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Franklin Sports FS 5000
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1. 7i franklin FS5000 Electronic Dartboard Playing Instructions Item 3647 Made In China Franklin Sports Inc Stoughton MA 02072 WARNING www franklinsports com Darts is an adult sport For replacement parts call Itis dangerous for children 1 781 341 5178 or 1 800 225 8649 to play without supervision OR visit www franklinsports com Unpacking Unpack your new dartboard carefully making sure all parts are included The following components are included in this set 1 Electronic Dartboard 6 Darts unassembled 6 Replacement Tips e Owner s Manual Batteries This dartboard requires 4 AA 1 5 volt Batteries to operate adapter ready BATTERIES NOT INCLUDED Do NOT mix old and new batteries and do not mix alkaline standard caron zinc or rechargeable nickel cadmium batteries Adapter Optional INPUT AC 120 VOLTS 60 AMP 9 WATTS NOT INCLUDED Set Up Mounting Instructions Choose a location to hang the dartboard where there is about 10ft 3 05m of open space in front of the board The toe line should be 7ft 9 1 4in 2 41m from the face of the dartboard Locate a wall stud and place a mark 73 75in 187 33cm from the floor This mark is for the top screw hole For the bottom screws you will measure 62 5in 158 75cm from the floor Using a pencil make a reference mark very lightly on the wall do not drill a hole in the reference mark that you have made You will then
2. Do not use excessive force when throwing darts Throwing darts too hard will cause frequent tip breakage and cause excess wear on the board Turn darts clockwise as you pull them from the board This makes it easier to remove darts and extends the life of the tips Remove the batteries when not in use This will prolong the life of your batteries Do not spill liquids on the dartboard Do not use spray cleaners or cleaners that contain ammonia or other harsh chemicals as they may cause damage Automatic Suspend Mode Feature The dartboard will automatically suspend if no action occurs within approximately three minutes This is designed to save power or battery life A sound effect will play and the display will indicate SLEEP see below All scores will be stored in memory and play will resume when any button is pressed SL EEP Display in Sleep Mode Digital Play Feature This exciting feature allows solo player to play against the computer at one of five different levels of skill only 1 player can compete against the Digital Play competitor This adds a level of competition to normally routine practice sessions To activate the Digital Play opponent Select the Game you wish to play Press Digital Play button Select Digital Play opponent skill level by pressing the Digital Play button continually Digital Play Levels Level 1 Professional Level 2 Advanced Level 3 Intermediate Level 4 Novic
3. level Same rules as beginner level The rotation speed is faster in Intermediate level The first player close the figure is the winner Each player has 3 darts however if the first player close the illuminated figure in 3 darts The first player wins the game and the round is finished Advance Level Same rules apply The rotation speed is faster than Intermediate level The first player close the moving lit area is the winner Each player has 3 darts however if the first player close the illuminated figure in 3 darts The first player wins the game and the round is finished HELICOPTER Four lights compose a helicopter blade spinning around the dartboard When player hit the blade the light will go off The first player to hit all four blades is the winner Beginner level Blades rotates in slow speed Intermediate level Blades rotates in median speed Advance level Blades rotates in fast speed Progressive Helicopter Same rules as Helicopter as you hit one blade the speed gets progressively faster MEMORY In first round the computer will randomly pick a number and the number will flash quickly Player needs to remember and shoot the number to move on If the player succeeds in round 2 the computer will randomly pick 2 numbers and the numbers will flash again If the player succeeds again in round 3 the computer will randomly pick 3 numbers and the numbers will flash The players need to succeed in 3 rounds to win
