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SMACK `N ALIEN
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1. 2909 59 Epis BALEN SOL 2 10 S ALEN SOL CD 551 f 5 ellowred B ALIEN SW 24 black u 65 G ALIEN SW 29 black 9 81 ORAN sue 2909 G 52 ORAN lL 6537 C ALIEN SOL 18 2909 F ALIEN SOL i 4 651 C ALIEN SW 19 C 6537 50 yellow orange 4651 E ALIEN SW A black 17 649 43 CM 2909 44 QV DAUENSOD 28 92909 E ALIEN SOL MH 651 p ALIEN SW 27 ALIEN Sv 42 amp yellow white i 549 649 WIRING DIAGRAM ALIEN FILENAME M VSD WA2059X ALIEN INTERFACE HARNESS SCRIPTION DRAWNBY RMO TE 11 19 98 REVISED 2 25 99 PAGE 2 OF G 20000 00007 370000 000 50000 O06 63 PIN CIRCULAR PLUG 8111 FEMALE PIN 8112 CLAMP 8110 COIL SWT 8 COIL SWT 7 COIL SWT 6 COIL swr 5 COIL SWT 4 COIL SWT 3 COIL SWT 2 COIL SW 1 LED 1 RED LED 8 GRN LED 7 GRN LED 6 GRN LED 5 GRN LED 4 GRN LED 3 GRN LED 2 GRN KEY LED 1GRN 19 PIN HOUSING 2291 CONTACT PIN 2201 e A N oov iole brown white gray 4 white violet yy hite blue _ whitejgreen white yellow 3 Weare 10 PIN HOUSING 2291 CONTACT PIN 2201 J6 lt no a 3 gt A violeUblue violeUgreen violet yellow violetred 10 P
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5. 5 AUEN OWNERS AND SERVICE MANUAL INNOVATIVE CONCEPTS IN ENTERTAINMENT INC 10123 MAIN ST CLARENCE NEW YORK 14031 PHONE 716 759 0370 SERVICE PHONE 716 759 0360 Ach SERVICE FAX 716 759 0884 I ABLE OF UUNIENI O INTRODUCTION ASSEMBLY CUSTOMIZING YOUR GAME MAINTENANCE TROUBLESHOOTING amp REPAIR PARTS LISTINGS SCHEMATICS WARRANTY INFORMATION Game Features Game Play Set up Testing Volume Control Programming Mode Cleaning amp Lubrication Quick Troubleshooting Operational Background Mechanical Repair Electronic Repair Mechanical Parts Electronic Parts Decals amp Graphics 4 Schematics Wiring diagrams Basic Warranty IIN IL INZIN GAME FEATURES We are proud to present The new Smack N Alien arcade game We have succeeded in taking an old arcade favorite and changing it into a new and exciting game by adding features not available in any of the previous Wacky games The game is presented in a unique multidimensional cabinet that includes a beautifully sculpted astronaut figure colorful graphics and truly funny alien sound effects The astronaut body is made out of a high impact fiberglass gel coat material with the graphics clear coated into it Inside the astronauts belly are the aliens that you must beat back into the astronaut to win the game The al
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7. 2204 C 1 GROUND on marquee panel ellow TO BACK 4654D black i654 1654 LIGHTS BOTTOM 65 6 gt esa AR BOX black 653T l biack De gt 6537 TO MAIN BOARD 9 PIN MOLEX PLUG 2973 MALE PIN 2159 pos 1 2 3 MALE PIN 2112 pos 4 5 6 8 10 9 1 TO ALIEN 2 YELLOW TICKET 85 fake g TOTICKET BED 5 ENABLE 7 3 DISPENSER INTERFACE 6 4 HARNESS 4 v 4 PIN MOLEX CAP 42158 WITH 2239 4 FEMALE PIN 2176 4 PIN AMP 8006 3 B WITH FEMALE PIN 8007 2 LOW TICKET LED 1 PC20229 WITH LED HOLDER 1017 CONTACT PIN goi TO LOW TICKET 2 PIN MOLEX HOUSING 2089 TO MAIN SWITCH MINI KK PIN 2074 BOARD J1 reset 19 Dlackiblue AUDIT 918 AUDIT wn 95 LIFE SWITCH 7 TICKET NOTCH 6 blue 7 T TITLE WACK AN ALIEN GROUND auk OUND blackired CON NE _ 28 Drown black prowin Ms COIN 2 WA2057X CPU NAI MVSC A KEY 82229 2 KEY DESCRIPTION POWER DOOR 1 HARNESS DRAWNBY DATE 11 19 98 REVISED 2 25 99 10 PIN HOUSING 2291 CONTACT PIN 2201 B LE WACK AN ALIEN SCRIPTION WA2051X DISPLAY HARNESS TO DISPLAY 33IN1 BOARD J13 P1 DISPLAY PWR white orange whilelback DEBA END DISPLAY GND white brown KEY 2239 KEY KEY 2239 white yellow 2293 7 PIN HOUSING 2293 7 PIN CONTACT 2201 HOUSINC SPEAKER HARNESS SCRIPTI
