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1. or CLR to choose a different SKILL or LEVEL 7 First problem appears Input an answer then press ENTER To enter a fraction use the A B button To enter a decimal use the button The HELP button offers a visual clue The HELP screen might display the problem in another way or provide a hint to getting the correct answer After using the HELP screen press HELP again or CLR or ENTER to return to the problem screen and ENTER an answer 8 If the answer is correct the green light flashes and the correct answer tone plays 9 If the answer is incorrect the red light flashes and the incorrect answer beep plays The correct answer flashes and the problem recycles into the game Play continues until all 10 problems are answered correctly even if it takes 50 tries 10 At the end of each game the screen displays a congratulatory message and the elapsed time 11 Make one of these selections advance to the NEXT game press repeat the SAME game press ENTER CHANGE skills by returning to the main menu press CLR To change levels press CLR choose a SKILL then choose a LEVEL To change SKILL during a game press LEARNING to return to the main menu n ADD SUBTRACT MULTIPLY and DIVIDE on Levels 1 and 2 MathShark will advance to the next LEVEL after the highest drill number is completed All other levels and skills will repeat continuously until CLR is chosen from the end of game menu To conserve batteries Ma
2. in U S dollars Please send 380 N Fairway Dr Canadian dollars in U S equivalent Vernon Hills IL 60061 plus 6 50 for postage and handling fee EI 8490 Educational Insights Inc Rancho Dominguez CA USA Learning Resources Ltd King s Lynn Norfolk UK CE All rights reserved Patent No 29 096609 Conforms to ASTM F 963 FCC Part 15 Please retain this information Printed in China Customer Service 800 995 4436 U S amp Canada or 44 0 1553 762276 U K amp Europe Visit the Educational Insights web site at www EducationalInsights com
3. in adding three numbers always add the first two numbers then add the sum to the third always add the easier two numbers then add the sum to the third Add 2 digit addends to either 45 36 53 12 a 1 digit addend or another 8 39 2 digit addend with regrouping 28 9 um NL i Remind players to determine the answer mentally M and enter the complete answer from left to right Introduces the pre algebra 242 29 concept of finding the missing addend shown as 70 80 To find the missing addend subtract the known addend from the sum ASSES Level 8 Copyright 2007 Educational Insights Inc Name SMENT EI 8490 MathShark SUBTRACT Basic subtraction facts 0 9 in b 6 sequential order Player selects _9 e number to drill Level 2 0900000990090909000090990999009909 Basic subtraction facts 0 9 in 16 8 10 8 non sequential order Player 8 _ 8 selects number to drill 13 8 E MAUS Level 3 e0000000000900000000000000 9 Basic subtraction facts 0 9 in f 3 7 8 non sequential order Drill di numbers are randomly mixed 9 2 e uS Subtract 1 digit numbers from 2 digit numbers without 25 4 98 95 regrouping 67 6 7 Subtract 2 digit numbers from _ 2 and 3 digit numbers without mA We regrouping 837 26 123 26 Aot SERE M E Remind players to determine the answer mentally t and enter the complete answer from left t
4. level or another skill Immediate feedback Different tones and lights tell the player whether the answer is correct or incorrect Incorrect answers are immediately corrected on the screen No fail game format Incorrect answers are recycled into the game and repeated Game play continues until all problems are answered correctly Self assessment At the end of each game a player s elapsed time is shown on the screen The player can try to improve that time by repeating the game Why is MathShark an Important Learning Tool Mathematics skills are useful throughout our lives Teaching strategies may change yet most educators agree that acquiring mathematics skills means learning to apply math skills outside the classroom develop problem solving techniques inquire analyze and reason mathematically communicate mathematically MathShark s fast continuous drill games and instant feedback give students the basic tools they need to reason and problem solve accurately and effectively inside and outside the classroom SUGGESTIONS FOR USE MathShark can be useful in many ways Some suggestions for incorporating MathShark in the home or classroom are listed below Have children spend 15 30 minutes on MathShark drill games as part of their homework schedule The ASSESSMENT chart on pages 10 11 can help parents and children keep track of skills review or mastery Make MathShark a traveling companion MathShark can fit
