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Prima Games WWE All Stars

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1. 7 lj p get a complete understanding of the character if qt read all of the strategies available PLAYING AS AND PLAYING AGAINST The Playing As section details how to be successful with each Superstar and Legend The Playing Against section details how to defend against a human opponent playing as the Superstar or Legend If you want to learn how to win with a specific character the Playing As section details everything you need to know However if you re battling against a specific character and having trouble defeating him use the Playing Against section to find out exactly how to take him out N The Playing As and Playing Against sections NOTE assume you are playing with the highest level of skill against another player of the highest level of skill MOVES LIST AND ABBREVIATION CHART Action Xbox 360 PlayStation 3 Wii Classic Controller Wii Remote and Nunchuk GameCube Controller Notes Left Analog Stick Left Analog Stick Analog Stick Left Analog Stick Analog Stick SO dc AE Left Analog Stick Left Analog Stick Analog Stick Left Analog Stick Analog Stick MO mec cial c Walk Left Left Analog Stick Stick Left Left Analog Stick Stick Analog Stick 0 Stick Left Left Analog Stick Stick Analog Stick Stick wee em i Toward Quick Strike Toward Toward 8 Toward amp Toward Toward N A Turnbuckle Run Download eGuice O E A 09 t M
2. Counter Normal Notation Strong Strike Strong Grab rom the top of the tumbuckle FINISHER 619 Ultimate Warrior Bio Pros Cons Get the Guide Find out what s included in the complete version of the Prima Official Game Guide for WWE All Stars Signature Moves Finisher Moves Chain Combos Playing As and Against SIGNATURE MOVES p CHOKE LIFT TOSS 450 SPLASH Quick Strike Quick Grab or Strong Stike Strong Grab 360 FLIP DOUBLE AXE HANDLE Notation Strong Strike Strong Grab rom the top of the tumbuc de FLYING SHOULDER BLOCK coro vin AVNA H S Notation Quick Strike Quick Grab from the top of the tumbuckle Notation Running Quick Strike Quick Grab or Running Strong Strike Strong Grab FINISHER GORILLA PRESS SLAM gt Can complete some of his Weight 280 lbs Chains when blocked From Parts Unknown Career Highlights WWE CONS Champion Intercontinental gt Charge Strike does not juggle Champion and has limited range gt Chain combos aren t very effective gt Very litle offensive ability PRIMA OFFICIAL GAME GUIDE INCLUDES THE FOLLOWING CHAPTERS gt gt gt Match Types Learn the ins and outs of every type of match featured in WWE All Stars We ll walk you through the various match types providing details on the rules of each match and the number of participants while also offering strategic insight covering the best ways to win each match
3. Li am i boc E WEAK LOCKUP CHART Strong Grab JUG Command Follow Up Options x Quick Strike SUB Quick Grab 2 Quick Grab Strong Grab There are no follow up options that are Strong Grab e NOTE guaranteed to connect after any rear Quick Gra waistlock or side headlock attacks Strong Grab Strong Grab KND Ta ong Grab KND Mie ie A Y i lll i RECOM MENDED CHAIN COMBOS The Ultimate Warrior does not have many useful chain combos but this one can only be countered at the first and last attack As long as an opponent doesn t counter the first attack Ultimate Warrior is Safe to continue the rest of the combo until the grab at the very end The grab can be reversed or countered but you can also mix it up with a Quick Grab or a strike attack to throw off the opponent s timing v TW Y j EN ou Download eGuide E WE ser sal IE PX T AM a Away Quick Strike Quick Strike Quick Strike Strong Grab KND PLAYING AS ULTIMATE WARRIOR As a Brawler class Ultimate Warrior is not very effective He has a good number of chain combos but unfortunately some of them can be countered mid chain others cannot continue if the opponent blocks and almost all of them can be blocked after the first or second attack To make matters worse his grabs are average at best and his Charge Attack has limited range which gives him very little else to fall bac
4. gt gt gt WWE Tactics Novice players can learn the basics of gameplay Meanwhile WWE hardcore players will find in depth and advanced strategies covering everything from the reversals and counters to spacing and whiff punishment gt gt gt Create A Superstar Details a wide variety of options and customizations to create a truly unique Superstar gt gt gt Superstars and Legends The meat and potatoes of WWE All Stars is the cast of 30 WWE Superstars and Legends A quick look at all of the terms and abbreviations is followed by a detailed breakdown of every Superstar and Legend in the game excluding DLC Learn each wrestler s Signature and Finisher moves as well as a plethora of chain combos and how to play as or battle against each Superstar and Legend gt gt gt Path of Champions You must play through the Path of Champions mode to unlock some of the content in WWE All Stars All three branches within the Path of Champions mode are covered providing in depth strategies on how to defeat the computer controlled opposition gt gt gt Fantasy Warfare The rivalries of past and present WWE Superstars can finally be realized in the 15 matches covered here You have the option of playing as either the Superstar or the Legend in every match and we provide ronis int ramas image nese slogans west mavas emai oos and cops bo xcs property ot strategy for both no Word Westing Entertainment c nde subsidiare Al oer adem opos nd copy
5. am side headlock attack PLAYING AS REY MYSTERIO PLAYING AGAINST REY MYSTERIO The acrobat of Acrobats makes his grand entrance in WWE Ail Stars His chain combos are fairly limited but if you focus on Rey The best way to defend against Rey Mysterio is to keep him away from the ropes and the top A Mysterio s turnbuckle attacks in conjunction with the standard Acrobat class rope spring cycle you won t miss his chain combos of the turnbuckle If you can do this you have effectively destroyed his entire offense You You only need two things to get your offense going when playing as Rey Mysterio You need a little can block at multiple points throughout Rey Mysterio s chain combos but even if you get hit bit of Energy Meter and a knockdown Use Rey s long range Away Quick Strike to chip away at the opponent and build your Energy Meter It only takes one hit to get enough Energy Meter to turnbuckle attacks or his rope spring cycle Start the rope spring attack cycle You can also use Away Quick Strike to enter a weak lockup WE ee a Try to keep the battle near the center of the ring away from the ropes which can lead to a knockdown and give Mysterio time to head to the top of the turnbuckle c ME 1 E j andthe corners If Mysterio gets a knockdown he will attempt to head to To initiate the rope spring cycle after a knockdown head to the ropes and use a Running the ropes or the top of the turnbuckle If th
