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1. Page 47 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 H3NIVL3H 5 01 93 0301 dado dado 01 030 YALT YA N tym N N NIN N mm 201H 35 4 Le Ji 00 Ilg aie 6 Y d vlc 700 A N TI LN avo adda 84 05 vad 0172 4 4 Lb HO ZE vad 30vu8 Operator s Manual FireFighter O LAI GAMES 134385 HL l3NIBVO 83 44 3C OITIIMOV ALY M3NIVI3H gt 3 08 43 ONT liad add j 35 8 5 Ten 1330 v niv d M3Qv3H dol 5 4 WIGAN La4OvYa NOJN TANVd Addd JO MIA 7200 com 800 746 2255 1 561 391 igaming Page 48 To Purchase This Item Visit BMI Gaming www bm 21 EI 3438 y 3 vN
2. CODE DISPLAY SWITCH FUNCTION SWITCH LOCATION CO 1 01 0 No Switch Active Cl elo Ticket Notch Yellow Player Active Left Hand Ticket Door C2 6 9 2 Ticket Notch Blue Player Active Right Hand Ticket Door C3 6 0113 Service Switch Active Service Panel 4 6 9 4 Yellow Player Start Button Active Control Panel 5 6 0 5 Blue Player Start Button Active Control Panel C6 6 01 6 Coin 1 Switch Active Coin Door C7 C 0 7 Coin 2 Switch Active Coin Door C8 Clos Target 1 Yellow Player Active Cabinet Back C9 6 9 9 Target 2Yellow Player Active Cabinet Back C10 cj 1 0 Target 3 Yellow Player Active Cabinet Back Cll S Target 1 Blue Player Active Cabinet Back C12 CIS Target 2 Blue Player Active Cabinet Back C13 CHIB Target 3 Blue Player Active Cabinet Back Normal condition for the game is SILO and CIO l2 indicating that the ticket mechanism sensors are active NOTE Several switches can be simultaneously activated in Switch test The display will then consecutively show their codes indicating which switches are active However it is much easier to test the game switches individually Page 11 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s Manual FireFighter O LAI GAMES B TICKET DISPENSER NOTCH The Ticket Notch Switch C1 amp C2 can be activated or deactivated
3. 12VDC Power Supply 2x 12VAC Transformers m SF l 1 Lamps E Ballasts wu Blies Starters Display PCB Game MPU 8 Channel AC PCB Driver PCB Game Sound 24VAC PCB Level Lamps Sound AMP 12V DC PCB Hose Lamps DC SSR 32 Channel AC Relay PCB Controller PCB 2 Digit 2 Digit Display PCBs Display PCBs Target GI Fluoro Lamp Target GI Fluoro Lamp Power Inlet On back panel Cooling Fans On back panel Blue Target Reed Switches Yellow Target Reed Switches Blue Target Lamps Yellow Target Lamps Player2 12VDC Water Pumps Water Filter Assembly Player 12VDC Water Pumps Page 31 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s Manual FireFighter O LAI GAMES PARTS DESCRIPTION COIN MECHANISMS The coin mechanisms can be accessed inside the front center door in the center of the machine cabinet CASH BOX The cash box is located inside the coin door on the front of the machine cabinet TICKET MECHANISMS Two ticket mechanisms can be accessed inside the front doors in the center of the machine cabinet one for each player TICKET HOLDERS Two ticket holder are located each side of the cash box and can be accessed inside the front door in the center of the machine cabinet SPEAKERS Two speakers are located on the front side of the cabinet Access is from the front of the machine GAME CONT
4. Page 45 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s Manual FireFighter O LAI GAMES rr le lal d i D gt gt a 3 5 z x me n DER i 1 J 5 0 Em 4 E z g a 5 d D E d H o m ES 5 5 amp a BRIE A 5 a 5 2 le E 1 2 2 5 5 yS D 1 3 RS ajg 5 at 0 gt lo ala Rm 2519 PIE Ed 2 d e ASSEMBLY PCB TARGET FF E00 4 Page 46 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s Manual FireFighter O LAI GAMES s ul N N NIN 5 2 5 5 ze 55 x ELS 8 5 5 o 5 5 2 E 5 5 5 2 Ka 5 gt 2 6 d a m mg S 5 m z zu 2 oic oS 2929 5 o z S Ce amp gt 5 m w FR 5 5 n z m o m 18 0 2 5 5 s 5 lj T es Lu O o a ZAIN
5. ITCHY OLE POWE L oo e ce Coe J E E SEE MAT IRI HEET LAL Cat L S ECT FIRE FIGHTE a Em 1 p P TITLE Fire Fighter iri reproduced or pied wholl r in part FILE NAME Fire Fighter r Wirir ithout prior written permission of 5 Ha HECKE i AME 4 LAI 1r T ALE ATE 1 ATE ATE Page 51 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 DISCLAIMER OPERATOR WILL TAKE NOTE BY ACCEPTING DELIVERY OF AND PLACING THIS HARDWARE AND LICENSED SOFTWARE INTO OPERATION OPERATOR REPRESENTS AND WARRANTS THAT IT WILL ONLY OPERATE THE HARDWARE AND LICENSED SOFTWARE PROVIDED BY LAI GAMES IN COMPLIANCE WITH THE REGULATORY REQUIREMENTS OF THE COUNTRY STATE AND OR MUNICIPALITY IN WHICH THE HARDWARE AND LICENSED SOFTWARE ARE USED AND OR OPERATED LAI GAMES HAS PROVIDED THIS HARDWARE AND LICENSED THE SOFTWARE ONLY FOR LEGITIMATE AND LEGAL USE AND ANY USE OF THE HARDWARE AND LICENSED SOFTWARE IN A MANNER THAT VIOLATES ANY LAWS OF THE COUNTRY STATE AND OR MUNICIPALITY IN WHICH THE HARDWARE AND LICENSED SOFTWARE ARE USED AND OR OPERATED IS WHOLLY UNAUTHORIZED AND SHALL BE AT OPERATOR S SOLE AND COMPLETE RISK Operator assumes any and all risk and liability for any civil or criminal legal claims or causes of action arising from the unauthorized use and or operation of the provided hardware and licensed software such improper and unauthorized use specifically including but no
6. C o O T Ey p 1 Z To Purchase This Item Visit BMI Gaming www bm 0 lt o LL o LL 2 c Nn O 5 D i 9 Q O LAI GAMES 2 2 2 un lt T 31 317 2438 m 1 1 4 3AVN a BU Se 138964 3299 as 1 3114 19
7. NOTE An advisory text to hint or help understanding gt MA BE SURE TO READ THE FOLLOWING WARNING Always turn OFF Mains AC power and unplugged the game before opening or replacing any parts Always when unplugging the game from an electrical outlet grasp the plug not the line cord Always connect the Game Cabinet to grounded electrical outlet with a securely connected ground line Do Not install the Game Cabinet outdoors or in areas of high humidity direct water contact dust high heat or extreme cold Do Not install the Game Cabinet in areas that would present an obstacle in case of an emergency ie near fire equipment or emergency exits CAUTION Always use a Digital Multimeter logic tester or oscilloscope for testing integrated circuit IC logic PC boards The use of a continuity tester is not permitted Do Not Connect or disconnect any of the integrated circuit IC logic PC boards while the power is ON Do Not use any fuse that does not meet the specified rating Do Not Subject the game cabinet to extreme temperature variations Reliability of electrical components deteriorates rapidly over 60 Page 1 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s Manual FireFighter O LAI GAMES INTRODUCTION CONGRATULATIONS You have just bought the Fire Fighter another sensational product from LAI GAMES This g
8. If any of the games target sensors become active then the corresponding target s backlight will activate Page 13 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 0 Operator s Manual FireFighter O LAI GAMES PROGRAMMABLE ADJUSTMENTS MODE The Fire Fighter has thirteen programmable adjustments that can be changed in this mode They are P01 to P13 and their codes and values are displayed alternatively during the adjustment procedure Example Code P01 Number of Coins Mech 1 is displayed as I IOITT and its value of 1 as L JL 17 on the 3 digit display PROGRAMMABLE ADJUSTMENTS MODE DIAGRAM RUN TEST MODE PRESS TEST PROGRAMMABLE ADJUSTMENTS MODE ERVIC oS SERVICE P LO REPEATEDLY To step from L PRESS START gt P01 to P13 to change value 1 2 3 4 10 Loops back to P01 PRESS TEST AUDIT MODE PROGRAMMABLE ADJUSTMENTS PROCEDURE B ENTER The Programmable Adjustments Mode can be entered by pressing the Test button once while in the Run Test or by pressing the Test button four times while in Attract mode PIIPIIP will be displayed on the 3 digit credit display B SELECT The green Service button is pressed to step through each of the adjustment configurations starting from the PJ PI P display P01 being the first step continuing through to P13
