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ReBorn User Manual
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1. TR808 Audio Sample Components The 24 individual audio samples used to create the required TR808 instrument sounds are described in Table 4 The snare drum is a special case the tone drum part and the noise Snare part are stored as separate audio samples and combined by ReBorn as required The 5 tone samples are selected by the snare drum Tune knob The noise samples are chosen randomly for each snare drum hit and are mixed with the tone part by means of the Snappy knob If it is not possible to obtain separate tone and noise components when replacing the snare drum use the desired sample as the tone part and create a WAV file containing silence as the noise part The Snappy knob will then have no effect If possible vary the speed of the sample to create the different tone parts or if this is not possible simply use the same sample for each of the 5 tone components All samples are in 44 1KHz 16 bit mono WAV format Table 4 Mod Archive TR808 Samples Filename Description tr808bd wav TR808 Bass Drum tr808sd1 wav TR808 Snare Tone 1 tr808sd2 wav TR808 Snare Tone 2 tr808sd3 wav TR808 Snare Tone 3 tr808sd4 wav TR808 Snare Tone 4 tr808sd5 wav TR808 Snare Tone 5 tr808n1 wav TR808 Snare Noise 1 TR808 Snare Noise 2 TR808 Snare Noise 3 TR808 Snare Noise 4 TR808 Low Tom TR808 Low Conga tr808n2 wav tr808n3 wav tr808n4 wav tr808lt wav tr808lc wav
2. 49 Table 4 Mod Archive TR808 Samples Filename Description TR808 Mid Tom TR808 Mid Conga TR808 High Tom TR808 High Conga TR808 Rim Shot TR808 Claves TR808 Hand Clap TR808 Maracas TR808 Cow Bell TR808 Crash Cymbal TR808 Open Hi Hat TR808 Closed Hi Hat tr808mt wav tr808mc wav tr808ht wav tr808hc wav tr808rs wav tr808cl wav tr808cp wav tr808ma wav tr808cb wav tr808cy wav tr8080h wav tr808ch wav TR909 Audio Sample Components The 21 individual audio samples used to create the required TR909 instrument sounds are described in Table 5 As with the TR808 section the snare drum has separate samples for the tone and noise components The Snappy knob controls the level of a randomly selected noise component while the Tune knob selects the tone sample to use Similarly the bass drum is made up of 4 separate samples with the Tune knob selecting between them All samples are in 44 1KHz 16 bit mono WAV format 50 tr909bd1 wav Table 5 Mod Archive TR909 Samples a ae TR909 Bass Drum 1 tr909bd2 wav TR909 Bass Drum 2 tr909bd3 wav TR909 Bass Drum 3 tr909bd4 wav TR909 Bass Drum 4 tr909sd1 wav TR909 Snare Tone 1 tr909sd2 wav TR909 Snare Tone 2 tr909sd3 wav TR909 Snare Tone 3 tr909sd4 wav TR909 Snare Tone 4 tr909sd5 wav TR909 Snare Tone 5 tr909sdn1 wav TR909 Snare Noise 1 tr909sdn2 w
3. User Manual Version 1 0 July 2002 David J Singer lt doc deadvirgins org uk gt http www deadvirgins org uk reborn A ReBorn User Manual Version 1 0 3 4 August 2002 12 29 am GC David J Singer lt doc deadvirgins org uk gt rAAH 2 INTRODUCTION Introduction Background ReBorn provides a software emulation of three classic electronic musical instruments the TB303 Bass Line the TR808 Rhythm Composer and the TR909 Rhythm Composer Originally manufactured by Roland Corporation in the early 1980s they have subsequently become coveted items in the world of modern electronic dance music The original Roland instruments are now no longer in production but are still very much in demand and able to command a high price on the second hand market In the late 90s a swedish software company Propellerhead Software released a program for the Windows Mac platforms called ReBirth which accurately recreated two TB303 bass synths and a TR808 rhythm composer the TR909 appearing in a later version The computer based soft synth had truly come of age now the screeching acid sounds of the TB303 and the booming bass drum of the TR808 were finally available to an audience for whom owning the originals had never been a reality ReBorn is therefore a recreation of a recreation a soft synth designed to emulate a soft synth The 303 808 and 909 are reborn once again ReBorn and Propellerhead s Rebirth Although
4. each with an associated Section Mixer Effects Units can be used to modify the instrument sound and the overall result fed into a Master Mixer The instruments themselves are controlled by Pattern Stores each one capable of storing 32 unique patterns Operation of all these blocks is controlled by a Sequencer and may also be modified in real time via the Graphical User Interface In record mode any changes made via the interface are recorded by the Sequencer into the song All instruments in ReBorn are mono A stereo output is created by the Pan controls in the Section Mixers which allow the mono signal to be placed anywhere in the stereo field Effect Routing The following diagram illustrates the signal path from the output of an instrument section through the Effects Units assuming they are all enabled for the section and Mixers to the Master Mixer where it is combined with the other section s outputs although this is not shown The diagram should help establish a feel for the order in which effects are applied and the action of the various mixer enable and level controls Figure 3 Signal Flow Effects Units from instrument section e g TR808 Section Mixer enable level In practice it is not possible for more than one section to use all the Effects Units at the same time Table 1 details the availability of the four effects Table 1 Availability of Effects Units Effect Availability Distortion Ca
5. For example if Start was 10 and Length was 5 the song would play bars 1 to 14 then loop continuously through bars 10 to 14 The Start and Length loop controls are also used to define a range for the loop editing commands in the Edit menu described on page 16 Shuffle To provide rhythmic variation the shuffle feature can be applied to give a swing feel to selected patterns A shuffle rhythm involves delaying every second pattern step by a small amount The actual amount is set using the Shuffle knob on the Transport Panel and is global to all sections using the shuffle feature 11 VS SE CETL Each of the 32 patterns in the Pattern Selector can have shuffle enabled or All events for this control will be removed until the mouse button is released disabled individually To enable shuffle for a particular pattern the Shuffle button on the relevant Pattern Selector should be used as shown in Figure 7 Creating Songs A Quick Guide Figure 7 Enabling Shuffle on a Pattern Selector The recommended procedure for creating a new song is as follows PATTERN 1121314 5 6 7 8 i B NK AlBIc D Shuffle SHPFL STEPS Enable al E Record i The record function can only be used when ReBorn is in Song Mode and allows all modifications to device controls on the GUI to be stored in the Sequencer as part of the song automation It may be activated regardless of whether the song is playing or not and is dea
6. e VU Indicator Located at the top right this monitors the signal level at the input It can be used to establish if a signal is reaching the input of the unit e Pattern Selects one of 55 built in PCF patterns as shown on page 40 e Mode Selects between Bandpass and Lowpass filter operation e Freq Controls the operating frequency of the filter When this control is at its maximum setting the Amt control has no effect Q Controls filter resonance Amt Controls how much the current PCF pattern affects the filter operating frequency set by the Freq control When Amt is at its minimum setting no pattern effect takes place e Dec Controls the pattern envelope decay Each step in the PCF pattern represents an instantaneous value which begins to decay in the time before the next pattern step With small decay values a pumping effect is achieved Larger decay values cause successive pattern steps to merge into each other producing a smoother sound FAH i F EACK The Delay Unit may be used by all instruments simultaneously The input to the Delay Unit is the summation of all four Mixer delay send outputs e Enable Disable The control at the top left can be used to enable or disable the effect The effect is enabled when the indicator is lit and disabled when it is not When disabled the signal is passed through unchanged e VU Indicator Located at the top right this monitors the signal l
