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Manual - ArKaos Pro
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1. PRO 3 STEPS AWAY FROM A FULL LEDSHOW DOCUMENTATION www arkaospro com Arkaos S A All rights reserved The information in this document is subject to change without notice and does not represent a commitment on the part of ArKaos PRO S A No part of this publication may be copied reproduced or otherwise transmitted or recorded for any purpose without prior written permission by ArKaos PRO S A All product and company names are or trademarks of their respective owners ArKaos PRO S A 2014 All rights reserved Table of Contents ArKaos PRO Software License 4 GNU Lesser General Public License 8 Welcome to LEDMaster Mapping mode ics LUE Step 2 Programming mode A Step 3 Pertormancemode 5 555 TETEE eee Software Installation eiecit Installing the Software Windows Installing the Software Mac OS About your Activating Deactivating your software 13 Software Activation Dialog 113 About the Demo Mode Using Activation Code 14 Doacuvatihg yaur ITIACHING rii ERE E EHE EE RE EHE RE 14 Using the Softwaroe
2. Lines Horizontal ks Lines Vertical ks Random Patterns Random Patterns consist of randomly generated shapes Random Colors ks Random Squares ks Random Pixels ks Solid Patterns Solid Patterns display plain color background or plain color shapes Solid Color ks Solid Shape ks Spinning Patterns Spinning Patterns consist of colored bars rotating in an adjustable speed rate Spin Counter Down ks Spin Counter Up ks Spinner ks Circle Patterns Circle Patterns consist of circle shapes which move randomly Circles Filtered ks Circles Zoom ks Uncategorized Patterns Uncategorized patterns Checkboard Scroller ks Raining Shapes ks Ramp ks Rotor ks Shape Scroller ks 43 List of Effects Color Effects RGBControl RGBControl Inverse Brightness Contrast Brightness Contrast Inverse Brightness Contrast XT Contrast Brightness XT Inverse RGB Cycling Slow RGB Cycling Fast Kaleidoscope Effects Triangle Kaleido Triangle Kaleido Cyclic Square Kaleido Square Kaleido Cyclic Hexagon Kaleido Hexagon Kaleido Cyclic Lozenge Kaleido Lozenge Kaleido Cyclic Stroboscope Effects Stroboscope Solarize Effects Solarize Solarize Smooth Inverse Solarize Inverse Solarize Smooth Posterize Effects Posterize Posterize Smooth Posterize Hue Posterize Hue Smooth 44 Saturate Quantize Effects Saturate Quantize Saturate Quantize Smooth Kolor Special Effect
3. Text Patterns are Patterns that contain scrolling text animations They provide Text Font and Color settings and sometimes Rotation Without Rotation Text Characters Scroller ks Text Scroller with Background ks Text Scroller ks Text Spinner ks With Rotation Text Radial Gradient ks Text Zoom ks 41 Audio Visualizers Audio Visualizers require an audio input signal They generate unique visual effects based and synchronized on the music Without Shapes Audio Radial Zoom ks Audio Spectrum Boxes ks Audio Spectrum Filtered ks Audio Spectrum Up Down ks Audio Spectrum ks Audio Wave Basic ks Audio Wave Filled Cycling ks Audio Wave Filled ks Audio Wave Filtered ks Audio Wave Radial ks Audio Wave Up Down ks With Shapes Audio Spectrum Shapes ks Audio Wave Shape Filtered ks Audio Wave Shape ks Audio Zooming Shape Graded ks Audio Zooming Shape ks Zoom Patterns Zoom Patterns display different shapes zooming in or out Without Shapes Zoom Rectangle ks Zooms Multi ks With Shapes Zoom Shape Radial Gradient ks Zoom Shape ks Arrows Patterns Arrows Patterns display arrows moving in a predictable manner for example arrows that scroll from left to right or arrows with the mirroring effect applied Arrows Mirror ks Arrows Shaded ks Arrows ks 42 Line Patterns Line Patterns consist of lines moving horizontally and or vertically Lines Horizontal Vertical ks
4. a The Licensor shall not be liable to the Licensee for any loss or damage whatsoever or howsoever caused arising directly or indirectly in connection with this License the Software its use whether or not as defined in this License or otherwise except to the extent that such liability may not be lawfully excluded b Notwithstanding the generality of a above the Licensor expressly excludes liability for indirect special incidental or consequential loss or damage which may arise in respect of the 5 Software its Use whether or not as defined in this License the System or in respect of other equipment or property or for loss of profit business revenue goodwill or anticipated savings 7 Patents Trademarks Copyright and Intellectual Property Rights a The Licensee acknowledges that any and all of the trademarks trade names copyrights patents and other intellectual property rights used or embodied in or in connection with the Software shall be and remain the sole property of the Licensor or such other party as may be identified therein or thereon b The Licensee shall not during or at any time after the expiry or termination of this License in any way question or dispute the ownership by the Licensor or rightful owners of any such rights c The Software all copies of the software and derivative works based upon the Software or any part thereof remain the property of the Licensor d The Licensee shall indemnify the Lice
5. iine etes pene iens crece 15 General Toolbar S E EE EEEE 15 Application Men uuu u uuu l u u u uu uu u ul u 15 accro e 16 Mapping Eni 18 The Devices The Canvas The Properties USING ZONOS ms 22 Programming 23 Browser panel Sequence Grid Settings panel 2 Vera eec Performance OCR sassa Master Control and Master Preview E Tempo control Panel scc Pixel Mapping over Kling Net 37 eonieocm 37 Hardware set uipuu Tan seres 38 Performance Tips 39 Minimal and Recommended Hardweare 40 List of 41 List of Effects 44 Glossary Of T rms 5 cierre cte 46 Support Information and Contact 47 ArKaos PRO Software License WARNING DO NOT INSTALL THIS SOFTWARE UNTIL YOU HAVE READ AND ACCEPTED ALL THE TERMS OF THIS LICENSE YOUR INSTALLATION OF THIS SOFTWARE WILL BE DEEMED TO BE YOUR ACCEPTANCE OF THE FOLLOWING TERMS AND YOUR WISH TO BECOME THE LICENSEE OF THIS ARKAOS PRO SOFTWARE WHICH ACCEPTANCE SHALL BIND YOU AN
6. Sequence grid by dropping a new Visual from the Browser panel on it If the original Cue was for example occupying 4 cells in the Sequence grid and you want to replace it with a Visual that is 8 cells long by default the new Visual will be shrunk to 4 cells The Sequence toolbar consists of actions to manage the Sequences in the Sequence grid component You can Add Sequence Remove Sequence Open Sequence Rename Sequence or Change Sequence grid resolution default resolution is 2 cells beat From the Sequence toolbar you can also duplicate the selected Cue in the grid 25 Add Rename Sequence grid sequence sequence resolution Duplicate Delete cue sequence Beat controlled Sequence The default BPM value is 120 If you assign a video of 1 second to a Layer that video will occupy 8 cells of the Sequence grid component in 4 cells beat resolution If you then stretch the same Cue to 16 cells it means that it will be played 2 times slower If however you want to play that Cue 2 times faster you will need to shrink it to occupy 4 cells of the Sequence grid If you drag a Pattern to the Sequence grid that Pattern will occupy a number of beats based on its duration You would then be able to speed it up or down by shrinking or stretching it over the Sequence grid There are Patterns that cannot be speeded up or down by changing their length Those are Patterns that react on sound If you stretch some of those Patterns over t
