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1. Fighter Plane Pilot Fire Bombs Dive Bomber Pilot Fire Bombs Rear Gunner Fire Heavy Bomber Pilot Bombs Belly Gunner Fire Top Gunner Fire Sea Primary Fire Secondary Fire LCVP Pilot Arrow Key UP opens Arrow Key DOWN ramp closes ramp Gunner Fire Submarine Pilot Fire torpedoes Destroyer Pilot Front Gunner Rear Gunner Fire Fire may be used as artillery Depth charges Artillery interface if a Scout has called for artillery Battleship Pilot Front Gunner Rear Gunner Fire may be used as artillery Fire may be used as artillery Artillery interface if a Scout has called for artillery Artillery interface if a Scout has called for artillery Right AA guns Fire Left AA guns Fire Aircraft Carrier Pilot Front Right AA guns Fire Front Left AA guns Fire Rear Right AA guns Fire Rear Left AA guns Fire t i NAVIGATION AND THE MINI MAP Troop Location Flag Icon Your Position Vehicle Boat Aircraft Icon Grid Position This is a smaller version of what you see on the Spawn screen It appears as an inset in the upper right corner during combat Use it to your navigational and tactical advantage Flag Icon Shows location s of Axis and Allied strongholds villages bunkers and bases A flag that is marked with a red slash through it cannot be taken In Capture the Flag mode if a flag is captured it will be shown moving on the mini map
2. Vehicle Boat Shows position of tanks ships boats and aircraft Aircraft Icon Troop Location Shows troop positions Allied in blue and Axis in red You will only see your troops on the mini map Your Position The red or blue arrow surrounded by a shaded circle The direction of the arrow shows the direction you are facing Grid Location Indicates your position on the overall map the letter is latitude the number is longitude y TOOLTIPS Tooltips are of great value during combat and can save lives especially for rookie soldiers Tooltips pop up whenever you near certain items in the field such as tanks machine gun nests or any aircraft Press the T key to toggle the Tooltips ON OFE COMMUNICATIONS Radio Commands appear along the top of the screen during combat and provide quick reference on which function keys execute specific radio communications You can also label these command buttons for easier reference To activate the Radio Tooltips press the F8 key These buttons provide a quick reference to the menu of radio commands that are issued during battle 28 MULTIPLAYER COMMUNICATIONS There are a few options only available in Multiplayer combat that are vital to the communication with and command of your troops send a unique message to all players both Allied and Axis press the K key then type your message and press the E key send a unique message only to your team press the L key t
3. e With multiple profiles multiple players can use the same computer with their own personalized settings Type a in the PROFILE NAME text box This identifies your profile and is the name that appears on the profile button on the Main menu e Click NEW to add other profiles or click USE to set up a game with your new profile e You can return to the Profile Setup menu anytime by clicking the Profile Name button in the upper right corner of the Main menu MAIN MENU SINGLEPLAY take on the enemy with AI controlled teammates INTRO runs the opening MULTIPLAY players movie scene compete in epic battles online OPTIONS change settings for a customized battle experience CREDITS review the creators of Battlefield 1942 Single Player Both Single Player options Campaign and Instant Battle populate the battlefields with AI controlled soldiers friendly and otherwise see Single Player Campaign Play on p 8 Single Player Instant Battle on p 15 Multiplayer The battle plan changes when you join the skirmish with other players Four game types and up to 16 different battle lines herald an unprecedented historical combat experience see Multiplayer Battle on p 15 Options Configure controls for using weapons vehicles aircraft and watercraft see Options Menu on p 19 Credits Battlefield 1942 is brought to you by Intro Replays the Battlefield 1942 intro movie at SINGLE PLAYER CAMPAIGN
4. ARROW buttons at the bottom of each tab All controls are listed in the Complete Controls section see Complete Controls on p 4 Change any game control set mouse and keyboard sensitivities and configure input devices e Click SAVE to store any changes or click DEFAULT to return the original settings e Set and save different control settings for each player profile Click the button toward the upper right of the screen with your profile name on it select another profile then configure new settings for that profile 19 CUSTOMIZE Click the CUSTOMIZE tab to configure on screen combat settings Player Name Tooltip Radio Tooltip Static Mini map Mini map Transparency Crosshair Color Change the name that appears on screen during combat Toggle this on to see automatic popup hints as you near certain objects within the combat screen Toggle this on for a text representation of the radio buttons Toggle this on to cause the inset mini map to rotate with your facing Determines the visibility of the mini map Set the colour of your weapon crosshair Click SAVE to store any changes or click DEFAULT to return the original settings VIDEO Video Performance Set overall video performance to LOW MEDIUM or HIGH Display Mode Graphics Quality Effects Quality Environment Mapping Light Mapping Shadows Texture Quality 20 You can also make individual video adjustments most suitable to your syst
5. Mattias Hornlund Tobias Karlsson Michel Schmidt Thomas Skoldenborg Torbjorn S derman Jonas Aberg Lead Art Stefan Vukanovic Art Oscar Carl n Zoltan Fef ldi Lars Gustavsson Tommy Hjalmarsson Magnus Holmgren Rikard Hultman Riccard Linde Alli Sadeghian Animation Zoltan Fefoldi Alli Sadeghian Special Effects Riccard Linde Oscar Carl n Additional Programming Mans Bernhardt Johan Andersson Peter Engstr m Marco Hjerpe Robert Gyorvari Erik Pettersson Camilla Drefvenborg Daniel Strandgren Trobjgrn L dre Peter Osterblom Additional Art Johan Belking Carl Lundgren Fredrick Ulfves Marcus Fritze Stefan Eriksson Interface Alli Sadeghian Christian Grass Sound Magnus Walterstad Additional Sound Olof Gustafsson Music Joel Eriksson Intro Movie Vectorfilm Technical Director Mats Dal Special Thanks Our neglected girlfriends Roland Svedberg for great teaser movies Jocke Svarling Invaluable EA Testers at DICE Patrick O Shaughnessey Melissa Tague Jacques Broquard Robert Hamiter The CE BF Community Amir Haleem Johan Flood Digital Reality Hungary Yong Bum Kim David Yu Erica Jernstrom The Rallisport Team for support and additional testing Ice Internet Caf Stockholm if you re not here we might have slipped so thank you EA CREDITS Producer Ken Balthaser Assistant Producer Jamil Dawsari Management Tom Frisina Frank Pape Celeste Murillo Edwin Caparaz Kathy Frazier Evelyn W
