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SERVICE ' MANUAL
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1. PRESS TEST BUTTON CONTINUE TIME HISTOGRAM Counts the number of plays when each play is categorized by playing time Pressing the TEST Button will bring up the following screen BOOKKEEPING 4 5 TOTAL GAME DATA 1 TOTAL GAME COUNT PLAYER1 GAME COUNT PLAYER2 GAME COUNT COM GAME DATA COM GAME COUNT WIN DRAW LOSE CONTINUE TOURNAMENT REPORT 1 QUALIFY FORCPLAY OFF FIRST ROUND QUARTER FINALS SEMI FINALS FINAL FINAL WINNER PRESS TEST BUTTON TO CONTINUE TOTAL GAME COUNT Counts the total number of plays PLAYER GAME COUNT Counts the number of games that have been played on the P1 side PLAYER2 GAME COUNT Counts the number of games that have been played on the P2 side COM GAME COUNT The total number of COM matches Q WIN The number of wins against the COM DRAW The number of draws against the COM LOSE The number of losses against the COM CONTINUE The number of continues QUALIFY FOR PLAY OFF Counts the number of plays of the first match qualifying round or play off against the COM 1 Player Play FIRST ROUND Counts the number of plays of the second match tournament first round against the CO 1 Player Play SEMI FINALS Counts the number of plays of the third match tournament semi finals against the COM 1 Player Play FINAL Counts the of plays of the fourth match tournament finals against the COM 1 Player
2. Ensure that the connection between board and connectors is complete The IC board may be damaged if it is not fully inserted Use a logic tester to inspect the IC board circuit Do not use a standard tester as there is a risk of damaging the IC board When installing the IC board inside the cabinet or connecting the wire harness connector to board take care not to shock the IC board with static electricity When soldering buttons etc to the wire harness remove the wire harness from the IC board to avoid heating the IC board i the TRIFORCE is used without the shield case electrical interference may be produced Use the TRIFORCE with the shield case provided The monitor frequencies compatible with the TRIFORCE are 15 kHz and 31 kHz Cabinets using monitors and projectors not compatible with 15 31 kHz cannot be used The IC board s electronic components can be damaged by static charges transferred by human contact Before performing operations involving the IC board be sure to take adequate measures to discharge any static buildup in your body such as touching a properly grounded metal surface IMPORTANT The JAMMA VIDEO STANDARD described in this manual The JAMMA VIDEO STANDARD adopted by TRIFORCE is described as JVS in this manual In contrast conventional JAMMA standards involving the use of 56P edge connectors adopted in ST V etc are referred to as old JAMMA standards Note that
3. IMPORTANT SERVICE MANUAL Before using this product read this MANUAL carefully to understand the contents herein stated After reading this manual be sure to keep it available nearby the product or elsewhere convenient for referring to it anytime when necessary SEGA CORPORATION TABLE OF CONTENTS E0 0412 BEFORE USING THE PRODUCT BE SURE TO READ THE FOLLOWING TABLE OF CONTENTS INTRODUCTION 1 HANDLING PRECAUTIONS s s 2 5 22 22 1 1 1166 3 TURNING THE POWER MR PME 4 GAME DESCRIPT ION UT 4 1 GAME OVERVIEW eene nennen eene nennen nennen 4 2 DESCRIPTION OF EACH OF THE ICONS ON THE GAME SCREEN 4 3 QAMEFLOW a 4 4 VS4PLAYER S CARD 54 IC CARD ii 5 TEST MODE A SYSTEM MENU 0 4 15 000 enne nnn B GAME TEST MODE nennen a INPUT TEST b GAME ASSIGNMENTS Ott SC ATIBRATICN geb niin dd d CARD TEST e CLOSE SETTING
4. a nnnn nen f SYSTEM UPDATE eene eene enne suruh BOOKKEEPING nennen nennen nennen h BACKUP DATA CLEAR 420 6843 01 gt IMPORTANT Use of this product is unlikely to cause physical injuries or damage to property However points that require special attention are indicated by thick underlining the word IMPORTANT and the symbol below mishandling of the product and cause faulty operation or damage to the ro Indicates important information that if ignored may result in the product IMPORTANT When the power is turned on for the first time make sure to enter TEST Mode and check whether the input mechanisms are functioning correctly using the INPUT TEST This game is available only with the TRIFORCE GD ROM system It is not available with other hardware 1 HANDLING PRECAUTIONS N Be sure to disconnect the cabinet power when assembling or removing the IC board as there is a risk of an electrical shock and of damaging WARNING the IC board If any foreign matter gets onto the IC board or any dust builds up on the IC board there is a risk that this will short the circuit causing the IC board to heat up and catch fire Keep the top of the IC board clean at all times Use the TRIFORCE in a cabinet that supports JVS If the TRIFORCE is used in a cabinet that does not support JVS there is a risk of overheating and fire
5. GAME ASSIGNMENTS CALIBRATION CARD TEST CLOSE SETTING SYSTEM UPDATE BOOKKEEPING BACKUP DATA CLEAR gt EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Select SYSTEM UPDATE and the MAIN BOOT upgrade screen is displayed SYSTEM UPDATE MENU UPDATE BOOT PROGRAM CURRENT VERSION 1 03 LATEST VERSION 2 17 PRESS TEST BUTTON TO START 5 Press the TEST Button and the MAIN BOOT upgrade begins Do not turn the power off during the upgrade under any circumstances Doing so may damage the TRIFORCE SYSTEM UPDATE MENU UPDATE PROGRAM CURRENT VERSION 1 03 LATEST VERSION 2 17 PROGRESS 68 DO NOT TURN OFF THE POWER 6 Once the following screen appears turn the cabinet power off momentarily then turn the power back on If the upgrade could not be finished correctly FAILED is displayed Turn the power off momentarily then try the upgrade again starting from turning the power on for the first time SYSTEM UPDATE MENU COMPLETE PLEASE REBOOT If the analog lever needs to be calibrated the following settings screen appears If calibration is not needed the ADVERTISE screen is displayed Move both the P1 and P2 analog levers on the control panel as far as they can move around 360 degrees through the up down left and right directions Be sure to perform the P2 side calibration the same way as the P1 side Take care because if the calibration adjustment is not
