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Shooting Hoops - Tecway Development Co., Ltd.

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1. rx 8 X d n a omen om 3k 3 EX a mr fo um 0900200900 1 Bou Program chip Expanding ha B 5 m Ed chip IC1 2 8 a uike eit T E ue s Pm I A cof a S T X ER Ld Wu 2 NM z 8 i Sound chip m ow PETAEN 222222222 E gt L S a P LI E JL PCB 2000 MalnBoerd V30E 2 N cite ES 205 010 NM lt d EI S Hte p de Switch id d 6 sel O 7 giescoses ososront e Mas ow v po des 20 g poze g 5 E 4 a E assoc 7 ARER RE a 5 HU NoNe ean RL 23 ao c 4 209000 D000000 00000 a 1985528585 0000 LE OF Se 7 4 1226 TOM Inger dei WH 87 Cmm E smr P 4 96 Base function Sensor InConl data input 1 15 connector J1 main power supply input connector J4 2 serial output connector J5 ticket out connector J6 base function connector 12 jndjno 34L Sf Shooting Hoops J11 volume control adjusts volume J12 speake
2. Coin box Coin selectors Ticket box Coin selector Please refer to the Coin selector section stated below 2 Coin selector This coin selector is mechanical type machine It is with high accuracy and steady performance It is with function of super magnet guard against fake coin guard against thief and guard against coin cheat due to machine inclination Coin exit button If the inserted coin gets blocked in the coin selector press the button it will come out of the exit Passage tested adiuster Coin path mouth adiustor block A j Z 4 Blocking stick limitation adjustor piece Main bodv of coin selector Annular tester block Coin exit button If the inserted coin is not a suitable one it will come out of the coin exit automatically Acceptable coins Different specifications of coins with a diameter from 925mm to 28mm and a thickness from1 5mm to 2 6mm from different countries Shooting Hoops Coin path mouth adjustor block Adjust the diameter of the coin If you have to set inserting minor coin move it right Generally if you do not insert minor coins move the block left It controls coins with a diameter of 0 1mm Passage tested adjuster screw turn it clockwise and then it becomes looser Turn it anticlockwise and then it becomes tighter Thickness can be controlled into 0 05mm Blocking stick limitation piece adjusts the upper limit of the diameter of the coin Annular
3. Items Qty Remark Operation Manual 1 Key 5 1888 4 1866 1 Power Cord 1 Sensor 1 Lower level Switch for coin selector 1 Basketballs 6 4 Game features and how to play A Machine set special features You can play five rounds at most according to DIPswitch and you have to achieve the HIGH SCORE of each round set according to DIPswitch You can set the basket unwavering in first round and make it swing in other rounds May also disable basket swing in all rounds The DIP SW3 8 sets the function Playtime and the record can be adjusted by pressing the buttons the adjustable range is wide and the setting way is easy and quick 2 16 sets of machines can be linked together that makes the game more interesting The game has been improved in lighting and sound effects LEDS with intensely bright are used in the game which are DC12V designed and with little current and they are not delicate What more there are double speakers that make the game be stereo B How to set the record and playtime 1 2 3 4 Press Test button to enter the test mode When LED displays R1 adjust the record of first round by pressing START to increase or pressing LINK to decrease The step rate is 10 by pressing button once and the score can be set within the range from 20 to 250 Press Test button again when LED displays S1 adjust the playtime of first round by pressing START to increase or pressin
