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Franklin Sports 3644

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1. The game is over when round 2 is complete player 2 closes all segments The player with the highest point total is the winner CUT THROAT CRICKET Same basic rules as standard Cricket except once scoring begins points are added to your opponent s total The object of this game is to end up with the fewest points This variation of Cricket offers a different psychology to the players Rather than adding to your own score and helping your own cause as in standard Cricket Cut Throat offers the benefit of racking up points for your opponent s digging him in a deeper hole Competitive players will love this variation COUNT UP 300 The object of this game is to be the first player to reach the specified point total 300 Point total is specified when the game is selected Each player attempts to score as many points as possible per round Doubles and triples count 2 or 3 times the numerical value of each segment For example a dart that lands in the triple 20 segment is scored as 60 points The cumulative scores for each player will be displayed in the LCD display as the game progresses Additional variations of this game are detailed below The rules are the same except the point total varies as indicated in the number COUNT UP 400 COUNT UP 800 COUNT UP 500 COUNT UP 900 COUNT UP 600 COUNT UP 999 COUNT UP 700 High Score 3 Rounds The rules for this competitive game are simple Rack up the most points in three round
2. 5in 7i franklin FS 3000 ELECTRONIC DARTBOARD GAME 3644 WARNING Darts is an adult sport It is dangerous for children to play without supervision Made In China Franklin Sports Inc Stoughton MA 02072 www franklinsports com For replacement parts call 1 781 341 5178 or 1 800 225 8649 OR visit www franklinsports com UNPACKING THE GAME Unpack your new dartboard carefully making sure all parts are included The following components are included in this set 1 Electronic Dartboard 6 Darts unassembled 6 Replacement Tips Owner s Manual Batteries Requires 3 AAA size batteries not included Do not mix old and new batteries Do not mix alkaline standard carbon zinc or rechargeable nickel cadmium batteries Adapter Optional INPUT AC 120 VOLTS 60 AMP 9 WATTS NOT INCLUDED SETUP MOUNTING INSTRUCTIONS Choose a location to hang the dartboard where there is about 10 ft 304 8 cm of open space in front of the board The toe line should be 7 ft 9 1 4 in 2 41 m from the face of the dartboard Locate a wall stud and place a mark 75 5 in 192 cm from the floor This mark is for the top screw hole For the bottom two screws you will measure down 12 4 in 31 5 cm from the top mark you just made and make a temporary reference mark do not drill a hole for the temporary reference mark You will need to place a mark 5 3 in 13 5 cm to the left of that referen
3. ROUND THE CLOCK Double Player must score a Double in each segment from 1 through 20 in order ROUND THE CLOCK Double 5 Game starts at double segment 5 ROUND THE CLOCK Double 10 Game starts at double segment 10 ROUND THE CLOCK Double 15 Game starts at double segment 15 ROUND THE CLOCK Triple Player must score a Triple in each segment from 1 through 20 in order ROUND THE CLOCK Triple 5 Game starts at triple segment 5 ROUND THE CLOCK Triple 10 Game starts at triple segment 10 ROUND THE CLOCK Triple 15 Game starts at triple segment 15 KILLER This game will really show who your friends are The game can be played with as few as two players but the excitement and challenge builds with even more players To start each player must select his number by throwing a dart at the target area The LCD display will indicate SEL at this point The number each player gets is his assigned number throughout the game No two players can have the same number Once each player has a number the action starts Your first objective is to establish yourself as a Killer by hitting the double segment of your number Once your double is hit you are a Killer for the rest of the game Now your objective is to kill your opponents by hitting their segment number until all their lives are lost The last player to remain with lives is declared the winner It is not uncommon for players to team up and go after the better
