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1. 13 make ellipse by center 2 radii rotation 13 make ellipse by center point rotation eccentricilty o sienes RR Re Eos 13 make ellipse 2fp lesse e les 14 make ellipse 3pre sess eee eee 14 make ellipse 3ps sss esses esses 14 make ellipse c2rr s esses eee 14 make ellpse cpre s essen 14 make point ioessic rikt gera Ere ERE IP VERE 13 make quadratic Dezi r o i eco n 13 make segm nt i ii2eeaede dert bou re ad Ros 13 make SUBIYPE 2 245 ite edem nr med ehe Pure eS 13 P property for each i scam ERREUR RS 14 prtoperty E6Ot u e ceady reid hee hee eatin 14 property set ep 9k cadet nep eae 14 prozy get ing o r r iR upa LR PSS 13 proxy get s btype o s rr EE er E rS 13 proxy get type o 9b RR ee Ea ps 13 pLOXy occi fue Decano telat Reed onn E Fed 13 S SAVE GOC YS ius lee e HERE eee eene 15 Set ANCH R me etre Rt ERE ere pr RS 13
2. 10 5 2 3 12 An example of creating a new GO 10 52 3 13 SNAP cca rer ep Rene bkn 10 E cuu cc MRmPm 12 6 1 VRR scheme data types sssssssssees eee eee 12 6 2 VRR scheme functions sssseeseseeee esee 13 6 2 1 Functions for typing system 2 04 13 6 2 2 Functions for creating and manipulating with GOs 13 6 2 8 Functions for manipulating with properties 14 0 2 44 Save and load bs ida tea das canes 15 T PAG oeessn24529299 9428 9 x 2 2 2 2 EnS ura a cee 16 TIE What is CODbext ooa nuedasderesed pe epar ER CERO beer 16 INI aeo xapawruxvdei2 ad eue E OR dar E a We bSa EE CS 17 Function Index 222229029 9924992 222 9359 de 18 Chapter 1 Introduction 1 1 Introduction VRR Vector based gRaphical editoR is an application which has been developed mainly for creating illustrations of mathematical articles The final result will be usable in books or articles e g TEX documents Rather than having many great faeatures for creating modern art the editor has a simple but powerful operation set creating manipulating and transforming basic graphical primitives which are points segments rational Bezier curves elliptic arcs etc The objects can be de termined not only by absolute coordinates but by geometrical dependancies on other objets intersections etc as well When an object changes dependant objects are recalculated auto matically VRR has
3. objects creating new 000 8 GUD anatomy eade orti tmt R F CUPIDE eg 6 Installation 22224 2 0 PIRE ERR EXER UE ES 2 Installation instructions sseeeee eese 2 Intersection Pontas aco deed na aagea seeds 9 ntfOduclioD 2 a hte dronin en Arete BNE kee as 1 17 L Local compilation 2 gene 2 P Pict re anator y 222519 eh ie niarra u eE eg ai 5 Pr r quisitles 2 422 cete bee car sages iw EE ene 2 Properties of universum 02 0 ee eee 8 Property WindOW siies pep uu pep Cre Pd hepar 7 Quadratic Bezier i utr RA vee baleen geg dae eae 9 Questlonsu 42 00 nets ner sea AREIS ole pee tlie eels 16 R Running the application 000 2 pave and IOad siete ede Ibarra PARS Dre vee 15 DCheme c ceca led tise tse iced pep EEN Pee SUE 12 SOBIDGDL saos see ee ate eid EUR NER do Be eRe ele 9 Select and Transform Mode 0 04 8 DIUAD xd dich dete wee else Ren Rood bale tant 10 T Text 2216 eiee LeMRIe S RIeRARReRIPORqeeYecpeDPPen 10 Text Exdiboposseeui head eh p e Er E eee MEAE 7 TEX TOK 2 28 hice anaes gage cra ive pedcs 10 EAMG OPI nel ra nire epe hene Es m TER 3 U Undo History segura het pce 7 Universe Browser 0 02 cess eee eee eens 6 V bur E 6 VRR scheme data types 22 0 12 VRR scheme functions seeeeesesees 13 VRR Settings ss eseis re eret tials beds REOR ous 8 WindOWsSs 2n auc sette Re aho Seid EA Re d vba 6 Funct
4. The VRR User Manual Table of Contents 1 Introductions vu RR Ex RERO E RES 1 2 Installation Instr uctions 222222 999922 sos 2 3 T torial PPP 3 4 The Anatomy of a Picture sse eso or nn 9 5 The Anatomy of the Graphical User Interface 6 bl Widows s up4rterdeirgG dee tae e pees Ne aS Denes TEE 6 5 1 1 The Main Window 0 00 ccc cece seen 6 5 1 2 The View 0 ccc ccc ence cnet hen 6 5 1 3 Universe BrOWSGD ue don tete sine ees hee he e RR s 6 5 1 4 The Undo History Window 0 00000 7 5 1 5 The Property Window sssssss ere 7 5 4 6 The Text Mditor 22d edes ok ks ek cheated 7 5 1 7 VRR Settings nee detur nee ee ne ee 8 5 2 The Graphic Objects Factory 000 c cece eee eee 8 5 2 1 Select and Transform Mode 00 00000 ees 8 5 2 2 Anchor Rehang Mode 00 ee ee eeeeees 9 5 2 8 GO Creating Modes 0 00 c cece ee eee eee 9 5 2 3 1 Decoration Point 00005 9 5 2 9 2 Intersection Point 00 000 eee 9 5 2 3 9 SCCM cc eoecocecb HR CU HELPER MW 9 5 2 8 4 Quadratic Bezier 0 00 0 eee eee 9 5 2 3 5 Cubic Bezier s esses eee 10 5 2 9 0 ATC ahr hear E ed du Td 10 SI EE elc Rs 10 5 2 3 8 BIBpse ns cae ede Rte eae nd 10 5 2 3 9 Elliptic Arc 0 eee ee 10 5 2 3 10 MOK TeXE 2d ette oc e ete onc De on s 10 Sida Texts eee RE RREPERRPOUQP GU EMCOPEM