6. ypmPPM Ns Ec TEM Download eGuld P igh WS AE AF T M 1 r of these ear options lead to a nock le but that doesn t mean you can always follow with another attack while the opponent is grounded The lockup charts in each character s section cover what attacks are guaranteed after each lockup attack option The more damage an opponent has sustained the more likely that an attack is guaranteed after a knock 2g down However the lockup charts list the attacks that are guaranteed if the lockup is performed when the opponent is at full health These follow up attacks are always guaranteed unless otherwise stated Just remember that if no attacks are listed in the chart a follow up may still be guaranteed if id the opponent has been damaged enough Side headlock There are four different lockup variations A weak lockup leads to a rear waistlock and a strong lockup leads to a side headlock Pressing any attack button from these four lockups leads to a variety of grab options Almost all PROS AND CONS The Pros and Cons sections are designed to give you a very brief overview of a character s primary strengths and weaknesses If you just need to get through a quick match against the computer or want to experi ment with a new Superstar of Legend you can look at the pros and cons for that character instead of having to read all of the strategies However to
7. don t recognize True combo series Blockable or reversible combo Every Superstar and Legend in WWE All Stars has several of chain combos A chain combo is a preset series of strikes and grabs that chain together to form a combo In some instances mainly for the Big Man class if the opponent blocks the first attack of a chain combo you cannot continue the combo In some cases even if the first few hits of the chain combo connect an opponent can still block or reverse before the combo comes to an end Instances in which an opponent cannot block or reverse once a chain combo connects are referred to as true combo series This means that as a rule if one hit of the chain combo connects the rest of the combo is guaranteed to connect However it is important to note that this is only true if you do not delay any of the attacks within the true combo series A delayed attack could give the opponent enough time to block or reverse the next attack in the combo lt Ina true combo series when the fist hit connects the rest of the combo is guaranteed Against skilled players you should only use chain combos that are considered to be a true combo series or stop your chain combo before it reaches the point where an opponent can block or use a reversal It is very common for skilled players to reverse an attack in the middle of a chain combo that isn t a true combo series The true combo series portions of a chain combo are indicated b
8. To perform grab chain combos that require strict timing you must press the appropriate attack command just as you re hitting the opponent or as the opponent hits the ground depending on the grab For example for grabs in which your character hits the opponent the next command should be input just as the last hit occurs For grabs in which your character slams the opponent to the ground the next command should be input just as the opponent makes contact with the ground There are a few instances in which normal chain combos require strict timing but this is rare RECOMMENDED CHAIN COMBOS Each Superstar and Legend has a plethora of chain combos to choose from However not every chain combo works well in the ring The Recommended Chain Combos section under each Superstar and Legend covers the best chain combos for that character along with an explana tion about why those chain combos are superior to the others Every situation is different and in some cases or in certain match types there may be better chain combos As a general rule the combos listed in this section are the best of the bunch CLASSES Instead of specific stats or attributes that separate each Legend and Superstar WWE All Stars uses a class system Each character in the game belongs to one of four classes Acrobat Big Man Brawler or Grappler Each class has a general set of advantages and disadvantages compared to th
9. Vn T 1 i Wii Remote Wii Classic GameCube m neu PlayStation 3 and Nunchuk Controller Controller Notes CO 4 9 or Co 8 Reversal Blocker or or Zr s m Kick out of Pin Mash Any Button Mash Any Button a a Mash Any Button Mash Any Button ficulty Escape Submis Mash Any Button Mash Any Button sion Hold Increase Submis Meets An Butor Mash Any Button son Hold Difficulty i TEIE TTE Execute Stored Finisher Event Horizon Finisher Digital Pad Digital Pad Left Analog Stick Left Analog Stick 2 Mash Any Button Mash Any Button While pinning an opponent Mash Any Button Mash Any Button While in a submission hold Mash Any Button Mash Any Button While an E in a submission Hold Hold GJ When Finisher Meter is full D CP When Finisher Meter is full After storing a Finisher E ES n ms Hold NES Near opponent when Finisher Meter is full and opponent is stunned e Digital Pad Down or l T Digital Pad Digital Pad Right Press the dpad in any direction CD Near a turnbuckle s While on turnbuckle Left Analog Stick Analog Stick While on turnbuckle amp 9 owing Wii Remote owing Wii Remote Mash Any Button Mash Any Button Mash Any Button Mash Any Button Hold O Hold 4 Hold 4 Hold owing Wii Remote owing Wii Remote Analog Stick Turnbuckle Aerial Om rz ee CY or or Q or A 8 Attack Oo Oo 8o Xx or 4 of or m m or or or c C While on turnbuckle Tur
10. combo is guaranteed Against skilled players you should only use chain combos that are considered to be a true combo series or stop your chain combo before it reaches the point where an opponent can block or use a reversal It is very common for skilled players to reverse an attack in the middle of a chain combo that isn t a true combo series The true combo series portions of a For example Quick Strike gt Strong Strike would be a true combo series If the Quick Strike hits the Strong Strike is guaranteed to connect as long as you do not delay the attack Chain combos that are not a true combo series are indicated by this marker gt For example Strong Strike gt Quick Grab would not be atrue combo series If the Strong Strike connects the opponent can still 7 pS or reverse the Quick Grab Grab Srey M bois To Toward Quick Strik to hold Toward C COMBUS e UT series grab chain combo Grab chain combos are very similar to normal strike chain combos ex cept that they usually start with a weak or strong lockup The most notable difference between a normal chain combo and a grab chain combo is that most grab chain combos require strict timing to complete Strict timing is represented by this marker gt gt or this marker gt gt The type of marker Used depends on whether or not a true combo series is present just like a normal chain combo
