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Manual MCC - Sims 3 Marktplatz
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1. e Press Spawn Paratroops will behave according to the spawn settings after they will hit the ground and regroup It is possible to make the paratroopers to fortify inside buildings after they touch ground PARATROPERS IN ACTION 19 Shay_gman MCC Sandbox Mod Shay_gman GROUPS GENERATOR The group generator allows you to quickly create on the go custom groups which not defined in the config files Later on you can issue orders and waypoints to any group on the battlefield Keep in mind the groups that you spawned using the group generator will be saved but not the waypoints Press on the button in the main menu USMC WEST Update Infantry Officer USMC Soldier USMC Soldier Clear USMC Soldier Officer Create B 1 1 D Inf 0 Cars 3 Tanks 0 Air 0 Ships 0 Clear WP The class of the unit or vehicle Add Adds the unit class to the group unit s list Group A list of all the units you added to the group 20 Shay_gman MCC Sandbox Mod gt Shay_gman Create Create the group WP Type The type of WP to add a Combat mode The combat mode the group will choose to engage the WP Formation The formation the group will form while moving to the WP Behavior The behavior the AI will choose while moving to the WP WP Condition This condition must be filed in order to have the WP complete WP Statement A code that will execute once the WP is complete Time out How much time will pass before the WP is
2. LGB Laser Guided Bomb much similar to the JOAM this bomb required a laser target in order to hit can be marked using SOLFRAM or ULB A 10 after dropping JDAM on a hanger 31 Shay_gman MCC Sandbox Mod 32 Shay_gman Bombing Run This CAS will drop a carpet bombing on the AOE destroying everything there Bombing run in action Rockets Run This CAS will fire lots of unguided rocket on the AOE AT Run This CAS will search for vehicles or armored vehicles only in the AOE and will engage them with guided missiles AA Run This CAS will search aircraft only in the AOE and will engage them with guided missiles CBU 97 ACE This CAS will drop Cluster Bomb Unit type 97anti vehicle bombs CBU 87 ACE This CAS will drop CBU 87 anti personal bombs CBU WP ACE This CAS will drop CBU White phosphorus anti personal bombs CBU CS ACE This CAS will drop CBU CS gas anti personal bombs CBU Mines This CAS will drop CBU that will explode to lots of anti tank mines in the area SADARM Search And Destroy Armor This CAS will drop SADARM bombs that will search and destroy nearby armor BLU 107 ACE Durandal these bombs designed to destroy airport and airfield runways A pair of AH64D on S amp D mission Shay_gman MCC Sandbox Mod Shay_gman ARTILLERY There are 10 types of artillery you can call to aid or to harm using MCC Sandbox Type Spread Number HE TT On targe i 1 8 Spawn Type Cho
3. Road Charges Choose the type of road charge you want to place from Claymores and Pomz Press Create IED Press left mouse button where you want to place the ordnance click and drag the cursor at the direction you want the ordnance to face The ordnance will explode toward the direction it facing when a unit will move in front of it Keep in mind you cannot control which units will activate the road charge the explosion will always be the deadly real type Armed Civilians Choose the faction associated with the armed civilian you want to spawn Choose the target faction Press Create IED and left click on the MCC Sandbox mini map An armed civilian will spawn there Once a unit of the targeted faction will get near it there is a random chance in each second that the civilian will draw a random small arm and open fire on the target faction s unit Suicide Bombers Just like the armed civilians the suicide bombers will spawn on the map waiting until a unit from the target faction will be near Then he will start running toward that unit shouting and explode himself once near enough Keep in mind that you can choose what kind of explosive it will be Fake Disabling or Deadly DAISY CHAIN IEDS You can link few IED together or with ambushing group This will cause an effect known as Daisy Chain a number of explosives go all around the player To link between IEDs 1 Spawn the IEDs 2 Hold Shift key and left mouse button an
4. it is written in the main menu and by text command you will Know when the mission maker turn ghost mode by getting a hint message saying Mission maker is cheating e In ArmA even the most gifted scripter can t assure the behavior of a script for 100 only 99 hack look at ArmA II campaign So even when playing a well made and pre made mission in the 2D editor There is always a chance that the mission will be bugged This is where MCC step in The trigger for the evac chopper did not work for some reason have no fear MCC to the rescue e Even if you are playing a mission that is perfect and there is no need for MCC Make sure one of the admins or the mission maker take charge of MCC You can never know when you will need it MCC Sandbox requires CBA and ACE is recommended 2 Shay_gman MCC Sandbox Mod Shay_gman Thanks 1 Monsada for his UPSMON script 2 Mandoble for his heliroute script 3 Tuskan Raider for his Arresting gear script 4 Bon for his Advanced Artillery Request script 5 DTM2801 for his Convoy Control Script 6 TiGGA for his ILS Pro II 7 Ons for his RTE 8 Sickboy Vking without them there was no MCC You can contact me by PM me from BIS forums or write me an email at shay gman yahoo com Shay_gman MCC Sandbox Mod Shay_gman Installation amp Setting up 7 MICC re 8 Become the mission maker MM 9 Nell elt LTE 9 MCC Sandbox generic buttons cece cece eee ee eee eteceetaeeeetet
5. D Emp Delete RECTAN Ga Brush Solid KH 10 10 Color Blac EL Delete Name you marker or brush Choose size shape color and type press Create You can always delete unwanted markers These markers will be safed and synced with all players including JIPS 43 Shay_gman MCC Sandbox Mod Shay_gman TASKS GENERATOR You can create tasks and control them with MCC Sandbox Description Create Canceled A T sWe Zoo a EE RK L airfield gg Create Tasks e Name you task e Enter task description e Press Create e The tasks will appear at the list box e Choose the task from the list box and press WP e Click on the map to place a WP for the task on the map Tasks briefings and markers built using MCC Sandbox Current task Tanam l CO_MCC_SANDE Sgt shay_gman USMC 1Plit Alpt ee A CE WE 88998 0 099888 2 2200 O Oe PIII ISIS A Map Fri May 11 13 14 Tasks He is held by Chernaruse forces Set as current task Notes Units Players Server control 7 x MCC Zones escue e ambassado CBA VS H eebe aa Eefefa ee Control Tasks e Choose the task from the list box e Press either Succeeded Failed and Canceled TASK ACCOMPLISHED MPLISHED Ending the mission You can end the mission by pressing on 44 Shay_gman MCC Sandbox Mod Shay_gman EVAC HELICOPTER You can call an AI chopper to extract you or insert you into or from the battlef