8. AMM PROBLEM GAME WILL NOT START NO OR LOW GAME VOLUME DISPLAY NO TICKET DISPENSING ALIENS DO NOT LIGHT ALIENS DO NOT POP UP ALIEN DOES NOT RESPOND WHEN HIT SECRET BONUS ROUND DOESNT WORK NO MARQUEE LIGHTING QUICK TROUBLESHOOTING PROBABLE CAUSE NO POWER TO GAME MAIN FUSE B OWN BAD COIN SWITCH BAD COIN MECHANISM BAD COIN DCOR HARNESSING BAD MAIN P C BOARD BAD MAIN P C BOARD VOLUME TURNED DOWN BAD SPEAKER BAD SPEAKER HARNESSING BAD DISPLAY UNIT BAD MAIN P C BOARD BAD COMBO 30ARD uo BAD DISPLAY HARNESS NO TICKETS IN DISPENSER BAD TICKET DISPENSER BAD HARNESSING BAD MAIN P C BOARD TICKET DISPENSER TURNED OFF DISPENSER SET IMPROPERLY BAD MAIN P C BOARD BAD COMBO BOARD BAD COIL BED HARNESSING BAD ALIEN HEAD P C BOARD BAD ALIEN HEAD HARNESS BAD COIL BED HARNESSING BAD CABINET HARNESSING BAD MAIN P C BOARD BAD COMBO BOARD BAD CABINET HARNESSING BAD COIL BED HARNESSING BAD COMBO BOARD FUSE BENT ALIEN HEAD SHAFT BINDING MICRO SWITCH BAD OR WORN SOLENOID COIL BAD MICRO SWITCH BAD COMBO BOARD BAD MAIN P C BOARD BAD COIL BE3 HARNESS BAD SLAM SWITCH BAD MAIN P C BOARD BAD HARNESSING BAD BRIGHTSTICK FLORESCENT NO A C POWER SOLUTION CHECK A C OUTLET FOR VOLTAGE CHECK OR REPLACE FUSE CHECK OR REPLACE COIN SWITCH ADJUST OR REPLACE COIN MECHANISM CHECK amp REPAIR HARNESSING REPAIR OR REPLACE MAIN P C BOARD REPAIR OR REPLACE MAIN P C BOARD A
9. WA205 1 X WA2053X WA2056X WA2057X WA2058X WA2059X WA2061X WA2062X WAS5001 MICRO SWITCH CUSTOM LEVER SPEAKER 4 ROUND TICKET DISPENSER ENTROPY 5 VOLT COUNTER ASSEMBLY HARNESS ALIEN COIL BED SOLENOID COIL TRANSFORMER HARNESS EARTH GROUND POWER SUPPLY SWITCHING SWITCH SLAM DISPLAY PC BOARD TRI COLOR 3 IN 1 COMBO P C BOARD MAIN P C BOARD HARNESS DISPLAY HARNESS SPEAKER HARNESS MARQUEE HARNESS DOOR HARNESS POWER HARNESS ALIEN BED INTERFACE HARNESS TRANSFORMER HARNESS WEDGE SOCKET COIN DOOR GRAPHICS amp DECALS WA7001 WA7002 WA7003 WA7004 WA7005 WA7006 WA7007 WA7008 WA7027 WA9001 DECAL REAR UPPER PANEL DECAL ASTRONAUT BED DECAL WHEEL DECAL ALIEN N COUNTER DISPLAY PANEL DECAL REAR PANEL LOWER SET DECAL ICE E DECAL ALIENS MARQUEE SERVICE MANUAL WIRING DIAGRAM 22 zSCRIPTION ages s BED 5 7 G ALIEN LED 6 3 PIN CAP 2288 FEMALE 2102 28 H ALIEN LED 29 60 61 2364 30 12 VOLT DC 53 54 12 C 13 39 MODOG OOOOH 45 59000 OOD 46 37 violet yellow 2 CD DALIEN LED 38 3 63 PIN CIR RECEP PNL MT 8113 MALE PIN 81 14 20 violot qree E ALIEN LED B 21 4 white green 3 i 42909 63 ge 6537 SOL D 35 tm T90 11 ALIEN SOL 3 41 black 651 36 7 in A ALIEN SW 56 ellewlihrown 33 651 Black 34 4 vellowlqray H ALIEN SW lt 58
10. 16 JACKPOT JACKPOT JACKPOT MAIN CLEANING Cleaning is easily accomplished by using any mild glass cleaner or mild soapy solution to remove dirt and grease To keep the game looking its best however it would be a good idea to periodically finish cleaning the game with the following materials Automotive paste wax This should be used on all of the Astronaut body surfaces to help seal and preserve the painted finish Spray furniture polish this should be used to clean and protect all of the other exterior game surfaces We recommend the use of Pledge furniture polish Upholstery cleaner this can be sprayed onto the cloth surface of the mallet and vacuumed off when dry LUBRICATION We DO NOT recommend the use of any lubricants anywhere on the game The only moving parts on the game are the Alien Head assemblies If you notice any sticking or binding of the Alien Heads check the following Dirt on the solenoid shafts Remove the solenoid shafts and clean with isopropyl alcohol Finish wiping clean with a good grade of spray furniture polish only Check that the micro switch actuators are not too tight If the switch actuators are too tight bend by hand so that they do not impede the up or down movement of the Alien Head Wear If excessive solenoid body wear is noted replace the solenoid coil I OG