7. Sequences made in the Programming mode interface Performance mode is organized around 3 main areas described in the subchapters below Triggering Decks A and e Master Control and Master Preview Tempo Control Panel 31 Triggering Decks Performance mode consists of the 2 Decks A and B Each Deck consists of 16 Banks which are placed in tabs Each Bank consists of 36 Cells Banks and their Cells are always visible and serve as Sequence containers Sequential play Random play mode Deck name Manual play mode Bank E NS NNI Cell Keyboard Edit Sequence ey N N Play modes Deck preview Internal time in beats The 2 Decks can be played in 3 different ways Sequentially Playing Sequences from a Bank in the order they are defined Randomly Playing Sequences from a Bank randomly Manually Manual triggering of Sequences Both Decks are independent and played in parallel while Sequences which belong to one Deck can only be played sequentially Each newly created Sequence is assigned to the first empty Cell in both Decks Performance mode automatically reflects changes made to Sequences in Programming mode You are able to rearrange the order of Sequences using the Edit sequence option from the toolbar You can also drag and drop Cells to rearrange Sequences 32 Performance mode Edit Sequence Edit Keyboard Latch mode Mapping Latch mode In Latch mode wh
8. To edit Mapping properties for a device click on a mapping rectangle on the Canvas Properties will appear in the Mapping properties panel You can adjust the mapping properties Position Size and Rotation of the selected device directly on the Canvas Using Show grid and Snap to grid options in the toolbar you can position your devices in a quick and easy manner When the Snap to grid option is ON you can only position your device so its edge is on the intersection of two grid lines Flip and Divisor options are available only in the Mapping properties panel Horizontal Vertical Flip reflects the image along central horizontal vertical axis of the device rectangle You can preview the area occupied by the selected device in the Device preview panel at the bottom left part of the screen Divisor option splits the selected LED device horizontally so that it appears as multiple devices Each piece of device can be mapped independently The sub devices will then appear as normal devices in the Connected devices list Mapping properties When mapping your devices Solid output and Flashing output option in the toolbar can help you setting them up If you choose Solid output for the selected device the physical LED device is going to project a solid color while Flashing output will make the physical device start blinking 21 Using Zones Zones are rectangular subarea on the Canvas which can be defined so that a Cue only renders to a
9. published by the Free Software Foundation If the Library as you received it does not specify a version number of the GNU Lesser General Public License you may choose any version of the GNU Lesser General Public License ever published by the Free Software Foundation If the Library as you received it specifies that a proxy can decide whether future versions of the GNU Lesser General Public License shall apply that proxy s public statement of acceptance of any version is permanent authorization for you to choose that version for the Library 10 Welcome to LEDMaster 1 2 3 Go LEDMaster is an all in one solution to run LED light shows for everyone Originally designed around Kling Net this fast and easy application will take your LED show to the next level Designed in 3 steps itis fast and easy to use and will do most of the configuration automatically for you Step 1 Mapping mode Your Kling Net devices will be automatically recognized by the software after which you can place them on the Canvas By using Kling Net you can forget about Art Net DMX nodes addressing and everything else It is all done for you When Mapping the devices on the Canvas virtual groups of devices called Zones can be defined These will make your setup even more easy and flexible Step 2 Programming mode The programming mode allows you to create Sequences in a very simple way You can use our Live Patterns or you can use imported videos from your o
10. rhythm of the music being played Detect BPM button to automatically pick up the BPM of the music being played Set BMP value Tap Beat Detector The Up Arrow key can be used as a keyboard shortcut for the Tap action The Down Arrow key can be used as a keyboard shortcut for the Detect BPM action Times are displayed in Measure Beat Tick format standard in music software Ticks are 1 100 of a Beat For instance 1 1 00 would mean the first Beat of the first Measure 35 36 Pixel Mapping over Kling Net Concepts Kling Net is a protocol designed to simplify the setup and operation of display devices such as LED devices Those LED devices are connected to a computer through a standard Ethernet network Ethernet Network running Kling Net 4 running on PC The purpose of Kling Net is To allow the connection of display devices to a computer through an automatic configuration To dynamically configure the network by assigning IP numbers to the LED devices To ensure a perfect time synchronization of many display devices To avoid using expensive hardware video converters usually needed to send video to display devices To allow creating a heterogeneous network of display devices made by different manufacturer and controlled by a Theater computer To add some intelligence into display devices in order to allow device autoconfiguration With Kling Net display devices and netwo
11. to File gt Preferences select Activation tab press the Activate machine button and fill in your personal data and a valid activation code Deactivating your machine If your application is already activated you can use the option Deactivate machine under the Activation tab in the Preferences menu Once deactivated successfully you can reuse the activation code on another machine 14 Using the Software General Toolbar In order to switch between the application modes you can use the toolbar buttons to go respectively to Mapping Programming and Performance modes Navigation arrows are placed next to the ArKaos Pro logo and serve as an alternative way of switching between modes The Audio VU meter reacts to the audio input and gives feedback if the audio input level is either too low or almost saturated The Audio VU meter is present in Programming and Performance modes The Status indicators give the summary of the connected LED devices status and the activity of the CPU Kling Net signal icon shows one of the following statuses e all connected devices are detected green at least one connected device is not responding yellow no devices detected red Help bar Help bar is at the bottom of the application window When you place the mouse over an interface element It displays short descriptions and how to use instructions Application Menu LEDMaster Menu Mac OS Only Contains info