4. The track starts at the 20 segment and runs clockwise around the board to the 5 segment and ends with a bullseye Sounds easy right What has not yet been specified is that you must hit the inner single segment of each number to get through the course This is the area between the bullseye and the triples ring And as with a real steeplechase there are obstacles throughout the course to hurdle The four hurdles are found at the following places 1 fence Triple 13 2 fence Triple 17 3 fence Triple 8 4 fence Triple 5 The first player to complete the course and hit the bullseye wins the race SHOVE A PENNY Only the numbers 15 through 20 and the bullseye are used Singles are worth 1 point doubles are worth 2 and triples are worth 3 points Each player must throw for the numbers in order with the objective of scoring 3 points in each segment to move on to the next If a player scores more than 3 points in any one number the excess points are given to the next player The first player to score 3 points in all segments 15 20 and bull is the winner NINE DART CENTURY The object of this game is to attempt to score 100 points or come as close as possible after 3 rounds 9 darts Doubles and triples count as 2x and 3x their value respectively Going over 100 points is considered a bust and causes you to lose unless all players go over In that case the player closest to 100 wins player that scored the lowest amount
5. over 100 GREEN VS RED 2 players only This game is a race around the board where skill at hitting doubles and triples pays off with victory Player 1 is green and player 2 is red Player 1 shoots for only doubles and triples that are green and works around the board clockwise Player 2 starts at 20 and works around the board counter clockwise shooting for red segments the temporary score display will indicate which segment to throw for Note a maximum of one double and one triple of the same number can be scored in a single round What s more hitting the wrong number of your opponent s color subtracts that amount from your score so be careful The player with the most points after completion of the game is the winner Advanced Cricket This difficult version of cricket was developed for the advanced player Players must close out the segments 20 19 18 17 16 15 and bullseye by using only triples and doubles In this challenging game doubles segments count as 1x the number and triple segments count as 2x the number The bullseye scoring is the same as in standard cricket The first player to close out the numbers with the most points is the winner Shooter This challenging game tests the players ability to group together darts within a segment during each round of play The computer will randomly select the segment the players must shoot for at the start of each round indicated b
6. players must earn the chance of picking the next target for their opponent by making a hit on the current target first Single 6 is the first target to hit when the game begins Before the game starts players must agree on how many lives will be used by pressing SELECT button Within the three throws player 1 must hit a 6 to save their life After the current target is hit the next dart thrown will determine the opponents target If player 1 fails to hit the current target within 3 darts they will lose a life and a chance to determine the next target for player 2 Player 2 will shoot for the single 6 that player 1 missed Singles doubles and triples are all separate targets for this game The object of the game is to force your opponent into losing lives by selecting tough targets for your opponent to hit such as Double Bullseye or triple 20 The last player with a life left is the winner Elimination The object of the game is to Eliminate your opponents The rules are very simple Each player must score higher total points with 3 darts then the opponent before them Each player starts with 3 lives If the player fails to score higher total points than the previous opponents score they lose one life Tie scores will also result in a lost life The winner is the last player with lives remaining Press the SELECT button before starting to play with 4 or 5 lives per player Horseshoes Player 1 will shoot at the 20 se
7. ALL FIVES 51 The entire board is in play for this game all segments are active With each round of 3 darts each player has to score a total which is divisible by 5 Every five counts as one point For example 10 10 5 25 Since 25 is divisible by 5 fives this player scores 5 points 5 x 5 25 If a player throws 3 darts that are not divisible by 5 no points are given Also the last dart of each round must land in a segment If a player throws the third dart and it lands in the catch ring area or misses the board completely he earns no points even if the first two Darts are divisible by 5 This prevents a player from tanking the third throw if his first two are good The first player to total fifty one 51 fives is the winner The LCD screen will keep track of the point totals Additional variations of this game are detailed below The rules are the same except the total needed to win varies as indicated in the number following the game ALL FIVES 61 ALL FIVES 81 ALL FIVES 71 ALL FIVES 91 SHANGHAI 1 Each player must progress around the board from 1 through 20 in order Players start at number 1 and throw 3 darts The object is to score the most points possible in each round of 3 darts Doubles and triples count toward your score The player with the highest score after completing all twenty segments is the winner Additional variations of this game are detailed below The rules are the s
