Home
HG Engine Report
Contents
1. Lost Stolen Item Password As always the password Effects Acting Tribute s Days for Food counter is set to 6 Errors None Non Combat Actions Drinking Inputs Acting Tribute ID The tribute who is drinking Action DRINKS Receiving ID Obtained Item Lost Stolen Item Password The password Effects Acting Tribute s Days for Water counter is set to 4 Errors None 12 Non Combat Actions First Aid Inputs Acting Tribute ID The tribute who is using first aid Action FIRST AID Receiving ID optional tribute receiving the effects of first aid if not acting tribute Obtained Item Lost Stolen Item Password The password Effects Receiving Tribute s damage reduced by 3 If no Receiving Tribute exists Acting Tribute s damage reduced by 3 Errors Error Tribute does not have First Aid The station First Aid is not in the database for the Acting Tribute Non Combat Actions Bandages Inputs Acting Tribute ID The tribute who is applying the bandages Action BANDAGES Receiving ID optional tribute receiving the effects of bandages if not acting tribute Obtained Item Lost Stolen Item Password The password Effects Receiving Tribute s damage reduced by 0 5 or 1 depending on first aid station If no Receiving Tribute exists Acting Tribute s damage reduced Errors Error Tribute does not have bandages
2. Password e Submit 3 Errors Password incorrect re enter the password and try again MySQL Error Try again then contact Database Administrator Adding a new Tribute file add_tribute php Inputs 1m 12f The tributes first and last names Password Do you know how to security Notes Tributes will be added to the database with their food set to 5 their water set to 3 and their damage set to O Errors Duplicate entry ID for key2 Something went wrong Contact the Database Administrator Password incorrect re enter the password and try again MySQL Error Try again then contact Database Administrator Im If 2m Inventory for Item 1 Item 2 Item 3 Item 4 Item 5 Item 6 Item 7 Item 8 Item 9 Item 10 Item 11 Item 12 Item 13 Item 14 Item 15 Update Password TE Submit Password PR Submit 21 22 Inventory Updates and Alterations file inventory_admin php Part I Inputs Inventory For Input the ID of the tribute whose inventory you wish to modify e g 5m Additionally you can view edit the weapon classes that existing mutts can use by inputting their ID That s it Now hit submit Password is not necessary for Part I Part II The inventory should now be displayed Leave all the inputs as they are with the exception of the item s you wish to change and the password Hit submit The list will appear to have reverted to
3. The item Bandages is not in the Acting Tribute s inventory 13 Non Combat Actions Needle and Thread Inputs Acting Tribute ID The tribute who is applying the needle and thread Action NEEDLE AND THREAD Receiving ID optional tribute receiving the effects of needle and thread if not acting tribute Obtained Item Lost Stolen Item Password The password Effects Receiving Tribute s damage reduced by 2 5 or 5 depending on first aid station If no Receiving Tribute exists Acting Tribute s damage reduced Errors Error Tribute does not have needle and thread The item Needle and Thread is not in the Acting Tribute s inventory Non Combat Actions Medicinal Plants Inputs Acting Tribute ID The tribute who is applying the medicinal plants Action MEDPLANTS Receiving ID optional tribute receiving the effects of plants if not acting tribute Obtained Item Lost Stolen Item Password The password Effects Receiving Tribute s damage reduced by 1 or 2 depending on first aid station If no Receiving Tribute exists Acting Tribute s damage reduced Errors Error Tribute does not have medicinal plants The item Medicinal Plants is not in the Acting Tribute s inventory 14 Non Combat Actions Fleeing Inputs Acting Tribute ID The tribute who is fleeing Action LEAVES FIGHT Receiving ID Obtained Item Lost Stolen Item Password The p
4. Hunger Games Engine there are three databases a database of tributes a database of non combat actions and a database of combat actions Between the combat and non combat databases a shared index known as the action number is kept for display purposes When storing or displaying an action the combat database is used for all combat actions as well as initializing the Games ending the current Games Day and manually adding damage to a tribute i e from a random event The non combat database is used for all other stored actions When an action is submitted to the combat database through the form located at submit php a series of checks are run on the attack and the tributes in question and the final damage done is altered accordingly These checks are not inherently stored in the database but are reflected in the damage score For example if the attacking tribute has taken the blades combat station and lands a high damage attack with a sword an additional 1 damage point will be added to the overall damage done but the fact that the damage was altered will not be displayed in the output file display php The aforementioned checks performed by main php which receives input from submit php are as follows 1 Is the submitted password correct 2 Do both the attacker and defender exist in the database 3 Are both tributes alive 4 Is the attack number valid i e does it correspond with a recognized code 5 Does the attack