4. need to place a mark 6 31in 16cm to the left of that reference mark That will be the location for the left side bottom screw You will then make another mark 6 31in 16cm to the right of the original reference mark you made That will be the location for the right side screw Mount the dartboard on the wall by lining up the holes on the back with the screws It may be necessary to adjust the screws until the board fits snugly against the wall Center of Bullseye should be 5ft 8in 1 8m from the floor when finshed franklin Wall Stud Dartboard Top Screw 73 75In X 187 33 cm Bottom i Screw i 62 5 in i 158 75 cm i i i 5 ft 8 in 1 8 m from i Floor to Center of Bullseye i Toe Line Floor 7 ft 9 1 4 in 2 41m Dartboard Functions RESET button Cancels current score and returns to start of game POWER button Press to turn game on or off Dartboard has an automatic suspend mode to conserve power and battery life if using batteries The dartboard will make sound effect and display SLEEP on the display after approximately 3 minutes of non use However the scores are stored in memory and can be restored by pressing any button SOUND button Press to change volume to high low or off PLAYER PAGE SCORE button This button is used at the start of each game to select the number of players you want to play the game In addition this button allows players to see other playe
5. number is necessary to finish the game Double In and Double Out A double is required to start and end scoring 401 Starting number 401 701 Starting number 701 501 Starting number 501 801 Starting number 801 601 Starting number 601 901 Starting number 901 CRICKET Cricket is a strategic game for accomplished players and beginners alike Players throw for numbers best suited for them and can force opponents to throw for numbers not as suitable for them The object of Cricket is to close all ofthe appropriate numbers before one s opponent while racking up the highest number of points Only the numbers 15 through 20 and the inner outer bullseye are used Each player must hit a number 3 times to open that segment for scoring Refer to Tournament Cricket Scoring section for explanation on how players marks are registered A player is then awarded the number of points of the open segment each time he she throws a dart that lands in that segment provided their opponent has not closed that segment Hitting the double ring counts as two hits and the triple ring counts as 3 hits Numbers can be opened or closed in any order A number is closed when the other player s hit the open segment 3 times Once a number has been closed any player for the remainder of the game can no longer score on it Winning The side closing all the numbers first and accumulating the highest point total is the winner If a play
6. of difficulty to this game for those looking for a real challenge ROUND THE CLOCK Double Player must score a Double in each segment from 1 through 20 in order ROUND THE CLOCK Double 5 Game starts at double segment 5 ROUND THE CLOCK Double 10 Game starts at double segment 10 ROUND THE CLOCK Double 15 Game starts at double segment 15 ROUND THE CLOCK Triple Player must score a Triple in each segment from 1 through 20 in order ROUND THE CLOCK Triple 5 Game starts at triple segment 5 ROUND THE CLOCK Triple 10 Game starts at triple segment 10 ROUND THE CLOCK Triple 15 Game starts at triple segment 15 KILLER This game will really show who your friends are The game can be played with as few as two players but the excitement and challenge builds with even more players To start each player must select his number by throwing a dart at the target area The LCD display will indicate SEL at this point The number each player gets is his assigned number throughout the game No two players can have the same number Once each player has a number the action starts Your first objective is to establish yourself as a Killer by hitting the double segment of your number Once your double is hit you are a Killer for the rest of the game Now your objective is to kill your opponents by hitting their segment number until all their lives are lost The last player to remain with lives is declared the win
7. the game Sharpshooter s stay lit until the round is complete 3 darts This game will keep players on their toes In each round the computer randomly selects a set of three targets the player must hit The numbers will lights on The player must try to hit all three targets within 15 seconds with 3 darts The order doesn t matter The player needs to hit all three appointed targets to win the game in 15 seconds STEEPLECHASE The object of this game is to be the first player to finish the race by being the first to complete the track The track starts at segment 20 and runs clockwise around the board to segment 5 To guide the player the track will be lit throughout the game to show the current target The first player to complete the course wins the race HURDLE Same rules as Steeplechase but occassionally you will see a hurdle on the track They are indicated by the FLASHING light You must hit the triple segment of those numbers to get over that hurdle and continue through the course The first player to complete the course wins TUG OF WAR The first person to take the lead by more than 50 points should be the winner The scores are shown in the LCD scoring screen SPEED WHEEL The object of the game is to shoot the lights out but you need to catch speedwheel light during 2 separate rounds First round One light goes CLOCKWISE around the board very fast we will call this light S A
