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RPGMapMaker User Manual

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1. However by unchecking the checkbox labeled Hex you force the display to be in decimal Please note that this checkbox only affects the way a color is displayed 1 e whatever the state of this checkbox you can always enter a color in either decimal or hexadecimal If you close the dialog by clicking onto the Ok button or by pressing the Enter key the Colors Table current color is replaced by the new color Otherwise the current color is left unmodified Note If you do not want to lose the existing colors first se lect an empty square on a Colors Table which now be comes the current color for that pallet This way the empty square will be replaced by the selected color leaving the other colors untouched Also if you want to dismiss the pallet without any selection press the Escape key Please note that there is an option in the Preferences dia log that allows you using the System Color Picker see image to the right instead of this Color Picker YO8 Colors D Of Ems Patterns This tool lets you choose among 72 different patterns To select a pattern simply click on the Patterns Table BEERA ed AUER eed Again you can see Patterns Table as a shortcut for se lecting a pattern instead of clicking each time on the P button in the Tools Pallet to change a pattern you directly click on a pattern in this table and this pattern is reflected back into th
2. Colors Tables Foreground Colors Table Background Colors Table e Foreground Colors Table This table must be used to change the current ink foreground color e Background Colors Table This table must be used to change the current ink background color Each Colors Table comes with a predefined set of 70 col ors This set of colors is generally sufficient to paint most of your maps there are different types of brown for moun tains hills etc different types of green for grass mead ows etc different types of blue for sea rivers etc As you may have noticed only 28 out of the 70 squares are colored when you launch the application for the first time This is intentional the empty squares let you add custom colors without losing the existing ones but you can replace them if you wish To select a color from one of the Colors Table simply click on the corresponding colored square This color be comes the new ink foreground or background color If you want to change a color double click on a color to in voke the corresponding Color Picker see below Each time you select a color in a Colors Table its corres ponding RGB value in hexadecimal is displayed You can see each Colors Table as a shortcut for select ing colors instead of clicking each time on the F or B button in the Tools Pallet to change a color you directly click on a color in one of these tables and this color is re
3. To create a map based on a model simply use the Create from Model or Create from User Model sub menu items in the File menu see MenusManual pdf documentation for more information This will bring a special dialog that displays a list of models By clicking on a model you can see a preview of the Grid layer Then se lect the model that is the most appropriate for your needs Please note that as you can totally change the con tents of a model script this is not a terrible mis take if you picked up the wrong model To modify a model script use the Map Informa tion menu item in the Edit menu See also the ScriptingManual pdf document for information on how to write script If you plan to reuse this model you may opt to save it back as a model see Save as User Mod el sub menu items in the File menu Other wise the modifications you have made to the map script will be available only to the current map
4. The Maze Colors button allows you modifying the maze foreground and background colors and pat terns The Dimensions button allows you modifying the size and location of the generated area 43 50 Random Maze Generator Area 2 Left U Cols 40 Top 0 Rows 40 Cancel d Ok 1T Room Max Size F v Generate Rooms Number Rooms Offset Maze Colors This area is made of a list of maze types For each kind of terrains type at present there are three maze types you can specify the filling foreground color the filling back ground color and the filling pattern i e the filling drawing context that will be used when generating the maze These three drawing contexts are initialized with values that give good rendering results However if for example you need to generate of maze with an alien look it is totally possible to change these contexts To do so simply click on a color square to bring a color pallet dialog that allows you choosing a new color or on a pattern square to bring a pattern pallet dialog that allows you choosing a new pattern As usual pressing the Escape key will dismiss any dialog without modifying the existing color or pattern value Maze Dimensions With this dialog you can specify where on the Main map you want to generate the random terrain top left position and the size of the generated area cols rows Because you
5. As you may have noticed not all the terrain tiles are used This is intentional the empty tiles allow you adding cus tom tiles without losing the existing ones see Terrain Ed itor in the Toolbar Area for more information Of course the Terrain Editor can also be used to modify ex isting tiles ait ot tt a ere tere PE UH e i e a H P i ie S i y Hi a e gr m dy ZAT e E l ss CE Jo h It contains a number of terrain tiles that depends on the tile size e 12 pixel width by 12 pixel height The library con tains 322 terrain tiles 7 rows of 46 columns e 16 pixel width by 16 pixel height The library con tains 175 terrain tiles 5 rows of 35 columns e 20 pixel width by 20 pixel height The library con tains 140 terrain tiles 5 rows of 28 columns e 24 pixel width by 24 pixel height The library con tains 120 terrain tiles 5 rows of 24 columns e 28 pixel width by 28 pixel height The library con tains 120 terrain tiles 6 rows of 20 columns e 32 pixel width by 32 pixel height The library con tains 120 terrain tiles 6 rows of 20 columns e 36 pixel width by 36 pixel height The library con tains 120 terrain tiles 6 rows of 20 columns e 40 pixel width by 40 pixel height The library con tains 120 terrain tiles 6 rows of 20 columns The number of tiles that are visible depend on the pallet size see Toolbar Area below To select a terrain tile just click on the desired
6. you can specify which active layer or a portion of it you want to transfer into the clipboard and on which active layer you want to paste the clip board contents Intelligent external drop You can choose the portion of an external drop to insert into the chosen active lay er Multiple levels of Undo By default the application is configured with 16 levels of undo but if you need more levels this can be changed in the application preferences The terrain editor has also several levels of undo as well as the clipboard window Models Using a special script you can create maps with a predefined appearance for the grid layer a grid with a legend for example In addition you can further modify the script to alter the grid layer appearance Layer Scripts You can attach a script to a layer This script contains directives that allow you drawing into the layer as if you were using drawing tools e Text Styles You can memorize an infinite number of style contexts to speed up text operations e Markers A marker is an icon with a text Even after creation you can move it and change its appearance e Markers Manager Allows you manipulating markers without having to ctrl click on the map System requirements e PowerPC or Intel based Macintosh e Thousands of Colors e Mac OS X 10 2 8 or higher e About 50 Mb of disk space How to install Forget that You have a Macintosh don t you Just drag the RPGMapMaker
7. you going the West and one that allows you going to the East These links are identified by large arrow icons in the Interactive Map Area up arrow for North down arrow for South left arrow for West and right arrow for East The following picture gives you an example of an interact ive map hierarchy 7 50 External Links Sometimes you want to attach some additional informa tion to a map This can be some simple text files for stor ing comments or notes about a specific part of the map or complex documents for example in MS Word or Acrobat format containing scenarios or similar information or even graphical files that containing fine arts scanned 1m ages etc In effect you use a RPGMapMaker map as a launcher of files external to RPGMapMaker hence the name Ex ternal Links i e a RPGMapMaker map can remember links to external files Though RPGMapMaker can remember any kind of extern al links there is one limitation all the files must be loc ated into a subfolder within the map folder the same sub folder that will hold the maps that make up an interactive map In fact as you can also store aliases to files this limitation is not too restrictive Please note that having all the files in one place allows you easily moving them around The name of the subfolder must be chosen preferably when you create your map but it can be specified changed later on through the Map Information dialog 8
8. 13 Links Editor button 10 Terrain Grid button 14 Script Editor button 11 Align On Terrain Grid Behavior 15 Markers Manager button popup menu 20 Select Window button grid rows 1 and Column is in the range 0 to map grid columns 1 Please note that if the mouse points into an area of the map that is not covered the grid this area is left blank form Row Column where Row is in the range 0 to map This feature is useful when you use the Links Editor to locate the link locations on the map grid 32 50 Map Coordinates When you move the cursor over the map the map coordinates are displayed into that area If the unit is cm or ft the dimensions are in the xxx xx format for example 304 12 cm If the unit is m or ya the format is xxx x for example 36 4 m At least if the unit is km or mi the format is xxx for example 2345 mi The map x y pixel coordinates are converted into the map X Y unit coordinates by the fol lowing formulas e X in unit x in pixels Polygon Hori zontal Dimension in unit Polygon Width in pixels e Y in unit y in pixels Polygon hori zontal dimension in unit Polygon Width in pixels Once the map is created it is still possible to modify the Polygon horizontal dimension and or the coordinates unit as well as the coordinates formatting To do so simply select the Grid Information menu item in the Edit menu
9. Access Area essesscesccsccsscssoesscsscsscesocssesses 37 Zoom Control Asrea cccccccsccsssccssscsscsssscseees 37 VASA E E A E 37 Map 2515 ma 91s eee 37 The Texture Pallet sssssssssssensess 38 The Random Terrain Generator Pallet E E 39 Torrain Ariori 39 Terrains ParameterSs eesscecsoescsessocesccesscesoses 39 Atea Paramete caecaacrwtasiartienssvsarsasinsaoreninizerd 4 Terrains CG ONOTS 55 5s0sesocdcdovavoncensseinndvescerencandee 41 Terrains DiGi 1008 oiicci iiss cesiscvsscnaicssniscssncoeensd 41 Random Parameters oencsnnursniriiineiniean 41 Terrain Generation ssssesscessocessocesocessocessoees 41 The Random Maze Generator Pallet43 Maze ParAMEeterS c ccccssscssssscsssessssssseseseeeees 43 Maze Colors ccccccccsessccescecescesecscesseseeeeseeeeees 44 Maze DimensiOns cccccccsececececesseseeeseseeeees 44 Maze GemeratiOn ccccccccccccccssccsececscsssesececeees 44 The Fractal Terrain Generator Pallet ai a a a 45 Torran Kni ei 45 Fractal Terrain Parameter cccscccssssees 45 hadein NI AEA EE 45 Archipelago Kind cccecccccseescesceseteeeeeees 45 Ue 9 Kiii ec ee 46 Fractal Terrain Generation cccsccsscsssees 46 Uoma PEYSS iiciin 46 Drag and DroOpP 48 Internal Drag and Drop ssoesssosesoosssossssssse 48 Errial Drap oiiro sinisas 48 Para it E LI ci t AAE 48 MOUE eee 50 Wha
10. Effects menu Note Pressing the Shift key while dragging the mouse al lows you making squared selection This is for example useful when applying a rotation filter which works better with square areas Text The Text tool allows you writing one or several lines of text on by default the map Text layer To write a line of text move the mouse onto the map and press the mouse button A vertical bar appears This is the text starting point Type any character To validate your text press the Command key while hitting the Return keys If you want to erase a character press the Backspace key To write another line of text press the Return key At last if you want to cancel the whole typing press the Escape key Note You cannot write a single line with more than 255 characters However there is no limit to the number of lines Grid Polygon Color Filling The Grid Polygon Color Filling tool only works in the area delimited by the Grid layer This means that for maps made with no grid this tool has no effect The Grid Polygon Color Filling tool allows you drawing one or several grid polygons hexes squares or lozenges The number of polygons depends on the Grid Polygon Filling Area of Effect You can change the Grid Polygon Filling Area of Effect by using the Grid Polygon Color Filling Information tool see Grid Polygon Color Filling for more information By default this tool uses the current fill foreground col
11. FMU kagi com Write a letter to Francois Menneteau 5 rue des Vign oux 31600 Muret France Where to download the latest version Please take a look at http fmteau perso neuf fr rp gmapmaker rpgmapmaker htm There you will find the version number of the latest release and links to download it Warranty amp License By installing downloading copying or otherwise using the software you acknowledge that you have read these terms and conditions understand them and agree to be bound by them If you do not agree to these terms and conditions you are not authorized and may not use the software THE SOFTWARE IS PROVIDED AS IS WITHOUT WARRANTY OF ANY KIND EXPRESS OR IMPLIED INCLUDING BUT NOT LIMITED TO THE WAR RANTIES OF MERCHANTABILITY FITNESS FOR A PARTICULAR PURPOSE AND NON INFRINGEMENT IN NO EVENT SHALL THE AUTHORS OR COPY RIGHT HOLDERS BE LIABLE FOR ANY CLAIM DAMAGES OR OTHER LIABILITY WHETHER IN AN ACTION OF CONTRACT TORT OR OTHERWISE ARISING FROM OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE You may not use the software for any purpose that is un lawful or prohibited by this license agreement or to solicit the performance of any illegal activity or other activity which infringes the rights of the authors or others You may include this software in any magazine CD or software archive without asking for permission but the copyright is still mine Ple
12. On the right part of the dialog you can see three radio but tons one for each active layer If a layer is not visible the corresponding radio button is disabled Once you have chosen the desired layer click on the Select button Of course you can cancel the drop operation by clicking on the Cancel button r 4 Select Layer Select the active layer onto which you want to drop the following picture Layer f Drawing Terrain J Text Seer Assuming you have accepted the drop the picture appears inside the Main Window map area surrounded by a blue rectangle see image below Also in the top right corner you can see the name of the layer on which the drop will occur Cancel _ a a aw a 1 eegeaneeee es ae ie A e ee R a cnn E J H s ini aA m ai Sanr rea ga or E dees A ai CSa aam ACE ia te HE z E eet Aa T TTE pa oa Sorena aede bod at t r 4 i Loot ae bs a Fe A i Nas i sot La a ae ase You can then perform the following operations on the dropped picture e Move To move the picture move the mouse in side the blue rectangle While inside the selection the mouse cursor turns into a hand You must then press the mouse to start moving the picture Now without releasing the mouse button move the hand cursor The blue rectangle follows the mouse Once you have moved the picture to its re quired location release the mouse button e You can also use the ar