11. da Wii Remote Wii Classic GameCube Action neu PlayStation 3 and Nunchuk Controller Controller gu Hold e Hold zz m Analog s Hold qe Hold Holden Sron Sri m Running Strong TP UCET Analog Stick cw C2 Hold amp Hold Q otrike Due 9 x e 9 M wwe Instant Rear Away O Away X Away Away Away Grappler class Waistlock Charge Grab Away Hold Away Hold e AwyeHod Dam Hold 4 8 Away Hold Away Hold GO Grappler and Big Man classes During weak lockup strong lockup rear Change Hold Right Analog Stick Right Analog Stick Right Analog Stick C Stick EE cle teenie Hold Attack Ronee Sa eer ene VEN SU z OE EON MO or A or During weak lockup strong lockup rear or o waistlock or side headlock STE ETT Digital Pad Up or Digital Timed when an opponent attacks with a Pad Left strike Aerial Counter or or O or O a o Do t 4 8 non e Spp suus Mg aerial strike or grab Analog Stick c Timed when an opponent attacks with a RB or i Running Counter Hold GB or Hold or Hold amp I 9D MEM strike or grab in order to dodge the attack Ee m OLDI Co to G3 a 0 Timed when the reversal icon appears near your character s health meter ah INN ass fl A y p i at arr r i P Y a E Bu WI WR L3 EL E TA f j i A TY j VJ ul i j A Download eGuide Ei P Wwe TES Fi l in dii
12. game like WWE AIl Stars was in our blood india M AL T Moos E E Los py Taking a franchise known for its realism back to its arcade roots is no easy task We wanted the fun pick up and play fast paced action of the old WWE coin ops but with the depth of a modern fighting game Could these two opposites exist in the same game As it turns out they can Before giving a game depth the team first had to make it intuitive a game anyone can play with little to no coaching We have definitely succeeded in that regard The combat controls and visual interface in WWE AII Stars are closer to a modern fighting game than most previous WWE games The main face buttons control weak and strong strikes and grapples We focused on unique gameplay mechanics rather than base statistics A health bar rather than a momentum meter insures matches are exciting and do not drag on any longer than necessary We also took a number of liberties with the match rules in WWE AIl Stars Falls count everywhere There are no count outs or rope breaks and the only way to get disqualified is by bashing the opponent with an illegal object and even then one can probably get in a few hits with only a warning We keep the action fast paced and chaotic in three and four player matches as well Tornado Tag where all the competitors are in the ring at once has replaced standard Tag Team keeping all four competitors involved in the mayhem at all times Fatal 4 Way Elimi nation
13. is especially fun and a favorite around the office To be the last man standing the player needs a unique blend of tactics deception fast talking and timely betrayal Once we established our basics it was time to layer on the depth a task made easier by THQ San Diego s combat engine which features some of the smoothest animations ever seen in a WWE or fighting game Our animators and designers literally work side by side on the thousands of motion captured moves in the game allowing us to tweak the data to the level of precision required by fighting game fans while still maintaining the authenticity of the original moves Through our scripting tools we were able to link moves together nearly seamlessly allowing us to build striking and grappling chains a half dozen or more steps long with multiple branches for players to discover New players will start chaining combos within minutes but the depth of the system means even experi enced players will be discovering new combos or creating their own for a long time A great deal of the depth in our combat system was introduced through the process of building our character classes Each of our four classes the Brawler the Grappler the Acrobat and the Big Man adds a unique gameplay experience to WWE All Stars Each has its own strengths and weaknesses while matching up in different ways with the other classes Two Acrobats leaping around the ring is a completely different experience than an Acroba
14. opponent is unable to block it Charge Grab Superstars and Legends of the Big Man class have the ability to execute a Charged Grab which slams opponents into the turnbuckle in a slumped state BRAWLER Est remi Ag gt More chain combos and extended chain combos gt Strikes have extended range and execute faster gt Less recovery on strikes making them more difficult to whiff punish Quick Grabs and Strong Grabs inflict less damage ABILITIES Charge Strike Execute a charged Strong Strike that becomes unblockable and generally places the opponent in a juggle or knockdown state GRAPPLER gt Ability to pin during a multitude of attacks and situations gt Quick and Strong Grabs execute faster There are two types of strike reversals in WWE AII Stars standard and Superior A vast majority of the Superstars and Legends have access only gt Quick and Strong Grabs inflict more damage Limited strike chain combos to the standard reversal Almost all standard reversals have the ability to be double and triple reversed leading into an endless reversal exchange However a superior reversal is not only more difficult to double reverse but also it s a high risk high reward maneuver ABILITIES Grab Chain Combos Perform a chain combo that starts with a Quick or Strong Grab and co
