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Sega Titan Video Game System Service Manual
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1. CN25 CNI9 CN32 28 12P 9P JAMMA 56P P 3 96mm CN25 JST NH 5P RESERVED OUTPUT 4bit CNI9 JST NH 12 A D INPUT 8Ch CN22 JST NH MIDI OUT CN32 JST NH 9P EXTENSION 1 0 8bit CN27 JST NH 3P LIGHT GUN TRIGGER CN24 JST NH 4P AUDIO LINE OUTPUT CNI8 es NH 6P SERIAL COMMUNICATION CN21 JST NH 11 EXTENSION 1 0 8bit CN20 JST 10 EXTENSION INPUT 8bit CAUTION Although a Connector similar to the one used for SEGA s SYSTEM 32 is used for the CN21 HP CN20 10P ST V BD CN24 audio output the pin assignments are different When using the ST V Board for the MEGALO 50 DX SD3 and SUPER MEGALO 2 Cabinets make sure that the AUDIO OUT ON OFF Switch is OFF Also do not connect the Connectors from the Cabinet to CN24 Otherwise ST V or the cabinet may be damaged 2 2 MONITOR DIRECTION HORIZONTAL FREQUENCY MONITOR HORIZONTAL FREQUENCY HORIZONTAL 15 7kHz COIN ASSIGNMENTS AND COIN PORT Setting the Coin Chute Type COMMON INDIVIDUAL COMMON Initialization Used for the type of cabinet whose coin acceptance is a common type for plural players Coins inserted by each player are handled as common credits In spite of Cabinet Type setting or the number of players COIN 1 and COIN 2 coin ports are used which respectively correspond to N0 16 56P Connector and NO T 56P Connector COIN CREDIT setting can be set for C
2. T io 5VV 4 SW5 SW6 SW7 SWA SW5 SW6 SW7 NOT USED NOT USED 2L12B CONTROL PANEL 1P START 2P START O lt SHI 5M2 583 lt 0 SWI 582 SW3 6020 CC d SW4 SH5 56 SW4 SW5 SW6 PLAYER 1 PLAYER 2 c EXTENSION 1 0 PORT 3L9B 4L12B 1 Swi 1 GND 2 Swe 2 GND CN32 3 SW3 CN21 3 AP SWI stop 4 SP START JST A AP Swe 5 DOWN 5 4P SW8 C BO 6 AP START 7 RIGHT 7 4P DOWN 8 LEFT 8 4P UP 9 GND 9 4P RIGHT 10 4P LEFT 11 GND 4L12B CONTROL PANEL START 2P START 3P START 4P START O O O O we 0 0 bees la ae OO O O 582 593 lt O gt SW2 583 lt O gt SW2 583 lt O gt SW2 SH3 SHI Ea SHI C 0 Mm Ja sm PLAYER 1 PLAYER 2 PLAYER 3 PLAYER 4 d OTHERS R Light Gun and Control Panels for Mah jong Hanafuda Dial and Control Ball etc Refer to applicable Instruction Manual which comes with the software 5 3 PLACING amp REMOVING THE CARTRIDGE AND INSTALLING THE BOARD When installing and removing a Cartridge or installing the ST V Board ensure that the Cabinet s main power is OFF CAUTION When removing the Cartridge do not try to force it with the Holder still remaining in a secured status Applying excessive force to the Board may cause damage such as soldering defects etc When installing the Board in
3. This allows STAND ALONE ALONE mode or MULTI CARTRIDGE MULTI mode to be set In the STAND ALONE mode items regarding MULTI CARTRIDGE mode are not displayed refer to FIGs 4 5A and 4 5B in the preceding page CAUTION 1 Depending on the contents of SYSTEM ASSIGNMENTS settings the game may not start up Refer to the applicable game manual For example in the GOLDEN AXE THE DUEL when the cabinet is set to other than 2P the game is not ready for play even if tests in the test mode are finished with CAUTIONS being displayed Be sure to reenter the TEST mode and correct the contents of the settings CAUTION 2 Changing the contents of A CABINET TYPE or G ALONE MULTI results in clearing the contents of SYSTEM BOOKKEEPING and the BOOKKEEPING of each game O COIN ASSIGNMENTS In this mode the setting of credit increments etc as against coin insertion can be changed 1 Press the SERVICE button to bring the gt to the desired item 2 Press the TEST button to change the setting 3 After the desired setting is finished bring the gt to EXIT and press the TEST button CAUTION Changing the contents of COIN ASSIGNMENTS settings results in clearing the contents of SYSTEM BOOKKEEPING and the BOOKKEEPING of each game COIN ASSIGNMENTS COIN CHUTE TYPE COMMON CREDIT TO START 1 CREDIT COIN CREDIT SETTING 1 COIN CHUTE 1 1 COIN 1 CREDIT COIN CHUTE 2 1 COIN 1 CREDIT MANUAL SETTING gt EXIT
4. SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON COIN ASSIGNMENTS COIN CHUTE TYPE INDIVIDUAL CREDIT TO START 1 CREDIT COIN CREDIT SETTING 1 COIN CHUTE 1 1 COIN 1 CREDIT MANUAL SETTING EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON FIG 4 64 COMMON FIG 4 68 INDIVIDUAL COIN CHUTE TYPE COMMON INDIVIDUAL Set this in accordance with Cabinet Coin Chute Specifications COMMON Used for the type of the cabinet whose coin acceptance is a common type for plural players Regardless of the number of players COIN 1 COIN 2 ports are used INDIVIDUAL Used for the type of the cabinet which has a coin acceptance chute for each player For the COIN SW port refer to Section 2 SPECIFICATIONS CONTROL PANEL AND BOARD I 0 B CREDIT TO START 1 CREDIT 2 CREDITS Sets the number of credits required when starting the game 1 CREDIT 2 CREDITS Note that in both settings the number of credits required for CONTINUE is one COIN CREDIT SETTING 1 26 Sets the CREDIT increase increment per coin insertion There are 26 settin gs from 1 to 26 expressed in OO credit as against OO COINS inserted 26 refers to FREE PLAY For details refer to Table 1 COMMON and Table 2 INDIVIDUAL 14 D MANUAL SETTING The CREDIT s incremental increase settings as against a coin insertion are shown in further details than in C above refer to Table 3 Also note that
5. to the Coin Setting set to INDIVIDUAL PIN ASSIGNMENT J AMMA COMPONENT SIDE SOLDER SIDE GND GND GND GND 5V 5V 5V 5V NOT USED NOT USED 12V 12V NOT USED COIN METER 1 NOT USED SPEAKER NOT USED NOT USED COIN METER 2 NOT USED SPEAKER C NOT USED RED GREEN BLUE SYNC GND SYNC SERVICE TEST NOT USED lt 1P COIN gt COIN 1 COIN 2 lt 2P COIN gt START 2P START IP UP 2P UP DOWN 2P DOWN 1P LEFT 2P LEFT 1P RIGHT 2P RIGHT IP SWI 2P SWI IP SW2 2P SW2 IP SW3 2P SW3 lt 3P COIN gt NOT USED C NOT USED lt 4P COIN gt GAME SELECT PAUSE GND GND GND GND 56P P 3 96mm 2L6B CONTROL PANEL IP START 2P START O O A sfa lt 0 gt O O OQ O O O 2 SW SW2 SW j SW SW2 503 TERES PLAYER 1 PLAYER 2 GAME SELECT Pin 26 56 Connector Only the Multi Cartridge mode is used In the case where the cabinet has a button which allows the player to select the desired game wire NO 26 Pin When using the SELECT button change the setting in the TEST mode accordingly PAUSE PIN NO d 56P Connector used for photographing on screen image connect up GND and Pin NO d to have a PAUSE function Normally these should not be wired A b EXTENSION 1 0 PORT 21128 GND 2 GND CN21 1P JST 11 1 NR T Iolo nio to U O U GND
6. when this MANUAL setting is performed the COIN CREDIT setting becomes ineffective MANUAL SETTING SCREEN PE gt COIN ASSIGNMENTS MANUAL SETTING SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON COIN TO CREDIT 1 COIN 1 CREDIT BONUS ADDER NO BONUS ADDER COIN CHUTE 1 MULTIPLIER COIN 1 COIN COUNTS AS 1 COIN 1 2 3 4 5 8 7 8 8 1 3 4 5 8 7 8 8 CREDIT COIN CHUTE 2 MULTIPLIER COIN 1 COIN COUNTS AS 1 COIN 1 2 3 4 5 8 7 8 8 1 3 4 5 8 7 8 8 CREDIT gt EXIT COIN ASSIGNMENTS MANUAL SETTING COIN TO CREDIT 1 COIN 1 CREDIT BONUS ADDER NO BONUS ADDER COIN CHUTE 1 