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OWNERS AND SERVICE MANUAL

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1. BACK CKTS PINS ViDEO INTERFACE AND OUTPUT The red green and blue video inputs come nto the at P1 isolation and attenuation is provided by emitter fol 5 Qi Q2 and Q3 Forced piank ng of the video signals 15 pro vided by the circuit of Q4 25 06 and 07 Tne forced biura ng Causes there to be an interruption in the video signal before it goes to tne inputs This interrupton occurs between scan 6 86 15 taking place it s 1 quired pyIC1 The f for most video signais 087 terruption of vdo blanking between 3 OC pot 1115 to EC commodate such s that tne forced blanking circuit is included ine red green an 5 Their levels are the contrast a 332 input to pin 1 trast contro provides blanking ofthe video duringretraceinresponse to blanking pulsesatpn 13 derived fram the horizontal and vertical sweep circuits aiso requires a gating signal at pin 12 in order to prov de ded green and blue outputs at pins 21 19 and 17 the gating signa is not present 101 will not provide wideo output s gnals The gating signal es from C2 12 and 15 derived from horizontal sync The brightness is varied by varying the DC level of the out puts at pins 17 19 anc 21 This is accomplished by varying tne DC voltage input to pin 14 The video outputs from IC1 are provided via R30 and R32 to tne neck board wnere they ar
2. hel ht Install 1 3 4 bolts with washers at locations C3 Secure with a washerand nylock nut Be sure that you count the holeson the upper 65 0 both sidesto be sure that the frame Is being Installed evenly 7 install 2 1 2 bolts with washers location D You must line up the holes of the two frames as well as those of the upper frame Secure with nylock nuts 8 Install the ball retum mounting brackets They are long square steel tubes with five holes in each of them 9 Remove the 2 nuts at the bottom of the tumtable guide railsatthe mlddle ofthe game E 10 Install the mounting brackets onto the bolts and re attach the washers and nylock nuts L Attach the front ends of the brackets to the framework with 1 4 20 x 21 2 bolts washers and nuts F 12 Swing the hinged ball retum panels up until they meet the mounting brackets Secure the panels to thebrackets to the panelswith the 21 2 bolts and lage fender washes supplied Attach the hardware from the inside out so that any excess bolt length will be facing away from the center of the game Secure with washers and nylock nuts 13 At thistime you will Install the Basket Assembly Push the Frame up and out of the way to make rom for the Assembly 14 Instail the backboard pot into the tumtable assembly Be sure to feed the wiring hamessforthe PAGE 5 ASSEMBLY basket sensor up through this post line up the hole in
3. debris on the rollers which will make them slippery and not dispense properly Biow out as much of the paper dust as possible Use a rubber rejuvenator on a c lean cloth and wipe all the rubber roller contact surfaces If the cards have a bend to them the bend should face the rollers so there Is maximum contact made If the unit does not work at all be sue the software options are set correctly and that dispenser Is receiving 12 volts D C TICKET DISPENSER Refer to the supplied service manual for all information other than software settings The ticket dispenser comes pre set from the facto to dispense 1 ticket for every 5 polnts scored In addition to this If the game player 414 not score M points to get 1 ticket the game Is preset to give the player 1 ticket just for playing These settings can be adjusted ty changing the ticket options in the GAME ORTONS mode If you change the memory battery or main P C Board you may have to reset the values for these options You can dispense a different amount of tickets for each gam y adjusting the GAME XX POINTS PER AWARD setting For Instance since It is easier to score playing HOT SHOT than it Is playing QUICK SHOT you may wish to giv out less tickets per pdnt on HOT SHOT non QUICK SHOT Example 1 ticket per 5 points on QUICK SHOT and 1 ticket per 8 points HOT SHOT You can also
4. 010 0553 003 L 2K 040 0653 005 10K vR5 040 0539 006 K ORM REPLACEMENT PARTS LIST P447 MAIN BOARD Dart No PartNo Description SEMICONDUCTORS 071 Deraan CAPACITORS 0 Zi ch a Ww GG L C NO NJ O CD CX QUI da Co N 00074 PR GI oOQ00000000000000002000 TRANSFOR 60984285 MERS AND COILS MIS CELLANEOUS 31 05 001 3429 005 3 243 01 nun on REPLACEMENT PARTS LIST Ret No Part No Description Ret Part No Description P456 NECK BOARD used with CRT s with a 22 5mm neck diameter S CAPACITORS 0090 006 Cap 4 10 x6093 006 Cap A7CPF 70 C Disc Ut Disc 0015 1 SEMICONDUCTORS TRSTR 2502 20681 5 ESSA 184 021 86000 2184 02 T TRSTR 28 2068 8 8 MISCELLANEOUS 340429 C05 Flug 51 63 3 0 41 Pix Socket YR205 ob 013 1243 001 Cabie Assy 4 Wirs vR206 30 07 41 Plug v Pin P448 NECK BOARD Used with CRT s with a 29mm neck diameter Same as PC56 NECK BOARD except 51201 G33A065 500 CRT FINAL ASSEMBLY PARTS Re No Fart hc Description 9K7700 SERIES 9 B Degaussing Asser biy Sobbe Wedge SERIES 13 CRT GORA
5. 9 monitor is available as a kit without a frame Also available in chassis form adaptable to individual customer requirements Contact your sales representative for details USER ADJUSTABLE CONTROLS AND ADJUSTMENTS Brightness Contrast Horizontal Hold Horizontal Size Horizontal Raster Pasition Horizontal Video Pasition Vertical Hold Vertical Size Vertical Raster Position Focus Custom Control Location available POWER INPUT e 120 VAC 10 15 50 60 Hz 85W max Isolation transformer required furnished with monitor as an option ENVIRONMENTAL CONDITIONS e Operating temperature 09 to 55 C Complies with U L C S and D H H S radiation performance standard composite video RESOLUTIONS e Standard CRT e Fine Pitch CRT 9 280 Pixels x 240 Lines 410 Pixels x 240 Lines 13 400 Pixels x 240 Lines 640 Pixels x 240 Lines 19 400 Pixels x 240 Lines 640 Pixels x 240 Lines 25 560 Pixels x 240 Lines N A SPECIFICATIONS ARE SUBJECT TO CHANGE ORDER TO ASSURE YOU THE LATEST DISPLAY TECHNOLOGY THIS MANUAL APPLIES TO THOSE MONITORS WITH SERIAL NUMBERS OF 576001 AND ABOVE WARNINGS 1 Power Up Warning An isolation transformer must be used between the AC supp and the AC plua of the moritor before servicing testno or operating the monitor since the chass s and the heat sink are directly connected 12 one side of the ne whch could present a shock hazard Before servicing
6. IN FULL 1 FRENZY OWNERS AND SERVICE MANUAL COPYRIGHT 1992 INNOVATIVE CONCEPTS IN ENTERTAINMENT INC LICENSED FROM C L TECHNOLOGY 7 PSF 0360 TABLE OF CONTENTS INTRODUCTION 72 PAGE 3 Game Features Game Play ASSEMBLY Aaa aut MEE Sewa PAGE 5 Setup Customizing Your Game Message Center Self Test Credit Cost Display Game Testing Electronic Game Counter MAINTENANCE amp TROUBLE HOOMNG PAGE 11 Quick Trouble shooting Operational Background Mechanical Repair Maintenance Electronic amp Electrical Repair OPTIONAL ACCESSORIES 222202221 21 Ticket Dispenser Card Dispenser Dollar Bill Validator ESTIS ec cs PAGE 23 SCHEMA ICS yapu pun puc oe AGE 23 MONITOR SERVICE MANUAL PAGE 41 DIAGRAMS amp sese PAGE 65 WARRANTY INFORMATION o 2PAGE 69 PAGE 1 INTRODUCTION GAME FEATURES FULL COURT FRENZY M F C F is a revolutionary concept in Coin Operated basketball games You will see that this game includes many features which make it the obvious choice for your location FULL COURT PLAY F C F incorporates a basket that rotates from side to side and moves back and forth Depending on which game has been chosen the basket will move to various DIFFERENT position
7. ee Ah ee e O I edo Se 1 Z a a 0 151005 zone ltr description H 12 BU eee RY1 3 0 5 BRIDGE URI 5 jm T TIP 120 Ted l R29 17 G 5 6K 7 5UACb pm ph 5 1 VOUT D24 6800uF 10uF T1 374 ILIM 149001 Hen RIO MC 1 L 330 10K NC IN 23 UZ FREQ FUSE 1 88 35 144148 R36 10 1 1 LED x 11 3 4 6800uF R38 8 180 1723 23 12 12BU ai 6 VOUT coe UDUT 1 12 Pani RN18 24 IN ILIM 10 2 10K ISNSE e IN RIS 01 4 FREG R43 12BU R44 213 T u 0pF 15K 80701720 D25 cRYi RY2 d 08 1840004 RELAY RELAY PDS Q13 ne 2N3904 s EKI 144148 amp 10K 015 61088 inn 8 52 10K luF BASKETBALL GAME MAIN LOGIC PCB ou 9 ou 1T Fs HEB 3 0 23008 331 824 21907 NIU 3499 EShHNI J eed Y EE6hNI 610 UO11d142S p 21 27 2 1 ayi adoz EEGHNI Y eld Sen S UN3 A 9 h El d TE 01 0 1 538 AN 6 edd AA icr 2 0 0242 03 E
8. 69 Ee 1 etl E 2 MM MNT M Mire og Se ys 92H Vir 1 r 58 Y 4 i I B 13 a 4 gt Le 26 388 rj THO TF gt LD E 22 D Pu sap M E 22 Em 7 0 en AME e wes P 222 eme il L eons oS ad za He MU KA yan Ao p T n H t 5222 84 EN 1 594 PES 29 62 85 i cola 16 14 vRIO VRI REO GREEN FRONT CONTROL BOARD P485 85 0170 BLU REO vr TU BLUE ACK FIG 15 2 d PAGE 64 ASSEMBLED FRAME BALL RETURN MOUNTING BRACKET ipo 33 HE FEE z B s B 5 DNIOVTHINV 34 OL LAN CHASSIS TURNTABLE amp BACKBOARD ASSEMBLY
9. RH 5 RD 07 __ 9 2 00 10 fig ROM 10 U REV 1 Inc prepared 11792 GHD checked engineer BASKETBALL GAME MAIN LOGIC PCB 8 y 6 2022 ___ 21 A xc REN 621721210183 zone lu L descripuon date apProveg 2 2 te e C040 IE ALRMSND C pp 2932 5126 1 BASKETBALL GAME MAIN LOGIC PCB n c we epum sheet z S 1 DRC CPUCLKIE 49 EE su T ee 2 64 xTL 2 6 5 4 l 3 2 2 l 2 revisions zoner description ate 4464 15 VDJ SU 7 _ 01 256 820 22 24 unsi 7 qu ca BLEG 11 c CBDR 276 3 82 R57 820 2 1 su 2 Qu su Re 006 t 82 sy PNeeee y 96 T R5 R6 CUID 10K 33 R7 1 nc BASKETBALL GAME Prepared HD MAIN LOGIC PCB kode id tB 5 Woe 7 3 zone G 157 C REU 1 prepared 122 D engineer BAS
10. U g 4011 L 033 BASKETBALL GAME MAIN OGIC PCB G revisions Zonefitr description date approved Rt 74 514 3 1 24 514 1 10 24 814 1 2 74514 14 LSI ICE Inc BASKETBALL GAME POSITION ENCODER SCHEMATIC 18 1 JILUH3H2S AUAAG AFLIIWSNGYL 0140 AU d NI 8 SWYD 71198133598 DUI 71730711854 31105 AVIN 3301393234 0140 AY Td NI 8 71981 8 SUT TIT n sn 7 2 T COS The 890 74 in 2 ns ns x 5 1 X 4 29 SOS The qai 084 1a 1 5 2 01 11 i SOS The S In 00 81072590 SUOTSINGA 2 I 2 5 22 572 E EE h DT iu 9 I 72 THE PRISMATIC WELLS GARDNER COLOR SPECIFICATIONS CRT From 9 to 25 diagonal measure P22 phosphor Polished faceplate standard variety of optional faceplates and transmittances available e Stripe trio spacings standard 0 62 mm 197 0 66 mm 137 0 82 mm 19 0 82 mmm i25 Optional finer pitches available INPUT SIGNALS Video analog 1v to peak to pea 30 6 with contrast con