15. re property a ai respi nta 2011 Warid resting aime ne Al igh Reseed Tg Undue ri ee y THO ye ee TA San Diego TH San Dapeng gt gt Unlockables Achievements and Trophies A comprehensive listing of all Unlockables Achievements and mma Andre tho Gan s a vadamark otthaAndro R semel Tasima ust i Trophies are revealed to enhance your gaming experience Reserve your copy of the WWE All Star Prima Official Game Guide now gt gt gt For the Fans njoy the special chapter dedicated to you There s a development team interview a community manager interview class breakdown by David Friedman a Prima Goes to SmackDown feature and finally a 10 off coupon code to WWEshop com VLONTUSSHM HOLY 3SN SeWniocad eGuide FOREWORD WHAT I5 WWE ALL STARS ANI WHY DID WE MAKE IT spend even a few minutes with WWE All Stars and players will have their answer This is WWE as one remem bers it as a kid and as one may have described it to his or her friends on the playground after watching Hulk Hogan body slam Andre the Giant or seeing Jimmy Superfly Snuka dive off the top of the cage WWE All Stars is the fantasy of WWE where larger than life characters perform super heroic feats in the ring and form memories that last a lifetime For me those memories go back to when Hulk Hogan battled the Iron Sheik Sgt Slaughter faced off against Pat Patterson and a giant named Andre Roussimoff squared off against Baron von Raschke watch
16. THE OFFICIAL PREVIEW GUIDE brought to you by PRIMA GAMES WWE All Stars is a brand new title in the WWE gaming universe but it s not the first of its kind What makes WWE All Stars unique is its fast paced arcade play style which is a stark contrast to the simulation play style of the Smack Down vs RAW series WWE All Stars pits Superstars against Legends in a variety of gameplay modes that challenge you to test the might of current and former WWE combatants The pages in this Preview Guide come directly from the complete official guide to WWE All Stars It is a brief preview designed to help you play the demo of the game and briefly introduce you to some other aspects of the guide Foreword David Friedland Senior Designer at THQ san Diego explains WWE AIl Stars and why they made it Superstars and Legends There are specific terms and definitions that you must know to understand how to use all of the wrestlers Please refer back to this FOREWOR NHAT IS WWE ALL STARS AND WHY DID WE MAKE IT Spend even a few minutes with WWE All Stars and players will have their answer This is WWE as one remem bers it as a kid and as one may have described it to his or her friends on the playground after watching Hulk Hogan body slam Andre the Giant or seeing Jimmy Superfly Snuka dive off the top of the cage WWE AII Stars is the fantasy of WWE where larger than life characters perform super heroic feats in the ring and form memori
17. bo is Toward Quick Strike gt Quick Strike gt Quick Instead of specific stats or attributes that separate each Legend and Superstar WWE All Stars uses a class system Each character in the game belongs to one of four classes Acrobat Big Man Brawler or Grappler Each class has a general set of advantages and disadvantages compared GRAB CHAIN COMBOS to the other classes There are some exceptions to these depending on the specific Legend or Superstar within the class but at the very least the class cs 5 8 6 J of a character provides an overview of how he should be played True combo series grab chain combo In a normal chain combo you can block or reverse even after the first hit connect Reversible grab chain combo ANGEL SPLASH MISS H Notation Quick Strike Quick Grab Notation Quick Strike Quick Grab from the top of the turbucke WHEEL BARROW BULLDOG SEATED SENTON gt Can attack inside the ring from outside of the ring gt Long range Away Quick me Strike reer Highlig Heavyweight Championship gt Quick taunt Intercontinental Champion gt Good turnbuckle attacks Cruiserweight Champion WWE Rope spring attack cycle ag Team Champion WOW ug P SPANG atack oyok a Team Champion WCW Cruiser gt Pin attempt from weak lockup weight Tag Team Champion Royal Rumble winner 200 TECHNICAL gt Weak damage output gt Limited true combo series Class Acrobat chains
18. cle gt Pin attempt from weak lockup Weak damage output Limited true combo series chains SIGNATURE MOVES MAN TEER RANA ANGEL SPLASH MISS Notation Quick Strike Quick Grab from the top of the turnbuckle SEATED SENTON Notation Quick Strike Quick Grab WHEEL BARROW BULLDOG Notation Strong Strike Strong Grab Notation Strong Strike strong Grab from the top of the Te FINISHER MS RR ae a e Lu _ The next attack in the AA c o p Da Sea X gt chain CANNOT be P Pu T E l blocked reversed E n ao Ya eT 5 En o p dent d Lu te chain e blocke a UM io J reversed ike Quick Strike Quick m The button press for the next attack requires strict wf i teen timing and CANNOT 1 gm be blocked reversed za a P um The button press for the next attack requires strict timing and CAN be blocked reversed Strong Strike KB e iia ta Li VT mon e gt hl T M EE a Quick Grab W LK Quick Grab KND r pe E i A Away Quick Strike ki X a Y 1 iori Grab S LK Strong Grab KND Quick Strike or Strong Strike or Quick Grab or Strong Grab Strong Grab S LK JM s d hA OIMSALSAIW Adu The next attack in the gt chain CANNOT be blocked reversed The next attack in the gt chain CAN be blocked reversed The button press for the n
19. combo lists and strategies to play as and against each character BASICS There are specific terms and definitions that you must know to understand everything in the Superstars and Legends section so pay close attention to the Basics and refer back to this section if you see any abbreviations that you dont recognize CHAIN COMBOS AND TRUE COMBO SERIES Blockable or reversible combo True combo series Every Superstar and Legend in WWE All Stars has several of chain combos A chain combo is a preset series of strikes and grabs that chain together to form a combo In some instances mainly for the Big Man class if the opponent blocks the first attack of a chain combo you cannot continue the combo In some cases even if the first few hits of the chain combo connect an opponent can still block or reverse before the combo comes to an end Instances in which an opponent cannot block or reverse once a chain combo connects are referred to as true combo series This means that as a rule if one hit of the chain combo connects the rest of the combo is guaranteed to connect However it is important to note that this is only true if you do not delay any of the attacks within the true combo series A delayed attack could give the opponent enough time to block or reverse the next attack in the combo chain combo are indicated by this marker gt In a true combo series when the first hit connects the rest of the