6. 1 Use the lever to move the cursor up and down D 2 Press any one of the three white buttons to select the player 2 Select the player to appear as the substitute select from the player on the bench 1 Use the lever to move the cursor up and down 2 2 Press one of the three white buttons to select the player 8 Exit using the Start Button You can cancel a selection using the red button You cannot select players that were sent off during the first half or players that are under suspension 13 HIGHLIGHTS Screen This screen shows replays of the match highlights MATCH RESULT Match Result Display Versus Record WINNING POINT Display Information about acquired TACTICS STADIUMS and HIDDEN PLAYERS 14 MATCH RESULT Screen This screen displays the results of who won and lost the match This screen also displays DIVISION promotion and relegation information and changes to PLAYER STATUS DIVISION promotion relegation ceremony When promoted or relegated from a DIVISI SPECIAL MATCH cup award ceremony There is no ceremony when the SPECIAL MATCH is a draw PLAYER STATUS increase decrease display Information about the Ranking Awarded 4 4 54 PLAYER S CARD VS4 IC CARD D IMPORTANT This product can be played using a VS4 PLAYER s CARD Of course it is also possible to play without a card Game Play Data and Team Customization Data are accumulated and saved on
7. Move the P1 P2 lever as far as it will move through 360 degrees around the up down left and right directions The values entered will be corrected and adjusted by the program which will have an effect lever operation UP The maximum input value in the up direction DOWN The maximum input value in the down direction LEFT The maximum input value in the left direction RIGHT The maximum input value in the right direction Press the TEST Button to return to the Game Test Menu Screen d CARD TEST This performs an operating check on the card reader writer If the CARD 2P USE setting on the GAME ASSIGNMENTS screen is set to OUT OF SERVICE or OFF the operation of the card readerlwriter cannot be tested CARD TEST CARD P1 SW OFF LOCK OFF INSERT CARD READ WRITE TEST LOCK ON OFF CARD P2 SW OFF LOCK OFF INSERT CARD READ WRITE TEST LOCK ON OFF gt EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Use the SERVICE Button to move the cursor to READ WRITE TEST and insert the dedicated card in the reader writer and the READ WRITE test will begin The display changes to NOW ACCESS and if there is a normal VS4 PLAYER s CARD this changes to READ SUCCESS and if there is an error this changes to READ ERROR If the READ TEST is successful the machine changes to the WRITE TEST If the WRITE TEST iis successful WRITE SUCCESS is displayed and if it fails WRITE ER
8. PLAY Counts the number of games that have been played using a card on the P2 side NEW CARD PLAY Counts the number of times a new card has been created PULLING CARD OUT Counts the number of times a card has been pulled out during the middle of a game making the game switch to GAME OVER CARD PLAYER The percentage of all games that have been played using a card card player ratio TOTAL TIME Counts the total time that the power has been turned on TOTAL PLAY TIME Counts the total playing time P PLAY TIME Counts the total time playing against the COM 1 Player Play VS PLAY TIME Counts the total time playing in versus mode 2 Player Play PLAY TIME RATE The percentage of total playing time iP PLAY RATE The percentage of playing against the COM 1 Player Play VS PLAY RA The percentage of versus play mode 2 Player Play AVERAGE PLAY TIME Counts the average play length LONGEST PLAY TIME Counts the longest play length SHORTEST PLAY TIME Counts the shortest play length Pressing the TEST Button will bring up the following screen BOOKKEEPING 3 5 TIME HISTOGRAM 3 59 4 00 4 59 5 00 5 59 6 00 6 59 7 00 7159 8 00 8 59 9 00 9 59 10 00 10 59 11 00 11 59 12 00 12 59 13 00 13 59 4 00 14 59 5 00 15 59 2522257 00 17 59 00 18 59 00 19 59 0 00
9. SYSTEM CVS OFF SET DEFAULT gt EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Press the SERVICE Button and move the cursor to the setting you wish to change Press the TEST Button to cycle the parameters on the left of the item through its various settings After changing the settings select EXIT and press the TEST Button to return to the Game Test Menu Screen Changes to settings are not enabled until Test Mode is exited After changing settings be sure to exit Test Mode GAME DIFFICULTY The difficulty level of the game can be set to one of the 5 levels of VERY EASY EASY NORMAL HARD HARDEST The default setting is NORMAL VIRTUAL TIME This sets the cycle of time day evening night in the game The default setting is REAL REAL Time passes through the real 24 hour cycle day evening night using the TRIFORCE internal clock 2HOUR Time passes through a 2 hour cycle day evening night using the TRIFORCE internal clock 4HOUR Time passes through a 4 hour cycle day evening night using the TRIFORCE internal clock TIME SET COM This sets the first half second half playing time when playing against the COM 1 Play Play The default is 1 30 1 30 1 45 2 00 2 15 2 30 3 00 4 00 5 00 The first half secon half playing time setting TIME SET VS This sets the first half second half playing time when play
