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D3-CG Live User Guide

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1. Subtype ef LP Et As you can see in the picture every Set Plug in window has the items shown above which you can use to set the start and end timecodes for an effect In the box In Timecode means the timecode where the effect start and Out Timecode where it finishes When they are set the System automatically calculates the total length of the effect Additionally there is a switch to control the linkage between the In and Out Timecodes W hen the switch icon is pressed becoming concave the In and Out Timecodes are linked Adjustments to the in Timecode will change the Out Timecode automatically to maintain the total length When it is not selected staying flat the two timecodes are not linked Changing the In Timecode will not affect the Out Timecode and the length of the effect will change accordingly Also you can choose the subtype of an effect W hen you use the M anual M ode the System adds a manual beat point automatically at the In Point of the effect You can control the object effect using the space bar on your keyboard Both 2D and 3D effects have six columns of settings in their tabs 1 In Effect Waiting Time and In Speed Double click the edit box and you can swicth between Display Frame and Display Timecode modes You may change the values in the edit box by typing in numbers on the keyboard or dragging the left mouse button up and down in the edit box If you want to work manually
2. a k i k b 4 Switch color eN loco M a Gradient template Pre set Box Window Template Gradient Color ls M EEE 107 251 These are templates produced on the basis of gradients to make your work easier The settings are similar to those for the gradient color The difference is that when you have set the needed gradient color you need to click the Swicth to Templates choose a template you like from the Preview window below by single clicking it and then the selected template is applied to the gradient color Gradient color bar Since this is the template gradient color you have only two gradient points to adjust on the gradient color bar Pre set box window The Pre set box window on the Template Gradient Color page is divided into two parts a When you click the Switch Template button the Pre set window displays the template types and the selected one is circled by a green frame If you like to add the template click the e in the lower right corner of the window select the template you want to delete click the button and you can delete a template the 2 button doesn t work here b When you click the Switch Template button again the Pre set window displays the Color Pre sets for Template Gradient Colors The settings are the sames as the gradient color settings 4 2
3. Connect DB Com ef EE Click the Connect DB button popup the Setup Dynamic Data Link box Chose the ODBC Data Provider from DB Plugin 239 251 Setup Cancel Click the button of Setup choose text as the DSN Name click OK ODBC Data Provider y Import Settings Text Expo rt Setti r gs Saved as the detal 240 251 Chose the table of Text from DB Table Chose filed from the Filed Filter Click the button of Setup Field popup DB Set box set the list and field like the following picture After finished click OK 241 251 Y ou will see the changes in the replace area in the zone player 1000000 2 aor 0 Jo Ke 242 251 4 Play and M odify the data Set the loop as o infinite loop click play button you can see the bar in the monitor Ctrl A Connect DE All Tables a E la 0 200 E BO Save and closed the file we modified and you will see the result in the monitor 243 251 Appendix IV Use Scroll Text Provider Plug in in Zone Player Create a scroll file and name It in the right side for example Scroll lt Ja aKa ewan Configure database plug in Switch to Zone Player click Connect DB button to configure database plug in eetup Field ilesr Field Insert Head y o Bottom Y Te ayan CG Live 3D In the pop up window select Scro
4. Hide Previews 00 00 PreCutin T Play Hide Preview Advanced 3 Set the time format you want and also give a start time 4 Click PreCutin to put the clock displaying on monitor 5 Then click on Play to play it 185 251 Chapter 7 Image Processing Image Processing is also commonly used in Tools Screen View Filter System Graphics Title System In D CG Live system created graphic and title can be saved as various commonly used image files and image sequence can also be finished as animation file Scroll Edit Subtitle Edit Save Image Save Current Shot Save Selected Object Invert TGA Alpha Channel Section 1 Save l mage Convert TGA Sequence To Animation Make Frame TGA file list Save part area in current clip as image file Make Field TGA file list Choose Save Image to call out Save Image Modify paths of objects dialog box and choose an area needing to be saved In isave Image Preview Window to save it as an image Path Operating Steps Sues Minis ls Choose Save Image option to call out Save Compress Image dialog box Input file name behind File UnCompress Name choose file path and image format multiple image formats are supported Choose compression mode ae Choose save mode When choosing Full Screen Ea Cancel mode the system saves whole object in Main Editor window as image If choosing Local mode press left key and draw arectangle in
5. 2 2 2 3 Specific Properties of Stay Effects The stay effects are used for 2D and 3D objects which are different from each other Let s look at them in detail 1 Ball Light Effect for 2D Still Object The Ball Light effect flies ball light across the surface of an object Times sets the times of ball light flying across the surface on one effect play Color sets the color of ball light You can choose Monocolor Gradient Color Template Gradient Color and Template See the Setting Palette section for specific setups Light Intensity sets the intensity of ball light You can set it by typing values directly in the edit box or by holding and dragging the left mouse button up and down in edit box Light Diameter sets the ball diameter You can set it by typing values directly in the edit box or by holding and dragging the left mouse button up and down in edit box Focus sets the light focus You can set it by typing values directly in the edit box or by holding and dragging the left mouse button up and down in edit box L mit sets the area that the light affects UBallLight_0 x In Time 00 00 00 24 Out Time 00 00 01 22 Subtype E A ES gt DAN G Times 1 Color Light Intensity 60 Light Diameter 0 4 Focus 1 0 Limit 250 ae Boe gt ColorEx This effect changes colors Remain sets the number of frames when a color remains You can set it by typing values directly in the edit bo
6. Press the appropriate key Represented with the appropriate key characters on the One key operation once keyboard e g F2 F3 Combined key Press multiple keys on the Represented with two or more key characters with in operation keyboard at the same time between e g CTRL N CTRL 0 Two ways to learn about the shortcuts e See the Shortcuts section in Help Seethe Index of Shortcuts attached to the M anual 2 3 Using M ouse and Keyboard Together Pressing a function button and then using the mouse is called a keyboard mouse combination operation In this Manual the combination operations are described as Key Character M ouse Operation for example CTRL Single Click SHIFT Dragging Combinations are mostly used to perform the additional features such as selecting multiple primitives and special operations 3 Logging In and Out System Double click the shortcut for D CG Live or choose Start gt Program gt D3 CG Live SD gt D3 CG Live SD to start the System 17 251 D CG Live Dayang Digital Drive DAYANG Version HD 1 8 1 12 0064 First appears the Login interface A fter entering the software a Format Setup window pops up where you can decide the System M ode Anti flickering Quality and Task Length as you need Usually the setup is only performed the first time you use the System and remains for later use unless you wish to change iwi System Mode Set T20 406 ad E y E W hen the
7. W hen one scene is done you can move on to the next one Click the El button in the right of the Scene List add a scene and then produce primitive objects in the new scene and add effects In this way you make a Scene List le 0002 Untitled 5 5 Play W hen all the needed scenes are prepared you can enter the Play interface and move on with the playing Select Windows gt M ain Player in the Menu column and enter the Main Player window as below 30 251 D3 C Live D3 CG Live DEMO SITES Choose different Play mode as you need for example A uto M anual Play Play List Single Scene Y ou can also choose to enter the A djust mode during Play make some simple adjustments to the scenes after the scenes to be played in the Edits window and then play them 31 251 Chapter 2 System Settings 1 Setting Project Properties 1 1 Setting Format A System M ode Set dialog box appears when you start the subtitle software where you can set the properties of subtitle project or you may select Project Property in the File menu to call for the System M ode Set dialog box ai System Mode Set oystern Mode Scan Width 1920 1080 501 Display Quality Low Pramesisec 25 00001 Sean Height 1080 vi Save Buffer Preview _ SD 16 9 mode _ SD F169 mode TaskLength 299 BE Moves 1 Icon Size 6 System Mode 23 options including PAL NTSC2997 NTSC30 SECAM 1080i_ 25 1080 2997 10801 30 720p 2398 720p
8. effect on the Time Line 2 2 2 2 Specific Settings for In and O ut Effects The In and Out effects are different for 2D 3D objects and scenes Let s look at them specifically 1 2D Object In and Out Effects gt Cut One of the most basic effects Set the In Time Out Time and Length in the dialog box and the effect is ready x ln Time 00 00 00 00 Cut Time 00 00 00 23 00 Length 00 00 00 24 Subtype 62 251 gt Fire This effect plays an object in and out with a blaze Y ou can set the Particle Number Particle Size Particle Life Particle Velocity Particle Alpha and so on 00 00 00 00 00 00 00 23 D00 00 00 24 Cancel gt Ghost This effect plays an object in and out like a gradient You can work with the parameters of Level Transparency Template Direction Offset Interval and Fade Time 00 00 00 23 o gt R gt InterLeaving This effect splits an object into parts which move in and out in opposite directions You can work with the parameters of 0 Split X 0 Split Y 1 Split X 1 Split Y 0 Blur 1 Blur 0 Slide Image M ode 1 Dash M ode and Return 63 251 00 00 00 23 00 gt Offset Using this effect you can make an object move from position to position Spread the Time Line and set the offset of object by adding keyframes 00 00 00 00 00 00 00 23 o gt 00 00 00 24 Offset O 08 S 0 E FAT gt RadBlur You can work with two parameters for
9. 2 Drag the mouse cursor in the main edit window and form a ball 7 3 2 Special Properties of Ball Y ou can set the properties for box as shown In the left picture including Position Play Mode Hide and Lock Length Radius and Piece Number etc Pacis 4000 Frags 40 Radius set the radius of a ball F rags sets the curvature fineness for the ball s edge 7 3 3 Editing Balls 3D Axes Y ou can see eight points framing a rectangular area when a 3D character is selected along with a 3D coordinate system which is made up of the X Y and Z coordinate axes in the form of red green and blue arrows The axes indicate the Spatial position of the ball and you can use the coordinate system to adjust the position Adjust Ball Angle Select the Rotation button in the Tool box drag the circles and rotate the ball The red circle stands for rotation by the 143 251 X Axis the green circle for Y rotation and the blue one for Z rotation Y ou can rotate the circles along their individual coordinate planes as shown by the illustration Adjust Color Select the ball click and select a color block in the Property box bring out the Palette tab and choose a color from the Palette for the color of the ball See the sections about adjusting colors in the 3D primitive properties and the Palette for specific operations Add Texture Select the ball and you can add a texture to it in two ways 1 Click the en button select a
10. 4 gt La Amplitude 0 30 Wavelength 1 0 Frequency 3 0 Attenuation Time 0 10 Fine 6 OK J Cancel gt V Light Volume Light produces an effect of a sexangular shiner sliding over an object The parameters you can work with include Light Color Light Intensity Light Length X Range Y Range X Offset Y Offset Generation Time and Times 81 251 Y Light_0 x InTime 00 00 00 18 Out Time 00 00 01 16 20 Length 00 00 00 24 Subtype 4 5 PA ro pr Tal 7 DAY 3 A a WANG a Light Color Light Intensity 0 10 Light Length 1 30 X Range 1 00 Y Range 1 00 X Offset 0 00 Y Offset 0 00 Generation Time 0 25 Times 1 LT MS gt Wave This is a wavy effect Times sets the times of an object waving Wave L ength sets the length of wave Amplitude sets the amplitude of object waving Rand Wave sets whether the wave form Is random i fave OU x In Time 00 00 00 18 Cut Time 00 00 01 16 ES Length 00 00 00 24 Subtype Times 1 Wavelength 3 Amplitude 5 00 e gt Zoom Blur This effect makes an object blur like a gradient You can work with the nine parameters of Number of Levels Transparence Template X Range Y Range X Offset Y Offset Generation Time and Times AE x InTime 00 00 00 18 Out Time 00 00 01 16 o gt Length 00 00 00 24 Subtype 4 ea 4 Tat ta T t o Lev
11. L Frame Set stillness time for the last screen of roll file Drag mouse up down in Editing Box to change the value of stillness time or directly input appropriate values in Editing Box It is linked with roll time and time code track Stillness time for the first and last roll frame also can be set on time code track via following ways press Shift key and place cursor at In or Out point of roll object and drag mouse Dragged yellow area is stillness time of the first or last roll frame on screen as shown in following figure t FO 4 o 00 00 04 20 00 00 09 15 Scene l Taski ae Scroll 164 251 Section 3 Utilization of R oll Template Roll template function enables production of roll file to be more convenient and simpler 3 1 Produce Scroll Template Produce a roll template at first The way to produce a roll template is similar to that for producing a roll file There is no special requirements on the contents of roll template what we need to do is to produce a group of characters as indicated in following figure Longer post name is better and separate names with space It may be better to produce two lines of names so that roll LiYong Name Name Name Name Name NEL XiongBo ChenXxiangyuarSongYuntian spacing can be set when executing replacement play Save this roll template as scrolltemplate 1 rol file 3 2 Edit Roll Text Roll file can be edited with notepad As shown in following figure post and na
12. 1 Solid Edge of Edge There are three parameters that you can work with 54 251 gt 2 Shadow of Edge Color Box Color of 3D edge Set the color in the Palette after selecting the Color Box or you may put the color that you have set in advance in the Palette into the Color Box by dragging it from the Palette into the Color Box using your left mouse button Width Width of 3D edge You can change the value by pressing the left mouse button and moving the cursor up and down or typing the value directly in the edit box using the keyboard Orientation Orientation of 3D edge Y ou can change the value by holding the left mouse button and dragging it up and down or typing the value directly in the edit box or you can also press the left mouse button and drag the cursor on the circle to change the angle A ES PA 221 Offset o There are four parameters that you can work with gt gt Degree E Color Box Color of gradient Set the color in the Palette after selecting the Color Box or you may put the color that you have set in advance in the Palette into the Color Box by dragging it from the Palette into the Color Box using your left mouse button Offset Offsets of gradient and facet You can change the values by pressing the left mouse button and moving the cursor up and down or typing the values directly in the edit box using the keyboard T Degree blur of gradient You can change the values by p
13. 251 information which can be realized in Roll Player easily gt M ark eae gt Click on icon area on the right and choose Logo A from called out dialog box Insert Head hacias In Sentence Head In Sentence End gt Choose inserted position In Line Head In Head and End gt Setthe size and alignment W 64 H 64 Insert Head a Center mode of Logo Width Height Top Alignment B ottom Alignment and Center A lignment All of above Logo inserting operations can be modified in real time in Continuous Roll status m Simultaneously utilize Import External Data and Auto Update Concrete operation is as following i 2 Choose external data and modify text contents in external txt file to replace information in continuous roll or link other txt file to replace contents in continuous roll r If choosing to update roll information automatically contents in continuous roll can be updated automatically after external txt file linked with this roll is modified and the modification iS saved 200 251 Section 2 Subtitle Play 2 1 title Player Choose Window from Menu Bar and select Subtitle Player from dropdown menu of Window to enter Subtitle Player interface Interface of Subtitle Player is as followings Subtitle Player is composed of five Players including Subtitle Player Title Player Logo Player Clock Player and Roll Player Operations of Logo Player and Roll Player have been introduced in detail
14. 60 251 Property Effects Text Light In Effect In Delay 00 00 00 00 Manual In Speed 00 00 00 00 ES Cut Fire Ghost a O Interleave Offset Rad Blur Rot Blur crew soft Stretch lt Tumin AoomBlur Ball CCylnder Listort Explode Blur Fade Fly POO KL PW pe CTosac Pagel url Fucker O Eotate Resize Broken Fr Tile O Welter el 5tay Effect Remain 00 00 00 00 Manual Stay Time 00 00 00 00 ES CBalllight ColorEx Color a Comet Tal Distort Errut Fire Fire Flag C FlyLight C Flicker Lens C Mod Light CUirerlap Rippe Rotate Soft OM Light Ware foombBlur E ha ut Effect Out Delay 00 00 00 00 Marmal Lut speed 00 00 00 00 eo Fire Ghost a Interleave Offset Pad Blur Rot Blur Screw Soft Stretch lt Tumin AoomBlur Ball Cylinder Listor Explode Blu Fade Fly Zoor Wipe Mosar PageCurl Pucker Rotate Resize Broken Tie C Welter el 2 2 2 1 General Settings for Effect Plug ins In the Set Plug in windows for all effects there are options to adjust the timecodes including Flying Image and Growth Now we take Flying Image for example to describe the setting of timecode T he procedures are basically the same for other effects x Out Time 00 00 00 23 2 InTime 00 00 00 00 Length 00 00 00 24
15. CTRL 1 Rearrange sequential number of clips and update all roll subtitle image and animation files in a shot This function is mainly used to update objects when the contents of objects have changed but the names of these 4 types of files have not changed in Clip Explorer 9 Shortcut key for Subtitle Player CTRL 1 to CTRL 9 In Subtitle Player these shortcut keys is respectively used to Play the first to the ninth Logo shots in Logo Player 10 Shortcut K eys in VTR Window N Start M Pause 229 251 Forward Backward Stop 230 251 Appendix II Support M ulti L anguage E nvironment This CG system supports multi language environment such as Simplified T raditional Chinese English Mongolian Korean Kazakh Language Thai and Farsi and more Interface Language can be changed by modifying dictionary that is located under Plug_In Dictionary Modify ForceLanguage commend line in Dictionary sys as ForceL anguage X XXX 1 and XX XX is dictionary for needed language Three methods can be utilized to modify the type of input language Following text will introduce how to choose needed language in Simplified Chinese environment 1 Install C orresponding C haracter Database For example M ongolian Korean Uigur and K azakh Thai Farsi and more 2 Modify Setup inf file and Load C orresponding C haracter Database For example Korean Uigur and K azakh SETUP INF file can be
16. E 4 191 315 Clip List Roll Player Window LOGO y Player After creating a shot in Main Editor window enter M ain Player interface where you can see the created shot in Shot Display Window Logo shot in Logo Player and roll shot in Roll Player 1 1 1 Play Control Buttons 192 251 Play currently shots Play the whole project Realtime Play or Realtime and DY M Play Realtime Play kg PITTI rrr can be selected Realtime Play means to play objects and effects in a clip ee while Realtime and DY M Play means to play DY M if clip contains DY M and only play clip if there is no DYM La Stop playing current shot and play next shot Stop current playing 10 E ID search play Choose shot ID needing to be played via small keyboard press Enter to enable it enter Preview window press Space key to enter to play status and then press Space key to play it Press this button down to execute loop play for shot or project file oe A uto M anual switch button If encountering manually set in out point when executing manual play information box Continue play or stop is displayed m If pressing this button in M anual status an information box is called out at play interval between two continuous clips to ask you whether to continue Choose continue to play or stop according to actual needs Bu Press this button down to enable extern
17. It s a taper when the U pper O R is 0 It s a trapeziform taper when the U pper O R is different from the Lower O R a Y ou can produce hollow trapeziform tapers or hollow barrels S E when the U pper R and the Lower Internal R are given values N ote Values of the Upper and Lower R Select C ylinder F aces Sel Face Cylinder _Face_ 5 Y ou can select a facet of the cylinder in two ways Cylinder _Face_0 ie Cylinder Face 1 gt Click the intended facet on the graphics using Crlinder Face oe Cylinder Face 3 the mouse The selected subgraph is circled with green lines gt Select it in the Select Facet box of the Property tab The icon in the corner of the pull down menu applies the properties of the selected facet to all facets when selected including the color texture etc 7 4 3 Editing C ylinder 3D Axes Y ou can see eight points framing a rectangular area when a 3D character is selected along with a 3D coordinate system which is made up of the X Y and Z coordinate axes in the form of red green and blue arrows The axes indicate the spatial position of the column and you can use the coordinate system to adjust the position Adjust Column Angle Select the Rotation button in the Tool box drag the circles and rotate the column The red circle stands for rotation by the X Axis the green circle for Y rotation and the blue one for Z rotation Y ou can rotate the circles along their indi
18. M anually control the in and out of each roll to play subtitle file Delay Play In M anual mode record In Out Delay of each roll for subtitle file over again Play Play produced subtitle file Pause Pause playing a subtitle file that is being Played Stop Stop playing subtitle file Change Display M ode ES When the button Is released time on the left of Subtitle Editor ear Panta displays delay In Delay refers to time interval after previous subtitle sentence disappears and before current subtitle sentence is displayed and Out Delay means time interval after current subtitle sentence enters and before it begins to y disappear A iee When the button is pressed Jn Time ut Tine down time on the left of Subtitle Editor displays time code And each In Out time code refers to absolute time from counting to the in or out of current subtitle 173 251 sentence Each subtitle sentence has an In time code in delay and an Out time code out delay Two editing ways are provided 1 Double click at in out time code delay editing column and directly input time code with keyboard 2 Double click at in out time code delay editing column and drag mouse up down in editing column to change the value of time code VTR Control Play Press this button to enable current subtitle editing to be in VTR Link status GPI Control Play Press this button to enable current subtitle editing to be in GPI Trigger status
19. R adius sets the radius of the pie chart circle AntiClockwise hd He F rags sets the fineness of the pie chart s edge Press the button bring out the dialog box for Pie Chart Play Property and you can set the play effects as illustrated Set Growth Time You can work with the parameters of Growth Waiting Time Growth Time and Interval The Interval is the iGuide interval time between the start of each column s growth Set End Time You can work with the parameters of Finish Waiting Time Finish Time and Interval The Interval is the interval time between each column s start of retraction Y ou can observe the adjustment results on the timecode track 153 251 7 7 3 Editing Pie C harts 3D Axes Y ou can see eight points framing a rectangular area when a 3D character is selected along with a 3D coordinate system which is made up of the X Y and Z coordinate axes in the form of red green and blue arrows The axes indicate the spatial position of the pie chart and you can use the coordinate system to adjust the position Adjust Pie Chart Angle Select the Rotation button in the Tool box drag the circles and rotate the pie chart The red circle stands for rotation by the X Axis the green circle for Y rotation and the blue one for Z rotation Y ou can rotate the circles along their individual coordinate planes as shown by the Illustration A djust Color Select the pie chart click and select a c
20. The Y Axis is values between 1000 and 1000 with the X Y and Z values The salient point gives the rotation values of the keyframes at this point and you can select the salient point by pressing the left mouse button and change the salient point value by dragging up and down or you can simply enter the value in the edit box below l l l I O00 14 10 1 Li l Li l 00 00 13 05 1 l l 5 How to Adjust a Curve Clicking the left mouse button anywhere on a curve adds a keyframe Selecting a salient point and pressing the DEL button delete the point In the A djust Curve interface the parameter settings for the curves are shown under the Time Line EEA Y Axis Zoom From left to right the buttons are Reduce U nit Height in Duplication Increase U nit Height in Duplication and Use Common Range Template The last button is only usable for adjusting the displacement curve When it is released the Y Axis range becomes between 1000000 and 1000000 97 251 Eee Select K eyframe Select the keyframe according to the value as the current keyframe and displays the timecode in the timecode box on the right Y ou can edit it using mouse Ll a Display button For the displacement polylines when the icons are pressed they represent ALL shows all three X Y and Z Polylines OffsetX shows the X Polyline only OffsetY shows the Y Polyline only and OffsetZ shows the Z Polyline only For the size polylines they represent ALL shows all thr
21. Y coordinates of each salient point of the polyline on PRM which are separated with comma Beginning with curve indicates a curve abc means that the curve pre set info such as color property under the name of abc was used when importing the D BOX CG Live to the curve The data in the next line are the X Y coordinates of each salient point of the curve on the M ain Edit interface which are separated with comma Beginning with char indicates title character B ehind it are the properties of the title character such as font In the example 1 is the name of the pre set in the Pre set tab for title properties viz using the pre set for such title character properties as font W hat follows is by the title character content The numbers in the next line are the X Y coordinates on PRM which are separated with comma The file ends with the end 6 8 Template Template are a type of new objects composed of multiple two or more primitives Viaa template you can work with a number of primitives as one object applying the same I n and O ut effects or timecode track effects to them A dditionally template have some special property settings which make possible the effect of different primitives played in and out at different times 136 251 6 8 1 Producing Template Steps to produce a template 1 Produce multiple objects at least two 2 Select the objects one by one for grouping 3 Single click
22. and Auto Refresh functions W hen choosing Continuous Roll and playing roll information line spacing and loop times cannot be modified in real time ES 22 Alo Speed sets roll speed for roll information When Playing roll information drag this value up down to change roll speed stepless Right click at roll speed crol ime 00 00 00 to switch to Roll Time which means to finish Playing roll information within the set time minute second frame and right click at it once again to Switch back to Roll Speed to set roll speed to control the Play of roll information If controlling the Play of roll information via Roll Time Continuous Roll cannot be selected and the set time cannot be adjusted when roll information is being Played A O l l l o de o 3 Itis used to set stillness time for each screen of roll information in second Lect 0 00 El It is used to set line spacing when adopting M arquee mode to Play roll information al It is used to set loop times for current roll Play if Continuous Roll is not selected A 6A Color It is used to set background color for roll Play Click on color box and drag ARGB bar to set background color for roll Play ARGB color in called out Color Setting Window Background color for roll Play can be modified in real time if choosing Continuous Roll Roll Logo Settings When Playing roll information it is often needed to add Logo at the head or end of roll 199
23. commend the system pops up a dialog box for Adjust Cut Rectangle and its adjustment method is similar to that for adjusting the position of subtitle character on monitor 3 Preset rectangle can be directly dragged to position column in Subtitle Editor 4 When editing preset rectangle in Cut Rectangle Adjustment window you can choose Save Current Rectangle to Rectangle Preset Template from right click menu to save produced rectangle to Rectangle Preset M anagement window i Shot Rectangle 177 251 Chapter 6 Clock Production Section 1 Clock Window Choose View Clock Window from menu bar to call out following Clock and Channel Logo interface wiClock Logo CAD3 CG Live HD 1 71 11 04 PforkiPro Untitled Y 00 00 00 00 fe MMS lw 2009112104 16 41 50 PreCutin Play ide ey ey Advanced 1 1 Basic Interface Load a Project To be Choose a template for clock and channel logo Template Name Click at dropdown menu to choose a needed board Current Display time Played on monitor Clock Type Set contents and types to play time and five choices are provided digital analog pad timer bar timer PreCutin play the time template on the screen but just display the fist frame according to the current time Play Play time on the screen channel logo and dynamic background Stop Stop playing Pause Pause playing Hide Sto
24. selected object Shift C lick Choose multiple objects simultaneously and the first selected object is main selected object Ctrl L Align selected objects with main selected object on the left Ctrl T Align selected objects with main selected object on the top Ctrl R Align selected objects with main selected object on the right Ctrl B Align selected objects with main selected object at bottom Ctrl M Align selected objects with main selected object horizontally CTRL SHIFT A Choose all lines CTRL SHIFT HOME Choose all lines before current line CTRL SHIFT End Choose all lines behind current line PageUp M ove roll file up PageD own M ove roll file down CTRL G and CTRL Enter Vertically align two characters in two different lines Utilization Place cursor to the left of the first character needing to be aligned press Ctrl G to display an alignment line on the left of this character place cursor to the left of the second character needing to be aligned and press Ctrl G to align them Ctrl Q Choose all contents at Object layer Ctrl C lick Choose one or more objects or character lines at text layer press left key of mouse and drag selected contents CTRL SHIFT Up down Arrow Choose one or more roll lines Alt C lick Choose objects at object layer 6 Shortcut K eys for Subtitle E ditor Space Continue to play next item of main list dialog on small keyboard Continue to play next item of subtitle dialog 227
25. set dynamic data link 249 251 Choose ODBC Data Provider in the DB Plugin and click Setup button e m fe LUE Dynamic Datalink ODBC Data Provider Choose the system DSN in the DSN Type and choose the database in the DSN Name click OK to finish it ENZO System DSN Import Settings database Import Settings database Export Settings Export Settings Saved as the default Saved as the default Choose Name3 in the DB table from the Setup Dynamic Data Link and select the AAA and FFF in the Field Filter Click OK to finish it 250 251 ODBC Data Provider led i Load Connect DE i TE 251 251
26. subtitle and the number of words for main list subtitle line M ain List Pagination and Word Number of M ain Line share a same editing box Word Number in Main List Line and Word Number in Subtitle Line When copying word contents to Subtitle Editing box from external file you can use these two functions that respectively correspond to main list content and subtitle content to be convenient for breaking line Input a figure it means word number in a line in corresponding Editing Box and click this button to break main list subtitle into different lines Chinese and English punctuations are included in the set word number Main TGA Sequence and Subtitle TGA Sequence The system provides a function to 175 251 generate TGA image on page basis so that TGA image sequence can be generated for main list and subtitle Click on Main TGA Sequence or Subtitle TGA Sequence button to call out Generate GTA Sequence dialog box where beginning and end lines background color and TGA file name can be set Click on Start button to generate TGA sequence file according to the settings Section 3 Advanced Settings 3 1 DLX Format DLX file is one of subtitle file formats and contains time code text font and positions for subtitle file Two versions are provided and import supports both of them but export only supports version 2 Difference between these two file formats is their In Out time formats V
27. with the left mouse button the size of which is enough for a title Mise aa Willie character and then type in the content for example D CG Live Pee Fewmmbs ma eek M Extrude M 3DTex Thick 59 63 Left click in the space and exit Trantenim None _ amp g Prestion lt i ixi f TLen 0 00 THeight 0 00 3 Use the mouse to adjust the position and size of the title i Loc Century Gothic Y E 27 251 ENG Century Gothic 4 gt Width 270 Height 334 Kerning 0 Leading 0 Leading 0 Kerning 0 Align Left Horiz A Whole B8 rose Sm Ek character in the M ain Edits window 4 Make sure the title character is selected and then adjust the properties in the Adjust Property window including Color Font Line Spacing Row Spacing etc O OTA Se A Sn E we f gt he Capture BG 5 2 Applying E ffects _00 00 00 00 When the primitive is ready you can ad effects to it as you need including In Effect Stillness Effect and Out Effect 1 Select the primitive enter the A djust Effect interface and select the appropriate Effects as illustrated Like in the right illustration In Effect Fantasy Motion Stillness Effect Flashing Out Effect B all Transformation 2 Three effect icons appear on the Time Line of the selected object as shown below Now click ES and then adjust the 00 00 00 00 Parameters of the applied Effects in the A djust Effect window Also you can adjust the In Wait
28. 00 00 Out Time 00 00 00 23 020 Length 00 00 00 24 Subtype X Scale 0 0 Y Scale 0 0 Fade Time 0 10 OR A Cancel 71 251 gt Broken Square This effect plays an object in and out by fragmenting it Now you have four In and O ut directions of fragments Up Down Down Up Left Right and Right L eft Show Range sets the range of display Speed sets the In and Out speed of a fragmented object within a given time H Squares sets the number of horizontal fragments V Squares sets the number of vertical fragments Angle sets the angle of fragmentation Fragmen Shape sets the shape of fragments f Broken_1 x In Time 00 00 00 00 Out Time 00 00 00 23 Length 00 00 00 24 Subtype 1 Muda kal Show Range 2 00 Speed 1 0 H Squares 30 Y Squares 30 Angle E Fragment Shape Rect ase Canel gt Tile With this effect an object begins to form from one direction with procelain pieces The parameters include Row Number Col Number Action Time Rotation Mode Clockwise and Inverse rer x InTime 00 00 00 00 Out Time 00 00 00 23 Length 00 00 00 24 Subtype 1 E m rmy e al BAHUREBMMEME tot HIP Ah 4 A ee Col Number amp Row Number amp Active Time 0 20 Rotation Mode Horizon Clockwise O Ireverse 4 gt Welter With this effect an object rolls in and out Perspective sets the parameters of the perspective trapezoid when the object rolls Im
29. 2 Select the image file you need hold the left mouse button and drag to form a rectangular box 3 Set the special properties Y ou can set the Name Display Status Play M ode and Location Reading for the image file and select any other image file 6 5 2 Setting Special Properties of I mage File Select Image File Click the lt n button and select the file you need in the dialog box Select the file you want to open click Y es or select the Y es button using the TAB key on your keyboard and then press Enter and open the file In case you don t want to open it click Cancel or select the Cancel button using the TAB key on your keyboard and then press Enter 128 251 E Image File E2tga FixR ead Type Use this option to select the l l oor location type for image files T hey are only Digan la F functional when you change the image files Display QUiHigh ka Original Size W hen changing an image file the System Rotate 0 0 replaces the file according to the location type you chose Skew Xx 000 Y 000 Cha WD Cha UR Flutter FisRead Ty oorn w Channel File Mone k Alpha 0 o Location Type Click the button and select in the pull down list box Original Size Select the file for location reading click the Location Reading button and the selected image is placed in the upper left corner of the screen in its original size Original Size hotkey is G Rot
30. 24 720p_50 720p 5994 720p 60 1080p 2398 1080p 24 1080p 25 1080p 2997 1080p 30 1080PsF 2398 1080PsF 24 1080PsF 25 1080PsF 2997 1080PsF_ 30 and Custom You can set your own Scan Width Scan Height and Frames Sec under the Custom option Display Quality 3 modes including Average M edium and Excellent gt LOW Anti aliasing is not done for the primitive edges and the small character are kept clear gt Medium Anti aliasing is done for the primitive edges the small characters are kept clear and the large characters are free of flickering gt High Anti aliasing is done to even greater extent and the large characters are kept from flickering Scan Width Only adjustable under Custom mode 32 251 Scan Height Only adjustable under Custom mode F rames Sec Only adjustable under Custom mode Preview Click the button before this option and the content on the PRM window is played backward on the monitor synchronically Removing the selecting the still image is shown on the monitor only when you double click the Portrait in the Clip List with the left mouse button and the content is shown on the monitor only when playing Play Backward can also be set by checking the Play Backward option in the System M anagement menu Save Buffer Save the still maps of all objects in the Project File for enhancing speed when reading the file next time SD 16 9 Mode Show scene content using the 16 9 Display SD The aspect ratio of
31. B 200 00 A e A Foe 1 Value It refers to the height That is the peak height of growth effect when the subgraph is played Click the value make it changeable and then enter a new angle value 2 V alue Start It refers to the height of the subgraph when the growth effect begins Click the value make it changeable and then enter a new angle value 3 Caption This option is used to change the title character content of the subgraph Click the value make it changeable and then enter content 4 Font It sets the properties of title character such as font and color Select and set it in the Property tab 5 The buttons Increase reduce table lines 7 7 Pie Charts 7 7 1 Producing Pie C harts 1 Click the M25 button 2 Drag the mouse in the M ain Edit area set the number of sub graphs waiting time of growth effect growth time effect interval finish waiting time finish time and the Out effect interval in the dialog box Create a pie chart by click Y es when the settings are ready Grow Wait 0 00 sec Crow time 3 00 sec Interval 0 00 ser 152 251 Grow Wait 3 00 sec Ae End tire 3 00 see Interval 0 00 sec 7 7 2 Special Properties of Pie C hart Y ou can set the properties for pie charts as shown in the left picture including Position Width and Height Play M ode Hide and Lock Type Radius Distance Fineness etc Type sets clockwise pie chart or anti clockwise pie chart
32. CVBS video signals are used for fault solution menu output for video recorders and preview CV BS signal is no more used for editing because of Its problems with field sequence and string color gt S Video S Video i e Y C transfers the brightness and color data through two video cables respectively An additional 4 core DIN socket is used as the connection Compared with CVBS S Video is preferable in both terms of image clarity and color gt Component YUV YCrCb M any of the professional analog video devices are equipped with Component Y UV Y CrCb input and output Using three cables to transfer its brightness red color difference and blue color difference data results in high color quality and accuracy Use of Y CrCb for connection often requires another video cable to transfer the sync signals or simply taking the Y signal for sync gt USB USB 2 0 is the standard PC interface Today almost every PC is given USB 2 0 interfaces with a 480M bps rate gt SDI Serial Digital Interface SDI is the standard for uncompressed digital video format ITU R 601 Standard Using one video cable SDI transfers the uncompressed digital component signals which give rise to high video quality and multiple generation replication capacity M any devices now can transfer video and audio data simultaneously via one single SDI cable gt HD SDI High Definition Serial Digital Interface HD SDI is a higher version of SDI with greater band w
