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Snell & Wilcox Magic DaVE

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1. 010 Then press ENTER to accept the selection E MEM DMEM Transfers The E MEM transfer function with Magic DaVE is similar to the operation described in the Super Edit Operator s Guide DaVE provides 16 Memory System Registers numbered 0 through 15 However DaVE does not transfer all of the data in a DMEM to the editor for storage in the EDL Most of the data is stored on the DaVE in files located in the folder GVG SAVE Therefore you must have these files available when you recall a DMEM from an EDL Editware Page 4 of 7 Tech Note Magic DaVE To specify DMEM transfer Commands first select PEGS entry by pressing the PEGS or SHFT PEGS key Answer the prompts as follows REGISTER Enter any PEGS register through 16 then press ENTER FUNCTION Press VIDEO then ENTER COMMAND Enter the Memory Register 0 through 15 then press ENTER TIME Enter the offset from the IN point then press ENTER This procedure makes the command available to Super Edit The actual transfer of data is initiated in the same manner that GVG Model 100 switchers transfer EMEM data such as the execution of a PEG during an edit PEGS Commands Some of the buttons on the Magic DaVE panel are assigned numeric values and can be accessed from the editor The table below shows these values The hundreds digit indicates the M E which can be anything except 4 M E 4 is used to address the DVE To enter a command select PEGS and
2. DaVE to a green key on the Super Edit assignment page Use the protocol MAGDAYV for the Model and set the cross points appropriately Select Setup Editor on the DaVE panel menu and make the following recommended selections Additional information can be found in the Magic DaVE User Manual VTR SEQ OFFSET 1 Sets the point within each hour of timecode that the selected DaVE sequence will begin VTR TC DELAY 0 This setting should provide frame accurate editing of sequences If DaVE is consistently late enter a more negative number or if early a more positive one SW R CACHE OFFSET 100 Controls the beginning wipe number at which DaVE will select a sequence from the sequence cache rather than a wipe The valid range is 0 100 If you select a number lower than 100 you will lose the ability to do the corresponding wipes DVE KEY 2 This associates the DVE with GVG Model 100 KEY 2 commands and the DSK with GVG Model 100 KEY 1 commands This is the default but can be changed SW R GENERIC This tells DaVE you are not controlling it with a Sony Editor VTR ON This enables VTR control of the Magic DaVE DVE from the editor Editware Page 2 of 7 Tech Note Magic DaVE Cross point Selection Cross point selection on the Magic DaVE is similar to a GVG Model 100 switcher and is made as described in the Super Edit Operator s Guide Magic DaVE has the cross point mapping shown in the table below Use this as a guide when enterin
3. answer the prompts as follows REGISTER Enter any PEGS register through 16 then press ENTER FUNCTION Press VIDEO then ENTER COMMAND Enter the desired command code then press ENTER TIME Enter the offset from the IN point then press ENTER Editware Page 5 of 7 Tech Note Magic DaVE A table of implemented PEGS command codes is shown below Code Function 0 15 DMEM Recall 20 DSK Mix Fade to Black MIX Auto Transition MIX BKGD DVE DSK Auto Transition WIPE Auto Transition WIPE DVE Auto Transition WIPE DSK Auto Transition WIPE DVE DSK Auto Transition WIPE BKGD Auto Transition WIPE BKGD DVE Auto Transition WIPE BKGD DSK Auto Transition 21 22 50 51 52 53 54 55 56 57 61 62 63 64 65 67 WIPE BKGD DVE DSK Auto Transition 68 99 Set WIPE No Auto Transition is performed 100 199 Set WIPE Reverse No Auto Transition is performed 201 224 Set Seq No Auto Transition is performed 301 324 Set Seq Reverse No Auto Transition is performed Editware Page 6 of 7 Tech Note Magic DaVE DVE Control In addition to PEGS control Super Edit can also control DaVE sequences as if they were on a 24 hour videotape i e they can be played shuttled jogged etc like a VTR Each hour of this imaginary tape corresponds to a different sequence for a total of 24 sequences You can play back different portions of the tape in order to run
4. ditware VPE AND SUPER EDIT ENGINEERING TECH NOTE Super Edit Version 8 1B and later Snell amp Wilcox Magic DaVE Introduction This describes the preliminary interface between Super Edit and the Magic DaVE Detailed operating instructions for Super Edit are given in the Super Edit Operator s Guide There is also considerable information given in the Magic DaVE User Manual This Setup Guide discusses only those features that are unique to the Magic DaVE and its interaction with the VPE editor General The Magic DaVE is controlled via two separate editor ports one for the switcher and one for the DVE Super Edit controls DaVE sequences as if they were on a 24 hour videotape i e they can be played shuttled jogged etc like a VTR The following items are discussed in the order given e Connection e Settings e Cross point Selection e Wipes and DVE Moves e Mark Table Transition Duration e Learn E MEM e E MEM Transfers e PEGS Commands e DVE Control Editware Page 1 of 7 Tech Note Magic DaVE Connection Connect an RS 422 cable from the VIDEO port on the editor to the SWR port on DaVE Also connect an RS 422 cable from an unused machine control port on the editor to the VTR port on DaVE Settings Set the editor ports both the switcher and the machine control ports to 38 4K and ODD parity which is the default DaVE defaults to these settings as well Assign the VTR port connected to