5. zero Three 1 digit factors 2 digits by 1 digit with regrouping Find the missing factor Shark Sequence Chart DIVIDE Basic facts selected number sequential Basic facts selected number non sequential Basic random facts non sequential Dividing with Zeros 3 digits divided by 1 digit no regrouping 2 digits divided by 1 digit with regrouping Find the missing divisor Find the missing dividend DECIMALS ADD tenths SUBTRACT tenths ADD hundredths SUBTRACT hundredths ADD decimals greater than 1 SUBTRACT decimals greater than 1 MULTIPLY with decimals DIVIDE with decimals FRACTIONS Simplify fractions ADD fractions with like denominators SUBTRACT fractions with like denominators ADD fractions with unlike denominators SUBTRACT fractions with unlike denominators MULTIPLY fractions with unlike denominators MULTIPLY fractions and whole numbers DIVIDE fractions and whole numbers 21 PERCENTS Write equivalent fractions Write equivalent decimals Identify 1 or 10 of whole numbers Identify 25 50 or 100 of whole numbers Identify 5 20 or 75 of whole numbers Find percents in numbers ending with zeros Find the missing percentage Find the missing number WARRANTY INFORMATION Dear Customer Thank you for purchasing MathShark We re certain that you will enjoy the learning experiences offered by this pro
6. Ages 6 amp up MathShark Guide for Teachers and Parents Mathshark A um mx gt d mn EI 8490 CARING FOR MATHSHARK Battery Installation 1 Open the battery compartment door by carefully loosening the screw with a screwdriver 2 Install two fresh AA alkaline batteries following the illustration inside the battery compartment Batteries must be installed with the correct polarity Only batteries of the same or equivalent type are to be used Alkaline batteries are preferable Do not mix old and new batteries Do not mix different types of batteries alkaline standard carbon zinc or rechargeable nickel cadmium batteries Do not use rechargeable batteries The supply terminals must not be short circuited Non rechargeable batteries are not to be recharged Remove exhausted batteries from the unit 3 Close the compartment door and tighten the screw 4 To prevent battery corrosion it is recommended the batteries be removed from the unit if it is not in use for two weeks Cleaning Clean with a damp or dry cloth Do not immerse MathShark in water Do not spray any liquid or water on MathShark NOTE This equipment has been tested and found to comply with the limits for a Class B digital device pursuant to Part 15 of the FCC Rules These limits are designed to provide reasonable protection against harmful interference in a residential installation This equipment gen
7. ERAL BUTTONS Use these to input answers DECIMAL BUTTON Use this to input a decimal FRACTION BUTTON Use this to input a fraction Special Features SCREEN Greetings selection menus examples math problems skill level and elapsed time appear on the screen Problems in LEARNING will show in either vertical or horizontal format ENTER Press this button to enter answers in LEARNING mode or to find the answer in CALCULATOR mode SKILL Press one of these buttons to select a skill in LEARNING FRACTIONS DECIMALS or PERCENTS HELP Help offers tips steps or alternate ways to look at a problem Visualization is an important part of mental math When applicable MathShark gives FUNCTION learners two ways to look at a problem Press a key to add subtract multiply or divide The HELP button can also be used to adjust the display CONTRAST on your CLR T To change an answer use screen Turn MathShark on and press the CLR button to erase the HELP during the opening screen Use most recent number input the and buttons to adjust contrast for maximum visibility Press ENTER to return to the main menu HOW TO USE MATHSHARK MathShark is two fully functional learning tools in one Press ON to start MathShark It will come on in LEARNING mode unless you press CALCULATOR For CALCULATOR 1 Press CALCULATOR 2 Input the first number 3 Press a function key x 4 In
8. PR dard Do bed dabuad ubt tbid 15 DECIMAIS 24 uonde rasura REPE de EY EROR rada 16 FIGCBOHS iore db A eres unter dires cuve 17 POICBIlS cnn ener yd PRCREETYFYGA ERA REY Rak Rad vs 19 MathShark Skills Scope and Sequence Chart 20 Warranty Information lt i cesx eg ressens Back Cover MathShark Guide for Teachers and Parents Congratulations You have chosen MathShark the calculator and electronic game that improves math skills As a CALCULATOR MathShark performs arithmetic calculations for home or school As a LEARNING tool MathShark provides hundreds of drill games enabling students to sharpen their mental math skills math performed mentally rather than on paper from memorization to estimation to mental computation MathShark LEARNING is a progressive sequence of problems in seven skills addition subtraction multiplication division decimals fractions and percents There are thousands of problems Self directed and self motivating MathShark gives players the confidence to use mathematics in everyday activities MathShark users of all ages and skill levels find that these features help them sharpen math skills at their own individual pace Repeated drill Each SKILL has eight sequential levels At each level there are ten or more game sets ten problems per game At the end of each game the player can choose to replay that game to improve timing go to the next game on that level or change to another