33. Count 00 00 00 24 00 00 01 22 oo 00 00 00 24 Ws Cancel 77 251 gt Fire The object stay with a fire You can set the Particle Number Size Velocity Life Alpha and Emit Count x In Time 00 00 00 24 Out Time 00 00 01 22 00 Length 00 00 00 24 Subtype 4 re Particle Number 10 4 Fire Particle Size 5 0 Fire Particle Life 28 0 e Particle Velocity 2 1 Emit Source Count 20 Horizonal Wind 15 0 Verticle Wind 0 0 Fire Particle Alpha 0 15 Vapor BEJ Ee gt Flag The Waving Flag effect plays an object like a flag waving in the wind You can work with the five parameters of Fineness Frequency Wavelength A mplitude and Lighting Fleg 0 x In Time 00 00 00 24 Out Time 00 00 01 22 29 Length 00 00 00 24 Subtype f BA A Fine 4 Frequency 3 00 D r AN ANG Wavelength 1 50 Amplitude 0 30 Lighting o anie Carcel gt Fly Light This effect plays light belts across the surface of an object Times sets the times of light belt flying across in one effect play Light Color sets the color of light belt L ight Decrease sets the color of reduction light L ight Intensity sets the intensity of light L ight Width sets the width of light belt L mit sets the area to be affected by light Focus sets the light focus Y ou can set the colors of the light beld and the reduction light as M onocolor Gradient Color Template Gradient Color and Texture See the S
34. Cut selected objects CTRL V Paste object in clipboard SHIFT C lick Zoom object in proportion ATT Drag 4 corners of object rectangle box eee o Finely adjust the position of selected object Please do not move mouse when adjusting Plus Sign non small keyboard In current task move selected object up M inus Sign non small keyboard In current task move selected object down Right M iddle Bracket In current task move selected object to top layer L eft M iddle Bracket In current task move selected object to bottom layer In addition we can use shortcut keys to align objects when displaying vertical and horizontal baseline and choosing two or more objects Concrete hotkeys are as followings B Bottom alignment between selected objects and baseline U Top alignment between selected objects and baseline 221 251 L Left alignment between selected objects and baseline R Right alignment between selected objects and baseline E Vertical center alignment between selected objects and baseline H Horizontal center alignment between selected objects and baseline J Bottom alignment between the baseline of selected objects and baseline K Left alignment between the baseline of selected objects and baseline Shift B Bottom alignment between selected objects and safe line Shift U Top alignment between selected objects and safe line Shift L Left alignment between selected objects and safe line Shift R Right alignment between se
35. Display Status Play M ode and Shape for Me B the ellipse the Start A ngle End A ngle and Shape A None for any ellipse and the additional channel file and whether it is perfectly round 6 4 2 Setting Special Property of E Ilipses Shape Press the appropriate button for the shape you need The System provides eight shapes including Ellipse Semiellipse 45 Arc 90 Arc 270 Arc 45 Sector 90 Sector and 270 Sector e SSNNG00G Start amp End Angle The Start A ngle is the angle of the start side of a custom ellipse of any degree while the End Angle Is that of the end side You can edit the angles in three ways Dragging the pointer on the direction plate with your left mouse button dragging the left mouse button up and 127 251 down in the edit box under the direction plate or typing the values directly in the edit box StartAngle Y 0 EndAngle 360 E llipse Shape The button is a switch By click it you can switch between 90 Arc and 90 ES Sector When it is the 90 Sector the edited object is a sector when it is the 90 Arc the object is an arc Perfect Circle makes the ellipse perfectly circle when selected O Circle Channel File Click the button and selectin the Ehannel File pull down list box including the image files offered with the System Crysted bmp 6 5 6 5 Images 6 5 1 Producing I mages Steps to produce an image 1 Select the Image File Tool ICA
36. English Belize F English Canada English Caribbean English Ireland English Jamaica English New Zealand English Philippines English South Africa English Trinidad Enalish United Kingdom English United States Enalish Zimbabwe Estonian Faeroese Finnish French Belgium French Canada French France French Luxembourg ch as news and 232 251 3 Choose United Arab Emirates in Position column 4 In Language label page mark checkbox before Complicated character and right to left language setup file in Additional Language Support as shown in the figure Text Services and Input Languages settings Advanced Default input language Select one of the installed input languages to use when wou start your computer Installed services Select the services that you want for each input language shown in the list Use the Add and Remove buttons to modify this list Keyboard Chinese Simplified US Keyboard J URLS ERF RARA E 2003 PA AREA E vse English United States Keyboard US Preferences Language Bar Key Settings And then click on Detailed Information button to call out following interface M odify default input language as Farsi Language Farsi 5 Choose Farsi from dropdown menu under Choose a language to enable it to match with language version of Un
37. Fire Interleave Offset CRot Blur Screw CStrtch Tumin Ball Explode Fly Mosaic CRotate Tile Cylinder o Blur Zoom Resize Welter Out Speed 00 00 00 24 EY Ghost Sip Blur ee Distort Fade Wipe CPageCul Pucker Broken Font Effects Fos 1 5 Produce C haracter E ffect for Subtitle File W hen editing subtitle file with D CG Live series software word for word In and Out effects can be adjusted 1 Create new subtitle file and choose a fixed effect as In and Out effects such as explode or wipe and so on 2 bd a at la area a ne one o err Eont Effecta Pos character to respectively add an icon on the left and rig At E EB of Font icon in Font column E l B 3 The left icon is used to adjust effect parameter for subtitle board Right click at it to call out a dialog box for adjusting effect parameter of subtitle board and following parameters can be set Dialog Packer Stunt parameter Adjust Font Effects Fos InOpenState Out OpenState In Stunt Space l In Stunt Fer Len ES stay Stunt spac stay Stunt Per Len at Out Stunt Space t Out Stunt Per Len 4 RA Anto Left Stunt Stunt TotalLe T2 Stunt Dynamic adjust 1 In Open State O ut Open State If only choosing In Open State current sentence is in dispersedly and out as a whole if only choosing Out Open State current sentence is in as a whole and out dispersedly if c
38. Interval The Interval is the interval time between the start of each column s growth Set Finish Status Y ou can work with the parameters of Finish Waiting Time Finish Time and Interval The Interval is the interval time between each column s start of retraction BODA DOORS O Y ou can observe the adjustment results on the timecode track 7 6 3 Editing H istograms bar 3D Axis You can see eight points framing a rectangular area when a 3D character is selected along with a 3D coordinate system which is made up 150 251 of the X Y and Z coordinate axes in the form of red green and blue arrows The axes indicate the Spatial position of the histogram and you can use the coordinate system to adjust the position Adjust H istogram Angle Select the Rotation button in the Tool box drag the circles and rotate the histogram The red circle stands for rotation by the X A xis the green circle for Y rotation and the blue one for Z rotation Y ou can rotate the circles along their individual coordinate planes as shown by the illustration Adjust Color Select the histogram click and select a color block in the Property box bring out the Palette tab and choose a color from the Palette for the color of the histogram See the sections about adjusting colors in the 3D primitive properties and the Palette for specific Operations Select Subgraph Y ou can select a subgraph in ee Effects Viat Via two ways SelFa
39. LIVE HDWORKIMAGE News File FD3 CG LIVE HDWWORKIMEWS Subtitle File F 1D3 CG LIVE HDWYORKIDIALOG Set the default paths for files generated by the System The file types generated by the System include Profile file Project file Cg2K Project X effect File Text File image file news file Subtitle file scroll file animation file K araoke file weather forecast file stock exchange file time play file diagram file object play file football file basketball file volleyball file ping pong file badminton file tennis file baseball file boxing file bowling file general game file weight lifting file athlete file swimming file gymnastics file shooting file audio file multiple list play file template file etc Before a work path is set all the files are located using their default paths After the setup the System places the file using the appropriate path How to use 1 Click the gaa icon in the Edit Path box select the path you need in the dialog box and click the Y es button 2 Clicking Change Drive Letter icon changes the drive letter of all work paths 3 Clicking Default Path icon sets the work path as the system default 2 3 Real time Profile Select R eal time Stat Result Window in the System M anagement menu This option displays the results of the Real time Statistical Analysis during Play Check before the option to select it and click the Play button in the Time Toolbar The results will be shown
40. M ain Editor Area covered by rectangle will be saved as an image Relative values about image range are displayed in Image Position Double click to confirm image range and click on OK button to save it and exit Or input specified values in Image Position to specify a range needing to be saved as an image have Mlode Full Screen Si Section 2 Save C urrent Clip Image Save full screen of current clip as image file Click on it to call out Save as dialog box Choose file path input file name and choose image format from dropdown menu to save current clip image Section 3 Save C urrent Object Image Save currently selected object as image file Click on it to call out Save as dialog box Choose file path and input file name to save current object 186 251 Section 4 Invert Alpha Channel for TGA Image iSl Invert TGA Alpha Channel cA ci de Show TGA Files 14a C Auton ind O Contig visi A O Transparent 7 D Cube Info Display All Convert Alpha value of an image from 0 to 255 Choose this commend to call out above dialog box and set information on driver path and file Choose Display All or Transparent to display files under specified path in selected mode Multiple files can be selected simultaneously After finishing selection click on Convert button to convert them Section 5 Convert TGA Sequence To Animation Generate disk animation file from a series of image se
41. Main Play is to Play manually or automatically all scenes in a certain sequence Title Play means to tile all the scenes on the playlist on the interface by type including lyric clock LOGO and scroll to control and Play multiple tasks synchronically 2 Basic Operations of D CG Live All operations of the D CG Live System can be performed using a standard 3 button mouse and shortcuts are available for most features After you have acquainted yourself with the shortcuts see the attachment Default System Shortcuts List you will be able to enhance your production and Play efficiency tremendously using the mouse in combination with a keyboard To help you understand the system operations better we will introduce two types of basic operations of the D CG Live System and the commonly used terms in the M anual 2 1 Using a M ouse M ouse is the most commonly used operational tool Except for alphabet input it can perform all other operations We recommend the 3 button mouse with a roller for better performance Operations using a mouse are divided into eight types as follows 15 251 When the cursor is on the target object single Left mouse single Single click the left button of your mouse Typically click click used to select an object execute a menu or button command etc W hen the cursor is on the target object double Left mouse double Double a click the left button quickly U sed to edit title click click character and t
42. Modify relative contents click on Replace button to replace relative information and click on Save button to save this clock and logo template file Section 2 Produce Clock and L ogo Template Before Playing clock and logo you need to produce clock and logo templates first 2 1 Steps to Create Time Template File 1 Create a new project file name it such as Time prj and save it under 1D 3 CG SD Profile 2 Multiple shots can be created in this project and each shot can be a clock and logo template When you finish this project file and choose it in Clock Logo window all clock templates 182 251 produced before will be shown in Template Name pull down menu CAD3 CG Live HD Profile TIME pr 00 00 00 00 wei Clock Logo 2009 0313 14 00 42 PreCutin Play Hide Preview There re two types of clock included Digital and A nalog Digital Clock Template Design of Digital Clock Template Place an object such as polygon or image file and name it as Time Background place a title character or art character and name it as Time Switch to Property tab page choose Clip from the pull down menu give ita name like Digital and save it Analog Clock Template Design of Analog Clock Template Place an object such as ellipse or image file and name it as Dialer place three pointers polygon type of thick thin arrows or user defined pointer can be
43. Operation area Adjust Task Length Reset Adjust Task Length adjusts the In Timecode Out Timecode and Length of the Task Reset stunt Add Beat Point Del Beat Point Reset deletes all keyframes of the selected Object Reset stunt deletes all the object effects in the Burd e selected Task Set Shot Window Add Beat Point adds a manual beat point at the ues w Manual current position of the Timecode Line Del Beat Point delete the selected beat point Bundle binds the timecode in the task with timecode of the object contained in the task Set Shot Window sets the Task Cut Rectangle Hide hides all the objects in the selected task when there is more than one task viz not displaying the objects in the Edits window M anual sets M anual B eat Point in the task Select an object in the Time Line operation area R eset removes the keyframes of all objects in the selected task R eset stunt removes the effects of all objects in the selected task Adjust Gap adjusts the number of the effect interval frames of the selected O bject 26 251 e Add Beat Point adds a manual beat point at the current E Reset position of the Timecode Line Le Sae Reset stunt e Del Beat Point removes the selected beat point E Adjust Gap e Hide hides all the objects in the selected task when there Add Beat Point is more than one task viz not displaying the objects inthe E SR Edits window O O Hide e Lock locks t
44. Overlap With this effect an object becomes three identical objects which turn around each other Y ou can set the seven parameters of Horizontal Action Range Vertical Action Range Transparence Stay Angle Angle Stay Time and Fade Time PA x InTime 00 00 00 18 Out Time 00 00 01 16 20 Length 00 00 00 24 Subtype Horizon Range 0 50 Vertical Range 0 50 Transparence 0 50 Stay Angle Angle 1 0 Stay Time 0 10 anie ce gt Ripple This is an effect like ripples made by raindrops falling into water Y ou can work with the five parameters of Number Rings Radius Weight and Density 80 251 A x InTime 00 00 00 18 Out Time 00 00 01 16 oo Length 00 00 00 24 Subtype Nurber 1 Density 10 Radius 5 Weight 70 Rings bti Se gt Rotate This effect plays stillness in rotation X Y Z Cycle set the angles at which an object rotates round the X Y Z axis X Y Z Clock Wise sets whether an object rotates round the X Y Z axis clockwisely or anti clockwisely Rotate x 00 00 00 18 Out Time 00 00 01 16 00 00 00 00 24 0 0 X Clock Wise 0 Y Clock Wise Z Clock Wise fs ECI oe gt Soft This effect plays a still object by soft transformation You can adjust the parameters of Amplitude Wavelength Frequency Attenuation Time and Fineness f Soft_0 x InTime 00 00 00 18 Out Time 00 00 01 16 00 Length 00 00 00 24 Subtype SO
45. Safeline 47 251 d Vertical Align To Safeline Select the Vertical A lign To Saftline option in the pull down menu of the window Use the vertical edge of the Safeline as Screen View Filter System Window Help baseline and align the selected objects by left Center and right Horizontal baseline Vertical baseline Horizontal Align E g Now we have three objects e en in the main edit window scattered in Mapirani daa tn Beans different positions and we align them Vertical Align To Safeline Left vertically in two steps Center 1 Use the Left M ouse Button CTRL Ri ght combination and select all three objects 2 Select Vertical Align To Saftline command in the menu and three alignment modes appear including left Center and right gt Left moves the three objects horizontally to the right of the left edge of the Safeline where the left edges of the objects coincide with the left edge of the Safeline gt Center moves the three objects horizontally to the vertical center of the Safeline gt Right moves the three objects horizontally to the left of the right edge of the Safeline where the right edges of the objects match the right edge of the Safeline 1 3 2 Alignment E xtension Keys Single click the right mouse button to produce the Extension K eys box and you can perform alignment of Horizontal Align objects by selecting H orizontal A lign or Vertical A lign Vertical Align W hat makes this
46. Set Shade option and the Shade page of the Palette menu pops up Select a shade and the System will fill the Shade box with the select lial shade You can change the display degree of the selected shade using the slide _ triangle in the Shade box Click the right mouse button in the Shade box if you want A to remove the shade Material 5 Setting M aterial NN Click the Color Box in the Set M aterials option and the M aterials page of the Palette menu pops up Select a shade and the System will fill the M aterials box with the select material You can change the display degree of the selected material using the slide triangle in the Materials box Click the right mouse button in the Materials box if you want to remove the material 6 Setting Special E ffects The System is devised with three special efffects including Normal Mormral Emboss and Costomized BG Usually the Normal effect is the most AA special rendering effects to the original characters gt Emboss The object takes on the relievo effect when you choose the Relievo option in the Special Effect box With this effect the color of the relievo is set the same Paramete C 11 00 T 1 00 as the background color and the original colors of the aGcaor R 1i B 1in0 primitives are invalidated Also you can set the distance between object edges and the relievo background by pi clicking the gt icon on the left of the Adjust Parameter option The System then
47. Setup is done single click Y es and enter the normal Edits interface You may exit the System by executing the command File gt Exit in the Main Menu or by single clicking on the upper right corner of the main interface and confirming Exit when the Exit warning box appears In case the System detects any unsaved edited project files it yields a message for saving the project files By selecting Yes you save your files and then exit while No means your give up the edits and exit By selecting A bort you cancel the Exit process 18 251 4 System and Extension M enus In D CG Live most of the features can be found in the System Menus Other common commands are given in the right mouse E xtension M enus for function modules 4 1 System M enus File Tools Screen View Filter System Window Help 4 1 1 File e New File creates a new project file e Open opens a project file e Save saves the current opened project file e Save As saves the current project file being edited with a new name and opens the new file e Save File Set As store the project file and other related files to a specified directory which makes file backup and transfer easier e Save As XCG2 99 Format saves the current project file in the format readable to the X CG2 99 version e Project Properties opens the Format Setup window for setting project properties such as format and anti flickering quality e Rendering All Clips compresses all the scenes in the cur
48. Subtitle Filen ae 170 1 5 Produce Character Effect for Subtitle File ooooconocconocacionncinanccnonncnrnncnonnconnnnonos 171 RA 172 Section Z SUBIO EOI atada taiate 173 O A o O 173 2 2 Main List Interface for Subtitle File ooooconncconocacinnncononaconnnononnconanconnarnnnrinnnnns 174 Section Advanced ocurridas dad 176 DI O loas 176 A CC LAN AAA e o REO e 177 Chapter o Clock Produc Nidia 178 Secim Li ClOCK VVC OW ase Ritesh fio sae higher aed dsc san A 178 lr PPP9 0 ZPP RPP o oO A 178 EARTE fc el PAI ee ee ee eto Cre Re tees en Pel ae neo nent ee oe eee 179 Section 2 Produce Clock and Logo Template c ccccscssssssssresssrssssressrssssressnressnresssstessaes 182 2 1 Steps to Create Time Template FilO ocoooocccnnocaconocccinonc conan ono ron crono nnrononnrononrnrann nono 182 Digital Clock Template acia 183 Anal CLOCK TEMPIE oranana A e 183 Pad TimMer Templ dle roninas a aa aa 184 Bar TINE EN a Gn a aa 184 ZL PIV COCK sickisee i liat trace ease taal aaa ie in SR ia aa ee aad ula 184 23 HOW TOPIV C OUnCdO WN Lada 184 Chapter 7 Image Processing ts aaa 186 Section SV NIN ANG etchant geen teased A 186 Section 2 Save Current Clip MAGE ccscccesccsssrcessssessseesssressereecsressseeessersserssenresennesssstesats 186 Section 3 Save Current Object Md lalola acrsd 186 Section 4 Invert A lpha Channel for TGA IMA ccconccccnnnncconinccinonocononoconononornonnrononncranonaninos 187 Section 5 Convert TG
49. Table Field Name CaptionA Text Data Type StartValueA Number EndValueA Number CaptionB Text StartValueB Number EndValueB Number Then input the data like the following picture All Tables w lt Test N CaptionA StartValueA EndValueA StartValueB EndValueB Add New Field J Test Table OR 0 0 200 Save the table as the name of Test 2 Set Windows system ODBC Enter Windows Control Panel Open the Data Sources from Administrative System DSN Tools select system DSN iia click the Add button ODBC Data Source Administrator User OSM System DSN File OSH Drivers Tracing Connection Pooling About System Data Sources Remove Configure An ODBC System data source stores information about how to connect to the indicated data provider 4 System data source is visible to all users on this machine including NT services OF Cancel Apply Help Select Microsoft A ccess Driver then click Finished button 236 251 Create Mew Data Source Driver do Microsoft Paradox db Driver para o Microsoft Visual FoxPro Microsott Access dBASE Driver dbf nds roids Leo Print Microsoft Access Text Driver tat cow Microsott Qccess Treiber mdb Microsoft dBase Driver dbf kas Fe AHD mM OO Mei 1 ARE MT Select Database Database Name Directories mdb acedb cu Ady my documents Textaccdb gt
50. Tool box drag the circles and rotate the 3D model The red circle stands for rotation by the X Axis the green circle for Y rotation and the blue one for Z rotation Y ou can rotate the circles along their 156 251 individual coordinate planes as shown by the illustration 157 251 Chapter 4 Scroll File Production Roll Play is widely used Our system provides a type of rol file so that user can produce edit and adjust roll file directly in Editing window D CG Live provides powerful roll editing functions It not only can realize common up down and left right roll play but also can add multiple primitive elements such as image polygon ellipse and etc in roll file This chapter will explain how to create roll file and some unique functions under roll editing mode Section 1 Basic Flow to Produce Roll File 1 1 Create a Roll File Click at Roll Editing under Tool Box fete Gave Tey Hike Ses menu and Tablet a rectangle with mouse in Main Editor window to enter Roll Editing interface to create a roll file Scroll Edit Subtitle Edit Light 1 2 Input Roll Contents Be eto TEA Property Effects Text Following ways can be adopted to input characters m n Roll Editing status directly input characters in input box via keyboard m On Text Editor label page open a txt file choose needed text press Ctrl C to copy it and then press Ctrl V in Roll Editing box to paste it to Roll Editor m
51. Whole Checking before the Full Rendering option to select it Typeset the button and select a mode The modes include Display Lines from Left o Text lined horizontally and displayed from left to right Display Lines from Right Text lined horizontally and displayed from right to left Display Rows from Left Text lined vertically and displayed from left to right Display Rows from Right Text lined vertically and displayed from right to left Vertical Head Alignment Vertical Center A lignment Vertical Bottom Alignment and Baseline A lignment LOC Fonts Click the button and select in the pull down list box LOL Times Mew Rory ENG Ze hd E nglish F onts i 119 251 Click the button and select in the pull down list box Character Height amp Width H old and drag the left mouse button up and down in the edit box and change the line and row spacing or simply type the values in the edit box Click on the Character H eight and C harater Width items bring out a List box containing several options select one of the options and set equilateral characters You can bring out the Character Width and Height Options list box by right clicking in the edit box for Character Width and H eight Character amp Line Spacing Hold your left mouse button drag up and down in the edit box and change the line and row Spacing or simply type the values in the edit box Line Row Spacing Width 101 Height 150
52. a certain way f Zoom_l x InTime 00 00 00 00 Out Time 00 00 00 23 GO Length 00 00 00 24 Subtype 1 ea AY ANG ES E mm O gt Wipe With this effect an object slides in slowly from different directions in a certain way Blur Width of slide in edge X_Factor Horizontal repetition factor Y Factor Vertical repetition factor You can set the effect by typing values directly in the edit box or by holding and dragging the left mouse button up and down in edit box Wipent x In Time 00 00 00 00 Out Time 00 00 00 23 020 Length 00 00 00 24 Subtype 1 BHEEEREEEHH DANS Saallaaajae E Blur 20 X Factor 1 Y Factor 1 69 251 gt Mosaic This effect plays an object in or out by mask transformation x InTime 00 00 00 00 Out Time 00 00 00 23 90 Length 00 00 00 24 Subtype gt Page Curl This effect plays an object in and out by rolling ts page Radius sets the curvature radius of roll page Show Range set the display range of roll page between 0 and 2 Direction set the angle of roll page in 360 degrees Light Color selects the lighting color for rolling Lighting set the presence or absence of lighting Specular set the light color of the highlighted area Specular Power sets the intensity of high light between 0 and 128 Color Back sets whether to apply color to the back of a roll page Color selects the back color of a roll
53. a selected object using SHIFT CTRL M ouse Dragging in the Dynamic Clip Editor window 3 2 3 2 Deleting K eyframe 1 Place the Time line on the keyframe you like to delete select the Delete K eyframe icon in the second column of the Time Line window for the appropriate object displacement parameter and the keyframe is removed 2 Select the keyframe on the Time Line the dot representing the keyframe turns black and then press the DEL button 3 Click the right mouse button at the keyframe s position on the Time Line and select the Delete K eyframe command 90 251 3 2 3 3 M oving K eyframe Place the cursor on the point of the displacement keyframe hold and drag the left mouse button and move the position of the keyframe on the Time Line Using the CTRL Left Right U p D own Arrows you can perform fine adjustment to the keyframe position on the selected track 3 2 3 4 Setting K eyframe Parameters Select the intended keyframe double click and set the appropriate parameters in the Set K eyframe Parameters dialog box gt Offset Track K eyframe Index number of a keyframe on the displacement track K eyframe Time Time position of a keyframe on the Time Line In Speed Out Speed In Affected A rea Out A ffected A rea Parameters for adjusting an object s displacement curve X Offset in the X direction in relation to the stillness status Frame 0 The displacement A is converted into pixel A scan width
54. anagement Box Right click in the space of the list area in the left of the Texture M anagement window and use the right mouse pull down menu to manage textures Hew Add Fictures Export TextureLib gt New creates a texture group Here you can also name the Import TextureLib texture group gt Add Pictures adds pictures to the selected group in the list area gt Export Texture Lib saves a group of textures under a specified path as a dat file gt Import Texture L ib imports an exported dat texture file to the specified texture group Delete Rename Add Pictures Export TextureLib Import TextureLib Right click on the name of a texture group in the left column and a right mouse pull down menu appears where Frexture Setting you can use the New Delete and Rename features LocalMarne Texture_1 gt Open creates a Texture content gt New creates a new Texture content gt Delete deletes the selected Texture group EnglishHMarne Texture_1 Cancel 112 251 gt Rename changes the name of a Texture group Note Use it to change a C hinese name in the C hinese version of the System while an E nglisih one in the E nglish version 4 4 2 Texture Storage Area a Hew EndE dit Right click in the space of the storage area in the right column and use the View New and End Edit menus Right click in the space of the storage area in the right column and you ee will see the o
55. and enter the main editor to modify or add shot Then click the closed button to return the zone player MESS Load the modified footage Y ou return the zone player after you have modified the shot and click the load button to load the modified shot 3 3 4 Playout Control Area ax Update Urdock Al Lock all footages If the footage is locked the content of the footage will not be changed Unlock AT Unlock all the footages 0036 _ You may locate the intended footage by entering the footage number and then hitting the Enter button on your keyboard Ea ue button C lick the button to make the selecting footage ready a Play button Click the button after selecting your footage to play it 216 251 Stop button Click the button to stop playing the footage was Refresh button Click this button after changing the contents of the title character graph or picture in the footage and the new content will be played when you run it next time 3 4LOGO Play Zone Similar to LOGO Player of Main Player Please refer to the appropriate instructions on the LOGO Player of M ain Player 3 5 Scroll Play Zone Similar to Scroll Player of Main Player Please refer to the appropriate instructions on the Scroll Player of M ain Player 217 251 Chapter 10 Play Control Section 1 VTR Play Control VTR Play Control function is mainly used to produce and Play subtitle It is composed of CG device o
56. blue one for Z rotation You can rotate the circles along their individual coordinate planes as shown by the illustration 140 251 Adjust Color Select the 3D character click and select a color block in the Property box bring out the Palette tab and choose a color from the Palette for the color of the 3D character See the sections about adjusting colors in the 3D primitive properties and the Palette for specific Operations Add Texture Select a 3D character and you can add a texture to it in two ways 1 Click the button select a graphics file in the dialog box and open it as texture The texture is applied to the 3D character when the graphics file is opened 2 Select a pre set texture in the Pre set Texture box double click the pre set and add the texture to the 3D character directly The angle for adding a texture can be swicthed using the e button Clicking it switches between four angles including U pper Left Upper Right Lower Left and Lower Right See the sections on textures in the 3D primitive properties and texture management for details 7 2 Box 7 2 1 Producing Box 1 Click the Ml button 2 Drag the mouse cursor in the main edit window and form a box 7 2 2 Special Properties of Box Y ou can set the properties for box as shown below including Position Play M ode Hide and Lock Length Width and Height etc The special box properties of Length Width and Length 174 26 Height H eight c
57. check the M anual option 2 In effect Content To choose the effect you Tn Effect need use the left mouse button to click the In Delay 00 00 00 00 Manual Select icon next to the effect Select the E icon if you want to edit the effect or double click the effect on the Time Line 61 251 3 Stillness Effect Waiting Time and Stillness Speed Double click the edit box and you can swicth between Display Frame and Display Timecode modes You may change the values in the edit box by typing in numbers on the keyboard or dragging the left mouse button up and down in the edit box If you want to work manually check the M anual option 4 Stillness Effect Content To choose the effect you need use the left mouse button to click the Select icon next to the effect Select the EJ icon If you want to edit the effect or double click the effect on the Time Line 5 Out Effect Waiting Time and Out Speed Double click the edit box and you can swicth between Display Frame and Display Timecode modes You may change the values in the edit box by typing in numbers on the keyboard or dragging the left mouse button up and down in the edit box If you want to work manually check the M anual option Out Effect Content To choose the effect you need use the left mouse button to click the Select icon next to the effect Select the icon if you want to edit the effect or double click the
58. content in the Text Property tab select all the content or enter the content in the E dit Text box DAYANG 08 4 Edit and process Drag to form a rectangular box in the main edit window where the artistic character is displayed double click the character and then perform the editing and processing 5 Set the general properties for every facet of the artistic character Font Facet 3D Edges Shadow Perimeters 3D Perimeters Perimeter Shadow such as Color A rtistic Type Lighting M aterial Channel and Special Effects 6 Set the special properties such as the Name Display Status Play M ode Transformation T ype Rotation by Normal Line Font Character Width and H eight for the artistic character 122 251 6 2 2 Setting Special Property of Art Title _ Extrude 3DTex Thick 4000 Trantanime Mone a Presition 3 Tlen 400 THeight 400 Full Render Check before Full Render to en a select the option Art Style Types of transformation include A rc Any Bezier Curve Upper Bezier Curve Symmetric Bezier Curve and fluctuate consistent B ezier Curve Type set Select the mode by pressing the button Width and the artistic characters are aligned in the reversed direction ANTE Typeset LOC ENG LOC Fonts Click the button and select in the pull down list box Art Style ill al as ENG Fonts Click the button and select in the pull down list oe Typeset fal 13 Inse
59. effect to emerge and end on the Time Line When the cursor is in the middle of the effect press the left mouse button and drag and change the position of the effect on the Time Line Also you can use the Adjust Effect Interval command to set the number of interval frames between multiple selected effects on the Time Line Set effects Select the effect you want to adjust press Enter and then set the parameters in the Set Plug in dialog box See the Set Effects section for details Note that there are options for subtype and In and Out timecodes The index number of a subtype is its place in the sequence in the M anage Effect window while the In and Out timecodes set the In and Out time of the effect accurately on the Time Line Restore Effects This operation removes all effects on the current effect track Select the target effect track click the right mouse button and select the R estore Effects command In theory you can add as many effects as you like to an effect track In case there are a number of continuous or non continuous switch effects on an effect track the System automatically deem the first effects as In effect the second as Out effect the third as In effect and the like A stillness effect behind an In effect is valid while it is invalid when falling behind an Out effect 89 251 3 2 3 Working with K eyframes A keyframe is a key point on the motion or changing track of an object In edit keyframes are massively us
60. in M ain Player and this section mainly explain how to operate Title Player Subtitle Player and Clock Player window Help Main Editor Main Player Title Player Subtitle Player 21D3 06 ED Live Demo Shi pri a TA Fils Teele erien Fim Filter Syeteg finder Malp Cada Ga 2 5 13 11 30 47 Text Effects Foe fear gt a asten to the rhytlun of the falling ram Telling me just what a fool i ve been I wish that it would go and let me cry in vain And let me be alone again Now the only girl i ve ever loved has gone away Looking for a brand new start Little does she know that when she left that day Along with her she took my heart Dan Fogelberg Rain please tell me now does that seem fair For her to steal my heart away when she don t care 4 ih I can t love another when my heart s somewhere far away o gt i Listen to the rhythm of the falling rain q f p PI ayer Telling me just what a fool i ve been Pome se I wish that it would go and let me cry in vain DOTO And let me be alone again Oh the only girl i ve ever loved has zone away Looking for a brand new start Along with her she took my heart Rain won t you tell her that 1 love her so Please ask the sun to set her heart aglow And rain in her heart and let the love we knew start to grow Listen to the rhythm of the falling rain Telling me just what a fool i ve been Oh i wish that it would go
61. in the display box when the Play is over If you don t check before the option the results won t be shown when the Play finishes 2 4 Displaying Path of Selected O bject Check the Display Selected Object Path option in the System M anagement menu and the path of the select object is shown in the Dynamic PRM window 35 251 2 5 Display Outline of All Object Check the Preview Rendering Effect option in the System M anagement menu When you select the option you can preview the Play effect on the Clip Editor in the dynamic mode The Preview button is the Preview scene option in the Time Toolbar 2 6 Render AVI Alpha Check the Render AVI Channel File in the System M anagement menu W hen you select this option you can render the Alpha Channel separately when rendering a file 2 7 Set AVI Encode Para Select the Set AV I Coding Parameter in the System M anagement menu ial Set AVI Compress Parameter x Type IMPEGA Bit Fate WIPEG4 The System supports more than ten AV I coding formats Y ou can set the parameters for AV coding here and the AV files subsequently renders will be in the set format 2 6 Set L ayer Select Set Layer option inthe System M anagement menu Set the layer sequence of different players to be Played on the screen in this window The upper players are on first and the lower ones later 36 251 i Set Layer 01 Subtitle Cancel 2 9 Set Video Card Select Set Video Ca
62. is pressed viz generating key points at the current frame automatically when the size and displacement statuses of an object are changed in the dynamic page The A uto generate mode is off when the option is not pressed viz keyframes are not automatically generated on the timecide track when changing the object size and displacement in the dynamic page and only the stillness parameters of the object are changed 44 251 1 3 Aligning R screen View Filter System Min 1 3 1 Baseline Alignment i Display the baseline and align the selected objects Horacontaly mien horizontally or vertically Vertical Align Horizontal baseline Vertical baseline Horizontal Align To Safeline Vertical Align To Sateline FT F F Y a Horizontal baseline MEL Base Select the Display Horizontal Baseline option in the pull down menu of the window and a horizontal baseline is created in the M ain Editor window Y ou can use the cursor a Cancel to select and drag the baseline up and down or double click the Horizontal Baseline M arker and change the position of the baseline by typing in values in the dialog box Screen View Filter System Win Horizontal baseline i Vertical baseline Horizontal Align Vertical Align Horizontal Align To Safeline Vertical Align To Safeline rr F F Y Horizontal Baseline M arker E g Now we create three title characters and align them horizontally in fou
63. mouse button and moving the cursor up and down or typing the values directly in the edit box using the keyboard gt T Degree Blur value of gradient You can change the value by pressing the left mouse button and moving the cursor up and down or typing the value directly in the edit box using the keyboard gt Orientation Orientation of gradient You can change the value by holding the left mouse button and dragging it up and down or typing the value directly in the edit box or you can also press the left mouse button and drag the cursor on the Circle to change the angle Degree 3 53 251 3 Setting Perimeter The Set Perimeter box also includes Color Box Width Art Style Blur Edge Height Angle and Light Color of Concave Convex Edge which can be set the way similar to the setup for facet The only difference is the additional Hollow option for perimeter setup Selecting this option when the icon next to the Hollow option is blue makes the perimeter hollow while not selecting it makes the perimeter solid E g First click off the Display button for the character facet leaving only the perimeter and then click the Hollow option Now you see the difference 2 1 1 3 Advanced Settings Working with the Advanced Settings can make your object effects prettier and look more real The Advanced Settings primarily include Set Front Light Set Side Light Set Shade Set Materials and Set Special Effects
64. move it anywhere in the Clip Editor window you wish Using the CTRL TAB buttons can change the mode of dragging moving the object in the X Y Z or any direction Resize Point the cursor on the object drag in different directions and you can enlarge or reduce the size of the object By using the CTRL TAB combination you can zoom the object by the X Y Z or any direction R otate Select this tool drag the object with mouse and rotate it any way you want Original M atrix Select the tool drag the object and change the angle of the reference face Full Tool enlarges the selected object to full screen Infinitesimal Tool reduces the selected object to infinitely small Adjust Curve M ode Selecting this tool you can perform Bezier adjustments to the curve It is particularly useful in adjusting artistic character curve displacement size and channel Undo removes all keyframes on the displacement track of the current object to restore its previous status Redo removes all keyframes on the size track of the current object to restore its previous Status R estore R otate restores the status of the current object before the rotation R estore Skew Tool restores the status of the current object before the beveling R estore Twist restores the status of the current object before the distortion R estore M atrix Change restores the initial status of the reference face Auto M ake K ey frame It is the A uto generate mode when this option