6. binoculars and press Mouse Button 1 The camera shows up on the mini map and all artillery can use it to indirectly fire at the enemy Each camera placement lasts 60 seconds as long as the Scout is alive or until he places another one An icon notifies the artillery gunner of the camera placement To aim using the remote camera press Mouse Button 2 to toggle between the normal in game view and the camera view A tank icon represents the position of your artillery in relation to the target This icon is placed along the circle around the target The icon has also a rotation that shows the cannon angle towards the target If more than one camera is available switch between them using the mouse wheel Once you select a camera press Mouse Button 1 or 2 to return to normal view The following chart details the positions associated with every usable element in the field Certain pilot and driver positions have no weapon responsibilities Land Light Tank Pilot Gunner Commander Primary Fire Main gun Fire Secondary Fire Coaxial gun Heavy Tank Pilot Gunner Fire Coaxial gun Artillery Pilot Gunner Fire Artillery interface If a Scout has called for artillery Armoured Personnel Carrier Driver Gunner Up to 4 passengers Fire Car Driver Passenger Machine Gun Emplacement Gunner Fire AA Gun Gunner Fire 26 Air Primary Fire Secondary Fire
7. complete arsenal of light and heavy weapons bombs and artillery for use on land sea and air Included are anti aircraft machine guns artillery batteries and both tower and bunker mounted machine guns Machine guns and artillery are also mounted on APCs tanks boats and in the back of certain aircraft Submarines fire torpedoes use artillery and land based machine guns step up to the gun and press the E key You will need to go inside bunkered artillery emplacements first Fire with Mouse Button 1 use mobile mounted machine guns and other weapons and material first enter the vehicle boat or aircraft by pressing the E key then press Mouse Button 1 to fire Certain pilot and driver positions have no weapons Any soldier can man stationary weapons like the Browning or the MG42 Stationary weapons have unlimited ammo but they can overheat which is represented graphically by a progress bar It takes a few seconds for a machine gun to cool down Only an Engineer can repair damaged stationary weapons and vehicles To repair a damaged stationary weapon or vehicle select the repair kit spanner then press Mouse Button 1 To remove a mine select the repair kit spanner crouch by the mine and press Mouse Button 1 Indirect Fire Artillery has two modes of firing one for aiming at short distances and indirect fire which is directed by a Scout using a remote camera To place a remote camera activate the
8. fields Perfect for ambushes and snipers A French village and a main stone bridge are the key points of this map Objective This is a CONQUEST HEAD ON map To win a head on scenario your team needs to maintain control of more than half of the control points on the map Operation Market Garden Map Description This map includes forests a city and a river crossed by two bridges Objective This is a CONQUEST HEAD ON map To win a head on scenario your team needs to maintain control of more than half of the control points on the map Battle of the Bulge Map Description This European map features a destroyed village held by the Allies and numerous patches of hilly forests Objective This is a CONQUEST HEAD ON map To win a head on scenario your team needs to maintain control of more than half of the control points on the map 14 Berlin Map Description Berlin even though it has been heavily bombed still has strong protection to offer the city inhabitants Large avenues make tanks a constant threat to infantry Objective This is a CONQUEST ASSAULT map To win an assault scenario the team tasked with attacking must control every control point on the map The defenders win if they are successful in holding the attackers at bay when the fighting is over Iwo Jima Map Description Iwo Jima is a volcanic island and its soil is darkened and cratered because of heavy bombing Mt Suribachi a Japanese stronghold is
9. half of the control points on the map Be careful of machine gun nests as you stalk the skies over enemy terrain Guadalcanal Map Description Guadalcanal is a large island with two bases at each end A strategically placed village plays a very important role as it can be used as an advanced base for both sides Objective This is a CONQUEST HEAD ON map To win a head on scenario your team needs to maintain control of more than half of the control points on the map Kharkov Map Description A typical Russian plain with forests hills and a few rivers crossed by stone bridges that create interesting choke points Objective This is a CONQUEST HEAD ON map To win a head on scenario your team needs to maintain control of more than half of the control points on the map 13 Omaha Beach Map Description t J Omaha has its defences built on top of abrupt i limestone cliffs making them very hard to hit La Pointe du Hoc is a heavily defended bunker complex that dominates the beach Objective This is a CONQUEST ASSAULT map To win an assault scenario the team tasked RE ith attacki t control trol Re create the most famous battle of we i E E 20 point on the map The defenders win if they the Western European theatre at Onaha Beath are successful in holding the attackers at bay when the fighting is over Bocage Map Description Typical Normandy countryside with hedgerows separating the
10. heavily defended and dominates the island Objective This is a CONQUEST ASSAULT map To win an assault scenario the team tasked with attacking must control every control point on the map The defenders win if they are successful in holding the attackers at bay when the fighting is over SINGLE PLAYER INSTANT BATTLE Don t wait around for your orders to come through Rotate immediately to the assignment of your choice from Guadalcanal to Stalingrad Minimal setup maximum action keep your finger on the reload key e Select difficulty level see Single Player Campaign Play on p 8 e Select your team ALLIED or AXIS e Click START Go to war Note Instant battle games cannot be saved MULTIPLAYER BATTLE You and six buddies are hunkered in a trench while enemy rifle fire pours out of a nearby fortified bunker You hear the telltale sound of Panzer tanks approaching a sign that you just might not make it out of this mess alive Suddenly two Spitfires roar overhead laying down lines of 50 caliber cover fire and creating your escape route Pull out all the stops with grenades machine guns rockets and artillery fire This is real war where you and Battlefield 1942 enthusiasts from all over the world converge to form epic conflicts To begin you must make a tactical decision whether to join or create a multiplayer game 74 15 JOIN A MULTIPLAYER GAME To Join a Multiplayer Game l Click the MULTIPLAY button 2 Clic
