Home
How to Write Your Own Packer by BigBoote
Contents
1. to where we stuck it and how big it became Finally align up the buffer to a DWORD boundary for further appends and you re done with this part FYI we are 50 through our to do list And we haven t compressed any data yet It s all downhill from here 24 7 Do Stub Fixups and Relocating the Relocations At this point most of the stub s stuff has been built up and we can fixup it s pointers to reflect the fact that we have extracted and moved it s original components This task is very similar to the relocation fixups performed in the stub The difference is in computing the delta to apply In normal relocation like what the stub performs there is only one delta This is because the image as a whole moves and all items are relocated by the same amount In our case different sections have moved differently and thus each item must be treated as having it s own delta The delta computation in this case is computed as the change between the RVA of the original item to be fixed up RVAFixupOrig and the RVA of the item after it has been moved RVAFixupDest The item at RVAFixupDest must then be adjusted by this delta Since this translated RVADest is a relocated relocation I save it into an array of DWORDs for the next step This saves me from going through the relocation structure twice CodeBreakers Magazine Vol 1 No 2 2006 After having performed stub relocations we can decide whether we need to make the result
2. CodeBreakers Magazine Vol 1 No 2 2006 exists you must process it and copy the result to the parallel item in the IAT or you must process the IAT only Some of the items are an ordinal which means you do nothing since it is not a pointer Don t forget to check for this After you have appended the Import section either the easy way or the hard and fixed up the pointers set the IMAGE_NT_HEADERS OptionalHeader DataDirectoryl MAGE_DIRECTORY_ENTRY_IMPORT VirtualAddress IMAGE_NT_HEADERS OptionalHeader DataDirectoryl MAGE_DIRECTORY_ENTRY_IMPORT Size to refer to the newly appended area Go ahead and align up the size of the buffer to a DWORD boundary for the next set of appends Now we are ready to move on to exports 24 6 Exports If you re just packing exe s and not dlls you won t have to worry about this since exe don t typically export anything On the other hand if you _do_ intend to pack dlls you will definitely have to deal with it The exports section needs to be available even before the stub has a chance to decompress the original data This would be a straightforward append except we have to fixup RVAs so we have to traverse the structures anyway Fortunately this is much simpler than what we potentially did for import merging There is one root structure IMAGE_EXPORT_DIRECTORY which is indicated in the directory of the original exe at IMAGE_NT_HEADERS OptionalHeader DataDi
3. For EXEs the entry point will never return For DLLs it will Moreover for DLLs there are the original parameters which must be pushed This brings us to the final topic the last bit needed for DLL support 18 Last Bit for DLL Support EXEs go into their entry point only once and with no parameters remember this is not main but well before that DLLs on the other hand enter at least twice and perhaps once per thread Obviously the stuff we did before the decompression relocs imports TLS only needs to be done once Easy enough add a global boolean that indicates that stuff was done and set it to true after the first pass The slightly more tedious thing is producing a stub that works for DLLs and exes since you will want to return the value What I like to do is make use of the declspec naked attibute I applied to the StubEntryPoint This causes the compiler to emit no prolog and epilog code Consequently if we don t mess with the stack we can do and assembly jmp to the original entry point and the right behaviour will happen if we are an EXE or a DLL Thusly asm jmp gevt orig_entry And all should be running CodeBreakers Magazine Vol 1 No 2 2006 19 Afterthoughts on Stubs Looking at other packers I have seen some slightly different stub techniques I think the most interesting is UPX where the packer actually acts somewhat like a linker building the stub code dynamically and
4. If you want to be more arty you can do the following pragma comment linker entry StubEntryPoint void declspec naked StubEntryPoint program will go here which is syntactically clearer This is cosmetic so don t feel bad if you find the equivalent pragmas for your compiler linker Also this perverts what the compiler normally thinks about and I have seen it crash randomly I have found when the compiler gets in a crashing mood that putting in asm nop in a couple places seems to get it back on track Ain t that a laugh Whatever As code is added you should periodically build The linker will add more and more complaints like above and we will have to implement the underlying methods the compiler is emitting references to Here s a tip when you installed your dev tools you may have had the option to install the source to the C Runtime It will be helpful in some cases since you can cut and paste some parts In particular a function extern C declspec naked void _chkstk void is sometimes emitted by the compiler quietly if you have a large array on the stack like for a buffer Just cut and paste that one it s funky FYI I typically have to implement memcpy memset memcmp malloc free realloc CodeBreakers Journal http www CodeBreakers Journal com calloc operator new unsigned int nSize operator delete void pv
5. To get you going on what it means to do this sort of roll your own C runtime please see the following article It s good and will save me from repeating the infomation here There s sample implementation as well Reduce EXE and DLL Size with LIBCTINY LIB http msdn microsoft com msdnmag issues 01 01 hood d efault aspx http msdn microsoft com msdnmag issues 0 0d default aspx OK we re now setup to do the work 11 Unpacking Stub Responsibilities I mentioned way back that the stub has the following duties Find the packed data e Restore data contents Perform relocation fixups if needed Resolve all imports since the Windows loader couldn t do it e Perform thread local storage duties since the e Windows loader couldn t do it Boink over to the original program e You may also have to handle being reentered if you are packing a dll It s important that the stub restore the original data to it s exact original location This is because we don t know about what references are in the original code to things like global data structures and functions pointers in things like vtables Recall that the format of the PE file links to good discussions were provided in the previous installment is organized into sections which have a location and size This information is stored in the section headers which describe where the sections go in memory relative to the load address To do this properly we will be n