9. ages ending in zero excluding 10 20 and 50 of 40 of 40 whole numbers with zero after the first numeral Complete the math sentence by of 100 50 finding the missing number Level 8 ee Complete the math sentence by 100 of 234 finding the missing number 19 13 99 1 of 100 50 of 150 75 of 400 90 of 600 of 100 25 25 of 4 Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Basic facts selected number sequential Basic facts selected number non sequential Basic random facts non sequential 2 digits plus 1 digit no regrouping 2 digits plus 2 digits no regrouping Three 1 digit addends 2 digits plus 1 digit and 2 digits plus 2 digits with regrouping Find the missing addend 20 Math Skills Scope and SUBTRACT Basic facts selected number sequential Basic facts selected number non sequential Basic random facts non sequential 2 digits minus 1 digit no regrouping 2 digits or 3 digits minus 2 digits no regrouping 2 digits minus 1 digit with regrouping 2 digits or 3 digits minus 2 digits with regrouping Find the missing subtrahend or minuend MULTIPLY Basic facts selected number sequential Basic facts selected number non sequential Basic random facts non sequential 2 digits by 1 digit no regrouping 1 digit or 2 digits by factors with
10. at the fraction and ask Can it be simplified 3 If the answer is yes players can use CLR to erase their answer and input it again in simplified form 09000000000000000920000009 Subtract fractions with like 34 24 36 denominators Add fractions with unlike ii 5 1 1 denominators 4 2 6 2 Yo A t To add and subtract unlike fractions rename the fractions as equivalent fractions with common denominators If Subtract fractions with unlike d Ve 3 _ le denominators BG 75 407 Multiply fractions with unlike 9 denominators Lo x A 1 1 1 X 4 X 4x ho To multiply unlike fractions first multiply the numerators top numerals in the fraction then multiply the denominators bottom numerals in the fraction and simplify Multiply fractions and whole numbers 34 x4 5x k To multiply a fraction by a whole number write the whole number as a fraction 4 44 Then as in Level 6 first multiply the two numerators then the denominators Level 8 ME ere tre Divide fractions and whole 34 Le 4 16 numbers 4778 2 To divide fractions invert the second number the divisor then multiply 18 PERCENTS Write percents as equivalent 249 fractions Write percents as equivalent 76 decimals Find 1 or 10 of whole numbers 10 of 25 Find 25 50 or 100 of whole 25 of 200 numbers Find 5 20 or 75 of whole 5 of 200 numbers Find percent
11. duct Educational Insights products are guaranteed to function for one year Educational Insights warrants each unit against factory defects in material and workmanship for one year from the date of purchase to the original retail purchaser only This warranty is invalid if the damage or defect is caused by accident consumer abuse or unauthorized alteration or repair This warranty does not cover any claim concerning worn out or defective batteries If your MathShark fails to operate satisfactorily during the first year after purchase return it postage prepaid with your check or money order for 6 50 for handling and inspection Be sure to include the product your name address proof of purchase and a brief description of the problem Send this information to the factory service center listed below If this unit is found to be defective within the first year it will be repaired or replaced at no further cost to you OUT OF WARRANTY SERVICE POLICY If your unit requires service after expiration of the one year limited warranty period see below for charges Educational Insights will service or replace it with a reconditioned unit at our option upon receipt of the unit and your check or money order EI 8490 MathShark 24 00 SERVICE CENTER CANADIAN CUSTOMERS Direct all returns to Please call Customer Service 1 800 995 4436 Educational Insights Inc for instructions to return defective units Customer Service Dept Charges are listed