4. Orange Input IN 12 PIN 14 0 3 SkyBlue Input IN 13 PIN 15 0 3 Green Input IN 14 PIN 16 0 3 Black GND e PIN 17 0 3 Red 5V Output PIN 18 0 3 Yellow 12V Output OutCON1 PIN1 0 3 Blue Output OUT 0 START button indicator output Gg PIN 2 0 75 Yellow 12V Output Output PIN3 0 3 Pink Output OUT 1 LINK button indicator output PIN 4 0 75 Yellow 12V Output PIN 5 0 3 Orange Output OUT 2 Strobe baffle indicator PIN6 PIN 7 0 3 SkyBlue Output OUT 23 Motor for shaking runs clockwise PIN8 o e PIN 9 0 3 Green Output Motor for shaking runs anticlockwise PIN10 PIN 11 0 3 Blue Output OUT 5 Rope light control 1 PINI J xs 0 o 0 0 0 p e PIN 13 0 3 Purple Output OUT 6 Rope light control 2 PINI4 PIN 15 0 3 Gray Output OUT 7 Coin indicator PIN 16 03 Yelow e PIN 17 0 3 White Output OUT 8 Speaker LED red PIN 18 05 Yelow ene 17 Shooting Hoops PIN 19 0 3 Brown Output OUT 9 Speaker LED yellow PIN20 PIN 21 0 3 Pink Output OUT 10 Speaker LED blue PIN22 JJ a t t lockwi tput PIN 1 0 3 Brown Output ape motor run clockwise strobe adown PIN 2 05 Yelow J een t t ticlockwi PIN 3 0 3 Pink Output Ours
5. Replace crystal vibrator Replace main program chip No sound Defective Speakers Defective Sound Amplifier Board Error on Power supply of sound amplifier board Error on 6295IC Replace Speakers Check sound amplifier board main board has its own self Check the power supply whether 12 is in normal conditions Replace 6295 IC Motor dose not work or works continuously Defective Motor Defective Capacitance Defective Controllable silicon Defective Sensor Replace motor Replace capacitance Replace controllable silicon Replace sensor 14 Shooting Hoops dispense of tickets till alarm is activated Feedback pulse until main board has 2 been in open circuit The section has been burnt out 1 Replace LED LED error 6B595 has no output 2 Replace 6B595 Continuous Ticket dispenser has been error 1 Replace ticket dispenser Check the circuit and confirm its connectivity Game does not Ticket dispenser jammed 1 Clearerror manually dispense tickets DIP has been in error state 2 Check DIP and make sure it is correct 9 Appendix 9 1 DIP connection on main board Pin 1 Plug code Pin color Function I O code Function of I O PIN 1 4 0 75 Red 5V Input fw PIN2 4 0 75 Black GND i ower input Power Input p PIN3 4 0 75 Black GND ween Connector
6. Hoops music continues to play Press Test button in the frontal box and the machine will enter into test state If you press Service button or insert coins machine will enter into play state 7 4 Test state Check whether LEDS lamps ticket dispenser and strobe is working properly and whether music is in normal conditions When machine is in attraction state if you press Test button music stops and the machine will enter into test state Adjust the record and playtime of three rounds displays Version displays LINK ID testing LED character LED all turn off LED all turn on testing input testing output testing ticket dispenser testing music test is completed 7 5 Error state Every time machine is switched on if there is any problem machine will enter into error state Alarm will be activated and Error Code EX will be displayed X stands for Error No 1 2 3 4 5 6 7 8 9 and 10 You can find out the problem according to the Error Code After the problems are solved you need to reset the machine See the Error Code Table for more information 8 Common Problems and Solutions Problems Analysis Solutions Whole machine dose not work Power has not been switched on Defective Power supply Crystal vibrator has stopped vibrating Defective Main program Check block of AC voltage of power supply Tests whether there is 5 and 12 DC input If there isn t replace power supply
7. PIN4 4 0 75 Yellow 12 Input fe PIN1 6 0 3 Green J4 PIN 2 6 0 3 White DAT Digital LED Board Output 2 Serial PIN3 6 0 3 Brown LTH Connection turn 1 Time 3 bits Output PIN 4 6 0 3 Yellow 12V Output fe 2 Score 3bits 3 High Score 3 bits Connector PIN 5 6 0 3 Black GND fee PIN 6 6 0 3 Red 5V Output PIN1 4 0 3 White 1 Ticket Out Drive OUT 21 PIN 2 4 0 3 White 2 Ticket Out Drive OUT 220 PIN3 4 0 3 Yellow 12 Output J5 PIN 4 4 0 3 Yellow 12 Output fe Ticket Out Connector Ticket Out 2 Ticket Out Not Used 5 4 0 3 Black Connector PIN 6 4 0 3 Black GND PIN 7 4 0 3 Green 1 Ticket Feedback IN 29 PIN 8 4 0 3 Green 2 Ticket Feedback IN 24 15 Shooting Hoops PIN1 10 0 3 Yellow 12V Out PIN2 Null 15VOut PIN 3 10 0 3 Black GND e PIN 4 Null GND PINS 10 0 3 Blue service IN 25 J6 PIN 6 Null No Connect Base PIN 7 Null No Connect Base Function connector Function PIN 8 Null No Connect connector PIN 9 10 0 3 Purple Test IN 27 PIN 10 10 0 3 Orange Clear JP IN 28 PIN 11 10 0 3 White 1 Coin Signal IN 30 PIN 12 10 0 3 Green ClearAlarm For Outof Tickets IN 231 PIN 13 10 0 3 Gray