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12. LAMPS Mp 654 2 555 BULBS 653T 653T AWAZ0E2X WEDGESOCKET 14 PER GAME WA2061X ADAPTER 220v HARNESS TO AC POWER T PRIMARY IIWAB008X STEP DOWN 220 VOLT OPTION SECONDARY AC POWER 118008 TRANSFORMER TO BRIGHT HAIRS Ss TRAMEFORMEP HARNESS e A S130 STICKS 22 TO 3 IN 1 BOARD 6 PIN CAP 2366 3 PIN MOLEX PLUG 2994 3 PIN MOLEX CAP 82993 FEMALE PIN 2102 WITH MALE PIN 2159 acsi WITH FEMALE PIN 2176 TYP WHITE VIOLET VIOLET 1 WA2002 f VIOLET a TO 3 IN1BOARD TO 2 51 9902 voer J 9 TRANSFORMER VIOLET da AG ADAPTER HARNESS VIOLET 4 PIN PLUG 2099 FEMALE PIN 42102 iy 1 LWHITE WHITE ORANGE 400V 2 WHITE BLACK E ov 3 BLACK WHITE BLACK 120 4 GRAY WHITE BLUE 1 5 BLUE 6 BLACK WHITE ORANGE ORANGE 1 6 PINPLUG 2173 WHITE ORANGE 2 SOLID PIN 21005 GRAY GRAY GRAY GRAY WHITE M WHITE BL 4 PIN MOLEX PLUG 2229 WITH MALE PIN 2112 BLUE GRAYIWHITE BROWN 653T BROWN WHITE Csesar P Wy FARN TO AC POWER TO _ PRIMARY WA8008JX STEP UP 90 VOLT OPTION SECONDARY HARNESS TRANSFORMERI TO AC POWER PC20428 TRANSFORMER TO BRIGHT ITLE WIRING DIAGRAM L1 HARNESS MCI 44 06 8416 STICKS 120V ALIEN 90V FILENAME Ver ADAPTER DESCRIPTION TRANSFORMER 6 PIN PLUG 2173 6 PIN CAP 2366 3 PIN MOLEX PLUG 2994 l Wm FEMALE ES RS SOLID PIN 21005 FEMALE PIN 2102 WITH MALE PIN 42159 KODI FE 2013 PIN POS 246 DATE 11 19 98 REVISED
13. PIXEL IN UPPER RIGHT CORNER OF GAME DURING NORMAL GAM PLAY ALIEN COLOR IS RED IF DOWN GREEN IF UP 1ST SET OF FLASHERS 2 2ND SET OF FLASHERS 3 380 SET OF FLASHERS 4 SET OF FLASHERS UNMIZINGY OUR GAME SOUND TEST FORWARD SELECTS RESTART SOUND PREVIOUS SELECTS NEXT NNN CREDITS SHOWS OF CREDITS INCREMENT USING PREVIOUS DEC USING FORWARD TICKET TEST sHows TICKETS LEFT To pay FORWARD WILL ADD 2 TICKETS PREVIOUS WILL RESET TICKETS IF NECESSARY ADJUSTMENTS MENU MAIN MENU RETURNS TO MAIN MENU FACTORY SET LOADS FACTORY DEFAULT VALUES PROMPTS FOR VERIFICATION DIFFICULTY JACKPOT SCORE PLATEAU DIFFICULTY TOO EASY EASY MEDIUM HARD FACTORY DEFAULT VERY HARD PAYOUT SET LOW MEDIUM FACTORY DEFAULT HIGH TICKET SCALER TICKET SCHEDULE MULTIPLIER XI FACTORY DEFAULT x2 x3 x4 JACKPOT SET JACKPOT AMOUNT 15 50 15 100 FACTORY DEFAULT 150 E 200 250 500 CREDIT SET NUMBER OF COINS PER CREDIT FREE PLAY 1 COIN FACTORY DEFAULT 2COINS 3COINS 4 COINS CONTINUOUS MODE FOR TESTING GAME ATTRACT SET ATTRACT TIME DISABLED LUOS OMIZING YUUK GAME ATTRACT SET TICKET SIZE ROUND TIME COIL ARMING TICKET MECH AUDIT MENU MAIN MENU CLR AUDITS COINS PAYOUT JKPOTS ATTRACT TIME DISABLED 1 MINUTE FACTORY DEFAULT 2 MINUTES 3 MINUTES 4 MINUTES 5 MINUTES 10 MINUTES 20 MINUTES POINTS PER TICKET 1 POINT PER TICKE
14. output P C boards are assessable through the top of the game Remove all power before servicing these P C boards When re installing these boards use the original mounting holes in the cabinet whenever possible DISPLAY P C BOARD Remove the display board from the game as follows 1 Open the lock at the top of the control panel 2 Lift up on the lock to lift the display graphics panel Pull out on the lock to pull out the bottom of the display 3 Remove the display from the game 4 Remove the fasteners that hold the display panel to the game 5 Remove the harness connectors from the display board 6 Assemble in the reverse order CHANGING VOLTAGES The Smack N Alien M arcade game is built for 110 120 VAC input voltage If you need your game to operate on a different voltage the following must be changed FOR 90 1 00 VAC OPERATION STEP UP THE FLORESCENT LIGHTING RE STRAP MAIN POWER TRANSFORMER FOR 220 240 VAC OPERATION STEP DOWN FLORESCENT LIGHTING RE STRAP MAIN POWER TRANSFORMER CHANGE VOLTAGE SELECT ON SWITCHING POWER SUPPLY FOR EITHER OF THESE CHANGES CONTACT OUR SERVICE DEPARTMENT WE WILL SUPPLY YOU WITH THE PROPER TRANSFORMER FOR THE FLORESCENT LIGHTING A TRANSFORMER INTERFACE ADAPTER CABLE AND DIRECTIONS ON HOW TO ADAPT YOUR GAME FUSE VALUES AND LOCATIONS 3 IN COMBO P C BOARD Fi 15 AMP 32 VOLT F2 4 AMP 250 VOLT F3 4 AMP 250 VOLT F4 4 250 VOLT