65. name of the polygon behind the sign for example Pentagon_1 followed by the number of apexes 5 Then enter the normalization coordinates for the apexes The X and Y values must be separated with a comma and the apex coordinates separated with spaces The file has to be adjusted and saved before the D CG Live software Is started A djustments made after the soft is started are invalid DefineMame Arrow 1 4 D Square sa Fit Texture Square When this button is pressed the System makes the produced polygon equilateral Fit Texture sets the size of polygon as the size of texture Channel File Click the button and select in the oar oe o pull down list box including the image files offered with a we the System 126 251 6 4 Ellipses 6 4 1 Producing E llipses Steps to produce an ellipse Eor Tp 92 2a eight 222 1 Select the Ellipse Tool O PlayIvlode Foregroun Hide Lock Extrude Thick 40 00 2 Hold the left mouse button and drag to form an 13DT ERTUF 0 00 ellipse Bile ds F Tranfanime None a Presition 3 3 Set the general properties for every facet of the F Len Aon THeight AO ellipse Font Facet 3D Edges Shadow Perimeters 3D Perimeters Perimeter Shadow Shape DANA such as Color Artistic Type Lighting M aterial Start Angle 0 o Channel and Special Effects IO End Angle q 260 a 4 Set the special properties Y ou can set the g Circle Name
66. object s 00 00 00 00 00 00 00 00 Hone Ferain stay Time stay Effect 00 00 00 18 00 00 00 24 ZoomEhr 94 251 Out Delay Cut Speed Chit Effect 00 00 00 00 00 00 00 00 Hone In and Out time range on the timecode line the area contains all the ranges of effects and timecode frames and the System produces the A djust Object In and Out Points box where two times can be set the Object In Time and the Object Out Time which are linked one changes accordingly when the other is changed with the difference between the two remaining unchanged Y ou can set the parameters by dragging the mouse in the edit box or typing in the values directly Also you can edit the effects on the object s effect track choosing different In stillness and Out effects and editing the waiting time and speed stillness time 3 2 5 4 Adhering to Current Time L ineAutomatically 1 Use Select Effect in the Effect window 00 00 00000420 2 Drag the selected effect close to the time line on the Time Line using the mouse 3 The effect adheres to the current position of the time line automatically Very often you need to move effects on the effect track when working with the Time Line U sing the unique A utomatic A dhere feature you can set the specific position of an effect in the Time Line window N ote that this feature is only for single selected objects such as effect single keyframe and full movement of effect track 3
67. object to system clipboard and delete it from current clip Paste Paste object stored in clipboard to current clip Send to Back M ove the selected objects to bottom layer 161 251 Ctr1 0 Ctrlts Open Save Save S Export Import Ctrlti Ctrl I Undo Reda Copy Ctrlte Cut Ctrltih Paste Ctrlt Send to Back Bring to Front Equal Width Equal Height Equal Size Center Horiz Center Vertical Equal Leading Set Leading Reverse Display Mode CtrltF Reverse Textline Append Empty Page sort Transversely sort Lengthways Inversion Input Direction Ctrltl Move Line With Image Insert Pasted Item Horizontal Align Vertical Align Horizontal Align To Baseline Vertical Align To Baseline Exit Search Word FT Y F F it can be used to call out primitive elements from roll file Bring to Front M ove selected objects to top layer it can be used to call out primitive elements from roll file E qual W idth Set the width of selected object to be the same as that of main object It can be used to call out primitive elements from roll file E qual Height Set the height of selected object to be the same as that of main object It can be used to call out primitive elements from roll file E qual Size Set the size of selected object to be the same as that of main object It can be used to call out primitive elements from roll file Center Horizontally Horizontally display selected
68. operation different from the alignments we describe above is that it aligns multiple objects and uses the last selected object as the reference a Horizontal Align E g Here we have three objects in the main edit window scattered in different positions Now let s align them horizontally in two steps 1 Use the Left M ouse Button CTRL combination and select all three objects 2 Select the Horizontal Alignment command in the menu and four alignment modes appear including Top Center Bottom and Base Bottom gt Top moves the other two objects vertically with the last selected object as reference until the moved objects are in alignment with the upper edge of the reference object gt Center moves the other objects vertically with the last selected object as reference until 48 251 the moved objects are in alignment with the middle of the reference object gt Bottom moves the other objects vertically with the last selected object as reference until the moved objects are in alignment with the lower edge of the reference object gt BaseBottom moves all three objects vertically with the last selected object as reference until the baselines of all the objects are in alignment Before Horizontal Align Top Vertical Align d Center Bottom Same color BaseBottom Cama Fant nama b Vertical Align E g Here we have three objects in the main edit window scattered in different positions Now let s align them vertically i
69. or List The default setting is Small Icon e m a i oo in te E ee E ire Hu Fama if k i E a B pe ia A ria Es cE i wh oe w aa ES mo ME eoo MON rro E Meme o EN A Wis me May A a ee Le j I Se oe DLE ia lt lt 0 iwm ER e A ae A E N aa lt i eric oe ER iva gt tizm biam tizm iia Hea SA E tira a ce t po te xa ce cs SSES a SHES HNES A is n ee ie EJE AAA ee Fa SA aa a WE ta aa ae tem ee q en n xz besa BA taal c a 8 e i al ee T Ff ca oom o mM mm O gt e se oe ask aan ae A A A E ie a Cd DE TEH i A ee nese frst NEA m o m i ra m s Beas m mm mmea e g U un Un 3 v In the List Area information such as Playout Layer Shortcut and Name is shown for each footage and you can perform operations such as Lock Play and Pause on the footage as shown below Layer OT Ctrl O Layer 20 displays the playout layer sets whether to lock the footage It is locked when the icon is ia where you cannot make any adjustments to the footage Gao the shortcut to show footage play Play button the same functions as the one in the Playout Control Area a Stop button the same function as the one in the Playout Control Area 210 251 3 3 2 Content Edit Area In the Footage Content Edit Area you may adjust the contents of the title chara
70. primitive properties and texture management for details 7 7 4 Setting Pie Chart Table Tab Click the Table tab in the Pre set M anagement window and then you can set the Pie Chart Table as shown below Time Line Preset Falette Template Manager Texture Manager Table Value 0 ValueStart Caption Font Thick Offset TOffset Offset mo 000 B poo 1500 1500 1500 E HE oo o A II E 15 00 so oo awo oo p B a poo oo o o 00 A ee ae 20 00 10 00 10 00 a 00 F 1 V alue It refers to the maximum ang played from the start angle and it has tu changeable and then enter a new angle of the subgraph 0 means the subgraph is hen it stops Click the value make it 2 Value Start It is the start angle when the subgraph is played Click the value make it changeable and then enter a new angle value 3 Caption This option is used to change the title character content on the pie chart Click the value make it changeable and then enter content 4 Font It sets the properties of title character such as font and color Select and set it in the Property tab 5 Thick It is the thickness of the subgraph Click the value make it changeable and then enter a new value 6 X Offset It is the distance of the subgraph from the central point in the X direction 7 Y Offset It is the distance of the subgraph from the central point in the Y direction 8 Z Offset It is the distance of the subgraph from the central
71. produces a setup interface where you can adjust the position and edges of the yellow rectangle When you are working on the setup note that the yellow rectangle has to be larger than the Original edges You may enter the values in the Input box on the right side to change the size and position of the rectangle To adjust the color properties of the relievo click the gt icon on the left of the Background option Then a Set Relievo Properties interface pops up where you can set the relievo color properties the same way as setting the color properties The Previous setting only works for the setting of facet and perimeter parameters special Emboss o _ e a 56 251 gt Customized BG gt The Customized BG is set in a similar way to the Emboss but the effect is quite eee Customized BO Y different The Customized BG adds a Unitary O background behind the original graphics Paramete L 100 T 1 00 allowing you to produce an underline below am arm the subtitle easily instead of doing it in two separate steps of first making the subtitle and then underlining BGColor R 100 B 100 Special Customized BG Y Special Customized BG Y Unitary _ O Unitary ogoAlignLtT Ly t Paramete L 1 00 T 1 00 i ia BG Color R 100 B 100 BGColor R 200 B 100 To remove the normalization effect single click the Normalize icon The System will produce Alignment M ode options and hide t
72. radian of the curve and change the positions of the points on the curve by dragging the anchor points 3 Click the DEL button and delete the currently selected anchor point W hen you choose the U pper Edge Bezier Curve Transformation a Bezier curve appears on the upper edge of the artistic character Y ou can change the radian of the curve by dragging the direction adjusting points and change the positions of the points on the curve by dragging the anchor points Changes in the curve shape lead to changes in the shape of the upper edge W hen you choose the Lower Edge Bezier Curve Transformation ES a Bezier curve appears on the lower edge of the artistic character Y ou can change the radian of the curve by dragging the direction adjusting points and change the positions of the points on the curve by dragging the anchor points Changes in the curve shape lead to changes in the shape of the lower edge W hen you choose the Symmetric U pper L ower Edge B ezier Curve Transformation zzl a B ezier curve appears on the lower edge of the artistic character Y ou can change the radian of the curve by dragging the direction adjusting points and change the positions of the points on the curve by dragging the anchor points Changes in the curve shape lead to changes in the shapes of the upper and lower edges symmetrically W hen you choose the Straightforward U pper L ower Edge B ezier Curve Transformation zzl a Bezier curve appears on the lower
73. ral scrolitemplate 1 r01 7 E Step 2 Import Text Open Text Editor in Property box and click at T to import test01 txt Step 3 Add a template before each group of name As shown in following figure place cursor before each group of text and click on DE ae Gilt Waki a lt gt amp to import roll template and add template path Tt eee BFB eS scrolitemplate 1 ral id 7E L ae Step 4 Click on roll file generating button g on the right side to generate a new roll file 3 4 Other Buttons TGA Import an image in any format 166 251 Set spacing between two connecting templates Number in editing box is spacing value Press down this button to set this value in text replacement file and release this button to cancel the settings Display Alignment M ode Press this button down to display alignment mode in text editing as shown in following figure lt ALIGN gt L L means to display title in left alignment mode and align title lines on the left lt SPA CE gt 48 refers to spacing between two different adjacent groups CAOS E Live SC MWorkiscrollMscrollte Editor Liong SPACE 46 CAOS Live SDOWVorkiscroscrolite Executive Editor SlOngeno 5PACE 45 TO We SOW VorkiScroscrolite Assistant Editor weieng Chensiangvuan Song yuntia 5PACE 46 A O O ONM A ol A oml omli Cong XiongBo SPA CE gt 48 WeiMeng ChenAiangyuars
74. scene iS 720 406 This mode is suited for subtitle production when the video is matted SD F16 9 Mode Under this mode the scene content can be shown in 16 9 SD where the aspect ratio is 720 432 which Is suited for converting SD file into HD file Task Length Define the default length of task in the scene The unit is frame The default value is 299 Frames 12 s Press and hold the left mouse button in the Edit column and drag the cursor up and down or type in the length in the Edit column to change the value Bk Movies Define the time interval between clips The unit is frame Press and hold the left mouse button in the Edit column and drag the cursor up and down or type in the interval value in the Edit column to change the value Icon Size Set the zoom rate for the scene portrait in the Clip List and the Still Image in the PRM window The default value is 1 8 while the maximum is 1 3 and minimum 1 20 2 System 2 1 Setting Preview Background Select Set PRM Window Background in the System M anagement menu set the background mode for the M ain Edits window and draw the Safe Line Set Preview Background iw Safe Areal Safe Aral E Backsround Mode Caii _ Capture BO ColorBG PJ l C Imag BG CibymtiSyeSystemlmgiwil TOA C Grid 32 iy Zz Shot Clip Color Render Rect Color Clear Screen Rect No select Color Select Line Color 33 251 This interface is divided into left and right parts The l
75. selected Objects which are the same type e Set Leading sets the row spacing between the selected Objects viz Vertical Spacing e Set K erning sets the spacing between the selected Objects viz Horizontal Spacing e Restore Rotate restores the rotation properties of the selected Object e Restore Skew restores the beveling properties of the selected Object e Restore Twist restores the distortion properties of the selected Object e Setup Rotate sets the rotation properties of the selected O bject e Setup Skew sets the beveling properties of the selected Object e Set Twist set the distortion properties of the selected Object e Group groups multiple selected O bjects into a template e Ungroup de groups the grouped template into separate objects e Title gt Template converts the title characters into a template e Template gt Title converts the title characters in a template back nto characters e Split Title changes the title characters in multiple lines into a number of single line characters e TVwall Output align the selected Objects in the specified numbers of lines and rows and fill up the screen e Replace Template replaces the contents of Play in the named object e Lock locks the selected Object e Show Object Track reveals the hidden object track on the Time Line e Set Object as Background sets the selected Object as background object e Select Obj Name names the current selected Object e Add to Lib adds th
76. shall look at the four Relevant Property Effects Text Light effects In Effect gt PageFade In Speed 00 00 00 00 When you apply this effect as the Out effect PageFade PagePush Page Tile for the current scene it fades out while the next CPageWipe Ball Cylinder scene fade in when the project is Played CDistot Explode Blur 73 251 Fade Fly Aor PW pe C Mosaic Pagelurl Pucker Rotate Resize Broken Tile Welter PageFade 0 ES D00 00 00 24 sa a gt Page Push When you apply this effect as the Out effect for the current scene the next scene pushes the current one out the way you have selected when the project is Played PazePush 0 00 00 00 24 CA IES a gt PageTile When you apply this effect as the Out effect for the current scene it moves out in pieces of broken porcelain while the next scene flies in in porcelain pieces when the project is Played The parameters you can work with include Row Number Col Number Action Time Rotation M ode Rotation Clockwise and Inverse 74 251 gt PageWipe When you apply this effect as the Out effect for the current scene it slides out while the next scene slides in when the project is Played The parameters you can work with include Blur X Factor and Y Factor Pazefipe U xX Length 00 00 00 24 Subtype A aaa el e 64 61 48 88 3 esd e E Blur 20 X Factor 1 KZ Y Factor 1
77. the Radial Blur effect the Blur Samples and FadeTime 00 00 00 00 00 00 00 23 co 00 00 00 24 64 251 gt RotBlur This effect plays an object in and out with it rotating You can work with the parameters of Number of Circle Clockwise Blur Samples and Fade Time Rot Blural x Go gt Screw InTime 00 00 00 00 Out Time 00 00 00 23 Length 00 00 00 24 Subtype 1 oS y Cycle 1 0 ClockWise o Blur Samples 4 Fade Time 0 10 arie A Using this effect you can make an object transform from the smallest spiral to the original size or the other way around T here are three parameters of Rotation Clockwise and Granularity Screw_0 In Time 00 00 00 00 Length 00 00 00 24 Subtype Rotation 5 0 Granularity amp gt Soft x Out Time 00 00 00 23 00 Clock Wise see Ee This effect plays an object in and out by soft transformation Y ou can adjust the parameters of Amplitude Wavelength Frequency Stay Time R ange and Fine Soft_l In Time 00 00 00 00 Length 00 00 00 24 Subtype 1 Amplitude 0 30 Frequency 5 0 ee 1 00 x Out Time 00 00 00 23 00 Wavelength 1 0 Stay Time 0 30 Fine 6 ME Soe 65 251 gt Stretch This effect plays an object in and out while stretching it Show Range The range of object display when stretched Fine The fineness of object when stretched Stretch_l x InTime 00 00 0
78. to edit subtitle and set In Out point in Subtitle Editor based on played video This subtitle file not only records in out points of each sentence of subtitle it also records link relation between subtitle and played video viaVTR 1 2 Play VTR Linked Subtitle 1 Open Subtitle Player choose VTR button select Auto Play button and click on Play button to wait for player to play Subtitle Edi tor 3333 dlg ae o ee in gt ia ca e gt Index In Delay Out Delay Text trying to forget but i won t let go looking at a crowded street listening to my own heart beat so many people 2 Open Display VTR Toolbar and click on Play to play video VTE 00 00 00 00 rr VTR Type DVCPr D230 3 Because CG device and VTR are linked subtitle is also be Played when playing video In out points of subtitle are Played automatically according to original records re wiGFI Setup Dialog x Section 2 GPI Trigger Play m Set GPI trigger port and delay Two ports COM 1 and ae O COM2 are provided Delay value can be modified via number keys or up down arrows on keyboard or drag mouse up down Delay 00 00 00 00 219 251 Appendix 1 List for Shortcut K eys 1 Functional Keys F1 Call out corresponding online help F 2 Clear screen F 3 Cue the clips in the zone player F4 When VK_F4PINGPANG in SETUP INF under SYS directory is ON the function for this functional key is to clear screen a
79. updating according to changing data source N Support importation of files of 3dM ax and DirectX formats and keyframe and skeleton animations Effects N Abundant in and out and stillness effects are pre set N Offer transitional effects between multiple scenes N Offer plenty of 2D and 3D real time effects such as fantasy folding porcelain distortion soft motion ball transformation column transformation explosion overlapping rolling and volume light which are updated with different versions NS One key application of effect frees the user from adjusting of parameters Advanced C omposition of Time Line N AAAA AAANAA Edit all objects title image animation AVI file subtitle and scroll on one timeline A djust the sequence of different object layers at will Control all motion tracks and effects precisely using keyframe Copy add and paste keyframes as you want they Zoom Time Line vertically or horizontally A bsorb the current timecode automatically Hide and display Time Line Track markers Locate on a timeline precisely Work with keyframes and effects in combination Template B ased Quick Obtaining and Replacing N Find and select obtainable templates using an ID number and replace and Play the contents of a primitive or template quickly N Replace and Play template contents directly using external data N Provide over 70 applied templates in 3 categories Main Player 10 251 N Find and play s
80. used and respectively name them as Hour Hand Minute Hand and Second Hand Switch to Property tab page choose Clip from the pull down menu give it a name like Analog and save it 183 251 Pad Timer Template Place an ellipse and name it as Dialer Place another ellipse and enable its size and position to be the same as the first one and name it as Process Switch to Property tab page choose Clip from the pull down menu give it a name like Pad Timer xxx and save It Bar Timer Template Place an Polygon and name it as TimeB ack Place another Polygon and name It as Process Switch to Property tab page choose Clip from the pull down menu give it a name like Bar Timer xxx and save It 2 2 Play Clock 1 Choose a needed board from dropdown menu of Time Board Name 2 Five page labels on the right side represent five play types Choose needed one 3 Choose a digital or analog clock in Style column 4 View Time displays time Played on monitor 5 Click on Play button to play it 2 3 How to Play Count down 1 In the item of Load a Project To be click browse button to select the prj file which includes the clock templates A nd then from Template N ame pull down menu choose a clock template you wanna playout for example Digital 184 251 wwiClock Logo 2008 0543 14 09 43
81. way is to directly select a subtitle file on Property label page When Switching to Subtitle Player selected subtitle and shot are linked However this type of link play cannot be removed ATT Linked subtitle file can be set as roll file and the beginning of each roll sentence are In point during link play process It iS also often encountered when Playing synopsis of English Song button to enable it to be to remove link play m Play Control Buttons gt Bind On Off C Press it down to start binding and this button become to green gt Auto Play Mu Choose Auto Play button in Subtitle window and click on Play button to Play subtitle file sequentially according to the set In Out time code font settings and special effects Click on Pause button to pause playing if needed and click on Pause button once again to continue to play Click on Stop button to stop playing M anual Play ph Choose M anual Play button in Subtitle Window and click on Play button The system displays Press Space key to continue press ESC Shift key to exit and press key in small keyboard to continue Press ESC Shift key to exit play status press Space key to Play current subtitle sentence according to the set font style and special effect Press key on small keyboard to Play 205 251 assistant subtitle gt VTR Controlled P I ay ie Choose VTR Link button in Subtitle window and click on Play button to synchronously play subtit
82. 0 00 00 Out Time 00 00 00 23 Go Length 00 00 00 24 Subtype 1 gt La Fine 3 Fade Time 0 10 Mode 0 acie ce gt Distort This effect plays an object in and out by twisting it from the left and right sides or the upper and lower sides You can work with the parameters of Rotation Fine and Fade Time Distort_1 x In Time 00 00 00 00 Out Time 00 00 00 23 oo Length 00 00 00 24 HII KZ Rotation 2 Fade Time 0 10 67 251 gt Explode This effect switches by exploding an object You can work with the five parameters of Radius Number of Horizontal Shatters Number of Vertical Shatters Explode Energy and Fragment Shape 00 00 00 00 00 00 00 23 eo 00 00 00 24 o gt Blur The Blur effect makes an object blurry You can work with the parameter of Blur Samples 00 00 00 00 00 00 00 23 20 00 00 00 24 gt Fade This effect makes an object change from fully transparent to fully solid or the other way around Y ou can set the effect by change the value on the Time Line 00 00 00 00 00 00 00 23 oo 00 00 00 24 gt Fly With this effect an object flies in from different directions in a certain way 68 251 x InTime 00 00 00 00 Out Time 00 00 00 23 20 Length 00 00 00 24 Subtype 1 dE AE gt Zoom With this effect an object grow from small to big from different directions in
83. 0 00 Out Time 00 00 00 23 Ge Length 00 00 00 24 Subtype 1 gt Turnin This effect plays an object in and out by moving and turning over the object at the same time You can work with the parameters of Number of Loop Clockwise X Displacement Y Displacement Template and Fade om Ln x In Time 00 00 00 00 Out Time 00 00 00 23 29 Length 00 00 00 24 Subtype 1 an Ez Loop 1 ColokWise o X Displacement 0 50 Y Displacement 0 50 Scale 0 50 Fade o else A gt ZoomBlur This effect plays an object in and out like a gradient You can work with the parameters of Number of Levels Transparence Template X Offset and Y Offset f Zoomblur_0 x InTime 00 00 00 00 Out Time 00 00 00 23 20 Length 00 00 00 24 Subtype Levels 10 Transparence 0 30 Scale 1 50 X Offset 0 50 Y Offset 0 50 acie Cancel 66 251 gt Ball This effect plays an object in and out by transforming it in the shape of a ball You can work with the four parameters of Fine M ode Texture Extend and Fade Time Ball oO x In Tims 00 00 00 00 Out Time 00 00 00 23 00 Length 00 00 00 24 Subtype A Fine 3 Fade Time 0 10 Mode 0 Texture Extend fe MEA Ee gt Cylinder This effect plays an object in and out by transforming it in the shape of a cylinder You can work with the Three parameters of Fine M ode and Fade Time Doa x InTime 00 0
84. 0 19 15 00 00 00 00 12 12 E idemo015 dym 0012 00 00 00 00 None 13 13 E demo016 dym 0013 00 00 00 00 None 14 14 E demoO17 dym 0014 00 00 00 00 None 15 15 E demo018 dym 0015 00 00 00 00 Wone 16 16 E demo019 dym 0016 00 00 00 00 None LIST label page displays name of all shots in out speed in out effect for shot switch and etc that can be modified Drag aclip on ICON label page and Clip List label page to change its sequence M odify In Out Speed Double click at time below In Out Speed and input new time M odify In Out Effect Click at a concrete effect below In Out Effect to open Effect Selection menu and choose needed effect 1 1 3 M odify W hile Playing If a shot that will be Played has a spelling mistake when Main Player is Playing a project user can modify this spelling mistake without stopping M ain Player according to following ways Switch to Temporary Editing interface from M ain Player WE Double click at a shot needing to be modified to enable this shot to enter Temporary Editing window m Modify this shot in Temporary Editing window Click on save button after modification N ow the software plays modified shot If Main Player plays shots manually to play shot can be modified and saved when stopping Main Player If the shot needs to be previewed click on Take to Preview button to view modified shot in Preview window on the right side 194 251 2 D3 CG Live D3 CG Live DE
85. 1 General Properties The features of a Directory Tree include gt Namean object All names of objects are in the Name box Double click an object name in the box and type in the name you need gt Track labels The Name box contains the names of all tracks including the Object Names in a task as well as an object s Displacement Size Channel Rotation and Lens Track Select a track by clicking the Track Name and you can spread a Directory Tree by clicking the plus sign gt Remove objects Y ou can remove objects in a task Use the CTRL DEL combination when you have selected an object gt Extension Features Select an object click the right mouse button and you will see in the extension menu 1 Bring to Front moves the select object or task to top 2 Bring Forward One Layer moves the selected object or task one level up 3 Send Back OneLayer moves the selected object or task one level down 4 Send to Back moves the selected object or task to bottom 5 Reset deletes the keyframes on all the tracks of a selected object CEETETTI Bring Forward One Layer send Back One Layer Send to Back Reset Reset stunt Adjust Gap 86 251 6 Reset stunt deletes the effects on all the tracks of a selected object 7 Adjust Gap the effect intervals for multiple objects on the effect track in the order of selection gt Keyframe Curve Edits Double click on the Offset R esize A pha R otate or the Filter op
86. 2 5 5 Hiding and Showing Tracks W hen dealing with complicated clips and scenes you may find that looking for the Time Line for an object by dragging the roller in the window a terrible trouble In this case you may hide the used tracks for now and bring them back on when they are needed a Hide Object Track Click the Hide T rack button in the Toolbar of the Time Line window for the appropriate object and the selected Time Line is hidden Pe Pu Hide Track a E b Show Object Track 95 251 Click the Show All button in the Toolbar of the Time Line window and all the hidden tracks are displayed II OTS AOS Track ee a a aan oo e I Soo Soo 3 2 5 6 Adjusting Windows using Curves Y ou can use the Pre set Effect and A djust Time Line Curve windows to perform fine adjustments to effect tracks making your keyframe settings on the Offset Resize Alpha Filter and rotation tracks more accurate Double click the tracks and then enter the A djust Curve Parameters status 1 Adjusting Offset Curve W hen the Offset curve is displayed you can see the curves for the X Y Z Offset coordinates on the Time Line The Y Axis is values between 2000 and 2000 in the unit of pixel The salient point gives the values of the keyframes at this point and you can select the salient point by pressing the left mouse button and change the salient point value by dragging up and down or you can simply enter the value in t
87. 251 DEL Delete selected effects W hen executing manual play simultaneously delete out effect of current item and in effect of next item CTRL DEL Delete all effects in out effects in selected column Tab When executing M anual or Record Delay play the system simultaneously Plays current and next subtitle sentence in main list End When executing M anual or Record Delay play the system directly print screen to play current subtitle sentence and ignore effect PageU p W hen executing M anual play the system ignores out effect of current subtitle sentence and directly play next subtitle sentence CTRL G Skip Function In Editing or M anual Play status click Left Arrow to focus on Subtitle window and click on Ctrl G to skip to specified subtitle sentence PAGEDOWN When executing M anual Play clear subtitle sentences on current screen via this shortcut key Backspace K ey If subtitle sentence has no effect or only has In effect when executing M anual or Record Delay play add a blank line before next subtitle sentence via this key SHIFT ESC When executing M anual or Record Delay play stop playing subtitle that is being Played currently and exit play status via this shortcut key Click When executing M anual or Record Delay play click at yellow information area on upper left corner of Subtitle Editing window to continue to play next sentence Right Click When executing M anual or Record Delay play click at yellow informa
88. 2D character 4 4 d Set light source for 3D edge Set the position of light source Art Style Including the four types of No Effect Concave Convex and Bright Edge You can choose the one you want by clicking the icon in the pull down box in the right of theA rtistic Effect Type window using the left mouse button Blur Edge This setting is only usable when the type of artistic effect is Concave Convex or Bright Edge It is the Blur Value for the three types You can change the value by holding the left mouse button and dragging it up and down or you can type the value directly in the edit box Height This setting is only usable when the type of artistic effect is Concave Convex or Bright Edge It is the height for the three types You can change the value by holding the left mouse button and dragging it up and down or you can type the value directly in the edit box Angle This setting is only usable when the type of artistic effect is Concave Convex or Bright Edge It is the angle for the three types Y ou can change the value by holding the left mouse button and dragging it up and down or typing the value directly in the edit box or you can also press the left mouse button and drag the cursor on the Circle to change the angle Light Color of Convex C oncave E dge This setting is only usable when the type of artistic effect is Concave Convex or Bright Edge It is the edge color for the three types Select the Color Box and
89. 3 1 Dynamic Background Play Iynamic BR Play BE Replace Content Template Replace Conter gt Clip Play Animation F Layer F Layer Project File Clp Template Flay IvIode 22 Loop Play Gap 30 DEL A Choose Shot Play or Animation Play or nothing If no play mode is selected only contents in clock and logo template are Played W hen choosing Shot Play specify a project file needing to be broadcasted in Project File box and choose a shot to play out this shot together with clock and channel logo If choosing Animation Play specify an animation file and adjust its position to play this animation together with clock and channel logo B Choose a layer from dropdown menu at which dynamic background is played out C Play Mode contains two options Loop Play without interval and Interval that means interval based loop play 1 2 3 2 Background Replace C ontent namic BE Play E BE Replace Content Template Replace Content EE k O It displays contents of objects that are named in template shot selected on Dynamic Background Play Label Page Click on gt gt button and choose Replace commend to replace relative contents Database also can be linked on this page according to following ways 1 Open ODBC Data Source M anager from Control Panel add data source in system DSN and name It Please refer to How to Set ODBC Data Source for the information on how to set DSN name 2 Click on
90. 4 Textures On the Textures page you can drag the roller below the page and view all texture protraits The E and buttons are for adding and deleting texture files repsectively Double clicking one of the portrait adds the appropriate texture Click the button and brings out the Open dialog box You can add one or more intended image files from selected path s Click Open add the file and retrun to the Textures main page Click Cancel and you quit the operation and return to the main page In case the selected file Is 108 251 not located in the default directory the System copies the file to the system directory automatically when you add it Click the 3 button and you delete the selected texture image However this move only removes the icon on the page instead of deleting the image file from the hard disk If you want to delete the file you have to do it using the directory on the System s Resource M anager 4 2 5 Channel The Channel effect is Unique to this System It displays a produced primitive under a shade The original properties of the primitive are kept in the white portions while removed in the black ones Double clicking a intended shade adds it to the primitive am oC im Ib 4 adas a Channel file Ele etes a Channel file 109 251 4 2 6 Light E ffect ___ TECE The Light Effect give a prodcued primitive some effect
91. A Sequence TOA NiMatlON ooccccnnnnccnnonccinnnccononcnonon ono rnonnrononncranoncnanos 187 Section 6 Generate TGA String in Frame M Od0 c cccscscsssssssreeseescsessseressresseressnsesesntesats 188 Section 7 Generate TGA String in Field M Od cccscccsstessssreessseessseescstesssressssrtesssreesegs 188 Section 8 M odify File Path Of Object ooccccccocccnoccconocccnonncnonnconnnconannono noc nonnronnncononnonanncnnnos 188 Ar cetera thea areata rectal ners actrees tansesan cia aentane wedeels ieee ocaemeanetaah 189 Section 1 Classes of Filters canas 189 NO e et ed 189 KAB LO O O CO e EE CO A 189 o 189 LS ll ops 189 A 189 A tasc cated etait te N tN die Gael tie Real dda 189 Section 2 Filter A Gy UST CIC istics A A A A AA AA 190 Chapter 9 PlayOcio 191 A A eosnant tachasamienaant rice smnceat tana tacaus aarsanee sn eects sera eases 191 DWM aly Player GOR AC Cia sitc sass arct ancteeun a a N 191 A eer err T ne eee 195 LS Soll PAV El PO PEPA POO PRO O vostaseeeaaatniedass E aes baka aes 197 qn 2 UI CePA IY O e oO A n A 201 ZV UIC Pay Ol PR COME e Er A A uaa 201 FCPI A tesaneh tase usa AN 202 23 SUDE PAV Ao e A 203 E no each oactyaa vais eat aaceeasvaienastonseeian 208 SCONE PAVED is i tect anes cache Se Horeca team saae 208 32 20ne Clavel NE a E en didas 208 3 3 F00tage Play ZO ida 209 SAL OG OUP lay 7 Mu dede 217 BD SCFOUNP TAY Z ONS citi cie rat iia setitsz dates clch Pa tata heaii il shel Nttaae Sta tt lacs Son
92. Ar IE E Po HA ae EEEN E 106 251 Click the Pre set box switch and bring out the Pre set box as shown in the picture above The button in the upper left corner can be switched W hen the interface is like the left picture you can pre set the gradient color when it is like the right one you can select the gradient color To pre set a gradient color click the Pre set box switch and bring out the Pre set box Set the effects you like click the button and add the pre set In case you like to delete a pre set click the E button Click a existing pre set then click the a Replace button and the System replaces the pre set with the effect in the current Effect box Click a pre set icon and the System displays the selected pre set color in the Color and Effect box automatically To select the color of a gradient point select a gradient point where you like to change the color and then select a color in the Pre set box Note a In pre setting gradient color the pre sets are displayed according to their individual gradient color type b For every gradient mode you can set eight gradient points but only four of the points are valid in the 4 point Planar Gradient mode which although can have eight gradient points altogether The settings of Gradient Frequency are valid only in the Linear Central and Angular modes 4 2 3 3 Template Gradient Color Time Line Preset Falette Template Manager Texture Manager Tabl
93. Character Rectangle tool to produce a title as indicated in following figure ave C o G G a a CEEI E E he aar 0087820 COMPRARMEB STARTERS Indiana Pacers Pofitigh CF m Oct 13 1978 ee Oh 6411241 ME El High School Eau Claire HS SC 6 1Ht oto eo a gt 0h ooo oo 202 251 m 1 Select Shot from dropdown menu in Property window and name it such as Title 1 Choose a subtitle file to activate Subtitle Player when Playing this title For other settings in Property Window please refer to relative information on Property label page in Section 3 of Chapter 3 ART Manager Text re Manager Table Shot Name 009 clip DYM Name E iderno012 dymn VTR Time 00 00 00 00 EASA Subtitle Loop Times 1 Audio Name LA Stop WithClip Start Time 00 00 00 00 Repeat Count 1 StopLastAudio 2 Clip Player After finishing the production of all titles by adding shots enter Subtitle Player interface and relative buttons and their functions are as followings Untitled B m Choose a shot and click on to play it m When playing project sequentially click on button to call out cue 3 RIGHT ARROW To Con information Press Right arrow on keyboard to continue to play When playing a shot bound with a subtitle file Subtitle Player is activated Continue to play according to cue information m Press button to stop playing 2 3
94. D3 CG Live User Guide 2011 07 1 251 D3 CG Live User Guide oo e ccc esccccscccccsccccsscccenecccssccceneceessseneueuenaseuseeueneecsusueneceranseueneneusuaseeneaerenses 1 Ge 6 y Le y 00 OREA cee eter eee rete cre ore mee Pom ner Pe te en an eee ne ee 7 A O ten SE 8 Chapter Conte Sonica adan 8 A DOUT TANS Manada id a 8 Omer Related DOCUMEN anii iids dai olniaocla cia 9 ls A CPC 9 CAPEL B a io EEC a ee 12 KB aSICCONCOD G cauria T NA elas 13 LETS OO A O eee 13 LLO MCN AS DDD 14 1 3 Basic Concepts in Graphics Title and Animation Production cooccccnnoncconnnccinnnoos 15 2 Basic Operations of D CG Live ccccccessscsssscessscessssessscessecessssessesessesesseseseseesseeesesessesensesen 15 Z AAD SUING QMO ern 15 DP SING A KEDO eosin id hetstactintet a E A 16 2 3 Using M ouse and Keyboard TOQether cccccscssccssssecssresssresssreesssescsetesstesenresenreeens 17 3 kogda lM and OUr SV SECM o CE O O COCO oO eee 17 A Syse aNd Extension Meco 19 AT A nnen orna a Sova tenn Gdtte dod Meta ete iol 19 A DEX TON S OFT M ENUS dis 22 5 Workflows for Production and Play using D CG Live sssini 27 Bick P FOCUCING A geseindg Ani 21 52 PUDDING Mecanica 28 Boy Vol Ul alo MIR Loe POCOS O RO a eon ee ee ee 29 Max Ma Playlist 30 PRI aa 30 Chanter 2 SVSIEM SOUS pri 32 1 Seung Fro CCE Proper ES cni dido 32 KESIN FO Mai mennan ena a n eno 32 2 VSE es a a a iatae maatee nae tets 33 ZA Seting Preview Background iii a
95. Font Change the font displayed in Subtitle E ditor Rect Manage Click on it to enter Rectangle Preset Window to preset the position of subtitle sentences The window contains two columns and left column displays the names of preset rectangles and right column displays all presets under current class Dynamic Update Effect A fter adding word for word in out effect Ms Mssse 1 for subtitle file this function can dynamically update total duration fna of effect according to the length of each sentence to guarantee to play each sentence normally Character Font Direct Set whether to display characters in Subtitle Editor from left to right or from right to left DLC Manager Generate a file list for multiple subtitle files to be convenient for storage and Play 2 2 Main L st Interface for Subtitle File Subtitle Editor Untitled Bou ue a a oo bao gt El Index InTime Out Time Text Font Effects hiding from the rain and snow trying to forget but 1 won t let go Pos looking at a crowded street listening to my own heart beat so many people 1 In time for current line i e the time at which current line is in 2 Out time for current line i e the time at which current line is out 8 Text Editing area to edit concrete contents of a subtitle file 4 Text Property Setting area set font property in out effect and Play position for each line 174 251 ee ey Char Font Adjus