13. Underground x gi Michelle buildings 40x40 Organizer A a Terrains SS Seo me a a eme l hia AA P ay ak QA TTS La ee lol ee J AAVV e E I ss H EeP is Editor Please note that as tiles can be of size 24 to 40 pixels through tiles size remains the same within a terrain library the Terrains Pallet adjust its appearance After the first map is loaded When the first map is created or opened e All the Windows Pallet buttons are enabled e A discardable resizeable window appears that will be called the Map Window in the remaining of this electronic document e The Terrains Pallet is shown if not already visible e Another pallet is displayed too this pallet will be called the Tools Pallet in the remaining of this elec tronic document Thus the Windows Pallet has the following appearance three buttons are selected because three windows are visible Ue n We know that the Windows Pallet allows you showing or hiding floating windows We have already identified two such windows the Terrains Pallet and the Tools Pallet Let s now describe the purpose of the remaining buttons Es kzal The Windows Pallet Efa A a wal In the previous image you have probably noticed red num bers from one to two enclosed in a red circle Each num ber points to a single button or a group of buttons 1 Visibility Control button When you click on this but ton a popup me
14. cannot generate a random terrain that has more than 100 rows or 100 columns this dialog allows you building a greater area by specify different offsets in the map Viaze Generation By pressing the Generate Map button the map polygon area is filled with polygons which colors and patterns are specified in the Maze Colors area If you want to generate a map without patterns simply check the Use Foreground Color Only checkbox At last you can choose onto which layer you want the map to be generated To do so use the popup menu loc ated at the bottom of the pallet By default this is the ter rain layer Two examples of generated dungeons are shown below oe ohhh bo Sh d i q d d 4 4 5 d 4 d g d S m m a ae dn ee ee a o E eee 44 50 The Fractal Terrain Generator Pallet This tool allows you generating realistic terrains This floating window is made of two areas e The first one allows you selecting the terrain kind 1 adjusting the fractal terrain parameters 2 and using physical parameters 4 e The second one allows you generating 3 the fractal terrain Fractal Terrain Generator ewo Parameters Generate Map iain Lave Terrain Kind You can generate three kinds of terrains wold archipelago and island s To select the desired kind simply click on the button When a popup menu appears navigate between the kind and select the one you are interes
15. cursor mean ing you can drag the marker Once this is done simply press the return key to validate your move or the escape key to cancel the operation There is also a Markers menu item in the Edit menu This menu item has two attached sub menus that allow hid ing or showing all the markers This can be useful when you want to print a map for you players and you do not want them to see the locations identified by the markers Alternatively you can use the Markers Manager that is located at the bottom left of the main window There is a listbox that displays the list of all the markers you have created If you have created more than nine markers they cannot be all visible in the listbox In that case use the black up and down arrow above and below the listbox to scroll through all the available listbox 18 50 E al i ei o ts E E e Mis bm 1 un a a Marker _p Ctri click Edit Update Text Style Delete Hide Show Move Press enter to validate Esc to cancel a TT eee For your convenience when you reach the end of the markers list and you scroll down you automatically goes back to the beginning and similarly if you try to scroll past the first marker then you go to the last one Once a marker is selected you can show or hide it by clicking into the second column a black eye icon means the marker is visible while a red one means it is invisible
16. e Use a texture when filling an area Em Terrain Grid This button allows you showing or hiding the Terrain Grid CELLAL LLI TT MICE Ar cane i eeeeu Il eee ae X et bs ices it ee TK TL FILL TK AN ete Shorea nee masta Ti The Terrain Grid or RectGrid allows you visualizing where on the map the terrain tiles are drawn see image below assuming of course you have chosen the Align on Terrain Grid behavior with the Terrain Drawing Beha vior popup menu on the Terrains Pallet The RectGrid has a real interest when the placement of tiles is important i e when you build dungeon walls In that case simply click anywhere on the map and the tile will be automatically aligned 33 50 Align On Terrain Grid This popup menu allows you specifying whether or not a Selection a Pasted picture or a Dropped picture is aligned on the Terrain grid when moving shrinking or expanding them i vY H Align Selections and Pasted Pictures with Terrain Grid Hl Respect Selections and Pasted Pictures location and dimension Layers Managers See Managing Layers for more information In addition you can control click on a layer name but the Grid one to bring a contextual menu that allows you cut ting copying pasting or clearing a layer The contextual menu appearance depends on what you have done previously For example if you just made a se lection then the menu will show only the Cut Copy and Clear menu it
17. l l WD occcccccccccccccccccccncceccccccesceccceccesceccs Coordinates SyStemM ccccsccccsssssssccssccsssessees 7 Terrain Filling me Sindy anid T E E T lt 2 7 PE acazcccrccacieacinncdasieeeassneaadieaeisans iauisseasessaiones 17 OTEREN WG ecco tse asses Sexe eecstecczoeccte g Pen SIZC ccccccccccccsssssesscccsosseccccccccccesssseccsssscce 19 Interf 7 Keyboard indicator ccccccseseeeeeeseeeeees 19 he gp ed rere eC r Peer Cr A rrr aaa Laver seleto e eee 19 LELUN I AIEEE AE EN E E AE Drawing Tools Parameters Area s000 20 After the first map is loaded ssssssseees 9 aeee E i Drawing Tools Parameters Selector 20 er the last map is ClOSed scccsccesseees Erase ParameteTs eenerrrrreerrrneen 20 When there are more than one map opened 11 D Color Filling Parameters 0 ccccceeeeee 20 The Tools Pallet cccccccesecneessnneeees 12 a Rounded Rectangle Parameters 000 21 LACS ai een A A EEE 12 ss area Arrow Parametelr ccccccsscccccccccccsseseececeeeeas 21 F Fill M lection 12 ee Pipette EA nissin 21 l P lection 12 r l Colors and Pattern Selection Terrain Tile Drawing Parameters 22 D ING Tools Area ccsssccsssccsssscsssssscssesees 12 eas rawing 100 Area Grid Polygon Color Filling Parameters 22 CaM ON 0 1 ee Nene een ee eae er l ana Toygan i Selection ParametefS cccccccccssss
18. pattern As usual pressing the Escape key will dismiss any dialog without modifying the existing color or pattern value Terrains Dimensions Within this dialog you can specify where on the Main map you want to generate the random terrain top left position and the size of the generated area cols rows Because you cannot generate a random terrain that has more than 100 rows or 100 columns this dialog allows you building a greater area by specify different offsets in the map Random Parameters This window allows you specifying how the terrain areas are generated when the Rnd checkbox is selected Basic ally you can change 1 The background color i e the color that is used to fill the entire drawing area For example if you want to generate a random terrain with a lot of water then you select the blue color as the background color To change the background color then simply click on the desired radio button 2 The weight of the other colors i e the importance of a color relative to the other colors For each color you can specify a weight that ranges from 1 to 10 A 1 means the color will be selected very rarely and a 10 means the color will be selected very often 3 The maximum number of occurrences i e the max imum number of terrain areas that can be potentially drawn 4 The percentage of the maximum size This value is used to compute the potential size of each generated terrain area The bigger
19. see corresponding for more information Distance Measuring Info This area displays the distance you get when using the Distance Measuring tool Map Dirty Status This area is made of a small document icon If the map is dirty this icon contains a red check mark otherwise it is empty The overall aspect of the icon depends on the docu ment type Standard map Model based Map DME Link Status This area displays a small link icon if there is a link asso ciated to the current object grid and nothing else other wise This allows you quickly locating the links on the map without using the Links Editor Please also note that if there is a link the associated map is displayed in a text box above the grid see example on next column However as this feature can be deactivated by the check box in the Links window the Link Status guarantees you that if there is a link associated to an object grid you will always be aware of it If the link to the associated map is broken for example because you have deleted the corresponding map a small link icon with an exclamation mark is displayed Without Link Information Mowe over hex 0 0 is S quareDataMapa pib RGB Color indicator Display the RGB color value of whatever if below your mouse cursor Color Filling behavior selector This button lets you select how the Color Filling tool must behave e Usea Drawing Context when filling an area a8
20. the Terrains menu This is no longer the case Tile Size This indicator gives you the size in pixels of each tile of the current library The size ranges from 12 to 40 in a 4 pixel in crement i e you can have tiles which dimensions are 12x12 16x16 20x20 24x24 28x28 32x32 36x36 and 40X40 pixels Terrain Editor At some time you will probably feel the need to modify existing terrains tiles or create new ones In that case the Terrain Editor is the perfect tool for that operation To in voke it you can either click onto this button to edit the current terrain tile or double click onto a terrain tile in the Terrains Area Terrain Editor B n _ Grayscale W Hex E 1 Cancel Ok Tile real Size 24 x 24 tile At the left of the Terrain Editor the terrain tile is displayed with a variable scaling factor x 10 for a 24 by 24 terrain tile otherwise this ranges from x 20 for 12 by 12 to x 6 for 40 by 40 This allows you drawing with a perfect ac curacy The icon located at the bottom right corner of the scaled ter rain represents the terrain tile at its real size As for the Terrain Pallet the Terrain Editor adjusts its ap pearance depending on the size of the tile currently edited E a Terrain Editor Cancel J Eok To modify or create a terrain tile you have the following functionalities at your disposal e Tools The following tools are available Pe
21. the pen size simply use the Pen Size popup menu Once the desired tool is selected simply click anywhere on the map and a polygon appears The polygon has ex actly the same size as the Grid layer polygons Note that if the Align On Terrain Grid checkbox is on the polygon is automatically centered on a square of the Terrain Grid The main purpose of the Grid Polygon tools is to allow you quickly building a legend for your map see example below Tartarus a a peu Oval Selecting one of the Oval tools allows you drawing on the active Drawing layer an oval or a circle These three tools allow you drawing either an oval frame or an oval contents or both To draw an oval click anywhere on the map then move the mouse without releasing it to another location on the map Once you are satisfied with the object size release the mouse If you want to draw circles instead of ovals press the shift key while dragging the mouse If you want to draw ovals from the center press the option key while dragging the mouse 13 50 Rectangle Selecting the Rectangle tools allows you drawing on the active Drawing layer a rectangle or a square These three tools allow you drawing either a rectangle frame or a rectangle contents or both To draw a rectangle click anywhere on the map then move the mouse without releasing it to another location on the map Once you are satisfied with the object size release the mouse I
22. this value the bigger the areas Terrain Generation Once you have drawn your areas or selected the Rnd checkbox press the Generate Map button to see the result on the Main map If the Skip Animation checkbox is selected the default only the random terrain final iteration step is drawn Oth erwise the random terrain is drawn each time an iteration ends That way you can see the map generation process If you are not satisfied with the way the preview is evolving you can stop the process by pressing the Stop button If you want to generate a map without patterns use the Use Foreground Color Only checkbox If you wan to generate a map using grayscale variants of the terrain colors use the Grayscale checkbox This is faster than generating the map in color and then applying a grayscale filter in the Effects menu The Replay button allows you regenerating the map This is useful when you want to redraw the same map but with a different color scheme At last you can choose onto which layer you want the map to be generated To do so use the popup menu loc ated at the bottom right of the pallet By default this is the terrain layer 41 50 Random Terrain Generator Areas Colors Dimensions Generate Map se Foreground Colors only kip Animation Layers Trn Layer 42 50 The Random Maze Generator Pallet This tool allows you generating random mazes caverns and dungeons well at presen
23. to say here this button open a drawer that allows you creating three kinds of links e Zoom in link This kind of link allows you establish ing a connection between an object grid hex square or lozenge and one static map Command clicking on this object closes the current static map the father map and loads the associated static map the son map This link is called zoom in because it allows you building a hierarchy of links and each time you click on this kind of link you travel downward one level at a time into the hierarchy Please note that you can define as many zoom in links as the number of polygons in the map grid For ex ample if you have created a 10 by 20 hexes grid you can have a maximum of 200 zoom in links Of course several polygons can point to the same static map e Zoom out link This link allows you going directly to a parent in the hierarchy of links 1 e it allows you traveling upward into the hierarchy This zoom out link is also called the home link and as such is identi fied by an icon representing a house in the Interact ive Map Area e Navigation link A navigation link allows you travel ing horizontally into the links hierarchy They are use ful when for example you design a huge continent that is split into several pieces e There are in fact four navigation links One that al lows you going to the North of the current static map one that allows you going the South one that allows
24. you updating the current Ink Mode background color When you select one of these tools the cursor turns into a pipette If you then click anywhere on the map the corres ponding color in the Tools Pallet is replaced by the corres ponding color In addition if in the Drawing Tools Parameters window the Do not update the Colors Table checkbox is un checked then the corresponding Colors Table in the Inks amp Styles Pallet is also updated If the color below the mouse location cannot be found in the selected Colors Table a dialog appears see on next column asking if you want to replace the current color by the new color The dialog is kind enough to remain you on which Colors Table the operation will take place Example The Foreground Colors Table current color is red the color found below the mouse location is dark green and this color is not available in the Colors Table A The color picked by the current pipette is not available in the selected Colors Table Do you want to replace the ColorsTable current color by this new color Current New Cancel Replace Rubber The Rubber tool allows you erasing portions of your map By default the Rubber Area of Effect is a one polygon width circle that clears the drawing and terrain active layers To change the Rubber Area of Effect see Layer States Se lectors in Bars Area To erase your map move the mouse onto the map and pres
