB CUDA positionsVB gt Release _ global void createVertices float4 positions float time unsigned int width unsigned int height unsigned int x blockIdx x blockDim x threadIdx x unsigned int y blockIdx y blockDim y threadIdx y Calculate uv coordinates float u x float width float v y float height Qi c xu 230 il Ore Ww Swe 2 01 db HER Calculate simple sine wave pattern float freq 4 0f float w sinf u freq time GORE Wr ceee cP Cime 7 0 ED Write positions positions y width x make float4 u w v int as float Oxff00ff00 CUDA C Programming Guide Version 4 2 57 Chapter 3 Programming Interface 3 2 11 3 3 3 58 SLI Interoperability In a system with multiple GPUs all CUDA enabled GPUs are accessible via the CUDA driver and runtime as separate devices There are however special considerations
193. sources 1 amp positionsVBO CUDA 0 Render from buffer object IClear GL COLOR BUFFER BIT GL DEPTH BUFFER BIT BindBuffer GL ARRAY BUFFER positionsVBO lVertexPointer 4 GL FLOAT 0 0 EnableClientState GL VERTEX ARRAY lIDrawArrays GL POINTS 0 width height lIDisableClientState GL VERTEX ARRAY g4 g4 gi OI g4 gi Swap buffers glutSwapBuffers glutPostRedisplay void deleteVBO cudaGraphicsUnregisterResource positionsVBO CUDA glDeleteBuffers 1 amp positionsVBO global void createVertices float4 positions float time unsigned int width unsigned int height bilockidx sx 4 bpilockDim x ar elek blockIdx y blockDim y threadIdx y unsigned int x unsigned int y Calculate uv coordinates float u x float width float v y float height m wm 79 ZO Wig wp Sy Zu 1 Oi calculate simple sine wave pattern float freq 4 0f float w sinf u freq time GOs p ree r otas 0 557 CUDA C Programming Guide Version 4 2 Chapter 3 Programming Interface Write positions Ieren erger qe o lt Ee Cur Mew Mes MEIN On Windows and for Quadro GPUs cudaWGLGetDevice can be used to retrieve the CUDA device associated to the handle returned by wglEnumGpusNV Quadro GPUs offer higher performance OpenGL interoperability than GeForce and Tesla GPUs in a multi GPU configuration where OpenGL rendering
194. structions for one of its assigned warps that is ready to execute if any A multiprocessor has a read only constant cache that is shared by all functional units and speeds up reads from the constant memory space which resides in device memory There is an L1 cache for each multiprocessor and an L2 cache shared by all multiprocessots both of which are used to cache accesses to local or global memory including temporary register spills The cache behavior e g whether reads are cached in both L1 and L2 or in L2 only can be partially configured on a per access basis using modifiers to the load or store instruction The same on chip memory is used for both L1 and shared memory It can be configured as 48 KB of shared memory and 16 KB of L1 cache or as 16 KB of shared memory and 48 KB of L1 cache or as 32 KB of shared memory and 32 KB of L1 cache using cudaFuncSetCacheConfig cuFuncSetCacheConfig Device code global void MyKernel Host code Runtime API cudaFuncCachePreferShared shared memory is 48 KB cudaFuncCachePreferEqual shared memory is 32 KB cudaFuncCachePreferLl shared memory is 16 KB cudaFuncCachePreferNone no preference cudaFuncSetCacheConfig MyKernel cudaFuncCachePreferShared The default cache configuration is prefer none meaning no preference If a kernel is configured to have no preference then it will default to the preference of the current thread context which
195. such a large amount of threads it employs a unique architecture called SIMT Single Instruction Multiple Thread that is described in Section 4 1 The instructions are pipelined to leverage instruction level parallelism within a single thread as well as thread level parallelism extensively through simultaneous hardware multithreading as detailed in Section 4 2 Unlike CPU cores they are issued in order however and there is no branch prediction and no speculative execution Sections 4 1 and 4 2 describe the architecture features of the streaming multiprocessor that are common to all devices Sections F 3 1 F 4 1 and F 5 1 provide the specifics for devices of compute capabilities 1 x 2 x and 3 0 respectively SIMT Architecture The multiprocessor creates manages schedules and executes threads in groups of 32 parallel threads called warps Individual threads composing a warp start together at the same program address but they have their own instruction address counter and register state and are therefore free to branch and execute independently The term warp originates from weaving the first parallel thread technology A half warp is either the first or second half of a warp A quarter warp is either the first second third or fourth quarter of a warp When a multiprocessor is given one or more thread blocks to execute it partitions them into warps and each warp gets scheduled by a warp scheduler for execution The way a block is patti
196. t ew v Cosi heit a NEU SES dms eel d e ORE Read from texture and write to global memory output y width x tex2D texRef tu tv Host code int main Allocate CUDA array in device memory cudaChannelFormatDesc channelDesc cudaCreateChannelDesc 32 0 0 0 42 CUDA C Programming Guide Version 4 2 3 2 10 1 4 Chapter 3 Programming Interface cudaChannelFormatKindFloat cudaArray cuArray cudaMallocArray amp cuArray amp channelDesc width height Copy to device memory some data located at address h data in host memory cudaMemcpyToArray cuArray 0 0 h data size cudaMemcpyHostToDevice Set texture parameters texRef addressMode 0 cudaAddressModeWrap texRef addressMode 1 cudaAddressModeWrap texRef filterMod cudaFilterModeLinear texRef normalized true Bind the array to the texture referenc cudaBindTextureToArray texRef cuArray channelDesc Allocate result of transformation in device memory fioa out Dub cudaMalloc amp output width height sizeof float Invoke kernel dims camBillock io iho dim3 dimGrid width dimBlock x 1 dimBlock x height dimBlock y 1 dimBlock y transformKernel lt lt lt dimGrid dimBlock output width height angle Free device memory cudaFreeArray cuArray cudaFree output return 0 16 Bit Floating Point Textures The 16 bit floating point or alf format support
