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1. Length and aj Mi ET EES ES 6 slalslal 1 M60A1 Chieftain Mk5 7 5 750 850 950 1050 1250 1500 1900 2500 3750 7500 Olifant MRIA 5 5 350 400 450 500 600 7 00 900 1150 1750 3500 2 250 300 550 400 450 550 700 900 1450 2700 Z3 250 300 500 350 400 500 650 850 1250 2500 92 6 4 Tanks weak spots Consider the vulnerabilities of tanks modeled in the game Yellow marked ammo red fuel tanks green engine and blue transmission 93 Olifant MkIA 94 95 Chieftain Mk5 96 Thank you for purchasing the game
2. Round type Shell Shell mass kg Shot mass kg Velocity m s Armor piercing sub caliber fin ZUBM3 ZBM3 a 22 1615 stabilized APFSDS Cumulative HEAT 3UBK3 3BK4 12 97 26 900 High explosive HE 3UOF1 30F11 14 86 Gunner s place is equipped with the telescopic jointed sight TSh2B 41 pic 3 4a The vision block offers changeable magnification moveable distance correction reticle light filter and reticle illumination Optic characteristics of TSh2B 41 are magnification x3 5 and x scope 18 and 9 respectively Outer lens diameter 5 4 and 2 7 mm exit pupil stand off is 25 mm 25 N o E B NS E lll AL DDD A dad N 0 Y 10 I2 IU 16 IB 202224262830 EE aa alel a BP APFSDS BM3 shot BK HEAT BK4 shell OQ HE OF11 shell T for PKT coaxial machine gun The reticle figures show distance in hundreds of meters 2 for 200 m 4 for 400 m etc Pic 3 4 Reticles a gunner s sight TSh2B 41 b commander s periscope TRN 3 26 To fight effectively in low light conditions the tank is equipped periscope sight with electro optical converter TPN 1 41 11 with x5 5 magnifier and scope of 6 The sight is used along with searchlight L 2G with infrared filter which gives night vision possibility up to 800 m The Tank Commander can survey the battlefield through periscope far range gauge sight TRN 3 pic 3 4b as well as use binoculars Since 1972 12 7 mm DShRM machine gun i
3. 137 mm Metal cater pillar consist from 96 tracks while rubber block cater pillar consisted of 97 tracks The tank was used in Afghanistan by the Soviet forces the 5th Guard Motor Rife Division and 24th Guard Tank regiment and was as well used by the Angolan Army the 50th Cuban Tank Division and the Iraqi forces the 6th Tank Division and 10th Detached Tank Brigade al 3 2 M60A1 28 29 The US M60A1 main battle tank mod 1962 is a modification of the medium tank M48 the front part of the tank s body was changed and the armor became thicker Up to the middle 80s the tank was the most important in the whole of the NATO forces The tank boasts the classic design engine is placed in the rear and all controls and combat gear occupy front and middle parts of the vehicle respectively pic 3 5 Z tems E B mL a ae R T ed a POE rt E aan ee a Pic 3 5 M60A1 tank et A crew of four driver gunner commander all in the right of the turret and loader left from the gun The tank armed with 105 mm rifled gun M68 an US modification of the English L tank gun with generous 63 round ammunition load it is paired with 7 62 mm M 3 machinegun with 5950 rounds The gun and turret rotation mechanisms are electrohydraulic with manual overlapping For the tank s design see pic 3 6 30 P kA YT 5 ae Sas M S Re eee N TA 5 i S al tl aa EL lles i lt lt 1 i
4. A Lig 1 Select battle site mode 2 Select the cell around which the battle will take place left click on it E Pla i 4 L L Ad E i ay S yo R Ta 4 hatat BEE gS i a B Y 3 38 Place your subordinates FF Ee up 1 Select the desired platoon from the list on the left and place it by left clicking at any point of any green cell 2 The icon of a man indicates platoons and divisions which the player can control 3 Place three M60 platoons lt 2 1 gt in one cell 39 J 4 YM ERES ar rs 1 Select enemy forces in the same vvay by pressing the blue flag 2 3 Place three T 55s platoons 4 Push the button with a clock icon rightmost and 40 Start the battle by clicking on the fire icon FOLEOOH Tors DU cee 41 After loading game turn to Deployment of troops mode Fi Lee a 1 There is currently no need to invent anything just leave the mess that has turned out after the start 2 Go to the next mode by pressing the clock on the bottom right panel Enter 42 Initial orders mode ma menes El i IRITAL ORDERS D NTE 1 Box select the tanks hold left mouse button and drag 2 Give the attack order bottom right panel somewhere in the enemy cell 3 4 Press the Pause button on the bottom left panel or Enter to start battle 43 The battle
5. IU ss 38 10 10 8 ZN de 20 6 s q EB t 5 d 5 9 o 4 E m 5P 5K OP CT 0 02 LI NITIATTIAELTATTL A nB 7 4 18 22 26 30 EN ta 27 Telescope sight TSh2B 41 Night sight TPN 1 41 11 Collimator sight R10 T DShKM 87 6 2 The graduation of reticles for optical devices of M60A1 tank N O o 0 05 sa _ 0 05 0 10 a 0 05 a ae i ei Dm 4 3 2 1 N O O Binocular Periscope nonballistic reticle M32 88 HE P T A PDS T M 393 M 392 0 02 5 0 02 5 ve 36 1 5 5 CE i a 10 05 24 32 i Telescope ballistic reticle M105D 89 Machinegun sight M28C M85 90 6 3 Range estimation tables DE De tearm DT 2 8 A a A om 24 250 250 see 350 40 son Go s00 100 2400 aleme Besos 22 20 250 300 300 350 450 s50 750 1100 2700 5 Olifant MA 36 350 400 450 500 600 700 900 1200 1800 3600 LB Ratel 29 300 300 350 400 500 600 750 950 1450 2900 8 Single storey house 45 450 500 550 650 750 900 1150 1500 2250 4500 9 Telegraph post 60 600 650 750 850 1000 1200 1500 2000 3000 6000 l Length and CC CEC EC ES EES ES 3 ES EN 2 350 4350 400 450 550 650 850 1100 1650 3300 2 9 300 4300 350 400 500 600 750 950 1450 2900 2 8 300 4300 350 400 450 550 700 950 1400 2800 5 8 600 650 750 850 950 1150 1450 1950 2900 5800 9
6. Save and Exit button The game will be saved in the users profiles folder In Quick Battle or Operational mode you can save once for a profile A diskette icon appears on the Quick Battle button or in the Operations table To continue your operation or your Quick Battle left click on the diskette icon To remove a saved game right click the diskette icon Please notice that any Saved game is deleted when anew operation starts you right click the diskette icon in the Main Menu Quick Battle begins you save again the battle is over Statistics Mode is turned on The save file takes up to 500Mb of free space on HDD SSD so please make sure you have at least 1Gb free before you start the game 10 2 GAME DESCRIPTION Steel Armor Blaze of War is a realistic tank simulator with tactical elements The game is presented in two equally important parts Operational player can choose the battlefield area replenish and reinforce his army and repairs his vehicles Tactical player gets into actual battle drives his tank and commands his units There is no single missions in the game player creates his own game which dramatically increases replayability The goal is to win a few battles in any of four operations taking command over tank units of either the Soviet or Iranian or Iraqi or Angolan Army FAPLA Each of the operations dictates its own strategies 1 Afghanistan first of all destroy enemy s fire po