11. 1001 1907600 ng 19K7900 SERIES 19 5 CRT Pn ps 2657 20410 Degaussing Cos Ruober Wedge TYPICAL DC VOLTAGES WITH INPUT SIGNAL Voltages shown neos are for reference only Voltages may vary w t signat end with control adjustment i 0201 0202 0203 i TRANSISTOR NUMBER COLLECTOR 12 0 12 0 EMITTER MEASURE DIODE NO ANODE CATHODE 31 TERMINAL NUMBER 1 11 0 1 0 107 10 7 10 7 26 12 0 114 164 3 20 3 0 23 6 ICI IC2 BLANKER 1 4 CONTROL VERT pem FIG 11 cV 3 R207 R s 6 F coos BLUO R2IO e C205 9202 1 k ama H 8 E BLU Y P45 6 T _ 85X022lC VR201 C20 202 R202 VR203 R204 AM 020 or R20 E R203 RED GRN GRN CUTOFF WED DRIVE P20 CUTOFF DRIVE VIEW OF COMPONENT SIDE 9Std 1 0 0 29 Od i Did 85XO2 7B _ c CHER VR2OI RED CUT OFF C w G E C 1986 L P448 C205 R20 GRN R203 BL RED DRIVE CUTOFF GRN DRIVE CUT OFF BLU DRIVE VIEW OF COMPONENT SIDE Qt VOS Od MAIN PC BOARD LAYOU NOD 3215 guy SOJA SOd H 6
12. HINTS You can not single letter if yoy make a mistake You must push he Next button until you sc roll around to the inning of the message A faster way to get beginning of the message is to ext and reenter the optlon You can clear the message n one of two ways First eiher enter a new mesage over the old one or enter all biank spaces to erase the old message Second you can remove battery power to the Main P C Board and shut game power off Thiswill remove the entie mesage at once However if you do this any accounting Information or custom set ups you have in game memory will be erased and must he reentered SELF TEST A se f tes option is included with the game programming to assist in game manufacturin the factor This option 5 however very iisefu tor diagnosing problems which may arise in the fleld ASSEMBLY this ope through the options menu by pressi ng the set up button on the Main PC E Boa 2 Once In the test mode you can do the fdbwing a the face panel push buttons to check for ter prope operation An T sound Will be heard if working property b The face panel push buttons should light in panel p turn if they are working c Move the coin mech mkm switch wim An audible sound will be heard if they are working correctly d Pass your hand through the ball I d sensor An audible will be If work ing Shoot a ball into th
13. aliqnod each other and panitra toward thie pes contact of the 1 Vertical raster position control must 5 Remove tho R G B signal tram the mi 5 Ture theG een cut 1507 Fig 1 Turn the Redand Blue Cit of Controls VRT Puli the Deflection Yoke backward so pear See Fig di GREEN JN THE CENTER GUN Decrease the horizontal widtn of the raster f necessary in order to CONVERGE THE REC ANO BLUE be able to see the right and edges the THEN CONVERGE RED AND BLUE ON GREEN 19 Move the two Purity Magnets with respect to each other in order to t 1 ca S i center the Green belt the raster horizonta y E E ETE deer 3 2 11 Push tne Deflection Yoke forward arid fix it at the ple ce BLUE B RED 7 where the Green screen becomes uniform tnroughout V 12 Turn tne cut off and Drive Controls and confirm that each colo 15 i 4 d uniform 13 ifthe color is not uniform re adjust it moving the Purity Magnets sightly HORIZONTAL CONVERGENCE BLUE 8 REO 14 Turnall three cut off cor trols fully counterclockwise CCW Slowy turn up the Red cutoff control until a Red raster is just barely vis 15 Slowly turn up the Green and Blue cutoff controls sucn tsat their associ 3 ated colors mixing with the Red results in a White or Gray raste
14. of tne horizontal UD or O11 b 07 NEE 2 1215 used forimpeda transformation to provide the QH base circuit with tha iow impedance that iLrequires r The 53201791 output trans 5 3 01118 operated as a It is either ca It is turred on and off at tne scan 7 ate which is determined by the nonzontal oscilator frequenc which is ul mately determined by the Incoming henzontal syne yoke current with a sawtocth 3 is needed to deflect tne beam linearly across the CRT The beam begins at the center oi the CRT andis deflected from enter to nent 1 nis center Lo right deliection occurs wnen an is turned on The deflection yoke couping cazacita C38 also known as the S shaping capactoz begins to dis cnarge through the yoke the discharge current causes the beam to be c to the right edge At ths Lme is turned and the current provided by C33 stops As tne currert fails to zero voltage is induced across th yoke windings 25 the magnetic field collapses oscula tion is produced by the yoke windings and C36 the retrace tuning capacitor During the first half cycle of oscillation the induced is impressed on tne collector of 011 630 and tne primary flyback transformer T This inaucea voltage is stepped uo by the flyback transformers winding This high voltage is then rectified and appliec to fe mgh voltage
15. i amp i i hh bs 1 WF sin 8 Y m oc x 5 gt ES 1 8 i 28 3 n 893 24 4 855 RY 3195405 62 no 2 de 83 sn 092 NE 6n i 993 C76 cr I 1 EC d 1 1 22211 94 H ad i c i z i i 6ha 295 o oos d 8 J 210 Ji 6 _ 81 Or 1 n amp sen 2 1 3 59 tas ui 13 E 1 8 0 e 74 910 143 ain 2 2 2 ii TOR 1 m i e 1 Eid i 292 0 969 hea ALUM d ed oza eed INC ICE EL 62 83 023 629 222 925 522 23 R9 215 R11 Rg GAME BASK 810 LOGIC PCB REU 1 541 GSTART SETUF 1 6 5 3 2 1 MN RUD tM al re RS reuisions description date approved Di 7145817 8 4HC373 9 135812 HHI UU
16. opera at 12 volts D C This motor operates at 15 R P M as this motor Is connected straight up through the chassis and into the turntable assembly Since the motor turns slowly and is connected directly this could cause high amount of stress from the constant changing of direction as well as someone rotating the turntable by hand To counter the stress levels imposed on the rotary gear motor we have ted a heavy duty compact frictlon clutch assembly to counter ANY stresses or shocks the Gear motor might Incur This clutch 6 rated to last over 20 million revolutions Because of Its design the clutch actually gets stronger after this time As the average game played will turn the clutch less than 1 revolution It is easy to see why the clutch last a long time The actual Itloning of the turntable and chassis Is controlled by 2 identical optical encoder P C Boards located on and In the chassis These optical encoders look at decals one of whkh Is located on me of the rails and the other on the bottom of the turntable These decals have a series of bars or black and reflactive silver stripes on them When the gear motors move the basket mechanism back and forth the sensors see the bars go by them As the bars go by they reflect light to the sensors creating pulses that the microprocessor on the main P C Board counts The game programming counts the pulses and converts these Into numbers which are used
17. p 2316 1 35 MUR WORTZONTAL OUTPUT c gt 24 PARES STOW l TION iir urt T RAY PALATON iT AT ED REPLACE ONLY WITH SAME 7 9K7 700 SERIES 13 7800 SERIES I9K7600 SERIES 80 I9K7900 SERIES lt EY S Slee METI 5 FOR CERTAUN UNIGOL GENERAL REPLACEMENT PARTS LIST For all K7000 models except where noted This monitor contains Circuits and components inciuded specific ally for safety purposes For continued protection changes should De made to the original design and components 83 shaded areas of schematic Or 4 X on partslistshould be replaced with exactfactory replacement parts The use of substitute parts may create a shock fire radiatonorother hazard Service should be performed by qualified personnel only P447 MAIN BOARD Descnption Ref No Part No Description RESISTORS Cont Ret No Part No RESISTORS RI R53 242 2193 934 10 Ohm 525 0 254 82 559 330X2503 834 55K Ohn 5560 7 R3 R 1 340X2332 934 340 2122 934 H33 340 2563 934 5 0 86 Ro4 340 2184 934 180K Chm Siu 2 Hob 340 2123 8 12 lt Ohm 53 0 25 636 340 2224 934 220K Ohm 5 0 25W 7 340 2623 934 62K Ohm 5 025 8 340x2223 934 22K Ohm 524 0 254 Rag 340X3083 231 68K 555 0 SW CAR 340x2682 334 6 BK Onm 5 2 5 02 R 1 34
18. current through the degaussing The process of initia y having a large current through the degaussing coil and then having the current decay to zerc is what produces the degaussing action The degaussinc current decays to zero before the CHT warms up so the deqaussing is completed before the picture comes GND SYNC STMT TERT SYNC SYNC K7OOO MALOR MONITOR SCHEMATIC DIAGRAM CONTRAST WR 46 cis aac FACTORY gt 2 S dec I ADJUST JA T 3 02 SEA Ras ca na R6 a 23 Ra aav L FA R70 bun 6 2 68 aTK 2w m HORIZONTAL 3 POSITION 7 15 504 7 33 lt zw r 5 UA 785 vERTICALI s a POSITION 1 gt Lg gt T TE t men M rh EGAUSSING COIL 8322 15 PRESENT ONLY GN SK7650 LND 7900 SE PIES MON TORS ALTERNATE CIRCUIT FOR LATER PRODUCTION VERTICAL SIZE es 22 Smr NEC 2 7 1 2 9 CUTCFF CRIVE CUTOFF DRIVE CUTOFF DRIVE 4 461 LU Spr 3344 27
19. first agus trol so that the picture is sughtly larger than 0 AQ 50 thatany v ui the range o vertical 5 26 This id not requ hc foicover wt disappear H the monitor is to ope more than one vertical frequency ther men at the higher freque VERTICAL SIZE CONTROL This contro must be acjusted slowly necessary tie picture or test pattern attains the correct vertical proport ons VERTICAL RASTER POSITION CONTROL VH3 if tne videos off Center vertically dimension of pc ture tube some compensation can be made by turning the raster position control CUT OFF AND DRIVE CONTROLS ON NECK BOARD VR201 VR202 VR203 VR204 VR205 VR206 These controls have been preset at the proper gray scale Before adjusting any of these controls refer to Troub e ng shooting Ncte 4 and to the White Baiance procedure ncy HORIZ HUD VERT RASTER POS FIG 1A FIG 1B SYNT GR s S CONTRAST 0 2 GNC INSTALLATION AND SERVICE INSTRUCTIONS NOTE of the following procedures have been performed at the factory and should require no further attention If the monitor 15 fot any reason it should be observed afterward to determine whether any DENS of these procedures need to be perfor
20. of the game and work forwards When in the REAR of the game put the rope through the bottom mesh opening 30 When you start working on the rear SIDE put the rope through the second row of openings in the mesh 31 When you get half way forwards where the pipe gets higher start lacirg through the third row of openings In the mesh NOTE Lace about three feet at a time then go back and puli the lacing tight one wrapping of the rope at a time It is important to pull the netting tight 32 When you have all the netting fastened tie the rope at the front of the framework 33 Using the sip plied black tie wraps fasten the cable for the bali sensor to the tube that runs down the left hand side of the upper frame Attach it so that the cable runs down the back of the tube where it js not noticed when playing 34 You will now install the fabric slde panels Unfold the side panels and install the supplied plastic tubing Into the front seam of the side This will retain the panels to the front of the me 35 Push the panels between the cabinet and frame so that the tubing goes inside the framework See illustration at the rear of the manual 36 Tighten the cabinet to the frame so the panels are pinched between the cabinet and framework 37 Using the black tie wraps securely fasten the rear edges of the panels to the framework 38 Using the black tie wraps securely fasten the upper edges of the pane
