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2. OWNERS AND SERVICE MANUAL INNOVATIVE CONCEPTS IN ENTERTAINMENT INC 10123 MAIN STREET CLARENCE NY 14031 SERVICE 1 716 759 0360 FAX 1 716 759 0884 E MAIL service icegame com WEBSITE www icegame com TABLE CONTENTS 3 GAME FEATURES GAME PLAY rn re PAGE 4 amp 5 e BEFORE YOU BEGIN e TOOLS NEEDED e INSTALLATION SETTINGA C LINE VOLTAGE ADJUSTMENTS S EU tee sat 6 9 SAFETY PRECAUTIONS e PROGRAMMING YOUR GAME e OPTION MODES e TESTING SET UP TESTING NEW PAGE 10 13 SAFETY PRECAUTIONS e PROGRAMMING YOUR GAME e OPTION MODES e TESTING QUICK PAGE 14 PROBLEMS amp SOLUTIONS FU bate bd tise PAGE 15 21 OPERATIONAL BACKGROUND MECHANICAL REPAIR e ELECTRICAL ELECTRONIC REPAIR MAINTENANCE FARTO CO HINGS PAGE 22 SCHEMATICS amp WIRING PAGE 23 35 PAGE 36 amp 37 INTRODUCTION GAME FEATURES Thank you for your purchase of the new WACKY DUCKS redemption game from I C E Through an exclusive agreement with JUPITER GAMES I C E is able to bring you an innovative product with all of the features and reliability y
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4. The rope light in the marquee is operated by a rope light controller located behind the WACKY DUCKS sign Determine which type of controller is installed in your game See photos If you have the type shown the photo below use the following instructions Check to see that the rope light controller is set as follows 1 The CHASE mode switch should be set to position 2 2 The SPEED mode knob should be turned fully clockwise then rotated back about inch NOTE THE SOUND MODE KNOB IS NOT USED SOUND CONTROL SPEED CONTROL CHASE CONTROL If you have the type shown in the photo below there are no adjustments The fuse located at the bottom of the printed board is the only user serviceable item FUSE IF YOU HAVE ANY QUESTIONS REGARDING THE PROGRAMMING OPTIONS PLEASE CONTACT OUR SERVICE DEPARTMENT PHONE 1 716 759 0360 FAX 1 716 759 0884 E MAIL service icegame com SET UP TESTING NEW JERSEY SAFETY PRECAUTIONS WARNING WHEN INSTALLING THIS A PRONG GROUNDED A C RECEPTACLE MUST BE USED FAILURE TO DO SO COULD RESULT IN INJURY TO YOURSELF OR OTHERS FAILURE TO USE A GROUNDED RECEPTACLE COULD ALSO CAUSE IMPROPER GAME OPERATION OR DAMAGE TO THE ELECTRONICS DO NOT DEFEAT OR REMOVE THE GROUNDING PRONG ON THE POWER CORD FOR THE SAME REASON AS GIVEN ABOVE USING AN IMPROP ERLY GROUNDED GAME COULD VOID YOUR WARRANTY HAVE A QUALIFIED ELECTRICIAN CHECK Y
5. We cannot be responsible for the quality suitability or safety of any non l C E part or any modification including labor which is performed by such a distributor 36 ICE Inc warrants that all of its products will be free from defects material and workmanship When placing a warranty request please be prepared to provide the following information e Serial Number of Game or Bill of Sale e Machine Type e A Detailed Description of the Equipment Fault Symptoms ICE product including Cromptons Sam s Billiards Uniana and Bell Fruit is warranted as follows 180 days on the Main PCB and Computers 90 days on all other components i e DBV s Ticket Dispensers etc 30 days on repaired items 3 years on all Crane Harnessing 9 Months on Printers DKS cashless systems offer a 3 year warranty on all components ICE Inc shall not be obligated to furnish a warranty request under the following conditions e Equipment has been subjected to unwarranted stress through abuse or neglect e Equipment has been damaged as a result of arbitrary repair modification attempts e Equipment that has failed through normal wear and tear ICE Inc will assume no liability whatsoever for costs associated with labor to replace defective parts or travel time associated therein All defective warranty covered components will be replaced with new or factory refurbished components equal to OEM specifications ICE Inc will cover all UPS ground or comp
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7. ADJUSTMENT PROCEDURES AT THE END OF THIS SEC TION DUCK BELT ADJUSTMENT PRELIMINARY ADJUSTMENT Loosen the 4 bolts that hold the duck belt assembly to the cabinet They should be loose enough that the entire unit can be slid back and forth easily Loosen the eight bolts that are used to tighten the belt There are 4 bolts on each end Loosen the bolts that secure the roller bearings to the assembly and re tighten them at the mid point of their adjustment slots Tighten the bolts on the idler roller end of the as sembly about gt from the innermost position Pull on the motor end of the assembly to remove slack from the belt NOTE WHEN THE BELT 15 AD JUSTED PROPERLY THERE WILL BE NO MORE THAN 2 INCHES OF DROOP ON THE BOTTOM SIDE OF THE BELT If there is more than 2 inches retighten the FINAL ADJUSTMENT Start a game and notice how the belt track If the belt tracks to one particular side the bolts that adjust the roller bearings and move the roller in or out for proper tracking This can be done during a game when the belt is moving if done carefully It may be necessary to adjust both ends once twice to get the optimum tracking GAME REPAIR 11 NOTICE DO NOT LET THE BELT DRAG ACROSS THE DUCK UP RAMPS THIS COULD CAUSE DAM AGE OR FRAYING OF THE BELT MATERIAL OR COULD DAMAGE THE SEWN BELT SEAM BULB REPLACEMENT ROPE LIGHT Remove the WACKY DUCKS sign from