MULTIPLIER COIN 1 COIN COUNTS AS 1 COIN 1 2 3 4 5 7 8 8 1 2 3 4 5 8 7 8 8 CREDIT gt EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON FIG 4 6C COMMON E COIN TO CREDIT Determines COIN CREDIT setting F BONUS ADDER FIG 4 6 INDIVIDUAL This sets how many COINS should be inserted to obtain one SERVICE COIN COIN CHUTE 1 2 MULTIPLIER This sets how many tokens one COIN represents 15 Table 1 COIN CREDIT SETTING COIN CHUTE COMMON TYPE NAME OF SETTING COIN CHUTE 1 COIN CHUTE 2 SETTING 1 1 COIN 1 CREDIT 1 COIN 1 CREDIT SETTING 2 1 COIN 1 CREDIT 1 COIN 2 CREDITS SEITING 3 1 COIN 1 CREDIT 1 COIN 3 CREDITS SETTING 4 1 COIN 1 CREDIT 1 COIN 4 CREDITS SET
7. 1ST PRINTING FB SEGA TM SEGA TITAN VIDEO GAME SYSTEM SERVICE MANUAL e After reading this manual be sure to keep it available nearby the IMPORTANT product or elsewhere convenient for referring to it anytime when necessary SEGA ENTERPRISES LTD MANUAL NO 420 6170 01 Before using this product read this OWNER S MANUAL carefully Gror to understand the contents herein stated PAGE 1 HANDLING PRECAUTIONS 5 IAN aiu ete ne NAME amp POSITION OF ON BOARD CONNECTORS SWITCHES ETC MONITOR DIRECTION HORIZONTAL FREQUENCY amp COIN ASSIGNMENTS AND COIN PORT CONTROL PANEL AND BOARD I O a 56P CONNECTOR JAMMA b EXTENSION I O PORT 2L12B c EXTENSION I O PORT 3L9B 4L12B d OTHERS V R Light Gun and Control Panels for Mah jong Hanafuda Dial and Control Ball etc 3 PLACING REMOVING THE CARTRIDGE AND INSTALLING THE BOARD 4 TESEMODE reete A NORMAL TEST MODE MEMORY TEST C R T TEST INPUT TEST CLOCK ADJUSTMENTS SYSTEM ASSIGNMENTS COIN ASSIGNMENTS SYSTEM BOOKKEEPING BACKUP DATA CLEAR EACH GAME TEST 6 FACTORY TEST MODE 3 WIRING FOR THE BOARD 28 A 2 PLAYER SIMULTANEOUS PLAY 6 BUTTON SPECIFICATIONS 2L12B B 3 4 PLAYER SIMULTANEOUS PLAY 3 BUTTON SPECIFICATIONS 3L9B 4L12B 1 HANDLING PRECAUTIONS 1 2 3 4 5 When installing and removing the IC Board make sure that the cabinet s main powe
8. H SERVICE BUTTON SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON AND PRESS TEST BUTTON FIG 4 5A MULTI CARTRIDGE mode FIG 4 5B STAND ALONE mode A CABINET TYPE 1P 2P 3P 4P Set to the applicable one from the 4 types B SELECT BUTTON NO YES Set to YES or NO depending on whether the cabinet has the SELECT button YES Set to this if the cabinet has the SELECT button For wiring refer to Section 2 SPECIFICATIONS CONTROL PANEL AND I O NO Set to this if the cabinet does not have the SELECT button Buttons on the CONTROL PANEL except for the Start button can be utilized in lieu of the SELECT button C ADVERTISE SELECT ON OFF Determines whether ADVERTISE during advertise can be skipped with the SELECT button ON Set to this when skipping ADVERTISE during advertise to proceed to a desired game OFF The game is selected when credits to start are available D GAME SELECT TIME NO 10 SEC 20 SEC NO LIMIT This determines the time to choose a game once credits to start are available NO When credits to start are available he game advertised during ADVERTISE is automatically selected NO LIMIT When set to this there will be NO SELECT TIME LIMIT ST V LOGO ON OFF This determines whether the ST V LOGO is displayed or not during ADVERTISE in the Multi Cartridge mode 12 F ADVERTISE SOUND ON OFF Determines whether ADVERTISE SOUND is to be emitted or not G ALONE MULTI ALONE MULTI