8. coins game ON OFF 2 coins game OFF Music off when machine is in attraction state ON ON There are at most 5 rounds in a game OFF ON There are at most 4 rounds in a game OFF OFF There is at most 1 round in a game ON Deduct coins when the power was cut off or the game gave an alarm OFF Get 2 points for every basketball scored all the same sw2 for the last 10 seconds of each round ON ON ON Score of every ticket 80 OFF ON ON Score of every ticket 60 ON OFF ON Score of every ticket 50 OFF OFF ON Score of every ticket 40 ON ON OFF Score of every ticket 30 OFF ON OFF Score of every ticket 20 OFF OFF OFF Score of every ticket 5 19 Shooting Hoops ON ON ON JP tickets 100 OFF ON ON JP tickets 80 ON OFF ON JP tickets 60 OFF OFF ON JP tickets 50 ON ON OFF JP tickets 40 OFF ON OFF JP tickets 30 ON OFF OFF JP tickets 20 ON ON ON Maximum JP tickets 999 ni OFF ON ON Maximum JP tickets 500 ON OFF ON Maximum JP tickets 200 OFF OFF ON Maximum JP tickets 150 ON ON OFF Maximum JP tickets 100 OFF ON OFF Maximum JP tickets 80 ON OFF OFF Maximum JP tickets 50 OFF JP tickets doesn t as coins amount inserted increases OFF Disable basket to swing 584 ON ON ON LINK ID 16 OFF ON ON ON LI
9. setting is as follows the HIGH SCORE of first round is 20 the HIGH SCORE of second round is 50 the HIGH SCORE of third round is 100 If the electricity goes off or alarm rings when the player has got 36 score he will begin from the second round and his current score is 30 when start again When LINK there should be one machine s ID set as 1 The machine whose ID is 1 is default master and the master machine will control and distribute the settings to each slave machine If link failure the machine will display E10 If in single state it won t display E10 and the LED controlled by the communication PCB will display link failure If the electricity goes off when playing in LINK state it can not return when switched again it will restart The communication PCB is only used to set the maximum quantity for linking and the 4 bit LED on it is not necessary but we suggest installing it for the sake of checking current communication state conveniently When the game is switched on it enters Attraction mode the HIGH SCORE LED displays the highest history and if in Play state it displays the record of each round the SCORE and TIME LED keep on changing The game will change into Demonstration mode after the Attraction mode ends the SCORE and TIME LED display 0 and the HIGH SCORE LED will remain the same at this time If nobody inserted coins the game will change between two modes The error states cannot cancel automatically after corresponding problem h
10. test block controls floor level of diameter of acceptable coin used together with blocking stick limitation adjuster piece adjusts the diameter of the coin to varies within a limitation of 0 1mm Coins of different specifications are suitable for different types of annular tester block As for test block of the same specification the larger and the tighter the smaller the looser Magnet Select the iron contained quantity of coins Those containing a large iron quantity easily get absorbed while those containing a small iron quantity don t get through hard at all if iron all over coins are used get off the magnet 3 Counter board Coin Qty Ticket Qty Clear Alarm Service For No Ticket Clear JP Test Coin Qty records the total coin Qty since the machine has started operation Ticket Qty records the total ticket Qty since the machine has started operation Service Pressing this button Inserting one coin Press this button only during maintenance or testing the game Clear Alarm For No Ticket Press this button to replenish the unpaid tickets when the tickets were used up Clear JP Press this button for over five seconds the data in the memory chip will be cleared Test button Press this button to get the machine into TEST Mode 4 Ticket dispenser LED1 GREEN attraction state indicator LED2 YELLOW ticket indicator Sensor used to detect tickets Shooting Hoops Ticket e