25. 50 Interface In this chapter we describe briefly the interface you get when you launch RPGMapMaker when you open cre ate the first map and when you close the last map At startup When you launch RPGMapMaker a non discardable floating window appears see image below CA Ee kaa This pallet is made of several bevel buttons Aside for the first one which purpose will be explained later all the other but tons allows you showing or hiding its associated floating window But as you can see only one button is enabled mean ing only one floating window can be shown or hidden This pallet is basically the equivalent of the Windows menu item i e clicking on a bevel button but the first one is similar to selecting the corresponding sub menu in the Windows menu Note In the remaining of this electronic document this pallet will be simply called the Windows Pallet When you click on the only enabled bevel button a floating window appears see image below In the remaining of this document this floating window will be called the Terrains Pallet The Terrains Pallet In the image above you have probably noticed red numbers from one to two enclosed in a red circle Each number symbolizes a functionality or purpose or a group of func tionalities 1 Terrains Area 2 Toolbar Area These functionalities are all described in great details in the next pages of this manual i
26. Double clicking on a marker brings the Marker Editor There are also three buttons below the listbox The first one the button allows you deleting a marker the second one the button allows you moving the marker and the third one the button allows you up dating the marker text style with the Inks Pallet active Text Style These buttons are only enabled when a marker is selected Tools Pen Size This popup menu allows selecting the pen thickness from 1 to 16 pixels Keyboard indicator This area displays the keyboard key s you can use with the current tool For example when selecting the line tool this indicator displays the Shift and Option keys meaning you can use them while drawing a line the Shift key allows you draw ing diagonal lines while the Option key allows you draw ing vertical or horizontal lines To get the list of all the available keyboard keys that can be used with tools select the Keyboard Shortcuts menu item in the Help menu Layer selector This popup menu allows you selecting the active layer onto which the current tool will operate For example by default the Line tool works on the active Drawing Layer By clicking on the corresponding popup menu you can specify that this tool now operates on the active Terrain Layer Drawing Tools Parameters Area The Drawing Tools Parameters Area see below is the part of Drawing Tools Area where there are downwar
27. RPGMap Maker User Manual Copyright 2000 2012 Francois Menneteau All rights reserved worldwide Version 6 6 0 Date October 2012 Table of contents Titaaey lles 410 rrr 3 Rounded Rectangle ccc ccccccecseceeseeneees 14 PresentatiONn c cccccccoccocccsosccscccsssssccssssscecsecscceseees 3 aa EEE NE E E E TE 14 System requirements E PEENISE AA EEEE 4 Rubber EA EEE E E E E T 14 How to install OOE EE E E SEE AET EE EAE 4 Selection NEEE AE AE E E AEE E E eeteeaereece 14 Documentation AAY E A AE ENS AL EAE AE AE 4 Text ras rb ts 66 EEEE E E EEE E E A 0016 4 EE E E E ETE 1 5 Registration information cccccssescssssesseee 4 Grid Polygon Color Filling eee 15 How to register EEOAE ANAE 4 Line PEE A AE E E EE 15 How to contact the author OIE E EE E 4 Arrow TEE E A A A eRe REO OOE 15 Where to download the latest version S 4 Pen E eee Tere ree ee ee ee eer er eee 15 Warranty amp License EPEE AE E E AE 4 Terrain Tile Erasing e E E E E O 16 RPGMap Maker maps A O E 5 Color Filling a Ee SOTO eT ee eT eee eee e 16 Nalin ait avers 5 Terratec vciseceececnsentsscaetneenans 16 BE occc casio cay sca esse cieeewesccnsrestaseeeseeceew ee ee 5 Pen SIZC cccccccccccccsssscssccesessccccccccccceasssneccssscece 16 TP cee occ 5 FTG ers scdssineasansncdeusbsnsenanioan tncotenadinmnstonemiadantenioueduesennes 16 stone Riapsees 6 Distance Measuring s seseeeesesessseseseeseseses 16 y AEA E NEN EN ET e
28. Terrain tile To draw a terrain on the map select the Terrain Tile Drawing tool in the The Tools Pallet and simply click on the map where you want it to appear You can also Sometimes you need to duplicate a terrain tile or you want to copy a single tile from a library to another library or you want to transform a portion of your map into a tile To achieve this and instead of using the Terrain Editor you can use the Copy Paste and Paste from Clipboard menu items that are available in the Ter rains menu Please note that if you want to transfer a great number of tiles from several libraries into one library or if you want to quickly reorder the tiles of a library it is recommended to use the Terrain Organizer tool see Terrain Organizer in Toolbar Area for more information Toolbar Area This area is located at the top of the Terrains Pallet e 1 Library Dirty Status indicator e 2 Library Name indicator 2 Library Selection area e 3 Tile Size indicator e 4 Terrain Editor button e 5 Terrain Organizer button e 6 Effect button T Pallet appearance button press the option key into the Terrains Area to select the Terrain Tile Drawing tool By default a terrain tile is aligned on the Terrain Grid However this behavior can be changed see Terrain Tile Drawing Parameters in the Terrain Tile Drawing Parameters for more informati
29. The standard Edit menu items are also available This means you can Copy Cut or Clear a terrain tile You can undo at any time the 40 operations you performed If you copy a terrain tile then the next time you open the Terrain editor you will be able to Paste it Note that the copied terrain tile is not lost even if you perform Cut Copy Clear Undo operations in the Main Window Cancel Cancel 1 Source Library Selector This popup menu allows you selecting the source library 2 Selected Library The library selected by the Source Library Selector Once a library is selected you can drag any tile from this library into the destination lib rary Note that drag between tiles from this library is not allowed 3 Destination Library Selector This area shows the name of the Current Library 4 Current Library This is the library you have selected in the Terrains Area You can drag tiles from the source library into the destination library If the tile size of the source library is different from the tile size of this library you can either decide to scale the tiles checkbox Scale tile if size is different selected or to truncate it In addition you can duplicate tiles from the destination library by pressing the Option key while dragging a tile At last you can directly drop a list of files either PICT format or any format recognized by QuickTime if Quick Time is installed into the library This all
30. Towns and Villages Rraousern T rade Name Pop Blocks Nater Juoortant NPCsCantacts Mame Peaitien Lewel RaceiClasa Maira Description Notes Of course you can create one map with the correct aspect and then use the Save As menu command to duplicate the map But in that case you ll have to erase the previous information before en tering new ones and make sure you do not erase some permanent information If you have used one text layer to write the permanent information and the other text layer to store the variable information this is not a complicated task you simply need to erase the other text layer However this means you have lost the ability to use one layer to store information that are private for example DM only in formation A model is simply a way to automate this process you define the framework and when you create a map based on this model all the permanent information are already drawn Please note that all these permanent information are drawn on the Grid layer As this layer is 50 50 not editable this means there is no risk you erase inadvertently these data unless you modify the model of course A model utilizes custom functions to script the automated creation of a map box with a grid and margins text sections with preprinted text graphical enhancements such as lines legend box etc and any shape your imagination and scripting skill can produce How to use
31. X application anywhere you want Documentation RPGMapMaker comes with several manuals in pdf format e User Manual this present manual e Menus Manual e Scripting Manual Registration information RPGMapMaker is shareware which means if you use it you have to pay for it You may try it out for a couple of weeks but if you like it and decide to keep it you are ex pected to register this software and pay the shareware fee of US 25 Note that the functionalities will always be there to the notable exception of models and extra textures but a nag ging about dialog will constantly remind you to pay for it When you register you will receive a code that will per manently remove the nag Register Dialog and you get free technical support too The easiest way to register it to register online How to register To register online please point your browser to http order kagi com 3CX A secure server is available for submitting your payment information VISA MasterCard American Express and First Virtual available safely Or simply put US 37 in an envelope note your name ad dress and the program you are paying for and send this to Kagi Shareware 1442 A Walnut Street 392 3CX Berkeley California 94709 1405 USA How to contact the author Please send your comments suggestions and bug reports to one of the addresses below I will try to answer them as soon as possible Send e mail to
32. aan Cancel O _ The final result is show in the image bellow Notice that the preview is automatically updated to reflect your changes Marker Editor Marker ren of 0 2 9 99 E E mala Zee Fe E zlajojo E E AA a C B 2 Manipulation Once a marker has been created it appears on the main map on top of all the various layers see image on next page To change its appearance its text style to move or to de lete it to hide or show it simply control click into the marker This brings a popup menu that allows you select ing the operation you want to perform again see image on next page If you select the Edit dialog appears menu item the Marker Editor If you select the Update Text Style menu item the marker text style is updated with the text style that is se lected in the Styles pallet see The Inks amp Styles Pal let for more information If you select the Delete menu item a dialog appears asking if you really want to perform this operation as it cannot be undone If you select the Hide menu item the Marker is made invisible If you select the Show menu item the Marker is made visible again If you select the Move Press enter to validate Esc to cancel menu item a copy of the marker is displayed surrounded by a blue box If you move the mouse cursor within that box the cursor turns into a hand
33. and height of the arrows ends as well as the height of the vertical bar when used Pipette Parameters Pipette Parameters Behaviour Eil Remember Last Tool Reset Pattern i i Eil Do not update the Colors Table The Pipette parameters allow you specifying the Pipette Behavior e Remember Last Tool When this option is checked and when you select a pipette tool the previous tool is remembered In that case once you have selected a new color the previous tool is restored e Reset Pattern When this option is checked and you select a color the current ink pattern is reset to the black pattern e Do not update the Colors Table When this option is checked the corresponding Colors Table is not up dated 1 e only the Inks Area in the Tools Pallet is updated 21 50 Terrain Tile Drawing Parameters Terrain Tile Drawing Params Drawing Behavior Or Mode Tolerance i Tile Repeating Horizontally Vertically l iw The Terrain Tile Drawing parameters allow you modify ing The Terrain Drawing Behavior This defines how ter rain tiles are drawn on the Main window o Placement Clicking on the big button display popup menu with for possible choices ia Align on Terrain Grid and clip to Map Grid borders HES Align on Terrain Grid P a Free Drawing a a Free Drawing but clip to Map Grid Tia Align on Map Grid rA gt Aligned on Terra
34. ase just drop me an e mail note if you do include it 4 50 RPGMapMaker maps A RPGMapMaker map is a mixture of graphical data lay ers see below and data information kind of map map di mensions etc As a direct consequence the greater the map dimensions and the greater the number of allocated layers the more memory and disk space it will use Notion of Layers A map in RPGMapMaker is at least a four layer map see image below Three layers for drawing the Drw 0 Trn 0 and Txt 0 layers and one layer that represents the grid the Grid layer and that cannot be modified In addi tion to these four predefined layers it is possible to alloc ate six additional layers the Drw 1 Drw 2 Trn 1 Trn 2 Txt 1 and Txt 2 layers The Drw layer abbreviation for Drawing is the layer where drawing takes place i e where all the standard painting tools such as pen rectangles etc work BY DE FAULT The Trn layer abbreviation for Terrain is the layer where terrain tiles drawing takes place The Txt lay er abbreviation for Text is the layer where text and line drawings work BY DEFAULT Please note that though you cannot edit the Grid layer it has an important purpose it delimits where the Grid Poly gon Color Filling and Tile Erasing tools are effective see Drawing Tools Area for more information The layers order is very important it defines what is vis ible and what is not Ever
35. ber Though the offending line is selected you may lose it by inadvertently clicking somewhere else In that case thanks to this script numbering field you can you easily find again which line had a problem without having to click again on the Run button 34 50 For more information about layer script syntax please read the ScriptingManual pdf documentation Fig Col Coore gt Test as Links Editor When you click on the Links Editor button a drawer win dow appears at the right of the main window i e at the right of the vertical scrollbar The window is made of two listboxes one for the list of files that can be linked and one for the list of links a checkbox which purpose will be ex plained layer and eight buttons for managing links The top listbox contains the list of all the maps that are located into the same folder as the map you are editing You can make links only with these maps The bottom listbox contains the list of all the links you have created for this map This listbox has two columns The first one contains the location of the link and the second one contains the associated map The location is either an icon for a zoom out a navigation or an external link or a couple which represents an object grid coordin ates for a zoom in link Also if the link is broken be cause of a missing map the broken link icon is displayed Below this list
36. black then use the pen tool to draw the contour and use the filling tool to make it entirely black When you generate the map the result should be more or less this depends on some parameters similar to the area you have drawn see example below You can also cancel the previous drawing operation by clicking on the Arrow button Terrains Parameters This area allows you modifying several parameters that are used for generating the terrains Modifying these para meters is totally optional as their default values have already been carefully chosen kr e The Areas button allows you modifying the terrains parameters altitude the temperature etc See below for more information e The Colors button allows you modifying the terrains foreground and background colors and patterns See below for more information 39 50 The Dimensions button allows you modifying the size and location of the generated area See below for more information The Random button allows you configuring the way the program generates randomly terrain areas See be low for more information The Random Seed slider allows you modifying how the random generator is converging Typically the higher the value the faster the map tends to reduce the singularities sic The best way to understand how olor Seed Max Occurrences V i Percent Max Size E Dms m Poh HE Al 40 50 this works is to try for a given s