15. DJUST BOTH VOLUME CONTROLS REPLACE SPEAKER REPLACE HARNESSING REPAIR OR REPLACE DISPLAY UNIT REPAIR OR REPLACE MAIN P C BOARD REPAIR OR REPLACE BAD COMBO BOARD REPAIR OR REPLACE HARNESS ADD TICKET TO DISPENSER REPAIR OR REPLACE BAD DISPENSER REPAIR TICKET HARNESSING REPAIR OR REPLACE MAIN P C BOARD TURN ON DISPENSER IN PROGRAMMING ADJUST DISPENSER IN PROGRAMMING REPAIR OR REPLACE MAIN P C BOARD REPAIR OR REPLACE COMBO BOARD REPAIR OR REPLACE HARNESSING REPLACE ALIEN HEAD ASSEMBLY REPAIR OR REPLACE ALIEN HEAD ASSY REPAIR COIL BED HARNESSING REPAIR CABINET HARNESSING REPAIR OR REPLACE MAIN P C BOARD REPAIR OR REPLACE COMBO BOARD REPAIR CABINET HARNESSING REPAIR COIL BED HARNESSING REPLACE COMBO BOARD FUSE REPLACE ALIEN HEAD ADJUST MICRO SWITCH REPLACE SOLENOID COIL ADJUST OR REPLACE MICRO SWITCH REPAIR OR REPLACE COMBO BOARD REPAIR OR REPLACE REPAIR HARNESS ADJUST OR REPLACE SLAM SWITCH REPAIR OR REPLACE MAIN P C BOARD REPAIR HARNESSING REPLACE BULB ASSEMBLY CHECK FOR PROPER VOLTAGE HOOUBLEOMHUU LING nr Aim WARNING ALWAYS REMOVE POWER TO THE GAME BEFORE ATTEMPTING ANY SERVICE UNLESS NEEDED FOR SPECIFIC TESTING FAILURE TO OBSERVE THIS PRECAUTION COULD RESULT IN SERIOUS INJURY TO YOURSELF OR OTHERS OPERATIONAL BACKGROUND TRO UBLESHO O TING PHILO SO PHY To find problems with the game always first check what should be obvious See that the game is plugged in and that all of the fuses
16. EMELY IMPORTANT THAT THE A C OUTLET USES THE PROPER VOLTAGE TO ENSURE PROPER FUNCTION OF THE ALIENS DO NOT USE AN EXTENSION CORD UNLESS ABSOLUTELY NECESSARY IF YOU MUST USE AN EXTENSION CORD MAKE IT AS SHORT AS POSSIBLE AND MAKE SURE IT IS AT LEAST A 16 GA CORD THAT IS U L GSA OR CE APPROVED IF YOUR VOLTAGE IS NOT WITHIN THE NORMAL SPECIFICATIONS FOR THIS GAMES RATING PLEASE CONSULT OUR SERVICE DEPARTMENT BEFORE USING THIS PRODUCT WE WILL ADVISE YOU ON ADJUSTMENTS THAT CAN BE MADE TO ASSURE SAFE AND PROPER OPERATION OF THE GAME GAME TESTING 1 If your game uses tickets it is important to load tickets into the game at this time If your game is set to use tickets and they are not in the game you will get a CALL ATTENDANT error 2 Run coins through each coin slot at least 10 times to assure proper operation of the micro switches 3 When you power up the game look on the upper right hand corner of the display unit If you see a single red dot in the corner you have a coil bed error that needs to be repaired 4 Check to see that the aliens seem to move proper during the game 5 Check to see that the ticket dispenser works when the game is over GAME VOLUME There are 2 volume control pots located on the Main P C board Adjust these to a suitable volume level PLEASE ADJUST EACH POT THE SAME AMOUNT TO RETAIN THE PROPER SOUND BALANCE GUO IONIZING TUUN PROGRAMMING MODE Programming of th
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18. F5 4 250 VOLT F6 4 AMP 250 VOLT F7 4 AMP 250 VOLT F8 4 AMP 250 VOLT SLOW BLOW 4 F9 4 AMP 250 VOLT F10 7 AMP 250 VOLT F11 5 AMP 250 VOLT ON CABINET FLOOR FUSE BLOCK 3 AMP 250 VOLT MDQ SLOW BLOW X 2 201 213 WA1003 WA1 004 WA1005 WA1010 WA1 050 WA1051 WA1053 WA1054 WA201 1 WA3002 WA3003 WA3004 WA3006 WA3007 WA3008 WA3020 WA3021 WA3022 WA4001 WA4002 WA4010 WA401 1 WA4012 4004 5014 6250 6251 6252 6253 PC60631 UC1002 LIO TINGS MECHANICAL PARTS CHROME T MOLDING BLACK T MOLDING SPACER UPPER GAS SHOCK MOUNTING PLATE LOWER GAS SHOCK MOUNTING PLATE HOSE MOUNTING PLATE GAS SHOCK LATCH PLUNGER LIMITING PIN ALIEN HEAD ASSEMBLY SPRING CAP COIL CAP BUSHING MALLET ALIEN SHAFT CAP GRILLE 16 X 5 GRILLE 5 X 5 ASTRONAUT BODY ASTRONAUT ARM ASTRONAUT LEG HOSE BLUE HOSE RED MALLET GROMMET COIL BED BUMPER ALIEN SHAFT COLLAR RUBBER LARGE BUMPER CAM LOCK 8 32 X 3 4 ALLEN HEAD SCREW NYLON WASHER 905 OD X 510 ID NYLON WASHER 1 375 OD X 525 ID ROLL PIN 1 8 X 1 16 1 4 20 CABINET INSERT PODIUM LATCH BRACKET ELECTRONIC ELECTRICAL 211 1008 1017 2005 2132 2289 PARTS SWITCH LOW TICKET BULB 555 LED HOLDER BULB 906 BULB GE BRIGHT STICK RESET PROGRAMMING BUTTON 8106 FP2007 HH5005 HD20224X WA2060X WA3001 X WA2002X WA2004X WA201 0 WA2012 WA2031 X WA2032X WA2034X