9. HT GREEN 3 4 PLAYER SIMULTANEOUS PLAY 3 BUTTON SPECIFICATIONS 3L9B 4L12B WIRE HARNESS used 3 PLAYER WIRE HARN ST V EXT3P PART No 600 6558 07 4 PLAYER WIRE HARN ST V EXT 8B PART No 600 6558 05 The GND wire of this WIRE HARNESS is black so be careful of this point 1P and 2P correspond to JAMMA Connector Wire for 3P and 4P PLAYER 1 PLAYER 2 PLAYER 3 PLAYER 4 41128 OsP START OA4P STAF CONTROL PANEL O1P START START N 4P TANE A 0009 21 poc t ooo ay WIRE HARNESS T PINK WHITE gt 5VI1 5 5 BLUE WHITE gt SW2 5 3P_Sw3 gt t HT GREEN WHITE o START 545 BROWN WHITE 4 SP DOWN 26 MU Me 4 PURPLE WHITE ASA 3P_UP y RIGHT 6 o3P LEFT JST 9P WIRE HARNESS C N23 600 6558 05 BLACK Sees BLACK PINK BLUE 4P SW2 gt ORANGE 4P SW3 5 5 B HT GREEN 4P START gt BROWN _ o 4P DOWN S B PURPLE 4P UP PG 8LUE gt 4P RIGHT GRAY 4P LEFT BLACK GND SEGA ENTERPRISES LTD 13 1 Higashikohjiya 2 Chome Ohta ku Tokyo Japan 144 OTel 03 5736 7721 OFAX 03 5736 7729 OTLX J22357 SEGASTAR O SEGA 1995 Printed in Japan
10. OD ICS GOOD IC4 GOOD 1 5 GOOD IC8 GOOD IC13 GOOD PRESS TEST BUTTON TO EXIT Note that the display of the slot in which the Cartridge is not inserted will be omitted After the test has been completed press the TEST button to return to the menu mode TEST A RGB COLOR ADJUSTMENT SCREEN This page allows for checking the monitor color adjustment C R T TEST PAGE 1 2 111 11 1111 111222222222238 0123458789012345678901 2345878901 White Red E x k Green Blue SERVICE BUTTON TO OTHER PAGE TEST BUTTON TO RETURN Each of the R red G green and B blue colors is darkest at the left hand end and becomes brighter in 31 gradations towards the right hand end The monitor brightness is satisfactory if the white color bar is black at the left hand end and white at the right hand end B MONITOR SIZE ADJUSTMENT SCREEN This page allows for monitor size to be checked CECH en er zm UH H NU GN 55 egg sae ES Is Rao HE I SERVICE BUTTON TO OTHER PAGE mu TEST BUTTON TO RETURN Make adjustments in a manner so that the checkered portions for checking do not go beyond the screen Press the TEST button to proceed to the next page Each time the SERVICE button is press
11. OIN 5 COINS GIVE 1 EXTRA COIN 6 COINS GIVE 1 EXTRA COIN 7 COINS GIVE 1 EXTRA COIN 8 COINS GIVE 1 EXTRA COIN 9 COINS GIVE 1 EXTRA COIN COIN CHUTE 1 2 1 COIN COUNTS AS 1 COIN MULTIPLIER 1 COIN COUNTS AS 2 COINS 1 COIN COUNTS AS 3 COINS 1 COIN COUNTS AS 4 COINS 1 COIN COUNTS AS 5 COINS 1 COIN COUNTS AS 6 COINS 1 COIN COUNTS AS 7 COINS 1 COIN COUNTS AS 8 COINS 1 COIN COUNTS AS 9 COINS SYSTEM BOOKKEEPING Allows for checking data such as number of coins inserted number of credits time game frequency pte nt EEE TOT TOTAL TOTAL GAME PLAY CHUTE 1 y CHUTE 2 CHUTE 8 CHUTE 4 AL COINS CREDIT TIME TIME COIN CREDITS SERVICE CREDITS 5 NUMBER OF GAMES ODOOHOOMOOS ODOOHOOMOOS SYSTEM BOOKKEEPING oooooc o PAGE 1 2 SERVICE BUTTON TO OTHER PAGE TEST BUTTON RETURN ee 1 COIN CHUTE 1 2 3 4 Depending on Cabinet Type setting and Coin Chute setting the number of display items and meanings are different When the Coin Chute Type is COMMON Regardless of the Cabinet Type setting Items 1 2 are displayed Displays the number of coins inserted per COIN 1 and COIN 2 are displayed When the Coin Chute Type is INDIVIDUAL Depending on the Cabinet Type setting 1P 4P the number of items vary Each value for 1 4 represents the number of coins inserted by the corresponding 1P 4P Players CART 1 CART 2 CART 3 CAR