5. a sophisticated system for working with texts Apart from common text allows to create TEX text defined with TEX code The editor is be compatible with existing drawing and typesetting programs able to import from end export to files in common data formats export to PDF PS EPS and SVG import from IPE5 and SVG It is freely available and will run on Linux using a graphical interface based on the X Window System and GTK We suppose a user willing to spend some time by learning how to use it which will bring him much joy later when using some powerful but non intuitive features Therefore our editor should not be for everyone but an advanced tool for advanced users The editor can be also easily extended by a plugin or by a program written in its built in scripting language Chapter 2 Installation Instructions 2 2 Installation Instructions Prerequisities For installation of VRR your system must fulfil these prerequisities e GNU make e gcc 3 0 or higher e gawk e perl e GTK version 2 6 0 or higher e guile 1 6 e kpathsea e fontconfig 2 3 1 or higher e pdfleX e zlib e libxml2 In most cases you will need the development packages libXXX dev to compile VpR Program is also able to use libpaper library but it is not mandatory for successful compilation Compillation Download the package from http vrr ucw cz Unpack the archive and change directory to its root directory cd Then type make c onfig to configu
6. are made 5 2 The Graphic Objects Factory The GO factory is a mechanism for creating GOs It works similarly to a regular automaton You set the starting state e g Create a segment and then choose the desired arguments of the operation in this case two hangers step by step By pressing the BackSpace key you return one step back by pressing Esc you cancel the creating process and delete the GO that is being created The GO factory is global for the whole VRR It can operate on at most one page at the same time Setting some other page as the context page resets the process Any action incompatible with the GO factory to a start state during creating a GO the process is cancelled The interface for working with the GO factory is contained in the view Toolbar buttons switch between factory states by clicking the drawing area you position the points as arguments of the current operation select objects move the transformation gadgets and thus transform them etc The argument required in the current state is described in the status bar Once you choose the desired argument usually by clicking an object with the left mouse button In case of success the factory moves to another state and allows you to choose another argument In case of a failure e g when creating a circumscribed circle of three points and having chosen the first two points as equal the factory reports an error and asks you to choose the last argument again The err
7. bol symbol symbol gt boolean If no additional arguments are given then returns whether obj is Vrr proxy Otherwise also checks given type information whether obj kind is kind obj type is type and obj subtype is st proxy get kind proxy proxy gt symbol Returns the kind of proxy proxy get type proxy proxy gt symbol false Returns the type of proxy proxy get subtype proxy proxy gt symbol false Returns the subtype of proxy 6 2 2 Functions for creating and manipulating with GOs In this section there are several meta definition of functions Sometimes some parts of function names are capital In that case you can substitute any representative for that category to get valid function For example make SUBTYPE means that VRR implements functions like make circle by center radius or make quadratic bezier make SUBTYPE ws gt BO Creates a new GO with subtype SUBTYPE and returns it Arguments are exactly GO param eters of that subtype see Section 6 1 VRR scheme data types page 12 ANCHOR go go gt anchor Returns go s anchor named ANCHOR Chapter 6 Scheme 14 set ANCHOR go hanger go hanger unspecified Hangs go s anchor named ANCHOR on hanger aget ANCHOR go go gt hanger Returns hanger on which hangs go s anchor named ANCHOR hget HANGER go go gt hanger Returns go s hanger named HANGER get named hanger go name go symbol gt han