19. IN HOUSING 2291 CONTACT PIN 2201 COIL GND 2 COIL GND 1 COIL GND 4 COIL GND 3 COIL GND 5 COIL GND 6 COIL GND 7 KEY COIL GND 8 COIL PWR 1 KEY COIL PWR 2 COIL PWR 3 COIL PWR 4 COIL PWR 5 COIL PWR 6 COIL PWR 7 COIL PWR 8 RED BLACK BROWN BLACK ORANGE BLACK GREEN BLACK VIOLETIBLACK RAY BLACK KEY Qo 5 3 9 PIN HOUSING 8136 CONTACT PIN 2201 J10 gt 0 9 PIN HOUSING 8136 CONTACT PIN 2201 4 PIN AMP PLUG 2971 WITH MALE PIN 2972 TO 3 IN 1 BOARD TO MAIN BOARD LABEL C HD20224X COUNTER 5v J5 RED 5 DC SWITCHER 1 d AR BLACK 2 GROUND SWITCHER 2 2 3 COUNTER 1 brown 2239 4 KEY 4 i D gt ORANGE T 5 12 TRANSFORMER COUNTER 2 5 Herown red LABEL PEE TO ORAN 6 12v AC TRANSFORMER KEY 2239 6 1 1 00000000 TRANSFORMER erar 7 16 AC TRANSFORMER 7 KEY 2 00000000 Apan E 8 416V AC TRANSFORMER 2293 7 PIN HOUSING xe FOE lunes 9 42201 CONTACT Sle oL 2 PIN PLUG 2103 4 PIN CAP 2158 FEMALE PIN 2102 SOLID 21005 FEMALE PIN 2176 8136 9 PIN HOUSING 2201 CONTACT red 1 650 99 TO COIN D TO MAIN BOARD LAMPS 650 TO 5 sv cC 8650 SWITCHING 4 KEY 2239 M 5 PIN HOLISINOG 42410 SUPPLY 3 XE AMP CONTACT PIN
20. MEANS IF FOR EXAMPLE THE ROUND TIME IS SET TO 14 SECONDS DEFAULT ALIEN COUNT FOR GIVEN PAYOUT LINE ARE 100 14114 OF SHOWN NORMALIZED VALUES IN TABLE 10 SECONDS ALIEN COUNT FOR GIVEN PAYOUT LINE ARE 71 4 10114 OF SHOWN NORMALIZED VALUES IN TABLE 20 SECONDS ALIEN COUNT FOR GIVEN PAYOUT LINE ARE 143 20114 OF SHOWN NORMALIZED VALUES IN TABLE NOTE THIS KEEPS TICKETS SCHEDULE RELATIVE SCALED TO A FIXED REFERENCE POINT DIFFICULTY TOO EASY MEDIUM HARD VERY HARD TOTAL ALIENS FOR 20 SECOND ROUND TIME EXAMPLE 1 19 20 39 40 59 60 79 80 amp UP 30 31 60 61 90 91 111 120 amp UP I 35 36 70 71 106 107 1 39 140 amp UP 1 44 45 90 91 134 135 1 59 171 amp UP 1 49 50 97 98 144 145 1 93 192 amp UP TOTAL ALIENS FOR DEFAULT 14 SECOND OR OR NORMALIZED ROUND TIME 1 13 14 27 28 41 42 56 56 amp UP 21 22 42 43 63 64 83 84 amp UP 1 28 26 49 50 74 75 97 98 amp UP 1 31 32 63 64 94 95 119 120 amp UP 1 34 35 68 69 101 102 134 135 amp UP VU O I UIVNEZIINGS I AJJI OAV BOLD NUMBERS ARE FACTORY DEFAULT VALUES PAYOUT SETTING NUMBER OF TICKETS LOW MEDIUM HIGH 2 4 6 4 6 a 6 8 10 10 14 16 J ACKPOT JACKPOT JACKPOT 2 4 6 4 6 8 6 8 10 10 14 16 JACKPOT JACKPOT JACKPOT 2 4 6 4 6 6 8 10 10 14 16 JACKPOT JACKPOT JACKPOT 2 4 6 4 6 g 8 6 8 10 10 14 16 JACKPOT JACKPOT JACKPOT 2 4 6 4 6 8 6 8 10 10 14
21. ON PART OF WA2057X TO MAIN BOARD LEFT SPKR BACK LEFT SPKR ml s51 SPEAKER KEY 2239 KEY RIGHT SPKR brown white RIGHT SPKR red white 5 PIN HOUSING 2419 FRONT CONTACT PIN 82201 SPEAKER ISCRIPTION IIWA2056X MARQUEE HARNESS TO 3 IN 1 BOARD J12 2815 16 FLASHER PWR 7 2293 7 PIN HOUSING 2201 CONTACT 3 1 BOARD J4 violet 2 FILENAME ALIENM VSD DRAWN BY PAGE 40F6 DATE 11 19 98 SCRIPTION I IWA2055X AC POWER HARNESS REVISED 2 25 99 2013 PIN TO SWITCHING SUPPLY TRANSFORMER i ADAPTERHARNESSES 2013 PIN 6 PIN CAP 92366 TO BRIGHT FEMALE PIN 2102 5 PIN MOLEX PLUG 82994 STICKS 3 PIN MOLEX PLUG 2994 WITH MALE PIN 2112 WITH MALE PIN 2112 3 PIN MOLEX CAP 52993 WITH FEMALE PIN 2176 BRIGHT STICK POWER CORD TO TRANSFORMER TO TICKET DOOR GREEN YELLOW TO ALIEN BED INSERT 654 654 r 654 fediwhile 916654 TO UPPER MARQUEE CG54 LAMPS 4 65 554 rediwhile TO LOWER MARQUEE 4 654 LAMPS 1 2 465 KEY 2239 3 17554 4 withing ss a 5 6 654 CIN uesa 654 4 654 TO LOWER BOX C054 LAMPS FLASH MARQUEE 1 FLASH LOW BOX 2 1654 i FLASH LOW MARQUEE e KY V anie TO UPPER BOX FLASH UP BOX 5 12 CM906 BULBS PIM HOUSING 2410 AMP CONTACT PIN 2201 658
