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2. Imm 514 28 imm 2314 mm Operator s and Assembly Manual Feeding Time LA GAMES FEEDING TIME ASSEMBLY Quick Guide Do s and Don ts for Assembling Feeding Time Do read the Feeding Time assembly manual as it will help you in the correct step by step order of assembly Do take note of what size bolts are used where when assembling Feeding Time Do make sure that all cables are free to move and not pinched or jammed under the playfield or other parts when assembling Feeding Time Do make sure that all earth point cables are connected when assembling both the Front Frames and Front Playfield Speaker Pods on Feeding Time Don t forget to remove the Feeding Time cables from inside the game cabinet before bolting the front playfield in place Don t forget after assembling Feeding Time to check and tighten all the bolts Don t forget to check the voltage setting of Feeding Time is set to the mains voltage for your country before applying power TIPS for Assembling Feeding Time o We recommend using two people when assembling Feeding Time While one person is able to do most of the assembly using two people will be much easier A stepladder will also be very handy during assembly o We recommend that assembling Feeding Time is best done on a level and
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4. PRESS TEST RUN TEST PRESS SERVICE LO Lr Lol 2 REPEATEDLY To step from Loops back BALL GATE TEST i ROI to R02 to R01 1 01 Opening the gate 1 02 Closing the gate PRESS TEST PROGRAMMABLE ADJUSTMENTS MODE Page 18 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s and Assembly Manual Feeding Time LA GAMES SOUND LAMPS amp DISPLAY TEST s ENTER The Sound Lamp amp Display test is entered from Attract mode by pressing the Test button once NOTE If there is an active error displayed press the red Test button once to try and clear the error If the error code will not clear it can be bypass by quickly pressing the red Test button twice DURING THE TEST o Game music will be played The Time Indicator lamps will light on and off in sequence The Credit display will count from 000 to 999 and then repeat The target lamps will light on and off in sequence The Start button lamps will flash on and off Quo 3 B EXIT The Sound Lamp amp Display test is exited by pressing the Test button The next test will be switch test SWITCH TEST ENTER The Switch Test can be entered by pressing the Test button once while in the Sound Light amp display test
5. ed I ee 15 OPERATION stoscitsssestectssie istebclestis ed vec 16 OPERATIONAL DIAGRAM esee a 16 ATTRACT MODE iicet dupl pieds epa festinus 16 roba 16 TEST MODE tai et 17 TEST MODE DIAGRAM aset eese RoC GEA 18 GAME SWITCHES TEST issivsscvescotsescoxseitstonicvenastusldvescedesisusssistuscercbucacsavcavssdccussesstans 18 RUN TEST MODE iustas cos Es 18 SOUND LAMPS amp DISPLAY TEST 19 SWITCH TESTS S selten esito otto DR piti elite DEO roi dae iab 19 RUN DES T or ene eaten imn adita fedi 21 PROGRAMMABLE ADJUSTMENTS 4 69 22 PROGRAMMABLE ADJUSTMENTS MODE sese 22 PROGRAMMABLE ADJUSTMENTS 22 PROGRAMMABLE ADJUSTMENTS QUICK REFERENCE TABLE V 1 4 3 23 PROGRAMMABLE ADJUSTMENTS DETAILED see 23 dled oa i Bis 25 AUDITS MODE DIAGRAM EE P RUN Dad 25 i To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s and Assembly Manual Feeding Time LAI GAMES AUER PR
6. ATaN3S 5 3 35 1NO33 I3Nvd Wadd a3A 4 TAN d YI HOL A10 Page 51 com 800 746 2255 1 561 391 7200 igaming To Purchase This Item Visit BMI Gaming www bm 13N18Y9 8 Qiiid 8 3055 143 d 8 3 6 yadany 3ivoTWa Jd 3 ALO AldWN3ssv 1349748 YOSNAS Page 52 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 d 8 3 ASSY 3 40 1 TNA aNd dol v 3015 1828 834245 TAN d dOl 1331 3 34 10918 30185 TENT Imay 1431 ofoN dev TeNHSIN omav om Tva HOSN3S 884 834 130988 AINO WAN X09 MANASSY xog oml 850 ACL 3080 ITY 3 34 39 4 loo INITTNC 0 Grad 834 ATAWASSY 0 SH 1 T300 830108 490 ONJ NOJN 4 00 853 35 8 8318 15 33 15
7. INTERIOR Regularly dust and vacuum the interior of the cabinet taking care to remove any objects that may have fallen on the PCBs Check and tighten all fixing hardware and fasteners as required WARNING Always turn OFF Mains power and unplugged the game before cleaning the interior of the machine Always afier cleaning the cabinet interior check all harness connectors and restore all loose or interrupted connections Regularly check that all the Display and Button Lamps are operating through the Sounds Lamps and Display Test Replace any globes that are not operational Page 40 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s and Assembly Manual Feeding Time LAI GAMES SECTION B TECHNICAL DETAILS It is advised that anybody using SECTION B for repairing or modifying any of the components of th game should be a qualified technician having at least basic knowledge of digital components integrate circuits and electricity Page 41 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s and Assembly Manual Feeding Time LA GAMES MAINS VOLTAGE ADJUSTMENT POWER SUPPLY The Switch Mode Power Supply has a switch to set the mains voltage range It is located at the rear of the game cabinet and is accessed via the back door Use a thin blade screwdriver to move the selector switch
8. EB ITCH INPUT us 2V 1 GND 1 4 BOARD Note On PCB TM 4 Rev 1 amp 2 Q1 and Q2 TO SWITCH OR TO TICK METER transistors are D40K1or equivalent iav T 500 s 4 MOTOR ON GAD 1 CK 2 i COUNTER 2 6 0 4 MER Model DL 4 S S Model DL 4 P S Deltronic Labs INC 2ouberny Lane Chettont PA 18914 gt 215 997 8616 FAX 215 997 9606 wwrw deltroniciabs com Page 47 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 HOLON 138211 378VvN3 80100 AQT HOLOW 5 TME HOLS Jug TIHA Jupes Wd Dc NEL 8 SKM 43 19 010864 Omer ALE Mau Ve sg 5 gt d 8 3 ang 7 MC 1 2 21 247 lt AdOdN3 UASNAdSId 134 38 Page 48 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s and Assembly Manual Feeding Time LAI GAMES DISPENSER PARTS DIAGRAM Diagram is for reference only Parts are not available 8 Page 49 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 0 Operator s and Assembly Manual Feeding Time LAI GAMES 3 D EXPLODE PARTS N CRIPTIC DES
9. Page 33 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s and Assembly Manual Feeding Time LA GAMES FUSE INFORMATION WARNING Always turn OFF Mains power and unplugged the game before replacing any fuses B MAIN AC SUPPLY FUSE 1 x 6 AMP FAST BLOW M205 TYPE This fuse is for the main AC supply and is situated in the IEC mains input socket NOTE The power cord must be removed before the fuse can be accessed MCU POWER FUSE 1 x 1 5 AMP FAST BLOW M205 TYPE This fuse is for the power supply to the MCU PCB MCU CONTROL FUSES 2 x 5 AMP FAST BLOW M205 TYPE These fuses are for the DC transistor drivers on the MCU PCB B DOWN LIGHT FUSES 2 x 5 AMP FAST BLOW 3AG TYPE These fuses are for the two 12VAC 20W Down Light Lamps B AC DRIVER FUSES 2 x 5 AMP FAST BLOW M205 TYPE These fuses are for target double points and time lamps CAUTION Do Not use any fuse that does not meet the specified rating FUSE LOCATION DIAGRAM All fuses are located in front cabinet Main AC Supply AC Driver E 6A QB M205 Access is from hind the front MCU Power be ae A Fuse 1 5A QB M205 MCU Control Fuses 5A QB M205 Fluorescent Fuses 5A QB 3AG Page 34 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 61 391 7200 Operator s and Assembly