8. winner STEEPLECHASE The object of this game is to be the first player to finish the race by being the first to complete the track The track starts at segment 20 and runs clockwise around the board to segment 5 To guide the player the track will be lit throughout the game to show the current target The first player to complete the course wins the race SHOVE A PENNY Only the numbers 15 through 20 and the bullseye are used Singles are worth 1 point doubles are worth 2 and triples are worth 3 points Each player must throw for the numbers in order with the objective of scoring 3 points in each segment to move on to the next If a player scores more than 3 points in any one number the excess points are given to the next player The first player to score 3 points in all segments 15 20 and bull is the winner NINE DART CENTURY The object of this game is to attempt to score 100 points or come as close as possible after 3 rounds 9 darts Doubles and triples count as 2x and 3x their value respectively Going over 100 points is considered a bust and causes you to lose unless all players go over In that case the player closest to 100 wins player that scored the lowest amount over 100 WARFARE In this 2 player game the dartboard is a battleground divided into two halves The first player to hit all of the opposing segments armies wins the game Segments do not have to be hit in ord
9. 2 5 20 1 18 4 and 13 Player 2 would shoot for 8 16 7 19 3 17 2 15 and 10 To win player 1 needs to shoot on or off the lights for all of his opponents number 14 9 12 5 20 1 18 4 and 13 or player 2 needs to shoot on or off the lights for all of his opponents numbers 8 16 7 19 3 17 2 15 and 10 The first person to do so would win Segments do not have to be hit in order Lights on version the game starts with all of the numbers on Once the player 1 hit opponents segments the number light will go off When Player 2 is shooting the lights that player 1 hit can still stay off This will let players know how far ahead or behind they are The first player turn all the lights off is winner Lights off version the game start with no lights on Once the player hits an opponents segment that number light will go on Lights will stay on even if it is not their turn The first player turn all the lights on is winner Any Double t t Any Triple ROUND A BOUT Beginner level After a player starts the game 4 adjacent illuminated lights with light on and proceed around the dartboard in clockwise rotation The goal is to hit the moving illuminated area Once a player shoots any one of the four illuminated figures he or she wins the game Each player has 3 darts however if the first player close any one of four illuminated figure in 3 darts The first player win the game and the round is finished Intermediate
10. Each specific segment in your alley is worth a given pin total Segment Score AI Double 9 pins Outer Single 3 pins Triple 10 pins Inner Single 7 pins There are several rules for this game as follows A perfect game score would be 200 in this version of bowling You cannot hit the same singles segment twice within the same frame round The second hit will count as zero points Hint Try to hit each single to reach 10 points in the frame You can score 20 points per frame by hitting the triple segment twice Hitting the double segment with your second dart will only count as 10 points if you scored a double on your first throw Otherwise you will score a total of 9 points by throwing a double with your second dart BASEBALL 6 Innings BASEBALL 9 Innings Same as below except play lasts 9 innings rounds This dartboard version of baseball takes a great deal of skill As in the real game a complete game consists of 9 innings Each player throws 3 darts per inning The field is laid out as shown in the diagram Segment Result Singles segments Single one base Doubles segment Double two bases CLES Triples segment Triple Three bases Bullseye Home Run can only be attempted on third dart of each round Home Run 3rd Dart gt The object of the game is to score as many runs as possible each inning The player with the most runs at the end of the game is the
11. all twenty segments is the winner Additional variations of this game are detailed below The rules are the same except the starting segment varies as indicated in the number following the game SHANGHAI 5 Game starts at segment 5 SHANGHAI 10 Game starts at segment 10 SHANGHAI 15 Game starts at segment 15 GOLF 9 Holes GOLF 18 Holes Same as below except play lasts 18 holes rounds This is a dartboard simulation of the game golf but you don t need clubs to play The object is to complete a round of 9 through 18 holes with the lowest score possible The Championship course consists of all par 3 holes making par 27 for a nine hole round or 54 for a round of 18 The segments 1 through 18 are used with each number representing a hole You must score 3 hits in each hole to move to the next hole Obviously double and triples affect your score as they allow you to finish a hole with fewer strokes For example throwing a triple on the first shot of a hole it is counted as an eagle and that player gets a completes that hole with 1 stroke Note The active player continues to throw darts until he holes out scores 3 hits on the current hole The voice announcer will indicate the player that is up listen carefully to avoid shooting out of sequence By the way there are no gimmes in this game Additional variations of this game are detailed below The rules are the same except the nu