96. Hold your left mouse button drag up and down Kerning o Leading O in the edit box and change the line and row spacing lesan 0 Kerning 0 or simply type the values in the edit box C Ef Be Bold Select this option by pressing the button G Arial su ae Width Factor ith i Quality gt ns a Font Clear Italic Select this option by pressing the button ae an Insert char Press the ta button and the System produces a Align Left Horiz ky Left Horizont Character dialog box Select the special characters you need in the Typeset Center Horizl Right Horizon Spread Justi Dox Darang Width Factor Coefficient to adjust the boldness of the small characters Its value represents the coefficient of character perimeter expansion outward if the size is for fonts 32 x32 in the SD fonts e 100x100 in the HD Quality set the blink qulity of the title if the size is for fonts 32 x32 in the SD fonts 100x100 in the HD Font Clear if the size of the title is small can set font clear Align Four alignment modes include Left Center Right and Spread A lignments 120 251 Fixed Character Frame Select the Bt button paren and you can keep the original width of the title characters unchanged when replacing them E dit Text Box Using this box you can Add Delete and A djust title characters Reading Direction Click the E button the pattern in the button changes and the display direction of the characters i
97. MO Shick 1 2 LOGO Player D CG Live series of graphics title products can meet the requirements of broadcast line Logo Player and Roll Player for channel package are built in M ain Player Now we will introduce how to use Logo Player at first 1 Logo Production m Create an animation in Main Editing window via Time Line Key Frame Animation Import Kal or File Import Tool 1 from third party as shown in the figure 195 251 Clip SubTitle Logo ores m In Property Window choose Logo from dropdown menu and name it as Logo _ xxx Here we name it as Logo 1 Logo_ cannot be modified and only characters behind Logo_ can be modified m For other settings in Property Window please refer to relative information on Property label page in Section 3 of Chapter 3 2 Logo Play Settings for M ain Player After all logos have been produced via adding shots enter M ain Player interface and click on to extend Logo Player as shown in following figure LOGO Name Loop Times Loop Times Delete In Logo Player we can see Logos produced in three shots and their loop times and names Right click on each Logo playout button to set various Logo parameters such as Loop Times Play Layer for Logos layer 0 is the top layer or Delete a shot 3 Logo Play Control in Main Player Click on Logo button needing to be Played to Play it or operate it via shortcut key that is Ctrl fig
98. OS Cancel 38 251 2 12Set Scroll R eplace Format The Scroll support the defined format can replace the symbol to the pic or video on Set Scroll Replace Format Center bmp ipa tga png fle avizdyrn For example the content of txt is 2 D ayang CG is very good The result of play is 2 BM P Dayang CG is very good Using script format the function of the replace is on Replace Flag the symbol of the replace Picture path the path of the picture W amp H the wide and high of replaced pic Ext Type Support the format of pic Import Import the configuration Export Export the configuration to a txt 2 13 Stop all theplayer Stop the all player except the clock player the hot key is Ctrl B reak 2 14 Clear screen Clear the saving screen the hot key is F2 39 251 2 14 Preview The similar to the function of the project property 2 15 Preview Mode Channel The sense preview is on the SDI Preview Back The sense preview is on the SDI Preview and the windows Windows The sense preview is on widnows 2 16 Color Bar Play the Color bar stop play is F2 2 17 Test Type Black Screen 73 Color Bar 100 Color Bar Key Adjust Graph Color Palette Convergence 40 251 xog 13517 BUBIS Chapter 3 Producing Scenes A subtitle scene is composed of one or more subtitle objects a scroll a subtitle an animation Superscript and a clock and their entering and exiting sc
99. Play button The system can play out subtitle file in manual mode and record delay in In Out time code column And then choose M anual button once again to play the subtitle file according to recorded In Out time code If VTR Link play is selected simultaneously the system can automatically record time code information on VTR when playing subtitle file 172 251 VTR Control Choose VTR Link button in Subtitle window and click on Play button to synchronously play subtitle file with VTR according to the set In Out time code GPI Trigger Choose GPI Trigger button in Subtitle Window and click on Play button to trigger to play subtitle file with GPI signal ATT Subtitle file is Played from current selected subtitle sentence that can be selected via Up Down arrows or mouse Section 2 Subtitle E ditor 2 1 Tool Buttons Tool buttons are displayed on the top of Subtitle Editor EE ie A cg BaN gt E oO Y z UU t 0 0 0 20 n PQ 0 J G8 a re er 4 g 5 x x gt 2 D 0 5 lt 3 a z 2 2 y o 3 3 4273 a a m A pol O gt 0 amp 2 DD 25 y p g 8 T zZ Y MD pa D e QA al Creat New Text File Create a new subtitle file Open Txt File O pen a subtitle file txt file and DX L subtitle file Save T xt File Save edited subtitle file to current file Save as Save subtitle file as a new file under a specified folder Auto Play Automatically Play subtitle file according to pagination setting parameters of subtitle file M anual Play
100. ROREMDLA GElcloudy4 tea CDS CG LIVE SDWWOREMMIAGE 006 tga CDS CG LIVE SDWWOREYMIAGE O07 tga CDS CG LIVE SDWWOREVMIAGE 006 tea C1D3 CG LIVE SDIWORKUMAGEIbj007 tga Width 720 Height 576 132 251 6 7 Curves 6 7 1 Producing C urves Steps to produce a curve 1 Select the Curve Tool pe 2 Select Edit Closed Curve or Edit Open Curve in the Object Property box 3 Single click anywhere in the main edit window and start editing the B ezier curve 4 Set the general properties for every facet of the curve Font Facet 3D Edges Shadow Perimeters 3D Perimeters Perimeter Shadow such as Color Artistic Type Lighting M aterial Channel and Special Effects 5 Set the special properties Y ou can set the Name Display Status Play M ode and Pen Width for the curve and pre set curve objects 6 7 2 Setting Special Property of Curve Pen Width changes the width of an open curve Select a curve and edit the parameter by dragging the mouse cursor up and down in the edit box or by typing the value directly in the edit box Closed Unclosed sets whether the curve is closed or open Open Closed Onclosed Penvidth 5 Import Data File Click the Open button and ImportDataFile select a curve data file in the Open File dialog box AY The System forms a series of curve and title characters in the main edit window according to crealeMode the data in the file Reverse Mio Curve Generation M ode contro
101. Right M ouse and then select Grouping Un group option in the pull down menu If you want to save a prepared template select the template select the Pre set Preset Property page click the button A dd Template in the page and the System produces the A dd Template menu automatically Now enter the template name click OK and the template is saved in the pre set Cancel 6 8 2 Obtaining Template Steps to obtain a template 1 Select Template T ool al 2 Double click the selected Pre set T ype in the Property Pre set B ox 3 Press Left M ouse in the M ain Edits window and drag to form a rectangular box 4 Set the special properties Y ou can set the Name Display Status and Play M ode for the template select Per item and Status and pre set the template 6 8 3 Ungroup Template Steps of Ungroup 1 Select the Template for U ngroup canis Unaroup 2 Single right click 137 251 3 Select Ungroup option in the pull down menu 6 8 4 Setting Special Property of Template By item Full Open Closed The above four statuses can form into form valid combinations W hole Close Status W hole O pen Status 1by1 Close Status and 1by1 O pen Status 1 Whole Closed Status 1byi Wihole a C5 All the dynamic properties of individual ones in ale ane Smee y wars template are invalid and the template moves according to Its A own dynamic properties 2 Whole O pen Status 1bw1 Whole aim ca The tem
102. Right click in Roll Editor to call out right click menu choose Import and select needed txt file from Import Text dialog box to import the selected txt file to Roll Editor m Replace original roll characters in a roll file Directly input a paragraph of characters or open a txt file on Text Editor label page and choose needed characters and then double click at characters needing to be replaced in Roll Editor to replace them m Drag Directly drag needed characters in Text Editor to Roll Editor Release mouse at target position in Text Editor vertical coordinate is valid for vertical alignment and horizontal coordinate is valid for horizontal alignment E 158 251 E 1 3 T TEA baja lt gt amp 1 3 Set Color Property of Roll C haracter The ways to set color property for roll characters in roll file are similar to that for setting color property of other primitive elements Attention please make sure to choose characters needing to be modified at first to enable the modification to be effective 1 4 Character Alignment in Roll File Character arrangement is generally needed and following methods can be adopted except for manual arrangement Method 1 The system automatically arranges characters sequentially after inputting characters or importing files If the position of a line needs to be changed choose the line move your mouse to target position and release your mouse M ethod 2 Choose a line needing to
103. SongyYuntian Button to generate roll file based on the settings Replace title and title line according to the set alignment mode Title represents the alignment mode for each name and Title Line refers to the alignment mode for each line of name WangYadan ZhaoFan YuYi JiYun Title Center ZhangGuoyinghangGuofang WuMin DaiGang WangYadan Zhaokran WanHong YuYi JiYun XiangYing ZhangGuoyinghangGuofang Title Center Line Center bd Line Right WangWel ZhangLel WangWei DengYan WangWei ZhangLei WangWel mm oe ee ee VAA ww Db ewe V LD oo WONG TU rA nr O KAALE Yanaliiun Wanazhenbo 167 251 When the number of replacement characters is larger than that of template characters Decentralized Alignment and Decentralized Center Alignment are different The width of replaced characters is similar to that of template if clicking on Decentralized Alignment button while the width of replaced characters is different from that of template but font spacing is the Same as template and replaced characters are aligned at the center of template when clicking on Decentralized Center Alignment button Sign to choose next roll template Sign to choose previous roll template 3 Delete sign in roll template 168 251 Chapter 5 Subtitle File Production Section 1 General Flow to Produce Roll File 1 1 Add Subtitle File Choose Edit Subtitle from Toolbox in system menu to enter Sub
104. Subtitle Player 1 Subtitle Edit For concrete information on how to produce subtitle please refer to relative information in Subtitle Production Here we mainly introduce how to invoke a subtitle file and play it m Click on button in Main Player interface click on a in Property Editing column and choose a subtitle file in P called out dialog box Drag mouse in UPHHe 333309 Ba M ain Editing area to export this subtitle file Double click at this subtitle file to edit it For detailed editing and production process please refer to relative information on Subtitle Production 203 251 File Area After exporting subtitle file choose Subtitle from dropdown menu in Property window and name it Naming rule is Dialog xxx Dialog_ cannot be modified and only characters behind Dialog_ can be modified Here name it as Dialog Subtitle 1 For other settings in Property Window please refer to relative information on Property label page in Section 3 of Chapter 3 2 Subtitle Player Plays Subtitle After producing a subtitle file enter Subtitle Player in Subtitle Play Interface to Play subtitle Following will introduce how to Play subtitle file in detail List 001 00 00 00 00 00 01 Listen to the rhythm of the falling rain _ k Telling me just what a fool i ve been NI wish that it would go and let me cry in vain NL And let me be alone again 03 0004 E ffects Now the only girl i ve ever lov
105. TERS Green A djusting B ar Pipette Tool B lue Adjusting B ar Chromatogram Transparency Adjusting Bar Color Spectrum Adjusting Bar Pre set Window There is a monocolor palette in the M onocolor tab of the Palette A monocolor has 32 digitals which is made up of 8 digital R G B and ALPHA values 102 251 H ow to M ethod 1 Drag the adjusting points under the color red green blue and transparency adjusting bars and the effects of adjustment is shown in the Color and Effect box in a real time fashion M ethod 2 Change the values in the digital edit boxes on the right side of the color adjusting bars or drag the cursor up and down in the boxes M ethod 3 Point the mouse cursor on the Chromatogram and click and suck the intended color when the motion arrow becomes a pipette M ethod 4 Click the Pre set box switch and bring out the Pre set box Click a pre set color in the box M ethod 5 Press the ALT button and suck a color using the mouse cursor or click the pipette tool and use it to suck the color How to Pre set Click the Pre set box switch and bring out the Pre set box Set the effects you like click the amp button and add the pre set In case you like to delete a pre set click the button Click a existing pre set then click the 4 Replace button and the System replaces the pre set with the effect in the current Effect box Click a pre set icon and the System displays the selected
106. Y Offset in the Y direction in relation to the stillness status Frame 0 The displacement A is converted into pixel A scan height Z Offset in the Z direction in relation to the stillness status Frame 0 gt Resize Track K eyframe Index number of a keyframe on the size track K eyframe Time Time position of a keyframe on the Time Line CX Increase in the X direction in relation to the stillness status Frame 0 The displacement A is converted into pixel A object width CY Increase in the Y direction in relation to the stillness status Frame 0 The displacement A is converted into pixel A object height CZ Increase in the Z direction in relation to the stillness status Frame 0 gt AlphaTrack K eyframe Index number of a keyframe on the channel track K eyframe Time Time position of a keyframe on the Time Line ALPHA Transparency gt Rotate Track K eyframe Index number of a keyframe on the rotation track K eyframe Time Time position of a keyframe on the Time Line 91 251 In Speed Out Speed In Affected A rea Out A ffected A rea Parameters for adjusting an object s rotation curve X Rotation in the X direction in relation to the stillness status Frame 0 The displacement A is converted into pixel A scan width Y Rotation in the Y direction in relation to the stillness status Frame 0 The displacement A is converted into pixel A scan height Z Rotation in the Z direction i
107. Y SIWY G editor and then adjust the title character Note This operation does not actually de group the template Instead it produces a temporary de grouping status of the selected template for temporary adjustments The template returns to its Original status when the adjustments are done 6 9 Freecurve Freecurve curves have the same special E properties as curves which are produced similarl y l l CLOS Freecurve Hie The only difference is the way to draw a curve ee Curve primitives are produced by adding key points one by one In the Main Editor window using the mouse which are automatically connected by the System You can adjust the key point positions and curvature after the curve is made Freecurve Curve primitives are directly drawn in the Main Editor window using the mouse and the System records the drawing process automatically Therefore the shape of the resulted curve completely depends on your mouse movement 6 10 Capturing Background VIOR NINI AC A gt 2 i ma E BEIN JING One of the tool buttons is the Capture B ackground feature Pressing the button captures the background frame on the monitor as an image which is savable The storage formats include TGA BMP JPEG PCX GIF TIF etc 139 251 7 Producing 3D Primitives 7 1 Convert 2D Object into 3D Object 7 1 1 Conversion Types 2D objects created with 2D tools such as Title Character Art
108. a 33 AWORIN oe o A 34 LS Real me Pro lancia ina cia 35 2 4 Displaying Path of Selected ODJECt ccsssesssessseresssresseresseresseeeesseresseresseressneneans 35 29 DISplay OUIIMS0O AOD earn ronca ra 36 26 REMCCE AVL Ail Md dd 36 ZAP SOUR IE COGS Parra da 36 ZOS Ay Oly execs netted nee cete ect tan seer deer ctanare aton ce eeatausatatenteemstauceataeie egnatnceteaeu came 36 LS SCE Vill CO Gal deria aiid eeaineeniae 37 ADN Id dada 37 ZAIN OSS CUD naran a since ientakenasa ss 38 ZAZSCUSCONMR eplace Format riirii naaa aa 39 Al SOP all IMCD ay CF arcaico oa 39 NN o erect rere eee err E crete ere rere E crete E eee renner reer tr 39 PNP OCW A O A O 40 A ee UE M OOE ar 0 ee eee ee een eR 40 DZ MOC OON B eraa tas Seite cite Nc eh Acta ss Saat eh tc rath Siac Sa lia ae Saale de 40 A o E A TAE EP TAE AEE E E teased taconite E A E esate 40 Chapter 3 Producing Scenes asii 41 A aaa a GameeatatactcanGaaeareeactas aut 41 fd Ws Wr ae O onone a ne aa eee ree 41 2B UMONS IN EdiUNG TOO DA aan dada 42 EN A o OOOO E iment sa nuinentn 45 PPO SE VV OOW G ctecxte sates bacset eke aictes easel e tantacaera Mac uea aan estar aeseneas 49 Al Generale FOMCMUCS ura 50 DPE CONS POC 1 ACA Oo dor a dee sacaatinw race destadasant G 60 D3 TOKE el 10 0 CS PO O O o E EE 83 ZA IONE SOURCE Prope ES aini Vida lito aliada Veaadecaaeas r 84 3 MIME LINE WINDOWS stars iso 85 Be CO LENE PI EINE OOO Oo PE a 85 SL EAO a MMe element ca OO OO ag ahi sismo
109. age Quality increases image quality with its value 72 251 Welt er_3 In Time 00 00 00 00 Out Time 00 00 00 23 90 Length 00 00 00 24 Subtype 3 O CS e E O E O O O Cycle 3 2 In and O ut Effects for 3D Object For now there is only one In and Out effect for 3D objects More are expected as the software is upgraded gt Rotate amp Template This effect plays an object in and out by rotating and zooming it at the same time Y ou can set its X Y Z Rotation Number and X Y Z Zoom Rate Rotate amp Scale O x InTime 00 00 00 00 Out Time 00 00 00 23 oo Length 00 00 00 24 Subtype X Cycle Y Cole 0 00 Z Cycle X Scale 0 0 Y Scale Z Scale 0 0 BEJI oe 3 Scene In and O ut Effects The In and Out effects for scenes include Relevant PageFade Relevant Push Image Relevant Tile Relevant Page Wipe Ball Transformation Cylinder Transformation Distort Explode Blur Fade in out Fly Zoom Wipe M osaic Page Curl Pucker Rotate Resize Breaken Square Tile and Wilter The effects can be set when playing a list of multiple scenes Setting an Out effect for the current scene invalidates the In effect of the next scene for playing You can set the in speed of a scene in the In Speed window which can be seen as the length of the effect Most of the effects have been described above Now we
110. aking scrolls The related features are described in detail in the section on scroll 2 4 L ight Source Properties The Light Source tab is on the right of the Text tab for adjusting the 3D light effects of a scene There are three light sources altogether Light Source 1 Light Source 2 and Light Source 3 Each of them can be lit and shut by clicking the small bulb like icon in the picture When the bulb is orange the light source is on when grey off 2 4 1 E diting Light Sources First select the light source you want to edit by clicking the small round point before the Light Source bulb It is green when selected And then you can drag the appropriate Light Source marker on the ball on the right side The three light sources are represented by the red green and blue marker respectively You can drag the selected marker anywhere you like manually and the ball represents the relative position in a 3D space 2 4 2 Setting Light C olors _ The objects selected use single light _ En Light Te Ome EN O d Light d Light3 LightCOL Degree EH SAN Click the color block beside the Light Color and the Palette tab pops up You can choose a color in the Pallete as the light color of the scene LishtCOL Monochrome PMA 2 4 3 Adjusting Light Distance and Degree Behind the Light Color there are two slide bars Distance and Degree You can change the values by dragging your
111. al VTR device to control play time n Press this button down to enable external GPI trigger to control play time EA Press this button down to stop playing background music 193 251 1 1 2 Shot L ist This part contains two label pages one is shot LIST label page and the other is shot ICON preview label page hs e AAA ome lia Tn Speed Tn Effect Out Speed Out Effect Shot Duration VIR Time 2 0002 E idemo005 dym 0002 00 00 00 00 None 00 00 00 00 None 00 00 07 09 00 00 00 00 3 003 E demo006 dym 0003 00 00 00 00 None D0 00 00 00 None 00 00 15 0686 00 00 00 00 4 004 E idemo007 dym 0004 00 00 00 00 None 00 00 00 00 None 00 00 12 16 00 00 00 00 5 O05 E demo008 dym 0005 00 00 00 00 None 00 00 00 00 None 00 00 09 23 00 00 00 00 6 O06 E idemo009 dym 0006 00 00 00 00 None 00 00 00 00 None 00 00 04 08 00 00 00 00 T DOT E idemo010 dym 0007 00 00 00 00 None 00 00 00 00 None 00 00 04 22 00 00 00 00 8 D08 E demoO11 dym 0008 00 00 00 00 None 00 00 00 00 None 00 00 03 02 00 00 00 00 9 009 E idemo012 dym 0009 00 00 00 00 None 00 00 00 00 None 00 00 09 07 00 00 00 00 NA A AA 00 00 00 00 fone 00 00 09 08 00 00 00 00 11 E demo014 dym OLA 00 00 00 00 None 00 00 00 00 None 00 00 11 08 00 00 00 00 00 00 00 00 None 00 00 00 00 None 00 00 00 00 None 00 00 00 00 None 00 00 00 00 None 00 00 16 07 00 00 00 00 00 00 05 12 00 00 00 00 00 00 12 00 00 00 00 00 00 00 09 11 00 00 00 00 00 0
112. an be set in the box shown in the left picture The Width 106 31 features of Adjust Position Play M ode Hide and Lock are the same as those for 2D primitive production See the sections on 2D primitive production for details 141 251 7 2 3 E diting Box 3D Axes Y ou can see eight points framing a rectangular area when a 3D character is selected along with a 3D coordinate system which is made up of the X Y and Z coordinate axes in the form of red green and blue arrows T he axes indicate the spatial position of the box and you can use the coordinate system to adjust the position Adjust Box Angle Select the Rotation button in the Tool box drag the circles and rotate the box The red circle stands for rotation by the X Axis the green circle for Y rotation and the blue one for Z rotation Y ou can rotate the circles along their individual coordinate planes as shown by the illustration Select Box Facet Y ou can select a facet of the box in two ways y Box_Face_0 uB Box_Face_0 Box Face 1 gt Select the facet you want to add a texture to Eaa in the Property tab as shown in the picture In Box_Face_3 Box Face 4 the Select Facet pull down column you can Eno Box Face 5 find the names of the facets The icon in the corner of the pull down menu applies the properties of the selected facet to all facets when selected including the color texture etc gt Theother way is to click one of the face
113. an change the character content 2 Font0 Fontl sets the fonts of the title characters on the two sides of each subgraph Select the font icon and change the Font property in the A ddtibute window 3 The buttons Increase reduce table lines 7 6 Histograms bar 7 6 1 Producing Histograms 1 Click the PUO button 2 Drag the mouse In the M ain Edit area set the number of sub graphs waiting time of growth Number 40 effect growth time effect interval finish waiting a time finish time and the Out effect interval in the Set ER Set Histogram dialog box Create a histogram by interval 0 00 click Y es when the settings are ready Grow Wait 0 00 Grow Wait 3 00 End tire 3 00 7 6 2 Special Properties of Intenal 0 00 H istogram bar You can set the properties for histograms as shown in the left picture including Position Width and Height Play M ode Hide and Lock Type Radius Distance Fineness etc 149 251 Type sets Square Histogram or Cylinder Histogram Radius changes the side length when it s a square histogram and changes the diameter in case of a cylinder histogram Distance adjusts the distance between columns F rags adjusts the fineness of the column edges ty Press the Mae button bring out the dialog box for Histogram Play Property and you can set the play effects as illustrated Set G rowth Status Y ou can work with the parameters of Growth Waiting Time Growth Time and
114. and let me cry in vain And let me be alone again When the rain comes They run and hide their heads They might as well be dead Paria r ma Spei sm E Leig 000 BS Contin 1 Cole SEEE emin O ep ane z bai Estigma et at z 1 Logo Player E ah owe Listen to the rhythm of the falling rain elling me just whats fool lwe been wish that i would go and bet me cry ln valn nd let me be alone agaln low the onby girl we ever lowed has gone Scroll Player 201 251 2 1 1 Set Layer System Window Help Choose Set Overlay Sequence from dropdown menu of System Se ae Management menu on Menu Bar and set overlay sequence for various players via Up Down arrows on the left of called out dialog box And Subtitle Player is always at the first the top layer and cannot be adjusted and overlay sequence for other Player can be Work Path Setting Realtime profile a set Layer ow Display Tracks of Selected Objects Display Outline of All Objects Render AVI Alpha Set AVI Encode Para 1 lo plk IP laye Y Set Layer Set Video Card Clear Screen se Preview Preview Mode j adjusted via U p D own arrows Ealer fer Test Type b 2 2 T itle Player 1 Title Production Title production is also shot production For concrete production ways please refer to relative information in Shot Production m Enter Main Editing interface and produce one or more shots via Title
115. arameter between quotation mark can be selected Separate parameters with comma Font f has 6 parameters that are font name font style font width and height line Spacing and column spacing Parameters are separated with comma Color g matches with font and is simultaneously displayed with font It is hexadecimal value 176 251 M ulti L ine Settings h can set two lines of text or more as an subtitle sentence If this parameter is set In Out time for following n lines are consistent 3 2 Rectangle M anager In above we have introduced how to enter Rectangle Preset window in following text we will explain how to utilize it 1 Right click at blank area on left column and choose New command to create new rectangle preset group Choose a preset group and right click to call out right click menu that contains Open Delete and Rename commands that aim at rectangle preset class If choosing New and Rename commands the system calls out Rectangle Setting dialog box Input Chinese or English name in rectangle box and click on OK 2 Right click at blank area on right column to call out right click menu that contains View and New commands Choose a preset rectangle and its right click menu contains View Delete Edit Rename and End Editing commands that aim at each rectangle preset And View menu includes four options Large Icon Small Icon List and Detailed Information Please mark needed option When choosing New or Edit
116. are ready right click anywhere in the window and exit the curve editing status Then the System connects the curve into a surface automatically and a closed curve is done 3 Edit amp Adjust Select the newly made open curve double click it and enter the adjusting status Click any of the key points and perform your adjustments Click the 4 A djust Curve M ode button and you can change the curvature a direction line appears at the selected key point and adjust the curvature or change the curve into a straight line by adjusting the direction adjusting points Note The the Curve M ode That is if the key point is originally in the Curve M ode there is a direction line on the key point you switch it to the Straight Line M ode and remove the direction line by pressing the button By pressing it again it s switched back to the Curve M ode and the direction line reappears A djust Curve M ode button switches between the Straight Line M ode and 6 7 5 Curve Data File The format of curve data file is as follows data abc 523 548 524 548 526 549 527 550 528 551 529 552 530 554 135 251 curve abc 100 100 300 200 400 300 500 400 600 500 300 550 200 350 char 1 Ocean 100 200 end Beginning with data means it is a polyline abc indicates that the curve pre set info such as color property under the name of abc was used when importing the D BOX CG SD to the curve The data in the next line are the X
117. atabases Use DB Refresh Notify Select the option and it will load the data automatically according to the A uto Refresh Interval time and update the data for playout Loop Select this option and it will substitute the data for playout based on the line number on loop playout viz Multiple Line Loop Playout Otherwise the loop playout will not follow the line numbers Record Count in Cache 0 means all the records are saved in the internal memory while a value more than 0 saves the equal number of data items Auto Refresh sec Sets the interval for automatic refreshing 215 251 Loop i 3 O Mama 2 Ant sets the times of loop playout for each footage Stunt C Cutsets the In and Out mode for footage Stunt means to use the original effect of the object when the footage comes in or goes out M anual is needed if you have added manual beat points to the footage Cut switches the footage quickly instead of using its original special effect when the footage comes in or goes out AAA sets whether content substitution is activated when the footage is run in cycle Check it and it supports content substitution on loop playout of footage Manual Data Manual select data to publish You select the choice and click the manual table Ea M anual table Click the right table enter the manual publishing interface OG Open the main editor When you play a footage you need modify the other shot click the CG button
118. ate Drag the sector and change its size or type the value directly in the edit box and change 0 the displayed image Ro 0 Skew You can change the values in the box and adjust the beveling effect for an object Skew ooo Y loco Up down amp L eft right Exchange exchanges the upper side of an image with the lower side or the left side with the right side symmetrically 10 HD Lha LI Flutter sets the image file as stillness waving flag Channel File Mone mode when checked Flutter PPP 7 H imgF rameti bmp ImoFramed bmp Channel File selects the needed channel file and ImgF ramels bmp applies itto an image file ImO Framed4 bmp IimaF rames bmp IimaF ramek bmp Alpha produces semi transparent effects for ImgF ramel f hmp IimaF rames bmp an image file by entering a value an integral 129 251 between 0 100 in the edit box or by dragging the mouse adjusting slide alpha fo 12 6 6 Animations 6 6 1 E diting Animations Steps to edit an animation file 1 Select the Animation File Tool kaa Animatior Times 1 00 Original 2 Select the animation file you need hold the left z InTime U Out Time U mouse button and drag to form a rectangular box Normal klovi o BE Morne 3 Set the special properties Y ou can set the Name Display Status and Play M ode for the animation and select any other animation file 6 6 2 Setting Special Property of Animation To select an Animat
119. ay or pause setting the playout shortcut configuring the database and running other operations relating to playout Lo ad Connect DIB CG sets the playout shortcut You may set a separate playout 214 251 shortcut for each footage To prevent misoperations combinations such as Ctrl 1 are suggested La ti sets the playout layers You may set a separate playout layer for each footage The higher the layer number is the lower the layer is located MA configures the database plugin as shown below Setup Dynamic Data Link x DB Plugin No Select D Setup No Select DB Table ODBC Data Provider RSS Xr Data Provider Scroll Text Provider Filed Filter WeatherFromWentian E _ Use DB Cache Record Count in Cac J _ Use DE Refresh Notify Auto Refresh sec 0 _ Loop i i DB Plugin Selects the database plugin The currently available plugins include ODBC RSS Scroll TEXT Stock Exchange and Weather Forecast See the attachment for details DB Table After selecting the database you may go on to configure the tables in the database Field Filter After selecting the database plugin and tables you may see the fields in the tables Choose the ones you need Setup Click the MER button and then you may configure the name username password and whether to update every time for the data source Use DB Cache lt keeps a copy of the data in the local memory often used for remote d
120. ayer down Shift When selecting multiple effects and key frames tracks on which these effects and key frames are located are also selected simultaneously press shift e to move selected effects and key frames to the right of current time line and enable leftmost selected effect and key frame to align with time line without changing their positions related to time line no matter where they are press shift e to move selected effects and key frames to the left of current time line and enable rightmost selected effect and key frame to align with time line without changing their positions related to time line no matter where they are The positions of unselected effects and key frames do not change W hen selecting single effect or key frame tracks on which effect and key frame are located are also selected simultaneously Press shift e to move selected effect and key frame to the right of current time line and enable the selected effect and key frame to align with time line on the left other effects and key frames are moved together without changing their positions related 224 251 selected effect or key frame press shift e to move selected effect and key frame to the left of current time line and enable the selected effect and key frame to align with time line on the right other effects and key frames are moved together without changing their positions related selected effect or key frame When choosing a trac
121. be moved and press Ctrl plus up down left right arrows on keyboard to move the selected line M ethod 3 Arbitrarily click at horizontal or vertical template on Editing box to display a gray baseline that is used to align characters or objects Choose lines needing to be aligned and right click to select corresponding alignment method Or press left key of mouse to choose a line and move mouse to move the selected line and selected objects will be sucked to the side of baseline when it is close to baseline You also can press Ctrl key to choose and move multiple lines simultaneously O Choose base point on baseline and move mouse to move baseline Select base point on baseline and right click to choose a mode to delete baseline Method 4 Choose lines of which line spacing needs to be modified click at Increase Line Spacing button or Reduce Line Spacing button at upper right corner in Roll Editor to change line spacing Click on button to set line spacing value that is increased or reduced for each click click on button to simultaneously move down selected line and its following line and click on to simultaneously move up selected line and its following line 159 251 1 5 Add Image In Roll File In Roll Editing status move cursor to the position where roll object needs to be added click on TEA choose needed image in Property box and directly draw a box at the place where cursor is Size of the box is that of image and ima
122. bject Property label page in Property window The adjustment way is similar to that for adjusting the property of title character AREA 169 251 And then specify whether all characters in this line use similar font property as this character it is the first character currently Click on button Following characters use selected property at lower right part of Font Property Adjustment Window to enable following characters to use justly selected font property If different characters in the same line need to adopt different font properties please choose each character one by one in Font Property Adjustment window to set its font properties ATT Overall Rendering button cannot be selected when setting font property In default this button is in selected status 1 green 1 3 Adjust Play Position of Subtitle File After setting font property for subtitle file aiai Rectangle please set its play position Click at position column to call out Adjust Cut Rectangle dialog box Drag and modify rectangle box where subtitle is displayed or directly input specified value in Editing Box below A rectangle box will be displayed on monitor when adjusting rectangle to be convenient for positioning subtitle more accurately If multiple lines are on screen simultaneously the window can display the positions for multiple sentences The position S Cancel of each line can be set independen
123. box in the main edit window where the artistic character is displayed double click the character and then you can begin editing the transformation W hen you choose the A rc Curve Transformation E you can adjust the alignment of the characters along the arc As shown in the picture there are three adjustment points When the cursor is over one of the points press the left mouse button drag the point and perform your adjustment In case you choose the A ny Bezier Curve Transformation da you can adjust the alignment of the characters in a straight line or along any curve 1 In performing a straight line adjustment as shown in the picture there are two adjustment points W hen the cursor is over one of the points press the left mouse button drag the point and perform your adjustment 2 To perform a Bezier curve adjustment you have to press the 4 button in the E dit status Then add as many anchor points on the adjustment line as needed by left clicking on the line The anchor point has a direction line and two direction adjusting points Drag the direction adjusting points and change the radian of the arc between the anchor point and the adjusting point If you click the anchor point now the direction line and adjusting points disappear and the arc returns to what it was like before the radian change Release the Es button and enter the A djust status 124 251 Y ou can drag the direction adjusting points to change the
124. ce Bar Flank Y o Sto o PT 1 Click a subgraph in the graphics using the Bar FBar Caption mouse The selected subgraph is circled with a Bar Flank ar Bar Caption Gar Flank Bar Caption Kar Flank green lines Hi rte Po 2 Select the facet you want in the Property tab In _ Color the Select Facet pull down column you can find the names of the facets The icon in the corner of the pull down menu applies the properties of the selected facet to all facets when selected including the color texture etc Add Texture Select a facet of the histogram and you can add a texture to it in two ways 1 1 Click thelial button select a graphics file in the dialog box and open it as texture The texture is applied to the facet when the gt Tel TetmeMo _ __ graphics file is opened lt n 2 Select a pre set texture in the Pre set Texture box double click the pre set and add the texture to the facet directly The angle for adding a texture can be swicthed using the e button Clicking it switches between four angles including U pper Left U pper Right Lower Left and Lower Right See the sections on textures in the 3D primitive properties and texture management for details 151 251 7 6 4 Setting Histogram Table Tab Click the Table tab in the Pre set M anagement window and then you can set the Histogram Table as shown below Value Value5tart Caption Font o 200 00 IA R B 200 00 oo A
125. cene List area where you can perform such features as Create Delete Edit Rename and Finish Edit When the Edit command is checked the System adds the clip to the end of the current project file Y ou can perform various edit operations to the scene W hen the Finish Edit command is checked the System saves the edit results in the template scene and removes the scene from the current project file Also you can start editing by double clicking the scene Tenen WORLD CUP 3 You can use the left mouse button to drag a scene in the Scene List area to the Clip List or main edit windows Name 4 3 2 Template based R eplacement 1 Place the template file into the main edit window as described above 2 Click the right mouse button in the main edit window and choose R eplace Template 111 251 3 Change the template contents in the dialog box 4 The item is not shown if you check the Replace box 5 Using the Link button you can replace the template contents using external data in a real time fashion See the attachment on database operations for details 4 4 Textures M anager The Texture M anager tab is located in the right of the Template M anager tab It is for saving adding importing and exporting primitive textures The interface is divided into two parts as shown below The left part is the list of the names of texture groups and the right part the texture contents RAMA Le Ase 4 4 1 Texture M
126. cenes quickly based on ID numbers N Make possible simultaneous Play and editing viz editing unPlayed scenes without changing the Play interface when broadcasting N Built in Animation Superscript Player and Scroll Player are well suited for online graphics and image packing N Dual channel monitoring interface of PVM and PRM secure Play Title Player N Give rise to real time manual broadcast of multiple tasks including background subtitle lyric clock scroll and multi animation LOGO at the mean time N True unlimited overlay makes it possible for you to adjust the Play layer sequence on the player at will N Customize hotkeys for controlling the in and out screens of objects N Control display of 18 LOGO simultaneously using LOGO Player N Clock Player is equipped with features such as timing counting down integral and semi integral announcement N Play lyrics manually automatically and linked with background music match lyric positions and adjust characters and in and out effects using Lyric Player N Change scroll contents rolling rate and head and rear LOGO and impression during broadcast in a real time fashion using Scroll Player Independent PRM C hannel IN Offer extra digital PRM and mixed PRM channels in addition to complete output channels E xternal C ontrols N N Support GPI trigger VTR synchronized play allows frame accuracy for subtitle play You will find more Thanks to the amazing featur
127. cters artistic characters pictures graphs 3D objects in the footage To For substitute the contents of an object you have to name it first Content substitution is only available for named objects Objects currently supporting substitution include title character artistic character picture and graph Now let s look at an instance of object naming and content substitution in the Content Edit Area To learn more about naming of object refer to the section on primitive production Instance gt To name an object as shown below List of Chinese GDP Increase Scale y _ Piegraph Now return to the Zone Player Interface choose the footage you edited from the List and then you can edit the contents of the named object in the Content Edit Area 211 251 2D3 06 HD Live Deao_50i prj x Bile Tele Josa View Fili Syste Tind Holy 2 a oo a ci kl b io oo ore EE eo O tithe 2007List of Chinese GDP Increase Seale Ol a ME 1000000 Aste Set Perce O Me A Ste Value gin Val A 240 400 00 0 00 S 50 500 00 0 00 4 40 400 00 0 00 i l 11 el ole i Jmap LA a M isg E4DemoiDemo_S0ADemo_ S a Iimageinews 004 TGA F 5 Loop Timer Maal Auto ApplyimCyck Layer 000 Stet D Cut Mural Date MEA Hotkey Clee be vk moe Nore Laver 000 Nore Laver 000 Nore Laver 000 S Lomo bil PAD Sera lle z T here are some common features for different types of subs