10. following values CONTRAST_R 255 CONTRAST_G 255 CONTRAST_B 255 If you get a newer version of the ROM the color settings will be reset so it is recommended that you reconfigure the settings each time b COIN ASSIGNMENTS COIN CHUTE Set this to match the cabinet as appropriate COIN TO CREDIT RATE Set this as you see fit GAME COST SETTING You can configure the number of credits needed to start continue the game Set this as you see fit c CLOCK SETTING Set this correctly to the current time d NETWORK SETTING NETWORK TYPE Set this to NONE Use the SERVICE Button to move the cursor to the desired test item Press the TEST Button to enter the selected item Press the TEST Button when ENTER GAME TEST 1 selected to change to the Test Menu specific to this game Refer to the next and subsequent pages After the test is complete move the cursor to EXIT and press the TEST Button to return to the Game Advertisement Screen Refer to the service manual supplied with the TRIFORCE for details on System Test Mode B GAME TEST MODE On the SYSTEM TEST MENU screen move the cursor over ENTER GAME TEST and press the TEST Button to display the Test Menu specific to this game VIRTUA STRIKER 4 TEST MENU INPUT TEST GAME ASSIGNMENTS CALIBRATION CARD TEST CLOSE SETTING SYSTEM UPDATE BOOKKEEPING BACKUP DATA CLEAR gt EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Us
11. in the manuals supplied with various games JVS may be described as JV standards new JAMMA standards JAMMA2A standards and so while the old JAMMA standards may be described as JAMMA standards JS etc Note The contents herein described are subject to change without notice DURING OPERATION PAYING ATTENTION TO CUSTOMERS Virtua Striker 4 can be played using the VS4 PLAYER s CARD hereafter called the catd For this reason bear in mind the following points when operating this game with card use enabled Card use To play using the card insert the card as indicated below into the card reader writer insertio slot Saving to the card will not be possible and other problems may result if the procedure i incorrect Make sure that individuals involved in operation are familiar with how to use the card so that they are able to guide players so as not to make mistakes and are able to cope any problems that may occur th Put in the coins and press the Start Button before inserting the card into the card insertio slot Thecard has IN and a triangular mark on one end Insert the card with that end forwar into the insertion slot Insert the card firmly Do not insert more than two cards simultaneously Do use cards with seals or other items affixed Do not use cards other than the VS4 PLAYER s CARD Cautions during card lock During use the card is locked by the card reader writer E
12. the icons P1 Card Icon P2 Card Icon Card lcons b The state once a card is inserted and locked This is displayed in red for P1 and blue for 2 E c The state where cards cannot be used A diagonal line is drawn through the card icon in the following situations The card reader writer has been set to OUT OF SERVICE using Test Mode The finishing time for accepting cards has passed Cards not accepted if the card reader writer cannot be initialized The cabinet has not been configured for the card reader writer itself f the card usage setting is set to OFF using Test Mode the card icons are not displayed a all In this case cards cannot be used 4 3 GAME FLOW 1 ADVERTISE Screen When neither P1 nor P2 are playing a game various information is displayed on the screen PLAY INSTRUCTIONS Explains the controls for the game SCORE RANKING Rankings based on goals fore and against WINNING STREAK RANKING Rankings based on the number of continuous wins WEEKLY SEGA WORLD RANKING The win percentage rankings for each country Rankings are updated on Monday each week TODAY S BEST GOAL Plays a replay of the best goal recorded that day on that cabinet PLAY INSTRUCTIONS WEEKLY SEGA WORLD RANKING TODAY S BEST GOAL 4 TEAM MANAGEMENT Screen If the player is playing using a card the team settings can be changed using the TEAM MANAGEMENT scr
13. AMS ARE UP TO DATE PRESS TEST BUTTON TO EXIT Press the TEST Button to return to the Game Test Menu Screen g BOOKKEEPING Select BOOKKEEPING to display the following five operating data screens BOOKKEEPING 1 5 CREDIT DATA 1 COIN 1 COIN 2 COIN 3 COIN 4 TOTAL COIN COIN CREDIT SERVICE CREDIT TOTAL CREDIT PRESS TEST BUTTON TO CONTINUE COIN 1 COIN 2 COIN 3 COIN 4 Each of these count the number of coins that have been inserted into each of the slots TOTALCOIN Counts the total T of coins for COIN 1 to COIN 4 COIN CREDIT Counts the number of credits from inserting coins SERVICE CREDIT Counts the number of credits from the SERVICE Button TOTAL CREDIT Counts the total number of COIN CREDIT SERVICE CREDIT Pressing the TEST Button will bring up the following screen BOOKKEEPING 2 5 GLOBAL DATA 1 NUMBER OF GAMES P1 ALL CARD PLAY P2 ALL CARD PLAY NEW CARD PLAY PULLING CARD OUT CARD PLAYER 096 TOTAL TIME 05 TOTAL PLAY TIME 05 1P PLAY TIME 05 VS PLAY TIME 95 PLAY TIME RATE 096 1P PLAY RATE 096 VS PLAY RATE 096 AVERAGE PLAY TIME 05 LONGEST PLAY TIME 05 SHORTEST PLAY TIME 0 PRESS TEST BUTTON TO CONTINUE NUMBER OF GAMES Counts the total number of times the game has been played P1 ALL CARD PLAY Counts the number of games that have been played using a card on the P1 side P2 ALL CARD
14. ARTERS lists from both of the teams that will appear in the match LERGUE 10 MATCH Screen This is the game screen that appears during the match NUMBER OF CONTINUOUS WINS DISPLAY _NATIONAL FLAG AND SCORE DISPLAY ILC CARD INFORMATION MATCH TIME DISPLAY CURSOR STAMINA BAR TEAM INFORMATION POSITION PLAYER NAME National Flag Score Display Card Information Display User Name DIVISION PLAYER STATUS Number of Cups P2 is displayed on the left side Match Time Display The actual time in seconds Number of Continuous Wins Display Displays the number of consecutive matches won versus mode FORMATION TACTICS Display Position Player Name Controlling Character Cursor Player Stamina Gauge State of Warning Cards Radar 11 HALFTIME Screen After the first half is over you can press the Start Button while the member change instructions are displayed on the HALFTIME screen to substitute players in and out During versus play the display switches to the SUBSTITUTION screen if P1 or P2 presses the Start Button You can skip to the start of the second half by pressing any button other than the Start Button MEMBER CHANGE INSTRUCTIONS 12 SUBSTITUTION Screen PLAYER PLAYERS ON THE lt Substitution Method gt You can substitute a maximum of 3 players per team D Select the player to substitute off select from the on field players