11. the number of active troops on your team by kit SCOUT ASSAULT ANTI TANK MEDIC ENGINEER see Troop Kit below Top down display of the combat operations Icons show troop movements as well as positions of tanks planes and vessels Axis troops are shown in red Allied in blue You can only see members of your own side as well as neutral vehicles shown in gray Time remaining before you enter combat Set Up Your Kit Click one of the troop kits A Click a spawn point on the mini map Spawn points are indicated by white circles on the mini map 3 Click DONE Note Clicking CLOSE will not spawn you TROOP KITS All soldier kits have combat responsibilities Therefore all are equipped with a knife a pistol and a parachute for basic gear After that the equipment varies Scout Assault Anti Tank Medic A frontline spotter for enemy troop and material movements The Scout has two main abilities sniping and artillery spotting see Using Weapons and Other Items on p 24 Additional equipment scoped sniper rifle grenades and binoculars Leads the way in executing the battle plan Additional equipment heavy machine gun and extra ammo You may only be on foot but with your mobility and a shoulder mounted rocket launcher tanks beware Additional equipment bazooka grenades The Medic s main role is to heal his teammates But he is also a good anti infantry soldier The submachine gun he carries has a nice r
12. Angelo Bayan Dave Caron Mark Gonzales Nicolas Field International Development Dagmar Bruenig Gabriel Gils Carbo John Pemberton Christine Kong Leland Madren Masaru Ohnamu Changuk Park Maxwell Peng Ren Yuxi andrew Kim VO Recording Malcom Sherwood Patti Tauscher Marc Farley Ken Felton Hitomi Matsuki Bungo Fujiwara David Brown Michaela Bartelt Bettina Bachon Nadine Monschau Sergei Kossenko as The Russian Joe Paulino as The American Soldier Nigel Lindsay as The British Soldier Till Demtr der and Marco Kroger as The German Soldier Isao Yamagishi as The Japanese Soldier Special Thanks To Etienne Grunenwald Aimee McCraree Michael Marsh Jerry Newton Murray Allen Scott Evans Josh Hendren Matt McKnight Jeff Hasson Dave Ross Mike Ress and everyone else who helped us make this game happen An even BIGGER special thanks to all the beta testers who helped us make this the game it is today Without your persistence and patience BF1942 would not be as cool as it is now A big THANK YOU from everyone at DICE and EA The EA family would like to dedicate this to the memory of Tim Eifert and Mitch Miles They will be missed 32 EA EUROPE Software Localisation Manager Sam Yazmadjian Localisation Project Manager Ai Lich Nguyen FLT Manager Benjamin Smith FLT Project Lead Benjamin Smith European CQC Operations Manager Linda Walker European CQC Test Manager Jean Yves Duret European CQC Test Supervisor Da
13. E SPAWNING Vehicles that are destroyed in combat will re spawn at a base or near a control point The exception is for boats that spawn at sea where they were first created Aircraft carriers spawn planes on deck and Battleships spawn LCVPs attached to a side crane 29 To put an LCVP to sea press the E key to enter the driver s seat and press the W key The LCVP will then drop into the water WEAPON DESCRIPTIONS Weapons are available in each of five kits You can change your kit while playing by walking up to a fallen soldier s kit and pressing the G key Fora complete description of in game weapons please visit www battlefield1942 ea com VEHICLE DESCRIPTIONS Your missions take you across land underwater overseas and through the air To be effective in battle you need the appropriate technology The vehicles aircraft and watercraft in Battlefield 1942 are designed for maximum all out warfare while maintaining the integrity of the originals as much as possible Fora complete description of in game vehicles please visit www battlefield1942 ea com 30 CREDITS DICE CREDITS Producer Lars Gustavsson Assistant Producer Niklas Persson Lead Design Romain de Waubert de Genlis Design Ola Holmdahl Niklas Persson Level Design Johan Belking Niclas Svensson Original Concept Johan Persson Lead Programming Johan Persson Programming Mats Dal Christian Grass Jonathan Gustavsson Martin TBM Hedlund
14. IS ELECTRONIC ARTS MAKES CERTAIN LIMITED WARRANTIES WITH RESPECT TO THE SOFTWARE AND THE MEDIA FOR THE SOFTWARE IN NO EVENT SHALL ELECTRONIC ARTS BE LIABLE FOR ANY SPECIAL INDIRECT OR CONSEQUENTIAL DAMAGES 33 THESE TERMS AND CONDITIONS DO NOT AFFECT OR PREJUDICE THE STATUTORY RIGHTS OF A PURCHASER IN ANY CASE WHERE A PURCHASER IS A CONSUMER ACQUIRING GOODS OTHERWISE THAN IN THE COURSE OF A BUSINESS WARRANTY Limited Warranty Electronic Arts warrants to the original purchaser of this computer software product that the recording media on which the software programs are recorded will be free from defects in materials and workmanship for 12 months from the date of purchase During such period defective media will be replaced if the original product is returned to Electronic Arts at the below address together with a dated proof of purchase a statement describing the defects the faulty media and your return address This warranty is in addition to and does not affect your statutory rights in any way This warranty does not apply to the software program themselves which are provided as is nor does it apply to media which has been subject to misuse damage or excessive wear Returns After Warranty Electronic Arts will replace user damaged media current stocks allowing if the original media is returned with a cheque or postal order for 7 50 per CD payable to Electronic Arts Ltd Please remember to include full details of
15. PLAY Maverick blood runs through your veins and Single Player Campaign gets it pumping by handing you orders for 16 different missions inside the 1942 theatre of operations Fight for either the Allied or Axis forces either way the action is intense Both sides are populated by soldiers commanded by Strategic Artificial Intelligence SAI All elements are combined in Single Player play planes boats and tanks so don t let your guard down for a minute The next bullet coming out of that bunker just might have your name on it Select the difficulty level battle and your allegiance then track your battle stats as you go START A NEW CAMPAIGN Click SINGLEPLAY from the Main menu and choose CAMPAIGN then click the NEW CAMPAIGN tab to start a new Single Player Campaign Note Default options are listed in bold type Difficulty Level EASY NORMAL HARD and IMPOSSIBLE categories are defined by three components AI Skills Player Death Ticket Penalty and Enemy vs Friendly Units Ratio The higher these ratings the higher the difficulty level Click and drag the indicator on each slider bar to make adjustments to each of the settings Adjusting the slider bars is the only way to set the IMPOSSIBLE difficulty level AI Skills determine the fighting ability of non playable characters bots Player Death Ticket Penalty determines the number of tickets you are penalized each time you are killed during a mission Enemy vs Friendly U
