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SERVICE MANUAL - W.Wyss & Fils SA

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Contents

1. O D Left Drain Special Right Drain Special Ball in Play Lower Left Jet Bumper Upper Right Jet Bumper Upper Left Jet Bumper Lower Right Jet Bumper Left Flipper Return Lane Right Flipper Return Lane Mystery Extra Ball 2X 3x 5 Eject Hole 10K Eject Hole 20K Eject Hole 50K Eject Hole Lock Arrow Release Target 50K Release Target 100K Release Target 150K Release Arrow Spinner Not Used Not Used Not Used Not Used 9 PIN I 8P3 8J3 B POWER suer 6 8L2 9 PIN OUTHOLE d DRIVE TRANSISTOR 2 2PII 4 GRY BRN SOL 5 S SRY RED SOL 2 1 Teva 5 8 GRY YEL SOL 4 4 DRIVER BOARD e s o mu 30 6 l6 2 eRY vio 30 7 i GRY BLK SOL 8 9 10 9 PIN 2P9 T DRIVE TRANSISTOR 9 7 DRIVER BOARD 5 1 BRN GRN SOL 3 a 3 5 SRN JA SO 4 9 PIN 22 2 2 BLU BRN SOL 17 i euro sans oo o BLU ORN 304 19 9 gt SOL 20 2 a gt soL 21 3 22 2 9 PIN 2J3 53 eee X 29 SOL 21 SPEC SW 8 ORN GRN 50 SOL 20 SPEC SW 4 _ORN YEL OL 20 SoL 20 SOL 19 SPEC SW ORN BLK SOL SOL 18 SPEC SW 5 ORNCRED 306 18 SOL 17 SPEC SW ORN BRN 50
2. 34 7 AO Al A2 A4 AS A6 8 A9 AIO All 12 Al4 15 7 Oka NARA A00RESS_BUS NN NN NN ADDRESS SISSY 5 TE CA IR gay NN ______ zs UNITS ice TS a NES 4 2 m 00 W RS e pas m r SET TIR Di yor NL T Bi ta D SR 39 Taro 4949 1 RI74 Ao 111 2 ours 47 RIB 14 4 7K 03 pe 14045 E 172 Z ac Ne 24 PRE meo Z Nes T js SWITCH IK MORS x 51 12 05 N csc INPUTS 470 S RITO 9 9 R 1 a 1 8 pF 4 7 pe SMIS 4 7K R200 3 2 amp 9 23 5 cas 3 RI69 lt BETO 97 Z lt RIBI INTERRUPT REQUEST 2 1 22 ne 2 A NR RESET 261 19 7 RI68 7 TK A N o2 BUS 62 2915 3 2 RI84 VALID MEMORY BTR 4 7K A ADDRESS Z N peril 865 7 4 7K 7 N R W READ WRITE 4 7K N SPECIAL TRIGGER 6 77 8195 2 N 4 7K 7 N BLANKING BLANKING 7 N eld MATRIX 2 12139 2 DRIVES 3 R N T AN RSO 2 6 35 __ 77 7 et KN RESET 8 oo 9 Di IO 3 K T 082 3 l2 94 4 7K 12 28 55 4 4 iF 85 5 470 7 5 06 2e lt 0 lt SDS i ii 6 5
3. FLIPPERSPILL COM CONTENTS CHAPTER 4 Game Setup Warnings amp 6 oos iude d ve 6 iore ep d died mats 6 7 Power Turn On LAG Jie cng ede teens ames Seuss 7 of i bea RERO e epe ex __ 7 eCHAPTER 2 Game Operation Game 10 Bookkeeping and Game Evaluation 10 4 Game Adjustments Procedure Lini edes 42 Pricing Chart i eoo ______________ a 43 eCHAPTER 3 Diagnostic Procedures ROM UP E 16 Special Considerations when Replacing Circuits 5 16 Self Diagnostic Tests including lamp switch and solenoid chats 17 22 e CHAPTER 4 Drawings Backbox Wiring 25 CPU Board Assembly 26 CPU Board LOGIC FEE 27 Driver Board Assembly Drawing 28 Driver Board Logic Diagram Sheet 1 of 2 TRE 29 Driver Board Logic Diagram Sheet 2 2 31 Power Supply Assembly and Schematic Diagrams i s 32
4. a8 al 4o0r 4 THEE Zoot got E 5505 on koot goo ju zee ez lO m EEE REDUCE TO EXACTLY 13 000 515 11099 8 7 6 4 1 20 SWITCH COLUMNS wi ws a NO 1 2 124 nor o 2 o 2 kal x 6 s a lt o la o o l 2 45 40 IC11 1001 131 2A PEZ MI 2427 u IC12 72 5 26 B 4 4 45 N o x LAMP COLU M amp BLANKIN R104 R110 R114 8116 i F 8120 122 R123 R126 R129 R128 R135 R134 R138 R140 i D 1 9 8 7 6 5 4 3 1 a 40 LAMP B R Y ooo 987654321 e COLUMN 6 54 32 1 296 MP GROUND LAMP 28 Driver Board Assembly Drawing BILL OF MATERIAL ITEM PART REQ D N7402 QUADRUPLE 2 INPUT 1 12 1 17 N7406 INVENTER BUFFER DRIVERS W OPEN COLLECTOR IC18 9 HIGH VOLTAGE OUTPUTS IC1 THRU IC4 IC6 N7406 QUADRUPLE 2 INPUT 4 POSITIVE AND GATE 14049 INVERTING HEX BUFFER MC6820 PERIPHERAL INTERFACE ADAPTER 5A 8974 8973 5A 8975 01 03 95 07 09 01
5. 4 4DM 3 2DM 10 5DM 2 4DM 5 2 14 5DM 4 20C 3 50 00 4 2 3 5F only 8 40F onl 00 20 Cent 50 Cent 4 Franc 10 Franc 5 Franc 25 Cent 4 Guilder Twin 100 Yen 4 Franc or Twin 4 Franc 5 Franc 10 Franc 4 25 lt 4 46 e o 4 2 40F 4 40F 08 Twin 2 Franc 4 2F 03 04 01 01 00 00 10 20 Franc 4 40F 2 20F 07 00 02 01 00 00 AX Twin 4 Sucre 4 3S 2 58 00 oo 02 05 00 Indicates standard price settings by adjusting only Function 19 For other price settings set Function 19 to 00 and set Functions 20 through 25 to the values indicated in the chart 13 CHAPTER 3 Diagnostic Procedures ROM Summary Special Considerations when Replacing Circuits Boards Self Diagnostic Tests ROM SUMMARY ROM PART NO DESCRIPTION BOARD LOCATION Game ROM 0 A 5343 10350 ROM 4Kx8 REV 4 Blue CPU IC26 Game ROM 1 A 5343 10349 ROM 4Kx8 REV 1 Blue CPU 14 Flipper ROM 2 A 5343 09553 ROM 4 REV 4 Blue CPU IC20 Flipper ROM 2 A 5341 09554 ROM 4Kx8 REV 4 Blue CPU IC47 Sound ROM 3 A 5343 04970 ROM 2Kx8 White Sound IC12 Special Considerations When Replacing Circuit Boards CPU BOARD 4 Revision level 7 CPU Boards batteries located on lower left corner at board of later boards must be used 2 Must be equipped with blue labeled Flipper ROMs and Game ROMs 3 Jumpers W3 W410 W411 W1
6. EDS UE 3 ORS 3 GEE on 2086 385 55 VWOL 20 00 21901 CHS 5208001 P S 24 678 C e 1901 CEI 01 14 CT 9 AOOI eZ 6 1 f IVA 06 0 Power Supply Assembly and Schematic Diagrams POWER WIRING 9 WHT 90 10 WHT 7J4 73 5 GRY 9 3 18 GRY WHT 9 16 GRY GRN WHT RED ON OFF SWITCH P O P O L 6J REC 13 5V A C WHT RED WHT RED BLU BRN WHT 5 25 5V A C i4 RED WHT REO 8 I5P4 1594 WHT RED PEE WHT RED N C N C N C 4 N C IO WHT GRN WHT BRN 5 Af FLIPPER POWER 515 5 SOUND BOARD SUPPLY 18 7 VAC 3P5 4P7 4 IOOV D C 4 gt BRN 100V D C 9 SUPPLIES 100 0 3 ORN WHT BLK 6 MASTER DISPLAY 5 BLK 5 10 5V D C 12V D C 12 12 0 SUPPLIES T 3P3 LAMP P O P O 6 NC ECTIFIER 6 7 5 NC 8P3 AS 3 BLK 35 SPEC SW GND 5 PLAYFIELD 6 36 SOL B 6BRI 7 8 5 7 RED 3 SOL B CABINET 30 000uF 28V0C ORN 5 SOLENOID gt RED 4 N C N C 3 5 2 6 3J2 3P 6BR2 gt 6 5
7. N Bus 02 8 9 7 e 2 uN 57 L srs 19 8 77 H R W amp eW AN l t 2 2 2 DOODO 2 TO FROM SHEE CA2 IRQA IROB RSO RSI RESET 0 6821 pg 2405 07 CSI 062 CSO R W BLANKING 4 o 4 eo OTK IEET 2 9899 6 8K gt 1 5K 1 4 ER 2N6I22 VL 44 1 244 5 94 9 244 9 LSI 249 8 1 52 49 9 LS3 249 6 LS4 245 7 588 0 3 LS6 99 5 LS 279 1 LS8 28 2 LR4 eu 7 4 LRS 257 9 LR6 277 6 LR7 eJ 7 207 8 L GND 26 0 236 3 236 4 216 5 246 7 56 6 236 9 515 VOLT LAMP VCC LAMP STROBE 1 LAMP STROBE 2 LAMP STROBE 3 LAMP STROBE 4 LAMP STROBE 5 LAMP STROBE 6 LAMP STROBE 7 LAMP STROBE 8 LAMP ROW LAMP ROW 2 LAMP ROW 3 ROW 4 LAMP ROW 5 LAMP ROW 6 LAMP ROW 7 LAMP ROW 8 LAMP GND RETURN Driver Board Logic Diagram Sheet 1 of 2 510 SOLENOID ORIVE 21 4 8 55 11 25 3 ee 20 SOLENOID2 DRIVE GIES 35 SOLENOID DRIVE CIID ___________ 34 SOLENOID 4 DRIVE 9 5 ag 101111 555 SOLENOID 5 DRIVE ZJII 5 4222 S60 SOLENOID 6 DRIVE 71 5 570 os SOLENOID 7 D
8. 12373 001 gt 23 AO0S1 12313 Q4W 001 0110 4 0 449 OLY uoLloVdVvo AOI OEE 2ILAT10812313 aV2 TVIGVa ASZ 000 1 211871021123313 2 000781 211410 10311 M 2 1 05 NOISIS3N M Z WHO 089 HOLSIS3W ZS 1 MG WHO 2170 NOLSIS3N W3MOd WIId 0939 9 1 ZZ RHO 012 40151534 3472 wOISIS3 M 9 1 3472 15153 W114 NOSNVO M 9 1 ZZ 3671 WOLSIS3W Wild 1 M 9 1 41 36677 40151534 1 9 1 36172 58 2 4 8 NOIId182S3d VIW31VW 30 1118 64 94 82 1 18 T3 THA Td vd t4 Ire ert cre ere ere ore cre 29 o 70 10 12 924 2 22 121 782 zuz uz luz 910 62 12 512 212 69 012 94 ou 14 214 6 013 118 gu Lu NOIIVNDISaQ luVd 40 CE76O TELS 6226 02 77760 0908 1110 9099 91010 00 1 006 9060 40 81760 0016 89760 5786 S 6660 0866 8 60 1046 67760 00465 19060 21705 19480 1 45 12060 06525 82160 1625 81160 56825 89060 1645 9 9560 1646 5149560 15 7060 1615 5 0760 65 8 060 16 6 0060 1615 7060 1625 9060 1625 16790 65025 55060 97615 89060 76169 9 060 7916
9. 8 10 RED 16 IN GRY 3980 13 N GAN 12 N YEL 11 IN ORN 1J1 2P1 bw lt 7 2J12 Se 59 9 17 22 FLIPPEA CONTROL DRIVER BOARD 2 1 SOLENOIOS 1 8 gt m 2410 SOLENOID GROUND 299 SOLENOIDS 9 16 247 2J5 LAMP ROW 296 LAMP COLUMN DRIVE LAMP GROUND ORIVE m r Quo 2J8 POWER INPUT t w m m Q 85 5555 8259 5 958 add QUSS zs 55555 I 5 5 5 5 8 8 8 8 Sue eoe mue 2898829858 Med wawawa Y w w e q m gt COMMA amp 4 le 1 2o 1 B 2 AND 64 we DISPLAY 7 WHT c SOUND SELECT 4 GRN SOUND SELECT 3 10 souno 2 2409 tto RED SOUND SELECT 1 12 REO YEL p SOUND SELECT 0 GRN GRY 2 GRN VIO 7 222 V p GAN SWITCH 5 s COLUMNS GRN YEL 4 GAN ORN GRN RED 2 0 GRN BAN 1 1 WHT GRY 2 3c WMHT VIO 7 switch EE H ROWS Be WHT GAN 8 WHT YEL 4 WHT AED 2 5 WHTBRN 2J4 LAMP 8 m gt 2 21 21 3 3 2 al ei 2 ej 2 2 l 2 8882383