12. OIN 1 port and COIN 2 port separately INDIVIDUAL Used for the type of cabinet which has a coin chute for each player with each coin chute being able to accept coins Coins inserted by each player are handled as that player s credits The relationship between the cabinet type setting and the coin port is shown in the following table Note that COIN CREDIT setting applies in common to each coin port INDIVIDUAL COIN PORT CABINET TYPE PLAYE ST V COIN PORT SYSTEM 32 COIN PORT IP IP COIN 1 6 10 COIN 1 2L 1L COIN 1 56P 16 COIN 2 2P COIN 2 56P T COIN 1 The Player COIN 1 56 16 COIN 3 ee 2P COIN 2 58 T COIN 2 COIN 56P 25 COIN 1 en AP 1P COIN 1 56P 16 COIN 4 ing SEGA 2P COIN 2 56 COIN 3 Boards Sys COIN 3 56P 25 COIN 2 tem 32 etc COIN 4 5 COIN 1 For example neither COIN 3 port nor COIN 4 port can be used for the 2P cabinet type The COIN gt COIN gt of ST Board respectively corresponds to NO 25 and NO of the 56 Connector Connect them as applicable Should any button on the Control Panel be wired be sure to remove the wiring Cabinet Type and Coin Chute Type setting changes can be made in the TEST mode Refer to SYSTEM ASSIGNMENTS and COIN ASSIGNMENTS of Section 4 TEST MODE CONTROL PANEL AND BOARD I O a 56P CONNECTOR JAMMA The following lt gt refers
13. OINS 4 CREDITS 5 COINS 6 CREDITS 5 COINS 6 CREDITS SETTING 25 1 COIN 1 CREDIT 1 COIN 6 CREDITS 2 COINS 2 CREDITS 3 COINS 3 CREDITS 4 COINS 4 CREDITS 5 COINS 6 CREDITS sj SETTING 26 FREE PLAY FREE PLAY Table 2 COIN CREDIT SETTING COIN CHUTE INDIVIDUAL TYPE NAME OF SETTING EACH STATION S COIN CHUTE NAME OF SETTING EACH STATION S COIN CHUTE SETTING 1 1 COIN 1 CREDIT SETTING 21 3 COINS 1 CREDIT SETTING 6 1 COIN 2 CREDITS 5 COINS 2 CREDITS SETTING 8 1 COIN CREDITS SETTING 22 2 COINS 1 CREDIT SETTING 9 1 COIN 4 CREDITS 4 COINS 2 CREDITS SETTING 10 1 COIN 5 CREDITS 5 COINS 3 CREDITS SETTING 11 1 COIN 6 CREDITS SETTING 24 1 COIN 1 CREDIT SETTING 12 2 COINS 1 CREDIT 2 COINS 2 CREDITS SETTING 15 1 COIN 1 CREDIT 3 COINS 3 CREDITS 2 COINS CREDITS 4 COINS 4 CREDITS SETTING 317 8 COINS 1 CREDIT 5 COINS 6 CREDITS SETTING 18 4 COINS 1 CREDIT SETTING 26 FREE PLAY SETTING 19 1 COIN 1 CREDIT 2 COINS 2 CREDITS 3 COINS 3 CREDITS 4 COINS 5 CREDITS Table 3 MANUAL SETTING COIN TO CREDIT 1 COIN 1 CREDIT 2 COINS 1 CREDIT 3 COINS 1 CREDIT 4 COINS 1 CREDIT 5 COINS 1 CREDIT 6 COINS 1 CREDIT 7 COINS 1 CREDIT 8 COINS 1 CREDIT 9 COINS 1 CREDIT BONUS ADDER NO BONUS ADDER 2 COINS GIVE 1 EXTRA COIN 3 COINS GIVE 1 EXTRA COIN A COINS GIVE 1 EXTRA C
14. T A c NUMBER OF GAME NEW GAME CONT GAME TOTAL GAME TIME AVERAGE LONGEST SHORTEST SYSTEM BOOKKEEP ING GOLDEN AXE DUEL GOLDEN AXE DUEL GOLDEN AXE DUEL GOLDEN AXE DUEL ART 1 CART 2 CART 3 5 0 0 0 0 0 0 0 0 0 0M005 0M005 0M005 0M005 0M005 0M005 0M005 OMOOS OMOOS PAGE2 2 CART A ooo 0 005 0 005 0M005 SERVICE BUTTON TO OTHER PAGE TEST BUTTON TO RETURN SYSTEM BOOKKEEP ING PAGE 2 2 NUMBER OF GAMES NEW GAME 0 CONT GAME 0 TOTAL GAME 0 GAME TIME AVERAGE 0M005 LONGEST 0M005 SHORTEST 0 005 SERVICE BUTTON TO OTHER PAGE TEST BUTTON TO RETURN 2 MULTI CARTRIDGE mode The display on page 2 2 varies depending on the cartridge mode Press the SERVICE button to alternate page 1 2 and 2 2 Press the TEST button to have the MENU mode return to the screen 18 STAND ALONE mode BACKUP DATA CLEAR Clears the contents of BOOKKEEPING BACKUP DATA CLEAR SYSTEM DATA CLEAR ALL DATA CLEAR gt NO CLEAR CANCEL SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Press the SERVICE button to bring the gt to the desired item and press the TEST button to execute the desired item as follows A SYSTEM DATA CLEAR Clears the contents of SYSTEM BOOKKEEPING B ALLDATA CLEAR Clears each game s BOOKKEEPNG in addition to clearing the SYSTEM BOOKKEEPING C NO CLEAR CANCEL This does not execute clearing and causes the MEN