22. T FACTORY DEFAULT 2 POINTS PER TICKET 2 TO 40 SECONDS DEFAULT 14 SECS AUTO BYPASS OF BAD ALIENS AT POWER UP DISABLE AUTO BYPASS OFF ENABLE AUTO BYPASS ON FACTORY DEFAULT TICKET MECH ON OFF DEFAULT ON RETURN TO MAIN MENU CLEARS AUDITS PROMPTS FOR VERIFICATION SHOWS TOTAL COINS TAKEN SHOWS TOTAL TICKET PAYOUT SHOWS TOTAL JACKPOTS WON NNA VAPFAIVIL SCORE STATS MAIN MENU RETURN TO MAIN MENU CLR STATS CLEARS STATISTICS PROMPTS FOR VERIFICATION 0 NUMBER OF GAMES THAT SCORED BETWEEN 0 9 10 NUMBER OF GAMES THAT SCORED BETWEEN 10 19 20 NUMBER OF GAMES THAT SCORED BETWEEN 20 28 30 NUMBER OF GAMES THAT SCORED BETWEEN 30 39 40 NUMBER OF GAMES THAT SCORED BETWEEN 40 49 50 NUMBER OF GAMES THAT SCORED BETWEEN 50 59 60 NUMBER OF GAMES THAT SCORED BETWEEN 60 68 70 NUMBER OF GAMES THAT SCORED BETWEEN 70 79 80 NUMBER OF GAMES THAT SCORED BETWEEN 80 89 90 NUMBER OF GAMES THAT SCORED BETWEEN 90 98 1002 NUMBER OF GAMES THAT SCORED BETWEEN 100 109 110 NUMBEROFGAMESTHATSCORED BETWEEN 110 119 120 NUMBER OF GAMES THAT SCORED BETWEEN 120 129 130 NUMBER OF GAMES THAT SCORED BETWEEN 130 139 140 NUMBER OF GAMES THAT SCORED BETWEEN 140 149 150 NUMBER OF GAMES THAT SCORED BETWEEN 150 159 160 NUMBER OF GAMES THAT SCORED BETWEEN 160 AND UP MAX MAXIMUM SCORE TICKET SCHEDULE THIS TICKET SCHEDULE REFLECTS THE TOTAL ALIEN COUNT NORMALIZED SCALED TO 14 SECOND DEFAULT ROUNDS THIS
23. WISI 1 non is Mom 3 13 86 fete 8513 281 E y EEL PAIS Cele 255 5933993 e Han RE act 5 VV OY 3 Fae E lt 2 592 5 rom UG 9 Sl 5 7X2 007 ieena 53 tX c z ure crow LET nou ane Du w tnus DUO Un ono arn anm urin 9117210 fo OL 1 el 1 7777 LT C 3989901 em Vacs 09 J al in 663 A sen COS wai Ory i un mane maa 222 58 270243 277833 274 x poe 5 N Basic 1 E FE 2 Z 316 gin C 27 880 5 X O O eg Vuoi 963 Li a i TO i He 005 nu Eg S RU CIL 1 N EET RI rarose ENLAI IUE CC FCIRONICS SOF BUNE 227 n cie 2197 eu CIBC cis c ci CO 2 a738 co 2232 9222 1 2 a 158226 2227 3 82 jaie 2185 175 E ap
24. e Smack N Alien game is accomplished through the 3 push buttons located just inside the coin door The left hand button is used to move back through the stated options The center button is used to select the available options and the right hand button is used The option menus are basically menus wirh sub menus to move PRESS TO VIEW PREVIOUS SELECTION forward through the stated options Men SELECT FORWARD PRESS TO PRESS TO VIEW SELECT NEXT SELECTION for each option For example You start with the main menu Using the forward or back button you wil see sub menus such as tests 3 audits etc When you reach a menu you want you press the center button to select Below is a listing that shows the Main Menu with the sub menus shown below it MAIN TEST MENU START GAME TESTS ADJUSTMENTS AUDITS MENU SCORE STATS MENU MAIN MENU ALIEN TEST COIL BED SWITCH TEST FLASH TEST RETURNS TO NORMAL GAME PLAY GOES TO TEST MENU GOES TO ADJUSTMENTS MENU GOES TO AUDITS MENU GOES TO SCORE STATISTICS MENU RETURNS TO MAIN MENU PRESS FORWARD TO SELECT COIL PRESS PREVIOUS FOR UP DOWN CYCLES THROUGH ALIENS AND WILL REPORT ANY ERRORS IF PRESENT WILL DISPLAY NO ERRORS IF WORKING PROPERLY WILL FLASH ALIEN IN ERROR RED GREEN ALTERNATELY IF BAD WILL BYPASS BAD ALIEN DURING NORMAL GAME PLAY IF POSSIBLE WILL DISPLAY A RED
25. high score of the day and will tell the customer how many points they must get to win the ticket bonus The display will also tell the customer how big the ticket bonus is ROOEIVIDLY SET UP BEFORE YOU BEGIN WARNING WHEN INSTALLING THIS GAME THREE PRONG GROUNDED A C RECEPTACLE MUST BE USED FAILURE TO DO THIS COULD RESULT IN SERIOUS INJURY TO YOURSELF OR OTHERS FAILURETO USE A GROUNDED RECEPTACLE COULD ALSO CAUSE IMPROPER GAME OPERATION OR DAMAGETHE ELECTRONICS DO NOT DEFEATTHE GROUND PRONG ON THE POWER CORD FOR THE SAME REASONS AS GIVEN ABOVE USING AN IMPROPERLY GROUNDED OUTLET COULD VOID YOUR WARRANN 1 We will assume you have taken the box off of the game skid to access this manual 2 Remove the game from the packing skid 3 