6. Everything will spawn on the selected zone Moreover the spawned units or vehicle will attached to the zone so if the zone is moved the units on it will move to the new zone location 12 Shay_gman MCC Sandbox Mod 13 Shay_gman RESPAWN AND START LOCATIONS Start locations Start locations are marker on the map where all the players from a certain faction will start in and in case respawn is on and no mobile respawn marker to be have all players from that side will respawn in Each faction has a unique start location By pressing the relevant start location and by map clicking on the desired location a start location is set SF HALO SF HALO The SF HALO button High Altitude Low Opening jump will move any unit named sf1 to sf12 to a moving C 130 flying 5 000 meters in the air You can move non sf units by using the Unit Management panel Disable Respawn By pressing disable respawn MCC will disable the respawn Dead players will be moved from the battlefield Dead players can see the battlefield through the ACE Spectator Shay_gman MCC Sandbox Mod Shay_gman CLIENT SIDE SETTINGS This setting 1s available to everyone even if he is not the mission maker Those settings will not affect the mission or other players only the client Grass Density No ori View Distance 500 Grass Density Control how much grass will be around you From none to high ENVIRONMENTAL SETTINGS Environmental s
7. by a red smoke and stick lights SF Silenced weapons The SF silenced weapon script will attach and detach silencer from weapons that have silenced version SF on a raid UNDERCOVER AGENTS Undercover agents are spies behind enemy lines Undetected they can saboteur or assassinate prime targets It is recommend picking GUR units as undercover units The units will benefit from captive state as long as they stay out of enemy forces Do not forget to predefine which faction is hostile to the undercover agents These units are natural for all However if they will draw a weapon or step too close to enemy units they will become hostile and will be shot on sight The agents are equipped with a handgun two grenades and one smoke grenade They can withdraw or holster their handgun from the action menu to remain undetected in hostile territory 64 Shay_gman MCC Sandbox Mod Shay_gman Undercover will be detected while carrying weapons around Undercover agents can pick up other weapons and explosives but by doing that they will not be able to holster them as they can holster the handgun You can mark your undercover agents either by naming them uc1 to uc12 or by synchronizing them to the Undercover Module 65 Shay_gman
8. considered complete Add WP Add a WP to the group a Clear WP Clear all the group s waypoints Groups Show all the groups for the given side Press on a along with information on how many group to infantry cars armors or air units it select it contains BOX GENERATOR The box generator tool gives the MM the ability to create custom made ammo boxes Those boxes will be safed just like any other MCC item Box Gen Press on the button in the main menu 21 Shay_gman MCC Sandbox Mod Shay_gman Class Rifles M16A2 3 X M249 SAW M16A2 M203 4 X Binoculars M16A4 CCO 2X M16A2 M203 M16A4 RCO 2X M16A4 CCO M16A4 M203 18 X 200Rnd M249 Be M16A4 M203 24 X 30Rnd STANAG M4A1 M4A1 CCO M4A1 CCO Generate Class Rifles Choose the class of the items from AR Rucks MG Binos Items Launchers Pistols Sniper rifles and Magaines Add selected weapon and 6 magazines for it Add the selected weapon or magazine only Clear all the items from the box right hand list Close the dialog without spawning the crate Generate Generate the box and opens the 3D menu for precise placing In the Left list there are all the items from the config files sorted by the type you have chosen in the Class control In the Right list there are the items and the amount of them that the new crate will hold 22 Shay_gman MCC Sandbox Mod Shay_gman 3D EDITOR The 3D editor is great for making p
9. ee ec eceeeeeetecteeeeateteceataeaeetestanstatenes 56 Unit management Teleport ccccceeeceeeteceeeeteteceaeeaeetectaeeaeeteceatgeaeetectanseatanes 57 Unit management HIJACKS c ccc cc ccc cc eee e eect eeeeeeeaeeaeeseateaeeseateaeeeeateaeeneateatenes 57 Unit management Markers 57 Unit management High Commande 58 Unit management Fixed wing transport 59 Command WT 59 Populate dn TEE 60 Garrisoned houseMCC Console ccccccecececcececececeeeeeeeeeeseceeeeeegeaeeeseseeeseegeaeseseeeees 60 Vulle ee ie ae re test ee ee ee eee 61 Adding CAS to the CONOSIC eegene Abee SEANCE 61 Adding Airdrop to the conosle 61 Adding EVAC to the conosle 61 Adding Artillery to the conosle 62 Adding UAV RE TE 62 RENITA EE 62 Vulle ee ERT EN 63 MCC Special FORCES SY E 63 Undercover Agents 64 6 Shay_gman MCC Sandbox Mod Shay_gman INSTALLATION amp SETTING UP I strongly recommend using Six Updater to install and keep MCC Sandbox up to date If you choose not to use Six Updater extract the files to an addon folder in the ArmA 2 main root example mcc_sandbox make sure it creates an Addons folder inside the addon folder Paste the pbo file Inside the Addons folder Put the bisign file at the same folder you place the pbo ones Use launcher or add mod mec sandbox to the ArmA start command Once you kick start the game with the mod MCC Sandbox will automatically start in any SP or MP mission you will
10. go to the Airdrop menu and choose the desired Airdrop Instead of pressing the call button press the Add button Then the Airdrop automatically will be added to the Console s available Airdrops ADDING EVAC TO THE CONOSLE As a mission maker go to the Evac menu and spawn an evac chopper the console will automatically detect that a chopper was spawned and will take control of it 61 Shay_gman MCC Sandbox Mod Shay_gman ADDING ARTILLERY TO THE CONOSLE As a mission maker go to the Mission settings menu Pick the amount of artillery rounds per hour the players will have ADDING UAV TO THE CONOSLE As a mission maker go to UAV menu Spawn a Console s UAV USING THE CONOSLE If a player has the MCC Console he will see an Open MCC Console in his action menu By clicking on that button the MCC Console menu will open Call CAS CAS Gun run short ACE Plane A 10A GBU 12 CAS Bombing run Plane AV 88 Harri CAS S amp D Plane AH 64D Apache Longbow Call Airdrop 1 HMMWV M2 HMMWV _ M2 HMMWV EN 2 USBasicAmmunitionBox USBasicAmmunitionBox USBasicAmmunition Call Artillery Connect to UAV Flight Level 50m Insertion Precise Landing enuage Call EVAC Call EVAC 3 WP MCC BY SHAY GMAN Description CAS Types of CAS available Described by CAS type and Each CAS can Available plane be called one time only Call CAS Call the CAS on the desired location e Airdrop Types of Airdrops available Descr
11. it to any unit and it will silently join the player 10 Set empty fuel Add it to any vehicle and it will set its fuel to 0 11 Set empty Ammo Add it to any vehicle and it will set its ammo to 0 12 Set Locked Add it to any vehicle and it will be locked to players and AI 13 Set Renegade Add it to a unit to turn it hostile to everyone 14 Attach crows Will attach a flock of crows to circle the object 15 Attach flies Will attach a swarm of flies to the object 24 Shay_gman MCC Sandbox Mod Shay_gman 3D EDITOR FIRE You can spawn some burning fire from that options in the 3D menu You ll need ACE running for it 3D EDITOR EASA You can spawn EASA Exchangeable Armament System for Aircraft if you have ACE running from the 3D editor FOB built on Utes airfield using MCC Sandbox 3D editor gt emt Object placed Faction S Update Type Misc v Class Fence ETA Empty No x Apply 25 Shay_gman MCC Sandbox Mod Shay_gman MCC SANDBOX LANDING HELICOPTER DOCK LHD You can spawn MCC LHD at any large enough body of water To teleport the players to the LHD use to Unit Management panel Menu 4 SPAWN THE LHD To spawn the LHD press the Spawn LHD button Menu 2 and left click on the desired location Note that only one LHD may present at any given time SPAWN VEHICLES AND AIRCRAFT ON THE LHD In order to spawn vehicles or aircraft onto MCC Sandbox LHD 1 Choose the spawned vehicle from the li