197. t is ignored for functions with launch bounds pragma unroll By default the compiler unrolls small loops with a known trip count The pragma unroll directive however can be used to control unrolling of any given loop It must be placed immediately before the loop and only applies to that loop It is optionally followed by a number that specifies how many times the loop must be unrolled For example in this code sample pragma unroll 5 zere lime at e Oe 3b lt img apart the loop will be unrolled 5 times The compiler will also insert code to ensure correctness in the example above to ensure that there will only be n iterations if n 1s less than 5 for example It is up to the programmer to make sure that the specified unroll number gives the best performance pragma unroll 1 will prevent the compiler from ever unrolling a loop If no number is specified after pragma unroll the loop is completely unrolled if its trip count is constant otherwise it is not unrolled at all CUDA C Programming Guide Version 4 2 C 1 C 1 1 Appendix C Mathematical Functions The reference manual lists along with their description all the functions of the C C standard library mathematical functions that are supported in device code as well as all intrinsic functions that are only supported in device code This appendix provides accuracy information for some of these functions when applicable Standard Functions The fun
198. ter 5 Performance Guidelines If the number of separate memory requests is 7 the initial memory request is said to cause Goar bank conflicts To get maximum performance it is therefore important to understand how memory addresses map to memory banks in order to schedule the memory requests so as to minimize bank conflicts This is described in Sections F 3 3 F 4 3 and F 5 3 for devices of compute capability 1 x 2 x and 3 0 respectively 5 3 2 4 Constant Memory The constant memory space resides in device memory and is cached in the constant cache mentioned in Sections F 3 1 and F 4 1 Fot devices of compute capability 1 x a constant memoty request for a warp is first split into two requests one for each half warp that are issued independently A request is then split into as many separate requests as there are different memory addtesses in the initial request decreasing throughput by a factor equal to the number of separate requests The resulting requests are then serviced at the throughput of the constant cache in case of a cache hit or at the throughput of device memory otherwise 5 3 2 5 Texture and Surface Memory The texture and surface memory spaces reside in device memory and are cached in textute cache so a texture fetch or surface read costs one memory read from device memory only on a cache miss otherwise it just costs one read from texture cache The texture cache is optimized for 2D spatial locality so threads o
199. terface 3 2 9 3 2 10 3 2 10 1 38 cudaDeviceSynchronize or by using any other synchronization mechanisms described in Section 3 2 5 and checking the error code returned by cudaDeviceSynchronize The runtime maintains an error variable for each host thread that is initialized to cudaSuccess and is overwritten by the error code every time an error occurs be it a parameter validation error or an asynchronous error cudaPeekAtLastError returns this variable cudaGetLastError returns this variable and resets it to cudaSuccess Kernel launches do not return any error code so cudaPeekAtLastError or cudaGetLastError must be called just after the kernel launch to retrieve any pre launch errors To ensure that any error returned by cudaPeekAtLastError or cudaGetLastError does not originate from calls prior to the kernel launch one has to make sure that the runtime error variable is set to cudaSuccess just before the kernel launch for example by calling cudaGetLastError just before the kernel launch Kernel launches are asynchronous so to check for asynchronous errors the application must synchronize in between the kernel launch and the call to cudaPeekAtLastError or cudaGetLastError Note that cudaErrorNotReady that may be returned by cudaStreamQuery and cudaEventQuery is not considered an error and is therefore not reported by cudaPeekAtLastError or cudaGetLastError Call Stack On devices
200. texel within that layer A layered texture can only be bound to a CUDA array created by calling cudaMalloc3DArray with the cudaArrayLayered flag and a height of zero for one dimensional layered texture Layered textures are fetched using the device functions described in Sections B 8 5 and B 8 6 Texture filtering see Appendix E is done only within a layer not across layers Layered textures are only supported on devices of compute capability 2 0 and higher Cubemap Textures A cubemap texture is a special type of two dimensional layered texture that has six layers representing the faces of a cube O The width of a layer is equal to its height 0 The cubemap is addressed using three texture coordinates x y and z that are interpreted as a ditection vector emanating from the center of the cube and pointing to one face of the cube and a texel within the layer corresponding to that face More specifically the face is selected by the coordinate with largest magnitude z and the corresponding layer is addressed using coordinates s m 1 2 and t m 1 2 where s and 7 ate defined in Table 3 1 Table 3 1 Cubemap Fetch facem s t x20 0 X y Ix gt ly and x gt Iz x lt 0 1 KAES y20 2 y x z lv gt Ix and y gt z y lt 0 3 y x Zz z20 4 EK AE z gt x and z gt ly z 0 5 z x y A layered texture can only be bound to a CUDA array created by ca