10. d33y 52974510 119335 SH3AV ld 24 LN3W93S 23 5 OI HOLVW RE 11910 54300239 1N3W93S N3 3S 98 E ww 4337 11910 SLINA HOLVW 778510 HOLVW 8 Z SH3AV ld 4 LN3W93S Jd3Aldd 0 SLINN iB H3AV 14 4333 aaay ON Nid S31V2IQNI LOG 5 21 A YSAV 1d H3AV 19 ITEM NO 10 11 12 13 14 15 PART NO 5760 09461 5310 08971 5310 08970 5680 08969 5680 08968 5310 09450 5010 08981 5075 09135 5043 08980 5010 09035 5010 09086 5010 08982 5791 09437 5010 09149 5010 09534 DESIGNATION IC9 IC10 IC11 IC3 IC IC2 7 8 12 IC14 R1 R14 ZR1 C1 C2 C5 THRU C8 R28 R29 R17 R18 THRU R27 Jl THRU J4 J8 R15 6 1 W3 DIGIT CROSS REFERENCE BILL OF MATERIAL REQ D DESCRIPTION NO BARE P C BOARD 1 14069 HEX INVERTER 3 MC14543 BCD TO SEVEN SEGMENT 2 LATCH DECODER DRIVER UDN 7180 GAS DISCHARGE 2 DISPLAY SEGMENT DRIVER UDN 6184A OR UDN 6118A GAS 4 DISCHARGE DISPLAY SEGMENT DR MC14081 QUAD 2 INPUT AND GATE 1 RESISTOR FC 10K OHM 14 5 1 2 WATT IN4740A ZENER DIODE 1 10V 5 1 WATT CAPACITOR CERAMIC 0 01 MFD 6 50V 80 20 RESISTOR FC 47K OHM 2 5 1 4 WATT RESISTOR FC 6 8K OHM 1 5 1 4 WATT RESISTOR FC 3 MEG OHM 10
11. 1023 1004 SOUND REMOT SELECT VOLUM DIAGNOSTIC OPTION SWITCHES NOTES 1 CONNECTIONS ARE INDICATED BY CIRCLED NUMBERS AS FOLLOWS CPU BOARD DRIVER BOARD POWER SUPPLY BOARD MASTER DISPLAY BOARD SLAVE DISPLAY BOARD BACKBOX CABINET PLAYFIELD INSERT BOARD SOUND BOARD 0 NOT ASSIGNED 42 NOT ASSIGNED 43 NOT ASSIGNED 49 NOT ASSIGNED 45 FLIPPER POWER SUPPLY 2 REFER TO POWER WIRING DIAGRAM FOR CONNECTIONS TO 3PI SOUND BOARD G LAMP POWER E LOG GROUND sure M ros BILL OF MATERIAL FLIPPER POWER SUPPLY e ITEM PART PART NO NO DESIGNATION DESCRIPTION ss NOT USED e 3 vac 1 5768 09725 00 BARE P C BOARD wore 2 2 5100 09690 00 BRI BRDG REC 35A 200V 1 so tuong Picea i T 3 5040 09794 00 Cl CAP ELECTROLITIC 100 u 2 540 9 0 37 GEN 250V AXIAL SPECIAL ILLUM GEN m T RELAY 4 5043 09072 00 C3 CAP CERAMIC 0 1 uf 500 We 5 5731 09651 00 F2 FUSE 5A S B 250V 6 5732 09178 00 FUSE HOLDER 3833311382 dz 7 5791 09453 00 15 amp 15J2 9 PIN HEADER eater CI ooioeoe 8 5791 09038 00 15 3 6PIN HEADER ii SOLENOIDS LAMPS GRN BLU E AC PROC d 25 NOTE 2 NOTE 2 1592 FLIPPER POWER GROUNO 987654321 m Oo Backbox Wiring Dia DISPLAY MEM PROTECT 8 MASTERS DISPLA
12. 16V 204 CER 47 PFD K V 20 ELECT 10 MFD 20V CER DISC 27 PFD 1 10 CAPACITOR TANTALUM 2 2 MFD 15 20 CAPACITOR TANTALUM 1 MFD 25V 20 MOMENTARY SWITCH SPDT 2 STO DIP SWITCH 4 AMP SLOW BLOW FUSE FUSEHOLDER HEAT SINK THERMALLOY 60728 HEAT SINK THERMALLOY 260718 HEAT SINK THERMALLOY 6030 24 PIN SOCKET 40 PIN SOCKET 9 PIN MALE CONNECTOR 09 65 1091 4 PIN MALE CONNECTOR 09 65 1041 RESISTOR RESISTOR RESISTOR RESISTOR RESISTOR CAPACITOR CAPACITOR CAPACITOR CAPACITOR CAPACITOR CAPACITOR CAPACITOR ELECT CAPACITOR CAPACITOR CAPACITOR CAPACITOR CAPAC TOR CAPACITOR 6 32 3 8 P PH S 6 32 HEX NUT OHM RESISTOR TERMINAL 1502 1 RESISTOR FC 5 6K OHM 5 1 4 WATT RESISTOR 4 7K OHM 10 PIN SIP TIE WRAP 6 EXT LOCKWASHER THERMAL COMPOUND TEM PART NO PART NO DESIGNATION 1 01 2 01 146 6 2 5370 09156 00 IC1 5 280 09012 00 IC2 4 5280 09073 00 1C3 5 5280 08975 ICA 6 5310 09153 00 1C5 7 5310 09154 00 1C6 8 5510 08971 00 1C7 9 5250 09157 00 1C8 10 5430 08972 00 IC10 11 5340 09003 00 IC11 12 5371 09152 00 13 5160 08958 00 92 05 94 14 15 5075 09018 00 281 16 17 5100 09557 00 BRI 5 100 091 58 00 18 5520 09020 00 1 19 5010 08991 00 RI R18 RI9 R21 R22 R27 R30 R31 R32 20 5010 09036 00 R2 thru 0 21 5010 09358 00 R12 R15 R28 R36 R38 22 5010 09181 00 R14 23 5010 09161 00 816 24 5010 09561 00 R17 25 26 5010 08985 00 R23 R
13. 6 9 1N3W93S 9 lu uu6 s 9 O N 9 S N S S l1N3W93S 4 t LN3NWN93S 1 r yuawBbas 5 000 00071 5 000 000741 4338 001 2 d33y 01 2 d y 2 5 000001 5 000001 L p8412 1u uu6 s 21 4193 sfs erv YSAV 1d Zrs zrv L 4 FS lil 1 9 3801S Jovis 380915 380816 ors 380815 380815 1 OWLS 3804s ers HHH burla uu 1 Ht Su3AV ld Bea Lj H HG v SH3AV Id I3NVd H33V3dS 134 318 x18 Oidnv 2701 01 9 MOM NI Twa n18 038 986 NIV9V LOOHS 34025 HOIH H 86 uU 5 8 v MOY 134 034 9 MOH 4718 034 03M vi 9 102 102 NYS 734 b DEN S TOMOS E NYS LHM EF ve OVA 9 Id6 380315 8 SLAdNI 43MOd SLAdNI 058 HOLVW 110382 AV 18510 H31SVW H3AV1d 380815 I 83AV 2 BIA LONI 11910 e o 2 CD m z lt m 2U 4 m 1 o lfidN LAdNI LN3WN93S v v Ma NI 1 1103842 14610 001
14. KEY 2 6 2 1 eoe 9 3 5 LAMP B 4 GROUND N C 2 9 k iwen DRIVER N C 4 N C 10 7 BOARD mamas p N C 5 lt 2 9 9 3 2 3P9 4 _____ 1 1 2P 10 4 0 6 9 GROUND 2 T 5 BoARD S DRIVER BOARD _BRN ORN 7 9 4 GROUND SOL II 035 3 DRIVER 5V D C Wapsi BO 8 2 Lorver 8 3 BOARD 9 3 14 4 KEY 5 12 15 2 GROUND 31 4 CPU 5 5voc BOARD 6 7 I2VDC UNREG 2 5 398 3P8 8J8 8P8 8P5 a 5 9 POWER SUPPLY BOARD 6 6 8 2 NC KEY NC 3 3 I5P2 23456789 2 I5P3 8P2 23 FLIPPER B PLAYFIELO 24 N C KEY gt U oqa N R SUPPLY Power Wiring Diagram 33 915 CUT KEYING PIN SEE NOTE NOTES 67 cur KEYING PIN 093 081 98 7 5 4 5 2 9 8 6 6 2 1 O aS 09000009 6080000060 BE 087 c i E CCT RIN 6 EX 61 lt gt 04 cis Gun dd T L CJ 5 wok S lt ND yet 14 56 64 zm NN x T 3 SE NOTE 4 0 65 SOUND BOARD JUMPERS JUMPERS USED TOM TYPE FORMAT GAMES USED IN W2 W5 W7 W9 W10 2Kx8 Sound amp Speech Gorgar Blackout Firepower Black Knight W15 2516 2716 Jungle Lord Pharaoh W1 W2 W5 W7 W9 2Kx8 Sound Only Defender
15. 000 and ejects ball End of Game If bonus holdover is lit at end of last ball the bonus and multipliers will score Then same amount of bonus will score without multipliers to award bonus holdover Match Digits appear in ball in play display credit awarded for match Exceed ing High Score to Date awards three credits Match High Score to Date and Game Over sound made as appropriate Bookkeeping and Game Evaluation Functions 041 17 4 Set AUTO UP MANUAL DOWN switch to AUTO UP and depress ADVANCE pushbutton Test 04 is indi cated in the credits display Function 00 in Match display and Game Identification in Player 1 dis play 2 Operate the ADVANCE pushbutton to display Func tions 04 thru 04 on the Match display See Table 1 and record the corresponding totals number of coins and total paid credits from the Player 1 display To review a total that has been advanced past set switch to MANUAL DOWN and operate the ADVANCE pushbutton 3 Operate the ADVANCE pushbutton to display Func tions 05 06 and 07 in the Match display and record the corresponding free credit totals from the Player 4 display 4 Operate the ADVANCE pushbutton to display Func tion 08 in the Match display Total credits is indi cated in the Player 1 display total free credits in the Player 2 display and percentage of free credits in the Player 4 display 5 Operate the ADVANCE pushbutton to display Func tion 09 thru 12 in the
16. 000 points Setting Function 40 zero with Function 13 set to any score but zero permits the High Score to Date feature to operate but no credits are awarded Functions 14 17 Replay Scores may be set to any multiple of 100 000 points Setting a function to zero disables the replay score point Setting Maximum Credits Function 18 to zero places the game in a free play mode With Function 49 set to 00 Functions 20 25 must be set manually Refer to Table 2 for eight standard pricing schemes selected by values of 01 08 for Function 19 and custom pricing values For Straight quarter play set Function 19 to 00 Function 23 to 04 and Function 24 to 00 All other pricing functions should remain at their factory settings N Table 3 Standard and Custom Price Seftings 4 25 3 50 7 4 4 25 3 50 7 4 coin only 4 25 7 54 coin only 4 25 3 50 6 4 4 25 6 4 coin only 4 25 5 4 2 50 5 4 4 25 5 4 coin only 4 256 4 64 2 50 4 4 4 506 2 75 3 4 x 256 4 4 or 5 x 25 4 50 3 4 5 4 50 3 4 7 2 4 50 3 64 6 62 Twin Quarter Quarter Dollar Quarter 04 01 02 04 00 01 04 01 02 00 00 EIE 13 00 06 00 45 05 00 OO 16 06 02 00 00 4 25 S AG 00 04 04 00 2 400Y 02 01 00 00 02 00 q E o o o o o 4 4F 00 or 00 04 04 02