8. SWITCH CHECK TRANSFORMER VOLTAGES CHECK W METER 8 REPAIR IF NEEDED REPAIR OR REPLACE MAIN P C BOARD REPLACE DRIVE MOTOR REPAIR OR REPLACE MAIN P C BOARD ADD CREDITS TO GAME CHECK OR REPLACE FUSE SEE MANUAL FOR BELT ADJUSTMENT CHECK FOR JAMS OR REPLACE CHECK W METER 8 REPAIR IF NEEDED ADD TICKETS TO GAME RE PROGRAM TICKET DISPENSE OPTION IS SWITCH TURNED ON CHECK OR REPLACE FUSE SEE SET UP FOR DIRECTIONS HOOK UP ROPE LIGHTING REPLACE ROPE LIGHTING CHECK AND REPLACE BULB CHECK W METER amp REPAIR IF NEEDED REPAIR OR REPLACE MAIN P C BOARD REPAIR OR REPLACE P C BOARD CHECK W METER 8 REPAIR IF NEEDED REPLACE BULB REPAIR OR REPLACE P C BOARD REPLACE MICRO SWITCH REBEND WIRE FOR OPTIMUM CONTACT CHECK W METER amp REPAIR IF NEEDED REPLACE BULB REPLACE BALLAST CHECK W METER amp REPAIR IF NEEDED REPLACE SPEAKER CHECK W METER amp REPAIR IF NEEDED ADJUST VOLUME SEE MANUAL REPAIR OR REPLACE MAIN P C BOARD TEST OR REPLACE SWITCH REPLACE FAN CHECK OR REPLACE SWITCH CHECK W METER amp REPAIR IF NEEDED GAME REPAIR OPERATIONAL BACKGROUND The WACKY DUCKS game has been designed to be as easy as possible to repair The duck belt can be easily adjusted while in the game yet can be removed easily from the game if replacement should ever become necessary The punching mechanisms have been designed for easy access by simply removing the access covers TROUBLESHOOTING PHILOSO
9. a few games to make sure everything is working Check the following Check the ticket dispenser to be sure the proper amount of tickets is given Check to be sure the duck belt is tracking properly If not check the mechanical repair section for adjustment procedures Be sure all external fasteners like those of the cover glass and puncher housings are installed and tight 12 SET UP TESTING NEW JERSEY ROPE LIGHTING The rope light in the marquee is operated by a rope light controller located behind the WACKY DUCKS sign Determine which type of controller is installed in your game See photos If you have the type shown the photo below use the following instructions Check to see that the rope light controller is set as follows 1 The CHASE mode switch should be set to position 2 2 The SPEED mode knob should be turned fully clockwise then rotated back about inch NOTE THE SOUND MODE KNOB IS NOT USED SOUND CONTROL SPEED CONTROL CHASE CONTROL If you have the type shown in the photo below there are no adjustments The fuse located at the bottom of the printed board is the only user serviceable item FUSE IF YOU HAVE ANY QUESTIONS REGARDING THE PROGRAMMING OPTIONS PLEASE CONTACT OUR SERVICE DEPARTMENT PHONE 1 716 759 0360 FAX 1 716 759 0884 E MAIL service icegame com 13 QUICK TROUBLESHOOTING GAME WILL NOT START
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11. the front of the game Disconnect the rope light connector and the 2 wire speaker harness Remove the WACKY DUCKS marquee from the game by removing the 5 bolts and washers that hold it to the cabinet Remove the speaker duck feet from the mar quee REMOVE BOLTS FROM DUCK FEET amp DUCK PROFILE 5 Remove the duck graphic from the marquee 6 The rainbow plastic will now come off of the mar quee Replacement of the rope light is now pos sible ROPE LIGHT Re assemble in reverse order FLASHING DUCKS Remove the WACKY DUCKS sign from the front of the game Unscrew the single wood screw that holds the light socket in from THE BOTTOM of the duck REMOVE THIS SCREW DO NOT REMOVE THE DUCK BY PULLING ON IT IT IS GLUED IN PLACE AND IS NOT MEANT TO BE REMOVED IF IT IS REMOVED BY MISTAKE IT MUST BE RE FASTENED US ING SILICONE ADHESIVE ONLY Re assemble in reverse order GAME REPAIR FROG EYES 1 Untwist bulb socket from rear of frog Board BULB SOCKETS 2 Replace bulb 3 Re insert socket into board and check for proper op eration ELECTRICAL ELECTRONIC REPAIR MAIN BOARD 1 Turn off all A C power and remove the power cord from the A C receptacle 2 Remove the WACKY DUCKS sign from the front of the game 3 Remove all of the P C Board connectors noting where each one connects onto the board 4 Remove the 4 hex fasteners that connect the bo
12. 2 volt gear motor This motor has been chosen for its long lasting and cool running capabili ties It has a full length drive shaft for greater reliabil ity All electronics are fully operator adjustable and are adjusted via convenient programming buttons lo cated just inside the coin door The game allows the operator to choose a timed game or a random hit game depending on the operators location Please see the Game Play section below and the program ming section for further information GAME PLAY The game can be set up to be played in two different ways Both ways are described below TIMED GAME The player inserts their money into the game to be gin Behind the row of ducks are Frog displays that have a time indicator on them Once the player tries to hit his first duck the count down timer will begin The timer will also begin if the player does nothing for ten seconds or more Once the timer be gins the player needs to hit as many ducks as pos sible before time runs out The player will be awarded tickets based on how many ducks have been knocked down The player may also receive mercy tickets if they were unable to hit any ducks ONE HIT GAME In this version of the game the player inserts his money to start the game Then the Frog display will show a random number of Tickets that can be won This number will constantly continue to change during game play The player can hit the punch but ton multi