12. D ALL OF YOUR EMPLOYEES AGENTS OR OTHER PARTIES WHO WILL USE THIS SOFTWARE TO THE TERMS OF THE SAID LICENSE The ArKaos PRO Corporation S A ARKAOS PRO Chauss e de Waterloo 198 B 1640 Rhode Saint Gen se Belgium is authorized to license the software of this installation the ArKaos PRO MediaMaster Software and by installing the licensee accepts a non exclusive non transferable License to Use as hereinafter defined the Arkaos PRO MediaMaster Software Software on a single computer system The System subject to the terms and conditions contained herein This License entitles the Licensee to a Make one working installation of the Software contained in this package on the System b Use the Software strictly in accordance with the provisions of Clause 2 of this License c Receive the benefit of the warranty specified herein 1 Acceptance of this License The terms and conditions of this License are deemed to be accepted by the parties as follows a By the Licensor upon dispatch delivery by the Licensor of this package to the Licensee and b By the Licensee by installing the software 2 Use of the Software For the purposes of this License Use shall mean and include a Utilizing the whole or any part of the Software on one machine at a time Utilizing means loading transferring copying or transmitting the Software into or within the single computer system for the processing of the system instructions or st
13. L AND NON COMMERCIAL ACTIVITY AND OR WAS OBTAINED FROM A VIDEO PROVIDER LICENSED BY MPEG LA TO PROVIDE MPEG 4 VIDEO NO LICENSE IS GRANTED OR SHALL BE IMPLIED FOR ANY OTHER USE ADDITIONAL INFORMATION INCLUDING THAT RELATING TO PROMOTIONAL INTERNAL AND COMMERCIAL USES AND LICENSING MAY BE OBTAINED FROM MPEG LA LLC SEE HTTP WWW MPEGLA COM AVC Royalty Product Notice THIS PRODUCT IS LICENSED UNDER THE AVC PATENT PORTFOLIO LICENSE FOR THE PERSONAL AND NON COMMERCIAL USE OF A CONSUMER TO i ENCODE VIDEO IN COMPLIANCE WITH THE AVC STANDARD AVC VIDEO AND OR ii DECODE AVC VIDEO THAT WAS ENCODED BY A CONSUMER ENGAGED IN A PERSONAL AND NON COMMERCIAL ACTIVITY AND OR WAS OBTAINED FROM A VIDEO PROVIDER LICENSED BY MPEG LA TO PROVIDE AVC VIDEO NO LICENSE IS GRANTED OR SHALL BE IMPLIED FOR ANY OTHER USE ADDITIONAL INFORMATION MAY OBTAINED FROM MPEG LA LLC SEE HTTP WWW MPEGLA COM AVC Sales to Codec Licensee Notice THIS PRODUCT IS LICENSED UNDER THE AVC PATENT PORTFOLIO LICENSE SUCH LICENSE EXTENDS TO THIS PRODUCT ONLY AND ONLY TO THE EXTENT OF OTHER NOTICES WHICH MAY BE INCLUDED HEREIN THE LICENSE DOES EXTEND TO ANY OTHER PRODUCT REGARDLESS OF WHETHER SUCH PRODUCT IS INCLUDED WITH THIS LICENSED PRODUCT IN A SINGLE ARTICLE ADDITIONAL INFORMATION MAY BE OBTAINED FROM MPEG LLC SEE HTTP AWWW MPEGLA COM 15 Notice with respect to the avcodec 54 avformat 54 swresample 0 swscale 2 and avutil 52 libraries originatin
14. ady to help you if you should encounter any problem Our online Support Centre also features a Trouble Ticket System which allows our team to receive your support requests and follow up the resolution of your problem as well as eventual future issues We strongly recommend that you register for an ArKaos PRO Support Account free on our Support Centre in order to be able to check the status of your trouble tickets post replies to our team or create new trouble tickets directly from our web interface Our support team answers your requests during office hours CET on weekdays ArKaos PRO Users Forum If you just want to discuss with other ArKaos PRO software users share tips and experiences about our products or third party software hardware etc Our Users Forum is the place to be This is not the place to request for help see above Knowledge base articles Our online Support Centre features a FAQ Knowledge base where a solution to the most common registration configuration problems has been posted Distributors and Resellers Our distributors and resellers are also at your service if you would like to request information in your language advice on additional hardware or software solutions or quotes for a particular configuration etc A complete list of distributors and resellers for VJ DJ or Show lighting products can be found on our web site at http www arkaospro com dealers Thank you very much for your interest in o
15. allation wizard Follow the on screen instructions Once the installation is complete click Finish The ArKaos LEDMaster software is now ready to be used Start LEDMaster by going to Start gt ArKaos LEDMaster 1 0 gt LEDMaster Follow the Activation procedure described further in this document If you would like to uninstall ArKaos LEDMaster software go to Start gt ArKaos LEDMaster 1 0 gt Uninstall Installing the Software Mac OS 1 M To install the ArKaos LEDMaster software insert the LEDMaster installation CD into your computer or download the dmg image file from the ArKaos website If you downloaded the dmg image file double click to mount the image A LEDMaster drive will appear on the desktop Double click on it A window opens to invite you to drag and drop the LEDMaster application to the Applications folder Doing so installs LEDMaster automatically Otherwise the application can also be moved manually to the Applications folder Start LEDMaster from the Applications folder by double clicking on it Follow the Activation procedure described further in this document To uninstall ArKaos LEDMaster software go to Applications folder Drag and drop LEDMaster application file to the Trash 12 About your license When you buy the software you also receive an Activation Code It is very important to keep this code in a safe place since it is the proof that you own a license of LEDMaster It migh
16. at the existence of such errors shall not constitute a breach of this License b In the event that the Licensee discovers a material error which substantially affects the Licensee s use of the same and notifies the Licensor of the error within 90 days from the date of dispatch of this License and the accompanying Software to the Licensee the warranty period the Licensor shall at its sole discretion either refund the license fee or use all reasonable endeavors to correct by patch or new release also at its sole discretion that part of the Software which does not so comply PROVIDED THAT such non compliance has not been caused by any modification variation or addition to the original Software not performed by the Licensor or caused by its incorrect use abuse or corruption or by use of the Software with other software or on equipment with which it is incompatible 5 Source Escrow The Licensor has established certain source code deposit arrangements accord de s questre covering the source code and documentation for the ArKaos PRO software with the AGENCY FOR THE PROTECTION OF PROGRAMS The A P P W T C 10 route de l A roport CH 125 Geneva While this Agreement continues to exist the Licensee will be entitled to receive the protection of such escrow arrangements in accordance with the rules and provisions of the Procedure for the Applications of the Article 6 of the APP IDDN General Regulation 6 The Licensor s Liability