8. G7 4 Hi Score 7 rounds 9 Horseshoes 15 G8 Hi Score 9 rounds Horseshoes 21 G8 Hi Score 10 rounds 2 Horseshoes 24 G8 Hi Score 11 rounds 3 Elimination 3 lives G8 Hi Score 12 rounds Elimination 4 lives G8 Hi Score 13 rounds Elimination 5 lives G8 G8 Round the clock 1 single 7 Gold Hunt 12 G8 Round the clock 5 single 8 Gold Hunt 15 G8 Round the clock 10 single 9 Gold Hunt 18 G 0 Round the clock 15 single Gold Hunt 21 ae Game Rules 301 This popular tournament and pub game is played by subtracting each dart from the starting number 301 until the player reaches exactly 0 zero If a player goes past zero it is considered a Bust and the score returns to where it was at the start of that round For example if a player needs a 32 to finish the game and he she hits a 20 8 and 10 totals 38 the score goes back to 32 for the next round In playing the game the double in double out option can be chosen double out is the most widely used option Double In A double must be hit before points are subtracted from the total In other words a player s scoring does not begin until a double is hit Double Out A double must be hit to end the game This means that an even number is necessary to finish the game Double In and Double Out A double is required to start and end scoring of the game by each player 401 Starting number 401 701 Starting nu
9. back to the double 20 the mouse wins the game If the cat hits the double segment that the mouse is on the cat has caught the mouse and has won the game GOLD HUNTING The object of this game is to find gold You collect gold for each 50 points Gold is only collected only if your score is exactly 50 or a multiple of 50 100 150 etc at any point during a round However since gold can make a person greedy not only do you collect gold for every multiple of 50 you also steal 1 gold from all other players Therefore as you collect a gold you take 1 gold from all other players who have gold This is a real back and forth game but the player who reaches to selected total gold required first is the winner Important Notes Stuck Segment Occasionally a dart will cause a segment to become wedged within the segment separator web If this happens all play will be suspended and the scoring display will indicate the segment number that is stuck To free the segment simply remove the dart or broken tip from the segment If the problem is still not solved try wiggling the segment until it is loose The game will then resume where it left off Broken Tips From time to time a tip will break off and become stuck in the segment Try to remove it with a pair of pliers or tweezers by grasping the exposed end and pulling it out of the segment If this is not possible you can attempt to push the tip through to the back of th
10. deficit before the opposing player s closes all the numbers the opposing side wins Play continues until all segments are closed the winner is the player with the highest score Cricket Scoring Display This dartboard utilizes a dedicated scoreboard within the scoring display that keeps track of each player s segment status when playing Cricket When Cricket is selected individual characters will be utilized to register marks There are 3 separate lights within each number 15 through 20 and bullseye During play one of the status lights will turn on black will appear as a segment is hit If a double or triple of an active number is hit 2 or 3 lights will turn on respectively NO SCORE CRICKET Same rules as standard Cricket except there is no point scoring The object of this version is to be the first to simply close all the appropriate numbers 15 through 20 and the bullseye SCRAM For 2 players only This game is a variation of Cricket The game consists of two rounds The players have a different objective in each round In round 1 player 1 tries to close score 3 hits in each segment 15 to 20 and bullseye During this time player 2 attempts to rack up as many points in the segments that the other player has not yet closed Once player 1 has closed all segments round 1 is complete In round 2 each player s roles are reversed Now player 2 tries to close all the segments while player 1 goes for points