15. DULE set to OFF SCHEDULE TYPE OFF Do not set any store closing times CLOSE SETTING SCHEDULE TYPE SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON SCHEDULE TYPE EVERY DAY Set the daily store closing time Use the SERVICE Button to select the time and the TEST Button to change the time The time changes units of 15 minutes and can be set in the range of 19 00 to 29 00 CLOSE SETTING SCHEDULE EVERY DAY CLOSE 23 45 SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON SCHEDULE TYPE WEEK Set a different store close time for each day of the week Use the SERVICE Button to select the day of the week and the TEST Button to change the time The time changes in units of 15 minutes and can be set in the range of 19 00 to 29 00 CLOSE SETTING NS TYPE WEEK CLOSE SUN 24 45 MON 23 45 TUE 23 45 WED 23 45 THU 23 45 FRI 24 45 SAT 24 45 gt EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Move the cursor to EXIT and press the TEST Button to return to the Game Test Menu Screen f SYSTEM UPDATE Performs an update on the TRIFORCE firmware If the TRIFORCE firmware version is not sufficient to run this product correctly you can upgrade the firmware using this option Refer to Section 3 Turning the Power for details If the firmware version does not need to be upgraded the following screen is displayed SYSTEM UPDATE MENU ALL PROGR
16. ION screen before the match LIST OF PLAYERS TEAM FORMATION DIAGRAM Method for Switching Players Select a suspended player D 1 Use the lever to move the cursor up and down D 2 Press any one of the three white buttons to select the player Decide which player will appear as a substitute 2 1 Use the lever to move the cursor up and down 2 2 Press any one of the three white buttons to select the player Exit using the Start Button You can cancel a selection using the red button If you do not finish selecting players before the time runs out the players will be selected automatically Player List Display Position Jersey Number Player Name Player Skill Level Stamina Bar Strong Foot Accumulated Warning Card Information Any warning cards received during a game are accumulated at the end of the match Any players who have accumulated more than a fixed number of warning cards will be subject to suspension for 1 or 2 matches Once the number of matches that the suspension corresponds to is over the accumulated cards are cleared and the player can play in the next match A match against the COM where another player joins midway through does not count as one match Team FORMATION Diagram This is a formation diagram of the team s main formation The five names listed vertically outside the frame are the players on the bench 9 PLAYER INFORMATION Screen This displays the ST
17. IONS that have the number of defenders selected in step 2 above 4 Finally select the DEFENCE TYPE LINE SWEEPER FREE The formation is not changed until you select the DEFENCE TYPE in the deepest window You can return to the previous window level by pressing the red DASH BUTTON You can check the details of the SUB FORMATION and DF TYPE in the stadium informatibn map and description frames Changing TACTICS BUTTONS D Select the TACTICS BUTTON to change from the settings categories TACTICS BUTTON U TACTICS BUTTON M TACTICS BUTTON D When you do this a new window opens and you will then select items from within the window 2 Select the type of setting to assign to the TACTICS BUTTON 3BACKS 4BACKS SBACKS SUB FORMATION OFENSIVE TACTICS DEFENSIVE TACTICS TACTICS Select the item to actually assign to the TACTICS BUTTON The TACTICS BUTTON setting is not changed until you select the item in the deepest window You can return to the previous window level by pressing the red DASH BUTTON The SUB FORMATION that is allocated to TACTICS BUTTON can be used to change formations during a match Once a set of predetermined conditions are met additional categories are added to the items you can select The NEW icon is attached to the newly added TACTICS You can assign the same TACTICS or SUB FORMATION to the TACTICS BUTTONS U M D You can check the details of the FORMATION and DF TYPE in the sta
18. PERATING INSTRUCTIONS FORMATION DIAGRAM Player List STARTERS BLUE in the player list 11 players SUBSTITUTE YELLOW in the player list 5 players Put on the bench during a match NON LISTED RED in the player list Cannot appear in the match Players that are not registered as either STARTERS 11 players or SUBSTITUTES 5 players become NON LISTED and cannot play in a match If a player that you want to put in a match is in the NON LISTED group switch that player with one of the players in the STARTERS or SUBSTITUTES group Hidden Players If you use the card to play and a set of fixed conditions are met hidden player appears in addition to the 16 initial players The hidden player is added to the NON LISTED frame so you can check for a hidden player by scrolling to the bottom of the player list The NEW icon is displayed next to the newly acquired player Operating Method a To exchange players a 1 Move the lever up or down to move the cursor a 2 Press any one of the three white buttons to select the player You can cancel the player selected using the red DASH BUTTON You can also register suspended players as members of the STARTERS group However the player is temporarily substituted on the S USPENSION screen before the match b Switching to FORMATION TACTICS HOME STADIUM mode Move the lever right to switch to FORMATION mode You can return to SUBSTITUTION mode again by moving the lever
19. Play FINAL WINNER Counts the number of tournament wins against the COM 1 Player Play Pressing the TEST Button will bring up the following screen 5 5 5 GAME DATA 1 VS GAME COUNT WIN 9 DRAW 9 VS WINNING STREAK VS SPECIAL COUNT 0 EE MATCH COUNT 0 AVERAG 0 0 vs WT HISTOGRAM WINS COUN WINS COUNT 1 10 14 0 2 15 19 0 20 24 0 4 25 29 0 5 30 39 0 6 40 49 0 7 50 0 8 9 PRESS TEST BUTTON TO EXIT VS GAME COUNT Total number of versus plays WIN Number of versus wins DRAW Number of versus draws VS WINNING STREAK Counts the maximum number of consecutive wins VS SPECIAL COUNT Counts the number of competition matches between card players in similar divisions SPECIAL MATCH COUNT Counts the number of SPECIAL MATCHES generated 41 S SEP 2685 15 43 FROM 5020 ASSY TWIN BASE CARD RW RND 1425 TO 902083365586 MO ta ve w 9 5 OR FAS 120001 000 P00410 W Part Number Description Qty RND 1403 RW BASE 1 2 1662 RW GUIDE LOWER 2 ay TBA 1663 RW GUIDE UPPER 2 4 CFB 1664 ROLLER 2 5 1665 SOL BASE 2 6 CFB 1666 SENSOR BRKT 2 1667 LOCK ARM 2 76 1668 SHAFT 2 g 1669 SHAFT GUIDE 4 10 125 5225 TOR SPRING LOCK ARM 2 1 440 WS0179 JP