17. 17 i 4 8RI 8 T 7776 KICKER 8 Tee Te ORN VIO i BLU GRY ORN GRY 32 P O P O 3J3 3P3 8 2 FLIPPER B 4 BLU FROM POWER SUPPLY 5 515 8L2 ORBIT COMPLETE 81 22 8LIT BLIS LOWER LEFT LOWER ee RIGHT JET KICKER BUMPER 8L24 LEFT RIGHT FLIPPER FLIPPER Solenoid Wiring Diagram 4 DRIVER BOARD DRIVER BOARD eJe 2 2 891 8 4 854 NC COLUMN 8 GRN GRY 7 7 2 GRN VIO 6 NC COLUMN 7 6 7 GRN BLU COLUMN 6 P 5 GRN BLK 4 COLUMN 5 4 6 GRN YEL 3 COLUMN 4 3 7 GRN ORN 2 3 3 2 gt GRN RED COLUMN 2 9 GRN BRN CABINE COLUMN CABINET 02 CABINE 03 2J3 x 04 wwe Her rH 7 WAT ORN IO IO 05 1 00 5 WHT GRN 2 2 WHT BLU A 06 3 WHT VIO ROW 7 4 CABINE WHT GRY 5 5 c 07 X CABINE Q8 CABINET 515 TYPICAL COLUMN ROW 7 25 33 4 49 57 T PEAYFIELD PLAYFIELD PLAYFIELD PLAYFIELD PLAYFIELDIPLAYFIELD NOT USED 58 50 42 34 26 8 10 T PLAYFIELD PLAYFIELD PLAYFIELD PLAYFIELD PLAYFIELD NOT USED NOT USED T I9 27 35 43 5 59 jPLAYFIELD PLAYFIELD PLAYFIELD PLAYFIELD PLAYFIELD NOT USED NOT USED 12 20 28 36 44 52 60 T PLAYFIELD PLAYFIELD PLAYFIELO PLAYF IELD PLAYFIELD NOT USEDINOT USED P 21 29 37 45 53 6 P
18. 19060 79159 16760 09705 67960 69705 7760 0905 99060 205 69060 95206 86 90 0 09 97760 0205 1156 0 6 01060 09065 tS060 070S 9060 705 2760 0970S 6880 0706 05760 0 05 61760 07059 69060 01059 19060 0106 9 60 010 667560 15 80S60 010S 152560 65 S8060 010S 82760 0106 5760 5105 972760 05 997560 15 ON 71 1 11 01 WALI 9818 91 DILVINSHOS 5 0 03283338 1515 dO NOILISOd 30010 SHOLIOVdVO 30 ALIYW10d GALVYDIANI dO X3QNI 35 0 17 Av 138 LH3SNI ANY LM 328219533 5 3211 13 1 0 2 1 203 FINIS 1V3H ANY HOLSISNVH I N33AA138 03114437 38 LSNW GNNOdWOD 5 8 t Vib S31ON Nid 439 021 O6 09 ere Oi oS MOIS 2 1 2 SdWv AvV1dS10 v IS 3334171 RECS NOLLYNINAT 2 ON 9 02 3 2 9 DOA 9 9 905 GEND FES 91907 GILAS 1 5 LSS 1 9 G 3 on ONE samy s EFS 938 SqA 5 6 5985 TH 8S 20A 5 5 1 QNA ON QION3 OS 6 568 50882 GSS 01093705 J R 9 55 ANNOYS 21901 ESIE TED 29 81 GSES CERTO
19. 8P3 28 Flipper button connections are as follows Right ORN VIO 2P42 4 7P4 7 Left ORN GRY 2P42 2 7214 9 Sol 16 is Coin Co part number Typical wiring for solenoids and special switches follows SWITCH TEST 1 20 From Solenoid Test depress ADVANCE with the switch set to AUTO UP Test 03 should be indicated in the Credits display and any stuck switches in the Master display As stuck switch es is displayed a sound is produced The display continuously cycles through the stuck switches and as they are opened the number is removed from the se quence When all switches are open the Match display is blank and the sounds stop If all switches in a row are displayed first verify that all are open and then check for a short to ground on the row wire BLU RED BLU ORN Upper Right Jet Bumper BLU YEL BLU GRN Lower Right Jet Bumper BLU BLK BLU VIO BLU GRY G4 23 850 DC G4 23 850 DC SG1 23 850 DC G4 23 850 DC G4 23 850 DC 5 1 19 400 30 750 DC SFL 19 400 30 750 DC 2P12 4 8P3 18 2 12 4 8 3 19 2P42 6 8P3 20 2P12 8 8P3 12 2 12 9 8P3 22 2P42 4 7 1 7 2P42 2 7 1 9 RED B BLK GND Operate switches a sound is produced and switch number is momentarily indicated in the ball in play display If two switches in a row are indicated with one switch closed check for a short between the column wires for multiple indication check column wire for short to ground If
20. Date Credits Awarded Extra Ball 4 Score Times exceeded Extra Ball 2 Score Times exceeded Extra Ball 3 Score Times exceeded Extra Ball 4 Score Times exceeded 11 Game Adjustment Procedure DOWN Value left in Player 1 display is the new setting For values see Table 2 and for pricing Table 3 Functions 13 44 4 Repeat steps 2 and 3 until all required adjustments 12 have been made Coin door must be open to change settings 5 Operate ADVANCE until Function 50 is indicated in Set AUTO UP MANUAL DOWN switch to AUTO UP Match display From Function 50 you can return to and depress the ADVANCE pushbutton Test 04 is game over or restore factory settings Perform step indicated in the Credits display Function 00 in 6 or 7 as desired Match display and game identification in Player 1 display 6 To return to game over depress ADVANCE with switch set to To raise Function number in Match display oper ate ADVANCE pushbutton with switch set to AUTO 7 To restore factory settings and zero audit totals UP To lower Function number operate ADVANCE a Operate Credit button with switch set to AUTO UP with switch set to MANUAL DOWN until 45 is indicated in Player 4 Display f b Depress ADVANCE The game returns to Test 04 With desired Function indicated in Match display Function 00 raise value in player 1 display by operating credit c Set switch to MANUAL DOWN and depress AD button
21. Power Wiring 33 Sound Board Assembly 34 Sound Board Logic 35 Insert Board Wiring 37 C 8363 Master Display Board Assembly Drawing 38 C 8363 Master Display Board Logic 39 C 8364 and C 8365 Slave Display Board d Assembly and Schematic 40 Cabinet Wiring 41 Playfield Lamp Wiring 42 Playfield Solenoid Wiring 43 Playfield Switch Wiring 44 e CHAPTER 5 Unique 46 CHAPTER 1 Game Setup Warnings amp Notices Installation Inspection Power Turn On Location of Controls Warnings amp Notices WARNING 4 FOR SAFETY AND RELIABILITY WILLIAMS does not recommend or authorize any substitute parts or modifications of WILLIAMS equipment 2 USE OF NON WILLIAMS PARTS and modifications of game circuitry may adversely affect game play or may cause injuries 3 SUBSTITUTE PARTS MODIFICATIONS AND GAME CONVERSIONS may void FCC type accept
22. R12 R15 818 R21 R24 R25 R31 R34 R37 R40 R43 R46 R49 R52 R55 R58 R61 R64 R67 R70 R73 R76 5A 8997 RESISTOR FC 2 7 K OHM 10 4 W 5A 8817 826 RESISTOR FC 10 K OHM 10 54 8998 141 THRU 8148 RESISTOR FC 2 2 K OHM 10 AW 5A 8999 1 R149 THRU 8156 RESISTOR FC 27 OHM 10 2W r R95 100 8106 R112 5A 9084 8124 8130 Rise RESISTOR FC 100 OHM 10 _ R93 R99 5105 RIN 5 9085 RI23 RI29 R135 RESISTOR 1 5 K OHM 10 R94 8101 R107 3 1 RIZE RIS RIST RESISTOR FC 6 8 K OHM 10 R98 8104 R110 RI16 RESISTOR WIREWOUND 4 OHM R122 R128 134 R140 10 3 WATT RELAY 4 POLE 5 AMP CONTACTS 40 OHM COIL 6 V 0 C s Pin RECEPTACLE 242 THRU 2413 9 PIN HEADER WO THRU RESISTOR FC O OMM 1 4 W 7 A 9086 5A 9037 5A 8994 54 9066 5 9027 R149 THRU R156 MUST BE MOUNTED ABOVE SURFACE OF BOARD m WILLIAMS ELECTRONICS INC SUBSIDIARY OF XCOR CORPORATION 3401 N CALIFORNIA CHICAGO ILL 60618 CORNELIA 7 2240 NAME DRIVER BOARD ASSEMBLY PART NO D 7997 ADDRESS BUS 0 15 0 0 0 0 0 4 0 4 2 0 RI87 RI88 0189 RISO RISI RIS RI82 NV 2RIT2 295 RI67 RI83 Pi28 PPE T 2 35 TE 6 8 J 6194 4 4TK 347K 247 247K 347 4 7K 47
23. Video amp Pin Solar Fire W10 W15 2516 2716 Barracora Hyperball Stargate Cosmic Gunfight Varkon Time Fantasy W3 W4 W5 W7 W10 4K x 8 Sound amp Speech Sinistar Upright amp Cockpit Front W15 2532 W1 W3 W4 W5 W7 4K x 8 Sound Only Robotron Joust Video amp Pin Bubbles W10 W15 2532 Sinistar Cockpit Rear W1 W2 W4 W5 W7 2Kx8 Sound Only Warlock W10 W15 2516 2716 W1 W3 W6 W7 W9 512 8 Sound Only Big Strike W11 W12 W15 7641 34 BILL OF MATERIAL DESCRIPTION BARE P C BOARD REV F TDA 2002 V AUDIO AMPLIFIER 7442 BCD DEC DECODER 7400 QUAD 2 INPUT NAND 7408 QUAD 2 INP AND GATE 4050 BUFFER 4068 8 INPUT GATE 4069 HEX INVERTER 7805 5 VOLT REG W TO 220 CASE 6821 1 6810 RAM 1408 D A CONVERTER 2N4401 NPN TRANSISTOR IN5996A 6 8V ZENER DIODE MDA 200 3N253 BRIDGE RECTIFIER 3 58 MHz CRYSTAL RESISTOR FC 4 7K OHM 5 1 4 WATT 100 OHM 5 1 4W OHM 5 1 4W 1 OHM 10 1 2 WATT 2 2 OHM 5 1 4 WATT 220 OHM 5 1 2 WATT RESISTOR RESISTOR RESISTOR RESISTOR RESISTOR FC FC FC FC FC 3 3K OHM 5 1 4 WATT 3 3M OHM 5 1 4 WATT 47K OHM 5 1 4 WATT 10K OHM 5 1 4 WATT 10 OHM 5 1 4 WATT CER 01 MFD 50V 80 20 CER 470 PFD 50V 204 CER 001 MFD 4 204 100 ELECT 1 MFD 63V 10 50 CER 1 MFD 50V 20 ELECT 1 000 MFD 16V 20 470 MFD 10V 20 ELECT 100 MFD 10V 20 ELECT 1 000 MFD 25V 20 ELECT 4700 MFD