201. texel within the layer corresponding to this face Faces are ordered as indicated in Table 3 1 so index 2 6 3 for example accesses the fourth face of the third cubemap CUDA C Programming Guide Version 4 2 47 Chapter 3 Programming Interface 3 2 10 3 3 2 10 4 3 2 11 48 CUDA Arrays CUDA arrays are opaque memory layouts optimized for texture fetching They are one dimensional two dimensional or three dimensional and composed of elements each of which has 1 2 or 4 components that may be signed or unsigned 8 16 or 32 bit integers 16 bit floats or 32 bit floats CUDA arrays are only readable by kernels through texture fetching and may only be bound to texture references with the same number of packed components Read Write Coherency The texture and surface memoty is cached see Section 5 3 2 5 and within the same kernel call the cache is not kept coherent with respect to global memory writes and surface memory writes so any texture fetch or surface read to an address that has been written to via a global write or a surface write in the same kernel call returns undefined data In other wotds a thread can safely read some texture or surface memory location only if this memory location has been updated by a previous kernel call or memory copy but not if it has been previously updated by the same thread or another thread from the same kernel call Graphics Interoperability Some resources from OpenGL and Direct3
202. the memory of one of the devices for which the unified address space is used the cudaMemcpyKind parameter of cudaMemcpy becomes useless and can be set to cudaMemcpyDefault Q Allocations via cudaHostAlloc ate automatically portable see Section 3 2 4 1 across all the devices for which the unified address space is used and pointers returned by cudaHostAlloc can be used directly from within kernels running on these devices i e there is no need to obtain a device pointer via cudaHostGetDevicePointer as described in Section 3 2 4 3 Applications may query if the unified address space is used for a particular device by checking that the unifiedAddressing device property see Section 3 2 6 1 is equal to 1 3 2 8 Error Checking All runtime functions return an error code but for an asynchronous function see Section 3 2 5 this error code cannot possibly report any of the asynchronous errors that could occur on the device since the function returns before the device has completed the task the error code only reports errors that occur on the host prior to executing the task typically related to parameter validation if an asynchronous error occurs it will be reported by some subsequent unrelated runtime function call The only way to check for asynchronous errors just after some asynchronous function call is therefore to synchronize just after the call by calling CUDA C Programming Guide Version 4 2 37 Chapter 3 Programming In
203. ther create multiple CPU threads each using a different CUDA context or a single CPU thread using multiple CUDA context If using separate CPU threads for each GPU each of the CUDA contexts would be created by the CUDA runtime by calling in a separate CPU thread cudaD3D 9 10 11 SetDirect3DDevice using one of the CUDA device handles returned by cudaD3D 9 10 11 GetDevices If using a single CPU thread the CUDA contexts would have to be created using the CUDA driver API context creation functions for interoperability with Direct3D devices that use NVIDIA SLI cuD3D 9 10 11 CtxCreateOnDevice The application relies on the interoperability between CUDA driver and runtime APIs Section G 4 which allows it to call cuctxPushCurrent and cuCtxPopCurrent to change the CUDA context active at a given time The Direct3D resources that may be mapped into the address space of CUDA are Direct3D buffers textures and surfaces These resources are registered using cudaGraphicsD3D9RegisterResource CUDA C Programming Guide Version 4 2 51 Chapter 3 Programming Interface cudaGraphicsD3D10RegisterResource and cudaGraphicsD3DllRegisterResource The following code sample uses a kernel to dynamically modify a ZD width x height grid of vertices stored in a vertex buffer object Direct3D 9 Version TON eris 9950 IDirect3DDevice9 device struct CUSTOMVERTEX TOS ASTE MR en var DWORD color IDirect3DVertexBuff
204. threads must be 4 8 or 16 bytes C If this size is gt 4 all 16 words must lie in the same 64 byte segment gt 8 all 16 words must lie in the same 128 byte segment gt 16 the first 8 words must lie in the same 128 byte segment and the last 8 wotds in the following 128 byte segment Q Threads must access the words in sequence The amp thread in the half warp must access the amp word If the half warp meets these requirements a 64 byte memory transaction a 128 byte memory transaction or two 128 byte memory transactions are issued if the size of the words accessed by the threads is 4 8 or 16 respectively Coalescing is achieved even if the warp is divergent Le there are some inactive threads that do not actually access memory If the half warp does not meet these requirements 16 separate 32 byte memory transactions are issued Devices of Compute Capability 1 2 and 1 3 Threads can access any words in any order including the same words and a single memory transaction for each segment addressed by the half warp is issued This is in contrast with devices of compute capabilities 1 0 and 1 1 where threads need to access wotds in sequence and coalescing only happens if the half warp addresses a single segment Mote precisely the following protocol is used to determine the memory transactions necessary to service all threads in a half warp O Find the memory segment that contains the address requested by the activ