128. d Chit Effect Da EA Fy Wipe 00 00 00 00 00 00 01 00 Rad Bh F zz yee Interleave Shot Rectangle x Cancel gt Adjust Position Subtitle Position M odifying area is on the right of Effect Modifying area Right click on and drag cut rectangle in called out interface to adjust the position of subtitle or set the values of position 206 251 parameters to accurately determine the position of subtitle Choose an alignment mode to set the alignment mode of subtitle in cut rectangle 207 251 Section 3 Zone Player 3 1 Zone Player Window Help Main Editor Click the Window menu and then select Zone Player to Main Player enter the Zone Player Interface Title Player 3 2 Zone Player Interface The Zone Player Interface is divided into three parts Footage Play Zone LOGO Play Zone and Scroll Play Zone Footage Play Zone gt 208 251 3 3 Footage Play Zone The Footage Play Zone includes three parts Footage List Area Footage Content Edit A rea and Footage Playout Control A rea Playout Control reports new enon ay NCD ery Content Edit A rea 209 251 3 3 1 Footage List Area All the footage prepared in the editing interface is shown in the List Area Select the intended footage from the list and then you can change the content or run playout Right click in the List Area and you can choose the way of alignment for the footage Large Icon Small Icon
129. d pastes it after the entered scene name gt F9render the cll changed clips in the list gt Ctri A select all the clips in the list 6 Producing 2D Primitives 2D primitives are used in template production a lot Select a 2D object in the toolbar and the appropriate Property page will appear N ow let s look at the special properties of each type of 2D primitive 117 251 6 1 Title C haracters 6 1 1 Producing Title C haracters It takes three steps to produce a title charater Step 1 Enter the Input status Method 1 Select the Title Character Tool ES and drag to form a rectangular box in the M ain Editor window Now the cursor is flickering on the left side of the box and type in the title characters DAYANG M ethod 2 Typeset Darang Select the Title Character Tool A type 3 DAYANG in the Edit Text box of the Property and drag your mouse to form a rectangular box The title characters are displayed in the M ain Editor window M ethod 3 Type DAYANG in the Text Editor tab of the Property box select the tab then select the Title Character button and then drag to form a rectangular box in the M ain Editor window Now the title characters are in the window To change the content of the title characters one method is to select the title characters and then make your changes in the Edit Text box in the Object Property tab of the Property window The other way is to double click the title cha
130. e Edit Clip 113 251 Paneme EndEdi t 4 5 Table The Table tab is located on the right of the Texture M anager tab which Is used to set the properties related with the 3D object groups of pie chart histogram and draw as well as for data management Caption Fonti Captionl Fontl The specific operations will be described in the sections about 3D object group production 4 6 Property The Property tab is located on the right of the Table tab which is used to set some properties ime Line Preset Palette Template Manager Texture Manager able a6 i o a a WIR Time 00 00 00 00 Merny Subtitle Loop Times 1 Audio Name F StopWithClip Start Time 00 00 00 00 Repeat Count 1 StopLastAndio Set the properties of the currently selected scene including gt Shot Name is the name of the clip You can enter the name in the box directly gt Clip Type sets the type of the scene including five types Scene Lyric Scroll Superscript and Clock It prepares for the title player gt VTRTimeis used with VTR setting the start time of VTR Y ou can also Cret YTE Time obtain the current timecode by clicking the button gt Loop Times sets the repeating times of scene or footscript for title player gt DYM Nameis the file name when clips are rendered into compressed files It work here obly to display See the introduction to the Time Toolbar for compression features gt Subt
131. e Ea and Se Help mi Read Only fer My Documents Exclusive ES My Music ES My Pictures List Files of Type Drives Access Databases m E c Network l Setup the Data Source Name Input text as the Data Source Name and click OK button 237 251 ODBC Microsoft Access Setup Data Source Name Text Description Database Database EA Ady My Documents Text acedb Select Create Compact Sistem Database f f Aone C Database ENTE Options gt Y ou will see the Data Sources named text and click OK button ODBC Data Source Administrator User OSM System DSN File OSH Drivers Tracing Connection Pooling About System Data Sources Remove Configure An ODBC System data source stores information about how to connect to the indicated data provider A System data source is visible to all users on this machine including NT services Ok Cancel Help 3 Link the database M ake a bar with the number of two please refer to D CG Live user guide 238 251 Give the bar a name like the fallowing picture Hare bar Left 277 Top 30 Width 217 Height 13 Playivlode 9 Foregrouw o Hide Lock Chose the Zone Player ID I lt gt Live itied 1 peo A AA Setup Field or me Urttbet fore a A Wii eor et a ue be tee Jos dal ab 2 Trist Dpt lor Value Fegin Talus AR 2
132. e Edit Clip window Note that this option is not usable for a task gt Auto Control plays objects or tasks manually It is the Automatic M ode when this option is selected and the M anual M ode otherwise It takes three conditions to play an object or task manually Beat points added to the appropriate track the M anual A utomatic Switch on the Time Toolbar set as M anual and the object or task set as M anual gt Bl Lock Object changes from BE when clicked with the left mouse button indicating locking the object in the Edit Clip window which now can t be selected or edited gt Set Saving Screen has the same use as the options in the right mouse menu of the Property box Select it and then you can work with the features gt M ove to Last N ext K eyframe adds deletes a keyframe at the current timecode line and moves to the next keyframe 3 2 Editing Time Line The Edit Timecode area contains the main features of the Time Line window In this area you can work with an object s keyframes and effects 3 2 1 Zooming Time L ine aoe Ui oe 00 00 04 00 ae OU 0000 If you have problems see the small effects or find the keyframes too close to each other in the Timecode window when you are working on some fine SERE adjustments to an object you can use the zoom the 1 0000 display by infinite cascade horizontally or vertically to make your mouse moves more accurate and easier The System maintains the timecode l
133. e Matrix Select All selects all the primitives in the current scene FT YO F YC Y Send to Back moves the selected primitive from the current layer to the bottom layer Bring Forward One L ayer moves the selected primitive one layer up from the current layer Send Back One L ayer moves the selected primitive one layer down from the current layer Bring to Front moves the selected primitive from the current layer to the top layer Group groups multiple selected O bjects into a template Ungroup de groups the grouped template into separate objects Arrange Object As TVwall adjusts the positions and sizes of the selected Objects by the specified row and line numbers Adjust R ender R ect adjusts the position and size of the Rendering Rectangle Display Render R ect shows the Rendering Rectangle in the Edits window Delete Render Rect deletes the Rendering Rectangle and returns to Full screen 24 251 Rendering e Lock locks the selected Object e Show Object Track reveals the hidden object track on the Time Line 4 2 3 Right M ouse M enu of Time Line Select a task in the Time Line list e Master Task sets the selected task as the M ain Task e Bring to Front moves the selected task to the top e Bring Forward One Layer moves the selected task one level up e Send Back One Layer moves the selected task one level down e Send to Back moves the selected task to the bottom e Delete deletes the selected ho Rey e Reset d
134. e clicking the T ask Length bar Task InTime 00 00 00 00 produces the A djust Task Length box ee Task OutTime 00 00 11 24 where you can set the Task In Time Task Out Time and Task Length TaskLengih 00 00 12 00 Ea means the icon is selected MES Proxy Cancel when the task length remains locked and unchanged 00 means the con is not selected when the task length is changeable Follow Object button changes the length of a task to meet the length of a selected object in case they have different lengths 100 00 00 02 20 3 2 5 2 Locating Timecode Line Accurately Locating the time line is a most frequent operation when using the Time Line The System offers accurate locating features for time line The Current Frame Time box is in the blue circle in the illustration shown in its time display mode which can be changed by dragging the mouse In the edit box or typing in the values directly Double clicking the edit box changes the display into the frame display mode which is also changeable by dragging the mouse In the edit box or typing in the values directly Guini Object InTime amp DutTime 3 2 5 3 Adjusting O bject I n O ut Points in l Full Object InTime 00 00 00 00 Object GutTime 00 00 11 2324 For adjusting an object on the Time Line the rebels Sra System can adjust the In and Out points in full allowing you to define the points and connect object playout accurately Double click the
135. e current selected Object to the Texture Library as a texture 4 2 2 Right M ouse M enu of M ain Dynamic E dits Window e Add Keyframe adds one keyframe at the X Frame after the current timecode e Set Keyframe at Current Timeline adds one keyframe at the current timecode 23 251 Delete C urrent K eyframe deletes the keyframe at the current timecode Restore Current Frame restores the keyframe at the current timecode Default Keyframes sets the default number of Frame Interval Between interval frames when adding a keyframe Add Keyframe Set Keytrame at Current Timeline Delete Current Keyframe Restore Current Frame Default Frame Interval between Keyframes Moving Resizing M oving sets the current working status as idas Skewing M ove M ode Twisting Resizing set the current working status as Cut Copy Zoom M ode H Rotating sets the current working status as por Select ALL Rotation M ode Send to Back Skewing sets the current working status as Beveling M ode Twisting sets the current working status as Distortion M ode Cut cuts the selected primitive Copy copies the selected primitive Paste pastes the copied primitive in the blank area Delete deletes the selected primitive Bring Forward One Layer Send Back One Layer Bring to Front Group Unger oup Arrange Objects As T wall Adjust Render Rect Display Render Rect Delete Render Rect Lock Show object track Copy Matrix Fast
136. e file name and select the path where you want to save it and then click create 234 251 Microsoft Access a nae Getting Started with Microsoft Office Access New Blank Database Blank Database Marketing projects Projects Create a Microsoft Office Access database that does not contain any existing data or objects File Name fed C Documents and Settings dy My Documents n More on Office Online E3 Office Online Training Templates Downloads What s new in Access 2007 The new Access 2007 contains more powerful tools Get the latest content while working in the 2007 to help you quickly track report and share Microsoft Office system information in a manageable environment Learn e Guideto Access 200 User Intertace more about the new features and improvements i k i Organize all your objects using the new easy access Navigation Pane Automatically update this content from Office Online Learn more Right click on the Tablel area and select Design View from the menu NEER SN rae MT Bd lr peo marting by Requiree View New Add Existing Lectug rim Relationships Object ses Freide Column MD Rename 5 F Dependencies Views Fieras amp Columna z Data Type amp Formatting Relationships Collect and Update Data v a E mad Rensgye bese in tht Group Delete cut Copy The Field Name and the Data Type should be like this 235 251 All Tables Test ES Test
137. e of effect on track and manual in out points When selecting key frame track only move time line backward according to the key frames on selected track CTRL 1 eft R ight Arrow Finely adjust the positions of all key frames on current tracks CTRL ALT Click Click at effect track of an object on board to choose effect tracks of all of its sub objects Ctrl Drag Effective Area on Selected Track M ove selected track Press down Ctrl key click 225 251 to select object track move mouse to effective area on selected track while pressing Ctrl key and press left key of mouse to move effects key frames and in out points on the selected track together 4 Shortcut K eys for Text E ditor CTRL C Copy selected characters CTRL X Cut selected characters CTRL V Paste characters in clipboard 5 Shortcut K eys for Roll E ditor Ctrl S Save current roll file CTRL 0 Open a roll file Ctrl L eft Arrow M ove selected object to the left Ctrl R ight Arrow M ove selected object to the right Ctri Up Arrow M ove selected object up Ctrl Down Arrow M ove selected object down CTRL A Choose all characters Ctrl Z Undo Ctrl Y Redo Ctrl X Cut CTRL C Copy CTRL V Paste CTRL F Reversely arrange line characters Ctri l Switch to Reverse Input mode i e newly input character is displayed before current character at all time 226 251 CTRL 4C lick Choose multiple objects simultaneously and the last selected object is main
138. ecial Properties of Tablets Flip Time 0 30 bee Interval 0 50 pec You can set the properties for Tablets as Out Dely 200 c shown below including Position Play M ode Hide and Lock Font Character Effect Alignment etc Out Time 0 50 sec Interval 1 00 sec Type set 2 facet or 3 facet Tablets Row adjusts the number of rows of Tablets Preferably the total Tablet number can be exactly divided by the row number Length Width amp Thickness The Length and Width are the length and width of each Tablet Type 2 Sides M 146 2 200 00 Width 50 00 Thick 10 00 Coll Keming10 00 Leading 10 00 block and the Thickness is valid only for the 2 facet Tablets but invalid for the 3 facet ones Row amp Line Spacing adjusts the row and line spacing of the Tablet matrix En Press the button bring out the dialog box for Tablet Play Property and you can set the play effects for Tablets as illustrated In the Tablet Play Property box you can set the In Out and Waiting Statuses and Effects In Delay sets the In Waiting Time In Time Interval and Effect The Interval option sets the interval time between each Tablet when entering a scene Flip Delay sets the overturn Waiting Time Overturn Time Interval and Effect T he Interval option is the interval time between the overturn of each Tablet block Out Delay sets the Out Waiting Time Out Time Interval and Effect The Interval option sets the i
139. ected Objects to the Baseline by upper middle and lower positions using the Baseline as reference e Vertical Align aligns the selected Objects to the Baseline by left middle and right positions using the Baseline as reference e Horizontal Align To Safeline aligns the selected Objects by upper middle and lower positions using the vertical side of the Safeline as reference e Vertical Align To Safeline aligns the selected Objects by left middle and right positions using the vertical side of the Safeline as reference 4 1 4 View e VTR Toolbar opens the VTR Tools window e GPI Trigger Window opens the window for setting GPI e Clock Logo Window opens the window for setting and playing the Clock e Effects Management Window opens the effect window to add the effect to the object 20 251 4 1 5 Filter e ImageColor Image Color Lenses e Blur Softening Lenses e Distortion Distortion Lenses e Style Style Lenses e Render Rendering Lenses e Wipe Out Wipe Out Lenses 4 1 6 System e Setup Preview BK sets the Background M ode and draws the Safeline of the main edit window e Work Path Setting sets the default paths of files created in the System e Realtime profile displays the results of the Realtime Statistical A nalysis during play e Display Tracks of Selected Objects displays the motion path of the selected Object in the Dynamic PRM window e Display Outline of All objects displays the appearance contour of the s
140. ed as makes this section particularly important 3 2 3 1 Adding K eyframes 1 Place the current frame mark line on the intended position and select the Add K eyframe icon in the second column of the Time Line window for the appropriate object Offset or Resize Alpha filter or rotation track 2 Press the Insert button when you have selected the Offset or Resize Alpha filter or rotation track and the System changes the current frame into a keyframe for the Offset or Resize Alpha filter or rotation track 3 Click the right mouse button on the Time Line where you intend and select the A dd Keyframe command 4 Add keyframes to displacement or size track using the timecode tack and the Dynamic Clip Editor click the icon in the Toolbar and switch the Clip Editor to Dynamic mode window together Press the Generate Keyframe A utomatically button place the current frame mark line on the intended position select the object to add the keyframe to drag and the current frame turns into a keyframe You can add multiple displacement and size keyframes using this method 5 Click the right mouse button when you have selected an object in the Dynamic Clip Editor window and then select A dd Keyframe or Set Current Time Keyframe The System will add keyframes to the Offset Resize Alpha filter or rotation track See the sections on the main menu and the extension menus for details 6 You can move the current displacement path line of
141. ed has gone away Looking for a brand new start And LN Little does she know that when she left that day i i 008 00 00 00 07 00 00 00 011 A with her she took my heart 00 o it M al n TI me 009 00 00 00 08 00 00 00 Dai A sed Position Ff Rain please tell me now does that seem fair Code Column SPE For her to steal my heart away when she don t care Adjust O12 00 00 00 11 00 01 I can t love another when my heart s somewhere far away 008 LN Listen to the rhythm of the falling rain Area OS Telling me just what a fool i ve been NT wish that it would go and let me cry in vain 016 00 00 00 15 00 00 01 And let me be alone again 017 00 00 00 16 00 01 Oh the only girl i ve ever loved has gone away 018 00 00 00 17 00 01 Looking for a brand new start 019 00 00 00 18 00 00 01 Along with her she took my heart Ram won t you tell her that i love her so NN Please ask the sun to set her heart aglow And rain in her heart and let the love we knew start to grow Listen to the rhythm of the falling rain A ssi sted 024 00 00 00 23 00 00 01 Telling me just what a fool i ve been 075 00 00 00 24 01101 Oh 1 wish that it would go and let me cry in vain Ti me Ff And let me be alone again AU When the rain comes C ode 003 00 00 00 02 00 00 01 They run and hide their heads 004 00 00 00 03 00 They might as well be dead i Column a oF or Y Coe SES o y 1 a ele Y iento oe ME sten to the rhythm of the falling rain gt been e wish that it would go and l
142. edge of the artistic character You can change the radian of the curve by dragging the direction adjusting points and change the positions of the points on the curve by dragging the anchor points Changes in the curve shape lead to straightforward changes in the shapes of the upper and lower edges 6 3 Polygons 6 3 1 Producing Polygons Steps to produce a polygon 1 Select the Polygon Tool L E 2 Hold the left mouse button and drag to form a rectangular box 125 251 3 Set the general properties for every facet of the polygon Font Facet 3D Edges Shadow Perimeters 3D Perimeters Perimeter Shadow such as Color Artistic Type Lighting M aterial Channel and Special Effects 4 Y ou can also set the special properties such as the Name Display Status Play M ode Shape and A dditional Channel for the polygon 6 The System also supports settings customized by the user 6 3 2 Setting Special Property of Polygon Shape Press the appropriate button for the shape you need The shapes include Rectangle Triangle Quadrangle Pentagon Sexangle Thick Arrow Narrow Arrow and Custom Polygon Shape Custom Polygon Options A I the custom polygon are displayed here To customize a polygon open the file at D Box CG SD sys PologonDef txt Ecco which describes how to define a format file for a custom polygon along with an Instance for your reference It is worth noting that to define a polygon you have to enter the
143. ee X Y and Z Polylines TemplateX shows the X Polyline only TemplateY shows the Y Polyline only and TemplateZ shows the Z Polyline only The In and Out Speeds and R anges are the speeds and ranges for setting the curve changes 3 3 Buttons in Time L ine Play Toolbar This part is mostly used for producing the dynamic effects of primitives and for the options on Play Y ou can work with the time features using the Time toolbar 1 View each frame of a clip or preview the clip when used along with the M ain Editor 2 Play project files 3 Compress and play project files Now let s look at the features one by one ja a a i Se 3 3 1 Timeline Controls Toolbar The buttons in the toolbar above are for manipulating the timeline on the Time Line Their features from the left to the right are cs Start Frame 98 251 Previous Frame Next Frame End Frame Scene Preview Stop stops the scene that is being played and returns the time line back to the start o D mm ee ee MESA Compresstodisk supports dym pbf flc avi format E3 Loop GS Auto M anual Switch Play Disk File plays the disk files produced after rendering Play plays the current clip from the current frame Project Play plays the current clip from the current frame until the entire project file is finished it am Take e Stop Stop the scene that is being played by cl
144. eft side is for setting the Background M ode while the right for setting the Safe Line In setting the Background M ode you have three types of background Empty BG Color BG and Image BG Select one type using three radio buttons Furthermore you can choose to use grids under the three background modes Empty BG Background color is not set for the PRM window Color BG Set any background color for the PRM window Use the left mouse button to select the Color Box on the right of a background color and set the color in the Palette It can bea monocolor a gradient color a template gradient color or a texture The color in the Color Box is the background color of the PRM window Image BG Left single click the mans button and select the Image File you need in the dialog box Grid Click inthe Edit Box and the System gives a pull down box where five types of grids are shown 10 20 32 48 64 which means displaying one grid every X pixels X 10 20 32 48 64 Select the format you need Left single click the Color Box on the right and set the color of the grid in the M onocolor Tab in the Palette Shot Clip Color Set the color of the Clip Rectangular Box Left single click the Clip Rectangle Color box in the Color Box and set the color of the Clip Rectangle in the M onocolor Tab in the Palette Render Rect Color Set the color for Clip Dynamic Rendering Left single click the R ender Rectangle Color box in the Color Box and s
145. elected Object in the Dynamic PRM window e Render AVI Alpha renders the Alpha Channel separately when rendering the file e Set AVI Encode Para sets the format for AV I Coding e Set Layer e Set Video Card e Clear Screen clears the Output screen e Preview plays the preview on the Clip Editor in M otion M ode e Preview Mode plays the contents in the PRM window in the M onitor synchronically e Color Bar outputs color bars e Test Type outputs test patterns 4 1 7 Windows e Main Editor enters the main edit interface e Main Player enters the main play interface e Title Player enters the title play interface 21 251 4 1 8 Help e Help Topics opens Help e About views D CG Live version and other relevant information 4 2 Extension M enus The Extension Menus contains most of the frequently used commands Using the menus well allows you to work with the features of the module with great ease 4 2 1 Right Mouse M enu of Main Still Edits Window e Cut cuts the selected primitive e Copy copies the selected primitive e Paste pastes the copied primitive in the blank area e Delete removes the selected primitive e Select All selects all the primitives in the current scene e Send to Back moves the selected primitive from the current layer to the bottom layer e Bring Forward One Layer moves the selected primitive from one layer up e Send Back One Layer moves the selected primitive one layer down e Brin
146. eletes the keyframes of all the objects in the selected task Bring to Front Bring Forward Une Layer send Back One Layer send to Back Delete Reset Reset stunt Adjust Gap select ALL e Reset stunt deletes the effects of all the objects in the selected task e Adjust Gap adjusts the number of effect interval frames of the selected Object in the task e Select All selects all the objects in the task Select an object in the Time Line List area e Bring to Front moves the selected Object to the top level of the task e Bring Forward One Layer moves the selected Object task one level up e Send Back One Layer moves the selected Object one level Bring to Front Bring Forward Une Layer Send Back One Layer Send to Back Reset Reset stunt Adjust Gap area Select an Effect Track in the Time Line List down Send to Back moves the selected O bject to the bottom level of the task R eset deletes all the keyframes of the selected Object R eset stunt deletes all the effects of the selected Object A djust Gap adjusts the number of the effect interval frames of the selected Object Reset deletes all the keyframes of the _ selected Effect Track Sean Next K eyframe moves the Timecode Hext Keyframe Previous Keyframe Line to the timecode position of the next keyrame Previous Keyframe moves the Timecode Line to the timecode position of the last keyrame Select a task in the Time Line
147. els 10 Transparence 0 30 ae 1 50 X Range 0 50 Y Range 0 50 X Offset 0 00 Offset 0 00 Generation Time 0 45 Times 1 82 251 2 Stillness Effects for 3D Object For now there is only one stillness effect for 3D objects M ore are expected as the software Is upgraded gt Rotate The Rotation effect plays an 3D object in and out round the X Y Z axes You can set the object s times of rotation round the axes x In Time 00 00 00 24 Out Time 00 00 01 22 00 Length 00 00 00 24 Subtype X Cycle O Z Cycle 1 REN Text UO OM ao OTIT E 2 3 Text Properties lt The Edit Text tab is on the right side of the Effects tab which is a useful editing tool for users to work with massive texts 2 3 1 General Features El New opens a blank text file Y ou can edit the content in the E dit window a Ca Open opens an existing text file E Save saves an edited text as a file fl SaveAs saves an edited text as a different file m Reading Direction The Sytem provides typing and reading from the right side Click this icon and the content in the Edit window is displayed from right w uan at a D Weep at Word Wrap wraps a text by the word count entered in the SEmi wimi uy co 2 textbox Space is also calculated as a word Title E ES TL fe ke 83 251 y an click the button to make the txt window float The Text Editor is particularly efficient in m
148. emplate etc When the cursor is on the target object single Click the left button and hold click the left button and hold move the cursor Left mouse dragging Dragging in the target direction and then release the left button U sed to create a primitive adjust E 7 primitive position and size etc Ny W hen the cursor is on the target object single Right mouse single Right click the right button Used to open the click mouse extension menus W hen the cursor is on the target object double Right mouse double la click the right button quickly Used to select a clic scene in the M ain Play window for editing Click the right When the cursor is on the target object single oo click the right button and hold move in the Right mouse dragging ae target direction and then release the button Typically used to zoom the Time Line b a When the Slide Bar appears in the window use Roller sliding the roller to view the contents up and down left and right When the cursor is on the target object single Roller middle mouse Middle click the middle button in most mice the single click mouse roller is used as the middle button Typically used to select clips 2 2 Using a K eyboard Most of the mouse operations are supported with keyboard shortcuts using which can 16 251 enhance your efficiency enormously The System has two types of shortcut operations Expression used in the Manual
149. enrtess 156 Cater 4 Scroll FNE PFOCUGU ON aaa nadal 158 Section 1 Basic Flow to Produce Roll File oooooccconoccnnocncnonncinanarorn coronario ccoo nnononncnonos 158 A Ol i VG ac cats Gat apace cactann tap gdcetes a tahtansusng a tlc giou s Sg talatenasoeeaa alae 158 IA scant nce AE sa areata hs 158 1 3 Set Color Property of Roll Character iii id 159 1 4 Character A lignment in Roll leia tia 159 LS AGG made ROIN F Emna a ila actin 160 Section 2 Roll Editing Property SettingS cccccsseccssessssessssessseeeseseescseesssressstresessseesegs 160 2 1 Settings for Editing and Producing Roll Fil8 ooncccnnnccannnocininonanonononono no nono nono 160 22 RIAU CAICK MrCNU SCLIN GS OP RU poe 161 Z3 ROME PSC 164 Section 3 Utilization of Roll Template oonocccnnncconinocicinonacinoncconnonoro no nornnrnronornronornrran orcos 165 3 1 Produce Scroll Templates id 165 22 o ll edo NE oaa E S 165 33 Generate ROI FIC rasei O 166 BG OUNCE A aa A 166 Chapter 5 Subtitle File ProductioN c000ooooocoiocooiocoooocncononcononornonncoonncononcononcnnos 169 Section 1 General Flow to Produce Roll File ooooccococccnonccononccnonacoonncronnnonancrnonarnonos 169 LIAI Boy 0 919110 CPC A oe ee ee ae 169 1 2 A djust Text Font Property aranana E A 169 1 3 Adjust Play Position Of Subtitle File ooonocccnnonacononicinonnconon crono cnronornronon nn cano nario 170 LAA dd Effects TOF
150. epes 234 2 SetWindows system ODBC inn 236 Be A A a anette ies 238 4 Play and Mod medad nicas a 243 A chat tc acetate a a a edt dem ose ieee 244 Use Scroll Text Provider Plug in in ZONE PIAYVEN cccesesessescsseescssresssressssressseeesstreesenaes 244 O na tata itn ge orgie actin putea ust ease aecgtcveaaceaas a eau eden ease cea eae 247 Connect Excel oi 247 6 251 Copyright Copyright of this M anual belongs to Dayang Technology Development Inc Beijing P R China which is a component of the D CG Live family of graphic title and animation Play products and is sold along with the formal versions of the D CG Live products produced by the Corporation All of the D CG Live products contain a copy of the Manual All unauthorized duplication or dissemination of any text content or image contained in the M anual for any reason via any medium electronic or mechanic is prohibited Dayang Technology Development Inc Beijing P R China All rights reserved 2007 3 Further notices from the Corporation regarding any change In the contents of the M anual are excusable Dayang D CG and D CG Live are registered trademarks of Dayang Technology Development Inc in China and or other countries regions This manual may concern the patents or patents in process registered trademarks or trademarks in process copyright or other intellectual property rights of Dayang Technology Development Inc Unless the written permis
151. ersion 1 uses frame number to display In Out time while version 2 adopts time code to indicate In Out time Concrete information for this file format is as followings 1 SystemM ode Input shot width and height frame number per second and version information separate them with comma 2 Language Input language information 3 StartT ime Beginning time corresponding to subtitle 4 MainL ine Number of main lines 5 AddL ine Number of added lines 6 Concrete Contents General format is alb c dlelflg h that corresponds to AAA AA 100 00 00 0 2143 909 300 472 L MI Arial Ao Aa D C set TOO ef in file And a means In time b refers to Out time c represents text 255 d Is position e is alignment mode f represents font g means color and h sets number of lines Contents for d to h can be left as blank if the line adopts similar settings as previous line Position d has four parameters that respectively represent left top width and height of rectangle and these parameters are separated by comma Alignment Mode e contains 11 parameters and they are RL row display from left RR row display from right LL list display from left LR list display from right L left alignment R right alignment C center alignment SA scatter alignment MT vertical top alignment MC vertical center alignment M D vertical bottom alignment only one p
152. es the Dayang D CG Live products will be up to any demand in your graphics animation and image production and Play offering perfect experiences in your field work and post production program packaging and bringing your programs up to a new level 11 251 Chapter 1 Basics Highlights Understanding the basic concepts and knowledge on graphics animation and image Understanding the basic operations of D3 CG Live software Understanding the workflow of production and Play using D CG Live software Before we get started with the D CG Live software let s first look at some basic ideas about graphics animation and image including some terms that you will frequently come up with in the later chapters as well as the overall framework of the software If you are new to D CG Live you will find this chapter very helpful 12 251 1 Basic C oncepts 1 1 Types of I O Interface The quality of captured and Played video is dependent on the type of video signal you choose when connecting your video devices The interfaces that D CG Live supports include N CVBS R S Video Y C N Separate Y UV Y CrCb N USB R SDI K HD SDI gt CVBS Composite Video Broadcast Signal CVBS is the most commonly used video signal and the quality is the lowest The signal transfers all color and brightness data via a couple of cables Nearly all video devices are equipped with CVBS Output This format uses a single RCA or BNC connector Typically
153. et fne ory in vain E 1 Now the only girl I ve ever lovied has gone f gt SLES L tu CO Assisted Edit Area 204 251 m File List Area Choose a subtitle file needing to be Played from File List Area on the left to display the contents of selected subtitle file in Editing Area where user can edit subtitle file such as modifying its play time text contents and more gt gt gt Modify Time double click at In Out Delay and input new time or press down Record Delay button and manually set In Out point for each sentence please refer to Utilization of Subtitle Window M odify text content choose characters needing to be modified or added deleted to modify it User also can import a subtitle file right click at blank area choose Import from right click menu and select needed subtitle file m Link Play for Subtitle and Shot Subtitle file can be linked with common shot to play them together Shot and subtitle are linked when being Played For example user needs to manually set In Out points of subtitle to Play it on screen when playing shot After setting link play to play subtitle in M anual mode while playing shot user needs to manually control to Play subtitle when subtitle needs to be Played Two link ways are provided gt gt One way is to choose shot and subtitle file needing to be linked with shot press down P button to set Link Play for shot and subtitle right click at G The other
154. et the color of the Render Rectangle in the M onocolor Tab in the Palette Clear Screen Rect set the color for clear screen Selected line color set the line color for the selected one object Capture BG Use the active image on the current monitor as the background of the PRM window When you left single click the Capture BG button a Save As dialog box pops up where you Can save the image on the current monitor as an Image file for later use This option is valid only when the Import Video option is selected in Set Project Property After checking the Draw Safe Line you can set the Safe Line and have it displayed in the PRM window Safe Line Color Left single click the Color box for Safe Line and set the color for Safe Line in the M onocolor Tab in the Palette Safe L ine Position Press the left mouse button and drag the Safe Line in the four edit boxes and change the position of the Safe Line or type in the position values in the edit box After you finish the settings click OK button and save and apply the settings to the PRM window By clicking CANCEL button you give up all the settings 2 2 Work Path Setting Select Set W ork Path in the System M anagement menu 34 251 GelSet File Path Profile File F D3 CG LIVE HDIPROFILE Project File FAD3 C6 LIVE HDWYORKIPROJECT Cg2K Project FD3 CG LIVE HDWORKIPROJECT CG2000 Effect File FiD3 CG LIVE HDWYORKIPROJECT XEFFECT Text File FiD3 06 LIVE HOWWORKITEXT Image File FAD3 C6
155. etting Palette section for specific setups 78 251 00 00 01 16 o gt gt Flicker The Flashing effect makes color flash Times sets the times of flash in one effect play Y ou can set it by typing values directly in the edit box or by holding and dragging the left mouse button up and down in edit box Color sets the color of flash You can set it as M onocolor Gradient Color Template Gradient Color and Texture See the Setting Palette section for specific setups L ight Intensity sets the intensity of flash light 00 00 00 18 00 00 01 16 o 00 00 00 24 gt Lens The Lens produces an effect of lens crossing the surface of an object Y ou can set the radius of lens Lens O 00 00 01 16 A Cc fied Ea 18 te a a E 79 251 gt Mod Light Mode Light produces the effect of light in various shapes flying across the surface of an object Blur sets the size of an object s soft edges Template sets the ratio of soft edges X_Factor sets the horizontal repetition factor Y Factor sets the vertical repetition factor L ight Color sets the color of light Times sets the times of light flying across the surface of an object iMod Light_0 x InTime 00 00 00 18 Out Time 00 00 01 16 20 Length 00 00 00 24 Subtype A 53 6 5 5 Eaa d 3 ia e H Blur 50 Scale 50 X Factor 1 Y Factor 1 Light Color MEA Mo gt
156. f Window to enter M ain Player interface m Main Player interface provides different arrangement modes that _ a will be introduced in the following Help Main Editor Main Player Title Player M odify While Playing Current Time Palying Time File Tools Screen Y a 2007 10 22 20 13 00 00 h2 14 PROGRAM PREVIEW Preview Window Status Switch Edit Contro Button Shot Display M ode Switch 40 07 2006 No of Laps 67 Circuit Lengh 4 574km Lap Record KRK 1 13 780 90 00 UEFA CHAMPIONS LEAGUE 606 577 Clip List Window Playing window Play Control Buttons Logo and Roll Player Switch Click on Window Status Switch button Logo and Roll Player Switch button or Shot Display M ode Switch button to switch to following M ain Player interface Preview Playing window 2403 06 Live D3 CG Live DEMO File Tools Screen View Filter 20 24 59 00 00 01 23 TA p UEFA CHAMPIONS LEAGUE Hockenheim 30 07 2006 FIN Leo 90 00 No of Laps 67 Circuit Length 4 574kmn ane Lap Record KRK 113 780 E Race Distance 306 485km 15 E10 0 2 BOBELLETT Playing Control z ae E B utton G _ D Speed 12 71 1 Leading 0 00 lt T Coutine Color Remain 0 Loop Klog A spt W 64 H 64 InsertHead Center o a gt ka tata
157. g to Front moves the selected primitive from the current layer to the top layer e Horizontal Align aligns the selected Objects by upper middle and lower positions using the Rectangular Box or the Baseline as reference The lasted selected Object is the reference object e Vertical Align aligns the selected Objects by left middle and right positions using the Rectangular B ox 22 251 Cut Copy Paste Delete Select ALL send to Back Bring Forward One Layer Send Back One Layer Bring to Front Horizontal Align Vertical Align Same color Same font name Same font size Same colorfont Same Effect same all para Set Leading Set Kerning Restore Rotate Restore Skew Restore Twizt Setup Rotate Setup Skew Setup Twist Group Unger oup Title Template Tamplate gt Title Split title T wall Output Replace Template Lock Show object track Set object as bacground Select Obj Name Add to lib or the Baseline as reference The lasted selected Object is the reference object e Same Unify Color unified the colors of the selected Objects which are the same type e Same Font Name unifies the fonts of the selected title characters e Same Font Size unifies the fonts and sizes of the selected title characters e Same color font unifies the fonts and colors of the selected title characters e SameE ffect unifies the effects of the selected Objects which are the same type e Same All Para unifies all the properties of the
158. ge size can be adjusted if needed E image Section 2 Roll E diting Property Settings 2 1 Settings for E diting and Producing Roll File Font Set Chinese and English font for roll LUC iii ae file Click om to call out dropdown list to ENG Arial a choose needed font o width 32 Height 32 Bold Press it down to display the selected ml characters in bold mode anes o MIN 2 ka Line No 0 Italic Press it down to display the RA Whole selected characters in italic mode Underline MW HeigrO Dista o gd EA special Character To insert special Image characters Font Width and Font Height Set font width and height In Editing Box press down left key of mouse and drag it up down to change the value of font width or height or ik directly input appropriate values in Editing Box In addition click at Width or Height a to call out a list box and choose an appropriate value from the list box to set character z of which the height and width are similar as indicated in left figure e 45 Font Spacing In Editing Box drag mouse up down to change font spacing or o directly input appropriate values in Editing Box 5 TRT l i Text Direction Vertical alignment or horizontal alignment 160 BE Character Input Input character from left to right or from right to left 352 Whole Whole Set whether the font of selected line is similar to that of 720 the first character in this line and whether to execute o