12. oe l caa Press Ctrl left mouse Type UEURI Trigger Type Radio SR ton to trigger an IED Object Preu Ma Proximity kato Seocer party Explosion Size small Ambush Group missionimaker onl Explosion Type Deadly Press Shift drag left Disarm Duration 10 Sec mouse button to link Jammable True between IEDs and ambush parties Target Faction WEST P RADIO S TRIGGERED IED A spotter controls radio s triggered IED First you have to put the IED and choose the Radio Spotter option for it trigger type Then place a spotter or an ambush group Link the two together Now as long as the ambush group s leader or the spotter is alive the IED cannot be approached by any means but CREW protected vehicle Spotter observing an ambush point 38 Shay_gman MCC Sandbox Mod Shay_gman CREW VEHICLES The Counter IED Electronic Warfare CREW vehicles are vehicles armed with radio jammers that block any radio signals in the vicinity Those vehicles will jam any radio activated IED but not proximity one Their effective range is 100 meters Simply drive near the IED to jam it So far in MCC only HMMWV GPK M2 and M2A3 ERA Bradley IFV are defined as CREW vehicles If you want to add more PM me CREW Vehicles DISARMING IED Every soldier can try his luck disarming an IED but it will be best to leave IEDs for the expert Engineers and saboteurs have less critical fail chance and higher success chance when disarmi
13. start automatically loading your mission Logout es Press it to give up your spot as the mission maker a following message will say player name is logged out as mission maker Refresh wg It will refresh your screen 9 Shay_gman MCC Sandbox Mod Shay_gman Close PETRY It will close MCC Sandbox but will keep you logged in as mission maker NAVIGATION You can navigate through the different menus of MCC Sandbox by clicking on the desired menu from the navigation menu Menu 2 Menu 3 Menu 4 TELEPORT TO TEAM TTT Teleport to team allow JIP or re spawn players to regroup easily with their leader If you joined late for a game there is no need for dramatic logistic maneuver to place you into action with the rest of your fire team just press Alt T and you will automatically teleported at your leader location TTT use can be defined or restrict by the mission maker 10 Shay_gman MCC Sandbox Mod Shay_gman MISSION SETTINGS Once the mission started it is recommended that the first thing you ll do as a MM is defining the mission settings Press on button in the main menu The mission setting window will pop Artillery rounds per hour Undercover Agents Detected By Resistance Hostile To Al Skill Levelt 50 Teleport To Team JIP Only B Disabled Disabled ACE Poor man revive Unconscious Spectator Revive Time 60 Sec E Confirm Cancel Artillery Using Bon advanced artillery
14. FLIR from a UAV VISION 03099953 FLIR 29 Shay_gman MCC Sandbox Mod Shay_gman AIR DROP You can call a C 130 to drop vehicles or ammo crates You can mix different types of vehicles and ammo boxes on the same drop Add items to queue and call the airplane Class Type Queue Vehicles fy E all Add Clear Class Choose the Class of the objects you want to add to the drop Type Choose the type of the objects you want to add to the drop Add Add the Type of object you have selected to the drop Queue Display the object s queue to be process in the next drop Execute the drop by the queue HWMvVs dropped into action by C 130 using MCC 30 Shay_gman MCC Sandbox Mod Shay_gman CLOSE AIR SUPPORT CAS There are 14 types of CAS you can call to aid or to harm using MCC Sandbox A 10 Mi Type SAD You can call planes or gunships all the aircraft will travel in pairs To call CAS pick the type of plane and the type of CAS you after and mouse click on the mini map hold and drag the red line to mark the approach of the CAS and the area of effect AOE Marking AOE for CAS mission 34 Types of CAS D S amp D Seek and Destroy will spawn a pair of gunships or planes that will hunt down and engage any enemy unit in the area for a few minutes SG JDAM joint Direct Attack Munitions is a smart guided bomb All you have to do is left click on the mini map and the CAS will deliver a precise bombing
15. MISSION CONTROL CENTER SANDBOX MCC SANDBOX MCC Sandbox Mod Shay_gman About MCC Sandbox MCC is a dynamic real time in game empower tool It will give you the power to either build mission on the fly or empower pre made mission while reacting to the players decisions on the move MCC Sandbox takes its idea from the old paper and dice D amp D role playing game Where there was always a player called the Dungeon Master DM who decided the progress of the game and the fate of the players From inside any mission single player or multiplayer you can open an interface that allows you place units create waypoints briefing markers call in CAS missions artillery and much more The possibilities are endless MCC Sandbox started as a mission when converted it to an add on had doubts should it be normally open or normally closed Will MCC run unless restricted or should it not run unless asked for it decided to put it normally open means MCC will run on all mission unless someone put the MCC Access module in the 2D editor The reasons are this e Some might call MCC a cheat tool do not mind if you call it a cheat tool or a test tool or a mission creating empowering tool If you want to cheat cheat you can do it in SP only e While playing in MP you cannot really cheat It is just as the one making the mission in the 2D editor is cheating because he knows where the enemies are Everyone Knows who is the mission maker
16. VT will drive in This car will automatically fill with special bodyguards Create 5 waypoints for the convoy including start and end the convoy will start at WP facing WP 1 The convoy will start driving according to its WP When the convoy start it will automatically and randomly filled with soldiers from the same faction Will add 5 new waypoints to the convoy Old waypoints will be deleted A new Start Convoy press is needed to make the convoy use the new WP 42 Shay_gman MCC Sandbox Mod Shay_gman GENERATORS There are few generators in MCC to help you build the atmosphere for your mission BRIEFING GENERATOR You can create mission briefings using MCC Sandbox Today at 08000 zolo hour we recived an intel regaring Briefing Mission Special Tasks Support Enter your text in the text box then press the part of the briefing that text refers too Enemy forces Friendly forces missions exc The text will appear at the note sections in the map The briefing will synchronized with all players including JIP You can repeat the process as many times you like Ts RE SEU ES WM Current task MCC_Template Ltn shay_gman BIS_US 1PIit HQ 1 d LK Ae ET EE EE CET ee A Map P Fri May 11 12 22 Notes m Today at 08000 zolo hour we recived an intel regaring Units Players MCC Zones Server control CBA MARKERS AND BRUSHES GENERATOR You can create permanent markers using MCC Sandbox Black Type