24. ca CAPACITOR CERAMIC 470PFD SOV SAT TERY HOLD TETT 40 PIN IC SOCKET ADDRESS DRIVERS Yaw 4 5 RS All 65 5824 09248 00 NOTE USE EITHER 5641 09312 00 5641 09024 OQ OR 5641 0957 00 O 0 0 0 000 0000 TOLERANCES O MPU CLOCK CI PIN BALL CPU SUB ASSEMBLY FINISH D I Dp ss 26 CPU Board Assembly Drawing CED 79 9 DED ED TED qr 1 9 10 9 80 nos 4n 2r 139 13 40 2 149 12 49 19 349 107 059 29 149 20 49 32 49 24 9 34 qn 2 11 1790 93 49 25 49 3D 2 p 1J9 220 142 19 49 6 XD 9 e 179 25 mrad RESISTORS MT 5 7418139 at 2 7 77755768 th Em L C Al 1 HEAR N rx NE N SS 1 Y mM Hil N 73 NN EEAS N D AT All E oD A 2 All 7 N AT 7 12187 2 4 4 N E N Y 2152 28 TED N S UZ N TEW N 22 lt lt ur o N bo 4 EN NS N el ium Ali A 31 6 5 7 7 7
25. mE E 2 a r aswa 2 SS22 AL vg ZI KECE lb TL 9 lt e Kd 44 E T eet 75797 LENE Ow LNO 2 L1WO2 x SESE N ettet SSS SESE x 3 HIHI H T 2 5 s ER cc ES SI ix SI es E YR RAMEE AR B 8 1 E al pones S 12 2 e 32322 2 FITE 55 HE op 7 Kod 3 gt 8 Oa 0 2 mi e z M ac ma I 2 7 2 858208885 48 1 Y wl al ail _ 35 0831 Nid 1N3WO3S LN3WO3S 07 o o 61 spun 61 1N3W93S 81 LN3W93S 81 q 81 O N Zt O N 41 02 41 1N3WO3S 0 91 IN3SW53S 2 91 91 501 SL 501 SL SHOLO3NNOO 8001 VNWOD vl VWNWOO vi p vl 5 001 5 001 EL St brt Ib UIW 5 0 l 4333 A00L4 A0014 ZL 1ua6aS e 000 1 LE 5 000 LE V 0 juawbas o LL LN3IND93S OL IN3W53S 01 01 5 000 01 6 5 000 01 6 suu 6 LN3WO3S 8 1N3WD3S 8 5 01 8 AOOL 4 AOOL 4 4 1 5 4 1
26. push it into backbox 9 Remove ties securing cabinet and playfield cables and pull these cables up through pedestal hole 10 Interconnect cabinet and playfield cables with those of backbox All are shape size and color coded General Illumination Connector 6 Pin WHITE Switch Connector 15 Pin WHITE Lamp Connector 24 Pin WHITE Solenoid Connector 36 Pin BLACK Cabinet Connector 36 Pin WHITE 44 Push Remote Volume Control Cable GRAY ter minated 4 Pin connector and Transformer Sec ondary Harness terminated in four connectors 2 Pin WHITE 6 Pin BLUE 9 Pin WHITE and 12 Pin WHITE into backbox 12 Lift up backbox and position on cabinet pedestal engaging brackets for support 13 Secure backbox to cabinet using two bolts and related washers 14 Connect ground braid and WHITE RED wire under wing nut and washer at bottom of backbox 15 Guide Remote Volume Control Harness through harness clips on back of backbox and connect 4 Pin connector to Sound Board 10J4 16 Connect Transformer Secondary cable connectors 6 Pin BLUE 7 wires to 6 Pin WHITE 7 wires 42 WHITE to Power Supply 1 2 Pin WHITE to Power Supply 3J9 9 Pin WHITE to Sound Board 1 Inspection A Check all connectors in backbox for loose wire termination Reseat any loose wires by pushing in on terminal B Push on all connectors attached to Master Display CPU Driver and Sound Boards and check term
27. two switches in a column are indicated with one switch closed check for short between row wires If proper indications are obtained in Test 03 but matrix problem is suspected in game play disco nect lamp connectors 2P5 and 2P7 Recheck game play Perform CPU Self Test if proble remains If problem is cleared check for short be tween lamp matrix and jet bumper mounting brackets Figure 4 Switch Locations Function Plumb Tilt Ball Roll Tilt Credit Button Right Coin Center Coin Left Coin Slam Tilt High Score Reset Outhole Right Ball Ramp Left Ball Ramp Ball Shooter Trough Lane Change Ramp in Roll Under Ramp out Roll Under Center Left Standup Standup Spinner Orbit in Roll Under Upper Left Standup oL lee Upper Right Standup Eject Hole Release Target F Target Target R Target E Target Target O Target W Target E Target R Target A Rollover B Rollover C Rollover D Rollover Left Outlane Right Outlane Orbit Out Gate Lower Left Jet Bumper Upper Right Jet Bumper Upper Left Jet Bumper Lower Right Jet Bumper Left Flipper Return Lane Right Flipper Return Lane Left Kicker Right Kicker Playfield Tilt Not Used Not Used Not Used Not Used Not Used Not Used Not Used Not Used Not Used Not Used Not Used Not Used Not Used Not Used Not Used NOTE Second value scored when lit Score 100 100 100 4000 50 50
28. with switch set to AUTO UP lower value by VANCE to indicate Function 50 operating credit button with switch set to MANUAL d Set switch to AUTO UP and depress ADVANCE Table 2 Game Adjustments FACTORY DESCRIPTION SETTING Backup High Score to Date HSTD Credits Awarded 1 2 500 000 Replay 1 Score Times exceeded 2 800 000 Replay 2 Score Times exceeded 2 1 500 000 Replay 3 Score Times exceeded 2 0 Replay 4 Score Times exceeded 2 0 Maximum Credits 3 30 Standard and Custom Pricing Control 4 01 02 Left Coin Slot Multiplier 4 09 09 Center Coin Slot Multiplier 4 04 45 Right Coin Slot Multiplier 4 01 48 Coin Units Required for Credit 4 Coin Units Bonus Point 4 Minimum Coin Units 4 Match 00 Match ON 01 Match OFF Special 00 Awards Credit 01 No Special 02 Awards Points Replay Scores 00 Awards Credit 04 Awards Extra Ball Maximum Plumb Bob Tilts Number of Balls 03 or 05 Eject and Release Values 00 4st Lamp not Lit initially 01 4st Lamp Lit initially Mysterytime 00 5 seconds 01 7 seconds Holdovertime 00 7 seconds 01 10 seconds Extra ball memory 00 No memory 01 Memory Background sound 00 Background ON 01 Background OFF Not Used High Score Credits Maximum Extra Balls at one time 00 No Extra Ball NOTES Second Factory Setting value is with jumper W25 on CPU Board connected Description in brackets shown in Player 2 Display 4 Function 43 may be set to any mulitiple of 100
29. 1 J8 5 J3 8 2 KEY M C 44 7 412 TP UNREG Jaos LANALOG V OTPA 3 Ors 0 B i F Tooo DIGITAL ANALOG 4 4 5 8 NOTES ALL RESISTORS WATT UNLESS OTHERWISE NOTED 1 ALL CAPACITORS UNLESS OTHERWISE NOTED 7 CONTROL BUS X 444 o LE MUS g 5 KOC SCO 89877 as r e g CORR SC 2 515 Sound Board Logic Diagram 5 gt 31 s P 5 gt 2 e 5 0 0 i e a a x 2 2 5 z ol lt 9 m q s 3 235 5 s 3 9 8 9 3 d E 2 9 amp 7 e 5 2 z 8 4 97 8 e lt C NOM GOZO B 4 z lt N N UN NON SHEEN Sie SEBS GST Ss S 08 r 8 3 4 3 5 AI NI tot HK d 272222225206 ae 125 ADDRESS BUS AAA JAM 2 CONTROL BUS f 4 ex ae Ms I lt oe 2 3 58 NNS SS
30. 1 28 77 uw _ Q 3 s E 218 JE B lt HOR Bs p 5 gil ell P lok J e 52 os E cmm 41 dl f d 5218 E amp ang Tus 5 5 E E 8 5 5 6 24 uuo 2 E a amp oslo C 1713 d 6214 of ul 8 9 9 gt oth SS SHOMOMONOMOMONOMONCY 2 20 lO lt 29 lt gt lt 69 lt 99 89 gt gt 4 O s ok 0 4 20 a a sa Cod 3 5 N 0 lt gt 718 gt gt I 2 5 2 SOR o OL o 9NDINV 1G8 4399141 OF Q10N330S o le OR sok MS 65 FLIPPER CONTROL SOLENOIDS 1 16 DRIVER m OOO O O O OO 000030000 O O O 3 o O oO oO 000000 68 9 S 6 8 9 P 21 G 6 9 Lur 0102 HOLIAS 381840 5010 3705 0000249 065 91 6 0 0 5 MC 8 0 e 0 e 52
31. 2 N 5 2 7 N N SY N 7 ea 0 52 Y Ns mt 7 N gt N 1 NL l l N 63 cas c26 SOON DSSS S DATA 3 3K T qM CNN m T Ine i aga LQ 4 oe oT ete 1111 A o3 lt Z z gt ill SIC R W MEMORY PROTEC RI4 7404 47K 915 NOTES I ALL RESISTORS 1 4 WATT UNLESS NOTED OTHERWISE 2 ALL CAPACITORS MFD UNLESS NOTED OTHERWISE Ho NKA Li a In 1 0 5 NNNNSADORESS BUS IC29 D RESISTOR ALL 4 7K KEY CED 6 9 9 GED 46 6 156 9 12 146 4 13 5 DISPLAY STROBE OUTPUTS SN 6 3 14 1906 2 16 196 1 16 7 9 DIP RESISTORS A 4 4 0 KEY TEED BEBBE 45 9 5 87 2 95 7 N 2 GEE pe 507 9 4 Al IED 2 E 02520 ci 025 12 ALL 47OpF 4 4 44 4 DIAGNOSTIC SWITCH TND INPUTS MEMORY PROTECT TID 8 9 UNREG 12VDC 1N5817 96 244401 3 9V RN ZENER MEMORY PROTECT _ DRM 2N440 10K CPU Board Logic Diagram 2 arusa LETTER C REVISED AND REDRAWN R GAY 1