20. ROR is display Press the TEST Button on LOCK ON OFF and the LOCK and SW items at the top of the screen will change between ON and OFF Move the cursor to EXIT and press the TEST Button to return to the Game Test Menu Screen If a card RIW has not been installed on one of the or P2 sides or an initialization error occurred in one of the card RIW the CARD TEST display for that side will be cleared If a card RIW has not been installed on both of the and P2 sides or an initialization error occurred in both of the card RIWs the message CARD R W NOT FOUND is displayed You cannot run the card test so you should select EXIT and skip this screen e CLOSE SETTING Select CLOSE SETTING to display the following screen Change the setting for the time when the store closes If you set the store closing time cards will not be accepted 15 minutes before the specified time After that cards cannot be inserted from the SELECT TEAM screen addition the message Card registration is closing for today is displayed on the ADVERTISE screen starting 30 minutes before the CLOSE SETTING when the match finishes once the time has reached 15 minutes before the shop closing time setting IMPORTANT 99 9 Even if a player is continually winning the card will be forcefully ejected You can set SCHEDULE TYPE to OFF EVERY DAY or WEEK Press the TEST Button 10 select the item The unit is shipped with SCHE
21. STICKER WITH HI TEMP M 1 12 RND 1404 BRKT BOARD 2 101 610 0685 SOLENOID UNIT 2 02 370 5161 PHOTO INTERUPTER 2 7103 _ 601 11132 91 ICCARDREADERHW210 SHOWN FITTED ON UNDERSIDE 2 04 839 1233 SERIAL CONVERTER BOARD NOT SHOWN 2 105 051230 FOAM STRIP 2 X 10MM 25 SCR 2 BLK 4X10 4 10 MSCR PAN W S PAS 203 050 00400 204 060 500400 060 F00400 M4 NUT PAS M4 WASHER SPRING PAS M4 WASHER FORM A FLT PAS 3 8 PAN W S PAS 1206 000 P00308 W 207 FAS 120017 TAP SCR 2 TH 3X6 DIA3 E RING 208 065 00300 209 000 P00320 W 301 600 7324 23UK M3X20 PAN W S PAS WH SERIAL CONV BD amp RW NOT SHOWN 45 20 05 15 43 FROM 5020 TO 902083365586 ASSY TWIN CARD RW RND 1420 Level Part Number Description RND 1405 RW BOX 1 2 RND 1402 PLATE REAR 1 3 RND 1425 ASSY TWIN BASE CARD RW 1 6 CTF 1153UK STICKER IC CARD 2 7 421 11873UK STICKER CE 1 201 008 TOO408 0C M4X8 TMP PRF TH CRM 8 7202 068 441616 0 M4 WSHR 160D FLT CRM 4 203 060 500400 M4 WSHR SPR PAS 4 8 5EP 2005 15 43 FROM 5020 DEDICATED PARTS Pt number 610 0698 91 01 509 5756 01 TO 902083365586 509 5755 08 de
22. dium information map and description frames lt Changing the HOME STADIUM gt The HOME STADIUM is the stadium that forms the team s base When you are playing MATCH UPS 2 Player Versus and your team is the HOME side this is selected as the place where the match is held D Select HOME STADIUM from the settings categories When you do this a new window opens and you will then select items from within the window 2 Select the stadium from within the window The HOME STADIUM is not changed until you select an item from within the window You can check the stadium information in the stadium information map and description frames 5 QUALIFYING DECIDER Screen This is the first match against the COM The first round of the tournament from previous versions has been replaced with the regional final qualifying match You can advance to the actual tournament second match against the COM by winning this game OPPOSITION COUNTRY QUALIFYING MATCH NAME This is the other country playing for qualification The qualifying match name The final regional qualifier QUALIFY FOR or a playoff PLAY OFF Although the final regional qualifiers are matches that determine which country will represent each continent depending on the conditions this may be a playoff between teams from different continents 6 TOURNAMENT Screen Starting from the second match against the COM this shows the tournament draw fo
23. e the SERVICE Button to move the cursor to the desired test item Press the TEST Button to enter the selected item After selecting an item read the explanations below regarding operation After the test is complete move the cursor to EXIT and press the TEST Button to return to the System Menu Screen a INPUT TEST Select INPUT TEST to display the following screen and check the status of input devices This test should be used periodically to check that each input device is functioning correctly INPUT TEST P1 ANALOG X 80 ANALOG Y 80 DASH OFF SHORT PASS OFF LONG PASS OFF SHOOT OFF TACTICSCU OFF TACTICSCM OFF TACTICSCD OFF START OFF SERVICE OFF TEST OFF PRESS TEST AND SERVICE BUTTON TO EXIT As you tile the analog levers the numerical values change through the range of 00 to FF hexadecimal If the other input devices switch from OFF to ON when operated they are functioning normally Press the SERVICE and TEST Buttons simultaneously to return to the Game Test Menu Scr en b GAME ASSIGNMENTS Select GAME ASSIGNMENTS to display the current game settings and make changes ASSIGNMENTS 1 2 ADVERTISE SOUND ON EVENT MODE OFF CARD R W P1 USE ON CARD R W P2 USE ON gt NEXT Please disregard option screen for CARD R W USE setup if the Machine has NO CARD R W device SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Press the SERVICE Button and move the cursor to the se