16. Vehicles Boats Submarines Start a New Campaign 8 8 24 Continue a Campaign 9 Using Weapons and Other Items 24 Campaign S coring eter 9 Navigation and the Mini Map 28 Single Player Campaigns 10 Tool tips S998 SEE 28 Theatre of Operations 10 Communications 28 Missions in order of play 11 Multiplayer Communications 29 Single Player Instant Battle 15 Spawn 29 Multiplayer Battle 15 Battlefield 1942 Vehicles Join A Multiplayer Game NL 29 Create New Multiplayer Game 16 Vehicle Spa UL CD 29 Multiplayer Game Types 18 Weapon Descriptions 30 Vehicle Descriptions 30 Options Menu R 31 INTRODUCTION 1942 Axis and Allied forces are heavily involved in World War II and the fighting has extended to four fronts North Africa the Pacific Theatre and hundreds of miles of frontlines in Eastern and Western Europe As a newly recruited soldier your assignment changes on a moment s notice gunner pilot bombardier and the scenery changes with it Storm ground bunkers in the North African desert of El Alamein or position your battleship off the black sand shores of Iwo Jim
17. Warning To Owners of Projection Televisions Still pictures or images may cause permanent picture tube damage or mark the phosphor of the cathode ray tube Avoid repeated or extended use of video games on large screen projection televisions Epilepsy Warning Please read before using this game or allowing your children to use it Some people are susceptible to epileptic seizures or loss of consciousness when exposed to certain flashing lights or light patterns in everyday life Such people may have a seizure while watching television images or playing certain video games This may happen even if the person has no medical history of epilepsy or has never had any epileptic seizures If you or anyone in your family has ever had symptoms related to epilepsy seizures or loss of consciousness when exposed to flashing lights consult your doctor prior to playing We advise that parents should monitor the use of video games by their children If you or your child experience any of the following symptoms dizziness blurred vision eye or muscle twitches loss of consciousness disorientation any involuntary movement or convulsion while playing a video game discontinue use IMMEDIATELY and consult your doctor Precautions to Take During Use Do not stand too close to the screen Sit a good distance away from the screen as far away as the length of the cable allows e Preferably play the game on a small screen e Avoid playing if you are tir
18. a Run silent under the waters off Midway Island or drop your payload over key supply routes along the French German border With up to 32 players in a single battle you ll need to keep your wits about you All military vehicles are at your disposal from tanks armoured personnel carriers and battleships to the P 51 Mustang and the U boat We brought you the war now it s up to you to fight it e For more information about this and other titles check out EA GAMES on the web at www ea com Note See enclosed Install Guide for Technical Support information COMPLETE CONTROLS The incredible variety of gameplay in Battlefield 1942 puts you at the controls of tanks jeeps battleships water transports submarines and aircraft You can also gut it out in the trenches with nothing more than a rifle pistol and a knife 4 GENERAL GAMEPLAY Action Keyboard Mouse Enter Exit Vehicle E Say All K Say Team L Show Scoreboard TAB Show Spawn Screen ENTER Show Map M Zoom Map N Inside View F9 Chase Rear F10 Chase Front F11 Fly By F12 Pause Game Screenshot PRINT SCREEN Toggle Tooltip Ar Radio Command 1 8 Fl F8 Radio Interface Toggle On Off or cancel existing radio command before sent F8 LAND AND SEA Action Keyboard Mouse Speed Up W Slow Down Reverse S Turn Left Right A D Turret Up Down Mouse Up Down Turret Left Right Mouse Left Right Fire Mouse Bu
19. alker 31 Technical Director Harald Seeley Marketing Dave Bonacci Steve Perkins Public Relations Anne Marie Stein Jeanne Wong Jerris Mungai Chen PR Testing Manager Kurt Hsu Testing Supervisor Tim Attuquayefio Lead Product Tester David McCormick Assistant Lead Product Testers Justin Holst Robert Walton Patrick O Shaughnessy and Mike Doran Product Testing Colin Clarke Eric Crippen Syruss T Flyte Marcus Lo David J Miller Melissa Tague Johnathan Wong Ed O Tey Aaron Keppel James Grandt Jacques Broquard Robert Hamiter Andrew Ramsay Ted Olheiser Brant Fetter Tom Benson Joon Lee Tim Lisk Steve McAulay Andrew Gracey Gary Murray Emily Sheafe Timothy Jieh Kevin VanNuland Brian Gee Jason Dilworth Frank Morales Kevin Lee Daniel Fur Nicco Janelli Rodney Fleig Vern Townsend Michael Romanowski Matt Coughlan Teno Cipri Randy Pace Eric von Stwolinski Bret De Celle George Pigula Ken Riley Benjamin Buckland Mike Dufala Trent Best Documentation Kevin Lamb Lambo Creative In Game Text Greg Roensch Sharon Maher Documentation Layout The Big Idea Group Package Design Three8 Creative Package Project Management Larre Sterling and Vyn Arnold Customer Quality Control Darryl Jenkins Dave Knudson Andrew Young Tony Alexander Anthony Barbagallo Russell Medeiros Simon Steel Eron Garcia Mastering Lab Michael Yasko Yakim Hayuk Michael Deir Chris Espiritu EARS CAT LAB John Hanley Dave Koerner
20. am s flag as many times as possible within the time limit Once your opponent s flag has been captured return it to your home base 18 and touch the flagpole to score Your side s flag must be on the flagpole If the flag is dropped en route to your home base a friendly player can pick it up by running over it If an enemy touches their dropped flag it is returned to the enemy base SCORING A Debriefing screen appears after each Multiplayer game that shows the outcome of the battle Each mission results in one of six ratings that are defined by the number of remaining friendly and enemy tickets Rating Ticket Count Total Victory 50 or more of friendly tickets remain Decisive Victory 25 50 of friendly tickets remain Minor Victory 0 25 of friendly tickets remain Minor Defeat 0 25 of enemy tickets remain Major Defeat 25 50 of enemy tickets remain Total Defeat 50 or more of enemy tickets remain rg T OPTIONS MENU Customise Battlefield 1942 in every way to give yourself the advantage in combat Set up all operational controls for every mission type from the Options menu Configure single and multiplayer information and set video and sound options as well CONTROLS Click one of the situation tabs COMMON INFANTRY LAND amp SEA or AIR to configure those specific controls Note that there are two pages associated with each tab To move between pages of each tab click the