10. 2 x front door keys 2 x ticket door keys Operator s manual Assembly Manual 300 Assorted color balls B IEC Power Cord In cash box M Accessories In cash box Page 3 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s and Assembly Manual Feeding Time LAI GAMES SPECIFICATIONS DIMENSIONS Weight 203kg 447 51b Height 2314mm 917 B Width 864mm 34 B Length 1855mm 73 ELECTRIC SUPPLY Power Maximum 180 w 220V 0 75A 120V 1 5A Average 100 w 220V 0 45A 120V a 0 83A The game has the option to operate on 110V 120V 220V or 240V AC 50 60Hz single phase mains electric supply The supply must be a three wire grounded supply CAUTION Before switching the machine on be sure to check that it has been set on the correct voltage for your area Please Refer to the mains voltage adjustment section of this manual Machines are normally shipped on 220V AC unless otherwise specified LOCATION REQUIREMENTS Ambient temperature between 5 C and 40 C Ambient humidity Low E B Ambient U V radiation Very low Vibrations level Low 1 Denn 54 8 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 i5Imm 61 Page 4
11. 800 746 2255 1 561 391 7200 Operator s and Assembly Manual Feeding Time LAI GAMES TROUBLESHOOTING GAME ERRORS B CLEARING GAME ERRORS Erri B Err2 Err3 B Err4 Errs Game errors can be cleared by pushing the test button ONCE The game will try and check if the error is fixed If the reason for the error is fixed the game will continue as normal If the error is not fixed the error will remain on the display TICKET ERROR This error usually occurs if the game has run out of tickets or there is a ticket capsule jam A less common reason is if the game PCB tries to dispense tickets capsules but doesnt get a notch pulse for approximately three seconds Use the Switch Test and test the notch pulse by passing a ticket in and out of the notch sensor or manually activating the micro switch on the capsule dispenser an active notch will be display as C1 If the game was out of tickets replace the tickets clear the ticket capsule jam and then push the test button once to clear the error The game will then payout any owed tickets capsules COIN INPUT ERROR This error occurs if one of the coin switches is closed for more than 5 seconds The problem can be a coin stuck in the coin switch path or the coin switch is out of adjustment or faulty Enter Switch Test mode to check the coin mechanisms EEPROM ERROR This Error is only displayed in test mode and means that the CPU cannot
12. The Audits Mode allows the operator to view statistics in all areas of the Game Play This enables the operator to make calculated adjustments and Fine Tune the machine to maximize earning potential The Audits mode stores bookkeeping of the games processed since the last game audits reset While in this mode the game audits can also be reset to zero The Feeding Time has fifteen Audits that can be viewed in this mode They are A01 to A15 and their codes and values are displayed alternatively during the Audit Mode Example Code A01 will be displayed as ALI and a value of 421 as MEIC on the 3 digit display Or it will display large values like 21589 as HIL and 151819 on the 3 digit display AUDITS MODE DIAGRAM PROGRAMMABLE ADJUSTMENTS MODE PRESS TEST AUDITS MODE A AL A amp rwpwvicvr gt REPEATEDLY To step from 4 2 01 to A15 1 0 Displays CODE then VALUE Loops back to A01 or if value gt 999 Displays CODE upper VALUE Press and hold START button Then lower VALUE for 5 seconds to reset All Audits PRESS TEST GAME HISTORY MODE NOTE For Audit values that are greater than 4 digits the audits values will be displayed in two steps The first number which is displayed as JI JEII has leading dash symbols The second value is displayed as MSIBI which has no d
13. read the EEPROM or is receiving errors during communication with the EEPROM The 24C16 IC on the main MCU PCB This could cause problems with the game audits and program settings The first thing to do is trying to switch ON and OFF the machine in at least 2 cycles if message still appear than replace the EEPROM IC Atmel 24C16 on the CPU PCB with the new EEPROM If still Error massage this could be a problems with the game audits and program If this error occurs send your main MCU PCB to the nearest authorized LAI games dealer for repair BALL GATE ERROR This error occurs if the ball gate switch is not properly closed after a game is played Enter Switch Test mode to check the ball gate switch If C5 is displayed then the switch is not closed The problem can be something obstructing the gate gate switch from closing Check for ball gate jam and clear the jam TARGET SENSOR BLOCKED This error usually occurs if the target sensor is blocked or a ball is jammed in the ball exit blocking the infrared beam of the target sensor for longer than 3 seconds The sensor can be tested using the switch test If the sensor is blocked C6 C7 C8 C9 or C10 will be displayed in this test depends on the target Clear whatever is blocking the sensor and the error will clear itself If you cannot find anything blocking the sensor there could be faulty infrared sensors The sensor PCB s should be returned to your nearest LAI Games distributor for repair
14. GAME HISTORY PROCEDURE ENTER The Game History mode is entered from Audits mode by pressing the Test button once or from Attract mode by pressing the Test button six times HIIHIIH will be displayed on the 3 digit display BH SELECT B EXIT The green Service button is pressed for advancing each step through the set of Game Histories starting from the 111878 display HIP being the first step continuing through to H5t and then looping again from HIP to H5t until the mode is exited The Game History mode is exited into Game Attract mode by pressing the Test button once GAME HISTORY QUICK REFERENCE TABLE CODE DISPLAY HISTORY RESULTS HIP AGP Number of Points for Very Last Game Played Hit Ham Number of Tickets for Very Last Game Played H2P HEP Number of Points for 2 Last Game Played H2t HE Number of Tickets for 2 Last Game Played H3P Number of Points for 3 Last Game Played H3t HER Number of Tickets for 3 Last Game Played H4P Hap Number of Points for 4 Last Game Played H4t Hart Number of Tickets for 4 Last Game Played H5P HBP Number of Points for 5 Last Game Played H5t H s t Number of Tickets for 5 Last Game Played Page 31 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s and Assembly Manual Feeding Time LA GAMES ERRORS AND TROUBLESHOOTI