205. tioned into warps is always the same each warp contains threads of consecutive increasing thread IDs with the first warp containing thread 0 Section 2 2 describes how thread IDs relate to thread indices in the block CUDA C Programming Guide Version 4 2 61 Chapter 4 Hardware Implementation 4 2 62 A warp executes one common instruction at a time so full efficiency is realized when all 32 threads of a warp agree on their execution path If threads of a warp diverge via a data dependent conditional branch the warp serially executes each branch path taken disabling threads that are not on that path and when all paths complete the threads converge back to the same execution path Branch divergence occurs only within a warp different warps execute independently regardless of whether they are executing common or disjoint code paths The SIMT architecture is akin to SIMD Single Instruction Multiple Data vector organizations in that a single instruction controls multiple processing elements A key difference is that SIMD vector organizations expose the SIMD width to the software whereas SIMT instructions specify the execution and branching behavior of a single thread In contrast with SIMD vector machines SIMT enables programmers to write thread level parallel code for independent scalar threads as well as data parallel code for coordinated threads For the purposes of correctness the programmer can essentially ignore the SIMT behavio
206. tions depending on the size of the word accessed by each thread and the distribution of the memory addresses across the threads In general the more transactions are necessary the more unused words are transferred in addition to the words accessed by the threads reducing the instruction throughput accordingly For example if a 32 byte memory transaction is generated for each thread s 4 byte access throughput is divided by 8 How many transactions are necessary and how much throughput is ultimately affected varies with the compute capability of the device For devices of compute capability 1 0 and 1 1 the requirements on the distribution of the addresses across the threads to get any coalescing at all are very strict They are much more relaxed for devices of higher compute capabilities For devices of compute capability 2 x and higher the memory transactions are cached so data locality is exploited to reduce impact on throughput Sections F 3 2 F 4 2 and F 5 2 give more details on how global memory accesses are handled for various compute capabilities To maximize global memory throughput it is therefore important to maximize coalescing by Q Following the most optimal access patterns based on Sections F 3 2 and F 4 2 O Using data types that meet the size and alignment requirement detailed in Section 5 3 2 1 1 C Padding data in some cases for example when accessing a two dimensional array as described in Section 5 3 2 1 2 CUD
207. to the Khronos Group Inc Copyright 2006 2012 NVIDIA Corporation All rights reserved This work incorporates portions of on an earlier work Scalable Parallel Programming with CUDA in ACM Queue VOL 6 No 2 March April 2008 ACM 2008 http mags acm org queue 20080304 u1 texterity NVIDIA NVIDIA Corporation 2701 San Tomas Expressway Santa Clara CA 95050 www nvidia com
208. trated in Section 3 2 3 a typical programming pattern is to stage data coming from device memory into shared memory in other wotds to have each thread of a block 0 Load data from device memory to shared memory Q Synchronize with all the other threads of the block so that each thread can safely read shared memory locations that were populated by different threads C Process the data in shared memory Q Synchronize again if necessary to make sure that shared memory has been updated with the results Q Write the results back to device memory For some applications e g for which global memory access patterns are data dependent a traditional hardware managed cache is more appropriate to exploit data locality As mentioned in Section F 4 1 for devices of compute capability 2 x and higher the same on chip memory is used for both L1 and shared memory and how much of it is dedicated to L1 versus shared memory is configurable for each kernel call The throughput of memory accesses by a kernel can vary by an order of magnitude depending on access pattern for each type of memory The next step in maximizing memory throughput is therefore to organize memory accesses as optimally as possible based on the optimal memory access patterns described in Sections 5 3 2 1 5 3 2 3 5 3 2 4 and 5 3 2 5 This optimization is especially important for global memory accesses as global memory bandwidth is low so non optimal global memory accesses ha
209. ts within a multiprocessor As described in Section 4 2 a GPU multiprocessor relies on thread level parallelism to maximize utilization of its functional units Utilization is therefore directly linked to the number of resident warps At every instruction issue time a warp scheduler selects a warp that is ready to execute its next instruction if any and issues the instruction to the active threads of the warp The number of clock cycles it takes for a warp to be ready to execute its next instruction is called the afency and full utilization is achieved when all warp schedulers always have some instruction to issue for some warp at every clock cycle during that latency period or in other words when latency is completely hidden The number of instructions required to hide a latency of L clock cycles depends on the respective throughputs of these instructions see Section 5 4 1 for the throughputs of various arithmetic instructions assuming maximum throughput for all instructions it is O L 4 rounded up to nearest integer for devices of compute capability 1 x since a multiprocessor issues one instruction per warp over four clock cycles as mentioned in Section F 3 1 O L for devices of compute capability 2 0 since a multiprocessor issues one instruction per warp over two clock cycles for two warps at a time as mentioned in Section F 4 1 C 2L for devices of compute capability 2 1 since a multiprocessor issues a pair of instruct