5. Random Event Submit Form RE Damage Defender ID Password Submit Notes This will be displayed as Random Event regardless of event circumstance Errors Explanation and Troubleshooting The password was incorrect Error Tribute RE not in database Error Tribute ID not in database Error Tribute RE not alive Error Tribute ID not alive Error HG not initialized Insert Row 1 manually The password was incorrect Try again Try typing the password in a non starred field copying it and pasting it into the password field If the problem still isn t resolved contact the Database Administrator The tribute receiving the RE Damage was not found in the database Contact Database Administrator The tribute isn t found in the database Check to ensure that you entered the tribute s ID correctly If the error persists contact the Database Administrator The RE account s life or death status was somehow flipped to dead Check with the Database Administrator The tribute s damage exceeds 40 Review damage log on display php for clarification If there was an accidental input that rendered the tribute dead contact the Database Administrator the Games have not been started by the Gamemaker and must be inputted directly into the database Contact Database Administrator 18 Explanation and Troubleshooting Could not connect to There was an error with the database connection Try
6. again If it isn t Hunger Games resolved 1 Scream 2 Flail 3 Contact the Database Administrator Engine who will then scream and flail MySQL Error Contact Database Administrator 19 Adding an Entry for Rulebreaks file rbsubmit php For the sake of preventing confusion among users a separate form rbsubmit php has been created to insert rulebreak damage separate from random event damage This happens to be even easier than random event submission as the only necessary fields are the offending tribute s ID and the password Rulebreaker s ID RE Damage Damage added to the a Tribute s total damage This can be a Submit positive or negative number If you wish to subtract 5 damage for example your input would be 5 Defender ID The ID of the tribute receiving this damage Password As always the appropriate password Notes This will be displayed as Random Event regardless of event circumstance Errors see Random Events and Manual Damage Adjustments above Note that the Rulebreak Submit has not yet been tested as of 14 07 2013 20 User s Manual of Non Logged Actions To say that the actions found in this section are non logged is not entirely correct as the very nature of performing them mandates that they be stored in some database in some manner if they were not they would have no effect on the Hunger Games Engine and would therefore be entirely useless However as these actions are not assi
7. into this field for convenience which may be useful if you are handling a large number of inputs for example during the bloodbath Password Notes If New Fire is selected the tribute s inventory will be scanned for a Jar of Tar and a firemaking item if they lack the firemaking station When this input is processed one Jar of Tar will be removed from the tribute s inventory and if their firemaking item happens to be matches one match will be subtracted as well Error messages Explanation and Troubleshooting The password was The password was incorrect Try again Try typing the password in a incorrect non starred field copying it and pasting it into the password field If the problem still isn t resolved contact the Database Administrator probably Cara Aya Error Tribute ID The tribute isn t found in the database Check to ensure that you not in database entered the tribute s ID correctly If the error persists contact the Database Administrator Error Tribute ID The tribute s damage exceeds 40 Review damage log on not alive display php for clarification If there was an accidental input that rendered the tribute dead contact the Database Administrator Error Invalid attack The input attack code did not correspond an attack or to a special code action Check your input and try again Explanation and Troubleshooting Error The weapon is The weapon the tribute tried to attack with is no
