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Logic fun User Guide

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1. 199 PONO MEME 201 Emagic Logic fun Table of Contents Loo C Chapter 14 The Sample Editor 14 11 The Sample Editor sso ERR REIS 14 2 Layout of the Sample Editor oo ooooooooooooo ETE GE caca a ir Sa eee nee Sc A OEP a a aod wae aoe wae ede Paes Overview Functions 0 00000 eee eee Relationship between the Windows Cate MOCE at eain attt tents tabo acd IS REQUIRIT Waveform Display lilssssssssl eee Scaling the Display fk oc a FR RR The Amplitude Axis and Time AXIS o oo oo o o 14 4 Using the Sample Editor 0 0 0 0 cee eee Controlling Playback neess ca eese mm Playing from the Overview Display Playing the Entire Audio File Playing the Current Selection o oooooooooooo Playing After a Specified Point o oo ooooooo Curl Playback oo cui den as ata hada Bad wee Selection Commands o oe isle Re a es Selecting All Audio Files o ooooo o Manual Selection iussu ee Du ere VERO ae ak The Selection Parameter Field Working with Regions in the Sample Editor Edit Commatids coc a E Reb RE xr ens TAS BUCHODS cesos pd chad bu ek pone bane eu Normalize os o a A utes e awn wks SENCE a E A DEA Dedi aped gt Chapter 15 Video and MIDI Files 15 1 Playing Digital Video Files ooo oooooo oooooo Video on Windows
2. On the left is the parameter display which tells you among other things which effects are assigned to the aux sends Selected tracks are outlined in red The operation and para meters of the audio tracks and the MIDI tracks are nearly the same The number at the bottom of the channel is the track number The graphic layout of the program names and bank select commands is labeled clearly You can adjust the size of the display vertically and horizontally The MIDI channel strips of the Mixer behave as a remote control for the mixing functions of your MIDI sound module The audio channel strips control the mixing functions of Logic fun User Guide Version 4 1 145 Chapter 10 Mixer and Effects Resetting Parameters Clicking a parameter while holding Mac or PC resets the parameter to a standard value This is 700 with MIDI volume faders and 90 with audio faders or 64 center with pan and balance The standard value for the Sends is OdB 90 10 2 The MIDI Channel Strips These are the parameters of the MIDI channel strips used to remotely control the mixing functions of your MIDI sound modules for any MIDI modules that support these functions This is the case with all sound modules or sound cards that show the General MIDI GS or XG logos as well as with the vast majority of more recent multi timbral MIDI sound gener ators with integrated effect processors e 2 effect sends or e 2 other types of Controller
3. pe Transport Functions Loo C Loops Loops are automatic repetitions of a sequence The loop func tion enables you to repeat a passage as many times as you wish without having to copy it Let s add a cabasa to the tutorial song This cabasaisonlyinthe gros chorus and in section C but is no longer in the grove section A sequence by the name of cabasa is already on track 10 however it is still muted A e Click on the sequence with the mute tool The sequence is unmuted and selected Now turn the loop in the Sequence Parameter box to ON You should now see the following screen AN This sequence will now be repeated until the end of the song Of course we want to stop it before then This is how it works a loop is repeated until it comes across another sequence on this track To turn off the cabasa at the desired place place an empty sequence at the beginning of section C Select the pencil tool click in the cabasa track at position 25 1 1 1 Logic fun inserts a new empty sequence The screen should now look like this Luvru verme pura a The cabasa will stop playing at measure 25 Finally we will copy the new cabasa part to the groove section While pressing the 4 key click on the cabasa sequence and the stop sequence They have now both been selected In the Windows version press the ctr key In the Mac version press the 89 key Click on the cabasa sequence and drag the Us
4. e On the left side you can alter the width of the column le containing the parameters thereby mainly changing the appearance of the Partbox Groups and the instrument names e Along the upper border you can create vertical headroom This is useful mainly when working on parts in linear view which contain very high notes or symbols above high notes that might not be visible otherwise and therefore could not be edited e Inthe upper left corner of the main working area you can change the width of the parameter column and the height of the bar or page ruler Parameter Boxes Both the Display Parameter Box and the Event Parameter Box MES in the parameter column at the left side of the window can be reduced to display only their title lines by clicking on the trian gles at their upper left corners The Main Working Area The appearance of the score display itself display depends on e The settings of the Link and Catch buttons see page 198 e Zoom level There are 11 possible zoom levels Please note These do not affect the printout but only the screen display User Guide Version 4 1 179 Chapter 13 The Score Editor 13 2 Logic fun s Notation Concept Recorded sequences automatically are displayed in the Score window If you like the sound of the playback but not the score display in most cases you can get the desired result by changing the display settings in the Display Parameter Box You can furth
5. loeo About ihis Manual o isis sss de rete aee Sound Cards and MIDI Input Source and Level coc od eh Logic Audio Device Setup 2 2 0 0 00 0020 eee eee LADS Whatltils co ici ERR Vhs as EI VILI o wae Sa eae ong dee dt a ee ee EO How t Use LADS ccoo cuca ERR Virtual Device Setup n n Optimizing Driver Settings 0 0005 Removing Settings from LADS oo oo oooooooooooo MID Stalin coccion Re Ene s Interface COMBO suus ake Y qe wh eed a PAID CABIN uiuere mb RES EERE RR BALDI Inpte OUI iussi echa oe ber ctr e Balbi Local Oft ooo rr rw Rem ior rines Keyboards and Expanders with To Host Interface Getting Started O ER MERECE Getting Started With Logicfun ooo oooooooooooooo Selecting the MIDI Out Port in the Program Testing the MIDI Connection 000 Test tie MIDE o Vb a Re be ege Logic fun and Multitasking liliis isses Launching EO Cl usus cocer ep ERES EA HR OE Launch Logic fun Automatically o o ooooo E sce GY A or e UU EA ERU an launching Lodkcf l 22mm csse n tenhi ve wees Choose MIDI Connection 0 000 0000 08 MIDI Due Pce occa hada ext keh dae a eid User Guide Version 4 1 5 Table of Contents Testing the MIDI Connection 00 40 Test thie MIDISQBE scorre Re bdo e 40 Autoload SONG od ck eee idR e rp ym da 41 Start Logic fun automatically 0 00 41
6. If no sequence is selected Velocity will influence the MIDI THRU setting Delay With the De ay parameter you can move selected sequences by small increments forward or backward in time The measuring units here are clock ticks which represent a 3840 fraction of a measure in Logic fun If you set a negative value the affected User Guide Version 4 1 121 Chapter 7 Arrange Window sequence will be moved ahead a positive value will cause the sequence to play later CEN You can use the Delay parameter to correct the timing of sounds that have a slow attack such as string sounds A negative delay will move the sequence forward so that the peak of the sound occurs at the correct position It is recommended you avoid larger values for delay Remember that the sequences can also be directly moved in smaller increments ex sixteenth 7 5 Quantization Quantization is the automatic correction of rhythmic positions using a grid Quantizing realigns the normal variations in real time recordings into perfectly aligned note positions Quantiz ing is especially important when playing several tracks together because otherwise the variations can conflict with one another and make the feel of the song unsteady or ragged Quantizing pushes every note to the next closest grid value EXAMPLE You are playing a passage with which the eighth notes are the smallest note values If you choose the setting Y
7. Recording Modes Logic fun offers several ways to start audio recording at a partic ular song position Emagic 142 Logic fun Recording Standard Recording with Count in Recording can be started at any song position Place the Song Position line to the desired spot arm the audio track set your input level and click on Record Depending on the number of tracks that must be played back there may be a small pause between clicking on the record button and the start of audio recording Logic fun automatically creates a region based on the new recording As audio is recorded the waveform will be drawn into the Arrrange window in real time You can also get an idea of the input levels in meters to the left of the track icon Manual Drop Recording During playback it is possible to jump into record mode Start playback and at the desired point press the key this is the pre set Key Command for Record Audio recording then will start and can be stopped by pressing or clicking Play or Stop Keep in mind that an audio track must be armed for audio recording to take place After Recording Please Note After audio has been recorded it is not a good idea to change the tempo The Tempo should be determined before the first audio recording Audio recordings have a constant playback rate and it is very difficult to adapt them to a new tempo Time Compression or Expansion Algorithms in other programs may affect th
8. PN Logic 14 3 Display Overview The Overview Display appears between the title list and the measure ruler in the Sample Edit window This will always show the complete length of the actual audio file not affected by the zoom setting Telescope symbol It is important to note that a proportion of the time axle will not be provided here in the Overview Display a 0 3 second long kickdrum takes up the same area as a song passage that lasts 15 minutes During playback the actual position is shown by a line that moves in real time in the Overview as well as in the Wave form Display The actual selection will also be depicted in the Overview The selection currently shown in the Waveform display will be boxed in with a dotted line 1 o E C Programme emagic D emosong E lektril ARRANCE Region 1 Guitar Lick 3 TP N I A JU e 9 50 Y 100 Overview display the dotted lines box in O the current section in the Waveform display window The selection is also shown Overview Functions A short click on the Overview display will display this area in the Waveform display User Guide Version 4 1 205 Chapter 14 The Sample Editor A long click starts playback after this point When the mouse button is released playback will stop A double click starts control playback after the position that has been clicked on Relationship between the Windows Basically The Catch and Link keys work
9. in case of a binary global value the next higher ternary value or in case of a ternary global value the binary value which is divided by that particular ternary value A few examples A global value of 1 8 will result in an 8 12 Qua setting for new sequences global value 1 12 will become Qua 4 12 global value 1 16 will result in Qua 16 24 1 24 in 8 24 and so on However if a particular Qua value has already been set in the Insert Defaults which are displayed in the Display Parameter Box whenever no sequence is selected all new sequences will be assigned this value regardless of the Global Display Value in the Transport window Any of these values can be changed after recording User Guide Version 4 1 195 Chapter 13 The Score Editor Swing Notation For regular swing notation 8 2 should be used as the display quantize parameter This enables the display of eighth note triplets but at the same time displays two uneven notes on one beat as regular eighth notes For swinging sixteenth notes shuffle funk hiphop etc the same principle applies however in this case Qua would be set to 16 24 For double time passages you have to cut the sequence in the Arrange window and assign a correspondingly higher quantize value to the new sequence containing the double time figure 13 9 Score Styles Score Styles in Logic fun are preset formats that could be compared to preset text formats in word processing and des
10. 3 8 MacOS Win Differences 00 eee eee eee 42 Keyboard and Mouse 0 000000 02 ee eee 42 Keg Commislids cose ere eee REISEN hares 43 Exchanging Songs Between Mac and PC 43 Menu Balsam re oo ew eS rex MED 43 Chapter 4 MIDI Tutorial 4 1 Adapting the Tutorial Song 0 0 0 0 cee eee 45 Load the Tutorial SOM isses ems 45 General MIDI Tone Generator o oo oo o o o oo 46 Non GM Multi Timbral Tone Generators 46 Sounds and MIDI Channels 000 seem 47 DIU cuu kac eran td aaa ais 47 ells SONG con sacs cube cmd anaes aad qa ded tabe 48 A OMOIMIONE ogc ace Goa eee Sey a Eales we ee dae pee 48 AS Tracks and Sequences 2 orueta xa a was 49 Information Track and Instruments 0000 50 243 Transport A dente ee 51 Star Sen POSTUONAS cerro eek a lc o Erakun EELE es 51 Display Current Song Position 00 52 Zoom a Window Excerpt sess os eg 52 Cure MOTE eue ss eese ph RR aer aer perdu ek vec 52 OIE CHO fu so o dee M v we ates hasta teo ca Boch 53 prop P c 54 LOODS cuts rr ug AEN Ae 55 TEIDE a Aa Sede 56 Mouse BITO coccion a a eed 56 A cd eer d ho ge ee PUDOR 57 Copies of SEQUENCES icis sues Rr ed eens 57 v docon t MM MET 58 Ttansposltigti sess secures dee e RR anm Runs 58 Tour FIST Berotet iuc ene a e 59 CA ek ke E Deed Reb DAC X Gee een US 60 Saving the SO csse cllzeG uu XR vx RE
11. Arranging Sequences Loo C Muting Tracks In Logic fun you can mute tracks completely without first 1 mi having to select all of the objects in the track The Mute Button can be found just to the right of the track number Press this gi button and the track will be muted Click the button again to MAA unmute the track 7 3 Arranging Sequences What is a Sequence A sequence is basically a container that holds MIDI data such as note events or controller messages segment of music contained in a sequence can be manipulated as a whole In the Arrange window a sequence is represented as a horizontal bar in a track Creating an Empty Sequence To create an empty sequence perhaps to manually insert notes in the Score or Event List editors with the mouse click on the position you want in the Arrange window with the pencil tool see below Shifting Sequences in Time To shift a sequence or sequences in time grab it somewhere in the middle and drag it to the position you want If you go past the currently visible section of the Arrange window Logic fun will automatically scroll to the window section you want Instead of this you can also move sequences to the clipboard using Edit gt Cut and then move them to another position with Edit gt Paste The paste position is determined by the placement of the song position line User Guide Version 4 1 113 Chapter 7 Arrange Window Copying Sequen
12. Chapter 7 Arrange Window arrange area is the bar ruler which displays position information O To the left of the arrange area is the Track list This is where you determine which instrument should play the MIDI information on each track You can make various settings for the instruments in the instrument parameter box O in the lower left corner Because the sequences are arranged graphically you can also use specialized mouse tools from the tool box to help you perform different operations The sequence parameter box is where you set the playback parameters for the individual sequences such as transposition and quantization In the upper left corner is the Catch button Tools Like other windows the Arrange window also provides a tool box for you to use Please refer to chapter 4 7 2 Tracks As a reminder A song is composed of any number of tracks to each of which one of the available MIDI channels can be assigned On every track there can be any number of sequences which are played on the track s MIDI channel Track List In the Track list each track is numbered from top to bottom During playback a small level indicator appears over the track number This indicates the velocity of the recorded notes and beocomes red when a maximum velocity value is played The little c stands for Controller command Emagic 108 Logic fun No Output Tracks You can move the seq
13. If you move notes vertically they will be transposed and if you move them horizontally they will be moved in time While you keep the mouse button held down the target position and pitch are shown in the info line When you move notes horizontally they snap to the division positions you can alter the division setting whenever you want Setting a finer Grid When moving notes in the Matrix window you can make fine adjustments at a high resolution by holding down the Mac or alt Windows key as you drag The exact resolution you will achieve depends on the current Zoom setting of the window If you hold down the ctri amp Mac or a t 6 Windows keys you can move the notes by single ticks which is the finest time resolution possible in a sequencer completely independently of the Zoom setting and the time grid User Guide Version 4 1 173 Chapter 12 The Matrix Editor Copying Notes Hold down the Mac or ctr Windows key as you move the notes This allows you to copy or move notes between two Matrix Editor windows even if the windows belong to different songs Of course you can also copy Edit gt Copy or move Edit gt Cut the notes onto the clipboard and then add them at the current song position with the original pitch choose Edit gt Paste Altering Lengths To alter the length of a note grab it by its bottom right hand corner and drag it to the required length While you are alte
14. In GS and XG mode you can choose different effect programs as well as controlling the level of the reverb and chorus effects e Click hold GM on the right side of the Mixer window A flip menu appears e Choose the extended standard GS or XG Depending on your choice the controllers for the extended effect then appear e Choose the desired reverb or chorus effect from the flip menu 150 Emagic Logic fun peu The Audio Channel Strips Loo C Program the desired reverb or delay time under Time by holding down the mouse button and setting the value 10 3 The Audio Channel Strips Display Features The audio channel strips offer several display features to help you keep track of the recording process The Level Meter Audio objects have a Level Meter that depicts the input or monitor level When a track armed the Level Meter displays the input level The input level is also displayed less precisely in the Arrange Window to the left of the track number Peak Hold The meter holds the peak level for a few seconds in order to guarantee a better reading Clip Detector When an input signal is strong enough to cause clipping the top element will remain lit L ED lights up red This Clip Detector can be reset by clicking anywhere on the Level Meter Volume Level Control The fader on an audio object determines the playback level If the track is armed the fader controls monitor le
15. No Output option to temporarily put a track on the back burner Adjusting the Sound of a Track The Prg Vol and Pan parameters transmit program changes volume controllers 7 and pan controllers 10 respectively If there is no check in the respective box the default value is used The corresponding value is only transmitted if you place a check in the box by clicking it If there is already a check in the box any value alterations you make are transmitted imme diately A program change may be selected on the right via a flip menu volume and panning are set using the mouse as a slider To the left of the program number there is an extra parameter which is used for Bank Select If your sound source can receive Bank Select messages MIDI controller 0 or 32 check in your synth manual for format details you can switch between different banks each containing a maximum of 128 sounds As many devices cannot receive these messages you can deac tivate this parameter Recording Program Changes Volume or Pan controllers Any of the types of events that can be transmitted by checking the right square in the instrument parameter box can also be stored when in record mode For example in record pause mode you can store program changes at specific positions in the following way ev e Remove the x in the box next to Prg or Vol or Pan Click on Pause then Record e Move the Song Position line to the plac
16. Non GM tone generators configuring for _ 46 print _ 66 printing the Score __66 quantization 54 quantizing 54 recording MIDI __59 Saving the song _ 61 Sequence parameter box _54 song position __52 sounds and MIDI channels used in __ 47 start song position 51 starting the song 48 Text input __66 toolbox 56 transposition of sequences 38 undo 57 Emagic 250 Logic fun U Undo 57 83 tutorial 57 Unused Blocks 91 Use 20 user interface 20 V V Tool 175 Val 165 Variable Program Change __168 Velocity 121 tool 175 Velocity offset 121 Sequence parameters 121 Video Apple Quick Time files 216 transport functions on the Macintosh 216 Video file opening 215 216 View menu _ 178 View settings in the Sample editor 207 Volume 148 AV use 24 control on audio object 151 inserting events 110 W Waveform display amplitude axis in __207 maintaining the position of the anchor in __211 setting the zoom factor in 207 time axis in _ 207 Index Window _ 20 Event List _ 159 Matrix Editor Window 171 Windows autocatch _ 81 catch _ 81 changing the elements present 79 floating windows _ 93 functions _ 76 Key Commands _ 87 Matrix editor window maximizing 77 opening 76 relationships between scrolling 78 Logic 171 81 selecting the working area ex selective zoom 78 size 77 types 80 zooming 78 X X Y Element 78 XG 150 XG Stand
17. None theless there are unavoidable differences between the two by their very nature A sequence contains MIDI data and a region refers to audio data on the hard drive When you record audio a region based on the recording is auto matically created in the Arrange window Audio files from other songs or other programs can be imported into a Logic fun song Simply click at the desired location for the imported file in the audio track with the pencil tool while holding down the A key Select the desired audio file from the File Selector dialog box and the process is complete To play an audio file at a specific Song Position it must be set as a region in the Arrange window and placed on an audio track User Guide Version 4 1 137 Chapter 9 Working with Audio in the Arrange Window Important Remember that the tracks that contain regions should be assigned as audio tracks More information can be found in the section entitled Arming Tracks Chapter 8 p 163 ff Dividing Regions The Scissors tool used to divide MIDI sequences can also be used for regions When a region is cut two new regions will be generated The new regions will then be numbered consecu tively Important When you click on a region with the Scissors tool you can precisely position the Scissors while click holding the mouse button Ifa finer resolution is needed click hold the region with the Scissors tool and press Mac or alt PC To o
18. Note as the quantize value all of the notes will be moved to precise eighth note positions Even with quantization a certain level of precision while recording is necessary The maximum rhythmic error for a note cannot be greater than half the quantize value chosen Other wise the note will be moved to the wrong position This means for example that with a quantization of Y the variance must be smaller than 4 Setting the Quantization Value To select the quantization factor you want click hold the sequence parameter Qua A flip menu will open with the vari Emagic 122 Logic fun Tip 17192 Note 8 amp 12 16 12 16 24 Movemolen Septolen Quintolen Quintolen 4 SF Swing SE Swing 80 Swing BC Swing BB Swing B Swing BF Swing 16E Swing 16D Swing EC Swing 6B Swing 164 Swing aus 3840 17 1 Note f 2 Note 3 Note 17 4 Note f 6 Note 14 Note 1712 Note 16 N ote f24 Note 1732 Note 7 46 Note 1764 Note 7 96 Mote aus 3840 posent Logic ous quantization values Select the desired value and release the mouse The value will be displayed in the parameter box Quantization Operation Any quantization value can be replaced with another at any time To switch off quantization altogether select the off 3840 setting Your original data will remain as you recorded it even after you quantize as long as you do not use the Fix Quantize func tion see below Because like
19. Opening the Matrix Editor Display Position Velocity Editing Notes Creating Notes Duplicating Notes Moving Notes Setting a finer Grid Copying Notes Altering Lengths Altering the Lengths of Several Notes Simultaneously Making Notes the Same Length N Deleting Selection Techniques Quick selection of Event Editor The Score Editor Opening the Score Edit Window General Appearance of the Score Edit Window Important Elements of the Score Edit Window View Menu Moving the Borders between the Different Areas Parameter Boxes The Main Working Area Logic fun s Notation Concept Altering the Velocity Staff Display in Relation to Position and Length of Sequences in the Arrange Window Logic fun s Basic Elements for Score Display User Guide Version 4 1 13 71 172 72 73 73 173 73 73 74 74 14 UJ UJ UJ Es gt ul UJ Oo UJ 00 Table of Contents The Display Parameter BOX 0000000 81 SOS SEVIBS in eg eb were ERR Eee daa Bad 82 Input Methods in the Score Edit Window 182 MIDI Real Time Recording in the Score Window 182 dose pul cu ues taco awk SY a de Oo Rep E 83 LIEN MC A de ea al atta atah 184 MIDI Channel and Velocity of Inserted Notes 184 Insert Quantizatibli cia e eR ER RIA RR 84 The Partbox Inserting Notes 0005 85 i ee da M dea bot sa yee 185 TA TM
20. Using Logic fun 5 2 The Mouse Basic functions Unless stated otherwise the left mouse button is the one you f should use whenever the mouse button is mentioned A Clicking Place the mouse pointer on the object button input field etc and press the mouse button once Double clicking The same as clicking on an object but you press the mouse button twice in quick succession You can set the appropriate time span for this in the System Controls Grabbing or Click holding The same as clicking on an object but you keep the mouse button held down Moving or Dragging Grab the object and move the mouse click holding to the desired position Mouse Input Checkboxes Checkboxes are square boxes which become checked when you click them to activate an option or function Click them again to remove the check and deactivate the option Pull down Menus Pull down menus open when you grab certain input fields or buttons You make a selection within the menu by highlighting Emagic 70 Logic fun Logic the desired item and releasing the button If you want to choose an item which is outside the visible section e move the mouse over the top or bottom edge of the menu the further you move it the faster you will scroll through the menu e on MacOS hold down the A key as you do this You can then let go of the mouse button and use the scroll bar on the right of the pull down menu to
21. cated by the word ARRANGE to the left of the name of the region at the beginning of the ruler If the region is not selected in the Arrange window then position within the display will be shown relative to the start of the audio file 14 4 Using the Sample Editor Controlling Playback There are many ways to play back regions in the Sample Editor Here playback is used to test edits made to audio files If you want to hear the file in contexct with the rest of the song the normal sequencer transport controls should be used Playing from the Overview Display If you click hold at a point on the Overview display playback will start from that point and continue until the mouse button Emagic 208 Logic fun Using the Sample Editor is released Double clicking on a point in the Overview display will start playback from that point Playing the Entire Audio File The keycommand P ay Stop A will play the entire audio file regardless of the current selection Playing the Current Selection To play the current section click on the button with the small loudspeaker icon This can also be done using the key command Play Stop Selec tion Playing After a Specified Point By double clicking on the time line the audio file will play from the click point to the end of the selection Double clicking beyond the current selection will play the audio file to the end Cycle Playback The Cycle button is located o
22. first tick 1 1 1 1 and continues until it is carried over to the next largest unit Numerical inputs start from the left which means you can Hint enter just the bar number if you want The units can be sepa rated by either spaces dots or commas Status This is where you can see the event type as specified by the status byte of a MIDI message You cannot directly edit this parameter Cha The MIDI channel used to record an event Remember that during playback this MIDI channel will be replaced by the Cha parameter of the playback instrument The event is only output to the recorded MIDI channel when the Cha parameter is set to A Num Val These columns contain event data bytes Their meaning depends on the event type Status Num Val Note Pitch Velocity Control Controller number Value Pitch LSB MSB C Press not used Value P Press Pitch Value Program Bank Select Program number Length Info With controller events this column shows the controller name User Guide Version 4 1 165 Chapter 11 The Event List With pitch bend events a 14 bit value is displayed here which is composed of the first Num and second Val Data bytes combined This value can be edited directly from here With notes the length is displayed here Here too the units are bars beats divisions and ticks For the sake of clarity when the length begins with one or more zeros the _ symbol is used instead The mi
23. in the software or documentation Some states do not allow the exclusion or limitation of implied warranties or liability for inci dental or consequential damages so the above limitation or exclusion may not apply to you License Agreement Carefully read all the terms and conditions of this license agree ment prior to using this package Use of all or any portion of this package indicates your agreement to the following terms and conditions EMAGIC grants you the purchaser a non exclusive license to use the software in this package the software under the terms and conditions stated in this agreement You may 1 use the software on a single machine 2 make one copy of the software solely for back up purposes You may not 1 make copies of the user manual or the software in whole or in part except as expressly provided for in this agreement 2 make alterations or modifications to the software or any copy or otherwise attempt to discover the source code of the software 3 sub license lease lend rent or grant other rights in all or any copy to others 4 make verbal or media translation of the user manual 5 make telecommunication data transmission of the soft ware Term This agreement is effective until terminated You may termi nate it at any time by destroying the software together with all copies in any form It will also terminate if you fail to comply with any term or condition in this agr
24. or NRPN messages e 128 pre set patch locations for GM standard sounds e Bank select commands e pan e volume with the fader The MIDI channel strips have LEDs that will light up green when note messages are being sent and yellow when control ler messages are sent Try the following e Open the Tutorial Song and start playback A piano can be heard on Channel 1 e Move Fader 1 click and drag the mouse The piano will become either softer or louder as the Fader is moved Emagic 146 Logic fun pu The MIDI Channel Strips Loo C Click on one of the buttons for Channel 1 and move the mouse back and forth The value changes according to the vertical position of the mouse Technically Control Change produces MIDI events These are processed by all MIDI tone generators but only GM tone generators are guaranteed to react to these MIDI events in the way intended if at all How a tone generator not supported by the GM standard Tip responds to the GM mixer will depend on the MIDI tone generator Most MIDI devices whether GM or not use stan dard controller assignments such as CC 7 for volume etc The main discrepancy with most non GM devices is in program sounds Non GM devices will not store sounds in the same order For example anon GM device may store an Organ sound in the first program location rather than a Piano sound as defined by GM Switching Sound Programs Bank Select
25. or tracks Time signature changes affect only the display not User Guide Version 4 1 Logic 187 Chapter 13 The Score Editor the playback Note The tempo indication in the Transport window always relates to quarter notes even if eighth notes are chosen as the denominator for the time signature Editing Time Signatures All time signatures can be edited by double clicking on them A dialog box opens where you can insert the desired changes To delete a time signature change use the Eraser tool or select the signature and press lt 13 6 Move Copy and Paste in the Score Edit Window Moving or copying of complete sequences or major parts of a sequence should generally be done in the Arrange window Still most of the following described functions in the Score window work similarly to Logic fun s other editor windows However it is 207 possible to copy or move time or key signa ture changes Moving Copying with the Mouse You can move copy by dragging the selected objects with Mac or Windows for copying This allows you to move or copy any number of notes to other bar positions and or pitches It is important to watch the zfo Line which appears during this process It shows the status Drag or Copy the difference from the original position 7ranspose and Timeshift and the current cursor position bar position and for notes pitch DRAG par a 9 4 1 1 1 NOTE 1 03 64 _ _ 3232 Emagic
26. pp 6 136 xref Loop With the loop function a sequence can be continuously repeated The frequency of the repetition corresponds to the sequence length so a sequence that is two measures long will repeat every two measures User Guide Version 4 1 119 Chapter 7 Arrange Window You can activate the loop function for selected sequences by setting the parameter for Loop to On ET 000 jen as Bass thel Ba a 88 The repetitions are graphically shown as gray boxes Use the loop function when certain passages are to be repeated exactly Loops do not require any memory Another advantage is that any changes made to the original sequence automatically affecrt all its loops Please be careful not to confuse Loop with Cycle Cycle repeats an entire Important piece of a song including corresponding jumps in position Loop on the other hand continuously repeats individual sequences The song plays from beginning to end Stopping Loops Normally the loop will repeat until the end of the song However you can stop the loop at any time by placing another sequence in the track at the position where you wish to stop the loop To do this simply insert an empty sequence at the spot where the loop should be stopped You may also copy or record a sequence at the point where the loop is to be stopped Transpose With the Transpose sequence parameter you can transpose sequences
27. sequence 13 3 MIDI Real Time Recording in the Score Window Although MIDI real time recording usually is done in the Arrange window you can also start recording directly while working in the Score window You must first select the desired destination track in the Arrange window s track column In the Score window this can be achieved by clicking on a staff which belongs to that track If there are no sequences on that track Emagic 182 Logic fun Mouse Input yet you will have to switch to the Arrange window for the recording since the track is not yet displayed in the Score The score display of newly recorded notes depends on 1 The score display settings in the Display Parameter Box Please read the corresponding sections in this chapter 2 The Quantize and Transpose settings in the Arrange window s Sequence Parameter Box Logic fun creates the score display based on the actual MIDI data including any changes caused by these two playback parameters An example If Transpose in the Sequence Parameter Box is set to 2 a note that initially when recorded was a C will be played back and displayed as a D The same applies to playback quantization Note The Score window s Info Line always shows the original pitch of a note inde pendent from any playback or display transposition parameters e Positioning the SPL directly in the Score The Song Position Line can be set directly in the score window by
28. which deselects everything Be sure to click on the window s title bar Selecting Individual Objects Individual objects may be selected by clicking on them and deselected by clicking in the background or by selecting another object Selecting Alphabetically The BJ key selects the next alphabetical object In the Arrange window pressing any letter key selects the first object whose name begins with this letter providing there is no Key command assigned to this key Selecting Several Objects To select several non contiguous objects hold down 2j as you click them As you click on subsequent objects the previous selections are retained This also works with horizontal or rubber band selection Horizontal Selection To select all objects in a track click on the track name in the Track list In the same way you can select all notes of a certain pitch in the Matrix editor by clicking the relevant key on the screen keyboard Emagic 82 Logic fun JA Edit Operations Loo C In Cycle mode the above selects only the events within the Cycle zone Rubber Banding To select adjacent objects click on the background and drag a rubber band over them All objects touched or enclosed by the rubber band will be selected Toggling the Selection Status When you make any selection including by rubber band or horizontal selection holding down the A key at the same A time will reverse the selection status of