11. CHONAHEBEPOWER E vei vet tu a ated hue E QE 13 1225 NEN SPATE 13 753 ATTRACTION eee e EE ERR DR ERE RU Ete E ae REE 13 y lic M 14 TS BRRORSTATES E 14 COMMON PROBLEMS AND SOLUTIONS cccscccsssccssscccsccccssscccsscscsssceesecs 14 rm 15 9 1 1 CONNECTION ON MAIN BOARD nnne ness sse ettet enne e aene ness s ena ete nenne een 15 9 2 FUNCTION OF DIP SWITCH ON MAIN BOARD ccccssseseececceeceeeeeaeeeceeeecuaesseeccceeeesuaseuanesseseeuaneeeeeeeeeeeea 19 9 3 BRROR CODE FABLE 2 See ettet te oe ee oet 21 Shooting Hoops 1 Brief introduction Mode CP FKLQ01 Shooting Hoops is an indoor ticket redemption machine newly developed by our company It represents a real basketball sports game with fantastic hip hop sounds Height for the game is suitable for both adults and children The cabinet is built of brilliant materials with attractive lightings In addition the machine has the latest new linking play function 2 16 sets of machines can be linked together just simply link the machines together and press specific keys to activate the games It is easy to play insert a coin choose START or LINK and shoot the basketballs into the baskets The more scores you get the more tickets you win Players
12. NK ID 15 ON OFF ON ON LINK ID 14 OFF OFF ON ON LINK ID 13 ON ON OFF ON LINK ID 12 OFF ON OFF ON LINK ID 11 ON OFF OFF ON LINK ID 10 OFF OFF OFF ON LINK ID 9 ON ON ON OFF LINK ID 8 OFF ON ON OFF LINK ID 7 ON OFF ON OFF LINK ID 6 OFF OFF ON OFF LINK ID 5 ON ON OFF OFF LINK ID 4 OFF ON OFF OFF LINK ID 3 ON OFF OFF OFF LINK ID 2 OFF OFF OFF OFF LINK ID 1 20 Shooting Hoops ON ON ON LINK JP tickets 100 OFF ON ON LINK JP tickets 80 ON OFF ON LINK JP tickets 60 OFF OFF ON LINK JP tickets 50 ON ON OFF LINK JP tickets 40 OFF ON OFF LINK JP tickets 30 ON OFF OFF LINK JP tickets 20 OFF OFF OFF LINK JP tickets 10 middle volume well situated 9 3 Error Code Table Note Those cells highlighted in gray color are factory settings for DIP switch Please adjust the volume control to SW4 is only used when LINK and each one can t have the same ID with others Error Code Table No Code Significance Solution Check whether the coin selector blocks the coin If it does 1 1 Coins Jammed press coin exit button to release the coins If it does not check the relating circuit 1 Add tickets Press Clear Alarm For No Ticket Machine will dispense the unpaid tickets and the alarm will be cleared 2
13. Restart machine or press reset switch on main board 2 E2 Out of tickets Tickets Jammed Keep pressing Clear JP button over five seconds the unpaid tickets will get cleared but all the data in the memory chip will also be cleared 3 When tickets are jammed take down the lower bottom part of the machine and clear the jam manually 3 E3 Error on Chip U12 Replace chip U12 4 4 Upper scoring sensor abnormal Check the scoring sensor 5 ES Down scoring sensor abnormal Check the scoring sensor 6 E6 Strobe photoswitch for releasing ball abnormal Check strobe photoswitch for releasing ball 21 Shooting Hoops Photoswitch for basket located in the middle T E7 Check the photoswitch for basket located in the middle abnormal Photoswitch for basket located on the left 8 E8 Check the photoswitch for basket located on the left abnormal Photoswitch for basket located on the right 9 E9 Check the photoswitch for basket located on the right abnormal Make sure that the communication line for linked games is 10 E10 Linked games failure Communication failure ok Note No further notice Amendments to the manual will be given in case of any changes to the machine 22