21. set the game up so that the winner of MULTIPLE player games ONLY wins tickets or that a certain amount of must be scored BEFORE ANY tickets will be Ispensed This Is the threshold option BILL VALIDATOR Refer to the supplied manual for all information other than software settings The vaildator normally requires no adjustments other than checking to see thatthe r voltage Is present This validator runs on 12 volt D C r with a minimum of 11 5 D C The valldator will not work correctly with voltages below that specified The validator may work strangely or not at all if it is grounded The unit should be cleaned periodically to ensure proper operation Blow out as much dirt as possible then use a cotton swab q tip to get into the front opening to remove any remaining dirt or debris Clean the stacker belts with a rubber rejuvenator Clean any other dirt from the unit with Isopropyl alcohol The game comes from the factory pre set at 2 credits per bill You can change this by entering the GAME OPTIONS screen see GAME OPTIONS settings section for more inforrnatlon PAGE 21 PARTS LISTINGS MECHANICAL PARTS LISTINGS BB1000 DRIVE RAIL WITH RACK GEAR 881001 CHASS S SLIDE RAIL BB1002 TURNTABLE WITH POLE 881003 BACKBOARD MOUNTING BRACKE 881004 TURNTABLE CHASSIS BB1005 COIN DOOR PANEL FRAME BB1007 ACCESSORY DOOR BE1008 CASH BOX DOOR BB1013 CABINET TOP PANEL 881016 MONITOR MOUNT
22. the recelver and Main P C Board Is good there Is a high probability that the receiver is bad There Is one final check you can make to be sure the problem Is not In the P C Board Use a wire jumper or paper and jump between plns 12 amp 14 on the P5 connector of the Main P C Board If you do this when a game is In progress a swish sound should be heard each time you MOMENTARILY jump those terminals If the sound is heard and the wiring tO the sensor is goad and the transmitter works correctly then the recelver Is definitely bad If you need to replace either cf the sensors refer to the Hoop Sensor Replacement section in the mechanical repair area for dlrections on how to replace the sensors ROTARY UNEAR SENSORS The Rotary Linear sensors can be checked easily Put the game Into the options mode as described earlier In this manual and enter the Bum In Self Test mode You will notice 2 sets of numbers on the monitor screen These numbers should change when the basket charges position You will notice a correlation between the number s and which axis is moving rotary or linear f either set of numbers do not move when the basket moves this will prove there is a problem with one of the sensors This should however be obvious as to whkh sensor Is bad however because that particular axis should not be working correctly Exampie If the numbers are not Pong for the linear drive the linear drive
23. to 0 will turn off the dispenser is 40 GAME 2 POINTS PER AWARD This adjusts how many tickets or cards are given away for the n Shoot game The number displayed is how many points must be scored for EACH ticker or Card awarded Setting this number 0 O will turn off the dispenser PAGE 7 ASSEMBLY GAME 3 POINTS PER AWARD This adjusts how many tickets or cards are given awav for the Hot Shot game The number displayed ishow many pointsmustbe scored for EACH ticket or card awarded Setting this number to O will turn off the dispenser JUST FOR PLAYING Thisfeature isvaluable in 2 respects 1 Thiscan be set to any value desired if a player especially a young child can not get the minimum points requi to earn awards through the above settings awards can 91 be dispensed 2 This setting can give a predetermined amount of tickets orcardspergame REGARDLESS ofpoints scored if the pointsperaward and winner settings are set to 0 WINNER AWARDS Thissetting is used by itself if you wantthe WINNER ONLY to getawards in a multiple playergame The number of awards dispensed is determined by the number selected setting of 0 will tum off this option The winner awards are in addition to any other awards being dispensed ALARM MODE Thisfeature isa great deterrentto tampering The alarm will sound underthe following conditions 1 If the ball gatejs forced open
24. to C2 pir Binordertocontrol th drive 5606 72 9 maintains good vertica linearity at 5 DC current from the 24V supply flows nrouqh R83 anc through the to provide cownward raster sh ft Some o this DC current is diverted from the yoke throug the coi lector of Q9 The amount of ths current which is diverted rom the yoke can be varied by vary the nase dive to Q9 by ad usting VR3 the vertical position contro thus provid ing manual adjustment of the verticai position ofthe display The drive signa at pin 2 is also used to furnish the vertica blanking input to IC1 pin 13 via R63 and C4 AUTOMATIC DEGAUSSING ADG The ADG circuit automatically demagnetizes the CRT 5 circuit is activated when the monitor is initially powerec up after having been off for at least 20 5 3105 15 positive temperature coefficient device Wren s cold it has a very low resistance As gets warm its resistance increases the monitor is cold when AC power 5 applied then R 05 with a low resistance allows current to pass through it 023 024 and the decaussing As surrent flows through 105 it heats up and eventually has very high resistance allowing very little current to flow through it The residual current now flowing through R105 produces voitage drop across R104 of less than 0 6 volts This is not enough to forward bias 023 and 024 so there iS no
25. to obtain the waveform shown In Figure 10 Now remove the SCOD probe 4 gt Ut 8 9 Siowly turn the screen cortroi CW the raster 5 just visible The color of this raster is the lead gun DO adjust ts associated cutoff li most remain fully CCW Adjust the screen control CCW unt the raster 1 just exunguished 10 Adjust the bnghiness Coritioi f r a dum raster Adjust ine two remaining cutoff controls NOT the lead co or gun cutoff control tor best gray uniformity Adjust the br gntness control tora bright raster but not maximum brightness Adjust the R G drive controls if necessary for best neutre white Try to adjust the blue drive c ntroi Repeat steps 13 and 1f until tracking of white Dal ance Is achieved End with step 10 With the oscilascope connected to the collector or tne lead Color video output transistor See Fig 3 adjust the brightness control to obta n the waveform in Fig 10 BLANKING PULSES FIG 10 lO3V TYPICAL OSCILLOSCOPE WAVEFORM Tre waveforms shown below were ie 3 vede bane asc ascens The oput signal was nr crosshat with a hae zontai syne frequency cf 15 52 Hz and a vertic of 52 52 If waveforms osci with fimited high the cormars cf tne pulses aU to be mare rounded than thoss shewn reed o and the amal tude o
26. to position the chassis and turn the motors on or off the game Is first powered up there Is no for the sensors to know where the chassis or tumtablels positioned For this reason there are black areas at the limits of travel on both the linear and rotary decals When the game Is first powered up the gear motors will run unti the chassis and turntable move sition where the sensors see the black areas This lets the microprocessor get a honing position for both linear and rotary positioning The game then knows where it is The game Incorporates a through beam jnfra red optical detection system for counting balls that go through the hoop The system uses pulse technology to reject ANY fight that does not conform to the requirements set forth by the electronics contained within the sensors Thls eliminates annoying problems that can sometimes affect optical sensing systems The game also uses a Ball In Play transmitter and recaiver located at the front of the frame to sense balls as they are thrown into the game This Is used to help determine the percentages that are displayed on statistics screen at the end of the game This optical sensor also uses pulse technology io ensure reliable operation The ball gate uses micro switches to determine positioning of the gate which are by the Cam on the ball gate shaft All of the gear motors use a combination of hardware and software control to prote
27. 04 BASKETBALL PUSH BUTTON BB2005 MICRO SWITCH CHERRY D 44 BB2006 POWER ENTRY MODULE BE2007 SPEAKER BB2008 BALL GATE MOTOR BB2009 ROTARY GEAR MOTOR BE2010 LINEAR GEAR MOTOR BB2016 BATTERY 12 VOLT PS1242 BB2018X CHASSIS HARNESS BB2019X MAIN CABINET HARNESS BB2020X MOTOR SHAFT HARNESS BB2021X BACKBOARD HARNESS BB2022 FLOOD LAMP SOCKET BB2023 FLOOD LAMP BULB 150WATT BB2025X TRANSFORMER HARNESS BB2026X PANEL SELECT HARNESS BB2027X BALL IN PLAY RECEIVER HARNESS BB2028X BALL IN PLAY TRANSMITTER HARN BB2029X GATE ASSEMBLY HARNESS ELECTRONIC PARIS BE2001 MAIN P C BOARD BB2003 19 COLOR MONITOR 201 1X NET SENSOR RECEIVER BE201 1x NET SENSOR TRANSMITTER 2012 BALL IN PLAY TRANSMITTER P C B 882013 BALL IN PLAY RECEIVER 882014 POSITION ENCODER P C B PAGE 23 PAGE 24 48118 AFH 184 sha 2031 vi 1 it i i La 08 I aL o i e e g 9 3 R31 GhI ed R43 R42 052 RIC 3 8 orny 133311 6 i Old f pes 49 4 I S 95H 23 GEJ 7 960 3 sen z 198 n mum 5 X 082 d og gg I AM 660 629 695 942 183 i H i E
28. 0X3473 234 47K 5 O SW 02 R 2 340 2101 934 109 Ohm 540 25W 025w R73 340 2103 934 Ohm 59 a 25w fi 4 340 2220 934 22 5 O 25W 0 25 R75 340 2222 934 2 2K So 0 2544 0 25w R 6 340 2473 954 47K Onm 59 0 25w 0 25 i 340 2333 934 33K 5 0 25 25 340 2102 9 4 5 0 25W 25w 340 3056 934 5 5 5 2025 340 2150 954 15 5 0 0 0 253 340 3821 934 820 Ohm 5 C 5W 599 9 7 340x368 1 934 680 Ohm 5 5 o 6 25W 340 2682 934 6 8 Onm 5 0 25 340X2332 934 340 2224 93 340 3334 844 3 3K 5 0 25W 220K Ohm 529 0 25w 330K 10 0 SW 1 340x4182 635 590 TW 100 525 G 043 0476 002 3 9K 5 SW 043 0486 002 3 2 2W 043 0486 002 1 2 5 2 MF 43 0486 002 1 2 5 2W 420 5102 324 596 340 2473 934 47K Ohm 56 340 2473 934 47K 420 6182 325 1 Onm 5583 420 6271 325 270 5 3W 340 4222 633 2 340 4222 6 2 3 653 340 4 6 420 6682 325 3x0483 0C1 x0484 001 040 0655 001 6 6K 5 3W 47 520 27 5w TW 15 59 1105 435 0483 07 Tnermister H Aidb 340 2273 934 27e Onm 59 O 25vy Rad 8107 340 2102 934 555 0 25 8321 043 0481 003 Onm 15w F59 vRS 050 0553202 500 E51 vR 040 0653 005 R52 040 0653 005 R53 V R4 O40X0653 06 200 R54 040 0953 006 200K