6. dll append all A section to buffer e add entry in translator translating from original stub A RVA start original stub A length to RVA dest buffer size original stub A length e resize buffer as needed to align on 32 bit boundary OK at this point we have merged our code and data We also have an index that corresponds to where in the buffer the packer public data is located Keep that as an index rather than pointer because as we grow the buffer the pointer will become invalid whereas the index will not We also have set up the first two section entries in the translator that will allow us to transform stub original pointers into stub destination pointers You can see the process is pretty much the same for the code and data portions of the stub Really it can also be the same for the import section That is unless you want CodeBreakers Magazine Vol 1 No 2 2006 to support TLS in DLLs This is an obscure feature common in EXEs though with some subtle problems The problems are subtle enough that even Microsoft advises against using it and I have never seen it done in production code The problem is that the OS loader allocates TLS at load time and stuffs pointers in appropriate places However this is a one shot opportunity and it does not perform this action if a DLL is loaded later like when the application calls LoadLibrary and such Consequently folks are cautioned against using it in a
7. pragma comment linker MERGE rdata A pragma comment linker MERGE data A pragma comment linker MERGE bss A So the global data and don t forget your compression lib might have some too will all be merged into one section with the external variable structure at the very beginning Oh notice that I merged bss in too This has a subtle simplifying effect bss is used to hold _uninitialized_ globals These don t normally take up file space since they are uninitialized but they do take up memory The packer will have to take this consideration when laying out the actual stub it builds By merging it into the data section it will take up actual file space and thus the packer won t have to worry about it There will be very little bss at all so don t be disturbed about it taking up space we re talking bytes in 13 Computing the Load Address OK regardless of whether you have used my technique for publishing packer globals or rolled your own let s assume that it is done Now the original point was that we would be needing the the base address at runtime in the stub so that we can convert Relative Virtual Addresses RVAs to actual Virtual Addresses VAs Recall the VA RVA base address My technique is to have a published global which is the RVA of the stub entry point The packer sets this up The stub then takes the address of the actual entry point subtracts the RVA computed and stored by the
8. DLL unless you absolutely positively know the DLL will only be loaded implicitly not explicitly Well guess what Unless we take pains to change affairs _all_ the original applications DLLs will be loaded explicitly by the stub and thus TLS in the DLLs will fail We can change the affairs by manipulating the imports section to load the application s original DLLs We do this by adding bogus import structures that makes it look like the stub is going to use all the dlls the original application did 24 5 Merging Imports Data If you re developing a new packer I advise initially doing the straight forward append of the imports like you did for the code and data for starters This will work for every real application I have ever seen After your packer is working then you might consider adding import merging to support the non existent but possible TLS in a DLL clients I m going to hand wave through this because it s so excruciatingly boring and virtually never needs to be done I will however tell you what you need to do and you can sift through the headers If you get the rest of your packer working performing this task will involve no new technology just more pointers translations and appends Briefly to do this you must Go through information the stub s imports collect this e Go through the application s imports merge this information selectively e synthesize a new import section e append it with limite
9. It won t give you the best compression but I know it works in this scenario Also another is UCL This compresses better and is much smaller code wise It is GPL however and maybe you care about the licensing implications Check the docs to the compressor you want for configuration options and related stuff For example BZip2 requires BZ_NO_STDIO to be defined to have no printf stuff Configure the build to be compatible with the stub and compression library For me I disable RTTI and make sure I am linking the static runtime library multithreaded I optimize for size The output should produce a static library of course rather than a dll since the goal is to add no dependencies beyond the apps original ones Setting Up Projects and now for something completely different OK I am going to take a brief break from code and technological stuff and talk about project configuration Normally I wouldn t since that s a personal choice however this time I will because things I talk about later will be dependent upon some of the configuration CodeBreakers Magazine Vol 1 No 2 2006 assumptions In real life you don t have to do it this way but let s temporarily pretend we are and at the end of this series you ll know how you might like to do it different Big picture is that there will be two projects producing two distinct executables the packer stub and the packer application Their configuration will be signif