8. cheme http www schemers org Documents Standards R5RS HTML j 6 1 VRR scheme data types VRR proxy is a scheme object used for representing VRR entities Proxies are compared with command eq if pl and p2 are proxies of the same entity then eq p1 p2 returns true There are four kinds of proxies obj go anchor hanger and they are associated with VRR entities of the same name Obj Object is classified by their type and can be document or tlo Document contains TLOs TLO means top level object GO Graphical object GO represents geometrical object GOs can be classified by their type and subtype Different types of GO represent different geometrical objects different subtypes of one GO type mean different ways of GO representation e g circle can be defined by the center and radius center and one point on the circumference by three non colinear points Subtypes of GO are unique over all GO types and every GO has its own one so if you want to dispatch GOs by subtypes you don t have to dispatch them by types first Short description of GO types and their subtypes follows In that description there is an associated list of hangers after the name of the type and symbol gt each GO of that type has that hangers After the subtype name and symbol lt there is a list of specified defining parameters hangers numbers etc Each GO of that subtype needs this parameters as arguments for function which creates GO o
9. e additional widgets for choosing the font and font size The font list contains 10 last used fonts if no fonts were used so far it s 10 first fonts found by fontconfig If you want to load all possible fonts click on the button Load all fonts and the list in combo box will be filled with all installed fonts found this may take a while The font size is in points You can specify the position of the chosen reference point relatively to the text bounding box For example if you set the refpoint values to 0 5 and 0 5 the text will be positioned in such a way that center point of its bounding box equals the reference point Write the text to be displayed into the text area or load it from a file in the UTF 8 character encoding Empty text string is invalid value for text object Any changes you have made take effect after pressing the Refresh button or by pressing the Ctrl Return keyboard shortcut Chapter 5 The Anatomy of the Graphical User Interface 8 5 1 7 VRR Settings The Properties of universum window opened from main window by clicking on Settings and Set VRR Options allows to change global editor settings You can set there maximum volume of undo history terminal VRR will use it WWW browser will be open when viewing the help files external text editor used while creating texts see Section 5 1 6 The Text Editor page 7 snap tolerance or universum name All changes will take effect immidiately after these changes
10. ed in the following chapters The main window can be hidden and opened again without quitting the whole program provided that you still have some view windows opened 5 1 2 The View The purpose of the view window is to display the contents of a document s page Each view displays one page while a page can be displayed in several independent views All changes performed to the page are displayed in all views at once All views displaying the same page can be used interchangebly By closing the view you do not delete the page nor the document containing the page you only close the view After creating a new document or opening the existing one with at least one page a view for the first page is opened The buttons in the toolbar on the left side of the view window can be used to create new graphic objects set snap modes etc see Section 5 2 The Graphic Objects Factory page 8 On toolbars there are some groups of buttons set apart by button rolls up down all buttons coming under this group In the statusbar of the view you can see hints about what to do in the particular factory state and the current zoom and rotation settings of the view There is also a pencil icon in the statusbar It marks the views of the current context page see Section 7 1 What is context page 16 All context actions like keyboard shortcuts or so are related to the current context The main part of the view is a drawing area where the geometrica