7. up to a maximum of 32 steps which is one bar 1582 4387494199245 19 59 0 52 5 207 0 015 44 Pattern 38 1284 GEF EI KIN ig Ta NAG HP og Al Bo aa og 7 ag na gr Pattern 39 E E E Sia Sige BI EI DA UF RT og UA Pattern 40 1234567 g 3 49 1149 13 44 15 4817 1g 179 20 2123 23 24 25 26 27 28 29 30 31 32 Pattern 41 1234567 g 9 1911 42 13 44 15 1617 18 19 20 21 22 23 24 25 26 27 og 29 30 31 32 Pattern 42 ota g BO 12 44 Pak ig 19 20 212243 2a ak AT og 29 g0 Di 32 Pattern 43 BAG BO NA GAN UN A a ae g Ag Sga Pattern 44 Lge 4 dog Ag 19 AP ag EP og a ad Oog df og ER ag di ae Pattern 45 le 4 RT RI DI AS Is is EP og AGA ET AO Mas 45 Miscellaneous Patterns The following patterns are a mixture of 16th and 32nd note patterns with one 8th note pattern thrown in for good measure In the 8th note pattern pattern 53 each step is equivalent to two sequencer pattern steps giving a total length of 4 bars Pattern 46 III EFT SA ia 1e H 1 ag ES DAM op a ae Pattern 47 IR CA GA AA BP DT AK Rena Pattern 48 12345678 91011 1213441546 1 2 9 4 5 6 7 8 910111213141516 46 Pattern 49 1234567 8 9101712131415 46 1 2 3 4 5 6 7 8 9 4011421844 15 16 Pattern 50 19345678 9 1011213441546 1 2 3 4 5 67 8 9 10111213141516 Pattern 51 123456738 9 101 1213141546 1 2 3 4 5 67 8 910111213141516 Pattern 52 12345 6 7 8 9 101 1213 14 15 1617 18 19 20 21 2223 24 25 26 27 28 29 30 31 32 P
8. Compressor RATIO THRESH A Compressor is used to reduce the overall dynamic range of a signal by attenuating louder sounds more than quiet ones What this means in practice is that the overall output level of the signal can be made to appear more even The Compressor can be used by either one instrument or the master output e Enable Disable The control at the top left can be used to enable or disable the effect The effect is enabled when the indicator is lit and disabled when it is not When disabled the signal is passed through unchanged e VU Indicator Located at the top right this monitors the signal level at the input It can be used to establish if a signal is reaching the input of the unit e Ratio Controls how much compression is applied above the current threshold Threshold Sets the threshold level above which compression is applied CE ES CETL INSTRUMENT SECTIONS 29 VS SA Instrument Sections TB303 Section TUNE CUTOFF RESO EWV DECAY ACCENT 88035 NOTE RESTE Lo Ea DOWN UP ACCENT SLIDE ee amp STEP dica 01010 ReBorn has two independent 303 sections each capable of generating complex bassline patterns and providing musical accompaniment to the rhythm sections Getting the best from the 303 requires a little understanding of how it works At the heart is a single oscillator capable of generating either a sawtooth or a sq
9. Joylpef Additional Graphics blank F Hagglundi Thanks to Acid Mother for making the 1 5 PC version and Propellerheads Software for making the TechnoBox the First Official Rebirth Mod http move tothe beat Open Webpage Load Demo Song Load Mod With a Mod name selected via the pull down list at the top right of the browser the following operations can be performed e Open Webpage This button is enabled if the Mod Archive contains a URL to the Mod Author s Webpage e Load Demo Song In order to demonstrate the capabilities of a Mod a demo song can be included in the archive If a song is present this button will be enabled and can be used to load the song and of course the Mod itself into ReBorn e Load Mod Loads the Mod The current song is unaffected by the operation of loading a new Mod although may sound different if the Mod contains new drum samples Mods may be loaded at any time in Pattern or Song mode except when playback is active Creating Mods What is a Mod Archive The ReBorn Mod Archive rma format is simply a standard zip archive containing the required items It is not necessary to replace every graphical interface component or audio sample any missing items are taken from the default Mod instead In fact the only required component is the modname txt file which defines a unique name for the mod The actual filename of the Mod Archive on disk is unimportant and is ignored by ReBo
10. ReBorn was inspired by Propellerhead s Rebirth it is important to note that they share no code graphics or audio samples in common The rbs file format is in the public domain and although operation of ReBirth was examined for compatibility reasons the program was not dissected or reverse engineered in any way ReBorn has its own sound Songs written for ReBirth can be loaded and played in ReBorn but will sound different In many cases tweaking of the various sound controls will be necessary for optimum playback quality of ReBirth songs Acknowledgements Kurt Kurasaki lt kurt peff com gt For the TechnoBox Mkil Mod components This was the first official Mod for ReBirth so it s only fitting that it be the first official ReBorn Mod too Kurt is something of a legend in the ReBirth community and I m honoured that he has made TechnoBox available for ReBorn Andrew H Langton lt htip www badside freeserve co uk gt For the 3D rendered ReBorn logos Check out Andrew s other impressive 3D graphics work on the Badside Games website Andy Sloane lt andy qguildsoftware com gt For permission to use code from his gsynth project as the basis of ReBorn s TB303 emulation Jerome Couderc lt couderc ifrance com gt For permission to use the Gtk Message Box utility from his EasyTag project The lack of a decent modal message box in Gtk 1 2 has always been a serious deficiency in my humble opinion John Cupitt lt john gi
11. and a rest Shift Left Mouse Button toggles accent on and off Ctrl Left Mouse Button toggles slide on and off The up and dn buttons can be used to transpose the entire pattern up or down respectively in semitone steps Figure 13 The TB303 Pattern Editor e Edit TR909 Pattern The TR909 Pattern Editor is similar to the TR808 Editor except that each active instrument step except accent can have one of three values The following controls are used Resi Left Mouse Button toggles pattern steps on and off Accented Rest Shift Left Mouse Button toggles accented steps on and off Note Ctrl Left Mouse Button toggles flam hits on and off Flam hits are Accented Note described on page 33 Figure 15 The TR909 Pattern Editor Slide Hen HA PANIG Tin Pao Tga Aag 27 Chaise Normal Hit m Accented Hit E Flam Hit e Edit TR808 Pattern The TR808 Pattern Editor shows instruments on the vertical axis and pattern steps on the horizontal axis The following control is used 1 pda Bg To Pap 121244 jg Left Mouse Button toggles pattern steps on and off RE chee Figure 14 The TR808 Pattern Editor HES HELE Pl Li al tecer El kang a E a u rd rr m w m m L TEE E m Wi dTa m Fai Bi TE i E OH INT E E im m Clap E ao 11 cabal opi kat LE E Cldisat N N M Seg Te Pig Fat g Po 8 jg TRIM Fake T Chase 19 20 CE ES CETL CONTROL SE
12. details of the Loop settings This can be overridden from the command line if the Loop settings do not encompass the required part of the song with the s and 1 switches For example to play 100 bars starting from bar 10 reborn t s 10 1 100 hypnotic rbs o lt filename gt Renders the song to a 44 1KHz 16 bit stereo wav file For example to render the 100 bars from the previous example to hypnotic wav reborn t s 10 1 100 o hypnotic wav hypnotic rbs v n Sets the master volume to n in the range O to 100 For example to set the volume to 80 reborn t v 80 hypnotic rbs A simple and ultimately disappointing textual progress display BASIC CONCEPTS VS EIaALIIEITU Basic Concepts Overview Figure 1 illustrates the ReBorn Graphical User Interface and identifies the main functional blocks Figure 1 ReBorn Overview Transport Controls Section Mixers Master Mixer PCF Effect IDOL Delay a T ER Effect danum mi Es BLE at Ted lr ea ES bonne iene am spt Effect m T BARE T E E E E E E Epe Distortion Compressor Effect Pattern TB303 Bassline Synth x2 Selectors TR808 Drum Machine TR909 Drum Machine ReBorn emulates four separate instruments Two TB303 Bassline synthesizers One TR808 Rhythm Composer drum machine One TR909 Rhythm Composer drum machine In addition it provides four separate audio effects which can be app