20. e other classes There are some exceptions to these depending on the Specific Legend or Superstar within the class but at the very least the class as uw grab chain combo of a character provides an overview of how he should be played d m Download eGuide J I Character EES Andre the Giant Big Man Big Show 89Mn Bret Hit Man Hart Grappler CM Punk Brawler Drew McIntyre Eddie Guerrero Acrobat Edge Grappler Hulk Hogan Jack Swagger Grappler Jake The Snake Roberts Grappler John Cena Brawler John Morrison Acrobat 3 Rope Spring Aerial Attack Acrobat characters can run toward the Kofi Kingston Acrobat The Miz Grappler Mr Perfect Grappler Randy Orton Brawler Macho Man Randy Savage Acrobat Rey Mysterio Acrobat O Ricky The Dragon Steamboat Acrobat The Rock Brawler Shawn Michaels Acrobat gt Aerial jumping attacks and attacks from the top of the turnbuckle inflict more damage gt Attacks from the top of the turnbuckle have longer range and are more difficult to evade Movement speed is 20 30 percent faster than the average Brawler 2 i gt Movement speed is 20 30 percent slower than the average or Grappler gt Normal strikes and grabs that are not aerial attacks inflict less Jimmy Superfly Snuka Acrobat damage ABILITIES ropes and press an attack button to flip off the ropes into an ae
21. ear to be very similar However there are a plethora of strategies unique to each character in the game This chapter covers every Legend and Superstar in detail with complete chain combo lists and strategies to play as and against each character BASICS There are specific terms and definitions that you must know to understand everything in the Superstars and Legends section so pay close attention to the Basics and refer back to this section if you see any abbreviations that you don t recognize CHAIN COMBOS AND TRUE COMBO SERIES e ee a MD Grab chain combos are very similar to normal strike chain combos ex cept that they usually start with a weak or strong lockup The most notable difference between a normal chain combo and a grab chain combo is that most grab chain combos require strict timing to complete Strict timing is represented by this marker gt gt or this marker gt gt The type of marker used depends on whether or not a true combo series is present just like a normal chain combo To perform grab chain combos that require strict timing you must press the appropriate attack command just as you re hitting the opponent or as the opponent hits the ground depending on the grab For example for grabs in which your character hits the opponent the next command should be input just as the last hit occurs For grabs in which your character slams section if you see any abbreviations that you
22. ed Ricky The Dragon Steamboat battle Macho Man Randy Savage in what many consider one of the best Wrestle Mania matchups of all time watched with disbelief as Ultimate Warrior beat Hulk Hogan at the okyDome during WrestleMania VI witnessed Stone Cold Steve Austin drop the Stunner on Mr McMahon kicking the Attitude Era into full gear watched as a complete unknown named John Cena dashed to the ring to answer an open challenge and nearly defeat Kurt Angle Most recently saw Sheamus achieve more in a year and a half than many WWE Superstars achieve in their entire Careers These are the larger than life moments that formed the core idea behind WWE AII Stars a game that draws from the long and colorful history of WWE What if the WWE Legends of yesterday could battle the WWE Superstars of today Who is the greatest warrior Who is the greatest high flyer Who is the most charismatic WWE enthusi asts have been asking these questions for years and now they can be answered with WWE All Stars A larger than life theme needed larger than life gameplay Fortunately the team at THQ San Diego has been making these types of games for many years WWE All Stars Creative Director Sal DiVita has worked on such franchises as NBA Jam NFL Blitz Mortal Kombat and even WWE WrestleMania the arcade game In addition many team veterans cut their teeth on action sports titles and are huge WWE and fighting game fans Making a
23. es that last a lifetime For me those memories go back to when Hulk Hogan battled the Iron Sheik Sgt Slaughter faced off against Pat Patterson and a giant named Andre Roussimoff squared off against Baron von Raschke watched Ricky The Dragon Steamboat battle Macho Man Randy Savage in what many consider one of the best Wrestle Mania matchups of all time watched with disbelief as Ultimate Warrior beat Hulk Hogan at the SkyDome during WrestleMania Vi witnessed Stone Cold Steve Austin drop the Stunner on Mr McMahon kicking the Attitude Era into full gear watched as a complete unknown named John Cena dashed to the ring to answer an open challenge and nearly defeat Kurt Angle Most recently 1 saw Sheamus achieve more in a year and a half than many WWE Superstars achieve in their entire Careers These are the larger than life moments that formed the core idea behind WWE All Stars a game that draws from the long and colorful history of WWE What if the WWE Legends of yesterday could battle the WWE Superstars of today Who is the greatest warrior Who is the greatest high flyer Who is the most charismatic WWE enthusi asts have been asking these questions for years and now they can be answered with WWE Ail Stars A larger than life theme needed larger than life gameplay Fortunately the team at THQ San Diego has been making these types of games for many years WWE All Stars Creative Director Sal DiVita has wo
24. ext attack requires strict timing and be blocked reversed The button press for the next attack requires strict timing and be blocked reversed 1 Tong Strike KND Quick Strike KND or stag Se KND GRAB CHAIN COMBOS _ F Quick Grab KND or ra a F Strong Grab KND Weak lockup Quick Grab KB WEAK LOCKUP CHART Command Follow Up Options Quick Strike gt None Quick Grab Chain Quick Grab Strong Grab Strong Grab None You can follow j the grab chain combo with a grounded Quick Grab after the Strong Strike attack and a Quick Grab or Strong Grab after the Quick Grab attack Rey Mysterio is not a Superstar who relies on his chain combos His only true combo series chain doesn t have a significant purpose but it Starts with Rey s best long range non turnbuckle attack and it leaves the opponent in a knockback state The knockback stun doesn t last very long and doesn t allow Rey to follow with any guaranteed attacks but it does force the opponent into a guessing game Mysterio can Away Quick Strike Strong Strike KB follow the knockback with another Away Quick Strike or a grab Command Follow Up Options iam Quick Strike NoT j There Quick Strike Quick Grab are no Strong Grab follow up options de U that are guaranteed B k Quick Grab Do Quick Grab D 2 to connect after any Strong Grab None