21. ate of fire but medium accuracy and penetration A soldier in need of a Medic has an icon above his head showing he needs healing To heal select your Medikit then press Mouse Button 1 to use it A progress bar appears that shows the healing status If any hurt teammate is in your 22 aa healing radius he will be healed before you heal yourself Additional equipment Medikit sub machine gun and grenades Engineer The Engineer has several purposes mine laying disarming demolition and reparations see Using Weapons and Other Items on p 24 His rifle even though it does not have a great rate of fire has good range precision and firepower He has a dual purpose both defensive and offensive He can plant explosives and landmines and repair all vehicles and stationary weapons Additional equipment standard rifle demolition kit mines repair kit GAME SCREEN This is where the men are separated from the boys Enter the battlefield with your default weapon ready and the action in progress all around you Battle Progress Ammo Supply Health Meter Inventory Mini Map Display A mini version of the battlefield map Your position is surrounded by a shaded circle see Navigation and the Mini Map on p 28 Health Meter Shows your amount of life remaining Kit This symbol indicates your soldier status Medic Engineer etc Ammo Supply The amount of ammunition remaining in your current weapon Inventory Shows remai
22. ct as spawn points allowing the side that owns it to re spawn there if desired Some control points cannot be taken These will be shown with a red circle around them in the mini map Gaining control of a control point When all players within a control point radius are on the same team they gain control of that point Once an enemy enters a spawn point radius the flag is disputed and no spawning can occur there until the issue is resolved Reinforcement When a player dies he must wait for a reinforcement wave to come before re spawning The re spawn time is set and adjusted by the game host Assault vs Head On Assault maps are organised so that one side acts as the attacker and the other side acts as the defender The attacker loses tickets at the start of the game until they have taken one flag The attacker wins automatically if they take all the flags Head On maps are organised so that both sides can act as the aggressor The side that is in control of more than half of the flags on the map causes the opponent s side to lose tickets Note Base flags cannot be captured in Head On maps Co Op Co Op mode pits players against or teams players with AI controlled bots Players can join any side and are tied to the same rules as a normal Conquest game Team Death Match A team melee game with the objective of minimising your team s deaths while maximising your opponent s Capture The Flag Locate and capture the opponent te
23. e Max Players Password Round Time Limit NR Number of Rounds Spawn Time Game Start Delay Tickets Friendly Fire Dedicated Axis vs Allied Team Ratio AI Skills Co Op Only CPU Time Given to AI Co Op Only Levels Game Type Click inside the top text box and type any name division battalion squadron or infantry names are appropriate Set the maximum amount of players allowed on the map Note Most maps have the ideal number of players for that map as the default A password is required if you want to keep your game private but it s optional Enter the number of minutes a battle lasts within each selected level before the next level begins Set the number of rounds that are required to complete the entire multiplayer game Set the number of seconds a player must wait after his character is killed before he rejoins the battle Enter the number of seconds before the start of each new level This is a combined pool of points for each team that is depleted by team member deaths and lost vantage points Set the percentage of normal damage your teammates receive if you unintentionally shoot them It can range from none to full damage Check this box to host your machine as a dedicated game server You cannot play a game running on a dedicated machine Players connecting to this type of server are likely to have a better quality of gameplay For greater realism adjust the proportion of playe
24. e bomb cratered bullet riddled war ravaged settings around the world for you to take your last gasping breath or create a victory for the generations For complete weapon and vehicle descriptions see www battlefield1942 ea com THEATRE OF OPERATIONS Pacific In the Pacific theatre Japan has incited a war against the Allied Forces that will be fiercely fought on land sea and air After its surprise attack at Pearl Harbor the Japanese will strive to use the momentum of its early success to sweep to a quick victory in the Pacific U S forces on the other hand will have to regroup quickly for what promises to be a long and bloody conflict against a highly determined and highly skilled enemy From dense island jungles to the wide open seas both sides realise that every battle can turn the tide of this war and lead to ultimate victory in the Pacific North Africa To win control in North Africa the victor will not only have to defeat a well prepared and determined enemy but it will also have to overcome brutal desert conditions Faced with intense heat and an inhospitable terrain both sides will need supreme planning as much as anything else to emerge victorious in the African desert As both the Axis and Allied armies push forward supply lines will become an increasingly important factor in this war Clearly whoever can establish and protect the flow of fuel water food and ammunition will have a distinct advantage in the war i
25. e main gun and turret As a pilot you control the plane the forward machine guns and you act as bombardier In certain trucks and jeeps you drive and operate a mounted machine gun at the same time In submarines you act as the pilot and man the torpedoes To exit a vehicle press the E key To parachute from an aircraft exit the aircraft while it is airborne and press the 9 key USING WEAPONS AND OTHER ITEMS Handheld weapons and items are carried at all times and can be switched easily To change your handheld weapon or item press keys 1 through 6 or roll the mouse wheel UP DOWN to highlight a weapon then press Mouse Button 1 to select it 24 Fire weapons by pressing Mouse Button 1 Zoom view on most weapons by pressing Mouse Button 2 Use the scope scoped weapons only by pressing Mouse Button 2 Use items such as mines grenades MediKits and binoculars by pressing Mouse Button 1 Explosives require a three step process to detonate First place the explosives by pressing Mouse Button 1 Press Mouse Button 2 to activate the detonator Then press Mouse Button 1 again to depress the plunger on the detonator To heal stand near a first aid cabinet or kit indicated by a first aid icon until your health bar is 100 e Medics can use a Medikit on a wounded comrade to heal him see Troop Kit on p 22 To heal as a Medic select your MediKit and press Mouse Button 1 The firepower inside Battlefield 1942 includes a
