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Rio Grande Games Clans 70 User's Manual

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1. Move away the huts of one color and try to concentrate many huts of the other colors 2002 Venice Gonnection 2002 Winning Moves Deutschland www venice connection com At this point all the players reveal their secret colors tuming their clan cards face up Remove the colored scoring discs fromthe board that are not in play The players move their scoring discs forward on the scoring track to score the village chips they collected for founding villages 1 point per chip The player with the most points is the winner e Dont let the villages which contain your huts be founded in unfa vorable territories Try to found villages which do not contain your huts in unfavorable teritories e Rerrenber that a village with 7 or nore huts can no longer be moved e Never forget the epoch chart every tine the epoch changes the favorable and unfavorable teritories change If only one move is needed to forma village try to accomplish it in the epoch which is nore propitious for you and less for your opponents If you realize that a very dangerous village is about to be founded try to change the epoch in such a way that the village is founded in an unfavorable territory e Geating two villages in the sane mowe is often a big advantage especially if you cross two epochs Then you can decide which is scored in which epoch Be careful not to give an opponent such an opportunity and be ready to exploit it if your opponent gives it to yo
2. regions then place the 5 huts randomly 1 each in the 5 teritories of that region This procedure ensures an adequate dispersion of the five colors throughout the board e Shuffle the 5 colored clan cards and deal one face down to each There are always 5 clans in play regardless of the nuntber of players each clan identified by a color red blue green yellow and black Each player tries to score points for his secret clan while keeping his color secret from his opponents 1 Start Choose a starting player by lot That player starts and then play con tinues in clockwise order 2 Moves There is only one kind of move in this garre the player whose tum it is moves all the huts froma teritory of his choice to a neighboring territory provided neither territory is empty In this manner sorre ter ritories becorre vacant while villages are fonred in others There is an important restriction a player cannot move huts froma territory that already contains 7 or nore huts A player may move huts to such ateritory In the rere case of two neighboring teritories containing 7 or more huts each a player may move the smaller group to the larger one If both territories contain the sane number of huts the player may choose which group to nove In this area a player can move the group 1 huts to only two possi ble teritories as the other neigh boring territories are empty A player may not move the group 2 huts as they number
3. 7 and cannot be moved player Don t let other players see what color you received Retum the unused card or cards if fewer than 4 are playing face down to the box e Place the 12 village chips face up on the spaces of the epoch chart e Place the 5 small scoring discs behind the starting line of the scor ing track Note Two territories separated by a river are adjacent two territories separated by a lake are not adjacent 3 Villages When a player moves huts such that a territory with huts or a single hut is completely surrounded by empty territories or the edge of the board a village is founded in that territory When a village is founded the player who made the move takes the next village chip fromthe epoch chart the chips are first taken from the first epoch and then the second and so on and places it before him on the table at the end of the garre he will score one point per chip The player then calculates the value of the village and the scoring discs are moved accordingly on the scoring track J The huts in area 1 becone a founded village when the huts in area 2 are moved either to area 1 or to area 3 The huts in area 2 may not be moved to area O as that teri tory is enpty 4 Strife The different clans represented by the different colored huts general ly get along peacefully However when all five colors are present when a village is founded there is strife In this case when the vil la
4. The garre ends intrediately after the 12th village is founded and scored This last village always scores the 5 bonus points no matter the teritory in which it is founded It can also happen that no nore moves are possible before the 12th village is founded In this case the garre ends intrediately without scoring nore villages e Try to disguise your color as nuch as possible at least at the begin ning of the gane Avoid moves that favor it too much Try to discover your opponents colors paying attention to their moves You may also want to create situations which force them to reveal therrselves for example force the next player to choose whether to move a certain hut to a village or not e Cften it is not possible to easily identify an opponent s color but you can leam that a color is not his color Thus you can proceed by elimination to discover the players color The fewer the players the nore this point becomes important e Founding a village is very inportant because you gain extra points which can be very important in the final score e The nore your huts are dispersed the more occasions they will have to be a part of founded villages Also try to concentrate your Oppo nents huts as much as possible in a few teritories Pay attention to the teritories in which there are all 5 colors If you only have one hut in a very valuable village you can gain a big score but if all 5 colors are present you will score nothing