12. erates uses and can radiate radio frequency energy and if not installed and used in accordance with the instructions may cause harmful interference to radio communications However there is no guarantee that interference will not occur in a particular installation If this equipment does cause harmful interference to radio or television reception which can be determined by turning the equipment off and on the user is encouraged to try to correct the interference by one or more of the following measures Reorient or relocate the receiving antenna Connect the equipment into a different outlet from the receiver Increase the separation between the equipment and receiver Consult the dealer or an experienced radio TV technician for help NOTE The user is cautioned that changes and modifications made to the equipment without the approval of manufacturer could void the user s authority to operate this equipment MathShark CONTENTS Introduction to Matishork eres e e E Ahi ces 2 Why is MathShark an Important Learning Tool 3 Suggestions TOT USE aca usi S durant D ses indus id ulcus 3 MathShark s Special Featutes 22229 cesses vestem rbRE PERROS 4 How t Use MathShaTk so ov ea obiecto AVETE tides 6 MathShark Content by Skill Levels 1 eee nn 8 Add RER tt tret eee one WOSE TE Vue p is 8 Assessment Chl is soleeaedveXr ks paneinta age os 10 SUDAT EN ele dosettes 12 Multiply suisses sanctions EE REX ees 13 LB CT C
13. in a backpack and travel by car train bus or plane Encourage players to keep track of their scores on the ASSESSMENT chart or another piece of paper and try to improve their times Challenge family members to a friendly MathShark competition Players choose a SKILL and a LEVEL and see who gets the best time e Substitute MathShark for TV and see what happens In the Classroom Use MathShark as an individual skill builder Five or ten minutes with MathShark turns free time into a productive learning experience Make MathShark a permanent feature in any Math Learning Center Use MathShark for cooperative learning Pair students and have them take turns drilling basic math facts or specific skills and keeping a record of their times Use the MathShark ASSESSMENT chart on pages 10 11 to track students progress Encourage students to track their own progress by comparing their times for the first game they play at each level with games played after using the drills practice MathShark s LIGHTS A flash of the green light means the answer is correct a flash of the red light means it is incorrect ON OFF Use this button to turn MathShark ON and OFF LEARNING CALCULATOR Use this button to choose a mode SKILL Press one of these buttons to select a skill in LEARNING ADD SUBTRACT MULTIPLY or DIVIDE EY an es D NE LEARNING ML X D v CALCULATOR ow NUM
14. ntroduces the pre algebra concept of finding the missing 4 6 2 32 dividend shown as 80 5 To find the missing dividend multiply the two factors 15 DECIMALS Before beginning work in the DECIMALS skills make sure player knows how to use the button to enter a decimal enter the whole number press the button then enter the decimal numbers Add tenths 0 2 0 3 0 4 0 6 Subtract tenths 0 3 0 1 0 8 0 6 Add hundredths 0 10 0 01 0 20 0 12 ee a Remind players to determine the answer M mentally and enter the complete answer Subtract hundredths 0 28 0 14 0 34 0 22 Add decimals greater than 1 1 13 0 42 3 34 0 13 Subtract decimals greater than b 4 24 0 12 8 83 7 70 Multiply with decimals 2 x 0 2 0 10 x 0 10 Divide with decimals 0 25 5 0 28 0 07 16 FRACTIONS Before beginning work in the FRACTIONS skills make sure player knows how to use the A B button to enter a fraction enter the numerator press the A B button then enter the denominator Simplify fractions Once players have learned to simplify fractions 4 90 in LEVEL 1 all answers for LEVELS 16 100 2 8 must be simplified 09000000000000000920000009 Add fractions with like le n 26 denominators answers not over 1 j As FRACTIONS levels advance remind players to use this 3 step process 1 Input their answer as a fraction but do not press ENTER 2 Look
15. o right Subtract 1 digit numbers from 45 0 42 71 2 digit numbers with regrouping 75 7 m 8 Level 7 22 Subtract 2 digit numbers from 2 digit and 3 digit numbers with 92 98 170 141 regrouping 78 39 27 16 Level 8 Introduces the pre algebra concept 79 _ 93 of finding the missing number in subtraction problems 71 28 Subtract to find the missing subtrahend Add to find the missing minuend 12 MULTIPLY Basic multiplication facts 1 12 in sequential order Player selects number to drill Basic multiplication facts 1 12 in non sequential order Player selects number to drill Basic multiplication facts 1 12 in non sequential order Drill numbers are randomly mixed and include multiplication by numbers through 12 Multiply 2 digit numbers by 1 digit numbers without regrouping Multiply 1 digit or 2 digit numbers by a number ending in one or two zeros Multiply three 1 digit factors 09090000000000000000000009 000000900000000909909000990099 e00000090900000909090000099 e00000090900000909990000099 2x5 6x5 5x3 9x2 23x3 32x2 100x4 12x30 5x6x2 6 x5 8 0 x5 x5 4 12 x3 x7 21 19 x 5 x l 300 900 x 5 x 10 3x5x4 You may want to offer one of these suggestions for mental reminders in multiplying three factors multiply the first two factors then multiply the product by the third multiply the easier two factors then m