12. d to activate game and begin play Throw darts The dart indicator display is located to the right of the score display The number of darts displayed indicate the remaining throws for the active player e When all 3 darts have been thrown a voice command will indicate next player and the score will flash The darts can now be removed without affecting the electronic scoring When all darts are removed from the playing surface press the START button to go to next player Voice command will indicate which player is up Team Play In addition to scoring for up to 4 players this dartboard is capable of keeping score for team play up to a maximum of 4 two person teams 8 individuals To enter team play mode press PLAYER button continually until a t appears on the display Each team option is illustrated below t2 2 2 teams 4 individual players 1st team players 1 amp 3 2nd team players 2 amp 4 t3 3 3 teams 6 individual players 1st team players 1 amp 4 2nd team players 2 amp 5 3rd team players 3 amp 6 t4 4 4 teams 8 individual players 1st team players 1 amp 5 2nd team players 2 amp 6 3rd team players 3 amp 7 4th team players 4 amp 8 During team play team members combine their scores to arrive at a team score Caring for your Electronic Dartboard Never use metal tipped darts on this dartboard Metal tipped darts will seriously damage the circuitry and electronic operation of this dartboard
13. e Level 5 Beginner Press START to begin play When play begins The human player throws first After 3 darts are thrown go to the board to take darts out and press START to change to the next player Digital Play Watch as the Digital Play opponent s dart scores are registered on the display After the Digital Play opponent completes his round the board will automatically reset for the human player Play continues until one player wins Good luck Game Menu 1 Hi Score 13 rounds Steeplechase Speed wheel ROUND A BOUT Beginner ROUND A BOUT Int ROUND A BOUT Adv Pick It Cricket Memory Light Off Warfare Game Rules 301 This popular tournament and pub game is played by subtracting each dart from the starting number 301 until the player reaches exactly 0 zero If a player goes past zero it is considered a Bust and the score returns to where it was at the start of that round For example if a player needs a 32 to finish the game and he she hits a 20 8 and 10 totals 38 the score goes back to 32 for the next round In playing the game the double in double out option can be chosen double out is the most widely used option Double In A double must be hit before points are subtracted from the total In other words a player s scoring does not begin until a double is hit Double Out A double must be hit to end the game This means that an even
14. er Player 1 is the TOP army and shoots darts at the bottom sections of the board Player 1 needs to hit bottom segments 6 10 15 2 17 3 19 7 16 8 Player 2 is the BOTTOM army and shoots for the top section of the dartboard Player 2 needs to hit top segments 11 14 9 12 5 20 1 18 4 13 Adjustable difficulty settings are as follows BATTLEGROUND DOUBLES Players shoot for double segments only to eliminate opponent s armies BATTLEGROUND TRIPLES Players shoot for triple segments only to eliminate opponent s armies BATTLEGROUND with GENERALS This variation of the game includes one more obstacle to accomplish Players must capture the general after all segments armies have been hit to win the game One hit on the bullseye will capture the general Hits to the bullseye will not count if all segments are not first closed 19 20 RI ICI NCI The top cricket scoring display on the dartboard shows player 1 s army segments Player 2 s army segments are in the second row Each time a segment is hit the corresponding light will shut off Follow the scoreboard map on the next page to keep track of which segments you need to hit to win Player 1 s Army Segment 20 1 18 4 13 11 14 9 12 5 Player 2 s Army Segment 3 19 7 16 8 Advanced Warfare The rules are the same as standard Battleground except now there are land mines on the battlefield Players must be careful to avo