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14. AL INSTRUCTION DECAL TICKET FROG TICKET DECAL CLOUD RAINBOW MARQUEE BACKGROUND FRONT HEADER SIGN DUCK MARQUEE DECAL 22 ELECTRICAL ELECTRONIC 211 2005 2026 2133CW 2364X HH5005 20224 20238 20239 WK2001X WK2002X WK2007X WK2008 WK2009 WK2032X WK2034X PARTS LOW TICKET SWITCH LIGHT BULB 906 THERMAL SWITCH ROPE LIGHT CHASING 110 VOLT FAN ASSEMBLY TICKET DISPENSER 12 VOLT COUNTER BULB SOCKET TWIST LIGHT BULB 161 POWER SUPPLY TRANSFORMER POWER MODULE DRIVE MOTOR COIL INCLUDES SLEEVE DISPLAY P C BOARD ASSEMBLY MAIN P C BOARD ASSEMBLY WK2133CTLX ROPE LIGHT CONTROLLER WK8284X BALLAST ASSEMBLY Mezmerizer Main Board MzZ2099b REV 1999 Inc ITITIT Li i aa e LA 1 n F P 1 kal a 4 Geecription Gate ne See revision iF 99 0 600006 ETE 24 25 JW WW pe s ot L 4 ASA a gt a A 8 N F lt 3 8 ou pakon i 4 J iF ji Mai 833
15. DUCKS WILL NOT MOVE TICKETS WILL NOT DISPENSE DUCK MARQUEE WON T LIGHT OR FLASHES INCORRECTLY DISPLAY DUCKS WILL NOT LIGHT OR FLASH OR STAYS LIT FROG DISPLAYS DON T WORK OR WORK INCORRECTLY EYE LIGHTS DON T FLASH NO SCORE WHEN DUCKS ARE KNOCKED OVER NO FLORESCENT LIGHTING NO SOUND OR SOUND LOW PUNCHING GLOVE DOESN T WORK OR WORKS SLOWLY NO A C POWER POWER MODULE SET INCORRECTLY FUSE BAD IN POWER MODULE FUSE BAD ON MAIN P C BOARD NO CREDITS BAD COIN MICRO SWITCH BAD TRANSFORMER BAD GAME HARNESSING BAD MAIN P C BOARD BAD DRIVE MOTOR BAD DRIVE TRANSISTOR NO CREDITS IN GAME BAD FUSE ON MAIN P C BOARD BELT BINDING BAD TICKET DISPENSER BAD GAME HARNESSING NO TICKETS IN GAME GAME PROGRAMMED IMPROPERLY CHECK CONTROL UNIT FOR POWER BAD FUSE ON ROPE LIGHT P C BOARD IS LIGHT CONTROL SET CORRECTLY ROPE LIGHT NOT CONNECTED ROPE LIGHT BAD OR SHORTED BAD LIGHT BULB BAD HARNESSING BAD TRANSISTOR ON MAIN BOARD BAD FROG DISPLAY BAD HARNESSING BAD LIGHT BULB BAD FROG DISPLAY BAD MICRO SWITCH MICRO SWITCH WIRE BENT WRONG BAD HARNESSING BAD FLORESCENT BULB BAD LIGHT BALLAST BAD WIRING BAD SPEAKER BAD WIRING VOLUME SET TOO LOW BAD DRIVE TRANSISTOR BAD THERMAL SWITCH BAD COOLING FAN BAD PUSH BUTTON SWITCH BAD HARNESSING CHECK POWER AT A C RECEPTACLE CHECK VOLTAGE SETTING CHECK OR REPLACE FUSE CHECK OR REPLACE FUSE INSERT PROPER AMOUNT OF COINS CHECK OR REPLACE MICRO
16. FOR PLAYING TICKETS This mode determines the amount of Mercy tickets paid to the customer in the event that they do not win any tickets during normal game play The range for this option is 0 99 The default value for this op tion is 3 Tickets are paid up front NOTE THIS OPTION FUNCTIONS IN THE TIMED GAME MODE ONLY MODE 7 ATTRACT TIME This mode determines the period of time between attract modes The numbers in this option represent minutes The range for this option is 0 90 Setting a 0 equals turning the attract mode OFF The default value for this option is 3 MODE 8 ATTRACT MODE TYPE This option determines which type of attract mode is set O Mode Disabled 1 Audio only 2 Motion only 3 both motion and audio The default value for this option is 3 SET UP TESTING NEW JERSEY MODE 9 FACTORY RESET This mode has the capability to reset all options to the factory default values The range for this option is 0 1 Setting a 1 will reset all values The default value for this option is 0 no reset NOTE THE GAME CAN ALSO BE RESET TO FACTORY DEFAULT VALUES BY TURNING THE GAME OFF REMOVING THE BATTERY FROM THE MAIN P C BOARD WAIT A FEW MINUTES THEN TURN THE GAME BACK ON THE ABOVE PROCEDURE 15 ALSO VALUABLE FOR SOME REASON THE GAME ELECTRONICS WERE TO LOCK OR FREEZE UP GAME TESTING After you have completed the set up of your game INSTALL TICKETS into the game and play
17. G mode You will notice when you are in the Programming mode as the displays in the Frogs will change SELECT BUTTON This button is used to change from one option to the next When this button is pushed the option number is shown in the display window of the RIGHT HAND Frog ADVANCE This button is used to change the value within the option When this button is pushed the value will be shown in the LEFT HAND Frog TICKET RESET BUTTON When the game runs out of tickets it keeps track of how many are owed When more tickets are in serted the game will attempt to dispense all of the tickets that are still owed If the operator does not wish to dispense these tickets when reloading press the Ticket Reset button BEFORE replacing the tickets The tickets Reset buttons are located inside the coin doors OPTION MODES MODE 0 COINS PER CREDIT This option determines how many coins are neces sary to start a game The range for this game is 1 10 The default value for this mode is 1 SET UP TESTING MODE 1 GAME LENGTH This mode determines how long the game lasts in SECONDS The range for this value is 5 60 The default value for this game is 10 SETTING A FOR THIS MODE WILL PUT THE GAME INTO THE RANDOM TICKET MODE MODE 2 COIN OR CREDIT COUNTER This mode determines if the coin counter will count coins or credits Example If it takes 3 coins to start a game then 3 coins would equal 1 credit S