11. endpoint 2 GO subtype cubic bezier lt endpoint 1 controlpoint 1 controlpoint 2 endpoint 2 GO type text gt GO subtype text controlpoint text fontname fontsize text is string fontname is string font file name fontsize is number in mm GO type tex text gt GO subtype tex text lt controlpoint text text is string 6 2 VRR scheme functions Follows the list of functions description On the first line of each description there is a function prototype function name and formal arguments enclosed in parenthesis On the second line there is a type signature For each argument there is a permitted type name of type or type signature enclosed in parenthesis in case of functional argument Character is used to union two type sets Valid values are scheme type names vrr type names proxy o obj go anchor and hanger any means anything false f and specific for specific permitted values which depend on the function String unspecified is valid only as a return value in case that return value has no meaning Characters and are used to specify optional arguments and their types can be used to specify that structure of arguments is described in function description On the following lines there is a description of functions with links on formal arguments enclosed in 6 2 1 Functions for typing system proxy obj kind type st any sym
12. f that subtype Each parameter of GO which is not enclosed in also describes the anchor of that name Enclosed parameters not mentioned in specific description are numbers GO type point gt center GO subtype point center GO type segment gt endpoint 1 endpoint 2 GO subtype segment endpoint 1 endpoint 2 GO type arc gt center GO subtype circle by center radius center radius GO subtype circle by center point lt center controlpoint GO subtype circle by 3 points lt endpoint 1 controlpoint endpoint 2 GO subtype arc by center radius lt center radius angle start angle end GO subtype arc by center point center controlpoint angle length GO subtype arc by 3 points endpoint 1 controlpoint endpoint 2 GO type elliptic arc gt center endpoint 1 endpoint 2 GO subtype elarc by center 2 radii rotation 2 angles center a radius b radius ro tation angle start angle length GO subtype ellipse by 2 foci point focus 1 focus 2 controlpoint GO subtype ellipse by 3 points smallest controlpoint 1 controlpoint 2 controlpoint 3 GO subtype ellipse by 3 points rotation eccentricity lt controlpoint l controlpoint 2 controlpoint 3 rotation eccentricity Chapter 6 Scheme 13 GO subtype ellipse by center point rotation eccentricity center controlpoint rotation eccentricity GO type bezier gt endpoint 1 endpoint 2 GO subtype quadratic bezier endpoint 1 controlpoint
13. ger false Returns go s hanger named name or false if no such hanger exists hanger get type hanger hanger gt symbol Returns hanger s name coords x y real real gt hanger Creates a free hanger with coordinates x y coords c complex complex hanger Create a free hanger with coordinates real complex imag complex For some functions there are aliases shortened versions Function alias make circle cr make circle cp make circle 3p make circle make arc cr2a make arc cpa make arc 3p make ellipse c2rr make ellipse 2fp make ellipse 3ps make ellipse 3pre make ellipse cpres make elarc c2rr2a make bezier 2 make bezier 3 Function full name make circle by center radius make circle by center point make circle by 3 points make circle by center radius make arc by center radius 2 angles make arc by center point angle make arc by center radius 2 angles make ellipse by center 2 radii rotation make ellipse by 2 foci point make ellipse by 3 points smallest make ellipse by 3 points rotation eccentricity make ellipse by center point rotation eccentricity make elarc by center 2 radii rotation 2 angles make quadratiz bezier make cubic bezier 6 2 3 Functions for manipulating with properties lookup name string gt obj false Returns obj which has property name set to name or false if no such hanger exists look tlo name tlo string gt gotfalse Returns GO in tlo
14. h horizontal separator line in it Clicking on this separator button rolls up down all buttons which come under this group In the statusbar of the view you can see hints about what to do in the particular factory state and the current zoom and rotation settings of the view This is a very childish picture that should not be contained in any documentation There is also a pencil icon in the statusbar It disappears and appears again from time to time and marks the views of the current context page see Context All context actions like keyboard shortcuts or so are related to the current context This is an example of how to include a name of function for example group get first go struct go group group or something like that The main part of the view is a drawing area where the geometrical objects contained in the page are drawn The area is clickable and mouse actions have the following meaning EC To include a mathematical expression in the paragraph mode use the command mat like this 1 and to include a mathematical expression in the display mode use the command mmat like this f dr 0 x Chapter 3 Tutorial 4 This paragraph should surround the picture of ornamentl There is also a pencil icon in the statusbar It disappears and appears again from time to time and marks the views of the current context page see Context All context actions like keyboard shortcuts or so are related to the curre