17. atements contained in the Software b Merging the whole or any part of the Software in machine readable form into another software program c Copying the whole of the Software which is in machine readable form into a machine readable copy for Use by the Licensee solely on the System and for the purpose only of understanding the contents of such readable material and for back up PROVIDED THAT no more than one 1 copy will be in existence under any License at any one time without prior written consent from the Licensor d Storing the whole or any part of the Software on the System or other storage unit or disk e Utilizing but not copying the instructional and or operational manuals relating to the Software f ACTIVATION CODE With your purchase of the Software you will receive a unique Activation Code This Activation Code will allow to unlock the protection in the Software so that it can run on a unique machine Deactivating the software from one machine will allow to activate again the software on another machine Once an Activation Code is used on one machine this license doesn t give you right to activate and use the software on another machine Activating and using multiple machines requires multiple Activation Codes This license gives you the right to obtain one serial number in total Once it has been used this license doesn t give you right to obtain additional serial numbers 3 Licensee s Undertakings The Licensee undertake
18. cally create a mapping rectangle The area included in the rectangle will be grabbed and sent to the corresponding device 19 The Canvas The main part of the Mapping mode interface is the output image represented by the Canvas The Canvas represents the entire visual output from which some areas will be grabbed and sent to the physical LED device You can change the test pattern by clicking on left and right arrows at the bottom left corner of the Canvas panel Mapping rectangle Select test pattern The size of the Canvas is the size that will be used to render Visuals in LEDMaster You can change it using the Canvas size icon in the toolbar You can also automatically adjust the Canvas size to the selected devices using the Crop to selection toolbar option In order to select multiple devices on the Canvas keep Ctrl cmd key pressed on Windows Mac OS while Selecting the devices To zoom the Canvas in out you can either use the Zoom in out option from the toolbar or you can use the mouse scroll When you use the mouse scroll you can Zoom in out centered on the position of the mouse pointer Show grid Crop to selection Canvas size Mapping mode 2 Snap to grid Solid output Flashing output 20 The Properties Mapping properties are displayed and can be modified in the bottom right panel while Device properties displayed in the bottom left panel are fixed and represent the selected device s properties
19. e for Infinite Patterns that are based on an animation that can last forever and Audio Visualizers Stretching these Patterns will only make them last longer If a Pattern takes the full duration of a Sequence that is played in loop mode then the Pattern will loop seemlessly forever This can also be easily achieved by using the third button above the Pattern list called Fill entire first empty layer 27 Mixing tab Mixing tab contains the following settings Copy mode Transparency Mask mode Remove black white Keying range Color range RGB Mixing settings define how the selected Cue in one Layer will be mixed with the Cue in the Layer below the selected one Copy Mode The Copy mode defines the basic composition between the current Layer and Layers below LEDMaster supports the following Copy modes Mix In this mode the pixel colors are mixed together with a blending value depending on the transparency like a traditional mixer This is the default Copy mode The slider Transparency that is placed below the Copy modes acts as a transparency control for the current Layer Transparency set to 100 replaces any content from Layers below Addition In this mode the pixel values of the current Layer are added to the ones of the previous Layers This means that dark pixels in the current Layer image won t alter the pixels that are underneath while light pixels will saturate the image underneath Subtrac
20. e keying band reject Chrominance keying band pass Band reject means that the selected luminance color band will disappear while band pass will let the selection through Remove black white option acts as a shortcut option for Luminance reject Color range settings can be used to change the tint of the visual Each of the R G B sliders remove a certain amount of that component from the selected Cue Output Preview Output preview is showing the Sequence opened in the Sequence grid in real time It allows you to see what is being sent to your external devices and also to prepare and preview your show without a need to connect an external Output Under the Output preview window you have functions to set a playback mode for the Sequence that is opened in the Sequence grid Following playback modes are available Play once Pause at end Play in loop Stop Pause 29 Media Preview Media preview window is located in the bottom left corner of the Programming mode interface and displays one of the following The selected Cue of the Sequence grid The selected Visual from the Browser panel To preview double click on an item in the Browser Panel or select a Cue in the Sequence grid The Cue from the Sequence grid that is displayed in the Media preview window is currently active which means that it can be modified in the Settings panel 30 m Performance mode Performance mode is a playback mode used for triggering the
21. en you press a key you run the Sequence assigned to that key until you click the same key again If Latch mode is OFF a Sequence is running as long as you keep the key pressed Shift key can be used to force Latch mode even if the Latch mode is turned off Edit Sequence The following options for Edit Sequence are available in a dropdown menu Copy Paste Cut Clear Set Sequence Edit and Grab Thumbnail option Those options are hidden when the Edit Sequence option in the toolbar is OFF Set Sequence lets you select another Sequence for that Cell or allows to see which Sequence is currently assigned Edit option brings you back to the Programming Mode to edit the Sequence currently assigned to the Cell Grab Thumbnail lets you update the Sequence thumbnail with the current image in the preview below on the Deck It is only available for the active Sequence This feature can be used to choose thumbnails that are more representative of a Sequence or avoid cases of black thumbnails Keyboard mapping Each Cell can have a Keyboard key assigned to it to trigger the Sequence You are able to change the keyboard mapping by selecting Edit keyboard mapping option from the toolbar To assign a key select a certain Cell and press the desired keyboard key 33 Master Control and Master Preview Master preview window is a preview of the actual output that is sent to the LED devices A Crossfader slider below the Master preview is used to cont