15. er closes all numbers first but is behind in points he she must continue to score on the open numbers If the player does not make up the point deficit before the opposing player s closes all the numbers the opposing side wins Play continues until all segments are closed the winner is the player with the highest score NO SCORE CRICKET Press SELECT button when Cricket is displayed Same rules as standard Cricket except there is no point scoring The object of this version is to be the first to simply close all the appropriate numbers 15 through 20 and the bullseye SCRAM For 2 players only This game is a variation of Cricket The game consists of two rounds The players have a different objective in each round In round 1 player 1 tries to close score 3 hits in each segment 15 to 20 and bullseye During this time player 2 attempts to rack up as many points in the segments that the other player has not yet closed Once player 1 has closed all segments round 1 is complete In round 2 each player s roles are reversed Now player 2 tries to close all the segments while player 1 goes for points The game is over when round 2 is complete player 2 closes all segments The player with the highest point total is the winner CUT THROAT CRICKET Same basic rules as standard Cricket except once scoring begins points are added to your opponent s total The object of this game is t
16. hrough to the back of the segment Use a nail that is smaller than the hole and gently push the tip until it falls through the other side Be careful not to push too far and damage the circuitry behind the segment Don t be alarmed if tips break This is a normal occurrence when playing soft tip darts We include a pack of replacement tips that should keep you supplied for quite some time When replacing tips make sure you use the same type of tips that come with this dartboard Darts It is recommended that you do not use darts that exceed 18 grams on this dartboard The darts included with this dartboard are 10 grams and use standard soft tips Replacement tips are available at most retailers carrying dart products Look for soft tip dart accessories for all your electronic dart needs Cleaning Your Electronic Dartboard Your electronic dartboard will provide many hours of competition if cared for properly Regular dusting of the cabinet is recommended using a damp cloth A mild detergent can be used if necessary The use of abrasive cleaners or cleaners that contain ammonia may cause damage and should not be used Avoid spilling liquid onto the target area since it can result in permanent damage
17. id the land mines located in the Triple and Double rings of opponents segment numbers Any player that hits a double or triple ring on the opposing teams battlefield will lose an army of his or her own For example if player 1 mistakenly hit the triple ring of the 6 segment they would lose their own army at the 11 segment A mine can only be set off once in each segment per game LIGHTED NO SCORE CRICKET AII Cricket game lights start on and need to be shot out No Points style cricket rules are in play Same rules as standard Cricket except there is no point scoring The object of this version is to be the first to simply close all the appropriate numbers 15 through 20 and the bullseye The number will light up in the beginning of the game A number is closed when the other player s hit the open segment 3 times and the number will light off Light FX Pick it CRICKET LIGHT FX PICK IT CRICKET utilizes the no score point format This game is very similar to standard cricket Instead of using the traditional segments used in standard cricket 15 16 17 18 19 20 amp Bullseye players face new and unfamiliar targets randomly selected by the computer The game will consist of six random segments and Bullseye The computer picked number will light up to guild the player A number is closed when the other player s hit the open segment 3 times and the number will light off All other rules apply as detai
18. led in standard Cricket COLOR SHOT Lights off Lights on The lit targets are on and turn off as you hit them whites vs colors The lit targets are determined by color of the segment areas on the dartboard Light on version all lights starting on player 1 must hit all WHITE segments Based on the large single segments and player 2 must hit all COLORED segments The colors are determined by the single segment The lights will keep track of the targets remaining To win player 1 must shoot out all of the WHITE segments to turn off the lights or player 2 must shoot out all of the COLORED segments to turn off the lights The first player who turn off his her lights is the winner Light off version all lights starting off player 1 must hit all WHITE segments and player 2 must hit all COLORED segments The colors are determined by the single segment To win player 1 must shoot out all of the WHITE segments to turn on the lights or player 2 must shoot out all of the COLORED segments to turn on the lights The first player who turn on his her lights is the winner One hit on a segment should close the segment for both versions of color shot Light FX Warfare 2 variations Lights on Warfare Lights off warfare In this 2 player game the dartboard is a battleground divided into two halves The number 11 and 6 will flash to show the battle line To shoot the other players battlefield segments player 1 would shoot for 14 9 1