15. ion Index Function Index A aget ANCHOR ccc ee ecseeeeeeeeeeenes 14 ANCHOR otc eu eek Gh ee hud oe epe qp P ees 13 COOFdS eeart dr Ged oak ee PLIAqu PRI ese 14 Coords Casser nr iE oana ii ba dod epee wat RS 14 H hanger get type eced e dete d t e ds 14 hget HANGER i 124a se wena Rb RO ha ede quce en Fedaos 14 load dOoG ize lar ERR red X EE 15 NOOK AE E Gud E AE T E 14 Lookup caerse anetra ar RS EIU RAP DES 14 make arc by 3 podntS 22e RR eE E 13 make arc by center point angle 13 make arc by center radius 2 angles 13 m ke arc 3p eu er E RI RERO OR eas 14 m ake arc 6p c iel ive P Xe boi de tae ws 14 nake arc Cr28 coser Gee ere ae awe qu 14 nake bezier 2 4 qti peE REPRE 14 nake bezier 3 c ce pes de veda RH RE 14 Nake circl ch baie hetero pb E Peed ee ae 14 make circle by center point 13 make circle by center radius 13 make circl 3p ch ccege cob eee Rete EX pipe 14 18 Makescincle Cp 2 204 wen IUe EPI Gd dmeRa 14 make circle CE eade E Re ERR e 14 make cubic bezier 3 25 c B kanti aE 13 make elarc by center 2 radii rotation 2 angles bae Weeden evenire ri tuer Pea 13 make elarc by center point rotation eCCcehtriCclty i eztuenu ER ees ESAE 13 make elarc c2rr28 vv IIR b e Rp 14 make ellipse by 2 foci point 13 make ellipse by 3 points rotation eccentricity TEE 13 make ellipse by 3 points smallest
16. ion by clicking on the chosen item e third button redo the next action in the list Number of items in undo history is limited by memory used by undo items see Section 5 1 7 VRR Settings page 8 Therefore leading items of the list can be removed occassionally 5 1 5 The Property Window The property window allows changing object s properties Each object according to its type segment circle etc contains some specific properties which can be in general changed Properties with dimensions are associated with a dimension unit By setting the unit you modify the display value of the property not the property itself internal value stays the same You can also create and use your own units click on New in unit combo box When creating a new unit you enter the multiplier against the base unit For some properties there is a more specialized editor like the color editor text editor see Section 5 1 6 The Text Editor page 7 filename editor etc In that case there is a button in the property window that opens the editor You can also add your own properties the Add button or delete properties you ve created the Delete button 5 1 6 The Text Editor When creating a new text or TeX text you first specify a hanger location of the text reference point Then the Text editor opens The Text and TeX text editors differ slightly but basically they are the same In case of the ordinary text there ar
17. l objects contained in the page are drawn The area is clickable and mouse actions have the following meaning e The left mouse button does various things according to the state of the GO factory For example when creating a new graphic object it positions the next point of the graphic object Almost all actions of the GO factory are done by clicking the left mouse button e The middle mouse button while holding the Ctrl key makes the position where you clicked the center of the view Otherwise it moves the current visible region of the page e The mouse wheel changes the zoom of the view e The right mouse button opens the context menu Use scrollbars to move in the drawing area By clicking on the scrollbar arrows you can move even farther that the current editable area borders and thus have the area enlarged In the corners between scrollbars and rulers there are four buttons The Upper buttons rotate the whole view according to the arrow s direction The lower right button shows the View Navigator window containing the preview of whole page The green rectangle in the preview represents the currently visible region of the page in the view You can move it and change the visible region of the view accordingly Enter new values of zoom and rotation to adjust preview Button Reset sets zoom to 100 096 and rotation to 0 degrees 5 1 3 Universe Browser The universe browser shows you the tree structure of the whole universe Here the left m