15. Manual Feeding Time LAI GAMES SECTION A SERVICE INSTRUCTIONS BE SURE TO READ THE FOLLOWING 4 Carefully before servicing this machine Page 35 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s and Assembly Manual Feeding Time LAI GAMES LOCATING AND ACCESSING PARTS PARTS LOCATION DIAGRAM As viewed from front Cabinet Header l Playfield 7 Display Lamps Displ pper ower ad Playfields Upper Ball 1 Targets i B Ball Gate CUu H Inside Lower Ball t Button Power Time Indicator Inlet IEC Speakers Access is from 2 units behind Coin Mechanism Coin Door 1 Ball Through Sound CPU PCB 1 NN L Service Bracket Cash Box Housing Amplifier PCB 12VDC Downlight Power Supply Transformer Page 36 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s and Assembly Manual Feeding Time LAI GAMES PARTS DESCRIPTION COIN MECHANISM The coin mechanism is located inside the coin door located to the right on the front of the machine CASH BOX The cash box is located inside the coin door Access is from the front of the machine TICKET MECHANISM The ticket mechanism is located inside the ticket door located to the left on the front of the machine SPE
16. Outside Edge of the Cabinet to present a smooth edge Hardware found in Cashbox Page 9 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s and Assembly Manual Feeding Time LAI GAMES STEP FOUR Ball Gate and Backboard Cabling E From the Rear Cabinet are two cables one six way Molex plug for the Ball Gate and one twelve way Molex plug for the Timing and Lights Plug these into the two corresponding Molex socket connectors from the Front Cabinet mw Plug the fifteen way Molex plug running from the Back Board in to the fifteen way Molex from the Front Cabinet Then push the connectors into the hole in the back of the Front Cabinet to protect them NOTE Don t forget to connect the Single Green Yellows EARTH wire from the Front Cabinet to the Back Board Page 10 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Align the mounting tabs of the Left amp Right Side Mesh with the holes in the Rear Cabinet and tighten firmly use the four Silver M6 Knockdown bolts Washers and Dome Nuts provided Hardware found in Cashbox STEP SIX Assembly Front Playfield Fit the Front Playfield between the two side mesh and bolt in place using the four Silver M6 Allen Head bolt Hardware found in Cashbox Page 11 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 56
17. and Assembly Manual Feeding Time LA GAMES INTRODUCTION CONGRATULATIONS You have just bought the Feeding Time another exciting ball throwing game from LAI Games Feeding Time features a remarkable game cabinet design with colorful graphics and five stunning animal head models on the playfield This game offers a simple but exciting game play with the chance to collect double points each time you play Undoubtedly Feeding Time will make an exciting ticket redemption game to any location on or off site I hope you take the time to read this manual and learn about the many other features and user friendly adjustments that can be made to fine tune the game for maximum earning potential DESCRIPTION The Feeding Time is a one player ticket redemption game where players attempt to throw as many balls as they can into the animals mouth to collect points The more points they collect the more tickets they won PACKAGING W At delivery the machine should arrive in good condition To move the packaged machine for transport or placement use a forklift and take care not to hit the package or stack heavy objects on top as this may cause damage to the machine NOTE Feeding Time is shipped from the factory in separate parts and requires assembling Please refer to the separate Feeding Time Assembly Manual for details CONTENTS W The Feeding Time cabinet Keys 2 x coin door keys
18. even surface Adjust the rubber feet on the frames to align them for easier assembly o We recommend when assembling Feeding Time not tightening all the bolts until all major parts are fitted This will allow the easy alignment of holes as the frame is not held rigid NOTE Feeding Time uses metric size Nuts amp Bolts throughout its construction Page 5 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s and a Manual Feeding Time LAI GAMES F FEEDING TIME ASSEMBLY INSTRUCTIONS The photograph below displays the parts and their names for you to refer to while assembling the Feeding Time This will assist you in locating the parts more easily REAR CABINET LEGS amp BRACES FRONT CABINET NK REAR CABINET LEFT RIGHT FRONT barrier TOP HEADER MESH and top braces MIDDLE CABINET Page 6 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s and Assembly Manual Feeding Time LAI GAMES TOOLS REQUIRED FOR ASSEMBLY 1 x 4 mm Allen Key 4 1 mm Allen Key 4 1 150 mm Adjustable Spanner 4 1 13 mm Ring and Open end Spanner 1 10 mm Ring and Open end Spanner 1 x 8 mm Ring and Open end Spanner One person is able to do most of the assembly but using two people will be much easier A stepladder chair will also be very handy during asse
19. loop back to its minimum value the next step after its max value NOTE Certain program adjustments have a fast adjustment feature By holding the Start button down the values step through quicker B EXIT The Programmable Adjustments mode is exited into Audits mode by pressing the Test button once Page 22 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s and Assembly Manual Feeding Time LAI GAMES PROGRAMMABLE ADJUSTMENTS QUICK REFERENCE TABLE V 1 4 3 cons PROGRAMMABLE T OFFIONAL DEFAULT FEATURES 01 1 10 1 2 3 10 1 Coin Slot 1 Coins Credit P02 1 10 1 2 3 10 1 Coin Slot 1 Games Credit P03 ON or OFF ON or OFF ON Attract Mode Sound P04 20s 90s 20 21 22 90 45 Game Duration P05 5 100 5 6 7 100 5 Number of Points Ticket P06 0 10 0 1 2 10 4 Minimum Tickets payout P07 OFF P06 100 OFF P06 100 10 Maximum Tickets payout P08 1 5 1 2 3 5 1 Flashing Target Reposition Time P09 OFF ON OFF ON ON Ticket Option P10 0 5s 8 0 Ball gate time out PROGRAMMABLE ADJUSTMENTS DETAILED P01 COIN MECH 1 NUMBER OF COINS PER CREDIT Default 01 Adjustable 1 10 This sets the number of coins that need to be inserted into coin mechanism 1 for each credit It can be set to either of 1 2 3 to 10 coins for one credit P02 COIN MEC
20. target sensor errors ERR5 occurred since the audits were last cleared NOTE LAI Games Customer Support may request from the operator the values of these Manufacturers audits to help with any service issues Page 29 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s and Assembly Manual Feeding Time LA GAMES GAME HISTORY MODE By using the Game History Mode the operator can view the results of the last five games played This enables the operator to verify players win results Example The diagram below shows the game history for the very last game and 5 last game played H1P displays the points collected by player for the very last game played H5t shows the number of tickets paid out for the 5 last game played GAME HISTORY MODE DIAGRAM AUDIT MODE PRESS TEST GAME HISTORY MODE PRESS H H H SERVICE To step from HIP to H5t Points collected for last Continue through H5t game played and loops back to H1P PRESS TEST GAME ATTRACT MODE NOTE Score Histories will be erased if the game is switched off then on Empty score histories show as CIEE on the 3 digit display Page 30 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s and Assembly Manual Feeding Time LAI GAMES