9. GAME ATTRACT MODE NOTE Score Histories will be erased if the game is switched off then on Empty score histories show as 7 7 7 on the 3 digit display GAME HISTORY QUICK REFERENCE TABLE CODE DISPLAY HISTORY RESULTS H01 6 1 Tickets Paid to Yellow Player Last Game Played H02 WOA Tickets Paid to Blue Player Last Game Played H03 01 3 Tickets Paid to Yellow Player 2 Last Game Played H04 WOE Tickets Paid to Blue Player 2 Last Game Played H05 0115 Tickets Paid to Yellow Player 3 Last Game Played H06 0 6 Tickets Paid to Blue Player 3 Last Game Played H07 6 7 Tickets Paid to Yellow Player 4 Last Game Played H08 H 6 8 Tickets Paid to Blue Player 4 Last Game Played H09 TIOE Tickets Paid to Yellow Player 5 Last Game Played H10 H 1 0 Tickets Paid to Blue Player 5 Last Game Played Page 24 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s Manual FireFighter O LAI GAMES GAME HISTORY PROCEDURE B ENTER The Game History mode is entered from Audits mode by pressing the Test button once or from Attract mode by pressing the Test button six times HI HIH will be displayed on the 3 digit display B SELECT The green Service button is pressed for advancing each step through the set of Game
10. V 0 ISO 9001 CERTIFIED ORGANIZATION 2 v D S UKAS RS 5 LAI GAMES ISO 9001 2008 Cert No 17460 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s Manual FireFighter LAI GAMES TABLE OF CONTENTS SAFETY DEELEN 1 INIRODUCMION us EE 2 EAE la 3 MACHINE INSTALLATION AND INSPECTION 5 4 5 4 ASSEMBLY INSTRUCTIONS 3 itte tcu etta 5 WATER SY EE 6 WATER SYSTEM DLAGRAM 8 7 HOWTO PEA eeh 8 0 9 OPERATIONAL DIAGRAM ttti 9 KN 9 9 NH E 10 TEST MODE DIAGRAM 10 GAME SWITCHES TEST 10 RUN TEST MODE EE 10 SOUND LAMPS amp DISPLAY TEST 11 0 os 11 EE eebe 13 PROGRAMMABLE ADJUSTMENTS MODE teens 14 PROGRAMMABLE ADJUSTMENTS MODE DIAGRAM 14 PROGRAMMABLE ADJUSTMENTS PROCEDURE ees 14 PROGRAMMABLE ADJUSTMENTS QUICK REFERENCE TABLE V 3 0 15 PROGRAMMABLE ADJUSTMENTS DETAILER 16 AUDAS MODE DE c i nne DA 18 EE 18 Biereg 19 AUDITS QUICK REFERENCE TABLE sesssesssssssssessssessssessssessssesessesssscsssvsssseeen 20 AUDITS DETAILED 21 GAME HISTORY MODE 3988888986 24 GAME HISTORY MODE DIAGRAM ttt 24 GAME HISTORY QUICK REFERENCE TABLE scssssssssssssssssssesssssssssessvsessseeeee 24 GAME HISTORY 25 ERRORS AND TROUBLESHOOTING ettet 26 BUSEINPORMAT
11. the audits were last cleared m 415 TOTAL NUMBER COINS IN MECHANISM 2 This Audit displays the total number of coins inserted into coin mechanism 2 since the audits were last cleared Page 22 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s Manual FireFighter O LAI GAMES B 416 TOTAL NUMBER SERVICE CREDITS This Audit displays the total number of service credits that were given since the audits were last cleared NOTE LAI Games Customer Support may request from the operator the values of these Manufacturers audits to help with any service issues Page 23 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s Manual FireFighter O LAI GAMES GAME HISTORY MODE By using the Game History Mode the operator can view the results of the last 5 games played This enables the operator to verify tickets paid for a win lose Example The history results for the last Game Played 1101 shows the number of tickets the Yellow Player received in the last game GAME HISTORY MODE DIAGRAM AUDIT MODE PRESS TEST GAME HISTORY MODE PRESS 1 SERVICE The number of ticket paid To step from for each game will be shown EE on the 7 segment Displays H H H 8 Tickets Paid Loops back to H01 PRESS TEST
12. All Audits PRESS TEST GAME HISTORY MODE NOTE For Audit values that are greater than 999 the audits values will be displayed in two steps The first number which is displayed as HIZIO has leading dash symbols The number displayed here must by multiplied by 1 000 and added to the second value The second value is displayed as 151181191 which has no dash symbols In this example the final value is 21 589 Page 18 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s Manual FireFighter O LAI GAMES AUDIT PROCEDURE ENTER B SELECT B RESET B EXIT The Audits mode is entered from Programmable Adjustments mode by pressing the Test button once or from Attract mode by pressing the Test button five times AAA will be displayed on the 3 digit display The green Service button is pressed for advancing each step through the set of audits configurations starting from the ANAIA display A01 being the first step continuing through to A16 and then looping again from A01 to A16 until the mode is exited The entire set of user audits can be reset during any of the audit configurations by holding the Yellow Start button for longer than 5 seconds The displays will be cleared while still holding the button pressed and will return to the same audit step after releasing the button The value of all audits wil
13. Test Mode Diagram below The Test mode is also used for Clearing Game Errors If there is an active error its code will be displayed To try to clear the error code press the red test button once The error can be bypass by quickly pressing the red test button twice For Game Errors codes refer to page 26 NOTE Entering Test Mode will CLEAR any CREDITS remaining in the game If during test mode no ADJUSTMENTS or actions are made to the game for approximately four minutes it will automatically RETURN to Attract Mode TEST MODE DIAGRAM PRESS TEST SOUND LAMPS amp DISPLAY TEST The Displays count the building lamps flash all the other lamps flash and sound is played PRESS TEST SWITCH INPUT TEST No INPUT is active TICKET notch TICKET notch TARGET 2 TARGET 3 Yellow Player active Blue Player active Blue Player active Blue Player active PRESS TEST RUN TEST REPEATEDLY PUMP MOTOR TEST To step from Loops back R01 Run yellow player water pump only R01 to R04 to R01 Run blue player water pump only Run both yellow amp blue player water pumps Both of water pumps OFF PRESS TEST PROGRAMMABLE ADJUSTMENTS MODE Page 10 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s Manu
14. and then looping again from P01 to P13 until the mode is exited CHANGE The Yellow Player Start button is pressed to change the displayed value The value can only be stepped up by using the Start button but the value will loop back to its minimum value the next step after its max value NOTE Certain program adjustments have a fast adjustment feature By holding the Start button down the values step through quicker B EXIT The Programmable Adjustments mode is exited into Audits mode by pressing the Test button once Page 14 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s Manual FireFighter O LAI GAMES PROGRAMMABLE ADJUSTMENTS QUICK REFERENCE TABLE V 3 0 PROGRAMMABLE OPTIONAL DEFAULT CODE ADJUSTMENTS VALUES SETTINGS FEATURES P01 1 10 1 2 3 10 1 Coin Slot 1 Coins Credit P02 1 10 1 2 3 10 1 Coin Slot 1 Games Credit P03 1 10 1 2 3 10 1 Coin Slot 2 Coins Credit 04 1 10 1 2 3 10 1 Coin Slot 2 Games Credit P05 30 300 30 40 50 300 80 Maximum Game Time P06 On Off On Off On Attract Sound On Off Number of Tickets PO 0 Single Player Game Winner Number of Tickets ne oe E 9 Single Player Game Loser Number of Tickets ne DEUS TUR 2 Multi Player Game Winner Number of Tickets P10 O00 ey I9 Multi Player Game Lose