37. box there is a bevel button named Unlink that allows you deleting a link Below this button there is a checkbox that allows you preventing when checked the display of link information when you move the mouse within the map grid There is also a bevel button named Open Map File that allows you loading directly a map without having to command click on a main map polygon 1 i mBeginLoyert 3 exGraphicsSetTextParams Times New Roman 12 kFaceBoLld 4 PexGraphicsSetTextALignmentC kTextALLgnRight 5 exGraphicsLoyerDrowTextSimplec 100 50 Test 7 oxEndLayer Find Replace At last there is an area between the two listboxes called the Interactive Map Area 1 Zoom out Home Button e 2 West Button e 3 East Button 4 North Button 5 South Button e 6 External Links Button The Zoom out button when enabled allows you going directly to the map associated with the zoom out link The four following buttons when enabled allow you going directly to the map associated with the navigation links North South West and East To create these links you must drag a map onto it see above 35 50 At last the sixth button allows you directly opening ex ternal files stored in a subfolder located within the map folder To create this link you must use the Links Editor again see below HexDataMap0 txt LozengeDataMap0 How to create a link e Creating a zoom o
38. brary Swinson cone O Eror OB ornar Pete no Terra Lig hein att Bia La d e eee dae a vistatinn cne o O eaor 8 Oranier E Eneee Terrains RRR pitt eet Ty ty tT 1 e ae Terrains 8 A 1r a acerina o O fear EB oranir E Emen So Terrains 27 50 The Inks amp Styles Pallet Inks amp Styles E E EE EEHEHE FEN EE CEE When you open this pallet for the first time you get a ver tically elongated window that is split into several areas 1 Colors Tables area for foreground and back ground color selection see below for more in formation 2 Patterns area for pattern selection see next para graphs for more information 3 Drawing contexts area for quickly saving and restoring foreground background and pattern triplets see below for more information 4 Ink Mode area This icon reminds you which cur rent ink mode pen text frame or fill is active see Inks Area in the Tools Pallet for more information 5 Pane Selection area for giving you access to the Text Styles pane when in the Inks pane and access to the Inks pane when in the Text Styles pane o The first button the leftmost one allows you selecting the Inks pane the one that is visible when you open the window for the first time o The second button the rightmost one allows you selecting the Text Styles pane Inks pane
39. ce for an upward copy e g Trn Txt or for a downward copy e g Trn Drw e To make a layer active double click on its name e To turn On or Off a layer visibility simply click on its eye icon e To turn On or Off belonging to the Selection Area of Effect simply click on the Selection icon e To turn On or Off belonging to the Rubber Area of Effect simply click on the Rubber icon e To change the Grid Layer position simply click on the downward black arrow icon This brings a popup menu that allows you selecting its position relative to the other layers below the drawing layers below the terrain layers default below the text layers or above the text layer Grid Layer is below drawing layers y Grid Layer is below terrain layers default Grid Layer is below text layers Grid Layer is above text layers 6 50 Coordinates System In RPGMapMaker the dimensions or map locations are expressed as a x y couple where the x part identifies a horizontal coordinate along the X axis and the y part identifies a vertical coordinates along the Y axis The coordinate origin 0 0 is located at the top left corner of the map grid horizontal coordinates increase as you move from left to right and vertical coordinates increase as you move from top to bottom As for the X axis and Y axis units m km mi etc they de pend on the unit you choose when you create the map For more information s
40. creating mark ers and changing the marker legend color and style The marker shape can be altered using the various tools and filters The marker color can be changed using either the 256 color pallet or the More Color button At last you can change the text position relative to the marker icon using the button located at the right of the Font button e Please note that a marker is created using the text style that is selected in the Styles pallet see The Inks amp Styles Pallet for more informa tion You can of course change that text style af terwards e Area 3 is the marker preview Examples Clicking onto the white marker located into the top left corner leads to the following result Marker Editor Marker ae Placement xi JLA MM Effect A E EHEH H Ha OT E Marker E H ft ty tT tt tt ali Eid Now suppose you want a marker of similar shape but with an orange tone i e Similar for example to the yellow marker but in orange As no such marker exists in the Marker Area we shall have to build it However as we shall see this is quite easy A naive approach would be to select an orange color and use the color filling tool to fill the marker But what about the various shades of gray the marker is made of If we se lect a different orange color for each shade this will take us a lot of time and this is even not sure the result will be satisfyin
41. d arrows To view a tools parameters you must double click on the corresponding tool area For clarity purpose only the tools that are double clickable are represented e 1 Erase Parameters e 2 Color Filling Parameters 3 Rounded Rectangle Parameters 4 Arrow Parameters 5 Pipette Parameters e 6 Terrain Tile Drawing parameters 7 Grid Polygon Color Filling Parameters 7 Selection Parameters All the tools parameters are displayed in a window drawer at the left of the Tools pallet Drawing Tools Parameters Selector Clicking on this button allows you displaying the tools parameters window drawer without having to double click on each button in the Drawing Tools Parameters Area Clicking again on this button allows you hiding the tools parameters window drawer Erase Parameters Erase Parameters Shape and size s Square D Circle 20 points The Erase Parameters allow you defining the Erase Shape and Size In the drawer you can select e The area shape square or circle e The area size from 2 to 120 points but with some holes in the progression 2 3 4 5 10 20 40 60 80 and 120 pixels The default Erase Shape and Size is a 20 pixel diameter circle that clears the drawing and terrain active layers Color Filling Parameters Color Filling Parameters To switch between a Fill Colors amp Pattern triplet a k a a Drawing Context and a Text
42. ddition you can have only one active drawing layer one active terrain layer and one active text layer at a time This means for example that if you allocate the Drw 1 layer you will have to decide which of the two drawing lay ers is the active one Of course you can change at any time which layer is active and which layer is not Please note that this notion has no meaning for a locked layer e Make a layer Visible Invisible Being an active layer is in fact not sufficient to allow drawing This layer must also be visible In addition playing with the visibility of the other layers allows you printing or copying a map with only partial information For example you will print or copy a map with hidden text layers for your players and you will print or copy a full map for your own use Layers Manager Layers List This area contains the name of the various layers The lay ers appear in the order they are stacked 1 e the Drw 0 lay er is at the bottom of the layers stack and the Txt 1 layer is at the top the Drw 1 layer is on top of the Drw 0 layer etc As for the Grid layer its position is variable the de fault is above the drawing layers In addition each layer name has a color that reflects its state allocated pre allocated or not etc If a layer is al located pre allocated its name is displayed in black If it is active it is displayed in blue Otherwise it is light gray Because it 1s different from the o
43. des of blue for waters and white for ice e Grayscale The fractal terrain is generated using gray scale variants of the above colors This is faster than generating the map in color and then applying a Grayscale filter in the Effects menu e Texture mode 1 The fractal terrain is generated us ing a one color gradient This is faster than generating the map in color and then applying a Color Filter filter in the Effects menu e Texture mode 2 The fractal terrain is generated us ing a one color gradient This is faster than generating the map in color and then applying a Color Mask filter in the Effects menu The Replay button allows you regenerating the map This is useful when you want to redraw the same map but with a different coloring scheme Each time you change a ter rain parameter this button becomes disabled Please note that if you are not satisfied with the way the drawing is evolving you can always stop the process by pressing the Stop button At last you can choose onto which layer you want the map to be generated To do so use the popup menu loc ated at the bottom of the pallet By default this is the ter rain layer W orld Archipelago Island Coloring scheme examples Default l Grayscale l _ Texture mode Dol Texture mode De si ql Using physics Clicking on the physics checkbox enables the Set tings b
44. e Tools Pallet Please note that the reverse is not true changing a pattern through the Tools Pallet interface has no impact on the Inks amp Styles Pallet Changing a pattern shape To edit a pattern double click onto a pattern Please note that only the last 12 patterns are editable i Cancel 29 50 You have access to only one tool a pen tool It allows you drawing black pixels when the background is white and white pixels when the background 1s black Drawing Contexts The Drawing Contexts tool allows you quickly saving and restoring up to 40 drawing contexts But what is a drawing context This is simply a set of three parameters a foreground color a background color and a pattern Suppose you have a map with a region filled with ice To simulate the ice you have decided to fill the grid polygons with a white background scattered with light blue dots Then you fill another region for example a mountain in plain dark brown At this point your ice setting is lost If you want to draw some more ice you need to remember what colors and what patterns you used and this is of course a waste of time You wish you had saved this context This is the purpose of the Drawing Contexts Area Once you are satisfied with the current ink Drawing Con text select in the Context area 1 an empty slot or one you want to replace and press the button marked with a plus sign 2 Note 1 If you wan
45. ee in the MenusManual pdf documenta tion the New menu item in the Menu File menu X axis 0 0 TILLIII T eee i oo ace oe TLI P Q i 00000000 i T cae see xe LILLI 0000909 seer TT AAA eons Lit Coers Se S coe eee A hy TT T es Seng Ma ri WI m p E eo ate E RH Note If you are not satisfied with the coordinates units you can always change it in the Grid Information dialog For more information about this dialog see in the Menus Manual pdf documentation the Grid Information menu item in the Menu Edit menu Static and Interactive Maps As you already know RPGMapMaker let you make layered maps that can be moved around looked at and printed We call this kind of map a static map Now let s introduce another kind of map Imagine a process in which static maps are werh linked together By clicking on several maps you can go from one map to an ar other like in a hypertext document We call this kind of map an Inter active map As this map must be easily moved around all the static maps that made this map must be located into the same folder Zoom out To sum up a static map is a multi e layer map stored into a single file and an Interactive map is a collec tion of static maps files located into the same folder To build an Interactive map you click on the Links Edit or button see Bars Area for more information Suf fice
46. eesseeseseeseeeees 23 Da ETE EETA E ceased ETA 13 i The Terrains Pallet ccccsessessseeeess 24 Recan Erec E 14 1 50 Terrains Are a essssecsseecsseccssecsseessecesssecsscossseeo 24 Toolbar AT a essessssscescescesocsscssoesocescesocsossoesoseo 24 Library Dirty SAG sess ecxenchtecectentocncesscan 24 Library Select Oi ne een erate en 25 10 E AE A O eee 25 Toa EGOE eia A 25 Terrain Organiz r ies cae caceicpercecnsnesccntatienasenres 26 oC 2 E ENE E AR E E ee 26 Pallet Appearance ccccccccccssesecssessceseeeees 27 The Inks amp Styles Pallet 28 as E E 28 Calot essa ca heac acuta nasnedes de eaeptesiasomannania 28 Oe Ne E E A 29 ia AE a a gt E EEE E EE 29 Drawing Contexts occ cccccccccsessecsseseeseeseeseens 30 Toat CVE PANE criin 30 Text Style Attributes ccc ccceceseeeeeee 31 The Main windOW 32 RR a EEE E A senesats 32 Be A ace dea cxcsnctnicnareoncnstcieditemtennce 32 Map Coordinates cccccccccccccccsecseeseesseeeeneees 33 Distance Measuring Info cece 33 Map Dirty StS encen 33 Link IS ccc ansicesiscdncuasibeiadondtonsanasicinenasiurseckaviets 33 RGB Color indicator cccccccscesseeeceseeeeeens 33 Color Filling behavior selector 0 33 Toran 0 E 33 Align On Terrain Grid 06 cs 02cdsscceeesinrwssncdnce 34 Layers Ee 2 ciinii 34 E E E aoa aa 34 Loky Ator ee 35 Select VV NI ecien niemiin 37 Tool
47. ems and if you performed a copy operation then the Paste menu item is shown etc You can see this contextual menu as a shortcut instead of selecting a submenu item in the Layers menu item in the Edit menu you control click directly into the Layers Manager Script Editor When you click on the Script Editor button a drawer win dow appears at the right of the main window This window is made of e A main editfield for storing the script e Two other editfields one for searching and one for replacing text and two associated buttons Next for searching and Replace for replacing e Two help buttons one contains the list of func tions and one the list constants you can use in a script and e A Run button to execute the script To display the script associated to a layer ayer script there is nothing special to do You select the desired layer in the Layers Manager and if there is an associated layer script it is automatically displayed In addition there is no need to save a layer script it is automatically saved when you select a new layer and of course when you save your map the other layer scripts are also saved At the left of the main edit field that contains the script there is another field that displays the line numbers The goal is to help debugging scripts Typically when there is a bug in your script an error mes sage is displayed along with the line num
48. en Size 21 Keyboard indicator 22 Layer selector Grid Polygon Selecting one of the Grid Polygon tools allows you draw ing on the active drawing layer the corresponding poly gon i e a hex respectively a square a lozenge if your map is a hex based respectively square based lozenge based Grid The first tool the one at the left of the row gt C A K E 9 allows you drawing a polygon frame the second tool the one in the middle of the row allows you drawing a polygon contents fill the third tool the one at the right of the row allows you drawing both polygon frame and contents fill frame dd 9 Frame The polygon frame is drawn using the current pen txt frame foreground color pen txt frame back ground color and frame pat tern and pen size A fs OG Fill The polygon content is drawn using the current fill foreground color fill back ground color and fill pattern e Fill frame The polygon frame is drawn using the current pen txt frame fore ground color pen txt frame background color frame pattern and pen size and the polygon contents is drawn using the current fill foreground color fill background color and fill pattern To change the pen fore and back colors or the pen pattern use either the Inks Area see Inks Area for more in formation or the Inks amp Styles Pallet see The Inks amp Styles Pallet for more information To change