21. 1 TOTAL NUMBER OF GAMES PLAYED This Audit displays the total number of Games Played since the audits were last cleared NOTE ALL Audits will STOP INCREMENTING when the Total Number of Games Played audit A01 reaches 60 000 To restart the audits they must be reset to 00 000 by holding The Start button for longer than 5 seconds while in audits mode B A02 TOTAL COINS IN COIN MECHANISM 1 This Audit displays the total number of coins inserted into coin mechanism 1 since the audits were last cleared A03 TOTAL NUMBER OF SERVICE CREDITS This Audit displays the total number of Service Credits since the audits were last cleared This records the number of credits given by pressing the Service Button on the service panel B A04 TOTAL NUMBER OF BALLS EXIT THROUGH TARGET 1 FLASHING This Audit displays the total number of exiting balls passed through target 1 as the target flashed B A05 TOTAL NUMBER OF BALLS EXIT THROUGH TARGET 1 NOT FLASHING This Audit displays the total number of exiting balls passed through target 1 when the target is not flashing B A06 TOTAL NUMBER OF BALLS EXIT THROUGH TARGET 2 FLASHING This Audit displays the total number of exiting balls passed through target 2 as the target flashed B A07 TOTAL NUMBER OF BALLS EXIT THROUGH TARGET 2 NOT FLASHING This Audit displays the total number of exiting balls passed through target 2 when the target is not flashing Page 28 T
22. 1 391 7200 Operator s and Assembly Manual Feeding Time LAI GAMES STEP SEVEN Attaching Front Barrier Mesh Optional Front barrier mesh is an optional can be use to cover the ball from bouncing to the control panel or leave it open without front barrier mesh highly recommended B Fit the Front Barrier Mesh between the two side mesh and bolt in place using the four Silver M6 x 15mm Allen Head bolt Spring and Flat Washers Hardware found in Cashbox STEP EIGHT Attaching the Backboard Cover NOTE It is faster with two people for this part of the assembly On Backboard Connect the 4 way molex connector for Header Lamp also connect the 15 way molex connector Bolt the Backboard to the Rear Cabinet using the four M6 x 15 mm bolts supplied Hardware found in Cashbox Page 12 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s and Assembly Manual Feeding Time LAI GAMES STEP NINE Attaching Top Header Fit the Top Header between two side mesh and bolt in place using the Eight Silver M6 x 15 mm Allen head bolt flat Washers e Hardware found in Cashbox NOTE The Green Yellow EARTH cable is attached to one of the Spotlight longer mounting screws using the extra nut provided Page 13 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s and Ass
23. 3LIHM TO JO 142 dol 3073 13 28 8 30 3 aNd 33H SNL 418 OILdIMOS4 ATANASS am a 003 14 Page 53 com 800 746 2255 1 561 391 7200 igaming To Purchase This Item Visit BMI Gaming www bm d 8 3 Wile 1 Vl Hm vi ana o E o o LL 5 c 5 gt E o 0 gt c i O 2 i 9 6 O 2 0 2 2 lt 5 2 17 HOLY r2v 113 39 ura 1H 1H dl 1 1H 1H 1H 3 emmm ELLO NPL ATE HT ELLO 1H 1H 1H 1H 11 18 1H 1H
24. 5 1 561 391 7200 j Operator s and Assembly Manual Feeding Time 5 LA GAMES PROGRAMMABLE ADJUSTMENTS MODE The Feeding Time has eight programmable adjustments that can be changed in this mode They are POl to 208 and their codes and values are displayed alternatively during the adjustment procedure Example Code P01 Number of Coins Mech 1 is displayed as PIOLO and its value of 1 as OLLI on the 3 digit display PROGRAMMABLE ADJUSTMENTS MODE DIAGRAM RUN TEST MODE PRESS TEST PROGRAMMABLE ADJUSTMENTS MODE SERVICE gt SERVICE REPEATEDLY To step from L PRESS START lt P01 to POS to change value 1 2 3 4 10 Loops back to P01 PRESS TEST AUDIT MODE PROGRAMMABLE ADJUSTMENTS PROCEDURE B ENTER The Programmable Adjustments Mode can be entered by pressing the Test button once while in the Run Test or by pressing the Test button four times while in Attract mode PIIPIIP will be displayed on the 3 digit credit display B SELECT The green Service button is pressed to step through each of the adjustment configurations starting from the PI PI P display PO1 being the first step continuing through to P08 and then looping again from P01 to 208 until the mode is exited CHANGE The Start button is pressed to change the displayed value The value can only be stepped up by using the Start button but the value will
25. 746 2255 1 561 391 7200 Operator s and Assembly Manual Feeding Time LAI GAMES B TICKET DISPENSER NOTCH The Ticket Notch Switch C1 can be activated or deactivated from the Ticket Feed Button on the Ticket Dispenser PCB or by manually pushing the tickets from the ticket holder through the dispenser after pulling the ticket release rod upwards Ticket Tensioning mechanism Ticket release rod NOTE For more information on the servicing and testing the ticket please look at the Dispenser Reference guide B EXIT The Switch Test is exited into Run Test Mode by pressing the Test Button once Page 20 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s and Assembly Manual Feeding Time LA GAMES RUN TEST B ENTER The Run Test can be entered by pressing the Test button once while in the Switch Test or by pressing the Test button three times while in Attract mode will be displayed on the 3 digit display B SELECT The Service button is pressed once to start the run test mode The credit display will show JO opening ball gate The Service button is then pressed again to close the gate showing MOIL on the 3 digit display B EXIT The Run Test is exited into Programmable Adjustments Mode by pressing the Test button once Page 21 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 225
26. AKERS Two speakers are located to the front of the cabinet inside the ball receiving through Access is through the ticket and coin doors GAME CONTROLS Located in the Right side of the front cabinet when facing the machine The control panel can be accessed through the coin door B START BUTTON The Start button is the large red round illuminated button located at the right hand side of the control panel This button is used to start a game and for test and program adjustments SERVICE CONTROLS Located on the service panel mounted on top of the cash box and accessed through the coin door 1 SERVICE BUTTON Used to input credits to the game without activating the coin counter and to perform test procedures in combination with the test button 2 TEST BUTTON Used to perform the test mode in combination with the Service button 3 VOLUME KNOB Used to adjust the speaker s sound 855512 t VOLUME n Page 37 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s and Assembly Manual Feeding Time LA GAMES POWER CORD The power cord is a standard IEC power cord as used on computers that is plugged in to the power inlet socket at the rear of the machine The power cord can be removed for transport POWER INLET The power inlet is located at the rear of the machine on the left hand side as viewed from the rear It is a standard IEC inl