29. D MICRC SWITCHES BAD WIRING BAD OR IMPROPERLY ADJ USTED BALL SENSOR BAD WIRING BASKETBALL DUST ON RAILS BAD GEARMOTOR BAD WIRING OF TURNTABLE PLATFORM BAD OR DIRTY OPTICAL DECAL BAD OPTICAL SENSOR BAD GEARIAOTOR BAD CLUTCH LOOSE CLUTCH SET SCREWS BAD WIRING DIRTY OR BINDING BALL BEARINGS BAD OPTICAL SENSOR BAD OR DIRTY OPTICAL DECAL IMPROPER OPTION SETTINGS BAD MICRO SWITCH BAD WIRING BAD DOLLAR BILL VALIDATOR INSPECT MAIN FUSES CHECK POWER CORD REPLACE BULB INSPECT MAIN FUSES INSPECT REPLACE FUSES AS NECESSARY CHECK SWITCHES AND WIRES FOR CONTINUITY CHECK GEAR MOTOR FOR PROPER MOVEMENT perform self test REPLACE LIGHT BULBS CHECK SWITCHES AND WIRING FOR CONTINUITY READ SERVICE PROCEDURES FOR REPLAC EMENT OR REPAIR OF SENSOR CHECK WIRING FOR CONTINUITY ESPECIALLY THROUGH ROTARY MOTOR SHAFT CLEAN AND RE LUBRICATE RAILS CHECK OPTICAL SENSOR CHECK CONTINUITY OF WIRING TEST amp REPLACE SENSOR CHECK GEAR MOTOR perform self tes REPLACE CLUTCH TIGHTEN SCREWS USING LOCK TITE CLEAN amp RELUBE BEARING TEST amp REPLACE SENSOR CLEAN OR REPLACE DECAL CHECK SERVICE MANUAL FOR PROPER GAME SETTINGS REPLACE MICRO SWITCH CHECK WIRING FOR CONTINUITY REPAIR BILL VALIDATOR PAGE 1 MAINTENANCE amp TROUBLE SHOOTING PROBLEM GAME DOES NOT DISPENSE TICKETS OR CARDS CORRECTLY NO OR LOW CAME SOUND PICTURE ON MONITOR DIM OR WASHED OUT GAME DOES NOT DISP
30. DING THIS SECTION CALL OUR SERVICE DEPARTMENT AT 800 342 3433 BEFORE PROCEEDING FUSES Fuses are the first thing that should be checked when the game either appears not to work or to work incorrectly There are 4 fusesin the game 2 of them are located in the power entry module where the power cord enters the game To check or service the fuses in the power module first remove the power cord Then using a small flat blade screwdriver pry the fuse block from the ower module Pull the fuse holder from the fuse lock and test the 424 sure to replace the fuses with the same value There are 2 fuses located on the main P C Board These protect the low voltage sides of the game the 5 volt and 12 volt sides Be sure m power Is off when checking or replacint these fuses Replace the Main P fuses wlth the original value TRANSFORMER YOU MUST REMOVE ALL A C POWER FROM THE GAME WHEN SERVICING THIS COMPONENT IT IS A GOOD IDEA TO ACTUALLY REMOVE THE POWER CORD FROM THE WALL OR FLOOR OUTLET WHEN CHANGING THE TRANSFORMER CAREFULLY document where each color wire goes BEFORE removing any wires Remove the 4 screws that hold the transformer to the cabinet bottom Replace and reconnect the transformer TAKE ANY FAST ONS THAT WERE ON THE OLD TRANSFORMER TO COVER THE UNUSED A C TERMINALS OFF AND TRANSFER THEM TO THE NEW TRANSFORMER THIS IS NECESSARY AS THE LEADS ON THE TRANSFORMER HAVE POWER ON THE
31. EE hEN 1 545 _ 6 LOW LINES A 0 01 S h d GI DE ed DI EI od h2 3Hh2 POMER Pt ISMES 2 lt INURC 2 12 GND GND P3 CUID COMPOSITE Came OUTPUT AUDIO AUDIO T OUTPUT BASKET 01 4 2 1 CONSOLE LAMP 4 BUTTON 1 BUTTON 2 SPEAKER BUTTON 3 BUTTON 4 SPEAKER 1 2 GND 81 BUTTONe BUTTON3 12U py DISPENSE 1 gt D MOTOR D MOTOR BALL GATE CLOSED BALL SENSE BRLL GATE OPEN 120 2 GND CLOSE 2 3 4 5 6 4 E COIN1 COIN COUNTER 18 gt QUICK ACCOUNT GND 2 2 9 p PEVISIONS 1 UIDEO PS R RED 7 c gt GREEN BLUE HSYNC HSYNC 62 GND sale CSYNC TICKET 10 TIX SENSE MOTOR TIX COUNTER 129 GND 120 1 2 3 5 6 12BU BASKETBALL GAME MAIN OGIC PCB d revisiuiy ltr description date japproved RN 16 H 8 3 TNNT RN18 10K u 10K SU SU SU SU SU C5 ee 16 css 15 2 i W3 JT tur Aur 196 10 8 8 7 _ SU PD m NIRE 28 16 cou 16 8 E ug 109 or 0 m 3 U 0 pel z
32. ENSE BALLS QUICKLY ENOUGH PAGE 12 GAME OFTIONS SET IMPROPERLY BAD WIRING DIP SWITZHES SET IMPROPERLY ON DISPENSERS BAD DISFENSER BAD SPEAKER BAD WIRING BAD MAIN P C BOARD IMPROPER ADJUSTMENTS BAD MONITOR NOT ENOUGH BALLS IN GAME RESET GAME OPTIONS K WIRING FOR CONTINUITY REFER TO DISPENSER SERVICE MANUALS amp SET DISPENSERS TO EMULATE DELTRONICS 1275 DISPENSER C HEC KSPEAKER W OHMETER CHECK WIRING FOR CONTINUITY TEST REPLACE MAIN REFER TO MANUAL FOR SPECIFIC ADJ USTMENT PROCEDURES REPLACE MONITOR GAME REQUIRES 7 BALLS MA NTENANCE amp TROUBLE SHOOTING OPERATIONAL BACKGROUND The following will cutilne the basic operatin principals of the FULL COURT FRENZY basketball game The tem of the FULL COURI FRENZY bas 4 game is operated by gear motors that control both the linear and rotary action of the pane and an optlcal tracking system to contro the actual positioning of the basket assembly The linear back and forth motor Is 60 R P M motor with heavy duty gearing Incorporated into the gear box itself The motor a 6 24 volt D C motor operated at 12 volts D C This gear motor is attached to the side of the chassis mechanism and output gear mates with a rack gear attached to one ofthe side ralis When the motor is activated this moves the basket mechanism back and forth The rotary side to side T motor s also a 6 24 volt D C motor
33. ING BRACKET 881017 MONITOR ADAPTER BRACKET BE1018 SENSOR HOUSING BB1020 BALL RETURN MOUNTING EKT BB1022 BALL GATE BE1023 BALL GATE MOTOR BKT B81024 MICRO SWITCH MOUNTING BB1025 EXTENSION POLE EB1034 CLUTCH XIC 1803 BB1036 TURNTABLE STOP BRACKET 881037 RACK GEAR GUARD BB1039 2043 0 3 8 X 13 881041 CABLE SUPPORT CHANNEL BB3001 7 BASKETBALL 8830028 BACKBOARD BE3003 TURNTABLE COVER BB3004 NET SENSOR RING BB3005B MONITOR FACE PLATE BB3006 RAIL BEARING 883007 RAIL BEARING PLATES BB3008 HOOP NET 13 BB3009 FRAME NETTING BB3012 VINYL SIDE COVER LEFT 883012 VINYL SIDE COVER RIGHT BB3013 REBOUND GUARD BB3014 CABINET SIDE PANEL BB3017 BALL GATE BEARING PLATE BE301 a BALL GATE BEARING EB3019 MOTOR NOISE COVER BE3020 MAGNETIC STRIP BE4001 VELCRO HOOK BB5001 SYSTEM4 CASH BOX 5014 DOOR LOCKS HARDWARE HH3031 1 GROMMET GRO 1 VL 30368 FACE PANEL WASHER 875 5 16 3039 2 GROMMET BP2 348 TIE WRAP 5 WHITE 351 WRAP 21 WHITE 352 E WRAP 8 BLACK SK403 BUMPER STOP 6001 BALL TRANSFERS 2200 60601 FACE PANEL BOLT 1 4 20 X 5 8 BE9004 BOELUBE PUSH STICK RAIL LUBRICANT DECALS 887001 PROGRAMMING DECAL BE7002 MONITOR BEZEL BB7004 POWER DISCONNECT WARNING BB7005 F C FRENZY CABINET SIDE DECAL BB7006 LINEAR TRACK ENCODER DECAL 887007 ROTARY ENCODER DECAL BB7010 MONITOR WARNING LABEL 889001 OPERATORS SERVICE MANUAL ELECTRICAL PARTS BE2002 TRANSFORMER 8820
34. KETBALL GAME MAIN LOGIC PCR revisions BSKT 1N4 148 BUTTON2 QUICK START RN11 6 10K RN10 10 BUTTONY BUTTONS BUTTONI BASKETBALL GAME MAIN LOGIC PCR 824 31507 9 8 8 E6hHI 5 08 28 ean 614 60 21 4 0 53 2 pei BTA 666 ner 80 0 000 6 20 NET Tan 002 hi NE 94 ee ten 6002 ENS 8 121 3 eta 002 91 Ten 246008 7 24457 OL Z ten 246008 27 21 og 00 ein 510 Or Sr et LOWXIL uot dta sep SLUJOISIr 4 n ou Y ou 434 21901 NIUM 99 7798 1 8 50 431 085800 20082401 20029041 35 400 accu 962 h d 91N23 SINS evep uondtssp 7 m 8 ed
35. LY BEFORE YOU BEGIN WARNING WHEN INSTALLING THIS GAME THREE PRONG GROUNDED A C RECEPTACLE MUST BE USED FAILURE TO DO THIS COULD RESULT IN SERIOUS INJ URY TO YOURSELF OR OTHERS FAILURE TO USE A GROUNDED RECEPTACLE COULD ALSO CAUSE IMPROPER GAME OPERATION OR DAMAGE THE ELECTRONICS DO NOT DEFEATIHE GROUND PRONG ON THE POWER CORD FOR THE SAME REASONS AS GIVEN ABOVE USING AN IMPROPERLY GROUNDED OUTLET COULD VOID YOUR WARRANTY THIS GAME USES A HIGH VOLTAGE COLOR MONITOR OBSERVE NECESSARY PRECAUTIONS WHEN SERVICING THIS COMPONENT SAFETY PROCEDURES FOR THIS CAN BE FOUND IN THE SERVICE SECTION OF THIS MANUAL UNDER MONITOR SERVICE amp REPAIR TOOLS NEEDED Before you start you will wantthe following items 7 16 Combination Wrench 7 16 Deep Well Socket Ratchet Side Cutters Adjustable Pliers If you plan on OVI game often or would Hketo speed up assembly a cordless Ratchet is a good idea Your game requires a MINIMUM CEILING HEIG HT of 102 B 1 2 feet Check clearance before proceeding SET UP 1 To begin assembling yourgame remove it from the shipping contalners The game can be removed by removing the 6 bolts and washers near the bottom of the boxes Your ratchet with 7 16 deep well socket will work well for this Lift the boxes stral 81 up and off Remove any protective packaging from around the components The game bolted to the bottoms of the containers and the bolts must be r
36. M CHANCING A C VOLTAGES When you receive your game from the factory it should already be set to the proper A C voltage If for some reason however it needs to be set to a different A C voltage follow these directions PAGE 17 MAINTENANCE amp TROUBLE SHOOTING Unplug the game from the A C outlet The A C inputtapsforthe transformer are loc ated onthe frontleft hand side ofthe transformer as viewed from the opening of the acces door The A c tapscan be further Identified by hefact that there are 5 tapsin a row The only p aceon the transformerwhere there are 5 taps in row The bottom tap isthe 0 volttap One side ofthe AC line should always be left attached to this terminal The 5 taps FROM THE BOTIOM OF THE TRANSFO RMER UP are asfollows 240 V A C 210 V A C 115 V A C 90 0 V A C These numbers are also indicated on the transformer itself The A C wire that Is on one of the above taps only wire you should move Please use a blank fast on on any open terminals to protectagalnst shock hazards MAIN P C BOARD IMPORTANT BEFORE REMOVING THE MAIN P C BOARD OR CHANCING THE MEMORY BATTERY GO INTO THE CAME OPTIONS SCREENS AND RECORD ALL CUSTOM GAME SETTINGS SO THEY CAN BE RE ENTERED AFTER SERVICING HAS BEEN COMPLETED Remove all A C power before removing the Main P C Board Disconnect all Mate lock connectors from the Board Remove the four retaining fasteners
37. and remove the P C Board Install in the reverse order tf insaling a new memory battery or new Board after installation reset all custom game programming into system memory PAGE 18 B P SENSORS The in pla y sensors are actually a pair of 2 different types of sensor One isan infra red transmitter and the other a receiver The transmitterhasa power L E D mounted on the end of the P C Board opposlte the end that the harness atta c hed to If that L E D Is jt there very good chance that the circuit js working properly If you need to be sure you can purchase 1 8 detector card from Radio Shack No 276 099 Follow the Instructions on the back of the card You wil only see the reflection dimly however it will prove that the transmitter is working properly The receiver has a tes L E D located on one end of the P C Board Once you have determined that the transmitter works properly you can tes the receiver you wave your hand between the sensors the LED should go out for as long asthe beam is broken If either of sensorsdo notappearto be working properly do the following Remove the mate ock connectors that connect the Sensor harnesses to the game Unbolk the sensors from elther the back of the cablnet or the top of the framework The sensors are both mounted In 1 x 2 black tubular steel enclosures and can be removed from the enclosures by removing the
