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SEGA DTS Newsletter: January 1995
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1. address for SEGA Developer Technical Support is dts segaoa com Dear DTS Does SNASM require a proprietary SCSI interface or can I use the PCI version I already have The CartDev SNASM package uses standard SCSI II interface The SCSI card we supply with the package is made by Adaptec If your SCSI interface is Adaptec compatible then it should work with SNASM Dear DTS As a game developer interested in moving towards Saturn and 32x projects how do I find information on price and availability of Saturn and 32x development systems If you are a third party developer contact your account executive If you are a SEGA developer contact your producer You may contact DTS for the latest price list of all our development SX POSED On November 10 1994 SEGA held its 32X Developers Conference entitled 32XPOSED all the secrets laid bare at the Hotel Sofitel in Redwood City The conference covered Graphics Development Sound SH2 Programming Tech niques CD Development 32X in a Genesis environment CartDev and the 32X PAL pro gramming and finally a Q amp A session A welcome address was delivered to approximately 200 attendees by Mike Larkin and presentations were made by Jesse Taylor Toshi Morita Bob Hardy Chris Newcombe Rob Powers and Marty Franz The event was capped by an evening of wine and cheese and the naming of five lucky and happy winners of the new 32X game system accompanied by the virtua raci
2. each line except the DSP WORKRAMO and reload the files Then resave the NewMap to avoid any error messages the next time you open the Map Is it possible to DMA to and from the cache on the SH2 chip It s not possible to DMA within SH2 It is one of the restrictions of the SH2 specification I have written some 32X application code for target box version 1 0 and the code doesn t run on target box version 2 0 Please replace the ICD_MARS PRG in your code with the latest version and it should work with target box 2 0 How is it possible to set up GNU to allow using for comments In the LIB directory of GNU you need to edit the SPECS file On the line following cpp you place this exactly without the qoutes Jang c c comments This should work However is normally what you use for commenting in C You cannot use IP with GNU C but you can use with plain C Can I save SH2 code off the CartDev as a binary file Yes there is an option in the Snbug 32X Debugger that allows binary file saving I am working in GEMS ona PAL system but everything is really slow Why is that and how do I fix that When making sound for a PAL system all of the tempos need to be increased by 20 But if the tempo is increased over 150 bpm then things start to break up so the original MIDI file has to be time scaled in half to accommodate the increase of tempo I got an e
3. this issue of the DTS Developer Newsletter and what you would like to see to make it better Please take a moment to fill out the information below and mail or FAX it to SEGA What did you like dislike about this issue of SEGA DTS Developer News How can DTS better support your development efforts What features information would you like to see included in upcoming issues If you need documentation list the title and number below You must have a SEGA non disclosure document on file to receive documentation If you have not signed a non disclosure contact DTS Please provide your E Mail address to facilitate communication SEGA of America Developer Technical Support 150 Shoreline Drive Redwood City CA 94065
4. DevCon 95 He will coordinate the seminars on the audio sound aspects of game development for this upcoming multi platform conference Prior to joining SEGA he has held various positions with other companies Among them are Audio Engineer for Atari Free lance Game Composer for ACME Music Productions Telemarketer for the San Francisco Symphony Recording Engineer for Cal Arts Tuba player for Berkley Opera Company He also has experience in meat cutting and burger flipping quite a range of talent Wiley obtained a Master of Fine Arts degree with emphasis in Music Performance and Composition from the California Institute of Arts 1992 and a Bachelor of Music degree with emphasis in Performance from San Francisco State Univer sity 1988 Shown with Wiley is Claire from SEGA of Europe When using SndSim 1 11 from the DTS CD I get the following error messages when loading the file NewMap Area crct An error occurred during loading data Area tone bin An error occurred during loading data DSP Check EXB An error occurred during loading data This is to be expected when you open the NewMap for the first time The files that are supposed to be included with the map can not be found even if these are in the same folder as SndSim 1 11 This also happens if you move a file that is included ina map to another folder Here s what you can do After getting through all of the errors just double click