27. ENSED SOFTWARE INTO OPERATION OPERATOR REPRESENTS AND WARRANTS THAT IT WILL ONLY OPERATE THE HARDWARE AND LICENSED SOFTWARE PROVIDED BY LAI GAMES IN COMPLIANCE WITH THE REGULATORY REQUIREMENTS OF THE COUNTRY STATE AND OR MUNICIPALITY IN WHICH THE HARDWARE AND LICENSED SOFTWARE ARE USED AND OR OPERATED LAI GAMES HAS PROVIDED THIS HARDWARE AND LICENSED THE SOFTWARE ONLY FOR LEGITIMATE AND LEGAL USE AND ANY USE OF THE HARDWARE AND LICENSED SOFTWARE IN A MANNER THAT VIOLATES ANY LAWS OF THE COUNTRY STATE AND OR MUNICIPALITY IN WHICH THE HARDWARE AND LICENSED SOFTWARE ARE USED AND OR OPERATED IS WHOLLY UNAUTHORIZED AND SHALL BE AT OPERATORS SOLE AND COMPLETE RISK Operator assumes any and all risk and liability for any civil or criminal legal claims or causes of action arising from the unauthorized use and or operation of the provided hardware and licensed software such improper and unauthorized use specifically including but not limited to a Operating or allowing the operation of the hardware and licensed software in a manner that violates the laws and regulations of the country state and or municipality in which the hardware and licensed software are used or operated b Assembling or causing the assembly of the hardware in a manner not authorized by or disclosed in this manual c Any tampering with changes to or modifications of the licensed software that occur after the software leaves LAI GAMES factory that is not made by autho
28. H 1 NUMBER of PLAYS PER CREDIT Default 01 Adjustable 1 10 This sets the number of games for each credit inserted into coin mechanism 1 It can be set to either of 1 2 3 to 10 plays for each credit P03 ATTRACT MODE SOUND Default ON Adjustable ON or OFF This adjustment turns the attract mode sound ON or OFF This is the sound and music that the game generates to attract customers when it is not being played P04 GAME DURATION Default 45s Adjustable 20s 90s This variable sets the number of seconds the game can be played per play It is adjustable from 20s to 90s per play P05 NUMBER OF POINTS PER TICKET Default 5 Adjustable 5 100 This setting sets the number of points a player must collect to win ONE ticket The adjustment values are from 5 to 100 P06 MINIMUM TICKETS PAYOUT Default 5 Adjustable 0 10 This variable sets the minimum number of tickets the machine dispenses per play regardless to how many points a player has collected It is adjustable from 0 to 10 Page 23 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s and Assembly Manual Feeding Time LA GAMES m 07 MAXIMUM TICKETS PAYOUT Default 10 Adjustable OFF P06 100 This adjusts the maximum number of tickets paid out per play regardless to how many points a player has collected The minimum value of this setting is the value of program set
29. NG If the Game microprocessor detects any problems with the operation of the game an Error will be displayed on the 3 digit display and the machine will play a voice message Please Call the Attendant Some error Messages will only be displayed when test mode is entered Errors are displayed on the displays as El r IXl where X is the error number listed as follows ERROR CODE QUICK REFERENCE TABLE CODE ERROR DESCRIPTION SOLUTION TICKET DISPENSE ERROR Clear ticket dispenser jam or replenish Jammed tickets no tickets or no Errl tickets After this push Test button ticket notch pulse for longer than once to clear error 3 seconds COIN INPUT ERROR Check coin switches for coin jam and clear the jam Use the Switch Test mode Err2 Coin switches are active for more to check coin switches Adjust and or than 5 seconds replace if necessary Er3 Nd pene na i d The main MCU is getting errors reading EEPROM the EEPROM 24C16 IC on MCU BALL GATE ERROR Check ball gate switch for jam and clear End Ball gate switehris mot properly the jam Use Switch Test to check gate switch Press Test button to clear the closed error and close the gate PA ROET SENSOR D Clear Blockage from between target Err5 Target sensor are blocked for sensors or test sensor using Switch Test longer than 3 seconds Page 32 To Purchase This Item Visit BMI Gaming www bmigaming com
30. NSTALLATION and INSPECTION When installing and inspecting Feeding Time be very careful of the following points and pay attention to ensure that the players can enjoy the game safely W Feeding Time is shipped from the factory in separate parts and requires assembling Please refer to the separate Feeding Time Assembly Manual for details Be sure to turn the power OFF before working on the machine WARNING Always Turn OFF mains power before removing safety covers and refit all safety covers when work is completed Make sure the power cord is not exposed on the surface floor ground etc where people walk through Always make complete connections for the integrated circuit IC logic PC Boards and other connectors Insufficient insertion can damage the electrical components CAUTION Before switching the machine on be sure to check that it has been set on the correct voltage for your area Refer to the mains voltage adjustment section of this manual Machines are normally shipped on 220V AC unless otherwise specified Only qualified personnel should inspect or test the integrated circuit IC logic PC Boards If any integrated circuit IC logic PC Boards should need servicing Please contact the nearest LA GAMES distributor Refer to the back page of this manual Page 2 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s
31. O CHOU RE acci desees gmdate ted cmt AUDITS OUICK REFERENCE TABLE e cela 0 30 GAME HISTORY MODE DIAGRAM oit 30 GAME HISTORY PROCEDURE e 7 31 GAME HISTORY QUICK REFERENCE TABLE es 31 ERRORS AND TROUBLESHOOTING ettet 32 ERROR CODE QUICK REFERENCE TABLE en 32 TROUBLESHOOTING GAME ERRORS tee 33 RUSE INF ORIVIA TIONG dein uncus ata cd feat 34 FUSE LOCATION DIAGRAM tassel sas late dank ae at e isa 34 SECTION A SERVICE INSTRUCTIONS assssssssssssssssssssssssssssssssssssssssssessssssssseses 35 LOCATING AND ACCESSING PARTS eerte tttetett tet 36 PARTS LOCATON DIAGRAM ocho tette ate Indes 36 PARTS DESCRIPTION AM eee peo uM E E E ED MA AL eee 37 1 39 MAINTENANCE 2 cond accstonentattnidua esa at alta dala t A cas 40 SECTION B 8 41 MAINS VOLTAGE ADJUSTMENT cosa a indies 42 TICKET DISPENSER REFERENCE GUIDE etes 43 DISPENSER PARTS DIAGRAM tte 49 3 DEXPLOD PARTS cereals 50 FEEDING TIME MAIN WIRING DIAGRAM ettet 54 FEEDING TIME POWER WIRING DIAGRAM eene 55 ii To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s and Assembly Manual Feeding Time LA GAMES SAFETY PRECAUTIONS The following safety precautions and advisories are used throughout this manual and are defined as follows WARNING Disregarding this text could resul
32. OPERATOR and ASSEMBLY MANUAL V 1 4 3 ISO 9001 CERTIFIED ORGANIZATION 043 A 4 GAMES ISO 9001 2008 Cert No 17460 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s and Assembly Manual Feeding Time 24 LAI GAMES TABLE OF CONTENTS SAFETY PRECAUT ONS eere eoe enean sooo L MACHINE INSTALLATION AND INSPECTION eere 2 INTRODUCTION _ cverertocococovecccecscecerercococococeccococscccercrcocococoreccococscccercrecocooreeed SPECIFICATIONS 0 wa FUR 4 FEEDING TIME ASSEMBLY QUICK GUIDE eee eere ee eene 5 Do s and Don ts for Assembling Feeding 77776 see 5 FEEDING TIME ASSEMBLY INSTRUCTIONS eren 6 TOOLS REQUIRED FOR ASSEMBLY sass 7 STEP ONE Attaching Rear Cabinet 10 7 STEP TWO Attaching Front and Rear Cabinets sss 8 STEP THREE Fitting Top to Rear Cabinet and Edge Cover Plates 9 STEP FOUR Ball Gate and Backboard Cabling eee tee 10 STEP FIVE Attaching the Left amp Right Side Mesh 11 STEP SIX Assembly Front seas Save to 11 STEP SEVEN Attaching Front Barrier Mesh Optional sss 12 STEP NINE Attaching Top Header ius Or vous de nome 13 HOW TOPIUAV