32. 24 R26 27 5010 09179 00 R25 28 5010 09035 00 R29 29 5010 09054 00 R33 R35 R37 50 5010 09039 00 R34 31 5043 08980 00 C16 thru C23 C31 32 5043 09065 00 C2 thru C10 33 5043 09345 00 c11 34 5040 09365 00 C12 C30 C36 35 5043 08996 00 C13 C24 C35 36 5040 09165 00 C14 37 5040 09164 00 C15 58 5040 08986 00 C25 39 5040 08893 00 C26 40 5040 09376 00 C27 41 5043 09180 00 C28 42 5040 09343 00 C29 43 5045 09169 00 C32 C33 44 5041 09163 00 C34 45 5041 09031 00 C37 46 5641 09658 00 SW 47 5645 09330 00 051 48 5751 06314 00 Fl F2 49 5732 09178 00 50 5705 09172 00 51 5705 09173 00 52 5705 09199 00 55 5700 09004 00 54 5700 08985 00 55 5791 09027 00 1041 1043 56 5791 09028 00 1942 10J4 57 58 4006 010035 06 59 4406 01117 00 60 5010 09534 00 61 5824 09248 00 TP1 THR 62 5010 09563 00 RII 63 64 5019 09362 00 SRI 65 03 7520 1 66 4703 00007 00 67 20 9229 NOTES 1 USE THERMAL COMPOUND BETWEEN AND 1 8 AND HEAT SINKS 2 CAUTION AVOID STATIC DISCHARGE DAMAGE TO MOS LOGIC 3 SYMBOLS SHOWN ON COMPONENTS ARE FOR REFERENCE ONLY DO NOT SCREEN OR STAMP 4 OBSERVE INDEX MARK OF ALL INTEGRATED CIRCUITS DIODES 01 02 AND 781 CAPACITORS C12 14 15 C25 C26 C27 CONNECTORS 1011 101 1014 1014 1015 REQ D NO MD wm 2 P E A K R VOLUMN CONTROL SOUND SPEECH SELECT INPUT J9
33. 25 E STROBE 10 o EE NS p ui IE zey 5 LE lt J IT dis sz 8 NC COMMA NC 20 Lee EE OT NC IOK I 2W 15 15 4 815 MEG PLAYER 491 19 UNITS 2 ___ R9 __ ll l d Jim 6 5 LLLI 1 _ 3 si Es Gee 000 BB e mn CAT j 1 11111 a PISTE 97 0 52 0 TYPICAL ON SEB OV OFF ES WE E iss lO 2 PLAYER 4 um 4J4 9 UNITS 16 434 15 STROBE 14 199 SFROBE 1 J4 ID 1 000 m 44 5 10 000 Mm 44 1 100 000 4 4 5 1 000 000 STROBE 10 TAPO 20VDC TYPICAL 44 18 0 3VDC TYPICAL BLANKING OV 47446 BLANKING OV 234 0 274 85 44 4 44 6 GD 414 419 R22 IMEG PLAYER4k3 215 19 UNITS 443 15 10 43 13 100 STROBE 8 T 6 5 4 z 28 TS ON MEG ON CS C AAS 52 DI n DIT MATCH Hn apps NPLAY DISPL ERER NC ae
34. 3 014 016 018 020 5A 6980 5A 8995 17 5A 9065 5A 8986 5A 8996 5A 8991 RESISTOR FC 47 K OHM 10 5A 8983 5A 8984 RESISTOR FC IK OHM 10 Aw Q22 024 026 928 2N4401 NPN TRANSISTOR Q30 032 034 Q36 938 040 042 4 046 048 050 052 9 6 954 056 258 060 2N6427 DARLINGTON 062 064 066 Q68 NPN TRANSISTOR 070 072 074 076 Q2 Q4 Q6 08 010 012 015 017 Q19 Q21 54 8977 025 027 029 031 Po wea MEN Q33 Q35 Q37 Q39 041 043 045 _ 065 065 067 069 EN 5A 8979 985 Q57 cas 953 206122 NPN POWER TRANSISTOR 12 sa e258 144001 0909 s sazes 205060 SCR C THRU C14 C24 THRU 26 0 37 Sen ape MFO C38 C47 C48 C16 THRU C23 CAPACITOR POLYESTER FILM 7 C37 THRU C46 CAPACITOR CERAMIC 470 PFD C49 THRU 56 20 50 V CIS CAPACITOR ELECT 100 MFD 10 V CAPACITOR CERAMIC 1 MFD 480 20 50 V RI THRU R6 R27 R77 THRU 892 w 8157 THRU 195 RESISTOR FC 3 3K OHM 10 Aw R96 R97 8102 R103 8108 RIO R114 R115 R121 R122 R126 R127 8132 R133 R138 R139 THRU R203 R7 RIO RIG R19 R22 R29 R32 R35 R38 R41 R44 R47 R50 R53 R56 R59 R62 R65 R68 RTI R74 8992 RESISTOR FC 560 OHM 10 VA 86 R11 R14 R17 R20 R25 R30 R33 R36 R39 R42 R45 R48 R51 854 R57 160 R63 R66 R69 R72 R75 8993 RESISTOR FC 68 OHM 10 R9
35. 4 W17 W419 W20 and W22 must be connected Jumpers W4 W9 W12 W45 W16 W18 W241 and W23 must be removed With the exception of W25 Factory Setting Jumper all other jumpers are not changed DRIVER BOARD Must be equipped with zero ohm resistors or wire jump ers W9 W16 in place of switch matrix drive series resistors R204 R244 SOUND BOARD Must be jumpered for ROM operation and be equipped with Sound ROM 43 Jumpers W2 W5 W7 W W10 W42 and W15 connected W3 W4 W6 8 1 and W13 removed POWER SUPPLY BOARD 4 Model D 8345 board required equipped with relay 2 Fuse F4 10A SB for flipper solenoids must be installed DISPLAY BOARDS Model C 8363 Master Display and 7 digit Slave Dis plays required Diagnostic Procedures DISPLAY DIGITS TEST 1 Set AUTO UP MANUAL DOWN switch to MANUAL DOWN and depress ADVANCE Displays should indicate all 05 Set the switch to AUTO UP Displays should se quence from all 05 thru all 95 Comma segments should come on when odd digits are displayed To stop cycling set switch to MANUAL DOWN Operate ADVANCE pushbutton to step through the tests one number at a time Set switch to AUTO UP to resume cycling SOUND TEST 1 From Display Digits Test depress ADVANCE with the switch set to AUTO UP Test 00 should be indicated in the Credits display and the Match display should sequence from 00 thru 06 Different sounds should be prod
36. 5 1 4 WATT 20 PIN RIBBON HEADER 5 RESISTOR FC 15K OHM 2 5 1 2 WATT RESISTOR OHM 2 7 SEGMENT STROBE DIGIT DECODER DRIVER DRIVER Credit 10 s Credit Units Match 10 s Match Units IC3 IC1 IC3 IC1 IC3 IC1 IC3 IC1 IC3 IC1 IC3 IC1 2 1C13 3 1C13 4 1613 5 1C13 6 1C13 7 1C13 IC3 IC1 IC3 IC1 IC3 IC1 2 10 000 s IC3 IC1 42 1 000 s IC3 IC1 42 100 s IC3 IC1 2 10 s IC3 IC1 2 Units IC3 IC1 3 1 000 000 s 4 2 3 100 000 s IC4 IC2 3 10 000 s 3 1 000 s IC4 IC2 3 1005 IC4 IC2 3 10 s IC4 IC2 3 Units IC4 IC2 4 1 000 000 s IC4 IC2 4 100 000 s 4 2 84 10 0005 4 2 4 1 0005 2 4 1005 IC4 IC2 IC4 IC2 10 13 IC7 COMMA 1 2 STROBE 16 STROBE 15 STROBE 14 STROBE 13 STROBE 12 STROBE 11 STROBE IO STROBE 8 STROBE 7 STROBE 6 STROBE 5 STROBE 4 STROBE 3 STROBE 2 STROBE 9 STROBE COMMA 3 4 Al BI DI A2 B2 C2 D2 BLANKING 4 7 3 49 18 5 4669 3354 7 425416 3 D 1 2 D E E GED 3 II IO TET s 4JE TE Bis 12 6 014 Ico 14069 14 CED 2D m TIL 7 E EM PEE Ill 1 ecc uo 496 3 T 12 KK a 26 1 4519 425 5 0 gt o4 EISD 2 2 0 4 14069 11 7 5 54 7 4
37. 5 6 5 gt 835 4 425 5 2 W3 435 1 R29 47K 001 4J6 PP ZRI M 5 gt 1 5240 10 836 4 ne 46 5 GROUND FES BLANKING l 2 3 4 5 6 EDE s ov 5 0 ov VDC OV OV OV OV OV 9 USING DISPLAY DIGITS TEST m PULSING FOR OV METER INDICATION HIGH FOR 5V METER INDICATION 44 7 9 E 4J 7 6 7180 1 NENNEN 5 YPICAL ON RI7 DV OFF USE EITHER IC3 IC4 OR ICS IC6 6 8K PULSING WHEN ON DO NOT INTERMIX OR USE ALL FOUR AT THE SAME TIME DISPLAY 8 ALL SEGMENT DISPLAY 1 ONLY b AND DISPLAY 2 DISPLAY EE ae WE p 445 11 1 000 a 59 4J5 9 10 000 4 3 3 1 000 000 EB EEE 405 20 SENI 54 pee ES E e Eus 4J3 10 D ME 4J3 8 mH 4 3 6 4 5 1 NC l EY 4 3 14 COMMA 8 3 5 rax I MEG 03 7 NC 6 i Y 413 12 KEEP ALIVE ANODE sjuoneies ia amp j 2 KEEP ALIVE CATH 2 rr MEG gt ee 3 ref ______ ____ EE D UNITS d indus i RI R7 U2w ES E Tous 2222 E STRoBE 2 525 C aic 100 000 Ex ISTROBE r 52 2
38. 5000 Lit Value 1000 1000 1000 1000 1000 1000 1000 1000 1000 1000 1000 1000 1000 1000 10 000 10 000 100 1000 100 1000 100 1000 100 4000 1000 1000 0 10 21 WHT Plumb Outhole BRN Tilt 243 9 m WHT Left Ramp in Upper f Right BLU Coin Roll Under SEE up 2J3 4 WHT Slam Ramp out Eject Hole VIO Tilt Roll Under 5000 Lit Value 2J3 3 WHT High Score eft arget GRY 1000 2J3 1 24 1 2 3 4 5 6 7 8 GRN BRN GRN RED GRN ORN GRN YEL GRN BLK GRN BLU GRN VIO GRN GRY 2J2 9 2J2 8 2J2 7 2J2 6 2J2 5 2J2 3 2J2 2 2J2 1 0 WHT Ball n Right Spinner Upper Right Not Not RED Ball Hamp 100 1000 wo Rollover perk a Used Used 2J3 8 WHT Credit Orbit in Left Not Not ORN Button Ball Ramp Roll Under uo Rolover Jet Bumper Used Used 243 7 WHT Right Ball Upper Lower Right Not Not YEL Coin Shooter Left dus Rollover Jet Bumper Used Used 2J3 6 Trough o n 1000 1000 md WHT Center Lane Not Left Flipper Not Not GRN Coin Change Used Target Rollover Return Lane Used Used 1000 1000 2J3 5 45 53 61 R Lower Left Target Jet Bumper 10 100 1 Left Right Flipper Not Not 202 Used Used Right Left Not Not Outlane ied Used Used 10 000 Orbit Right Not Not Out Qs er Used Used Gate 40 Figure 3 Switch Matrix CPU BOARD SELF TEST Depress the DIAGNOSTIC pushbutton on the left