29. will speak to your keyboard s tone generator just like any other connected keyboardless sound module il f you cannot find the Local function under your keyboard s MIDI menu consult its manual as how best to proceed for sequencer use Some keyboards allow you to select from among Local MIDI or Both for each of their so called Parts in this case the MIDI setting is equivalent to Local Off Keyboards and Expanders with To Host Interface A To Host interface which allows a direct connection to the computer can be found on many of the more cost effective MIDI sound modules as well as on many entry level Emagic 32 Logic fun MIDI Installation keyboards This in effect is a simple integrated MIDI interface with one MIDI In and one MIDI Out for the computer An instrument with a To Host interface is controlled directly the MIDI In and Out serve as MIDI connections for the computer to allow further instruments such as another keyboard to be connected This proves very cost effective for entry level setups which may include only one keyboard and another sound module The expense of a dedicated computer MIDI interface or card is not initially required If you are working with such a module first install the driver software supplied by the manufacturer Connect the keyboard s MIDI Out to the sound module s MIDI In and the module s MIDI Out to the keyboard
30. 188 Logic fun Move Copy and Paste in the Score Edit Window Positioning Grid Movement along the time axis occurs along a quantization grid corresponding to the particular sequence s chosen display quantization Qua in the Display Parameter Box If a hybrid quantize value is chosen 1 e 6 24 the grid corresponds to the binary value 6 in this example If note positions are not in accordance with this time grid for example because they were recorded in real time their relative offset to this grid is still kept when moving or copying them This allows you to move or copy unquantized passages within the Score Editor without losing the original time feeling Please note Copying and moving notes with the mouse is only possible within the same sequence Moving and Copying Several Objects at Once To move or copy several objects notes and symbols just select all desired objects rubberband or click and drag one of them preferably the first one or one positioned at exactly the beginning of a measure to its destination position Again watch the Info Line for exact positioning The other selected objects will be moved or copied in exact relation to the first one It is also possible to simultaneously move or copy objects which are in different sequences staves Each event will be moved copied to its new position within its original sequence Move Copy with Cut Copy amp Paste via the Clipboard These menu
31. Bass theme by double clicking on it The representation of notes is indeed mathematically correct however it s currently barely readable transposition key and a lot more must be edited Let s go ahead and shape this sequence so that it is ready to print User Guide Version 4 1 65 Chapter 4 MIDI Tutorial Display Parameter Box Click the check box in the left parameter area next to the term Bass theme This opens the Display Parameter Box eme I yle Piano i i Qua 16 24 Style The Display Parameter Box contains two functions that you can use effectively to correct the representation of notes One of these is the style There are 3 preset styles for the most commonly used transposition of display From the Flip menu Style select the style Bass The score looks better immediately Se Text For printing purposes you may want to name the note system Of course Logic funLogic fun allows you to input text in the Score editor e Select the text tool from the toolbox and click onto the field above the clef A text input box opens Type Bass here and press The text will appear above the notation system you can move the text in small increments with the mouse Yoiu can change the appearance of the text by using Options gt Score Font Print If you have connected and installed a printer onto your computer then you
32. If you are using the older control panel Sound you also need to select 16 bit and Stereo and make sure that the sampling rate of 44 1k Hz is selected You cannot operate the system with 22 5k Hz sampling rate or 8 bit depth Es Monitors amp Sound H i 7 M 38 Monitor Arrange Sound Alerts Computer System Volume _ Computer System Balance i rrr OP e L Mute Sound Output Sound Input Built in Listen Sound Monitoring Source _ Sound Output Quality _ m Volume E The Volume sliders in the Monitors amp Sound control panel are MacOS placed after Logic fun s output output object This means that Logic fun s output object can only control the full output dynamic range if the Volume slider in the control panel is set to Emagic 24 Logic fun Logic maximum Please check this setting if you feel Logic fun s input or output is too low Volume Control SON The Windows Accessory program Volume Control provides control of the following e Playback Level e Record input Level e Input source selection It can be found via the Start menu Start gt Programs gt Acces sories gt Multimedia gt Jolume Control or on Windows 98 via Start gt Programs gt Accessories gt Entertainment gt Volume Control ES Lautst rkeregler BE Optionen 2 Lautstarkeregler Wave MIDI CD Audio Linedn Mikrofon P
33. Parameter BOX oaio ee eae de n ms 40 NINE 0 euer dac Eu Gale addo xol 140 To mm 140 Delay iollleuaeuadsss ebd edi EREA ui EEEE ni 141 Regis ABO vus case riw A id 41 RECIO coa ROS med RO o debe EOD qm Ea 42 Setting Tracks to Record Audio 0000 142 Recording Modes sees aine demi Ree 42 Standard Recording with Count in 143 Manual Drop Recording 0 00055 43 After Recording Please Note oo ooooooooooooo 143 Bounce to DISR oca dit Bods Barrie da Re ons 44 Mixer and Effects An Adaptive Track Mixer 0 0 0 0 000022 eee eee 45 Resetting Parameters 0 02 cece eee 46 The MIDI Channel Strips 0 0 0 0000002 e eee 46 Switching Sound Programs 00e0 eee 47 CODO Fe atch cele se ort gs ur God Beek fe da as 48 Choosing Other Controllers 0 000 48 Controller Numbers of the Mixer Controls 149 Extended GM GS and XG Functions 150 The Audio Channel StripS o oooooooooooo o 51 Display Features lt n eed de daa a ed a da apd 51 User Guide Version 4 1 11 Chapter 11 12 S o uw mn N w Table of Contents The Level Meter 0 0 ee 51 Volume Level Control oe ccena i a da cas 51 IIS lt a a ia 152 Solo for Audio Tracks o c ooocomoncocicca es 52 Pat Bala 00 cn a a a ee 52 A dut guessed Ra Awe DE apes 52 Bus
34. SONOS ie rk cu S ruri deco 153 AMGA DESERS anal ed 53 Stereo ONCE os oc EXER posee Deos a Dae 53 Configuring a Stereo Object liliis 53 BOUON fica nea e ee Sos R ead gta ba at mca ad 154 Options in the Bounce Dialog Window 154 lius aia EE 55 PND a etur Rone OG eet e doe Qk REED 55 SUC TERECOCRENCI COIT 156 Mber Automato oues a crecer tec 56 The Event List Opening the Event List 0 0 ccc ee ees 59 A A MBA a BA 59 DISDIBE suu ob ee eo ade Be daa eee de a eee oS 160 OBEADON Li ear en eee Re E Re em acd mh ard aaa 161 SIDA 1m EX pe Al qua OE wy kd eR ees 61 Selection Techniques 0 0 00 ce eee 61 Special Selection Functions 0 000 161 Event EGUINO oi IDE eere tn cele Pe 62 FE EWES o wd Saks ee a eo dd 62 Duplicating Events o see cece a eee 62 MONA EENES o eab a ales hee eee wad 63 Altering Values o oooooooooooooooo rinii 63 Altering the Values of Several Events 163 Numerical Value Input 0 0005 64 Event List Structure 2 deen RR debe ae ues 64 POSO os si ica 64 O O IN ete dees tn 65 un mc 165 Murni M A EEUU E FE se Rant 65 SIS o rr da LL DT 65 EVENT Woe SUUCBNG on cea ler e a RS EE 66 NOLE EUIS S ooo denke diea dd Rk kw conum piigi mund 66 Emagic Logic fun N Table of Contents Program Change Events Pitch Bend Events Control Change Events Aftertouch Events Poly Pressure Events Chapter 12 The Matrix Editor
35. a SOMO ciues hw nh maa Ek men Eae Rn ane uda 91 CUINA the PRO uen gen mre REIR 91 Transport Functions TENSO WANTS oo ir a ees hie 93 Display ODDORS sess a md ead E Aa 93 Jridicator OBS coo ic od 93 Position Sidet icu cuc ene eR id 94 Shaalen Lager iiis isdem EXE Rx EE 94 Emagic Logic fun e ww Chapter 7 A 2 73 14 Table of Contents Loo C Parameter Fields and Indicators o o o o o oo 94 Position WAGONS nans ducet a ia owen beta up 94 Position Markers Locators o oooooooooooooo 95 lp piis eei eea e C 95 TEMDO uncos ze Gale tit idee ve quel devi o E 96 Fee Memory ooo ia de mb meon n RR EDS RR Sg 96 EN ON ho ii a E D TTL 98 TENSO Functions eus dms a a A 98 MGde BUTIONS ccc hoes ca id oem k 100 Cycle Repeat Mode 00 00 c eee eee 100 Bal RUIGE oc eius ese cbe a cages Ph ead aod 101 Setting the Song Beginning and End 102 A idees UXOR eda eder BA 104 Cul Bat snos sme p ER REP Qed b a RE E OUR 104 Arrange Window Structure of the Arrange Window sess 07 nate scien T 108 MAS PR A gece ee Eee ee 108 Adjusting the Sound of a Track 05 10 Selacung an JUGE ciun Gace ee aa pany wee dae OU 111 Atranging Sequences ee kee ee 13 What is a Sequence ocana e eee 13 Creating an Empty Sequence 0 13 Shifting Sequences in Time 0 0 00 cc ee eee 113 COTINO SEOUEMOSS cus cess da
36. a very important respect Changing the tempo of your song will not change the rate of playback of an audio recording as it would a MIDI sequence If you do change the tempo of the song after recording audio the starting bar positions of the regions will change but they will play for exactly the same amount of time as they did when originally recorded This is because the rate of playback is determined by the sample rate of the audio hard ware not the internal clock in the computer For this reason you should carefully choose the tempo when you start to make an audio recording A change is not easy to make after the fact Data Formats Audio files and their Formats Audio files are saved on the Macintosh in the SDII format SDII stands for SoundDesigner II a standard format from Digidesign for digital audio files For PCs the standard WAV Emagic 134 Logic fun In General format is used Both platforms support AIFF files Audio Inter change File Format Sample Rate As with all comparable multi track HD systems Logic fun can only play back audio files with a single sampling rate If you want to integrate files with different sample rates into a project you can make the changes in the sample editor with Factory gt Sample Rate Convert Stereo File Formats Any of Logic fun s 16 available tracks may be set to mono or stereo but there are some things you need to be aware of before you start working with audio files
37. all the other sequence para meters quantization is a non destructive real time parameter you can experiment as much as you like without any fear of losing the feel of your original performance Logic fun quantizes notes exclusively Controller events like sustain pedal mod wheel etc will remain unquantized As with the other sequence parameters quantizing only affects the selected sequences If you want different quantization values for a sequence perhaps because even and triplet note values occur equally cut the sequence into different pieces which you can quantize separately The Different Types of Quantization Logic fun provides various types of quantization These will be described in greater detail in the next section No Quantizing 1 1 Note With the setting off 3840 you choose the finest degree of 1 2 Note n Ju a No 1 3 Note timing resolution in Logic fun Your sequences will be played ia back exactly as you performed them 17 6 Note 1 8 Note 1 12 Note ati 1 16 Note Standard Quantization niga TE 1 32 Not With the settings Y note to Y note you select quantization with 5 i a regular grid The denominator of the fraction describes the 1 64 Note 1 96 Note User Guide Version 4 1 123 Chapter 7 Arrange Window value as the number of notes in a 4 4 measure If this value is divisible by 3 then it 1s triplet quantization A few examples of this Y Note divides the measu
38. as they are created If Qua is set to default here the Qua setting of newly recorded or created sequences will match the Globa Format Value in the Transport window details see below Changing the Settings for Several Sequences Simultaneously This is possible if all desired sequences are selected In the top line of the Score Parameter box instead of the sequence name you will see an indication of how many sequences are selected currently 3 Sequences sel If these sequences have differing values for any of the parameters a will be displayed in the corresponding line If you edit this value all selected sequences will now have the same value for that particular para meter Rhythmic Interpretation of Sequences Traditional music notation is an imprecise way of describing the musical content in a piece The actual performance depends heavily on the interpretation of the performing musicians Quarter notes for example hardly ever are held exactly for their entire duration The rhythmic interpretation of MIDI sequences recorded in real time to a click presents a similar problem especially if one considers that Logic fun records MIDI events with a resolution of 960 ticks per quarter note Nobody will play a downbeat at the exact time of the click In some styles of music it is common to even play a bit laid back or behind the beat So it is important that you have some idea of how the printed display of your mus
39. based on a simple reverb algo rithm it delivers remarkably good results Regarding both sound quality and performance it is the better choice compared to 3 0 Reverb The actual reverb algorithm is controlled by just three para meters As its name implies Reflectivity defines how reflective the imaginary walls ceiling and floor will be Room Size chal lenges your architectural skills use it define the dimensions of simulated rooms Densitiy Time determines both density and duration of the reverb Pre delay determines the delay between the original signal and the reverb tail Whereas high Pre delay settings tend to generate something similar to an echo low values often muddy the original signal Ideally you should go for as a high a setting as possible before the plug in begins generating something that sounds like a delay User Guide Version 4 1 155 Chapter 10 Mixer and Effects tap With appropriate pre delay settings you can apply relatively generous amounts of reverb to percussive parts while allowing the attacks to remain intelligible Chorus The Chorus effect can be used to make a signal wider Intensity The modulation width of the chorus effect Speed The modulating frequency of the chorus effect 10 6 Mixer Automation The term Mixer Automation implies the capability of record ing and playing back movements of the faders knobs and buttons Fader movements j
40. can immediately print the displayed page Emagic 66 Logic fun as Logic In the File menu choose the menu option Print and confirm by clicking OK In a few minutes you should be holding a printout of the page in your hands User Guide Version 4 1 67 68 Chapter 4 MIDI Tutorial Emagic Logic fun Logi c Chapter 5 Using Logic fun This chapter summarizes Logic fun s general operating func tions But first a quick word about this manual 5 1 Conventions of this Manual Menu Functions Menu functions are written in this font Function For functions which can be reached via hierarchical menus the different menu levels are described as follows Menu gt Menu entry gt Function Key Commands When a function can be operated by a key command of the A same name you will see this symbol at the side of the text If names differ or if a function is only available as a key command its name will be printed like this Key Command Options and Parameters The options you can set from the Preferences and the para meters in dialog boxes are printed like this Parameters Different parameter values are printed like this Parameter value Detailed Explanations i Sometimes detailed explanations will be given for things which you don t necessarily need to know about to understand how to use Logic fun These are printed in this smaller font User Guide Version 4 1 69 Chapter 5
41. choosing Windows gt Open Event List These inconsistencies are not so easily recognizable Close the event list window again e Selectnotes from the first chord by rubber band selecting it e Now grab the lower right corner one of the selected notes and drag it to measure 26 so that the end of the bar connects with the beginning of the next chord Any edit to the length of one note will affect all other selected notes equally in the Matrix editor e Repeat the process to lengthen each chord so that it comes up to the beginning of the next This will create a egaro effect on playback Choose a larger zoom level to better be able to edit the events Emagic 64 Logic fun E Logic The wrong note should now be deleted O e Select the eraser from the toolbox and use it to click the short note at position 28 1 1 1 The note will disappear You are now done editing the strings sequence Practically every sequence in the tutorial song contains slight incongru ities which you can easily repair in the Matrix editor Select one or two more sequences and edit them as you did with the String part You will probably notice a big difference when optimizing the lengths of bass sequences Tip 4 7 Score Editor Note events can be represented as notation and can be edited in the Score editor You can simply use the Score editor as well as the other editors to correct MIDI events e Open the Score editor for the sequence
42. e The buttons to the right of the Scroll bar move the picture forward or backward by one frame Hold the mouse button to fast forward or rewind Transport Functions of the Position Pointer Position 20 3 4 90 e Position displays the song position by measures e SMPTE shows the position in SMPTE format hours minutes seconds frames bits Logic fun can wort be synchronized via SMPTE or MTC it only Important shows the Song Position in the SMPTE time format e Start Movie shows the point at which the movie will start relative to the song You can for example start the movie after an introduction beginning with Song Position 8 1 1 1 You may directly enter position in any of the three displays 1 Click hold on a display value and change it value by scroll ing the mouse 2 Double click on a display value and enter the value in the text input box Separate values for different fields of the dis play with spaces 15 2 MIDI Files Logic fun can save songs or parts thereof in standard MIDI file format SMF Songs in this format can be loaded and played by User Guide Version 4 1 217 Chapter 15 Video and MIDI Files almost all current sequencers and by the Windows accessory Media Player Preparing a Song for MIDI File Conversion This section describes the steps for converting Logic fun sequences into the MIDI file format using the Tutorial Song as an example The MIDI FILE format does
43. entered 5 8 Song Administration All events other objects and settings apart from the Prefer ences and key commands are components of a song Songs are handled in the File menu User Guide Version 4 1 89 Chapter 5 Using Logic fun New Song When you first launch Logic fun it opens a preset standard song After just a short time you will have learned how to make your own adjustments to the song settings and will no doubt want to keep these settings for use in future songs The best way to do this is to set up your own default song and save it in the same folder as the Logic fun program calling it Auto load Autoload Song If there is a song in the Logic fun folder called Autoload Logic fun will automatically load it when it is booted up When you re ready to start work on a new song simply save the Auto load somewhere else under a new name using File gt Save as and begin This file can then form the basis for your new song Creating a new Song If you select File gt New Logic fun checks to see if an Auto load song is available and opens it automatically if it is If not a new default song is created If an Autoload song 7s available you will be asked if another copy of the Autoload song should be made to avoid accidentally erasing it or ifa completely new default song should be created Opening Default Song If you hold down the Mac or key Windows while s
44. events with clipboard events __118 cutting 116 cutting at the SPL _ 117 cutting several times 116 finer grid 115 131 114 166 User Guide Version 4 1 Logic inserting events 118 joining and mixing 117 multiple naming 117 muting 117 naming 117 transposition of 120 Set Audio Record Path 130 Set Optimal Object Sizes _ 118 Setting Pan _ 110 Setting Volume 110 Shortcut creating to MicroLogic AV program 37 Shuttling on the Bar Ruler Silence 214 Similar Objects 83 Size 103 of display _ 78 of the window elements 79 Slider Input _ 71 SMF _ 217 Solo tool 117 Solo button on audio objects Solo Tool __75 Song autoload song __90 default song _ 90 loading __90 new 90 preparing a song for MIDI file conversion 218 saving as a Format 0 MIDI file 218 saving as a MIDI file 218 Song Position following automatically Catch 81 152 247 Index Song position tutorial __52 Song Position Line on Bar Ruler _ 103 Song Settings __223 Songs checking repairing _ 91 importing settings _ 91 storing 91 Soundkarte _ 23 SPL always visible 81 positioning in the score 183 Split stereo files 135 Standard MIDI file 37 file extension of __37 Format 0 _ 218 importing _ 219 overview of 217 preparing a MicroLogic song to be converted to 218 saving a single sequence as 218 saving a song as Start of song setting on the Bar Ruler 101 102 Start or stop from the Bar Ruler Starting
45. filter specific event types from the User Guide Version 4 1 159 Chapter 11 The Event List display and access or add them by clicking on them with the right mouse button Windows or while holding down the key Mac The structure of the actual list display is described on page 164 If the Catch function is switched on the arrow shaped position marker will always point to the current event Display The event type buttons allow you to filter the display to remove individual event types from the Event List so that you can view only the specific types of events you are interested in Click the desired button with any tool except the pencil If a button is grayed out that event type will not be displayed All the functions affect only the events displayed so non displayed events are protected from any alterations you make Here is a short overview For more detailed information on the individual event types see page 166 The note symbol stands for note events The symbol with the two digit seven segment display stands for program change events The control wheel symbol with a marker in the center pitch bend wheel stands for pitch bend events The control wheel symbol with a marker at the bottom modu lation wheel stands for all control change events The single weight symbol stands for aftertouch events channel pressure The multiple weights symbol stands for polyphonic key pressure events
46. for switching all MIDI instruments back to their maximum volume at any time User Guide Version 4 1 125 Chapter 7 Arrange Window Regulating the volume with the Controller 7 should not be confused with a conven tional volume change Here independent from your amplifier and mixer the internal volume controlled through MIDI is set to its maximum value Resetting the Controllers Tip With Options gt Send to MIDI gt Reset Controllers neutral controller data is sent to all sound modules Use this when a controller is stuck or left in the wrong state causing the tone generator to sound differently than it should This can happen when for example you push pause in the middle of a song and then start up again at another spot or when you make the song position line jump to another position by clicking on it in the bar ruler Emagic 126 Logic fun Logi c Chapter 8 Audio Basics In this chapter you will get to know the basic structure of Logic fun s audio functions What You Need to Know For newcomers to Logic fun it is recommended that you get familiar with the MIDI features of the program After all the main advantage of working with an integrated MIDI audio recording system like Logic fun is that you can manipulate MIDI and audio recordings in the same way After you become familiar with operating the MIDI sequences you will be prepared to intuitively handle most of the steps involv
47. just as the tracks on a tape recorder must be first armed There is a switch marked with an R to the left of the icon for each audio track in the track list Simply clicking on this R prepares the audio object for recording The R button will light red indicating that the track is armed You can also click on the REC button on an audio channel in the Track mixer in order to arm the appropriate audio object Stereo Recording In order to make a stereo recording you must configure the selected track as stereo in the Logic fun mixer Go to an audio object and click on the symbol to the left of the record switch This will toggle the track between stereo and mono The symbol on the button will indicate the current setting A simple circle indicates mono a pair of interlocked circles indicates stereo Levels As soon as you arm an audio track you will hear any signal being sent to the audio inputs of your system User Guide Version 4 1 131 Chapter 8 Audio Basics With the audio object s fader on the mixer you can control the level of the monitored signal The fader always controls the playback level and not the recording level You have to set the recording levels externally for example on the sub group fader of your mixer or at the original sound source Starting to Record Start recording using the record button in the transport window or by using the appropriate keyboard command You will notice during
48. levels 1 e view single or multiple parts at once e To create score printouts AlthoughLogic fun Logic fun does not offer as many score layout options as the Gold and Plat inum versions it can still be used to create printouts for basic purposes In addition to notes text can be inserted MIDI sequencing and preparing music for printout are closely related in Logic fun Recorded MIDI notes immediately are displayed in the score Similarly notes which are inserted with the mouse into the score or changes to existing notes are immediately reflected in the playback of MIDI Please keep in mind that all parts of Logic fun work together Important Many functions are available in more than one window Opening the Score Edit Window There are several ways to open the Score window e Menu Windows gt Open Score default key command fo Mac or Windows e Torecallan already opened window which is hidden behind other windows select that windows name in the main Windows menu where all currently opened windows are listed User Guide Version 4 1 177 Chapter 13 The Score Editor Several Score windows can be open at once This can be used Note for example to display different instruments in separate windows or to have one window with the full score and one with a single instrument or to display just a single sequence 13 1 General Appearance of the Score Edit Window Important Elements of the Score Edit Window
49. mouse and drag it to the left The bar ruler will move correspondingly to the right and the information line will show you the new beginning of the song Release the mouse button at the desired position End of Song A Logic fun song can be practically limitless in length Normally Logic fun sets the song length to 200 measures This Emagic 102 Logic fun us Logic is automaticallyextended however as soon as an object goes past this position You can manually set the end of song to any position you like Bring the end marker into view by either moving the horizontal scroll bar to the right or making the hori zontal zoom factor smaller until the marker is visible Grab the marker and drag it to the desired position If possible set the song end marker to the actual end of the song That way the horizontal scroll bar will be scaled accord ingly and its range limited to the length of the song Song Position Line The song position line is a vertical line inside the window Arrange window Matrix and Score editors which displays the current position of the song You can move to any position in the song with the song position line Be The song position line in Logic fun is somewhat similar to the recording head of a tape machine Jump to a Certain Position Click on the position you want in the lower third of the bar ruler to move the song position line to that point Shuttling Holding down the mouse bu
50. not recognize Logic fun sequences or playback parameters but only continuous tracks In order to be able to save the Tutorial Song as a MIDI file you must e neutralize all playback parameters by editing the data corre spondingly e convert loops into real data e merge the sequences on each track into one continuous sequence using the Glue tool Saving the Song as a MIDI File To save a song as a MIDI file go to the local menu of Arrange window and select Edit gt Select All Next select File gt Export Selection as a MIDI File Saving Individual Sequences as a MIDI File You can save individual sequence or any groups of sequences as MIDI files by selecting only the sequence s you wish to include before executing the Export Selection command Saving Songs as SMF Format 0 Standard MIDI Files may be saved in either of two formats Format 0 or format 1 The typical Format is 1 where the file contains multiple tracks Format 0 files store all data on one track Emagic 218 Logic fun MIDI Files It is necessary to save songs in Format 0 if you want to create songs for equipment that does not support Format 1 Logic fun creates Format 1 files by default unless you make the following setting 1 In the menu bar select Options gt Settings gt Global Prefer encesl 2 Enable Export MIDI File saves single sequences as Format 0 Logic fun can only create a Format 0 MIDI file from i
51. output object has a bounce switch BNCE This allows you to create an audio file based on the all the audio tracks including volume pan and effects Bouncing takes place in real time so that the signals from any plug ins or MIDI devices routed into an input used can be recorded in the bounced file e Press the bounce switch on the output object e Set the parameters in the Bounce dialog window see below e Press the bounce switch in the Bounce dialog window A file selector appears where you enter a destination folder and name for the bounced file Options in the Bounce Dialog Window Start Position End Position Requires 10 8 MB of free disk space Sia Cin Start and End Position This is where you define the passage which you want to be written into the bounce file The preset is the whole song from the beginning of the first audio region to the end of the last However if the cycle function is switched on the preset will be the locator positions In any case you can adjust the start and end positions manually For example if you want to take Emagic 154 Logic fun The Effects Loi C account of a MIDI sound module mixed via an audio input object outside the preset region Beneath this you are shown the memory requirement for the bounced file Stereo File Type Here you can choose between split stereo or interleaved stereo 10 5 The Effects AVerb Although the Emagic AVerb is
52. pointer then adopts the shape of the tool you click on so that you can tell what its function is by looking at the mouse cursor the Eraser is used for deleting the Scissors for cutting and the Glue tool for merging objects To assign a tool to the right mouse button 88 key on MacOS click on the desired tool in the Toolbox with the right mouse button 88 key depressed on MacOS Effective Range of the Tools e Tools are effective only in the working area of the window they were selected from you can define individual tools for each opened window e A tool basically affects the objects you click on If the clicked object is already selected the tool operates on all other selected objects as well Selecting Tools You select the tool you want to use by clicking on it in the tool box either with the left or the right mouse button Info Line When operating many of the tools an info line appears in the window for as long as the mouse button is held down This info User Guide Version 4 1 Logic 73 Chapter 5 Using Logic fun line provides useful feedback about the type of operation you are performing During operations involving arrange objects the line will look something like this Move Objects 1 1 1 1Pad 13 8 00 0 From left to right the Infoline displays operation mouse or arrange object position arrange object name track number and length of the arrange object During operations involvin
53. polyphonic aftertouch Emagic 160 Logic fun Important Operation 11 1 Operation Scrolling Clicking either of the scroll arrows moves the display up or down by one event The event at the position marker is always selected so the existing selection changes as you scroll The scrolling speed can be varied as you scroll by vertically moving the mouse The key command Scro to Next Previous Event is also available from the Event window and has the same end result Remember that if the MIDI Out button is switched on every newly selected event will be played This means you can scroll through the list and audibly monitor the events as you go If you want to keep the selected event where it is use the usual scroll bar functions Selection Techniques When selecting events with the mouse you should click near the status column to avoid any unintentional parameter alter ations You can use any of the standard selection techniques here indi vidual selection by clicking on objects multiple selection by rubber banding or both of these without altering the previous selection in conjunction with the 4 key Any events which you remove from the display by clicking on the event type buttons are immediately deselected This ensures that all the functions affect only the displayed and selected events Special Selection Functions Some selection commands can also be utilized in the Event List by selecting a
54. press 27 or click another object or the background The same applies if you are entering the name in the sequence parameter box Multiple Naming Select a group of sequences e g with the rubber band and click one of them with the text tool A text input box appears User Guide Version 4 1 117 Chapter 7 Arrange Window where you can name the sequence All sequences are given the same name With incrementing Numbers If you end the name of the sequence with a number then all selected sequences are given the same name with increasing numbers They are numbered according to the time position of the sequences If you want to give all the sequences the same number at the end just add a space after the number The above also applies if you enter the name via the top line in the sequence parameter box instead of using the text tool Inserting Events MIDI events can be added directly to the selected track on the Arrange window at the current song position from one of the edit windows via the clipboard This function allows you to insert MIDI events e g from the Matrix editor directly into the Arrange window Logic fun checks as it does this that you have selected a sequence and then adds the data to that sequence If you have zor selected any sequences Logic fun will create a new sequence on the selected track 7 4 Sequence Parameters The Sequence Parameter box displays the parameters Quantiz
55. section will explain the basic steps for making an audio recording in Logic fun Starting a Recording First connect the sound source a mixer CD player or micro phone for example to the audio input s of your system Setting a Path Click hold on the record button of the Transport window and select the menu option Set Audio Record Path Click on Sev and in the dialogue box that appears set the name and path for your recording audio files You do not need to repeat this procedure before every record ing Subsequent recordings will be given the same name with a number appended to the end of the file name The record path will be saved in the Preferences and will still be active at the next program start It is recommended however that you desciptively name each of your audio files When you start a new song create a folder on your hard drive for it and set the path to that folder when working on the song Emagic 130 Logic fun Logic This will help you manage the many audio files that you will no doubt create as you work with Logic fun Selecting the Audio Track Select an audio track in the Arrange window by clicking on it To create a new audio track select Track gt Create Audio Track from the menu bar A new audio track will be inserted in the track list just below the currently highlighted track Arming Tracks Unlike MIDI tracks audio tracks must be armed before they can be recorded to
56. setting on Transport window 98 Display Parameter Box 192 Display Quantization __194 195 displayed on the Transport window __96 Double clicking __70 Dragging _ 70 Duplex 23 E Edit MIDI Output 85 Edit commands in the Sample editor 211 Edit Operations 83 clear 85 copy _ 84 cut 84 paste _ 84 undo 83 Editor Event List _ 159 Matrix Editor __ 171 Matrix editor 171 Score Editor Window 177 Enable Catch when Sequencer starts 81 End of song 239 Index setting on the Bar Ruler 101 107 End of song marker on Transport window 98 Enlarging A Section 78 Enlarging One Part Of The Screen 78 Entering Numbers _ 71 Equalizer on audio object 152 Eraser 75 Event poly pressure event __169 Event List display __ 160 inserting Program Changes _ 62 monitoring 161 opening 159 overview of controls 160 quantization of events __163 scroling 161 selecting events 161 special mouse selection techniques 161 Status column 161 Event Parameter Box 190 Events adding 162 aftertouch event __ 169 altering values __163 control change event __168 data byte __ 165 deleting __85 duplicating __162 inserting 118 length Info 165 MIDI channel 165 moving _ 163 note event 166 pasting from the clipboard Emagic 240 Logic fun 163 pitch bend event position 164 position and length in SMPTE units 165 program change event 167 relative positions