159. ge the display into number of frames 131 251 In Time 0 sets the times of animation internal cycle When the Animation Internal Cycle option is checked it changes from Times for regular animation into Times of Internal Cycle 6 6 4 Convert TGA Sequence To Animations Steps to convert an animation 1 Select the Toolbox option in the menu and mae select the Convert TGA Sequence To Animation 2 When you have selected the command the View Filter System if Seroll Edit Subtitle Edit System produces a dialog box for composing sequence animation Click the Add button and select a sequence image click the Delete button and you can delete the image you don t need In case you want to change the file order drag the files with your left mouse button click the Generate button and you can generate an animation file in the format you specify containing all the images in the current list in their current order 3 Check the Preview option and view the selected image file 4 You can define the size of an animation by editing the Width and Height values but the default size is recommended 5 Click the Exit button and exit the Compose Sequence A nimation dialog box Save Image Save Current Shot Save Selected Ubject Invert TGA Alpha Channel Convert TGA Sequence To Animation Make Frame TGA file list Make Field TGA file list Modify paths of objects wiConvert TGA Sequence To Animation CDS CG LIVE SEOV
160. graphics file in the dialog box and open it as texture The texture is applied to the ball when the graphics file is opened Textt Texture Ho 2 Select a pre set texture in the Pre set Texture box double click the pre set and add the texture to the ball directly The angle for adding a texture can be swicthed using the e button Clicking it switches between four angles including Upper Left U pper Right Lower Left and Lower Right See the sections on textures in the 3D primitive properties and texture management for details 7 4 Cylinders 7 4 1 Producing C ylinders 1 Click the J button 2 Drag the mouse cursor in the main edit window and form a cylinder 7 4 2 Special Properties of C ylinder Y ou can set the properties for cylinders as shown in the left picture including Position Play M ode Hide Up R s 00 UpIR 0 00 and Lock Radiuses Height Fineness etc Dn R 63 00 Dil R 0 00 Height 149 00 Frags 20 Height sets the height of a cylinder F rags sets the curvature fineness of the cylinder s edges 144 251 By setting the internal and external diameters you can turn a cylinder object into a barrel or taper When you make a hollow cylinder or a taper the Upper O R and the Lower O R control the diameters of the upper and lower external circular faces while the Upper R and the Lower R set the diameters of the upper and lower internal circular faces e g
161. gs Play Select Roll Scroll Option gt Delay Stop la oo Update pka Auto Update elling me just what a fool i ve been Pos i ns wish that it would go and let me cry in vain And let me be alone again Import Roll data 1 ow the only girl i ve ever loved has gone away ooking for a brand new start ittle does she know that when she left that day Along with her she took my heart Dan Fogelberg ain please tell me now does that seem fair or her to steal my heart away when she don t care can t love another when my heart s somewhere far away isten to the rhythm of the falling rain elling me just what a fool i ve been wish that it would go and let me cry in vain And let me be alone again Oh the only girl ve ever loved has gone away Roll Content 198 251 Scroll Option Choose Scrolllor Scroll2 The sum of the Scroll is Two you can control each of the two solely eee scr NM Choose roll template needing to be Played from Roll Selection dropdown menu Input roll information in Roll Information editing Shot Rectanzle information via external data Click on Roll Position Adjustment button to drag cut rectangle in called out dialog box to set roll position iv Coutinue Set the selected roll mode as Continuous Roll so that roll information cannot be stopped unless Roll Play button is clicked Commonly it is used together with Import External Data link txt file
162. gt gt button and choose Log in Database commend to log in database DSN name is 181 251 data source name set in above step 3 A button is displayed on the right side of title character in Object List area Click on this button to call out Data Linkage Setting dialog box ATT for image roll or animation objects please press Ctrl at first and then click on this button input search condition and click on OK button Type search conditions for objects that will be played out automatically one by one 4 Now the system can Play data that conforms to the set conditions in database via replacement play If database changes Played data also changes automatically 5 Click on gt gt button to open it An instruction is displayed link sign shot name If this instruction is not marked and data link is set for one of objects with similar name in the same or different shot in a template file the data link for other objects with similar name is also the same as this object it is contrary if itis marked 6 Load Link button Click on it to open saved data link file 7 Save Link button Save currently opened database as data link file 1 2 3 3 Template R eplace C ontent L abel Page namic BK Flay BK Replace Content Template Replace Content 90 YG Time 00 00 00 oe This page displays icons of selected shots names and contents of all named objects in clock and logo template file
163. h sentence to guarantee each sentence to be Played completely 4 Icon on the right means that current subtitle sentence is Played in Subtitle Board mode i e itis in word for word in and out status Right click on this icon to enable it to becomikadf rom lend the icon on the left side disappears which means that current board is in the status of In and Out as a whole z a E Fort Effects Pos 1 6 Play Subtitle file can be Played in five modes including Auto Manual Delay VTR Control and GPI Trigger Auto Choose Auto button in Subtitle window and click on Play button to Play subtitle file sequentially according to the set In Out time code font settings and special effects Click on Pause button to pause if needed and click on Pause button once again to continue play Click on Stop button to stop playing M anual Choose M anual button in Subtitle Window and click on Play button The system displays Press Space key to continue press ESC Shift key to exit and press key in small keyboard to continue Press ESC Shift key to exit play status press Space key to Play current subtitle sentence in Main according to the set font style and special effect press key on small keyboard to Play current characters in subtitle ATT Skip function is provided i e when pausing a play you can choose any subtitle sentence following current sentence to Play it Delay Select Delay button in Subtitle window and click on
164. he A djust Parameters automatically Also you can use the A djust Position option on the right to set the position of the background color The other setups are the same as Set Color Properties You can change the appearance by adding shade and change the background color properties using Set Color Harre aa aa PlayiWode Foregrownc 4 Hide Lock 2 1 1 4 Primitive G eneral Property Both 2D and 3D primitives use a General Property window under their Property tabs L eft Top W idth H eight sets the position parameters of an object in the Clip Edit window Hold your left mouse button drag up and down in the edit box and change the line and row spacing or simply type the values in the edit box Note Clicking the right mouse button on the Left Top Width Height options can switch between the Left Top Width H eight and Right L ower W idth H eight modes Play Mode sets the Play Mode for object including the four modes of foreground background overlay and copy mixing Hide hides the selected object When selected the object is hidden in PRM Otherwise it is shown Lock locks the selected object When selected the object is locked and cannot be moved 57 251 Otherwise itis movable 2 1 2 3D Primitive Properties When you have selected a 3D object the corresponding properties are displayed in the Property tab Typically the properties of a 3D Face Gox_Face_O ue Property k Effects Text Light
165. he audio file you want to add Currently supported formats MP3 WAV WMA FAV I 3 2 4 2 Deleting Audio File Select an audio track clip right click it and choose Delete A udio File to remove it 92 251 OOSOOSOOSS 00000115 I l I I 00 00 02 10 I I i Add Audio File Adjust Farameter 3 2 4 3 Adjusting Audio File To adjust an audio file you may do it in two ways by single clicking it and choosing Adjust Audio Parameters or double clicking the audio track clip CAD3 CG Live SD WorklAudio backeround music blue love MP3 cs FileName chooses the path and name of the audio file Click for adjustment InTime sets the time to start playing the audio file OutTinne sets the finishing time for the audio file By default the In Time and Out Time settings are locked When you choose either of them the other one changes accordingly Click to unlock the parameters Locked Unlocked 00 00 00 00 00 01 50 14 FadeIn the length of sound fade in that is the time for the sound to fade in FadeOut the length of sound fade out that is the time for the sound to fade out too locks Fade in Length and In Time ao locks the Fade out Length and Out Time Triad the start point of the audio file 93 251 Bab the end point of the audio file ia adjusts the gain of the audio file 3 2 5 Tips for Using Time Line 3 2 5 1 Adjusting Task Length efi emacs Doubl
166. he edit box below a man 00 00 14 10 00001905 10 0 1010 OO 1 1G 2 Adjusting Resize Curve W hen the Resize curve is displayed you can see the curves for the X Y Z Resize times on the Time Line The Y Axis is values between 0 and 10 in the unit of pixel with the X Y and Z values The salient point gives the times of the keyframes at this point and you can select the salient point by pressing the left mouse button and change the salient point value by dragging up and down or you can simply enter the value in the edit box below l l l 00 00 04 2090 l l l l l O0 00 09 15 l l l Li l O0 00 14 10 l l l l Li 00 00 13 03 l l l iO a OJO 101010 i Resize A 96 251 3 Adjusting Alpha Curve W hen the Alpha curve is displayed you can see the curve on the Alpha changes between keyframes The Y Axis is values between 0 and 1 where O means transparent while 1 non transparent with the X Y and Z values The salient point gives the value of the keyframe at this point and you can select the salient point by pressing the left mouse button and change the Salient point value by dragging up and down or you can simply enter the value in the edit box below 00 00 0420 0000 09 15 00 00 14 10 D0 00 19 05 OO oo Ss alololble lc EA e fe le O o fe 0 101100 4 A djusting Rotate Curve W hen the Rotate curve is displayed you can see the curves for the X Y Z Rotate curves on the Time Line
167. he facets in the edit interface using the 4 Fart 3 mouse The selected sub graph is circled with green lines 2 Select the facet you want in the Property tab In the Select Facet pull down column you can find the names of the facets The icon in the corner of the pull down menu applies the properties of the selected facet to all facets when selected including the color texture etc Add Texture Select a Tablet facet and you can add a texture to it in two ways _ Ten Te 1 Click the button select a graphics file in the dialog box and open it as texture T he texture is applied to the facet when the graphics file is opened 2 Select a pre set texture in the Pre set Texture box double click the pre set and add the texture to the facet directly The angle for adding a texture can be swicthed using the e button Clicking it switches between four angles including U pper Left U pper Right Lower Left and Lower Right See the sections on textures in the 3D primitive properties and texture management for details 7 5 4 Setting Tablet Table Tab Click the Table tab in the Pre set M anagement window and then you can set the Tablet Table as shown below Time Line Preset Palette Template Manager Texture Manager Caption l Fontl Captionl Fontl Captions Fonte 1 Caption0 Caption1 sets the title characters on the two sides of each subgraph Double click this option and you c
168. he first letter of the name Render Selected Clips Quickly render the clips when the pic or video is changed Render Selected Clips Forcibly render the clips whether the pic or video is changed 116 251 render the cll changed clips in the list Wl give the clips a name by the content of tithle on the top layer 5 2 Other Features gt Switching between two scenes Select a scene hold the left mouse button and drag it to another scene gt Copying cutting and pasting objects from one scene to another Select the objects you want to copy in a scene use the CTRL C combination for copying or the CTRL X combination for cutting the objects to another scene and press CTRL V to paste them gt Click the scene icon it will show in the preview screen gt Ifthefocus is in the clip list use the Left Right arrow to switch between clips if itis not in the clip list switch using the CTRL SHIFT Left Right arrow gt ALT R jumps to the specified clip byname N ote that this option is used based on the clip index numbers gt ALT H exchange the current scene with the scene under the specified clip byname gt ALT M moves all the currently selected scenes after the scene under the specified clip byname gt Ctrit Keypad adds a timecode clip gt Ctri Keypad deletes the selected clip gt CTRL ALT Left M ouse Dragging copies the current scene and pastes it between two scenes gt ALT W copies the current scene an
169. he selected object Mo e Manual sets the M anual Beat Point of the selected object Y Manual Select an Effect Track in the Time Line operation area e Add Keyframe adds a keyframe at the position of the Add Keytrame single right mouse click on the current Effect Track Mae e Del Keyframe removes the selected keyframe Me hevrrene e Next Keyframe moves the timecode line to the position Previous Keyframe of the next keyframe e Previous K eyframe moves the timecode line to the position of the last keyframe In the Time Line window clicking the right mouse button at different locations produces different extension menus which we will talk about in detail in Chapter 3 Here is a tip When you have trouble about what to do next try looking for the feature you need in the extension menu 5 Workflows for Production and Play using D C G Live In the D CG Live System it typically takes the following steps to produce and Play graphics images and titles namely producing primitives adding effects adjusting Time Line producing playlist and finally playing Now we use some instances to illustrate this process briefly 5 1 Producing Primitives After entering the System you can start producing primitives in the M ain Edits window 1 Single click a Primitive Type in the Object List with the left mouse button for example Title Character 2 Enter the Main Edits window drag to create a rectangular box
170. he top without changing bottom position of the selected objects Zoom Bottom Alignment T ake current vertical baseline as standard to align the selected objects on the bottom without changing top position of the selected objects Vertical Alignment To Baseline Five options are provided gt Baseline Left Alignment Take selected vertical baseline as standard to vertically align the objects on the left and selected status of vertical baseline is valid gt Baseline Center Alignment Take selected vertical baseline as standard to vertically align the objects at the center and selected status of vertical baseline is valid gt Baseline Right Alignment Take selected vertical baseline as standard to vertically align the objects on the right and selected status of vertical baseline is valid gt Zoom Left Alignment Take current vertical baseline as standard to align the selected objects on the left without changing right position of the selected objects gt Zoom Right Alignment Take current vertical baseline as standard to align the selected objects on the right without changing left position of the selected objects Exit Exit Roll Editor 163 251 Search word search key words 2 3 Roll File Play Settings Roll File fral Mo Direction gig e lea Bea Scroll with Scroll File Call out a produced roll file Sealine 1 BG Color Scrolling Direction Include up down left and right scrolling 6 laa Scroll with Single Line M a
171. hoosing both current sentence is in and out dispersedly if none is selected current sentence is in and out as a whole In Stunt Space t means the interval between in effects of the first and second characters Stay Stunt Space lt means the interval between Out time of In Effect and In time of Stillness Effect of all characters Out Stunt Space It means the interval between Out time of Stillness Effect and In time of Out Effect of all characters Per Len of In Stay O ut Stunt It means the length of In Stillness O ut effect for each character Auto Left Stunt Automatically align In Stillness and Out Effects of all characters according to In effect interval and there is no interval between In Stillness and Out effects for each character i e intervals for Stillness Out Effect does not 171 251 work Stunt Total L en It is the length from the first to the last character and calculated according to above parameters Stunt Dynamic adjust Two choices are provided Select Current Line to enable above parameter modification to only work on current line choose Last Line to enable above parameter modification to work on all lines from current to the last A sentence may not be Played completely because of above modification to parameters Therefore it is suggested to use Dynamic Update Effect butto nima in Subtitle Toolbar which can dynamically update total length of effect according to character length of eac
172. icking this button 99 251 4 Preset Windows 4 1 Presetting Property The Pre set Property tab is located on the right of the Time Line tab It is for pre setting and storing the color size font and shape properties of a primitive Different primitives result in different tabs which match the primitive you choose Y ou can save the properties of some well done frequently used or worth saving objects using this tab for later use 4 1 1 Saving Pre set Property H ere we only use one primitive as an example and the operations for other primitives are alike When a primitive is ready you can add it to the Pre set Properties window if you like to keep its properties for later use Do It by a Selecting a finished primitive Preset b Clicking the LN icon in the right lower corner of the window c Entering a name in the dialog box and clicking Y es Cancel 100 251 4 1 2 Deleting Pre set Properties Preset In case you want to delete the save properties first select the icon of the target fis aati a aaa properties click the E button in the lower Marne 2 Untitled right corner of the window and click Yes 4 1 3 Replacing Pre set Primitive Properties If you need to replace rename or find an existing pre set property do it by Clicking the 4 icon and replacing Overwrite Rename Search renaming or finding the color info of a primitive by Its name 1 Overwrite replaces all col
173. icle Character Polygon Ellipse Curve Handwriting Curve can be converted into 3D objects 7 1 2 How to Convert When stretching 2D objects please select 2D Extrude Thick 18 00 object needing to be converted and Select the o Extrude and 3DTex 3DTex APERTUF 0 00 Trantanime Mone a Presition E In this interface please inputthicknessfor2D F Len 750 THeight so object and mark Stretch to convert it into 3D object mark 3D Texture to add image or dynamic video material for 2D object Plane Arc or A nti A rc can be selected as corner type and the precision width and height of corner can be adjusted W hen marking Cl the width and height of corner can be adjusted correlatively If 2D object is a polygon or ellipse you may need to input the value of Diameter to build needed objects such as 3D Square Hole or 3D Circle Hole 7 1 3 Editing 3D Characters 3D Axes Y ou can see eight points framing a rectangular area when a 3D character is selected along with a 3D coordinate system which is made up of the X Y and Z coordinate axes in the form of red green and blue arrows The axes indicate the spatial position of the character and you can use the coordinate system to adjust the position Adjust 3D Character Angle Select the Rotation button in the Tool box drag the circles and rotate the character The red circle stands for rotation by the X Axis the green circle for Y rotation and the
174. icode program in Advanced label page and mark Default U ser Account Settings as shown in the figure 233 251 Regional and Language Options Regional Options Languages Advanced Language for non Unicode programs This system setting enables non Unicode programs to display menus and dialogs in their native language It does not affect Unicode programs but it does apply to all users of this computer Select 4 language to match the language version of the non Unicode programs you want to use Chinese PRC E Code page conversion tables 10001 MAC Japanese 10002 MAC Traditional Chinese Big5 10003 MAC Korean C 10004 MAC Arabic C 10005 MAC Hebrew Default user account settings Apply all settings to the current user account and to the default user profile Commonly if there is no such language plugin in your disk the system pops up an information box to ask you to insert corresponding CD Restart your system after finishing installation M odify language in System Display Language Column as Farsi and choose corresponding font in order to input Farsi characters in CG system Appendix II Link Database Y ou can use ODBC connect database such as txt excel access sql server We take MS Access 2007 for example 1 Create a database Create a Database file take MS Access 2007 for example Create a new Access file in the right side you may input th
175. idth which is designed for the 13 251 extremely high transfer rate of uncompressed high definition video Like SDI HD SDI can Play both video and audio data through one cable simultaneously 1 2 Peripherals Optional devices you may considered N NTSC or PAL video monitor N An additional computer monitor N Sync generator 1 2 1 NTSC or PAL Video M onitor Both NTSC and PAL are video standards NTSC is the abbreviation of the National Television Systems Committee of the United States which as a TV and video standard is widely used in most American countries Taiwan Japan and Korea PAL namely Phase Alternating Line is the standard of many European countries Brazil Algeria and China SECAM is a video standard based on PAL used in France Poland Haiti and Vietnam which the D CG Live System does not support Since all graphics images and animations will be eventually broadcast we find it suggestible that you should view the output effects on aNTSC or PAL video monitor during pre production because the colors are different when shown on a computer or video monitor and the Scan most video monitors equipped with can help you see the output effect properly For video monitors CVBS S Video Y CrCb or SDI may be good options The higher the input quality is the clearer the image will turn out In case you simply wish to view the video signals like an ordinary audience CV BS is good enough but if what you need to do is correcti
176. ine visable in the center of the Timecode page when using the Horizontal Zoom Horizontal Zoom Drag the grey button in the blue circle in the illustration below with the left mouse button and you can zoom in or out the Time Line horizontal y Vertical Zoom W hen your mouse cursor changes into the shape in the blue frame below you can drag your mouse and zoom the Time Line vertically 88 251 Texture Manager D l I L I 00 00 p4 20 I I OUD TS A uto adjust Horizontal Range Double clicking the grey Time Line guider can auto adjust the Time Line to the range where the whole task length is visable Double clicking again returns to the previous status 3 2 2 Working with Time Line E ffects Add effects Select an object you want to add an effect to drag the timecode line where you want the effect and then click the effect in the Effects tab The effect is now added behind the time line in its default length You can also copy the effects on the Time Line of another object and paste them on the selected object track See the section on Time Line shortcuts for details Delete effects Select the effect you want to delete press the DEL button and the effect is removed or you can select the effect again in the Effects tab which work to remove it M ove effects Place the cursor on the effect you want to move When the cursor reaches the edge of the effect press the left mouse button and drag and set the time for the
177. ing Time In Speed and M anual M ode of the Effects if necessary The In Waiting Time is the effect interval In Speed the length of effect and M anual M ode is to add a manual beat point to the Time Line y U 00 00 04 20 i _ 00 00 09 15 00 00 00 00 UU UU 00 00 00 00 UU UU Offset_0 In 00 00 01 23 48 Out 00 00 28 251 3 After you finish adjusting the effects you may click the Preview miim button and view the play effect in the main edit window or you may click the Play button and watch the effect on the monitor Gr Auto a 5 3 Adjusting Time Line After applying the effects if you want the title characters to starting moving or rotating you can add some Track Effects using the Time Line including Offset Resize Alpha Rotate and F ilter 1 Select the primitive and open the Effect Track of the primitive in the Time Line window as shown below O O 1 10 O10 10 10 2 Click the Dynamic Still Switch button in the upper left corner of the M ain Edits window and enter the Dynamic Edit mode o B iM 3 A dd a keyframe on the Offset track 4 Then move the Timecode Line to 1 second i move the Title Character in the Main Edits window and another keyframe is produced 5 After the simple steps we described above you have finished adding the Offset Timecode effect You can also use the method to add other Track Effects 5 4 Making Playlist
178. ion file Click the e button and select the file you need in the dialog box In amp Out Time Set the In and Out times for a selected animation file Place the cursor in the Display Time box and use the up down arrows to adjust the times Each animation has to have its own start and end times and the In time must be set between the start and end times In Time fo Out Time fo Times Number of Times sets the times of playout of an animation file Original Size displays an animation in its original size 130 251 Normal M ovie plays the animation as a common animation Background M ovie When played as a background animation an animation runs more smoothly than when played as a common animation which is especially true for the larger files In working with Pause With Clip a background animation you can choose M anual Pause with Clip which means there are manual points in the scene and the play is in manual mode Selecting the Play Affected by M anual B eat Point option makes the animation pauses with other objects in a scene Without selecting the option the animation doesn t stop until its own end When played the background animation is on the first layer if the animation is on the first layer Otherwise the animation is played on the last layer Hornnal Movie O BE Movie C Live Video DCHA COChB 6 6 3 Internal C ycle of Animation With the Internal Cycle feature you may set part of an animation to run in cycle
179. is line represents the direction of the linear gradient Now release the mouse and the gradient color will change in the direction you chose 2 Central gradient The Central Gradient changes from the start point outwards in a circle which is a mixed circular transition between colors To set the effect move the key point on the gradient color bar and change the transition 3 4 point Central gradient This gradient starts to change from outside inward in a square which is a mixed rectangular transition between colors When you choose the gradient four key points appear in the Effect box Hold CTRL Left M ouse buttons click one m of the key points move the mouse release it and you have a transformed El 7 rectangle The gradient color transforms with your move making the 4 point Central Gradient 4 4 point Planar gradient This gradient changes with the four corner points of a rectangle in center W hen chosen this mode produces four key points in the Effect box Hold CTRL Left M ouse buttons click one of the key points move the mouse release it and you have a transformed rectangle The space outside the rectangle is in transparent color 5 Angular gradient TheA ngular Gradient changes round the start point anti clockwisely in circle which is a mixed angular transition between colors Y ou can set it by z moving the key point on the gradient color bar A La gt How to Pre set
180. is located in the right of the main edit window where you can set and adjust the tef 211 Top 209 Width 102 Height 27 properties for primitive production such as Color Character PlaylWode Foregrown L Hide Lock Size Alignment and so on The windows for producing a 2D OEtrade JaDTez Thick 100000 and a 3D primitive are different which we describe separately Trantanime None E Presition 5 below Tlen 10000 THeight 500 B ooa 2 1 1 G eneral Properties of 2D Primitive width 37 Height 33 kerning o Leading 0 The Object Property tab of the Property box is divided into Leading 0 Keming o two parts Set Colors and Special Properties Align Left Horiak bA Whole E ws ama S65 2 1 1 1 Setting C olors In this page you can adjust the Color Properties of facet perimeter side line and gradient of characters and primitives N ote that the properties are in effect as soon as set We will describe how to adjust the colors in detail in the section about the Palette EAS his page also contains Color Pre set to help the x user save the primitive color data which can be transferred between primitives TH Click the button enter a name in the dialog box click mom me Yes and save the current color data in the Color Pre set box Click the button and remove the saved pre set color se wou sure vou want to delete it in the dialog box Name 2_U
181. itle binds a lyric file with a scene mostly used for title player 114 251 5 Scene L st Box 5 1 Scene L st Box Interface The Scene List box is in the right of the main edit window A complete prj file is composed of one or more scenes and the system playlist is in the order of the scenes in the scene list Each scene is a multiple task list in reality 5 1 1 Function Buttons in Scene L st Box al adds a new scene QQ deletes the selected scene 25 imports shots single clicked a dialog box for importing clips appears Select the ES to m open a project file prj 115 251 ia Import Shots Please select a project file CADS CG Live SD WorklProjecti03 CG Live DEMO _PiD3 CG Lre DEMO py W hen the project file is open all the scenes it contains are listed in the dialog box in the order of their index numbers Select the scene you like to import Support multiple selections using SHIFT CTRL and then you can choose Inert Before or Insert A fter specifying whether the imported scene is placed before or after the current scene in the clip list iki Ls Reset Alias Resort by Type Resort by Name Render Selected Clips Quickly Render Selected Clips Forcibly Stop Render Reset Alias Reset the number of the all shots in the shot list according to order up and down Resort by type resort the shots in the list according to the type Resort by Name resort the shots in the list according to t
182. iver mdb Microsoft Access Driver mdb accdbj kdi EE amm O mr e Meine ARI Back Cancel 4 Choose Excel 97 2000 from the database version and click select workboot to Select the example xls Finally give the data source a name as database click OK you will find the database in the system DSN in the ODBC Data Source A dministrator 248 251 ODBC Microsoft Excel Setup y Select Workbook Data Source Name garos UUU Database Name Directores ae Jexample xls e dy desktop Description Cancel Cancel Ser Database gt Documents and Se Help Version Excel97 2000 y O dy E gt Desktop 7 Read Ord Workbook E 178 24 MV Read Only O face Select Workbook List Files of Type Drives r Use Current Directory Options gt gt Excel Files xls y e XPEN v Network ODBC Data Source Administrator User DSH System DSN File OSM Drivers Tracing Connection Fooling About System Data Sources add HEEE Driver do Microsoft Excell ls Remove Configure An ODBC System data source stores information about how to connect to the indicated data provider A System data source is visible to all users on this machine including NT services Cancel Apply Help 5 Open the D CG Live create two title and give them a name as aa and bb separately Enter the zone player click the Connect DB button open
183. ject means the texture starts from the middle point when pasted to the object means the texture starts from the upper left corner when pasted to the object miz means the texture starts from the upper right corner when pasted to the object 4 means the texture starts from the lower right corner when pasted to the object E means the texture is enlarged or reduced to match the size of the object Being selected is indicated by a green frame round the selected object At the same time the System produces the Palette automatically where you can adjust the colors which are displayed in the Color Box in a real time fashion when you work on the setup 51 251 1 Setting Facet There are six parameters that you can work with gt Shininess 13 color Width Height 23 al Set the direction of light source for 3D edge O Color Box Color of the facet Set the color in the Palette after selecting the Color Box or you may put the color that Blur Edge 3 you have set in advance in the Palette into the Color Box by dragging it from the Palette into the Color Box using your left mouse button Art Style Five types are included and rs l they are None Convex Concave Bright Edge and 3D Edge Click on V at right side of dropdown box to select needed effect from dropdown menu Art Style None kd 223 Height 10 EN Choose light intensity and g5 Set width and height for
184. k For all effects and key frames on selected track press shift e to move all selected effects and key frames to the right of current time line and enable leftmost selected effects and key frames to align with time line without changing their positions related to time line no matter where they are press shift e to move selected effects and key frames to the left of current time line and enable rightmost selected effect and key frame to align with time line without changing their positions related to time line no matter where they are Alt Fold selected object track If the track is in folded status move up to select previous track Alt Extend selected object track If the track is in Extended status move down to select previous track Insert A dd manual in out point or key frame on the selected track of current frame Del Delete all selected key frames and effects Home M ove time line to the head of clip End Move time line to the end of clip L eft R ight Arrow M ove time line left or right Up Down Arrow M ove time code five frames forward backward PAGEUP When choosing effect track press PageU p to move time line forward according to the left right boundary of effect on track and manual in out points When selecting key frame track only move time line forward according to the key frames on selected track PAGEDOWN When choosing effect track press PageDown to move time line backward according to left right sid
185. kemenenasninanes 88 3 3 Buttons in Time Line Play Toolbar das 98 Ae PP OSEE VT FIC OW 5 ananena Gate Sasa Sate ean Soe Reta a oe Sa a Site Sa dela cet ct 100 4 1 Presetting o dooney ta tecavdnnbic ete iacsetunissenemacentevnicrderte 100 O pnadaatets E E 101 4 3 Template Mande dan 111 AA Textures M Madras nani ds 112 LA EEA ETA A eee ern een eee er en ee nee 114 AO ODE rallies 114 A Oy ennaa aa aa a a 115 Dl SCENE ISEB OX Neat aros 115 2 O Mer Features ii ia cai di ico 117 6 PrOQUCINO 2D PTIMIU VES nd a 117 CPUE G hardc to nrinn a a N a a 118 CZATU A An A a ene 122 A Actes Acca cee acne 125 OE SCS sarees thman E eeaeeneaas 127 A CS areca aa cate att caisson Maes cna at i ae aed aie a oa ae cae ea eae ae eee 128 PTAA OU VS narrar oa 130 Cy C UES iade i mercer reer errr arene per ner cern cener ee area ne rear ere ere er 133 0 ni bie 136 UI a 139 6 10 Capturma Background nacio ono e 139 A A E 140 7 1 Convert 2D Object into 3D ObjOCt oocconnncccninocicinoncninoncconnonoron crono nnrononnrononnrcnnn nano 140 TA 5 0 AALE T NAE A A IE E E E E S P PENCE A er Pome PA ere ern ere 141 TB BANS aia a ei ae ees 143 TPO MG CUES i tec eas arscet E ecient aieseatesaat eas cas aseonaencea van wees ets 144 E SA A O O e E 146 A EPS OG naa a ane tent a N 149 TeV PC CAVAINS wicetasacaicttn dave tehaaaacte devs deka actinane AN RNR 152 7 8 Importing Third party M OES ccccescssescssescssressssresessseescsstesesstesssstessstrees
186. le click it and enter the adjusting status Click any of the key points and perform your adjustments Click the 4 A djust Curve M ode button and you can change the curvature a direction line appears at the selected key point and adjust the curvature or change the curve into a straight line by adjusting the direction adjusting points Note The A djust Curve M ode button switches between the Straight Line M ode and the Curve M ode That Is if the key point is originally in the Curve M ode there is a direction line on the key point you switch it to the Straight Line M ode and remove the direction line by pressing the button By pressing it again it s switched back to the Curve M ode and the direction line reappears 134 251 6 7 4 Producing Unclosed C urves Open Closed 1 Click the Curve button and select the Open Curve mode in the Object Property tab 2 Left click anywhere in the main edit window and a point appears in the window which is the first key point for the closed curve Now move the cursor to another position hold the left mouse button move the mouse and the second key point appears which is automatically connected to the first point to form a curve A direction line is produced at the second key point which moves with the mouse cursor and the curvature of the newly formed curve also changes with the direction line In this way you can produce a number of key points W hen the curve key points
187. le file with VTR according to the set In Out time code gt GPI Controlled Play Ea Choose GPI Trigger button in Subtitle Window and click on Play button to trigger to play subtitle file according to GPI signal gt Change Character Display Direction Press this button down to enable characters to be displayed in vertical mode gt Change Reading Sequence Press this button down to enable characters to be displayed in right alignment mode gt Play A Start to play subtitle gt Stop a Stop playing subtitle Effect and position adjustment boxes are located on the right of subtitle If Effects Pos an effect needs to be modified double click at corresponding effect icon set In Out and Stillness time of effects in called out dialog box or modify In Out aoe effect and stillness effect gt Modify Effect M odify delay and time of in effect for subtitle in KALT In Delay and In Speed adjusting window click on effect character such as M ask to choose needed effect in called out D Select Effect column Click on icon behind effect character to choose different subclass under the effect class The operations SH Ball Cylinder MOM Distort for out effect and stillness effect are similar PE Explode Effect Adjust Fire In Delay In Speed In Effect dee Ghost 00 00 00 00 00 00 01 00 Zoom PEL ur Reman Stay Time stay Effect Sr ade 00 00 00 00 00 00 01 00 Overlap oP ly Chit Delay Cut Spee
188. lected objects and safe line Shift E V ertical center alignment between selected objects and safe line Shift H Horizontal center alignment between selected objects and safe line Alt Select Select locked objects Alt Shift Select Suck color of selected position PAGE UP Up Down L eft R ight Arrow Zoom in selected objects PAGEDOWN Up Down L eft Right Arrow Zoom out selected objects I Display horizontal baseline O Display vertical baseline Ctrl T Open image file Ctrl F Open animation file 3 Shortcut K eys in Timecode Window Home Time Toolbar returns to frame 0 Ctrl C lick M erge extended object tracks in recursion mode so that all sub items under this task can be extended according to the level of objects when clicking on next time Ctrl C lick Switch between Select U nselect a Track M ultiple continuous tracks can be selected 222 251 Double Click Call out corresponding dialog box to edit selected contents key frame effect task bar or effect track Ctri Alt C lick Click on a common object when pressing Ctrl and Alt keys to extend all tracks of this selected object Double click on a board object when pressing Ctrl and Alt keys to extend object level tracks of board and select object tracts in board Ctrl Shift C lick click on tracks on the right of all in out points effects or key frame Choose all in out points effects or key frames on this track Click on tracks continuously to select mul
189. lette as the color of the object when the Palette tab Is on Click the Mirror Reflection Color Block in the Property box and select a color in the Palette as the mirror reflection color of your 3D object when the Palette is on Also you can adjust the intensity of reflection light by changing the value on the left 98 251 Select a facet of the 3D object click the AF icon in the lower right corner and add or remove the pre set color in the Color Pre set box 2 1 2 3 Textures Y ou can apply textures to a 3D object in two ways E _e gt open a graphics file as texture in the dialog box that pops up Then the box is given the texture of the graphic The other way is to select a pre set texture in the Pre set Texture option Double click the pre set texture and it is directly applied to the box Please see the section on texture management for details One is to click the Saas icon and select and Text Logo The angle of the texture applied can be changed using the icon Click the icon and you can switch between four angles for texture addition including Upper Left Upper Right Lower Left and Lower R ight If you want to apply the same texture to all the facets you don t have to do it one by one Simply set one facet and then press the button N ow all the facets are done 59 251 2 2 Effects Properties The System offers two types of special effects the In and Out Effects and the Stillness Effects The I