15. from the Ticket Feed Button on the Ticket Dispenser PCB or by manually pushing the tickets from the ticket holder through the dispenser after pulling the ticket release rod upwards Ticket Tensioning mechanism Ticket release rod NOTE For more information on the servicing and testing the ticket dispenser please look at the Dispenser Reference guide B EXIT The Switch Test is exited into Run Test Mode by pressing the Test Button once Page 12 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s Manual FireFighter O LAI GAMES RUN TEST B ENTER The Run Test mode is entered from switch test by pressing the Test button once or from Attract mode by pressing the Test button three times This will prompt the code Ill on the 3 digit display indicating the program mode B SELECT The Service button is pressed to step through each of the run test modes starting from the 0 1 display ROI being the first step continuing through to R04 and then looping again from 01 to R04 until the mode is exited CODE DISPLAY RUN TEST FUNCTION ROI AOH Run Yellow Player Water Pump R02 r o0 2 Run Blue Player Water Pump R03 r 0 3 Run Yellow amp Blue Player Water Pumps R04 oa Both Water Pumps inactive EXIT The Run Test is exited into Programmable Adjustments Mode by pressing the Test Button once NOTE
16. ii un ii 3433 geht lt ii HIE Rev 8 DL 1875 with 12 meter output Control Board h sti trigger h pressing d 6 per this schematic formally b dents en desired the jumper V con be nc the igured n a mnmber of ator echerctic translucent the 5 LAg resietor RI changed to 9 or nore eecatve ad they were never actually inserted on the board d from the factory 58 6 5 re 4 2 Resietors RIO RUS and vere deleted fron thie schematic The Rev 7 echeratic shows these 3 The uit 08 k IF tickete tre F resatora a 1 START I RUN MOTOR SUPPLY V Deltronic Labs INC 12 Lry Lane chatons PA 18914 215 997 8516 FAX 215 097 9506 www celttoniclobs com 2 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s Manual FireFighter LAI GAMES Control Board Models DL 4 S S DL 4 P S 1 A 74 14 2 03 57 08 are im ane Dr Ge an i T A PA OR iness inis di ns 5 t9 3 se 5 1 ticat sw ES D Model DL 4 S S SW Input Model DL 4 P S Logic Input 0 wa 49 Note With logic input components and dotted lines are omitted and Z1 is jumpered to Z2 Note Enable pulse may be positive or negative
17. red metal bracket just above the Hydrant Targets Position the Acrylic Splash Guard with the rubber edging pressing up against the Display Glass and fit and tighten screws don t over tighten or it may crack the acrylic CAUTION Water needs to be added to the game BEFORE running the pumps Prolonged dry running of the pumps can shorten their life See page 6 on how to fill and setup the water system Upper Mounting Cabinet Bolts Splash Guard Lower Cabinet y A Cable Connections Page 5 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s Manual FireFighter O LAI GAMES WATER SYSTEM The Fire Fighter is a water style game and requires regular maintenance and cleaning to keep the water in good condition The game needs 20 liters 5 Gallons of water to operate effectively The machine should be emptied of any water before moving or shipping to prevent spillage The two 12Volt DC Pumps are able to run dry for short durations without damage should the game accidentally be run without water A Stainless Steel grill between the water catchment and the water tank prevents large objects from blocking the plumbing A water filter protects the two pumps from fine particle damage Refer the Water System Diagrams on page 7 for locating water system components and valves NOTE The addition of a small amount of pool chlorine to the water is recommende
18. three targets in the hydrant Increasing this setting increases the number of times that active target is changed Decreasing the setting slows down the change in active targets Page 17 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s Manual FireFighter O LAI GAMES AUDITS MODE The Audits Mode allows the operator to view statistics in all areas of the Game Play This enables the operator to make calculated adjustments and Fine Tune the machine to maximize earning potential The Audits mode stores bookkeeping of the games processed since the last game audits reset While in this mode the game audits can also be reset to zero The Fire Fighter has sixteen Audits that can be viewed in this mode They are A01 to A16 and their codes and values are displayed alternatively during the Audit Mode Example Code A01 will be displayed as AO and a value of 421 as MEIO on the 3 digit display Or it will display large values like 21589 as 112111 and 518191 on the 3 digit display AUDITS MODE DIAGRAM PROGRAMMABLE ADJUSTMENTS MODE PRESS TEST AUDITS MODE PRESS b a lalla SERVICE gt al REPEATEDLY DG Displays CODE then VALUE Loops back to A01 or if value 999 Displays CODE upper VALUE Press and hold START button Then lower VALUE for 5 seconds to reset
19. 3 d ID qv iog Up 39 4341 11 DEER inn ooa 10 10 Ud 3 18 7 135011 41 18 114 31NnB oun 31 CUP aa 31 31 144 33 i1 4534 41 1 3 341 5 12373 HOI 1 SEN 1H Page 50 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s Manual FireFighter O LAI GAMES FIREFIGHTER POWER WIRING DIAGRAM 1 HT de 4 ESCENT TUBE 1 3 1 OPTIONAL WIKIN N 1 J T T 3 s J oe e z d L ESCENT TUBE Lh dL dt dL dL X T J bes 2 7 4 S E 9 A O 2 2 L 2 EAM Lu i 1 TO 1 EE VAT l
20. 5 Page 28 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s Manual FireFighter O LAI GAMES SECTION A SERVICE INSTRUCTIONS BE SURE TO READ THE FOLLOWING Carefully before servicing this machine Page 29 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s Manual FireFighter O LAI GAMES LOCATING AND ACCESSING PARTS PARTS LOCATION DIAGRAM As viewed from front Acrylic Header Mylar Three Digit Time Display Yellow Player Level Display Blue Player Level Display Yellow Player Hose Lamps Blue Player Hose Lamps Yellow Player Score Display Blue Player Score Display Yellow Player Hydrant Targets Blue Player Hydrant Targets Yellow Player Water Cannon Blue Player Water Cannon Yellow Player Start Button Blue Player Start Button Cash Box amp Housing Service Bracket Yellow Player Ticket Holder Blue Player Ticket Holder Coin Mechanisms Front Drop Door Panel Yellow Player Ticket Mechanism Speaker Left Blue Player Ticket Mechanism Speaker Right Page 30 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s Manual FireFighter O LAI GAMES LOCATING AND ACCESSING PARTS PARTS LOCATION DIAGRAM B As viewed from rear
21. 50 ws 7 by having jumper on TM 4 in proper place TM 4 BOARD 6 6 INPUT S ENABLE hes E 5 d ITCH INPUT ds 2 5 Note On 8 TM 4 o Rev 1 amp 2 Q1 and 32 i transistors are D40K10r equivalent kA 500 ws E MOTOR GAD CK BE i2v ege W l v 6ND Mcd ad Model DL 4 S S Model DL 4 P S Deltronic Labs INC 12 Liberty Lane chettont PA 18914 gt 215 997 8616 FAX 215 997 5506 www deltroniclabs com Page 43 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s Manual FireFighter O LAI GAMES 3 D EXPLODE PARTS QTY SSEMBLY ASSEMBLY Page 44 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s Manual FireFighter O LAI GAMES TY 1 ER ENTROPY N RGET HOLDER LE HOLDER RT GUN HOLE C FIBER o T T ul d d 8 3 J C 1 i FF FM oO N SE ONTROL PANEL gt 21 8 9 x 0 5 T 5 od x N
22. 7 Vj Wen 4 1 4 SL 2418 43 34H 193 7 I es 133H IXIA 8 335 14 v 13 DV IH ERD 1118 10 ge 10 ans 0441 1H rom 3H 1 13 UTI 1 71 em Page 9 200 1 561 391 746 2255 800 igaming Q lt 18 Thou gt Z t LL E Sn Lu a DE mU zi DH E 29 S Ier 5 sS M D E
23. ARGETS INSIDE THE PLAYERS FIRE HYDRANT Insert coin s B For single player game the player chooses to press ether the yellow or blue player start button only For a multi two player game both players must press both the blue amp yellow player start buttons together There is a brief build up period where the buildings are lit on fire Then the players fire hose s will start shooting water Aim the stream of water at the flashing targets inside the fire hydrant on your half of the playfield The fire in the building will start to reduce downwards while your score will start rising as you hold your water stream on your targets Once all the fires in the either building are put out or the score reaches 99 points as these always occur simultaneously the game is then over The side that has put out all the levels Or reached 99 points is the winner NOTE If the time out is reached then the side with the highest score is the winner Tickets are then dispensed Page 8 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s Manual FireFighter O LAI GAMES OPERATION The Fire Fighter game has six operational modes Attract mode Play mode Test Mode Programmable Adjustments Mode Audits Mode and Game History Mode OPERATIONAL DIAGRAM POWER UP ATTRACT MODE PLAY MODE PRESS TEST NOTE Entering test mode will TE