Find the permanent location for the game and see that the game is level This can be done by the following Check to see if you can rock the game If you can you need to use the adjustable feet on the bottom of the game Open the coin door On the inside left of the game are the latches that open the top of the cabinet Open the latches The top of the game should open and close smoothly If it doesn t the game is out of square If the top of the game binds on the back of the cabinet lower the front left leveler If the top of the game binds on the front of the cabinet lower the rear left leveler 4 Plug the game into a good workng AC Receptacle NOTE IT IS EXTR
26. iens are virtually unbreakable injection molded plastic assemblies that incorporate multicolor lighting The lighting consists of vibration proof LED s The game electronics are designed from reliable parts proven in years of service in other games We have purposely used low tech components in an effort to make this a more robust cost effective design that is also easy to service Al of the cabinet decals are laminated with a glossy high strength polyester overlay for a rich glossy look and great scratch and chemical resistance The Smack N Alien game also includes an adjustable Ticket Bonus for winning the game Of course you have full control of all game functions and ticket payout percentaging with our extensive software programming capabilities GAME PLAY The game play is basically the same as other Wacky games with one big difference DON T HIT RED ALIENS In this game you can only hit the aliens when they are GREEN in color If you hit the aliens when they are RED the game will temporarily stop to penalize you for your error The game is broken up into three Rounds and the game is over at the end of the third round When the game is over your score is displayed along with information on how many tickets you have won After this display the game will also give you the high score of the day After a short period of time the attract mode will be displayed This mode will show the
27. ocedures and trouble shooting hints for the game electronics Please read the section Operational Background in the beginning of Maintenance and Trouble Shooting to get a good understanding of the game s basic operating parameters WARNING EXERCISE CAUTION WHENEVER WORKING WITH ELECTRONICS THEY CAN BE VERY SUSCEPTIBLE TO DAMAGE FROM SHORT CIRCUITING OR PHYSICAL ABUSE ALWAYS UNPLUG THE GAME WHEN WORKING ON HIGH VOLTAGE AREAS OF THE GAME SUCH AS THE TRANSFORMER USE EXTREME CAUTION WHEN USING VOLT METERS TO DO CIRCUIT CHECKS IF THE GAME POWER HAS BEEN LEFT ON ALWAYS REMOVE ANY BATTERY BACK UP POWER WHEN WORKING ON THE GAME THIS IS NECESSARY AS SOME CIRCUITS ARE CONSTANTLY UNDER POWER FROM THE BATTERY 11 LA IMA 1 11 NA U WHEN USING VOLT METER BE SURE IT IS SET TO THE CORRECT VOLTAGE OR RESISTANCE RANGE BEFORE USING THIS CAN PREVENT POSSIBLE DAMAGE TO THE P C BOARD OR MISDIAGNOSIS ALWAYS REMOVE POWER TO THE GAME WHEN PLUGGING OR UNPLUGGING P C BOARDS IT IS NECESSARY TO USE 1 0 5 REPLACEMENT PARTS RA CONTINUE WARRANTY COVERAGE USE OF 1 APPROVED PARTS WILL NOT ONLY VOID YOUR WARRANTY BUT CoULD CAUSE SERIOUS HARM TO THE GAME OR CAUSE SERIOUS BODILY INJURY IF YOU HAVE ANY QUESTIONS REGARDING REPAIR AFTER READING THIS SECTION CALL OUR SERVICE DEPARTMENT AT 1 800 342 3433 BEFORE PROCEEDING MAIN amp COMBO BOARD The Main amp Combo input