18. L LI amtoa Woe KASOGAN OL krr eri izi K Od Mid E Haana gt MO TANS LNAG HA HLO ONS 4 LHH OL ASV HJ 1 J3dOU X LEMAN 34 OOF W L L OSA AST WS SCL SS Ti ZEEE Kid Site Fie hes FLA STi Sb 021 Gl awa bh n e II LATED eh LA 0209 7 ith OL MOTIF AJVH9F3JFio 3 7 Ty m E 9 J DE Jo Ob Jo Ob STW Suite EZIZ e l 00 16 2 TOOTH 2 17 e lw LAW How SOE gJ LIHAN EEE ob Jo L 19905 OL en en TINO OL a 35 Wa Pran ty warrants all components the WACKY DUCKS game to be free of defects in materials and workmanship for a period of 90 days from the date of purc
19. LY DAMAGED MOTOR WIRES ON THIS END CONVEYOR MOUNTING BOLTS ARE LOCATED IN THIS AREA ON BOTH SIDES 1 Remove the 4 bolts that hold the belt assembly into the game Remove the belt assembly from the game BE CAREFUL NOT TO SCRATCH THE GAME WHEN REMOVING THE ASSEMBLY Place the assembly on a suitable work surface 10 11 12 13 GAME REPAIR Loosen the 4 adjusting bolts on BOTH ends of the assembly to loosen up the duck belt LOOSEN THESE SCREWS BOTH SIDES On the DRIVE MOTOR SIDE of the assembly pull the belt to the side and loosen the 2 Allen set screws that hold the drive roller to the motor shaft Loosen the Allen set screws that holds the small roller bearing to the motor shaft Remove the 4 screws and nuts that hold the mo tor to the assembly RE ASSEMBLE IN THE REVERSE ORDER NOTE TIGHTEN THE SCREWS THAT HOLD THE MOTOR TO THE ASSEMBLY JUST TIGHT ENOUGH TO JUST SQUEEZE THE GASKET MATERIAL OVER TIGHTENING COULD CAUSE SHAFT MIS ALIGNMENT AND OR EXCESSIVE MOTOR NOISE FOLLOW THE DUCK BELT ADJUSTMENT PROCEDURES AT THE END OF THIS SEC TION BELT REPLACEMENT Turn off A C power Remove cover glass by removing the 4 Allen screws that hold the glass retainer Remove the Masonite pond covers that are held in place with Velcro Remove the wires that are connected to the D C motor NOTE MARK THE WIRES TO BE SURE THE MOTOR DOES NOT RUN BACKWARDS WHEN THE GAME IS POWERED BACK O
20. N 18 IF THE BELT RUNS BACKWARDS THE BELT COULD BE SEVERELY DAMAGED Remove the 4 bolts that hold the belt assembly into the game Remove the belt assembly from the game BE CAREFUL NOT TO SCRATCH THE GAME WHEN REMOVING THE ASSEMBLY Place the assembly on a suitable work surface Loosen the 4 adjusting bolts on BOTH ends of the assembly to loosen up the duck belt On the DRIVE MOTOR SIDE of the assembly pull the belt to the side and loosen the 2 Allen set screws that hold the drive roller to the motor shaft SET SCREWS UNDER BELT BEARING SET SCREW 9 Loosen the Allen set screw that holds the small roller bearing to the motor shaft 10 Remove the 4 screws and nuts that hold the mo tor to the assembly 11 12 MOTOR MOUNTING SCREWS On the IDLER ROLLER side of the assembly pull the belt to the side and loosen the 2 Allen set screws that hold the drive roller to the motor shaft Loosen the Allen setscrews that hold the idler roller shaft and slide the shaft out 13 14 15 LOOSEN THESE SCREWS Remove the 4 adjusting bolts on both ends of the assembly separate the end brackets and re move the belt RE ASSEMBLE IN THE REVERSE ORDER NOTE TIGHTEN THE SCREWS THAT HOLD THE MOTOR TO THE ASSEMBLY JUST TIGHT ENOUGH TO JUST SQUEEZE THE GASKET MATERIAL OVER TIGHTENING COULD CAUSE SHAFT MIS ALIGNMENT AND OR EXCESSIVE MOTOR NOISE 19 10 GAME REPAIR FOLLOW THE DUCK BELT
21. ORE replacing the tickets The tickets Reset buttons are located inside the coin doors OPTION MODES MODE 0 COINS PER CREDIT This option determines how many coins are neces sary to start a game The range for this game is 1 10 The default value for this mode is 1 SET UP TESTING NEW JERSEY MODE 1 GAME LENGTH This mode determines how long the game lasts in SECONDS The range for this value is 5 60 The default value for this game is 10 SETTING A FOR THIS MODE WILL PUT THE GAME INTO THE RANDOM TICKET MODE MODE 2 COIN OR CREDIT COUNTER This mode determines if the coin counter will count coins or credits Example If it takes 3 coins to start a game then 3 coins would equal 1 credit Setting a equals coins Setting a 1 equals credits The default value for this option is 0 MODE 3 TIME BETWEEN HITS This mode determines how long the game will make the player wait between hits of the punching glove The number shown X 100 milliseconds equals the actual time Example 10 X 100 milliseconds equal 1 second The range for this option is 10 50 1 to 5 seconds The default value for this option is 10 MODE 4 DUCKS PER XX TICKET DISPENSE NOT USED 11 MODE 5 VALUE OF XX This option determines the number of tickets to dis pense each time a dispense order is given by OP TION MODE 4 The range for this option is 1 9 The default value for this option is 1 MODE 6 JUST
22. OU RE A C RECEPTACLE TO BE SURE THE GROUND IS FUNCTIONING PROPERLY PROGRAMMING YOUR GAME This section will give you a detailed explanation of the functions and operating characteristics of each of the programming buttons PLEASE READ THIS SECTION CAREFULLY TO AVOID PROBLEMS WITH YOUR GAME PLEASE NOTE THE PROGRAMMING AND TICKET RESET BUTTONS ARE LOCATED IN SIDE THE LEFT HAND COIN DOOR ADDITION ALLY THERE IS A SINGLE TICKET RESET BUT TON INSIDE THE RIGHT HAND COIN DOOR DISPLAY INFORMATION THE RIGHT HAND FROG DISPLAY WILL SHOW YOU THE OPTION YOU ARE IN THE LEFT HAND DISPLAY WILL SHOW THE VALUE OR SETTING FOR THAT OPTION PROGRAMMING BUTTON Press this button to enter or exit the PROGRAM MING mode You will notice when you are in the Programming mode as the displays in the Frogs will change SELECT BUTTON This button is used to change from one option to the next When this button is pushed the option number is shown in the display window of the RIGHT HAND Frog ADVANCE This button is used to change the value within the option When this button is pushed the value will be shown in the LEFT HAND Frog TICKET RESET BUTTON When the game runs out of tickets it keeps track of how many are owed When more tickets are in serted the game will attempt to dispense all of the tickets that are still owed If the operator does not wish to dispense these tickets when reloading press the Ticket Reset button BEF