24. een The settings that are changed using this screen are saved onto the card and are then automatically loaded when the player plays a game If the player is not using a card the team settings cannot be changed using this screen When the player is using a card the TEAM MANAGEMENT screen appears once just befare the first game in single play mode and before every match in versus play mode Other players cannot join the game while a player is changing settings on the TEAM MANAGEMENT screen FORMATION TACTICS HOME STADIUM SUBSTITUTION OPERATING INSTRUCTIONS Two Types of Setting Modes The TEAM MANAGEMENT settings can be broadly divided into two types A SUBSTITUTION The player can select the team s STARTERS 11 players and SUBSTITUTES 5 players B FORMATION TACTICS HOME STADIUM The player can change the team s MAIN FORMATION setting player can change the team s TACTICS BUTTON U M D settings The player can select the team s HOME STADIUM Switching Between Setting Modes Move the lever right to change from A SUBSTITUTION gt FORMATION TACTICS HOME STADIUM mode or move the lever left to change from B FORMATION TACTICS HOME STADIUM A SUBSTITUTION mode 4 TEAM MANAGEMENT SUBSTITUTION In SUBSTITUTION mode the player can change the STARTERS and SUBSTITUTES and select player positions Players can be freely substituted SCROLL BAR PLAYER LIST O
25. he lever up or down to move the cursor and then press any of the three white buttons to select the item The windows are divided into several tiers and the setting won t be changed unless the items are selected all the way to the deepest window Example MAIN F ORMATION 4BACKS gt 4 3 2 1 LINE Changes the setting c Switching to SUBSTITUTION mode Move the lever left to switch to SUBSTITUTION mode You can return to FORMATION TACTICS HOME STADIUM mode again by moving the lever left after changing to SUBSTITUTION mode d Returning the team settings to the default values You can restore the player positions MAIN FORMATION settings TACTICS settings and HOME STADIUM setting of the team to the default values by pressing any one of the three TACTICS BUTTONS A confirmation window is displayed and the process of restoring the default will be completed if you select YES If you select the operation is cancelled Note that even if you restore the default values this will not erase the players tactics and stadiums that you have acquired up to now d Exiting TEAM MANAGEMENT Use the Start Button to exit from TEAM MANAGEMENT Changing the MAIN FORMATION D Select MAIN FORMATION from the setting categories When you do this a new window opens and you will then select items from within the window 2 Select the number of defenders 3BACKS ABACKS SBACKS 3 Select one of the FORMAT
26. here is no penalty kick competition The number of PK setting ON REAL PK continues until a winner is determined However 99 is displayed PK SYSTEM VS This selects whether to run a penalty kick competition if the scores are tied when the match finishes when playing a versus mode game 2 Player Play The default value is OFF ON MEMBER 3 gt ON MEMBER 4 ON MEMBER 5 Only the specified number of players can play in the penalty kick The result is a DRAW if this doesn t determine a winner ON REAL PK penalty kick competition is held with the first 5 players and if this fails to determine a winner the penalty kick competition continues one prayer at a time until a winner is determined OFF There is no penalty kick competition The number of PK setting ON REAL PK continues until a winner is determined However 99 is displayed SET DEFAULT Return all of the settings to their default values Be careful because the CLOSE SETTING also returns to the default value if you execute SET DEFAULT c CALIBRATION Calibration is a program that corrects the differences between the lever input assemblies of different cabinets Make sure that you run calibration from this screen whenever the control panel or game bo TRIFORCE is replaced CALIBRATION P1 Make sure that you set up CALIBRATION on a lever for both PLAYER 2 and PLAYER 1 PRESS TEST BUTTON TO EXIT
27. ing a versus game 2 Player Play The default is 1 30 1 30 1 45 2 00 2 15 2 30 3 00 4 00 5 00 The first half second half playing time setting G GOAL TIME This sets the G GOAL extended play time for when the time runs out second half finishes when the scores are tied when playing against the COM 1 Player Play The default value is OFF 0 15 030 0 45 1 00 1 30 2 00 3 00 The specified extension time OFF No G GOAL extended play G GOAL TIME VS This sets the G GOAL extended play time for when the time runs out second half finishes when the scores are tied when playing a versus game 2 Player Play The default value is OFF 0 15 0 30 0 45 1 00 1 30 2 00 3 00 The specified extension time OFF No G GOAL extended play PK SYSTEM COM This selects whether to run a penalty kick competition if the scores are tied when the match finishes when playing against the COM 1 Player Play The default value is OFF ON MEMBER 3 gt ON MEMBER 4 ON MEMBER 5 Only the specified number of players can play in the penalty kick The result is a DRAW if this doesn t determine a winner ON REAL PK A penalty kick competition is held with the first 5 players and if this fails to determine a winner the penalty kick competition continues one player at a time until a winner is determined OFF T
28. le The IC Card is a precision measuring equipment The card can be damaged by strong impact bending or magnetic fields Do not leave the card in high temperature or humid areas 5 TEST MODE A SYSTEM MENU IMPORTANT The details of changes to Test Mode settings are saved when you exit from Test Mode by selecting EXIT from the SYSTEM MENU Be careful because if the power is turned off before that point changes to the settings wil be lost If you make changes to NETWORK SETTING settings turn the power off and on after you exit from Test Mode Be careful because if you do not turn the power off and on the changes to the settings will not be applied You may not enter Game Test Mode while the unit is reading from or checking the GD ROM If error messages are displayed when exiting Test Mode you should power the unit off and on again Change the following setting items as specified to use this product SYSTEM MENU RAM TEST MEDIA BOARD TEST SYSTEM INFORMATION JVS TEST SOUND TEST C R T TEST COIN ASSIGNMENTS eani SETTING ETWORK SETTING n i GAME TEST BXIT SELEQT WITH SERVICE BUTTON AND PRESS TEST BUTTON a C R T TEST The recommended color adjustment settings for this product are as follows Set the BRIGHTNESS to a value between 15 and 20 Set the CONTRAST to a value between 27 and 33 Set the red green blue color densities to the