57. standard Yamaha With these devices more sound and effect parameters can be remote controlled for example the filter frequency The Mixer thus becomes your virtual mixing console on screen allowing you to automate your GM device from Logic fun 1 5 Multimedia Logic fun can load and play digital videos in FunI format Windows or QuickTime format Macintosh The picture runs synchronously with Logic fun s song position You can add User Guide Version 4 1 Logic 19 Chapter 1 Features music to commercials or videos of your vacation without using a video recorder Sounds or jingles start concurrently with the frame 1 6 Graphical Interface Logic fun features a clearly structured graphical user interface All operations can be done quickly and directly using the mouse You can open the windows and place them anywhere on the screen You can adjust all elements in the windows as you like the windows can be enlarged or reduced To make the most of your screen you can open as many windows simultaneously as you want Next to the track list in the Arrange window for example you can simultaneously open an Event list and Score editor for the same material As Logic fun plays the song for you the notes e g are displayed in the Score Window Whatever you hear you see at the same time If there is a wrong note just fix it while Logic fun contin ues to run It does not get any easier than this Logic fun s me
58. start the song Instead of clicking the P ay button you can also press 0 on your numeric keypad You can hear that the song is not completely arranged and still contains some inconsistencies As you continue to work through this chapter you will finish arranging the song add a few details and correct any mistakes In this section you will learn to start and limit passages and listen to places in the song in short to navigate in the song e Try out the buttons in the upper row of the transport field You already are familiar with functions from tape machines or cassette recorders Start Song Positions There are several ways to jump to specific song positions In the upper field of the Arrange window you can see the bar ruler e Click at various places in the lower field of this ruler you immediately jump to that position At the same time a gray line appears This is the song position line SPL in the most generalsense it is comparable with the position of the tape on a traditional recording device User Guide Version 4 1 51 Chapter 4 MIDI Tutorial e Engage Play Now click on the bar ruler and hold the left mouse button You can move to any position and listen by moving the song position line If you know to which location you would like to go you can enter this position directly with the locators To the right and position in both absolute time and as musical measures e Click on
59. sync with the song You can therefore compose to picture in Logic fun without a sepa rate video recorder User Guide Version 4 1 215 Chapter 15 Video and MIDI Files You must have Apple Quick Time to play Quick Time movies Tip on your Macintosh This is a system extension that is a part of all newer operating system versions Opening a Quick Time movie in Logic fun 1 From the menu bar select Options gt Movie or Options gt Movie as Float A dialog box appears in which you can select the QuickTime Movie 2 Select the movie and confirm by clicking OK This loads the movie Logic fun opens an additional movie window in which the video is run H TUTORIAL Song 2 You can navigate using the Transport in Logic fun or in the movie window The movie and song will be synced together so that changing position in one will affect the other Transport Functions of the Scroll Bar You can use the scroll bars below the movie field to move back and forth in the movie Logic fun follows the movie running parallel to it Daa 9 9 e The movie scroll bar allows you to quickly jump to different points in the video Grab it with the mouse and drag it left or right Emagic 216 Logic fun MIDI Files Loi C The button to the left of the scroll bar is a Play Pause switch e Click on the button to start the movie The button changes into a Pause symbol Click the button again to stop the movie
60. the Arrange window which directly follow each other without gaps between them are displayed as one continuous staff but still can use different Score Styles Distance between Staves The vertical distance above the staff can be changed directly in the score by dragging the staff up or down at its clef Please note This procedure change the distance settings of the corresponding Score Style itself This means that z sequences which use the same Score Style will be affected which is not always what you might want Using the Multi Stave Score Style Piano If you use the Prano style for a sequence that sequence will be displayed as a two stave system The Prano style second style in the Score Style list simply distributes the notes according to their pitch All notes below middle C will be written in the User Guide Version 4 1 197 Chapter 13 The Score Editor lower staff bass clef middle C and above will be written in the upper staff treble clef This is also called a sp it point since the notes are split between the staves at a certain point or pitch 13 10 Display Levels In the Score Edit window you can work with the following display levels Content Linked Activated by a click on the Link symbol In this mode only the odyect currently selected in another window is SA displayed in the Score window Content Catch Similar to Content Linked but Catch is also acti Au vated Only one sequence is dis
61. the first note of a group of triplets you won t see a triplet yet Insert the second note exactly at the graphic posi tion of the rest following the first inserted note and do the same with the third note Now a complete triplet group will be displayed Automatic Rest Display Rests are always displayed automatically in Logic fun in sucha way that existing notes and automatic rests together always add up to complete bars according to the given time signature Key Signatures and Key Signature Changes The dasic key signature of a piece can be set by double clicking into the first staff between clef and time signature This opens a dialog box where you can set any major or minor key There is also the option in this window to disable the use of double flats and sharps This method not only works for the first staff but in all staves However if the piece contains prior key signature changes the newly inserted key signature only changes the key which is active at that particular point up until the next key signature change As with the starting key signature inserted key signa tures affect all sequences on all levels Emagic 186 Logic fun The Partbox Inserting Notes Natural symbols are displayed automatically with the new key signature when necessary e g when changing from A flat major to F major or A major Minor Keys To choose a minor key insert the parallel major key first e g Ab major for F minor Then d
62. the left as long as it is not before the song start and the first MIDI event Emagic 114 Logic fun p Arranging Sequences Loo C Of Multiple Selection You can change the length of multiple objects in the same way The length will be changed by the same absolute value to the same absolute length If you want to make all selected sequences the same absolute length even if they had different original lengths simply hold SEA Mac or etr Windows while changing the length just as in the Matrix editor or the Event List Using a Finer Grid All these operations moving copying lengthening shortening snap to the bar or beat grid depending on the current resolu tion of the bar ruler and the setting of the zoom function However there are two ways of reducing the grid Touch an object first Display Format values as grid scale Mac or Windows operation No grid ticks as grid scale cir Mac or aAA Windows operation Hold these keys during the particular operation Let s say you want to shorten a sequence in a 4 4 bar so that the Example 4 is played but not the 4 and of the last bar Enlarge the screen display until you can see quarter notes in the bar ruler Now grab the bottom right corner of the object and move the mouse to the left until the sequence is shortened by one quar ter note Then press and hold or and move the mouse carefully to the right until
63. the objects Toggle Selec tion Selecting All Objects To select all objects select Edit gt Select RII Deselecting All Objects You can deselect all objects by clicking on the background or A using the key command Deselect A 5 5 Edit Operations The edit menus for Logic fun s various windows all take the same form The first item is Undo Below Undo are the typical clipboard functions Cut Copy Paste and at the bottom the selection command Select All Undo Undo allows you to reverse the previous edit In Options gt A Settings gt Global Preferences you can disable the warning message that normally appears when you activate Undo by checking the Disable safety alert for Undo box User Guide Version 4 1 83 Chapter 5 Using Logic fun The key command for Undo is Mac or Windows The Clipboard The clipboard 1s an invisible area of memory into which you cut or copy selected objects so that you can paste them to a differ ent position The clipboard is independent of any particular song which means you can use it to exchange objects between songs Cut All selected objects are removed from their current position and placed in the clipboard The previous contents of the clipboard are overwritten in the process 88 X Mac Windows Copy A copy of all selected objects is placed on the clipboard The selected objects are also left in place Here too the previous contents of the cli
64. the recording how the waveform is drawn in real time in the Arrange window Keep an eye on the level meter in the audio objects In the event that the clip indicator top red LED lights up you will need to record again using a lower level So you do not have to watch the level meter constantly the overload indicator remains lit until you click on it Please do not forget to disarm the track s after you are done recording Do this by clicking on the red R button which will then unlight If you do not first disarm you will not be able to listen to the audio recorded on this track Basic Operation You can work with the recorded regions in the Arrange window almost as you would MIDI sequences e they can be moved around by click holding and dragging them e they can be edited with the editing tools e they can be copied in exactly the same way as MIDI sequences e delay and loop parameters are available in the sequence parameter box Emagic 132 Logic fun Production By copying a region in the Arrange window normally you are automatically creating a new region You can then change the borders of the new region in the Arrange window without affecting the original region Sample Editor If you want to edit the regions precisely it is recommended that you use the Sample editor which is opened by double clicking a region in the Arrange window Edits in the Samle editor always affect the selected area of the audio
65. the song position indicator and hold the mouse button Place the song position at 17 1 1 1 and start play back Logic fun now plays starting at measure 17 Display Current Song Position If you manually enter song positions the window view that you see will not necessarily correspond to what you hear You can however guarantee that these two things will always match e Click on the catch button on the upper left in the transport field and the window excerpt follows the song position line again The window viewwill update as soon as the song position line leaves the visible field only if the catch function has been enabled Zoom a Window Excerpt You can view the entire song in the window by using the two telescope buttons on the upper right edge of the window Click on the left half of the horizontal zoom button until you can see all of the sequences in the window Cycle Mode In cycle mode you can cause a section of the song to repeat for as long as Play is engaged in order to edit a sequence for instance or record new tracks in a specific section of the song Two locators can be used for this These are position markers Emagic 52 Logic fun next to the transport buttons Logic fun shows the current song METEO b Un rr LA Ek I E E Transport Functions Loo C that mark the left and right boundary of a loop They are found directly to the right of the bottom row of transpor
66. this driver to the currently displayed Virtual Device Clicking on Remove will remove any selected driver from the Virtual Device again Removing a driver or any other action in LADS for that matter is only affects Logic fun not Windows itself the system driver will not be deleted and is still available for other purposes under Windows In the Parameters area lower left you can define various characteristics of the Virtual Device These are described below and also in the online help Itis also possible to save the current LADS setup Export button and load it again later Emagic 28 Logic fun Logic Import button A detailed description of all functions and their use can be found in the online help for LADS which can be activated by clicking on the Help button il if you happen to make a mistake while using LADS or if you are not sure if you chose the correct settings you should click on the Cancel button to quit LADS This way all changes will be discarded Clicking on the OK button will save the changes and quit LADS Also ASIO devices appear in the driver list Virtual Device Setup A Setting up a Virtual Device is quite easy 1 Create a Virtual Device by clicking on New 2 Assign ita name by clicking on Rename and entering the desired name 3 One after another double click on all system driver names in the System devic
67. track This raises or lowers the frequency of the signal The three bands can regulate bass B and high frequencies H Emagic 152 Logic fun pu The Audio Channel Strips Lopi C Bus Sends For each track object there are two Bus Sends which send signal to the bus effcts Reverb Averb and Chorus The effect objects function as auxiliary returns Arming Tracks The REC button arms a track for recording As soon as the track is armed the button begins blinking red During the actual recording the button remains lit The REC button is only found on track objects not on the two bus objects or the output Out 1 2 Stereo Objects Any of the 16available track objects can be configured as mono or stereo All tracks can play simultaneously It is possible to configure 16 mono tracks 16 stereo tracks or any combination but no more than 16 audio objects are available Both channels of a stereo recording are always dealt with together If a Sample editor is opened for a stereo recording then both sides will be displayed and processed at the same time Configuring a Stereo Object To do this click on the mono symbol to the left of the REC button User Guide Version 4 1 153 Chapter 10 Mixer and Effects Track 1 then becomes a stereo object One click on the stereo symbol to the left of the REC button changes the stereo object back into an independent mono object 10 4 Bouncing The
68. 165 types _ 166 Exchanging songs between a Mac andaPC 43 168 F Fast Forward _ 99 Fast Speed setting for MIDI Time Piece _39 Festplatte AV Betrieb __ 24 File Extensions 37 types of files recognized by MicroLogic 37 File Management Extensions 37 Find _ 89 Fix Quantize 123 Follow Song Catch 81 Formats of audio files 134 Free Memory displayed on the Transport window _ 96 reorganizing on Iransport Window 97 Full Duplex 23 Full Panic activated from Transport window _ 98 Functions in the Sample editor 213 Index G General MIDI Tone Generator _ 45 Global Preferences __38 Glossary 231 Glue Tool 75 GM Mixer Program _ 148 Grabbing _ 70 GS _ 150 GS Standard 19 H Hard disk as recording medium for audio _ 128 Hide Unused 89 Hide Used 89 Horizontal Selection 82 HyperDraw in the Matrix Score 175 Icon assigning toa track 111 Identical Objects _ 83 Importing audio files 137 Info Line _ 184 Installation 23 35 Instruments pan 110 program changes _ 110 setting banks _ 110 volume _ 110 K Key Commands __ 86 User Guide Version 4 1 Logic assigning __88 checking __ 88 concealing 89 defining your own 43 deleting 88 finding 89 reference list 221 special keys 87 window 87 Key Signatures 186 Keyboard Macintosh __42 Kontrollfelder Ton 24 L Launching MicroLogic AV in Windows __35 in Windows automatically 37 in Windows
69. 186 Automatic Rest Display 0 00000 200 o 86 Key Signatures and Key Signature Changes 186 Time Signatures and Time Signature Changes 187 Move Copy and Paste in the Score Edit Window 188 Moving Copying with the Mouse 188 Move Copy with Cut Copy amp Paste a os roca xr RES RR EODRESXA 189 EUN MOES O 90 Changes in the Event Parameter Box o ooooo oooo o 190 ul oe hase ja C IMEEM 90 Changing Several Selected Objects Simultaneously in the Event Parameter BOX 0 00000 eee 91 Deleting Objects in the Score Window 191 The Display Parameter Box 0 000000 lessen 92 Different Settings within the Same Staff 192 Default Settings for New Sequences 192 Changing the Settings for Several Sequences Simultaneously oooooooooo oo 193 Rhythmic Interpretation of Sequences 193 The Parameters in the Display Parameter BOX 194 SEDE IES NREETRLELTCOTBT ETT TL a a E a Aoa 196 Assigning Score Styles to Sequences 197 Distance between Staves 0 0 0000 eee 197 Using the Multi Stave Score Style Piano 197 Display Levels cselum aer a RUE EGRE 198 Changing between Single Sequence and Full Score Display ise RR bI RR 198 Muted Sequences or Tracks in the Score Display 199 Adapting MIDI Sequences for Score Printout
70. C Lautsprecher Bak Balance Balance Balance Balance Balance Balance 944 0 9 0 59 0 53 ware ds Lautst rke Lautst rke Lautst rke Lautst rke Lautst rke Lautst rke Lautst rke TIT IE T Alesaus Ton aus T Ton aus T Ton aus T Ionas M Ionas M Ton aus SB16 Mixer 220 As an example this illustration shows the control panel using the SoundBlaster AWE 32 sound card by CreativeLabs You will find similar utilities for hardware from other manufacturers The playback level of recordings is controlled via the Wave slider This control is placed after Logic fun s output output object This means that Logic fun s output object can only control the full output dynamic range if this slider is set to maximum You can also change to an independent mixer control that allows you to set the input level for each input source via Options gt Properties gt Recording User Guide Version 4 1 25 Chapter 2 Sound Cards and MIDI Disable each input source that you don t plan to record from usually everything except the line in The line in will usually give the best results Make sure you Hint avoid the sound card s microphone input especially with cheaper cards It is a better idea to use an external mic pream plifier such as that on a mixing desk and then record via the line input The Volume control can be accessed more easily if you check Hint the option Show Volu
71. Commands window for all Logic fun functions see the section Key Commands starting on page 4 100 xref Num Lock must be on for the key commands to work correctly Important The assigned key commands are shown in the Key Commands window and also in the menu next to a function s name Emagic 222 Logic fun peu Using the Mouse Loo C 16 3 Using the Mouse The described mouse operations apply to all Logic fun windows with the exception to the Transport window Windows Macintosh e Mouse Explanation Mouse Click outside of an Rubber band Selects objects Click outside of an object drag within the rubber band object drag click Selects scattered objects ES click Drag Moves selected objects Drag drag Copies selected objects drag Right clickona The menu remains open until Double click on a menu you select a menu item menu 16 4 Settings Song Settings Song settings are saved independently with each song which means that different songs can have different song settings You can save all of your standard settings in the Autoload Song which is the default song file that is automatically loaded when you boot up Logic fun unless you ve started the program by double clicking on a specific song file instead of the actual program icon This way you can start each Logic fun session with your preferred working setup To open the Song Settings window select Options gt Settings gt Recording Options from the ma
72. Here s an overview of the Score Edit window s elements and their names as used in this manual In the parameter column along the left hand side from top to bottom you can see e Buttons for Catch Link and MIDI Out e Display Parameter Box e Event Parameter Box e Toolbox e Partbox Detailed descriptions of these terms can be found later in this chapter Descriptions for Tool Box Bar Ruler Zoom symbols the switches for Catch Link and MIDI Out can be found in other chapters since all these exist in other windows as well The functions found in the other menus are all described in this chapter There are a few options for changing the general appearance of the Score window The settings for these options can be found in different places View Menu Here you can activate and deactivate the following display options by selecting the corresponding menu entries Parameters Hides shows the left column of the Score window Display Parameter Box Event Parameter Box Partbox etc Emagic 178 Logic fun ro General Appearance of the Score Edit Window Loo C White Background Switches between a white and yellow background Moving the Borders between the Different Areas You can move the left and upper borders of the main working area by positioning the cursor on one of those lines and drag ging them During these operations the cursor becomes a tool with two or four arrows There are three possibilities
73. I sequence created in the same way Looping Regions As with MIDI sequences the loop parameter causes the region to play repeatedly within the track see Loop Chapter 8 p 162 It is important to note that the repetitions are guided by the region s precise length This means that even if the song tempo matches exactly after a time the repetitions may drift out of sync Moving Regions Just like MIDI sequences regions can be moved with the mouse in the Arrange window When dragging a region it will move in quarter note steps By pressing Mac or PC regions can be moved in display format steps e g sixteenths By pressing ctr Mac or ama PC the regions can be moved by single clock ticks The delay parameter in the sequencer parameter dialog box can also be used see De ay Chapter 8 p 162 User Guide Version 4 1 Logic Chapter 9 Working with Audio in the Arrange Window Fine Movements Usually a resolution of one tick will be enough If not you can edit audio regions even more precisely in the Sample edit window Edits accurate to a resoultion of a single sample word can be achieved by moving the anchor in in the Sample Edit window Changing Borders Regions can be lengthened or shortened by dragging the lower right corner However it is impossible to lengthen a region beyond the limits of the underlying audio file The same process dragging the lower left corner is used to adjust
74. Logic Chapter 4 MIDI Tutorial This chapter introduces you to the features of Logic fun by using examples It touches upon all of Logic fun s important functions You will learn for instance how to arrange a song record a sequence or prepare your arrangement for printing In order to follow the examples you should e install Logic fun e have a General MIDI tone generator or an equivalent multi timbral device connected to your computer s MIDI inter face 4 1 Adapting the Tutorial Song As you work through this chapter and the next use the provided tutorial song This song is configured for general MIDI tone generators Of course you will not have any prob lems using the song with tone generators that do not follow the GM specification The only difference when using a non GM device is that you will have to set the sounds and the MIDI channels manually the first time you run the song and you may have to transpose some tracks If this is necessary be sure to save your changes so that you don t have to redo your edits Load the Tutorial Song You can start the Tutorial Song by e double clicking the Tutorial song icon in the Logic fun folder or e starting Logic fun call up File gt Open and choose the Tutorial Song User Guide Version 4 1 45 Chapter 4 MIDI Tutorial You should now be looking at the following screen ERE IT off 3840 Bass f Introt Bass the Bass C bass mbalj dr
75. MIDI Out testing Macintosh _ 40 Out port selection __35 Out switch __85 testing connections 35 testing the connection on the Macintosh _ 40 testing the output in Windows 36 MIDI channel assigning to a track MIDI Commands deleting 88 MIDI File 217 MIDI indicator on Transport window 97 MIDI Interface Selection of 35 MIDI Metronome settings 100 MIDI Port _ 39 MIDI recording __59 MIDI Remote Control switching on off __88 MIDI Reset 109 Index from Transport window __98 Full Panic 98 MIDI Time Piece Fast Speed _ 39 Mikrophon Eingang __26 Mixed quantization 125 Mixer automation basic expalnation of 156 how to automate a mix 157 Mode Buttons on Transport window Modem port selecting for MIDI Mouse 70 as slider _ 71 Mouse Pointer 74 Moving _ 70 Multi Client MIDI drivers Multimedia 19 Multitasking with other programs 37 Mute 117 148 Mute Tool _ 75 Muting of Tracks 100 39 of 115 N Names inputting 72 with numbers _ 72 New Song 90 No Output track _ 110 non destructive editing definition of 128 Normalisieren __213 Normalize audio files 213 Notation 177 Adapting MIDI Sequences 199 Default Settings for User Guide Version 4 1 Logic sequences 192 Display Options 182 Display Parameter Box 192 Display Quantization 194 Event Parameter Box 190 Full Score Display _ 198 General Concept 180 Key Signatures __186 M
76. Messages If your sound source understands bank select events you can choose the bank number for each of the 16 MIDI channels Please remember that not all synthesizers support bank select events The GM GS XG mixer sends bank select events in the stan dard format A bank is a group of up to 128 sound programs You can call up a specific sound program inside a bank via the Program flip menu For GS and XG sound modules there is an inverted viewing method within a sound program reached via a MIDI program change command you can use the bank select command to select among severa versions of the sound program though not 128 versions User Guide Version 4 1 147 Chapter 10 Mixer and Effects Program The Program flip menu is where you can choose a sound in the GM sound module by name Each channel has its own flip menu The top row is for choosing programs for odd numbered MIDI channels 1 3 5 15 and the bottom row is for even numbered channels 2 4 16 To choose the sound for a MIDI channel e Click the sound name keeping the mouse button held down A flip menu opens containing all the GM sound names e Choose a sound from the menu and release the mouse but ton Logic fun selects the sound in the GM sound module Controller You can send any controller data to control different parameters of your sound source with each of the upper two rows of knobs First here s a description of the prede
77. Notes Windows Commonly used operating system for PC compatible computers It offers a graphical user interface Zoom Optional magnification or reduction of the contents ina Logic fun window User Guide Version 4 1 Logic 235 Glossary Emagic 236 Logic fun Index A About MicroLogic AV __17 About This Manual 20 Absolute Value Alteration __ 164 Adjusting the Sound card _ 35 Aftertouch Event __169 All channel track 109 Altering Relative Values flexibly 164 Altering Values absolutely __ 164 numerically _ 164 of events _ 163 relatively __163 Amplitude axis in the Sample editor 207 Anchor definition of 129 location in Sample editor 129 maintaining position of in the Waveform display 211 positioning reference point for region _ 141 Appending a new track 111 Apple Quick Time video file format for Macintosh _ 216 Arithmetical Operations __72 Arming an audio track in the Arrange window _ 131 audio tracks from the Mixer 142 audio tracks in Arrange window _ 142 on audio objects 153 Arrange inserting events 118 Arrange window User Guide Version 4 1 Logic arming audio tracks to record 142 Audio track 129 creating a track in 111 deleting a track in __112 layout of __107 moving a track in 112 mute button 113 opening the Sample editor from _ 203 send maximum volume 125 send Rest controllers 126 tools 108 Track List 108 working with regions 132 Arrange window f
78. OR 61 mb MGA VISE 2e e ended nue CER os RR 61 AG Matik EOE cote cheek etd hx aa S un 63 Emagic 6 Logic fun Chapter 5 5 1 52 Table of Contents Loo C Using Logic fun Conventions of this Manual 00000000 THe MOUSE ca a Rue iR E Rara rn eR e BASICOS nd re De EA Ed dr PS Mouse In cost da eec x e e CheckDONBS cos xe bouem t Uer E debis Pul down Menus sse e Mouse as A Using the Mouse for In Decrementing Birnen Rapt oc ia ea bees A etd TEPU tao as ohne oe A E ti ods TOGS ang the TOCIBOK uo cms ad tens mete Dee il Effective Range of the Tools o oooooooooooooo Selecting MOONS course to da EE A O E TITO a ia ias tild Window PURCHONS cocer ria a wu Rc RR ba eds Working with Windows 0 000 cee sees Opening and closing Windows Setting Window SZE o isse see eR dar ee Ca Selecting the Working Area lille isses A EHE adas e done in eqs Page Spell i is isse rues o bene vex da ZODRIBE os coche alee peer ER ERR Eo he Pda ZOOMING Selectively occ s va ELE LA xe Adjusting the Size of the Window Elements MENUS orrenda O PERMET Key Commabids s sisse re a Pe ee Menu Options with in their Title Dialog DORES oc do mae er e E EUR Na et S VU TuS ooo onse Eee RR ark e RR ROSA RR TR TR Relationships Between Windows 0 00055 User Guide Version 4 1 7 Chap
79. PE o ess seng ic cn add Mideo oma Macintosh coccion o a ge Transport Functions of the Scroll Bar Transport Functions of the Position Pointer MESS ois tac a Pa Sh AR na Preparing a Song for MIDI File Conversion Saving the Song as a MIDIFile Saving Individual Sequences as a MIDI File iil ul N User Guide Version 4 1 15 Chapter 16 Chapter 17 16 Oo Oo N ink Oo UJ Oo MS N 3 pan N N N UJ N MS N Sz N Oo N N N 00 Table of Contents Saving Songs as SMF FormatO 218 Importing MIDI Kles coco is La Rn 219 Use of Key Commands and Mouse Settings Keyboard Command Symbols 0 005 221 Key Combiands oqa cers oe ha RE BAe ee ee 222 LISIS MOUSE aia cde when emer iiie deti Races Qed 223 erus A A Poe at 223 SONI SENOS sh ded odds A gu a he Had Rs 223 Global Preferences 00 0 00 eee 225 Initializing the Preferences 2 eee eee eee 225 Menu Reference POLE Mentis ge ek Bk Sea A Rd 227 HSM uct o Shake sa bas Me et Ea wie Raa fo 227 MERWE Ah A II a av ore ae 227 Track Menu in the Arrange Window 228 Options MEMU iecore sentent CEDE RIDE EE RR 228 SEES e REX a e RR RARE Exec Enero 228 lj PP EDT 228 UG oc fine tbe Ack walt a ciated td sitet elite da gai 228 Seng tO MIDI uses Lu Rut eed HA e
80. Scroll To Selection e Select previous Track e Select next Track e Select previous Object Select next Object All the available key commands are listed on the right side They are grouped according to the following categories e Global commands e Functions affecting all windows various windows User Guide Version 4 1 87 Chapter 5 Using Logic fun Functions affecting Arrange Window and all Editor windows Arrange various sequence Editors Functions for the Arrange window Functions for the Score Editor Score window Functions for the Event List Editor Event window A symbol in front of the description of the function indicates that the function is only available as a key command To the left you can see the currently assigned key Assigning a Function to a Key e Click the Learn Key button e Select the desired function with the mouse e Press the desired key if necessary together with the desired modifier key s ctr and art or cir SE and 88 e If you want to make another assignment repeat steps 2 and 3 e Deactivate Learn Key Deleting Assignments e Click on Learn Key e Use the mouse to select the function whose keyyou want to delete e Press e To erase more assignments repeat the second and third steps e Deactivate the Learn Key button Checking the Function of a Key Deactivate Learn Key and press the key whose function you want to check The function will be
81. Simple binary rhythmic values dotted values and triplet values Inserting any of those symbols creates a MIDI note event with exactly the length of that value For display however all these MIDI notes are interpreted by Logic fun as if they had been recorded in real time Therefore the Display Parameter Box settings have to be set in a way that allows the inserted notes to be displayed correctly Please read the page 193 If you simply want to enter notes with the mouse without using real time recording at all select the highest possible Qua value in the Display Parameter Box Ties Ties cannot be inserted in Logic fun but are created and displayed automatically according to the length of the MIDI note The reason Notes which are displayed as several graphi cal notes connected with ties in Logic fun always represent only one MIDI note To insert such notes you first insert a shorter note value and change its length afterwards in the Event Parameter Box or the Event List User Guide Version 4 1 185 Chapter 13 The Score Editor Em 4 Sy er s c E lil Al 1 NOTE i ELA Pad at bint Triplets Depending on the display quantization chosen and the partic ular situation Logic fun usually recognizes and notates regular triplets correctly However this requires a hybrid Qua value in the Display Parameter Box see the page 194 After inserting
82. User Guide Version 4 1 211 Chapter 14 The Sample Editor these can be executed by using the corresponding keycom mands Please note that these edit commands with the exception of Copy are destructive and will change the data in the audio file Such changes can be reversed using the Undo command as long as no subsequent edits have been performed Cut EJI This cuts a selected passage from the audio file and puts it in the clipboard The the following sections of the file are moved up to fill the space left by the cut Copy 38 C ctr C This copies a selection to the clipboard leaving the selection in place Paste 8 V crr V This will insert the contents of the clipboard to the cursor posi tion i e the beginning of the current selection If there is no selection the cursor will serve as the insert point and be displayed as a thin line If there is audio data after the insert position this will be shifted to the right to make room for the inserted data Any data selected when the Paste command is executed be deleted and replaced by the new material that is being inserted Clear lt a This deletes the selection without placing it in the clipboard Audio data beyond the will be shifted to the left to fill the space left by the deletion Undo By pressing Mac or PC the last destructive operation can be reversed This can also be used to reverse the destructive editing commands Em
83. User Guide for Logic fun Version 4 1 March 2000 English Logic emagic Soft und Hardware GmbH Important Please read this license agreement before opening the disk seal Copyright This manual and software described herein are copyrighted 1992 2000 by Emagic Soft und Hardware GmbH EMAGIC with all rights reserved Under copyright laws this manual and software may not be duplicated in whole or in part without the written consent of EMAGIC except in the normal use of the software or to make a back up copy of the original disk Limited Warranty Except to the extent prohibited by applicable law all implied warranties made by EMAGIC in connection with this manual and software are limited in duration to ninety 90 days or the minimum guarantee period in your state or country from the date of original purchase and no warranties whether express or implied shall apply to this product after said period This warranty is not transferable it applies only to the original purchaser of the software EMAGIC makes no warranty either express or implied with respect to this software its quality performance merchantabil ity or fitness for a particular purpose As a result this software is sold as is and you the purchaser are assuming the entire risk as to quality and performance In no event will EMAGIC be liable for direct indirect special incidental or consequential damages resulting from any defect
84. Zoom tool Adjusting the Size of the Window Elements If you move the mouse over the top left corner of the Arrange area the mouse pointer turns into a crosshair By dragging it you can now adjust the size of the bar ruler Arrange area and Track list You can also adjust the window elements in the Score and Matrix Editors using the same method Menus On Windows Logic fun offers many different menu options depending on which window is currently active Logic fun follows the standard Windows convention of offering a Main program window that contains any other local windows All menu items are displayed along the top of the Main window and the available menu items will change depending on which local window is currently active On Macintosh most of the functions are not found in the main menus but appear as local menus These are always in the menu bars of the Logic fun windows where they are required User Guide Version 4 1 Logic E MacOS 79 Chapter 5 Using Logic fun Key Commands Some menu functions can be accessed via keystrokes or combi nations of keystrokes The keys or combinations thereof are shown on screen next to the menu entries Please note that you may assign practically any function to any key you like using the Key Commands window Menu Options with in their Title Three periods like this next to the menu function title indicate that the entry does not activate a func
85. a sound with a long attack you might wish to move the anchor for that region to the peak of the waveform so that as you place the region on a beat the peak lines up rather than the very beginning of the region In the Sample editor the anchor is shown as a triangle under the waveform You can change the position of the anchor by moving the triangle To begin with the starting point of a region is always set as the anchor point The position indicator of a region in the Event list or when moving in the info line of the Arrange window always shows the position of the anchor Audio Track MIDI sequences are played by means of an instrument which has been set in the Track list in the Arrange window You can play back the regions in the Arrange window in almost the same way You just choose an audio object as the track instrument or create a new audio track with Track gt Create Rudio Track Audio Object An audio object represents a single playback track for Logic fun User Guide Version 4 1 129 Chapter 8 Audio Basics Imagine an audio playback track also known as a physical track as being similar to a single track on a multi track tape recorder Sample Editor In the Sample editor you can precisely set the boundaries and the anchor position for each region Also you can select areas of the audio files to form new regions or perfrom destructive edits of selected portions of regions 8 2 Production This