23. PHY To find problems with the game always first check what should be obvious See that the game is plugged in and that all of the fuses on the game are good This includes the fuse that is located INSIDE the power module Next check to see that all of the connectors are firmly seated and that none of the wires have been pulled out of them When trying to find out if specific components are bad or not try swapping them with components from another player station to see if the problem moves with the component or stays where it was This will help you to know if you have a problem with a spe cific component or maybe a problem with either the wiring or the Main P C Board Use extreme caution when using probes or voltme ters if the game is powered up If doing continuity checks it is important to disconnect the harnessing at both ends as attached they may yield erroneous results Board is suspected as the cause of a prob lem check to see that all of the components on the board are firmly attached Pay special attention to any socketed devices lf light bulbs are suspected swap them with one that is Known to work to narrow the problem down to ther a bulb or P C Board 15 MECHANICAL REPAIR PUNCHING GLOVE ASSEMBLY OVERVIEW The punching glove system is designed for high reli ability and safety The assembly can be designed with simplicity in mind as the solenoid is driven for maximum pull in stren
24. Y QUESTIONS REGARDING THE PROGRAMMING OPTIONS PLEASE CON TACT OUR SERVICE DEPARTMENT PHONE 1 716 759 0360 FAX 1 716 759 0884 E MAIL service icegame com PARTS LISTING MECHANICAL PARTS FP1019 HD1052 5001 WK1001 WK1014 WK1020 WK1022 WK1023 WK1025 WK1026 WK1050 WK1051 WK1052 WK3005X WK3010 WK301 1 WK3012 WK3013 WK3014 WK3015 WK3016 WK3020 WK3021 WK4001X WK9001 LEVELER FOOT SWIVEL CASTER TRIPLE COIN DOOR CONTROL BOX RAMP DUCK LIFT PUNCH ASSEMBLY BRACKET SPRING PLUNGER LINK SCISSOR PIN COIL RETAINER BRACKET HINGE WASHER SQUARE BEARING CONVEYOR ROLLER HINGE DUCK TARGET PLUNGER SPRING CONVEYOR ROLLER W GRIT PLUNGER LINK BLOCK 1 SQ PLUNGER LINK 1 PLUNGER LINK 2 PLUNGER LINK 3 PLUNGER LINK 4 PLUNGER LINK END PUNCHING GLOVE DUCK SMALL BABY DUCK LARGE MAMA CONVEYOR BELT ASSEMBLY SERVICE MANUAL GRAPHICS amp DECALS 7031 7033 7047 WK7000 WK7001 WK7002 WK7003 WK7004 WK7005 WK7007 WK7008 WK7009 WK7010 WK7012 WK7013 WK7014 WK7021 WK7023 WK7024 WK7025 WK7026 WK7028 WK7029 FOR INDOOR USE ONLY DECAL WARNING POWER DIS DECAL WARNING VHO BULB ONLY OUTSIDE LEFT CABINET DECAL OUTSIDE RIGHT CABINET DECAL CABINET INSIDE LEFT DECAL CABINET INSIDE RIGHT DECAL FROG DECAL POND DECAL REAR BACKDROP DECAL DUCK DISPLAY DECAL EYEBALL DECAL LOWER CABINET FRONT DECAL LEFT CONTROL PANEL INSTRUCTION DECAL TIME RIGHT CONTROL PANEL PROGRAMMING DEC
25. arable shipping means freight costs during the warranty period Expedited shipments are available for an additional charge Defective parts are returned to ICE Inc at the customer s expense in a timely fashion ICE distributors are independent privately owned and operated In their judgment they may sell parts and or accessories other than those manufactured by ICE Inc We cannot be responsible for the quality suitability or safety of any non ICE part modification including labor that is performed by such a distributor Parts Service Dept Innovative Concepts in Entertainment 10123 Main St Clarence NY 14031 Phone 716 759 0360 Fax 716 759 0884 3
26. ard to the cabinet 5 Re assemble in reverse order FROG DISPLAY BOARD 1 Remove the cover glass retainer by removing the 4 Allen head screws and remove the cover glass 21 2 Unplug the frog display board 3 Remove the 3 screws that hold the P C Board to the frog display 4 Re assemble in the reverse order MAINTENANCE Maintenance is easy as the game requires very little service under normal use For your customers to get the greatest enjoyment from the game please per form the following periodically e Clean the cabinet with soapy water or a commer cial cleaner such as Fantastik or Formula 4091 Do not use any chemicals such as alco hol benzene or paint thinners that could dam age the finish Finish cleaning the cabinet by ap plying a good quality spray furniture polish e Clean the glass with a good quality glass cleaner e Adjust the Duck Belt to assure proper tracking and operation e Clean the coin mechs with a soapy water solu tion to remove dirt and grime e Clean the push buttons if they become sticky in e Clean dirt and grime from punching mecha nisms if they become sluggish NOTE DO NOT USE ANY LUBRICANT ON THE PUNCHING MECHANISMS AS THIS WILL ONLY ATTRACT DIRT WHICH WILL BIND AND SLOW THE UNITS If the punching mechanisms still re spond sluggishly after cleaning check you re A C line voltage to be sure it matches the way your game is set IF YOU HAVE AN