17. apons and will stand with his hands on his head The hostage unit will be natural to all When approached there will be a to Secure Hostage option Once pressed the hostage will be under his rescuer command The rescuer can disband the hostage Hostage ready to rescue gt geg A mmm we mg oo mmm Secure Hostage 28 Shay_gman MCC Sandbox Mod Shay_gman UAV ULB UAV Unmanned aerial vehicle is a flying aircraft used for recon or attack mission Armed with hellfire and FLIR Forward Looking Infra Red vision a UAV is a deadly weapon ULB Unmanned Little Bird is a great for recon and laser targeting targets for the AH64D Hellfire missiles ULB Vs UAV The player can take control of one of those aircraft using MCC There are few types of UAV ULB to choose D Static static object as UAV building The operator has to stay next to it in order to use the controls SG Mobile A car or a truck that acts as mobile UAV command center The operator has to sit inside the car in order to use the controls Backpack A backpack control The operator can carry the controls everywhere he wants SG AH64 ULB Will spawn an empty AH64 Once a player gets inside the AH64 he will get a control over an ULB that can laser targets for the AH64 ge Choose the type of UAV from West UAV East UAV Bugged ULB ge Mapclick to spawn the controller or use the 3D for precise spawn Enemy units as seen in
18. ay_gman MCC Sandbox Mod Shay_gman While inside the construction menu hold Shift for rapid spawn hold Ctrl and move the mouse to rotate the object East FOB built using MCC Sandbox construction menu in game UNIT MANAGEMENT Unit management will give the MM control on the AI and players units Teleport Commander Tel 2 LHD HC Clear All Hijak HC Add Group Mark Paradrop Players Hold Ctrl for Multi selection UNIT MANAGEMENT INTERFACE OPTIONS You can switch between Players Show all the human players in connected and alive East Show all east alive AI units groups West Show all west alive AI units groups GUR Show all resistance alive AI units groups Units Switch to units Groups Switch to groups SH eS SS 56 Shay_gman MCC Sandbox Mod Shay_gman UNIT MANAGEMENT TELEPORT Teleport Teleport the unit group to a new location Choose a unit or a group from the list press Teleport then map click on the desired location Tel 2 LHD Teleport the unit group to the LHD deck Choose a unit or a group from the list press Tel 2 LHD UNIT MANAGEMENT HIJACKS Hijack MM will take control on the selected unit it will not work on a group Select a unit from the list press Hijack Once in hijacked mode MM will have the option to return to the previous unit or he will automatically switch back to the previous unit once the current one is dead UNIT MANAGEMENT MARKERS Mark Reveals the loca
19. cast them globaly on the server Simply type the command and press Execute to run locally and Broadcast to run globaly 59 Shay_gman MCC Sandbox Mod Shay_gman POPULATE ZONE Populate zone will automaticlly populate the zone you are working at with units from the faction you are on Action Garris q Intensity 10 Confirm ATM the only action available is Garrison This option will automaticlly place units in buildings by the inensity choosen Keep in mind that intensity isn t per house but per building point so 30 might cause even up to three units in one house GARRISONED HOUSE 60 Shay_gman MCC Sandbox Mod Shay_gman MCC CONSOLE The MCC Console is a handheld laptop that can be spawned using the box generator under Items or by script is into inventory or a box The class name for it is MCC_Console Once a player have the Console he can access some parts of mcc support elements that are allowed by the mission maker gt NV Goggles 1 Radio 1 Watch 1 MCC Console MCC Console The player holding the MCC Console can access if the mission maker allowed it CAS Airdrops Evac chopper Artillery UAV EE SE ADDING CAS TO THE CONOSLE As a mission maker go to the CAS menu and choose the desired CAS Instead of pressing the call button press the Add button Then the CAS automatically will be added to the Console s available CAS ADDING AIRDROP TO THE CONOSLE As amission maker
20. d drag a line between the IEDs to link them together 3 Once you will get a gray line marker between them you got yourself linked Daisy Chain Linked IEDs 36 Shay_gman MCC Sandbox Mod Shay_gman AMBUSH GROUPS You can link IEDs to ambush groups or spotters The ambush groups will stay hidden until the IED has been set off Then they will charge to the scene to wipe out any survivors NAPA Ambush group attacking USMC convoy with firearms and IEDs If the IED trigger type is radio then the first linked ambush group will act as its spotter meaning that while the leader of that group is alive the IEDs cannot be approached without CREW vehicle jamming the radio sequence If the spotter unit is dead the IED will go off To set up ambush unit 1 Place on or more IED 2 Place an ambush unit by clicking on the map hold and drag the mouse cruiser to the area you want the ambush group to rush after the IED has been triggered 3 Synchronize between the IED and the ambush group by holding the shift key Linked ambush group and IED F Ambush_Group_9 37 Shay_gman MCC Sandbox Mod Shay_gman PRESSURE S PLATES IED You can set the IED trigger method by choosing it from the IED menu Trigger Type Pressure s plate IED will go off when a vehicle or a unit of the given side has entered the IED proximity s radius and it is moving faster than a crouch walk This type of IED can be disarmed be slowly approaching it ee
21. domestic animals when near settlements or wild animals in wild areas Civ Euro Spawns random European civilians in settlements In addition this module will make some random civilian vehicles drive the roads Keep in mind that this will not work in OA map or in user s map if the location hasn t been defined correctly by the mapmaker Civ Arab Same as Civ Euro but will spawn OA civilians in OA or other desert maps Vehicles Spawns empty vehicles in settlements The town come alive using Civ Euro and Vehicle Modules 51 Shay_gman MCC Sandbox Mod Shay_gman TOWN GENERATOR You can spawn your own random generated town using the BIS GITA module from inside MCC Sandbox Radius 100 Town radius in meters Houses will not be crated Always aim for behind this radius By the town radius MCC bigger radius as Sandbox will determine how many buildings will possible spawn Damage 0 means no building destroyed 10 means all the buildings in town destroyed Town Choose a name for your town Town name will Name show on the map European means only European houses will be spawned Takistani Means only Takistani houses will spawn 52 Shay_gman MCC Sandbox Mod Shay_gman BATTLEFIELD GENERATOR With this option you can instantly transform a peaceful area to scorched battlefield In the given radius the script will destroy building spawn wrecks spawn debris and spawn random fires and smoke Scorched town i
22. ee ne 28 lee EE 28 BE a 71 HE eee erect een eter nte st eee nee arene E eee ee ee 29 SCHEER 30 Close Air Support CAS 31 EE 33 Traps ClO NOS Mee 34 HEEN Et 35 Daisy Chain IEDS ccccccecececeeeeteceeeeeeteteceaeaeneeteceateaeeteseatseatetectataeateteetatstanenes 36 ambush Eo oie 37 Pressure s ECHT EE 38 Radio s Triggered IED ccccecececeeeceeeeteteceaesenteteceaeeaeetectanseatetectatgeateteetatseatenes 38 Crew VvehiclES eet 39 Disarm IED WEE 39 IED controlled Detonation sescscrecsoirorein RENEE RE EERE ENES 40 Hostile civilians eg 2g3 uggesbegegeg gg eg Reg abusut Getegte Are Ne SNE SEENEN geg Aug 40 Suce reegt eee eee ee eee eee 40 Bel e CN 41 Generato pee ne ene eee teen nee eet ener ee ee eee eee ee ee ee ee 43 Briefing generator cassettes ccteciert pase etic ates ionetone nanos une teaeiaaunedeamedne euaeateianednediuadentee 43 Markers and brushes generator n annunnnunnnnnnunnnnrrnnrrnnrrnrrnnrrnnrrnrrnnrrnnrrnrrnnrrnnrenne 43 ED CONV AU EE 44 SE og ele 45 deeg 47 Nd 49 Enable modules 51 TOWN GOV STAC EE 52 Battlefield generator EE 53 Mobile SPAWN cccceceeeeeecececeeeseeeecectaeaentetectatseateneaeatatentataeatetentatstatetentatseateneneas 53 E A EE 54 Bel d Oe de n e WEE 54 5 Shay_gman MCC Sandbox Mod Shay_gman Unit management isosceles caneee cee seuandeteonadsstemsavexieweansatateesoninnenisedaeseesinsesieaianers 56 Unit management interface options ee