33. a time may still be too hot to touch COIN DOOR LAMPS The coin door lamps all are 12V DC GE194 or equivalent and can be accessed through the coin door m BUTTON LAMPS The button lamp is 12V DC GE194 or equivalent and can be accessed through the coin door TARGET LAMPS The target lamps are all bayonet 12VR10W Each target has two target lamps For target lamps in the upper playfield access is from the underside of the playfield Target lamps in the lower playfield are accessed by the removing of the lower playfield m TIME INDICATOR LAMPS The time indicator lamps are all 12V DC GE906 and can be accessed from the playfield B PLAYFIELD DISPLAY LAMPS There is one standard F18T8 18W fluorescent tube for the playfield display Access is from the top of the machine CAUTION Always replace the lamps with the same or equivalent size wattage and voltage Page 39 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s and Assembly Manual Feeding Time LA GAMES MAINTENANCE CLEANING AND CHECK UP EXTERIOR Regularly dust and clean the external cabinet areas as required using a soft water damp cloth and mild soap Check for blown bulbs and replace as required Any scratches or marks in the fiberglass or acrylic can be buffed out using car polish or cut and polish CAUTION Do not use solvents on the panels as it may affect the artwork
34. ash symbols In this example the final value is 21 589 Page 25 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s and Assembly Manual Feeding Time LA GAMES AUDIT PROCEDURE ENTER B SELECT E RESET B EXIT The Audits mode is entered from Programmable Adjustments mode by pressing the Test button once or from Attract mode by pressing the Test button five times AANA will be displayed on the 3 digit display The green Service button is pressed for advancing each step through the set of audits configurations starting from the AIIAIIA display A01 being the first step continuing through to A15 and then looping again from A01 to A15 until the mode is exited The entire set of user audits can be reset during any of the audit configurations by holding the Start button for longer than 5 seconds The displays will be cleared while still holding the button pressed and will return to the same audit step after releasing the button The value of all audits will be reset to 00 000 The Audits mode is exited into Game History mode by pressing the Test button once NOTE ALL Audits will STOP INCREMENTING when the Total Number of Games Played audit A01 reaches 60 000 To restart the audits they must be reset to 00 000 by holding The Start button for longer than 5 seconds while in audits mode Page 26 To Purchase This Item Visit BMI Ga
35. e 54 Um NF 3s 3 1 1323 37 13 e io Hola S ND oo 01 OLIN aao To Purchase This Item Visit BMI Gaming www bm Operator s and Assembly Manual Feeding Time LAI GAMES FEEDING TIME POWER WIRING DIAGRAM ID FT1 EW 001 BR BL OWER MODULE 2 MAIN BOX 47 B RESGENT TUBE Ser eae 8 g 4 ec PEN 144 5 i GEN Pet S HEADE LIGHTING Page 55 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s and Assembly Manual Feeding Time LAI GAMES DISCLAIMER OPERATOR WILL TAKE NOTE BY ACCEPTING DELIVERY OF AND PLACING THIS HARDWARE AND LIC
36. embly Manual Feeding Time LAI GAMES ASSEMBLY IS NOW COMPLETED REFER TO FOLLOWING PAGE FOR PICTURE OF COMPLETED ASSEMBLY NOTE BE SURE TO CHECK AND TIGHTEN ALL ASSEMBLY BOLTS fy 61 ung Page 14 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s and Assembly Manual Feeding Time LAI GAMES HOW TO PLAY THE PLAYER S AIM IS TO COLLECT POINTS BY THROWING THE BALLS INTO THE ANIMALS MOUTH Insert coin s for credit Press the Start button to start the game The ball gate will open and balls will be released to the player Throw as many balls as you can into the animals mouth in the amount of time given to collect points Try to get the balls into the flashing animals mouth to get double points For each ball that went into an animals mouth players will get 5 points For each ball that went into a flashing animals mouth players will get 10 points NOTE The maximum number of points a player can collect per play is 999 When that value is reached in a play the score will stop incrementing B When the time is up the ball gate will close and tickets will be paid according to the points collected The exact number of points per ticket is dependent on program settings P5 NOTE Recommended fit 12 balls per Game Page 15 To Purchase This Item Visit BMI Gaming www bmigam
37. et socket MAINS SWITCH The mains switch is located on the power inlet assembly along with the mains fuse and IEC inlet socket m FUSES For locations of all fuses refer to Fuses and Fuse location of this manual WARNING Always turn OFF Mains power and unplugged the game before replacing any fuses Always use the correct rated fuse Refer to for fuse information m 7 SEG DISPLAY There is a 3 digit display located on the playfield Access is through the back of the cabinet m PCB s For location of all game PCB s refer to the Parts Location diagram page of this manual POWER SUPPLY The power supply is located at the front of the cabinet and is accessed from the front door It is a 12V 13A switching power supply m DOWN LIGHT TRANSFORMER The down light transformer is located at the front of the cabinet and is accessed from the front door It is 2 x 12VAC 5A supply output TARGET SENSORS All five target sensors are located on the playfield Two target sensors are located on the underside of the upper playfield The other three are located under the lower playfield Page 38 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s and Assembly Manual Feeding Time LA GAMES LAMPS WARNING Always turn OFF Mains power and unplugged the game before replacing any lamps Always allow time for cooling as Lamps that have been active for
38. hase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Za Operator s and Assembly Manual Feeding Time LAI GAMES Quick Release Ticket Dispenser Features Removable tp All Models m eec d Bottom metal e ticket guide Validation rollers emboss tickets Quick Release Optical Face Plate nat w dus cover a Ticket M advance S 2 A switch Ticket stop adjustment Brake bracket Deltronic Labs Inc 120 Liberty Lane Chalfont PA 18914 215 997 8616 FAX 215 997 9505 www deltroniciobs com Page 44 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 ta Operator s and Assembly Manual Feeding Time tay sort LAI GAMES Ticket Dispenser Assembly PA Note FIN 6 replaces 032 and 080 spacer washers EEE xg FIN 444 replaces large spacer blocs wells SCRWSETTDERW 20 18 SET SCREW Deltronic Labs ING Lane Chafont PA 18914 gt 215 997 8616 gt FAX 215 997 9504 www deltroniclabs com Page 45 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s and Assembly Manual Feeding Time m OLA GAMES E Rev 8 DL 1275 with 12V meter output 1 Control Board a 2 ou i SERT 2 is 5 s li 3g Bas Deltr