14. Sobe motor anticlockwise output strobe up PINS LL 5 0 3 Orange Output OUT 713 START button LED red PING e PIN 7 0 3 SkyBlue Output OUT 14 START button LED yellow PIN8 PIN 9 0 3 Green Output OUT 15 START button LED blue PINIO b s ns 0D qo PIN 11 0 3 Blue Output OUT 716 LINK button LED red PINI JJ a PIN 13 0 3 Purple Output OUT 17 LINK button LED yellow JS ZZ XR S I S LL LL LL LLL OutCON2 PIN 15 0 3 Gray Output OUT 718 LINK button LED blue 12 21 PIN16 Output PIN 17 0 3 White Output OUT 19 Main frame LED control PINI b 2 0 o Tickets i te indicat h PIN 19 0 3 SkyBlue OUT 420 ickets inadequate indicator when it is required PIN 20 Instruction for 1 Adopts 3 0E version or more advanced toleration version main board manufacture 2 Y1 uses 11 0592M Hz crystal vibrator of main board 18 Shooting Hoops 9 2 Function of DIP switch on main board Function Bit DIP 1 2 3 4 5 6 7 8 Function OFF Disable the ticket dispenser ON ON Base tickets 3 OFF ON Base tickets 2 ON OFF Base tickets 1 sin OFF No need to insert coins free play ON ON 4 coins game OFF ON 3
15. Ticket Qty OUT 22 PIN 14 10 0 3 Brown Coin Qty OUT 23 PIN 1 4 0 15 Green Right Signal Input PIN 2 4 0 15 White Left Signal Input 9 Jil PIN3 4 0 15 Red Right Signal Output Volume Volume Ctrl PIN 4 4 0 15 Yellow Left Signal Output Ctrl PINS Screen shielding line PIN 6 Screen shielding line GND PIN 1 2 0 75 White LeftSpeaker J12 PIN 2 2 0 75 Black Left Speaker Speaker Speaker PIN3 2 0 75 Red Right Speaker connector PIN 4 2 0 75 Black Right Speaker InCON1 PIN1 0 3 Brown Input IN 0 START button signal GH 15 PIN 2 0 3 Pink Input IN 1 LINK button signal Input PIN 3 0 3 Orange Input IN 2 Strobe top switch signal PIN 4 0 3 SkyBlue Input IN 3 Strobe bottom switch signal Test signal of the left of PIN 5 0 3 Green Input IN 4 eh ee roe Qi basket PIN 6 0 3 Blue Input IN 5 Test signal of sensor in the middle of basket Shooting Hoops Test signal of sensor on the right of PIN 7 0 3 Purple Input IN 6 en PIN 8 0 3 Gray Input IN 7 Upper scoring sensor signal PIN 9 0 3 White Input IN 8 Nether scoring sensor signal PIN 10 0 3 SkyBlue Input IN 9 Proximity switch input signal PIN 0 3 Brown Input IN 410 Tickets inadequate detect when it is required PIN 12 0 3 Pink Input IN 11 PIN 13 0 3
16. VirchowerR www tecway com tw Shooting Hoops User Manual Please read this User Manual carefully before you installing this product Tecway Int Development Co Ltd Tel 886 2 22552636 Website www tecway com tw Email info tecway com tw 1 2 3 4 5 6 7 8 9 Shooting Hoops TABLE OF CONTENTS V1 11 Time 2007 6 25 BRIEF INTRODUCTION 2 2 0 epo o Dot eoo pase pe Paco ee 1 CAUTION Een 1 2l NOTICE FOR INSTALLATION eee No tee e et e A Eee EE DE EO eS Mus eee EE 1 2 2 NOTICE FOR OPERATION iii petet scete Sos cia Sots Caso e loka eu eem e ced teure Ute evi see eee ete e decla 1 amp 5 2 GAME FEATURES AND HOW TO PLAY 2 TECHNICAL PARAMETERS cccsscscssscccsscsccsccccsscscsscscenscccsscscesscessscscessccesecees 5 SINGLE MACHINE LINK MACHINES STRUCTURE e eeeeeeeeeeee eoe nne 5 6 1 WHOLE MACHINE STRUCTURE e eene ene enne nenne sees s eee eee esses esses esses ses eee ee e ee 5 6 2 FRONTAL BOX 2 tete riceve E o Ere TREO EEEE 6 6 3 BACK OFTHEMAGHINE eines ras dao ess seule e du enu Ros Sones NS 9 OPERATION 22 32 aane Pee na DE a e Roco ENDO 12 S WID
17. as been solved except E1 E4 E5 they should been canceled through these methods as follow to be switched on again or press Clear JP button or press Reset button on mainboard The error E2 can be canceled by pressing Clear Alarm For No Ticket but it will Shooting Hoops produce a new alarm if the problem hasn t been solved S Technical parameters Mode FKLQ01 amp temperature from 10 to 40 C MM qu low radiation low humidity low vibration Dimension 1000mm x 2615mm x2670mm Weight 280 KG Power Supply Please refer to the back of the machine Maximum Power 300 W No of Players Single 6 Single machine link machines structure For the link game machine the setting of the subordinate machine is subject to the setting of the host machine The setting of a single game machine is controlled by its own setting Details for the settings will be stated in later sections 6 1 Whole machine structure This machine is made up of frontal box left and right side net strobe mechanism ticket dispenser control system main board circuit etc The frame of the machine can be taken apart Instructions for assembly can be found in the packing instructions The strobe mechanism adopts vertical ascend and descend structure The control system controls the mechanism and electronics system of the machine HIGH SCORE LED Display the Record scor