23. eeeataeateteeeaeaeatenestatseatenes 9 INAV IE ee WEE 10 Teleport to team TTT EE 10 Mission Settings ccccccccececceeeececeeeeeeeceeeeseeeeseeeeeeeseeeeseeeeeeeeeseeseseeseseeneeenenesenes 11 EE 12 Respawn and Start Iocattons 13 Client side settings ec ec eee e ee eteceeeaeeeteceeeataeateceatataeateseeeaeaeateneatatstateneatataes 14 Environmental settings cccccecececeeeeeeteceeeseeteteceataeeeeteceateatatentatatatetentatseatenes 14 MCC Client and Server Performance 15 Group and Units Spawning 16 Choosing factions E 16 Spawning groups and units cc cece eececeeceeeeeeeeeceeeeceeeeeeeseeeeseeeeseeseeeeseeeeseeeenees 16 MCC Units E Le E 18 Spawning Static Objects 2 0 0 0 0 ccccccecseceeceeceeeeeeececeeseeeeeeeeeeeeeeeeseeseeaeeeeeeeseeseeseees 18 BRE AU eu 19 Groups GOO d EE 20 eh AE Ce WE EN REI e EE 23 Handling and spawning using 3D editor cccccceeeeeeeeteeeateeetetectataeaeeteseanaeaeenes 23 SEENEN 24 SD edO FS EE 25 SCION EASA EE 25 MCC Sandbox Landing Helicopter Dock HD 26 Spawn du CR VEER 26 Spawn vehicles and aircraft on the LHD 26 ETUDE SUIS COON E 26 LHD Taxi and steam catapult system ccc cece ee eeececeeeeeeteeeaneeetetectataeatetestataeanenes 27 4 Shay_gman MCC Sandbox Mod Shay_gman LHD Instrument landing System cccccececeeeeeececeeeeeetetectaeaeaeetestataeaeetestatseatenes 27 Support Elements sorsana ee re eee ee eRe enn e
24. ettings determine the weather fog level and the time and date This setting will affect all players and AI and will affect JIP players too thanks to the sync module Month Day Hour Min EDUTE Name Description Note Choose the fog level 0 full 14 Shay_gman MCC Sandbox Mod MCC CLIENT AND SERVER PERFORMANCE Shay_gman MCC will monitor the client and the server performance regarding FPS Frames Per Second Mission Maker shay_gman Client FPS 60 Server FPS 60 15 Shay_gman MCC Sandbox Mod Shay_gman GROUP AND UNITS SPAWNING CHOOSING FACTIONS MCC Sandbox will automatically recognize the add ons you are using so all of the factions you loaded MCC with will be available ge Go to Faction choose the desire faction to spawn and press Update ge MCC will get all the units and vehicles from the selected faction SPAWNING GROUPS AND UNITS Choose from the lists the desire unit vehicle group object to spawn and press Spawn MCC will automatically place the chosen element and spawn it logically ships on water land vehicle on land and so on Type Class Infantry Rifle Squad Type Class Infantry Rifleman e Spawning distance MCC will automatically find a safe position to spawn Sometimes it will fail to spawn look at the MCC feedback on the bottom of the screen and consider moving or making the zone bigger if that happened e Spawn behavior After spawning a unit or ve
25. he object to spawn Empty If toggle yes the vehicle will spawn with no crew in it The global name of the object Can be left empty Init Type init command if needed Can be left empty here Preset Choose the desire preset to that object 3D EDITOR PRESETS Presets are pre defined command that for a specific given objects pick the desire preset press add to add it to the init field 1 Artillery cannon Add it to any cannon type artillery piece as mortars or m109 Once an AI spot an enemy if the artillery piece is in range and the enemy spotted is not danger close to friendly unit the artillery piece will engage it 2 Artillery Rockets Same as above but will fire on much higher paste suitable for Grads rockets and MLRS missiles 3 Ambient Artillery cannon Add it to any cannon type artillery piece Will fire blank cartridge randomly until destroyed or the gunner is dead 4 Ambient Artillery Rockets Same as above but will fire on much higher paste suitable for Grads rockets and MLRS missiles 5 Ambient AA cannon Rockets Add it to any AA type vehicle unit The unit will look to the sky and fire to the air randomly 6 Ambient AA Search light Add it to a search light object The searchlight will look to the sky searching for aircrafts 7 Destroy Object Add it to any object unit Will spawn the object and the kill destroy it 8 Flip object Add it to any vehicle and it will flip it on his side 9 Join player Add
26. hicle UPSMON script will take control on that unit It s possible to determine how the AI will act from the Spawn Setting menu Empty Behavior Awereness Track No TOEO Defauf Off 16 Shay_gman MCC Sandbox Mod Empty If turned off vehicles will be GE Le o crew in them Behavior Aggressive AI will patrol inside the zone but if they will be alerted they will pursuit enemies outside the zone Defensive AI will patrol the zone but will not pursuit enemies outside the zone Passive AI will stand still and will not patrol the zone When they turn alerted they will pursuit enemies outside the zone Fortify AI will automatically get inside close building fortifications and static weapons and hold there Shay_gman Ambush AI will make attempt to make an ambush on the nearest road They will place mines on the road and lay down on an ambush position on the road Awareness Units level of awareness Track If turned on the spawned group will create a visible marker on its next waypoint Force recon team preparing an ambush using MCC Sandbox ambush behavior 17 Shay_gman MCC Sandbox Mod Shay_gman MCC UNITS BEHAVIOR MCC unit behavior is controlled by UPSMON by Mosoda Therefore any unit or group spawned through MCC will act according to the script AI will patrol randomly across the zone AI will move to the new zone location if it moved AI will use empty vehicles or airc
27. ibed by Airdrop Each Airdrop Available items can be called one time only 62 Shay_gman MCC Sandbox Mod Call Call the Airdrop on the desired location Airdrop Evac The evac helicopter type helicopter Flight The level of flight for the evac helicopter Level beet The insertion method from fastropes to smoke signal Shay_gman a Evac Calls the evac ae one WP est Evac Calls the evac heim hall planning a route up to 3 WP 3 WP Call Open the Bon s Artillery console Atrillery Connect to Take control of the UAV if present UAV MCC SPECIAL UNITS In MCC Sandbox there are some special units MCC SPECIAL FORCES SF The SF are tougher harder more trained and more equipped then the standard infantry While infantry get the mission they are equipped to The SF are equipped by the mission they are sent to You can mark your SF by synchronizing them with the SF module or by naming them sf1 to sf12 MCC Sandbox SF module The MCC Sandbox Special Forces module will grant any synced unit to it to have access to the weapon silencer script 63 Shay_gman MCC Sandbox Mod Shay_gman SF HALO The Special Forces High Altitude Low Opening button will make all the Special Forces player to be teleported to a C 130 over the drop zone When the lights inside the plane turn green and the ramp opened the players have to run outside the plane to start the jump The drop zone will be marked on the map and