39. H SOLENOID 5 TRIGGER SWITCH TRIGGERED SOLENOID 5 DRIVE SWITCH TRIGGERED SOLENOID 6 DRIVE SWITCH SOLENOID 6 TRIGGER FGRI GROUND FGR2 RETURNS Driver Boar 515 d Logic Diagram Sheet 2 of 2 31 ON AN mM NY N e 4 NN BMH a dau AOSZ amp S WZ ISNA 814 JUIN aval IVHUSHL 7VIGVN AOS 5 WOLIOVdVO 81 uadknr LON 09 5 M3HOS H W 91 X 07 6 dVum 311 NIS IVAH H31411038 1504 1531 1 12 1 Ladd Ol IQA ANAYA YOLVLISNI VIIK 138005 WOISINVA 02 3Snd qasn LON 351 LON asnd 5 1 3503 21301014 3 NId Z1 YOLOANNOD H NId Z MOLIO3NNOO H NId H Nid 21 YOLOINNOD 4809NZ uaMOd WNOLSISNVHI 9 WNOLOSNNOO NId 6 NId 51 HOLO3NNOO NId 9 WOLIO3NNOO ANIS LV3H 760 SdW YOLSISNVUL 4 4 ZOZ 545 YOLSISNVYL 20 SdW YOLSISNVUL 102 505 YOLSISNVUL VIVA ASZ 001 NOLIOVdVO 28518 0 GAW 170 NOLIOVdVO SYOLVINDAY 39 1 ZS 99 97N1 2 45 066681 7 1009NI 25108 AOS 10 62 YO TVIXV 2001
40. LAYFIELD USED PLAYFIELD PLAYFIELD PLAYFIELD NOT USED USED 14 22 30 38 46 54 62 PLAYFIELD PLAYFIELD PLAYFIELD PLAYFIELD PLAYFIELD NOT USED USED x 15 23 31 39 47 55 63 PLAYFIELD PLAYFIELD PLAYFIEL D PLAYFIELD PLAYFIELD NOT USED NOT USED 16 24 32 40 48 56 64 PLAYFIELD PLAYFIELD PLAYFIELD PLAYFIELD PLAYFIELD NOT USED NOT USED AA Playfield Switch Wiring Diagram VE a gt aa gt a gt 5 8 Function Plumb Tilt Ball Roll Tilt Credit Button Right Coin Center Coin Left Coin Slam Tilt High Score Reset Outhole Right Ball Ramp Left Ball Ramp Ball Shooter Trough Lane Change Ramp in Roll Under Ramp out Roll Under Center Left Standup Standup Spinner Orbit in Roll Under Upper Left Standup Not Used Upper Right Standup Eject Hole Release Target F Target Target R Target E Target Target Target W Target Target R Target A Rollover Rollover C Rollover Rollover Left Outlane Right Outlane Orbit Out Gate Lower Left Jet Bumper Upper Right Jet Bumper Upper Left Jet Bumper Lower Right Jet Bumper Left Flipper Return Lane Right Flipper Return Lane Left Kicker Right Kicker Playfield Tilt Not Used Not Used Not Used Not Used Not Used Not Used Not Used Not Used Not Used Not Used Not Used Not Used Not Used Not U
41. Match display and record the corresponding totals from the Player 1 display Indicates game program adjustable features Lane Change and Multi Ball are trademarks of Wil liams Electronics Inc 6 Operate the ADVANCE pushbutton to display Func RESETTING HIGH SCORE TO DATE tions 13 thru 17 in the Match display and record the corresponding totals from the Player 2 display 4 Using game adjustment procedure set Function 13 to the desired reset value 7 With switch set to MANUAL DOWN operate ADV ANCE to display Function 50 in the Match Display 2 Depress HIGH SCORE RESET pushbutton From Function 50 you can return to game over or zero audit totals and return to game over Perform FACTORY AUDIT TOTALS step 8 a or 8 b as desired ii E Functions 42 49 8 a To return to game over set the switch to AUTO UP and depress ADVANCE b To zero audit totals and return to game over set switch to operate the credit button display 35 in the Player 4 display and depress ADVANCE The factory audit functions are not assigned Table 1 Audit Totals DESCRIPTION Game Identification 2524 1 Coins Left chute closest to coin door hinge Coin center chute Coin right chute Total Paid Credits Special Credits Replay Score Credits Match Credits Total Credits Total Extra Balls Ball Time in Minutes Total Balls Played Current High Score to Date Backup High Score to Date High Score to
42. OL 9 GRN BRN COL 2 8 j 3 2 2P3 ROW 2 ROW 2 8 ETE 22 DRIVER BOARD ROW 7 OF 23 WHT GRN ROW 5 5 25 ROW 6 4 26 ROM T 9 WHT GRY ii ROW 8 28 212 2 2 ORN GRY FLIPPER 2 9 GROUND ORN VIO 7 75 72 ET RIG 8 3 8 3 5 BLU VIO FLIPPER 5 BLK YEL 3l PLAYFIELD FLIPPER COILS 4 BLU GRY lo 9 BLK BLU 30 NC TSW76 55 4 MEMORY PROTECT INTER PROT 34 mame CPU BOARD GROUND 2 gt gt teil AUTO 4 BLU 6 MAN 5 2 8P8 WHT YEL 0 Q 3J8 3P8 92 9 WHT YEL 515 R 742 7P2 3 7115 7LI6A 7015 BELL COIN 7 8 TCI LOCKOUT 7115 4 6 lrsw TSW2 TSW5 7546 TSW7 0975 8 PLUMB BALL CREDIT RIGHT CENTER LEFT SLAM HIGH BOB ROLL BUTTON COIN GOIN TIT gSCORE TILT TILT CHUTE CHUTE T CHUTE RESET TDI 703 704 705 706 707 9 IO T 2 TSWT3 LOWER LEFT FLIPPER 7SW77 UPPER LEFT FLIPPER LOCK TSWT4 OMANUAL DOWN GENERAL 7 B P pum 2 Cabinet Wiring Diagram 41 295 2 5 8J2 YEL GRY COLUMN 8 YEL VIO COLUMN 7 COLUMN 6 COLUMN 5 COLUMN 4 COLUMN 3 COLUMN 2 YEL BRN COLUMN PART OF DRIVER BOARD O N u BAC KBOX BACKBOX BACKBOX RED BRN RED BLK RED ORN RED YEL BACKBOX BACKBOX RED BLU RED
43. RIVE 2911229 M 580 SOLENOID 8 DRIVE 2 RSI RESET 34 ____ 5 x DO T 32 J SERBE DRIVE GR aoo o2 SOLENOID 9 DRIVE 4 9 9 3 _____________03 29 1 28 __ 1 05 SOLENOID 10 DRIVE 75 7 24 1 10 1 1 23 510 22 SOLENOID DRIVE 2J9 D 2 RW 512 SOLENOID 12 DRIVE 2J9 2 130 SOLENOID I3 DRIVE J9 5 SI4D SOLENOIDI 4 DRIVE 249 4 BLANKING 5150 SOLENOIDISDRIVE 2 9 5 BUS SS AS SAAS BLANKING 5160 SOLENOID 16 DRIVE 2J9 6 LSG 2J1Q D 2210 2 219 39 i SOLENOID 270 2 GROUND SOT 4 ZID 50 9 LAMP SOLENOID GROUND 5VB GROUND AO Al M ADDRESS sus ZZ gt lt 2 0 0000 FROM SHEET 1 GAME UP GAME OVER A SSIT 2215 5 57510 22 7 TiPI22 STS2D 2412 4 22 3015 5 2 3 2 52 3 STS3D TIP122 m TIP122 STS4D 212 6 5541 C Ji T2 3 5 57550 2312 8 QIO 22 57560 22 9 912 TIP122 ORE aE UV A U R SR SWITCH SOLENOID TRIGGER SWITCH TRIGGERED SOLENOID DRIVE SWITCH TRIGGERED SOLENOID 2 DRIVE SWITCH SOLENOID 2 TRIGGER SWITCH SOLENOID 3 TRIGGER SWITCH TRIGGERED SOLENOID 3 DRIVE SWITCH TRIGGERED SOLENOID 4 DRIVE SWITCH SOLENOID 4 TRIGGER SWITC
44. S 1413121 IO9 8 7 6 5432 e 00 2 46 06 5341 09 3 000 COM MAS 9444 1C23 1 MCI455PI TIMER ac 6 5280 09073 00 _ 124632633 7400 QUAD 2 INPUT EF 310 09236 QQ 1625 4020 CMOS 14 BIT COUNTER INTERFACE 5310 09 00 0 46 0 0 NOR 20 ses s PIA V SOUND COMMA z som 09230 00 1 OO IDIPRESZPACK _____ u 901255856 IRQ Er ES ETS TT 2N4 4 QI NPN TRANSISTOR TRANSISTOR CRYSTAL 3 58 MHZ da s 0190 09356 RSR9 R20 ETA in gu aie aw FC IK OHM 5010 0898 R IT Ris CMM RESISTOR FC 4 7K OMM m 7 _ 35 500 09086 00 822 RESISTOR FC 6 8K OHM 5 36 olo 09036 00 30 IRESISTORFC OMM RESISTOR 150 OHM 5 1 4 8 50 0 091 T C 1500 09024 00 i Ec 22r Yaw O10 R27 42 ____812 R43 14 oto 06997 00 azini kesen rezos 3X Yaw Fa R44R4 RESISTOR FC 470 OHM Ci C22 C28 C 30 DATA BUS ADDRESS babies V TRANSCEIVER DRIVER poscoesaoo tz CAPER a 0353 08996 00 A15 09169 00 50 304 1 03243 90 CAPACI MFQ 25V 043 09030 00 C84 CAPACITOR O47MFD SOv 1 0 28 C38 C62 5043 09065 00
45. TCH On top edge of sound board and used to initiate sound board self test Refer to diagnostic procedures SOUND SPEECH MIXER CONTROL Used in games with speech to balance level of synthesised sound and speech Located on speech module CHAPTER 2 Game Operation Game Operation Bookkeeping and Game Evaluation Game Adjustments Procedure Pricing Chart Game Operation Game Over Mode Turn game ON player 1 score shows 00 all player scores alternate the high score to date Game Over lamp lights All playfield lamps cycle in attract mode Credit Posting I nsert coins sound produced number of credits displayed If maximum credits exceeded by coin or high score to date credits posted correctly and coin lockout de energizes until remaining credits are below maximum No credits may be won and coins are rejected while the coin lockout is de energized Game Start Push credit button start up tune played ball served credit display reduced by one player 1 up flashes until first scoring switch is made ball in play shows 1 Pushing credit button before ball 2 is displayed allows additional players Bonus Bonus is advanced from 4 000 to 99 000 once by making A B C D lanes and for F I R E P O W E R targets when not lit and three times for flipper return lanes when lit Completing orbit shot scores 5 000 and three advances or 10 000 and ten advances when lit for bonus holdover Lighting A B C D advances bonus m