7. Susangerd The assault started in the night of January 4 The first hit took place north of Ahvaz in the south direction with later south west turn The plan worked they overthrew one motorized infantry brigade of the Iraqi 5th Motorized Infantry Division 16 and sent to combat a Armored Brigade of the 10th Armored Division Nevertheless late on January 6 after the South West turn was made the 5th Motor Rife Infantry Division set a fierce defense and Iranian forces had to stop Early on January 7 the Iraqi forces made a heavy counter offensive They attacked the 16th Armored Brigade on the road from all directions the 6th Tank Division hit from West and South and the 10th Detached Tank Brigade of the Republic Guard hit from South East and East Two vanguards from Iranian armor brigades tried to form an East to West line but most of the tanks got stuck in the mud and couldnt take a desired position or avoid fire Due to the low visibility conditions there were rain and fog tanks opened fire at enemy vehicles from less than 1000 m distance Such shots were critical for Iranian Chieftains as well as for Iraqi T 62s Due to the bad weather and the rapid movements of the troops the aviation was all but useless 17 Late on January 8 the battle was almost over The Iranian forces returned to their initial positions at Susangerd but hold the new front south west from Ahvaz Iran lost 200 tanks from 300 140 of the lost vehicles were Chieftai
8. Turn turret to front mode for gunner goes into manual and commander assign a targets select a shell 1 3 to fire and allow shooting Space or disable this mode by pressing the 51 57 Table 5 2 Continue Platoon orders 298 For entire platoon Orders from this menu are transmitted to all tanks from the platoon which has radio link I A tanks from the platoon are form around the player s tank according to the selected Formation eee l formation in the interface The tanks are in the 1st row the infantry in the second User s tank or tanks from platoon finds shelters near their positions in the direction where vane Mp Uelenee the player s tank is turn Tanks of player s platoon put a smokescreen using smoke generators if any when formation moving forward or stop two distant tanks left and right make smoke screen in front of formation but at this time formation speed reduces to a minimum when moving when reversing one tank closes formation by smokescreen Any order to movement or rotation change formation cancels smoke generation Smoke shield Fire at will Fire at will for any detected target Fire at infantry Authorization to fire for infantry targets Shared targets Sets targets that the player selected as priority targets for all tanks in the platoon EEIE ere 58 Table 5 2 continue Infantry management state of platoon or tank Attached infantry or motorized infantry gets
9. a T BEBL BYE T H k d om i I ms TEI T HO mini Disable briefing F7 or enable voice instructions for the briefing right click Area for deployment of the player forces Area where the enemy forces will be deployed highlighted in blue Switch to deployment on the 3D battlefield F10 Arrows on the map show the estimated recommended directions of the offensive or areas for defense Flags identify the key points in the area capturing which helps to ensure control over the square in which they are located Switch to the 3D view by pressing F10 1 2 3 4 Ne NI G 79 FA 1 Unit guick selection panel in the bottom there is list of platoons and in the top sguads or vehicles of the selected platoon Right click on squad icon to jump to it in the 4D view or on the map Left click to select squad or the whole platoon 2 Deployment mode by default move M the next button to the right rotation mode R 3 Area where the enemy forces will be deployed 4 Sguares where own units can be deployed Green border indicates the sguare is suitable for deployment of any unit vehicle or infantry Dotted line indicates the impossibility of digging trenches in the sguare and red outline impossibility to deploy vehicles 5 The inner contour indicates the amount of concealment when deploying in this sguare concealment increases from red to green 6 Green marker indicates player s tank
10. a 1 Select multiple tanks by holding the left mouse button and outlining them with a rectangle 2 Select the attack order G 3 Right click the point where you want to attack During the battle the selected tanks will move to this point in single formation firing at detected targets until another order is received 4 Press this button Enter to go into the battle 83 84 The upper part outlined by blue frame is the formation modifiers that allow you to customize behavior and type of formation The middle part movement orders stop move attack march and take up defense Each movement order keeps its own Set of formation settings modifiers Table 5 12 Quick orders settings Description and modifiers vere Fast movement by roads in 3 rows column formation At the end point troops will take up defense positions For more details about controlling own forces in the battle see Tactical and Operational modes 02 tactics manual pdf 6 REFERENCES 6 1 The graduation of reticles for optical devices of T 62 tank 3 o 0 04 Pr da da eho Pa lar ba da 0 05 Qi ie 2 IU 16 18 202224262830 J 005 j LLL LLL LL vie dels lt 27H 27 O Binocular Commander s vision device TKN 3 86 20 2 30 Ig 28 28 18 26 26 24 24 mi 22 22 GL 20 DO 14 P ee SI he DE ad 6 6 Z 12 I4 I4 Les 490 2 2
11. ai Pe Ja a eca gin Pic 3 6 Design of the M60A1 tank The tank s ammunition load pic 3 7 consists of APDS T M392 Shot armor piercing subcaliber with discarding sabot cumulative fin stabilized M456 shell armor piercing high explosive with plastic explosive HEP T M393A1 Shell There also are smoke white phosphorus shells M416 and shrapnel M494 shell They are used to hiding and destroy enemy soft targets For 105 mm armor penetration characteristics see Table 3 4 Table 3 4 Armor penetration for M68 gun rounds Round Range m 1000 2000 3000 M392 290 120 240 100 M456 400 160 Pic 5 7 Shells of M68 left to right M392 M456 M393A1 M416 M494 31 Table 3 5 M68 gun rounds parameters Round type Shell Shell mass kg dc Velocity m s Armor piercing subcaliber Cumulative HEAT HEAT T M456 Shell M456 10 15 21 74 1173 DOE ISSN PUG EARS are e i si M393A1 11 23 21 16 732 plastic HEP WP T M416 Shell M416 11 40 20 61 APERS T M494 Shell M494 14 04 24 92 32 The gunner seat is eguipped with all time x8 periscope M32 pic 3 8a with electo optical converter The gun s mask is equipped with xenon day night searchlight The gunner can also use telescopic M105D sight pic 3 8 b c equipped with a rangefinder reticle Figure 3 8b shows reticle for AP and HEP rounds 3 8c for the HEAT All sights are fixed reticle 4 8 2 6 2 24 8 2 a Pic 3 8 Reticles a periscope sig
12. on M60A1 and T 62 tanks are equipped night periscopes in order to use it press V In the T 62 tank night periscope replace the left daylight periscope But on M60A1 tank it place to driver s hatch s top and the central day periscope dismounted Mounted night periscope blocks opening the driver s hatch in the stowed position Periscope in the tank M60A1 is rotary by the lt gt buttons button turn it to initial position aligned on the course of the tank hull 75 5 6 Tank loader This seat activate by F8 For loaders in M60A1 and 1 62 tanks are available only rotating periscopes located on the hatch or turret s roof which are activated by V button The rotation of the periscope lt and gt periscope to the starting position Also loader can take a stowed position O button On the 7 62 tank loader can fire from anti aircraft machine gun DShRM mounted on roof of the turret which you need to take a stowed position 76 5 7 Tactical elements The game combines two modes operational turn based in 2D and tactical combat real time in 3D In operational mode the player can move his troops on the global map and initiate tactical battles In tactical mode real time simulated battle depending on the conditions specified in the operational mode time of day area on the battlefield weather state of troops Tactical mode is divided into the following phases 1 Deployment mode the player places his troops in con