28. ield Heliroute script by mandobale The helicopter can do precise landing even on rooftops wile E Heli A Spawn F Hight 100m e Approach There are few types that the helicopter can approach the LZ Ready The helicopter will land but will not turn the engine off Fastrope ACE The helicopter will hover 25 meters over the LZ the player need to deploy the ropes manually The helicopter will have ropes in his gear Landing The helicopter will land and turn off the engine Hover The helicopter will hover at the flight hight above the LZ suitable for parachute Choose the helicopter type you want to act as the evac Depends on the heli MCC Sandbox faction choice The helicopter will spawn with full crew as gunners S LHD Spawn the helicopter on the LHD if present pC Spawn the helicopter by map click po Delete the helicopter and the pilot pS Del pilot The pilot will eyect and deleted Useful if you want one of the players to fly 45 Shay_gman MCC Sandbox Mod Res Pilot Respawn the AI pilot F Hight Determine the flight height for the helicopter po Make a 3 waypoints route to the LZ Oo Shay_gman WP Move 1 Make the helicopter move straight to the LZ WP Return to Command the AI helicopter to move straight and land LHD on the LHD Player fast roping into action using AI evac helicopter 2 J 46 Shay_gman MCC Sandbox Mod Shay_gman JUKEBOX Use the Jukebox to add some at
29. mosphere to your mission You can play sounds or music or link it to a zone Linking sound or music to a zone Place a zone pick the track or sound you want to start once the trigger has been set and press link Hint You can link the alarm sound to a zone and put on West present to sound the alarm once the player has been detected in the zone Music Sound Track 01 Dead Forest Volume l l l es gt gt Activate NONE Cond PRESE Zone L Music Switch to music library All in game and add ons music tracks will be shown Sound Switch to sound library All in game and add ons sound tracks will be shown Track Choose the track you want Either music or sound depends on you previous choice Determine the in game volume client side a lt lt Previous track Will work only on music tracks gt Play track Will work only on music tracks gt gt Next track Will work only on music tracks Stop track Will work only on music tracks 47 Shay_gman MCC Sandbox Mod ee EE SS ae Kee EE This base will trigger an alarm sound once the player detected T ch FT dea Uo _ GOS Shay_gman 48 Shay_gman MCC Sandbox Mod Shay_gman TRIGGERS You can postpone every action in MCC Sandbox by the uses of triggers Example you want a convoy to start moving once the players getting close to the target area Trigger is usable for saving time related actions such as artillery or CAS Recommended use of triggers e C
30. n Uthes MOBILE SPAWN With this option you can create a mobile spawn vehicle for any of the faction You will have to spawn a start location first for the given faction before you can spawn a mobile spawn Side WEST Cars Tanks Helis Et WW WEI Spawn Spawn Spawn Keep in mind There can only by one mobile spawn for each faction in any given time If more than one spawned the last one will be the active one If the mobile spawn vehicle destroyed then the units from that faction will spawn on the start location 53 Shay_gman MCC Sandbox Mod Shay_gman CLEAR AREA You can delete previous spawned objects or editor placed objects with this option Keep in mind the object and units deleted will be saved so you ll have to delete them again when you load the mission Radius 10 Class Man The radius of the deleting brush e The type of objects that will deleted Men Car Tank Players cannot Helicopter Airplane Ammo Boxes or All be deleted but player vehicles can CONSTRUCTION HQ You can use the altered BIS COIN module MM can spawn a mobile HQ for each side The MM will give each side initials funds to start with he can later add or subtract funds Funds are side related so each side has a shared pole of funds no matter how many HQ he has Side West Funds BELOJ EK Create Name Description Side The side we want to spawn an HQ or add subtract funds from Starting funds f
31. ng an IED Engineer disarming an IED To disarm an IED Slowly crouch to the suspected IED Any fast move around it will trigger it When you get close enough a Disarm IED action will appear in the action menu Press it Wait a few seconds for hint message or for the unit to say the result Success means the IED is off Fail means the IED is on you can try disarm it again e Critical Fail means the IED is set start running 39 Shay_gman MCC Sandbox Mod Shay_gman IED CONTROLLED DETONATION IEDs can be controlled detonated using either by placing near them a C4 ACE satchel charge or by shooting at them from afar with M 109 An EOD Engineer prepearing to shoot an IED HOSTILE CIVILIANS Hostile civilians are civilians hiding small arms they will randomly open fire if not secured If you noticed a civilian acting strange advance toward him if a secure civilian action appear around 15 meters away from him then this is a hostile civilian Press the action There is a random chance that the civilian will give up or draw a random handgun and open fire SUICIDE BOMBERS Suicide bombers are another type of hostile civilians that will go to his limit be sacrificing his own life to kill the enemy soldiers A suicide bomber can be placed through the IED menu This unit will seek and rush into enemy s groups shouting Allah Akbar before detonating themselves A Standoff between USMC and a hos
32. or that side or the amount to 54 Shay_gman MCC Sandbox Mod Shay_gman add subtract a Subtract the amount of funds from the side poll pe Add the amount of funds from the side poll ae Spawn the Mobile HQ for that side NN Once the mobile HQ placed the driver of the mobile HQ will have the option to deploy the HQ The vehicle must have its engine off and a driver inside A progress bar will appear once the progress bar is full the mobile HQ will turn into a static HQ and the driver will get the construction menu There is no way to turn a static HQ to a mobile HQ again but you can spawn a new mobile HQ West east and Guar mobile and deployed HQ From the construction menu players can spend money on fortifications static weapons defenses or buying vehicles such as vehicles armor or air units Note that due to the nature of MCC coop all vehicles will spawn empty if the MM want to he can add units under the command of the commander using the unit management In order to unlock some types of objects building the commander will first have to build specific buildings next to HQ If those building get destroyed the commander will not be able to purchase any more of the vehicles that building unlocked Buildings needed and unlocks e Light Factory Light vehicles Heavy Factory Armored and heavy vehicles Aircraft Factory Aircrafts Barracks Static weapons Vehicle Service Point Ammo boxes 55 Sh