86. agic 212 Logic fun Functions The Undo command in the Sample editor is independent of Undo in other windows This allows you to test edits made in the Sample editor in context with the entire arrangement When you close the Sample editor after making a destructive edit a dialog box will ask you whether you want to keep the edit or undo it 14 5 Functions Following are the Sample editor functions which can be used to polish your audio recordings Each command operates on the currently selected portion of the file The Edit gt Select RII function should be used if you want to process the entire audio file All the following operations are destructive which means that they will change the file on the hard drive The Undo command can only be used to reverse the very last destructive edit Normalize The Functions gt Normalize function brings a digital audio signal to the highest possible level without clipping The selected area of the file is analyzed and the highest peak is located The entire selection is then raised by an equal amount so that the peak is just at Odb This increases the overall level of the selection without changing its dynamic range User Guide Version 4 1 Logic Tip Warning 213 Chapter 14 The Sample Editor Example of the Normalization function Before After It s a good idea to set the start and end points of the area to be Tip normalized so that
87. apter 10 Mixer and Effects Emagic 158 Logic fun Logic Chapter 11 The Event List The Event List displays MIDI data in the form of a list combining all the data editing functions of the other editors except for graphic operations and the expressive options offered by the Score Editor The Event List is used whenever you need to make precise alterations to recorded MIDI data and the graphic display of the other editors is not suited to the task It is the only editor which gives you access to all recorded event data You can also filter the view allowing you to edit only specific event types Opening the Event List To open the Event List and view the contents of the selected sequence select Windows gt Open Event List or use a key command Open Event Editor A g pe Status Cha Num Wal Lengthilnfo MO E 1 20 4 Program 1 0 Grand Piano 25 Control 2 211 PitchBd 4 204 C Press 2 185 Control 1 228 Control SA 20 4 1 1 Note c3 8 __1 0 EIA 20 4 7 Control 1 93 127 Chorus Depth 20 4 1 7 PitchBd 0 64 ES 20 4 1 62 Control 80 127 Decay all 20 1 11 Control 1 127 HPF Cutoff 4 lodulation O 64 0 10 127 Pan 95 127 Phaser NN AN Enn de de ds i i 1l il 1 167 Control 1 7 127 Volume 2 1 1 1 1 1 Structure The standard buttons are supplemented by two scroll arrows 9 to help you move through the list The event type buttons below them allow you to
88. ard 19 Z Zoom 78 selective 78 vertical horizontal 78 Zoom tool in the Sample editor User Guide Version 4 1 207 251 Index Emagic 252 Logic fun
89. arked by vertical lines to assist with positioning A straight line at every bar A dashed line at every beat and e A dotted line at every division you can alter the division value in the Transport window or to the left in the parameter area Velocity The velocity of a note is shown by a horizontal line in the note The length of the line in relation to the total length of the note corresponds to the velocity value of the note in proportion to the maximum value of 127 In addition the Matrix editor shows the velocity range of notes by using different colors This makes it very easy to see at a glance what spread of veloc ities are contained in a sequence If you change the velocity of MIDI notes with the V tool you will notice that the color of the notes change as you do so It may seem obvious but please note that this function only works with a color monitor Emagic 172 Logic fun Note Editing Notes Logi C 12 2 Editing Notes Creating Notes To create a note click with the pencil at the desired point in the background Duplicating Notes To copy an existing note to another position or pitch first click the original note with the pencil near the middle Now any notes which you create by clicking the background will have exactly the same length and velocity as the original note Moving Notes You can move selected notes by grabbing them near the middle and dragging them
90. automatically selected and displayed in the middle of the window Emagic 88 Logic fun NUT Song Administration Filtering the Display You can use the Hide Used and Hide Unused buttons to hide all the used or unused key commands All the other Key Commands window functions remain avail able for you to use Finding Key Commands Due to the large number of possible key commands it can sometimes be difficult to find a particular one For this reason Logic fun offers a Find function which lets you search for a key command by typing in its name or a part thereof Simply click in the white space to the right of the Find button and enter the string of characters you re searching for The window will display only those key commands containing that character string plus the selected command even if it doesn t contain that string if you then click find or return J The Key Commands window remains active even in Find mode you don t have to leave this mode to continue making assignments The Find function is not case sensitive it makes no distiction between upper and lower case characters The Hide Unused and Hide Used buttons work in combination with Find This means you must switch off both in order to see all the commands that fit the search criteria regardless of the commands current assignment The Find button switches Find mode off and on The button is automatically activated if a string of characters is
91. ay follows the song position as the song plays If the button is not lit the display does not update even when the song position line moves past the right edge of the visible portion of the window Automatic Catch Disabling Ifyou move the visible section manually Catch is automatically switched off so that the new section you have chosen doesn t then disappear as the display is updated to the song position line Autocatch The function Enable Catch when Sequencer starts Options gt Settings gt Global Preferences always enables Catch mode whenever you press play or pause Link Clicking on the link button activates Link mode This means that the window always shows the contents of the object Ray selected Selecting a different sequence in the Arrange window will cause the display of the linked editor to switch to that sequence User Guide Version 4 1 81 Chapter 5 Using Logic fun 5 4 Selection Techniques Whenever you want to carry out a function on one or more objects you have to select the object s first This applies to arrange objects and individual events alike Selected objects are either highlighted or will flash in the Score editor The selection status of an object applies to all windows An object selected in one window will also be selected in all other windows that display that object Changing the top window doesn t affect the selection as long as you don t click on the background
92. bol Your personal key assignments are stored together with the settings of the Preferences pages in a file called e Logic Preferences in your Macintosh s System folder in the Preferences folder to be precise e Logic PRF in your PC s Windows folder You should e make a backup of this file at another location on your hard disk e make a floppy disk backup of it in case you need to use a Logic fun system on another computer Emagic 86 Logic fun an Key Commands Lopi C When you install updates to your version of Logic fun your personal key commands will remain unaltered Special Keys Some keys have special functions e The modifier keys ctr and a Windows or cir SE and 88 Mac can only be used in conjunction with other keys e The backspace key has the fixed function delete selected objects It can only be assigned a function in conjunction with the modifier keys e The and keys increase or decrease any selected para meter value in single units However they can be assigned different functions which overwrite this function Key Commands Window The Key Commands window can be opened by selecting Ja Options gt Settings gt Key Commands re miyn mus H Hide Show Parameters Catch Clock Position Link Window MIDI Out Toggle Mute Sequences ence Editors Deselect All Toggle Selection Select All Following Select inside Locators
93. btain maximum resolution ticks hold down A while hold ing down the modifier key The cut will be made when you release the mouse button Deleting Regions Regions can be deleted the same way as MIDI sequences Select the region and press the key or click on the region with the Eraser tool Deleting a Recording If a region from a new recording is deleted any recording made since the song was opened for the current session Logic fun will ask if the corresponding audio file should also be deleted By allowing you to completely delete unwanted takes space on the hard drive is saved If you delete regions from files recorded in previous sessions then this question will not be asked This prevents any valu able recorded material from being accidentally deleted If you want to delete any of these older files from the drive first remove the regions from Logic fun Song and go through the computer s operating system to delete the files Emagic 138 Logic fun Regions Copying Regions Creating A New Region Regions can be copied and moved in the same way as MIDI sequences To move a region simply grab and drag it To copy a region press the key Mac or the key PC while dragging the original The new region will have the same name as the original region and will be numbered consecutively The booundaries of the copied region can be changed inde pendent of the original This can be compared to a real copy of a MID
94. buttons for various types of events Click on each of the buttons except for the one showing a slider at the bottom of its range so that they are displayed in dark gray All that is left in the event list is the control change events e When finished enable the view for all of the types of events again As you click on each button the events of that type will re appear in the list We will now insert two program changes in the solo in order to change from a flute sound for the solo in the first half to a synthesizer sound for the second half The solo begins at measure 25 First we place the program change for the flute at measure 25 e Set the song position line to 25 1 1 1 in the Arrange window or the transport window In this way you determine the posi tion for the event to be inserted e Select the Pencil tool and use it to click on the program change symbol In the Windows version you may simply click with the right mouse button on the Program change button in the Event List Emagic 62 Logic fun Matrix Editor Loi C A program change is inserted at position 25 i Program i E 73 Flute 25 1 3 281 PitchBd 4 6 52 25 1 4 25 PitrhRd 4 15 A OIR Hntang der Liste The program number is in the VAL column Set this to 73 on a GM tone generator If you are not using a GM tone generator find a program change that can choose a flute sound Now we will inset a second program cha
95. call up the undo function Language Here you can select the interface language Default language is the interface language of the operating system Emagic 226 Logic fun Chapter 17 Menu Reference 17 1 Apple Menu About Logic fun opens the information box containing infor mation on the program version and authors Upgrade Logic Upgrade Information 17 2 File Menu New creates a new blank song and opens an Arrange window Open opens a song from the hard disk or floppy disk Close closes current song after prompting to save Save saves the song to the hard disk or floppy disk Save As saves the song with another name and or to another location Revert to Saved replaces the loaded song with the last saved version Import loads a standard MIDI file Export Selection as a MIDI File saves the song in standard MIDI file format Windows extension MID 17 3 Edit Menu Undo reverses the last command Cut removes the selection from the active window and places it in the Clipboard Copy copies the selection to the Clipboard User Guide Version 4 1 Logic E 227 Chapter 17 Menu Reference Paste places the contents of the Clipboard at the inser tion point Clear deletes the selection from the active window Select All selects all objects in the active window 17 4 Track Menu in the Arrange Window Create inserts new track below the selected track Delete deletes the s
96. can make changes to the tempo during the song ritar dando accelerando using the tempo list Tempo List In the tempo list you can insert and edit changes in tempo 0 238 Start of List i di 1 1 Tempo 105 0000 SY gt End of List 2222 You can enter a tempo event at anyposition The tempo list controls the song tempo and the current tempo is always displayed in the transport window Here s how to open the tempo list e Select Options gt Tempo gt Tempo List from the menu Here s how you insert a new tempo event 1 Set the song position SPL or transport window at which you want to insert the event 2 Click on the Create button in the tempo list window or click on an existing tempo event with the pencil Tempo events in the tempo list can be edited or deleted just as they would in the event list see chapter 6 Free Memory This indicator informs you of remaining available memory eee measured in events If Logic fun warns that there is too little Emagic 96 Logic fun peu Transport Window Loo C memory for a certain operation you can optimize the memory automatically Double click the Free Memory Field A dialog box will appear asking if you want to reorganize the memory If you confirm this your computer s RAM will be reconfigured creating addi tional space for data Time Signature and Display Format Here you can set the time signature for y
97. ces To copy a sequence move it see above while holding down the Windows or the Macintosh key This will create a copy at the new location while leaving the original at its start ing position Instead of this you can also copy sequences to the clipboard using Edit gt Copy and then move them into another position with Edit gt Paste Make sure you set the song position line to the target position first and then highlight the target track The sequences will be inserted into the track starting at the song position Moving Copying onto another Track Sequences cannot just be moved in time but also to other tracks Grab the sequence and move it onto the track you want To do this use the help line that appears in the local menu bar while moving to make sure that the position in time does not change Of course you can use the described cut copy and paste functions to move or copy sequences to another track Changing the Length of a Sequence You can adjust the start and end points of a sequence thereby also changing its length To do this grab the lower right hand or left hand corner with the mouse and move the mouse in the direction you want Be aware that the start point of a sequence can t be later than the first MIDI event of the sequence If you do not need certain events at the beginning of the sequence anymore then remove this piece with the scissors The end point can be moved as far as you want to
98. cissors If you hold down the key Mac or ctr key Windows while cutting an object with the scissor tool the selected sequence will be cut into several pieces whose lengths are determined by the length of the first segment For example To divide a 16 bar sequence into 8 2 bar sequences cut the sequence at the start of bar 3 while holding down the Rs or ctr key Emagic 116 Logic fun Arranging Sequences Merging Sequences You can merge two or more selected sequences in a track into a single sequence by clicking on one of them with the glue tool Muting Sequences Often when you are arranging you will want to test musical ideas out by muting certain objects This is what the Mute tool is for You can mute individual or selected objects by clicking on them with the Mute tool They are then displayed with a dot before the object name Clicking a muted object reverses this state unmuting You can perform the same function using the Mute Sequences key command Soloing Sequences The Solo tool enables you to solo individual or selected objects by clicking them and holding down the mouse button You can also scrub the object by horizontally moving the mouse If Logic fun is in play mode solo playback starts as soon as you stop scrubbing Release the mouse button to end solo listening Naming a Sequence One sequence click the sequence with the Text tool and a text input box appears Enter the name and
99. clicking into a staff at the desired position while pressing the Mac or ctr key Windows This function is only available when the sequencer is stopped The chosen position is displayed in the nfo Line while the mouse key is pressed 13 4 Mouse Input In order to insert notes and text elements with the mouse there has to be a staff into which these objects can be inserted Each staff even an empty one is the direct representation of one or several sequences Empty sequences can be created with the Pencil tool in the Arrange window where their length and posi tion can also be changed These empty sequences are displayed in the Score window as empty staves with automatically displayed rests User Guide Version 4 1 Logic Chapter 13 The Score Editor Input For mouse input you first have to select a note in the Partbox and then drag it to the desired position in a staff As a position ing aid you will see an zfo Line while you are holding the note with the mouse Now move the mouse with the button pressed until the desired position is shown in the nfo Line Release the mouse button It is especially important to use the Info Line to help you find the correct position when you are working in a small zoom level Insert 10 3 3 1 Note NSE RPS a ee MIDI Channel and Velocity of Inserted Notes The MIDI channel and velocity of notes inserted with the mouse are determined by the Insert Defaults settings in th
100. controllers see Ctrl no column For details refer to the sound module s manual Sometimes a module s response to controllers can be disabled globally e g MIDI Menu Receive Control Change Switch this to Enable These functions can be controlled in GS and XG synthesizers Name Description MIDI Event Ctrl No Resonance Filter resonance Q Resonance 71 Cutoff Filter frequency Fc Cutoff 74 Attack Attack time of the envelope Attack Time 73 generator User Guide Version 4 1 149 Name Release Reverb Chorus Phaser Modula tion Breath Foot Con trol Porta mento Tremolo Detune Chapter 10 Mixer and Effects Description Release time of the enve lope generator Reverb depth Chorus effect depth Phasing effect depth like Modulation Wheel often Vibrato like Breath Controller like Foot Control Pedal Portamento time pitch glide between notes Tremolo effect volume modulation MIDI Event Release Time Effect Depth Chorus Depth Phaser Modulation Breath Con troller Foot Control ler Porta Time Tremolo Depth Pitch deviation between the Detune oscillators Ctrl No 72 91 93 95 1 92 94 Please remember Many synthesizers cannot react to these controllers Please refer to their manuals for confirmation Extended GM GS and XG Functions In addition to the GM Standard there are extended standards set up by Roland GS and Yamaha XG
101. core Printout 201 Score Styles 182 196 assigning 197 Score Window 177 Display Parameter Box 192 Editing 190 Elements _ 178 Event Parameter Box __ 190 General Appearance _ 178 Info Line 183 184 188 Input Methods 182 Insert Quantization __ 184 190 Mouse Input 183 Move Copy and Paste __188 Open Window 177 Partbox __ 185 Positioning Grid 189 Real Time Recording __182 View menu _ 178 VIEW Menu _ 178 Scroll Bars 77 Scroll to selected event __85 SPL _ 85 Scrolling 78 Selecting rubber banding 83 all objects 83 alphabetically 82 horizontally 82 several objects at once 82 similar or identical objects _83 single objects __82 unselected items __ 83 Selection __82 assigning an icon to a track 111 Index commands in the Sample editor __ 209 of audio track toggling 83 Selection Parameter field in the Sample editor 210 Sequence automatic naming 226 Change dynamics of s 121 changing the length of copying 114 creating an empty sequence 113 definition of 113 looping 119 moving along the time axis 113 naming multiple 117 Optimize length ofa _ 118 saving as a MIDI file 218 selecting all in a track 112 selecting inside Locators 112 soloing sequences 117 Sequence Parameter box MIDITHRU _ 60 Sequence parameters delay _ 121 loop 119 MIDI THRU _ 119 quantize _ 119 transpose _ 120 Sequencer Positions as List Sequences creating
102. d as one binary value like or 32 and hybrid quantizations two values combined a binary and a ternary value i e 8 72 or 16 48 1 The binary values always correspond to the note value with the 16 48 same denominator i e 32 thirty second note etc Ternary 32 values refer to triplet settings Here is a list of the ternary values 32 48 and their corresponding triplet values Qua Setting Corresponding Note Length E 1 2 note triplets 6 1 4 note triplets Emagic 194 Logic fun JA The Display Parameter Box Loo C Qua Setting Corresponding Note Length 12 1 8 note triplets 24 1 16 note triplets 48 1 32 note triplets Automatic Display of Triplets When a binary display quantization value is used triplets will not be displayed atall Therefore a hybrid quantization value must be chosen for the Qua parameter to enable the proper display of triplets Default Setting Unlike in older versions of Logic fun the Qua cannot be set to default in already existing sequences The default option can only be used in the zser Defaults see above which determine the default settings for newly recorded or created sequences If default is chosen there the Qua setting of any new sequence will depend on the Global Display Value in the Transport window In this case the Qua value will always be the hybrid value which contains the global display value currently set in the Transport window plus
103. de Rer REO Bex OY 14 Moving Copying onto another Track 114 Changing the Length of a Sequence 114 BEL E das etu EET TEC OTT 15 Dividing Sequences 2 2 0 ce eiue rr Ry 16 Merging Sequences oa ooo o lus RE 17 Muting Sequences 00200 llle 17 Soloing Seguenbes Loca ad ER me RE AERE 17 Narninga Sequence icolesees m ge Re Ren 17 INSECTO Events erosut iar mme PROPER ERE 18 Sequence Parameters 000000 elles 118 rtu A a di 19 n D 119 TASAS c occus gad ood exe Ux Hee RR e 20 pir d CP 21 User Guide Version 4 1 9 Chapter 8 10 Table of Contents GOD A LT 121 iS riae ld eae 22 Setting the Quantization Value 22 Quantization Operation saasaa auauna aaaea 23 The Different Types of Quantization 23 No QUADIIZIDAO ous ou ese aaa ai Ga SA Re ER me 23 Standard Quantization oooooooooooooooooo 123 Quantization to Odd Tuplets o oo ooo o 24 Swing QUIZO ca e hi ER mee eee 24 Mixed Quantization llis 25 Reset ECHOS oir a di sd aad 25 For Hanging notes Panic Function 125 MACU Vole a a es ode el 25 Audio Basics What You Need to Know ioo oa crebri reani iaa es 127 Basic Principles and Terminology iussu 127 BG BIE od dd dic ae 127 o A gn 128 IO a a a as 129 EDD MOE y a E a b feriat 129 Zudio ODE a a a are dw av eat 29 SAMP LAS sd red Re EA 30 PMU IONN cu
104. e Loop Transposie Velocity and Delay for the currently selected sequences Emagic 118 Logic fun a Sequence Parameters Loo C If you select several sequences which have different play para meters then the corresponding parameter s will be marked with a You can preset parameters for newly recorded sequences by clicking on the background of the Arrange window The Sequence parameter box will display the label MIDI THRU instead of a sequence name Any settings now made in the parameter box will affect incoming data in real time and will be applied to all subsequent recordings An example Let s assume you want to play in the entire rhythm accompaniment including drums bass piano and guitar for a refrain You already know that all the sequences you will record will have the quantize value 16C Swing and the transpose value 3 Also the velocity will be raised by a value of 10 Click on a free space in the arrangement field so that no more sequences are selected In the Sequence Parameter box you will now find the entry MIDI THRU instead of a sequence name Now set the values and record something All ofthe newly recorded sequences will have these settings and the settings will be heard in real time as you record Quantize Here you can select a quantization grid for individual sequences and use it to correct the timing of your MIDI recordings More on this can be found in the section Quantization
105. e Event Parameter Box These zsert Defaults are visible and can be edited whenever no object is selected Click anywhere in the working area except on an object to display this status Make sure that Insert Defaults is displayed in the top line of the Event Parameter Box Insert Quantization To make positioning of notes and symbols easier objects can be inserted only at certain bar positions e For positioning of notes there is an invisible grid You can imagine its resolution as if the whole bar beginning on one were filled with notes of the chosen value For exam ple In an empty 4 4 measure half notes can only be inserted on beats one and three eighth note triplets only on the first second or third eighth note triplet of every beat and so on e Also all binary and dotted values can be inserted at any po sition of an automatically displayed rest 1 e if there is an eighth note on one you can insert a quarter or a dotted quar ter note at the second eighth s position Emagic 184 Logic fun peu The Partbox Inserting Notes Loo C You can however move all notes to any desired position by editing their numeric bar position in the Event List For exam ple if you want to insert a half note on two in 4 4 time place it on one or three and change the position to two in the Event List 13 5 The Partbox Inserting Notes The note values are organized in three sub groups
106. e 64 corre sponds to the center no pitch bend position of the wheel Length Info The 14 bit value is displayed in this column as a decimal figure ranging from 8192 to 8191 The value in this column may be edited in the usual way Control Change Events 4 These event types are used to transfer MIDI controllers e g Kr modulation sustain volume and pan Num The number of the controller All the various MIDI controllers such as the modulation wheel or sustain pedal have their own numbers 1 or 6 4 respectively Some other operations are also defined such as volume 7 or pan 10 Controllers that are defined in the MIDI Standard are described in the Lengrh Info field Val Value of the controller Continuous controllers have a range of 0 127 Switch controllers 64 90 transfer only two states off val 0 and oz val anything between 1 and 127 Emagic 168 Logic fun pe Event Type Structure Loo C Aftertouch Events Aftertouch or channel pressure events are generated by a 5 mechanical pressure sensor beneath the keyboard The result ing sound modulation affects all the notes on that particular MIDI channel Num This column is empty with aftertouch events since they have only one data byte Val Strength of the pressure on the keyboard 0 127 Poly Pressure Events Poly pressure events are generated by mechanical pressure EN sensors beneath each individual key The resulting sou
107. e Alteration 163 Replace mode _ 100 Reset Panic _ 125 Reset controllers sending from the Arrange window _ 126 Rest Display 186 Rewind _ 99 Rubber banding __83 S Sample editor amplitude axis in the Waveform display __207 Catch mode in 206 changing selection borders in 210 Cycle button in 209 cycle playback in 209 description of __ 203 display of anchor 129 edit commands in 211 editing regions with 140 functions available in 213 layout of __ 204 Link mode in 206 maintaining anchor position in the Waveform display 211 manual selection in 210 opening from the Arrange window _ 203 Overview display in 205 245 Index playing an entire audio file in 209 playing from a specified point in 209 playing from the Overview display 208 playing the current selection in 209 selection commands in 209 Selection Parameter field in 210 shifting the selected area in 210 time axis in the Waveform display _ 207 view settings in 207 working with regions in 153 210 Zoom tool 207 Sample editor functions change gain _ 214 normalize _ 213 silence 214 Sample Rate converting to fit song __135 Save _ 91 Save as 9l Saving Tutorial song 61 Scissors 75 Score HyperDraw 175 Score Display Options 182 192 Score editor Arrange level display 66 Display Parameter box 66 Score style 66 Score Layout Settings Overview 182 Emagic 246 Logic fun S
108. e MIDI Indicator The field will display Full Panic and Logic fun will send a Note Off event for every single note on each of the sixteen MIDI channels End of Song The small field on the lower right hand edge of the Transport field shows the End of Song position Among other things the scale of the vertical scroll bar and that of the song bar size themselves by this In order to change the End of Song posi tion click hold on the current value and scrub the mouse up or down You can also set the End of Song marker in the bar ruler with the mouse see below Transport Functions The following functions serve to control Logic fun s movement and status and are similar to the transport functions of a tape machine In this sense you can operate Logic fun exactly as you would a cassette deck or a studio tape machine but more easily of course and without waiting for the tape to rewind Instead of using the buttons you can also use the keys of the numeric keypad described below This is especially practical if you want to playa MIDI keyboard at the same time Emagic 98 Logic fun Transport Window Record Click this button to start recording from the current position The recording will begin after the count in see the section Song Settings pp 4 92 ff xref Default key Pause Continue stops the recording or playback until you click on the button again Default key L Play starts playback at t
109. e about the selection functions Quantize Quantizing is the rhythmic correction of notes by means of a grid Logic fun thereby moves all of the notes exactly to their correct grid positions We will test this by using the Groove Real time sequence as an example The timing in this sequence is slightly off so you will use quantization to correct 1t You can hear this most clearly by enabling the Metronome e To do this click on the metronome button in the Transport window It is on the lower right This is how to enable the metronome Logic fun now sends a metronome note on channel 10 to your GM tone generator Solo the drum sequence as described above You can now hear that the groove is not completely clean e In the Sequence parameter box click hold in the line Qua From the resulting flip menu select the setting 6D Swing and release the mouse button The quantizesetting is now displayed in the Sequence parameter box If you play the sequence now it sounds rhythmically perfect e Go ahead and try out other quantize values for example 6 24 or 7 tuplet in order to hear the effects of quantizing Look at the quantize settings of the various song parts You will notice that the swing factors characterized by the alphabetic character are chosen differently The groove factor can there fore be varied so that choruses sound like they have more swing in them than verses do for example Emagic 54 Logic fun
110. e connections between Logic fun and your MIDI system are working smoothly User Guide Version 4 1 35 Chapter 3 Getting Started First test to see if your MIDI keyboard transmits Open the Transport Window by choosing Open Transport Window in the window menu or press F11 You can see the MIDI monitor in the upper right hand corner of the Transport window If there is no activity the display will show No In No Our EE Now play a couple of notes on your MIDI keyboard i EPE In place of No In the received events should now be displayed If this is not the case test the following Is the MIDI Out connection of the keyboard connected correctly with the MIDI In of your computer Is the cable working properly Test the MIDI Out Now test to see if Logic fun is sending MIDI events to your tone generators 36 Call up File gt Open and select the Tutorial Song TUTO RIAL LSO from the file selection box Set the MIDI out port for each of the tracks as described above Click on the PLAY button in the Transport Window or press on the numeric keypad of the computer The Tutorial Song will run and the second line of the MIDI indicator should show the sent events Tf this is not the case test whether you are using a good MIDI cable whether you connected the MIDI In of your tone generator to the MIDI Out of the interface Emagic Logic fun T Logic File Extensions Log
111. e next time you launch All parameters will then be reset to their default values When you erase the Preferences file you also lose all your Watch Out custom key commands This page is accessed via Options gt Settings gt Global Prefer ences Y Wide Song Position Line IV Export MIDI File saves single sequences as Format 0 v Enable Catch when sequencer starts Add Last Edit Function to sequence name Disable safety alert for Undo Engish v Wide Song Position Line You can widen the song position line to make it easier to grab with the mouse In addition a wide SPL is more visible espe cially against the stone background User Guide Version 4 1 225 Chapter 16 Use of Key Commands and Mouse Settings Export MIDI File saves single Sequences as Format 0 If only one sequence is selected when you choose File gt Export Selection as MIDI File the contents of the sequence are saved in MIDI file format 0 This file format is guaranteed to be compatible with every MIDI file player Enable Catch when Sequencer starts This option enables the Catch function whenever the sequencer is put into Play mode Add Last Edit Function to sequence name After performing any edit operation e g cutting the descrip tion of the edit operation is added to the name of the arrange object or resulting objects Disable safety alert for Undo This means that no safety alert appears when you
112. e running After reaching the right cycle point measure 33 the SPL will jump back to the left cycle point measure 23 At measure 25 the recording continues and you can record some more notes if you like Press the Stop button when you re done Saving the Song Here s how to save the tutorial song with your new solo e Choose File gt Save As and enter a new name for the song to be saved as for instance Tutsolo When using Windows Logic fun automatically assigns the extension LSO Load the initial tutorial song for further excercises 4 5 Event List In the event list you can see all MIDI events of a sequence displayed as an alphanumeric list e Open the Event List for the sequence flute by double clicking with the right mouse button Windows or by holding down Macintosh on the sequence User Guide Version 4 1 61 Chapter 4 MIDI Tutorial SAR Anfang der Liste 25 1 3 261 PitchBd 4 6 52 25 1 4 25 PitchBd 4 15 3 25 1 4 97 PitchBd 4 25 19 25 1 4 145 PitchBd 4 187 3 25 1 4 193 PitchBd 4 6 8 25 1 4217 Note 9 A4 127 oa oe 1 232 25 2 1 49 PitchBd4 52 3 25 2 1 113 PitchBd 4 116 28 25 2 1 185 PitchBd 4 29 45 25 2 2 9 PitchBd 4 6 64 25 2 2233 Note 9 C5 121 a Ls 2 3 4 225 PitchBd The satus column displays what type of event it is Besides the notes the sequence contains other types of events You can view only certain types of events by using the filter
113. e sound quality of the audio files negatively It is not generally recommended to move the anchors of regions recorded into a pre existing MIDI arrangement The De ay parameter can be used for fine movements of regions User Guide Version 4 1 Logic 2 Tip 143 Chapter 9 Working with Audio in the Arrange Window Bounce to Disk In many cases the Bounce to Disk function is better for accom plishing digital mixdowns Automation and effects are reflected in the audio material resulting from a bounce A Bounce button on the Output object of the Mixer Master will execute this function A window will open where you may name the bounced file and set a destination for it on the hard drive i Tip When only dealing with a few regions or tracks or only a certain area the regions or tracks affected should be switched to solo or the locators should be set to the respective area This will limit the bounce to just the part ofd the song yopu wish to mix You may save bounced files in either interleaved or split stereo format Emagic 144 Logic fun Logic Chapter 10 Mixer and Effects 10 1 An Adaptive Track Mixer Logic fun creates a mixer based on all tracks which are assigned to the track list of the Arrange window It contains as many channels as there are tracks These are laid out in the same order as in the Arrange window To open the adaptive mixer select Windows gt Open Mixer ya
114. e you want Emagic 110 Logic fun Lofic e Choose the sound program you want or the volume pan setting you want e Click on the box next to Prg or Vol or Pan Each selected event will be sent and recorded Click on Stop to exit Record mode Selecting an Icon Every MIDI channel can be assigned an icon of your choice Normally you will call up a particular sound for each MIDI channel In this case use an icon that represents the sound or the instrument Although the icon has no direct effect on what you will hear it will help you keep track ofthe sounds you are using for each track of your song EXAMPLE If you assign a drum icon to MIDI channel 10 then you can tell at a glance which tracks have drum sounds To select an icon click hold on the current one A flip menu will appear from which you may select another icon Most of the icons represent particular musical instruments You can see how the appropriate icons have been used in the Tuto rial Song Creating a track To create a new track click on the track number you want and choose Track gt Create MIDI Track in the menu Logic fun produces an empty track at the position you have selected and pushes the following tracks down accordingly Appending a New Track You can append a new track to the end of the track list by double clicking on the free space directly below the track list User Guide Version 4 1 111 Chapter 7 Arrange Wi