5. Kai Tai Godfrey Mauricio Patricia Torrelio SEGA of AMERICA Fax Kylie Carter Colin Carter Tamer Tahsin Stefano Cresci SEGA of EUROPE Fax IS Internet SEGA of AMERICA DTS Dispatcher Manager Developer Technical Support Manager Documentation Cinepak 32X 16 Bit Systems Hardware Support Saturn ST V Titan Support Tool Distribution Saturn 16 Bit Systems 32X 16 Bit Systems Sound Support Saturn Support Senior European Liaison Technical Supervisor Third Party Licensing Third Party Development Equipment Ordering Third Party Developer Hardware Support SEGA Developer Development Equipment Ordering Graphic Tool Support SEGA of EUROPE Technical Support Administrator Technical Support Manager Saturn Hardware Support Development Systems 32X 16 bit Systems dresses dts segaoa com michael larkin segaoa com evelyn merritt segaoa com robert powers segaoa com bert mauricio segaoa com emiko takahashi segaoa com gail tsujita segaoa com jean yu segaoa com wiley evans segaoa com kevin wagner segaoa com judie nybo segaoa com curtis soldano segaoa com FAX kai tai segaoa com godfrey mauricio segaoa com FAX patricia torrelio segaoa com 415 802 1717 techsupp segaoa co uk amp carterk sega co uk carterc sega co uk tahsint sega co uk crescis sega co uk 44 0 81 996 4488 FAA Back We at SEGA of America would like to know your opinion on
6. S Soltware Evchange The purpose of the DTS Software Exchange is to provide you with an opportunity to share software and information This information are the issues that help not only the individual developer but other developers as well At Sega we intend tool exchange to be a flexible and useful resource The categories are as follows ShareWare Software you as a developer may want to share with SEGA or others Clearing House for Utility Tool A pplication Techniques If a developer has a tool they would like to share they can provide DTS with a readme file and information on how to contact them We will provide a software wanted forum SellToSega m You may want to sell your tool to SEGA or license to other developers If you have a tool utility you would like to sell please provide DTS with a readme file and information so you may be contacted directly For more information on viewing a particular software through a forum or electronically please contact DTS E Mail dts segaoa com Fax 415 802 1717 Phone 415 802 1719 Technical Support Newsletter from SEGA of America Product Development Vol 3 No 1 Jan 1995 1995 Sega All rights reserved Profile Wiley Evans Sound Support Engineer Wiley Evans has been with SEGA for 5028 years Calculate that His current job focus is to upgrade Audio Tools for the 32x and Genesis platforms He is also preparing for SEGA
7. SEGA DTS DEVELOPER NEWS Welcome to Sega Developer ews The DTS Developer News is the Technical Sup port Newsletter from Sega of America Product Development which will be published on a quar terly basis In this issue you will find an updated tools list DTS Software Exchange information Sound Q amp A documentation updates and more We appreciate the feedback you have given us not only regarding the last newsletter but also on how we can better support your development efforts I encourage you to keep the lines of communication open We hope that this and future issues will continue to address the comments and questions raised I would also like to take this opportunity to remind you to make your arrangements for SEGA DevCon 95 In this first annual developers conference we will have multi track seminars on Saturn 32x Genesis and others for both novice and advanced audiences Moreover in response to numerous requests sessions on art and sound will be featured So to all the programmers art and sound specialists mark your calendar for March 14 17 at the Santa Clara Marriot Hotel in Santa Clara California for Sega DevCon 95 the first of it s kind Once again thank you for your contributions to SEGA We hope to continue to enhance our partnership by providing you with the tools documentation and technical support for all your game development efforts Mike Larkin Manager Developer Technical Support DU