10. gt OptionalHeader ImageBase if we re where we want to be nothing further to do if reloc_offset 0 return gotta do it compute the start IMAGE_BASE_RELOCATION ibr_current IMAGE_BASE_RELOCATION origdirinfolMAGE_DIRECTORY_ENTRY_BASERELOC VirtualAddress load_address compute the end IMAGE_BASE_RELOCATION ibr_end IMAGE_BASE_RELOCATION amp unsigned char ibr_current origdirinfo IMAGE_DIRECTORY_EN TRY_BASERELOC Size Aoop through the chunks while ibr_current lt ibr_end amp amp ibr_current gt VirtualAddress DWORD RVA_page ibr_current gt VirtualAddress int count_reloc ibr_current gt SizeOfBlock IMAGE_SIZEOF_BASE_RELOCATION sizeof WORD WORD awRelType WORD unsigned char ibr_current IMAGE_SIZEOF_BASE_RELOCATION for int i 0 i lt nCountReloc i WORD wType awRelTypenIdx gt gt 12 WORD wValue awRelTypenldx amp OxOfff if wType IMAGE_REL_BASED_HIGHLOW do it DWORD RVA_page wValue load_address reloc_offset ibr_current IMAGE_BASE_RELOCATION amp unsigned char ibr_current ibr_current gt SizeOfBlock This is the majority of what is needed to support DLLs There is a little bit more discussed later Given that this is so straightforward I m a little surprised at the number of packers out there that do not support DLLs The next major thing we have to do is to resolve all the
11. implement the above interface to make things simple like above Swaping out compressors then just means making a new adaptor class The rest of the stub need not be touched to put in different compressors encryptors Now that all the original data is decompressed into it s original location we have to do stuff that the Windows loader normally does This includes relocation fixups imports lookup and TLS initialization thunking 15 Performing Relocation Fixups This is really only necessary for packed DLLs since EXEs are supposed to be always loaded at their preferred base address In fact relocation records are usually stripped from EXEs so there s nothing to process Details of the relocation record format are sufficiently detailed in the articles reference in the first installment For us to process them we compute an offset of the preferred base address and the actual load address find the relocation records from the original directory information we just decompressed CodeBreakers Journal http www CodeBreakers Journal com void perform_relocations see if no relocation records if origdirinfol MAGE_DIRECTORY_ENTRY_BASERELO C VirtualAddress 0 return compute offset IMAGE_DOS_HEADER dos_header IMAGE_DOS_HEADER load_address IMAGE_NT_HEADERS32 nt_hdr IMAGE_NT_HEADERS32 amp unsigned char load_address dos_header gt e_lfanew DWORD reloc_offset load_address nt_hdr
12. packer and the result is the load location of the packed executable I store this result in a regular global which doesn t need to be part of the GlobalExternVars I do this first thing in the main stub entry point thusly global var DWORD load_address 0 computed actual load address for convenience fin the stub entry point function load_address DWORD StubEntryPoint gev RVA_stub_entry Note if you did not do my entry point rename trick you would use the name of your funtion instead possibly _DilMainCRTStartup This technique always works regardless of wether the appliaton is a DLL or EXE Once you have the load address you are all set up to decompress to the proper location CodeBreakers Magazine Vol 1 No 2 2006 14 Decompressing the Original Data The compressed data is stuff attached by the packer Like the stub it will have stuck it somewhere It can located most anywhere you like A popular choice is to locate it at the _end_ of where the original data was located Then decompressing that data from start to finish to it s original location causes the data to be ultimately be overwritten Fancy This will only work of course if the compressed data is smaller than the original but we generally hope that our compressor actually uh compresses and makes things smaller The compressed data is located somewhere placed by the packing application Where Who knows There will be needed a
13. published to the packer Regular globals you might want to have can be done as usual without concern First simple stuff I make one structure with all the important globals Then one global instance of that structure Thus there is only one object the packer has to locate at pack time Let s call that structure fin a header say GlobalExternVars h struct GlobalExternVars stuff goes here is Now we will do some kookiness in our main cpp file pragma data_seg A A declspec allocate A A extern struct GlobalExternVars gev Anitializers go here is pragma data_seg What the Hell is that Well it creates a special data section for our global variables Dirty little secret about the linker is that it sorts the section names lexically and discards the portion at the and after By naming the section A A we will be forcing the global vars structure to be at the very beginning of the data section which will be easy for the packing application to locate Next we will merge some sections with the following linker options You can put these on the link line or you can be fancier and place them in the code with a pragma if your tools support such I think putting them in the pragma makes it more obvious from the code standpoint that the stuff is fragile and should be handled carefully if changes CodeBreakers Journal http www CodeBreakers Journal com are needed
14. the thing to which they were originally relative has changed and so we must fix them up It s pretty straightforward Fixing up the import s RVAs means whizzing through the structures using the translator to get the translated address and saving back the result The structure of the imports section is adequately described in the articles I referenced in installment 1 and I refer you there for details however there are a couple items I would like to point out I have never found the declaration of the Import Module Directory structure in the headers If anyone finds the official declaration I would like to know its name and location Anyway it s a simple struct and here is the hand crafted version I use struct IMP_MOD_DIR DWORD dwINTRVA name table may not exist DWORD dwTimeDateStamp for bound exes ignore DWORD dwForwarderChainRVA for bound exes ignore DWORD dwModNameRVA name of dll DWORD dwIATRVA import address table must exist IB The import section consists of an array of these terminated by an empty one The INT contains a list of the ordinal or name and hint of an imported symbol e The INT may not exist Borland shuns the INT apparently whereas Microsoft embraces The IAT for an unbound exe contains the same information as the INT for an unbound exe For Borland which shuns the INT the IAT must contain this information The net effect is that if the INT