210. type T is used exclusively in host or device code the program should wotk correctly Do not pass objects of type T between host and device code e g as arguments to global functions ot through cudaMemcpy calls D 2 6 Templates A global function template cannot be instantiated with a type or typedef that is defined within a function or is private to a class or structure as illustrated in the following code sample template typename T gt global void myKernell void template typename T gt global void myKernel2 T par class myClass private SENE ammer ie Y OB ure static void launch void Both kernel launches below are disallowed as myKernell and myKernel2 are instantiated with private type inner t myKernell inner t gt lt lt lt 1 1 gt gt gt inner t var myKernel2 lt lt lt 1 1 gt gt gt var he CUDA C Programming Guide Version 4 2 129 Appendix E Texture Fetching This appendix gives the formula used to compute the value returned by the texture functions of Section B 8 depending on the various attributes of the texture reference see Section 3 2 10 The texture bound to the texture reference is represented as an array T of QO N texels for a one dimensional texture OQ NxM texels for a two dimensional texture Q NxM xL texels for a three dimensional texture It is fetched using non normalized texture coordinates x y and z or the normalized textur
211. ual can be used interchangeably CUDA C Programming Guide Version 4 2 Notice ALL NVIDIA DESIGN SPECIFICATIONS REFERENCE BOARDS FILES DRAWINGS DIAGNOSTICS LISTS AND OTHER DOCUMENTS TOGETHER AND SEPARATELY MATERIALS ARE BEING PROVIDED AS IS NVIDIA MAKES NO WARRANTIES EXPRESSED IMPLIED STATUTORY OR OTHERWISE WITH RESPECT TO THE MATERIALS AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE Information furnished is believed to be accurate and reliable However NVIDIA Corporation assumes no responsibility for the consequences of use of such information or for any infringement of patents or other rights of third parties that may result from its use No license is granted by implication or otherwise under any patent or patent rights of NVIDIA Corporation Specifications mentioned in this publication are subject to change without notice This publication supersedes and replaces all information previously supplied NVIDIA Corporation products are not authorized for use as critical components in life support devices or systems without express written approval of NVIDIA Corporation Trademarks NVIDIA the NVIDIA logo GeForce Tesla and Quadro are trademarks or registered trademarks of NVIDIA Corporation Other company and product names may be trademarks of the respective companies with which they are associated OpenCL is trademark of Apple Inc used under license
212. unctions the runtime provides to interoperate with the two main graphics APIs OpenGL and Direct3D 3 2 1 Initialization There is no explicit initialization function for the runtime it initializes the first time a runtime function is called more specifically any function other than functions from the device and version management sections of the reference manual One needs to keep this in mind when timing runtime function calls and when interpreting the error code from the first call into the runtime During initialization the runtime creates a CUDA context for each device in the system see Section G 1 for more details on CUDA contexts This context is the primary context for this device and it is shared among all the host threads of the application This all happens under the hood and the runtime does not expose the ptimary context to the application When a host thread calls cudaDeviceReset this destroys the primary context of the device the host thread currently operates on i e the current device as defined in Section 3 2 6 2 The next runtime function call made by any host thread that has this device as current will create a new primary context for this device CUDA C Programming Guide Version 4 2 19 Chapter 3 Programming Interface 3 2 2 20 Device Memory As mentioned in Section 2 4 the CUDA programming model assumes a system composed of a host and a device each with their own separate memory Kernels can only ope
213. und to the two dimensional surface reference surfRef at coordinate x and y B 9 5 surf3Dread template lt class Type gt Type surf3Dread surface lt void cudaSurfaceType3D gt surfRef Aert 2xp IMME Wp GS Eo boundaryMode cudaBoundaryModeTrap CUDA C Programming Guide Version 4 2 93 Appendix B C Language Extensions B 9 6 B 9 7 B 9 8 B 9 9 94 template lt class Type gt void surf3Dread Type data surface lt void cudaSurfaceType3D gt surfRef IGE i nahe wes absum wp boundaryMode cudaBoundaryModeTrap reads the CUDA array bound to the three dimensional surface reference surfRef using coordinates x y and z surf3Dwrite template lt class Type void surf3Dwrite Type data surface lt void cudaSurfaceType3D gt surfRef SHOE Se digne Wp aloe a boundaryMode cudaBoundaryModeTrap writes value data to the CUDA array bound to the three dimensional surface reference surfRef at coordinate x y and z surfiDLayeredread template lt class Type Type surflDLayeredread surface lt void cudaSurfaceTypelDLayered surfRef Ine x ine layer boundaryMode cudaBoundaryModeTrap template lt class Type gt void surflDLayeredread Type data surface lt void cudaSurfaceTypelDLayered surfRef Hone ay abs leysir boundaryMode cudaBoundaryModeTrap reads the CUDA array bound to the one dimensional layered surface reference surfRef using coordinate x and index layer surf1DLayere