22. g from the FFMPEG project The avcodec 54 avformat 54 swresample 0 swscale 2 and avutil 52 libraries are from the FFMPEG project FFMPEG is a large project that allows recording conversion and streaming of audio and video data This product uses them to decompress MPEG based files The author and primary copyright holder is Fabrice Bellard lt fabrice bellard at free fr gt More information can be found at http ffmpeg sourceforge net The FFMPEG project is distributed under the GNU Lesser General Public License mentioned below GNU Lesser General Public License Version 3 29 June 2007 Copyright C 2007 Free Software Foundation Inc lt http fsf org gt Everyone is permitted to copy and distribute verbatim copies of this license document but changing it is not allowed This version of the GNU Lesser General Public License incorporates the terms and conditions of version 3 of the GNU General Public License supplemented by the additional permissions listed below 0 Additional Definitions As used herein this License refers to version 3 of the GNU Lesser General Public License and the GNU GPL refers to version 3 of the GNU General Public License The Library refers to a covered work governed by this License other than an Application or a Combined Work as defined below An Application is any work that makes use of an interface provided by the Library but which is not otherwise based on the Library Defining a
23. he Sequence grid that will not speed them down but make them last longer Layer Management On the Sequence grid you can swith Layers on or off by clicking on their numbers All Layers are ON by default which means their content will be mixed and sent to the output 26 Settings panel Settings panel is used for modifying parameters of the selected Cue in the Sequence grid and contains the two following tabs Visual Mixing Visual tab Visual tab settings adjust whether the selected Cue is a video or a Pattern Also settings differ depending on the selected Pattern Visual tab may contain the following settings Play mode Chooses how the Cue should be played Play forward Play backward Play ping pong Number of times Defines how many time the Visua should be played during the Cue length Zone Defines to which Zone output the Cue should be rendered Rotation Defines a direction in which a Pattern will propagate Text Defines the text to be displayed by the Pattern Shape settings Chooses a shape to be displayed by the Pattern Color settings Select with which colors the Pattern should be displayed If a video is asked to be played 3 times over a duration it will also be played 3 times faster If that behaviour is not desired then the Cue should be stretched to be 3 times longer Some patterns can t be accelerated or slowed down by stretching the Cue That s the case for exampl
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25. ion Tab If LEDMaster runs in Demo mode the software can be activated by clicking on the Activate machine button If the software runs in Activated mode the software can be deactivated by clicking on the Deactivate machine button Application Activation THIS MACHINE IS NOT ACTIVATED ArKaos LEDMaster 1 0 o 17 Mapping mode Mapping mode allows you to define areas of the LEDMaster visual output that will be sent to the connected LED devices Mapping mode has been designed to be simple and easy to use Each manipulation of a device mapped is immediately reflected on the connected LED device Once you ve created your Mapping LEDMaster will use it to feed the connected LED devices with Patterns videos etc Mapping mode window consists of 4 main parts described below The Devices The Canvas The Properties Using Zones 18 The Devices Connected devices panel displays the list of the devices that are currently connected or that were connected in the past Information about Device ID Product Name Size and IP address is displayed Devices that are already mapped on the Canvas are displayed in green while the unmapped devices appear in black Disconnected devices are displayed in red Add selected device to Canvas Selected device Disconnected device Connected device Mapped device To add a device in the setup drag and drop it to the Canvas It will automati
26. n 4d1 you must provide the Installation Information in the manner specified by section 6 of the GNU GPL for conveying Corresponding Source 5 Combined Libraries You may place library facilities that are a work based on the Library side by side in a single library together with other library facilities that are not Applications and are not covered by this License and convey such a combined library under terms of your choice if you do both of the following a Accompany the combined library with a copy of the same work based on the Library 9 uncombined with any other library facilities conveyed under the terms of this License b Give prominent notice with the combined library that part of it is a work based on the Library and explaining where to find the accompanying uncombined form of the same work 6 Revised Versions of the GNU Lesser General Public License The Free Software Foundation may publish revised and or new versions of the GNU Lesser General Public License from time to time Such new versions will be similar in spirit to the present version but may differ in detail to address new problems or concerns Each version is given a distinguishing version number If the Library as you received it specifies that a certain numbered version of the GNU Lesser General Public License or any later version applies to it you have the option of following the terms and conditions either of that published version or of any later version
27. nsor fully against all liabilities costs and expenses which the Licensor may incur as a result of work done in accordance with the Licensee s specifications involving infringement of any copyright patent or other proprietary right 8 Confidential Information All information data drawings specifications documentation software listings source or object code which the Licensor may have imparted and may from time to time impart to the Licensee relating to the Software is proprietary and confidential The Licensee hereby agrees that it shall use the same solely in accordance with the provisions of this License and that it shall not at any time during or after expiry or termination of this License disclose the same whether directly or indirectly to any third party without the Licensor s prior written consent The Licensee further agrees that it shall not itself or through any subsidiary agent or third party modify vary enhance copy sell lease license sub license or otherwise deal in the Software or any part or parts variations modifications copies releases versions or enhancements thereof or have any software or other program written or developed for itself based on any confidential information supplied by the Licensor 9 Force Majeure The Licensor shall be under no liability to the Licensee in respect of anything which apart from this provision may constitute breach of this License arising by reason of force majeure namel