18. e of the game SCORE LED Display the score player can get TIME LED Display how much time is left for each game Basket Player shoots the balls into the baskets to win score Strobe A transparent organic plate that moves up and down START button For single game play The game starts when player press this button LINK button For link game play Link games start when player press this button Shooting Hoops SCORE LED TIME LED HIGH SCORE LED Basket LINK button START button 6 2 Frontal Box Illustration Ticket box coin box speakers and counter board are included in this frontal box Coin selector and ticket dispenser are installed at the back of the machine 1 Frontal box diagram Speakers Sound Amplifiers Ticket Exit Tickets will dispense from this area after every game ends Coin entrance coin exit button The left rectangle hole of the device is coin entrance the right red square is coin exit When the coin gets blocked press the button the coin drops into the coin exit Coin exit When player inserts unsuitable coin or the coin gets blocked and he press the coin exit button the coin will drops into the coin exit Player can get the coin back from the exit Speaker Ticket exit Coin entrance amp coin exit button Coin exit Shooting Hoops A Speakers Ticket dispenser T Counter board j j
19. effective and if more input are effective at one time they are displayed in turn output test each output option is tested when each time the Test Shooting Hoops button is pressed tests ticket dispenser tests sound Note memory of the score and playtime of each round will be saved automatically until set again even pressing Clear JP button can not clear them except for replacing chip U12 Note the playtime of the fifth round can be saved only when press Test button and LED displays No of version C Game explanation Insert coins tokens the two lamps on the console will start sparkling Press START or LINK button and select the play mode to begin the game or if nobody presses START after 10 seconds the game will begin automatically Player shoots as many balls to the baskets as possible in stated time If you achieve the HIGH SCORE in the game you can enter next round for free and this time the difficulty will increase There are five rounds at most according to the setting of SW2 2 and the higher score the more tickets If you can achieve the HIGH SCORE of the last round you can win JP prize and if you can achieve the LINK HIGH SCORE you can win LINK prize otherwise the game will payout tickets and game over When single the machine HIGH SCORE and playtime of each round are controlled by itself The machine s playing status can be set to saved when the SW1 7 turns to ON For example if the game
20. g LINK to decrease The step rate is 1 second by pressing button once The playtime can be set within the range from 30 to 100 seconds Press Test button again when LED displays R2 adjust the record of second round by pressing START 5 6 8 9 10 11 12 Shooting Hoops to increase or pressing LINK to decrease The step rate is 10 by pressing button once and the score can be set within the range from 10 to 250 The score for the second round increased based on the first round is set here Press Test button again when LED displays S2 adjust the playtime of second round by pressing START to increase or pressing LINK to decrease The step rate is 1 second by pressing button once The playtime can be set within the range from 30 to 100seconds Press Test button again when LED displays R3 adjust the record of third round by pressing START to increase or pressing LINK to decrease The step rate is 10 by pressing button once and the score can be set within the range from 10 to 250 The score for the third round increased based on the second round is set here Press Test button again when LED displays S3 adjust the playtime of third round by pressing START to increase or pressing LINK to decrease The step rate is 1 second by pressing button once The playtime can be set within the range from 30 to 100seconds Press Test button again when LED disp