11. pins Triple 10 pins Inner Single 7 pins There are several rules for this game as follows 1 A perfect game score would be 200 in this version of bowling 2 You cannot hit the same singles segment twice within the same frame round The second hit will count as zero points Hint Try to hit each single to reach 10 points in the frame 3 You can score 20 points per frame by hitting the triple segment twice 4 Hitting the double segment with your second dart will only count as 10 points if you scored a double on your first throw Otherwise you will score a total of 9 points by throwing a double with your second dart BASEBALL 6 Innings This dartboard version of baseball takes a great deal of skill As in the real game a complete game consists of 9 innings Each player throws 3 darts per inning The field is laid out as shown in the diagram Segment Result Singles segments Single one base Doubles segment Double two bases Triples segment Triple Three bases Bullseye Home Run can only be attempted on third dart of each round The object of the game is to score as many runs as possible each inning The player with the most runs at the end of the game is the winner BASEBALL 9 Innings Same as above except 9 innings rounds STEEPLECHASE The object of this game is to be the first player to finish the race by being the first to complete the track
12. ame except the starting segment varies as indicated in the number following the game SHANGHAI 5 Game starts at segment 5 SHANGHAI 10 Game starts at segment 10 SHANGHAI 15 Game starts at segment 15 GOLF 9 Holes This is a dartboard simulation of the game golf but you don t need clubs to play The object is to complete a round of 9 through 18 holes with the lowest score possible The Championship course consists of all par 3 holes making par 27 for a nine hole round or 54 for a round of 18 The segments 1 through 18 are used with each number representing a hole You must score 3 hits in each hole to move to the next hole Obviously double and triples affect your score as they allow you to finish a hole with fewer strokes For example throwing a triple on the first shot of a hole it is counted as an eagle and that player gets to complete that hole with 1 stroke Note The active player continues to throw darts until he holes out scores 3 hits on the current hole The voice announcer will indicate the player that is up listen carefully to avoid shooting out of sequence By the way there are no gimmes in this game Additional variations of this game are detailed below The rules are the same except the number of holes needed to play GOLF 18 Holes Same as above except play lasts 18 holes rounds FOOTBALL Strap your helmet on for this game The first thing necessary is to selec
13. ce 4 color process Pocs Black Pantone Spot Color Secondary Pantone Color Pallette 4 color process Logo Color Pantone Pallette 4 color process Creative Manager Approval Product Manager Approval Traffic Manager Approval Legal Approval Fonts Used Myriad Pro Reg Bold Arial Reg Bold talic Bold Italic Times Roman Bold Style Guide Relerence or Job Number Reference
14. ce mark point for the bottom left screw hole and then make another mark 5 3 in 13 5 cm to the right of the original reference mark for your bottom right screw hole Insert mounting screws in the center of the marks you made do not drill into the TEMPORARY REFERENCE MARk Mount the dartboard on the wall by lining up the holes on the back with the screws It may be necessary to adjust the screws until the board fits snugly against the wall Center of Bullseye should be 5 ft 8 in 1 8 m from the floor when finshed Wall Stud Dartboard Top Screw 75 5 in 192 cm Bottom E Screw 63 1 in 160 3 cm P 5 ft 8 in 1 8 m from i Floor to Center of Bullseye h Toe Line Floor k7 to 14 ine 2 41m Frankia DARTBOARD FUNCTIONS POWER button Press to turn game on or off Dartboard has an automatic suspend mode to conserve power and battery life if using batteries The dartboard will make sound effect and display SLEEP on the display after approximately 3 minutes of non use However the scores are stored in memory and can be restored by pressing any button START button This multi function button is used to START the game when all options have been selected CHANGE to the next player when one player is finished with his round This will put dartboard in HOLD status between rounds to allow player to remove darts from the target area GAME buttons Press to page through the on screen ga
15. e segment Use a nail that is smaller than the hole and gently push the tip until it falls through the other side Be careful not to push too far and damage the circuitry behind the segment Don t be alarmed if tips break This is a normal occurrence when playing soft tip darts We include a pack of replacement tips that should keep you supplied for quite some time When replacing tips make sure you use the same type of tips that come with this dartboard Darts It is recommended that you do not use darts that exceed 18 grams on this dartboard The darts included with this dartboard average 10 grams and use standard soft tips Replacement tips are available at most retailers carrying dart products Look for soft tip dart accessories for all your electronic dart needs Cleaning your Electronic Dartboard Your electronic dartboard will provide many hours of competition if cared for properly Regular dusting of the cabinet is recommended using a damp cloth A mild detergent can be used if necessary The use of abrasive cleaners or cleaners that contain ammonia may cause damage and should not be used Avoid spilling liquid onto the target area since it can result in permanent damage and is not covered by the warranty Job Number 109041 File Name 3644 FS3000 IM ai Product Division GRS Product Line Coreline 2013 Original Artist Mary Ellen Mazzoli Last Modified By Date Created 12 7 12 Date Approved On Primary Pantone Color Pallette