24. Histories starting from the display 1101 being the first step continuing through to H10 and then looping again from 1101 to H10 until the mode is exited B EXIT The Game History mode is exited into Game Attract mode by pressing the Test button once Page 25 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s Manual FireFighter O LAI GAMES ERRORS AND TROUBLESHOOTING If the Game microprocessor detects any problems with the operation of the game an Error will be displayed on the 3 digit display and the machine will play a voice message Please Call the Attendant Some error Messages will only be displayed when test mode is entered Errors are displayed on the Timer display as EMIK and the error number in ether the Yellow or Blue player score display as OX where X is the error number listed as follows CODE ERROR DESCRIPTION SOLUTION TICKET DISPENSE ERROR Check 11 the ticket dispenser 18 jam or Jammed tickets no tickets or no empty of tickets After clearing ERI ticket notch pulse for longer than dispenser jam or replenish tickets push 3 seconds Test button once to clear error EEPROM ERROR Er3 Bean korbod The main MCU is getting errors reading EEPROM the EEPROM 24C16 IC on MCU Err4 TARGET SENSOR JAMMED Check Target movement is free amp test sensor using switch test Check switch movement amp test coin
25. IONG abiret totu Rare f se to 28 FUSE LOCATION DIAGRAM Gest 28 1 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s Manual FireFighter O LAI GAMES SECTION A SERVICE INSTRUCTIONS o eese cian east a es osa been ta coin aevo eoo 29 LOCATING AND ACCESSING PARTS 30 PARIS LOCATION DIAGRAM sites a d OU 30 LOCATING AND 7 31 PARTS LOCATION DIAGRAM 31 FARTS DESCRIPTION EE 32 EAMPS iie eher eh eege 34 MAINTENANCE E 35 SECTION B TECHNICAL DETAILS isissiossssoskssdsdossosvssecisddssebdscssssssvddssbsdasdisssksds 36 MAINS VOLTAGE ADIJUSTIMEN Tinei honti Ee pre eara ou Ree teneo 37 TICKET DISPENSER REFERENCE GUIDE 39 44 FIREFIGHTER MAIN WIRING 1808 4 49 FIREFIGHTER BASE WIRING DIAGRAM eene eren 50 FIREFIGHTER POWER WIRING 51 1 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s Manual FireFighter O LAI GAMES SAFETY PRECAUTIONS The following safety precautions and advisories are used throughout this manual and are defined as follows WARNING Disregarding this text could result in serious injury CAUTION Disregarding this text could result in damage to the machine
26. Manual FireFighter O LAI GAMES MACHINE INSTALLATION and INSPECTION When installing and inspecting Fire Fighter be very careful of the following points and pay attention to ensure that the players can enjoy the game safely Be sure to turn the power OFF before working on the machine WARNING Always Turn OFF mains power before removing safety covers and refit all safety covers when work is completed Make sure the power cord is not exposed on the surface floor ground etc where people walk through Check that the rubber glide feet levelers are set evenly on the floor so that the game cabinet is unable to roll and is stable Always make complete connections for the integrated circuit IC logic PC Boards and other connectors Insufficient insertion can damage the electrical components CAUTION Before switching the machine on be sure to check that it has been set on the correct voltage for your area Refer to the mains voltage adjustment section of this manua Machines are normally shipped on 220V AC unless otherwise specified Only qualified personnel should inspect or test the integrated circuit IC logic PC Boards If any integrated circuit IC logic PC Boards should need servicing Please contact the nearest LAT GAMES distributor Refer to the back page of this manual CAUTION Water needs to be added to the game BEFORE running the pumps Prolonged dry ru
27. ROLS Located at the front of the machine cabinet YELLOW START BUTTON The Yellow Player Start button is the large yellow round illuminated button located left hand side of the control panel This button is used to start a single player game and for test and program adjustments BLUE START BUTTON The Blue Player Start button is the large blue round illuminated button located right hand side of the control panel This button is used to start a single or multi player game SERVICE CONTROLS Located on the service panel mounted on top of the cash box and accessed trough the Coin Door SERVICE BUTTON Used to input credits to the game without activating the coin counter and to perform test procedures in combination with the test button TEST BUTTON Used to perform the test mode in combination with the Service button VOLUME KNOB Used to adjust the speaker s sound level COIN METER 1 4 SERVICE BUTTON COIN PRIZE METER 2 METER TEST 1 4 VOLUME BUTTON KNOB PRIZE METER Page 32 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s Manual FireFighter O LAI GAMES m POWER CORD The power cord is a standard IEC power cord as used on computers that is plugged in to the power inlet socket at the rear of the machine The power cord can be removed for transport POWER INLET The power inlet is located at the rear of the machine on the Left hand sid
28. ST MODE clear any stored credits PRESS TEST PROGRAMMABLE ADJUSTMENTS MODE PRESS TEST AUDITS MODE PRESS TEST GAME HISTORY MODE PRESS TEST ATTRACT MODE The Attract mode provides a light and sound display while the game is not being played This feature is to attract potential customers to play the game The attract mode sound can be turned on and off Refer to programmable adjustment P07 see page 14 of this manual PLAY MODE The Fire Fighter has two play modes The Standard Coin Play mode where a coin or coins are inserted Or Free Play where no coins are necessary COIN PLAY The Coin Play mode is entered from Attract mode by inserting coins in any of the two coin slots on the front of the machine cabinet then following the instructions in the How to Play section of this manual FREE PLAY The free play mode is entered from attract mode by holding the Service button for longer than five second FlLr r E will be displayed on the 3 digit LED display To get back to normal game Play mode Switch Off and On the Machine Page 9 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s Manual FireFighter O LAI GAMES TEST MODE The Fire Fighter Test mode has Three Test Configurations allowing you to test the function of the Sound all Game Lamps Displays the Game Switches Pump Motors and the Water Cannon action Refer to the
29. agram on page 30 These have to be removed and replaced with an equivalent wattage at you local mains voltage level B TARGET ILLUMINATION LAMPS Locate the two Energy Saver 9 watt fluorescent Target Illumination lamps which are accessed from the rear of the machine see page 30 These have to be removed and replaced with an equivalent wattage at you local mains voltage level COOLING FANS Locate the two cooling fans which are accessed from the rear of the machine see page 30 These can to be removed and replaced with an equivalent size at you local mains voltage level Alternately use the wiring as shown in the Power Wiring Diagram See Page 51 to auto tap the 220VAC required for the cooling fans Page 38 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s Manual FireFighter O LAI GAMES TICKET DISPENSER REFERENCE GUIDE Quick Release Ticket Dispenser Manual U S Patent 5833104 Additional Patents Pending The Quick Release Ticket Dispenser Quick release face plate Bottom metal ticket guide Foolproof braking system Optical sensor dust cover P i ETEA Standard vos e e 110461 5 c m SOs OSES S lt lt s Manufactured CP As with pride b Moe with pride by Deltronic Labs ow oe in the USA Another quality product from Deltronic Labs the industry leader in ticket dispense