21. get bonus game when the record is broken Shooting Hoops is the latest Basketball game that every game center MUST HAVE 2 Caution 2 1 Notice for installation This machine is for indoor use only not outdoor The game should be placed on flat floor to maintain its stability Do not disassemble the machine without technical guidance Make sure to turn off the power and pull out the plug before moving the machine The machine should not be put in places of high temperature or near flammable equipment Should not put any heavy equipment on the top of the cabinet or the wiring of the game Wirings of the machine should not be exposed to open air for a long time 2 2 Notice for operation Checks whether the power plug and power wire are in good conditions Before switching on the power check if the voltage is suitable for the machine Voltage of power supply should correspond to the voltage stated on the back cover of the machine Switch off the power before you perform any inspections Only experienced electricians and technicians are allowed to check the electrical parts for the game Appropriate technical parts should be used for all replacement Hold the plug instead of the wire to unplug the power cord Do not plug or unplug the plug with wet hand do not pull or twist the power wire Shooting Hoops 3 Accessories Check whether the following accessories are equipped with the game before operation
22. lays R4 adjust the record of fourth round by pressing START to increase or pressing LINK to decrease The step rate is 10 by pressing button once and the score can be set within the range from 10 to 250 The score for the fourth round increased based on the third round is set here Press Test button again when LED displays S4 adjust the playtime of fourth round by pressing START to increase or pressing LINK to decrease The step rate is 1 second by pressing button once The playtime can be set within the range from 30 to 100seconds Press Test button again when LED displays R5 adjust the record of fifth round by pressing START to increase or pressing LINK to decrease The step rate is 10 by pressing button once and the score can be set within the range from 10 to 250 The score for the fifth round increased based on the fourth round is set here Press Test button again when LED displays S5 adjust the playtime of fifth round by pressing START to increase or pressing LINK to decrease The step rate is 1 second by pressing button once The playtime can be set within the range from 30 to 100seconds Press Test button again now LED displays No of version and next test option enters each time the Test button is pressed as particularised at foot LED character test LED displays 0123456789 in turn LED all turn off LED all turn on effective input of LED displays low level is
23. ntrance sen e Sensor ML 1 H Ticket entrance PCB board Tickets installation A Insert tickets into the pivot and push them under the pressing wheel B Keep pressing micro switch until one piece of ticket comes out C Caution tickets cannot be pushed into pivot overlapping each other SWI SW2 has been adjusted well when machine leaves factory do not dial it arbitrarily 8 tickets should be placed in their exiting direction 4 wire of the ticket dispenser should not contact or enlace with tickets when tickets get blocked get down main part of ticket dispenser and clear the jam manually 6 3 Back of the machine Strobe mechanism motor transformer etc and control system are installed in this area The control system includes the main board and enclosing circuit Machine with cover closed map Machine with cover open map LED LED board Basket moving mechanism Reticle connector Shooting Hoops 1 Back Box Diagram Main board Main program operation system It controls the operation of all parts Fan Exhaust heat for the machine Power connector box Connects the power supply for the machine 3 bit controllable silic