16. first After 3 darts are thrown go to the board to take darts out and press START to change to the next player Digital Play Watch as the Digital Play opponent s dart scores are registered on the display After the Digital Play opponent completes his round the board will automatically reset for the human player Play continues until one player wins Good luck Round the clock 1 triples Round the clock 10 triples No score cricket Cut throat cricket Round the clock 15 triples Killer CQ Double down E Double down 41 G5 Round the clock 5 triples Gl G5 2 Adv cricket 7 All fives 51 Gl G5 3 Shooter 6 rounds 8 All fives 61 Gl G5 4 Shooter 9 rounds 9 All fives 71 Gl G6 5 Shooter 12 rounds 0 All fives 81 Gl G6 6 Over 3 lives 1 All fives 91 i Over 5 lives Shanghai 1 4 Over 7 lives Shanghai 5 1 Jnders 3 lives Shanghai 10 Jnders 5 lives Shanghai 15 2 te Jnders 7 lives Golf 9 holes 2 Count up 300 Golf 18 holes 2 Count up 400 Football m G3 G8 3 Hi Score 8 rounds 0 Horseshoes 18 _ os Fankiin G2 G6 4 Count up 500 9 Bowling G2 G7 5 Count up 600 0 Baseball 6 inning G2 G7 6 Count up 700 1 Baseball 9 inning G2 G7 7 Count up 800 Steeplechase od 2 2 G7 Count up 900 3 Shove a penny Hi Score 4 rounds Big Six 3 lives G3 G7 2 Hi Score 5 rounds 7 Big Six 5 lives G3 G7 3 Hi Score 6 rounds 8 Big Six 7 lives G3
17. gment and Player 2 will shoot at the 3 segment Scoring is cumulated per round First player to score 15 points is the winner Scoring is as follows TRIPLE RING Ringer 3 points DOUBLE RING Leaner 2 points INNER SEGMENT Small 1 point This 2 player game uses only the 20 and 3 segments to represent the two horseshoe pits Scores will only count for the player or team with the most points in that round For example if player 1 scores 3 points and player 2 scores 1 point only player 1 will be awarded 3 points for that round Rounds continue until 15 points are scored Adjustable Difficulty Settings for Horseshoes include games from 15 25 points Press the SELECT button before starting the game for these variations Any Double Any Triple Any Double Any Triple 41 Round Cat amp Mouse This is a very challenging 2 player game that is nest suited for players of advanced skill One player will play the role of the cat and the other will be the mouse The object of the game is for the mouse to get back to his hole before being caught by the cat The mouse starts first from the 20 segment and proceeds counter clockwise around the dartboard by hitting first the double segment and then the single of each segment The cat starts back at the 18 segment and proceeds counter clockwise around the dartboard to catch the mouse by hitting doubles only of each segment If the mouse makes it all the way around the board
18. ice command will indicate next player and the score will flash The darts can now be removed without affecting the electronic scoring When all darts are removed from the playing surface press the START button to go to next player Voice command will indicate which player is up Frankia TEAM PLAY In addition to scoring for up to 4 players this dartboard is capable of keeping score for team play up to a maximum of 4 two person teams 8 individuals To enter team play mode press PLAYER button continually until at appears on the display Each team option is illustrated below t 2 22 teams 4 individual players 1st team players 1 amp 3 2nd team players 2 amp 4 t 3 33 teams 6 individual players 1st team players 1 amp 4 2nd team players 2 amp 5 3rd team players 3 amp 6 t 4 44 teams 8 individual players 1st team players 1 amp 5 2nd team players 2 amp 6 3rd team players 3 amp 7 4th team players 4 amp 8 During team play team members combine their scores to arrive at a team score CARING FOR YOUR ELECTRONIC DARTBOARD 1 Never use metal tipped darts on this dartboard Metal tipped darts will seriously damage the circuitry and electronic operation of this dartboard 2 Do not use excessive force when throwing darts Throwing darts too hard will cause frequent tip breakage and cause excess wear on the board 3 Turn darts clockwise as you pull them from the board This makes it easier to remove darts and extends