38. anode of the CRT When this induced voltage occurs the eiectron beam is deflected from the right edge of the CRT face to tne left edge This is called retrace Dur ing the second cycle of the oscillation of C36 and the yoke windings the voltage at the Q11 collector tries to ga negative or ground When this happens the camper diode include same package with becomes forward biased The conduct on of the damper diode allows energy stored in the honzontal system to decay linearly to zero thus allowing the beam to return to the center of the CH face The focus tage and the screen C2 voltage are obtained from the anode voltage with a resistor divider network with inthe T1 assembly An auxiliary winding p n 10 provides feedback to the horizonta AFC through R71 R70 and C29 This signa 5 also used to furnish the horizonta blanking input to Cty a C28 R69 and R68 The signal aux winding at 5 of Tl is rectified by 014 and filtered to provide tha 12VDC supply for the video interface and sync circuits The auxiliary winding cf pins 3 4 produces a sianal which 15 rectified by D13 and filtered to produce the 74 00 supply for the vertical output circuit The horizontal linearity coil L2 is a magnetically based coil which shapes the yoke current for optimum The horizontal size coi L1 is a variable series which is used
39. as the game is supported by a heavy duty rechargeable battery with a built in recharging circuit As an operator you can of course turn this option off by disabling the alarm through programming options HEAW DUTY CONSTRUCTION is throughout is using only heavy gage metals an astics The can be assembled and P disassembled many times without any harm to the game You wili appreciate this feature if you move your games often A CUSTOM OVER UNDER CASH DOOR is used in this It is the only basketball game available that has a stacking dollar ill validator over under door combination This adds a great deal of security to the game while keepin maintenance simple An optional custom security hasp system is available for the front on this oame connectors are usedthroughout the game for their rucaed as well as making it virtually impossible to connect harnessing tha wrong way eavy duty optical sensors are used throughout Digita sound effects 0 dependabiity Over twenty sound effects are incorporated Into the sound effect circuits The game electronics have been highly integrated into the Main P C Board assembly making it easy to repair games Tha game has a full feature test system to make trouble shooting easier OPTIONS A ticket dispenser or card 015896 0 and a dollar bili validator can be Ordered with your game GAME PLAY F
40. bearing in place HINT a long extension on a ratchet can be helpful for this operation Pull the ball gate from the end by the bearing towards you the rear of the game The gear motor can now be pulled away from the retaining bracket Unplug the mate n lock connector from game harness and removethe ball gate assembly s Remove the 2 allen head set screws to remove the ball gate from the gear motor Remove the 41 screws and star washers to remove the micro switch mounting bracket from the gear motor NOTE When removing wires from the micro switches or motor It Is VERY Important to make sure all wipes are returned to thelr proper terminals Failure to do this will result In improper te and could operation of the ball damage the qame The wires are color coded so it willbe easy to document where each wire goes IMPORTANT Mark the position of the micro switch mounting bracket so the switch actuators will line up correctly with the cam on the ball gate when the unit Is re assembled PAGE 14 Use thread locking cornpound on the allen head set screws when re assembling the ball gate to the gear motor Assemble In reverse order of disassembly Tighten hardware securely Be sure to test the ball gate unit BEFORE Installing the panels Fasten the side panels to the front of the frame using the Velcro strips provided Bolt the cabinet and frame together a
41. ct against Over current damage When an over current condition is detected the motors will shut off automatically The game microprocessor wil than decide whether or not the motor should be turned on It will also determine at that Ume whkh way the motor should run MECHANICAL REPAIR IMPORTANT USE ONLY REPLACEMENT PARTS WHEN SERVICING YOUR GAME USING APPROVED PARTS COULD VOID YOUR WARRANTY ANO COULD CAUSE SERIOUS DAMAGE TO THE GAME OR INJURY TO OTHERS IF YOU HAVE ANY QUESTIOND REGARDING REPAIR AFTER READING THIS SECTION CALL OUR SERVICE DEPARTMENT BEFORE PROCEEDING AT 1 800 342 3433 WARNING OBSERVE ALL PRECAUTIONS WHEN WORKING THE COLOR MONITOR DISCHARGE CURRENT FROM THE MONITOR IN ACCORDANCE WITH PROCEDURES WHICH CAN BE FOUND IN THE MONITOR SERVICE MANUAL PAGE 13 MAINTENANCE amp TROUBLE WHEN WORKING ON THE MOVING BASKET DEVICE OR BALL GATE MECHANISM IT IS EXTREMELY IMPORTANT TO REMOVE BATTERY POWER FROM THE GAME AS WELL AS A C POWER THE BATTERY POWER CAN BE REMOVED EITHER BY DISCONNECTING 1 LEAD FROM BATTERY OR REMOVING THE 2 PIN MATE N LOCK CONNECTOR FROM THE MAIN P C BOARD BALL GATE SERVICE Re both battery and A C power Cut all the tie wraps that hold the fabric side panels to the game Remove the 4 bolts that hold the frame to the cabinet Move the cabinet away from the frame Remove the bolts that hold the front of the bell gate
42. djust these contro s if they are so severely out of adjustment that there 5 a lack of video then there 15 something malfunction ng 5 The Wells Gardner Service Department aces accept telephone calls for servicing assistance 1 312 252 8220 between 7 and 3 30pm Central Time Ask for the Service Department The Service Department Is closed during the first two weeks of July Telephoneassistanceis not available during this period Before calling be sure to have available the model number of the monitor being serviced and the schematic diagram of the monitor being serviced 6 Replacement parts may be ordered from the Service Department between 7 and 4 30pm Central Time 7 All monitors are equipped with automatic degaussing coils which demagnetize the picture tube every time themonitoris turnedonafter being off fora minimum of 20 minutes Shouid any part of the chassis become magnetized it will be necessary to degauss the affected area with a manual de gaussing coil Move the zoll 5 arounc the CRT face area and al surrounding metal parts Then slowly withdraw for a distance of 6 feet before turning off 8 Horizontal vs Vertical Some models have the picture tube mounted vertically rather horizontally That is the picture tube ig mounted In the frame such that the long dimension of the tube 15 up and down Examples of this Include but are not limited to Models 13K7851 and 19K7951 Other than the physical orie
43. e amplified by the video output stages 0201 0202 and 0203 before being applied to the cathodes of the CRT through R10 R11 and R12 SYNC Sync rS applied at Pl positive sync orat negative syric Composite sync should be applied only to the sync input of tne appropriate polarity Positive sync 5 in verted by Q5 and Q6 then applied through D3 94 and 71 to tne sync Q7 Tne sync output is applied through C22 R53 and R55 to pin 14 of iC2 14 s the sync separation input Tne sync separata extracts horizontal vertical sync from each other providing horizontal sync to the hor zontal AFC circuit in the IC composite sync output is pro vided at gin 12 This output signal is used for gating ine video interface IC for triggering the verticai oscillator HORIZONTAL OSCILLATOR AND circuit of 122 input from 172 533 5 separ tcr 2 1 derived from tre nornzontei output frequency 2 of the two signals wil cause to generate 3 ct voltage at pin 2 The 5 2071 osci atorin C has its tree running determined by tre 3C time constant of C19 856 R57 and s hoid cantrai Tre honzen control horizontal frequency varyin ume consta i correction in fre qu 2 at IC2 pin 3 whic Cy is prov JEI comes fro paz Q10 The E Signa is then 22 E
44. e basket f the sensor is working an audible sound will be heard f Notice that there are 2 sets of numbers that on the monitor the sensors of of bers vil scrol up or down when the eene uid Tote sni ten mode press We setup button on the Main P C CREDIT COST DISPLAY The credit cost screen Is displayed at the end of the Instruction screen This to dlsplay how much each game costs to play In easy y tand language After deciding how much each game should cost to set the coins per credit 4 as described prev ly After this has been done enter the Credit Cost Display mode th h the programming mode Once in this follow the directions on the screen to m the proper information onto the screen This info must entered manually as It does NOT automatically when coins per credit are set This is to allow extra flexibility when deciding on how YOU want to MI your customers about game cost GAME TESTING It is easy and advisable to test your game after Installation After the game k sat up and all have been set up correctly perform the following tests 1 Test for proper acceptance of money 2 Test for proper dispensing of cards or tickets if you have set that option 3 Test for proper game play including proper scoring 4 Test for proper retention of qame memory when the game power is shut off and turned back on 5 Be sure to check your electronk game cou
45. ely extinguished from portions of the display which shouid be black CONTRAST CONTROL VR7 Adjust the contrast control forthe desired 0 0 FOCUS CONTROL Adjust the focus control ocated on the high voitage unit 11 for maximum over all detinition and fine picture detail HORIZONTAL HOLD CONTROL VR2 With the monitor being driven with the display signal con nectone jumper between TP1 and TP2 and another jum between and Adjust the horizonta hold contro ant the picture Stops siding horizontally Remove the umpers Do not use tne ho izonta hoig control fer no zontal centering See 5 NOTE tf the sync signa is composite use the horizon sync input of tne same po arity us composite Sync HORIZONTAL VIDEO SHIFT CONTROL VR1 i ine horizontal raster position adjusimen jumper either to positions or t HORIZONTAL SIZE COIL 11 Tne 501 203 size Cos ts tuning ment This contro must be adjusted slowly necessary the picture test pattern attains the correct hort zontal proportions VERTICAL HOLD CONTROL 5 Adjust this contro unti the p cture stops roliing andit izcks n 50 60 Hz CONTROL VR9 This contro used to control 5 preset at the faciory sr ad ustment uniess vertical size 2 are readiustec from their in order to set this 6 5 10