49. en and blue color components that are greater or equal to 255 the tolerance value The example below shows the result of two ored tiles with three different tolerance values Note To draw a terrain tile in Or mode on a case by case basis press the shift key while clicking on the map If you are already in Or mode pressing the shift key allows you drawing in normal mode instead Tile Repeating This area allows you repeating a terrain tile up to 10 times along the x or and the y axis When you click on each corresponding button a popup menu appears To select the repeating factor simply select the desired value The repeating factor is then reflected at the left of the small black arrow Grid Polygon Color Filling Parameters Grid Polygon Filling Params Polygon Area The Grid Polygon Color Filling parameters allow you modifying e The Polygon Area This defines how many terrain tiles are drawn on the Main window and when there are more than one tile the shape they will possess Grid Polygon Filling area of effect o One polygon o Seven hexes nine squares or nine lozenges centered on the mouse location o Nineteen hexes twenty five squares or twenty five lozenges centered on the mouse location o Four polygons in two lines of two polygons The polygons are filled to the right and below the mouse location o Six polygons in two lines of three polygons The polygons are filled to the right and be
50. errain Tile Drawing This tool allows you drawing terrain tiles To draw a tile simply move you mouse onto the map and click on the desired location If you want to draw several tiles at once do not release the mouse while moving it Tiles are drawn according to the Terrain Drawing Beha vior see Terrain Tile Drawing Parameters for more information Pen Size This is a popup menu that allows you selecting the size of the pen Once a new size has been chosen it is reflected in the area at the left of the popup menu Arc Selecting the Arc tools allows you drawing on the active Drawing layer an arc These three tools allow you draw ing either an arc frame or an arc contents or both To draw an arc click anywhere on the map then move the mouse without releasing it to another location on the map Once you are satisfied with the object size release the mouse If you want to draw squared arcs instead of rectangular arcs press the shift key while dragging the mouse If you want to draw arcs from the center press the option key while dragging the mouse Distance Measuring Selecting the Distance Measuring tool allows you follow ing a path a road for example and getting the correspond ing distance based on the current polygon width and unit The information appears in the Distance Measuring Area located at the right of the Map Coordinates area The interest of this tool is that it gives more precise in
51. et of parameters dif ferent values for the random seed The Steps slider allows you specifying the number of iterations the random generator will use Depending on the parameters of the various areas it is sometimes necessary to specify a high iteration value to obtain a good looking preview The Rnd checkbox if selected tells the program to generate automatically terrain areas 1 e you do not need to build them by hands When this button is un checked the program will use whatever is present on the drawing area default behavior Random Terrain Generator Area e Left 0 Cols 31 Top U Rows 40 Cancel Area Parameters This window is made of one popup menu and five sliders With the popup menu you select the area color black blue etc for which you want to modify its parameters For the current color you can play with up to five para meters The Altitude from 100 1 e deep sea to 100 1 e very high mountain the Water value from 0 i e ex tremely arid to 100 i e sea the Temperature from 100 to 100 the Percentage of Water Flow i e the dribbling factor from 0 to 100 and the Percentage of Evaporation from 0 to 100 There are some dependencies between the various para meters e Altitude and Water If you select a negative altitude i e a depth the Water value is automatically set to 100 and you can no longer modify it Also the tem perature cannot drop below zero thi
52. f you want to draw squares instead of rect angles press the shift key while dragging the mouse If you want to draw rectangles from the center press the op tion key while dragging the mouse Rounded Rectangle Selecting the Rounded Rectangle tools allows you drawing on the active Drawing layer a rounded rectangle or a rounded square These three tools allow you drawing either a rounded rectangle frame or a rounded rectangle contents or both By default the rounded corner is 5 pixel width and 5 pixel height The Rounded Rectangle Information tool allows you changing these parameters see Drawing Tools Parameters Area for more information To draw a rounded rectangle click anywhere on the map then move the mouse without releasing it to another loc ation on the map Once you are satisfied with the object size release the mouse If you want to draw rounded squares instead of rounded rectangles press the shift key while dragging the mouse If you want to draw rounded rectangles from the center press the option key while dragging the mouse Pipettes These tools are useful when you play with nearly identical colors shades of gray for example and want to be sure you always use the same color for the same kind of object There are two Pipettes tools e Foreground Pipette This tool the top most one in the column allows you updating the current Ink Mode foreground color e Background Pipette This tool allows
53. flected back into the Tools Pallet Please note that the reverse is not true changing a color through the Tools Pallet interface has no impact on the Inks amp Styles Pallet 28 50 Color Picker In rare circumstances for example you want to draw vari ous sea depths using different shades of blue the Colors Table does not contain all the needed colors In that case to add new colors or to modify existing ones you can use the Color Picker When you double click on a current color the Color Picker dialog appears This dialog contains by default a 256 color pallet three sliders three editfields and two check boxes Grayscale Eil Hex M If the Colors Table current color can be found in the 256 color pallet it is highlighted 1 e the colored square has a border around it Otherwise it is not To choose another color click on the desired colored square You may prefer to play with the three sliders to se lect a specific RGB color not available in the 256 color pallet or to enter a color directly by using the three edit fields In addition if you click on the Grayscale check box the sliders allow you selecting any shade of gray To enter a color directly select an editfield write the de sired number add a at the beginning if the value is in hexadecimal and press the tab key By default the RGB color in an editfield is displayed in hexadecimal the values into the editfields start with a
54. formation about distances In the example below one can see that using the line tool to measure the black road gives a distance of 10 7 km while in reality the distance is 12 3 km 1 6 km more Once this tool is selected move your mouse onto the map and press the mouse button As long as you move the mouse while the mouse button is still depressed the dis tance you have covered is displayed To stop measuring release the mouse button itled 0 om ee DOD Terrain Filling The Terrain Filling tool allows you filling an area with the current terrain tile To draw a colored area simply move you mouse onto the map and click on the desired location As for the Color Filling tool an area is simply a region that can have any shape see example on next page The area can be the en tire map if there is no region at all Please note that con trary to the Terrain Tile Drawing tool this tool totally ig nores the Terrain Drawing Behavior 16 50 Marker The Marker tool allows you creating markers 1 Creation To create a marker simply move you mouse onto the map and click on the desired location The following dialog appears Marker Editor SD Mark PET tT tet tT tt TT TY arrer Cancel ok The dialog is split into three areas e Area 1 allows selecting markers The marker is automatically put into the gridded square in area 2 so that you can modify it e Area 2 allows you modifying or
55. g Fortunately the various filters are here to help us So let s select the Color Mask filter see picture on next page A 180 Rotation Q4 Grayscale of Negate fe Light Blur 9e Heavy Blur S lt Gaussian Blur 94 Invert Sa Sharpen Sa Edge Enhance 95 Extrude 95 Focus Enhance 94 Emboss Relief Map Brightness Contrast 2 Auto Contrast 6 Color Filter Za Smooth Edges Once selected the Color Picker dialog appears Select an orange color and click on the Ok button Marker Editor Cancel Ok The marker is drawn with various shapes of orange No tice that the gray shades have been respected Of course these are now orange shades However there are parts of this image that are painted in orange while they should be plain white the outside of the marker So we need to re move them 17 50 Marker Editor Fasas More Color i ait tit EIE ee ni i 12 adda Cancel Ok To remove the unwanted orange colored areas we select a while color and the color filling tool see next image Marker Editor Jonrrece More Color asea 1 Fep Cancel Ok Then we click into each area we want to erase In the example below we have clicked somewhere into the yel low area located into the top right corner Proceed until all the areas have been converted into white Marker Editor Marker Sees LOAA Y mem 99 99 99 EE v PACON CEE h Marker p
56. g onto the rectangle at the right of the second radio button Of course you can also change the text color e Style name This editfield allows you modifying the name of this style Inks amp Styles Inks amp Styles e Border You can choose to have no border Style S_3392562651 around the text No Frame or a colored border of one to five pixels width The gi E Default Font frame color is black by default but you can a change it by clicking onto the rectangle be Marker size 12 low the popup menu Marker Face Alignment e Preview Display a preview of the text at M Bold Q Left tributes as they will draw on the main win _ Italic Center dow Underline C Right Color Border Text a 2 pts HH e C Color C Preview Eo a a tance CS a 31 50 The Main window Bars Area We describe here the areas that are located below the Main Window titlebar and at the right of the window left edge Select Window l A Statusbar 1 2 3 4 5 6 Grid Coordinates area Map Coordinates area Distance Measuring Info area Link Status indicator Map Dirty Status indicator RGB Color indicator Grid Coordinates When you move the cursor over the map grid the current object grid hex square or lozenge coordinates are auto matically displayed in this area The coordinates are in the B Toolbar 12 Layers Manager area 9 Color Filling behavior selector
57. gles is a convenient mean to remind you how many lay ers will be involved in the dragging operation Now without releasing the mouse button move the hand cursor The rectangle s follow s the mouse Once you have moved the selection to its required location either the same window i e the Main Window or another Map Window release the mouse button That s it If you want to duplicate the selection instead of dragging it simply press the option key before you click into the selection Please note that option drag is not allowed within the Text layer and lines with dimensions are not correctly move between windows they no longer refresh themselves when the polygon dimension changes External Drag To make an external drag drag the selection outside the main window If the target is the finder a file 1s created that contains the portion of the map you just dragged If the target is another application such as GraphicConvert er the portion of the map appears inside its active win dow Please note that when performing an external drag the se lection always includes the map seven layers External Drop An external drop is realized simply by dropping an image or a file inside the main window In that case the follow ing dialog appears On its left part the entire image or file is displayed If it is greater than the frame it is scale down so that it fits entirely into it However the image proportions are respected
58. he Main map arom any ame of the sax buttons below oc Linked wien ah HexDataMap tit C Do not show link info on map Select Window This button allows you quickly selecting a map window Clicking on it brings a popup menu that contains the list of all map windows you have opened To bring one to the front simply select its name in the popup menu Tool Access Area When you click on the button with a wrench inside a popup menu appears It contains the list of all the available tools and allows you quickly selecting a tool without hav ing to click inside the Tools Pallet drawing tools area Te Pipette fore color Te O odam o Oval fill _ Oval fill frame e Fipette back color O Rectangle frame __ Rectangle fill C Rectangle fill frame a Line Round Rectangle frame o Round Rectanfle fill Round Rectangle fill frame Yf oy Terrain Filling Are frame _ Are fill _ Arc fill frame of Grid Polygon Color Filling ar Grid Polygon frame 173 Grid Polygon fill S Grid Polygon fill frame amp Rubber 2 Selection A Text Arrow a Pen Fa Terrain Tile Erasing REA Zoom Control Area Distance Measurer 1 Zoom Factor area 2 Map Overview button A Color Texture Filling md Terrain Tile Drawing i F Zoom Factor When you build a really big map 50 by 50 hexes for ex ample the Main Window may not be large en
59. his tool has two purposes Current Library tiles reordering and tiles transferring from other libraries or external pictures into the Current Library Terrain Organizer Michelle outdoors 32x32 Michelle buildings 32x32 Se Ss ass ead WI Scale tile if size is different eX iia pt ttt yyy titi ttt tt tt F To add tiles to the destination library simply drag them from the source library You can also drag destination tiles between each others and option drag to duplicate them At last you can drop graphical files into the destination library to six pixels o Or Copy If you have previously copied a terrain tile when you where in the Terrain Editor you can or it with the current terrain tile o Color Filter This allows you changing at once of all the bits of the terrain tile which color is given by the color pallet into another color o Effects By clicking on the popup menu you can apply an effect to the current tile e Color Pallet There is a 256 color pallet that allows you selecting in which color all drawings occur If your maps color depth is not 256 colors you may prefer to use the three sliders to select a specific RGB color not available in the 256 color pallet In addition if you click on the Grayscale check box the sliders allow you selecting any shade of gray When the maps color depth is 256 colors the sliders and the check box are not visible
60. ile dragging the mouse If you want to draw hori zontal or vertical lines press the option key while drag ging the mouse Arrow Selecting the Arrow tool allows you drawing an arrow The arrow is drawn on the Text Layer by default with the current arrow parameters type shape size etc pen foreground and background colors and pen pattern and pen size To change any of these parameters simply use the Colors Pallet tool the Patterns tool and the Pen Size popup menu To change any of the arrow information you can use the Arrow Information tool see Drawing Tools Paramet ers Area for more information To draw an arrow click anywhere on the map then move the mouse without releasing it to another location on the map Once you are satisfied with the arrow size release the mouse If you want to draw diagonal arrows press the shift key while dragging the mouse If you want to draw horizontal or vertical arrows press the option key while dragging the mouse Pen Selecting the Pen tool allows you drawing any shape you like By default the pen size is 1 pixel wide by 1 pixel high but you can change its dimension by simply clicking on the Pen Size popup menu and selecting the desired size You can also change the pen foreground and background colors and the pen pattern aspect Once the Pen tool is selected move your mouse onto the map and press the mouse button If you release it immedi ately a simple dot it d