46. VIO RED GRY BACKBOX PART OF DRIVER BOARD Q NN PLAYFIELD 898 8P8 GENERAL ILLUMINATION 08 PLAYFIELD 6 3 VAC YEL WHT GENERAL ILLUMINATION SEE INSERT BC TYPICAL LUMN ROW 09 17 25 33 4 49 57 LAYF IELD DIPLAYFIELDIPLAYFIELO PLAYFIELDI PLAYFIELD 18 LAYFIE DI PLAYFIELD PLAYFIELD PLAYFIELD PN PLAYFIE ns PLAYFIELD PLAYFIELD PLAYFIELD PLAYFIELD PLAYFIELD LAYFIELD PLAYFIELD PLAYFIELD NOT USED 14 62 PLAYFIELD PLAYFIELD BACKBOX PLAYFIELD NOT USED 15 31 63 LAYFIELD PLAYFIELD PLAYFIELD NOT USED 16 64 LAYFIELD PLAYFIELD PLAYFIELD NOT USED BACKBOX PLAYFIELD NOT USED DARD WIRING DIAGRAM FOR CONNECTIONS FOR LAMPS 42 Playfield Lamp Wiring Diagram b O Q D b b D G G N 4 5 3 5 PLAYFIELD PLAYFIELD PLAYFIELD PLAYFIELD PLAYFIELD Function Game Over een Backbox High Score Lamps Shoot Again Shoot Again Double Score Bonus Holdover 4 000 Bonus 2 000 Bonus 3 000 Bonus 4 000 Bonus 5 000 Bonus 6 000 Bonus 7 000 Bonus 8 000 Bonus 9 000 Bonus 40 000 Bonus 20 000 Bonus 40 000 Bonus 60 000 Bonus 80 000 Bonus Bonus Holdover Fire Power Special pr
47. Y MASTER pis BLANKING 16 151 121 UNREG lt TP2 NMI 9 1 d A y O lJ gt 05 DIAGNOSTIC 9 DEPRESSED T x 14 protect OD OV INTERLOCK INTERLOCK CLOSED OPEN TP4 BLANKING and 57 OV o RM TM BLANKING T ESS IRQ NEN ADDRESS DECODER amp MEMORY PROTECT CMOS RAM 49400 GAME ROM NO O 6 Bus qe 3 OV C POWER ON 43V POWEP OFF 3 9 TPS RESET gt P TURN ON T USED OV OM 1 GAMEC R M NO IC2 1 14 TPS 5 ROMS ROMS GND 8 TP 2 BLANKING NMI RI 40 HR LE 0 oO 0 00 00 OOO O Oj O OO O O 0 O O 531 09232 00____ p 1 Cu C 14 DIETZGEN NO 198H AGEPROOF 515 BILL OF MATERIAL IA PART Mou DESCRIPTION 5764 09465 BARE BOARD CPU IC3 IC4IC8 8 97 HEX TRISTATE BUF Ico 7415245 OCTAL BUFFER _ 74154 4 016 DECODER ENG 7404 HEX INVERTER E a 5281 09235 240 TRLPPLE 3 INVERTER SIO TRIPPLE 3 INVERTER 5280 08973 00 40 00409 214 45 IK STAT Mau c 74 5 139 DUAL 2104 LINE OEQODEN 1 5370 08989 00 PULLUPSI COMMA OUTPUTS ROBE OUTPUT
48. ance 4 SINCE THIS GAME IS PROTECTED by Federal copy right trademark and patent laws so called game conversions may be illegal under Federal law 5 THIS CONVERSION PRINCIPLE ALSO APPLIES to unauthorized facsimiles of WILLIAMS equipment logos designs publications assemblies and games or game features not deemed to be in the public domain whether manufactured with WILLIAMS components or not RF INTERFERENCE NOTICE CABLE HARNESS PLACEMENTS AND GROUND STRAP ROUTING on this game have been designed to keep RF radiation and conduction within levels accepted by FCC regulations TO MAINTAIN THESE LEVELS reposition harnesses anc reconnect ground straps to their original placements if they should be disconnected during maintenance installation With legs attached to cabinet proceed as follows 4 Unlock and remove backglass from backbox 2 Remove shipping insert and shipping blocks from insert door 3 Uniatch and open insert door 4 Unlatch speaker panel disconnect speaker cable and remove speaker panel Close and latch insert door 5 Reach into the cabinet pedestal hole and pull up the line cord Insert the line cord into the notch in thecabinet pedestal DO NOT PLUG IN AT THIS TIME 6 Position backbox face down on top of cabinet with neck opening facing rear of cabinet 7 Pull five cable connectors from backbox 8 Reach into pedestal hole of cabinet pull up ground strap braid wire and
49. atch High Score Lamps Shoot Again Shoot Again Double Score Bonus Holdover 4 000 Bonus 2 000 Bonus 3 000 Bonus 4 000 Bonus 5 000 Bonus 6 000 Bonus 7 000 Bonus 8 000 Bonus 9 000 Bonus 10 000 Bonus 20 000 Bonus 40 000 Bonus 60 000 Bonus 80 000 Bonus Bonus Holdover Fire Power Special R W E Left Drain Special Right Drain Special Ball in Play _ Lower Left Jet Bumper Upper Right Jet Bumper Upper Left Jet Bumper Lower Right Jet Bumper Left Flipper Return Lane Right Flipper Return Lane Mystery Extra Ball 2X 3x 5X Eject Hole 40K Eject Hole 20K Eject Hole 50K Eject Hole Lock Arrow Release Target 50K Release Target 100K Release Target 150K Release Arrow Spinner Not Used Not Used Not Used Not Used Figure Solenoid Locations SOLENOID TEST 1 From Lamp Test depress ADVANCE with the switch set to AUTO UP Test 02 should be indicated in the Credits display The Match display sequences from 01 thru 25 Corresponding solenoids 04 thru 24 are pulsed Flipper relationship is de energized with subtest 25 To continuously pulse a single solenoid set switch to MANUAL DOWN Operate ADVANCE pushbutton to sequence through the solenoids one at a time Set switch to AUTO UP to resume sequencing Function Outhole Ball Ramp Thrower Eject Hole Orbit C
50. gic Driver Board Assembly Drawing Driver Board Logic Diagram Sheet 1 of 2 Driver Board Logic Diagram Sheet 2 of 2 Power Supply Assembly and Schematic Diagrams Power Wiring Diagram Sound Board Assembly Drawing Sound Board Logic Diagram Insert Board Wiring Diagram C 8363 Master Display Board Assembly Drawing C 8363 Master Display Board Logic Diagram C 8364 and C 8365 Slave Display Board Assembly and Schematic Diagrams Cabinet Wiring Diagram Playfield Lamp Wiring Diagram Solenoid Wiring Diagram Playfield Switch Wiring Diagram 23 1 P sf ee en veal nid nisus LEE AMEE EE ERE arada an mw o eam M mo 195 196 127 BLANKING DISPLAY BCD DIGIT STROBES DIGIT STROBES 12V UNREG GRY WHT 29 COIN DOOR DIAGNOSTIC m SWITCHES AND MEMORY PROTEST INTERLOCK KEY o7 sv GAY 6 sv GRY 25 POWER ev GRY 24 INPUT SUK 3 GNO BLK o2 epe CPU BOARD IC 35 RAM RAM DIAGNOSTIC f NOT L 560 ROM 2 NOT USED ORN BLU 5 ORN GRY NC NC 4 ORN YEL 2 ORN RED 3 2 KEY 022 4 BLU GRN 107 lt YEL KEY 2110 200 0 319 U ORN LEFT 400 N GRY el ORN VIO 8 4 t YEL 3 t D KEY mo KU 7 3530 K SLK Gao arp SLK KEY lt xtv BLK 9
51. ina tions on capacitor and bridge rectifiers at lower right of backbox C Gently press on all socketed IC packages on CPU and Sound Boards D Check that two fuses on Sound Board and seven fuses on Power Supply Board are secure E Push on connector attached to Slave Display Boards Check that line fuse in bottom of cabinet is secure G Check transformer input connector in bottom of cabinet for loose wire termination Reseat any loose wires by pushing in on termination H Check cabinet to coin door connector for loose wire termination Reseat any loose wires by push ing in on termination Power Turn On Game Setup This machine MUST BE PLUGGED INTO A PROPERLY GROUNDED OUTLET to PREVENT SHOCK HAZARD and to ensure PROPER GAME OPERATION DO NOT use a che ater plug to defeat the ground pin on line cord and DO NOT cut off ground pin Line voltage MUST agree with that specified on the back of cabinet or serious damage to machine could occur For low line appli cations 105 or 210 ac refer to the power wiring diagram A With the coin door closed plug game in and turn it ON Game should come on in Game Over mode as indicated by Player 1 score reading zero Game Over lights lit and High Score to Date alternating with player scores B If game comes on in the Diagnostic Mode Credits display showing 04 Ball in Play Display showing 00 and Player 1 display showing game identifica
52. lt a ul ul x 8 x lt lt 44 12 KEEP ALIVE ANODE 4 4 2 KEEP ALIVE CATH KEEP ALIVE KEEP ALIVE CATH KEEP ALIVE ANODE KEEP ALIVE CATH 915 C 8363 Master Display Board Logic Diagram 39 C 15 DIGIT SFL EC C D C 9 GED BILL OF MATERIAL ITEM PART NO locaton emo SKA NIS D IQ S 1005 1000 S 10 000 S 000005 aaa bale ba le la fe k 38 30 5 4 6 lid 4 KEEP AI 8364 PLAYER SLAVE DISPLAY 5 515 SEGMENT SELECT SEGMENT SELECT DIGIT SELECT 40 BILL OF MAT RIA_ ______ 0 CREDITMATCH SLAVE PC BOARD 3 _ 3 30 5 I NENNT I RR eee 5 o ceprue _______ _ a 8 ioov KEEP ALIVE CATH IOOV KEEP ALIVE ANOD 10 4 a C 8365 CREDIT MATCH SLAVE DISPLAY C 8364 and C 8365 Slave Display Boards Assembly Drawing and Schematic Diagrams 104 IOP4 AUDIO TRI AS REMOTE p VOLUME SHIELD 4 o SOUND BOARD 1042 IOP2 AUDIO 2 BLK BRN SPEAKER GND 3 POWER SUPPLY 28V 7 3 299 2P9 SOL 14 5 Q41 4 SEN SU 3 NC soL 15 943 SOL 16 6 18 Q45 9 292 2P2 58 C