46. emoved at thistime Using A 7116 deep well socket and Ratchet remove the bolts holding the framework to the container bottom There are four bolts located on the flat metal plates on the bottom of the frame Remove the bolts and side the frame off of the container bottom Open the access door large door on the game cabinet You wiilsee two bo with large washers located cabinet bottom Remove these bolts and carefully slide the cabinet off of the container bottom 2 The framework of the game should be opened and set up at this time Refer to the drawings at the rear of this manual to see how the framework should look when It Issetup correctly It js a good idea to install all hard warecosely until all hardware is Installed This makesaligning of the bolt holeseasier 3 Untie the ropes that hold the front and rear frames together 4 Slide the two frames apart until the bolt holes at the bottom front of the rear frame and the bottom rear ofthefront frameline up The front fame can beidentified by the hinged panel attached to it Side a 2 1 2 bolt wih washer through the two fames at A and secure with a washer and nut 5 Slide retaining plns into locations B to prevent the tabes hom didin into the larger tubes when the fully extended If these are not used the optical sensors may not work correctly 6 With some help raise the upperframe sectlons as far aspossible
47. f any high frequency puhe w tend to he iay Each nhatzgreph is numbered These corresponc te the cireled numbers on the schematic 8 12 13 14 15 and 16 are of the red signal at various poir onn the red video iha correspond ng points along the geen and b ue vdeo chanseis wil ook s a ERU 0689 s roS 2541 2 8 1 1 0 22 1 anama 375353 TROUBLESHOOTING NOTES 1 The troubleshocting chart mertions specific components to checkecd H 5 Intended tnat the entre circuit associated with these Components be checked 2 This chart is a guide to servicing rather than complete list of each component that could Therefore troubleshooting should not be limited only to those components mentioned In the chart 3 it is always useful to pegin checkinga circuit by measunng the DC voltages and then comparing the measurements to those listed in the Tvpical DC Voltages chart 4 1 he cutoff controls and drive controls on the neck board andthe screen controi atthe bottom of the flyback transformer have been preset at the factory When servicing the monitor for a lack of i video do not adjust any of these controls unless It 15 suspected that the problem a result of these controls having been tampered with Otherwise do not a
48. five screws that hold them in place Replace the defective sensor with a new and assemble the unit NOTE WHEN INSTALLING THE RECEIVER P C BOARD MAKE SURE IT IS TIE WRAPPED TO THE PIPE SECURELY TIE WRAP THE WIRING TO THE REAR SIDE OF THE PIPE WHERE IT IS NOT VISIBLE OR PRONE TO BE HIT BY THE BALL BALL SENSORS The ball sensorsare a through beaminfra red pair To tes walk into the game and pass a ball through the hoop when game of HOT SHOT is being played Choose HOT SHOT because the basket will only move once 40100 the course of the game MAINTENANCE amp TROUBLE SHOOTING When you pass the ball through the hoop you should hear the swish sound from the game If you hear the sound the sensors are good If you do not hear the sound check the transmitter sensor with an Detector card Radio Shack Part 276499 The transmitter Is the unit with the 1 4 In it If you do not see reflected 1 2 ligat doa voltage check to be sure the sensors are receiving power If the sensors not receiving power fix the power problem and proceed If you see refiectedi R light perform a continuity check to make sure the signal from the I R receiver I getting back to the main P C Board If you have no reflected fight when It has been estabilshed that there is power you have defective TRANSMITTER If you have r effected light and have established that the wiring between
49. g 5 Variation of the opening angie adjusts the convergence of magenta FIG 5 to green vertical lines 5 When both Convergence Magnet Tabs rotated as the convergence of magenta to green horizontal hnes is adjusted ANODE RUBBER WEDGE h POLE CONVERGENCE MAGNETS i 4 POLE CONVERGENCE MAGNETS JCONVER ASS Y PURITY CENTERING MAGNETS J li DEFLECTION 2 YOKE FIG 6 PRECISE ADJUSTMENT OF DYNAMIC CONVERGENCE Feed a cross hatch signal to the monitor 2 Insert wedge temporarily and fix the Def ection Yoke so as to obtain the best circumference convergence See Fig 8 and 91 NOTE The wedges may need to be moved during adjustments 3 Insert three rubber wedges 1o the position as shown n NOTE 1 Tilting the angle of the yoke up dowr adjusts the crossover of both vertical and horizontal red and blue lines See Fig 8 a and b 2 Tilting the angle of the yoke sideways adjusts the parallel convergence of both horizontal and vert lines at the edges of the screen See Fig 9 and 0 3 Use three rubber wedges tapered rubber wedges are used for a purpose 4 The position of each rubber wedge is show nin Fig 7 5 Do NOT force the permanent wedges In They are to be inserted unti they just make cortact with the yoke after the yoke has peenpositioned 6 Fix the three permanent rubber wedges with chioro
50. ged by using the various buttons on the face panel 1 Push the option button until the arrow is by the setting you wish to change 2 Press the up or down button to change hat setting 3 Press the exit button when finished COIN MECHANISMS The coin mechanisms have individual inputs for each mech Enter the tame Options mode to adjust this setting The coin 1 input controls how mamycoins it takes to receive 1 credit The number for the coin 2 input is the TOTAL of the coin 1 input Exampe If coin 1 was set for 2 coins per credit a 1 being set on coin 2 would equa 2200 05 coin 1 was set for 4 per credit a 1 being set on coin 2 would equal 4 coins FREE PLAY ame up for free play by adjusting it for coin 1 to 0 You can set your the coins per cr CREDITS PER BILL This option controls how many credits you receive for each bill inserted wiil CURRENT CREDITS This displays the credits currently in the game You can manually remove or add credits to the game by changing the value of this number TIME PER CREDIT This adjusts in seconds how long each game will last The game can be adjusted from 20 45 seconds The recommended time for all games seconds GAME 1 POINTS PER AWARD This adjusts how many tickets or cards are iven away for the Quick Shot game The num er displayed is how many points must be scored for BACH ticket or card awarded Setting this number
51. is performed read ali the prezautions labelled on the ard chassis 2 X RAY RADIATION WARNING NOTICE WARNING PARTS WHICH INFLUEN RAY RADIAT ON IN HORIZONTAL DEFLECTION HIGH VOLTAGE CIRCUITS AND PICTURE TUBE ETC ARE INDICATED EY ixe iN THE PARTS 5 FOR REPLACEMENT PURPOSES USE ONLY THE TYPE SHOWN IN THE PARTS LIST 3 High Voltage This monitor contains HIGH VOLTAGES derved from power supplies capable of delivering quantities of Do not attempt to service unt al precautions necessary for worxing on HIGH VOLTAGE equipment have been observed 4 CRT Handling Care must be taken not to bump or scratc the picture tube as this may cause the picture tube to implode resulting personal injury Shatter proof goggles must be worn when handing the CRT H gn voltage must be complete y discharged before handling Do not handle the CRT by the neck 5 PRODUCT SAFETY NOTICE RN IN G FOR CONTINUED SAFE REPLACE CRITICAL COMPONENTS ONLY WITH MANUFACTURER RECOM MENDED PARTS THESE PARTS ARE IDENTIFIED BY SHADING AND BY 2 ON THE SCHEMA IC DIAGRAM AVERTISSEMENT POUR MAINTENIR LE DEGRE DE SECURITE DE L APPAREIL NE REMPLACER LES COMPOSANTS DONT LE FONCTIONNEMENT EST CRITIQUE POUR LA SECURITE QUE PAR DES PIECES RECOMMANDEES PAR LE FABRICANT For replacement purposes use the 52716 tvoe or specified type of wire and cable assuring the positioning of wires 1 followed especially for H V and power
52. itself should also be a not moving correctly or b not moving at all If not moving at all see if the numbers change If you move the chassis or turmtatt 0 could have a bad gear motor MONITOR Refer to the monitor service manual at the rear of this manual for Information on servlce and repair PAGE 19 OPTIONALACCESSORIES OVERVIEW IF YOU DO NOT FIND ANSWERS TO YOUR QUESTIONS IN THIS SECTION REFER TO THE ACCOMPANYING MANUAL FOR YOUR PARTIC ULAR PRODUCT FOR CALL OUR SERVICE DEPARTMENT AT1 800 342 3433 CARD DISPENSER Refer to the supplied manual fcrall Information other than software settings The card dispenser software Is set up at the factory to dispense 1 for each game layed You can however change this by entering the GAME OPTIONS screen and adjusting the award parameters If you set the winner option only tre winner of MULTIPLE PLAYER games will get an award if the other award options are set to 0 You can In addition set the threshold option wh ch means a playe would had to get XX points befcre a card would given To dispense 1 card per player per game set the JUST FOR PLAYING option to 1 and all other award options to 0 The POINTS PER AWARD option should be kept at at all times unless you want to dispense a card for every XX points scored Your card dispenser should be cleaned every time ou put more cards In it This is because the cards
53. ls to the frame NETTING 39 Push the lower edges of the side 5 firmly to the framework to engage Me velcro strips that retain the bottoms cQ the panels ASSEMBLY 40 Install the rebound guard This is a clear plastic panel with bent flanges Attach the guard to the upper front frame Thats the frame with the optical receiver mounted to it Install where the lowes visible adjusting holes are located Install with tie bent flanges facing inward Insert the 1 1 2 bolts and washers from the outside Secure ith washers and nylock nuts CUSIOMIZNG YOUR GAME This section will discuss areas such as setting up credits time per game awards etc The tab below will show how to enter into the game programming mode and how to adjust many of the game s operating parameters ENTERING SE UP MODE You must enter set up mode to adjust all of the ame features This can be accomplished in the following manner 1 Open the game access door This is the door located on the left hand side of the game 2 Locate the set up button on the main P C Board It is located at the bottom left hand portion of he board An illustration on the programming decal on the inside of the access door can help you locate the button 3 Press the set up button 4 Programming modes can now be accessed by pushing the basketball buttons on the face panel next to the monitor CHANGING GAME SETTINGS The numbers for each option can be chan