26. ed or have not had much sleep Make sure that the room in which you are playing is well lit e Rest for at least 10 to 15 minutes per hour while playing a video game BASIC GAMEPLAY CONTROLS General Gameplay Action Keyboard Mouse Forward W Backward S Strafe Left A Strafe Right D Fire Mouse Button 1 Alternate Fire Zoom In Mouse Button 2 Cycle through Weapons Mouse Wheel Enter Exit Vehicle E Show Scoreboard TAB Show Spawn Interface ENTER Show Map M Zoom Mini Map N Pause Game IP Screenshot END Toggle Tooltip ar Radio Command 1 8 F1 F8 Note In addition to these basic moves Battlefield 1942 includes many other enhanced control features that can help change the outcome of any game For more detailed information about gameplay controls see Complete Controls on p 4 Hl Ue eL Lx 19462 Soe TABLE OF CONTENTS Basic Gameplay Controls 2 Controls 5525 eee 19 Introductione e eem M 4 Customize eee eee 20 CompleteiControls eere 4 VideO isise hernet estae AA e NES 20 General Gameplay e 5 Soundee e e etree eam 21 Playing The 21 AID Pe e ees 6 Briefing Screen Campaign only 21 Infantryge 63 6 Spawn Screen Setting Up a Game T Troop Kits T Game Screen Single Player Campaign Play 8 Using
27. edal gold silver and bronze for Ist 2nd or 3rd place Hits number of shots on target Ping Rate your average connection speed The Debriefing Screen appears at the end of each single player battle It explains the outcome of the battle and shows your battle stats Fight with valour and you are recognised for your achievements Medals are awarded for first second and third place scoring Battle honours are displayed to the right of your individual statistics When you finish a mission while playing in Campaign Mode you receive an overall score and evaluation for both the mission and the campaign Individual missions modify the overall campaign score A single mission defeat does not end a campaign however losing too many battles will bring an end to the war early Whenever you finish a mission you have the option to accept the score and advance to the next mission or replay it for a better score To try for a better result outcome in your most recent mission click REPLAY To return to the Campaign menu click DONE To proceed directly to the next campaign mission click CONTINUE You can finish an entire campaign without winning every mission but your final score will suffer from it Note You can only save one campaign per profile If you want to keep a number of parallel saved games on your hard disk you must create a new profile for each saved game SINGLE PLAYER CAMPAIGNS Four fronts Sixteen different battles Multipl
28. em s specifications Set the screen resolution and colour depth for the game Graphics quality changes the geometric complexity of the objects in the game Experiment to find your optimal setting Adjust the slider lower for slower systems higher for faster systems Effects quality changes the density of the effects in the game Experiment to find your optimal setting Adjust the slider lower for slower systems higher for faster systems Toggle this on for more realistic environmental graphics Turning this off will improve performance on lower end computers Toggle this on for more realistic effects on and inside buildings Turning this off will improve performance on lower end computers Toggle this on for realistic shadow effects from vehicles and soldiers Turning this off will improve performance on lower end computers Texture quality makes object surfaces look crisper Experiment to find your optimal setting Adjust the slider lower for slower systems higher for faster systems View Distance Set the visibility Adjust the slider lower for slower systems higher for faster systems Experiment to find your optimal setting On multiplayer maps the Host will set the maximum allowable view distance Alternative Spawn The battle scene runs in the background of the spawn menu Interface Deselect this box to turn off this rendering for lower specification machines Click SAVE to store any changes or click DEFAULT to ret
29. hen type your message and press the ENTER key e issue a specific radio command press the F1 through F7 keys SPAWN INTERFACE There are a few key decisions to make during a break in the action To bring up the Spawn interface press the ENTER key Press the ENTER key a second time to resume play At this point you may decide to change your soldier kit select a different kit click one of the five options along the left of the screen Once you have made your decision click DONE The next time you spawn you will be equipped with your new kit equipment To re enter combat with your new classification click CLOSE Ifyou are desperate you can always click SUICIDE Your team will then lose a ticket and you will be ready for the next spawn wave Team Camera If you press CLOSE you will float above the battlefield either locked to one location or free to roam around depending on the server setting Pressing the C key will allow you to cycle through the camera perspective of all team members who are currently alive The Scoreboard During combat it helps to see the status and rankings of all teammates and opponents To show the scoreboard during combat press and hold the TAB key This displays a list of all combatants their kills deaths and overall score BATTLEFIELD 1942 VEHICLES AND WEAPONS In combat you are equipped with weapons and vehicles manufactured by your team Allied or Axis VEHICL
30. k the LOCAL or INTERNET button Either option displays a list of available servers with columns for number of players ping rate the lower the number the faster your connection to the server game type see Multiplayer Game Types on p 18 and map level Get into the action with soldiers from around the world e In order to play a local game you must be connected to a local area network In order to play an Internet game you must have an active Internet connection 3 Click a server name then click JOIN to start the game During Internet setup click REFRESH to renew the information on the current list of servers During Internet and Local setup click UPDATE to poll the Web for the most recent list of active servers During Internet setup click ADD SERVER to add a specific server to the list You must know the IP address of the server you wish to add Click JOIN to start a multiplayer game with this particular server or click OK to add it and return to the server list CREATE A NEW MULTIPLAYER GAME Create your own chapter in the Battlefield 1942 history book with a customised multiplayer battle To begin click the CREATE GAME button on the multiplayer menu to open the Create Game menu Server Name Max Of Players Password Round Time Limit Number Of Rounds Spawn Time Game Start Delay Tickets Friendly Fire Dedicated Game Type Levels Hosting your own Multiplayer game is easy 16 Server Nam