13. target marker often coincides with the reticle crosshair and then release the button Activation by the left button automatically switches to manual targeting mode Do not forget to allow the gunner to fire in this mode Space after all settings range shell loading will be done HEAT Load Dir h JE peo MS IS Eh FIC id lee gl eee A a Se 1 Switch to manual or direct firing mode 5 2 Select type of the loading shell 1 2 3 3 Start or stop loading shell R 4 Setup the distance in the rangefinder or measured distance by binoculars reticle Mouse Wheel 5 Allow firing to gunner with the given parameters Space 64 65 Stovved position activated by the button 0 Enable the crew member to get out of the tank into the hatch if this is available by tank design and not locked by gun or different equipment In the stowed position on the commander s seat is available view through binoculars B For M60A1 tank commander in the stowed position press and holding the button Y allows to rise above the hatch and inspect the rear hemisphere L L ei HAHN HH OMA Si CHL Simian BRR El CAC Ti d RSE oes ee 1 Stowed position indicator 2 Binoculars B 3 Display the range setup for the gunner the range can be entered with the Mouse Wheel in the binoculars mode Pressing B or O again removes binoculars and shift crew member from stowed to combat position respectively M60A1 ta
14. the tank commander s place the corrections from which immediately entered into the ballistic computer FCS which is produce the required elevation for main gun If target moving after a short time the commander informs the target range and lateral correction figures of targets BOD Sime BMGs Slab 1 Range is already entered in the FCS and the gun raised to the required angle 2 Need only combine the sight cross vertically into the target and take the lateral lead if target moving 47 and you can shoot Shot from main gun left mouse button from a machine gun right HDDs EGZOS ME iii Hit Target knocked out 48 49 4 1 Peculiarities of firing from the T 62 tank For the T 62 tank firing process is slightly different The tank is not equipped with a specialized rangefinder but only have a rangefinder scale and measurements made by the commander is not as accurate as for the M60A1 tank Commander sends them a voice and the gunner requires to enter the range in sight manually DII data ta ti w d daai i s ree K yi wii sis res man MA ror pe i t La Als PE dL E Nall OH E A AET est hit orga a M a TT me or a Pel sa I hi Et ji h LL i TA ds c uno gap OOM CARRA 165 0 00 50 But SABOT projectiles fired from a gun of this tank have a large blank range 1600 m and if the target is near this range or less it can be easily hit without prior measurement Als
15. 9 The UNITA and SADF forces threw the Government army back over the Lomba river operation Moduler The most important part was played by SADF long range artillery It was the first time the Olifant tanks and Ratel 90 IFVs joined a real battle T ai La El B a i La A di d K va i y J wie di r pF ai Es id The Government forces for some time kept the positions at the Chambinga river In the beginning of 1988 SADF and UNITA forces got close to the town operation Hooper and totally defeated the 25th Infantry Brigade FAPLA After that Cuba sent to Angola their 50th Tank Division an elite unit equipped with 1 62 tanks Also they sent Mi6 23 planes piloted by highly experienced crews The USSR provided Angola with new weapons spare parts and ammunition With all that Angola could stop UNITA s and SADF advance and keep bridgeheads at the left bank of the Cuanavale 20 The SADE kept attacking the town On March 23 of 1988 they carried one final assault operation Paker Some of the Western diplomats tried to persuade the world that the town was doomed But nothing not even heavy armored vehicles could break Cuito Cuanavale defenses At the same time Cuban tank units equipped with Soviet T 54 T 55 and T 62 tanks made a dash behind the South African army and reach to the Angola Namibia border 3 TANKS 3 1 T 62 21 22 T 62 is a soviet medium tank t was created in 1960 as
16. Steel Armor Blaze of War User Manual ver 2015 06 18 Graviteam TABLE OF CONTENTS LIST OF ACRONYMS 1 INSTALLATION 1 1 System Requirements 1 2 Additional Softvvare 1 3 Game options 1 4 Uninstallation 1 5 Technical support 1 6 Addons and patches 1 Saving a game 2 GAME DESCRIPTION 2 1 Afghanistan 1979 1989 2 2 Iran 1980 1988 2 3 Angola 19 5 2002 3 TANRS 3 1 T 62 5 2 M60A1 4 QUICK START 4 1 Peculiarities of firing from the T 62 tank 4 2 Range determination using the mil relation formula IN RO NI ON OV OV UT OT U 10 12 14 18 21 Zi 28 55 49 51 5 COMBAT INTERFACE 5 1 Active Defense 5 2 Direction indicator 5 3 Tank commander 5 4 Tank gunner 5 5 Tank driver 5 6 Tank loader 5 7 Tactical elements 5 8 Deployment of forces and initial orders 6 REFERENCES 6 1 The graduation of reticles for optical devices of T 62 tank 6 2 The graduation of reticles for optical devices of M60A1 tank 6 5 Range estimation tables 6 4 Tanks weak spots 53 60 61 62 67 71 5 6 8 85 85 87 90 92 APC IFV FAPLA FCS MRLS PSM SADF SAR UNITA LIST OF ACRONYMS Anti aircraft Armored Personnel Carrier Infantry Fighting Vehicle People s Armed Forces for the Liberation of Angola Fire Control System Multiple Launch Rocket System Planetary steering mechanism South African Defense forces South African Republic National Union for the Total Independence of Angola 1 INS
17. TALLATION 1 1 System Requirements Processor Memory Video Sound Operational system 1 2 Additional Softvvare AMD FX 8120 or Intel i5 3GHz 4 GB ATI Radeon 7800 or nVidia GeForce 680 2 GB DirectX 9 compatible Windows SP1 For the best of performance you have to install some additional software you find in docs support redists folder in the game s root folder We also recommend that you make sure you have the latest video card drivers installed It is strongly recommended to switch off the forced anti aliasing smoothing in the video drivers The latest updates download sites Microsoft DirectX http Awww microsoft com directx nVidia drivers http www nvidia co uk page home html ATI AMD drivers http www amd com uk Pages AMDHomePage aspx The necessary software will be installed automatically when you install the game 1 3 Game options Antialiasing 3D rendering method used in the game does not allow HW antialiasing Please turn off forced antialiasing in the driver options set Application Choice You can turn on in game antialiasing choose 2 06 Smooth Graphics and 2 16 Sharpness game options With 2 06 option on the visible edges look a bit smoother 2 16 option increases the sharpness of the image Smoothing will be turned off if option 2 07 High Dynamic Range turned off or blocked if the video card doesn t support Pixel Shaders version 3 0 Screen Resolution 2 01 option allows to set screen resol