28. r data the facility still operates and performs whatever part of its purpose remains meaningful or b under the GNU GPL with none of the additional permissions of this License applicable to that copy 3 Object Code Incorporating Material from Library Header Files 8 The object code form of an Application may incorporate material from a header file that is part of the Library You may convey such object code under terms of your choice provided that if the incorporated material is not limited to numerical parameters data structure layouts and accessors or small macros inline functions and templates ten or fewer lines in length you do both of the following a Give prominent notice with each copy of the object code that the Library is used in it and that the Library and its use are covered by this License b Accompany the object code with a copy of the GNU GPL and this license document 4 Combined Works You may convey a Combined Work under terms of your choice that taken together effectively do not restrict modification of the portions of the Library contained in the Combined Work and reverse engineering for debugging such modifications if you also do each of the following a Give prominent notice with each copy of the Combined Work that the Library is used in it and that the Library and its use are covered by this License b Accompany the Combined Work with a copy of the GNU GPL and this license document c For a Comb
29. r disk access An SSD drive can help reducing heavy disk access if you need to use larger videos Close any heavy application running that could stall your CPU if the output playback is not smooth It is not supported to run multiple Kling Net servers like LEDMaster on a same network 39 Minimal and Recommended Hardware Minimum Requirements CPU Intel Core2 Duo 1 8GHz or AMD Athlon X2 64 2 0GHz Memory 2 0GB Recommended Specifications CPU Intel Core i5 3 5GHz or AMD FX 6300 3 5GHz Memory 4 0GB Additional Requirements Storage Space 1GB Optical Drive DVD ROM drive Sound DirectX 9 0c compatible sound card Windows Windows OS Windows XP SP3 Windows Vista SP2 Windows 7 Windows 8 1 Mac OS Mac OS 10 6 Internet Internet connection is required for Activation 40 List of Patterns Patterns can be divided in a few categories based on their behavior and the list of parameters you are able to set Gradient Patterns Gradient Patterns are Patterns that display smooth color transitions from one color to another Without Rotation Gradient Radial Cycling Smooth ks Gradient Radial Cycling ks Gradient Radial Static ks Gradient Spiral Square ks Gradient Zooming Square ks With Rotation Gradient Rotation Static ks Gradient Scrolling Rotating ks Gradient Scroll Rotation Smooth ks Gradient Scroll Rotation ks Text Patterns
30. rk installations become straightforward to setup Kling Net is independent of DMX ArtNet or E1 31 also called Streaming ACN protocols 37 Hardware setup Kling Net is designed to make the best use of your Ethernet network To make your network as simple as possible you can connect the devices directly to your server Kling Net requires a Gigabit compatible Ethernet card 1000 Mbps Kling Net runs fine on a 100Mbps network but the number of device that can be used will be limited Kling Net offers a lot of flexibility concerning the IP addresses you can use The address of the server should be in the range of local IP addresses 2 0 0 0 to 2 255 255 255 10 0 0 0 to 10 255 255 255 172 16 0 0 to 172 31 255 255 192 168 0 0 to 192 168 255 255 Note Kling Net assigns IP addresses to the LED devices on power up If you change the IP address of the server you must turn off and on again the LED devices and restart LEDMaster 38 Performance Tips Using MPEG 2 movie format usually provides better performances Movie formats like H 264 MPEG 4 AVC Apple ProRes and VP8 are supported but require more powerful hardware Avoid using movies that have unnecessarily high resolution Using 640x480 or smaller is usually enough to drive LED displays Do not overuse Layers Mixing multiple Layers together requires extra processing Optimize the size of the Canvas based on your LED devices Check that an anti virus is not slowing down you
31. rmation about LEDMaster preferences and option to quit the application File Menu Allows to select the active project Contains preferences and option to quit application Windows Only 15 Edit Menu Contains Undo and Redo options Help Menu Contains the following options Documentation Opens the PDF version of this document Release notes Opens the Release Notes for the current software version ArKaos PRO Web Site Opens browser on the ArKaos PRO Home page About Opens the About dialog Windows Only Preferences The Preferences dialog is where you configure all the main settings of LEDMaster It is organized in two header tabs Application and Activation Application Tab The Machine ID is used to identify you machine for any support request The Hide all tooltips option hides all tooltips in the application This is recommended for instance for touch screens All Sequences and settings made in the application are stored in the current Project You can create new projects switch to another projects as well as rename duplicate or delete the current Project Some Demo projects are also provided to discover the software Application Activation Projects demo2 x Delete Rename Duplicate Changing project will cause current sequence to stop playing and will not copy current sequences to new project Machine ID EELKAHMF E Hide all tooltips 16 Activat
32. rol the mix between Sequences being played in Deck A and Deck B If Full Deck A Full Deck B arrow buttons is pressed Sequence being played in Deck A Deck B is displayed in Master preview and on the mapped LED devices You are able to trigger Full Deck A Full Deck B by using the Left Right arrow keyboard shortcuts Full Deck A Full Deck B Crossfader Master control panel incorporates effects that can be applied real time to the actual output and provides the following controls Brightness Contrast Black out Freeze Strobe Global effects 34 Strobe settings Strobe color Strobe speed Strobe reset Effect settings Blackout Global effect Reset effect settings Choose effect Strobe parameters can be set in Master controls panel Strobe Speed in BPM Beat Per Minutes Strobe Color from color palette Strobe Reset to restore default values By default Strobe speed equals to the main BPM slider value set to x1 You can adjust the strobe to be slower or faster than the main BPM by moving the Strobe slider to the left or to the right For each Global effect a set of parameters can be adjusted To select a Global effect you can either use up and down arrows or label which displays the list of all Global effects Tempo control panel In the Tempo control panel the following controls are available BPM Beat Per Minute input field and slider Tap button to manually adjust the speed in the