8. The Hunger Games Engine A User Friendly Record of Major Games Actions by Cara McCormack also known as Aya version 1 0 4 last revision 14 07 2013 Table of Contents 1 2 2 4 5 Cover Page Table of Contents Project Objective Internal Structure User s Manual of Logged Actions 6 7 8 8 9 10 11 11 12 12 13 13 14 14 15 15 16 17 18 10 Combat Actions Special Actions Ending the Day Special Actions Ending the Bloodbath Non Combat Actions Explained Eating Drinking First Aid Bandages Needle and Thread Medicinal Plants Fleeing Obtained Item Lost Item Exchanged Item Stolen Item Random Events and Manual Damage Adjustments Rulebreak Damage Submission User s Manual of Non Logged Actions 20 21 22 29 Adding Mutts Adding Tributes Inventory Updates and Alterations Contact Objective The goal of this project was to provide an easy user friendly interface that calculates damage and keeps track of all major actions including first aid item gain use and loss eating drinking and attacks while accounting for training stations and current inventory This is achieved by use of three different databases a database of tributes a database of non combat actions and a database of combat actions Between the combat and non combat databases a shared index known as the action number is kept for display purposes Internal Structure Under the hood of the
9. and Thread are then removed from the Acting Tribute s inventory 10 What it Does and Does Not Do MEDPLANTS Provided the Acting Tribute has medicinal plants in his her inventory the Receiving Tribute s damaged is reduced by either 1 or 2 depending on whether or not the Acting Tribute has First Aid If there is no Receiving Tribute medicinal plants are applied to the Acting Tribute The medicinal plants are then removed from the Acting Tribute s inventory LEAVES FIGHT The Acting Tribute is considered removed from his her current fight All of the Acting Tribute s Turn Delay counters are reset OBTAINS ITEM Provided there is room in the Acting Tribute s inventory the Obtained Item is added LOSES ITEM The Lost Item is removed from the Acting Tribute s inventory XCHANGES ITEM The Obtained Item is added to the Acting Tribute s inventory in the place of the Lost Item which is then removed STEALS ITEM The Lost Stolen Item is removed from the Receiving Tribute s inventory and added to the inventory of the Acting Tribute Acting Tribute ID Action a DRINKS Optional Receiving ID FIRST AID Obtained Item on NEEDLE AND THREAD Lost Stolen Item or new fight MEDPLANTS number LEAVES FIGHT OBTAINS ITEM Password LOSES ITEM EXCHANGES ITEM Submit i d STEALS ITEM 11 Non Combat Actions Eating Inputs Acting Tribute ID The tribute who is eating Action EATS Receiving ID Obtained Item
10. assword Effects Acting Tribute is counted as having left the current fight All Turn Delay TD counters are set to O Errors None Non Combat Actions Obtaining an Item Inputs Acting Tribute ID The tribute gaining the item Action OBTAINS ITEM Receiving ID Obtained Item The obtained item Lost Stolen Item Password The password Effects Obtained Item added to Acting Tribute s inventory Errors Error Tribute already has 15 items The Acting Tribute s inventory is already full 15 Non Combat Actions Losing an Item Inputs Acting Tribute ID The tribute losing the item Action LOSES ITEM Receiving ID Obtained Item Lost Stolen Item The item lost Password The password Effects The Lost Item is removed from the Acting Tribute s inventory Errors Error Tribute does not have item ITEM The item is not in the Acting Tribute s inventory Non Combat Actions Exchanging Items Inputs Acting Tribute ID The tribute swapping out items Action DRINKS Receiving ID Obtained Item The item gained Lost Stolen Item The item lost Password The password Effects Replaces the Lost Item with the Obtained Item in the Acting Tribute s inventory Errors Error Tribute does not have item ITEM The Lost Item is not in the Acting Tribute s inventory 16 Non Combat Actions Item Theft Inputs Acting Tribute ID The tribute who i
11. ave New Fire a these fields blank Password The correct password Fire Code Password Notes This will advance the day and halve the damages of all living tributes Dead tributes will not have their damage reduced and will also not be resurrected Days for food and for water will both be decremented If either hits zero 10 damage will be added each Error messages See Combat Actions Special Actions Ending the Bloodbath file submit php Fill out the form with the following information Attacker ID Your Gamemaker ID GM1 GM2 etc Attack Code 3 Defender ID Your Gamemaker ID GM1 GM2 etc New Fire Fire Code Leave these fields blank Password The correct password Notes This will change the bloodbath from on to off The only difference between bloodbath and non bloodbath is that combat stations are inactive during the bloodbath Error messages See Combat Actions Non Combat Actions file noncombat_submit php Each Non Combat Action is processed somewhat differently Many actions call for both an acting tribute and a receiving tribute i e the tribute affected by the acting tribute s action and several also require Acting Tribute ID items This can get confusing at times Action but will be clarified Optional Receiving ID in the following sections Obtained Item Non combat Lost Stolen Item or new fight actions available to number the gamemaker via the easy to use non com