13. off normal and accented Pattern steps accented in this way will sound slightly louder than normal pattern steps Note This step accent is unconnected with the accent instrument AC which can be used to add further accent to selected pattern steps Figure 21 TR909 Pattern Step Leds E off normal accented flam e Flam When this button is activated it is possible to program flam hits on the pattern step keys A Flam describes the action of hitting a drum twice very quickly in succession The delay between the two hits is set by the VS SE CETL Flam knob Pattern steps programmed as flam hits will be indicated by a green indicator TR909 Programming Patterns are entered into the TR909 either through the Pattern Editor see page 19 or by using controls on the TR909 itself To add a particular drum instrument into the pattern activate it by clicking on the relevant instrument label Shown in Figure 20 Hits for this instrument can now be programmed on the 16 pattern step keys along the bottom of the TR909 panel Normal or accented hits can be created by successively clicking the same pattern step To create flam hits the Flam button must be active as described previously 33 34 REBORN MODS 35 VS SE CETL ReBorn Mods A Mod is a collection of graphic and or audio samples which can be used to change the way ReBorn looks and sounds It is possible to change any or all of the
14. thus providing an instant collection of songs from the existing Rebirth community The File gt Open menu item displays a file requester which can be used to select the required rbs song file as shown in Figure 5 Figure 5 The Open Song File Requester Cad ii Pe Pes pee en Rara a Ad LP A SF Fifa Lar Fio o died Controlling Playback Song playback is controlled by the Transport Panel controls shown in Figure 6 The Forward and Rewind controls can be used to skip 10 bars in the required direction and will autorepeat if held down Similarly the Bar numeric selector shows the current bar and may be used to move the song position forwards or backwards one bar at a time CE ES Ole Tu Figure 6 Transport Panel Record Playback Controls Mode Switch Bar w start Length ES Patten Song mode da E E Shuffle Stop Forward Amount Play Rewind Record The Tempo numeric indicator allows the song playback speed to be set in BPM Beais Per Minute Songs in ReBorn do not really have an end Unless the Stop button is pressed playback always continues to bar 999 before stopping The only exception to this behavior involves the Loop controls which are described below Loop Controls The loop controls can be set up to allow a section of the song to repeat indefinitely Start is the first bar in the loop and Length is the number of bars in the loop the Loop toggle switch enables or disable the loop function
15. try increasing the buffer size by moving the slider to the right However as the buffer size is increased there may appear to be a noticeable delay in user interface controls taking effect Generally try and use the smallest audio buffer size that gives the best sound quality Note Any changes to the audio buffer size will not take effect until the next time a song is played e Quit 16 Quits the program The Edit Menu Loop Editing Operations The following loop operations are only available in Song mode while playback is stopped They all operate on multiple bars and can be used to delete copy and move whole sections of a song e Cut Loop Copies the bars within the selected loop range to the clipboard then deletes them from the song Any subsequent bars shuffle down to fill the gap Figure 10 Cut Loop Operation Before Cut Bar 1 2 3 4 5 6 7 8 9 10 11 12 Loop Start 5 Loop Length 4 After Cut 1 2 3 4 5 6 7 8 ajejejojij sjk e Copy Loop Copies the bars within the selected loop range to the loop clipboard Bar e Paste Insert Loop Pastes the bars in the loop clipboard into the song at the current bar position determined by the Bar control in the Transport Panel The bars at the current position in the song shuffle up to make room for the loop clipboard contents Figure 11 Paste Insert Loop Operation Loop Clipboard Contents wjx viz Song before Paste Insert Ba 1 2 3 4 5
16. user interface components and any or all of the drum sounds on the TR808 and TR909 sections it is not possible to change the sound of the TB303 sections The individual graphic and sound components are stored together in a special form of zip file called a ReBorn Mod Archive rma The figure below compares the Standard ReBorn Mod with the TechnoBox MkII Mod and illustrates how it is possible to dramatically change the whole look and feel of the interface Figure 22 Example ReBorn Mods ee pe mim ee a ver 2 0 mes Emang are sat It S3 MIX MASTER MT MASTER COMP 36 TechnoBox MkII Using Mods The Default Mod When first invoked ReBorn compiles a list of all available rma files stored in SREBORN MOD DIR SHOME reborn mods usr local share reborn mods ReBorn first looks for a Mod called Standard ReBorn and uses this for the default user interface components and drum samples If this Mod cannot be found or has any components missing the program will terminate 36 Songs and Mods The name of the Current Mod is stored in the rbs file when a song is saved This allows ReBorn to automatically use the correct Mod when the song file is then subsequently re loaded If the required Mod is not available the Default Mod is used instead Although ReBorn can load songs created by Propellerhead s ReBirth it is unable to load ReBirth Mods Therefore when a song I
17. webpage URL and copy them to the temporary directory 5 If there is a demo song for the Mod copy it to the temporary directory 6 Inthe temporary directory use the zip utility to package the components into a rma file with the following command zip filename rma txt png wav demo rbs Note Although filename should obviously be replaced by a unique filename it is important to remember that it is the modname txt file within the archive which determines the actual Mod name that ReBorn uses 7 Copy the rma file to the required Mod location directory 8 The temporary directory containing the Mod components is longer required and may be removed Creating a Propellerhead s ReBirth Mod If you own a copy of Propellerhead s ReBirth it is possible to use the original graphical interface components and sound samples to create a ReBirth Mod Some conversion is necessary as ReBirth uses the JPEG and AIFF formats for its Mod components whereas ReBorn uses PNG and WAV A script is available from the ReBorn website to automate this process Once the ReBirth Mod is installed on the system ReBorn will use it whenever a song is opened which requires the Standard ReBirth Mod The normal course of action when the ReBirth Mod is not installed and a song requires it is to silently fall back on the Standard ReBorn Mod instead 1 Available from http Avww info zip org pub infozip Zip html APPENDICES
18. xgap 1 12522 png TR808 tune knob 504 x 13 36 13x13 xgap 1 12523 png TR808 toggle switch 23x17 2 11x17 xgap 1 12524 png TR808 step LED 47x5 4 11x5 xgap 1 12525 png TR808 selector knob 360 x 31 12 29x31 xgap 1 12550 png Mixer enable LED 35x15 2 17x15 xgap 1 Table 3 Mod Archive Graphical User Interface Components Filename Description Image Size Frames on Spacing 12551 png Loop switch 35 x 21 2 17x21 xgap 1 12552 png Mixer effect knob 608 x 19 32 18x 19 xgap 1 12554 png Pattern Number 68 x 504 9 68x 40 ygap 16 12555 png Pattern Bank 68 x 184 4 68x30 ygap 16 12556 png Pattern enable LED 27x14 2 13x14 xgap 1 12557 png Master VU 15 x 792 11 15x56 ygap 16 12558 png Mix VU 99 x 15 4 14x15 xgap 1 12559 png Play button 65 x 25 2 32x25 xgap 1 12560 png Stop button 65 x 25 2 32x25 xgap 1 12561 png Rwd button 65 x 25 2 32x25 xgap 1 12562 png Fwd button 65 x 25 2 32x25 xgap 1 12563 png Rec button 65 x 25 2 32x25 xgap 1 12564 png TR909 366 x 115 12565 png TR909 knob 532 x 12 41 12x 12 xgap 1 12566 png TR909 step LED 59 x 8 4 14x8 xgap 1 12567 png TR909 instrument LED 6x6 12568 png TR909 flam button 29 x 14 2 14x 14 xgap 1 12569 png Compressor 82 x 93 12570 png Compressor VU 63 x 20 2 63x10 ygap 0 12571 png Shuffle LED 37 x 20 2 18x20 xgap 1 splash png Splash graphic 256 x 256
