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Milton Bradley Topsy Turtle 5844 User's Manual
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1. Topsy calls out a colour and begins moving his legs up and down Insert a block of the colour called under one of Topsy s raised feet For example If Topsy calls out Blue place a blue block under one of his raised feet If Topsy calls out Any colour place any colour block under one of Topsy s feet 5 When Topsy stops moving your turn is over 6 If Topsy falls over during your turn you must gather all of the fallen blocks and add them to your pile 7 Play continues until one player has placed all of his her blocks under Topsy s feet NOTE You can only use 1 hand to place a block but if you re quick you may be able to place more than one block of the same colour under Topsy s feet during the same turn Also if you think Topsy might topple on your turn you may adjust the blocks under his feet to keep from falling Remember Your turn ends when Topsy stops moving Alternative Game Cooperative In this game players work together to get Topsy Turtle to the top of all of the colour blocks If he does fall it s up ok Just put all the blocks back into a pile and begin again When you get him on top of all of the blocks everybody wins WINNING The first player to place all of his her blocks under Topsy s feet wins The winner then presses the raised scale and on Topsy s back to hear his special winning message RESTORAGE Carefully remove the legs from Topsy Turtle as shown in Fig
2. equipment does cause harmful interference to radio or television reception which can be determined by turning the equipment off and on the user is encouraged to try to correct the interference by one or more of the following measures e Reorient or relocate the receiving antenna e Increase the separation between the equipment and receiver e Consult the dealer or an experienced radio TV technician for help e Applicable only to items that plug into an electrical outlet CAUTION Changes or modifications not expressly approved by the party responsible for compliance could void the user s authority to operate the equipment This Class B digital apparatus complies with Canadian ICES 003 Cet appareil num rique de la classe B est conforme a la norme NMB 003 du Canada We will be happy to hear your questions or comments about this game US consumers please write to Hasbro Games Consumer Affairs Dept RO Box 200 Pawtucket RI 02862 Tel 888 836 7025 toll free Canadian consumers please write to Hasbro Canada Corporation 2350 de la Province Longueuil QC Canada J4G 1G2 European consumers please write to Hasbro UK Ltd Hasbro Consumer Affairs RO BOX 43 Caswell Way Newport Wales NP19 4YD or telephone our helpline on 00 800 2242 7276 2008 Hasbro Pawtucket RI 02862 All Rights Reserved TM amp denote U S Trademarks PROOF OF PURCHASE ps AN Not suitable for children under 3 years 05844 because of small parts ch
3. IMPORTANT BATTERY INFORMATION N CAUTION 1 Always follow the instructions carefully Use only batteries specified and be sure to insert item correctly by matching the and polarity markings 2 Do not mix old batteries and new batteries or standard carbon zinc with alkaline batteries 3 Remove exhausted or dead batteries from the product 4 Remove batteries if product is not to be played with for a long time 5 Do not short circuit the supply terminals 6 Should this product cause or be affected by local electrical interference move it away from other electrical equipment Reset switching off and back on again or removing and re inserting batteries if necessary 7 RECHARGEABLE BATTERIES Do not mix these with any other types of batteries Always remove from the product before recharging Recharge batteries under adult supervision DO NOT RECHARGE OTHER TYPES OF BATTERIES FCC Statement This equipment has been tested and found to comply with the limits for a Class B digital device pursuant to part 15 of the FCC Rules These limits are designed to provide reasonable protection against harmful interference in a residential installation This equipment generates uses and can radiate radio frequency energy and if not installed and used in accordance with the instructions may cause harmful interference to radio communications However there is no guarantee that interference will not occur in a particular installation If this
4. oking hazard T MB SS 4 ADULT ASSEMBLY REQUIRED For 2 to 4 Players AGES 3 Be the first player to place C Te 1x4 piste E thheme roe all your blocks under Topsy NOT INCLUDED t insert batteries Turtle s feet CONTENTS FIGURE e Electronic Talking Topsy Turtle e 24 Coloured Blocks e 4 Turtle Legs N CAUTION To avoid battery leakage 1 Be sure to insert the batteries correctly and always follow the game and battery manufacturers instructions Do not mix old and new batteries or alkaline standard carbon zinc or rechargeable nickel cadmium batteries 3 Always remove weak or dead batteries from the product ASSEMBLY The turtle legs are not inter changeable The initials on the underside of each leg identifies the slot that it fits into Carefully snap the 4 legs into the openings on the underside of Topsy Turtle See Figure 2 and Figure 2A SETUP 1 Place Topsy Turtle within reach of all players 2 Each player takes 2 of each colour block red green and blue 3 Keep your blocks within easy reach and place any extra blocks out of play GAMEPLAY 1 The youngest player goes first Play then proceeds to the left 2 Slide the ON OFF switch located on the underside of Topsy Turtle to the ON position 3 After the short introduction press LINE UP SLOTS TO SNAP EACH LEG the raised scale on Topsy s shell to INTO THE CORRECT HOLE begin play See Figure 3 4
5. ure 4 Return all contents to the box and close lid for easy storage TROUBLESHOOTING If Topsy s head becomes detached it can be reattached by pushing the clasp on the back of his head over the post in the neck opening of his shell and snapping into place TO REPLACE BATTERIES Make sure the ON OFF switch on the electronic console is in the OFF position Then loosen the screw on the battery compartment located on the underside of the console and remove the door Insert 4 AA size batteries we recommend alkaline making sure to align the and symbols with the markings in the plastic Replace the door and tighten the screw 3
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