27. crew the two shoulder bolts from the puncher mounting bracket The puncher assembly should now be able to be removed 7 Remove the 2 screws that hold the coil retaining bracket to the puncher bracket The solenoid may now be removed 8 Assemble in the reverse order NOTE WHEN RE ASSEMBLING THE PUNCHER ASSEMBLY BE SURE TO USE LOCK TITE ON THE SHOULDER BOLT THREADS AND RETAIN ING NUTS DUCK BELT ASSEMBLY ADJUSTMENT AND REPAIR There are two different adjustments that should be occasionally performed on the belt assembly The first is an adjustment to get the proper amount of tension to the duck belt This is important to pre vent the ducks from hanging too low on the bottom of the belt and to help insure proper tracking The second type of adjustment is to set the tracking accurately to the center of the belt board NOTE BOTH OF THE ABOVE ADJUSTMENTS ARE NECESSARY WHEN THE BELT NO LONGER RUNS CENTERED ON THE BELT BOARD OR WHEN REPAIRS TO THE DUCK BELT ASSEMBLY ARE PERFORMED MOTOR REPAIR 1 Turn off A C power 2 Remove cover glass by removing the 4 Allen screws that hold the glass retainer 17 GLASS RETAINER 3 Remove the Masonite pond covers that are held in place with Velcro Remove the wires that are connected to the D C motor NOTE MARK THE WIRES TO BE SURE THE MOTOR DOES NOT RUN BACK WARDS WHEN THE GAME IS POWERED BACK ON IF THE BELT RUNS BACKWARDS THE BELT COULD BE SEVERE
28. e game is presently set at Using a small flat blade screwdriver lift the retaining tab that holds the voltage selector in the fuse holder e Rotate the voltage selector until the voltage you want 15 displayed in the voltage select window e Push the voltage selector back into the fuse holder until it snaps into place NOTE Do not force the selector into the fuse holder If it does not go in easily it is not being installed correctly e Snap the fuse holder assembly back into the power module e Plug the power cord back into the receptacle in the power module and into the wall outlet NOTE WHEN CHANGING VOLTAGES FROM THE 115 125 TO 230 250 RANGE LOWER THE MAIN FUSE AMPERAGE VALUE BY 72 WHEN CHANGING FROM THE 230 250 TO 115 125 VOLT RANGE DOUBLE THE MAIN FUSE AM PERAGE VALUE Plug the game in turn the power on and play a couple of game Pay attention to the sound vol ume of the game ADJUSTING VOLUME There are two volume control potentiometers on the Main P C Board The top one controls the theme music and the bottom one controls the sound effects such as Duck sounds etc Adjust these during game play FINAL ASSEMBLY After the volume is adjusted proceed to the set up testing section to prepare the game for your location When all testing is done re install the Wacky Ducks Sign remove the keys and roll the game into its final location Lower the adjustable leg level ers to keep the game
29. etting a equals coins Setting a 1 equals credits The default value for this option is 0 MODE 3 TIME BETWEEN HITS This mode determines how long the game will make the player wait between hits of the punching glove The number shown X 100 milliseconds equals the actual time Example 10 X 100 milliseconds equal 1 second The range for this option is 10 50 1 to 5 seconds The default value for this option is 10 MODE 4 DUCKS PER XX TICKET DISPENSE This option determines how many ducks must be knocked down each time XX tickets can be dis pensed See OPTION 5 for value of XX The range for this option is 1 9 The default value for this option is 1 FOR EXAMPLE if the value set in OPTION 4 is 2 and the value set in OPTION 5 is 3 the game would dispense 3 tickets for every 2 ducks knocked down MODE 5 VALUE OF This option determines the number of tickets to dis pense each time a dispense order is given by OP TION MODE 4 The range for this option is 1 9 The default value for this option is 1 MODE 6 JUST FOR PLAYING TICKETS This mode determines the amount of Mercy tickets paid to the customer ion the event that they do not win any tickets during normal game play The range for this option is 0 99 The default value for this op tion is 3 NOTE THIS OPTION FUNCTIONS IN THE TIMED GAME MODE ONLY MODE 7 ATTRACT TIME This mode determines the period of time between attract m
30. from moving YOUR GAME IS NOW READY TO PLAY IF YOU HAVE ANY FURTHER QUESTIONS OR COMMENTS REGARDING THE GAME PLEASE CALL OUR SERVICE DEPARTMENT AT 1 716 859 0360 SET UP TESTING SAFETY PRECAUTIONS WARNING WHEN INSTALLING THIS GAME A 3 PRONG GROUNDED A C RECEPTACLE MUST BE USED FAILURE TO DO SO COULD RESULT IN INJURY TO YOURSELF OR OTHERS FAILURE TO USE A GROUNDED RECEPTACLE COULD ALSO CAUSE IMPROPER GAME OPERATION OR DAMAGE TO THE ELECTRONICS DO NOT DEFEAT OR REMOVE THE GROUNDING PRONG ON THE POWER CORD FOR THE SAME REASON AS GIVEN ABOVE USING AN IMPROP ERLY GROUNDED GAME COULD VOID YOUR WARRANTY HAVE A QUALIFIED ELECTRICIAN CHECK YOU RE A C RECEPTACLE TO BE SURE THE GROUND IS FUNCTIONING PROPERLY REPLACE ALL INCANDESCENT BULBS WITH PROPER ICE SUPPLIED BULBS ONLY PROGRAMMING YOUR GAME This section will give you a detailed explanation of the functions and operating characteristics of each of the programming buttons PLEASE READ THIS SECTION CAREFULLY TO AVOID PROBLEMS WITH YOUR GAME PLEASE NOTE THE PROGRAMMING AND TICKET RESET BUTTONS ARE LOCATED IN SIDE THE LEFT HAND COIN DOOR ADDITION ALLY THERE IS A SINGLE TICKET RESET BUT TON INSIDE THE RIGHT HAND COIN DOOR DISPLAY INFORMATION THE RIGHT HAND FROG DISPLAY WILL SHOW YOU THE OPTION YOU ARE IN THE LEFT HAND DISPLAY WILL SHOW THE VALUE OR SETTING FOR THAT OPTION PROGRAMMING BUTTON Press this button to enter or exit the PROGRAM MIN