19. mber 701 01 Starting number 501 01 Starting number 801 01 Starting number 601 901 Starting number 901 CRICKET Cricket is a strategic game for accomplished players and beginners alike Players throw for numbers best suited for them and can force opponents to throw for numbers not as suitable for them The object of Cricket is to close all of the appropriate numbers before one s opponent while racking up the highest number of points Only the numbers 15 through 20 and the inner outer bullseye are used Each player must hit a number 3 times to open that segment for scoring Refer to Tournament Cricket Scoring section for explanation on how players marks are registered A player is then awarded the number of points of the open segment each time he she throws a dart that lands in that segment provided their opponent has not closed that segment Hitting the double ring counts as two hits and the triple ring counts as 3 hits Numbers can be opened or closed in any order A number is closed when the other player s hit the open segment 3 times Once a number has been closed any player for the remainder of the game can no longer score on it Winning The side closing all the numbers first and accumulating the highest point total is the winner If a player closes all numbers first but is behind in points he she must continue to score on the open numbers If the player does not make up the point
20. me menu DIGITAL PLAY button Press to activate Digital Play feature where you can play against the computer Press continually to cycle through the 5 different skill levels See page 5 for detailed instructions PLAYER button This button is used at the start of each game to select the number of players you want to play the game DOUBLE MISS button This button is used to activate the Double In Double Out and Master Out options for the 01 games This function is only active when selecting 301 401 etc games The MISS feature is active during play of any game Press button to register a missed dart Player can press when dart lands outside target area so computer registers a thrown dart ELECTRONIC DARTBOARD OPERATION Press the POWER button to activate dartboard A short musical introduction is played as the display goes through power up test Press GAME buttons until desired game is displayed Press DOUBLE button optional to select starting and or ending on doubles used only in 301 901 games This is explained in the game rules section Press PLAYER button to select the number of players 1 2 3 4 t 1 1 t 2 2 t 3 3 t 4 4 The default setting is 2 players Press START button to activate game and begin play Throw darts The dart indicator display is represented by dart icons The number of darts displayed indicate the remaining throws for the active player When all 3 darts have been thrown a vo
21. player to knock him out of the game DOUBLE DOWN Each player starts the game with 40 points The object is to score as many hits in the active segment of the current round The first round the player must throw for the 15 segment If no 15 s are hit his score is cut in half If some 15 s are hit each 15 doubles and triples count is added to the starting total The next round players throw for the 16 segment and hits are added to the new cumulative point total Again if no hits are registered the point total is cut in half Each player throws for the numbers as indicated in the chart below in order the LCD screen will indicate the active segment in which to throw The player who completes the game with the most points is the winner 1516 D 17 18 T 19 20 B TOTAL Player 1 Player 2 DOUBLE DOWN 41 This game follows similar rules as standard Double Down as described above with two exceptions First instead of going from 15 through 20 and bullseye the sequence is reversed which will be indicated on the LCD display Second an additional round is included toward the end in which players must attempt to score three hits that add up to 41 points 20 20 1 19 19 3 D10 D10 1 etc This 41 round adds an extra level of difficulty to the game Remember a player s score is cut in half if not successful so the 41 round presents quite a challenge 20 19 D 18 17 T 16 15 41 B TOTAL Player 1 Player 2
22. s nine darts to win Doubles and triples count as 2x and 3x that segment s score respectively Additional variations of this game are detailed below The rules are the same except the number of rounds varies as indicated in the number High Score 4 Rounds High Score 10 Rounds High Score 5 Rounds High Score 11 Rounds High Score 6 Rounds High Score 12 Rounds High Score 7 Rounds High Score 13 Rounds High Score 8 Rounds High Score 14 Rounds High Score 9 Rounds ROUND THE CLOCK r1 singles Each player attempts to score in each number from 1 through 20 and bullseye in order Each player throws 3 darts per turn If a correct number is hit he she tries for the next number in sequence The first player to reach 20 is the winner The display will indicate which segment you are shooting for A player must continue shooting for a segment until it is hit The display will then indicate the next segment you should shoot for There are many difficulty settings available for this game Each game has the same rules the differences are detailed as follows ROUND THE CLOCK 5 Game starts at segment number 5 ROUND THE CLOCK 10 Game starts at segment number 10 ROUND THE CLOCK 15 Game starts at segment number 15 Since this game does not utilize point scoring the double and triple rings count as single numbers We have added some additional levels of difficulty to this game for those looking for a real challenge