15. GD CodeBreakers Magazine Security amp Anti Security Attack amp Defense How to Write Your Own Packer by BigBoote Vol 1 No 2 2006 Abstract Why write your own packer when there are so many existing ones to choose from Well aside from making your executables smaller packing is a good way to quickly and easily obfuscate your work CodeBreakers Journal http www CodeBreakers Journal com How to Write Your Own Packer By BigBoote Why write your own packer when there are so many existing ones to choose from Well aside from making your executables smaller packing is a good way to quickly and easily obfuscate your work Existing well know packers either have an explicit unpack function or there are readily available procdump scripts for generating an unpacked version 1 Intro Why write your own packer when there are so many existing ones to choose from Well aside from making your executables smaller packing is a good way to quickly and easily obfuscate your work Existing well know packers either have an explicit unpack function or there are readily available procdump scripts for generating an unpacked version Since this document has quickly exploded in length I m going to break it up into separate installments In this installment I will cover the qualitative aspects of producing a packer I ll discuss what you re getting into and how the packer is structured in general I ll briefly discuss s
16. MAGE_NT_HEADERS OptionalHeader SizeOfImage which sticks it at the end of the original exe s PE mapped address space We ll have to fixup SizeOflmage for the result later when we know how be the stub and data is This will leave until later the need to fix up the fields VirtualSize how big memory PointerToRawData where file SizeOfRawData how much in file is mapped into memory in in 24 3 Create and Add Stub Outside this Region OK this is the twistiest part mostly because there is a lot of pointers to follow and also a bit of translation of those pointers in one case we will have to translate the pointers twice Hope you implemented some of that utility code we mentioned You can take solace in the fact that the big picture is quite simple and so all the complexity is in managing the indirection The big picture of stub creation is appending chunks of memory then whizzing through that memory and fixing up pointers We have to do the fixups because when we built the stub project the linker calculated where items were We are going to be moving stuff to a place appropriate for the particular exe we are packing so the original calculations will be invalid and must be corrected The way we described the decompression stub project in installment 2 of this series possibly made you want to wretch because of the funky linker options and various pragmas Well all that was done to make this operation more manageab
17. S then we copy the original TLS directory structure to the tls_original in the public data and copy over a few items to the tls_proxy SizeOfZeroFill Characteristics StartAddressOfRawData EndAddressOfRawData Note the addresses do not need to be translated shock of shocks because they reference data in the original application which we have not moved The stub only accesses that data _after_ it decompresses it Setup IMAGE_NT_HEADERS OptionalHeader DataDirectoryl MAGE_DIRECTORY_ENTRY_TLS VirtualAddress IMAGE_NT_HEADERS OptionalHeader DataDirectoryl MAGE_DIRECTORY_ENTRY_TLS Size to refer to the tls_proxy structure You compute the VirtualAddress with something like Stub Section RVA dwldxStubPublicData offsetof GlobalExternVars tls_original Nothing was appended here no need to align up the buffer 24 9 Compressing the Original Data Finally We compress data There are many compression libraries to choose from take your pick so long as you can use in the decompression stub Recall that means operating with a minimal C runtime which we produced ourselves The old standby of zlib works just fine for this purpose but don t expect spectacular compression You may also choose to implement a dummy compressor that does no compression at all This is useful during CodeBreakers Magazine Vol 1 No 2 2006 development in order to isolate problems Not useful other
18. _DIRECTORY_ENTRY_RESOURCE VirtualAddr ess IMAGE_NT_HEADERS OptionalHeader DataDirectoryl MAGE_DIRECTORY_ENTRY_RESOURCE Size and we are done with that 24 11 Dotting I s and Crossing T s There are some details that will need to be fixed up before writing the rest of the stuff out Mostly this has to do with the various directory entries but let s not forget the entry point address The entry point is computed as the stub dll s entry point after being translated with the translation device I hope you created The image size needs to be recomputed as the last section s VirtualAddress plus its VirtualSize Most of the directory entries need to be copied over from the stub dll after being passed through the translator Exceptions include the Resource directory If you processed resources you should point it to the new section you created If you did not leave it as it was in the original Resources will be available at runtime but not to explorer or OLE or ResHacker If you made exports relocations setup those entries that was discussed earlier Some directory entries should definitely be zeroed out CodeBreakers Magazine Vol 1 No 2 2006 IMAGE_DIRECTORY_ENTRY_BOUND_IMPORT kiss it goodbye IMAGE_DIRECTORY_ENTRY_IAT expunge it e IMAGE_DIRECTORY_ENTRY_DEBUG we don t really have bugs anyway Seriously though the first two are used by the loader and will cause crashing behavio