19. 39 APPENDIX A PCF Pattern Diagrams The diagrams on the following pages illustrate the 55 patterns built into the PCF effect unit described on page 26 16th Note Patterns In these patterns each step is one 16th note i e one sequencer pattern step The length of each pattern is indicated along the x axis up to a maximum of 32 steps which is two bars The y axis indicates the intensity of each pattern step Pattern O N3836 7 MAD 2 4 6 T g 240 49 1844 Pe Pattern 1 ta dade Ta UH Na dig 1 20 4067 940 112014 i6 Pattern 2 iaa e 7 16 92 Ga 16 2547657 8 ig N12 914 46 40 Pattern 3 123456 7 8g 910 1213441546 12934567 8 91011213141516 Pattern 4 123456 7 8 9 10174213 141516 1 2 3 4 5 6 7 8 9 1011 1213 141816 Pattern 5 12934587 ao 7142 15447548 1 29 4 5 47 8 7 ion 42 13 44 ads Pattern 6 12345678 40 2 HAPE 234567 8 91011213141516 Pattern 7 oR at 6 TE A 25426 18 9 A 44 Dis Pattern 8 123456 7 g 9 10M 121141516 1293456 7 8 9 10111213141516 Pattern 9 123456 7 g 910111213 141516123496738 9 10111213141516 Pattern 10 l2345678910M12B1415161 23 4 5 6 7 8 9 10111213141516 Pattern 11 123456738 910M 1213441546 129345067 8 910111213141516 Pattern 12 Napag B010 Brut 2 34 6 8310012014856 Pattern 13 123456 fet iia ig 1 28540670 01 121141716 Pattern 14 IE BP ag Has CA PAG 8G Ds ie Dig 12 14 1946 41 Pattern 15 NG APA KW ia ig ZEUG AU Hys id Di6 Pattern 1
20. 6 1234567 g 9401141213 141516123496738 9 10111213 14 15 16 Pattern 17 12345678 910171213 441546 1 2 3 4 5 6 7 8 9 10111213 14 15 16 Pattern 18 Los eee ET DVI IP EFT 2 ae BE ee ag Man a eG 42 Pattern 19 2A ES Se wm ewig ZU a Er I ae Pattern 20 2949 BN a GAP AQ rm Ha is to Pattern 21 NG A6 AA AAP ZI O AUN BP AP Pattern 22 12349678 9101141213 141516123456738 91911 1213141516 Pattern 23 22476 tn io ie Tig 2 3 4 5 4 6 910 dis 13 14 46 Pattern 24 123456 7 g 91017 1213141516 1 2 345 6 7 8 I 1911 1213 14 15 16 Pattern 25 SAR AA ig GA TAG DY 6 TB Dag 7294446 Pattern 26 12343687 g 349 aia ig 2 34 DE 7 g 9 49 N12 0141 46 Pattern 27 Loe aa Tn Nig Has as ig 2 3 4 PG 5 Dig M ig 1814 15 44 Pattern 28 IG 4346 Ts 0 al Pig 2 34 5 78 9 10 N12 214 1016 Pattern 29 NAGA pre ES EA Ga 10 T12 A4 46 Pattern 30 19349678 B101141213 141916123456738 910111213141916 43 Pattern 31 Pattern 34 19 345 6 7 g 9 19 1142134415461 2 3495678 9 10114213 44 15 46 1 2 3 4 5 6 7 8 9 4911 42 13 14 15 1617 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 Pattern 32 Pattern 35 153 45 67 g 9 49114213 4415461 9 34567 g 9 41911 4013 44 15 46 JE Big 1219 AP 4817 BU DI aa AF 2g 27 2g ZA an N ag Pattern 33 Pattern 36 Pattern 37 32nd Note Patterns In the following patterns each step is one 32nd note i e half of one sequencer pattern step The length of each pattern is indicated along the x axis
21. 6 7 8 9 10 11 12 apefojofejrfo n Current Bar 3 Song after Paste Insert Ba 1 2 3 4 5 6 7 8 9 10 11 12 apofwfxfvfzfofofefrjofa e Paste Replace Loop Pastes the bars in the loop clipboard into the song at the current bar position determined by the Bar control in the Transport Panel overwriting any existing bars in the song Figure 12 Paste Replace Loop Operation Loop Clipboard Contents wjx viz Song before Paste Replace poe Ra a gs Aljelejolelr eiH Current Bar 3 Bar 9 10 11 12 Song after Paste Replace Bar 1 2 3 4 5 6 7 8 9 10 11 12 Alelwix vizieiH Pattern Editing Operations The following options work in either Song or Pattern mode but only on the currently selected Instrument Section i e the section that has the focus bar page 15 Furthermore some options are only available when certain types of instruments are selected for example the Shift Drum Right option only applies to the TR808 or TR909 sections Note that there are three distinct pattern clipboards one shared by the two TB303 sections and one each for the TR808 and TR909 sections Thus operations on any one clipboard will not affect the contents of the other two e Cut Pattern Copies the selected pattern to the pattern clipboard then clears it from the instrument e Copy Pattern Copies the selected pattern to the pattern clipboard e Paste Pattern Overwrites the selected pattern with the contents of the pattern clipboard Note lt i
22. CTIONS 21 VS EIaALIIEITU Control Sections Record Enables record mode Record can either be enabled before playback is started with Play or while playback is active The control can be used to toggle record mode on and off When record mode is active the action of all controls on the interface are stored as part of the song Transport Panel e Bar Ek O re EE The current bar RE jle Ie Ja Loop The Transport Panel provides control over various aspects of song playback Enables looping allowing a section of the song to be repeated and recording Note None of the controls on the Transport Panel can be indefinitely The loop operation is described in more detail on page 11 recorded as part of the song automation Start Shuffle The first bar of the loop The shuffle knob varies the amount of shuffle applied to pattern e Length playback increasing as the knob is rotated clockwise Shuffle is described on page 11 The number of bars in the loop e Pattern Song ReBorn can operate in one of two modes In Pattern mode the Sequencer loops the currently selected patterns for all instruments Play indefinitely In Song mode full playback of the recorded song including Starts playback from the current bar all control automation takes place These modes are described in more detail on page 10 e Tempo Sets the overall tempo of song playback in Beats Per Minute e Stop Stops playback When playback is not ac
23. attern 53 19 395678 1293IT935 67819345 6781934567 8 Pattern 54 12345 6 7 8 9 10174213 141546 1 2 34 5 6 7 BY 10111213 14 15 56 47 APPENDIX B Mod Components Graphical User Interface Components The user interface comprises 58 separate graphical images including a Mod Splash Screen as described in Table 3 Some of these images contain multiple frames this allows for animated controls such as switches that light up when pressed or knobs that can be rotated Any graphic with an entry in the Frames column is a multi frame image and the size of each individual frame is then shown in the Frame Size column The Spacing column indicates the gap in pixels between each frame where xgap implies the frames are laid out horizontally and ygap implies a vertical layout Images marked with a in the Spacing column indicates that there is no spacing after the last frame in the image For information on a method of creating knob animations refer to the ReBorn website Note Replacement image components must have exactly the dimensions shown in the table and be in 24 bit PNG format Table 3 Mod Archive Graphical User Interface Components 12015 png Numeric Digits 109 x 16 11 9x16 xgap 1 12016 png Pattern Song switch 53 x 19 2 26x19 xgap 1 12017 png PCF Delay switch 19 x 18 2 9x18 xgap 1 12019 png Step up switch 23 X9 2 11x9 xgap 1 12020 png Step down switch 23 X9 2 11x9
24. av TR909 Snare Noise 2 tr909sdn3 wav TR909 Snare Noise 3 tr909lt wav TR909 Low Tom tr909mt wav TR909 Mid Tom tr909ht wav TR909 High Tom tr909rs wav TR909 Rim Shot tr909hc wav TR909 Hand Clap tr909chh wav TR909 Closed Hi Hat tr909ohh wav TR909 Open Hi Hat tr909ccy wav TR909 Crash Cymbal tr909rcy wav TR909 Ride Cymbal