115. ectly into the Zoom tool The Amplitude Axis and Time Axis On the left side of the y axis a vertical measuring scale shows the amplitude percentage The x axis time line shows the position of the audio file By clicking on View in the menu bar different units of measure ment can be chosen Note that that the view format determines the way entries in the information line and the selection parameter field are displayed View gt Samples Displays position as the number of samples fromeither the start of the song or from the start of the audio file Length is displayed as total number of samples User Guide Version 4 1 207 Chapter 14 The Sample Editor View gt Min Sec Ms Calibrates the display to minutes seconds milliseconds from the start of the song or audio file View gt SMPTE Time Displays time in the SMPTE format of hours minutes seconds frames Position is displayed from either the begin ning of the song or from the start of the audio file View gt Bars Beats The display shows position and length in units of bars beats display format units and clock ticks from either the start of the song or from the start of the audio file Position is displyed rela tive to a start point of 1 1 1 1 whereas length is displayed relative to a start point of 0000 To display the position of a region relative to the start of the song select the region in the Arrange window This wis indi
116. ed with working with regions in the Arrange window In this section when we speak of recordings we are referring to audio recordings not MIDI recordings 8 1 Basic Principles and Terminology Audio File When you record any kind of audio signal with Logic fun this recording is saved on the hard disk as an audio file Because standard audio file types are used you can also import already existing audio files into Logic fun or edit Logic fun recordings in other programs User Guide Version 4 1 127 Chapter 8 Audio Basics An audio file usually remains unchanged on the hard disk even if you choose to edit small excerpts from the file for playback in Logic fun This is non destructive region based editing As a recording medium the hard disk has an advantage over magnetic tape because you never have to rewind or fast forward it As a result you are able to move from one area of work on the hard disk to another almost instantly You can simultaneously use audio files which are located at different places on the recording medium Most edits of audio recordings only affect the way in which Logic fun plays back the files without actually affecting the stored data on the disk s an actual cut or deletion does not take place Thus every edit of any audio recording performed in the Arrange window can be undone at anytime later This is what is known as non destruc tive editing Programmable CD players operate on a sim
117. eement User Guide Authors Peter Gorges Jan Friedrich Conrad Ronald Bias Thorsten Adam Translation Bernie Hurst Matt Bell Ruthven Martinus Editing Jeff Bohnhoff Robert Hunt Layout Fabian Schmid Ronald Bias Thorsten Adam O 2000by emagic Address Emagic Inc 13348 Grass Valley Ave Building C Suite 100 Grass Valley CA 95945 USA Tel 530 477 1051 Fax 530 477 1052 Net http www emagic de eMail infoQemagicusa com All Rights Reserved All Trademarks are the property of their respective owners Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8 Chapter 9 Chapter 10 Chapter 11 Chapter 12 Chapter 13 Chapter 14 Chapter 15 Chapter 16 Chapter 17 Features Sound Cards and MIDI Getting Started MIDI Tutorial Using Logic fun Transport Functions Arrange Window Audio Basics Working with Audio in the Arrange Window Mixer and Effects The Event List The Matrix Editor The Score Editor The Sample Editor Video and MIDI Files Use of Key Commands and Mouse Settings Menu Reference Glossary Index User Guide Version 4 1 Logic Emagic Logic fun Chapter 3 31 Table of Contents Loo C Features Multitrack Recotdel ocak as 22 dd RE Reds Flexible NDUT lt a dte edes rebote ad n Aut matie Notati isis kde en e ee GM Supported osc eee Rh eme ee ees Pohl DEI exlun uber uua Qe metere boe aed ert Graphical Interface
118. elected track 17 5 Options Menu Settings Metronome Settings opens a window used to configure the MIDI metronome Recording Options opens Song Settings window which includes the recording settings MIDI Interface Communication opens the menu option MIDI Global in the Preferences Global Preferences opens the Global Preferences window Key Commands opens the Key Command window Tempo Tempo List Editor opens the Tempo List Editor Others Movie opens a dialog window for importing movies Emagic 228 Logic fun p View Menu in the Sore Editor Loo C Movie as Float opens a dialog window for importing a movie to be opened as a floating window which cannot be covered by other windows Movie Settings opens the Settings for the movie Wave Player opens the Wave Player which can be used as a monophonic Sample Player for WAV files Open Keyboard Window opens a virtual keyboard which can trigger MIDI events with mouse clicks Send to MIDI Maximum Volume sends controller 7 with a value of to all MIDI channels Reset Controllers resets all controllers to neutral positions zero modulation releases the sustain pedal zero Pitch Bend etc In the Score Window Diatonic Insert inserted notes are automatically forced to pitches within the current key Score Font opens the window to select the font for text in the Score window 17 6 View Menu in the Sore Editor Toolbox tog
119. electing File gt New a new default song called Untitled will be opened Loading a Song You use File gt Open to bring up a typical file selection box Emagic 90 Logic fun Song Administration Checking Repairing Songs If you double click on the display on the Transport which shows the remaining number of free events the memory will be reconfigured At the same time the current song will be checked for any signs of damage structural problems and unused blocks If any unused blocks are found which normally shouldn t happen you will be able to remove these and repair the song Saving Songs When you select File gt Save the current song will be saved with its current name intact If you don t wish to overwrite the last version of this song saved under this name which is what will happen if you just use File gt Save try using File gt Save As Here you can enter a new name for the song and select a new directory or even create a new folder T he next time you save using straight Save the new name and file path will be used Closing a Song File gt Close closes the currently active song If you have made any changes since the last time you saved Logic fun will ask you if the song should be re saved before closing to preserve the changes you have made Quitting the Program Choose File gt Quit to leave the program If you have not yet saved your last changes you will be asked if yo
120. ent to shift You will have to undo the transposition for the percussion tracks To do so selected the drum sequnces and drag the 2 transpose setting down until the line is empty This indicates no transpo sition Also the bass in the copied B section is only a loop that was not transposed because it is merely a pointer on the real sequence which was not affected by the edit Therefore we will have to copy the the original bass sequence to that location and trans pose it Your First Recording The final exercise in the Arrange window is to make your first recording To make it fun you can play a solo over the C section There is already a flute solo there this however can certainly be replaced by a better solo Since you may not play the solo perfectly on the first try we ll set Logic fun so that you can record several takes from which you may select your favorite Step One Delete the old solo e Select the eraser from the toolbox and click on the sequence Flute It will be deleted Now you can preset the cycle and record parameters You will probably want a bit of lead in before the solo starts to get ready to play You therefore need to extend the cycle to be longer than the actual recording that is from 23 1 1 to 33 1 1 1 This gives you two extra measures before section C which starts at measure 25 User Guide Version 4 1 59 Chapter 4 MIDI Tutorial If you would like to hear the
121. enter on the numeric keypad twice 4 2 Overview After you open the tutorial song you will see the following components on the screen This example is on a Macintosh Emagic 48 Logic fun Tracks and Sequences TUTORIAL Song gt MIDI THRU o Outp Qua off 3840 eu MIA gt gt gt I 25 29 Bassl Int Bass the Bass C bass mbal drums int groove basic iroove realtime groovy roove basic GM Set ET P iid Me a 4 4 o Catch Button This is where you control the Catch function of Logic fun With Catch turned on the screen follows the song position o6 Main menu bar This is where you find global functions e g for saving and loading songs or for opening various windows Bar ruler The bar ruler displays MicroLogic s time axis for you here you can set markers with the mouse or jump to any desired place in a song Arrange area with sequences A track may contain any number of sequences Sequences contain the actual data such as notes controller data etc The data can be edited in a variety of ways Zoom buttons If you click on the telescope buttons you can alter the magnification factor of the window s contents and thus adapt to your screen 4 3 O Transport window The transport window performs the same functions as the ransport field but can be located at any desired point of the screen and is variable in size A slid
122. er permits rapid approach from ar removed song positions Q Track column It is in the track column hat you determine the MIDI channel for each track It is likewise here that you can swap tracks insert them or delete them o Toolbox You can select a particular tool rom this box in order to be able to edit sequences notes or other data in a variety of ways Sequence parameter box The sequence parameter box is where quantization transposition and other aspects of the playback for a sequence can be non destructively edited Tracks and Sequences To start with Logic fun offers the usual elements found in a Windows or Macintosh program the main menu bar and vari ous windows that you can open and close move and adjust to size After you load a song you should see the Arrange window as seen above This is where you record and arrange your songs Like a multitrack tape machine Logic fun also works on the User Guide Version 4 1 E No Output Gr CHA 1 a C original 49 Chapter 4 MIDI Tutorial basis of tracks You can see and access the tracks in the Arrange window Narrow objects known as sequences are found on the tracks A sequence represents an individual recording or take Each time you record a sequence will be created in the track you recorded to The sequence is like a container so to speak which contains the actual MIDI data This data can be notes as well as control data prog
123. er Guide Version 4 1 55 Chapter 4 MIDI Tutorial entire section to measure 33 while keeping the modifier key pressed The entire passage including the stop sequence will be copied and you re done The Toolbox In the toolbox you may select the desired editing tool by click ing on it with the mouse In the Windows version you may select a second tool with the right mouse button Mouse Arrow Using the mouse arrow the standard tool you can move sequences onto other tracks or to other positions in the Arrange window Let s insert a B part in front of the groove section of the Tutorial song Half way through the section we will transpose the B section by a semitone To do this the groove part must first be moved back eight measures e Press the mouse button and rubber band select all of the groove section sequences Grab them and drag them eight measures to the right The position display in front of the information line serves as a reference point The information line should read 41 1 1 1 when you release the mouse button The arrange area should look something like this Emagic 56 Logic fun Transport Functions Loo C Undo Did you make a mistake like not selecting all of the sequences or did you move them to the wrong place If so this is a good time to become acquainted with one of the most important functions in Logic fun undo With the undo function you can alwa
124. er control the display by selecting different fonts sizes and styles for text in the Score window If you generally prefer mouse input instead of MIDI real time recording you must first create empty sequences using the Pencil tool in the Arrange window These will then be displayed as empty staves in the Score window Rests are always displayed automatically in Logic fun and don t need to be inserted If you want to insert additional notes into a previously recorded sequence with the mouse you can select a rhythmic value for it from the Partbox and drag it to the desired bar and pitch posi tion in any of the visible staves No matter which input method you decide to use the selected display settings will always be applied to the inserted MIDI events This means for example that a thirty second note can only be displayed if the Qua parameter in the Display Parameter Box of the corresponding sequence is 32 or shorter If that value is set to 8 an inserted 32nd note will be displayed as an eighth note but still played back with the length of a 32nd Note that this also is affected by the Interpretation setting in the sequence s Display Parameter Box However these settings can be different for each sequence even if they are on the same track To use different display parameter settings in the same staff just cut the sequence with the Scissors fool in the Arrange window Now different display settings can be assigned to the
125. eren RES 229 In the Score Window RR ipe 229 View Menu in the Sore Editor o o o o o o o o 229 Windows Menu cd eme eiue t a aue 230 Hep Men roe deeded ime RES RES HERR dm t 230 cnl M Rm 231 E oc tac ete Wa a eR El Doi bare 237 Emagic Logic fun Logic Chapter 1 Features A Specifications of any software mentioned in this manual are subject to change without notice 1 1 Multitrack Recorder One of the main components of Logic fun is the MIDI multi track recorder You record ecord multiple tracks as though you were in a professional studio and as you record the next one listen to the tracks that you just recorded Logic fun offers you many ways to alter and refine your recorded material at a later time You can move the tracks around in the Arrange window give the MIDI tracks a different sound or divide them into blocks sequences You can cut copy move transpose or correct quantize rhythmically The three editor windows give you complete control of your recordings Whether you are changing the length or dynamic User Guide Version 4 1 17 Chapter 1 Features strength of a single note in the Event editor or entering entire scores in the Score editor it s all easy and fast with Logic fun 1 2 Flexible Input There are several ways of entering notes into Logic fun Every thing is available from real time recording to manual note entry the possibilities are end
126. es list which you want to be part of that Virtual Device 4 Quit LADS with OK and start Logic fun The new Virtual Device can now be selected in the PC AV section of Logic fun s dialog window Audio Hardware amp Drivers Optimizing Driver Settings B The combination of operating system sound card drivers and audio hardware often results in time delays which can affect Logic fun s response time in a negative way This delay also called arency is system inherent and cannot be fully avoided However the Granulation parameter in LADS enables Logic fun to take better advantage of a fast computer and of high quality audio hardware i The optimization of this parameter is not absolutely necessary to provide full func tionality in Logic fun Only experienced users should use this function since wrong granulation settings can cause problems during audio playback User Guide Version 4 1 29 Chapter 2 Sound Cards and MIDI The default settings of this parameter aim at stable and trou ble free system performance However if you are using a fast computer and good audio hardware you can diminish the latency of your system by experimenting with the Granulation parameter A low granulation value will result in better sound ing playback of volume changes But if granulation is set too low the computer and operating system might not be able to perform all tasks in time resulting in short dropouts and unwanted n
127. ether Meta Events A type of event found in the Event List which represents non MIDI events text in the Note Editor Emagic 232 Logic fun Glossary MIDI Clock A MIDI synchronization event which is sent from a generator every 1 96 note and advances any slave devices correspondingly MIDI Driver Software drivers that control communication between the computer and MIDI Interface MIDI Event A complete MIDI Event consists of a status bytes and if needed one or two data bytes MIDI Interface Device that transfers data between the computer and attached MIDI instruments Mixed Quantization A form of quantization which combines binary and triplet values such as a 1 16 and a 1 24 note Path Folder on a hard drive where a file is stored Pitch Bend MIDI Event type that varies the pitch of notes on a channel Synthesizers typically generate Pitch Bend using a wheel or joystick Play Parameter Track parameter that influences the output of the 2MIDI Events during playback but does not destructively affect the data Preferences Settings that are global affecting all songs Quantization Rhythmic correction of notes in Logic fun The time positions of the notes are recalculated according to a selectable grid As a result the timing is perfected Score Editor A Logic fun window in which the events sequences and songs can be displayed as notation edited and printed Scroll Bar Bars on the side of a window
128. etronome settings directly from the metronome button 2 Click hold on the metronome button A flip menu will open 3 Select the option you want Setting the MIDI Metronome You can select which note numbers and MIDI channels the MIDI metronome will use Here s how you set the MIDI Click Select Options gt Settings gt Metronome Settings and activate the option MIDI Click The MIDI Click window will open up Emagic 100 Logic fun us Logic Select the Port you wish the metronime to send to Click hold the Port parameter to open a flip menu Under Bar set the parameters for the note that the metronome will send on beat one of each measure You may also set a velocity for the note Under Beat set the note and velocity you want for the other beats in each measure 1 Click on the dar and bear buttons to activate them 2 Click on the record button in the transport window or press on the numeric keypad Logic fun will begin recording You will hear the metronome clicks from your MIDI sound module 3 Here is a review of the parameters that you can set for the MIDI Metronome Cha MIDI channel Note Note and with it the drum instrument e g Cowbell Woodblock Vel Velocity value Usually you will set the velocity for the Bara bit higher than the Bear to accent the downbeat of each measure 6 2 Bar Ruler You will find the bar ruler in all Logic fun windows except for the Event list The bar r
129. evices like the Emagic s Unitor 8 MkII or AMT 8 e Sound card with MIDI interface Windows e via a General MIDI module or keyboards integrated inter face usually labeled as To Host MIDI Cabling MIDI Inputs Outputs If your computer has an internal or external MIDI port or has a MIDI capable soundcard connected hook the keyboard MIDI Out to the computer s MIDI In on the interface soundcard etc If the keyboard can generate its own sounds connect the computer s MIDI Out to the keyboard s MIDI In If your computer or the MIDI device offers more than one MIDI output connect any other tone generators to these If the computer only has one MIDI output you need to connect the second tone generator s MIDI In to the keyboard s MIDI Thru port A third device can be connected to the second s MIDI Thru and so on The MIDI Thru port always delivers a copy of the signals coming into the device s MIDI In It is preferable however to use a direct connection from a computer s MIDI Out to a device rather than chaining too many devices one after another This is because timing prob lems may occur in the chain if many MIDI commands are sent in a short time due to the slight delays introduced by each MIDI In to MIDI Thru transaction If your computer also has User Guide Version 4 1 Logic 31 Chapter 2 Sound Cards and MIDI several MIDI inputs you can connect the MIDI outp
130. exactly as they do in other Editor windows Catch Mode The Catch mode will depict the actual play position area for song or control playback in the Sample Editor Catch can be turned on or off by clicking on the button with the runner or using the keyboard commands Link Mode The Link mode will depict one of the regions selected in the Arrangement window within the Arrangement window of the Sample Editor Clicking on the button with the chain symbol or using the keyboard commands can turn this on and off If the Link mode is used frequently the following can be done open the Sample Editor and turn the Link mode on then close the window Logic fun has now permanently recorded this acti vated Link mode Double clicking on any chosen window in the Arrangewindow will automatically produce a display that is temporarily coupled together Emagic 206 Logic fun Tip Logic Waveform Display Scaling the Display Zoom The zoom telescopes Mac and the horizontal and vertical zoom bars PC control the zoom factor of the Waveform display Zoom Tool As in the other windows there is a Zoom tool in the Toolbox magnifying glass symbol By click hold dragging with this tool will enlarge the area dragged over This operation can be repeated over areas already zoomed A brief click with the tool on an area will return it to the previous zoom setting Pressing the key Mac or the key PC will turn the arrow dir
131. f Sette a Sats dated cia e c e OD e Ee das s 30 Stamina a Recordill oi ea ee RR qm ens 130 Seting a Pati s esie eee eines Berenice nri 30 Selecting the Audio Track ooooooocccoocooooo oo 31 AMINO AKS oues ero RR REPRE a 31 es pe sius sss eek e er eR S b gos 31 IUIS ua sume ut enki teneas Gude keke a RON OE Pd 31 Slatina il cuoi zo lXl ee uere Ro OE DE Aa 32 Basic Operatiofl ioco cs pea d emet xk c Ra eG 32 Sample EdIEOF rca dme ck eR RE ao de REX RU eed 33 Automation of Audio sisse emeret ns 33 SUPERBO unu deut toe km Rda spends 33 IMSS oiee rrna eie eos onsen ees dott 134 Tempo and Timeline aaae aia eee 34 Data PONES incidan Ba aes da ae ees eee 34 Audio files and their Formats 0 000 34 Sampe RAS as ask eee eed ARES Ge Ska wa 35 Emagic Logic fun Chapter 9 9 1 Chapter 10 10 1 10 2 s UJ Table of Contents Loo C Stereo File Formats 000 0000 135 Working with Audio in the Arrange Window REGIONS y ici exp ee eae eee ne SE dake VER RUE duree 137 Generating Regions 0 00 ia e i eee 37 Dividing Regions cool eR eme 38 ESE 38 Deleting a Recording 0000000200 38 Copying REGIONS isses sese ER ae be de eee 39 Creating A New Region 0 0 22 139 looping REMUS cocoa e Rer Aa Rex 39 Monna REGIONS 6 06 xke veda eee ORE E REX wee 39 Fine Movements 2 00 6 ck ee iir aa ees 40 Chancdind Borders cousina eee aes ee ge ee ere yx i 140 Region
132. file When you open this editor by double clicking on a region the area of the file deined by the selected region is auto matically highlighted Selections are made by clicking and dragging the mouse Exist ing selection parameters can be moved by using click and dragging Automation of Audio To automate the volume or pan settings for audio tracks open the Track Mixer and put the sequencer into record As you move the faders or knobs of the audio objects corresponding MIDI controllers will be recorded to the audio tracks Upon playback the MIDI data will be sent back to the faders thereby automating them Summary Here is a short summary of operation e set the path and name for the audio file A long click on the record button in the Transport window opens the dialog box e Select an audio track in the Arrange window if one is not already available create an audio track User Guide Version 4 1 Logic 133 Chapter 8 Audio Basics e Arm the track Click R next to the audio object in the track column or on the REC button of the audio object in the Logic fun mixer e Start the recording with RECORD as with MIDI record ings Audio regions are displayed and can be edited non destruc tively in the Arrange window More precise non destructive edits and destructive edits are possible in the Sample editor 8 3 In General Tempo and Timeline Digital audio recordings differ from MIDI sequences in
133. fine two locator points This is anal ogous to the locator points that can be found on some tape recorders They make it possible to automatically go to or play certain passages The locator points below the position display are the cycle locators With these you can define a part of the song to be continuously repeated by Logic fun in cycle mode Skip Cycle When you are playing the song you can skip a passage which is useful for trying out the musical effect of various transitions Drag out the skip cycle region from right to left in the bar ruler If there is already a normal cycle region just move the left locator after the right locator The skip region is shown as a very thin strip at the top edge of the bar ruler When the SPL reaches the right locator it skips to the left loca tor i e the right and left locators swap positions Skip cycle is a quick way of leaving out a passage in an Arrange ment without having to physically delete it from all the tracks make a backup etc You can also use it when editing to leave out those parts of the song which you don t want to be affected by the edit User Guide Version 4 1 Logic Tip CC i tS Chapter 6 Transport Functions Tempo The song tempo is shown in beats per minute bpm Yu can ____ set the tempo in increments of 1 10000th of a beat anywhere KE from 0 5 to 9999 bpm The song tempo is then set for the entire song You
134. fined functions Reverb This knob controls the reverb The further you turn the knob the louder the effect signal becomes in other words more signal from the channel is fed into the effect processor Chorus Depth This knob controls the depth of the chorus effect The further you turn the knob the stronger the effect becomes Choosing Other Controllers If you click hold the text box at the left edge of the mixer the controller list opens Here you can choose the controller that you want to send with the adjacent row of knobs Emagic 148 Logic fun p The MIDI Channel Strips Loo C In the controller list all controllers are listed by name if the MIDI standard provides a certain function for that controller number All controllers between 1 and 120 are accessible Also accessible Some so called NRPN messages Non Regis tered Parameter Numbers with functions for certain synthe sizers as described by their name Controller Numbers of the Mixer Controls These functions are always available Name Symbol Description MIDI Event Ctrl No Program Flip Sound in GM mod Program B menu ules Change Bank Value Sound Bank selection depending on Bank box Select message Volume Fader Volume Volume Mute Button Volume Volume Mute button in 0 Fader button out Fader value Pan Fader Stereo panning Pan 10 Before a sound module can react to the events in the GM Note Mixer it must be configured to receive the relevant
135. from a shortcut 37 in Windows from the Start button 37 on the Macintosh 38 on the Macintosh automatically 41 on the Macintosh with an Autoload Song _ 41 Lautst rke AV Betrieb _ 24 25 Learn Key _ 88 Level display of on audio object 131 Level meters on audio objects 151 Line Eingang _ 26 Link mode in the Sample editor 206 Locators _ 95 241 Index selecting all sequences inside 112 setting by objects 85 setting cycle zone 104 setting on the Transport window 95 Looping audio regions _ 139 regions 140 Loops 119 stopping loops 120 LSO files _ 37 M Macintosh keyboard tips _ 42 using the mouse 42 Magnifying Glass 75 Manual drop recording Matrix HyperDraw 175 Matrix Editor 171 changing note lengths _ 174 changing velocity __175 copying notes 174 creating notes _ 173 deleting notes 175 duplicating notes 173 moving notes _ 173 note display 172 opening _ 171 selecting notes Maximum volume sending from Arrange window _ 125 Measure position display of on Transport window _ 94 Memory reconfigure __97 Metronome 100 224 setting MIDI parameters 143 175 Emagic 242 Logic fun 100 MID files 37 MIDI Check For MTP _ 39 Click 100 connection on a Macintosh 38 file Standard 37 indicator in Transport __ 36 Interface Communication window Macintosh __38 interface with multi client driver 37 MIDI File Conversion 218 MIDI Time Piece support of _39
136. g events the line looks something like this Move Objects 113 1 Note 1 F 380 10 0 From left to right the Infoline displays operation mouse or event position event type event MIDI channel first data byte i e the pitch for notes second data byte i e velocity for notes and for notes length of the note The Tools Pointer The Pointer is the default tool The mouse cursor also takes on this shape outside the working area when you are selecting from a menu or inputting a value Within the working area the Pointer is used for selecting by clicking on objects moving by grabbing and dragging copying by holding down the Mac or Windows key and dragging and editing lengths by grabbing the bottom right corner and dragging Grabbing and dragging anywhere in the background allows you to rubber band multiple objects Pencil The Pencil is used to add new objects You can also select drag and alter the length of objects IN Emagic 74 Logic fun The Mouse Eraser The Eraser deletes clicked objects When you click on a selected object all of the currently selected objects are deleted as if you had used the key Text Tool The Text tool is used to name arrange objects or add text to a musical score Scissors The Scissors are used to split arrange objects e g before copy ing or moving individual sections Glue Tool The Glue tool is the opposite of the scissors all selec
137. gic fun 9 Tuplet 7 Tuplet 5 Tuplet amp 5 Tuplet 4 BF Swing SE Swing 8D Swing 8C Swing 8B Swing BA Swing 16F Swing 16E Swing 16D Swing 16C Swing 16B Swing 164 Swing p Reset Functions Loo C sequnce play with an increasingly stronger swing factor The higher settings like 6F may be too strong You will learn through experience Mixed Quantization Logic fun has three different mixed quantizing settings These 8412 ae a 16812 contain a combination of even and triplet values 16824 16 24 Sixteenths with sixteen note triplets 16 12 Sixteenths with eight note triplets 8 12 Eighths with eight note triplets These quantization settings require a much higher degree of accuracy in the original performance 7 6 Reset Functions To switch off stuck notes click on the MIDI monitor in the Transport window or hit STOP twice in rapid succession For Hanging notes Panic Function If the notes continue to sound then your sound sources may not be able to respond to All Notes Off messages If this happens try the following Double click on the MIDI Monitor in the Transport window Separate Note Off messages will now be sent for every note on all channels of every MIDI port That should do the trick Maximum Volume If you select Options gt Send to MIDI gt Maximum Volume Logic fun will send a controller 7 message with a maximum value of 127 on all MIDI channels This function is useful
138. gles the Tool Box display on and off Parameters hides Shows the Parameter Area Hiding it can creats more room for the Arrangement field White Background displays a white background User Guide Version 4 1 229 Chapter 17 Menu Reference 17 7 Windows Menu Open Arrange opens the Arrange window of the active song Open Event List opens the Event Editor for the selected object Open Score opens the Score Editor for the selected object Open Matrix Edit opens the Matrix Editor Open Transport opens the floating Transport window Open Mixer opens the Track Mixer Larger View increases the zoom Smaller View decreases the zoom Next Window brings the next window into the foreground Zoom Window sets the maximum size of the active windows to fit the screen Close Window closes active window Tile Windows arranges opened windows side by side Tile Windows Horizontally arranges opened windows hori zontally Stack Windows stacks opened windows 17 8 Help Menu Explanations On explanations can be displayed for most of the objects on the screen Help Contents opens the table of contents for online help Search Help searches for subjects or terms in the online help EE NN X About Logic fun opens the information box containing infor mation on the program version and authors i Upgrade Logic Upgrade Information Emagic 230 Logic fun Logic Glossary You ll find a glossary for the roc
139. hange a number with a plus or minus in front of it into the resulting entry field see above Absolute Change All Values Set Equal Press Mac or Windows during the above described procedure As soon as you move the mouse while holding the modifier key the parameter is set to the same value for all selected objects This way you can set all notes of a chord to the same length or velocity or set all selected text objects to the same height ver pos Deleting Objects in the Score Window Here is a short overview of the methods available to delete objects in the Score window e With the Eraser tool works for all objects User Guide Version 4 1 191 Chapter 13 The Score Editor e With Q Backspace or Edit gt Clear while the corre sponding objects are selected flashing You can only delete events in the Score window which are displayed If for example you erase notes from a real time recording in the Score window MIDI controller events or pitchbend data which were recorded together with those notes are not going to be deleted In such cases use the Event List to delete the unwanted events Keep in mind that you may have both the Score Edit and Event List windows open at the same time 13 8 The Display Parameter Box The settings in the Display Parameter Box can be different for every sequence The displayed settings always refer to the sequence s currently selected Those settings do not affec
140. have to subtract 1 from the program number given in the device itself Other manufacturers use various methods of dividing into groups or banks and sounds The most common is dividing into 8 groups of 8 sounds each numbered 1 to 8 These devices respond to program numbers 0 63 by calling up storage loca tions 11 88 The instruction manuals for these devices should contain conversion tables to assist you Num Bank select Normally you will see this symbol which means no bank select will be sent If you assign a number between 0 and 62 a bank select event is sent before the program change event This allows you to address different sound banks e g preset internal card inside your synthesizer The synthesizer must be able to recognize controller 32 as bank select but unfortunately this standard is not yet widely used If you have any problems with bank select check your synthesizer s manual to see whether and how it responds to bank select commands User Guide Version 4 1 Logic ap 167 Chapter 11 The Event List Pitch Bend Events Pitch bend events are used to continuously vary the pitch d They are usually generated by a self centering pitchbend wheel or a joystick on your keyboard Num Fine pitch bend division LSB Many keyboards just transmit the value 0 If the pitch bend wheel has an 8 bit resolution you will see the value 0 or 64 here Val The effective pitch value MSB of 0 127 The valu
141. he current song position Default key Stop stops the playback To continue from the same place use the play function again Default key 0 Fast Forward and Rewind With these two buttons you can move forward or backwards in the song You can influence the shuttle speed with the mouse Click on the fast forward button and hold down the mouse button and Logic fun shuttles at a faster speed The further you move the mouse to the right the faster the Logic fun will shuttle The rewind function works in a similar manner except of course that you would move the mouse to the left to increase the shuttle speed User Guide Version 4 1 Logic e x 99 Chapter 6 Transport Functions Mode Buttons The mode buttons unlike the transport buttons do not trigger any actions but rather put Logic fun into a certain mode Click ing on one of these activates it and it remains activated until you click on it again Cycle Repeat Mode You can repeat a section of your song by using the cycle func f 3 i tion repeat mode This is discussed in more detail in the y section Cycle Mode pp 5 113 ff xref Metronome This button allows you to turn the metronome on and off sepa Xy rately for playback and record The play or record status is iy remembered when you activate the metronome 1 Click briefly on the button to turn the metronome on or off You can also access the recording and m
142. he same type and adjust each one individu ally All open windows in a song are constantly updated This means that the windows update to follow the song position Also any alterations that you make in one window immediately update the display of all the other windows you are working with Working with Windows Opening and closing Windows All Logic fun windows can be opened via the Windows main menu After each menu item you are given the relevant key command which allows you to open the window without using the mouse You can open as many of the same type of window as you like Every time you use the Windows menu have a quick look at the Tip key commands that way you will soon memorize them You may also define your own personal key commands Emagic 76 Logic fun Window Functions You close windows by clicking on the close symbol in the top left Mac key command 88 W or right Windows key command a F4 of the windows If you hold down the NS key as you click all the windows of the active song will be closed Setting Window Size You adjust window size by pulling the lower right hand corner of the window as with any window in the Finder As is usual for Windows you can change window size by posi tioning the mouse over a Window edge or corner and pulling Maximizing window size The windows maximize button in the upper right corner of the window toggles the window between its maximum size and