28. olenoid coil to the coil bed harnessing BE SURE TO CONNECTTHE ORANCETOTHE ORANGE WIRE AND THE BLACKTOTHE BLACK WIRE H Slide the solenoid onto the Alien Head Shaft and up into the coil bed assembly NOTE IT IS IMPERATIVE THAT THE SOLENOID COIL WIRES ARE KEPT OUT FROM UNDER THE SOLENOID COIL WHEN INSTALLING IT INTO THE COIL BED FAILURE TO KEEP THE WIRES OUT OF THE WAY CAN RESULT IN THE SOLENOID COIL NOT FULLY SEATING INTO THE COIL BED ASSEMBLY AND CAUSING WIRE PINCHING OR DAMACE TO THESOLENOID COIL ITSELF I Slide the Solenoid mounting flange up into position and secure with the nylock nuts and washers Finish assembly of the unit observing how the other assemblies are constructed ALIEN HEAD ASSEM BLY REPLACEMENT 1 Open the game and remove the Astronaut body as described above 2 Remove the plastic switch actuator at the bottom of the Alien Head Shaft by removing the Allen Head Screw and washer Pull the actuator off the shaft 3 Remove the rubber bumper and plastic washer from the Alien Head Shaft 4 Remove the anti rotation pin from the micro switch solenoid mounting flange by twisting it from the flange 5 Disconnect the 3 pin connector from the Alien Head assembly at the top of the coil bed assembly 6 Lift the Alien Head assembly from the coil bed assembly 7 Reassemble in reverse order ELEC TRO NIC REPAIR ELEC TRO NIC AND ELECTRICAL REPAIR The following section will describe repair pr
29. on the game are good This includes the fuse that is located INSIDE the power module Next check to see that all of the connectors are firmly seated and that none of the wires have pulled out of them When trying to find out if specific components are bad or not try swapping them with components from another player station to see if the problem moves with the component or stays where it was This will help you to know if you have a problem with a specific component or maybe a problem with either the wiring or the Main P C Board Use extreme caution when using probes or volt 3 meters if the game is powered up If doing continuity checks it is important to disconnect the harnessing at both ends as attached they may yield erroneous results lf P C Boards are suspected as causing problems check to see that all of the I C chips are firmly seated on the boards MECHANICAL REPAIR COIL BED The coil bed houses all of the moving parts in the Smack N Aljen game The Solenoid Coils and Alien Heads can be serviced while the coil bed is still installed in the game The astronaut body must be removed to service the Alien Heads The entire coil bed may also be removed if desired for service ASIRONAUT BODY REMOVAL 1 Open the coin door There are 2 latches on the upper left hand side of the game that lock the top of the game to the cabinet Unlock the 2 latches 2 Lift the top of the game open by lifting up on the knee
30. s of the astronaut 3 There are 4 bolts and washers that secure the astronaut to the top of the cabinet Remove the 4 bolts and washers 4 Carefully lift the astronaut body straight off of the Alien heads 5 Replace in the reverse order NOTE BE SURE WHEN TIGHTENING THE BOLTS ON THE ASTRONAUT BODY THAT THE ALIEN HEADS ARE CENTERED IN THE HOLES IN THE ASTRONAUTS CHEST FAILURE TO DO SO COULD CAUSE THE ALIENS TO BIND ON THE SIDES OF THE HOLES SOLENOID COIL REPLAC EM ENT 1 Turn off all A C power and unplug game Open the coin door and unhook the latches that secure the top of the cabinet 2 Open the top of the cabinet 3 Determine which coil is defective and remove as follows AOUDLESTVU TING Remove the plastic switch actuator at the bottom of the Alien Head Shaft by removing the Allen Head Screw and washer Pull the actuator off the shaft B Remove the rubber bumper and plastic washer from the Alien Head Shaft C Remove the anti rotation pin from the micro switch solenoid mounting flange by twisting it from the flange D Remove the 2 Nylock Nuts and washers that secure the solenoid into the coil bed assembly E Remove the mounting flange and carefully lower the solenoid coil from the coil bed assembly F Disconnect the 2 fast on tabs the connect the Solenoid coil to the coil bed harnessing Slide the coil off of the Alien Head shaft Connect the 2 fast ons from the S
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