23. t each player s playing field Each player can do this by throwing a dart or by manually pressing a segment on the board This is entirely up to you but whichever segment is selected it becomes your starting point which carries through the bullseye and directly across to the other side of the bullseye For example if you select the 20 segment you start on the double 20 outer ring and continue all the way through to the double 3 The field is made up of 11 individual segments and must be hit in order So keeping with the example above you must throw darts in the following segments in this order Double 20 Outer Single 20 Triple 20 Inner Single 20 Outer Bullseye Inner Bullseye Outer Bullseye Inner Single 3 Triple 3 Outer Single 3 and finally a Double 3 The First player to score is the winner The LED display will keep track of your progress and indicate the segment you need to throw for next BOWLING This dartboard adaptation of bowling is a real challenge It is a difficult game in that you must be very accurate to rack up a decent score Player one starts the game You must select your alley by either throwing dart or manually pressing segment of choice Once alley is selected you have 2 remaining darts to throw in which to score points or pins Each specific segment in your alley is worth a given pin total Segment Score Double 9 pins Outer Single 3
24. the life of the tips 4 Remove the batteries when not in use This will prolong the life of your batteries 5 Do not spill liquids on the dartboard Do not use spray cleaners or cleaners that contain ammonia or other harsh chemicals as they may cause damage AUTOMATIC SUSPEND MODE FEATURE The dartboard will automatically suspend if no action occurs within approximately three minutes This is designed to save power or battery life A sound effect will play and the display will indicate SLEEP see below All scores will be stored in memory and play will resume when any button is pressed Sl E ep Display in Sleep Mode DIGITAL PLAY FEATURE GAME MENU This exciting feature allows solo player to play against the computer at one of five different levels of skill 29 90 games only 1 player can compete against the Digital Play competitor This adds a level of competition to normally routine practice sessions To activate the Digital Play opponent 1 Select the Game you wish to play Round the clock 1 doubles 2 Press DIGITAL PLAY button Select Digital Play opponent skill level by pressing the DIGITAL PLAY button continually hs Digital Play Levels Level 1 Professional Level 2 Advanced Level 3 Intermediate Level 4 Novice Level 5 Beginner Round the clock 5 doubles Round the clock 10 doubles 3 Press START to begin play Round the clock 15 doubles When play begins The human player throws
25. y a flashing number in the display Scoring is as follows Single segment 1 Point Double segment 2 Points Triple segment 3 Points Single Bullseye 4 Points When the computer selects players to hit double Bullseye the outer bull scores 2 points and the inner Bull scores 4 points The player with the most points at the end of the rounds is the winner Overs The object of this game is to simply score higher over than your own previous three dart total score Before play begins players choose the amount of lives to be used by pressing the SELECT button When a player fails to score over their previous three dart total they will lose one life When a player equals the previous three dart total a life will also be lost The LED screen on the right will light up once for each life taken away The last player with a life remaining is the winner Unders This game is the opposite of Overs Players must score less Under than their own previous three dart total The game begins with 180 highest total possible when the player shoots higher than his or her own previous three dart total they will lose a life Each dart that hits outside the scoring area including bounce outs will be penalized with 60 points added to your score The last player with a life remaining is the winner franklin Big Six This game allows players to challenge their opponents to hit the targets of their choice However

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