190. like lighting using the black white relations of the light effect portraits Double clicking a intended light effect adds it to the primitive Ll adds a Light Effect file 15 deletes a Light Effect file 4 2 7 Material The M ateral makes a produced primitive look more real using the black white effects of the materials Double clicking aintended material effect adds it to the primitive adds a Materials file deletes a M aterials file 110 251 4 3 Template M anager The Template M anager tab is on the right side of the Palette which Is for editing and adjusting template files and scenes Its interface is divided into the left and right parts The left column displays the Template Prject Groups and the right column displays the clips contained in the selected Template Project Group oo Template Colligate 24 template_normal 24 template_sport Le f i Template Newsl Template News2 Template News3 Template News4 Template Weather Ternplate Pre 4 3 1 How to Use 1 To edit a template file use the right mouse menu in the Project File List area where you can perform such features as Create Add Open Delete Rename and Set Default Type The projects set as the default type are displayed in the list in the Select Template pull down menu next to the toolbar 2 To edit the scene in a template file use the right mouse menu in the S
191. lines match the Vertical B aseline Before After Screen View Filter System Window Help Horizontal baseline A Vertical baseline Horizontal Align d Vertical Align Left Horizontal Align To Safeline d Center Vertical Align To Safeline Right c Horizontal Align To Safeline Select the Horizontal Align To Safeline option in the pull down menu of the window Use the horizontal edge of the Safeline as baseline and align the selected objects by Top Center and Bottom E g Now we have three objects in the main edit window scattered in different positions and we align them vertically in two steps 1 Use the Left M ouse Button CTRL combination and select all three objects 2 Select the Horizontal Align To Safeline command in the menu and three alignment modes appear Including Top Center and Bottom gt Top moves the three objects Screen View Filter System Window Help vertically below the upper ee eer edge of the Safeline where Merti ral Gaseline o the upper edges of the q a Horizontal Ali objects coincide with the ei ed Vertical Ali upper edge of the Safeline Horizontal Align To Safeline Top gt Center moves the three i Vertical Align To Safeline d Center objects vertically to the a Oo om horizontal center of the Safeline gt Bottom moves the three objects vertically above the lower edge of the Safeline where the lower edges of the objects match the lower edge of the
192. ll Text Provider from the pull down menu of DB Plug in and then click setup to select data resources by linking a txt file The txt file like Scroll txt shown here should be created in advance 244 251 Scroll Text Provider vie setup Open Look in Desktop y et El muy Documents 3 My Computer My Recent my Network Places Documents C D3 CG Live HD Applications i My Network File name Scroll txt 7 Places Files of type Text Files txt y Configure database table In the pull down menu of DB Table there re two options BlockText is to read all contents in Scroll txt file as one row and LineText is to read the contents of each row one by one according to Enter mark In this instance we choose LineT ext for example Then match this template with data resources Click the Setup Field button in the upper right side and in the popped up window select Line Text separately cetup Field Clear Field 245 251 Line Text LineText Y LineTexp When you finish above settings you may playout it In order to play it continuously it is suggested to set Loop as 0 and also tick Apply in Cycle Ctrl A Connect DB During the playing you may modify the original txt file Scroll txt and save it Then click update button the scroll will be replaced with the updated contents 246 251 Appendix IV Connect Excel 1 Create a excel en
193. lock Pre 30 Timing selected to play time according to the OS system time on the clock or HalfClock Clock Thetime will display on the clock for example 9 00 HalfClock The time will display on the half clock for example 9 30 Pre The clock will be played on 30 seconds before the clock or half clock 1 2 2 Time Count Down N BEEG a Start Time 00 00 00 00 MUERE 4 00 00 00 00 If choosing Time for play type Clock and Channel Logo Player Plays count up down time from the time set in Start Time This interface is similar to that for System label page In the interface you can choose needed time format from dropdown menu of Time Format and mark Count Down Their settings and functions are similar to that for System label page Start Time Set time displayed when beginning to execute timing pl ay Cneltem k MES 00 00 00 00 Y ou can use the time function to count up or down Timer player provides three ways direct One Item List Direct the time will be played directly not according to the set time One Item the time will be played according to the set time for example 11 30 00 00 List the time will be played according to the time list and click the Cz to set the list of time 1 2 3 Advance Interface In Advanced Settings window user can edit dynamic background and modify contents in clock and channel logo template 180 251 1 2
194. ls the mode for Be Path Obj generating the curve based on the data file including the two modes of Force Curve Generation and Force Polyline Generation Force Curve Generation controls the System to force generate the original polylines into curves 133 251 Force Polyline Generation controls the System to force generate the original curves into polylines Horizontal Overturn turns over a curve horizontally by 180 degrees Vertical Overturn turns over a curve vertically by 180 degrees 6 7 3 Producing Closed C urves Unclosed 1 Click the Curve button and select the Closed Curve mode in the Object Property tab 2 Left click anywhere in the main edit window and a point appears in the window which is the first key point for the closed curve Now move the cursor to another position hold the left mouse button move the mouse and the second key point appears which is automatically connected to the first point to form a curve A direction line is produced at the second key point which moves with the mouse cursor and the curvature of the newly formed curve also changes with the direction line In this way you can produce a number of key points W hen the curve key points are ready right click anywhere in the window and exit the curve editing status Then the System connects the curve into a surface automatically and a closed curve is done 3 Edit amp Adjust Select the newly made closed curve doub
195. me are input in two different lines and separate different names with a space and no space can be added in the middle of a name Edited text file is saved as text01 txt 165 251 Executive Editor xiongBo Assistant Editor WeiHeng Chenxiangyuan SongYuntian Reporter DaiGang WangYadan Z haoFan WanHong YuYi Ji un XiangYing Z hangGuoying ZhangGuofang Wuhin Copy Editor DengYan WangWei ZhangLlei WangWei Camerist Yutan DongYu Z hangWei WangLei YangLijun Wangzhenbo WangPeng GuoFei Be Heo Ge 2 3 3G te Roll Fil a a enera e Y I e CAD3 CG Live SDWVorkiScrolliscrollte Editor Livong CAD3 CG Live SDWYorkiScrolliscrollte Enter Property Window Text Property Interface at first and then sins C1D3 CG Live SDWVorkiScrolliscrollte generate roll file according to template Assistant Editor Weilieng Chenxiangyuan SongYuntia C1D3 CG Live SDWVorkiScrolliscrollte Step 1 Quote Template Set a specified directory via and all roll Reporter i i i DaiGang Wangadan ZhaoFan WanH files under the directory are displayed in dropdown menu on the right CAD3 C6 Live SDWorkeGeraiscroe opy Editor side We choose scrolltemplate 1 rol and then the path of this template aaa cvecomencalacrale Camerist IS di spl ayed on the top of Text E ditor Yutan DongYu ZhangyY ei WangLei Ya CAD3 CG Live SDWYorkiScrolliscrollte Artist Sunxiaofeng tt T gt i lt gt 2 amp BBE BEE scroliternplate 1
196. modified according to following ways 1 SUPPORT _WEIHA OFF Option WEI or HA or OFF Set whether to start U igur and Kazakh input method OFF means not to start HA means to start Kazakh input method and Wei means to start Uigur input method In Kazakh input status input characters are displayed from right to left in various Text Editor and Kazakh and Uigur fonts are utilized 2 SUPPORT KOREA OFF Option ON or OFF Set whether to use K orean input method ON means to use and OFF means not to use V arious T ext Editors use K orean font 231 251 3 Modify Region Settings and Load Corresponding Character Database For example Farsi M odify Region Settings according to following information Regional and Language 1 Choose Region and Language Option sui in Control Panel 2 Choose Farsi in Select an option matching with the first option in Region Option label page as shown in the figure Regional and Language Options Regional Options Languages Advanced Standards and formats This option affects how some programs format numbers currencies dates and time Select an item to match its preferences or click Customize to choose your own formats Customize Chinese Singapore Chinese Taiwan Croatian Croatian Bosnia and Herzegovina Dutch Belgium Dutch Netherlands English Australia
197. mouse The value goes up when you drag it to the right 2 4 4 Environment L ight Texture If you think it is quite complicated to adjust 3D light effect and plan to grant light effect of an image to a scene or 3D object please mark Environment Light amp Shadow and then choose needed image file in Light amp Shadow file column However light adjustment modes for three light sources are invalid Import or delete light amp shadow file via Add and Delete buttons at right lower corner in Light amp Shadow file column 3 Time Line Windows 3 1 About Time Line Degree EE Distance Eb The objects selected use single light gt En Light Te ORO Light Ee Light O Horizontally the Time Line window is divided into three columns gt Column 1 Directory Tree lists the Names of all tracks including the names of the objects in a task gt Column 2 Features Panel manages the Object Track including Display Hide Lock etc gt Column 3 Time Line Edits sets the parameters for the In and Out effects object path etc Here a task can be a Project Group which may include several primitives The Task Layer controls whether a primitive is displayed and sets the Start and End Time of the current Task Layer M ultiple tasks which compose a clip are shown in the current scene 85 251 Directory Tree Features Panel EditArea I I ai 00 paa I I I I 00 00 09 15 I I 3 1 1 Directory Tree 3 1 1
198. n and Out Swicth Effects include Cut Fire Ghost Interleave InterLeaving Offset Rad blur Screw Soft Strecth Turn In Zoom Blur Ball Cylinder Distort Explode Blur Fade Fly Zoom Wipe M osaic pageC url Pucker R otate Resize Broken Tile Welter and the Stay Effects include BallLight ColorEx Color Comer Tail Distort Emit Fire Fly Light Flicker Lens Mod Light Overlap Ripple Soft V Light Wave and Zoom Blur In this section we will talk about the management and application of effects in detail 2 2 1 Managing Effects 1 Select the Effect tab 2 Apply effects to an object or scene Select an object for setting effects in the main edit window or a scene on the Time Line choose an effect in the In Effect box by clicking the small icon before the name of the effect It turns green when selected and then go on with the stillness and O ut effects 3 Note Stillness effects are not usable for a scene In case the object needs more than one stillness effect or has to go out and then come back in when Played you can first prepare the effects you need on another object and then copy them to the intended object using CTRL C and CTRL V 2 2 2 Setting E ffects Y ou can start to set an effect by selecting it in the Effect tab and then clicking the E icon or double clicking the effect on the Time Line for setup after you have selected an effect for your object We will come back to this topic in detail later
199. n relation to the stillness status Frame 0 3 2 3 5 Setting K eyframe C hange C urve The curve on the changes between keyframes is actually the Bezier Curve You can adjust the displacement track keyframe curve in the Edit Clip window or in the Adjust Curve window for the Time Line double click the first column of the Time Line window but the effects are different Changes made to the size channel and rotation curves can be done only on the Time Line You can also edit the paths A key point is actually an anchor point on a displacement track Select the Adjust Curve M ode con A in the Toolbar click the anchor point on the path and the direction lines and points emerge on both ends Now drag the direction point and change the shape of the curve path Click the anchor point again the direction lines and points disappear and the path turns back into a straight line Click and release the icon Now you can change the anchor point s position and the curve path s shape release the icon when the direction lines and points are there if you intend to change the shape of the curve path 3 2 4 Editing Audio Track Editing of audio track includes adding deleting and adjusting audio files as shown below AA tF olal 8 Oooo o 00000200 00000300 Add Audio File Delete Audio File Adjust Farameter 3 2 4 1 Adding Audio File Right click the audio track select Add Audio File and a dialog box pops up where you may choose t
200. n the edit box changes with the pattern Select All When none of the characters are selected in the Edit Text box pressing the A button selects all the characters in the box Itis invalid when any of the characters is selected Note T he System can process the characters in a title character object all at a time or set the F ont H eight Width Bold and Incline properties of each character separately To set the properties above first select all the characters in the E dit T ext box or press the Select All button and then set the properties In case you wish to work with only some of the characters select only those intended 6 1 3 Adjusting Title C haracters with Random Curve 1 Enter a title character like anA 2 Double click SHIFT L eft M ouse to enter the A djust status 121 251 4 INSERT Left M ouse Single Clicking K ey Point adds a key point between the clicked point and the last key point 5 DELETE Left M ouse Single Clicking Key Point deletes the clicked key point 6 TAB Left M ouse Single Clicking Key Point converts the curve at the clicked key point between polyline and camber line 6 2 Art Title 6 2 1 Producing Art Ttile Steps to produce an artistic character 1 Select the A rtistic Character T ool del 2 Select the Type of artistic character A fter you select the A rtistic Character Tool in the Toolbar select a transformation type in the Object Property tab 3 Enter the character
201. n two steps 1 Use the Left M ouse Button CTRL combination and select all three objects 2 Select the Vertical Align command in the menu and four alignment modes appear Including Left Center Right and Base L eft gt Left moves the other two objects horizontally with the last selected object as reference until the moved objects are in alignment with the left edge of the reference object gt Center moves the other two objects horizontally with the last selected object as reference until the moved objects are in alignment with the middle of the reference object gt Right moves the other two objects horizontally with the last selected object as reference until the moved objects are in alignment with the right edge of the reference object gt BaseLeft moves all three objects horizontally with the last selected object as reference until the baselines of all the objects are in alignment It is often used for vertical characters Before alignment A fter alignment Horizontal Align d Vertical Align Left Center Same color Ri ght Same font name baseLeft m 1 2 Property Windows 49 251 The Property windows are the most frequently used in an editing procedure All property parameters such as color size font position effect text edit and light effect have to be adjusted in these windows In this section we will look at the Property windows in detail 2 1 General Properties The tab of the General Properties page
202. nd copy all contents in current Clip Editor window to monitor when pressing it for odd times and clear screen when pressing it for even times when VK_F4PINGPANG is OFF the function of this key is to clear screen and copy all contents in current Clip Editor window to monitor F5 Play clips from current frames F 6 Pause playing in the zone player Play the whole project in the main player main editor title palyer F 7 Stop the current clips and play the next when play the whole project F9 Refresh the clip icon in the list F 11 Switch to curve adjustment status F12 Set monitor as color screen 2 Shortcut K eys for Shot E diting Window CTRL N Create a new project file CTRL 0 Open a project file 220 251 CTRL S Save current project file as current name CTRL Click Choose multiple objects simultaneously CTRL SHIFT Drag Move multiple objects simultaneously in Static Preview status move selected objects to current movement track in Dynamic Preview status CTRL TAB Drag Switch between Horizontal M ove Vertical M ove Z Coordinate M ove and M ove Arbitrary TAB Sequentially select objects for current task DEL Delete selected object CTRL A Choose all objects in current task including hidden displayed and locked unlocked objects CTRL SHIFT A Choose all unhidden and unlocked objects in current task CTRL Z Cancel last operation CTRL Y Resume last operation CTRL C Copy selected objects CTRL X
203. nd move a gradient point Click the right mouse button on the lower edge of C the Gradient color bar and add a Gradient pointatthe IS La clicking position Select the Gradient point drag it with the left mouse button and move the point as you like moving the gradient point changes the ransition process of gradient Select the gradient point press the DEL button on the keyboard and delete it gt To change the position of M edian Point Click the diamond button on the upper edge of the C y gradient color bar and hold and drag the left mouse button left and right gt To set gradient Frequency Change the frequency values by holding and dragging the left mouse E al o g aj ries E button in the Edit gradient Frequency box or simply typing the values in the edit box or by clicking the up down arrows in the box with the left mouse button gt Toset gradient Color Orientation Y ou have five gradient modes to work with Linear Gradient Central Gradient 4 point Central Gradient 4 point Planar Gradient and A ngular Gradient 1 Linear gradient 105 251 W hen the gradient color is set select the Linear Gradient mode Now choose the start and end positions for your linear gradient in the Color and Effect box Hold the CTRL Left M ouse buttons move the cursor to the intended end position and the System will form a straight line between the point where you started and the one where you ended in the box Th
204. ne player one VTR one monitor and one 422 control line 1 1 Use VTR Link to Set In Out Points for Subtitle Before producing please make sure player and CG device have been connected correctly via 422 control line and set player in Remote status 1 Open Subtitle Player choose VTR button select Record Delay Play button and click on Play button to wait for player to play EnhridilenEdidoni3dindle x al a a a a DETE gt Index In Delay Out Delay Text Font Effects Pos gt trying to forget but i won t let go A looking at a crowded street listening to my own heart beat so many people all around the world tell me where do i find someone like you girl she says take me to your heart take me to your soul give me your hand before i m old show me what love is haven t got a clue show me that wonders can be true they say nothing lasts forever we re only here today love is now or never bring me far away 0 uo 0 ta mer Ha 00 00 00 00 00 00 02 09 rying to forget but i won t let go looking at a crowded street listening to my own heart beat so many people all around the world 2 Open Display VTR Toolbar under View menu Choose type of used player in VTR Type Now user can control player to play pause stop fast forward and fast rewind via various buttons Click on Play button to play video VTE Type _ 1200 218 251 3 Adopt Record Delay mode
205. ng colors or other tasks requiring higher image quality a high definition broadcast monitor with at least Y CrCb interfaces which has been calibrated for color and brightness should be a necessity 1 2 2 Sync Generator A sync generator works to yield continuous black screen video signals which are used for all the devices within a synchronic system If you are working with several video devices in your studio particularly when the D CG Live is connected to a Switch we strongly recommend that all the devices should be locked to the sync generator In this way you can avoid many problems resulted from non synchronization such as image rolling shaking and distortion 14 251 1 3 Basic Concepts in Graphics Title and Animation Production 1 3 1 Primitive Scene and Playlist The most fundamental element in a title generator is primitive One or more primitive compose a scene several scenes make up a playlist and one or more playlists can be saved as a project file namely the prj file that is special to Dayang systems In the D CG Live System primitives include are two or three dimensional Different primitives are given different adjustment parameters Only the 3D Title Generator that is the ones with the 3D sign among our products can produce 3D primitives 1 3 2 Play and Title Play The D CG Live System has two play modes the Main Play and the Title Play When a playlist is ready you need to enter the play interface
206. nterval time between each Tablet when exiting a scene sia la Eo nouns Mena B 00 00 i i i i an 00 04 20 i i i i OO 00 09 15 i i You can observe the adjustment results on the timecode track 7 5 3 Editing Tablet 3D Axes Y ou can see eight points framing a rectangular area when a 3D character is selected along with a 3D coordinate system which is made up of the X Y and Z coordinate axes in the form of red green and blue arrows The axes indicate the spatial position of the Tablet and you can use the coordinate system to adjust the position Adjust Tablet Angle Select the Rotation button in the Tool box drag the circles and rotate the Tablet The red circle stands for rotation by the X A xis the green circle for Y rotation and the blue one for Z 147 251 rotation You can rotate the circles along their individual coordinate planes as shown by the illustration Adjust Color Select the Tablet click and select a color block in the Property box bring out the Palette tab and choose a color from the Palette for the color of the Tablet See the sections about adjusting colors in the 3D primitive properties and the Palette for specific operations Select Tablet F aces Property Effects Text Light Tablet have many facets and you can select a Sel Fare Tablet_Side_0 iy facet in two ways Hl Part 0 Part 1 H Part 2 1 Click one of t
207. ntitled OK E Click the Y button and then overlay rename or find primitive color data by its name in the dialog box gt Overlay replaces the selected color pre set in the overnite O Rename O Search Color Pre set window with the color properties of the object you made gt Rename changes the name of the selected color or 50 251 Narne pre set in the Color Pre set window gt Search locates the color pre set in the Color Pre set box by the name you entered 2 1 1 2 Setting General Property Parameters In the Properties box interface you can set the facet 3D edge gradient perimeter perimeter 3D edge and perimeter gradient om Extend Window Current Color Select Shadow M ode gt Extend Window Clicking this icon spreads the window for setting parameters specifically Each parameter has a different setup window gt Select This icon determines if a parameter is in effect It is in effect when the icon is selected gt Current Color Current Color adjust gt Shadow Mode If the currently set color is a gradient one you can click the Gradient M ode icon to change it There is a dot on the upper left of the arrow which is for the Paste M ode of a texture to an object viz whether the pasting starts from the upper left or the middle means the texture starts from the lower left corner when pasted to the object means the texture is symmetrically pasted to the ob
208. object at the center in current WY SWYG window Center Vertically V ertically display selected object at the center in current WY SWY G window E qual L eading Space selected characters evenly Set L eading Set the space between two adjacent character lines Reverse Display Mode Change display mode of selected line to enable original horizontal alignment to be changed as vertical alignment and original vertical alignment to be changed as horizontal alignment Reverse Text Line Reversely align characters for each selected line Shortcut key is Ctrl F Append E mpty Page A dd a blank screen to the end of roll Sort Transversely A rrange roll objects horizontally Sort L engthways A rrange rolling vertically Inversion Input Direction A rrange characters from right to left according to their input sequence Shortcut key is Ctrl l M ove Line With Image Choose it to enable graphics to move with character after modifying the alignment mode of characters on the top of primitive element Horizontal Alignment Five options are provided gt TopAlignment Align selected objects or characters with the top of main object gt Center Alignment A lign selected objects or characters according to the center of main object 162 251 gt Bottom Alignment Align selected objects or characters with the bottom of main object gt Zoom Top Alignment Align selected rolling characters with the top of main object without changing the posi
209. object include Select Facet Object Color Object A es DOK aCe Texture Position and Size which may vary alittle Box Face 2 from one object to another Please refer to the Bex_Face_3 l l i l Box Face 4 special a properties for production of different 3D Bax Face 5 objects i Color Shininess cv MO 2 1 2 1 Selecting Face e TOTO b Text Texture Ho coe For different face of a 3D object you have two ways to choose any of the facets One way is to use your mouse to click a facet in the Edit interface and the selected face will be framed with green lines O S Name SelFace Box Face_0 DA Left 296 Top 264 Width 135 Height92 7 TE E PlayMode Foregrounc k Hide Lock z Box Face O o Box_Face_3 Length 1129 27 Height 100 00 o Box_F 4 a_i Bor Face 5 Width 28 20 The other way is to select your facet to be edited in the Property tab as illustrated in the picture Select the name of the intended facet in the pull down box of the Select Facet window The icon in the corner of the pull down menu applies the properties of the selected facet to all facets when selected including the color texture and other related properties Color 2 1 2 2 Changing Colors q eo E ww Here you can create and adjust the colors and reflection light of a 3D object in the Color window Select a 3D object click the Color Block in the Property box and you now can choose a color in the Pa
210. olor block in the Property box bring out the Palette tab and choose a color from the Palette for the color of the selected facet See the sections about adjusting colors in the 3D primitive properties and the Palette for specific operations Select Subgraph Y ou can select a subgraph in two Ways Part 0 Pie Caption 1 Click a subgraph in the graphics using the mouse Fart 1 Pie Flank The selected subgraph is circled with green lines Fart 2 Pie Caption e Pert Pie_Flank 2 Select the facet you want in the Property tab In the Pie Caption Select Facet pull down column you can find the Pie_Flank Color Pie Caption names of the facets The icon in the corner of the pull down menu applies the properties of the selected facet to all facets when selected including the color texture etc Add Texture Select a facet of the pie chart and you can add a texture to It in two ways 1 Click the aan button select a graphics filein the Text Texture No dialog box and open it as texture The texture is applied to the facet when the graphics file is Opened 2 Select a pre set texture in the Pre set Texture box double click the pre set and add the texture to the facet directly 154 251 The angle for adding a texture can be swicthed using the e button Clicking it switches between four angles including U pper Left U pper Right Lower Left and Lower Right See the sections on textures in the 3D
211. on the timecode track Internal Cycle is one of the attributes of background l l Homa Movie C BE Movie animation which cannot be set unless the Background 2 2 Live Video Cha ChB Animation option is checked Pause With Clip Internal Cycle offers three basic parameters Start Point End Point and Times of Cycle If you have set a manual beat point in the process of internal cycle you may choose to stop running the animation or continue The animation will be paused at the beat point if the Pause at M anual B eat Point option is checked Otherwise the cycle won t stop at the beat point and continues to run Inner Cour 0 riginal Size In Time 0 Out Time O Inner Loop Loop In 0 Loop Cut 0 Loop Stop 00 00 00 00 EEE sets whether to pause at the manual beat point When checked it ll pause the animation at the point otherwise it won t pause it iam The animation is in the internal cycle mode when the option is selected otherwise It s only a regular background animation Loop ln 0 sets the start point of the internal cycle Enter the number of frames in the box Loop Out Oo l l l sets the out point of one internal cycle viz where this cycle ends Enter the number of frames in the box Loop Stop 00 00 00 00 sets the out point of the entire cycle It is the same as the Cycle End Point if the time of internal cycle is only 1 The default display is in HR MIN SEC FRM and double click it to chan
212. one you need 400 Apply all A pply the current percentage to all shots 1 2 Buttons in Editing Toolbar In the upper part of the M ain Edit Space is the Edit Tool buttons of the System shown below z eee Not Sel Template lad We now describe the buttons in several sections according to their different features 42 251 1 2 1 Buttons for Switching between Still and Dynamic E dits Cean The button in the red frame is the Dynamic Still Switch which is very important in the System Only when you have set it in the Dynamic M ode can you proceed with the editing of special effects of Time Line keyframes 1 2 2 Select Buttons for Still E dits Redo Bring to Front M SON size Twist Bring Forward One Layer a PON Rotate Skew AdjustCurveMode Undo Send Back One Layer Send to Back gt Movemoves the selected primitive Note Zoom resizes the selected primitive Note Pressing CTRL TAB buttons switches between horizontal and vertical zooming gt Rotate rotates the selected primitive Note Pressing CTRL TAB buttons switches between rotation round the X Y and Z axes gt Resize bevels the selected primitive Pressing CTRL TAB buttons switches between beveling by the X and Y axes gt Skew distorts the selected primitive Pressing CTRL TAB buttons switches between distortion by the X and Y axes N ote For all the five operations above you can press the CTRL TAB combination to force execute the horizontal or ver
213. or properties of an object with the selected color pre sets in the Pre set Color window 2 Rename changes the name of the selected color pre set 3 Search locates the appropriate color pre set by the name you entered Preset 4 2 Palette Y ou need to work with colors a lot in producing primitives for which this System is equipped with powerful color production and adjustment features You can prepare whatever colors you like in the Palette and apply them to you images Y ou can also find such effects as light channel and materials allowing you to make your color from good to better As a general feature for title generation systems the Palette will be used thoughout the following chapters Now let s take a close look and do please note some Key uses 101 251 4 2 1 Palette I nterface The Palette tab is in the right of the Pre set Properties tab where the features are offered for M onocolor Gradient Color Template Gradient Color Texture M aterial Shade and Light Effect production and adjustment Click the M onocolor icon with your left mouse button and you can switch between the three interfaces for M onocolor Gradient Color Template Gradient Color Click the Texture icon and you can swicth between the interfaces for Texture M aterial Shade and Light Effect Now let s look at them one by one ts ie Pe A gt ae Z MlA MaE ie AIN ZE 4 2 2 Monochrome Color and Red A djusting Bar Effect Box
214. p running clock and channel logo on monitor but system clock and channel logo still run PreCutin Play produced contents that will be Played on monitor before playing them A dvance gt gt Advanced setting button to edit dynamic background and modify contents in clock and channel logo template 178 251 1 2 Play Type Interface Time HH MM 55 X Timing _ Count Down le Clock C Half Clock End of Count Down Pre 30 1 2 1 System Time HH MM SS kd Timing Count Down e Clock C Half Clock End of Count Down Pre 30 If choosing System as play type Play current system time This label page provides two radio buttons one check button and two dropdown menus to set play style E pen E and AAA L Choose to Play digital or analog clock Time HH MMESS Time Format Set time display format when Playing time and default time format is M inute Second Following formats can be selected from dropdown menu M inute Second Hour M inute Second M inute Second Frame DD HH MM 55 Hour M inute Second Frame Second Second Frame Frame Day Hour M inute Second Day Hour M inute Second Frame Y ear M onth D ay Hour M inute Second Frame Y ear M onth D ay Hour M inute Second Bom Lt Choose whether to Play count down clock M ark it to choose it After marking Count Down End time for Count Down needs to be set at first to Play it 179 251 C Timing Clock Half C
215. page Fineness sets the fineness of an object when rolled F ade Time Sets the fade in and out time for an object when rolled PageCurl_1 x In Time 00 00 00 00 Out Time 00 00 00 23 oo Length 00 00 00 24 Subtype 1 Radius 0 25 Direction Show Range 1 00 Lighting a Light Color Specular Specular Power 32 Color Back 0 Color ay Fade Time 0 20 gt Pucker This effect plays an object in or out by folding it left or right or up or down Y ou can set the Number of Folds parameter 70 251 x LE In Time 00 00 00 00 Out Time 00 00 00 23 20 Length 00 00 00 24 Subtype 1 ey TN aj Fold Number 3 gt Rotate This effect plays an object in and out by rotating an object X Y Z Circle sets the numbers of rotating circles round the X Y Z axis for one effect play X Y Z Clockwise sets whether the rotation is clockwise or anti clockwise Y ou can set the Number of Rotation by typing values directly in the edit box or by holding and dragging the left mouse button up and down in edit box Choose the option you want for Clockwise Rotation setup f Rotate_0 x InTime 00 00 00 00 Out Time 00 00 00 23 20 Length 00 00 00 24 Subtype 0 X Cycle 0 X ClockWise O Y Cycle 0 Y ClockWise o Z Cycle 1 Z ClockWise O TOR Carcel gt Resize This effect zooms an object in or out Open the Time Line and resize an object by adding size keyframe ausimi x In Time 00 00
216. plate moves as a whole the dynamic Open Close gt Bae properties of objects in the template are WholeOpen separteln separtelut w superimposed to the template and you can select Geparteln Separte Dt sepan eln WholeCiut the Scattered In and Out or Scattered In and Full Out modes When it is Scattered In and Out the effect tracks of sub objects and the displacement size and Alpha tracks of the main object are all functional W hen it is the Scattered In and Full Out the effect tracks of the sub objects are disabled and only the displacement size and Alpha tracks of the main object are functional 3 1by1 Closed Status The objects in the template move according to the dynamic Open Close a property order of the template while their own dynamic properties are disabled iby1 WWhole O 2 4 1by1 0 pen Status 1y1 Whole 53 ES Open Close 5 3 The dynamic properties of the objects in the template are Superimposed to the template and are run in order 6 8 5 E diting Template In case you like to edit the template again double click the selected template and enter the edit status where you can perform A djust Add Object and other operations Double clicking anywhere in the PRM window brings you out of the edit status and the template is displayed If the template contains a title character sub object you can press and hold the SHIFT button on the 138 251 keyboard double click the title character enter the W
217. point in the Z direction 155 251 7 8 Importing Third party M odels 7 8 1 Importing 3D M odels 1 Click the 2 button 2 Select a file in the Property page drag the mouse cursor in the main edit window and form a rectangular box where you can import a 3D model 7 8 2 Special Properties for Importing 3D M odels Y ou can set the properties for 3D models as shown in the left picture including Position File Width and Height Play M ode Hide and Lock etc Y ou can also open a new file and replace the current file with It wi Animation 4 rate 1 000 Animation Checking the square before the A nimation option imports a 3D modle along with its original properties such as the keyframes To be simple if the 3D model is an animation not selecting this option results in a still 3D model while checking it imports the 3D animation model Animation rate Y ou can use this option to adjust the frame rate of a3D model Changing this value adjusts the play speed for the animation 7 8 3 Editing 3D M odels 3D axes Y ou can see eight points framing a rectangular area when a 3D character is selected along with a 3D coordinate system which is made up of the X Y and Z coordinate axes in the form of red green and blue arrows The axes indicate the spatial position of the model and you can use the coordinate system to adjust the position Adjusting angles of a 3D model Select the Rotation button in the
218. pre set color in the Color and Effect box automatically 103 251 Set Shadow Angle Shadow Frequency Shadow Color Type Pre set Property 4 2 3 Gradient Colors Shadow Color Bar hadow Point Shadow Point color Box Gradient Color The Gradient Color tab is similar to the M onocolor tab The difference is an extra button for Gradient Color Type on the left of the pre set box swicth and the additional setup for Gradient Color Bar under the chromatogram 4 2 3 1 Setting Gradient M odes Clicking the Gradient Color type icon produces a Gradient M ode box containing five modes Linear Gradient Central Gradient 4 point Central Gradient 4 point Planar Gradient and A ngular Gradient The five modes represent five different gradient effects Clicking one of the modes displays the effect in the Color and Effect B ox in a real time fashion The Linear Gradient 4 point Central Gradient and the 4 point Planar Gradient modes also have the changes in direction shown in the box 4 2 3 2 Setting Gradient Colors gt Setting color of Gradient point Select the Gradient point where you like to set the color move your mouse to the chromatogram click and the monocolor is displayed in the gradient point color box which is simultaniously shown on the Gradient color bar 104 251 lick shadow point Click the needed color on Cradient Color PEER gt To add remove a
219. ptions of View New Delete Edit Clip Rename and End Edit Hew gt View offers four view modes of Large Icons Small Icons List and Delete Details Edit Clip gt New creates a new texture content aan gt Delete deletes a texture content H gt Edit Clip edits the selected texture in the main edit window gt Rename changes the name of the selected texture gt End Edit exits the edit status When the edits are done the System saves the settings in the Texture window 4 4 3 Add to L ib Set ee as bacground Select 0b Hame Add to lib All objects produced in the main edit window can be added to the Texture Library as textures To add a texture select the intended object in Edit window click the right mouse button and select A dd to Texture Library in the menu Objects created in Main Editing window can be added to Texture Library as texture via following way Choose an object that will be used as texture in Editing window such as an image or a video file and then choose A dd to Texture Library from right click menu to add it to Texture Library Image and dynamic video file can be added to Texture Library 4 4 4 E diting Textures When none of the objects is selected in the Edit window select the View texture you like to edit in the Texture M anagement double click the selected texture create a new scene with it edit the texture in the new scene right ae click the texture in the Texture M anagement and select End Edit as
220. quence file And format can be selected Choose this commend to call out Sequence A nimation Finishing dialog box Click on Add button to choose sequence images click on Delete button to delete unneeded image drag an image file to adjust its position click on Generate button to generate all images in current list into an animation file in specified format according to the set sequence highlight Preview button to view selected mnaman ZP image file edit values for Height e and Width to define the size Of ram animation click on Exit button to 1 exit Sequence A nimation Finishing dialog box Width 0 Height 0 _ Preview 187 251 Section 6 Generate TGA String in Frame M ode Output dynamic images for current shot as TGA sequence string frame mode Section 7 Generate TGA String in Field Mode Output dynamic images of current shot as TGA sequence string field mode Section 8 M odify File Path of Object Paths for image animation roll and dialog files can be modified However if paths for all image animation roll or dialog files contained in a project file are modified the project file cannot read these files Therefore this function is provided to solve the problem M ark checkboxes before image animation roll and dialog files to replace the paths for these files Input old path in Original Path and type modified path in New Path This dialog box also contains Checkout bu
221. r steps 1 Single click the Display Horizontal B aseline option in the menu and a Horizontal Baseline M arker appears in the upper left corner of the M ain Editor window 2 Press the left mouse button drag the cursor up and down and place the baseline where you want to do the alignment 3 Use the combination of Left M ouse Button CTRL to select all the three objects 4 Select the Horizontal Alignment command in the menu and four alignment modes appear including Top Center Bottom and B ase B ottom gt Top moves the three objects vertically below the baseline and aligns the upper edges of the objects with the Horizontal B aseline gt Center moves the three objects vertically where their horizontal middle lines match the Horizontal B aseline gt Bottom moves the three objects vertically above the baseline where their lower edges coincide with the Horizontal B aseline gt Base Bottom moves the three objects vertically until their baselines match the 45 251 Horizontal Baseline Screen View Filter System Window Help pena us Horizontal Align Top Before alignment Horizontal baseline Vertical baseline Vertical Align Center eae Horizontal Align To Safeline d Bottom Vertical Align To Safeline d PaseBottom b Vertical Baseline Select the Display Vertical Baseline option in the pull down menu of the window and a horizontal baseline is created in the M ain Editor window Y ou can use the cursor to select and drag