30. al FireFighter O LAI GAMES SOUND LAMPS amp DISPLAY TEST ENTER The Sound Lamp amp Display test is entered from Attract mode by pressing the test button once NOTE If there is an active error displayed press the red test button once to try and clear the error If the error code will not clear it can be bypass by quickly pressing the red test button twice DURING THE TEST Game music and a voice over will be played The backlighting of the buildings will light up level by level All the displays will count from 000 to 999 and then repeat The Yellow Player and Blue Player button lamps will flash on and off The target back lights will light up EXIT The Sound Lamp amp Display test is exited by pressing the test button The next test will be switch test 0 0 0 0 0 SWITCH TEST ENTER The Switch Test can be entered by pressing the Test button once while in the Sound Light amp display test or by pressing the Test button twice while in Attract mode SIX will be displayed on the 3 digit display where XX is a number representing the switch that is active TESTING THE GAME SWITCHES All game switches have a code from C1 to C13 as tabled below By activating any of the switches their code will be displayed on the 3 digit display If no switches are active then 6 01 0 will be displayed
31. ame based around the popular kids water game style has many new features Fire Fighter features two player or single player game play an impressive main display backlit targets and robust and reliable water Cannon guns With its simple payout style suited to children we feel that Fire Fighter will make a great game at any location on or off site We hope you take the time to read this manual and learn about the many other features and user friendly adjustments that can be made to fine tune the game for maximum earning potential DESCRIPTION The Fire Fighter is a one or two player ticket redemption game where players attempt to beat their opponent the second player in two player mode a virtual opponent if one player game by putting out all the fires on the building levels The game also keeps an on going score such that the first player to reach 99 points wins the game PACKAGING W At delivery the machine should arrive in good condition To move the packaged machine for transport or placement use a forklift and take care not to hit the package or stack heavy objects on top as this may cause damage to the machine CONTENTS The Fire Fighter lower cabinet The Fire Fighter upper cabinet B Keys 2 x coin door keys 2 x ticket door keys 2 x back doors keys 2 x ticket door keys Operator s manual B IEC Power Cord In cash box Parts amp Accessories In lower cabinet Page 2 To P
32. art buttons on the control panel at the start of a game B A10 TOTAL NUMBER OF TIMES MULTI PLAYERS ON YELLOW WON This Audit displays the total number times a player on yellow has won in the multi player mode since the audits were last cleared Multi Player mode is selected by pressing Both the Yellow and Blue Start buttons on the control panel at the start of a game All TOTAL NUMBER OF TIMES MULTI PLAYERS ON YELLOW LOST This Audit displays the total number times a player on yellow has lost in the multi player mode since the audits were last cleared Multi Player mode is selected by pressing Both the Yellow and Blue Start buttons on the control panel at the start of a game B A12 TOTAL NUMBER OF TIMES MULTI PLAYERS ON BLUE WON This Audit displays the total number times a player on blue has won in the multi player mode since the audits were last cleared Multi Player mode is selected by pressing Both the Yellow and Blue Start buttons on the control panel at the start of a game A13 TOTAL NUMBER OF TIMES MULTI PLAYERS ON BLUE LOST This Audit displays the total number times a player on blue has lost in the single player mode since the audits were last cleared Multi Players mode is selected by pressing Both the Yellow and Blue Start buttons on the control panel at the start of a game B 414 TOTAL NUMBER COINS IN MECHANISM 1 This Audit displays the total number of coins inserted into coin mechanism 1 since
33. ble 30s 300s This option adjusts the number of seconds before the game will time out and shut itself down This is intended purely as a safety measure in case of a blocked pump causing the game to run continuously as the sensor would not be activated or a player who starts a game then walks away 8 P06 ATTRACT MODE SOUND Default ON Adjustable ON or OFF This adjustment turns the attract mode sound ON or OFF This is the sound and music that the game generates to attract customers when it is not being played The music will cycle approximately every 3 minutes P07 NUMBER OF TICKETS SINGLE PLAYER GAME WINNER Default 12 Adjustable from 0 to 100 This setting 15 the number of tickets the game dispenses when a player who has played a single player game wins the game by putting out all the fires reaching 99 points before the computer controlled player does Page 16 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s Manual FireFighter O LAI GAMES m P08 NUMBER OF TICKETS SINGLE PLAYER GAME LOSER Default 6 Adjustable from 0 to 100 This setting 15 the number of tickets the game dispenses when a player who has played a single player game loses the game because the computer controlled player by puts out all the fires reaching 99 points before the player does m PO9 NUMBER OF TICKETS MULTI PLAYER GAME WINNER Default 18 Adjustable from 0 to 100 This s
34. d to kill any algae or other organisms introduced during filling B FILLING MACHINE Check that the Drain Stop Valve is in the closed position Use a bucket or metered container to fill the tank with 20 liters 5 Gallons of clean tap water Open the Main Stop Valve at the back of the machine and then press the small red filter bleed button on the top of the Water Filter to fill the filter with water PRIMING PUMPS amp ADJUST PRESSURE Check that both the Yellow Player and Blue Player Stop Valves are open Use the Run Test Mode on page 13 to activate both Water Pumps Let the water run for a while to remove all air from the plumbing Then with the Yellow Player Blue Player Stop Valves as shown in the Water System Diagrams Slowly close off each valve to reduce the Canon water pressure so that the targets can be moved and activate the target lights but the water stream is not splashing excessively CLEANING OPERATIONS The Fire Fighter is fitted with a Wash Down Gun to help in cleaning the water catchment area To activate the Wash Down Gun Use the Run Test Mode on page 13 to activate Pump 2 only Then open the Wash Down Gun Stop Valve use the trigger on the Gun and direct the water where needed Be careful not to splash water outside the fiberglass catchment area You can close the Blue Player Stop Valve if need be but you will have to adjust the Canon water pressure again when finished EMPTING MACHINE Close t