54. med again OUTLINE OF CONVERGENCE AND SET UP PROCEDURE DEGAUSSING Demagnetize the shadow mask ard a suvrounding metal parts with an external degaussing coi 23532 PURITY Adjust the purty magnets and the yoke EOARS STATIC CONVERGENCE Converge Red and Blue on center of the screen FIG 3A DYNAMIC CONVERGENCE Converge Red and Bue atto ANC S screen WHITE BALANCE Set Gray and White brightness tracking NOTE Purity and convergence adjustment interact DEGAUSSING The monitor is equipped with an automatic degauss rg circuit How ever if the CRT shadow mask has become oxcossively magnetized it may be necessary to degauss with a manual Do not switch BAN the co OFF while the raster shows any effect from the LONVERGENCE Y are PING ASS Y BLU ADU COLOR PURITY ADJUSTMENT SHOW iN START 2 i PST ION CRED BLJ ON 1 For bast resuits it is recommended that 172 purity adiustment be 235 EN GREEN ADJ made inthe final monitor location Ifthe monitor wii be moved per form this adjustment with it facing west or east The morito must ED 3LUE have been operating 15 m nutes prior to tt s procedure SOR 2 On picture tubes with a 22 5 mm reck diameter set ther sernb y on the CRT neck with the center lin over the gap between grids No Sand 6 Se tubes with a 29 mm neck use the gap betw Fig 281 3 Make certan that the magnetic rinq pairs eire in co ina positions before beginning this proce 5 position for the puri
55. nd tighten securely Tle wrap the side panels into position and cut off any excess RE test for proper operation shut off A C Power reconnect Battery and turn A C Power back on SERVICING FOR ROTARY amp LINEAR GEAR MOTORS FRICTION CLUTCH ROTARY LINEAR SENSORS ENCODERS Remove both battery and power If the linear back and forth motor requires service the left side pue as viewed from the front must be partially removed Cut the tie wraps off on the rear and to of the slde panel The front edgeshoul be left attached to the frame It is not necessary to separate the cabinet from the frame turntable which supports the basket must be removed to gain access to the gear motors IMPORTAM USE THE EXACT SAME SPACER ARRANGEMENT WHEN REPLACING THE ENCODER SENSORS FAILURE TO MAINTAIN PROPER SPACING COULD RESULT IN THE NABILITY OF THE SENSORS TO READ THE ENCODER DECALS a Remove the backboard 8 basket by removing the bolt that holds the post to the turntable b Disconnect the harness from the optical sensor SHOOTING MAINTENANCE amp TROUBLE SHOOTING ELECTRONIC AND ELECTRICAL REPAIR The following section will describe repair procedures and trouble shooting hints for the game electronics Please read the section Background in the beglnning of Maintenance and Trouble Shooting to get a good understandlng of the games basic opera
56. ntation of the picture tube there 15 no electrical difference between these models and their horizontal counterparts The same circuits the vertical circuits produce and control deflection along short dimension of the tube In ail models The same circuits the horizontal circuits produce and control deflection along tht long dimension of the tube ali models Therefore wherever vertical appears In this manual or on the monitor refers to the short dimension of the picture tube wherever horizontal appears it refers to the jong dimension ot the picture tube TROUBLESHOOTING CHART NO HIGH VOLTAGE CHANNEL NPUT AT PI VIDEO GUTPLE TRANSISTORS ON NECK HORIZONTAL YOKE 87 i L REFER 7C SYNC PROBLEMS CHART HOLD DOWN CIRCE wee ATION NO TAL NDITION CA oM VALUE SYNC PROBLEMS NOTE 8 mare 2 NO SYNC i NO VERT SYNC i MESES Y 7 wovearsvwc VERTICAL SWEEP PROBLEMS SEE NOTE 8 CHECK SYNC AMPL NO OR VERY r BRIGHT THN POR NER as 3 LITLE VERT gt en CAL SWEEP SUPE 1 J 4 CHFCK i I OB i ES PUTS 2 OPEN VER T E WINDINGS CHECK 152 02 BLOCKING CAPACITOR 1
57. nter and write down any info you may wish to record from the permanent column on the left hand side Press the Clear button on the face panel to reset ali numbers in the resettable column on the right hand side ELECTRONIC GAME COUNTER Your game 15 provided with innovative game counter pushing the counter button inside the coin door or entering the accounting mode through the programming screen you have acces to accounting Information t can eam you more mo with your game In addition to counting and awards given you get informat spon en ina single or multiple have been played How many games of Quick shot Run n Shoot and Hot Shot that have been played is also displayed To exit the counter the Exit button on the face panel en PAGE 9 MAINTENANCE amp TROUBLE SHOOTING QUICK TROUBLE SHOOTING PROBLEM PROBABLE CAUSE SOLUTION NO SPOTLIGHT OR MONIIOR NO SPOTLIGHT NO MONITOR BALL GATE WILL NOT OPEN ORCLOSE PUSH BUTTONS DO NOT LIGHT OR WO RK PROPERLY BALLS DO NOT SCORE CORRECTLY BASKET DOES NOT MOVE BACK AND FORTH CORRECTLY BASKET DOES NOT ROTATE FROM SIDE TO SIDE CORRECTLY GAME DOES NOT TAKE OR ADD MONEY CORRECTLY BAD FUSE AT POWER MODULE GAME UNPLUGGED BAD LIGHT 3ULB BAD MAIN FUSE BAD MAIN FUSE BAD FUSE ON MAIN P C B BAD FUSE CN MONITOR P C B BAD MICRC SWITCH BROKEN WIRING TO SWITCHES BAD GEAR MOTOR BAD LIGHT BULBS BA
58. prere rubber adhesive 7 After the adhesive has dried enough to the wedges in piace carefully remove tne temporarily ing alied wedce TEMPORARILY INSTA RUBBER WEDGE DEFLECTION YOKE UPPER mot AN d BGR UNDER b CRT SCREEN INSERT PUEBER WEDGE CRT SCREEN INSERT RUBBER WEDGE FROM UPPER SIDE FROM LOWER SIDE FIG 8 5 CRT CRT 2 4 b CRT SCREEN a NSERT RUBBER WEDGE CRT SCREEN INSERT RUBBER WEDGE FROM LEFT SIDE FROM RIGHT SIDE FIG 9 WHITE BALANCE 1 Equipment Required An oscilloscope with a DC coupled mode In the vertical amplifier 2 Referring to Fig 1 and 3 do the following adjustments in subdued light after degaussing and setting the purity of the CKT 3 Ground the R G B video inputs Apply sync signals 0 the syne inputs Set alithree drive controls VR262 VR204 VR206 to their midpoints of rotation Set the screen and R G B cutoff Controls to thel mint mum fully CCW positions 5 Connect the oscilloscope to the collector of a video Out put transistor 201 0202 or 203 or to the end 7 208 or R209 indicated on Figure 3 as Red Green Or Blue If this white balance procedure is required because the CRT or neck board was replaced then leave the trast contro at its original setting if the contrast con trol iS known to be grossly out of adjustment then set it is 115 center of rotation Adjust the brightness control VR6
59. r 16 Confirm that the white or gray color is uniform throughout the screen 7 Insert a wedge temporarily as shown in Fig 4 and adjust the angie of the Defiection Yoke VERTICAL De CONVERGENCE MAGNETS STATIC CONVERGENCE ADJUSTMENT FEO N ON GREEN GRN A Pote Magnets and 6 Magnets for static convergence i 75 1 cross hatch signal should be connected to tne monitor 2 A par of 4 Pole Convergence Magnets is provided and adjusted to con E MA verge the biue and red beams See Fig 6 When the Pole opens lett and right 45 symmetncaily the magnetic field maximizes Red and blue HORIZONTAL TTE beams move to the ieft and See Fig 5 Variation of tne angie be SEE Mes 1 E i tween the tabs adjusts the convergence of red and blue vertical ines ON GREEN so a 1568 _ 3 When both 4 Pule Convergence Magnet Tabs are rotated as pair the convergence of the red and blue horizonia lines is adjusted oi ais rO ande us 3 d 4 A of Pole Convergence Magnets is aiso ana atjusted to ROTATE Beth MAGNETIC RINGS FE ETE converge the magents red blue to green beams See Fig 6 When tne Pole opens to tne and right 30 symmetrically tne magnetic field REPEAT 32 B 35 IF ALL LINES NOT CONVERGED AT CENTER s Maximized Red and beams botn move to the left and right See Fi
60. s as the game progresses This movement adds many shooting angies to challenge the player The mechanism that Operates this unique capability is very reiiable and 5 in design Cut steel gears make the drive mechanism almost immune to wear and a built in high tech multi plate clutch absorbs any stresses thal can generated by even the most ajjnerate abuse A 19 COLOR MONITOR used to display ail scoring and statistical iniermation an gives the game a look other basketball can claim A colorful attract mode rounds out the look of the moniter and informative game play directions are just 3 push button away for the game players MESSAGE CENTRAL scrolling message display option is incorporated to allow tha location or operator to advertise or display messages on the display monltor These messages are displayed aiong the bottom of the screen during the attract mode They are easily programmed through the push buttons on the control panel SUPER TAMPER PROTECTION F C F has exceptional tamper circuitry integrated to the main P C Board If the game is over and someone attempts to open the ball gate an alarm will sound for five seconds f someone scores a basket when the game is not in play the basket will turn around to prevent further attempts at ame play If any further baskets are made 8ue to intentional vandalism the game will then sound an alarm This feature can not be defeated by game players
61. supply rcuits Use nf aiternative wiring or positioning could result In damage to the monitor ar in a shock or fire hazard AC CONNECTORS AND TERMINALS ALL MONITORS EXCEPT THOSE WITH MODEL NUMBERS ENDING WITH 2 OR 6 WELLS GARDNER END CEX W G Part No Molex Part ND 6 0396 001 19 09 2029 Pins Male 30x0759 003 02 09 2101 USERS END Receptacie 19 09 1029 Fins Female 02 09 1101 or 02 09 1116 MODEL NUMBERS ENDING W TH 2 WELLS GARDNER END W G Molex Part No Plug 6A0376 002 03 09 2022 Pins Male 30X0759 001 02 09 2101 USERS END Receptacle 03 09 1022 Pins Female 02 09 1101 Qr 02 09 1 116 MODELS NUMBERS ENDING WITH 6 WELLS GARDNER END WG Part No AMP Part No Receptacie 6 0402 71 350778 1 Pins Male 30 0761 001 350538 1 USERS END Plug 350777 1 Pins Female 350537 or 350851 1 1101 15 used for 20 14 AV re and insulation diameter range 0065 0 160 11 16 used for 22 18 AWG wire and insule tion diameter range 060 0 120 350537 1 5 used for 20 14 AWE wire and insulation diameter range Q 1307 0 200 350851115 used for 24 18 AV C wire and insulation diameter range 0 040 0 100 1 5 10 11 12 USER ADJUSTMENTS BRIGHTNESS CONTROL VR6 This control has been preset at the factory However when the video signal applied to the monitor a slight adjust ment may be desired Adjust this control such that the lumination is just bar