39. ing com 800 746 2255 1 561 391 7200 Operator s and Assembly Manual Feeding Time LA GAMES OPERATION The Feeding Time has 6 operational modes Attract mode Play mode Test Mode Programmable Adjustments mode Audits mode and Game History mode OPERATIONAL DIAGRAM POWER UP ATTRACT MODE PLAY MODE PRESS TEST NODE TESTMODE MODE Entering test mode will clear any stored credits PRESS TEST PROGRAMMABLE ADJUSTMENTS MODE PRESS TEST AUDITS MODE PRESS TEST GAME HISTORY MODE PRESS TEST ATTRACT MODE The Attract mode provides a light and sound display while the game is not being played This feature is to attract potential customers to play the game The attract mode sound can be turned on and off PLAY MODE The Feeding Time has two play modes The Standard Coin Play mode where a coin or coins are inserted Or Free Play where no coins are necessary COIN PLAY W The Coin Play mode is entered from Attract mode by inserting coins in any of the two coin slots on the front of the machine cabinet then following the instructions in the How to Play section of this manual FREE PLAY The free play mode is entered from attract mode by holding the Service button for longer than five second LFIL J E will be displayed on the 3 digit LED display For a single free game just press the Service button once When issuing single free games in this manner tickets wil
40. itated by negligence or interference to any component by any unauthorized personal This will automatically void any existing warranty IF MAKING A WARRANTY CLAIM a A Copy of the sales invoice must accompany the claim b To and from Transport and freight costs are not covered by the warranty c Warranty is not transferable with the sale of a machine from one owner to another To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200
41. l be dispensed as normal Page 16 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s and Assembly Manual Feeding Time LA GAMES TEST MODE The Feeding Time Test mode has three test configurations allowing you to test the function of the Sound LED amp Credit Displays the Game Switches all game lamps and the ball gate Refer to the Test Mode Diagram on next page The Test mode is also used for Clearing Game Errors If there is an active error its code will be displayed To try to clear the error code press the red Test button once The error can be bypass by quickly pressing the red Test button twice NOTE Entering Test Mode will CLEAR any CREDITS remaining in the game If during test mode no ADJUSTMENTS or actions are made to the game for approximately four minutes it will automatically RETURN to Attract Mode Page 17 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s and Assembly Manual Feeding Time LAI GAMES TEST MODE DIAGRAM PRESS TEST SOUND LAMPS amp DISPLAY TEST The Display counts all lamps flash and Sound is played PRESS TEST SWITCH INPUT TEST No INPUT is active 909 TICKET notch 88 E SERVICE switch Target 4 sensor Target 5 sensor is active is active cle SI is active is active
42. mbly Unpack the machine and be sure to check that all parts are present As a quick reference refer to the parts displayed on the previous page STEP ONE Attaching Rear Cabinet Legs Attach to the back of the Rear Cabinet the H Shaped Rear Feet Frame Firmly bolt the Rear Feet frame onto the Rear Cabinet using the four Black M6 x 60mm Knockdown bolts four spring amp flat washers and four M6 nuts supplied Hardware found in Cashbox Page 7 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 LAI GAMES Operator s and Assembly Manual Feeding Time STEP TWO Attaching Front and Rear Cabinets Page 8 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Position the Rear Cabinet into Place and rest on L Bracket attached to Front Cabinet Bolt the two Cabinets together from underneath using the two Silver M6 bolts washers spring washers and nuts supplied The Silver M6 Knockdown center bolt is inserted from the topside inside the ball run Hardware found in Cashbox Operator s and Assembly Manual Feeding Time LAI GAMES STEP THREE Fitting Top to Rear Cabinet and Edge Cover Plates Attach the three halves of the Cabinet Edge Cover Plates to the machine using the 10 Silver M6 knockdown bolts and dome nuts supplied NOTE Place the L shaped bracket to the
43. ming www bmigaming com 800 746 2255 1 561 391 7200 Operator s and Assembly Manual Feeding Time LA GAMES AUDITS QUICK REFERENCE TABLE CODE DISPLAY AUDIT FUNCTION A01 AE Total Number of Games Played A02 AHE Total Coins in Coin Mechanism 1 A03 5 Total Number of Service Credits A04 4 Total Number of Balls Exit Through Target 1 Flashing A05 A 5 Total Number of Balls Exit Through Target 1 Not Flashing A06 A 6 Total Number of Balls Exit Through Target 2 Flashing A07 7 Total Number of Balls Exit Through Target 2 Not Flashing A08 A 8 Total Number of Balls Exit Through Target 3 Flashing A09 1 9 Total Number of Balls Exit Through Target 3 Not Flashing A10 A 1 0 Total Number of Balls Exit Through Target 4 Flashing All AmE Total Number of Balls Exit Through Target 4 Not Flashing A12 A 1 2 Total Number of Balls Exit Through Target 5 Flashing A13 A 1 3 Total Number of Balls Exit Through Target 5 Not Flashing A14 11 4 Total Number of Ball Gate Errors Err4 Al5 5 Total Number of Target Sensor Errors Err5 Page 27 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s and Assembly Manual Feeding Time LA GAMES AUDITS DETAILED A0
44. o Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s and Assembly Manual Feeding Time LA GAMES B A08 TOTAL NUMBER OF BALLS EXIT THROUGH TARGET 3 FLASHING This Audit displays the total number of exiting balls passed through target 3 as the target flashed B A09 TOTAL NUMBER OF BALLS EXIT THROUGH TARGET 3 NOT FLASHING This Audit displays the total number of exiting balls passed through target 3 when the target is not flashing B A10 TOTAL NUMBER OF BALLS EXIT THROUGH TARGET 4 FLASHING This Audit displays the total number of exiting balls passed through target 4 as the target flashed B All TOTAL NUMBER OF BALLS EXIT THROUGH TARGET 4 NOT FLASHING This Audit displays the total number of exiting balls passed through target 4 when the target is not flashing B A12 TOTAL NUMBER OF BALLS EXIT THROUGH TARGET 5 FLASHING This Audit displays the total number of exiting balls passed through target 5 as the target flashed B A13 TOTAL NUMBER OF BALLS EXIT THROUGH TARGET 5 NOT FLASHING This Audit displays the total number of exiting balls passed through target 5 when the target is not flashing B A14 TOTAL NUMBER OF BALL GATE ERRORS ERR4 This Audit displays the total number of ball gate errors ERR4 occurred since the audits were last cleared Als TOTAL NUMBER OF TARGET SENSOR ERRORS ERRS This Audit displays the total number of