35. e as viewed from the rear It is a standard IEC inlet socket MAINS SWITCH The mains switch is located on the power inlet assembly along with the mains fuse and IEC inlet socket m FUSES For locations of all fuses refer to Fuses and Fuse location of this manual WARNING Always turn OFF Mains power and unplugged the game before replacing any fuses Always use the correct rated fuse Refer to fuse information m PCB s For location of all game PCBs refer to the Parts Location diagram page 30 of this manual s POWER SUPPLY The power supply is located on the base of the upper cabinet and is accessed from the rear of the machine It is a 12V 13A switching power supply TRANSFORMERS There are two transformers located on the base of the upper cabinet and is accessed from the rear of the machine They supply the 24VAC for the Level and Target Lamps COOLING FANS There is are two medium size cooling fans located on the bottom left and right rear of the upper cabinet Access 15 through the upper rear door at the back of the machine 8 TARGET REED SWITCH The target reed switches are located in the rear of the lower cabinet They are activated by magnets mounted on the rear of the swinging targets Access is through the rear lower door B WATER FILTER The water filter is located to the left in the rear of the lower cabinet Access is through the rear lower door The lower part of the filter is detachable for remo
36. em Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 WARRANTY LA GAMES warrants its manufactured products for a period of 3 months inclusive of parts and labor from the date of sale LA GAMES exclusive obligation is to repair any item with any defects as a result of faulty workmanship or materials providing the defective item or items of equipment are returned to the LA GAMES distributor from which the machine was purchased LA GAMES shall have no obligation to make repairs necessitated by negligence or interference to any component by any unauthorized personal This will automatically void any existing warranty IF MAKING A WARRANTY CLAIM a A Copy of the sales invoice must accompany the claim b To and from Transport and freight costs are not covered by the warranty c Warranty is not transferable with the sale of a machine from one owner to another To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200
37. etting 15 the number of tickets the game dispenses when a player who has played a multi player game wins the game by putting out all the fires reaching 99 points before the other player does P10 NUMBER OF TICKETS MULTI PLAYER GAME LOSER Default 10 Adjustable from 0 to 100 This setting is the number of tickets the game dispenses when the player who has played a multi player game loses the game because the other player by puts out all the fires reaching 99 points before the player does P11 SECONDS PER BUILDING LEVEL Default 2 5 Adjustable from 1 to 10 This setting is the number of seconds the target sensors must be active for the fire in the building to drop by 1 level There are 7 building levels in each game P12 COMPUTER PLAYER SKILL LEVEL Default 10 Adjustable 1 to 20 This adjustment controls the skill level of the computer player in the single player game In the single player game the player plays against a virtual opponent controlled by the micro controller Altering this option higher make the computer player a better player decreasing the chances of a player winning the single player game Conversely altering this option lower will make the computer player worse increasing the changes of a player playing the single player game wining m P13 TARGET HARDNESS LEVEL Default 5 Adjustable from 1 to 10 This setting controls the Target Hardness Level by changing the active position between each of the
38. he Main Stop Valve and then place the Drain Pipe at the front of the machine in a bucket or suitable container The containers height must be no higher than 400mm 15 to allow the tank to gravity drain Use the Drain Stop Valve to prevent overfilling of the container Repeat until all water is drained from the machine Page 6 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s Manual FireFighter O LAI GAMES WATER SYSTEM DIAGRAM As viewed from front Yellow Player j Blue Player Targets 7 e 1 Targets Yellow Player Blue Player Water Canon 36 Water Canon Wash Down Stop Valve iU Valve Blue Player 2 am Stop Valve NR Yellow Player A Stop Valve A Ec VALVE CLOSED VALVE OPEN As viewed from rear Blue Player Reed Switches Yellow Player Reed Switches Filter Bleed Button Blue Player 77 a z Main Stop E S Yellow Player B J Pump Water Filter amp ae Cartridge Page 7 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s Manual FireFighter O LAI GAMES HOW TO PLAY THE PLAYER S AIM IS TO REACH THE 99 POINTS FIRST BY AIMING THE WATER STREAM AT THE LIT T
39. itch test mode See page 11 to check with coin switch is active and check the micro switch on the appropriate coin mechanisms Page 27 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s Manual FireFighter O LAI GAMES FUSE INFORMATION WARNING Always turn OFF Mains power and unplugged the game before replacing any fuses B MAIN AC SUPPLY FUSE 1 x 6 AMP FAST BLOW M205 TYPE This fuse is for the main AC supply and is situated in the IEC mains input socket NOTE M The power cord must be removed before the fuse can be accessed MCU POWER FUSE 1 x 1 5 AMP FAST BLOW M205 TYPE This fuse is for the power supply to the MCU PCB MCU CONTROL FUSES 2 x 5 AMP FAST BLOW M205 TYPE These fuses are for the DC transistor drivers on the MCU PCB B ACDRIVER FUSES 10 AMP FAST BLOW M205 TYPE This fuse is for the 24VAC Lamps from the 8 Channel AC Driver PCB B 24VAC TRANSFORMER 4 x 10 AMP FAST BLOW 3AG TYPE This fuse is for the 24VAC Lamps from 32 Channel AC Driver PCB CAUTION Do Not use any fuse that does not meet the specified rating FUSE LOCATION DIAGRAM As viewed from rear MCU Power Fuse 1 5A QB M205 8 Channel AC Controller Fuse 10A QB M2 MCU Control SA Q 0 Fuses 5A QB M205 24VAC Transformer Fuses Main AC Supply Nl ME Se 10A QB 3AG Fuse p tese 6A QB M20
40. l be reset to 00 000 The Audits mode is exited into Game History mode by pressing the Test button once NOTE ALL Audits will STOP INCREMENTING when the Total Number of Games Played audit A 01 reaches 60 000 To restart the audits they must be reset to 00 000 by holding The Start button for longer than 5 seconds while in audits mode Page 19 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s Manual FireFighter O LAI GAMES AUDITS QUICK REFERENCE TABLE CODE DISPLAY AUDIT FUNCTION A01 AJ 0 1 Total Number of Games Played A02 A 0 2 Total Number of Single Player Games A03 61 3 Total Number of Multi Player Games A04 01 4 Total Number of Yellow Player Games A05 01 5 Total Number of Blue Player Games A06 A O 6 Total No of times a Single Player on Yellow Won A07 01 7 Total No of times a Single Player on Yellow Lost A08 61 8 Total No of times a Single Player on Blue Won A09 A 0 9 Total No of times a Single Player on Blue Lost A10 Aj 1 0 Total No of times Multi Players on Yellow Won All 11 1 Total No of times Multi Players on Yellow Lost A12 1 2 Total No of times Multi Players on Blue Won A13 AIS Total No of times Multi Pla
41. ledge of digital components integrated circuits and electricity Page 36 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 61 391 7200 Operator s Manual FireFighter O LAI GAMES MAINS VOLTAGE ADJUSTMENT POWER SUPPLY The Switch Mode Power Supply has a switch to set the mains voltage range It 15 located at the rear of the game cabinet and is accessed via the back door Use a thin blade screwdriver to move the selector switch to the desired mains voltage See Diagram Below TRANSFORMER CONNECTORS Locate the machine transformer s in the base of the cabinet If unsure of the location of the transformer s refer to Parts location diagram on page 30 of this manual Change the position of the ACTIVE or HOT WIRE input marked brown on the diagram to the position for the desired mains voltage See Diagram Below 6 WAY CONNECTOR PINOUT um EES aa AS gt Page 7 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 0 Operator s Manual FireFighter O LAI GAMES FLORESCENT TUBE BALLASTS AND STARTERS Locate the florescent tube ballasts and starters in the back of the cabinet If unsure of the location of any ballasts or starters refer to Parts location di