33. s Kolor Special FX Kolor Special FX Smooth 45 Glossary of Terms Device A Kling Net LED fixture Visual A video or a Pattern Cue Cues are Visuals with configured parameters and ready to be played Layer Each Layer can contain an infinite number of Cues which are being played sequentially Cues placed in different layers are being played in parallel and mixed together Sequence A set of Cues played sequentially or in parallel on different Layers Sequence Grid The matrix used to edit a Sequence with 8 rows representing the Layers and Beat Measure separators to represent time Zone A virtual group of Devices defined in Mapping mode to which cues can be output Pattern A visual generated real time by the application Project A container that includes the Mapping Sequences effects and parameters set for a show Activation Process of registering LEDMaster online with an activation code Canvas The 2D output area defined with a given width and height Mapping Defining the area of the Canvas that should be displayed on each Device 46 Support Information and Contact ArKaos PRO has created a number of support channels to ensure you get the most direct and efficient answers to your questions or support requests you may have ArKaos PRO Support Centre ArKaos PRO Users Forum http support arkaos net http www arkaos net forum Solutions As always ArKaos Support Team is re
34. s a Not to copy other than for normal System operation and as specified in Clause 2 above reproduce translate including electronic transfer adapt vary or modify the Software nor to communicate the same to any third party without the Licensor s prior written consent b To supervise and control Use of the Software in accordance with the terms of this License c To ensure that its employees agents and other parties who will use the Software are notified of this License and the terms contained therein and this prior to the said employee agent or party using the said Software d To reproduce and include the copyright notice of the Licensor on all and any copies whether in whole or in part in any form including partial copies of modifications of the Software made herein e Not to provide or otherwise make available the Software in whole or in part including where applicable but not limited to program listings object code and source program listings object code and source code in any form to any person other than the Licensee s employees or as specified in c above without prior written consent from the Licensor f To refrain from amending the method of working of the Software by way of reverse engineering necessary information to achieve the interoperability of the Software being available for the Licensee from the Licensor 4 Warranty a The Licensee acknowledges that software in general is not error free and agrees th
35. specific area of the Canvas Using Zones allows to send different visuals to different Devices or group of Devices The Default zone covers the whole area of the Canvas In the Programming mode Cues can be assigned to the Default zone or any of the created Zones o Delete zone Show hide zone In order to manage Zones you are able to Add Zone Delete Zone Show Hide Zone Rename Zone To add a new Zone select one or more devices and click on the icon The Zone created is the smallest rectangular area containing the selected devices One Device can fall into multiple Zones you select a Device which is already in Zone 1 and you add Zone 2 then the selected device will be in Zone 2 as well You can remove Zones from the Canvas by clicking on the cross icon next to the Zone in the List of created zones The eye icon allows to temporarily hide a Zone from the Canvas You can Rename a Zone by double clicking or clicking and holding mouse cursor on a Zone s name 22 m Programming mode Programming mode allows preparation of Sequences that will be played on physical LED devices with intuitive and efficient visual content management The Programming mode window is arranged in 5 main parts described in chapters below Browser Panel Sequence Grid Settings Panel Output Preview Master Preview rate Demo demo LT Go oi Fie Eat Help 23 Browser panel The Browser Panel displays
36. subclass of a class defined by the Library is deemed a mode of using an interface provided by the Library A Combined Work is a work produced by combining or linking an Application with the Library The particular version of the Library with which the Combined Work was made is also called the Linked Version The Minimal Corresponding Source for a Combined Work means the Corresponding Source for the Combined Work excluding any source code for portions of the Combined Work that considered in isolation are based on the Application and not on the Linked Version The Corresponding Application Code for a Combined Work means the object code and or source code for the Application including any data and utility programs needed for reproducing the Combined Work from the Application but excluding the System Libraries of the Combined Work 1 Exception to Section 3 of the GNU GPL You may convey a covered work under sections 3 and 4 of this License without being bound by section 3 of the GNU GPL 2 Conveying Modified Versions If you modify a copy of the Library and in your modifications a facility refers to a function or data to be supplied by an Application that uses the facility other than as an argument passed when the facility is invoked then you may convey a copy of the modified version a under this License provided that you make a good faith effort to ensure that in the event an Application does not supply the function o
37. t be needed in the future to re install the software or to obtain upgrades Activating Deactivating your software Software Activation Dialog When you launch the application for the first time the LEDMaster Activation dialog will be displayed Your software is not yet activated Use Activation Code internet connection required Run LEDMaster in demo mode mmm About the Demo Mode From the Activation dialog by default you can run the software in demo mode The software would still be fully functional but a watermark will be output to remind that the application runs in demo mode 13 Using Activation Code To activate the software select the option Use Activation Code You need a valid email address an internet connection and a valid activation code To activate LEDMaster make sure you have a working Internet connection Full Name l Email Please send me emails about new products or updates Activation Code ur entm Fill in your full name your email address and your activation code and click Next It is important to memorize which email address you used to activate the product You will get a confirmation screen when the Activation is successful ue cit You have successfully activated LEDMaster application b You could also register if the software is already running in Demo mode To do so go