24. of J1 is power supply input part Shooting Hoops J3 Controlled by IN2 and IN3 of J2 to supply AC voltage output It controls AC load J4 AC voltage input Fuse tube q5mm x 20mm The maximum current is 5A J1 Motor output 1 AC OUT ACL Ac nuTz J3 Motor output 2 R26 Od 3x R27 BEES R26 c Terylene Capacitance 2005 06 20 Controllable silicon e 104 104 e pal 2 4 5 15 zm of zco JL PCB 20086 AC J4 AC 220V input J2 Signal input 3 Power convert plate V l 09 5V 09 42V _ 09 42V L 09 GND gt 09 GND HE 09 3 3 gt 09 11 Shooting Hoops 4 Power Connector Box 9 ON Power supply switch Power supply jack Fuse tube Power supply switch Power on or off Power supply jacket Connect AC power supply according to the special instruction on the back door of machine Fuse tube Includes AC fuse which is 96mm x 30mm 5 Main board J1 power input connector J4 2 serial output connector 270 mm E 9 E CAN L A 5 2 gt Be S zi
25. on board It is sometimes called motor driver board or drives motor Connection stick Strobe up and down mechanism mechanism Strobe indicator Motor 3 bit controllable silicon board Power convert plate Power supply Power connector box Main board Fan Motor Drives the strobe mechanism Power convert plate Supplies 5V 12V power supply Power supply Supplies the whole machine with power supply It has 5V 12V AC power supply output Connections stick mechanism Motivity exchange mechanism Connecting motor and strobe Strobe up and down mechanism For fixing the strobe enables the strobe moving up and down neatly under the drive of the motor 2 Controllable silicon board J1 Controlled by IN1 and IN2 of J2 to supply AC voltage output It controls AC load J2 Control AC output of J1 and J3 a b c d e f 5 When the pin INI of it is in low currency AC OUTI of J1 has AC volatge output When it is in high currency AC OUT1 of J1 has no AC voltage output When the pin IN2 of it is in low currency AC OUT2 of AC volatge output When it is in high currency AC OUT2 of J1 has no AC voltage output When the pin ING of it is in low currency AC OUT3 of J3 has AC volatge output When it is in high currency AC OUT3 of J3 has no AC voltage output The 12 input
26. r connector Memory chip records the total coins Qty and tickets Qty and so on INCON1 1 15 INPUT OUTCON1 1 11 OUTCON OUTCON 2 12 21 OUTCON Note other connectors have not been used in this machine 7 Operation When machine starts to operate its play mode can be adjusted into free play mode or coin play mode When machine is in free play mode once the power is on or the reset button is pressed it can be played continuously without inserting a coin When machine is in coin play mode it can be in 4 status Attraction State Test State Play State or Error State Below Flow chart illustrates the above four status when machine is in coin play mode Power is on Insert coin or press Service button Game ends Attraction state Play state Press Test button tostart the test Test state System error System error Press Reset button on main board after clearing the error pojo duroo 3591 7 1 Switch on the power Check the plug and cord Make sure that it has been set to correspond the voltage for the machine and then switch on the power 7 2 Play state The HIGH SCORE displays on the game shows the Record score SCORE LED displays the score player gets TIME LED displays remaining time for each game When TIME LED is zero time is up and the game ends 7 3 Attraction state The digits on the HIGH SCORE SCORE and TIME LED display keep on changing and 13 Shooting

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