42. m TARGET LAMPS There are 6 24V 5 8W GE301 303 lamps mounted at back of each hydrant target These are standard 24 28 volt truck aircraft lamps and are accessed from the rear lower door of the machine COIN DOOR LAMPS The coin door lamps all are 12V DC GE194 or equivalent and can be accessed through the coin door m BUTTON LAMPS The button lamps all are 12V DC GE194 or equivalent and can be accessed through the coin door or back door CAUTION Always replace the lamps with the same or equivalent size wattage and voltage Page 34 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s Manual FireFighter O LAI GAMES MAINTENANCE CLEANING AND CHECK UP EXTERIOR Regularly dust and clean the external cabinet areas as required using a soft water damp cloth and mild soap Check for blown bulbs and replace as required Any scratches or marks in the fiberglass or acrylic can be buffed out using car polish or cut and polish CAUTION Do not use solvents on the panels as it may affect the artwork B INTERIOR Regularly dust and vacuum the interior of the cabinet taking care to remove any objects that may have fallen on the PCBs Check and tighten all fixing hardware and fasteners as required WARNING Always turn OFF Mains power and unplugged the game before cleaning the interior of the machine Always after cleaning the cabinet in
43. nning of the pumps can shorten their life See page 6 on how to fill and setup the water system Page 4 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s Manual FireFighter O LAI GAMES ASSEMBLY INSTRUCTIONS The Fire Fighter is shipped in two main sections the Upper Cabinet containing most of the controlling electronics and the Lower Cabinet containing the water system and player controls The game should not be shipped fully assembled as this could cause damage to the Both Cabinets Position the Lower Cabinet nearby to its final location The cabinet has four heavy duty castors to allow easy repositioning of the game Remove the four M12 x 80mm Bolts from the back mounting section and make sure it s clear of any wires or obstructions Position the Upper Cabinet on the floor near the back of the Lower Cabinet with the header facing the front Unwrap and remove the back door of the Upper Cabinet this will give better grip when lifting the Upper Cabinet into place Using at least two persons one at each side lift the Upper Cabinet into position on the Lower Cabinet Using the four M12 x 80mm Bolts mount the Upper Cabinet tight to the Lower Cabinet Feed the Cables from the Upper Cabinet through the hole down into the Lower Cabinet Mate all the connectors together they are keyed to prevent incorrect connection Remove the four Philip head screws from the
44. r 11 1 10 1 1 5 2 2 10 2 5 Seconds per Building Level P12 1 0 1 2 3 20 10 Computer Player Skill Level P13 1 10 1 253 c 10 5 Target Hardness Level Note All default settings are for an average of 11 tickets per game Page 15 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s Manual FireFighter O LAI GAMES PROGRAMMABLE ADJUSTMENTS DETAILED P01 COIN MECH 1 NUMBER OF COINS PER CREDIT Default 01 Adjustable 1 10 This variable sets the number of coins that need to be inserted into coin mechanism 1 for each credit It can be set to either of 1 2 3 to 10 coins for one credit PO2 COIN MECH 1 NUMBER of PLAYS PER CREDIT Default 01 Adjustable 1 10 This sets the number of games for each credit inserted into coin mechanism 1 It can be set to either of 1 2 3 to 10 plays for each credit m PO3 COIN MECH 2 NUMBER OF COINS PER CREDIT Default 01 Adjustable 1 10 This variable sets the number of coins that need to be inserted into coin mechanism 2 for each credit It can be set to either of 1 2 3 to 10 coins for one credit P04 COIN MECH 2 NUMBER of PLAYS PER CREDIT Default 01 Adjustable 1 10 This sets the number of games for each credit inserted into coin mechanism 2 It can be set to either of 1 2 3 to 10 plays for each credit P05 MAXIMUM GAME TIME Default 80 Adjusta
45. rs E Deltronic Labs INC 120 Liberty Lane Chalfont PA 18914 215 997 8616 FAX 215 997 9506 Web Site www deltroniclabs com Page 39 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 61 391 7200 Operator s Manual FireFighter O LAI GAMES Quick Release Ticket Dispenser Features omman ac metal ticket gui All Models Locating spring Roller tension spring Bottom metal e ticket guide Validation rollers emboss tickets Quick Release Face Plate Optical sensor w dust cover Ticket eg A advance e 2 switch Ticket stop adjustment Brake bracket Deltronic Labs Inc 120 Libery Lane Chalfont PA 18914 215 997 8616 e FAX 215 997 9505 www deltroniciobs com Page 40 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s Manual FireFighter tay LAI GAMES la Ticket Dispenser Assembly Note FIN 36 replaces 032 and 029 spacer washers EEE Slots FIN 444 replaces large spacer hock 4 5 5 088 0 KILES swim EE BEE Deltronic Labs INC outen Lane chatont PA 18014 gt 216 997 8616 FAX 215 997 9504 www deltroniclabs com Page 41 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 ji
46. ry game started using the blue start button both for single or multi player games A06 TOTAL NUMBER OF TIMES A SINGLE PLAYER ON YELLOW WON This Audit displays the total number times a player on yellow has won in the single player mode since the audits were last cleared Single Player mode 18 selected by pressing Only the Yellow or Blue Start buttons on the control panel at the start of a game m A07 TOTAL NUMBER OF TIMES A SINGLE PLAYER ON YELLOW LOST This Audit displays the total number times a player on yellow has lost in the single player mode since the audits were last cleared Single Player mode is selected by pressing Only the Yellow or Blue Start buttons on the control panel at the start of a game A08 TOTAL NUMBER OF TIMES A SINGLE PLAYER ON BLUE WON This Audit displays the total number times a player on blue has won in the single player mode since the audits were last cleared Single Player mode is selected by pressing Only the Yellow or Blue Start buttons on the control panel at the start of a game Page 21 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s Manual FireFighter O LAI GAMES A09 TOTAL NUMBER OF TIMES A SINGLE PLAYER ON BLUE LOST This Audit displays the total number times a player on blue has lost in the single player mode since the audits were last cleared Single Player mode is selected by pressing Only the Yellow or Blue St
47. ssage still appear than replace the EEPROM IC Atmel 24C16 on the CPU PCB with the new EEPROM If still Error massage this could be a problems with the game audits and program If this error occurs send your main MCU PCB to the nearest authorized LAI games dealer for repair B Err4 TARGET SENSOR JAM This error occurs if one or more of the target sensors are continuously active The target sensors are located behind the Fire hydrant on the playfield and are accessed through the lower back door The magnets that activate these sensors are located on the actual targets in the playfield This error can be caused by the target s being jammed and not swinging freely Clean the targets are make sure they are swinging properly and test the sensors in the switch test mode See page 11 and the run test mode See page 13 This error can also be caused by the target sensor s being installed too close to the magnet s on the target Make sure that the sensors are far enough from the target magnets that the sensor s are not active when the target is in it rest position Use Switch Test page 11 B Err5 COIN SWITCH ACTIVE ERROR This Error is displayed when a coin input has been active continually for 5 seconds or longer The problem is likely due to a stuck coin switch or someone trying to string a coin This error can also be caused by connecting the Coin Input wire to the Normal Closed NC connection on the coin switch Enter sw