33. ose from the 16 types of artillery available Spread Choose the spread of the barrage from precise to wide Press and map click to mark the targets m Flares dropped using MCC Sandbox Artillery system 33 Shay_gman MCC Sandbox Mod Shay_gman TRAPS AND EXPLOSIVES Using MCC you can spawn all kinds of explosives IED mines hostile civilians suicide bombers ambush parties rigged cars and more You can control the area of effect the target faction the trigger type and even the explosion type J Press Ctrl left Type small obiect oo gt mouse button to trigger Object Pneu an IED or ambushing Explosion Size Small Rifle Squad party Explosion Type Deadly N ELL SSeS eee eee ee eee Disarm Duration 10 Sec Y Press Shift drag left Jammable True Se mouse button to link between IEDs and Target Faction west Choose what type of trap you want to spawn Object The object we want to spawn Explosion Size Small 15 damage radius Medium25 damage radius Large 50 damage radius Explosion Type Deadly a real bomb will explode depends on the explosion size Fake only explosion effects will appear no actual damage to vehicles or infantry Disabling All vehicles within the explosion radius will be disabled glass will be smashed tiers will be damaged and the vehicle will catch fire Infantry within the range of the explosion will get unconscious and will die without proper treatment no cas
34. raft to move to a new zone or to an enemy reported location AI will parachute from the aircraft if there are known enemies near by AI will flank AI will suppress using LMG and HMG AI will throw smoke grenades AI will communicate with other AI in the vicinity of 700 meters alerting nearby AI to enemy presence AI will use vehicles and static weapons to his advantage AI will use mines and lay ambushes AI will respond to enemy units reports made by other AI and will come to aid required the reinforced group must be on aggressive behavior AI will get alerted from dead bodies or shoots fired AI will fortify in buildings if Fortify behavior sets AI will use artillery pieces to his advantage read the 3D editor presets SPAWNING STATIC OBJECTS It is possible to spawn all kind of objects buildings and misc from MCC by choosing the desired object from the unit type menu The object will spawn randomly inside the selected zone area You can spawn 18 D O C Dynamic Object Compilations This will spawn pre placed structures as bases and such Ammo and ACE Ammo Fortifications Dead bodies Furniture Military structures Misc objects Signs Warfare buildings Wrecks Civilian buildings Ruins Shay_gman MCC Sandbox Mod Shay_gman PARATROOPS It is possible to call paratroops on a zone e Choose the size of the drop Large C 130 with 12 soldiers small A helicopter with 6 soldiers Type Class SICHT
35. reate a trigger so when player detected it will move a zone full with enemy units and empty cars The result once the player get detected the a lot of enemy units will surround it e Create a trigger to call of CAS e Create a trigger to call of artillery e Create a convoy and make the convoy move once the player gets near to start a pursuit e Create radio trigger that will launch AI assault e Create a trigger that will call the evac chopper Activate NONE Cond PRESEN 10 es befend GE pe EE ee E EE p EE 49 Shay_gman MCC Sandbox Mod The shape of the trigger area Rectangle ellipse The name of the trigger pC Generate Press to create a trigger Make the actions you want to capture using MCC when finished press Stop Capturing Shay_gman List box containing all the triggers It is important to understand that once a trigger is on capturing state the actions you perform on MCC Sandbox will not be execute until the trigger is set To stop the capture press Stop Capturing ETC EEEEEENE You can bind triggers to radio buttons press 0 then 0 again to open the radio menu in game you will see the triggers name there on the list Radio triggers to end the mission and begin the counter attack H Epad maissin ema ees 2 Begin counterattack 50 Shay_gman MCC Sandbox Mod Shay_gman ENABLE MODULES You can enable BIS modules from MCC Sandbox Animals Spawns random
36. recise placing Everything you will place in the 3D editor will be safed just as regular units object You can manage the height of the object the direction it facing and much more from the 3D editor HANDLING AND SPAWNING USING 3D EDITOR 3D Editor 1 Press the button 2 Mouse click on the mini map to open the 3D editor on that location 3 Controls a Use X QWERTY keyboard to open the 3D editor menu b Use Ctrl X to undo c Use Backspace to go back or Esc to quiet the editor d Use the mouse to look around e Use A S W D to move the camera around f Hold Shift to move the camera slowly g Hold Ctrl and move the mouse to rotate the object h Use mouse wheel to raise or lower the object position i Press right mouse button to discard the selected item j Press Delete to delete items neat the center of the screen k Press Spacebar to place the unit object l Press Alt to toggle on and off object s terrain alignment m Press N for night vision Keep in mind that deleted object that deleted using the Delete key are saved and will be spawned next time you load the mission Therefore you will have to delete them again after you load the mission To override this use the undo function instead The 3D editor menu Faction Update Type Motorcycle f Class MMT KE Empty No o Presets Artillery Add Apply Close 23 Shay_gman MCC Sandbox Mod Shay_gman Change the faction Press Update The class of t
37. request Any You can disable artillery rounds per unit that is carrying long range radio can call by choosing 0 hour artillery support This parameter will determine how many rounds will be available each hour Undercover Determine which faction will alerted by agent Agents GUR agent holding a weapon Detected By Resistance Which faction will be hostile toward the The independent faction hostile to independent faction will be hostile toward that faction too AI Skill Determine the MCC Spawn AI Skill Will not change the skill Level of an AI placed on the 2D editor Teleport To Determine who if at all will have access to the By default is JIP only Team TTT function ACE Poor Enable disable the ACE poor mans revive Required ACE mod runing 11 Shay_gman MCC Sandbox Mod m unconscious Enable disable spectator mode while Required ACE mod runing spectator unconscious Revive Time Determine how much time an unconscious Required ACE mod runing player will have before he will bleed to death ZONES Shay_gman MCC is based on placing zones spawning stuff in them and moving zones around You can place your first zone by picking his number and size then click on create zone button and left click on the mini map to place the zone Zone Size X Size Y Update Zone Zone The current zone we are You can work on up to 20 working on different zones Size X The width of the zone Size Y The height of the zone
38. s Rifle Squad Type infantry Spawn Type Class Infantry Rifleman Mission Maker shay_gman Client FPS 60 Server FPS 60 Empty No LEI Ka No ori 500 Grass Density SF HALO View Distance EI Mission Settings RTE MapClick Zone 1 Ka Behavior Awereness Def aul Shay_gman Menu 4 Spectator Box Gen 3D Editor Track Off a Size X 10 Ei 933 Refresh Shay_gman MCC Sandbox Mod Shay_gman BECOME THE MISSION MAKER MM Only one player can be logged into MCC at any given time and act as the Mission Maker MM in order to log in simply press the button or create you first zone SYNCHRONIZING MCC Sandbox has a build in synchronizing module that affects JIP Join in Progress players Once a new players been detected logging in MCC will synchronize him with the server matching the time weather makers and mission objectives with the server MCC SANDBOX GENERIC BUTTONS Safe Once you made a mission you want to save Press safe in order to save the mission to the clipboard Then minimize the game and open a new TXT file past the clipboard to the TXT file Ctrl V and save it for further use Every action in MCC Sandbox is can be saved Once you safed a mission you can load it by opening the TXT file mark all the text command there Ctrl A and copy it to the clipboard Ctrl C then return to the game and press load MCC Sandbox will then