31. gth The solenoid is driven by approximately 35 DC volts This voltage may be higher or lower depending on your A C voltage at the wall The solenoid is fan cooled to allow for higher volt ages that will in turn provide the higher pull in strength Since fan cooling is necessary under a high game play mode the solenoid is protected by a bi metal thermal switch that is strapped directly to the sole noid bobbin This switch assures that if the fan fails the solenoid power will be shut down before the coil could be damaged The thermal switch is run IN LINE with the solenoid power This simple arrangement is very reliable and easy to troubleshoot TESTING THE COIL TESTING FOR POWER Disconnect the coil from the connectors Using a voltmeter measure that voltage is present during game play if the punch but ton is pressed There should be a voltage of 30 volts D C If you do not see this much voltage but do see some your meter is probably too slow to see the voltage as it is only on for approximately 100 milliseconds If you don t see any voltage at all the solenoid driver F E T on the main P C Board could be bad It could also be that the push button is not sending a signal to the main P C Board lf you see voltage to the coil but the mechanism won t fire check that the thermal switch is working correctly When the thermal switch is cool discon nect the wires from its leads and do a continuity test across the swi
32. hase Furthermore all MAIN P C BOARDS are warranted for 180 days This warranty does not cover items damaged due to normal wear and tear subjected to abuse improperly assembled by the end user modified repaired or operated in a fashion other than that described in the service manual If your WACKY DUCKS game fails to conform to the above mentioned warranty 5 sole responsibility shall be at its discretion to repair or replace any defective component with a new or remanufactured component of equal to or greater O E M specification will assume liability whatsoever for costs associated with labor to replace defective parts or travel time associated therein 5 obligation will be to ship free of charge replacement parts by U P S Ground U S mail or other comparable shipping means Any express mail or overnight shipping expense is at the cost of the purchaser Products will be covered under warranty only when The serial number of the game with the defective parts is given The serial number of the defective part if applicable is given Defective parts are returned to C E shipping pre paid in a timely fashion if requested by I C E A copy of the sales receipt is available as proof of purchase upon request of distributors independent privately owned and operated In their judg ment they may sell parts or accessories other than those manufactured by C E
33. llet NOTE BE SURE TO STAND TO THE SIDE WHEN CUTTING THE BANDS AS THEY ARE UNDER PRESSURE AND COULD SPRING OUT CAUSING INJURY 3 Remove all of the shrink wrap and packaging from the game and marquee 4 Find the location that the game will be placed in and move into rough position 5 Remove the Wacky Ducks sign on the front of the game by rotating the two locks and 8 Inside the game connect the rope light and lifting up on them speaker wires ASSEMBLY SETTING A C LINE VOLTAGES The game comes with 4 available line voltage set tings as described below These settings should be used to provide A C power in the correct range to the game without over or under powering it POWER RANGE VOLTAGE SETTING 90 110 V A C 115 110 130 V A C 125 200 220 V A C 230 220 250 V A C 250 The game uses a POWER MODULE to handle all of the A C power distribution chores of the game It in corporates an On Off switch primary A C game fus ing and power switching capabilities This allows the game to be used with a wide variety of A C voltages by re strapping the main transformer A C LINE VOLTAGE ADJUSTMENT To adjust the game for a different A C voltage e Unplug the game from the outlet e Disconnect the power cord from the power module Using a small flat blade screwdriver pry the fuse holder from the power module e Notice a small window on the fuse holder with an arrow that points to the voltage th
34. odes The numbers in this option represent minutes The range for this option is 0 90 Setting a 0 equals turning the attract mode OFF The default value for this option is 3 MODE 8 ATTRACT MODE TYPE This option determines which type of attract mode is set O Mode Disabled 1 Audio only 2 Motion only 3 both motion and audio The default value for this option is 3 SET UP TESTING MODE 9 FACTORY RESET This mode has the capability to reset all options to the factory default values The range for this option IS 0 1 Setting a 1 will reset all values The default value for this option is 0 no reset NOTE THE GAME CAN ALSO BE RESET TO FACTORY DEFAULT VALUES BY TURNING THE GAME OFF REMOVING THE BATTERY FROM THE MAIN P C BOARD WAIT A FEW MINUTES THEN TURN THE GAME BACK ON THE ABOVE PROCEDURE IS ALSO VALUABLE IF FOR SOME REASON THE GAME ELECTRONICS WERE TO LOCK OR FREEZE UP GAME TESTING After you have completed the set up of your game INSTALL TICKETS into the game and play a few games to make sure everything is working properly Check the following Check the ticket dispenser to be sure the proper amount of tickets is given Check to be sure the duck belt is tracking properly If not check the mechanical repair section for adjustment procedures Be sure all external fasteners like those of the cover glass and puncher housings are installed and tight SET UP TESTING ROPE LIGHTING