61. in Grid first two modes These two modes are useful when tiles place ment is important typically when drawing dun geon or castle walls In addition if you choose Clip to Map Grid Borders then all tiles that are drawn on top of the grid edges are clipped to the grid polygons hex square or lozenge gt Free Drawing next two modes When these modes are on a tile is drawn exactly at the loca tion where you click on the map 1 e the Terrain Grid is ignored In addition if you choose Clip to Map Grid then a tile shape is clipped to the shape of one grid polygon Please note that when this last mode is on terrain repeating is disabled gt Align on Map Grid last mode When this mode is on a tile is drawn exactly in the middle of a grid polygon o Or Mode By selecting this check box all the tiles you draw are ored with the tiles on the map If you 22 50 deselect it the default all the tiles you draw re place the tiles on the map The or mode can be used for example to put a cow tile on top of a grass tile The tolerance editfield allows you specifying which colors are ignored when performing the or operation By default the tolerance is 0 meaning only the white color is not drawn However when oring blurred ter rain tiles the result is generally anesthetic because the light gray pixels remain visible So by specifying a tolerance greater than zero you tell RPGMapMaker to ignore all red gre
62. ing in to a house then zooming in to the cellar of the house then zooming in to the dungeon beneath the house etc Of course you can also zoom out Links to external files You can attach files for ex ample notes comments etc to a static map The files must be stored in a subfolder within the map folder Layers managers This feature allows you allocating and freeing the additional layers clearing layers copy ing a layer into another layer choosing which layer 1s visible and which is not selecting which layer is the active one an active layer is a layer where drawing oc curs and choosing which layer will be involved in a selection Various dimension units You can specify the map di mensions in either cm or m or km Alternatively you may prefer to use the ft ya or mi dimension units Grid polygon color filling in just two clicks three if using patterns One selects the color and one selects the filling area Predefined terrains tiles RPGMapMaker comes with several predefined libraries for building regions villages castles and dungeons They are available in either black and white or in colors and their tile sizes range from 12 by 12 to 40 by 40 pixels in 4 pixels in 3 50 crements i e 12 x 12 16 x 16 20 x 20 24 x 24 28 x 28 32 x 32 36 x 36 and 40 x 40 Terrains editor If you do not like the terrain tiles and wish to modify them the terrain editor goes here for that purpose Of cou
63. ions the al gorithm goes to the North South East West Northw est and Southwest directions This produces mazes or caverns that really looks random and is best suited for generating caverns on hex grids Denseness This parameter allows you specifying the size of the inaccessible areas The higher this value the greater the areas Random Seed This parameter which is only avail able for Cavern and Dungeon allows you modifying how the random generator is converging Typically the higher the value the greater the map winding ap pearance The best way to understand how this works is to try for a given set of parameters different values for the random seed Room Min Max Size These two parameters which are only available for Dungeon allow you specifying the minimum and maximum size of the generated rooms Generate Rooms Number If selected this option tells the program to draw the room number at about the top left corner of each room The default format is Times New Roman 12 pt Red Bold but this can be changed by clicking into the small icon at the right of the checkbox In that case a Text Information dialog appears allowing you changing one two or several as pects of the drawing format Rooms Offset This editfield allows you specifying the starting value for the numbering of rooms This is useful when for example you are generating more than one maze on the same map and you want a uniform rooms numbering
64. is be 4 havior can be changed Managing layers is done via a listbox and several buttons located in the Main Window toolbar vertical part the Layers Manager Definitions Layer state A layer can be in the following states e Pre allocated A pre allocated layer is a layer that is already allocated when you create a map There are four of these layers the Drw 0 the Trn 0 the Txt 0 and the Grid layer All the other layers can not by pre allocated 5 50 e Not Allocated Allocated A layer that does not ex ist at map creation is not allocated To allocate it you must use a button in the Layers Operations area The layers that can be allocated freed are the Drw 1 the Drw 2 the Trn 1 the Trn 2 the Txt 1 and the Txt 2 layer e Not Locked Locked A layer that is locked cannot be editable 1 e you cannot draw onto it At present only the Grid layer is a locked one The layer state affects the kind of operations that can be performed on a layer see below Operations on Layers There are four possible operations e Create a layer A pre allocated or already alloc ated layer cannot be allocated again e Delete a layer A pre allocated or already deleted layer cannot be deleted again In addition a locked layer cannot be deleted e Make a layer Active Inactive An active layer is a layer upon which drawing occurs Only a non locked allocated or a non locked pre allocated layer can be active In a
65. lor Filling and Grid Polygon Color Filling for more informa tion For your convenience you can remember and restore up to 17 textures This allows you avoiding the hassle of having to navigate through the various textures libraries To manage these special textures please use the three but tons located below the listbox right side They allow you to e Remember a texture To do this select a texture slot and press the Plus button see A in the first image e Clear a texture slot To do this select a texture slot and press the Rubber button e Restore a texture To do this select a texture slot and press the Arrow button see B on the second image In that case the corresponding textures libraries is loaded and the libraries content is scrolled so that the chosen texture becomes visible and selected 38 50 The Random Terrain Generator Pallet This tool allows you generating random terrains Depend ing on the parameters you decide to use you can generate realistic mountains with or without forests islands blaz ing or icy deserts rocky barrens etc The random terrain generator only fills the map polygonal area 1 e the area made of hexes squares or lozenges This floating window is made of three areas the first one allows you defining terrain areas 1 the second one al lows you adjusting the terrain parameters 2 and the third one allows you generating 3 the terrain Random Terrai
66. low the mouse location o Height polygons in two lines of four polygons The polygons are filled to the right and below the mouse location o Six hexes in three lines of two hexes The hexes are filled to the right and centered on the mouse loca tion o Nine polygons in three lines of three polygons The polygons are filled to the right and centered on the mouse location o Twelve polygons in three lines of four polygons The polygons are filled to the right and centered on the mouse location The Polygon shadow characteristics This defines its direction color and thickness o Direction To select one direction simply click on any icon in the table o Color Simply click on the square to change its col or o Thickness Click on the popup arrow to change its value Please note that the Grid Polygon Filling Area of Effect aspect depends on the Polygon shape the last image is for maps with no grid The contents is empty as this tool has no effect in that situation Selection Parameters Selection Parameters Behaviour Eil Show Dimensions Eil Show Layer s Information The Selection Information parameters allow you specify ing whether or not you want the following information to be displayed e The selection dimensions The list of layer s onto which the selection operates 23 50 The Terrains Pallet Terrains Area The Terrains Area occupies most of the Terrains pallet contents
67. lows you showing or hiding the Fractal Generator Pallet The Map Window HE Seet A Each number symbolizes a functionality or pur pose or a group of func tionalities 1 Drawing Tools Area 2 Drawing Tools Parameters Area 3 Inks Area 4 Drawing Tools Parameters Se lector These functionalities are all described in great de In the below image you have probably noticed red num tails in the next pages of bers from one to six enclosed in a red circle this manual 10 50 After the last map is closed When you close a map the Windows Pallet reverts to the same aspect as when you launched RPGMapMaker 1 e all the buttons are disabled but the Terrains Pallet one see image below The only difference lies in the fact that if the Terrains Pal let was visible before you opened created a map then the pallet remains visible after the map 1s closed n When there are more than one map opened In this situation the interface of the Windows Pallet is un changed and there are as many Map Windows as the num ber of opened created maps see example below Please note that you can open create a maximum of 10 Map Win dows In the remaining of this document the frontmost Map Win dow i e the window where drawing occurs is called the Main Window Of course when there is only one window the Map Window and the Main Window are identical 21 a r ta tl x u
68. mm venm 11 50 The Tools Pallet Inks Area The Inks Area allows you selecting the current fore ground and background colors as well as the pattern that are used by various drawing tools The Inks Area is in fact made of two areas 1 Ink Mode Selection i e Pen Text Frame or Fill Mode Selection 2 Colors and Pattern Selection Frame or Fill Mode Selection In RPGMapMaker some objects can potentially be drawn with two kinds of colors and pattern ones that ap ply to its border and ones that apply to its contents The colors and pattern that apply to its border are called the frame colors and pattern while the colors and pattern that apply to its contents are called the Fill colors and pat tern The frame colors and pattern are also used when drawing with the following tools pen line and text As a con sequence these colors and pattern are more accurately called the Pen Text Frame colors and pattern In conclusion as some tools use either the Pen Text Frame colors and patterns or the Fill colors and patterns or both we need to differentiate them Thus we introduce the notion of Ink Mode To sum up clicking on the top area selects the Pen Text Frame mode while clicking on the bottom area selects the Fill mode Two colors and one pattern are associated with each mode Thus for the Pen Text Frame mode we have the pen text frame foreground color the pen text frame back ground colo
69. n Line Rectangle Oval Rounded Rectangle Rubber Pipette and Color Filling Holding the shift key while drawing ovals respect ively rectangles allows you drawing circles respect ively squares instead The rectangle oval and rounded rectangle tools can be used either in framing mode i e only the frame shape is drawn or in filling mode i e only the contents of the shape is drawn Note By double clicking on the Rounded Rectangle tool you bring a dialog that allows you changing the width X radius and height Y radius of the rounded corner Transformations You can apply on a terrain tile the following effects from left to right o Shift By clicking into the shift icon the group of four arrows located below the tools you can shift the entire image one bit at a time either to the left to the right to the top or to the bot tom If you click on the button at the right of the shift icon you transform the shift operation into a cir cular rotation operation For example a one bit circular rotation to the left shifts the map one bit to the left and replaces the right most column by the bits from the left most one 25 50 o By default the shift or circular rotation opera tion operates one bit at a time this is called the operation step However you can change this default by clicking on the Step bevel button In that case you can choose a shift step from one r Terrain Organizer T
70. n Generator Terrain Areas In order to achieve realistic terrains i e terrains with mountains seas etc you need to define the areas in which these terrains peculiarities will grow This is achieved by either drawing them using the provided tools or letting the program generates them automatically You can define five kinds of areas black areas mountain white areas snow or ice blue areas sea or lack green areas grass and yellow areas desert The size in pixels of the drawing area is a multiple of the size in objects grid of the map polygonal area The mul tiple which is displayed at the bottom right corner of this area depends on the size of your map e If the number of rows and columns is not greater than 50 then the multiple is 4 For example if you have created a map with a hexagonal grid made of 30 rows and 40 columns then the drawing area will be 160 pixel wide by 120 pixel high e Ifthe number of rows and columns is not greater than 100 then the multiple is 2 e The drawing area cannot have a width or height greater than 200 pixels 1 e if your map has more than 100 rows or 100 columns only the first 100 are drawn You can however choose where in the map the random map is generated see Terrains Parameters below You can even decide to draw an area that is smaller than the size of the map again see Terrains Parameters below To draw an area select a color for example
71. ncel Ok 4 e The Area size slider allows you controlling the size of the islands Moving the slider to the left leads to a landscape with a lot of small islands while moving the slider to the right leads to a landscape with a lot of lands and very few water areas e The Water slider allows you controlling the amount of water Moving the slider to the left leads to a landscape with very little water while moving the slider to the right leads to a landscape with a lot of water The Default button allows you restoring the three para meters to their default values 45 50 Island s kind e The Iteration slider allows you controlling the al gorithm number of passes Moving the slider to the left leads to a landscape with small islands while moving the slider to the right leads to a landscape with big islands e The Smoothing slider allows you controlling the jag gedness of the fractal terrain surface see World kind for more information Iterations A rs Smoothing o Default Cancel Ok The Default button allows you restoring the two paramet ers to their default values Fractal Terrain Generation By pressing the Generate Map button the main map is en tirely filled with a fractal terrain There are four coloring schemes see examples on next page e Default The fractal terrain is generated in color vari ous shades of brown for mountains various shades of green for lands various sha