45. onic Labs INC 12 Lry Lane chatons PA 18914 215 997 8516 FAX 215 097 9506 www celttoniclobs com Page 46 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 4 5 2 1 HR 1 SHETE 1 ali OH MH i AB ose af In 1 AEG nn n aj gm 1 i tH dE E h bh TH ih iuh pint d ul Wr IEEE 1 1 ug d il 1 Hu sU 51 pss 11 BE sial g i pr e P ase gi al Be re if ff 1 t P pal i 48 d al ji ly translucent the 3K ohm resistor RI ci amp IF tickete tre or more eecatve od F TICKET NOTCH the junger V can be rept jum resietor 3 changed to Koh i Operator s and Assembly Manual Feeding Time LAI GAMES Control Board Models DL 4 S S DL 4 P S 1 A 4Ct4 x 7 2 DG D7 amp 08 are lt lt IN amp COT others are n INZ57A or 914 0 asiste gt amirit OR ines r EE mi 8 a gt ys oe e to neret RT SA wesse 3 7 Teui ran je 0 ap 4 y negatu 5 SS iix 6 1 eu oni 5 mm f 9 wASuePiT Model DL 4 S S SW Input Model DL 4 P S Logic Input Note With logic input components and dotted lines are omitted and Z1 is jumpered to Z2 Note Enable pulse may be positive or negative TO 50 ws 7 by having jumper on TM 4 in proper place 6 m3 um v ENABLE
46. or by pressing the Test button twice while in Attract mode will be displayed on the 3 digit display where XX is a number representing the switch that is active TESTING THE GAME SWITCHES All game switches have a code from C1 to C10 as tabled below By activating any of the switches their code will be displayed on the 3 digit display If no switches are active then ELLO will be displayed CODE DISPLAY SWITCH FUNCTION SWITCH LOCATION CO C 0 No Switch Active CI 1 1 1 Ticket Notch is Active Ticket Door C2 CI 2 Service Switch is Active Service Bracket C3 CEB Start button is Active Player Control panel C4 4 Coin 1 Switch is Active Coin Door C5 1 5 Ball Gate Switch is Active Ball Gate C6 1 1 6 Target 1 sensor is Active PELICAN C7 KEEA Target 2 sensor is Active GORILLA C8 CE8 Target 3 sensor is Active HIPPO C9 C 9 Target 4 sensor is Active WHALE C10 C 1 0 Target 5 sensor is Active CROCODILE Normal condition for the game is CILIO no switches are active NOTE Several switches can be simultaneously activated in Switch test The display will then consecutively show their codes indicating which switches are active However it is much easier to test the game switches individually Page 19 To Purchase This Item Visit BMI Gaming www bmigaming com 800
47. rized LAI GAMES personnel and that is directly or indirectly caused by Operator and d Any tampering with the computer chip electronic programmable read only memory EPROM by or on behalf of Operator that directly or indirectly causes the tamper indicating holographic seal on the computer chip EPROM to be broken or damaged in any way LAI GAMES shall have no liability related to such improper and unauthorized use and or operation of the hardware and licensed software and Operator shall indemnify defend and hold LAI GAMES harmless for any claim or cause of action brought against LAI GAMES arising from Operator s or Operator s representative s improper and unauthorized use and or operation of the hardware and licensed software ANY IMPROPER AND UNAUTHORIZED USE SHALL COMPLETELY AND TOTALLY VOID ANY AND ALL WARRANTIES BOTH EXPRESS AND IMPLIED OF THE HARDWARE AND LICENSED SOFTWARE PROVIDED BY LAI GAMES Page 56 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 WARRANTY LA GAMES warrants its manufactured products for a period of 3 months inclusive of parts and labor from the date of sale LA GAMES exclusive obligation is to repair any item with any defects as a result of faulty workmanship or materials providing the defective item or items of equipment are returned to the LA GAMES distributor from which the machine was purchased LA GAMES shall have no obligation to make repairs necess
48. t in serious injury CAUTION Disregarding this text could result in damage to the machine NOTE An advisory text to hint or help understanding gt MA BE SURE TO READ THE FOLLOWING WARNING Always turn OFF Mains AC power and unplugged the game before opening or replacing any parts Always when unplugging the game from an electrical outlet grasp the plug not the line cord Always connect the Game Cabinet to grounded electrical outlet with a securely connected ground line Do Not install the Game Cabinet outdoors or in areas of high humidity direct water contact dust high heat or extreme cold Do Not install the Game Cabinet in areas that would present an obstacle in case of an emergency ie near fire equipment or emergency exits CAUTION Always use a Digital Multimeter logic tester or oscilloscope for testing integrated circuit IC logic PC boards The use of a continuity tester is not permitted Do Not Connect or disconnect any of the integrated circuit IC logic PC boards while the power is ON Do Not use any fuse that does not meet the specified rating Do Not Subject the game cabinet to extreme temperature variations Reliability of electrical components deteriorates rapidly over 60 C Page 1 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 j Operator s and Assembly Manual Feeding Time LA GAMES MACHINE I
49. ting P06 When sets to OFF the machine will have no maximum value for dispensing tickets and will dispense tickets according to the points a player has collected and program setting P05 NOTE e The maximum number of points a player can collect per play is 999 When that value is reached in a play the score will stop incrementing e If P06 is set to 0 then the minimum value of P07 is 1 m P08 FLASHING TARGET REPOSITION TIME Default 1 Adjustable 1 5 This adjusts how long a target is flashing before the flashing moves to another target The value of 1 is the longest approx 3 seconds while 5 is the fastest approx 0 25 seconds In the last ten seconds of a play all five targets will flash m P09 TICKET OPTION Default ON Adjustable OFF ON This adjusts how the ticket is dispense the default set to ON this mean machine will able to dispense ticket when set to OFF machine will not be able to dispense any ticket at all 8 10 BALL GATE TIME OUT Default 0 Adjustable 0 20 s This adjust how the ball gate time out closest before the end of a game the default set to 0 this mean machine will close the gate at the end of a game the value of 1s is the shortest gate closest and the longest 1s 20 s before the game ends Page 24 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s and Assembly Manual Feeding Time LA GAMES AUDITS MODE
50. to the desired mains voltage See Diagram Below TRANSFORMER CONNECTORS Locate the machine transformer s in the base of the cabinet If unsure of the location of the transformer s refer to Parts location diagram on page 36 of this manual Change the position of the ACTIVE or HOT WIRE input marked brown on the diagram to the position for the desired mains voltage See Diagram Below 6 WAY CONNECTOR PINOUT NE mU EN HOVAC EARTH Page 2 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 0 Operator s and Assembly Manual Feeding Time LAI GAMES TICKET DISPENSER REFERENCE GUIDE Quick Release Ticket Dispenser Manual U S Patent 5833104 Additional Patents Pending The Quick Release Ticket Dispenser Quick release face plate Bottom metal ticket guide Foolproof braking system Optical sensor dust cover Standard Model DL 1275 gt Manutactured with pride by gt S ay Deltronic Labs NB in the USA Another quality product from Deltronic Labs the industry leader in ticket dispensers E Deltronic Labs INC 120 Liberty Lane Chalfont PA 18914 215 997 8616 FAX 215 997 9506 Web Site www deltroniclabs com Page 43 To Purc
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