18. nt context All context actions like keyboard shortcuts or so are related to the current context All context actions like keyboard shortcuts or so are related to the current context All context actions like keyboard shortcuts or so are related to the current context All context actions like keyboard shortcuts or so are related to the current context This is a blabol Chapter 4 The Anatomy of a Picture 5 4 The Anatomy of a Picture This chapter explains the anatomy of pictures what are hangers anchors graphical objects what are geometric depencies what is the difference between anchor rehang and transformation how propagation of changes works The original idea was to start with the pictures introduced in the previous chapter and explain everything on them show some dependency diagrams etc Chapter 5 The Anatomy of the Graphical User Interface 6 5 The Anatomy of the Graphical User Interface This chapter describes all main parts of the GUI the GO factory the command structure the visualisation It describes the function of all important widgets in all windows 5 1 Windows 5 1 1 The Main Window After you run the application the main window opens It allows you to do some basic actions not connected to any particular document create new documents load documents from files open some windows as Universe Browser or Undo History set global VRR settings or open help files These windows will be describ
19. or can occur for various reasons when trying to craete a circle circumscribed to three colinear points or move a fully dependent object for example When the process is finished the fatory returns to the starting state again so that you can create another GO of the same type The GO factory has the following kinds of states modes select transform mode anchor rehanging mode and go creating modes These modes will be described in more details in the following chapters 5 2 1 Select and Transform Mode When in the select and transform mode the selection works similarly as in the Universe Browser see Section 5 1 3 Universe Browser page 6 By clicking a GO you select it by Shift clicking you add it to the current selection and by Ctrl clicking you remove it from the selection The bounding box of the selected objects is framed with a red line containing the transformation gadgets By dragging there you transform the selected objects with affine transformations Their functions are e the red center point and the bounding box lines move e the edge centers scale e the corners scale by keeping the ratio For scale and rotate transformations the red centerpoint is the fixpoint The gray centerpoint shows the current center of the bounding box which may differ from the red one When holding the Shift key different gadgets appear There is a blue segment running out of the centerpoint the axis For skew operations it repre
20. ouse button performs selection in the style similar as in Gimp Shift click adds to selection Ctrl Chapter 5 The Anatomy of the Graphical User Interface 7 Click removes from selection while a single click clears the current selection and selects the clicked objects The selected objects are marked with a color As the program has two different selections selection of namespace objects documents and pages and selection of graphical objects each of them is showed using a different color The selections are orthogonal hence changed independently The right mouse button opens a context menu Context is the collection of the most significant states of editor the current selection the current page the last clicked object and the current window See also Section 7 1 What is context page 16 The menu items are supported to be executed on the current selection and may be disabled accordingly If there is no selection some other objects are considered current 5 1 4 The Undo History Window The undo history window can be open for a page or for the whole universe It shows the list of all actions that have been done or undone on the particular page or on the universe All action has a label describing the operation type The undone actions are striked trought Buttons in the toolbar have the following meaning e first button undo to the previous action in the list e second button jump to the selected undo item select the posit