143. ic fun can load or save files in both its own native file format or as Standard MIDI files for use with other programs You can recognize the type of file from the following exten sions Type of File Extension Description Created from Song LSO Song File Logic fun when the menu field Save is called up in the file menu Standard MID Song file in the external sequencers can MIDI File standard MIDI be imported into Logic file format fun or from Logic fun with Export Logic fun and Multitasking Logic fun can be operated in conjunction with other MIDI programs If you switch over to another program Logic fun continues to run in the background For this to work your MIDI interface must use a mu t client driver If you have any questions about this contact the manufacturer of your interface for information Launching Logic fun The installation program automatically creates a program group Logic fun under Programs gt Emagic in the Start Menu Here you will find Logic fun itself and the de installation program You may launch Logic fun by simply highlighting the program icon in this menu Launch Logic fun Automatically If you add Logic fun to the program group Startup from the Start Menu then Logic fun starts up automatically when Windows is launched Create a shortcut to Logic fun in this User Guide Version 4 1 37 Chapter 3 Getting Started folder You may also drag the prgram to the Desktop ins
144. ic should look in comparison with your actual performance This will help you to determine the proper Display Parameter Box settings which will do much to control the display of your music User Guide Version 4 1 Logic 193 Chapter 13 The Score Editor The Parameters in the Display Parameter Box Title Line Name of the Sequence The name displayed here is identical to the name of the selected sequence in the Arrange window It can also be edited from here A click on the name opens a text entry field If more than one sequence is selected this line reads X Sequences selected if nothing is selected Insert Defaults the default settings for new sequences Style Style Treble The Score Style used for the score display of the selected sequence This is selected from a flip menu which contains all available Score Styles for the current song Score Styles have no influence on the rhythmic interpretation and display but are used to control such general display factors as the clef display transposition and number of staves for the sequence Their features are explained on page 196 Qua Display Quantization Qua 8 12 This parameter determines the shortest note value which can be displayed in the corresponding sequence default 4 4 The Qua value is chosen from a flip menu which contains the i available display quantizations Among these there are binary 8 8 8 8 6 quantizations displaye
145. ices can be run together in sync One device acts as the Clock Master sending a sync signal such as MIDI Clock to the other Slave devices which follow the clock signal Synchronizer Device used to convert various synchronization formats it monitors and manages the synchronization of various devices centrally Toggle Computer jargon for switching back and forth Transport Window Independent window in Logic fun that contains the transport functions and the keys for the sequence modes e g Cycle TrueType Fonts Freely scaleable fonts that can be installed into your system and can be used in Logic fun for the Score Emagic 234 Logic fun Glossary Text These have the advantage that they will be displayed the same on the computer screen as they will print User Interface All control elements and functions of a piece of softwar or of a device Velocity The force with which a note is struck on a keyboard or controller It is represented by the second data byte Va in the Event List Velocity may have a range of 0 127 Virtual Memory Storage space on the hard disk which is used by Windows as a swap file to enlarge RAM capacity WAV Files File format for sound files on a Windows PC WAV files can be recorded in various formats 8bit 16bit Stereo Mono and various sample rates such as 22 kHz or 44 1 kHz Wave Player Feature that allows sound files in the computer to be triggered with MIDI
146. ilar principle If you want to listen to the songs on your CD in the reverse order from the way they appear on the CD your CD player does not actually change the data on the CD That would be destructive The program only plays the songs in the reverse order won destructively Regions With non destructive editing you do not change the audio file itself but rather the so called regions By regions we mean excerpts of the audio file The audio file itself is unaffected when the regions are defined When you record an audio file with Logic fun a region is auto matically created which encompasses the entire length of the audio file Regions can be defined in the Sample editor They are also created when you edit recordings in the Arrange window As many regions as you like can be defined from each audio file Emagic 128 Logic fun so Basic Principles and Terminology Loo C Anchor Besides the start and end points of a region there 1s one more important feature the anchor The anchor is a fixed point in a region with which you can mark a certain musical beat or a characteristic noise in a recording This point serves as a reference point so regions can be musi cally arranged or synchronized within a song When positioning a region in the Arrange window it 1s always the anchor and not the beginning of a region that is aligned with the start position displayed for the region For example if you are placing
147. in Windows with a small box Scroll box To move to another part of the window drag the scroll box with the mouse or click in the Scroll bar Scrub Function Back and forth movement of the recording head In this case use the mouse to move the gt Song Position Line to listen to the MIDI events Select Selected objects are displayed in reverse color User Guide Version 4 1 Logic 233 Glossary Sequence Container for MIDI events in Logic fun that are be displayed as horizontal bars in the Arrange window Solo tool Enables the user to listen to an individual track or sequence Song Position Line Vertical line in the Arrange window Sample editor Matrix Editor andScore editor that displays the current Song Position and can be dragged with the mouse to change position in the song Song Position Pointer This is a MIDI event that indicates the current position in the song calculated from the beginning of the song in sixteenth note increments Song Position Pointer is used along with MIDI Clock for synchronization Standard MIDI File A standard file format that allows MIDI songs to be loaded into almost any MIDI program on any computer platform Status The first byte in a MIDI event displayed in the column of the Event List Style Setting in the Score window that sets the basic score display for a sequence including clef display transposition number of staves Synchronization Means by which several dev
148. in half tone increments The possible range is 99 E T The value 12 corresponds to a transposition of one octave lower If you want to transpose an entire section of song select all of the sequences for the section and transpose these to the desired value This procedure is very practical if you want to Emagic 120 Logic fun p Sequence Parameters Loo C try out different pitches in order to match the vocal range of a singer You can transpose the entire song by selecting Edit gt Select All Tip and then changing the transposition value for every sequence in one operation If no sequence has been selected then Transpose will influ ence the parwert settings which will affect all subsequent recordings and what you hear when you play into Logic fun El with drum tracks transposing influences the triggered drum notes usually causing the wrong sounds to be triggered For this reason you should leave out the drum Tip tracks when transposing an entire section of a song Velocity With the Velocity paramete r you can increase or decrease the velocity value of selected sequences The value range goes from 99 to 99 E Please note that you cannot go above or below the possible values of 0 127 as defined in MIDI If for example the notes in a sequence have velocity values between 100 and 120 then the setting 60 will only have the effect of raising everything to the possible maximum of 127
149. in menu User Guide Version 4 1 223 Chapter 16 Use of Key Commands and Mouse Settings Click while playing p IV Speaker Click v MIDI Click v Transmit MIDI Clock 1 Bar count in y Click in Record Mode e The metronome click is automatically switched on for record ing This 1s the same as activating the metronome switch in the transport panel during the recording Click in Play Mode p The metronome click is automatically switched on for play back This is the same as activating the metronome button in the transport panel during playback Speaker Click This sends the metronome click to the computer loudspeaker MIDI Click The metronome click is sent out as a MIDI note Transmit MIDI Clock This activates the transmission of MIDI clock for syncronizing other MIDI Sequencers Count In This pull down menu is where you set the count in that precedes a recording No count in the recording begins with no count in Emagic 224 Logic fun T Logic 1 4 Bar count in1 4 bars of count in Global Preferences Although the settings you make in the Preferences affect the way Logic fun deals with z the songs it opens you still have to open a song before you can alter the Preferences Y ou can t open the Logic fun PRF file directly Initializing the Preferences If you erase the Logic fun PRF file in your PC s Windows folder Logic fun will create a new Preferences fil
150. in the stereo format e Logic fun can import stereo files that are made up of two phase locked mono files split stereo or files in which both channels of the stereo recording are contained in one file interleaved stereo e In Logic fun the stereo files are indicated by two interlocking rings after the region name You will see the same symbol on the mono stereo button of a mixer channel e Stereo files recorded directly into Logic fun are automati cally written as interleaved stereo files e When importing stereo files regardless of whether split stereo or interleaved you should make sure that the track object in the mixer that is playing them is also set to stereo If you play back the stereo file over a mono channel on the mixer the information from both stereo sides will be summed together and played back as mono This can lead to unwanted dropouts or clipping User Guide Version 4 1 Logic 135 Chapter 8 Audio Basics Emagic 136 Logic fun Logic Chapter 9 Working with Audio in the Arrange Window This chapter deals with the audio tracks of the arrange window See section Arrange Window from page 107 onwards for the MIDI tracks 9 1 Regions Generating Regions A region is to an audio track what a sequence is to a MIDI track so a region could be referred to as an Audio Sequence The Logic fun concept allows regions to be manipulated in the Arrange window in the same way as MIDI sequences
151. ing with audio in the Arrange window was stressed The Sample Editor provides a detailed display of the audio waveform and provides tools used for manipulating the data directly The Sample editor is opened by double clicking on a region in the Arrange window If the underlying audio file is longer than the region selected only the portion of the file encompassed by the region will be highlighted when the Sample editor opens this is prac tical because then all changes made will only affect this selec tion User Guide Version 4 1 Logic 203 Chapter 14 The Sample Editor 14 2 Layout of the Sample Editor E CAProgrammetemagiciDemossngWE lektril The overview displays the entire audio file In the selection parameter field the starting point and the length of the selected area displayed Catch walking man will cause the waveform display to update to the current sition when the Play Position Line reaches the right edge of the window Amplitude scale by percentage Overview of the currently visible segment in the Waveform Display Detailed Waveform Display Telescope control sets the zoom level of the Waveform Display O In the upper left hand corner of the horizontal time line the name of the region and then the name of the audio file The start point anchor and end point of the region from left to right These can be moved with the mouse 00 c A m 0000 0 Emagic 204 Logic fun
152. ings Adjusting the anchor and destructive processing of audiofiles can only be done in the Sample Edit window Many important functions are the same for both audio and MIDI such as automatic naming of sequences ability to change position and length mute solo playback delay loop etc User Guide Version 4 1 141 Chapter 9 Working with Audio in the Arrange Window 9 2 Recording Setting Tracks to Record Audio 1 In the Arrange window Click on the round Record Enable button 2 in the track list in the Arrange window This shows the status of the REC button on the audio track 2 In the Mixer e Open the mixer with the audio objects by selecting Win dows gt Open Mixer e Click on the REC button of the audio object you wish to record to Audio will be recorded only on tracks that are armed regardless of which track the cursor happens to be on in the Arrange window e Ifa MIDI track is selected MIDI will be recorded e f an audio track is selected audio will be recorded on the track that is activated as Record Enabled armed e A MIDI track and up tp two audio tracks can be recorded simultaneously by clicking on the MIDI track and then the audio track with the right mouse button Windows or while pressing A Mac If more tracks in the Arrange window are assigned the same armed audio instrument e g Audio 1 then the new audio file or audio region is recorded to the selected track
153. ion of the keyboard connected correctly with the MIDI In of your computer e Is the cable working properly e Did you choose the correct port in Global Preferences Test the MIDI Out Now test to see if Logic fun is sending MIDI events to your tone generators 1 Choose File gt Open and select the tutorial song in the file selection box It is loaded and displayed on the screen 2 Click on the PLAY button in the Transport Window or press 43 on the computer s numeric keypad The tutorial will run and the second line of the MIDI indicator should show the sent events Emagic 40 Logic fun nen Logic If this is not the case see if you have enabled the modem port or the printer port in Global Preferences If you have not enable the port to which your MIDI interface is connected Autoload Song You can select a song with which Logic fun is automatically loaded This song can contain your own preferred song settings and window layouts Proceed as follows 1 Create a new song 2 Adjust the song settings according to your preferences 3 Save the song with the file name Autoload quotes excluded To save the song select Save in the file menu and enter Tip Autoload in the dialog box You can also create an alias for any song and start Logic fun directly by double clicking the alias Start Logic fun automatically You can have Logic fun open automatically every time your Macintosh s
154. ist Editor window in Logic fun in which events can be displayed as text and edited Flip Menu Also known as a Pop Up or a Pull down Menu This is a list of entries that can be opened by clicking and holding the mouse button Font File on the system that determines the shape and size of text characters You can choose any font from the system when working with text in the Score Editor General MIDI Standard for MIDI tone generators which among other things prescribes the minimum requirements for sounds including patch location drum kits and hardware requirements GM compatible songs like the Tutorial Song can be played on any GM tone generator without having to adjust any of the settings Key Command Computer key or combination of keys used to control a function in Logic fun Link Mode When engaged in an editor window Link Mode assures that this window continually displays the contents of whatever sequence is currently selected Locator Position markers in the song that enclose a section Cycle Autodrop Local Menu Menu within a window whose influence is limited to that specific window Loop Repetition of a sequence within a track Matrix Editor Editor window in Logic fun which displays notes as horizontal bars Pitch is determined by the vertical position of the note duration by its length Merge In Logic fun the merge function is carried out via the Glue tool which merges all of the selected sequences tog
155. ity value of one of the selected notes reaches an extreme value 0 or 127 you can t go any further However by simultaneously pressing the SE Mac or att Windows key you can carry on altering the velocity values until the clicked note reaches an extreme value To give all the notes the same velocity value hold down the A Mac or ait amp Windows keys as you alter the value Deleting You can delete selected notes by pressing the key or click ing on them with the eraser Selection Techniques In addition to the usual selection options you can select all notes of the same pitch throughout the whole sequence by clicking the corresponding key on the vertical screen keyboard User Guide Version 4 1 175 Chapter 12 The Matrix Editor If you hold down the mouse button you can also draw rubber band a pitch range over the screen keyboard and select all the notes within it Quick selection of Event Editor By double clicking a note you can open the Event Editor with this note selected Emagic 176 Logic fun Logic Chapter 13 The Score Editor The Score Edit window basically serves two purposes e Asa MIDI editor for users who prefer to work with tradi tional music notation as an interface for MIDI sequencing Input editing copying or deleting of MIDI events and changing their musical position can be done directly in the Score window One can also change between different display
156. ivers which are to be used in Logic fun User Guide Version 4 1 27 Chapter 2 Sound Cards and MIDI j LOGIC AUDIO DEVICE SETUP x Virtual device 3 m MME devices Add DK Audiowerk via MME y Input devices SB Livel Wave In 4800 Cancel Audiowerk In Digital Comcel Prim rer Audio Aufnahmetreiber Help Audiowerk In Analog Remove New Copy Delete Rename Export Import Output F Parameters SB Live Wave Out 4800 Primarer Audiotreiber MME DirectSound SB Live Wave Out A800 2 in 8 out 44 1 kHz 48 kHz IV Enabled HH Granulation 279 ms at 44 1 kHz Export all C 8bit Y Full duplex I Parameters amp 16bit MME Scan for more C 24 bit 2 cha 8 bit 16 bit EST C 32 bit 44 1 kHz 48 kHz Fr Done LADS user interface is divided into two areas The System devices list contains all system drivers which are currently enabled in Windows audio setup In the area Parameters of the system devices directly below the System Device area you can see some of the properties of the driver such as number of channels bit depth and sampling rate a Lo BJ You cannot add a driver containing zero channels to a Virtual Device On the left side there is the Virtual Devices list which lists those drivers that are available for use in Logic fun A double click on a driver name or choosing Add after highlighting it adds
157. k top publishing software In this case however it is score display attributes that are stored and assigned to sequences For exam ple see how choosing a style affects the display of the low regis ter melody in the sequence shown below r ae zir a gt LES 1 Better legibility by choosing an appropriate Score Style right Score Styles in Logic fun include and determine the following fixed parameters e Clef Display transposition Number of staves for the display of oze sequence Vertical distance between staves Note Unlike the Qua parameter in the Display Parameter Box Score Styles do not affect the rhythmic display Emagic 196 Logic fun ae Logic In Logic fun you will find 3 preset Score Styles The Gold and Platinum versions provide an unlimited number of user defin able Score Styles Here is a complete list together with the parameters of those styles for details see below Style Staves Clef Transposition Bass 1 Bass Piano 2 Treble Bass Treble 1 Treble Assigning Score Styles to Sequences You assign a Score Style to a sequence by selecting the sequence then selecting the desired Score Style from the flip menu which appears when you click hold on the 5 e Parame ter line in the Display Parameter Box Score Style Assignments can be changed anytime Reminder Sequences on the same track in
158. ket relevant terms under section Glossary from page 52 onwards After Touch A type of MIDI data generated by pressure applied to the keyboard after the initial depression of a key This can control the vibrato or tone quality of the sound Arrange Window Window in Logic fun where tracks and sequences are displayed and edited Bar Ruler Ruler in Logic fun windows that displays the time axis subdivided into measures This is also where the Cycle and Autodrop zones are graphically displayed Use the mouse to control different functions in M L gt Locators gt Song Position Line Catch Function A mode that keeps the visible section of a window updated with the current song position Click Another term for the metronome of a sequencer Control Change Various types of MIDI data that add expressiveness to recorded music by controlling standard parameters such as volume pan portamento etc Count In Programmable number of beats before recording actually starts Cycle Mode Mode in which Logic fun repeats the passage between the left and the right Locator Position Delay Setting that allows a track to be slipped forward or backward in time gt Tick Steps Display Format Value Subdivision of quarter notes in Logic fun s edit displays This determines the layout of position displays and the display quantization in the Score window among other things User Guide Version 4 1 231 Glossary Event MIDI Event Event L
159. less You can use Logic fun simply to record real time MIDI perfor mances or as a conventional notation system by inputting your scores on the screen with the mouse Logic fun offers you every possibility you decide which ones to use You may control the program either with the mouse or the computer keyboard all functions can be carried out using the mouse and the majority can be adapted to meet your needs via keyboard commands which can be programmed as desired 1 3 Automatic Notation If you prefer working in musical notation to piano roll or event list editing you can edit your songs in the Score editor There you can view your sequences as conventional musical notation You can insert move or transpose notes easily using the mouse Logic fun offers a range of functions with which you can adapt Emagic 18 Logic fun GM Supported the appearance of the score to your liking from the notes them selves to the size of your windows Of course you can also print out your songs You can also create a PostScript file and continue to edit the scores which were created in Logic fun with word processing or layout programs 1 4 GM Supported If you use a GM compatible tone generator connected to your computer you can control its functions remotely from the Mixer window Selecting sounds controlling the volume or adding chorus or reverb etc is as easy as can be Logic fun also supports the GS Roland or the XG
160. m __ 103 Bounce to Disk 144 Bus Sends on audio object 153 110 C Catch _ 81 85 Enable when SPL is moved 226 switching off automatically _81 switching on automatically _81 Catch mode _ 52 in the Sample editor Change Gain 214 Changing Display Levels __86 Changing Values algebraic input 72 Check for MTP _ 39 Checkboxes __70 Checking _ 70 Chorus __156 Clear 85 Click 224 Clicking 70 Clicking and Holding 70 Clicking On 70 Clip Detector 206 Index on audio object __151 Clipboard 84 Clock tick 95 Content Catch 198 Content Linked 198 Continue _ 99 Control Change Event 168 Control Output Via MIDI _ 85 Controller __148 Copy 84 Copying Sequences Count in recording audio with 143 Cut 84 Cycle setting locators __ 104 setting on the Transport window __95 tutorial __52 zone displayed in Bar Ruler 104 Cycle button in the Sample editor Cycle mode _ 100 activation of 104 configuration of and uses for 104 recording audio in Cycle playback in the Sample editor 209 Cycle zone selecting all sequences 114 209 143 within 112 setting on the Bar Ruler 102 D Damaged Song _ 91 Default Song __90 Delay _ 121 User Guide Version 4 1 Logic regions 141 Delete and select next object __ 85 Deselect all 83 Destructive editing definition of _ 128 Dialog Boxes 80 Disable safety alert for Undo 83 Display Format 115 116 Display Format value
161. me Control on Taskbar in Control Panel gt MultiMedia gt Audio this will place a loudspeaker icon on the taskbar which will reveal a master volume control with a single click while a double click will open the complete mixer Logic Audio Device Setup The tool Logic fun Audio Device Setup LADS which can Lan be activated from the Logic folder in the Windows Szart menu is of essential importance for the best possible setup of your audio hardware in Logic fun Although Logic fun usually recognizes most of the currently available sound and audio recording cards itis still better in most cases to optimize Logic fun to your indi vidual audio setup by using LADS This is especially true if several sound cards or a Multi I O card are installed in your computer Since LADS is automatically run during Logic fun s installation you only have to start it separately if you encounter problems concerning the communication between Logic fun and your audio hardware or after you have installed new hardware LADS What It Is M LADS helps you to take care of the following tasks e Determining whether the installed audio hardware has been recognized correctly by the system e Enabling audio hardware in Logic fun Emagic 26 Logic fun Logic e Fine tuning to help Logic fun to take full advantage of the performance capabilities of audio hardware and the computer Overview SM LADS first analyzes which a
162. metronome via MIDI e Open the Options gt Settings gt Recording Settings window We TP Click while playing p IV Speaker Click IV MIDI Click v Transmit MIDI Clock 1 Bar count in Enable MIDI click The metronome is sent on channel 10 the drum channel e Confirm by clicking OK Let s Record e Click in the track list on track 8 the one with the small flute icon This selects it as the recording track You can now play the flute sound from your MIDI keyboard e You can select other tracks to try them out Logic fun auto matically addresses the right instrument MIDITHRU Finally switch back to track 8 e Forpractice you can now simply start play by pressing 43 on the numeric keypad or by clicking on P ay If the solo in E major is difficult for you transpose the MIDITHRU simply by transposing 4 to C major MIDITHRU always appears in place of a sequence name in the Sequence para meter box when you click on an empty space in the Arrange window Any settings you make to the Sequence parameter box now will be applied to any subsequently recorded sequences Emagic 60 Logic fun Logic e When you are confident enough to record the solo begin the recording by clicking on the numeric keypad or by pressing Record The count in of one measure starts then the cycle zone will play repeatedly and Logic fun will record You can play your solo now e Let Logic fun continu
163. n item with the mouse while holding down additional modifier keys User Guide Version 4 1 Logic Y gt uN 161 Chapter 11 The Event List 1 If you click on an event while holding down the Mac or Windows key you select all events between the last event that was selected and the current one 2 If you hold down the ctr Mac or Windows key and select an event all similar events will also be selected 3 If you select an event while holding down the Mac or Windows keys all dentical events will be selected The table shows what counts as similar or equal Object Similar Identical Controller Event Controller equal Controller and data any data byte byte control value equal Note Event Note equal any octave Note and octave equal 11 2 Event Editing Adding Events To add an event click on the desired event type button with the pencil or with any other tool while holding down the right mouse button Windows or the 8 key Mac The event is then added at the current song position and is automatically selected Duplicating Events To duplicate an existing event for example so you can alter the parameter value of the copy click on the original event with the pencil An input box appears this is where you enter the position for the newly duplicated event If you just hit 2 the duplicate will appear at the same place as the original Emagic 162 Logic fun Event Editing Logi C Pa
164. n recorded in real time the Arrange window often looks similar to the picture below Sequences are spread all over the place with gaps in between Sometimes sequences belonging to the same instrument are on different tracks Sometimes Loops are also used 1 3 25 EE 9 57 tdt Alto Sax 1 Alto Sax 2 Tenor Sax Tenor Sax Bari Sax Trumpet 1 Trumpet z Trumpet Trumpet lt Trombone Trombone Trombone ME Real E Gu Real Drun pos The score printout always corresponds to what is displayed in the active Score window The staves which represent the sequences shown above would therefore be spread over the pages with lots of space in between However if you want to print out the arrangement shown above you will need continuous staves for each instrument track This is achieved by changing the length of the User Guide Version 4 1 199 Chapter 13 The Score Editor sequences in the Arrange window in such a way that they connect with one another on each track Inthe Arrange window shown above there is a looped sequence on a track called Real Drums bottom track Sequences like these hardly ever are written out in scores so there is also another instrument Drums created for the score display Instruments which should not be displayed in the score like Real Drums Real Piano Real Guitar in the above example can be excluded by simply muting their sequences before you print you
165. n simply changes the current value by that amount as ASCII symbols You can also input numbers as ASCII symbols just put a or in front of it and the ASCII code will be input as a number For example gives 33 a gives 97 This function is particularly useful for entering text in SysEx strings Text Input You input text names in the same way as numbers but you only have to click the name fields once to allow input Numbered Names As you might expect you can give any number of selected objects the same name If the name ends in a number the number will automatically be incremented by 1 for each object This allows you to name all the sequences on one track quickly Disabling automatic numbering To turn off the automatic numbering place a space after the number at the end of the name All the selected objects will then end in the same number Emagic 72 Logic fun The Mouse Tools and the Toolbox Logic fun allows recorded data to be handled graphically This means that you don t have to carry out operations by inputting commands via number tables but rather by manipulating graphic objects When editing objects graphically you always have two tools available at the mouse pointer position one is already active the other is activated by the right mouse button Windows or by holding down the 8 key MacOS You change the currently active tool by clicking on the toolbox The mouse
166. n the left side of the Sample Edit window above the loudspeaker button Activating this will cause the selected section to be repeated continuously in play mode Selection Commands Selecting All Audio Files Selecting Edit gt Select AII 88 A with the Mac and with the PC selects the entire audio file User Guide Version 4 1 Logic 209 Chapter 14 The Sample Editor Manual Selection To select any section of the audio file with the mouse click hold at the beginning or end of the desired area and move the mouse to the right or to the left Changing Selection Borders The left or right border of an existing selection can be changed by holding down the 4 key and briefly clicking at the desired point Whether the start or end point is changed depends on whether the point clicked was closer to the beginning or end of the selection Shifting the Selected Area By holding down the key Mac or the key PC while dragging the selected are can be shifted left or right without chaging its length The Selection Parameter Field The Seection Parameter fiels 2 displays the position and length of the current selection numerically The units of display are dependent on the View setting for the Sample editor Working with Regions in the Sample Editor When precision is important the borders of regions should be manipulated in the Sample Editor Region borders can be edited with to the precision of a single
167. nd modulation affects only that particular note Only a few keyboards currently support this capability Num MIDI note Val Strength of the pressure on the key User Guide Version 4 1 169 Chapter 11 The Event List Emagic 170 Logic fun Logic Chapter 12 The Matrix Editor The Matrix editor is used to graphically edit note events Its advantage over the other editors is its ability to provide a more precise display of the length position and velocity of the notes The Matrix editor is ideal for fine tuning the positions and lengths of notes Opening the Matrix Editor To open a Matrix editor window showing the contents of the selected sequence double click the sequence select Windows gt Open Matrix Edit or a custom key command Open Matrix A Editor The parameter field contains the standard buttons and the toolbox As in the Arrange window there is a bar ruler along the top edge To the left of this just as with the Transport window you can define the sub division The vertical keyboard display indicates the pitch of the notes which are depicted as horizontal beams User Guide Version 4 1 171 Chapter 12 The Matrix Editor 12 1 Display Only notes are shown in the Matrix editor The beams and the ways they can be edited are very similar to the sequences in the Arrange window Position You can see the position of a note in the bar ruler The back ground is m
168. ndividual sequences If you want to create a Format 0 file from multi track songs you must first merge the sequences into one sequence with the Glue tool Importing MIDI Files With Logic fun you can load MIDI files play them edit them print them out as a score save them again as a MIDI file or save them as a Logic fun song To load a MIDI file select File gt Import MIDI files are now displayed Select one It is then imported and shown in the Arrange window User Guide Version 4 1 Logic Tip 219 Chapter 15 Video and MIDI Files Emagic 220 Logic fun Logic Chapter 16 Use of Key Commands and Mouse Settings 16 1 Keyboard Command Symbols Windows 4 Explanation Macintosh EZ Control Command key alt Alternate Option key ES Shift amp J Cursor keys Return on the alphanumeric keyboard Enter on the numeric key pad E Spacebar B Escape Backspace deletes to the left Delete deletes to the right Tab Insert i Pos1 beginning of line End end of line 3 a User Guide Version 4 1 221 Chapter 16 Use of Key Commands and Mouse Settings Windows A Explanation Macintosh E Page up Page down Num Lock num pau Pause E1 1 E12 Function keys WF JG een Keys on the numeric 2800060 c 9 keypad c 9 03 2 Normal keys 439 4 Z BOSE etc COO etc 16 2 Key Commands You can program your own key commands in the Options gt Settings Key
169. ndow Moving a Track A track can be moved to any other position in the track column Just grab the track number and drag it to the position you want Logic fun will automatically reorganize the tracks and move the following tracks accordingly Two neighboring tracks can be switched in this way Tip Deleting a Track To delete a track select the track in the track column and choose Track gt Delete Track in the local menu of the Arrange window If there are sequences on this track Logic fun will ask you via dialogue box if these should be deleted as well Selecting all Sequences in a Track If the cycle mode is not active then click on the track you want in the track column All sequences of this track will be selected and are available for further operations Selecting Sequences within the Cycle Locator Use the cycle function if you want to select sequences which are only within a certain span of time To do this mark the appropriate cycle area in the bar ruler and click on the track you want in the track column Now only those sequences within the cycle area on the track are selected Deleting the Contentsof a Track If you choose a track and press Windows or Macin tosh all the sequences on this track will be deleted The track itself however will remain You can also delete sequences within a certain section of time by marking it off with the cycle locators see above Emagic 112 Logic fun pe
170. nge e Put the song position line to position 29 7 7 7 and click on the 68 symbol again Choose value 87 with GM tone generators or a program change that selects a synthesizer solo sound e Switch to the arrow tool again Filter the view for all event types except for the program change events Your event list should look like the following sme yy 25 1 1 1 Program 15 23 Flute If you play the solo now the second half will have a different sound The next time it plays through the program change at the beginning of the solo switches again to the flute sound 4 6 Matrix Editor The Matrix editor can be compared to an Arrange window for notes Unlike the Arrange w indow notes in the form of bars are shown instead of sequences User Guide Version 4 1 63 Chapter 4 MIDI Tutorial aes um 1 P This picture shows the Matrix window for the sequence Strings C e Open the Matrix editor by holding the ctr button Windows or the button Macintosh and double clicking the sequence Strings C You can see a keyboard along the left edge of the Matrix window By using this keyboard you can see the pitch of the notes in the display A chord is represented by a group of over lapping bars You can easily recognize that the note lengths of the second chord are unequal Also there is a wrong note in the 4th chord Look at this sequence in the Event List as well by