5. ber of huts of the color That is having nore huts in a village does not give an advan tage There are 5 huts in village 1 3 blue 1 ydlow and 1 red It is founded in the 1st epoch in the forest the favored type of terito f ry Thus the village is worth 6 points 5 for the huts and 1 bonus point The blue red and ydlow scoring discs are moved 6 spaces on the scoring trad
6. ge is founded but not before all single huts of a color are aimi nated Banple ina just founded vil lage there are 9 huts 4 blad lt 2 red 1 green 1 yellow and 1 blue Since all 5 colors are pre sent the single green yellow and blue huts are diminated and removed from the board The size of the founded village is also reduced to 6 5 Epochs The garre is played over 5 epochs In each of the first four epochs one type of territory is particularly favorable for the formation of vil lages while another type is extremely unfavorable so that any village completed there in that epoch is inevitably dooned On the epoch chart the left side indicates the favorable type of territory the right side the unfavorable one In the 5th epoch every kind of territory is favorable When a village is founded in a favorable teritory the clans involved score bonus points for the village When a village is founded in an unfavorable territory it is destroyed and the clans involved score no points The number of villages founded in each epoch corresponds to the number of village chips in that epoch 4 in the 1st epoch 3 in the 2nd and so on An epoch corres to an end when all of its village chips have been taken Then the next epoch begins When player makes a move that causes 2 or more villages to be found ed at once that player decides the order that the villages were found ed in This can be particularly inportant when the found
7. ing cross epoch boundaries Also if a player founds the 12th and last village and nore in the sane move he decides which is the 12th village and it scores with the 5 point bonus Any other villages founded with the 12th village do not score The value of a village When a village is founded its basic value is the total nurrber of huts in it after any strife There are 3 possibilities 1 The village is founded in the kind of territory that is neither favor able nor unfavorable in this case the basic value of the village is the total value 2 The village is founded in the favorable kind of territory for that epoch left side on the reference table in this case the value of the village is increased by the value of the bonus in that epoch shown on the epoch chart which increases from epoch to epoch 3 The village is founded in the unfavorable kind of territory for that epoch right side on the reference table in this case the village is doorred its value decreases to zero and all its huts are removed from the board In the 3rd epoch the steppe is the favored type of teritory Therefore the dans involved eam 3 bonus points In the 2nd epoch the grassland is the unfavored type of tenito ry The village s value is O After calculating the value of the village all the scoring discs of the colors present in that village are moved forward on the scoring track by the value of the vil lage regardless of the num
8. u e The last village is also very important not only does it have the biggest bonus but it also ends the garre destroying all unfornred vil Venice Connection Leo Golovini LANS the first villages The garre is set in late prehistory a time of transition when our dis tant ancestors who had struggled and barely survived for ages in very small norradic groups began to feel that their lives would be nore A board showing a vast area divided into 60 territories of 4 different types These are grouped into 12 regions each containing 5 terito ries these 12 regions bordered by rivers the shores of lakes and the edge of the board are used only in the preparation phase of the garre The 60 territories are of 4 types forests dark green moun tains light gray steppes tan and grasslands light green Also on the board but separated from the playing area are a chart of the five epochs of play and a scoring track of 60 spaces Board 12 regions 60 territories secure and less arduous if they formed larger groups This led to the formation of the first villages 60 huts in 5 different colors 12 of each color 5 secret dan cards in the 5 colors 5 smdl scoring discs in the 5 colors 12 village chips 1 rules sheet Village chips e Distribute the 60 huts on the board one per territory as follows form 12 groups of 5 huts each hut a different color place each of these groups in one of the

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