15. TING 5 1 COIN 1 CREDIT 1 COIN 5 CREDITS SETTING 6 1 COIN 2 CREDITS 1 COIN 2 CREDITS SETTING 7 1 COIN 2 CREDITS 1 COIN 5 CREDITS SETTING 8 1 COIN CREDITS 1 COIN CREDITS SETTING 9 1 COIN 4 CREDITS 1 COIN 4 CREDITS SETTING 10 1 COIN 5 CREDITS 1 COIN 5 CREDITS SETTING 11 1 COIN 6 CREDITS 1 COIN 6 CREDITS SETTING 12 2 COINS 1 CREDIT 2 COINS 1 CREDIT SETTING 13 2 COINS 1 CREDIT 1 COIN 1 CREDIT SETTING 14 2 COINS 1 CREDIT 1 COIN 2 CREDITS SETTING 15 1 COIN 1 CREDIT 1 COIN 1 CREDIT 2 COINS 3 CREDITS 2 COINS 8 CREDITS SETTING 16 1 COIN 1 CREDIT 1 COIN CREDITS 2 COINS 3 CREDITS SETTING 17 3 COINS 1 CREDIT COINS 1 CREDIT SETTING 18 4 COINS 1 CREDIT 4 COINS 1 CREDIT SETTING 19 1 COIN 1 CREDIT 1 COIN 1 CREDIT 2 COINS 2 CREDITS 2 COINS 2 CREDITS 3 COINS 3 CREDITS 3 COINS 3 CREDITS 4 COINS 5 CREDITS 4 COINS 5 CREDITS SETTING 20 1 COIN 1 CREDIT 1 COIN 5 CREDITS 2 COINS 2 CREDITS 3 COINS 3 CREDITS 4 COINS 5 CREDITS _ SETTING 21 3 COINS 1 CREDIT 1 COIN 2 CREDITS 5 COINS 2 CREDITS a SETTING 22 2 COINS 1 CREDIT 2 COINS 1 CREDIT A COINS 2 CREDITS 4 COINS 2 CREDITS 5 COINS 3 CREDITS 5 COINS 3 CREDITS SETTING 23 2 COINS 1 CREDIT 1 COIN CREDITS 4 COINS 2 CREDITS 5 COINS CREDITS SETTING 24 1 COIN 1 CREDIT 1 COIN 1 CREDIT 2 COINS 2 CREDITS 2 COINS 2 CREDITS 3 COINS CREDITS COINS CREDITS A COINS 4 CREDITS 4 C
16. U mode 1 Each time the SERVICE button is pressed the setting position moves sequentially in order TIME set by the user day month year day of the week hour minute SET and EXIT Second is fixed at 00 Press the TEST button at the desired position to set the time 2 Bring the arrow to SET and press the TEST button to apply the time set by the user to the On BD present time 3 After the time setting is finished bring the arrow to EXIT and press the TEST button to have the MENU mode return to the screen 28 FEB 1995 TUE day month year day of week 10 00 00 H M S Note that when setting the date it is possible to set Feb 30 or Feb 31 In these cases however accurate functioning would not be maintained thereafter Therefore be very careful of this point 5 SYSTEM ASSIGNMENTS In this mode various cabinet and board settings can be changed Game settings such as difficulty levels etc are performed in EACH GAME TEST 1 Press the SERVICE button to move the arrow gt and bring it to the desired item 2 Press the TEST button to change the setting 3 After the setting is finished bring gt to EXIT and press the TEST button 2 OY STEM Wee pendants SYSTEM ASSIGNMENTS CABINET TYPE 2P CABINET TYPE 2P SELECT BUTTON NO ADVERTISE SELECT ON GAME SELECT TIME 10 SEC ST V LOGO OFF ADVERTISE SOUND ON ADVERTISE SOUND ON ALONE MULTI MULTI ALONE MULTI ALONE EXIT EXIT SELECT WIT
17. U mode to return on the screen _ ALL DATA CLEAR BACKUP DATA CLEAR SYSTEM DATA CLEAR gt ALL DATA CLEAR NO CLEAR CANCEL SYSTEM BACKUP DATA AREA CLEAR GAME 1 BACKUP DATA AREA CLEAR GAME2 BACKUP DATA AREA CLEAR GAME 3 BACKUP DATA AREA CLEAR GAME4 BACKUP DATA AREA CLEAR COMPLETED SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON CAUTION Apart from the above the contents of BOOKKEEPING can be cleared as in B ALL DATA CLEAR above by changing the setting of CABINET TYPE or ALONE MULTI of SYSTEM ASSIGNMENTS or the setting of COIN ASSIGNMENTS 19 EACH GAME TEST This allows for entering the TEST mode of each game which is connected to a Cartridge Slot The TEST MENU includes each game s INPUT TEST Control Panel GAME ASSIGNMENTS including Game Difficulty BOOKKEEPING etc Depending on games there are some increases decreases as regards the necessary unnecessary items and also the contents vary For details refer to the specific Instruction Manual of each game EXAMPLE MENU SCREEN GOLDEN AXE THE DUEL TEST MENU INPUT TEST SOUND TEST GAME ASSIGNMENTS BOOKKEEPING BACKUP DATA CLEAR gt EXIT SELECT BY SERVICE BUTTON AND PRESS TEST BUTTON 20 B FACTORY TEST MODE This mode is intended for the development of games which employ the STV Board and for Factory Hardware Check Unless instructions are specifically given in an applicable Manual elsewhere do