38. the list of Visuals provided with the application in its Videos and Patterns tab You can use those Visuals to create your performance Sequences You can also import video files from your computer s file system by going to the Files tab There are three shortcut icons in the Browser panel for adding visuals to the Sequence grid to the first available Layer at Cursor position Add after the selected Cue Repeat over entire first empty Layer Add after the selected cue Add to the first available layer at cursor position Repeat in the irst available layer Patterns Patterns are animated visuals generated live based on a set of parameters They allow to create unique customized look They are produced specifically for the required output resolution without upscale or downscale to preserve hard edges on LED displays Audio Patterns react on an audio input signal to create unique visuals Text Patterns let you display any text in any language With the combination of Patterns and their parameters an infinite number of different visuals can be created This is far more efficient than creating each time a unique video The application comes bundled with Patterns that you can use to create your LED show Patterns have a given duration and will occupy multiple beats accordingly when you drag and drop them on the Sequence grid Depending on the Pattern type shrinking or stretching them in the Sequence grid will mean pla
39. tion In this mode the pixel values of the current Layer are subtracted from the pixel value in the underlying Layers Dark pixels from the current Layer won t alter the pixels of the Layers underneath while light pixels will darken them Multiplication In this mode the pixels from the current Layer will be multiplied by the pixels of the underlying Layers For a pixel to appear bright in the Output image the equivalent pixel of the current Layer and the underlying Layer needs to be bright If any of the Layers has a dark pixel the result will be dark 28 Minimum This mode takes the pixel that is the darkest between the current Layer and the Layer underneath Maximum This mode takes the pixel that is the brightest between the current Layer and the Layer underneath Mask Mode Chrominance Luminance keying There are 5 basic Mask modes for Visual contents These affect how the Visual content interacts with other running Visual contents Keying is a technique where some pixels are made transparent depending on their characteristics Creating a Key is simply defining this interaction depending on the color or brightness of a pixel Chrominance keying removes pixels based on their colors Luminance keying removes pixels based on their brightness level The Mask mode switches allow you to select from left to right No keying Luminance keying band reject Luminance keying band pass Chrominanc
40. ur products we hope you will enjoy using this version as much as we enjoyed creating it The ArKaos PRO Team 47
41. wn library Timeline based Our timeline based editor means you can easily program your full show but of course you can also go for live interaction to make your show completely interactive Live Patterns Our completely new Live Pattern generator will allow you to have hard edged visual output on the smallest or biggest LED installations Forget about buying expensive videos or the headache of creating them yourself We will generate them live for you based on the mapping you have made Step 3 Performance mode Live performance is the key for the show Trigger the Sequences you created live manually randomly or sequentially You have all the options available to create the show that you prefer Our easy beat detection makes sure that Visuals are synchronized with the music Also Live Patterns can generate unique visuals adapted to the sound atmosphere of your show Documentation The present User Manual covers all the aspects of LEDMaster 1 0 software Any changes or any addition in the next intermediate releases 1 1 1 2 etc will be detailed in the Release Notes PDF document which can be found in the software installation folder on your computer 11 Software Installation Installing the Software Windows 1 opp To install the ArKaos LEDMaster software insert the LEDMaster installation CD into your computer or download the installer from the ArKaos website Double click on the installation file to launch the inst
42. y circumstances beyond the control of the Licensor 10 Assignment The Licensee shall not assign or otherwise transfer all or any part of the Software or this License without the prior written consent of the Licensor 11 Waiver Failure or neglect by either party to enforce at any time the provisions hereof shall not be construed nor shall be deemed to be a waiver of that party s rights hereunder nor any way affect the validity of the whole or any part of this License nor prejudice that party s rights to take subsequent action 12 Severability In the event that any of these terms conditions or provisions should turn out to be invalid unlawful or unenforceable to any extent such term condition or provision shall be withdrawn from the remaining terms conditions and provisions which shall continue to be valid to the fullest extent permitted by law 6 13 Law The parties hereby agree that this License concluded between them and constituted on these terms and conditions shall be interpreted in accordance with Belgian Law 14 Notices with respect to licenses administered by MPEGLA MPEG 4 Video Decoders and or Encoders Notice THIS PRODUCT IS LICENSED UNDER THE MPEG 4 VISUAL PATENT PORTFOLIO LICENSE FOR THE PERSONAL AND NON COMMERCIAL USE OF A CONSUMER FOR i ENCODING VIDEO IN COMPLIANCE WITH THE MPEG 4 VISUAL STANDARD MPEG 4 VIDEO AND OR ii DECODING MPEG 4 VIDEO THAT WAS ENCODED BY A CONSUMER ENGAGED IN A PERSONA
43. ying them shorter longer or playing them faster slower For some Patterns you can adjust the speed change the shape the text and color settings or decide to play it back and forth by choosing the ping pong play mode Each Pattern exposes different parameters 24 Sequence Grid Sequence grid component consists of 8 Layers each with an unlimited number of Cues There is a Cursor showing the progress in time of the Sequence being played Sequence Toolbar I Open Sequence Sequence Grid Cursor Layer Cue How to program a Sequence Each Layer consists of cells which can be populated with Cues When you drag and drop a Visual from the Browser panel to the Sequence grid it occupies a certain number of cells depending on its length and speed You can then rearrange the Cues in the Sequence grid by using drag and drop If there is not enough space for a Cue to move to a position meaning that there is another Cue in the grid occupying that place you will get a notification When programming Sequences you should have in mind that Layers stack on top of each other starting from Layer 1 up to Layer 8 The mixing is done based on the Copy Mode of the Cues A Cue can be selected by clicking on it and deleted by pressing Delete key The grid is magnetic and Cues are always snapped to fill full cells Stretching or shrinking a Cue plays it slower faster or longer shorter based on the type of Visual You can replace a Cue in the
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