222. racters enter the edit status and then change the content Step 2 Exit the Input status 2 methods 1 Right click in the rectangular box of the title characters and select the Exit command in the right mouse menu 2 Left click in the space in the M ain Editor window other than the rectangular box 118 251 6 1 2 Editing and Processing Title Characters p Left 0 Top 0 WidthO Height 0 Playlviode Foregrounc _ Hide Lock In the title character Property box you can set the Display CU E E T Status Play M ode Description Left U p Width Height Full GRENN Render Fixed Character Frame Font Character H eight TLen 100 00 T Height 5 00 Character Width Bold Incline Row Spacing Line Spacing and Loc Times new Rork EJ Eg Alignment A dditionally you can perform adjustments to title pea u amp characters and insert special characters Width 10 Height 150 Kerning 0 Leading 0 i Leading 0 Kerning 0 Y ou can set the following properties of title character cr le L eft Top H eight sets the position of title characters Evan ale E in the PRM window You can switch to the z Right Low W idth H eight mode by right clicking on the upper left y boc PlayMlode Foregrounc Foreground Hide Lock Play M ode Y ou can work with the four modes of Foreground Background Overlay and Overlay Mixing Display M ode Y ou can work with the two options of Hide and Lock as illustrated A
223. rd in the System M enu Select Single M ode or Multiple M ode If you choose M ultiple M ode you can choose M ail or Preview The Main 1 HVIDIA GeForce 7900 GTA ki 1 VIDIA GeForce 7900 GTA 1 VIDIA GeForce 7900 GTA Cancel 2 10 Define Txt Flag Use this function to define the beginning and end markers for each paragraph when importing news text file Template for N line format can be chosen to define the name of shot for news N line In News Player module the system provides the function to import text i e user does not need to input news item on local computer but input text according to specified format on any computer save input text as a text file and import it to local computer And then contents of news item can be generated into news 37 251 file according to the marker name in text file In this way marker name is introduced Mark Name is the name of an object of which the contents need to be replaced i e an object of which marker name is defined is replaced with needed content while this mark name can be user defined Import format of text file will be introduced later to enable you to understand the meaning of Mark Name better gt Set Text Flag TEMPLATEFILE TEMPLATE CLASSNAME CLASSSTART CLASSEND NEWSSTART NEWSEND CLIPSTART CLIPEND ES NEWSNAME NEV STemplate prj dl 4 Mm i 2 11M OS Setup Set the path for the template when import the news form M
224. reen and motions along with their linkage make up a scene 1 Edit Windows 1 1 Main Editor Main Player Title Player 1 1 1 Entering M ain Editor Select the M ain Editor option in the menu pane and open the M ain Editor The interface of the M ain Editor has eight parts as shown below The features of each part will be described in later section M ain Edit Window Edit Tool Box Primitive Production Tool S D3 CG Live D3 CG Live DEMO SEE Not Sel Template Oo gt 6 lu 02 le Capture BG UEFA CHAMPIONS LEA 90 00 31 CAMPBELL 16ET0 0 80 BELLETT MOPU I ASCO 1d gt il wi i EE i pm e ae 2 i cD A Li aa Timecode Pre set M anagement 41 251 Timecode Track Tool 1 1 2 About E dit Windows Not Sel Template UEFA CHAMPIONS LEAGUE 90 00 76 ET0 0 2 31 CAMPBELL 80 BELLETTI faa er Er cy 25 In the middle of the interface is the system edit space also called the M ain 25 Editor Window All of the primitives produced by the System are shown here 40 The Main Editor is made up of the Main Editor Window and the Display 5p Ratio Column in the Still M ode B5 TO 80 The percentage in the Display Ratio Box is the ratio at which the object any is displayed in the Clip Editor against the actual size of it Left single click the 100 Column and a list containing a number of percentages will pop up Check the 200
225. rent project into files respectively e Compress Prj to Disk compress all the clip to a whole Video file e Recent File shows the project files that you have edited recently e Exit exits the D CG Live System 4 1 2 Tools The Toolsbox Menus concentrate the frequently used tools of the System to help the user work with ease e Scroll Edit starts editing a scroll e Subtitle E dit brings out the window for editing subtitles for subtitle edits and Play 19 251 e Save Image saves the current scene clip being edited as an image which can be partially or fully saved as a compressed or uncompressed file e SaveCurrent Shot saves the current scene clip being edited as a full screen image e Save Selected Object saves the selected Object in the current scene being edited as an image e Invert TAG Alpha Channel converts the full transparent TGA image into an untransparent one e Convert TGA Sequence To Animation produces a Disk Animation file from a Sequence Image String file e Make Frame TGA File List generates a TGA Sequence Image from the current scene by frame e MakeField TGA File List generates a TGA Sequence Image from the current scene by field e Change Object Path changes the path of an image animation scroll and dialogue file 4 1 3 Screen e Horizontal baseline creates a H orizontal Baseline in the Edits window e Vertical Baseline creates a Vertical Baseline in the Edits window e Horizontal Align aligns the sel
226. ressing the left mouse button and moving the cursor up Face Light and down or typing the values directly in the edit Light Ambient Reflect Degree es meng the Rey eait a a lt a ln Orientation Orientation of 3D edge You can OS 7 change the value by holding the left mouse button and dragging it up and down or typing the value Side Light directly in the edit box or you can also press the left mouse button and drag the cursor on the rannel Material circle to change the angle Ml HN 3 Setting Face and Side Lights The Front and Side Lights are set the same way Here is a general description gt gt Light Select the Light Effect box and then set the effect in the Light Effect page i in the Palette Use the slide triangle in the Light Effect page to set effect degree Click the right mouse button in the Light Effect box if you want to remove the effect Ambient To set the ambient color of light effect select the Light Source Color box and then set the color in the M onocolor page in the Palette 55 251 gt Reflect Select the Reflection Color box and then set the color in the M onocolor tab in the Palette gt Degree To set light intensity press the left mouse button in the edit box for General Light Intensity and change the value by dragging the cursor up and down or you may type the value directly in the edit box using the keyboard 4 Setting Channel Click the Color Box in the
227. ri 0 M ove to Out point of selected task If there are multiple tasks move to Out point of the first selected task Ctrl Finely adjust all selected tasks effects or key frames one frame forward 223 251 Ctrl Finely adjust all selected tasks effects or key frames one frame backward Ctrl e M ove selected tasks effects or key frames five frames forward Ctrl M ove selected tasks effects or key frames five frames backward Ctrl Home Left align all selected effects or key frames with time line Ctrl End Right align all selected effects or key frames with time line Shift Click Choose all tracks between current selected track to next select track Shift Move selected object one layer up If two or more objects are selected move the first selected object one layer up Shift M ove selected object one layer down If two or more objects are selected move the first selected object one layer up Shift Home M ove selected object to top layer If two or more objects are selected move the first selected object to top layer Shift End M ove selected object to bottom layer If two or more objects are selected move the first selected object to bottom layer Shift PgUp M ove selected object one layer up If two or more objects are selected move the first selected object one layer up Shift PgDn M ove selected object one layer down If two or more objects are selected move the first selected object one l
228. rk M arquee mode to play roll file in marquee mode scrollspeel s 06 Loop Times 1 Fade in Tir 10 Fade aut Tir 10 Scroivime 00 00 02 00 O Frame De 00 00 00 00 Marquee mode is single line roll Frame De 00 00 00 00 and roll direction that can be selected depends on character direction in roll file If characters are arranged horizontally left or right marquee can be chosen if characters are arranged vertically up or down marquee can be selected Please press down Marquee button and choose corresponding roll direction to execute single line roll play Race Lines Input a number in Editing box to specify the number of lines that can be played in marquee mode simultaneously BG Color Set background color to play a roll file Please refer to the settings for Color Palette about how to adjust background color Roll Speed It means roll speed in pixel Roll speed and roll time are linked If roll speed changes roll time changes automatically L oop Times Set the times for roll play Fade in Fade out Set fade in fade out effect for the boundary of roll file Input figure in pixel Scroll Time Set total play time for a roll file Roll speed and roll time are linked If roll time changes roll speed also changes automatically F Frame Waiting time before playing roll file Drag mouse up down in Editing Box to change the value of stillness time or directly input appropriate values in Editing Box It is linked with roll time and time code track
229. rt Chat Click the EA button and select in the pull down list box Bold Select the mode by pressing the g button Italic Select the mode by pressing the os button Height amp Width Hold your left mouse button drag up and down In the edit box and change the line and row Spacing or simply type the values in the edit box Click on the Character H eight and Charater Width items bring out a List box containing several options select one of the options and set equilateral characters Width 48 Height 48 o K erning Hold your left mouse button drag up ee o and down in the edit box and change the line and row spacing or simply Kerning 008 type the values in the edit box W hole Select the option by checking before it DAYANG Text Edit Box U sing this box you can A dd Delete and A djust title characters 123 251 Reading Direction Click the E button the pattern in the button changes and the display direction of the characters in the edit box changes with the pattern Select All When none of the characters are selected in the Edit Text box pressing the button selects all the characters in the box It is invalid when any of the characters is selected 6 2 3 Instance of Art Title Production Preparations E nter the character content in the T ext Property tab select the A rtistic Character Tool in the Toolbar select a transformation type in the Special Property tab drag to form a rectangular
230. s in further understanding and learning how to use the D CG Live software and attaining support and help Dayang Technology has included the following learning documents and tools in the product in addition to the User s M anual lt gt System Installation Guide in the Software Package lt gt Online Help in the Online Help Document lt gt User s Manual patches published by Dayang Technology regularly please access www dayang com cn Highlights of D C G Live The D CG Live Standard Definition Title Generator is a capable device for field production online broadcast relaying vehicle and post production title composition The device is equipped with RedBridgell video card and appropriate analog and digital interfaces supporting simultaneous input and output of CVBS YUV Y C SDI and other signals Based on the GPU Acc frame and the DirectX 3D technology D CG Live has powerful real time 3D rendering functions and provides users with abundant real time amazing 3D objects and effects Additionally the dual channel main broadcast interface and multiple channel title Play interface meet a user s demands for flexibility and simplicity in field work M ajor Features N N N N Enhancing precisions of digital signal channel and mixer to 10B it results in no lost SDI background signals when passing through cards and boards Enhancing precisions of analog signal channel and mixer to 12B it offers improved qualit
231. set the color in the Palette or you may put 52 251 the color that you have set in advance in the Palette into the Color Box by dragging it from the Palette into the Color Box using your left mouse button 2 Setting 3D Edges There are three parameters that you can work with C 57 width 4 gt Color Box Color of 3D edge Set the color in the Palette after selecting the Color Box or you may put the color that you have set in advance in the Palette into the Color Box by dragging it from the Palette into the Color Box using your left mouse button gt Width Width of 3D edge You can change the value by pressing the left mouse button and moving the cursor up and down or typing the value directly in the edit box using the keyboard gt Orientation Orientation of 3D edge You can change the value by holding the left mouse button and dragging it up and down or typing the value directly in the edit box or you can also press the left mouse button and drag the cursor on the Circle to change the angle 2 Setting Shadow There are four parameters that you can work with gt Color Box Color of gradient Set the color in the Palette after selecting the Color Box or you may put the color that you have set in advance in the Palette into the Color Box by dragging it from the Palette into the Color Box using your left mouse button gt Offset Offsets of gradient and facet You can change the values by pressing the left
232. sion of Dayang Technology Development Inc is given this manual shall not award any agreement on the use of the patents or patents in process registered trademarks or trademarks in process copyright or other intellectual property rights Names of products or companies mentioned in this manual may be trademarks of their respective owners Document No DY 09 09271 CN 01A 0928 Printed in Beijing 7 251 PREFACE Chapter Contents A bout this M anual Other Related Documents Highlights of D CG Live A bout this M anual As a component of the D CG Live family of graphic title and animation Play software this M anual is sold along with the D CG Live products and is contained in the formal versions of the software The Manual is developed for those who learn and use the D CG Live software to help the learners and users understand the features functions and usage of the software It is suited for all the D CG Live systems produced by Dayang Technology In this M anual you will find information on the functions features and usage of the D CG Live products It will also guide you through the workflow of using the software to produce graphics subtitles and images apply special effects and adjust Time Line Detailed instructions are given to illustrate the powerful production and Play features of the software and on how to achieve various effects using the D CG Live 8 251 Other Related Documents For assisting user
233. t x Font Effects Fos y E E Cl Use Property of Previous Line Title in this line continue to use title property of previous line Overall Rendering Property of all titles in this line is consistent with that of the first character Following Characters Use Selected Property Choose the first character in current line and click on this button to enable property of all following characters to be the same as that for this selected character Main List Pagination and Subtitle Pagination Pagination for subtitle file means to divide subtitle file into multiple pages to Play them page by page so one page may contain multiple lines of subtitle sentence Main List Pagination and Subtitle Pagination buttons are provided in the interface Input a figure the figure specifies the number of lines displayed on one page in corresponding Editing box and click on corresponding button to divide corresponding main list and subtitle into several pages so that the system can Play subtitle file according to the settings for main list pagination and subtitle pagination Main List Pagination can be automatically executed to enable each page to contain fixed number of lines If some pages may contain different number of pages right click at In Delay and Out Delay to cancel time code and carry out pagination manually M ain List Editing Box and Subtitle Editing Box Set number of pages for main list
234. ter the content by row like this 21 Microsoft Excel Book at File Edit view Insert Format Tools Data Window Help ae ed REFE NEA E EET E AF OU fe 2 Select the rows of A and B click Insert N ame D efine to give the row a name we define the row as Name3 ES Microsoft Excel Book El File Edit view D2 y Format Tools Insert Data Window Help A 7 A Qu Rows Columns Worksheet wa Chart Je Function Picture Paste Hyperlink ctrl E Create Apply Label 247 251 Define Mame Mames in workbook Refers to Sheet1 41 4645 3 Save the excel as example and close it Open the Data Sources ODBC and choose the system DSN Click button of A dd to create new data source L ODBC Data Source Administrator UserDSN System DSN File DSN Drivers Tracing Connection Pooling About System Data Sources Name Driver A An ODBC System data source stores information about how to connect to the indicated data provider A System data source is visible to all users on this machine including NT services Driver da Microsoft para arquivoz texto tek csy Driver do Microsoft Access mdb E Driver do Microgott Excell xls Driver do Microsoft Paradox db Driver para o Microsoft Visual FoxPro Microsoft Access dBASE Driver dbf nds 4 md Microsoft Access Dr
235. the baseline left and right or double click the gece Horizontal Baseline M arker and change the position of the baseline by typing in values in the dialog box Screen View Filter System Wine Horizontal baseline al Vertical baseline Horizontal Align Vertical Align Horizontal Align To Safeline Vertical Align To Safeline Vertical baseline marker TFT Y F F Y E g Now we create three title characters and align them vertically in four steps 1 Single click the Display Vertical B aseline option in the menu and a Vertical B aseline M arker appears In the upper left corner of the M ain Editor window 2 Press the left mouse button drag the cursor left and right and place the baseline where you want it 3 Use the combination of Left M ouse Button CTRL to select all the three objects 4 Select the Vertical Alignment command in the menu and four alignment modes appear including Left Center Right and Base L eft gt Left moves the three objects horizontally left to the baseline and aligns the left edges of the objects with the Vertical Baseline gt Center moves the three objects horizontally where their vertical middle lines match the Vertical Baseline gt Right moves the three objects horizontal right to the baseline where their right edges 46 251 coincide with the Vertical B aseline gt BaseLeftis usually used for vertical characters which moves the three objects horizontally until their base
236. tical operations on a primitive gt Adjust Curve M ode A curve adjustment tool You can make adjustments to the curve by selecting this tool It is used in all operations containing curve adjustment such as adjusting Artistic Character Path Curve Shape and displacement size and channel on the Time Line Undo undoes the last operation R edo recovers the last operation Bring Forward O ne Layer moves the selected object one layer up Send Back One Layer moves the selected layer one layer down Bring to Front moves the selected object to the top layer Send to Back moves the selected object to the bottom layer VV VV V WV 43 251 1 2 2 Select Buttons for Dynamic E dits A Move B Resize C Rotate D Original Matrix E Full Tool F Infinitesimal Tool G Adjust Curve Mode H Undo Redo J Restore Offset K Restore Resize L Restore Rotate M Restore Skew N RestoreTwist O Restore Matrix P Auto M ake K ey frame As you see in the illustration above in the Dynamic M ode the lining of the Tool buttons is slightly different from the Still M ode There are a few additional buttons N ow let s look at the features of the new buttons in the Dynamic M ode gt VV VV WV Yy Yy VV VV V M ove Select this tool click the object you want to move and a selecting frame appears round the object indicating the object is now selected Now point and hold the cursor on the object drag the object and you can
237. tiedlsde he ae Cantata des 217 Chapter LO Pla CONTO so A ang an cheatan sh A Ai ida 218 Section IV TR Play CONTON sia td 218 1 1UseVTR Link to Set In Out Points for Subtitle ooccoconccconocccnonncionncrnnnnonos 218 Liz Play Y TRLIOKed SUD eras anios aid 219 a A O 219 APOSTAN OPEN PC OP ree eee eer 220 LISTOS NOA UUK CYS oda 220 le FUNCIONA EVS dnain a a 220 2 Shortcut Keys for Shot Editing WINdoOW s ssssesesrrssrrrenrrnnnrrnnrrnenrrnnnrennrrnenrrnerrennns 220 5 251 3 Shortcut Keys in Timecode WINKOW ccccesssescsstessssreessseessseesesstessseeessreesenieess 222 de SNORK YS Or TXU E Ord ee 226 dh OMOMCUEKEYS TO RON EGO ridad das 226 6 Shortcut Keys for Subtitle Editor cc eccesesessescssessssreesssreesssstesssstessssresesreesenees 221 7 Shortcut key for M ain Player anida dt 228 O SMORCULK CYS TOR NOU LIS neimen a 229 9 Snoncutkev tor Subite Playe ndarane esin 229 10 Shortcut K eys in VTR WIN Wade teis aanaeatiae 229 ANDTO ce IO OPA RU A N 231 Support M ulti Language Environment mncicinniianniai e 231 1 Install Corresponding Character Database ocococcocccnocncooonconnncononannonnconnnconancnnos 231 2 Modify Setup inf file and Load Corresponding Character Database 231 3 Modify Region Settings and Load Corresponding Character D atabase 232 A A eer 234 A cis tiniiitiztiidivk tiation alti abana abe ana anaes 234 lla OF S20 2c data Station cr
238. tion and enter their individual edit status Double clicking again brings back to the keyframe status I I 00 00 04 20 I I l I I 00 00 02 15 I I l I I 00 00 it 4 10 I I l I I 00 00 it 7 05 I I l I 3 1 1 2 Tool Buttons in Name Box The tool buttons from left to right are gt Add Task adds a new task to the current scene M ultiple tasks can be shown on the screen at the same time while independent from each other that is selecting an object on the current task layer doesn t affect the objects on other task layers Delet Task removes the currently selected task layer Send Task Down Ward moves the the currently selected task layer down Bring Task Up Ward moves the currently selected task layer up Send T ask to L ast moves the currently selected task layer to bottom viz the bottom layer Bring Task to First moves the currently selected task layer to top viz the top layer Show All Track shows all the tracks in the Time Line window including the hidden ones Function Panel displays the Features Panel in the Time Line window which is the second column in the window The panel is shown when the icon is pressed and hidden when it is not selected VV VV VV V 3 1 2 Function Panel The Function Panel manages track properties and sets some object properties The task and object icons from left to right are Hide Tack hides the selected track 87 251 Yy Show Preview Effects displays objects when Play or in th
239. tion area on upper left corner of Subtitle Editing window to clear subtitle sentence on current screen L eft Arrow Resume control focus to M ain Text Column and choose next subtitle sentence with down arrow F 10 Shortcut key for play Ctrl C on the left of Font Column Paste font properties effects position settings for current line to another selected line via Ctrl V 7 Shortcut key for M ain Player Number K eys on Small K eyboard Switch between different shots Enter Preview 228 251 Space Play shot ESC Stop current playing 8 Shortcut K eys for Shot L ist CTRL SHIFT L eft R ight Arrow Switch shots in Clip List ALT R Skip to specified clip alias ALT H Exchange current shot with the shot of specified clip alias ALT M Moveall of currently selected shots before the shot of specified clip alias CTRL ALT Drag Copy current shot to a position between two shots Choose a shot at first press Ctrl A It keys without releasing left key of mouse and drag mouse to copy current shot to a position between two shots ALT W Copy current shot behind input shot name on small keyboard A dd a time code clip on small keyboard Delete selected clips Double click at Icon in Clip List Set ENABLEDBLTOCARD option in setup inf to specify whether to Play clip on screen when double clicking at Icon If setting it as On double click on screen is allowed Double click right key of mouse to off screen
240. tion of their bottom borderline gt Zoom Bottom Alignment Align selected rolling characters with the bottom of main object without changing the position of their top borderline Vertical Alignment Five options are provided Left Alignment Align selected objects or characters with the left of main object Center Alignment A lign selected objects or characters according to the center of main object Right Alignment A lign selected objects or characters with the right of main object Zoom Left Alignment Align selected rolling characters with the left of main object without changing the position of their right borderline Zoom Right Alignment Align selected rolling characters with the right of main object without changing the position of their left borderline Horizontal Alignment To Baseline Five options are provided gt gt Baseline Top Alignment Take selected horizontal baseline as standard to horizontally align the objects on the top and selected status of horizontal baseline s valid Baseline Center Alignment Take selected horizontal baseline as standard to horizontally align the objects at center and selected status of horizontal baseline is valid Baseline Bottom Alignment Take selected horizontal baseline as standard to horizontally align the objects at bottom and selected status of horizontal baseline is valid Zoom Top Alignment T ake current vertical baseline as standard to align the selected objects on t
241. tiple tracks simultaneously Ctrl Shift C lick click on tracks between all in out points effects or key frame M ove all selected in out points effects or key frames Ctri A C lick click all tracks Choose all effects and key frames on a track and ts sub tracks For example click on task track to choose all key frames and effects of all objects on this task track click on object track to select all key frames and effects of this object click on size track to choose all key frames on this track Ctrl DEL Delete currently selected object Ctrl C Copy all selected effects and key frames one or more objects Ctrl D Copy all selected effects and key frames on all selected tracks one or more objects and record Its absolute position on Time Line Ctrl X Cut all selected effects and key frames one or more objects Ctrl V Paste copied or cut effects or key frames on corresponding track of selected object ATT a If using Ctrl C commend to copy effect or key frame the leftmost of the pasted effect or key frame is aligned with the left of current time line and other effects or key frames keep their relative position b If using Ctrl D commend to copy the pasted effects or key frames hold their original position Ctrl E Paste copied or cut effects or key frames on current track and its sub tracks one or more Ctrl I Move to In point of selected task If there are multiple tasks move to In point of the first selected task Ct
242. title Editing interface Content of subtitle can be directly input in Main Editing interface of Subtitle Editor or imported from external file Open a text file in Text Editor in Property Box and then copy it to M ain Subtitle Editor or copy it via clipboard of Windows Subtitle Editor Untitled BAH Ag ee ee Ge eee gt Index InDelay Out Delay Text Font Effects Pos hiding from the rain and snow trying to forget but 1 won t let go looking at a crowded street listening to my own heart beat so many people all around the world tell me where do 1 find someone like you girl she says take me to your heart take me to your soul give me your hand before i m old show me what love is haven t got a clue show me that wonders can be true they say nothing lasts forever we re only here today love is now or never ea GE ka 00 00 00 00 00 00 00 00 uding from the rain and snow rying to forget but 1 won t let go looking at a crowded street listening to my own heart beat so many people 1 2 Adjust Text Font Property After inputting subtitle text please set font property for subtitle text Double click at font button in Text Property Setting Area and set title property in called out Font Property setting box At first choose the first character in this window and the selected character is circled with a green box Then adjust font property for subtitle text on O
243. titution as described below O hides the object on playout when checked MEGA Database Setup Refer to the instructions on the database plugin in the attachment G26 Disconnect the link between template and field ia po N umber of the row that template read data from in the database Jump Et Number of jump Interlaced number CG template read from the database 212 251 gt Edit the contents for substitution o 2 00FList of Chinese GOP Increase Scale o Setup j The adjustable contents from top down are Piegraph Title and Picture You may see the name of the appropriate object 1 Substitution of Graph Take piegraph for example Index The segment number on the piegraph Caption The title character of the segment Value The finishing value of segment growth Begin Value The starting value of segment growth E adds a segment removes a segment E clears the form of all records 213 251 2 Substitution of Title Character and Artistic Character o ee AER 007 List of Chinese GDP Increase Scale WATT Double click the text box and then you can edit and change the content 3 Substitution of Picture Do Setup Field Clear Field p displays the thumbnail of the picture po Click the button to select the picture for substitution shows the path of the picture 3 3 3 Footage Shot Play Property The Footage Playout Control A rea is for controlling footage to pl
244. tly via dropdown menu and alignment relation between multiple subtitle lines can be modified via A lignment Settings Click on OK after modification to exit the dialog box 1 4 Add E ffects for Subtitle File Double click at blank area under Effect to call out Effect Adjustment Window on the right side as indicated in right figure to display all In Out and Stillness effects A fter choosing an effect subtitle effect is also displayed in Subtitle Effect box as indicated in following figure If the property of an effect needs to be modified for example modifying the direction of wipe effect click on a button to modify it If the process of In effect of an object needs to be modified please directly adjust the values of In Delay and In Speed in Effect A djustment Window 170 251 In Effect InSpeed 00 00 00 24 8 Cut Fire CInterleave gt Offset Rot Blur Screw C Stretch C TumIn Ball Cylinder Explode Blur C Fly Zoom Mosaic Rotate Tile Resize Welter Stay Effect Ghost Rad Blur Soft ZoorBlur l Distort Fade Wipe CPageCurl Pucker Broken Stay Time 00 00 00 24 CBalllight Color Ex Comet Tail Distort Fite Flag Flicker Lens COverlap Ripple CSoft CY Light ZoomBlur Out Effect _ _ Color Erit Fire r FlyLight Mod Light Rotate C Wave Out Speed 00 00 00 24 Cut
245. tment Adjust HY Light Factor ee Contrast AMA Hue Factor sat Factor Lf Each filter can be adjusted The following will introduce how to adjust filter by taking Sawtooth Ripple filter as an example Import an image choose Filter Distortion Sawtooth Ripple from menu to call out Sawtooth Ripple property adjustment window where relative parameters can be adjusted to achieve needed ripple effect Drag triangle below each parameter ruler or directly input appropriate value in Parameter Editing box to change the value of each parameter Drag radius of phase angle to directly change phase angle Choose or unselect Antialiasing to control filter effect If filter of an individual object needs to be modified open Filter for individual object in Timecode Window and double click at filter effect to call out Filter Setting interface Choose Filter in Timecode Window and select Delete from right click menu to delete a filter 190 251 iD3 cG Live D3 CG Live DEMO iew Chapter 9 Playout D CG Live not only provides powerful CG production function it also offers comprehensive Play functions that are quite practical and easy to use and can be used for broadcast on site Following text will explain the powerful Play functions of D CG Live Section 1 Main Player 1 1 Main Player Interface Choose Window from M enu Bar and select M ain Player from drop Window down menu o
246. ts in the edit interface using the mouse The selected facet is circled with green lines Adjust Color Select a facet of the box click and select a color block in the Property box bring out the Palette tab and choose a color from the Palette for the color of the selected facet See the sections about adjusting colors in the 3D primitive properties and the Palette for specific Operations Add Texture Y ou can add a texture to the Te xt Texture No Pea Gr 3 selected box facet in two ways 1 Click the a button select a graphics file in the dialog box and open it as texture The texture is applied to the box when the graphics file is opened 2 Select a pre set texture in the Pre set Texture box double click the pre set and add the texture to the box directly 142 251 The angle for adding a texture can be swicthed using the e button Clicking it switches between four angles including U pper Left U pper Right Lower Left and Lower Right In case you need to apply the same texture to all the facets you don t have to do it facet by facet Simply set one of the facets then click the button and the texture is applied to every facet If you want to add a prepared object texture to the Texture M anagement window click the right mouse button and select the A dd to Texture Library option See the section on Adding Texture of Texture M anagement for details 7 3 Balls 7 3 1 Producing Balls 1 Click the IA button
247. tton Click on Checkout button to check whether an object in a task is displayed and save the information W hen opening an existing project file the system also checks it automatically 188 251 Chapter 8 Filter Function D CG Live supports static filter function for object and 6 classes of static filters are provided and they are Image Color Soft Distortion Style Rendering and Wipe Each class contains multiple small filters m Ll Filter System Image Color Elur Distortion Section 1 C lasses of F ilters Style Render T F F y y y Wipe Out 1 1 Image Color Image Color class provides various filter effects including HSV Adjustment RGB Adjustment Black amp White Picture M ask amp Color Extract Equalize Contrast Gray Level Layer Color Offset A rea Reverse Sharpen Sunshine Fade Passivation Paper and etc 1 2 Blur It contains various soft filter effects including Soft Channel Soft Fast Gauss Soft Soft M ovement Soft Emission and etc 1 3 Distortion It provides various distortion effects including Color Glass Mirror Lens Polar Coordinate Conversion Tile Window Blind Sawtooth Ripple and etc 1 4 Style It contains effects of Diffuse and Dissolve Find Edges M osaic Noise Wind and more 1 5 Render It contains effects for Halo and Light 1 6 Wipe Out It contains filter effects of Line Wipe Fan Wipe Blind Wipe and more 189 251 Section 2 Filter Adjus
248. ure 1 2 3 and can control the Play of the first to ninth Logo Logo button changes to green when being Played as shown in the figure 196 251 1 3 Scroll Player 1 Roll Production Please refer to Roll Production for concrete roll production ways Here we call out a roll Enter M ain Editing interface click on Roll button Kal then click on button on the right of Property label page and import a produced roll template in called out window LL ai i T y E T i oye Na Sel Ferciato AA i pe 8 E n a k B L A 4 F a 6 a7 H A 4 ime r J 1 i i E r a pE d iE H J a OTe EEST EA I a 1 q uw E 4 ite Pra i 7 le gt i tji ee hiding from the rain and snow trying I l mo geen HHR juu In Property Window choose Roll from dropdown menu and name it as Scroll xxx Here we name it as Logo _1 Scroll_ cannot be modified and only characters behind Scroll_ can be modified Set Loop Times For other settings in Property Window please refer to relative information on Property label page in Section 3 of Chapter 3 Roll Play Settings in M ain Player 197 251 Scroll 1 00 00 00 00 Get VTE Time After all rolls have been produced via adding shots enter Main Player interface and click on to extend Roll Player and relative buttons and their functions are as followin
249. verall rendering Underline Set color for underline Two arrows representing gradient modes of gradient color 160 251 or texture are displayed at right side of Underline Color Box when the color is set as gradient color or texture Height The height of underline Distance Spacing between underline and roll character Image Click at Browse button at right side and choose an image file to display selected characters as selected image file Right click at Name column to cancel image display mode 2 2 Right Click M enu Settings In Roll Editing status right click to call out right click menu as shown in right figure Open Open a rol File that is an editable file Save Save this file with current name The extended name is rol and itis an editable file Save as Click at it to call out Save as dialog box and choose appropriate folder and input new name to save the file The extended name is rol and it is an editable file Export Click at it to call out Save as dialog box and choose appropriate folder and input new name to save the file The extended name is vis that is a vertical alignment file and vic that is horizontal alignment file Import Click at it to call out Open dialog box and choose a txt file to import the selected text file to roll file Undo Cancel last operation Redo Redo canceled operation Copy To save the selected object to system clipboard Cut To save the selected
250. vidual coordinate planes as shown by the illustration Adjust Color Select the column click and select a color block in the Property box bring out the Palette tab and choose a color from the Palette for the color of the column See the sections about adjusting colors in the 3D primitive properties and the Palette for specific operations 145 251 Add Texture Select a column and you can add a texture to it in two ways 1 1 Click the a button select a graphics file in the dialog box and open it as texture The texture is applied to the column when the graphics file is opened Text Texture No Ez 2 Select a pre set texture in the Pre set Texture box double click the pre set and add the texture to the column directly The angle for adding a texture can be swicthed using the e button Clicking it switches between four angles including U pper Left Upper Right Lower Left and Lower Right See the sections on textures in the 3D primitive properties and texture management for details 7 5 Tablet 7 5 1 Producing Tablets 1 Click the button 2 Drag the mouse In the M ain Edit area set the line and row numbers the waiting time and playout time for the In and O ut and overturn effects and select the In and O ut and waiting effects in the dialog box Create a Tablet object by click Y es when the settings are ready In Delay 0 00 sec In Time 0 50 sec Interval 0 00 sec Flip Delay 0 50 ser 7 5 2 Sp
251. x or by holding and dragging the left mouse button up and down in edit box Original Color select the colors of object to be swicthed You can set this parameter in the Palette Replaced Color sets the color after the switch You can choose M onocolor Gradient Color Template Gradient Color and Template See the Setting Palette section for specific setups Src Clr Range This is an error value X which switches all the colors of an object with a difference 1 X from the R G B and Alpha values of the Source Color into the Color Switch value AEN Ex 0 x In Time 00 00 00 24 Out Time 00 00 01 22 28 Length 00 00 00 24 Subtype Remain 5 Replaced Color B gt Color This effect also changes color of an object but the color cannot be set R epeat sets the times of color change Color 0 x InTime 00 00 00 24 Out Time 00 00 01 22 Go Length 00 00 00 24 Subtype 0 Repeat 1 gt Comet Tail This effect can make the object a tail like the comet Color Set the color of the Comet tail Length Set the Length of the comet tail 76 251 Comet Tail O 00 00 00 24 00 00 01 22 co 00 00 00 24 o gt Distort This effect changes the shape of an object You can work with the three parameters of Rotation Fineness and Speed 00 00 01 22 00 gt EmitFire The object stay with a fire circle You can set the Particle Number Size Velocity Life Alpha and Emit
252. y of video signals the true broadcast standard Support multiple language interface and edits Professional personalized interface design assures flexible swift operation Graphic Title and I mage Production IN A AD A Support facet perimeter 3D edge gradient perimeter 3D edge and perimeter gradient 6 layer graphics Lyric beat point response is rapid and support one to one edit process Support Freecurve curves and curve shapes drawn using a mouse The user can fix and import text using the Text Editor to customize a polygon The Pre set function for primitive of image file allows pre setting of all kinds of commonly used pictures such national flags of countries worldwide Functional extensions for image files 9 251 e Still rotation and beveling of image e Support for any changes in the alpha value of an Image file e Real time broadcast of animation files of customized sizes 3D Graphics and I mage Production D3 C G Live 3D Support N 3D Pilot 3D navigator dragging 3D modeling Quick Create 3D objects N Multiple parameters are provided for 3D objects including 3D properties 3D material 3D light effect etc N Support beveling filleting and trimming of 3D objects N Introducing the concept of 3D Object Group and one key production of multiple 3D objects gives rise to efficient flexible operation N Built in 3D Form Generator supports connection of 3D forms with external database to allow real time

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