39. start Now unless restricted any player will have the option to bring up the Mission Generator up from inside the game You can control on some options of MCC by placing game logic modules in the 2D editor Since MCC handle respawns it is recommended that your MP mission will have a description ext file contains this lines if you do not have description ext file just create it respawn BASE respawndelay 4 MCC Sandbox Access Rights Once the Access Rights module placed only the admins or players or units predefined in the module will have access to MCC If the module is absent all player will have access to MCC although only on can by logged in as the DM at a time You can restrict MCC access by roles To do that simply synchronize the units you want to have access to MCC with the module You can also restrict MCC Access by players name to do that place the Access Rights module and put this in its init this setvariable names shay_gman Spirit Replace the shay_gman Spirit with the name of the players you want to have access You can use any of the method above or both to restrict access to MCC Sandbox 7 Shay_gman MCC Sandbox Mod MCC BASICS To start MCC press Mission Generator from the in game action menu gr meg Lt ill atl ai a jellies Tee tT ade gt Mission generator MCC Sandbox Menu 3 Ghost Mode redone by Shay_gman Menu 2 l IRC Update Teleport Clas
40. sts and press the spawn point from 1 to 10 2 Ifthe spawn point is already occupied a hint message will appear Class Vhicles Type me M1025 HM Choose the type of vehicle and press the desired position LHD ARRESTING GEAR The LHD is equipped with arresting gear script by Tusken Raider If you ll approach the LHD on a speed lower than 150 on horizontal to the platform the arresting gear will stop you and complete your landing 26 Shay_gman MCC Sandbox Mod Shay_gman LHD TAXI AND STEAM CATAPULT SYSTEM The LHD has a taxi and steam catapult system build into it Any fixed wing aircraft you ll Spawn will have the option to Taxi to takeoff option Pressing on it will move the plane to the start of the runway Note the engine must be off Once moved to the start of the runway you will have Start Steam Catapult option Pressing on it will fire the plane forward aiding it to lift off the LHD LHD INSTRUMENT LANDING SYSTEM Any fixed wing aircraft you will spawn will have ILS Pro II script By TiGGa this script will aid the pilots to safely land on the LHD 2 Shay_gman MCC Sandbox Mod Shay_gman SUPPORT ELEMENTS There are several support elements on MCC for you to enjoy HOSTAGES Hostage UAV ULB You can spawn hostages by map clicking or precise placing by pressing the 3D option The units from the current selected faction will be shown The hostage unit will automatically remove all his we
41. tile Takistani A0 Shay_gman MCC Sandbox Mod Shay_gman CONVOYS MCC Sandbox has a build in convoy generator using DTM2801 Convoy control script The convoy generator will spawn up to five vehicles from a certain faction It will manage their path and keep them driving in the right formation across the waypoints you ll provide them d _ The convoy will push through if under attack but it will stop if the vehicles disabled It is possible to spawn the third car as an HVT High Value Target car If an HVT has been spawned elite forces of the respected side will guard it The HVT can be captured and he will be like the hostage from above if the convoy is stopped m1025 B HVT None a Place Convoy Start Convoy HVT Car etr ao B Reset Waypoints ed mi oo 035 Je M1025 1 M1025 M1025 Carl Choose the car you want from the list First car is mandatory Car2 Choose the car you want from the list Choose None if you do not want any car spawning 41 Shay_gman MCC Sandbox Mod Shay_gman This car will be replaced by the HVT Choose the car you want from the list Choose None if you do not want any car spawning Choose the car you want from the list Choose None if you do not want any car spawning Choose the type of High Value Target you want to be in Choose None for the convoy The HVT can be captured if you don t want HVT moving with the convoy Choose the type of car the H
42. tions of all units on the map for 20 seconds for the MM only units revelead using Mark option 57 Shay_gman MCC Sandbox Mod Shay_gman UNIT MANAGEMENT HIGH COMMAND Commander Gives a player the high commander status Choose a player from the list not a group then press commander A global hint will declare the new commander for that side Note that the MM will not be declared in public for being a commander HC Clear All Removes all subordinate from the selected unit HC Add Group Adds the selected group to the commander from the same side command A nice MM tactic is spawning an enemy commander hijacking him and making him the commander Then the MM can control all the AI in the enemy side and can designate specific routes or tactics To learn more how to use the HQ use the ArmA2 High Command Boot Camp High command look on 4 AI groups Notes t Units Players Server control CBA MCC Zones Y i 4 d dh e E soup James Wright 58 Shay_gman MCC Sandbox Mod Shay_gman UNIT MANAGEMENT FIXED WING TRANSPORT You can paradrop or HALO insert an AI or players using this option Mark up to 12 units at a time and press the paradrop button choose either paradrop or HALO jump Not recommended to do HALO jump with Al The view from the belly of the c 130 seconds before the HALO jump COMMAND LINE You can use the command line to run script commands locally or broad
43. ualties will be inflicted from the blast itself Disarm Duration How long will it take to disarm this IED in seconds Jammable Will CREW vehicles jam this IED CREW vehicles are HMMWV GPK M2 and M2A3 ERA Bradley IFV 34 Shay_gman MCC Sandbox Mod Shay_gman Target Faction The faction that will trigger the IED once a unit of that faction will move close enough for it Trigger Type Proximity The IED will trigger if a unit from Radio trigger IED the target faction is moving at the proximity that isn t linked to radius faster than a slow crouch any spotter unit Mission maker only The IED will trigger will be unable to only by the mission maker Ctrl left mouse disarm without click on the IED s marker in the MCC CREW vehicle Sandbox mini map Radio spotter Link The IED to an Ambush group while the group leader is alive the IED will go off no matter how slow it will approached The only way to disarm it is by using CREW jammer or killing the spotter Ambush Group Choose the type of ambush group you ll like to spawn Claymore hiding in the grass spawned using MCC TYPES OF TRAPS IEDs Small objects medium objects large objects rigged cars rigged ammo boxes BAF and PMC IEDs and more How to use it Press Create IED Place the object by left clicking on the MCC Sandbox mini map An IED_ marker will appear Depends on its presets the IED will go off 35 Shay_gman MCC Sandbox Mod Shay_gman
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