31. n North Africa Eastern Europe On the Eastern European front German high command had fully expected its military machine to roll through the Russian Red Army in a matter of months In 10 preparation for this campaign the Third Reich staged one of the biggest build ups in the history of modern warfare Unfortunately for the German commanders they didn t count on the indomitable spirit of the Russian troops or the impenetrable Russian winter German forces swept through the Russian defence with relative ease in the early stages but the tide soon turned with the onslaught of the harshest winter conditions imaginable With both sides now contending with the same inhospitable environment it will be the supreme test of endurance to see who can claim victory in Eastern Europe Western Europe With nothing short of total victory as the goal the Allied forces have commenced Operation Overlord the final push toward Berlin Beginning with a massive invasion on the beaches of Normandy the Allies will not stop until they secure ultimate victory over the Fatherland The German command quickly realising that this is the massive assault they ve been expecting understand the importance of holding their ground at any cost If German forces can withstand the Allied invasion at any point during this campaign they know that ultimate victory will be within their grasp Though it s difficult to predict who ll win this war it s easy to see that bo
32. ning number of ammo clips and grenades Battle Progress Shows the number of tickets remaining for each side Other On Screen Icons Several icons appear on screen during combat to keep you apprised of certain activity Heal Indicates when first aid is available for healing Indicates when a vehicle is being repaired Q Opened parachute Indicates your status as a paratrooper 23 Neutral Outpost Indicates when neither team is in possession of an outpost Outpost captured Indicates a captured outpost Ammo Indicates an ammo source is nearby Q Forbidden flag Indicates a flag that cannot be taken This appears as a flag with a red slash through the icon Vehicle Status Bar Vehicle Status Shows condition of the vehicle aircraft or vessel whether you are driver pilot or passenger USING VEHICLES BOATS SUBMARINES AND AIRCRAFT Any soldier kit can operate all available vehicles boats and aircraft in the game To enter a vehicle stand near it and press the E key Note You cannot use enemy aircraft carriers destroyers battleships or submarines However you can steal the aircraft off of the carrier and benefit from any ammo boxes or medical cabinets in enemy bases and control points Once you enter a vehicle the view changes to the position you re currently in driver pilot passenger etc Controls are described in the Complete Controls section on p 4 As a tank driver you also control th
33. nits Ratio determines the number of troops in a battle for each side Number of Bots determines how many non player characters populate each team friendly and enemy Note Lower end machines should try lowering this value if the frame rate is poor in single player mode CPU Time Given to AI determines how much of the CPU s time is devoted to managing the AI The higher this value is set the more it impacts game performance Note Lower this value to get better frame rate if you are playing on a lower end machine with few bots or to get better AI performance if you are playing with many bots Levels The Levels window shows all available maps Only the first map is displayed when you are creating a new campaign Team Select your team ALLIED or AXIS e Click START after all of your selections are made CONTINUE A CAMPAIGN Progress is automatically saved in Single Player Campaign Mode only after a battle is won Your Profile is updated to reflect your progress Note Your side does not have to win the battle in order to advance to the next level To continue a campaign l Click the CONTINUE CAMPAIGN tab on the Single Player menu The next level in the campaign is chosen automatically 2 Click CONTINUE to begin the level AMPAIGN SCORING In every battle there are victories defeats and the stories that go along with those who live to tell them Kills number of enemy killed Deaths number of times you were killed M
34. rs that get assigned to either side Set the fighting ability of non playable characters bots Determine how much of the CPU s time is devoted to managing the AI The higher this value is set the more it impacts game performance All 16 levels are displayed in the Levels window Highlight a level then click the RIGHT ARROW button to the right of the list The level now appears in the far right window Repeat to add multiple levels Shuffle the levels using the UP DOWN ARROW buttons above the new list To remove a level highlight it in the right window then click the LEFT ARROW button Select the type of multiplayer game see Multiplayer Game Types on p 18 Click START LOCAL or START INTERNET when ready MULTIPLAYER GAME TYPES There are four unique multiplayer game types each with different objectives that require distinct strategies and tactics Conquest The goal of Conquest mode is to reduce your opponent s tickets to zero The current number of tickets are shown above the mini map These tickets are a pool of lives shared by everyone on the same team There are two ways to reduce an opponent s pool of tickets kill enemy soldiers or capture control points Control points Control points have two purposes in Battlefield 1942 When a team controls a certain amount of control points on a map based on the mode Assault or Head On the enemy team begins to lose tickets on a per minute basis Control points also a
35. th sides will need to go to battle with a determination and fighting skill never before seen in the history of modern warfare MISSIONS IN ORDER OF PLAY Operation Battleaxe Map Description Allied and Axis headquarters sit atop plateaux opposite each other with a battle torn valley separating the two Objective This is a CONQUEST HEAD ON map To win a head on scenario your team needs to maintain control of more than half of the control points on the map Gazala Map Description Desert map with sand rocky hills and deep canyons Mobility is the key as there aren t many places to hide Objective This is a CONQUEST HEAD ON map To win a head on scenario your team needs to maintain control of more than half of the control points on the map 11 Wake Island Map Description The island a coral reef houses a U S airbase Fortifying the base is difficult because of the island s small size Objective This is a CONQUEST ASSAULT map To win an assault scenario the team tasked with attacking must control every control point on the map The defenders win if they are successful in holding the attackers at bay when the fighting is over Kursk Map Description Hills and forests surround a central lake with the two opposing bases on each side and a central No Man s Land Objective This is a CONQUEST HEAD ON map To win a head on scenario your team needs to maintain control of more than half of the control poin