19. mber of holes needed to play FOOTBALL Strap your helmet on for this game The first thing necessary is to select each player s playing field Each player can do this by throwing a dart or by manually pressing a segment on the board This is entirely up to you but whichever segment is select becomes your starting point which carries through the bullseye and directly across to the other side of the bullseye For example if you select the 20 segment you start on the double 20 outer ring and continue all the way through to the double 3 The field is made up of 11 individual segments and must be hit in order So keeping with the example above you must throw darts in the following segments in this order Double 20 Outer Single 20 Triple 20 Inner Single 20 Outer Bullseye Inner Bullseye Outer Bullseye Inner Single 3 Triple 3 Outer Single 3 and finally a Double 3 The First player to score is the winner The LED display will keep track of your progress and indicate the segment you need to throw for next BOWLING This dartboard adaptation of bowling is a real challenge It is a difficult game in that you must be very accurate to rack up a decent score Player one starts the game You must select your alley by either throwing dart or manually pressing segment of choice Once alley is selected you have 2 remaining darts to throw in which to score points or pins
20. mpetitive game are simple Rack up the most points in three rounds nine darts to win Doubles and triples count as 2x and 3x that segment s score respectively Additional variations of this game are detailed below The rules are the same except the number of rounds varies as indicated in the number HIGH SCORE 4 Rounds HIGH SCORE 5 Rounds HIGH SCORE 6 Rounds HIGH SCORE 7 Rounds HIGH SCORE 8 Rounds HIGH SCORE 10 Rounds HIGH SCORE 11 Rounds HIGH SCORE 12 Rounds HIGH SCORE 13 Rounds HIGH SCORE 14 Rounds HIGH SCORE 9 Rounds ROUND THE CLOCK Each player attempts to score in each number from 1 through 20 and bullseye in order Each player throws 3 darts per turn If a correct number is hit he she tries for the next number in sequence The first player to reach 20 is the winner The display will indicate which segment you are shooting for A player must continue shooting for a segment until it is hit The display will then indicate the next segment you should shoot for There are many difficulty settings available for this game Each game has the same rules the differences are detailed as follows ROUND THE CLOCK 5 Game starts at segment number 5 ROUND THE CLOCK 10 Game starts at segment number 10 ROUND THE CLOCK 15 Game starts at segment number 15 Since this game does not utilize point scoring the double and triple rings count as single numbers We have added some additional levels
21. ner It isnot uncommon for players to team up and go after the better player to knock him out of the game an DOUBLE DOWN Each player starts the game with 40 points The object is to score as many hits in the active segment of the current round The first round the player must throw for the 15 segment If no 15 s are hit his score is cut in half If some 15 s are hit each 15 doubles and triples count is added to the starting total The next round players throw for the 16 segment and hits are added to the new cumulative point total Again if no hits are registered the point total is cut in half Each player throws for the numbers as indicated in the chart below in order the LCD screen will indicate the active segment in which to throw The player who completes the game with the most points is the winner 15 16 D 17 18 T 19 20 B TOTAL Player 1 Player 2 DOUBLE DOWN 41 This game follows similar rules as standard Double Down as described above with two exceptions First instead of going from 15 through 20 and bullseye the sequence is reversed which will be indicated on the LCD display Second an additional round is included toward the end in which players must attempt to score three hits that add up to 41 points 20 20 1 19 19 3 D10 D10 1 etc This 41 round adds an extra level of difficulty to the game Remember a player s score is cut in half if not successful so the 41 r