12. bat portal are as Ccubmie follows eating drinking first aid applying bandages needle and thread or medicinal plants fleeing fights gaining losing exchanging or stealing items Below is a brief description of what each non combat action does A section on how to properly fill out the submission form for each item will follow What it Does and Does Not Do EATS Acting Tribute s Days for Food counter is set to 6 Does not remove any items from inventory DRINKS Acting Tribute s Days for Water counter is set to 4 Does not remove any items from inventory FIRST AID Provided the Acting Tribute has the First Aid station the Receiving Tribute s damage is reduced by 3 If there is no Receiving Tribute the Acting Tribute s damage is reduced by 3 Password BANDAGES Provided the Acting Tribute has Bandages in his her inventory the Receiving Tribute s damaged is reduced by either 0 5 or 1 depending on whether or not the Acting Tribute has First Aid If there is no Receiving Tribute bandages are applied to the Acting Tribute 5 ft of bandages are then removed from the Acting Tribute s inventory NEEDLE AND Provided the Acting Tribute has Needle and Thread in his her THREAD inventory the Receiving Tribute s damaged is reduced by either 2 5 or 5 depending on whether or not the Acting Tribute has First Aid If there is no Receiving Tribute needle and thread is applied to the Acting Tribute 1 use of Needle
13. er have the weapon that the input code corresponds to 6 a Did the tribute newly light their weapon on fire ii If so does the tribute have tar ili If so does the tribute have flint a match or firemaking b Does the tribute already have fire c Is the fire extinguished on this turn 7 What was the previous action number 8 What is the current day 9 What kind and how much damage was done by this attack 10 Does the defending tribute have relevant armor 11 Is it currently the Bloodbath i e Do training stations count 12 Do stations apply a If so does the attacker have a station relevant to his her weapon b Does the defender had the self defense station 13 Does the attack in its current state warrant Turn Delay 14 What Turn Delay damage is added on this attack 15 What is the final damage 16 Is the defending tribute dead 1 Aside from the three primary databases there is a database of attacks which contains all attacks along with their numerical and descriptive damages and the armor class they fall under However as this database is immutable it will not be discussed at length here Internal Structure con d The internal structure of the other files for processing random events res php and for processing non combat actions ne php are significantly less complex The only major checks for random events are steps 1 3 as well as 15 and 16 from main php detailed in the prev
14. gned a combat number and are not displayed in an obvious manner on the primary output file display php there is some justification in making the distinction The majority of these so called non logged actions fall under the category of housekeeping actions and primarily deal with altering the tribute database Adding a new Mutt file add_mutt php Inputs Mutt Name Mutt Name The name of the mutt Mutt Species Essentially optional if Mutt HP e g 40 30 25 etc you are not interested in giving the mutt a unique name it is best to give it an Weapon Class 2 optional identification number e g hellhound 1 for the Weapon Class 3 optional sake of clarity Weapon Class 4 optional Mutt Species The type of mutt for example pitfall lizard Mutt HP Number of total damage the Mutt can take before death compare to 40 damage in tributes Weapon Classes 1 4 Which weapons dice is the mutt allowed to use For example mutts with large incisors or claws typically attack with knives mutts with powerful hooves might attack with blunt weapons mutts with long horns might attack with sword and mutts with long tails might attack with a whip Mutts with more specialized weapons might have other weapon classes e g the stegosaurus in the 60th Hunger Games used its spiked tail as a flail weapon Password Do you even know what a password is Weapon Class 1 e g knife blunt sword