35. ou ve come to expect in our games The game is constructed of a quality 7 ply wood cabinet The cabinet is then sealed painted and decaled using laminated graphics that resist most common cleaning agents All metal parts are powder coated for maximum beauty and durability The game uses creative lighting techniques to draw game players to it and to enhance game enjoyment Long lasting rope light is used for the marquee that is mounted behind a multi color graphics panel to create an attractive rainbow pattern Flashing ducks and super bright sign grade florescent lighting round out the lighting package A unique cartoon like Punching Glove on a scissors mechanism gives the game a fun way for Kids to play the game The mechanism has been exten sively tested for durability and reliability The sole noid coil that drives the mechanism is fan cooled and thermally protected The coil is also operated on low voltage D C power The game electronics are at the same time high tech yet all drive components are chosen for their long history of reliability Surface mount components and programmable logic arrays keep the board size to a minimum and the reliability to the maximum A high quality digital audio amplifier is used to re create some of the funniest sounds you ll ever hear in a game A variety of funny duck sounds will keep you laughing for hours on end The ducks move along a belt that is powered by a heavy duty 1
36. ple times however the game ends once the player hits a duck The player then wins the tickets that were displayed at the time of the hit NOTE This game is generally set up as a One Hit game The operator can however set the game up for a different predetermined number of hits ASSEMBLY BEFORE YOU BEGIN WARNING WHEN INSTALLING THIS GAME A 3 PRONG GROUNDED A C RECEPTACLE MUST BE USED FAILURE TO DO SO COULD RESULT IN INJURY TO YOURSELF OR OTHERS FAILURE TO USE A GROUNDED RECEPTACLE COULD ALSO CAUSE IMPROPER GAME OPERATION OR DAMAGE TO THE ELECTRONICS DO NOT DEFEAT OR REMOVE THE GROUNDING PRONG ON THE POWER CORD FOR THE SAME 6 Remove the 7 16 bolts and fender washers REASON AS GIVEN ABOVE USING AN IMPROP from the rear of the game There are five of ERLY GROUNDED GAME COULD VOID YOUR these WARRANTY HAVE A QUALIFIED ELECTRICIAN CHECK YOU RE A C RECEPTACLE TO BE SURE THE GROUND IS FUNCTIONING PROPERLY TOOLS NEEDED To assemble your game you will need a 7 16 socket or box wrench INSERT WIRES HERE Note For normal game servicing you will need two 7 Get someone to help and move the different size Allen wrenches which are provided Duck rainbow marquee into position Insert the rope light and speaker wires through the hole in the back of the game Tighten the bolts INSTALLATION to the marquee 1 Remove the cardboard box from the pallet MOUNTING BOLTS 2 Cut banding that holds the game to the pa
37. s 26 1 2 2 Q 5 U c gic a 15 2 gt to ASZAS AS As AsiAs 27 Wacky Ducks Frog Board WA W 2 Jo L ad OOF bb si OOM 3100 134189 MYA JO Lyd Lala 25320 Sav THIOJ IJHOU MOT OL PAY SASH STOR 2 TEL lOl G47 14 LIMOU AA Le FAL BAJ Li AD ei yo JEN F inom apy 135716 paas Eb asal jayan CA LAJ 1108201 JUL JSA L ki SHAN AMI TAW AZI ae om NOZE AS hae JHL JO JHL WO 71981 DAHL brznzaJja L H EFAN owi zuee w Ea g ilfo TOMA 1239138 MOTO Waa SGU EL Ose yon
38. tch terminals You should see continu ity If you don t the switch needs to be replaced GAME REPAIR If you see that the thermal switch is good check to see that the coil and the diode on the coil are good Disconnect the coil and unsolder 1 side of the diode Do a resistance check to see that there is infinite re sistance in one direction If there is no resistance in either direction the diode is bad If the diode is bad there is also a chance that the drive transistor and or fuse could be bad as well If the diode tests good check to see the resistance of the coil It should measure approximately 3 8 ohms This resistance will vary some depending on the temperature of the coil If the resistance is sig nificantly more or less the coil should be replaced COIL REPLACEMENT 1 Remove the 2 bolts that hold the punching mech cover in place 3 Remove the 2 square drive screws that hold the cardboard fan shroud in place 4 Remove the wires that attach to the solenoid 5 Remove the 4 screws that hold the assembly into the cabinet NOTE IF THERE ARE SPAC ERS TO ADJUST THE SOLENOID ANGLE BE TWEEN THE PUNCHER BRACKET AND CABI NET BE SURE TO USE THEM IN THE SAME PLACE WHEN REASSEMBLING THE GAME 2 Disconnect the micro switch assembly from the push button and remove the cover 16 GAME REPAIR 6 Remove the hex nuts that secure the 2 long shoulder bolts to the puncher mounting bracket Uns
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