25. ctivated when the Stop button is pressed During record mode modifications to a control cause any previously recorded events for that control to be overwritten in the Sequencer for as long as the control is active A control is deemed to be active for the duration of time in which it is clicked on by the mouse cursor This feature can be used to remove unwanted device control operations For example to remove a fade out on one of the Section Mixers Set the current bar to just before the start of the fade Activate record mode and press the Play button Click on the required Section Mixer level slider and hold the mouse button down without moving the slider 1 Some controls cannot be automated examples being the Master Mixer level Slider the Section Mixer mute controls and all the controls on the Transport Panel These controls are highlighted later in the relevant sections 12 Select New Song from the File menu This will ensure any existing data is cleared Select Pattern Mode Build up some basic patterns for the required Instrument Sections Whilst working with a particular instrument it may be helpful to silence all other Instrument Sections by muting the relevant Section Mixers refer to page 23 Select Song Mode Ensure Record is active and playback is stopped at bar 1 Select the initial patterns for all instruments or disable the relevant Pattern Selector if any instrument i
26. d routes the mixer output to the Pattern Controlled Filter unit Note Only one section at a time may use the PCF unit e Comp When enabled routes the mixer output to the Compressor unit Note Only one section at a time or the master mixer may use the Compressor unit Master Mixer MASTER COMP mE The Master Mixer controls the overall output sound level Clipping of the audio occurs when the top LEDs on the VU scale are illuminated and the level slider should then be lowered to remedy this Note Operation of the master level slider cannot be recorded as part of a song e Comp When enabled routes the master output via the Compressor Unit disabling the compressor on all instrument sections When applied to the master output the compressor operates on the stereo signal 24 CE ES CETL EFFECTS SECTIONS 25 VS SE CETL Effects Sections Effects sections modify the sound produced by Instrument Sections in a variety of ways PCF Pattern Controlled Filter EQ AMT DEC The PCF is a selectable bandpass lowpass resonant filter implemented in such a way that the cut off frequency can be controlled by one of 55 built in patterns The PCF can be used by any one instrument at a time and can produce a wide variety of pumping sweeping and phasing effects The patterns themselves are illustrated in APPENDIX A PCF Pattern Diagrams on page 40 Figure 16 Example PCF Patte
27. evel at the input It can be used to establish if a signal is reaching the input of the unit e Steps Used to set the total length of the delay line from 1 to 32 steps e Mode The mode switch selects the interval of each delay step and hence the number of repeats The top setting gives an eighth note triplet interval whilst the bottom setting gives a sixteenth note i e one pattern step interval e Feedback Controls how long the delay will last When fully anti clockwise the delayed signal will repeat just once When fully clockwise the delayed signal will repeat forever e Pan Controls where the Delay output will appear in the stereo field 97 CE ES Cle Tu Distortion DIST AMOUHT SHAPE The Distortion Unit can be used by any one instrument at a time and provides a harder clipped edge to the sound A section s output is routed to the Distortion Unit by enabling the Dist control in the relevant Section Mixer e Enable Disable The control at the top left can be used to enable or disable the effect The effect is enabled when the indicator is lit and disabled when it is not When disabled the signal is passed through unchanged e VU Indicator Located at the top right this monitors the signal level at the input It can be used to establish if a signal is reaching the input of the unit e Amount Varies the amount of distortion applied to the input signal e Shape Not currently implemented 28
28. f the screen Figure 8 The User Interface el 999999 leia Ma HA 5 E me 5350000 EMI ung ah E i ME PATEAR BO ADHD Puh Blcln ar aa F L PATA E jaja dot Ki Na 14 Control Conventions Throughout this manual references are made to ReBorn s controls These controls take a variety of forms and are used in different ways e Toggle Switches There are a number of different types of toggle switch although each operates in basically the same way clicking the switch toggles the current setting Some toggle switches have LED indicators to indicate an on off operation whereas others simply toggle between two different settings e Knobs TI These are used to select a value between two limits Some are used for level control others for setting feedback or pan The 808 section has a rotary knob to select one of 12 instruments All knobs are operated in the same way click anywhere on the knob with the mouse and then drag either up to increase the value or down to decrease it e Sliders Used to select a value between two limits in a similar manner to the knobs The slider can either be dragged with the mouse or made to jump to a specific value by just clicking on the required part of the scale Numeric Selectors ES Whereas knobs and sliders are used to set analogue values the numeric selectors are used to set discrete values such as the current bar or the
29. length of a pattern The displayed value can be either increased or decreased by clicking one of the two small buttons to the right of the display Holding a button will cause it to auto repeat e Labels BD AC BD SD LT AC TURE LEVEL TURE LEVEL In both the 808 and 909 sections it is possible to select an instrument by simply clicking on its two letter label in the section panel The Focus Bar some edit operations work on one Instrument Section at a time for example the Cut Copy Paste Pattern operations described on page 17 The section currently active for editing is indicated by a coloured bar between the Pattern selector and the Instrument Section as shown in Figure 9 Figure 9 The Focus Bar TB303 1 Selected The File Menu e New Song Clears the current song and resets all controls to default values e Open Song Allows a song to be loaded from disk If the song cannot be loaded for any reason a new blank song is created instead e Save Song Saves the current song If the song has not yet been given a filename a file requester is opened to allow a name to be entered Save Song As Allows the current song to be saved under a new filename e Export Loop Allows part or all of a song to be exported as a 44 1KHz 16 bit stereo wav file First set the Loop Start and Length controls to enclose the required bars then select Export Loop from the File menu and enter a filename for the
30. lied to the output of the instruments to create more interesting sounds A Pattern Controlled Filter PCF A Delay line A Distortion unit A Compressor The instruments and effects units are joined together in an overall framework consisting of An independent Section Mixer for each instrument A Pattern Selector for each instrument A programmable Sequencer Add all this together and it should be apparent that ReBorn is not so much a soft synth as a soft studio This chapter introduces some technical background then goes on to describe some of the basic operations involved in using ReBorn Later chapters contain more detail on the functional blocks highlighted in Figure 1 Operation of the Transport controls the Section Mixers and the Master Mixer is described in Control Sections on page 22 Operation of the PCF Delay Distortion and Compressor effects is described in Effects Sections on page 26 Operation of the TB303 TR808 and TR909 is described in Instrument Sections on page 30 Technical Overview The main functional blocks of ReBorn are illustrated in Figure 2 together with their associated control and audio signal paths Figure 2 Structural Overview Transport Controls Sequencer gt audio path ms Control path stereo audio output Effects Pattern Store Pattern Store ReBorn consists of four Instrument Sections capable of producing sound