214. using the round up to positive infinity rounding mode Functions suffixed with _rd operate using the round down to negative infinity rounding mode Single Precision Floating Point Functions fadd rn rz ru rd and fmul rn rz ru rd map to addition and multiplication operations that the compiler never merges into FMADs By contrast additions and multiplications generated from the and operators will frequently be combined into FMADs The accuracy of floating point division varies depending on the compute capability of the device and whether the code is compiled with prec div false or prec div true For devices of compute capability 1 x or for devices of compute capability 2 x and higher when the code is compiled with prec div false both the regular division operator and fdividef x y have the same accuracy but for 21 lt y lt 2125 fdividef x y delivers a result of zero whereas the operator delivers the correct result to within the accuracy stated in Table C 4 Also for 2126 lt y lt 2178 if x is infinity fdividef x y delivers a NaN as a result of multiplying infinity by zero while the operator returns infinity On the other hand the operator is IEEE compliant on devices of compute capability 2 x and higher when the code is compiled with prec div true or without any prec div option at all since its default value is true Table CA Single Precision Floating Point
215. ute capability 2 x and higher Classes Data Members Static data members are not supported The layout of bit fields in device code may currently not match the layout in host code on Windows Function Members Static member functions cannot be global functions Constructors and Destructors Declaring global variables for which a constructor or a destructor needs to be called is not supported Virtual Functions Declaring global variables of a class with virtual functions is not supported It is not allowed to pass as an argument toa global function an object of a class with virtual functions The virtual function table is placed in global or constant memory by the compiler Virtual Base Classes It is not allowed to pass as an argument toa global function an object of a class derived from virtual base classes Windows Specific On Windows the CUDA compiler may produce a different memory layout compared to the host Microsoft compiler for a C object of class type T that satisfies any of the following conditions QO T has virtual functions or derives from a direct or indirect base class that has virtual functions CUDA C Programming Guide Version 4 2 Appendix D C Language Support QO T has a direct or indirect virtual base class CQ T has multiple inheritance with more than one direct or indirect empty base class The size for such an object may also be different in host and device code As long as
216. ution than can fit in the buffer older output is overwritten It is flushed only when one of these actions is performed CQ Kernel launch via lt lt lt gt gt gt or cuLaunchKernel at the start of the launch and if the CUDA LAUNCH BLOCKING environment variable is set to 1 at the end of the launch as well QO Synchronization via cudaDeviceSynchronize cuCtxSynchronize cudaStreamSynchronize cuStreamSynchronize cudaEventSynchronize or cuEventSynchronize Q Memory copies via any blocking version of cudaMemcpy or cuMemcpy Q Module loading unloading via cuModuleLoad or cuModuleUnload O Context destruction via cudaDeviceReset or cuCtxDestroy Note that the buffer is not flushed automatically when the program exits The user must call cudaDeviceReset or cuCtxDestroy explicitly as shown in the examples below Associated Host Side API The following API functions get and set the size of the buffer used to transfer the printf arguments and internal metadata to the host default is 1 megabyte Q cudaDeviceGetLimit size t size cudaLimitPrintfFifoSize Lj cudaDeviceSetLimit cudaLimitPrintfFifoSize size t size Examples The following code sample finclude stdio h toast E SNO DIVA SUDO Se for devices of compute capability 2 0 and higher if defined CUDA ARCH amp amp CUDA ARCH 200 CUDA C Programming Guide Version 4 2 Appendix B C Language Extens
217. ution configuration CUDA C Programming Guide Version 4 2 Appendix G Driver API Parameters ate passed either as an array of pointers next to last parameter of cuLaunchKernel where the n pointer corresponds to the oh parameter and points to a region of memory from which the parameter is copied ot as one of the extra options last parameter of cuLaunchKernel When parameters are passed as an extra option the CU LAUNCH PARAM BUFFER POINTER option they are passed as a pointer to a single buffer where parameters are assumed to be properly offset with respect to each other by matching the alignment requirement for each parameter type in device code Alignment requirements in device code for the built in vector types are listed in Table B 1 For all other basic types the alignment requirement in device code matches the alignment requirement in host code and can therefore be obtained using alignof The only exception is when the host compiler aligns double and long long and long on a 64 bit system on a one word boundary instead of a two wotd boundary for example using gec s compilation flap mno align double since in device code these types are always aligned on a two word boundary CUdeviceptr is an integer but represents a pointer so its alignment requirement is alignof void The following code sample uses a macro ALIGN UP to adjust the offset of each parameter to meet its alignment requirement and another m
218. val 11 0001 2 2637 larger inside tgamma x 8 full range fma x y z 0 IEEE 754 round to nearest even frexp x exp 0 full range ldexp x exp 0 full range Scalbn x n 0 full range scalbln x 1 0 full range logb x 0 full range ilogb x 0 full range j0 x 7 for x 8 otherwise the maximum absolute error is 5 x 107 j1 x 7 for x 8 otherwise the maximum absolute error is 5 x 10 jn x For n lt 128 the maximum absolute error is 5 x 10 y0 x 7 for x lt 8 otherwise the maximum absolute error is 5 x 10 y1 x 7 for x lt 8 otherwise the maximum absolute error is 5 x 107 yn x For x gt 1 5n the maximum absolute error is 5 x 10 fmod x y 0 full range remainder x y 0 full range remquo x y iptr 0 full range modf x iptr 0 full range CUDA C Programming Guide Version 4 2 119 Appendix C Mathematical Functions C 2 120 Function Maximum ulp error fdim x y 0 full range trunc x 0 full range round x 0 full range rint x 0 full range nearbyint x 0 full range ceil x 0 full range floor x 0 full range lrint x 0 full range lround x 0 full range llrint x 0 full range llround x 0 full range Intrinsic Functions The functions from this section can only