36. the defect your name address and where possible a daytime telephone number where we can contact you Electronic Arts Customer Warranty PO Box 181 Chertsey KT16 0YL United Kingdom 34 Software and documentation 2002 Digital Illusions CE AB All rights reserved Battlefield 1942 is a trademark of Digital Illusions CE AB Electronic Arts EA GAMES and the EA GAMES logo are trademarks or registered trademarks of Electronic Arts Inc in the U S and or other countries GameSpy and the Powered by GameSpy design are trademarks of GameSpy Industries Inc All rights reserved All other trademarks are the property of their respective owners EA GAMES is an Electronic Arts brand 36
37. ts on the map Tobruk Map Description Tobruk is a fortified harbour with several defence lines for the Germans to cross A few canyons surround the city The Germans are on the move and are closing in on the enemy s first line of defence Objective This is a CONQUEST ASSAULT map To win an assault scenario the team tasked with attacking must control every control point on the map The defenders win if they are successful in holding the attackers at bay when the fighting is over Battle of Midway Map Description Midway is an island just big enough to hold an airfield and barracks The two opposing fleets stand on either side of the island This is mostly aero naval combat Objective This is a CONQUEST HEAD ON map To win a head on scenario your team needs to maintain control of more than half of the control points on the map 12 Stalingrad Map Description The battle for Stalingrad occurs around the train facilities of that once great city Pitched battles and sudden death characterise the combat here Objective This is a CONQUEST HEAD ON map To win a head on scenario your team needs to maintain control of more than half of the control points on the map El Alamein Map Description The map is a mix of large desert expanses with a ridge between the Axis and Allied main bases Objective This isa CONQUEST HEAD ON map To win a head on scenario your team needs to maintain control of more than
38. tton 1 Alternate Fire Mouse Button 2 Open Bow Doors Arrow Key UP Close Bow Doors Arrow Key DOWN Dive Hatch Down Arrow Key UP Emerge Hatch Open Arrow Key Down 5 AIR Action Keyboard Mouse Speed Up W Slow Down Reverse S Rudder Left A Rudder Right D Pitch Up Arrow Key DOWN Mouse Down Pitch Down Arrow Key UP Mouse Up Roll Left Arrow Key LEFT Mouse Left Roll Right Arrow Key RIGHT Mouse Right Fire Spacebar Mouse Button 1 Alternate Fire Keypad 0 Mouse Button 2 Go to position 1 3 1 3 Toggle Nosecam On Off F9 INFANTRY Action Keyboard Mouse Forward wW Backward S Strafe Left A Strafe Right D Jump Spacebar Walk Left SHIFT Drop Pick Up Kit G Fire Mouse Button 1 Zoom In Alternate Fire Mouse Button 2 Reload R Next Weapon Wheel Up Previous Weapon Wheel Down Weapon 1 6 1 6 Crouch Left CONTROL Prone Z For detailed information on firing controls see Using Weapons and Other Items on p 24 BN SETTING UP A GAME Whether you are heading solo into the field or rendezvousing with your platoon your first orders are to establish a player profile This is your identity and it s the first window that appears when you start Battlefield 1942 e create a player profile type a name in the PLAYER NAME text box This is your battlefield character name
39. urn the original settings SOUND Configure music and sound effects volume and overall quality When the ENGLISH DIALOG box is checked all internal team dialogue is conducted in English regardless of nationality Opposing team communications are still heard in their native tongues e Click SAVE to store any changes or click DEFAULT to return the original settings 7 4 PLAYING THE GAME By volunteering for a Battlefield 1942 assignment you admit your addiction to the sound of exploding artillery and the smell of a burning fuel depot Mud and sweat are standard issue And a good day is a day without casualties unless they re on the other side of the trenches BRIEFING SCREEN CAMPAIGN ONLY Once you join a game you are given a rundown of the battle situation This includes information about the type of game location and the countries involved Click LOAD when you are prepared to enter combat e Click PLAY to open the Spawn Screen and begin combat operations SPAWN SCREEN Time To Spawn eee Axis Tickets CERE Tickets Troop Kit Map Display Allied Tickets Axis Tickets Troop Kit Map Display Time To Spawn Shows the total number of Allied tickets remaining in the battle Tickets are depleted by team deaths and by lost vantage points Shows the total number of Axis tickets remaining in the battle Tickets are depleted by team deaths and by lost vantage points Shows
40. vid Fielding European CQC Test Leads Andrew Chung Paul Richards Ben Jackson European CQC Test Team Nadeem Ahmad James Bolton Dean Choudhuri Bennett Jonathan Butler Ben Davies Paul Davies Tony Hopkins Andrea Iori Jamie Keen Ramon Mella Alvarez Gary Napper Tuire Ollila Ian Smithers Tain Willows European CQC Platform Manager James Featherstone European CQC Platform Specialists Ashley Powell James Arup James Norton Tim Wileman Production Manager Jenny Whittle Account Executive Silvia Byrne Production Planner Carolyn Wright Documentation Layout and Translation Coordination Paul Ryan Web Localisation Coordination Sylvain Caburrosso Studio Ops Anne Miller Phil Jones European Marketing Manager Simon Bull Notice ELECTRONIC ARTS RESERVES THE RIGHT TO MAKE IMPROVEMENTS TO THE PRODUCT DESCRIBED IN THIS MANUAL AT ANY TIME AND WITHOUT NOTICE THIS MANUAL AND THE SOFTWARE DESCRIBED IN THIS MANUAL IS UNDER COPYRIGHT ALL RIGHTS ARE RESERVED NO PART OF THIS MANUAL OR THE DESCRIBED SOFTWARE MAY BE COPIED REPRODUCED TRANSLATED OR REDUCED TO ANY ELECTRONIC MEDIUM OR MACHINE READABLE FORM WITHOUT THE PRIOR WRITTEN CONSENT OF ELECTRONIC ARTS LIMITED PO BOX 181 CHERTSEY KT16 0YL ENGLAND UNITED KINGDOM ELECTRONIC ARTS MAKES NO WARRANTIES CONDITIONS OR REPRESENTATIONS EXPRESS OR IMPLIED WITH RESPECT TO THIS MANUAL ITS QUALITY MERCHANTABILITY OR FITNESS FOR ANY PARTICULAR PURPOSE THIS MANUAL IS PROVIDED AS

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