8. lgorithm similar to Photoshop s This operation is appro priate for Saturn sprites IMB PC DOS SCSI card S12IBM 1 3 Simple filename conversion utility It will convert a sequence of SoftImage filenames or other animator filenames to a sequence of IBM legal filenames A legal IBM filename has eight characters before a single period which is followed by a three letter extension It also has an option to rename the files using sequential numbers IMB PC DOS SCSI card Third Party Licensing has just received new ID Table standards from DTS These changes will be implemented effective January 1 1995 For more information please contact Curtis Soldano Technical Supervisor Third Party Licensing E Mail curtis soldano segaoa com Phone 415 802 3296 Jon Manahan Technical Coordinator Third Party Licensing E Mail jon manahan segaoa com Phone 415 802 3252 We are happy to announce a new member of the DTS family Scott Avery Merritt was born on November 1 1994 at 7 37 p m He weighed 7 lbs 13 oz and was 20 inches long Proud parents Evelyn our very own Documentation Manager and Bob and young Scott Avery are doing just fine Welcome aboard Pocumen ation Listed below are the complete sets of Saturn documentation as of December 19 1994 If you wish to order complete Saturn documentation please order by set 1 e Set 1 Set 2 or Set 3 If you already have the sets and would like to order new documen
9. ng game car tridge Thanks to all the presentors attendees and conference coordinators for making this a successful event We are looking ahead to March as we present SEGA DevCon 95 Be there Tools Source code will soon be available for the following tools Contact DTS if you would like a copy E Mail dts segaoa com SaturnSP_C 2 0 This plug in will operate on either a 24 bit RGB image or an 8 bit paletted image It will convert the output to an ASCII header file which can be compiled and linked into a C program to run on the Saturn The format is appropriate for Saturn sprites Plug in for Photoshop and DeBabelizer M IMB PC DOS SCSI card BRIP Converts a paint program image file into Saturn background compatible tiles palettes and descriptors IMB PC DOS SCSI card SConvert 2 0 A DOS command line utility which converts bitmap images into a C language source file suitable use as a sprite texture in a Saturn program It reads a subset of PCX and Macintosh PICT format images These are written to a file sequentially one line at a time The number of vertical lines is virtually unlimited Pixels which are pure black in the source bitmap can be encoded in the output to be transparent if the sprite s transparency is enabled IMB PC DOS SCSI card Saturn_Predistort This plug in will operate only on a 24 bit RGB image It will spread the input data into a rectangular image using a scaling a
10. reat a reset warm start like a cold start There is sample code dealing with the soft reset in demo program 32X_1012 ZIP on the BBS This demo program also has an Unified IRQ Handler routine and it should be used in 32X application code Developers Conference Hear DIS To our valued readers I appreciate the questions and feedback you have sent me concerning our last issue of the DTS Newsletter and the 32XPOSED conference we had in November I am sharing some of these questions with the rest of the gang Hope this helps many more Keep those comments coming use the FAX Back section on the last page of this newsletter DTS Dear DTS What is available on developers BBS On our BBS we have conferences for all SEGA game platforms as well as art and sound tools There are demos sample code utility programs and or technical bulletins in these conferences Access for each of these conferences 1s limited to the developers who have signed a non disclosure agreement NDA for a particular platform and who are actually developing a title for each platform Dear DTS Are there any forums on a network and what is the E mail address for tech help DTS does not have a forum on any network However for general and product information SEGA has a home page on the World Wide Web on the Internet The address is WWW SEGAOA COM SEGA has a forum on the CompuServe network as well For tech help the Internet E mail