29. left after changing to FORMATION mode c Returning the team settings to the default values You can restore the player positions MAIN FORMATION settings TACTICS settings nd HOME STADIUM setting of the team to the default values by pressing any one of the three TACTICS BUTTONS A confirmation window is displayed and the process of restoring the default will be completed if you select YES If you select NO the operation is cancelled Note that even if you restore the default values this will not erase the players tactics and stadiums that you have acquired up to now d Exiting TEAM MANAGEMENT Use the Start Button to exit from TEAM MANAGEMENT 14 4 B TEAM MANAGEMENT FORMATION TACTICS HOME STADIUM This mode lets you change the team s MAIN FORMATION TACTICS BUTTON U M D and HOME STADIUM settings You can switch to FORMATION TACTICS HOME STADIUM mode by moving the lever right while in SUBSTITUTION mode HOME STADIUM SELECTION WINDOW SETTING CATEGORY DESCRIPTION lt OPERATING INSTRUCTIONS Operating Method a Selecting the setting category Move the lever up down to move the cursor over one of the five setting categories of MAIN FORMATION TACTICS BUTTON U M D or HOME STADIUM then press any one of the three white buttons to select the category b Selecting items within the window A window you select the category in step above and you can then move t
30. performed correctly the levers will nat function correctly Press the START Button when the configuration is finished and the ADVERTISE screen is displayed CALIBRATION P2 UP 87 90 DOWN 88 91 LEFT 83 7F RIGHT 83 80 Please carry out adjustment of levers Make sure that you set up CALIBRATION on lever for both PLAYER 2 and PLAYER 1 Please press Start Button if adjustment finishes 4 GAME DESCRIPTION 4 1 GAME OVERVIEW This product is a soccer game This game can be broadly divided into 2 modes 1 1 Player Play Single Play COM Matches The player s goal is to win the INTERNATIONAL CUP The player advances through the following matches each time they win a match 1st Match Final Regional Qualifying Match 2nd Match 1st Round in the Competition 3rd Match 2nd Round in the Competition 4th Match Competition Semi Final 5th Match Competition Final The game ending appears when the player wins all of the above 5 matches 2 2 Player Versus Play This is 2 player competitive play where the players play against each other The winning player remains in the competition and advances to the next round The game is over for the losing player If the match is a draw it is game over for both players If the EVENT MODE end of the first match After inserting a credit setting in Test Mode is set to ON both players get GAME OVER at the regardless of who wins and loses press the Start b
31. r the International Cup Championship 7 VERSUS Screen This is the screen when playing a versus game If the other player is also a card player you see the opponent s information CARD INFORMATION TEAM INFORMATION Match Name Display Match Name Card Information NAME DIVISION PLAYER STATUS NUM OF CUP MATCH NAME MATCH RECORD INFORMATION Title of the match DIVISION MATCH SPECIAL MATCH eic For card players this shows the user name The DIVISION the team is associated with This is an evaluation of how the team is playing The evaluatio goes up and down Displays the number of championship cups won Match History Information Display MATCH RECORDS WINNING POINT S Total number of matches GAME S number of wins W S number of draws D S number of losses L S Win ratio Number of WINNING POINTS accumulated goals Team Information FORMATION TACTICS MAIN FORMATION The team s MAIN FORMATION TACTICS U TACTICS M TACTICS D Defaults to the SUB FORMATION of the team Defaults to OFFENSIVE Defaults to DEFENSIVE FORMATIONS and TACTICS that have been assigned to TACTICS BUTTONS can be used during the game 8 SUSPENSION Screen for Suspended Players If any of the players in the STARTERS group are unable to play because they have accumulated too many yellow cars or red cards the players are forced into the SUSPENS
32. run out When this happens it is possible to transfer the data onto a new card by performing a card renewal When the renewal is finished the card that was the source of the renewal can no longer be used A detailed procedure is described the following Card Renewal Procedure gt Card Renewal Procedure Insert enough coins for one credit then press the Start Button to start the game 2 When the SELECT TEAM screen is displayed insert both the card that has been used up or a card that you are still using and the new card on top at the same time 8 The game then detects that there are two cards and automatically performs the renewal procedure Card renewal can be performed even for cards that have not been fully used up About Card Accept Times Cards stop being accepted 15 minutes before the shop closing time that is configured in Tes Mode Close Setting Even if a player is continually winning the card will be forcefully ejected when the match finishes once the time has reached 15 minutes before the shop closing time setting After this cards cannot be inserted during the SELECT TEAM screen In addition 30 minutes before the shop closing time setting a message to the effect of Car registration is closing for today is displayed on the ADVERTISE screen Precautions when using the Card If you pull the card out without any instructions on the screen your card may be damaged and become unusab
33. scription ASSY ANALOGUE JOY WHITE P 3 SW PB D24 YELLOW SW PB D30 VERMILLION SW PB D30 WHITE 509 5755 09 509 6054 01 SW PB FHM 1WXXCB35S201 1 Pt number 422 0930UK NOM 2009 AUK description CTRL PNL A W 2A8B6B PLAY INST SH VS4 MULIT 422 0931UK SUB INSTR SH VS4 MULTI 429 0760UK DISPLAY CARD VS4 STICKER R W DENOTE WOBBLER Pt number RND 1420 description ASSY TWIN CARD R W NOM 2009 UK CTRL PNL BASE 2A8BGB 839 1234 SERIAL CONNECT BOARD 47 5 2005 15 44 FROM 5020 TO 902083365586 P B4 no Pt number description 8 600 7324 01UK SERIAL TRIFORCE 301 600 7624 12UK WH CONT PNI 4B3B WH EXT JOY CONT 304 WH CARD RW NOA 305 600 7324 50UK WH 5V SPLITTER 306 NOA 61022UK WH SW CONTROL 800 7187 30000 WH SERIAL 600 9050 44K 308 WH EARTH 4 4 1 HARNESSES UTD no Pt number description 280 A02000 A ROUTER TWIST D20 ADH 280 A01200 A 48 TATO P AA SEGA CORPORATION Nissay Aroma Building 14 Floor 5 37 1 Kamata Ohta ku Tokyo 144 8721 Japan Phone 81 3 5480 6582 Facsimile 81 315480 6584 SEGA CORPORATION 2004 The use of real player names and images is authorised b