16. put the next number 5 Press ENTER and the answer will show 6 Continue the process for a multiple step problem 7 Press CALCULATOR or CLR to begin a new problem For LEARNING 1 Press LEARNING if you are in CALCULATOR mode 2 Select SOUNDS ON or OFF To silence MathShark s tones press CLR at this menu To hear them press ENTER and proceed 3 Choose one of seven skills ADD SUBTRACT MULTIPLY DIVIDE FRACTIONS DECIMALS PERCENTS 4 Choose a LEVEL from 1 to 8 ADD SUBTRACT MULTIPLY and DIVIDE begin by drilling basic facts Level 1 drills facts for a specific number in sequential order for example 1 1 2 1 3 1 Level 2 drills facts for a specific number in random order for example 4 2 8 2 3 2 At Level 1 or Level 2 player chooses NUMBER TO DRILL For example To drill basic multiplication facts for 6 choose MULTIPLY LEVEL 1 DRILL NUMBER 6 Level 3 mixes the number facts drilled in random order for example 5 1 6 4 2 9 Levels 4 8 provide programmed math problems in a skill area in progressive sequence See examples in Content by Skill Levels ADD SUBTRACT MULTIPLY on Level 8 and DIVIDE on Levels 7 and 8 introduce pre algebra skills by having players find the missing number in a math problem DECIMALS FRACTIONS and PERCENTS on Levels 1 8 provide skills practice in increasing difficulty 5 After choosing SKILL and LEVEL screen displays EXAMPLES 6 Press ENTER to start a game
17. thShark is set to go to sleep after 300 seconds or five minutes Pressing any button will wake up MathShark When player completes a game after waking up MathShark the elapsed time at the end will say 300 SECS the maximum time MathShark Content by Skill Levels The MathShark Skills Scope and Sequence Chart on pages 20 21 gives an overall look at content in each skill and on each level The following pages provide a definition of the content for each skill and level plus some example problems You may want to use the examples to introduce a new or difficult concept You might also want to make a reproducible sheet of problems for practice or for assessment For teacher assessment use the reproducible ASSESSMENT chart on pages 10 11 to keep track of each player s mastery Students or parents can use the chart to keep track of individual achievements ADD Basic addition facts 0 9 in sequential order Player selects number to drill Basic addition facts 0 9 in non sequential order Player selects number to drill Basic addition facts 0 9 in non sequential order Drill numbers are randomly mixed Add 2 digit addends to 1 digit addends without regrouping 1 4 4 2 1 T 2 a 3 5 7 2 5 1 23 4 18 Mess eM Add 2 digit addends to 2 digit 51 34 37 24 addends without regrouping ibefiz 12 34 Add three 1 digit addends 3 5 4 7 1 3 You may want to offer one of these suggestions for mental reminders
18. ultiply the product by the third 13 Multiply 2 digit numbers ATX 3 62 25 by 1 digit numbers with 58x2 x6 x 1 regrouping E E You might want to encourage players to use their estimating skills at this level Estimation is a valuable tool in mental math Remind players to enter the complete answer from left to right Level 8 Introduces the pre algebra concept of finding the 33x 132 missing factor shown as 9 x A7 94 in multiplication To find the missing factor divide the product by the known factor 14 DIVIDE Basic division facts 1 12 in sequential order Player selects 2 2 4 2 number to drill Basic division facts 1 12 in non sequential order Player selects 9 3 15 3 number to drill Level 3 6900000000000000000000099 Basic division facts 1 12 in non sequential order Drill numbers 108 12 18 2 are randomly mixed and include divisors through 12 Level 4 csssscssesecescseseseceses Divide numbers ending in zero by 10 or numbers ending in two 560 10 200 100 zeros by 100 Level 5 csssscssesecescseseseceses 3 digit numbers divided by 1 digit 364 4 399 3 numbers without regrouping Level 6 6900000000000000000900000 2 digit numbers divided by 78 3 1 digit numbers with regrouping Level 7 csssscsssseseccseseseceses Introduces the pre algebra concept of finding the missing 60 3 48 6 divisor shown as ee I

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