18. a major modification of T 55 model The tank retains the same classic look engine is placed in the back of the vehicle and weapons and controls in the front pic 3 1 A crew of four driver gunner commander and loader Tank armed with a 115 mm U5 TS L52 smooth bore gun with 40 rounds paired with 7 62 mm PKT machinegun 2500 rounds 250 round belts in 10 box magazines The gun is equipped with two plane Meteor stabilizer maximum turret gun angle 16 deg sec horizontally and 4 5 deg sec vertically Normal recoil length is 350 415 mm Empty cases are ejected through an automatic system with hatch in the back of the turret Tank systems showed on pic 3 2 23 Pic 5 2 Design of the T 62 tank The tanks ammunition 3UBM3 shot with subcaliber round 3BM3 22 5 5 kg 3UBK3 shell with cumulative warhead 3BK4 26 12 97 kg 3UOF1 shell with high explosive warhead 30F11 28 14 86 2 9 kg You can see the rounds at pic 3 3 their characteristics are shown in Table 3 1 A 2 m told target can be directly hit with kinetic penetrator of 3BM3 round up to 1870 meters range Table 3 1 Armor penetration for U5 TS gun rounds Round Range m 1000 2000 5000 5BM3 500 130 270 100 240 90 5BK4 440 200 24 1 L F I ee a ize 0 i KT m EE s A ser null 3 ee Cs rs E a Sr mer UE cl eta P ee See es Pic 3 3 Shells of U5 TS left to right 3UBM3 3UBK3 3UOF1 Table 3 2 U5 TS gun rounds parameters
19. and red allies 80 To move unit select it by clicking on its icon or use the quick selection panel Right click on the target point moves the unit f you hold the right button and stretch the cursor in any direction you will see a green arrow indicating the direction in which the unit will rotate Hold Shift to drag the selected squad or vehicle amo E TH El DE En VRE E s fl ania Te JA ai dera a ald bl 7 0 DESE San 2 1 1 Select player s tank marked by a green marker move it to a green square and rotate it in the direction of the enemy 2 Press the button to deploy platoon in a line relative to the selected unit Tanks of the platoon will be lined up around the player s tank in the same direction 3 Finish the deployment and proceed to the initial orders phase Enter A more detailed process of deployment can be found at the following link Deployment of forces 81 In the initial orders phase the player can set routes of movement and fire sectors for his units INITIAL ORDERS ana aaa FE o EE EH ma kmde HEGRE cici nm ll El 1 Select the tank using the quick selection panel or by clicking on its icon 2 Enable the set sector mode by pressing V 3 Stretch the sector by holding the right mouse button from the starting to the ending points You can also assign a default sector by right clicking on 2 Press again to remove the sector 82 ES El Ed El Es
20. ank Regiment of the 5th Guard Motor Rife Division 285th Tank Regiment of the 108th Motor Rife Division and the 234th Tank Regiment of the 201st Motor Rife Division Some motor rife regiments and brigades had T 62 tank battalions of their own Tanks had a hard time in Afghanistan the land was very hard to navigate and the missions were very much unusual Tanks served as mobile fire points at block stations as well as guarded marching columns a few tanks equipped with mine ploughs served as a movement protection unit and the rest of them moved along the column If attacked the tanks left the road and covered automobiles which drove away from the dangerous place as fast as they could T 62 tanks blocked and combed dangerous areas They protected motor rife infantry and landing forces and destroyed the most important targets In one of such operations tanks carried landing force and covered sappers while staying behind 13 them The tanks destroyed enemy with guns and machineguns and after that troopers combed spaces between them In a few days the whole area was cleared and loads of weapons and ammunition were captured No vehicle or personnel losses were sustained although the enemy shot dozens of grenades 14 2 2 Iran 1980 1988 The Iraqi used T 62s in the Iran lragi War 1980 1988 The best known battle took place at the Karkheh River south east of Susangerd At the end of 1980 Iraqi 6th Tank Division and 5th Infantry Division co
21. begins Initially we start at commander s place ciel sme see kd K i qua F is il LT T pi La ue 4 gi LS i 4 dr ES Del Line di TR LS cit kg VS Pa c a e ET ri a Z 3 i 2 eT al C zi ii DEO BMC Si ORG EES la ls L 1 But enough of the command so switch to the gunner by pressing F6 2 Don t lose time immediately give the order to start loading the gun select APDS 1 3 Start loading R 4 Look in sights V key look closer Backspace 44 45 When a target is detected ir gt s i L aa TEAS qe El E lt ath Si pec cS oa K c TT El Na 4 EE ka po 169 1 Give the command Short stop E 2 Press Ctrl and select left click the target by cursor on which the commander will measure the distance The target is illuminated by white point 3 Indicator for measurement start at the bottom of the panel Red triangle indicates that the commander had not yet discovered the target or can not recognize it 46 Once the target is recognized by the commander he says direction in the directions indicator appears the white mark and a red triangle changes to blue commander recognized target and start range measurement Range thousand 200 Hugo TET CH Shinde 1 After measurement commander says range 2 In the upper directions indicator still the white mark 3 M60A1 tank is equipped with a rangefinder on
22. chine gun right mouse button or Q To rotation of the turret and gun use mouse a for quick rotation arrows At the sight of the 1 62 tank it is possible to input range by Mouse Wheel or Pg Up Pg Dn as well as an opportunity to switch magnification from x3 5 to x by Tab button Table 5 7 Gunner s equipment Azimuthal pointer indicates the position of the turret relative to the hull in degrees Ballistic calculator shows distance to the target set by the commander from rangefinder or Manually by the gunner Only M6041 tank Lateral level shows the angle mounted on lateral level in mils Gun stabilizer Only for T 62 tank More detailed the process of firing from M60A1 and T 62 tanks are shown by reference M60 firing for T 62 tank 1 62 firing 70 Table 5 8 Basic gunner s controls A short stop of tank Movement will continue after the shot or after 20 seconds Query target from commander Automatically turns on when you set a new target by Ctrl left click Snuggle to the sight Press again to return to the cockpit view Change sight magnification if it possible by design Available for T 62 tank in TSh2B 41 sight 71 5 5 Tank driver This seat activated by F5 Allows you to direct control the tank movement SOBE 1 Indicator for a driver s seat in the tank 2 Eguipment for the driver s seat engine lights and smoke generator 3 Auxiliary indicators brake transmission sp
23. eed heat and battery status left to right The M60A1 tank is equipped with an automatic transmission The tank acceleration is regulated by buttons W S Rotate the tank by the buttons A D Brake is X button Do not forget to start the engine by pressing B before driving Mouse Wheel allows to control throttle lock Management for the driver of the T 62 is made identical 72 Table 5 9 Driver s equipment Start or stop the engine Turn on or off the lights Turn on or off the smoke generator Engine temperature indicator Current gear Indicator of automatic transmission Brake Indicator Onboard voltage indicator 73 To control the movement of the tank with a manual gearbox press G The blue indicator automatic transmission will turn off Now the buttons R F will shift gears and Mouse wheel will continue to adjust the throttle lock W button is change purpose and will be responsible as pressing the gas pedal and releasing the clutch and brake Button S is equivalent to pressing the clutch and brake pedals at the same time Press G again to enable automatic transmission In the addition to the discrete tank movement control by A DJ keys with the driver s seat you can control the movement of tank by the mouse For tanks that have a lever control principle is as follows the left and right mouse buttons or hold Q E allows you to capture the left and right levers and up dow