18. ed the above color bar screen 1 2 and checkered screen 2 2 alternate Press the TEST button to have MENU return to the screen INPUT TEST This test displays the state of the START button COIN SW TEST button SER VICE button etc which are used in common for each game Depending on the contents of Cabinet setting the screen display varies somewhat refer to examples below If the switch button goes ON from OFF when activated it is satisfactory EXAMPLE 1 CABINET TYPE 2 GAME SELECT NO COIN CHUTE TYPE COMMON _ 7 TEST 1P 2P START OFF OFF COIN CHUTE 1 OFF 2 0LL TEST OFF SERVICE OFF _ PRESS TEST BUTTON TO EXIT EXAMPLE 2 CABINET TYPE 4P GAME SELECT YES COIN CHUTE TYPE INDIVIDUAL i TEST 1P 2P 3P 4P START OFF OFF OFF OFF COIN OFF OFF OFF OFF TEST OFF SERVICE OFF SELECT OFF _ PRESS TEST BUTTON TO EXIT Note that the INPUT TEST except for START Joystick push button etc should be performed in the EACH GAME TEST mode Press the TEST button to have the MENU return to the screen CLOCK ADJUSTMENT This allows for setting the date day month year and time on the Main Board SET gt EXIT CLOCK ADJUSTMENTS 01 JAN 1885 SUN 23 58 59 28 FEB 1885 TUE 10 00 00 SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON lt On BD present time lt Time set by the user present Lime lt Return to MEN
19. indicates the case where GOLDEN AXE THE DUEL is in SLOT 1 CAUTION The contents which are set by the user in SYSTEM ASSIGNMENTS and COIN ASSIGNMNENTS are registered when the test mode has been completed after EXIT in the menu mode As such if the power is turned OFF before registering the contents the settings made are ineffective Therefore pay careful attention to this point O MEMORY TEST First check if MEMORY IC functioning on the Main Board is accurate If the IC is in good operating condition GOOD will be indicated If there exists any malfunctioning of the IC s BAD will be indicated MEMORY TEST PAGE1 2 ROM 1C8 GOOD RAM IC8 GOOD IC10 GOOD 1C11 GOOD IC24 GOOD IC25 GOOD 1C27 GOOD IC28 GOOD IC30 GOOD 1C33 GOOD 1C34 GOOD IC37 GOOD PRESS TEST BUTTON TO NEXT After the test has been completed press the TEST button to cause the Cartridge MEMORY TEST to be performed EXAMPLE The following shows the display when four GOLDEN AXE THE DUEL Cartridges are inserted in the Board MEMORY TEST PAGE 2 2 CARTRIDGE ROM CHECK CART 1 GOLDEN AXE DUEL 1 ICi GOOD GOOD ICS GOOD ICA GOOD 106 GOOD IC8 GOOD IC13 GOOD CART 2 GOLDEN AXE DUEL 3 ICI GOOD IC2 GOOD ICS GOOD IC4 GOOD 1 5 GOOD IC8 GOOD IC13 GOOD CART 3 GOLDEN AXE DUEL 1 1C1 GOOD IC2 GOOD ICS GOOD ICA GOOD 1C5 GOOD IC8 GOOD IC18 GOOD CART 4 GOLDEN AXE DUEL 1 GOOD GO