72. nu appears It allows you quickly showing or hiding either a group of three floating windows or all floating windows Q ei 9 50 Each number symbolizes a functionality or purpose or a f 1onalities Hide Windows from the first group of buttons pneu een HOnaMeeS Hide Windows from the second group of buttons 1 Status bar Show all Windows Show Windows from the first group of buttons 2 Tools Access Area _ how Windows fror the second group of buttons 3 Zoom Control Area 4 Map Area 2 Pallet buttons There are seven buttons in two groups C of buttons From left to right 5 Grid Area 1 Tools Pallet button It allows you showing or 6 Toolbar hiding the Tools Pallet 7 Window Quick Selector 2 Terrains Pallet button It allows you showing or hiding the Terrains Pallet These functionalities are all described in great details in this manual 3 Inks amp Styles Pallet button It allows you show ing or hiding the Inks amp Styles Pallet Lhe tools Pallet In the image below you have probably noticed red numbers 4 Textures Pallet button It allows you showing or E E T le hiding the Textures Pallet 1 Random Terrain Generator Pallet button It al lows you showing or hiding the Random Ter rain Generator Pallet 2 Random Maze Generator Pallet button It allows you showing or hiding the Random Maze Gener ator Pallet 3 Fractal Generator Pallet button It al
73. on Library Dirty Status This indicator is similar to the Map Dirty Status 1 e it re flects the dirty status of the current terrain library if the terrain library is dirty the document icon contains a red check mark otherwise it is empty 24 50 Library Selection When you click on the small black arrow a popup menu is displayed that contains the list of all the available terrain tiles libraries the current library is the one with the check mark Once you are familiar with the contents of each ter rain tiles library this popup menu allows you quickly se lecting a library without having to use the Load Library Menu item in the Menu Terrains menu see Menus Manual pdf for more information Please note that no path is displayed because the libraries are all located either into the Core Libraries or in the User Libraries folder All libraries from the Core Libraries folder have a locked padlock meaning the libraries are considered read only this is a safety measure to prevent you from accidentally modifying them On the contrary all the libraries from the User Libraries folder have an unlocked padlock meaning you can modify them Once you have chosen a terrain tiles library the current library is replaced by the selected one and the library name as well as the padlock icon are updated with the name and the Locked Unlocked State of the new library Note This name used to be available in a menu item in
74. or fill background color and fill pattern However you can also use a texture instead You can change this parameter by using the Grid Polygon Color Filling Information tool see Grid Polygon Color Filling for more information To draw one or several colored polygons simply move you mouse onto the map and click on the desired location If you drag the mouse while the mouse button is still de pressed one or several colored polygons appear below the mouse location If you press the shift key while clicking a shadow is drawn around the current polygon To change the Polygon Shadow Direction the Polygon Shadow Color and Poly gon Shadow Offset see Grid Polygon Color Filling This functionality is only available when the Grid Poly gon Filling Area of Effect is one polygon The polygon shadow main purpose is to make a map border more visual see example to the right Line Selecting the Line tool allows you drawing a line The line is drawn on the Drawing Layer by default with the cur rent pen foreground and background colors pen pattern and pen size To change any of these parameters simply use the Colors Pallet tool the Patterns tool and the Pen Size popup menu To draw a line click anywhere on the map then move the mouse without releasing it to another location on the map Once you are satisfied with the line size release the mouse If you want to draw diagonal lines press the shift key wh
75. ough to let view the entire map Sometimes however you want to see it entirely so that you can judge the map final aspect or you want to edit more precisely a peculiar aspect of the map This is the purpose of the Map Overview area When you click on the black arrow a popup menu ap pears It allows you viewing the map at the following pre defined zooming resolutions 800 400 200 100 the default 50 and 25 Once chosen the resolution 1s displayed into the editfield located at the left of the arrow Note For finer control over the zooming resolution you can enter directly a value inside the editfield Map Overview When you click onto the small magnifying glass button area 2 in the image above the Map Overview window appears area 3 in the image below It displays the Main Window map at 20 of its size In addition there is a blue rectangle that shows you the visible part of the map Overview The Map Overview window is first opened at a location situated at the bottom right corner of the main window It remains visible until you click again into the small magnifying glass button When you resize your map this window is moved accordingly i e it put again at the bottom right comer of the main window It is perfectly possible to move the Map Overview window outside its default location However if you resize your map the Map Overview window is placed again at
76. ows you quickly importing terrain tiles Please note that if the Current Library 1s locked the Terrain Organizer tool is not available Effects When drawing a terrain tile on the grid you can choose to apply an effect on it For an effect to take place you must click on the small arrow button in the Effect button A pal 26 50 let appears that let you choose the desired effect see im age to the right feel ero eal eset a fee EJEZEDESESESEN Ojen0 f0 O Ff UF OF O eepe e es 86 88 85 2s B fe E ee 205 WO ee ojo ale Clicking on an icon selects the associated effect Moving your mouse over an icon displays the effect name at the bottom of the pallet Once an effect is selected it is reflected directly in the Ter rains Area Pallet Appearance Clicking on the small downward arrow in the Appearance button brings a popup menu that allows you selecting the size of the terrain pallet Small Window Nonmal Window Big Window Huge Window e Small Window The pallet height is reduced so that there is more room for the Main window e Normal Window The pallet height and width is the one you get when you open the application e Big Window The pallet height as well as its width is increased so that you can see more tiles e Huge Window The pallet height as well as its width is further increased so that you can see all the tiles Example with a 40 pixel tile terrains li
77. r and the pen text frame pattern Similarly for the Fill mode we have the fill foreground color the fill background color and the fill pattern While a mode is current any change you made to the cur rent foreground color current background color current or pattern applies to that mode only Colors and Pattern Selection These three areas allow you changing the current mode foreground color F background color B and pattern P The current foreground color background color and pat tern triplet is also called the Current Drawing Context Clicking on F or B button brings the Color Picker dialog Clicking on the P button brings the Pattern Picker dialog yz d i lt p Grayscale wi Hex Ba IM AN BEARREN Epea EA E SE AH a E AEIR Safes ele ele Es ee Ee eee AEE EE OCE Drawing Tools Area The Drawing Tools Area contains the following draw ing tools for clarity purpose the small downward ar rows have been erased 12 50 ig nwa AS Po O 16 0 0 O k L nie E on d Ba 1 Grid Polygon 2 Oval 3 Rectangle 4 Rounded Rectangle 5 Pipettes 6 Rubber 7 Selection 8 Text 9 Grid Polygon Color Filling 10 Line and Arrow 11 Pen 12 Terrain Tile Erasing 13 Color Filling 14 Terrain Tile Drawing 15 Arc 16 Distance Measuring 17 Terrain Filling 18 Marker 20 P
78. rawn If you drag the mouse while the mouse button 1s still depressed a new dot appears be low the mouse location This trick allows you drawing any shape you like To stop drawing release the mouse button 15 50 Terrain Tile Erasing This tool allows you erasing the tiles on the same layer as the one where tiles are drawn The particularity of this tool is that the erased area has the shape of exactly one polygon Once the Tile Erasing tool is selected move your mouse onto the map and press the mouse button If you release it immedi ately a tile area the size of a polygon is erased If you drag the mouse while the mouse button is still depressed several cleared areas appear below the mouse location Color Filling The Color Filling tool allows you drawing colored areas onto the map active drawing layer The areas are filled with the current fill foreground color fill background col or and fill pattern An area is simply a region that can have any shape see example The area can be the entire map if there is no re gion at all gt To draw a colored area simply move you mouse onto the map and click on the desired location By default this tool uses the current fill foreground color fill background color fill pattern triplet However you can also use a texture You can change this parameter by using the Color Filling Information tool see Drawing Tools Parameters Area for more information T
79. re locked they have a small padlock at their left side cannot be deleted 30 50 e Activation to activate a text style select it and S_ lt number gt when created You cannot change the then press the Arrow button Its name can be name of a locked style seen in area 1 Font From the fonts available in your system Behavior e Size From 7 to 288 points but with some missing When you activate a text style text drawing on the current SIZS map window is done with that style In addition any e Face You can choose among Ni li e neither Bold marker you create also uses that text style i g vormat 1 e neliner BO nor Italic nor Underline Bold Italic or Underline Special case e Alignment You can choose among Left or Center or When you create a window text drawing and markers are Right Alignment initialized with the default text style Color You have the choice among When you generate a random dungeon with rooms the room numbers uses the Room Number text style o A text in color with no background By default the text color is black but you can change it by click ing onto the rectangle at the right of the first radio Text Style Attributes Duon Double clicking on a style brings a sheet o A text in color with a colored background rect It that allows you modifying the following attributes angle By the default the background color is red but you can change it by clickin
80. row keys to move more precisely the picture please note that if the Ter 48 50 rain Grid Align checkbox is selected the move is aligned on the terrain grid boundaries Expand or Shrink By moving the cursor near the border of the dropped picture the cursor turns into various arrow shapes You can then enlarge or reduce the picture Toggle Transparency State By default the pas ted picture is transparent However by clicking into the checkbox in the top left corner you can re move the transparency Of course by pressing again the checkbox key you can make the pasted picture transparent again Once you are satisfied with the location and size of the dropped picture you definitively insert the picture into the specified layer when you press the enter key or click in side the main window Please note that you can dismiss the dropped picture by pressing the escape key 49 50 Models What is a model Suppose you need to build several maps with similar information For example in addition to the grid each map needs some perman ent information such as Area Name Climate Population Level an encounter table framework etc see image below Aurea foo NECOHNI i Kingdom Rie ie Roll Eneounier Rell Emeneumte a2 12 Climate 03 13 Terrain im T TEREN E 13 fe l Rates a 1 Cultures 3 13 Technology 09 13 Goverment Type 10 Serial Alienome nt il Population Level a Subsistence System Cites
81. rse if you are talented you can also create terrain tiles from thin air Terrain Organizer This tool allows you quickly reor ganizing a terrain library transferring tiles between lib raries and importing tiles Random terrain generator This tool allows you gen erating random terrains made of up to five different regions for example water mountain plain desert etc and aligned on the grid polygons Random maze generator This tool allows you gener ating random mazes caverns and dungeons For dun geons rooms number can be generated Fractal terrain generator This tool allows you gener ating realistic terrains using physical models Three different algorithms are available for generating worlds archipelagos and islands Line with arrows of various shapes In addition you can add a distance between the ends of a line The dis tance is automatically adjusted when you change the map dimension units Drawing contexts You can memorize up to 40 fore ground colors background colors and patterns for fur ther utilization Textures This pallet allows you using the Color Filling and Grid Polygon Color Filling tools with tex tures instead of the current fill foreground color fill background color and fill pattern Selective drag or clear As the map is made of several layers you can specify which map layer s you want to drag or clear Intelligent copy and paste As the map is made of several layers
82. s generator as sumes that sea never freezes Altitude and temperature The final temperature value of each pixel of the area is adjusted by a coeffi cient that depends on the altitude i e the higher the altitude the lower the temperature and the deeper the depth the lower the temperature but remember never below zero This adjustment is not directly visible but you must take it into account when selecting the other parameters e Temperature and Water Flow and Evaporation The final Percentage of Water Flow and Percentage of Evaporation is adjusted by a multiplier that depends on the temperature the higher the temperature the higher the multiplier This adjustment is not directly visible Terrains Colors This window is made of a list of terrain types For each kind of terrains type at present there are twelve terrain types you can specify the filling foreground color the filling background color and the filling pattern i e the filling drawing context that will be used when generating the terrain These twelve drawing contexts are initialized with values that give good rendering result most of the time However if for example you need to generate of map with an alien look it is totally possible to change these contexts To do so simply click on a color square to bring a color pallet dialog that allows you choosing a new color or on a pattern square to bring a pattern pallet dialog that allows you choosing a new
83. s missing in the list of maps e Link 2 North button is linked with map HexDataMap 1 e Link 3 Grid polygon X 0 Y 0 is linked with map LozengeDataMap0 This link is broken too same comment as above e Link 4 Grid Polygon X 9 Y 6 is linked with map HexDataMap 2 In the second picture below you can see that the current map has three links e Link 1 There is an external link to the text file HexDataMap0 txt e Link 2 Grid polygon X 0 Y 0 is linked with text file HexDataMap0 txt this is an external link too e Link 3 There is an external link to the RPGMap Maker file LozengeDataMap0 H Do not show link info on map Creating an external link To create this kind of link you first select a file in the top listbox then you drag the file either onto one of the main map grid polygon or on the sixth Interactive Map Area button Once you release the mouse a new link entry is added into the bottom listbox Please also note that when you click on that button the list of all the external links is displayed 36 50 To create a link simply drag a file ranm an either a grid polygon on the Main map ar on any ame of the six buttons below Loe Linked win fel Al LozengeDataMapo 4p HexDataMapl Do not show link info on map F 7 r 7 LozengeDataMaph ed HerDataMapl snes HexDataMap 1 LozengeDataMapo To create a fink simply drag a tie mane an either a grii polygon on t