24. hort stop of tank E for 20 seconds or until the shot of the main gun 3 List of sights and observation periscopes switch by buttons Z C snuggle into the sight view V 4 View in sight light filter F the reticle back light H increasing the view resolution Backspace 5 Gunner s equipment 68 6 Query target from commander I the commander tells the recommended target type of projectile and measures the range to that target In order to request distance from the tank commander you must select the target by clicking the left mouse button in the cursor mode activated by the Ctrl button or holding the middle mouse button hover the view center marker on the target and release the button Commander starts measurement and after it ends will tell the distance and setup it in a ballistic computer if it is possible on the M60A1 tank Table 5 6 Selecting the shell type and loading Select armor piercing or armor piercing subcaliber shot Select HEAT shell Select high explosive or armor piercing high explosive shell right click 2 right click 3 Select smoke or canister shell Only for M60A1 tank Machinegun rounds indicator Start stop loading shell 69 In the M105D sight in M60A1 tank has several interchangeable reticles for different types of shells AP HEPT or HEAT Reticle switch button is G To fire a main gun use left mouse button or Space To shot from the coaxial ma
25. ht M32 b c telescopic sight M105D The commander seat is equipped vvith optic monocular rangefinder M1 C range 500 4400 m Rangefinder and some other gear data are analyzed by electric ballistic computer FCS and set the summary vertical gun correction The modified turret has a commander s cupola 360 turn equipped with 12 7 mm M85 AA machine gun 900 round ammunition load AA machinegun reticle showed on pic 3 9 33 Pic 3 9 AA machine gun reticle Tank equipped with a fully automated fire reprevention system The driver can use IR periscope assisted by lights placed in the frontal armor plate The tank s armored protection is comparatively high it has thick cast armor body and turret with high Stagger rate Table 3 6 describes the tank s armor Table 4 6 M60A1 Armor Top Bottom mm 178 359 76 35 51 10 Upper hull 95 65 74 36 309 Lower hull 140 85 55 74 36 41 30 ts T With its Teledyne Continental AVDS 1790 2A C 750 hp diesel engine the 49 7 ton tank can move as fast as 48 kmph Its cruising endurance on coated road is about 500 km The cater pillar consist from silent block tracks with rubber coated 34 bearing area and tread Chassis have a road wheels with a massive outer rubber tire torsion cushioning system with hydraulic shock absorbers Iran used this tank in the times of the Iran Iraq 1980 1988 war in the 92nd Armor Division 35 4 QUICK START To immediately start a ba
26. into vehicles if possible or on the armor Attached infantry or motorized infantry dismounts If firing starts the infantry inside and 44 Dismount outside the vehicle dismounts automatically except the case when platoon is moving at maximum speed If this flag is set tanks and other armored vehicles move in front of infantry In poor Tanks in front visibility conditions in forest villages or at night or if the enemy has AT weapons it is advisable to turn off the flag and move at minimum speed L Close hatches Prohibit the stowed position to get out of the hatch for tank crews or player s tank crew Operate covertly turn off lights including IR projectors and for an attached infantry lie down and stay concealed Stay concealed Button P allows you to close the hatch Hatches that have attached periscopes are closed automatically after the position will be occupied within the tank Button J allows you to shoot smoke grenades if the tank is equipped with smoke dischargers at nowadays in the game there are no tanks with smoke dischargers controlled by the player 59 5 1 Active Defense To activate the active defense mode press and hold the 0 by moving the center of sight to a point relative which will seek cover and release the button then If you assign a priority target for the firing before you can press 9 button in this case the cover is found with respect to the priority target If you hold Shift or switch p
27. ints and support your motor rife troops 2 Iran classic tank clashes with an outnumbering enemy 3 Angola full fledged mobile warfare involving all types of troops Depending on operation the player will have either Soviet T 62 medium tank or US main battle tank M60A1 Player can drive his tank from driver s seat and shoot from the gunners place as well as command his tank crew and the whole of the unit from the commander s seat For each tank was implemented interactive cockpit in which using the mouse player can perform basic operations sight selection moving between the crew places or to stowed position work with the tank equipment and the choice of loading projectile Player will be assigned a variety of tasks 1 Scout and attack enemy positions 2 Defend allied troops positions 5 Occupy and defend settlements 4 Support infantry 5 Ambush the enemy and break out of encirclements 11 Player can complete his tasks either commanding a single tank tank platoon or commanding more units in the Tactical Map mode Each battle brings to player s crew and his troops experience points and probably awards after a battle Statistics Mode turns on and player can check his results see detailed report of his tank s and units shooting performance and the list of sustained hits 12 2 1 Afghanistan 1979 1989 The 40th Army brought to Afghanistan three motor rife divisions including following tank corps the 24th Guard T
28. latoon command mode command will be executed only for player s tank In this mode tanks will find cover for hull the main firing position and then cover for the entire tank stand for reloading and will maneuver between them when fired from a main gun and requires reloading Points for maneuvering may be assigned manually by pressing U or right mouse button in the cursor mode on the Stop icon in the interface The same button is used to forced moves between defense points To stop the tank between this points using the E button To rotate the tank and formation on the priority target use the K button Any order of rotation stop or change the formation cancels active defense mode Table 5 4 Active defense interface The crew is looking cover for the tank hull and for the whole tank Status of the main tank gun a gun is not loaded or is not ready for firing the projectile loaded and fire can be opened The tank is moved between a position for firing hull down and cover for reloading respectively 60 5 2 Direction indicator The indicator shows the main landmarks around workplace view direction of the player as well as the compass and the position of the gun and the hull A COO oe 1 Player s tank on the map marked in green 2 The tank from player s platoon marked in red on the map and display as green mark on the direction indicator on top so it can be seen by turning the head t