62. the side covers of the game into this area later 21 You will now connect the harness from the turntable to the Main P C Board 22 Open the access door on the front left hand side of the cabinet 23 Feed the harness from the turntable through the 2 hole located on tie back of the cabinet 24 Connect the harness to the Main P C Board The mating connector is located at the lower rear of the P C Board It can only be installed one way 25 You will now install the Ball sensor harness to the connector in the cabinet The ball sensor harness hangs down from the optical RECEIVER uni located upper front of the framework 26 Feed this harness through the 1 opening on the upper rear of the cabinet Through the arge PAGE 6 access opening In the back of the cabinet you see a mating connector for the receiver harness Connect the two together 27 You now attach the frame netting to the framework of the game A section of nylon rope is used fcr this process This 15 used rather than tie wraps as the rope can be used over and over again which is important if you move your game often it also allows for easier adjustment should it be needed later 28 Starting at the rear of the game pull the netting down securely and lace the netting to the framework This is accomplished by winding the rope around the framework and catching every third opening in the netting see diagram 29 Start at the rear
63. the turntable assembly to the hole in the backboard tube ALLIGN THE BACKBOARD and secure with 2 1 4 20 x 2 1 2 bolts 4 flat washers and 2 nylock nuts 15 Install the backboard to the backboard post 16 Adjust the height to maintain approximately 1 ft between the top of the backboard and the top of the frame When using the lower settings this clearance wji have to be lowered to approximately 6 to maintain clearance between the net and the turntable Try to maintain a height that allows the best an ge for shooting the bal S amp e ure the backboard with one 1 4 20 x 2 1 2 bolt 2 flat washers and a nylock nut 17 Connect the connectors from the backboard tube harness to the sensor wiring connectcrs Push any excess wiring into the backboard tube and secure with a tie wrap as shown in the illustration IMPORTAM LEAVE ENOUGH SLACK IN SENSOR WIRING TO ALLOW THE SENSOR RING TO SWING FREELY ON THE NETTING FAILURE TO DO THIS COULD RESULT IN PREMATURE FAILURE OF THE SENSORS DUE TO WIRE DAMAGE 18 You will now attach the cabinet to the framework of the game 19 Move the framework of the game into its final position on locatlon 20 Move the cabinet to the front of the frame and line up the four in the frame to the mounting holes In the inet Start four 1 4 20 X 1 3 4 bolts with washers into the cabinet G Leave the bolts loose at this time as you will have to Install
64. tmg parameters WARNING EXERCISE CAUTION WHENEVER WORKING WITH ELECTRONICS THEY CAN VERY SUSCEPTIBLE TO DAMAGE FROM SEORT CIRCUITING OR PHYSICAL ABUSE ALWAYS UNPLUG THE GAME WHEN WORKING ON HIGH VOLTAGE AREAS OF THE GAME SUCH AS THE TRANSFORMER OR MONITOR USE EXTREME CAUTION WHEN USING VOLT METERS TO DO CIRCUIT CHECKS IF THE GAME POWER HAS BEEN LEFT ON ALWAYS REMOVE THE BATTERY BACK WHEN WORKING ON THE THIS IS NECESSARY AS SOME CIRCUITS ARE CONSTANTLY UNDER POWER FROM THE BATTERY IF YOU MUST HAVE POWER ON WHEN TESTING THE MONITOR SHUT OFF POWER UNFASTEN THE MONITOR AND SET IT UP WHERE IT WILL BE TESTED EITHER ON THE CABINET OR A TEST BENCH THEN TURN POWER BACK ON THIS WILL ELIMINATE THE POSSIBILITY OF ACCIDENTAL DAMAGE OR A SHOCK HAZARD WHEN REMOVING THE MONITOR REFER TO THE MONITOR SERVICE MANUAL FOR SPECIFIC INFORMATION ON MONITOR SET UP ADJUSTMENT OR REPAIR WHEN USING A VOLT METER BE SURE IT IS SET TO THE CORRECT VOLTAGE OR RESISTANCE RANGE BEFORE USING THIS CAN PREVENT POSSIBLE DAMAGE TO THE P C BOARD OR MISDIAGNOSIS ALWAYS REMOVE POWER TO THE GAME WHEN PLUGGING OR UNPLUGGING P C BOARDS IT IS NECESSARY TO USE 1 REPLACEMENT PARTS TO CONTINUE WARRANTY COVERAGE USE OF NON I C E APPROVED PARTS WILL NOT ONLY VOID YOUR WARRANTY BUT COULD CAUSE SERIOUS HARM TO THE GAME OR CAUSE SERIOUS BODILY INJURY IF YOU HAVE ANY QUESTIONS REGARDING REPAIR AFTER REA
65. to vary the horizontal size of the display HIGH voLTAGE HOLD DOWN CIRCUIT The high voltage hold down circuit is part of the main PC board P447 of this monitor The 12V DC supply is sensed D10 S nce the 12 DC supply is flyback pulse dewed the 12V DC supply will mse 35 the hich voltage rises If the 12 DC exceeds a threshold which is set with then 012 wili conduct thereby providing drive to C2 5 hoiddown input of deflection oscillator IC The being ed to pin 5 causes the horizontal osc lator within the IC to shut down thus preventing the generation of high voltage The horizontal oscillator will remain n i s OFF state even if the input to IC2 pin 5 is removed unless and until AC power is removed from the monitor input The power may then be reapplied VERTICAL OSCILLATOR AND OUTPUT The composite sync ouput of IC2 pin 12 is f tered through the network of R65 C25 C24 and R68 so that Only vertical sync 15 to vertical trigger input at pin 11 The verti cal oscil ator frequency is controlled by the vertice hold con trol and its nput to 0 the vertical output Output currer flaws through the yoke to cause vertical upward deflection current flows GJ of voke and into C50 charge it Downward cho caused bv C50 discharging through tne yoke ntheopposite direction ard back into pin 2 AC feedback 5 prov ded through the wiper of the vertical size cont R4
66. trol 4 7 ohm Input impedance 40 usec to 50 usec active video Optional inputs available Negative video RGB analog 0 0 75 75 ohm input Composite video NTSC Both composite video and RGB analog Both signal sources can be connected to the monitor at tn same time Monitor dispiay can be switchec from one to the otner at anytime at pixel or vertical frame Sync TTL positive or negative going separate or com posite Input Impedance 20K ohms for posit v going sync 12K ohms for negative going sync HORIZONTAL SCAN e Width Adjustable with just one coi o accommodate active video from 40 usec to 50 usec Frequency 15 1 kHz to 16 8 kHz standard higher scan frequencies avaliable e Linearity 5 PICTURE SIZE REGULATION VERTICAL 5 e Frequency 47 Hz to 63 Hz Linearity 596 GEOMETRIC DISTORTION 12 max Copyright 1987 Wells Gardner Electronics Corporation rights reserved VIDEO CHARACTERISTICS Bandwidth 3 db 12 MHz typical e Rise Time Less than 50 nanoseconds Overshoot max 5 MECHANICAL The 19 moritor is also available in universal mount brackets The monitor can be mounted in the user s cabinet horizontally o vertically Contact your sales representative for details e The standard Prismatic 25 25 monitor jg available as aki without a frame Custom frames can furnished e The standard 9
67. ty is not neces Figure 2 The corect starting position w ry from from one manutacturerto another necessary tne correct staring posibon also Known thee position Figure 2 shows ring assembly in which each of the rrgs cf the purty eng pair Fas two tabs one tong ard one short Wate some nng assembles of tvs type the zero correc postions with ihe tab of one ring aligned with the short tab of t a other ring ote other ring assembles of this type the zero correction posit 448 VIDEO NECK BOARD with the tong tat of one rirg aligned with the ong tab of the other nng The way determine which is which 15 goneo tFe orientations and then rotating the two rnas together ss a ace ADI rotation of the causes no change in t e purity then zero correction position if the purty does chanze then CONCENT2 C other onentation CONVERGER ASSY third type assembly has only one tab or each the A CORRECTION POSITION punty finds The zero correction fer tr with the tahs of the two purity rings with each other cointing up tewerd the anode cortact of tke CRT RSA 1 Tnacorrecl ting pos tions forthe ring a s are own tha cor of 1 Faure 2 Fer tho cther type of on not s rect Starting position for Ine et 1 7
68. ull Court Frenzy is an electromechanical coin operated amusement game designed to be played by one to four players There are three different games that can be played on game PACE 3 INTRODUCTION QUICK SHOT is the last word when It comes to exciting Full Court basketball action this exciting game the basket and backboard move different positions every three seconds This means the prar gets the feeling of mi vall all over the basketball court But 661 Shoot quick cause that basket could move any second In fact the ability for the basket to to ail these different sitions is so unique it s covered by nited States Patents RUN N SHOOT is as exciting as QUICK SHOT with one big difference The basket does not move until you make the shot This creates a totally different feel to the game player PAGE 4 HOT SHOT Is a game similar to the traditional basketball games alrea market However ave an even more exciting game The net remains stationary as the player shoots over and over Two points are awarded for each basket scored When 10 seconds remain in the game the hoop moves back Into Three Point Range and awards the on the In addition all games feature a unique statistical information screen at the end of the game Our optical sensing system allows us to monitor how many shots have been taken and display the shooting percentages when the games end ASSEMB
69. when a game isno in progress or wedged open by bottles cue sticks etc 2 If the game is over or tumed off and 4 cr more ballsare thrown through the hoop the game will consider tampercondition This prevents players from continuing to play even they cut the game mesh and remove the balls in an attempt to play for free 3 if the game ispowered down during game Someone trying to keep the bail gate cpen bail gate wil also automaticaly close al this time 4 the ball gate isopen when thegan eis powered up Thisindicatesa problem withthe bail PAGE B gate A setting 0 1 enablesthe alarm A setting tums thealarm mode off ATTRACT INTERVAL This determines the length of time between attract modes Chanaethis numberto chanoe the amount of time in MINUTES between attract modes Setting this number to 0 tums this option off MESSAGE CENTER The MESSAGE CENTER isa feature that can help you or your location by displaying important information that you want your customers to read such as daily specials special events etc It can programmed asfollows 1 Enter the Scrolling Message option 2 Push the Left or Right button to to go forwards or backwards through the letters numbers and characters that are avaiable 3 Push the Next button to enter that character into game memory and advance to the next space 4 Push the Exit button when done

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