84. s the mouse button If you release it immediately then the region of the map centered on the mouse location and based on the Rubber Area of Effect is cleared If you drag the mouse while the mouse button is still depressed then the region below the mouse pathway is cleared Selection The Selection tool allows you selecting a portion of your map for either copying it into the clipboard or dragging it or clearing it or applying an effect on it The Selection Area of Effect gives the number of layers that can be selec ted and the way the selection behaves To change the Selection Area of Effect see Layer States Selectors in Bars Area To make a selection move your mouse onto the map press the mouse button then drag the mouse while the mouse button is still depressed Once you are satisfied with the selection size release the mouse A pulsing rect angle nearly the size of the selected area appears Also by default the active layer s onto which the selection ap plies is displayed At this point you can e Copy the selection using the various Copy menu items in the Edit menu 14 50 e Clear the selection using the various Clear menu items in the Edit menu e Drag the selection see Drag and Drop for more information e Duplicate the selection except in the current Text lay er if you press the option key before dragging e Apply an effect by using the
85. t is a model sisissessiesiissiissivsicssosricsissssrssss 50 Howto eg ee 50 2 50 Introduction Presentation RPGMapMaker is a tool for drawing maps with poly gonal grids This kind of maps is used in Role Playing Games but of course can be designed for any other pur poses In addition to having most of the capabilities of a real painting program such as lines rectangles ovals and rounded rectangles drawing and filling with color and pat tern text rubber pipettes tools etc RPGMapMaker has also unique features that greatly simplify the building of this kind of map such as Various kinds of grids You can create a grid map made of hexes well suited for world region or village maps or squares well suited for dungeon maps or lozenges well suited for pseudo 3D castle and dun geon maps Ten layers static maps Four pre allocated layers one for the grid one for drawing one for terrain tiles and one for text and lines and six extra layers allocated on demand two for drawing two for terrain tiles and two for text and lines For example you can change a poly gon color without losing the terrain that lies on top of it build a map for the DM eyes only and a map for his players etc Interactive maps Static maps can be linked between each other like in a hypertext document This allows you for example designing a continent then zooming in to a country then zooming in to a city then zoom
86. t only the rooms are gener ated Depending on the parameters you decide to use you can generate nearly symmetrical mazes or caverns or very winding ones In the following paragraphs we ll call maze either a maze or a cavern or a dungeon The random maze generator only fills the map polygon al area i e the area made of hexes squares or lozenges You cannot generate mazes of any size up to 400 by 400 polygons This floating window is made of two areas the first one allows you defining the maze parameters 1 and the second one allows you generating 2 the maze Random Maze Generator Random Seed Room Min Size 4 w Room Max Size y ir v Generate Rooms Number Rooms Offset Maze Colors Dimensions Generate Map ise Foreground Colors only r Trn Layer Maze parameters This area allows you setting several parameters that are used for generating the maze e Kind You can choose to generate either a simple maze or a cavern or a dungeon A cavern is essen tially a maze but with large portions of inaccessible areas A dungeon is a cavern with rooms e Cardinal Directions This parameter allows you spe cifying which cardinal directions are allowed With 4 directions the algorithm only goes to the North South East and West directions This produces mazes or caverns that are relatively symmetrical and is best suited for square grids With 6 direct
87. t to clear a context press the Rubber button 3 Note 2 When the Color Filling tool is active you can directly drag a Drawing Context into the Main Window map area To restore a context select one slot in the Context area and use the button marked with an arrow 4 The context will replace the foreground color the background color and the pattern of the current Ink Mode Frame or Fill Text Styles Pane Inks amp Styles This pane allows you creating text styles To select this pane click on the A button in the pallet area 5 When you select this pane for the first time it has the ap pearance of the below picture a listbox with two entries named default and Room Number 3 and the name of the active text style 1 To create delete or activate a text style please use the three buttons at the top of the pane 4 9 e Creation to create a text style press the Plus button This adds an entry in the listbox with a pre generated name S_ lt number gt and brings the Text Styles Attributes sheet see next page e Edition once a text style is created you can double click on its entry in area 3 to change its attributes e Visualization clicking on any text styles in area 3 displays a preview in area 2 as well as the list of all its attributes in area 5 e Deletion to delete a text style select it and then press the Rubber button Please note that styles that a
88. ted in aza Fractal Terrain Parameters Once a kind have been selected you can elect to modify its parameters Modifying them is totally optional as their default values have Pe been A chosen e The Roughness slider allows you controlling the per turbation of the fractal terrain surface Moving the slider to the left leads to a calm landscape with a few mountains valleys while moving the slider to the right leads to a more chaotic landscape e The Parameters button brings a dialog that allows you controlling parameters that are specific to a terrain kind World kind e The Smoothing slider allows you controlling the jag gedness of the fractal terrain surface Moving the slider to the left leads to a landscape with a lot of rough edges between the different kind of ter rains while moving the slider to the right leads to a landscape with soft edges The Default button allows you restoring the smoothness default value Default js Archipelago kind e The Iteration slider allows you controlling the al gorithm number of passes Moving the slider to the left leads to a landscape with a few islands while moving the slider to the right leads to a landscape with a lot of islands Note this algorithm is very slow compared to the other twos So when moving the slider to the right be sure to have a powerful computer if you do not want to wait for too long Fi Fi Water ira Default Ca
89. ter To build swamp marches you need a lot of Water with very low Water Flow and Evaporation values The two images on next column show you the differences between a map generated with and without physics We have use physics the following parameters first hint 1 e forest generation Tn fact this is only true up to an altitude of 11 km troposphere This is ok because the maps that are generated are normalized so that they never have a height greater than 10 km n T altitude 0 TP aiino gl a Water flow E Evaporation 41 With physics Without physics 47 50 Drag and Drop There are two kinds of drag and drop internal drag and drop that only works inside Map windows and external drag and drop that works between RPGMapMaker and another application the Finder or whatever program cap able of drag and drop As these two operations behave differently we have named them differently Internal Drag and Drop Internal drop is always the result of an internal drag To start an internal drag move the mouse inside a selection 1 e the pulsing rectangle While inside the selection the mouse cursor turns into a hand You must then press the mouse to start the dragging operation If the Selection Area of Effect is one respectively two or three layer s one respectively two or three grayed frame rectangle s appear s The variable number of rect an
90. the bottom right corner of the main window If you click into the blue rectangle the cursor changes into a hand meaning you can drag it over the re duced map Without releasing the mouse move the hand to the desired location then release the mouse The blue rect angle is now located onto another portion of the map and the visible part of the map in the main window is changed accordingly 37 50 The Texture Pallet This pallet allows you selecting a texture Textures are or aoe Textures ganized into libraries A5 E a wOoRbeige To select a textures library click into an entry in the list se Metai n box located at the top of the pallet Default libraries those provides with the application can Hm Ro not be modified and thus have a locked padlock User lib m aia natant raries can be modified and thus have an unlocked padlock i ii p a E eeo please note that present creating or modifying user tex sat tures 1s not supported yet Some libraries come with an informative text a comment a copyright etc In that case it is displayed in the rectan gular area located at the bottom of the pallet Fot A textures can only be used with the Grid Polygon Color Filling and the Color Filling tools see these tools for more information in lieu of the current fill foreground color fill background color fill pattern triplet or a dropped drawing contexts To effectively draw with a texture see Co
91. ther layers the Grid layer is displayed in dark gray At last for each layer its Visibility status is displayed the eye icon as well as whether or not it belongs to the Selec tion Area of Effect and the Rubber Area of Effect If the Selection icon is black the layer will be dragged when using the Se ection tool and it will be transformed when using the effects menu If it is in red the layer will not be dragged If the Rubber icon is black and orange the layer will be erased when using the Rubber tool If it is in red the layer will not be erased Layers Operations In that area there are four buttons e One for creating a layer the e One for deleting a layer the e One for copying the contents of a layer into anoth er layer the button and e One to clear the contents of a layer the but ton Clicking onto any one of these buttons brings a dialog box that asks you if you really want to perform this operation If you press Ok the operation completes otherwise it is canceled Also the dialog warns you that these operations are not undoable How to use In order to apply an operation on a layer you must first se lect this layer This is simply done by clicking on its name in the Layers List e To copy a layer onto another layer you must se lect a second layer This is simply done by com mand clicking on its name in the Layers List In that case the button changes its appearan
92. ure use in the Main window the following button You can also drag a texture from the Textures Pallet or a Drawing Context from the Inks Pallet and drop it directly into the main window The Color Filling parameters used to allow you switching between a Drawing Context or a texture when filling an area 20 50 This is now done directly in the Main window by clicking on the button containing a Color Filling tool icon Rounded Rectangle Parameters Round Rectangle Parameters Dimensions X Radius 20 Radius 20 The Rounded Rectangle parameters allow you changing the width X radius and height Y radius of the rounded corner The default is 20 pixel width and 20 pixel height Arrow Parameters Arrow Parameters Type Shape A C y Oj _ gt w Size in pts B A 16 The Arrow parameters allow you modifying the following arrow aspects e Type You can choose among a line with an ar row at the beginning of the line or an arrow at the end of the line or an arrow at both ends In addition you can require a line to be drawn with a dimension the XX checkbox e Shape You can choose among a tip made of a simple arrow or a plain arrow or a circle or a bar or a bar with a simple arrow The last two shapes are intended to be used in conjunction with the dimension display e Size You can specify the width
93. ut or navigation link To create 1 this kind of link you first select a map in the top list box then you drag the map onto any button of the In teractive Map Area Once you release the mouse a new link entry is added into the bottom listbox Please note that once you have created such a link the corresponding button in the Interactive Map Area becomes enabled e Creating a zoom in link To create this kind of link you first select a map in the top listbox then you drag the map onto one of the main map grid polygon i e a hex or a square or a lozenge Once you release the mouse a new link entry is added into the bottom listbox To create a ink sumply drag a fie mame an either a end polygon on the Main map ar on any ome of the six buttons below Removing a link To remove a link you must first se lect a link entry in the bottom listbox In that case the Unlink button becomes enabled Click into this button A dialog appears asking if you really want to remove this entry If you agree the entry is perman ently removed no undo available Please note that if you remove a zoom out or naviga tion link the corresponding button in the Interactive Map Area becomes disabled Examples In the left picture below you can see that the current map has four links e Link 1 Zoom out button home is linked with map LozengeDataMap0 As you may see this link is broken which is logical as the Loz engeDataMap0 map i
94. utton settings 46 50 Clicking on the Setting button brings a drawer window that has the pep Ee appearance _ This window is made of five sliders that allows you play ing with four physical parameters e Water value from 0 i e extremely arid to 100 deluge e Temperature from 100 to 100 e Percentage of Water Flow i e the dribbling factor from 0 to 100 e Percentage of Evaporation from 0 to 100 There are some dependencies between the various para meters e Altitude and temperature The final temperature value of each pixel of the map is adjusted by a coeffi cient that depends on the altitude we are using the standard ISA atmospheric model in which temperature decreases roughly by 6 5 C every km of height This adjustment is not directly visible but you must take it into account when selecting the other paramet ers In addition water temperature never drops below zero e Temperature Water Flow and Evaporation The fi nal Percentage of Water Flow and Percentage of Evaporation is adjusted by a multiplier that depends on the temperature the higher the temperature the higher the multiplier This adjustment is not directly visible In addition here are a few hints e To build forests you need a lot of Water and a high Water Flow e To build deserts and rocky barrens you must not use Water e To build icy or snowy regions you need a negative Temperature and some Wa
95. ything that is drawn on the Drawing layer is hidden by everything that is drawn on the upper layers Grid Terrain and Text Using the same lo gic terrain tiles are hidden by text and text by nothing In fact this is a little more complicated than that because the white color acts as a transparent color For example if you put a black amp white terrain tile on top of a red rectangle of the same size then the terrain tile appears as a black amp red terrain tile The layers order has been chosen carefully The Grid Lay er is on top of the Drw Layer because otherwise you would lose all the interest of having a grid The Trn Layer is on top of the Grid Layer because this ensures that the non white bits of a terrain tile are always visible thus pre venting from misinterpretation At last the Txt Layer is on top of all the layers because you would not be happy to have some part of your texts hidden by bits from the Grid the Trn or the Drw layer which would prevent you from recognizing its meaning Surprisingly Lines are drawn by default on the Txt Lay er Why you may ask Well simply because this avoid the various line extremities arrows circles etc and dimen _ sions to be hidden by bits from other layers Please note that what we have described here is the default behavior i e Grid layer on top of the Drw Layer drawing tools on the Drw layer text tool on the Txt layer etc We ll see below th

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