25. iation Definition Barrier You must be close to the ropes or some other barrier to guarantee any follow up attacks Places the opponent in a generic stun s KB Places the opponent in a knockback state Places the opponent in a rear waistlock M Places the opponent in a submission hold IN A generic stun OTE is similar to A 4 a knockback state A bend over state is similar to a knockdown kneeling state If an attack knocks an opponent down but the opponent stands up before you can perform any additional attacks this is not considered a knockdown state All stuns listed in the chain combos section are based on the opponent having a full health meter and standing in an open area If an opponent is close to a barrier the type of stun may change In addition the amount of damage inflicted on an opponent may cause a different type of stun Height 5 6 Weight 175 Ibs Career Highlights World Heavyweight Championship Intercontinental Champion Cruiserweight Champion WWE Tag Team Champion WCW Tag Team Champion WCW Cruiser weight Tag Team Champion Royal Rumble winner 2006 TECHNICAL Class Acrobat Counter Normal a ee ee at Ai Se ba da od d a gt Can attack inside the ring from outside of the ring From San Diego California gt Long range Away Quick Strike gt Quick taunt gt Good turnbuckle attacks gt Rope spring attack cy
26. is happens you need as much Quick Strike or Running Strong Strike as Mysterio approaches the ropes Both attacks are very time as you can get to move to the opposite corner or get out of the ring difficult to counter and cannot be blocked The Quick Strike leads to another knockdown while Mysterio s turnbuckle attacks reach almost the entire length of the ring the Strong Strike knocks the opponent into a juggle state or completely out of the ring depend so if you re not in the opposite corner or outside of the ring chances are ing on the opponent s position Following the juggle state you can use a Quick Grab a Quick Strike you re going to take a hit Quick Strike Quick Grab combo or just go for another rope spring attack There are several factors that If Mysterio gets off an attack try to use a running attack as quickly as determine how much damage you can inflict during the juggle state position of the opponent where the possible Your objective is not to hit Mysterio but to get yourself into an attack is initiated etc In some cases you may not be able to follow up at all If this happens just head attack to potentially avoid anything Mysterio can do This is a last attempt back to the ropes to repeat the process You want to time Mysterio s rope spring attacks so that he hits to avoid Mysterio s cycle of attacks but with proper timing it works the opponent just as the opponent is standing up The turnbuckle attacks are a litt
27. ity Counter Normal CHAIN COMBOS Ultimate Warrior s chain combos that NOTE end with a Charge Strike hold Strong E ul o Strike are not normal true combo ue BEN D series chains While the Charge Strike cannot be Pye blocked countered or reversed it is not guaranteed 2S ao AV to connect An opponent has time to interrupt or A move to avoid the Charge Strike Away Qui Strike Quick Strike Quick X i a i i GM ONES Li E F i zn rat E Th Quick Strike Strong Strike l Strang Grab KND chain CANNOT be S The next attack in the blocked reversed chain CAN be blocked Don next attack in the reversed The button press for the next attack requires strict timing and be blocked reversed Strong Grab KND i dee bi T The button press for the next attack requires strict timing and be blocked reversed Strong Grab KND i i a p E x F del ES s E err 4 x E E i n i T L 3 LT F a 1 A i a a E p TE mi a oe e NOS LI f i meer FI EE r NE Ne r i md 1 ah p i i a _ e 5 a di 2 Toward Quick Strike Quick Strike Quick Strike KB y ame S E gt al hk Strong Strike Strong Strike KB Quick Grab KND Quick Strike Tm LS _ N71 T U NER Hs z gt m A 2 al
28. k on Any skilled opponent will block almost all of Ultimate Warriors chains For any combo that has a Strong Strike before the end of the combo if the Strong Strike is blocked Ultimate Warrior cannot continue the combo In addition all of Ultimate Warrior s Toward Quick Attack chains can be countered during the second attack which makes them completely useless against a skilled opponent Therefore the only chain combos Ultimate Warrior can rely on are his Away Quick Strike combos that do not have a strong Strike in them Theoretically you can use his normal Quick Strike combos as well but the grabs at the end of these combos don t give you much to work with Focus on Ultimate Warriors recommended chain combo and its variations that don t include a Strong Strike somewhere in the middle Early in the match use Quick Grab as the last attack more often than not After you ve damaged the opponent a bit start to use Strong Grab as the last attack After the opponent has dropped a health bar or two the Strong Grab gives Ultimate Warrior a ground stun which allows you to follow with a grounded attack Ultimate Warriors Charge Strike is also relatively limited It knocks an opponent down which allows you to follow with a grounded attack in almost every situation However the timing to connect the grounded attack can be tricky In addition the Charge otrike has very limited range Most skilled opponents will see the Charge Strike coming and simply bac
29. k up to avoid the attack This includes using the Charge Strike at the end of some of Ultimate Warrior s chain combos It s simply not effective against good competition PLAYING AGAINST ULTIMATE WARRIOR All you have to do to make the match against Ultimate Warrior relatively easy is to learn the reversal and counter timing of the grabs at the end of any Quick Strike or Away Quick Strike combo chain that does not have a Strong Strike in the middle of it Only a handful of chain combos fit that description which means it won t be overly difficult to get the reversal and counter timing down Once you have done this Ultimate Warrior is left with very little in his arsenal Just make sure you recognize and block all of his Quick Strike and Away Quick Strike chains and counter the second attack of his Toward Quick Strike chains If he tries to end a chain combo with a Charge Strike simply back up or interrupt the attack with a chain combo of your own At worst you may get hit by a half charged attack which equates merely to a basic Strong Strike that inflicts minimal damage