22. o end up with the fewest points This variation of Cricket offers a different psychology to the players Rather than adding to your own score and helping your own cause as in standard Cricket Cut Throat offers the benefit of racking up points for your opponent s digging him in a deeper hole Competitive players will love this variation PICK IT CRICKET This game is very similar to standard cricket Instead of using the traditional segments used in standard cricket 15 16 17 18 19 20 amp Bullseye players face new and unfamiliar targets randomly selected by the computer The game will consist of six random segments and Bullseye All other rules apply as detailed in standard Cricket COUNT UP 300 The object of this game is to be the first player to reach the specified point total 300 Point total is specified when the game is selected Each player attempts to score as many points as possible per round Doubles and triples count 2 or 3 times the numerical value of each segment For example a dart that lands in the triple 20 segment is scored as 60 points The cumulative scores for each player will be displayed in the LCD display as the game progresses Additional variations of this game are detailed on page 12 The rules are the same except the point total varies as indicated in the number COUNT UP 400 COUNT UP 800 COUNT UP 500 COUNT UP 900 COUNT UP 600 COUNT UP 999 COUNT UP 700 HIGH SCORE The rules for this co
23. ound presents quite a challenge 20 19 D 18 17 T 16 15 41 B TOTAL Player 1 Player 2 ALL FIVES 51 The entire board is in play for this game all segments are active With each round of 3 darts each player has to score a total which is divisible by 5 Every five counts as one point For example 10 10 5 25 Since 25 is divisible by 5 fives this player scores 5 points 5 x 5 25 If a player throws 3 darts that are not divisible by 5 no points are given Also the last dart of each round must land in a segment If a player throws the third dart and it lands in the catch ring area or misses the board completely he earns no points even if the first two darts are divisible by 5 This prevents a player from tanking the third throw if his first two are good The first player to total fifty one 51 fives is the winner The LCD screen will keep track of the point totals Additional variations of this game are detailed below The rules are the same except the total needed to win varies as indicated in the number following the game ALL FIVES 61 ALL FIVES 81 ALL FIVES 71 ALL FIVES 91 SHANGHAI 1 Each player must progress around the board from 1 through 20 in order Players start at number 1 and throw 3 darts The object is to score the most points possible in each round of 3 darts Doubles and triples count toward your score The player with the highest score after completing
24. player needs to hit the segment it is in Once the player does that they will need to hit the same speed light that is going COUNTERCLOCKWISE we will call this light W A player does not need to win in 1 round 3 darts If they get light S they will only shoot at W for the rest of the game First player to complete Light S and Light W wins the game ADD IT UP Players shoot to get to the winning score Beginner Game to 11 Inter Game to 15 Exp Game to 21 Single Segment Area 1 pt Double Segment Area 2 pt Triple Segment Area 3 pt Single Bull 2 pt Double Bull 3 pt To win a player must be the first to 11 15 or 21 points depending on the variation chosen The first reach the appointed score player is the winner Important Notes Stuck Segments Occasionally a dart will cause a segment to become wedged within the segment separator web If this happens all play will be suspended and the scoring display will indicate the segment number that is stuck To free the segment simply remove the dart or broken tip from the segment If the problem is still not solved try wiggling the segment until it is loose The game will then resume where it left off Broken Tips From time to time a tip will break off and become stuck in the segment Try to remove it with a pair of pliers or tweezers by grasping the exposed end and pulling it out of the segment If this is not possible you can attempt to push the tip t
25. r scores of not on active display This dartboard keeps track of up to 4 player scoring or 4 two person teams When playing with more than 2 players some scores will be not be visible when not active This button allows you to page through all players scores as needed DOUBLE MISS button This button is used to activate the Double In Double Out option for the 01 games This function is only active when selecting 301 401 etc games Press the MISS button if you wish to register a dart that misses the target area Digital Play button Press to activate Digital Play feature where you can play against the computer Press continually to cycle through the 5 different skill levels See page 6 for detailed instructions START button This multi function button is used to START the game when all options have been selected CHANGE to the next player when one player is finished with his round This will put dartboard in HOLD status between rounds to allow player to remove darts from the target area GAME buttons Press to page through the on screen game menu Electronic Dartboard Operation Press the POWER button to activate dartboard A short musical introduction is played as the display goes through power up test Press GAME buttons until desired game is displayed Press PLAYER button to select the number of players 1 2 3 4 t 1 1 t 2 2 t 3 3 t 4 4 The default setting is 2 players Press START button re
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