19. _compressed_data_start load_address initialize_compressor pyCompData gev compressed_data_size decompress_data amp origdirinfo sizeof origdirinfo int section_count decompress_data amp section_count sizeof section_count CodeBreakers Magazine Vol 1 No 2 2006 whiz through the records getting the DWORD at the address they indicate and add the offset Pretty straightforward The format of the relocation records is a little bit odd and is structured the way it is presumably for size considerations The records are organized as a series of chunks of records one chunk per page The records in the chunk reference an offset into the page Additionally for padding consideration there are records that are essentially no ops and should be ignored Pseudo code follows 2 for int i 0 i lt section_count i section_header hdr decompress_data amp hdr sizeof hdr void pvOrigLoc void hdr RVA_location load_address decompress_data pvOrigLoc hdr size cleanup_compressor This will be called in the main entry point of the stub right after computing the actual load address That s it What could be easier Well notice that we re using a stream model for our compressor Most compression libraries come pretty close to implementing that but you have to do ever so slightly more to make it that simple I wrap up my compressors in a class so that they all
20. a minor method of hiding what packer was used Amusingly ASPack allows you to do this for the stub code section by default aspack but the data section has a fixed name adata Go figure If you re making a new packer then for development purposes you may wish to simply keep all the sections and append your new one Later you can tweak the section handling stuff since its trivial In our example we re going to stick all the stub code and compressed data into one section which we will append to the end If you re going to do some resource preservation like to preserve icons and stuff needed for COM OLE ActiveX like registration stuff there will be yet another section added after the stub because of the Microsoft OLE bug I keep a list of the section headers keeping a reference to the stub section on hand The original sections I setup once and forget about The stub section will be manipulated as we go since we really don t know how big it s going to be yet until we compress the data I setup the name characteristics and virtual address now since we know them I use the following for characteristics IMAGE_SCN_CNT_INITIALIZED_DATA IMAGE_SCN_CNT_CODE IMAGE_SCN_MEM_EXECUTE IMAGE_SCN_MEM_READ IMAGE_SCN_MEM_WRITE CodeBreakers Journal http www CodeBreakers Journal com which pretty much turns on all access The IMAGE _SECTION_HEADER VirtualAddress I initialize to IMAGE_NT_HEADERS ImageBase I
21. a no op relocation record IMAGE _REL_BASED_ABSOLUTE After processing all records set the IMAGE_NT_HEADERS OptionalHeader DataDirectoryl MAGE_DIRECTORY_ENTRY_BASERELOC VirtualAdd ress IMAGE_NT_HEADERS OptionalHeader DataDirectoryl MAGE_DIRECTORY_ENTRY_BASERELOC Size to reflect this new chunk that we added We should already be aligned to a 32 bit boundary 24 8 Setup for TLS Stuff If the original application used TLS we need to set some things up so that the stub can help out This is fairly straightforward Especially if there is _ none TLS information is communicated to the stub through the public data Way back when we were appending the data section took note of the index that starts the data section Also since when we build the stub to have that structure at the beginning now we can cast the address of the buffer offset by the index to a pointer to the public structure Again we can t stow this pointer since CodeBreakers Journal http www CodeBreakers Journal com whenever we append to the buffer we risk reallocating memory but we can recompute the pointer as needed from the index between appends Anyway if there is no TLS as evidenced by IMAGE_NT_HEADERS OptionalHeader DataDirectoryl MAGE_DIRECTORY_ENTRY_TLS VirtualAddress being 0 then we can simply clear out the copy of the tls directory in the public data we called it tls_original in installment 2 If there _is_ TL
22. addresses being mapped independently to other ranges In practical terms there won t be a huge number of range mappings like about 5 so if you want to just keep a list of range mappings and do a linear search no one will chastise you Another tedious thing I find is reading little bits and pieces from the original executable file This is particularly true when navigating a network of objects since you have to run along pointer paths To make this much more bearable I use a memory mapped file for the original executable Read only access is fine since we won t be altering the original BTW if for some reason you do want to write to the mapped image but not disrupt your original file remember you can map it copy on write I ve done this for some protectors I don t use this approach for the output file however because most of that will be sequential write Lastly I would like to reiterate that the pointers in the executable are RVA s This means you will need to do _two_ things to transform them to real pointers First if you ve mapped the image to an address you will need to add that base address The stub dll compiled in as a resource will be accessed through a memory address once we LockResource on it That address is the base address Now that s all you have to do on a running module i e one the OS loader mapped in but that s not all we have to do The second thing we have to do is consider the file and section alignm
23. ame specify where these listings go remove GZ compiler generated stack checks remove any debug options it won t help us where we re going CodeBreakers Journal http www CodeBreakers Journal com these options are probably available as checkboxes so you won t have to manually add them The gist is that we are not going to have normal debug capabilites so we turn off that stuff Instead we will be relying on the listing of the compiler generated assembly to see code and the linker generated mapfile to see actual addresses All this is interesting stuff in any project really but it is all we have for debugging in this one If you build now you will should get a linker error complaining about an unresolved external symbol DilIMainCRTStartup 12 This is good If you don t get that then the default libs are coming in The symbol is possible different for Borland stuff Other errors probably mean something else needs to be fixed this is the only one you should get for Microsoft s compiler 9 Runtime dependencies You cannot assume what runtime dependencies the original app has Thus you cannot make calls to funky dlls vbrunX dll etc You have no idea if they are there You will do well to statically link your runtime library You will do much much better however to not link any runtime libraries at all ASM coders will take delight in this fact already because they are hard core but this need not dissuade the C C cod