29. n mouse movement allows to move them to pull or push Releasing the buttons leave the levers into default positions rectilinear movement of the tank At the same time for tanks with single stage PSM or with steering clutch eg 1 34 tank on the halfway of the lever caterpillar will be detached from gear and from halfway to full stage will be inhibited For tanks with two stage PSM for example T 62 tank on halfway the caterpillar is switched to a lower gear others the same For tanks that are controlled by the steering wheel such as M60A1 tank the principle of control somewhat different the left or right mouse button or hold Q or E allow to take the steering wheel and the left right movement of the mouse turns it resulting in a corresponding turn of the tank Releasing the button puts the steering wheel to the neutral position rectilinear motion of the tank Table 5 10 shows indicators whats control the tank movement After releasing the levers or steering wheel for 2 seconds will block the ability to rotate view inside the cockpit by the mouse which will show a view indicator marked in gray color 74 Table 5 10 The controls of the tank movement Hold Q E or LMB RMB 1 The levers are in the downshift gear position m The lever in the braking mode Mouse left right Steering wheel position indicator Leverage position indicator Mouse wheel Throttle lock indicator At night time the driver s seat
30. nk commander can control the rotation of the commander s cupola mouse or arrow keys and firing from anti aircraft machine gun mounted by the right mouse button or Q To switch rate of fire for an anti aircraft gun press 6 button 66 Table 5 5 Fire modes Manual fire mode with the range type of projectile and target set by the commander If you as commander want to specify a range the range indicator 3 displays the distance with the sign 5 again or click in l Full fire control from the commander Available only for the M60A1 tank the cockpit Permit gunner to fire From crew interface N Smoke generator is enabled Change the rate of the fire for anti aircraft machine gun Available only for the M60A1 tank M60A1 tank commander can use the optical rangefinder to measure the distance to the target in the range of 500 to 4400 meters More information about working with rangefinder on the link Using the rangefinder on the M60 67 5 4 Tank gunner Activate by F6 button Can directly fire from the main tank gun SS OS Sa Le ar b Taai G ua ural L A LAIR Ep a EA Age en a a m o Je llo Reticle highlight l LUE 3 Nia El w de vi Lez N a i i pris M32 m1050 Azimuth dir Perisco e Fire conirol system ee 6 Side level BED Celi BUMA 2b a ien lema EA pia Es 6 1 Indicator for a gunner s seat in the tank 2 A s
31. ns 40 50 Chieftains were damaged the rest of them either got stuck or ran out of fuel or broke and were abandoned by their crews The ragi lost 100 tanks of 350 70 vehicles were damaged in the battle They kept the battlefield and so were able to repair their tanks while the Iranians lost all their abandoned vehicles irretrievably 18 2 3 Angola 1975 2002 In the second half of 1987 in Angola province of Cuando Cubango a great battle between the Governmental Forces FAPLA and National Union for the Total Independence of Angola UNITA took place The Government was supported by Cuban volunteers and UNITA was helped by South African Defense forces SADF In July and August of 1987 Soviet advisers helped Angola to prepare a big operation against South Africa supported UNITA troops Cuban units did not participate Angolan brigades with the Soviet advisers in their ranks advanced in South East direction to the Mavinga UNITA s advanced base in Cuando Cubango province SADF sent to the Cuito Cuanavale and Lomba river area a large forces including Olifant tanks APCs such as Ratel Eland and Casspir and long range guns 155 mm G 5 howitzers and MLRS Valkyrie Early in October the Angolan assault on UNITA south east bases failed The SADF intervention tipped the scales and Angolas positions become rather precarious South African and UNITA forces started an assault in hope to take the Government forward base in Cuito Cuanavale 1
32. ntrolled Bostan area north of the Karkheh River south quarters of Susangerd and South West Ahvaz suburbs South of Ahvaz the 10th Tank Division was deployed The 6th Tank Division equipped T 62 and T 55 tanks as well as BMP 1 IFVs with 90 100 manning levels The Iranian Regular Army assaulted Susangerd The idea was to break ragi defense by several attacks from Susangerd and north of Ahvaz and then encircle and destroy three ragi brigades south of Susangerd The assault was to start on the left flank and with the enemy involved in this battle it was planned to hit from the right and rear and encircle main enemy forces 15 The right wing of the assault group was presented by the 16th Armored Division Chieftain tanks and M113 APCs manning level 80 Left flank assault was carried by the 4rd Armored Brigade of the 92nd Armored Division manning level 80 with M60A1 tanks some of the 77 Infantry Division and 2 battalions of the the 55th Detached Airborne Brigade The assault was supported by 22nd Detached Artillery Group and a aircraft flight In the swampy lowlands in the south it was extremely hard to build defense lines and roads The army had to build bermed up pockets of resistance and vehicle and personnel covers as well as steep and high antitank walls In the beginning of the assault Iran had 2 1 favorable differential in forces Iran hoped to take enemy by surprise and in three days encircle and destroy Iraqi forces south of
33. o the T 62 is equipped with a main gun stabilizer horizontal and vertical so it can fire on the move without stopping 1 Expose blank range 1600 m at the left hand scale in the sight by mouse wheel or Page Up and Page Down 2 Aim the gun with the mouse fast turret and gun rotation arrows 3 Since shoot at point blank range targeting at lower edge of target The figure shows how it should look Gun shot left mouse button a machine gun right For more detail about quick start on the T 62 see the following link Quick Start on T 62 tank 51 4 2 Range determination using the mil relation formula In gunnery the unit of angular measurement is the mil The mil is equal to 1 6400 of a circle for NATO 1 6000 ex USSR Mils facilitate easy and rapid conversion from angular units to linear and vice versa since the arc length corresponding to one mil equals one thousandth of the radius distance to the target at all distances For example at a distance of 500 m one mil equals 0 5 m at 1 km 1 m 1 5 km 1 5 m etc Knowing the size of the target and its visual angle it is possible to determine the range to the target or knowing the range and size to determine the visual angle of the target etc D H 1000 A where D range to the target in meters A scope size of the target in mils H height width of the target in meters 60 00 1 45 00 30 00 In ex USSR angles in mils are usually written in tw