219. ve a higher impact on performance 5 3 1 Data Transfer between Host and Device Applications should strive to minimize data transfer between the host and the device One way to accomplish this is to move more code from the host to the device even if that means running kernels with low parallelism computations Intermediate data structures may be created in device memory operated on by the device and destroyed without ever being mapped by the host or copied to host memory Also because of the overhead associated with each transfer batching many small transfers into a single large transfer always performs better than making each transfer separately On systems with a front side bus higher performance for data transfers between host and device is achieved by using page locked host memory as described in Section 3 2 4 In addition when using mapped page locked memory Section 3 2 4 3 there is no need to allocate any device memoty and explicitly copy data between device and host memory Data transfers are implicitly performed each time the kernel accesses the mapped memory For maximum performance these memory accesses must be coalesced as with accesses to global memory see Section 5 3 2 1 Assuming that they are and that the mapped memoty is read or written only once using mapped page locked memory instead of explicit copies between device and host memory can be a win for performance i AAAAeSASASn EO E CUDA C Programming Guide Versi
220. verted to frac x if floor x is even and 1 frac x if floor x is odd Linear texture filtering may be done only for textures that are configured to return floating point data It performs low precision interpolation between neighboring texels When enabled the texels surrounding a texture fetch location are read and the return value of the texture fetch is interpolated based on where the texture coordinates fell between the texels Simple linear interpolation is performed for one dimensional textures bilinear interpolation for two dimensional textures and trilinear interpolation for three dimensional textures Appendix E gives more details on texture fetching Texture Binding As explained in the reference manual the runtime API has a ow eve C style interface and a high level C style interface The texture type is defined in the high level API as a structure publicly derived from the textureReference type defined in the low level API as such struct textureReference abate normalized enum cudaTextureFilterMod filterMode enum cudaTextureAddressMod addressMode 3 struct cudaChannelFormatDesc channelDesc Q normalized specifies whether texture coordinates are normalized or not as described in Section 3 2 10 1 2 O filterMode specifies the filtering mode that is how the value returned when fetching the texture is computed based on the input texture coordinates filterMode is equal to cudaFilterModePoint or
221. w bandwidth as global memory accesses and are subject to the same requirements for memory coalescing as described in Section 5 3 2 1 Local memory is however organized such that consecutive 32 bit words are accessed by consecutive thread IDs Accesses ate therefore fully coalesced as long as all threads in a warp access the same relative address e g same index in an array variable same member in a structure variable On devices of compute capability 2 x and higher local memory accesses are always cached in L1 and L2 in the same way as global memory accesses see Section F 4 2 Shared Memory Because it is on chip shared memory has much higher bandwidth and much lower latency than local or global memory To achieve high bandwidth shared memory is divided into equally sized memory modules called banks which can be accessed simultaneously Any memory read or write request made of addresses that fall in o distinct memory banks can therefore be serviced simultaneously yielding an overall bandwidth that is 7 times as high as the bandwidth of a single module However if two addresses of a memory request fall in the same memory bank there is a bank conflict and the access has to be serialized The hardware splits a memory request with bank conflicts into as many separate conflict free requests as necessary decreasing throughput by a factor equal to the number of separate memory requests eee CUDA C Programming Guide Version 4 2 Chap
222. width that has the same column indices as C In order to fit into the device s resources these two rectangular matrices are divided into as many square matrices of dimension block size as necessary and Ci is computed as the sum of the products of these square matrices Each of these products is performed by first loading the two corresponding square matrices from global memory to shared memory with one thread loading one element of each matrix and then by having each thread compute one element of the product Each thread accumulates the result of each of these products into a register and once done writes the result to global memory By blocking the computation this way we take advantage of fast shared memory and save a lot of global memory bandwidth since A is only read B width bloc size times from global memory and B is read A height bloc size times The Matrix type from the previous code sample is augmented with a stride field so that sub matrices can be efficiently represented with the same type _ device __ functions see Section B 1 1 are used to get and set elements and build any sub matrix from a matrix Matrices are stored in row major order 1 Microw col lt M elenentcs i row esi demie o typedef struct int width int height EE float elements Matrix Get a matrix element oeri eeik loat Cete emnene consti Macr ibd n Mim CRT Ov MESI TEC ON a return A elements row A stride col