171. nimum length is 1 tick ___ 1 not 0 ticks because it makes no sense to simulta neously switch a note on and off Numerical input starts on the right working to the left and you can enter just ticks if you want The units can be separated by either spaces dots or commas 11 4 Event Type Structure Note Events Num Fr l MIDI note number note The range is from C 2 note 0 Sb to G8 note 127 Middle C is note 60 and in MIDI termi nology is called C3 On some keyboards synth modules notably those made by Korg and Roland the note range is C 1 0 to G9 127 In these cases middle C is called C4 Val Velocity of a note from 1 127 The value 0 carries the note off message and thus is not available Length Info Length of the note Although MIDI can only transfer note on or note off messages LOGIC actually stores the position and length of all the notes which makes them easier to access musi Emagic 166 Logic fun Event Type Structure cally The zoze off message is generated automatically during playback Program Change Events Program change events can be transmitted to connected MIDI devices to call up different patches These may be sounds in a synthesizer programs in an effect unit or snapshots in an auto mated mixing desk Val A program number between 0 and 127 Some manufacturers e g Yamaha number the programs in their devices from 1 to 128 not 0 to 127 In this case you
172. nus are well organized and make sure that you only see the functions that you may need This way the menu lists remain orderly and you can find whatever function you need faster 1 7 About this Manual e The headings in this manual are arranged according to the names of the functions in the program This way you can quickly find specific functions in the table of contents e Located in the appendix of this manual is an index in which you can look up keywords e The Menu List found in the appendix offers an overview of all menu items Emagic 20 Logic fun ne About this Manual Loo C e The glossary explains the meaning of specialized terms If you do not find a term there you can look it up in the index and read about it in the corresponding section of the manual User Guide Version 4 1 21 22 Chapter 1 Features Emagic Logic fun Chapter 2 Sound Cards and MIDI Sound Card Your sound card must support the 6b11 44 4Hz standard CD quality Recording at lower than 16bit resolution is not possi ble due to Logic fun s professional audio quality requirements This also applies to the 44 1kHz sampling rate Other sampling rates are not supported Full duplex or Overdub Mode Ensure that your chosen sound card supports full duplex or overdub mode Full duplex means that the soundcard is able to record while playing back at the same time This ability is really mandatory e
173. oises So for proper optimization it is necessary to find a good balance between low granulation and safe audio playback performance Proceed as described below e Set up LADS as described above Take your time e Lower the granulation value in steps of approximately 50 milliseconds e Quit LADS start Logic fun and test the audio playback e fall audio is played backwithout problems you can try to further diminish the granulation value Don t forget the previous value e If dropouts or other problems occur during audio playback choose a higher granulation value again Up to date PCI sound cards like the Sound Blaster Live allow a granulation of approximately 200 milliseconds For professional PCI cards an even shorter value may work Please note that the Granulation parameter is not available for Direct Sound drivers Removing Settings from LADS If you have changed settings in the Logic Audio Device Setup LADS you can remove your changes By clicking on Remove all you can remove all settings made You can restore the system to as it was right after Logic fun s installation by clicking on Fu Rescan Emagic 30 Logic fun MIDI Installation 2 1 MIDI Installation Interface Connection Please consult your soundcard or MIDI interface manual for information on its correct connection The most common ways to add MIDI functionality to computers are e Multiport MIDI interfaces including separate d
174. or key command functions work the same way as in many other software programs and in the other Logic fun windows Please note Paste inserts the clipboard s contents i e a note into the selected sequence a the current song position indicated in the Transport window So before pasting you have to set the Song Position Line to the desired destination position User Guide Version 4 1 Logic Important 189 Chapter 13 The Score Editor When you copy and paste several objects at once the first object is pasted at the indicated bar position the others in rela tion to it Note If you copy the contents of a whole bar which starts with a rest on the first beat the first object is not on one since automatically displayed rests are not objects and therefore cannot be copied In this case you have to set the paste position to the position of the first actual object Automatic Insert Quantization When you Paste or Paste Multiple objects from the clipboard Important the position of the first inserted event is automatically quan tized according to the current global display format in the Transport window If for example the current bar position is 4 1 1 37 and the global display format is set to 6 the pasted object will be inserted at position 4 7 7 7 When the clipboard contains more than one object the other objects positions are not quantized but their exact relative position from
175. ouble click on the key signature In the appearing dialog box click on the word major The display will change to minor and at the same time to the parallel key This also works the other way around Display Transposition Of Key Signatures Note Display transposition of key signatures for non C instru ments Is achieved by assigning a corresponding Score Style to the desired sequence s This will only affect the displayed transposition of the selected part s not the MIDI output If you insert general key signature changes into your song Logic fun will automatically account for this in the displayed key signature for non C Score Styles For example if your song plays in the key of C Major a part assigned the Trumpet in Bb style will be displyed in the key of D major but will still play in C major If you insert a key signature of F major at bar 33 the displayed key signature will be G major Time Signatures and Time Signature Changes Time signature changes can be inserted at the beginning of any bar either by double clicking the time signature or by chang ing the time signature setting in the Transport window In the latter case the signature change will be inserted at the begin ning of the measure of the current song position Time signatures and time signature changes are also effective globally for all instruments on all display levels It is not possi ble to insert different time signatures for different instruments
176. our song by grabbing zem e the numerator or denominator and sliding the mouse to set the BEI desired value The time signature change will take effect at the current song position This way you can insert time signature changes in your songs by simply moving the SPL to the desired position and changing the time signatire display in the Transport The new time signature will appear in the bar ruler and will remain in effect until you insert another at a later point Beneath the time signature field you will find another subdivi sion which gives the Display Format value for the song Logic fun uses this Display Format value as the third field in the position display for the locators and the event list e for subdividing the bar ruler see below asa MIDI metronome division value asstep size for the moving of notes in the Score editor MIDI Indicator The MIDI indicator field gives you a real time diaplay of MIDI Eom events Logic fun is currently receiving or sending This is useful to test the connections between Logic fun and your MIDI equipment This field also allows you to send a MIDI reset command User Guide Version 4 1 97 Chapter 6 Transport Functions MIDI Reset With the MIDI Reset you can switch off stuck notes e Click in the MIDI indicator field in the Transport window e Logic fun will send a simple MIDI Reset If this does not help try a Full Panic e Double click th
177. oved it to one of its extreme positions Zooming The telescope shaped zoom symbols in a window are used to zoom in and out of the working area display Clicking the smaller side of the telescope symbol reduces the size of the objects in the display allowing you to see more objects in the same space zoom out Clicking the larger side enlarges the objects in the display zoom in In some windows only one telescope is available and this then handles both horizontal and vertical zooming simultaneously While zooming the top left selected object is kept in the visible region whenever possible Zooming Selectively Zooming In On One Section of the Screen To enlarge a section of the screen to the size of the whole I window use the Zoom tool to rubber band the section you want You can do this more than once Emagic 78 Logic fun Window Functions Reverting to the Previous Zoom Setting Click on the background with the Zoom tool This will return the zoom to the previous setting If you have used the Zoom tool multiple times then each click on the background will take the zoom back one step until you reach the original zoom setting for the window You can call up the Zoom tool functions with any other tool other than the pencil by holding down the Mac or Windows key The pointer will display the previous tool until you press the mouse button As long as the button is pressed it will display the
178. ows Multiple selection c click ES click Mouse copy func hold down hold down tions Emagic 42 Logic fun ne MacOS Win Differences Loo C Function Logic fun Logic fun Macintosh Windows Using tools right mouse button and mouse Specific mouse func mouse ES mouse tions mouse mouse mouse mouse Key Commands Tip The predefined function codes for menu items are as usual displayed directly behind the menu item In addition you can define your own function codes for almost all of the Logic fun functions These are also displayed in the menus Exchanging Songs Between Mac and PC Unlike Windows Macintosh does not use file extensions You can however transfer songs back and forth between Macintosh and Windows versions without any problem When you are transferring a song from a Macintosh to a Windows version it is important that you add the file extensions which are discussed above in the section named File Extensions You can do this either on the Macintosh or on the PC when you are finished Songs created with Logic fun for Windows can be opened in Logic fun for Macintosh under Import Menu Bars The menu bars of Logic fun for Windows and Logic fun for Macintosh are similar While the Macintosh version has local menus in the different windows the main menu of the Windows version changes accordingly User Guide Version 4 1 43 44 Chapter 3 Getting Started Emagic Logic fun
179. pboard are overwritten 89 C Mac Windows Paste All objects from the clipboard are copied to the top window The clipboard is not erased in the process 88 V Mac Windows The contents of the clipboard are added at the current song position if they are events or arrange objects The song posi tion is incremented by the length of the pasted objects In the Arrange window the contents of the clipboard are pasted to the selected track If events are pasted in the Arrange window either a new sequence is created for them or the events are added to a selected sequence Any objects that existed previously are unchanged Emagic 84 Logic fun General Functions of the Editors Clear With Edit gt Clear any selected objects are erased Clear has no effect on the clipboard and is the same as pressing the key 5 6 General Functions of the Editors Control Output via MIDI Switching on the MIDI Out button causes MIDI events to be output when they are added selected or edited This allows you to audibly monitor every edit whether you are scrolling through the Event List automatic selection or transposing a note Automatic Scroll Functions scrolling to the Song position The button with the walking man on it activates the Catch function which means that the window view will always show the current song position scrolling to the selected event The key command Scroll to Selection allows you
180. played at a time but if there are several sequences on one track during playback the display changes to the next sequence on the same track according to the current bar position simply stays at the currently visible display level and doesn t react to sequence selection in other windows If you always want to see the full score in a particular Score window choose this mode once the full score is displayed see below Not Linked Link button deactivated In this mode Logic fun Ay Changing between Single Sequence and Full Score Display At all display levels a double click on a sequence staff will take you to the next lower level into the display of only that partic ular sequence A double click in the empty space below or above the staves will bring you up to the next higher level the full score display of all sequences of that song Al Hint Itis possible to work with several open Score windows with different Display Levels and or different Instrument Filter settings Emagic 198 Logic fun ra Adapting MIDI Sequences for Score Printout Lopi C Muted Sequences or Tracks in the Score Display Muted sequences will not be displayed in the Score window no matter what the Display Level or Instrument Filter settings are Sequences on muted Tracks however will remain visible although they will not be played back via MIDI 13 11 Adapting MIDI Sequences for Score Printout If a songs MIDI sequences have bee
181. ppropriate paper size and format in the menu File gt Page Setup The Score window with the intended print view has to be selected as the active window Then start printing by selecting File gt Print or use the corresponding key command There will be a dialog box which is slightly different from printer to printer Depending on the printer there may be some additional options such as which pages you would like to print or the number of copies The printout always is identical to the display in the Score window However neither the dashed lines which represent page and header margins nor the cursor or the Song Position Line will be printed Those are only visible on the screen Printers work with a higher resolution than monitors There fore you should work in high zoom levels when doing layout work such as exact positioning of text elements It is very easy Hint to change back and forth between a normal and extremely enlarged view of the display by using the Zoom tool User Guide Version 4 1 201 Chapter 13 The Score Editor Emagic 202 Logic fun Chapter 14 The Sample Editor 14 1 The Sample Editor The Sample editor offers tools that alow you to make changes to the audio files you have recorded or imported into your song These edits are destructive in that the actual audio data is affected by the functions This is in contrast to the non destruc tive editing described in earlier chapters where work
182. r score All sequences which are intended to be displayed on the same staff have to be on the same track in the Arrange window This has already been done in the above example Next you have to get rid of the gaps and overlaps between sequences by changing their length After this procedure the Arrange Window in the example above would look like this Tenor Sax Bari Sax Trumpet 1 Trumpet Trombone Trombone Bass Tron Yocals Guitar Piano Bass Drums Gt Real Pian GE Real E Gu BA peat Drug Daal Ned Dal IEN o EEN e rc DN Et YS Ce t ST t a CNN Cr Cm a l In the Score window these sequences are now displayed as continuous staves except in content link mode where only single sequences are displayed since they are now continuous in the Arrange window Alternative Method Merging Sequences Instead of changing the sequence borders as described above it is also possible to simply Merge all the sequences of each track thereby creating one long sequence per track This needs to be done in the Arrange Window Use the Glue tool Emagic 200 Logic fun T Logic Please note Although this method seems to be easier and faster than adjusting all the sequence borders as described above you loose the ability to choose different display settings especially display quantization for the different sections sequences of each track 13 12 Printout For printing it is important that you first choose the a
183. r the percussion instruments listed in the table as well Sounds and MIDI Channels MIDI Function Sound Ch 1 chord combination piano E piano 2 bass normal E bass 3 accents muted E guitar 4 melody long dying away melodic sound carpet string section accents wind section solo flute like solo sound 10 drums GM compati ble drum set Drum Kit Possible Name Vol Electric Grand LA 110 Grand Pick Bass Rock 127 Bass E Bass Mute Guitar Slap 127 Guitar Synthbell 100 Slow Strings Pad 90 Brass Section 80 Stream div 120 Solo GM Kit 110 Pan Here is a list of percussion instruments used by the tutorial song and their locations C3 No 60 Note Instrument Ci Kick D1 Snare normal E1 Snare hi Fi Tom lo F 1 HHT closed G1 Tom mid User Guide Version 4 1 Logic 47 Chapter 4 MIDI Tutorial Note Instrument G 1 HHT closed short A1 Tom hi A 1 HHT open C 2 Crash D 2 Ride E2 Ride Bell Since transposition and relative volume are only automatically Tip correct with GM sounds you should let the song run through a couple of times and see how it sounds with your instrument after you have assigned compatible sounds Go ahead and try opening Window gt Mixer and use the faders to set the volume if needed Starting the Song You probably want to listen to the Tutorial Song first Just push on the numeric keyboard To jump back to the beginning of the song push
184. rack List in Arrange window 108 Track Mixer arming audio tracks from 142 Transport MIDI monitor 36 Transport window __93 Cycle button __100 cycle button 53 display of free memory on 96 display of free memoryF ree User Guide Version 4 1 Logic memory 96 display of measure position 94 display options 93 End of song marker 98 Fast Forward 99 floating window __93 layout of _ 93 Metronome button __100 MIDI Indicator 97 MIDI reset __98 Mode buttons __100 opening Macintosh 40 Pause _ 99 Play __99 position fields and indicators _94 position indicators __94 position slider __94 Record button __99 reorganizing free memory _97 Replace button __100 Rewind _ 99 setting Display Format value on_ 95 setting the Cycle zone on 95 setting the Locators on 95 setting the size of __94 setting the tempo on __96 setting the time signature on e Stop _ 99 Transpose _ 120 Transposing __ 120 sequences 120 Transposition tutorial 58 Triplet Notation 195 Triplets 249 Index in the score __186 Tutorial Song 45 Arrange level display in Score _ 66 Arrange window _ 49 copies of sequences 57 copying sequences __57 cycle mode __52 dividing sequences 58 entering text in Score 66 GM tone generators __ 46 inserting Program Changes in the Event List 62 launching in Windows _ 45 loops __55 loops sequences 55 MIDI THRU _ 60 mute program change control sequence 46
185. ram Change event 167 inserting events 110 variable program change inserting 168 Program Change Messages 110 Pull down menus _ 70 holding open _ 71 Q Qua Display Quantization 195 Quantization explanation of __122 Fix Quantize 123 mixed quantization __125 operation of _ 123 quantization to odd tuplets 124 sequence parameters _ 119 setting the value of 122 standard quantization 123 Swing Quantization __ 124 Quantization of events in the Event List 163 Quit 91 Quitting the Program _ 91 Index R Record button __99 Record Toggle Key command for Recording audio 130 audio in Cycle mode __143 audio with standard count in 143 creating stereo audio files 131 deleting a new audio recording from the hard drive 138 from current position 99 getting started 130 manual drop recording Replace mode __100 setting an audio record path 130 setting tracks to record audio 142 tutorial __59 Region adjusting borders of Anchor _ 141 comparison to MIDI sequence 137 definition of 128 143 140 delay 141 deleting 138 dividing 138 generating 137 looping 139 moving 139 moving with higher precision in the Sample editor 140 naming 140 parameter box 140 relationship to audio file 140 User Guide Version 4 1 143 Logic 128 working with in the Arrange window 132 working with in the Sample editor _ 210 working with ion the Sample editor 133 Relative Valu
186. ram changes or even sysex for your MIDI tone generators Tracks with sequences You can see that with Logic fun there are many more possibil ities than with a traditional tape machine Information Track and Instruments Take a closer look at the track plan On track 1 you can see the sequences A intro B groove and subsequent entries No Output is displayed in the track column of track 1 This is a dummy track which does not contain any notes The sequences on this track are only mark ers for the various song parts and for the time being are empty As you continue to work through this section you will learn about other advantages to using an information track in your own songs Instruments for the tutorial song are found on the remainder of the tracks piano on track 2 bass on track 3 guitar on track 4 and so forth The MIDI channel for each track is visible in the track column In addition an icon is displayed there for each track This shows which instrument is in use Emagic 50 Logic fun Transport Functions Loo C 4 4 Transport Functions The second smaller window which Logic fun shows after load ing the song is the Floating Transport window It is laid out like the control surface of a tape machine and is used for operating the P ay and Record functions In addition you can change the tempo settings and engage Cycle eI RI a IF Let s
187. re into four parts this is quarter note quantization Y Note divides the measure into twelve parts these are three notes per quarter so eighth note triplets Nofe divides the measure into thirty two parts eight per quarter note which is thrty second note quantization Quantization to Odd Tuplets This type of quantization subdivides the note value into an odd number of parts Strictly speaking a triplet is already such an uneven subdivision T he additional settings of 5 7 and 9 are available These settings are seldom needed for conventional music Swing Quantization A swing feel is produced when the even numbered sub divi sions of the beat are played a little bit late Logic funLogic fun provides quantization options that will produce a swing feel With an even eight part rhythm every second beat is on 5096 of the range of a quarter a triplet at 66 a sixteenth at 75 With swing rhythms these borders are fluid all values between 5096 and 75 are possible This is commonly known as the swing factor Logic fun offers six swing gradations which experience shows are optimal for both eight and sixteen part grooves The settings are SA to SF or 6A to 16F PRACTICE Select all of the sequences in the B groove part in the Tutorial Song These are currently quantized with 6C swing Now choose the settings 76A 16B 16C 16D 16E and 16F one after the other Each subsequent setting will make the Emagic 124 Lo
188. recognized a dialog box appears Starting up without MIDI interface If you want to test Logic fun dry that is without MIDI interface and tone generator simply disable all ports by choosing off MIDI Time Piece Logic fun directly supports the MIDI Time Piece MTP interface from the manufacturer Mark Of The Unicorn as well as MTP compatible interfaces e Enable the options Check For MTP and Fast Speed in Global Preferences Unlike LOGIC Logic fun cannot separately address the differ Important ent MIDI Outputs of MTP compatible interfaces The Fast Speed mode can be switched off for instance with longer SySex transmissions if you have any problems with MIDI Communications User Guide Version 4 1 39 Chapter 3 Getting Started Testing the MIDI Connection You should now make sure that the connection between Logic fun and your MIDI system is working properly 1 Launch Logic fun First test to see if your MIDI keyboard transmits 2 Open the Transport Window by selecting Open Transport in the window menu or press You can see the MIDI indicator in the upper right hand corner of the Transport Window If there is no activity the display will show No In No Out EPE 3 Now play a couple of notes on your MIDI keyboard In place of No In the received events should now be displayed If this is not the case test the following 4 Is the MIDI Out connect
189. resulting shorter sequences although they will still be displayed as one uninterrupted staff MIDI playback will not be affected by this procedure The printed result always corresponds to what you see in the selected Score window Emagic 180 Logic fun pe Logic fun s Notation Concept Loo C Staff Display in Relation to Position and Length of Sequences in the Arrange Window Sequences in the Arrange window represent parts played by certain instruments represented by the tracks and are displayed as staves in the Score window Each of these systems or in the Arrange window tracks can consist of an almost unlimited number of sequences If in the Arrange window the sequences on one track directly follow one another with no gaps between them they are displayed as one continuous staff in the score except in Show Contents mode Link button activated where only one sequence at a time will be displayed The Display Parameters for each of these sequences can be set differently This allows you to influence the interpretation of sequences recorded in real time in a very flexible way espe cially concerning the rhythmic display If necessary sequences can be divided into several parts with the Scissors tool in the Arrange window allowing different display parameters to be assigned to each resulting part because each is now an inde pendent sequence Logic fun s Basic Elements for Score Display The following elemen
190. ring the length the info line will keep you informed of the precise length of the note Altering the Lengths of Several Notes Simultaneously You can adjust the lengths of several selected notes at once e g a chord simply by altering the length of one of them This will alter the lengths relatively among the selected notes Making Notes the Same Length If you want to make several selected notes the same length hold down SJA Mac or cin Windows What Tools to Use When altering note lengths you can use either the mouse pointer or the pencil However it is better to use the pointer because you might accidentally draw new notes with the pencil Emagic 174 Logic fun Editing Notes With very short or small notes it can sometimes be difficult to grab the bottom right corner In this case you should use the index finger tool which allows you to grab notes anywhere and alter their length Altering the Velocity To alter the velocity value click on the note with the V tool The info line will then indicate the velocity value of the note you have clicked on If you hold down the mouse button you can alter the velocity by vertically moving the mouse If the MIDI Out function is switched on the note will be output every time you alter the velocity Altering the Velocity of Several Notes All selected notes can be altered simultaneously the differ ences in the velocity values will be retained If the veloc
191. s MIDI In assuming it can generate sounds Connect the To Host interface to the computer usually to a serial port User Guide Version 4 1 Logic 33 34 Chapter 2 Sound Cards and MIDI Emagic Logic fun Logic Chapter 3 Getting Started 3 1 Windows Getting Started With Logic fun Double click the Logic fun icon or select Logic fun from Start gt Programs gt Emagic gt Logic fun in the Start Menu to launch the program Your MIDI interfaces and your sound cards are recognized at startup and all internal connections and settings are automatically established If you have installed several MIDI cards in your computer you can use any of them Each time Logic fun starts up it searches for installed MIDI interfaces so that a new card 1s automatically available the next time Logic fun starts up Tip After a short time you will see an empty Arrange window and the main menu bar Selecting the MIDI Out Port in the Program You can select the MIDI port for each track separately To do so select the desired track and go to the Instrument parameter box located just below the Toolbox on the left side of the Arrange window Click hold in the field just below the Chan nel assignment field You will see a flip menu listing all the MIDI out ports available on your system Select the one you want and release the mouse button Testing the MIDI Connection You should then test to make sure that th
192. sample word if a high enough zoom setting is used You can also position the anchor to change the part of the region used as the position reference in the Arrange window Remember that the position display for a region in the Arrange window always shows the position of the anchor not the start point of the region There are gadgets to adjust the start anchor and end points of a region along the bottom edge of the Waveform Emagic 210 Logic fun Using the Sample Editor Loo C display Therse can be moved by click dragging them with the mouse ogag z56000 221600 z07200 332500 E gt 4 Q O Region Start Q Region End Anchor o 6 Maintaining Anchor Position Changing the anchor position will shift the position of the region in the Arrange window along the time axis This is not always what you want You can prevent the anchor from moving when you drag the start or end gadgets by holding down the key PC or key Mac key while dragging them Keep in mind that the anchor can never be before the start point If you drag the start point to the right you will not be allowed to go past the anchor if you use the modifier key to protect the anchor s position If you releasee the key then both the start point and the anchor can be dragged to the right together Edit Commands The usual edit commands are available in the Sample Editor menu bar under Edit Cut Copy Paste Clear and Undo or
193. scroll through it When the highlight reaches the entry you want release the Q key e on Windows click using the right mouse button You can then let go of both mouse buttons Mouse as Slider You can set practically all the numerical parameters even note values or names by grabbing the parameter value and moving the mouse up or down If the parameter is made up of several separate numbers e g song position you can adjust each indi vidually Using the Mouse for In Decrementing All the parameter values which can be set using the mouse as a slider and even some of the flip menu parameters may also be increased or decreased in single units by e on MacOS clicking on the top or bottom half of the value while holding down the key e on Windows clicking with the left or right mouse buttons while holding down the key Numerical Input Double clicking on a numerical parameter value opens an input field The previous value will be highlighted to allow it to be overwritten by a new entry You can also use the mouse to make a partial selection in an input field so that only the high User Guide Version 4 1 71 Chapter 5 Using Logic fun lighted part is overwritten As long as the input field is open all the keys may be used for inputting data only and may not be used for key commands by arithmetic Atany time you can enter numbers by typing in an arithmetical operation e g 2 or 5 which the
194. sors tool by clicking the scissors symbol in the toolbox The mouse pointer is now displayed as ascissors within the Arrange area Click on one of the selected sequences and hold the mouse button down If you hold the mouse button down and move the mouse left or right you can adjust the exact edit position by means of the information line Choose the position 37 1 1 1 which is measure number 37 When you release the mouse button the sequences are cut Now you can transpose the second half of the section Rubber band select measures 33 to 49 to select the correspond ing passages Transposition Look at the parameter Transpose in the Sequence Parameter box Itcontains an aserisk This means that the selected sequences already show different transposition values Don t worry the sequence parameters always work relatively there fore the transposition differences are maintained Grab the asterisk in the transpose line and move the mouse upward until the value 2 is displayed e Release the mouse button The passage has now been trans posed up a whole tone Emagic 58 Logic fun nn Transport Functions Loo C Place the song position line to measure 37 and listen to the result It does not sound particularly good we still need to do some fine tuning The percussion sounds somewhat strange at first This is because you unknowingly transposed the percussion sequences causing the drum note placem
195. sting from the Clipboard When adding events using the clipboard s Paste function a position input box will appear allowing you to type in the posi tion of the first event Once again if you confirm by just press ing 7 the original position of the event is retained The rela tive positions are also always maintained This means that the events are 201 added at the song position as in the graphical editors Moving Events To move an event in time alter its position indicator As soon as you alter its position the list is automatically sorted even though the currently selected event remains the same Altering Values Event positions or parameter values can be altered in the usual way by using the mouse like a slider grabbing and dragging or via text input just double click on the parameter value You cannot alter the ype of events using this method however To alter the event type you must either open a transform window or add an event of the desired type and then delete the original event Altering the Values of Several Events If a parameter of a selected event is altered it will affect the same parameter in all selected events Relative Value Alteration When you alter parameter values in a multiple selection the relative differences between the parameter values remain unchanged The parameter values that you grab or double click on can therefore only be altered until the value of one of the selec
196. t control buttons First turn on the cycle mode To do this click on the cycle PF button in the Transport window It is now displayed blue Pay attention to the cycle bars in the measure ruler You can move this by grabbing it in the middle The right and left boarders can be changed bygrabbing one of the bottom corners of the bar and moving it When Cycle is engaged pressing Stop twice will take the SPL to the beginning of the cycle zone rather than the beginning of the song Selection Let s become more familiar with the selection options In order to edit objects in Logic fun be it sequences or notes we have to first select them All functions and operations are carried out only on those items that are highlighted or selected e Click on a sequence The sequence will highlight indicating it is selected Let s go one step further by selecting several sequences e Hold 6 down and click on Anw ltin second sequence This is additionally selected e While pressing the A button click on the gray area keep the mouse button pressed and drag a lasso over some other sequences e The selection is now reversed all sequences except for those previously selected are now selected User Guide Version 4 1 53 Chapter 4 MIDI Tutorial Try out the selection functions with other sequences You are now familiar with the most essential Logic funn techniques In 4 4 Selecting Objects you can learn mor
197. t the MIDI playback of notes but only the score display Different Settings within the Same Staff If you cannot seem to find the appropriate display parameters for a particular sequence keep in mind that you can divide each sequence using the Scissors tool in the Arrange window This will leave the MIDI playback unaltered but gives you the option to select different display parameters e g display quan tization for each sequence As long as the resulting sequences have no gaps between them in the Arrange window they will still be displayed as a continuous staff Default Settings for New Sequences If a new sequence is created either with the Pencil tool in the Arrange window or through MIDI recording Logic fun always applies the Defau t parameters to that sequence These can be seen and edited in the Display Parameter Box whenever no sequence is selected the title line says nsert Defaults to indi cate this status These settings will remain as you set them for the current song but can be changed anytime Click on any empty spot in the main working area below or above the score to display the Insert Defaults You can now edit any of the para Emagic 192 Logic fun Note Guitar Intro Treble 8 12 The Display Parameter Box meters for example to set Qua to the display quantize setting that you will use for most sequences in that song From that point on all new sequences will adopt these settings as soon
198. tarts up If you want you can also have a song start automatically Proceed as follows 1 Create an alias of Logic fun or the desired song 2 Drag the alias with your mouse into the folder Startup Items in the system folder Logic fun will be started up automatically the next time you turn your system on Logic fun is now properly installed and configured for your system User Guide Version 4 1 41 Chapter 3 Getting Started 3 3 MacOS Win Differences Logic fun for Macintosh and for Windows is basically the same The controls for both versions are practically identical However because of some differences between the operating systems there are some slight variations in Logic fun between the two platforms When you first look at it you will notice that we have used two symbols to identify the Macintosh and Windows versions e This symbol identifies a function that is only on Windows e This symbol characterizes a function that is only on Macin tosh Mac OS Keyboard and Mouse Unlike the Macintosh mouse a Windows mouse has a right mouse button Also the position of some special keys is slightly different between the systems There is a table with explanations for the symbols used in this book for hot keys This is located in the section Hof Key Symbols Look at the table and note which keys and or mouse functions for Windows are replaced and how Function Logic fun Logic fun Macintosh Wind