34. o groups first group hundreds of mils the second tens and ones E g 1 mil is 0 01 100 mils is 1 00 etc Example Enemy tank width 3 5 m visible at angle about 0 04 Determine the distance Solution D H 1000 A 3 5 1000 4 875 m 52 53 5 COMBAT INTERFACE the directions indicator at the top and The main combat interface appears in the tactical battle and consists of two parts the tanks management interface at the bottom En 1 I Abandon lank O Tanks in front Selaci crew slalion F van laloon ordi TS Driver Formation Gunner Smoke shield Commander Take up delence For entire platoon Louder i V Change seats O Find targets Smoke generator Turn ture to roni K N Oo H L Close hai chas Cancel O Slay concealed Cancel D 4 AW Shirazi Awd Zahedi 1 At the directions indicator marks the positions of the tank s gun and hull the width of the current field of view compass markers of player s platoon tanks recognized and assigned targets and the closed key points 54 2 Go to the main game menu Esc 3 Activate tactical map F10 allows you to control the Allied units 4 Receiving a report about of tank equipment status each crew member will report about damages 5 Orders for platoon or user tank depending on the mode selected 6 Select the current tank 7 The choice of the seat in the tank and moving hosting be
35. o the right 3 Turn indicator for the current view relative to the hull direction in mils Rotate to 90 degrees 15 mils 4 The second tank from the player s platoon is behind relative to the current view and is displayed on the bottom of the indicator 61 5 The key point on the map and direction indicator The indicator shows 3 nearby key points controlled by allies neutral and occupied by the enemy 6 The field of view on the indicator The numbers on the edges shows the FOVs width in mils All targets marks on the indicator vertical strokes of blue and light blue colors are relevant only at the time of their appearance and do not move with the times The larger is a nearer mark The white color mark on the indicator shows the current selected priority target and the distance to it which measured up by commander updated after each measurement Green markers indicate tanks of the player s platoon updated in real time If a tank from platoon damaged or destroyed the color of the mark is changed to orange or red Mark of active defense point appears as a small red stroke 62 5 3 Tank commander Activate by F7 button Allows to control the player s tank and a tank platoon n M60A1 tank there is a possibility of duplication gunners functions on the tank commander seat ed ey ee Seleci view External camera Ll uler view E L MES AAMG Perigca p Mire rangelinder oad ECTS SMS ER 41H SR Sea
36. ossible maneuvers but when the driver determines that on the course of the tank is uncrossable without maneuver obstacle it stops In this case over tank movement indicator appears red mark which is means that the direct movement is blocked see table 5 1 When player press forward W button the driver moves back and will start maneuver blue mark on indicator If press the S button player s tank moves back and press S will again manage the entire formation At any time a player can interrupt the maneuver by pressing W in this case the tank will continue to move to the point which was blocked by an obstacle Table 5 2 shows the basic orders that a player can give to his crew and his platoon or tank Table 5 2 Crew orders Abandon tank The crew will leave the player s tank The selected current tank crew member moves to a new Seat The process takes time which is shown on the display and this process is interrupted if a player do any manipulations in the cockpit Find targets Gunner will search targets in attack mode rotating turret in a particular sector Change seats Tank driver to turn on the smoke generator for a few minutes if the tank is equipped with them and Smoke generator Seats i the engine is running Start repairing tracks of the tank Active only if the crew found that the caterpillar is brought down Gunner turns the gun at the direction of tank movement and supersedes all previous targets Fire
37. ring for the tank or platoon The target is marked with a white dot and a white line on the directions indicator on the top To move a tank platoon used the combination W S to set the formation speed and direction X stop formation And A D used to turn formation or tank when hold the button indicator will show angle of rotation in mils When button is released turn to the appropriate angle is begins Table 5 1 lists the basic commands for tank and platoon movement 55 Table 5 1 Tank and tank platoon movement control Steer tank or a tank platoon If you hold down button the rotation angle in mils is shown LLA ei ed on the arrow When button is released turn to the appropriate angle is begins Setting the speed and direction of movement forward or backward Pressing this buttons W S are changes the speed and direction of movement With fast movement in the night time tanks enable lights The path is blocked by an obstacle Press S to back only player s tank press W to start maneuver Tank maneuvers moves to bypass obstacles In order to stop it and return to the movement in the formation press W Control the formation density Works only when managing a platoon Management of formation type Works only when managing a platoon Stop the tank or platoon Switching between the control of tank or tank platoon hold Shift 56 When driving in formation player s tank performs the fewest p
38. s 1 Indicator for a commander s seat in the tank 2 Selection of sight or periscope or view in the workplace in order to activate the view through the scope press V Use Z C to switch sights observation devices and views in the cockpit 3 Commander s equipment 4 Switch fire control mode 5 automatically gunner selects the target manual commander setting target and shell type direct control of main gun Only for M60A1 tank 1 T ig Equipment available from the commander s seat shown in Table 5 4 63 Table 5 4 Commander s equipment Hotkey Binoculars available in the stowed position Position indicator of the commander s cupola relative to the turret Rangefinder for M60A1 or rangefinder reticle for T 62 Alignment direction of the turret with the direction of the commander s cupola Only for the T 62 tank The T 62 tank have a special mode of targeting activated by holding down the T button in which the turret aligned in the direction with the commander s cupola and automatically for gunner selected target on which point the center of the crosshair in the commander s periscope Also the manual targeting mode can be activated by pressing the 5 or a setting the target for firing in the cursor mode Ctrl by clicking the left mouse button on the target In the binoculars or a sight mode it is possible to select a target by left or middle mouse button Hold the button and bring the center of the
39. s mounted on the top part of the turret The machine gun is mounted inside the turret near the loaders hatch It is equipped with optic collimator sight R 10T The ammunition load is 300 rounds six 50 round belts in six boxes DShRM can shoot B 30 armor piercing bullets B 32 armor piercing incendiary bullets and armor piercing incendiary tracer BZT bullets The machinegun is used to destroy enemy personnel and non armored vehicles B 32 bullet s armor piercing ability is 14 mm at 500 m distance at normal so the bullet can be used against light armored vehicles The armor is the same for the whole of the turret The maximum armor thickness the front of the turret is 211 mm with 17 degrees slope For T 62 armor details see Table 3 3 Table 3 3 T 62 Armor Top Bottom mm 211 179 160 104 30 86 Upper hull 100 30 80 90 45 60 Lower hull 100 55 80 90 45 17 The tank is equipped with target designation gear commander s Seat directional gyroscope GPK 59 and R 123 radio The engine is V 55V 580 hp diesel the 37 5 ton tank can make up to 50 kmph The engine gets max 2000 rpm 230 kilogrammeter torsion torque under 1200 1400 rpm The fuel system consists of four internal tanks 675 lL The consumption rate is 1 4 g hp per hour The chassis has five road wheels per side T 62 tanks were equipped with 154 55 tracks with either silent blocks or metal hinges The tracks used pin toothing The tracks were 580 mm in width track pitch