24. ant executable relocatable That decision should be made on the basis of whether the original is relocatable There are two ways to tell this the presence of a relocation directory entry is a good one There is also a characteristics bit that indicates that relocation records have been stripped Suffice it to say that if the original is not relocatable then we don t need to make the result relocatable If it is relocatable we need to create a relocation section for the stub The stub will handle doing the application at runtime To create a relocation section for the stub we first sort the array of fixed up relocation addresses we created while doing stub fixups The sorting is needed to handle the quirky format of the relocation section Recall from installment 2 that the relocation records are stored in chunks one chunk per page and as 16 bit records that are essentially offsets into the page I refer you to installment 2 for details and to the references in installment 1 Suffice it to say we travel along our now sorted array emitting chunk headers whenever a page change is detected and emitting 16 bit records otherwise A page is on a 4096 boundary for 32 bit PE files so you can AND the address with Oxfffff000 to find it s page value and you can AND the address with 0x00000fff to find it s offset for the relocation record Also take care that when you detect a page change you will possibly need to pad to a 32 bit boundary by adding
25. d fixups Going through the stub s imports we only really care about the module name This list of names will form a stop list which will inhibit merging the original application stuff No need to force an import of a module that is already coming in and who wants to fixup all the pointers anyway Going through the application s imports we ignore modules that come in through the stub For all others we CodeBreakers Journal http www CodeBreakers Journal com arbitrarily select an import I usually just choose the first and create a new import descriptor Import Name Table Import Address Table and strings for such Your address translator will be of invaluable help in keeping track of where all the individual descriptors moved The major issue is that you will have to insert data _into the middle_ of the original stub s import table This comes from the extra import module descriptors for the bogus imports The result is all the pointers from the stub s original descriptors become skewed by the amount additional descriptors If you stuff in two translation records for each half you will be OK Regardless of whether or not you do the import merging or simple append you must still perform a special relocation pass on the imports data The reason is that the pointers in the import section do not have relocation records These pointers are RVAs and thus relative and thus don t need to be fixed up at load time Unfortunately
26. e next installment s I ll talk about the packer application itself Again this isn t going to be source for a packer but I might do a straightforward one and publish it as an addendum to this series if folks are interested in having some working source as a starting point The decompression stub has several responsibilities Find the packed data Restore data contents Perform relocation fixups Resolve all imports since the Windows loader couldn t do it e Perform thread local storage duties since the Windows loader couldn t do it Boink over to the original program e You may also have to handle being reentered if you are packing a dll Oh and it also has to run So lets start with that 7 A Stub That Runs It s useful to remember that your decompression stub is actually a parasite onto a program that was never expecting for it to be there As such you should try to minimize your impact on the runtime environment in your packer I had mentioned before that you could make a packer in Logo or Object Oriented COBOL and that really was only partially true You can make the packer application that way fer sure and you might even be able to make the unpacker that way sometimes but you will really be much happier with C C ASM for the stub part I personally like C Anyway it will be smaller If you don t care about the size still using stuff like Delphi or VB for the stub would be problematic because it hoi
27. e stub which is handling TLS support 17 Supporting TLS Thread Local Storage or TLS is a handy programming mechanism We don t care mostly since we re not using it but the original application to be packed might be using it indeed In fact Delphi always uses it and so if we re going to support packing Delphi apps we better accomodate it TLS fundamentally is done via API calls In general you allocate an index which you store in a global variable With this index you can get a DWORD value specific to each thread Normally you use this value to store a pointer to a hunk of memory you allocate once per thread Because people thought this was tedious a special mechanism was created to make it easier Consequently you can write code like this declspec thread int tls_int_value 0 and each thread can access it s distinct instance by name like any other variable I don t know if there is an official name for this form of TLS so I ll call it simplified TLS This is done in cooperation of the operating system and there are structures within the PE file that makes it happen Those structures are contained in a chunk that CodeBreakers Journal http www CodeBreakers Journal com is pointed to by yet another directory entry origdirinfol MAGE_DIRECTORY_ENTRY_TLS VirtualA ddress The problem is that the processing of this information happens by the OS on the creation of every thread prior t