5. g cross points on the VPE assignment page Note any cross point number greater than 9 will select BLACK with one exception Super Edit V8 software will allow a DMEM snapshot recall to be assigned to a green key by adding 100 to the DMEM number For example to call up DMEM register 5 whenever you select the D VTR enter 105 into the Video Cross point slot for the D VTR on the assignment page Cross point mapping for the 4 input DaVE Number Function eee eee ee ee ee 0 _ Program Bus Cross point BLACK gt 6 _ Program Bus Cross point BLACK gt 8 Program Bus Cross point PATTERN gt 9 Program Bus Cross point MATTE O ee E Wipes and DVE Sequences Magic DaVE can perform wipe patterns O through 50 or 0 through 99 with an option card Patterns 0 through 39 generally conform to the SMPTE specification When entering wipe numbers in Super Edit adding 100 to the wipe number will cause a reverse wipe of that pattern Wipe pattern numbers 201 through 224 allow the editor to control DaVE by calling up the corresponding DVE sequence instead of a wipe pattern For example to recall and run sequence 3 from DaVE set up a wipe transition in Super Edit s mark table using a wipe code of 203 This will recall and run sequence 3 Adding an additional 100 to the wipe number will cause a reverse sequence For example a command of 305 will recall and run sequence 5 in reverse Editware Page 3 of 7 Tech Note Magic DaVE Note t
6. h as a CUT WIPE or DISS with other sources Again these should already be part of the DaVE sequence you are rolling Doing so will cause glitches in the picture as DaVE tries it s best to do what you ask Editware Page 7 of 7 Tech Note Magic DaVE
7. hat if the corresponding 200 series DaVE sequence is empty a wipe of that number minus 200 will be performed instead For example if you used a wipe number of 212 and DaVE sequence 12 is empty DaVE will perform a 12 wipe A table of the valid wipe codes is shown below The available wipe patterns can be found in section F of the DaVE User Manual Code Function S 099 WIPE Othrough99 o 100 199 Reverse WIPE 0 through 99 201 224 Sequence 1 through 24 301 324 Reverse Sequence 1 through 24 Mark Table Transition Duration Super Edit can only perform a maximum transition rate of 255 frames If your DaVE sequence is longer than 255 frames 8 5 seconds you should enter a transition rate of 0 in the Super Edit dialog A transition rate of 0 tells Super Edit not to send a duration command and therefore to use the programmed duration for that sequence Learn Recall E MEM DMEM The Learn Recall DMEM function with Magic DaVE is similar to the operation described in the Super Edit Operator s Guide for Learn Recall E MEM That is the user may tell the switcher to Learn a memory register by pressing SHIFT L The user is then prompted for the register number to learn LEARN EMEM nnn nnn can be any number from 000 through 015 The hundreds digit is the M E DaVE only has 1 M E so any number from 0 to 255 can be entered except for the number 4 So for example to learn a DMEM panel status into register 10 of DaVE enter
8. your various programmed DVE sequences Each sequence starts 1 minute into the hour by default but changeable via the DaVE panel menu so for example sequence starts at 00 01 00 00 which allows time for a pre roll For more information please see Section B of the Magic DaVE Users Manual To control DaVE as a VTR assign the VTR port connected to DaVE to a green key on the Super Edit assignment page Use the protocol MAGDAYV for the Model and set the cross points appropriately You can control DaVE with the usual manual commands such as PLAY STOP FFWD REW JOG etc You can SLAVE it to other sources such as your foreground background and key source and roll them all together at the same time in an edit You may also use PEGS to roll DaVE at speeds other than 100 play If you are only rolling the DaVE you can reduce the PREROLL to as little as 2 frames but if you are rolling other sources you will have to set the PREROLL to a value that will synchronize all sources Note that pressing REW or FFWD does NOT place you at the beginning or end of a sequence DaVE will continue to REW or FFWD and wrap at 24 hours until you stop it This is necessary to allow you to access all 24 sequences Note also when rolling DaVE as a source VTR in an edit you should not use PEGS transition commands All BKGD DVE and DSK transition commands should be part of your learned sequence In addition you should not involve DaVE in a mark table transition suc

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