40. the game 6 Exit without saving changes not recommended Update priorities sort from top down The main game is of the lowest priority You can use several different updates changing the same game resources and assets In case the game cant work correctly after an update installation please turn the update off Each of the updates has its own folder and its resources never mix with the core game resources as well as with other updates resources Updates are installed into data mtc80 lt update name gt folder in the root game folder The user must have the rights to change the folder Please Remember when you install an update turn it on off or change their order all profles saved battles are deleted Folder data mtc80 dev_updates in the root folder is for developer s updates and patches only Please do not install your updates into this folder NOTE System updates published by the game developers cannot be turned on off only removed NOTE Before removing an update please turn it off and start the Update Utility 1 Saving a game In Operational Mode your progress is saved automatically in the users profiles lt profile gt lt operation name gt opsave folder after each phase The opsave file saves the start position of the current turn In Tactical Mode you can save the game while deploying your troops as well as in the actual battle To save during a tactical battle exit to the Game Menu and press
41. trolled areas and setup defensive state For more details visit Deployment of forces Deployment takes place on the tactical map 2 Initial orders the player gives initial orders and setup fire arcs on the tactical map 3 Battle in this mode the player sits in the tank can manage your or allies tanks using combat interface or from the tactical map 4 After battle statistics at the end of the battle the player can see the state of their own and enemy troops seen consider getting damage shell hits and armor penetrations you may click on an interesting tank or vehicle More details about command and control tactical and operational modes see Tactical and Operational modes 02 tactics manual pdf Full list of buttons and controls for tactical mode is shown in the Control Settings 03 controls pdf For detailed investigation of tactical and operational mode controls use the in game assistant You can enable it by pressing F1 in the quick combat operational phase and in the tactical map mode Interface of in game assistant is shown in Table 5 11 FE Table 5 11 Interface of in game assistant Ea F1 Enable or disable an assistant Right click allows you to select the level of help details 1 3 Alt Space Select help section from the list Available when the assistant is enabled 78 5 8 Deployment of forces and initial orders Players have opportunity to deploy their units on the battlefield before the battle
42. ttle on the gunners seat of M60A1 or T 62 tanks click the icon with tank 1 located on the right side of the main menu 2 will help you learn how to fire and control movement of the tank from the gunner and tank driver seats K i a Oe pe ls a vi Soy ul ed Es ei 36 troops after the les enemy and all ILIONS Weather condi Ime the seat ti To further customize the parameters of the battle start the game press BATTLE ED TOR ired ings as desi the sett igure conf dow that appears In In the w 37 es a es 4 gti QUICK BATTLE SETTINGS Player side Enemy side Enemy Game mode Excem costs dor players platoon Excess costs lor enemy platoon Combat miesien lor player s troops Combat missian lor enemy 160905 Combai miezien tor allied trona Light condliions Ammo for player s troops Normal 100 Ammo for erene troops Normal i Carmoullage ler player a iradi Betowlt Camoullage ler enemy rs ps Units available in the battle 1 2 5 4 Chose the sides of Iran lt 1 gt against Targets lt 2 gt Targets are not return fire Set the attack behavior lt 7 8 gt Set Clear weather lt 11 gt and Training area Polygon lt 12 gt Proceed to the deployment of forces by clicking on the second button from the left on the bottom panel N as as i 4 4 L a LOUS IPSS EEL LA SI Bd Lf i hf A S ACC
43. tween them F5 F8 and orders for the tank entire crew 8 Movement control panel for tank and platoon allows you to set the direction and speed of movement formation Stops the movement permanently or temporarily 9 Management view you can select the crew seat or scope for observation stowed position O as well as manage sight options filters magnification and illumination of sight reticle Located in the center rotation indicator shows angle relative with respect to the tank hull 10 The control panel allows you to select the active equipment B N M for the management settings and indicates their current status 11 Controls and indicators specific to the selected seat The interface can be in 3 states switched by Ctrl Backspace always enabled default enabled during the activated the selection cursor and is always off To select the interface elements used cursor which is activated by the Ctrl button External camera is activated by the F3 button When you activate the cursor 1 In commander s seat you can specify a point of movement by right clicking in the 3D view for a tank platoon or tank depending on the selected mode platoon tank If the distance to the specified point more than 250 meters and the selected formation is column the movement is on the roads The destination point is temporary indicated by a blue flag 2 On commander s and gunners seats can be specified by left clicking target for fi
44. ution full screen mode only with 2 02 option you can set 3D buffer size Current desktop s resolution is highlighted with yellow 6 03 option turns on full screen mode 3D buffer size seriously affects the game performance for GeForce 7600 6600 and Radeon 1800 1600 cards the buffer size should not exceed 1024 1280 points in width With buffer size lesser than the screen the graphics get blurry 1 4 Uninstallation To uninstall the game please open Control Panel and find Add Remove programs Choose Steel Armor Blaze of War and click Remove You also can remove the game through Start Programs Steel Armor Blaze of War Uninstall 1 5 Technical support Developer s website http graviteam com Forum Support http graviteam com forum index php board 11 0 Is not recommended 1 6 Addons and patches Patches DLCs addons and mods are installed via an inbuilt utility activated from the Main Menu or by the update cmd file in the root game folder The utility interface is shown at pic 1 1 1 same Update 1 4 13 Disabled sraviteam El Enable Disable all Uninstall Save and Play Exit Pic 1 1 Interface of utility to install updates and modifications 1 List of installed updates and patches author version status 2 Scan for updates 3 Changing the priority of the selected previously installed updates 4 Disable or enable the previously installed update without remove 5 Save all changes and run

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