28. ecause this determines the start of where we will bind our stub After we bind our stub we will update this value to include the stub s additional size 24 2 Setup New Section s Modify Originals Sections which are basically areas of the file that the loader allocates and possible memory maps to regions in the running process address space are described in the PE header They can take up zero disk space when tells the loader to allocate the memory but not to map part of the file in e g this is routinely done for sections like uninitialized data Since we are going to pack the application and since we will have to initialize it ourselves i e the loader can t do it for us we will need to modify the existing section headers In particular We will need to modify the characteristics of the section to convert them all to writeable since we will be writing when decompressing IMAGE_SECTION_HEADER Characteristics Also we need to modify the size of compressed sections to 0 IMAGE_SECTION_HEADER SizeOfRawData The PointerToRawData need not be modified but I usually set it to 0 anyway It s worth noting that the section names have not meaning whatsoever with one exception I shall note and you can change them at will They are purely mnemonic The important bits of data that may be broken into sections or combined with existing sections are all located through the directories located at IMAGE_NT_HEADERS OptionalHeade
29. ed to the stub section without having to stow it in memory Instantiate the compressor on the file handle now properly positioned As we mentioned in installment 2 the exact format of the data stream is a matter of design I had made a suggestion of using struct original_directory_information dword section_count section 1 header dword RVA_location dword size CodeBreakers Journal http www CodeBreakers Journal com section 1 compressed data if we were to use that then we would invoke the following using the _original_ exe s NT headers InsertData IMAGE_NT_HEADERS OptionalHeader DataDirectory sizeof IMAGE_NT_HEADERS OptionalHeader DataDire ctory DWORD dwSectionCount IMAGE_NT_HEADERS FileHeader NumberOfSections InsertData amp dwSectionCount sizeof dwSectionCount for each section IMAGE_SECTION_HEADER InsertData amp IMAGE_SECTION_HEADER VirtualAddress izeof IMAGE_SECTION_HEADER VirtualAddress nsertData amp MAGE_SECTION_HEADER SizeOfRawData izeof IMAGE_SECTION_HEADER SizeOfRawData nsertData actual pointer to original data MAGE_SECTION_HEADER SizeOfRawData HHA HH on In other words we are pushing the RVA of where the data goes the physical uncompressed size and then the physical data We do this for each section of the original When we are done we invoke Finish on the compressor to flush any remaining data not writ
30. eeding to know our load address If we are a stub for an exe we can simply do a GetModuleHandle NULL and the returned module handle is the base load address This won t work for a dll however The module handle for the dll is on the stack We can write some code to get it or we can choose not to do the arty entry point and it is referenceble as a parameter do not attempt to reference those parameters if it is the stub for an exe unless you are fond of crashes CodeBreakers Magazine Vol 1 No 2 2006 My preferred technique however is to get the packer application to help me out That way the same stub works for exes and dlls and in the same way It involves a global variable and there are going to be several of those so let me discuss that first 12 Packer Parameter Globals There are going to be parameters that are computed by the packing application and that will be embedded in the stub so it can do it s work at runtime These require a bit of special handling because the packer application needs to find these items at pack time You could hard code in the addresses into the packer You would get these addresses from the mapfile generated by the linker This is a bit tacky because you will have to double check it each time you alter the stub which will be quite frequently while developing Instead I prefer to do a bit of legerdemain with structures sections and segments This only needs to be done for the variables
31. ent of the executable do _not_ assume they are they same The net result of this is that there will need to be an adjustment on a per section basis to the resultant pointer Again this is not necessary for a module loaded by the OS loader into CodeBreakers Magazine Vol 1 No 2 2006 memory since it has mapped the sections appropriately So I would further suggest creating a utility class that incorporates the address translator mentioned earlier along with logic to initialize it that can provide translated access from RVA to physical pointer for regions within a PE file Stick in an RVA get out a physical memory pointer We can use this device for both the memory mapped original and also for the resource loaded stub You don t have to do this but it will make your life easier This is a plus because it s already going to get a little harder as it is wink gif You may wish to throw in a couple other convenient PE specific items like pointers to the image headers We ll be using various fields in these headers at several points throughout the packing process One other thing that will make you happier in the long run is to produce some sort of wrapper for your compression library of choice In doing so you can both simplify use of the library and also be able to swap out a different compressor should you choose For example class Compressor public Compressor HANDLE hFile create write to given file at curre
32. ers We just add a delta to that value that we compute To compute that delta you will need to know where the section it originally pointed to came from and where it moved to CodeBreakers Journal http www CodeBreakers Journal com You then add this to the 32 bit value located at the place specified in the relocation record Tedious Yes To simplify this relocation task I suggest using the Address Translator utility class mentioned earlier Then you just stick your address in and get back what it translates to To use this however it must be setup You setup the translator as you append your sections Here is some pseudo code of how to do it for this example packer Merging the code and data sections given buffer of bytes for destination stub section empty e translator empty e original stub dll w mechanism to access sections by RVA e list of sections in stub dll e RVA of start of stub section in destination exe computed earlier e preferred load address of destination exe then do the following for text section in stub dll append all text section to buffer e add entry in translator translating from original stub text RVA start original stub text length to RVA dest buffer sizeQ original stub text length e resize buffer as needed to align on 32 bit boundary remember current size of buffer this will be the index to public data for A data section in stub