20. not use this mode When so required however enter the mode by turning the power on while keeping the TEST button pressed down If the mode is used without specific instructions normal operation can not be guaranteed During test the COIN METER may suddenly function sometimes BOOTROM verl ST V TEST MENU In Factory gt CONTINUOUS HARDWARE TEST MEMORY CHECK C R T CHECK VDP1 VDP2 CHECK 1 0 10GA CHECK 1 0 SMPC CHECK SOUND CHECK EEPROM CHECK DUAL CPU CHECK CLK CHANGE CHECK S IMM CHECK RS 232C CHECK SCSI 2 CHECK SYSTEM CONFIGURATION IF YOU WANT TO EXIT PLEASE POWER ON AGAIN SYSTEM CONFIGURATION 10s This allows for environmental setting at the development stage For initialization refer to the following SYSTEM CONFIGULATION EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON 21 DEVELOP MODE NO SCSI ID 0 SIMM ALLOCATE CART AREA SCSI UNUSE SCSI BOOT NON BOOT HOST TYPE PC ST V LOGO OFF ALONE MULTI ALONE 5 WIRING FOR THE BOARD A 2 PLAYER SIMULTANEOUS PLAY 6 BUTTON SPECIFICATIONS 2L12B WIRE HARNESS used WIRE HARN ST V EXT8B PART No 600 6558 05 The GND wire of this WIRE HARNESS is black so be careful of this point SW 1 3 correspond to JAMMA Connector Wire SW4 SW5 SW6 No wiring is required for yellow and gray wires which come from Pin Nos 6 amp 10 PLAYER 1 PLAYER 2 E russe pd a COM LIG
21. r is OFF Foreign bodies such as dust on the IC Board may cause damage short circuit fire etc due to the Board s generation of heat Therefore ensure the IC Board surfaces are always kept clean Completely connect up the IC Board s and other items connectors Insufficient connector insertion may damage the IC Board Therefore pay careful attention to this point Also for the IC Board circuit inspection only the use of a logic tester is permitted The use of a tester is not allowed therefore also be careful of this point The applicable frequency for the monitor compatible with the ST V Board is 15 kHz The ST V Board can not be used for a cabinet which employs a monitor or projection display which has 24 kHz frequency only The contents of the product herein described are subject to change without notice 2 SPECIFICATIONS D amp POSITION OF ON BOARD CONNECTORS SWITCHES ETC In the case where the cabinet has neither the Test button nor Service button utilize the Push SW which is on the Main Board SW1 Test button SW2 Service button For adjusting the sound volume use the on Board VR 1 Does not function if CNS is not connected with the Board No 839 0724 Also make sure that this Board is not connected with other Connector CN4 3 2 1 p Do not change the Jumper Pin inser s tion positions shown PI CN5 SWI SW2 JP5 CN22 e
22. the Cabinet secure all of the L LOCKs on the outer portions of the Board and the Board Brackets in the periphery of the Cartridge Holder to the wood base by using the wood screws which come with the Kit CARTRIDGE With the rear side facing outwards completely insert it vertically CARTRIDGE HOLDER By When installing or removing the er Cartridge slightly incline and bend the catch towards outside ST V MAIN BOARD 4 TEST MODE A NORMAL TEST MODE This mainly checks if the operation of the game board is accurate makes monitor color adjustments and allows for COIN ASSIGNMENTS GAME ASSIGNMENTS setting adjustments SELECTION OF TEST ITEMS 1 After the power is turned ON push the TEST button to have the following TEST TEM MENU appear on the screen ST V TEST MENU tox EUUU uUtma4 on 2 MPo nommm moumama a lt gt gt lt C lt C m mamma OO00 UOvUXNX O IX23243J0C O am ma C OUEPZX gt gt 2 33 o gt Q X1 gt EXIT SELECT WITH AND PRESS SERVI TEST 2 By pushing the SERVICE button bring the arrow mark gt to the desired item and press the TEST button 3 When the test has been completed bring gt to EXIT and press the TEST button to have the Game mode return to the screen 1 1 below EACH GAME TEST displays the name of each game which is connected to the Board The example in the above menu
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