31. n be used by all sections simultaneously PCF Can be used by one section only Compressor Can be used by one section only or the Master Mixer Delay Can be used by all sections simultaneously Figure 4 shows how effects are enabled for an instrument section via controls on the corresponding Section Mixer Details of how the various controls are used is covered in Control Conventions on page 14 further information on the mixers can be found in Control Sections on page 22 Figure 4 Enabling Effects Units Distortion enable MASTER PCF enable E COME Compressor enable ME DELAY COMP mm Delay Send Control Section Mixer Master Mixer Playing and Creating Songs The procedure for playing songs in terminal mode was described on page 5 This section deals only with the GUI mode of operation 10 Songs in ReBorn can be thought of as having two main parts e Patterns Each Instrument Section can have 32 unique patterns A pattern can be thought of as one whole bar of a song divided into 16 quarter notes or steps The contents of each pattern depends on the Instrument Section that created it TB303 patterns will contain note accent and slide information whereas TR808 and TR909 patterns will contain drum hits Patterns are created with the controls found on the Instrument Sections themselves or via the Pattern Editors page 18 Once the patterns have been created they can be strung together in a s
32. or decremented with the Back key Alternatively P Mode may be used to automatically advance the pattern step after a note has been entered This mode is described in TB303 Controls on page 30 TR808 Section LEVEL LEWEL LEVEL LEVEL LEVEL LEVEL LEWEL LEWEL LEVEL LEWEL LEWEL LEWEL i I TOME TUNE TUNE TUNE TUNE TONE HT RS MT vi CP DECAY DECAY LT CB pecar snar LE MG HE CL MA SpA pY un e gt pp pp p n BD lt gt OH AC BD SP LT MT HT RS CP CB CY OH CH keci The 808 section emulates a classic analogue drum machine with 16 different percussive instrument sounds The available instruments are BD Bass Drum SD Snare Drum LT Low Tom LC Low Conga MT Mid Tom MC Mid Conga HT High Tom HC High Conga RS Rim Shot CL Claves CP Clap MA Maracas CB Cow Bell CY Cymbal OH Open Hi Hat and CH Closed Hi Hat In addition there is another special instrument AC Accent which does not actually produce any sound but instead serves to accent any other instruments playing on activated pattern steps The amount of accent for all steps is set by the AC Level knob TR808 Controls e Level Controls the amplitude of the instrument sound e Tone Controls a low pass filter which varies the tone of the instrument sound Tune Speeds up or slows down playback speed of the instrument therefore varying the pitch tuning of the so
33. orgio hart bbk ac uk gt For the excellent Gtk Fileselector2 utility Michael Fischer Technopolis Jason Baker Rob Roy Recordings For the 808 and 909 sample sets respectively Both individuals appear to have dropped out of circulation However their sterling work in capturing the sounds of the original Roland machines lives on in ReBorn Claire Siddall For proof reading this manual and generally being fab Lots of love as ever Invoking ReBorn Typing reborn h on the command line will display a list of all valid options ReBorn can be invoked in one of two fundamental operating modes GUI mode or terminal mode GUI Mode The full ReBorn Graphical User Interface can be started by typing reborn in an xterm or similar X Windows terminal environment Optionally the filename of a song to load at startup may also be specified For example reborn hypnotic rbs GUI mode is the usual mode of operation allowing full access to all the program s features Terminal Mode It is possible to use ReBorn without the GUI as a simple rbs song file player by specifying the t command line switch In this mode a song filename must be specified For example reborn t hypnotic rbs In terminal mode the following options become available s l The default behaviour in terminal mode is to play all bars enclosed by the Loop Start and Length settings within the song file Refer to Transport Panel on page 22 for
34. pecified order to create the basic song The process of recording songs is described on page 12 e Control Automation Control Automation allows changes to the knobs and sliders of the instruments mixers and effects units to be synchronized in real time as the song plays For example as a TB303 pattern is playing real time changes to the Reso or Cutoff knobs can be stored as part of the song Pattern Song Mode ReBorn always operates in one of two fundamental modes selected by a switch on the Transport Panel Figure 6 e Pattern Mode When playback is activated the four instrument sections play their currently selected patterns indefinitely The Sequencer is disabled and no control automation takes place the Forward Rewind Record Bar and Loop controls are also disabled Patterns may be built up using either the instrument pattern step keys or the Pattern Editors page 18 regardless of whether playback is active or not 1 Each pattern can actually be any length from 1 to 16 steps Refer to Pattern Selector on page 23 for more details e Song Mode All pattern selections and device control settings are determined by events stored in the sequencer With Record mode enabled device controls and pattern change events can be written into the Sequencer to create and or modify songs Loading Songs ReBorn song files are identified by the rbs extension The file format and extension is identical to that used by Rebirth
35. percussive instrument sounds The available instruments are BD Bass Drum SD Snare Drum LT Low Tom MT Mid Tom HT High Tom RS Rim Shot CP Clap CH Closed Hi Hat OH Open Hi Hat CC Crash Cymbal and RC Ride Cymbal In addition there is another special instrument AC Accent It does not actually produce any sound but instead serves to accent any other instruments playing on activated pattern steps The amount of accent for all steps is set by the AC knob TR909 Controls e Level Controls the amplitude of the instrument sound Tune Speeds up or slows down playback speed of the instrument therefore varying the pitch tuning of the sound e Dec Decay Varies the duration of the instrument sound Att Attack Controls the sound of the initial kick on the Bass Drum e Snap Controls the volume of the noise Snare component on the Snare Drum e Tone Varies the fundamental drum tone of the Snare Drum e Instrument Selection Instrument selection is achieved by clicking on the text labels along the top of the section The active instrument is indicated on the row of small leds above the pattern step keys as shown in Figure 20 Figure 20 TR909 Instrument Selection Snare Drum Label Snare Drum Selected e Pattern Step Keys Each key represents one of the 16 pattern steps When Flam mode is off repeatedly clicking on a pattern step will cycle it through three states
36. rn Table 2 describes valid items that may appear in a Mod Archive For a complete list of interface component and audio sample filenames refer to APPENDIX B Mod Components on page 48 37 Table 2 Mod Archive Components Filename Description A unique name for the Mod 64 characters maximum N B This item is mandatory modname txt comments txt A brief textual description of the Mod 400 characters maximum www txt A URL to the Mod author s webpage 200 characters maximum splash png A Mod splash graphic 24 bit PNG format 256x256 pixels 12xxx png 57 Individual User Interface components 24 bit PNG format various sizes tr808xx wav 24 TR808 drum sample components 44 1KHz 16 bit mono WAV format 21 TR909 drum sample components 44 1KHz 16 bit mono WAV format tr909xx wav demo rbs A demo song Creating a Mod Archive Detailed instructions on creating a Mod Archive can be found on the ReBorn website However the basic process may be summarized thus 1 Create a temporary directory to hold the Mod components 2 Create graphical interface componenis and TR808 TR909 drum samples as required ensuring they conform to the standards listed in APPENDIX 38 B Mod Components on page 48 Copy the components into the temporary directory 3 Create a splash logo and copy to the temporary directory 4 Create textfiles to hold a unique name comments and a