34. the card This data can then be checked on the game screens lt Description of Data gt Team Customization Data Information such as player positions formation TACTICS HOME STADIUM etc Game Play Data Information such as match record DIVISION PLAYER STATUS WINNING POINT NUM OF CUP etc Procedure for Creating a New Card Purchase a VS4 PLAYER s CARD 2 Insert enough coins for one credit into the cabinet then press the Start Button to begin 3 On the SELECT TEAM screen insert the new card into the card reader writer The card will automatically lock so make sure that you push the card firmly all the way into the card reader writer If the card is only half inserted into the card reader writer the machine won t detect the card and the game will continue as if a card is not being used 4 Choose your country team after the card has been detected f you insert the ids on the SELECT TEAM screen on the second or subsequent time you play the team will be selected automatically 5 After selecting the team register your user name The country that you select and the user name that you enter when creating a new card cannot be changed WHEN USING A VS4 PLAYER s CARD THE JAPAN NATIONAL TEAM IS NOT AVAILABLE Limit on the Number of Times a Card can be Used The card has a limit on the number of times it can be used The card cannot be used after the number of usages has
35. tting you wish to change Press the TEST Button to cycle the parameters on the left of the item through its various settings Move the cursor to NEXT then press the TEST Button to advance to page 2 ADVERTISE SOUND You can switch the sound ON OFF during advertising The default setting is ON EVENT MODE Set this to ON when there is a competition or other event Setting this to ON switches the game to ONE MATCH where GAME OVER appears after each match The default setting is OFF CARD R W P1 P2 USE This sets the operating mode whether it can be used of the P1 P2 card reader writer The default setting is ON ON The card reader can be used OUT SERVICE card reader cannot be used use this setting when the reader is malfunctioning etc A is drawn through the card icon at the bottom part of the screen to inform the user that the card reader cannot be used OFF This setting means that the card reader cannot be used at all The card icons themselves are not displayed If both P1 and P2 are set to OFF the card explanation is not displayed during the advertising loop Be aware that on cabinets that are not fitted with a R W changing the CARD PI P2 USE setting has no effect GAME ASSIGNMENTS 2 2 GAME DIFFICULTY NORMAL VIRTUAL TIME REAL TIME SETCCOM 1 30 TIME SETCVS 1 30 G GOAL TIMECCOM OFF G GOAL TIMECVS OFF PK SYSTEM CCOM OFF PK
36. utton to join the game and switch to versus mode It is not possible to join a game while PLEASE WAIT is displayed in the credit display at the bottom of the screen Press the Start button when PRESS START BUTTON is displayed The player whose game you are joining cannot refuse competitive play When using a VS4 PLAYER s CARD to play a special match is generated depending on the given conditions DIVISION MATCH PROMOTION MATCH RELEGATION MATCH Plays matches where the team s standing can be promoted or relegated within the league If the player wins a promotion match the team is promoted to the next highest DIVISION If the player loses a relegation match the team is relegated to the next lowest DIVISION The promotion match relegation match mark is shown on the right side of NAME User Name that is displayed on the VERSUS screen The mark is also shown during the match SPECIAL MATCH CUP MATCH When two card players play in competition and the DIVISIONS that the two players are associated with are of a similar level there is a fixed probability that the match will be a cup winning match The player that wins the competition match is awarded with a cup The competition match mark is displayed below the Stadium Introduction Map on the VERSUS screen before the match 7 4 2 DESCRIPTION OF EACH OF THE ICONS ON THE GAME SCREEN You can check the status of the card reader writer in the cabinet using
37. ven while the card is locked it is possible to remove the card by force However if it removed during saving the data may be damaged and the card may become unusable For this reason never remove the card when it is locked Instruct the players likewise 2 SPECIFICATIONS D ON SCREEN DISPLAY Monitor Position HORIZONTAL erben Synchronous Frequency Q CONTROL PANEL TACTICS U LONG PASS M SHOOT TACTICS 8 REQUIRED OPERATING ENVIRONMENT TRIFORCE Firmware MAIN BOOT Ver 2 17 or higher DIMM Memory Capacity 512MB or more You can find the current TRIFORCE operating environment using SYSTEM INFORMATION in TEST Mode This game checks the firmware MAIN BOOT when starting up and if the version is unsupported a warning message is displayed and there is an option to upgrade to the required firmware 3 TURNING THE POWER ON Do not disconnect the power during the firmware upgrade If the power is cut the TRIFORCE may be damaged IMPORTANT QD Tum the power on If the firmware needs to be upgraded proceed to step 2 below and if the upgrade is not needed proceed to step 7 2 If the TRIFORCE firmware needs to be upgraded the following warning message is displayed WARNING BOOT FIRM VERSION DOES NOT FULFILL THE GAME SPEC PLEASE ENTER GAME TEST AND UPDATE 3 Enter GAME TEST Select ENTER GAME TEST on the SYSTEM MENU VIRTUA STRIKER 4 TEST MENU INPUT TEST
38. y FIFPro Foundation and its member associations The typefaces included herein are solely developed by DynaComware TRIFORCE is a trademark of NINTENDO 1ST PRINTING MANUAL NO 420 6843 01
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