199. tead if you prefer to launch from there You have now correctly installed Logic funLogic fun and have set it up to connect with your MIDI system Everything is now ready for you to work through the tutorial This series of exer cises will help you to become acquainted with Logic fun 3 2 Macintosh E Mac O5 Launching Logic fun This is how you usually start up Logic fun 1 Double click the program s icon or 2 Click on the program s icon and choose File Open or press e0 As long as you are working through the manual we recommend that you start Logic fun directly with the Tutorial Song 3 Double click the Tutorial Song icon Logic fun will launch with the Tutorial Song loaded Choose MIDI Connection First let Logic fun know which port of your Macintosh is connected to your MIDI interface e In the Option Menu call up Settings gt MIDI Interface Communication The Global Preferences dialog box appears Emagic 38 Logic fun Logic Li Preferences Communication off USB Modem R Par 1m 3 Parameter for the MIDI interface ports You can activate one of three ports here e Choose the USB the modem port or the printer port When you have chosen one port Logic funLogic fun automat ically turns off the other ports Logic fun tests automatically to see whether a MIDI interface is connected to the specified port and is operable If no MIDI interface is
200. ted events has reached its maximum or minimum value User Guide Version 4 1 163 Chapter 11 The Event List Flexible Relative Value Alteration If you want to continue altering a parameter value in a multiple selection even ifone of the values in the selection has reached its maximum or minimum hold down the Mac or Windows key while you move the mouse or press 2 to confirm a numerical input Absolute Value Alteration If you want to seta parameter to the same value for all selected events hold down the Q and Mac or and ctr Windows keys while you use the mouse as a slider or press to confirm a numerical input Numerical Value Input If you want to directly input a number double click the rele vant parameter 11 3 Event List Structure The individual columns in the list have the following mean ings Num al LengthiInto E Start of List 20 4 1 1 Program 1 D Grand Piano 200 4 1 1 Noe 1 amp BD 1 B 20 4 1 7 Control 1 93 127 Chorus Depth 20 4 1 7 PitchBd 1 O 64 20 4 1 62 Control 1 80 127 Decay 22 4 1 11 Control 1 81 127 HPF Cutoff 24 4 4 167 Control 1 127 Volume Position The position of the events in the song for note events this means the beginning of the note The units represent Zzrs beats divisions and ticks Emagic 164 Logic fun p Event List Structure Loo C Counting begins at 1 for each unit first bar first beat first divi sion
201. ted objects are merged into a single object which is given the name and track position of the first of the objects on the time axis Solo Tool Grabbing with the Solo tool allows you to listen to only selected objects during playback Moving the mouse vertically also trig gers any events the cursor touches even when the sequencer is stopped Mute Tool Clicking on an object with the Mute tool stops it from playing and places a dot in front of its name to indicate that it is muted You can unmute it by clicking it again with the tool If multiple objects are selected the setting of the object you ve clicked on applies to all selected objects Zoom Tool The Zoom tool allows you to zoom in on a section by rubber banding it right up to the maximum possible window size To revert to normal size single click on the background with the User Guide Version 4 1 Logic uu a B Z5 Chapter 5 Using Logic fun tool You can also access this function via other tools by holding down the Mac or Windows key Velocity Tool I In the Matrix editor you can use the V tool to change the veloc ity of notes 5 3 Window Functions The basic functions of the Logic fun windows are the same as those in other Macintosh and Windows application programs However the display options in Logic fun s windows are far more extensive In Logic fun you can open different combinations of windows even several of t
202. ter 6 6 1 Table of Contents Selection Techniques o oooooooooooo llle 82 Selecting Individual Objects o ooooooooooo ooo 82 Selecting Several Objects ooooooooooooooooo o 82 Edit Operations cuca adi s dara REY nea ad de EOD AR 83 A E O 83 The CMBR OSD tii de e ad idos 84 A nth enda D QUE QUOD ONT 84 doo COEPERIT 84 O 84 CEI ie rke iaa a ene he eaten ge ERR dS 85 General Functions of the Editors o o o o o oooooo oo 85 Control Output via MIDI o cee eee ee ee aes 85 Automatic Scroll Functions 000 85 Deleting Evers sisi esses d RR med 85 Changing Display Levels in Score o o oo ooo oo o o 86 Key Comas cor eR Ga ee bebe we geb be eee ce 86 Special Keys nati A E apre nta 87 Key Commands Window oooomonoooceonan e iu 87 Assigning a Function to a Key 000 88 Deleting Assignments 0 000000 88 Checking the Function of aKey 005 88 AN coco uke awed alias meena Eo gone 89 Finding Key Commands sues com RR RR ees 89 Song Administrati l css losses RR bL a EI 89 MESA SONG aca Da DER Eder HEAR d 90 Autoload SO e ui acciu suede ag bet edd ad ad 4 90 Creating a new Song 0 0002 90 Opening Default Song gt lt a sars risorse sarenu iuri 90 Losdings Old secorre chews rt ke Ro x ee eee RE OR 90 Checking Repairing Songs 0 0 0 cee eee 91 Savi SOS co ke t Ve EUs oe See ee ede id 91 Closing
203. the first object is kept If you don t want this 1 e because you want to keep the unquantized timing of the original preserved it is better to use one of the other methods of copying 13 7 Editing Notes Changes in the Event Parameter Box In the Event Parameter Box you can edit the following para meters please also note the subsequent explanations about changing several selected objects simultaneously Notes MIDI channel pitch velocity and note length Emagic 190 Logic fun Editing Notes Loi C Changing Several Selected Objects Simultaneously in the Event Parameter Box If several objects are selected this is indicated in the Event Parameter Box title line by X Nozes Events Texts selected X being the number of selected objects The terms Nozes and Texts are used only if the current selection contains objects of that one particular type 7 6 Notes sel While multiple events are selected each displayed parameter can be edited for all objects at once as a value means that the selected objects have different values for that particular parameter There are different options for changing these values Relative Change Preserving Differences Grab the with the mouse and use the mouse as a slider The value shown during this process belongs to the first of the selected objects The other objects are altered by the same amount You can also double click the value and insert the desired c
204. the sequence has become one divi sion longer While you are doing this the info line shows the track number followed by the current length of the object in bars beats divisions and ticks The three right hand numbers should be 3 1 0 User Guide Version 4 1 115 Chapter 7 Arrange Window Dividing Sequences Select the scissors Now click the desired sequence s and keep the mouse button held down The info line shows the current position of the mouse When you release the mouse button all selected objects are cut at the relevant position The grid is based on the Display Format value This value is displayed and may be altered on the Transport window just below the Time Signature indicator If any notes overlap other notes by more than a 1 16 note a dialog will appear on screen LOGIC Audio Ea Overlapping Notes found fe Do you want to keep to shorten or to split those i Shorten Split KEEP default leaves all notes unaltered The sequence is cut as usual but when you do this you can end up with notes in the left hand half that are much longer than the sequence now is SHORTEN truncates all overlapping notes so that they end at the point where the sequence was divided SPLIT divides overlapping notes across the two sequences created when a cut is made two separate notes are created with the same pitch and velocity and the same total length as the original note multiple Division with the S
205. the size it was before you clicked on the button Windows gt Zoom Window Selecting the Working Area Scroll Bars The scroll bars are situated along the right and bottom edges of a window if you can only see one section of the working area in either the vertical or horizontal dimension P EEE al You can move the visible section by clicking the arrows or grab bing and dragging the scroll slider There are two things to keep in mind e The size of the scroll slider in relation to the size of the entire scroll bar corresponds to the size of the visible section in re lation to the overall size of the window e the visible section changes as you move the scroll slider User Guide Version 4 1 Logic MacOS 77 Chapter 5 Using Logic fun X Y Element The X Y element is situated at the bottom left corner of the ua window By grabbing and dragging it you can move the horizon tal and vertical window section as if you were dragging both scroll bars simultaneously Page Scrolling Use the key commands Page Up Down Left and Right to scroll A one page up down left or right as if you had clicked in the grey region above below the vertical scroll bar or to the left right of the horizontal scroll bar The key commands Page Top Bottom Left most and Right most A take the visible section of the working area to the top bottom left or right just as if you had grabbed one of the scroll sliders and m
206. the start point of a region The Sample Editor can change the region boundaries more precisely The Sample Editor can be opened by double clicking on a region Region Parameter Box Name The name of the region is displayed in the top line of the para meter box as with MIDI sequences Several selected regions can be named at the same time and a number at the end of the name will be appended to the sequences to discriminate between them Loop The Loop Parameter causes a region to repeat within the track as can MIDI sequences The region will continue to repeat until it encounters another region in the same track or the end of the song Emagic 140 Logic fun Tip es Logic Delay Regions can be advanced or delayed with the Delay parameter The delay is calibrated in increments of clock ticks Region Anchor The anchor is a positioning reference point in the region When a region is moved the display will show the anchor point in the information line instead of the start point as with MIDI sequences To guarantee perfect synchronisation with the sequencer the anchor may need to be positioned within the region and this position should be a peak in most cases Especially with drun recordings this will allow you to move sections in the Arrange window so that the peaks fall on rhythmically logical points Some functions and parameters that are used for MIDI events can not be used for audio record
207. they lie in an area of silence Otherwise audible sudden jumps in level within the file may be evident Silence The Function gt Silence function completely mutes the selec A tion by setting its level to digital zero This function is usually used to remove noise between phrases in a recording Example of the Silence function Before After Emagic 214 Logic fun Logic Chapter 15 Video and MIDI Files 15 1 Playing Digital Video Files Video on Windows PC Logic fun can load digital videos in the Windows AVI or MOV format into a song and play them along with it The video will play back synchronously from the beginning of the song In order to play a video you first need to load it 1 From the menu bar select Options gt Movie or Options gt Movie as Float 2 In the file selector box select a Windows video file and confirm with OK Logic fun opens a window for the video which may be placed anywhere on the screen The first frame of the video sequence corresponds to measure 1 1 1 1 of the Logic fun song 3 Set the Song Position to the beginning and start the play back The frames run synchronously to the song You can jump back and forth using the Song Position Line or the Locators at any time the video file follows the Song Position Video on a Macintosh Logic fun is able to import digital videos movies in Quick Time standard format and play them in
208. tion grab the bar on the lower left or right corner and drag the edge to the desired spot This way the left position can even overlap the right or vice versa By holding down the 4 key you can set both borders as you like Emagic 104 Logic fun da Logic by clicking This way you can also move the visible window section to set particularly long cylce zones You can delete the cycle bar by moving one of the bar s borders to meet the other This will deactivate cycle mode User Guide Version 4 1 105 Chapter 6 Transport Functions Emagic 106 Logic fun Chapter 7 Arrange Window This chapter deals with the MIDI tracks of the Arrange window See section Audio Basics from page 127 onwards and section Working with Audio in the Arrange Window from page 137 onwards for the audio tracks 7 1 Structure of the Arrange Window Y MIDI THRU f Qua off 3840 f Loc CHA 10 p original The Arrange window is the heart of Logic fun Study it closely because it is the view of the program that you will see most often when you re working with the program It appears in the first screenset whenever you start Logic fun You can also open it with Windows gt Open Arrange The arrange area is where all MIDI information is recorded on horizontal tracks Individual MIDI or audio recordings are called sequences and are displayed as beams Above the User Guide Version 4 1 Logic 107
209. tion immedi ately but instead opens a dialog box Dialog Boxes In Dialog boxes you can hit the highlighted button by pressing the key or by clicking with the mouse As is typical in Windows you can toggle from button to button with the cursor keys Window Types You can open as many windows as you want including several of the same type Even though the contents of all the windows are constantly updated only one of the windows ever has the status of being the top or active window This is the window which is in the foreground when several normal windows are overlapping The active window can be recognized by its fully shaded title bar The main distinguishing characteristic of this window is that key commands only affect this window and not any of the others The only floating window offered by Logic fun is the Trans port window This window will never be obscured by another window even if you click on a window behind the floating Transport Emagic 80 Logic fun peu Window Functions Loo C Relationships Between Windows The two buttons at the top left of a window shown here p determine its relationship to the song position Catch or to Ay other windows Link Catch The Catch function means that the visible section of a window 4 l follows the song position as the song plays A 8 If the button with the walking man on it is lit i e if it is blue the window s displ
210. to automatically move the window so that the first of the currently selected events is visible Deleting Events The basic techniques are the same as for deleting sequences e the delete or key deletes all selected events the Eraser also deletes all selected events and any events that you click with it whether previously selected or not User Guide Version 4 1 2 85 Chapter 5 Using Logic fun Changing Display Levels in Score In the Score Editor double clicking on the background takes you to a higher display level Unlike the other editors in the Score Editor individual events can also be edited in higher display levels Double clicking on a staff at an empty point takes you back to a lower display level Don t worry if all this sounds a bit confusing In fact the whole process of changing levels is much easier to grasp if you simply try it yourself Read first then experiment with the various editors in one of the Tutorial songs 5 7 Key Commands You can activate all Logic fun s functions via key commands The Key Commands window is where you assign key commands to the keys Whenever this manual mentions a key command this refers to Important a command which can be called up by a keystroke This allows you to completely customize Logic fun to suit your own work ing style If any function described in this manual is also available via a A key command with the same name you will see this sym
211. ts and their parameters form the basic concept for the score display in Logic fun Detailed explana tions will follow later in this chapter The Display Parameter Box e Style Treble qua 8 12 The parameters in the Display Parameter Box affect the display of the selected sequences They can be different for each sequence whether the sequences are on different tracks or the same track User Guide Version 4 1 181 Chapter 13 The Score Editor Score Styles Score Styles contain a fixed combination of predefined display settings The clef s and the display transposition Assigning a different Score Style to a sequence will result in a display that reflects the chosen Score Style Keep in mind that the Score Style never affects MIDI playback it only affects the way Logic fun displays the score Input Methods in the Score Edit Window There are several methods for the input of notes and symbols in the Score window e MIDI real time recording e Mouse input of notes from the Partbox e Insertion of copied events Any input and insertion methods can be combined With all input methods however you should keep in mind that MIDI playback can also be influenced by the settings in the Seguence Parameter Box in the Arrange window for example the play back transposition settings The second essential thing to keep in mind is that the score display always depends on the chosen display parameter settings for each individual
212. tton in the lower third portion of the measure ruler allows you to move the song position line back and forth in the song If in doing so you move the song position line past the visible section of the window the view will shift Start and Stop By double clicking in the lower third of the bar ruler you can start or stop the playback from that position You can also choose between a thin or wide song position line Tip User Guide Version 4 1 103 Chapter 6 Transport Functions 6 3 Cycle Mode In the cycle mode you can isolate a passage of the song to be repeated You may want to have a passage played repeatedly so that you can e edit events within the cycle zone e practice a section for recording e Record multiple takes You can activate the cycle mode repeat function by e clicking on the cycle button in the Transport ibe e configuring a cycle bar in the bar ruler by clicking in the upper portion of the bar ruler Setting Cycle Locators The area to be played in cycle mode is defined by the cycle locators Their values are shown in the Transport window and can be set there See the section Position Indicators pg 5 101 Cycle Bars When the cycle button is activated you will see not only the cycle locators in the Transport window but also a white bar in the bar ruler that encompasses the cycle zone You can move the bar by grabbing it in the middle To change the bar s start or end posi
213. u want to do so before quitting press to save User Guide Version 4 1 Logic 2 2 91 92 Chapter 5 Using Logic fun Emagic Logic fun Logic Chapter 6 Transport Functions 6 1 Transport Window IC B e ws ERE The Transport window is a small floating window in Logic fun which contains the controls for operating the playback cycle and other transport functions The Transport window is called a floating window because it cannot be obscured by other windows it is always on top Display Options You can open the transport window if it has been closed by selecting Windows gt Open Transport or ctr j8e 7 Indicator Options If you click hold on the small downward pointing arrow on the lower right hand side of the Transport window a flip menu will appear allowing you to change its layout Legend o gt EHE Cima Here you can switch on a description of the buttons and display fields We recommend that you take advantage of this User Guide Version 4 1 93 Chapter 6 Transport Functions especially in the beginning This way you will be able to learn the ropes more quickly and avoid errors Position Slider You use this option to activate the position slider on the bottom edge of the transport window EN E sow oE Sa The position slider represents the entire length of the song With this you can jump to any position in the song almost immediatel
214. udio drivers are installed in your s system and includes all these in a list which you can choose from These audio drivers are called system drivers You can now create Virtual Devices using entries from that list Please note Only those system drivers which you have assigned to Virtual Devices are available for use within Logic fun The major advantage of this principle is that in the case of most multi I O audio cards each stereo connection pair has its own driver instance This means that there are separate sytem driver entries for each stereo input and output pair for these cards With LADS several of these system drivers can conveniently be built into ove Virtual Device which can now be integrated into Logic fun s audio setup If there are two sound cards in your computer but you would like to use the second card only for MIDIplayback using its built in MIDI synth you can use LADS to make the audio driver of the first card the only one available for audio purposes in Logic fun This would prevent the unnecessary display of the audio drivers of the second card its MIDI driver will still be available How to Use LADS a Whenever you start LADS it will check the computer for installed audio hardware Depending on the installed devices this can take some time All the control elements of LADS can be found in a single window Basically all you do there is to choose and configure those system audio dr
215. uences delete them or move them to another track Tracks and sequences on tracks can be freely moved around making this which is much more flexible than working with a tape recorder Tracks can also be created deleted or rearranged These functions will be described in more detail in the follow ing sections Assigning a MIDI Channel For every track you can set whichever of the 16 MIDI channels you want All of the sequences and their contents on the track will be sent on the set channel The track setting for channel will override the individual channel settings for the MIDI events within the track MIDI port and channel can be set here In addition to the sixteen MIDI channels there is a special setting All In this case the track does not have a particular MIDI channel setting Instead each event is sent on its recorded MIDI channel Use this possibility when for example events with different MIDI channels such as drums piano bass are combined on one track You can easily change the MIDI channel of an event in the event list With AX selected click on the channel column of the track and hold down the mouse button A flip menu will appear from User Guide Version 4 1 Logic Tip 109 Chapter 7 Arrange Window which you can select any of the other track instruments or Vo Output No Output The MIDI events of the track in question are not sent the entire track is muted You can use the
216. uler helps you visually locate the posi tion of sequences Arrange window note bars Matrix editor and notes Score editor The bar ruler is not just a visual display You can carry out the following functions on it with the mouse e Song Set the start and end measures User Guide Version 4 1 101 Chapter 6 Transport Functions e Move to different positions in the Song Song Position Line e Set start and end points for Cycle Locators The subdivision of the ruler is displayed according to the time signature values in the Transport window When you change these Logic fun reacts immediately by changing the settings in the bar ruler EXAMPLE Set the time signature in the Tutorial Song to or Y and note the changes in the bar ruler When finished set the value back to what it was As with other displayed elements the bar ruler is influenced by the horizontal zoom factor If you set locators or want to change the song beginning or end you can set the scale of the ruler as needed Setting the Song Beginning and End As with sequences a song has defined beginning and end points These two markers are represented in the bar ruler by two rectangles which can be moved with the mouse Beginning of Song Normally the song will begin at position 1 1 1 1 You can however alter this perhaps to insert a program change or an upbeat before the beginning of the song Grab the start of song marker with your
217. ums int groove basic roove basic2 groove realtime groov GM Set Arrangement window with tutorial song General MIDI Tone Generator The program change volume and pan settings for this song are optimized for GM tone generators and are transmitted to your device via MIDI This happens automatically if you play the song from the beginning These settings are found in a separate sequence at the beginning of the song Since delays can occur with some synthesizers when they receive program change data you should then mute this sequence To mute the program changes select the mute tool from the toolbox and use it to click on the sequence named GM Set Up The sequence is now shown reversed and a small circle is now in front of the name Non GM Multi Timbral Tone Generators If you do not have a you need to consider the following points One prerequisite is for example that the sounds listed in the table are available If necessary find similar sounds in your own device In addition the drum kit s note assignemt needs to match that of the GM drum map previously Roland drum map otherwise the percussion passages will be reproduced with the wrong drum sounds Adjust the appropriate reception channels in your multi timbral synthesizer and assign the listed sounds specified in the table If you need to rearrange Emagic 46 Logic fun B Adapting the Tutorial Song your Drum kit conside
218. unctions Set Optimal Object Sizes 118 ASCII Input 72 Audio arming tracks from the Mixer _ 142 automation of __ 133 manual drop recording __ 143 recording in Cycle mode 143 recording in stereo _ 131 recording with standard count in 143 setting the Record Path 130 setting tracks to record 142 Audio file anchor in region 129 basic definition of __ 127 formats of 134 importing into MicroLogic AV _ 137 playing entire file in Sample 237 Index editor __209 region 128 sample rate 135 stereo file formats 135 Audio object arming __153 bus send controls on 153 clip detector 151 display of levels 131 EQ control on 152 pan balance control 152 Peak Hold display 151 representation of audio playback channel on Mixer 129 stereo configuration 153 volume control on __151 Audio recording getting started 130 Audio region definition of 128 generating 137 Audio track arming 131 creating 131 definition of 129 selection of 131 solo button 152 Audio tracks arming to record in Arrange window 142 Autoload _ 90 Autoload song _ 41 Automatic Scrolling _ 81 Automation of audio __ 133 AV Betrieb Aufnahmequelle und pegel _24 Emagic 238 Logic fun Bank Select Bar Ruler cycle diplayed in 104 jump to a position __103 setting Cycle zone on __102 setting the start and end point of the song on _ 101 102 shuttling on 103 Song Position Line __103 start or stop fro
219. up on the Macintosh 38 Stave Distance __ 197 Stereo audio objects Stereo file formats of files recorded directly into MicroLogic AV __135 split stereo 135 types supported by MicroLogic AV 218 103 153 135 Emagic 248 Logic fun Stereo recording setting audio object for stereo recording _ 131 Stop 99 Style tutorial __66 Swing Notation 196 Swing quantization 124 T Telescopes _ 78 Tempo setting on the Transport window __96 Tempo and Timeline changing tempo after recording audio not a good idea 134 Tempo event inserting in the Tempo List _9 Tempo List inserting a tempo event __96 opening __96 Text Input __72 Text Mark 75 Ties 185 Time axis in the sample editor Time signature setting on the Transport window 97 Time Signatures 187 Toolbox tutorial 56 Toolbox see Tools 73 207 Tools 74 effective range _ 73 eraser 75 glue tool 75 in Arrange window __108 Index magnifying glass 75 moving to the next __73 mute tool _ 75 pencil 74 pointer 74 scissors __75 solo tool 75 text mark _ 75 two at once _ 73 Zoom tool in the Sample editor 207 Track All channel track 109 No Output track 110 appending to end of list 111 assigning a MIDI channel 109 Assigning an Icon 111 Audio track 129 creating 111 deleting _ 112 deleting contents of 112 MIDI Channel _ 109 moving 112 muting 113 selecting all sequences in 112 T
220. ust as with MIDI events are recorded on a track This track will consist ofa sequence with corresponding MIDI events from the respective fader or knob After being recorded these events can be edited just like any other MIDI sequence The different channel tracks in the mixer create events with different MIDI channels When automation data is recorded from the adaptive mixer the automation data is recorded to the corresponding track in the Arrange window Example Let s say you have three tracks a bass track a piano track both MIDI tracks and an audio drum loop on an audio track in the Arrange window Click on the Record button in the Emagic 156 Logic fun p Mixer Automation Loo C Transport window and then move any fader or knob on the mixer and automation data will be recorded If the fader for the piano channel on the mixer is moved Logic fun automatically creates a new sequence on the piano track in the Arrange window Move the volume fader for the drum loop and a new sequence is written to the corresponding track in the Arrange window During the recording process it is possible to jump back and forth between the mixer channels The mixer assigns automation data to the correct track automatically Mixer Automation Select Windows gt Open Mixer in the main menu bar e Click on Record in the Transport window Move the the faders knobs or buttons on the mixer User Guide Version 4 1 157 Ch
221. uted Objects _ 199 Page View 178 Partbox 185 Printout 201 Qua 4194 Rests 186 Rhythmic Display Options 192 Rhythmic Interpretation 193 Score Styles 182 stave distance 197 Ties 185 Time Signatures Triplets 195 Note Events 166 Notes 187 changing lengths 174 changing velocity 175 copying 173 creating 173 deleting 175 moving 173 Num 165 Numbered Names Numerical Input O Odd tuplets quantizing to Open _ 90 174 118 71 Numerical Value Input 164 124 243 Index Option turning on off 70 Overdub Mode 23 Overview display in the Sample editor 205 playing from in the Sample editor 208 P Page Up Down Left Right _ 78 Page View 178 Pan inserting events _ 110 Pan Balance explanation of difference 152 Panic Function 98 Panic function 125 Partbox 185 Paste _ 84 at original position __85 replace __85 Path setting for audio recording 130 Pause _ 99 Peak Hold display on audio object __151 Pencil 74 Pitch Bend event __168 Play 99 Play Stop Selection in the Sample editor __209 Pointer 74 Poly Pressure Event 169 Position jump to on the Bar Ruler 103 Position Indicators on Transport window __94 Emagic 244 Logic fun Position Markers 95 Position Slider _ 94 Preferences communication 225 Global 226 initialising 225 Print tutorial 66 Printer port selecting for MIDI 39 Printout _ 201 Prog
222. uts of other MIDI expanders there i When using Editor Librarian programs like Emagic s SoundDiver it is important to connect the MIDI Outs from other keyboardless expanders to the multiport inter face s MIDI inputs so that their data can be sent to the computer For use with Logic fun however it will be sufficient to simply connect the keyboard MIDI Out to the computer s MIDI In and wire the computer s MIDI Output to any tone generating devices MIDI Local Off If your keyboard has an internal sound source it is important that you stop the keyboard from generating sounds directly from its own keyboard If you buy a new keyboard that is to be used without a sequencer and connect it straight to an ampli fier you would expect the device to make a sound when you press its keys in other words the keyboard is connected to the sound generator However you do not want this when using the keyboard with a sequencer In this scenario the keyboard is used as the computer s input device while the computer will play the various connected tone generators be they the keyboard s own sound generator or any other connected sound modules If you wanted to control and record another sound module with your keyboard its own sounds would get in the way which is why the keyboard must be separated from its own internal sound generator This function is known as Local Off and can be set directly at your keyboard The sequencer
223. vel MIDI controller 7 is used to control the fader for instance when automating Moving the fader will generate CC 7 messages as well User Guide Version 4 1 151 Chapter 10 Mixer and Effects Mute An Audio object can be muted with the M switch Clicking on the button again will return it to the original level Solo for Audio Tracks The Solo button allows you to solo any audio track This is the S button on each audio channel strip When engaged any other audio objects will be muted but MIDI tracks can still be heard The Solo function in the Arrange window affects both audio and MIDI sequences and should be used when you want to solo an audio track so that other MIDI and audio tracks are muted Pan Balance Mono objects are controlled by a pan knob and this sets the position of the track in the stereo field Stereo objects have a balance knob instead The difference between a balance control and a pan control is this Pan sets the position of a single channel in the stereo field whereas Balance controls the relative levels of two channels with respect to one another When you move a mono track s pan control all the way to the left all of the signal is sent to the left channel When you do the same with a balance control only the left side of the stereo file is heard while the right side will be silent Equalizer EQ Logic fun provides a two band equalizer to shape the sound of audio files played on the
224. ven for the most basic of recording appli cations If you are still undecided on which soundcard to choose for your system its full duplex ability should be one of the most impor tant considerations If your current card does not support full duplex you may be able to upgrade it using a more recent driver depending on the hardware of course Be sure however that it meets the 16bit 44 1kHz requirements for both recording and playback If your card supports full duplex but only allows recording at lower than 16bit resolution your recordings will suffer from poor sound quality In this case you should disable full duplex operation using the Logic Audio Device Setup program see page 26 This does mean that simultaneous playback is now disabled during recording but Logic fun will now record at the full 16bit resolution you really owe it to your ears User Guide Version 4 1 Logic 23 Chapter 2 Sound Cards and MIDI Hard Disk In order to successfully use Logic fun with audio hardware you need a hard disk with an average access time no greater than 10ms and a minimum data throughput of 3MB s Modern hard disk drives generally meet these requirements and do not need any further attention in this regard Input Source and Level E MacOS Monitors amp Sound Control Panel To use the Logic fun AV functions you need to select an audio input source from the control panel and set the sample rate to 44 1kHz
225. y albeit not very accurately Click on the slider and hold down the mouse button When you move the mouse hori zontally the slider will move accordingly The gray bar tells you where you are in the song relative to the entire song length The position indicators and the song position line see below are also influenced by this Smaller Larger The Transport window can be displayed in different sizes which you select using smaller larger When you start Logic fun the Transport field will be opened at its smallest display size The parameter S7ze also allows a direct selection Parameter Fields and Indicators Position Indicators The position indicators in the Transport window show you the current song position in two different formats The lower portion displays Measure Position in measures beats diplay format units and clock ticks How it is divided depends Emagic 94 Logic fun EE ej a Transport Window on the time signature and the Display Format value which you can also set in the Transport window see below Normally the four fields would be from left to right measure quarter notes sixteenth notes ticks A tick is the smallest possible subdivision of a measure in which a sequencer can divide the time axis In Logic fun a tick is 444 of a note Clicking the small gray square button to the right of the indica tors sets these to zero Position Markers Locators Logic fun allows you to de
226. ys undo the last editing step e Select Edit Undo The sequences will be reset to their orig inal positions You can now put them where you want Copies of Sequences We will now copy the section B theme to the empty area created when we moved the groove section Rubber band select the sequences of the B groove section Press Windows or MacOS and click hold on one of the selected sequences Move the mouse to the right A copy of all of the selected sequences is now dragged with the mouse pointer Set these to measure 33 1 1 1 where they will fill the space left by moving the groove section The newly created sequences will have the names of the originals with the text copied appended to the end of the name You decide whether or not this extension should appear in the sequence s name by going to the Options gt Settings gt Global Preferences Place an X in fthe checkbox to the left of the line Add Last Edit Function to Sequence Name if you want a description User Guide Version 4 1 57 Chapter 4 MIDI Tutorial of edit operations to edited sequences If not remove the X from the box Scissors Now let s cut the sequence we just copied in half using the scissors tool By doing this we will then be able to transpose the second half of the section while leaving the first half in the original key e Rubber band select the sequences that were just copied e Select the Scis

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