21. re your installation automati cally or run build configure to configure your installation by hand If you want to recreate build configure type make build configure Then type make final to compile the program You can remove all generated binaries by typing make clean Installation As root type make install Two binaries the standard version vrr and non GUI guile console guile vrr version will be installed Local compilation If you do not want to install the program you can still compile and run it Follow the instructions in chapter Compilation but type make only to compile the program Running the application Change directory to run in the source tree and type bin vrr The program must be run this way to make sure all icons and similar resources are found To run the guile vrr version guile console only type bin guile vrr Chapter 3 Tutorial 3 3 Tutorial This part of documentation contains many examples of pictures created in VRR with detailed tutorial how to create them The pictures should cover all features available in VRR This is a short and very descriptive paragraph that explains how to use VRR The following paragraphs are copied from our website to make this longer The buttons in the toolbar can be used to create new graphic objects switch between factory states and set snap modes see 3 3 Go Factory On toolbars there are some groups of buttons set apart by button wit
22. s being created similarly to quadratic bezier see Section 5 2 3 4 Quadratic Bezier page 9 You must click 4 control points cubic bezier curve with weights set to 1 will be created You can edit curve s properties in the property editor see Section 5 1 5 The Property Window page 7 screenshot 5 2 3 6 Arc There are two ways how to create an arc e by three points The first point represents the arc beginning the second one can be any point in the circumference not necesarilly between the arc beginning and arc end and the last one is the arc s end point e by center and radius Click the center position and the template of the arc will be created Change it s properties in the property editor see Section 5 1 5 The Property Window page 7 screenshot 5 2 3 7 Circle There are several ways of creating the circle e by three points Click three non colinear points on the circumference e center and point on the circumference Choose the center position and then click one point on the circumference e center and radius Click the center and the circle template with predefined radius will be created Edit properties in the property editor see Section 5 1 5 The Property Window page 7 to satisfy your needs lt screenshot gt 5 2 3 8 Ellipse 5 2 3 9 Elliptic Arc 5 2 3 10 TeX Text 5 2 3 11 Text 5 2 3 12 An example of creating a new GO 5 2 3 13 Snap When choosing the arguments you usually choo
23. se points more precisely hangers If no snap mode is set the chosen point always becomes exactly the position where you clicked If you turn some snap modes on the chosen point may be aligned to something near the position you clicked The possible snap modes are e snap to hangers if there is an existing hanger near the position where you clicked it is chosen rather than the position e snap to grid dtto with the grid points e snap to lines the point is put on a near line of another object if there is such e snap to intersections dtto with an intersection of two curves near the position where you clicked Chapter 5 The Anatomy of the Graphical User Interface 11 The snap modes are independent and can be switched on and off and combined arbitrarily If several modes are on the nearest matching point is chosen but not farther than a certain tolerance in pixels Chapter 6 Scheme 12 6 Scheme Guile vrr and scheme console are used for program controlling by scheme commands Except for GUI and viewing images you can access all the program functionality as image creating loading editing saving exporting or importing To learn about the Scheme programming language see this Scheme Tu torial http cs www edu cs_dept KU PR Scheme html To learn even more see the Structure and Interpretation of Computer Programs book http mitpress mit edu sicp full text book book html or the Revised Report on the Algorithmic Language S
24. sents the fixed points The functions are e rotate by moving a corner e move the centerpoint by clicking and dragging it e move the axis point by clicking and dragging it Chapter 5 The Anatomy of the Graphical User Interface 9 e skew by dragging a center of the edge In case that the bounding box of selected object is almost non two dimensional only some gadgets are shown and only some transformations are applicable There are move scale and rotate for horizontal and vertical lines and move for points 5 2 2 Anchor Rehang Mode This mode allows you to rehang anchors which you might imagine as slots for something spec ified during the GO creation For example if you created a segment you hung two anchors on the selected points hangers the startpoin anchor and the endpoint anchor see kernel docu mentation for more information Now you might want to change the anchors position rehang one to a different hanger First choose a GO by selecting it Then choose on of its anchors by clicking it Then move the mouse cursor you can see the anchor moving and causing the anchor s GO to be recomputed Then click a hanger the anchor gets hung on it Anchors are displayed as green triangles whereas hangers are blue triangles 5 2 3 GO Creating Modes Almost all factory icons represent states for creating new GOs To create a GO press such an icon Each GO is determined by some things points hangers and numbers maybe more Yo