30. le harder to sync but have a bigger payoff From the top of the turn buckle use Strong Strike or Strong Grab Neither attack can be blocked or countered and both lead to a slumped state in almost every case the position of the opponent may send him flying out of the ring instead Both attacks cover almost the entire length of the ring and are very difficult to avoid Follow a rope spring attack with a turnbuckle attack pummel the opponent while he s in a slumped state then perform another rope spring attack This cycle of attacks maximizes Mysterio s damage while keeping the opponent almost completely helpless When the opponent is low on health a weak lock leads directly into a pin attempt Use Away Quick Strike or a Quick Grab to enter a weak lockup and seal the match the damage inflicted is minimal The only ways Mysterio can rack up the damage is via his a ETC e Pe ee LT I d c R SIGNATURE MOVES CHOKE LIFT TOSS _ hs om ALIN 2 caca vivi LVI aw FINISHER Ld m GORILLA PRESS SLAM yu BIO Height 62 gt Can complete some of his Weight 280 lbs _ Chains when blocked d l From Parts Unknown Career Highlights WWE Champion Intercontinental Charge Strike d t juggl Champion arge Strike does not juggle and has limited range Chain combos aren t very TELHNICAL effective Class Brawler gt Very litle offensive abil
31. nbuckle Strike moa Turnbuckle Grab x or e or C2 4 Near opponent while opponent is on Near opponent while opponent is on Analog Stick Hold c Turnbuckle Run Hold OoOo Hold X or A OF Or n alfo ego Hold or amp or SQ OE Near opponent while opponent is on ning Attack or Q e o m orHold qe 8 or Hold or amp turnbuckle mae OO B or Cz B Download eGuide Wii Remote Wii Classic GameCube m neu PlayStation 3 8 Nunchuk 1 Notes Exit Ring S 8 Swing Wit Remote Wii Remote Neartheropes the ropes Running Ring Exit Hold GD A Hold eds NNI EST Hold t Hold GJ Approaching the ropes Analog Stick Hold qe Diving Attack Hold OoOo Hold X or A OF or Hold qe or Hold 3 or Hold or or Q RU Near ropes when opponent is outside of or Outside of Ring or eom Hold qe orHold amp z B the ring Enter Ring 00089 a owing Wii Remote Near the ropes while outside of the ring the ropes while outside of the ring Running Ring D Hold as Hold G3 Swing Wii Remote Analog GD Hold Tae E Approaching the ropes while outside of Enter Stick Hold a the EE T Object Run Dash Object Run Dash wm Analog Stick de Stick c While m an object Pick up Object D UI Swing Wii Remote Standing near an object near an object apron on any side Swing Wii Remote or or t or o
32. ntinues into a series of grabs similar to a strike chain combo Charge Grab Superstars and Legends of the Grappler class have the ability to execute a Charged Grab which initiates a lockup or submission hold see a reversal has been performed then execute a double reversal Against an opponent with a superior reversal you must react much faster to suc cessfully perform a double reversal In many cases you have to anticipate a reversal to have time to execute a double reversal H temporarily Depending on the character this can lead to guaranteed follow ups under most circumstances but at the very least it shifts the momentum of the match If a superior reversal is double reversed the character who initially performed the reversal is stunned For example Sgt Slaughter has ne Pe aa ciii REVERSAL TYPE a C am m io diis eed Eee comm dese HD zy X e I Superior reversal When an opponent uses a standard reversal you have enough time to In addition if a superior reversal connects the opponent is stunned a Superior reversal while The Rock does not If Sgt Slaughter connects with a superior reversal The Rock will be stunned but if The Rock performs a double reversal Sgt Slaughter is stunned
33. r Object Struggle X or o xas ee Boa or C2 9 9w8 or amp When an opponent has an object bs Mash Any Button Mash Any Button Mash Any Button Mash Any Button Mash Any Button During and object struggle ale 6 or O E or x or or or While holding an object Running Object Analog Stick Hold cg Hold or RD Quick Strike Hold 00 Q Hold H or X on Hold or While holding an object Object Strong n While holdi bi Strike O or or z or C2 8 or QA or CD ile holding an object Running Object Analog Stick Hold de Hold E Q or RD Strike Hold amp D or Hold R2 A or e DONDOO Hold or While holding an object Quick Irish Quick Irish Whip Analog Sticks Analog Sticks do P eoe During weak lockup or rear waistlock Strong Irish CA gt L i j inh y or m Download eGuide A GameCube Controller Wii Classic Controller Wii Remote Action Xbox 360 and Nunchuk Strong Irish Whip Into Ring Irish Whip Quick PlayStation 3 Notes Ml pospsedq pee mam e oo o e CN m e ee ee o e eee wee ck ee eee ue Pee ee NECK Irish Whip Strong T While opponent is in a slumped state Co i i l During a match with three or more Switch Target Right Analog Stick Right Analog Stick Right Analog Stick C Stick participants ABBREVIATION CHART Abbreviation Definition Places the opponent in a knockdown sitting state Abbrev
34. rial attack Quick Turnbuckle Mount Press any attack button while running toward an opponent to flip off his chest and land on the top of the turnbuckle If you re not close enough to the turnbuckle the Acrobat simply flips backward Rowdy Roddy Pipe Brawler 0 0 Sgt Slaughter Brawler Sheamus Brawler Stone Cold Steve Austin Triple H Brawler Grappler Undertaker Brawler 0 Brawler ACROBAT Ultimate Warrior BIG MAN gt In general attacks inflict more damage More chain combos and individual attacks lead to a juggle state Sree MM NM KEPT EET m Quick Strikes and Strong Strikes inflict more damage gt While blocking Big Man characters can execute a quick push to knock an opponent back gt All strike attacks place the opponent in a knockback state and have F 3 a 1 r EK 1 T A d h F b T 1 T Pu id m EI if OMEN 7s j a longer range gt Quick and Strong Strike attacks from other classes cannot knock down a character of the Big Man class Brawleror Grappler gt Climbing the turnbuckle is slower 3 gt Attacks from the top of the turnbuckle have limited range and variety gt Cannot perform aerial attacks to the outside of the ring ABILITIES Auto Stored Charge Strike When executing a Charge Strike it is always stored in a similar fashion to a Finisher When the attack is executed the