223. wing the programmer to define C functions called kernels that when called are executed N times in parallel by N different CUDA threads as opposed to only once like regular C functions A kernel is defined using the global declaration specifier and the number of CUDA threads that execute that kernel for a given kernel call is specified using a new lt lt lt gt gt gt execution configuration syntax see Appendix B 18 Each thread that executes the kernel is given a unique bread ID that is accessible within the kernel through the built in threadIdx variable As an illustration the following sample code adds two vectors A and B of size N and stores the result into vector C Kernel definition _ Giese vond yegadir loct ze ilkegic Jy aplhoxuEw C int i threadIdx x Chal e Ali ae BW int main Kernel invocation with N threads VecAdd 1 N gt gt gt A B C Here each of the N threads that execute VecAdd performs one pait wise addition CUDA C Programming Guide Version 4 2 7 Chapter 2 Programming Model 2 2 Thread Hierarchy For convenience threadIdx is a 3 component vector so that threads can be identified using a one dimensional two dimensional or three dimensional thread index forming a one dimensional two dimensional or three dimensional bread block This provides a natural way to invoke computation across the elements in a domain such as a vector matrix or volume The
224. witch results in any call to the CUDA runtime to fail and return an invalid context error Tesla Compute Cluster Mode for Windows Using NVIDIA s System Management Interface vidia smi the Windows device dtiver can be put in TCC Tesla Compute Cluster mode for devices of the Tesla and Quadro Series of compute capability 2 0 and higher This mode has the following primary benefits C It makes it possible to use these GPUs in cluster nodes with non NVIDIA integrated graphics QO It makes these GPUs available via Remote Desktop both directly and via cluster management systems that rely on Remote Desktop O Itmakes these GPUs available to applications running as a Windows service i e in Session 0 However the TCC mode removes support for any graphics functionality CUDA C Programming Guide Version 4 2 4 1 Chapter 4 Hardware Implementation The CUDA architecture is built around a scalable array of multithreaded Streaming Multiprocessors SMs When a CUDA program on the host CPU invokes a kernel grid the blocks of the grid are enumerated and distributed to multiprocessors with available execution capacity The threads of a thread block execute concurrently on one multiprocessor and multiple thread blocks can execute concurrently on one multiprocessor As thread blocks terminate new blocks are launched on the vacated multiprocessors A multiprocessor is designed to execute hundreds of threads concurrently To manage
225. y functions described in the reference manual enable programmers to write non hardware dependent code to allocate arrays that conform to these constraints Local Memory Local memory accesses only occur for some automatic variables as mentioned in Section B 2 Automatic variables that the compiler is likely to place in local memory are Q Arrays for which it cannot determine that they are indexed with constant quantities C Large structures or arrays that would consume too much register space Q Any variable if the kernel uses more registers than available this is also known as register spilling Inspection of the PTX assembly code obtained by compiling with the ptx or keep option will tell if a variable has been placed in local memory during the first compilation phases as it will be declared using the local mnemonic and accessed using the 1d local and st local mnemonics Even if it has not subsequent compilation phases might still decide otherwise though if they find it consumes too much register space for the targeted architecture Inspection of the cubin object using cuobjdump will tell if this is the case Also the compiler reports total local memory usage per kernel 1mem when compiling with the ptxas options v option Note that some mathematical functions have implementation paths that might access local memory The local memory space resides in device memory so local memory accesses have same high latency and lo
226. ze CUdeviceptr d B cuMemAlloc amp d B size CUdeviceptr d C cuMemAlloc amp d C size Copy vectors from host memory to device memory cuMemcpyHtoD d A h A size cuMemcpyHtoD d B h B size Get function handle from module CUfunction vecAdd cuModuleGetFunction amp vecAdd cuModule VecAdd Invoke kernel 156 CUDA C Programming Guide Version 4 2 G 1 Appendix G Driver API int threadsPerBlock 256 int blocksPerGrid IN threadsPerBlock 1 threadsPerBlock wounels eucefs l EVO ESRB NES CE MES NEED cuLaunchKernel vecAdd blocksPerGrid 1 1 threadsPerBlock 1 1 O 0 caer Gr OF Full code can be found in the vectorAddDry SDK code sample Context A CUDA context is analogous to a CPU process All resources and actions performed within the driver API are encapsulated inside a CUDA context and the system automatically cleans up these resources when the context 1s destroyed Besides objects such as modules and texture or surface references each context has its own distinct address space As a result CUdeviceptr values from different contexts reference different memory locations A host thread may have only one device context current at a time When a context is created with cuCtxCreate it is made current to the calling host thread CUDA functions that operate in a context most functions that do not involve device enumeration or context management will return CUDA ERR
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