25. tlo which property name is set to name or false if no such hanger exists property get o name missing o symbol any gt specific Returns value of property named name in o or missing if no such property exists or false if missing is not set property set o name value o symbol specific gt unspecified If property name exists in o then sets its value to value else creates the property with name name and value value Chapter 6 Scheme property for each o cb o symbol specific boolean unspecified unspecified Calls cb name value virtual for each property of o Callbacks are called sequentially 6 2 4 Save and load save doc doc filename obj string gt unspecified Saves the document represented by obj doc into the file named filename load doc filename string obj Loads the file named filename and returns associated obj of subtype document 15 Chapter 7 FAQ 16 7 FAQ 7 1 What is context During your work in the program some objects or windows become implicitly significant from time to time the object you clicked last the toplevel window or the current selection So when performing an action you do not have to specify all the subjects explicitly The collection of these significant things is called The Context It consists of the current selection the current page the last clicked object the current window if there is such usually a view
26. u will be asked to specify all information needed follow the instructions in the statusbar of the view see Section 5 1 2 The View page 6 Positional information is specified by clicking the drawing area numeric data can be edited in the property window The following chapters describe creating a GO step by step The following example tries to clarify this 5 2 3 1 Decoration Point Decoration point represents the point with defined shape Click on the view to set its position The point with last used style will be created You can change it s properties select object right click and choose Edit GO properties as vertices rotation radius position and name Vertices mean the number of vertices 0 will create the circle positive number N will create a regular n angle screenshot 5 2 3 2 Intersection Point Intersection point needs two graphical objects and creates in their intersection You can t change it s position it is dependent on both graphical objects screenshot 5 2 3 3 Segment To create segment you must select two end points Then you can change it s properties screenshot 5 2 3 4 Quadratic Bezier Quadratic bezier curveis defined by three control points Weights for these points are automat ically set to 1 In property editor you can change all object properties screenshot Chapter 5 The Anatomy of the Graphical User Interface 10 5 2 3 5 Cubic Bezier Cubic bezier curve i
27. which determines its page and the page s father document The selection has always the highest priority If the selection is empty the other objects are used Almost all actions like keyboard shortcut commands menu commands etc operate with the current context For example if you press Ctrl Z which means Undo the last action is undone in the context page Index Index A An example of creating a new GO 10 Anatomy of a picture eee eee eee eee 5 Anatomy of the Graphical User Interface 6 Anchor Rehang Mode 0 0 2 eee 9 ALC oe lRevte esee cu Rey e bPTeeeerPgnee comes 10 B blabolu si ebesd rede e tsp teh qs 4 C omcle sateene abe qr pees Cumbres PS cats ed es 10 Compilation 22 2 biases oe e latinas IS CICER 2 COMERT 23 6 aao Roto la aw adja eid mee nep mop Eas 16 Creating a new graphic object 8 Cubic Bezier scc ee tee meo kde REP 10 D Decoration Point wisi 405 ond apenas EaR 9 E Imi c 10 Pip tic A Gre nil e RR be E E rand 10 Xam pPles nccicaiwavtvadabedaty bod eter eae SE 3 F FAQ ied pe baddecde one at utanan i euin 16 Frequently asked questions lesse 16 Functions for creating and manipulating with GOs EET 13 Functions for manipulating with properties 14 Functions for typing system 0 13 GO Creating Modes 00 eee ee 9 Graphic objects factory 00 2220 e 8 Graphic
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