15. ious section However non combat follows a slightly different structure for running checks First it determines which action is being processed out of the 11 possible actions listed on the non combat action submit form From there it runs the checks that are specific to each action to make sure that the action is appropriate to be carried out For the sake of brevity the specific checks will not be detailed here but can instead be found under the corresponding section in the User s Manual portion of this document This concludes the summary of the Engine s hidden files as well as the databases that contain the crucial information that makes the Engine function User s Manual Combat Actions file submit php Fill out the form with the following information eenaa ID Tribute ID of the attacker Aakre istrict number gender e g 6m or 12f Attack Code The four or five digit code Attack Code that corresponds to the attack e g 5019 Defender ID Tribute ID of the defender Defender ID district number gender e g 4m or 8f New Fire m New Fire Check this box if the attacker lit their weapon on fire for this attack Do Fire Code not check if the weapon has already been used for fire Fire Code optional If the tribute is attacking with fire add the 1 50 number that corresponds to their fire code Password Enter the password to complete the action Note that it is possible to paste ctrl v the password
16. its previous state all of the changes you just made should appear to have been undone Never fear Hit submit one more time to view the changes that you made 23 Contact Any errors or further questions should be submitted to the author via private message at http hungergamesrpg com username aya or via email dominate earth gmail com HG Engine developed by Cara McCormack 2013 Hosted at http ripred net for use by Hunger Games RPG
17. s stealing the item Action STEALS Receiving ID The tribute who is being stolen from Obtained Item Lost Stolen Item The stolen item Password The password Effects The Stolen Item is removed from the Receiving Tribute s inventory and added to the Acting Tribute s inventory Errors Error Tribute does not have item ITEM The stolen item is not in the Receiving Tribute s inventory Error Tribute already has 15 items The Acting Tribute s inventory is full Note If the Acting Tribute s inventory is full the item will still have been removed from the Receiving Tribute s inventory Random Events and Manual Damage Adjustments file resubmit php 17 In the event it becomes necessary to adjust a tribute s damage in a manner that is not otherwise accounted for in the Games Engine damage can be manually adjusted via the resubmit php portal Note that this file is not named resubmit as in to submit again but rather RE Submit a Random Event submission to the database Random event submission is excruciatingly easy particularly when juxtaposed with the more complicated non combat actions from the previous section RE Damage Damage added to the Tribute s total damage This can be a positive or negative number If you wish to subtract 5 damage for example your input would be 5 Defender ID The ID of the tribute receiving this damage Password As always the appropriate password
18. t in the tribute s not in Tribute s recorded inventory Check your inputs Check the tribute s inventory inventory Ensure that all weapons have their weapon class in parentheses e g TRIDENT SPEAR rather than just TRIDENT as the Engine will only be searching for weapon classes Error Tribute cannot The item JAR OF TAR is not in the tribute s inventory Double start fire No tar check inventory Ensure that any tar item is listed as JAR OF TAR rather than something to the effect of Flask of Tar or Stein of Tar etc Error Tribute cannot The tribute has not taken the firemaking station and does not have start fire No flint or matches Double check inventory Firemaking station or item Error HG not the Games have not been started by the Gamemaker and must be initialized Insert inputted directly into the database Contact Database Administrator Row 1 manually Could not connect to There was an error with the database connection Try again If it isn t Hunger Games resolved 1 Scream 2 Flail 3 Contact the Database Administrator Engine who will then scream and flail MySQL Error Contact Database Administrator Special Actions Ending the Day file submit php Fill out the form with the following information Attacker ID Your Gamemaker ID l GM1 GMB etc Attacker ID Attack Code 2 Attack Code Defender ID Your Gamemaker ID GM1 GM2 etc Defender ID New Fire Fire Code Le
Download Pdf Manuals
Related Search
Related Contents
SeroCP™ IgM - Savyon Diagnostics 1000 Vertical Windlass - Marlow ASUS X75A-TY156H instrucciones de instalación guia DIVE Manual for CI852A Mainboard 8825/8830/8850/8855 y X2-TECH Butler(5.1) Manual 広報かわづ (平成26年1月号) manuale utente Copyright © All rights reserved.
Failed to retrieve file