37. rn Pattern 12 ee a Da NG A HIE 15 S FG B 210 Has 184415 46 26 Figure 16 illustrates an example pattern where the duration of each step is one 16th note The example pattern is 16 steps long on the x axis giving a total length of one bar The y axis indicates the pattern intensity at each step The intensity is an impulse value which falls to zero at the rate set by the Decay control Figure 17 illustrates the pattern envelopes that occur at different decay settings Figure 17 The PCF Decay Control Slow decay setting Fast decay setting mi ih Refer to Figure 18 The overall effect of the pattern envelope on the operating frequency of the filter is determined by the Amt Amount control When the Amt control is at its minimum setting no pattern effect takes place and the Freq control can be used to operate the filter as a simple tone control Similarly when the Freq control is at maximum no pattern effect takes place regardless of the Amt control setting as the filter is already fully open Figure 18 PCF Functional Block Diagram Pattern Store Pattern Dec LP BP Filter in mp out No RRS Q Mode The PCF controls perform the following functions e Enable Disable The control at the top left can be used to enable or disable the effect The effect is enabled when the indicator is lit and disabled when it is not When disabled the signal is passed through unchanged
38. s encountered with an unknown Mod ReBorn will use the Default Mod as previously stated and also display a warning advising the user of one of the following scenarios If the song was saved by ReBorn the required Mod must already be available for ReBorn as it would have been in use when the song was saved It is therefore just a case of locating a copy of the Mod Archive rma file and installing it If the song was saved by Propellerhead s ReBirth the required Mod possibly doesn t exist as a rma file suitable for ReBorn In this case the only course of action is to contact the author of the ReBirth Mod and ask very nicely if they would be prepared to make the graphic and sound components available so that a ReBorn Mod Archive can be created Songs requiring the Standard ReBirth Mod will silently use the Standard ReBorn Mod unless the Standard ReBirth Mod is actually available Refer to Creating a Propellerhead s ReBirth Mod on page 38 for more details The Mod Browser The Mod Browser Figure 23 is used to view information about available Mods and to load them into ReBorn In addition to the user interface and or audio sample components Mod Archives can contain textual information about the Mod contact details for the author and a graphical splash image Figure 23 The Mod Browser X A Mod Browser TechnoBox mill TechnoBos mkll Techno Box TE 309e for ReBorn ReBorh conversion by Doc 1955 MacJunkie
39. s not required then press Play s the song plays back use the Pattern Selectors to change the patterns as required Note that once a pattern has been selected it continues to play until another pattern is selected Also note that although patterns may be selected at any time the change only takes effect at the start of a bar i e pattern step 0 It may be easier to record the pattern changes for each instrument in turn For example record all changes for the first TB303 then stop playback and return to bar 1 enable record again and enter all the changes for the second TB303 and so on Press Stop when all pattern changes have been recorded Rewind to the start of the song and press Record and Play again As the recorded patterns play back adjust the controls on the various Mixers and Effects Units as required It will probably be necessary to repeat this step a number of times to allow all the required control changes to be recorded CE ES CETL THE USER INTERFACE 13 VS SE CETL The User Interface Although daunting at first sight the ReBorn User Interface is actually quite simple to understand All operations necessary to create and play songs are performed on the main window and all Instruments and Effects Units are always visible Figure 8 Sub windows such as the Pattern Editors page 18 and the Mod Browser page 37 are available to assist in song creation and are accessed from the menubar at the top o
40. s only possible to paste a pattern into the same type of instrument from which it was copied e Clear Pattern Clears the pattern e Shift Pattern Right Shifts the pattern right by one pattern step in a circular fashion e Shift Pattern Left Shifts the pattern left by one pattern step in a circular fashion e Shift Drum Right TR808 TR909 only Shifts only the currently selected drum right by one pattern step in a circular fashion e Shift Drum Left TR808 TR909 only Shifts only the currently selected drum left by one pattern step in a circular fashion 17 Alter Pattern Randomly shuffles all elements of the pattern Note In this context Shuffling means that the existing elements are preserved but their positions in the pattern are randomized e Alter Pitches TB303 only Randomly shuffles the pitches in the pattern e Alter Accents TB303 only Randomly shuffles the accent slide and transpose settings in the pattern e Alter Drum TR808 TR909 only Randomly shuffles the currently selected drum thus changing its rhythm e Random Pattern Creates a new random pattern e Random Pitches TB303 only Creates new random pitches in the pattern whilst preserving the accent slide and transpose settings e Random Accents TB303 only Creates new random accent slide and transpose settings in the pattern whilst preserving the pitch settings e Random Drum TR808 TR909 only Creates a new random pattern for the c
41. scribed on page 11 e Steps Sets the number of steps in the current pattern from 1 to 16 By default all patterns are 16 steps one bar long Section Mixer DIST FOF E COMP Each Section Mixer is responsible for controlling the amplitude of the corresponding instrument s output and also for routing this output to the various effects units e Section Mute The control at the top left of the Section Mixer can be used to mute or un mute the section s output When the indicator is off the section is muted Note Operation of this control cannot be recorded and therefore to silence a section in a song use the Pattern Selector enable disable control e VU Indicator This is located at the top right of the Section Mixer and can be used to establish if there is a signal at the mixer input When a section is muted this indicator will be off e Pan Each section generates a mono output signal The pan knob can be used to place this signal anywhere in the final stereo output field e Delay Controls the amount of signal fed to the Delay unit Delay Send The amount varies from 0 to 100 as the knob is rotated clockwise All sections may use the delay unit simultaneously as the delay input is the summation of all four Delay Send outputs 23 VS SE CETL Dist When enabled routes the mixer output to the Distortion unit Note Only one section at a time may use the Distortion unit e PCF When enable
42. tive and Stop is pressed the effect is dependent upon the current bar If the current bar is beyond loop start the current bar is set to the loop start value If the current bar is less than loop start the current bar is set to 1 Thus pressing stop repeatedly will move the current bar to the start of the song e Rewind Moves the current bar back 10 bars Keeping the button pressed will cause it to autorepeat e Forward Advances the current bar forward 10 bars Keeping the button pressed will cause it to autorepeat 99 Pattern Selector PATTERN HO 5 6 7 8 ajB c D SHFFL STEPS Each instrument has a Pattern Selector capable of storing 32 patterns arranged as 4 banks of 8 patterns Each individual pattern can have up to 16 steps and can have shuffle time playback enabled Shuffle time playback provides a swing feel to the rhythm and is described on page 11 Pattern Enable Disable The control at the top left of the Pattern Selector can be used to enable or disable pattern playback Pattern playback is enabled when the indicator is lit and disabled when it is off e Pattern Selection A pattern is selected using the pattern number 1 8 and bank A D buttons Pattern selections can be made at any time during playback but will only take effect at the start of a bar When selecting patterns the bank should be selected before the number e Shuffle Enables shuffle time for the current pattern Shuffle is de