48. switches using switch test Err5 COIN SWITCH ERROR NOTE Error numbers displayed in the Yellow Player Score display indicate the error has occurred on the Yellow Player side Error numbers displayed in the Blue Player Score indicate the error has occurred on the Blue Player side The exception is Err3 this is displayed on the Yellow Player Score display only Page 26 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s Manual FireFighter O LAI GAMES Errl TICKET ERROR This error usually occurs if the game has run out of tickets or there is a ticket jam A less common reason 18 11 the game PCB tries to dispense tickets but doesn t get a notch pulse for approximately three seconds You can test the notch pulse by passing a ticket in and out of the notch sensor See Switch Test page 11 If the game was out of tickets or jammed replace the tickets clear the ticket jam and then push the test button once to clear the error The game will then payout any owed tickets B Err3 EEPROM ERROR This Error is only displayed in test mode and means that the CPU cannot read the EEPROM or is receiving errors during communication with the EEPROM The 24C16 IC on the main MCU PCB This could cause problems with the game audits and program settings The first thing to do is trying to switch ON and OFF the machine in at least 2 cycles if me
49. t limited to a Operating or allowing the operation of the hardware and licensed software in a manner that violates the laws and regulations of the country state and or municipality in which the hardware and licensed software are used or operated b Assembling or causing the assembly of the hardware in a manner not authorized by or disclosed in this manual c Any tampering with changes to or modifications of the licensed software that occur after the software leaves LAI GAMES factory that is not made by authorized LAI GAMES personnel and that is directly or indirectly caused by Operator and d Any tampering with the computer chip electronic programmable read only memory EPROM by or on behalf of Operator that directly or indirectly causes the tamper indicating holographic seal on the computer chip EPROM to be broken or damaged in any way LAI GAMES shall have no liability related to such improper and unauthorized use and or operation of the hardware and licensed software and Operator shall indemnify defend and hold LAI GAMES harmless for any claim or cause of action brought against LAI GAMES arising from Operators or Operator s representative s improper and unauthorized use and or operation of the hardware and licensed software ANY IMPROPER AND UNAUTHORIZED USE SHALL COMPLETELY AND TOTALLY VOID ANY AND ALL WARRANTIES BOTH EXPRESS AND IMPLIED OF THE HARDWARE AND LICENSED SOFTWARE PROVIDED BY LAI GAMES To Purchase This It
50. terior check all harness connectors and restore all loose or interrupted connections Regularly check that all the Display and Button Lamps are operating through the Sounds Lamps and Display Test See page 11 Replace any globes that are not operational Regularly check that the two cooling fans are clear of dirt buildup and are operational Clean air flow of any dirt or obstruction and oil or replace any fan that is not operational CAUTION Always replace any non operational fans This will prevent overheating of the upper cabinet and prolong the life of the electronic components and lamps WATER SYSTEM Regularly enter Run Test Mode and run both pumps together to check the Water Cannon pressure is sufficient for activating the Targets adjust as needed Regularly empty the water from the machine and replace with fresh water Refer to page 6 for empting and filling of the machine Regularly check the filter cartridge is not clogged and change 11 necessary The symptoms of clogged filter are insufficient pump pressure to operate two players at the same time Page 35 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s Manual FireFighter O LAI GAMES SECTION B TECHNICAL DETAILS e T3290 It is advised that anybody using SECTION B for repairing or modifying any of the components of the game should be a qualified technician having at least a basic know
51. urchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s Manual FireFighter O LAI GAMES SPECIFICATIONS DIMENSIONS B Weight 240 kg 53015 Empty of water Height 2055mm GI B Width 1080mm 42 Length 1620mm 63 1 2 Power Maximum 660 W 220V 3 0 A 120V 5 5 A Average 380 W 220V 1 8 AY 120V 3 2 A ELECTRIC SUPPLY The game has the option to operate on a 110V 120V 220V or 240V AC 50 60Hz single phase mains electric supply The supply must be a three wire grounded supply CAUTION Before switching the machine on be sure to check that it has been set on the correct voltage for your area Please Refer to the mains voltage adjustment section of this manual Machines are normally shipped on 220V AC unless otherwise specified LOCATION REQUIREMENTS Ambient temperature between 5 C and 40 C Ambient humidity Low Ambient U V radiation Very low Vibrations level Low 1 1 1 3 1 ES A SES ZE ES an 5 og ER amp 73 1 Page 3 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s
52. val and replacement of the filter cartridge m PUMPS Two 12VDC are located to the right in the rear of the lower cabinet one for each player water cannon Access is through the rear lower door Page 33 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s Manual FireFighter O LAI GAMES LAMPS WARNING Always turn OFF Mains power and unplugged the game before replacing any lamps Always allow time for cooling as Lamps that have been active for a time may still be too hot to touch Bg HEADER LAMPS There 18 two standard FL 15 fluorescent tubes for the Header Display Access is by the removing of the machine header cover and accessing the tubes from the front m TARGET ILLUMINATION LAMPS There is two electronic Energy Saver 9 watt fluorescent lamps for illuminating the target area and are accessed from the rear upper door CAUTION The Target Illumination lamps must be electronic compact fluorescent type The use of Incandescent type lamps will cause heat damage to the machine m LEVEL DISPLAY LAMPS There are 84 x 24V 5 8W GE301 303 lamps mounted at back of display These are standard 24 28 volt truck aircraft lamps and are accessed from the rear upper door m HOSE DISPLAY LAMPS There are 12 x 24V 5 8W GE301 303 lamps mounted at back of display These are standard 24 28 volt truck aircraft lamps and are accessed from the rear upper door
53. yers on Blue Lost A14 11 4 Total Coins In Mechanism 1 Al5 5 Total Coins In Mechanism 2 A16 AmE Total Number of Service Credits Page 20 To Purchase This Item Visit BMI Gaming www bmigaming com 800 746 2255 1 561 391 7200 Operator s Manual FireFighter O LAI GAMES AUDITS DETAILED m A01 TOTAL NUMBER OF GAMES PLAYED This Audit displays the total number of games played on this machine since the audits were last cleared including service games m A02 TOTAL NUMBER OF SINGLE PLAYER GAMES This Audit displays the Total Number of Single Player Games started since the audits were last cleared Single Player mode is selected by pressing Only the Yellow or Blue Start buttons on the control panel at the start of a game A03 TOTAL NUMBER OF MULTI PLAYER GAMES This Audit displays the Total Number of Multi Player Games started since the audits were last cleared Multi Player mode is selected by pressing Both the Yellow and Blue Start buttons on the control panel at the start of a game 404 TOTAL NUMBER OF YELLOW PLAYER GAMES This Audit displays the total number of yellow player games Started since the audits were last cleared This Audit counts every game started using the yellow start button both for single or multi player games 405 TOTAL NUMBER OF BLUE PLAYER GAMES This Audit displays the total number of blue player games Started since the audits were last cleared This Audit counts eve
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