35. rked on such franchises as NBA Jam NFL Blitz Mortal Kombat and even WWE WrestleMania the arcade game In addition many team veterans cut their teeth on action sports titles and are huge WWE and fighting game fans Making a game like WWE All Stars was in our blood Taking a franchise known for its realism back to its arcade roots is no easy task We wanted the fun pick up and play fast paced action of the old WWE coin ops but with the depth of a modern fighting game Could these two opposites exist in the same game As it turns out they can Before giving a game depth the team first had to make it intuitive a game anyone can play with little to no coaching We have definitely succeeded in that regard The combat controls and visual interface in WWE All Stars are closer to a modern fighting game than most previous WWE games The main face buttons control weak and strong strikes and grapples We focused on unique gameplay mechanics rather than base statistics A health bar father than a momentum meter insures matches are exciting and do not drag on any longer than necessary We also took a number of liberties with the match rules in WWE All Stars Falls count everywhere There are no count outs or rope breaks and the only way to get disqualified is by bashing the opponent with an illegal object and even then one can probably get in a few hits with only a warning We keep the action fast paced and chaotic in three and four player matches a
36. s Each has its own strengths and weaknesses while matching up in different ways with the other classes Two Acrobats leaping around the ring is a completely different experience than an Acrobat trying to use hit and run tactics against a Big Man By looking at each of the classes individually one can begin to see what each character class added to the game as a whole Through the features we developed while designing our classes and move sets researched by true WWE enthusiasts that encompass the greatest moves throughout the history of our in game WWE Legends and WWE Superstars we have come up with an initial roster of 30 unique characters Each brings his own play style to the table is equally capable in the hands of a skilled player and requires different tactics depending on his opponents Add to this mix over a dozen additional roster members available as downloadable content and players have an experience certain to have appeal with old and new WWE enthusiasts inexperienced as well as hardcore fighting game fans and fans of action games in general Through this guide put together by Prima with the help of the WWE All Stars design team players will have access to every secret in the game from deeply buried combo chains to hidden unlockables Pick a favorite WWE Legend or WWE Superstar and make a mark on WWE history David Friedland Senior Designer THQ San Diego On the surface many of the Superstars and Legends in WWE Ail Stars may app
37. s well Tornado Tag where all the competitors are in the ring at once has replaced standard Tag Team keeping all four competitors involved in the mayhem at all times Fatal 4 Way Elimi nation is especially fun and a favorite around the office To be the last man standing the player needs a unique blend of tactics deception fast talking and timely betrayal Once we established our basics it was time to layer on the depth a task made easier by THO San Diego s combat engine which features some of the smoothest animations ever seen in a WWE or fighting game Our animators and designers literally work side by side on the thousands of motion captured moves in the game allowing us to tweak the data to the level of precision required by fighting game fans while still maintaining the authenticity of the original moves Through our scripting tools we were able to link moves together nearly seamlessly allowing us to build striking and grappling chains a half dozen or more steps long with multiple branches for players to discover New players will start chaining combos within minutes but the depth of the system means even experi enced players will be discovering new combos or creating their own for a long time A great deal of the depth in our combat system was introduced through the process of building our character classes Each of our four classes the Brawler the Grappler the Acrobat and the Big Man adds a unique gameplay experience to WWE All Star
38. t trying to use hit and run tactics against a Big Man By looking at each of the classes individually one can begin to see what each character class added to the game as a whole Through the features we developed while designing our classes and move sets researched by true WWE enthusiasts that encompass the greatest moves throughout the history of our in game WWE Legends and WWE Superstars we have come up with an initial roster of 30 unique characters Each brings his own play style to the table is equally capable in the hands of a skilled player and requires different tactics depending on his opponents Add to this mix over a dozen additional roster members available as downloadable content and players have an experience certain to have appeal with old and new WWE enthusiasts inexperienced as well as hardcore fighting game fans and fans of action games in general Through this guide put together by Prima with the help of the WWE AlI Stars design team players will have access to every secret in the game from deeply buried combo chains to hidden unlockables Pick a favorite WWE Legend or WWE Superstar and make a mark on WWE history David Friedland Senior Designer THQ San Diego E On the surface many of the Superstars and Legends in WWE AII Stars may appear to be very similar However there are a plethora of strategies unique to each character in the game This chapter covers every Legend and Superstar in detail with complete chain
39. y this marker gt For example Quick Strike gt Strong Strike would be a true combo series If the Quick Strike hits the Strong Strike is guaranteed to connect as long as you do not delay the attack Chain combos that are not a true combo series are indicated by this marker gt For example Strong Strike gt Quick Grab would not be a true combo series If the Strong Strike connects the opponent can still interrupt or reverse the Quick Grab the opponent to the ground the next command should be input just as the opponent makes contact with the ground There are a few instances in which normal chain combos require strict timing but this is rare RECOMMENDED CHAIN COMBOS Each Superstar and Legend has a plethora of chain combos to choose from However not every chain combo works well in the ring The Recommended Chain Combos section under each Superstar and Legend covers the best chain combos for that character along with an explana tion about why those chain combos are superior to the others Every situation is different and in some cases or in certain match types there may be better chain combos As a general rule the combos listed in this Rey Mysterio Bio Pros Cons signature Moves Finisher Moves Chain Combos Playing As and Against section are the best of the bunch Once a chain combo is started it is no longer necessary to press a specific direction For example if the chain CLASSES com

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