43. uare wave The rich sound capability of the 303 is due to a resonant filter which can be used to modify the raw oscillator signal in a variety of ways as described below TB303 Controls Waveform Sets the fundamental oscillator mode to either sawtooth or square e Tune Allows the oscillator to be tuned up or down one octave in semitone steps e Cutoff Controls the filter cut off frequency As the control is rotated clockwise the filter opens up and the sound becomes less muffled 30 Reso Controls the amount of filter resonance e Env Controls the envelope modulation applied to the filter The modulation affects the filter cut off frequency resulting in a richer sound e Decay Controls the speed of decay of the envelope modulation e Accent Controls how much accent will be applied to accented steps in the pattern Note In a real TB303 the accent affects both the amplitude and resonance of the sound but ReBorn currently only accents the amplitude e Edit Step Shows which pattern step is currently being edited The current pattern step will have its settings displayed on the TB303 key LEDS e Back Moves to the previous pattern step e Step Moves to the next pattern step Note The Back and Step buttons always count through the full 16 steps regardless of how long the current pattern actually is e P Mode Enables Pattern Mode This is useful when programming the TB303 and means that e
44. und e Decay Varies the duration of the instrument sound 31 VS SE CETL e Snap Controls the volume of the noise snare component on the Snare Drum e LC LT MC MT HC HT CL RS and MA CP selectors The Congas and the Toms share instrument settings as do the Claves and Rim Shot and the Maracas and Clap In each case only one instrument may be selected to sound on any given pattern step Instrument Selector Knob Selects which instrument is to be programmed on the pattern step keys Instrument selection can also be made by clicking on the two letter instrument labels above the step keys e Pattern Step Keys Each key represents a pattern step Keys are toggled on and off by clicking on them When a key is on the currently selected instrument will sound on that pattern step TR608 Programming Patterns are entered into the TR808 either through the Pattern Editor see page 19 or by using controls on the TR808 itself To add a particular drum instrument into the pattern activate it using the selector knob or by clicking on the relevant instrument label Shown in Figure 19 Figure 19 TR808 Instrument Labels n J Instrument AC BO DIT Label Hits for this instrument can now be programmed on the 16 pattern step keys along the bottom of the TR808 panel 32 909 Section ATT DES THE HAP BEG mLT all m HT EEE pre The 909 section emulates a drum machine with 11 different
45. urrently selected drum 18 Song Loop Initialisation Operations The following options work only in Song mode and are used to initialize the whole or part of a song with the device controls currently set in Pattern Mode This is useful when creating a new song in Song Mode to ensure that all device controls are set up exactly as when the patterns were created in Pattern Mode e Init Song From Pattern Mode All device automation is removed from the song and the current device control settings from Pattern Mode are inserted in Bar 1 e Init Loop From Pattern Mode All device automation is removed from the selected loop range and the current device control settings from Pattern Mode are inserted in the first bar of the loop Pattern Editors The following options display the instrument Pattern Editor windows which may be used to create and modify patterns or just to give a visual indication of an existing pattern The pattern displayed is always the currently selected pattern for the section The Pattern Editors may be used at any time in Pattern or Song mode regardless of whether song playback is active or not Edit TB303 1 2 Pattern Displays the Pattern Editor for the relevant TB303 device The vertical axis shows the range of available note pitches and the horizontal axis shows pattern steps The following controls are used Left Mouse Button sets the pitch of a pattern step also toggling the selected step between a note
46. very time a note key is pressed the pattern step advances by one It is important to ensure that accent slide etc are set for the current step before the note key is pressed because the step advances as soon as the note key is pressed e Clear Clears the current pattern e Note Rest Determines whether the current pattern step will be heard or not e Down Transposes the current pattern step down one octave e Up Transposes the current pattern step up one octave e Accent Determines whether the current pattern step will be accented or not The amount of accent applied to the step is dependent on the accent knob setting e Slide Causes the current note to smoothly slide to the next note Note If slide is applied to a step set to rest the step will still be heard as it slides to the next step Also note that if the last step in a pattern is set to slide it will slide to the first note of the same pattern and not the first note of the next pattern TB303 Programming Patterns are entered into the TB303 either through the Pattern Editor see page 18 or by using controls on the TB303 itself The Edit Step display indicates the current pattern step being edited The pitch of this step can be set by clicking on the required note key and optionally on either the Up or Down keys to shift the note up or down one octave Accent and Slide may also be activated if required The pattern step is then incremented with the Step key
47. wav file e Song Info Opens the Song Info window allowing information about the current song to be edited Window Title Text that will appear in the ReBorn main window title bar alongside the filename Maximum 40 characters Song Comments Text describing the song Maximum 400 characters Creator s Webpage URL to the song creator s homepage maximum 100 characters Show info when song is loaded This checkbox determines whether song information windows are displayed when a song is loaded This can be overridden in the Global Configuration Options discussed later 15 Mod Browser Displays the Mod Browser This is discussed in detail on page 37 e Configure Opens the Global Configuration Options window Browser Command Specifies the browser to use for viewing Mod webpages and the ReBorn Manual The full pathname will be necessary if the specified browser is not in the path Display song information windows This checkbox enables the display of song information when loading songs If this option is disabled the information windows will not appear Display mod information windows This checkbox enables the display of mod information when songs are loaded and the required Mod is unavailable If this option is disabled the information windows will not appear Audio Buffer Size Controls the trade off between audio performance and GUI responsiveness If the sound breaks up during playback
48. xgap 1 12030 png PCF slider scale 15 x 45 12031 png Slider knob 15x11 12032 png Level slider scale 15x54 12040 png Effect routing switch 49x 11 2 24x 11 xgap 1 12057 png Transport panel 592 x 50 48 Table 3 Mod Archive Graphical User Interface Components Frame Filename Description Image Size Frames Size Spacing 12058 png Pattern select panel 70x 115 12060 png Section Mixer 70x 115 12061 png Master Mixer 82 x 98 12062 png Side panel 16 x 510 12063 png Delay 82 x 93 12064 png PCF 82 x 111 12065 png Dist 82 x 65 12066 png Effect enable LED 33 x 16 2 16x16 xgap 1 12067 png Effect VU 55 x 16 4 13x16 xgap 1 12068 png Section active bar 9x 115 2 4x115 xgap 1 12500 png TB303 366 x 115 12501 png TB303 white note switch 19 x 16 2 9x16 xgap 1 12502 png TB303 white switch 35x10 2 17x10 xgap 1 12503 png TB303 step switch 51x17 2 25x17 xgap 1 12504 png TB303 waveform switch 33 x 12 2 16x12 xgap 1 12505 png 1B303 white note LED 17x8 2 8x8 xgap 1 12506 png TB303 black note LED 17x8 2 8x8 xgap 1 12507 png TB303 knob 1674 x 30 54 30x30 xgap 1 12509 png TB303 black note switch 17 x15 2 8x15 xgap 1 12510 png TB303 black switch 31x 8 2 15x8 xgap 1 12520 png TR808 366 x 115 12521 png TR808 level knob 504 x 13 36 13x13
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