53. omplete Flash Lamps Not Used Not Used Not Used Not Used Not Used Not Used Generall Illumination Relay Not Used Not Used Not Used Bell Coin Lockout Left Kicker Right Kicker Lower Left Jet Bumper Upper Right Jet Bumper Upper Left Jef Bumper Lower Right Jet Bumper 19 Table 4 Solenoid Connection WIRE DRIVER SOLENOID COLOR TRANS PART NO Outhole Ball Ramp Thrower Eject Hole Orbit Complete Flash Lamps Not Used Not Used Not Used Not Used Not Used Not Used General Illumination Relay Not Used Not Used Not Used Bell Coin Lockout Left Kicker GRY BRN GRY RED GRY ORN GRY YEL GRY GRN GRY BLU GRY VIO GRY BLK BRN BLK BRN RED BRN ORN BRN YEL BRN GRN BRN BLU BRN VIO BRN GRY BLU BRN 2P41 4 8P3 1 2P41 5 8P3 2 2014 7 8P3 3 2P41 8 8P3 4 2P41 9 8 3 5 2P41 3 8P3 6 2P41 2 8P3 7 2P41 4 8P3 8 2P9 9 8P3 9 2P9 7 8P3 40 2P9 4 3P7 4 2P9 2 8P3 12 2P9 3 8P3 13 2P9 4 8P3 14 2P9 5 7 1 17 2P9 6 7P4 18 7P2 4 2 12 7 8 3 17 G1 23 850 DC SA3 23 850 DC G1 23 850 DC Type 83 5580 09555 SM 29 1000 DC 904218 696 G1 23 850 DC Right Kicker Lower Left Jet Bumper Upper Left Jef Bumper Right Flipper Left Flipper NOTES Special switch connections for solenoids 17 through 21 are as follows 1 47 2 13 5 8P3 24 18 ORN RED 2P43 3 8P3 25 19 ORN BLK 2P43 2 8P3 26 20 ORN YEL 2P43 4 8P3 27 21 ORN GRY 2P43 8
54. sed Not Used NOTE Second value scored when lit Score 100 100 100 1000 50 50 5000 Lit Vaiue 1000 4000 4000 4000 4000 4000 4000 4000 4000 1000 1000 4000 4000 4000 10 000 10 000 100 4000 100 4000 100 4000 1004000 1000 1000 10 10 PART NO Backbox 31 1146 521 C 9939 Cabinet C 8500 9905 Playfield 31 1006 521 C 9915 L C 9916 R D 99 35 12 6625 12 6626 B 9801 12 6628 A 8046 A 99 20 A 9268 31 1166 521 B 9743 CHAPTER 5 Unique Parts UNIQUE PARTS DESCRIPTION Screened Backgalss Flipper Power Supply Board Main Transformer Assembly Flipper Transformer Assembly Screened Playfield Plastics Left Flipper Assembly Right Flipper Assembly Ball Chute Entrance Ramp Ball Chute Guide Wire Upper Ball Chute Guide Wire Lower Curved Ball Gate Support Assembly Curved Ball Gate Wire Assembly Stationary Target Assembly Square Stationary Target Assembly w Playfield Plastic Support Stationary Target Assembly Stationary Target Decal Screened Spinner Target 45
55. side of the CPU Board The following indications are provided With 0 indication the game returns to the game over mode 0 Test Passed 1 IC43 RAM Faulty 2 1C16 RAM Faulty 3 17 ROM 2 Faulty 4 17 ROM 2 Faulty 5 IC20 ROM 1 Faulty 6 14 Game ROM 1 Faulty 7 26 Game ROM 0 Faulty 8 19 CMOS RAM or Memory Protect Circuit Faulty 9 Coin door closed Memory Protect Circuit Faulty or IC19 CMOS RAM Faulty Note that 0 remaining after power turn on indicates CPU Board lockup SOUND BOARD SELF TEST Depress DIAGNOSTIC pushbutton on the top of the Sound Board Several electronic sounds should be pro duced This sequence of sounds is repeated until the game is turned OFF and back ON 22 INITIATING AUTO CYCLE MODE 1 Set AUTO UP MANUAL DOWN switch to AUTO UP and depress ADVANCE pushbutton Test 04 is indicated in Credit display and Function 00 in Match Display Set switch to MANUAL DOWN and depress AD VANCE fo indicate Function 50 in the Match Display Set switch to AUTO UP and operate Credit button to indicate 15 in Player 4 Display Depress ADVANCE pushbutton to start Auto Cycle mode Each cycle of this mode sequences thru the Display Digits Test Sound Test 00 Test 04 and Solenoid test 02 To terminate the test and return to game over turn the game OFF and back ON CHAPTER 4 Drawings Backbox Wiring Diagram CPU Board Assembly Drawing CPU Board Lo
56. tion turn game OFF and ON again 4 If game now comes on in Game Over mode bookkeeping and game evaluation totals have been reset to zero 2 If game still comes on in Diagnostic Mode open coin door and turn game OFF and ON twice This is an indication of batteries being removed with power OFF or coming loose during shipment This has also resulted in fea tures reverting to factory settings Any changes from factory settings must be re entered using procedures provided in Instruc tion booklet C If game still comes on in Diagnostic Mode CPU board or memory protect circuit may have failed D Place three balls on playfield next to outhole Perform diagnostic tests make any desired changes to features as described in Instruction booklet Location of Controls ON OFF SWITCH On bottom of cabinet in the area of the right front leg as you face the game VOLUME CONTROL Accessible through coin door on left cabinet wall DIAGNOSTIC SWITCHES Advance AUTO UP MANUAL DOWN and high score reset switches are located on back of coin door Refer to diagnostic and adjustment procedures for operation MEMORY PROTECT SWITCH Must be open to clear bookkeeping and make game adjustments Located on inside of coin door frame and automatically opens when coin door opens CPU DIAGNOSTIC SWiTCH Operates board self test explained in diagnostic procedures Located on left edge of CPU board SOUND BOARD DIAGNOSTIC SWI
57. uced for 00 04 02 03 and 04 To continuously pulse a single sound set the toggle switch to MANUAL DOWN Operate ADVANCE push button to sequence through sounds one at a time Set toggle switch to AUTO UP to resume sequencing LAMP TEST From Sound Test depress ADVANCE with the switch set to AUTO UP Test 01 should be indicated in the Credits display and all multiplexed lamps should flash 1 2 3 4 m 6 YEL BRN YEL RED YEL ORN YEL BLK YEL GRN YEL BLU VEU VEL cay 2J5 8 2J5 9 2J5 6 235 7 2 5 3 25 5 25 1 2 5 2 RED Game 1 000 9 000 Lower Left Release BRN Over Bonus Bonus Jet Bumper Target 27 1 100K RED 2 000 10 000 Upper Right Release BLK Bonus Bonus Jet Bumper 2 2J7 2 RED Tilt 3 000 20 000 Upper Left Release ORN Bonus Bonus Jet Bumper Arrow 2J7 3 RED High 4 000 40 000 Lower Right Eject Spinner YEL Score Bonus Bonus Jet Bumper oe 1 247 4 5 Shoot 5 000 60 000 Left Flipper Again Bonus Bonus Return Lane Used 0 N e RED Shoot 6 000 80 000 Left Right Flipper Eject Not BLU Again Bonus Bonus Drain Return Lane Hole Used 2J7 6 BUS 50K RED Double 7 000 Bonus Holdover Right Mystery Eject Hole Not VIO Score Bonus Drain Lock Arrow Used 257 9 4 8 000 Fire Extra Release Not GRY Holdover Bonus Power Ball Tar at Used p Play 237 8 56 64 Figure 1 Lamp Matrix 17 18 2 Figure 2 Lamp Locations Function Game Over M
58. ultipliers 2x 3x and 5x and scores 25 000 points with 5x lit Operating right flipper Lane Change fea ture alternates lit lanes Orbit Shot Entering spinner lane and exiting orbit out gate completes orbit shot Lighting F I R E P O or W E R lights individual jet bumpers for 4 000 points and Orbit Shot arrow for ten seconds to award bonus holdover Completing Orbit with bonus holdover arrow lit awards bonus memory for next ball If bonus holdover has been awarded Orbit scores 25 000 points pe F I R E P O W E R Completing F I R E P O W E R e Lights one flipper return lane and spinner the first time e Lights other flipper return lane the second time Lights Ramp Shot for Extra Ball the third time Lights FIREPOWER and one drain Special the fourth time e Awards FIREPOWER special the fifth time Scores 50 000 points the sixth and succeeding times Drain Specials will alternate by hitting kickers Ramp Shot Completing Ramp Shot scores 5 000 or lit value mystery or extra ball Making right flipper return lane when lit lights ramp shot for Mystery value 20 000 to99 000 for seven seconds Multi Ball Making eject hole scores 5 000 or lit value and advances lit value locks ball and another ball is put into play Hitting release target scores 10 25 000 or lit value advances lif value and initiates two ball Multi Ball All scoring during Multi Ball dou bies except for the eject hole which scores 5

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