11. rror message literal pool not flushed when compiling with SNASM SH2 assembler You need to put command LITS in the code where you want the literal table to be Also you need to have SNASMSH2 MAC file in the directory where SNASMSH2 EXE resides I am using SNASM2 Assembler for 32X Binary 16 P Switch It is not banking correctly so it s not aligned Inserting align 4 command under groups and sections in the code should take care of the problem Q I cannot rebuild my demo correctly The SRE file always comes out four to eight bytes different in size than the original SRE file that comes with the demo Why You may have an incorrect version of machine h Not all versions of GNU come with machine h and some of these files that are out there are incorrect Make sure that you have the correct version of this and all header files The errors you receive may not even indicate that this is the problem The latest version of machine h is on the DTS BBS On a Genesis H with NTSC production 32X both the Sega example program supplied with the 32X version 2 development systems and our own programs crash upon reset being pressed The reset problem described above can be fixed by taking corrective measures When 68K receives a reset it waits for M_OK and S_OK from the two SH2 CPUs but the SH2s have no knowledge of the reset and thus cause the crash One way to fix this problem is to t
12. tem User s Manual Prelim Version Vitual CD System Release 3 Limitations Disc Format Standards Specification Sheet SET 2 SATURN GRAPHICS TOOLS MANUALS Photoshop Plug In User s Manual SEGA Converter User s Manual Simple Animator User s Manual 2D Motion Editor User s Guide Map Editor User s Manual SET 3 SATURN SOUND TOOLS MANUALS Sound Development Manual Sound Editor User s Manual Sound Tool Guide Wave Editor User s Manual Standard MIDI File Converter Specifications Tone Editor User s Manual Fax 415 802 1717 ST 155 062094 ST 103 R1 040194 ST 13 R2 120693 ST 13 SP1 052794 ST 58 R2 060194 ST 97 R5 072694 ST 77 R2 052594 ST 202 R1 120994 ST 209 110194 ST 114 041294 ST 78 011094 ST DISK 05 101794 ST DISK 06 101794 ST 124 R1 091394 ST 160 062094 ST 91 062794 ST 81 R2 031094 ST 166 050494 ST 65 R1 0311494 ST 80 R2 050994 ST 79B R1 062294 ST 207 10194 ST 162 062094 ST 135 R1 062094 ST 39 R2 011094 ST 98 031194 ST 199 092994 ST 203 100494 ST 204 100794 ST 19 R1 B 050994 ST 153 061794 ST 211 110494 ST 161 R1 092994 ST 129 R1 062294 ST 182 081294 ST 40 R2 062294 ST 125 042594 ST 126 042594 ST 130 050394 ST 140 051894 ST 127 042594 ST 81 R2 031094 ST 101 031594 20 Apr 94 ST 99 R1 042594 ST 66 121593 ST 68 R1 042594 Judy Jett Mike Larkin Evelyn Merritt Rob Powers Bert Mauricio Emiko Takahashi Gail Tsujita Jean Yu Wiley Evans Kevin Wagner Judie Nybo Curtis Soldano
13. ts as indicated by a bullet please let us know You may contact us by E mail or use the Fax back section on the last page of the newsletter DTS E Mail dts segaoa com SET 1 SATURN PROGRAMMING MANUALS Saturn Introduction Manual SEGA of America Introduction to Saturn Game Development Saturn Overview Manual temporary version 1 VDPI1 User s Manual VDPI User s Manual Supplement VDP2 User s Manual e SCU User s Manual Saturn SCSP User s Manual e SEGA Saturn Dual CPU User s Guide e Saturn Software Library Saturn Software Library Supplement e Software Library User s Manual e Saturn SEGALIB MAN README Saturn SEGA SMP MAN README SATURN DEVELOPMENT TOOLS MANUALS Saturn 32X Graphics References ver 2 0 Sample Data User s Manual Authoring Environmental Guide Sound Development Manual Saturn Sound Driver System Interface Sound Programming Debugger User s Manual Microcomputing Developing Int Environment for Macintoch Boot ROM User s Manual SATURN Readme file e System Library User s Manual Program Library User s Guide 3 External specifications Saturn file system Library External Specification Doc Saturn Stream System Backup Library User s Manual e Backup System Production Standard SATURN Backup Data Name Registration Forms SH2 Dynamic Load Linkage Editor Saturn ROM Emulator Installation Guide CD Development Tool Description File Simple CD Simulator User s Manual Virtual CD Sys
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