33. ers who are accustomed to malloc stremp new std vector lt gt or such All this is doable You will just have to provide your own implementation of these functions Fortunately this is pretty easy since you can call native functions exported by Kernel32 dll That dll is certainly present and certainly one that is already used by the original app you are packing so feel free to use it when you like 10 Making a Trivial C Runtime to Link Instead of the Proper One Replacing the C Runtime might sound scary but remember we only want to implement what is necessary this will turn out to be a small set of things The linker will help you figure out what these are Recall that we turned off default library searching with the nodefault switch or equivalent for your linker that s for Microsoft s If you configured as I suggested above we ve got a linker error already DIIMainCRTStartup 12 We ll fix that one first Discard your boiler plate DllMain Replace it with CodeBreakers Magazine Vol 1 No 2 2006 BOOL WINAPI _DlIMainCRTStartup HANDLE DWORD LPVOID program will go here return TRUE This should resolve the linker error and will be our entry point The place our program will ultimately go is indicated by the comment Ultimately we ll never hit the return TRUE statement it s just there to make the compiler happy and the function signature is what it is to make the linker happy
34. ession Again this is all done because the OS will be doing this stuff before we have a chance to decompress After we decompress we pass the call straight to the original application We handle this last step like so void FinalizeTLSStuff0 if origdirinfol MAGE_DIRECTORY_ENTRY_TLS Virtual Address 0 gev tls_original AddressOfIndex TLS_slot_index void TLS_data asm mov ecx DWORD PTR TLS_slot_index mov edx DWORD PTR fs 02ch mov ecx DWORD PTR edx ecx 4 mov pvTLSData ecx int size gev tls_original EndAddressOfRawData gev tls_original StartAddressOfRawData memcpy pvTLSData void CodeBreakers Journal http www CodeBreakers Journal com gev tls_original StartAddressOfRawData size memset void gev tls_original EndAddressOfRawData 0 gev tls_original SizeOfZeroFill safe_to_callback_tls true if delayed_tls_callback TLSCallbackThunk TLS_dll_handle TLS_reason TLS_reserved Once you have done that it is finally safe to call over to the original program You should have a published external global that will be set up by the packing application that specifies the original program s entry point I will call it DWORD orig_entry which will be a member of GlobalExternVars It will be initialized to an RVA and we will fix it up to a VA by adding the load_address This done only once on the first pass of course
35. icantly different We are going to do a bit of ledgerdemain with the stub project which will be explained later but for now configure a boiler plate project for your stub thusly e Produce a DLL e Use static multithreaded runtime libraries Disable RTTI and exception support If there are options for the boilerplate code it generates make it simple so that there is just DllMain being implemented We re going to throw all that away anyway Go ahead and build it as a sanity check which should go through fine We re making the packer stub a DLL not because it will ultimately be a DLL it won t We re doing this because we want the relocation records You _can_ create it as an exe project and cause it to have relocation records linker option FIXED no but I find the Microsoft s linker will crash randomly in that configuration Stick with the DLL config and you ll be OK Next change the config thusly this is for Microsoft s tools you ll have to look up the equivalents for Borland s or gcc Linker options add any library paths your compressor lib will be needing nodefaultlib don t use default libs map filename DO generate a mapfile remove debug don t generate debug info change incremental yes to incremental no disable incremental linking Compiler options add any defines or header paths your compressor lib will be needing FAcs generate listing files with source assembly and machine code Fa filen
36. iled e Dealing with differences in interpretation of the PE spec between different vendor s linkers Borland linkers interpret aspects of the spec differently from Microsoft s so you need to be ready for that CodeBreakers Journal http www CodeBreakers Journal com Working around bugs in Microsoft code There is an infamous one relating to OLE and the resource section Many packers do not accommodate this and this is important for ActiveX support 4 First Step OK enough of the horror stories The first step is to get painfully familiar with the file format of executables This is called the Portable Executable format or PE for short I will discuss it briefly here You will need more detail in reality Rather than attempting to duplicate that here are some references you will find helpful The Portable Executable File Format from Top to Bottom http mup anticrack de Randy 20Kath 20 20PE 20Format html Jhttp mup anticrack de Randy 20Kath 20 20PE 20Format html a good and readable discussion but not totally accurate when it comes to the import section Dead wrong in implying that these sections always exist they easily can not exist Still a good read An In Depth Look into the Win32 Portable Executable File Format pts 1 and 2 h p www msdnaa net Resources Display aspx ResID 1083 http www msdnaa net Resources Display aspx ResID 1083 h p www msdnaa net Resources display aspx ResID 1323 ht
37. imports This is only a little more involved that the relocation records 16 Resolving Imports Resolving the imports consists of walking through the Import Address Table of the original application and doing GetProcAddress to resolve the imports This is very similar to the relocation record logic that I won t do a pseudo code example Details of these structures are given in the links provided in the first installment The structures all start at origdirinfolIMAGE_DIRECTORY_ENTRY_IMPORT Virtual Address There are a couple caveats I should mention however The structures are wired together via RVA pointers These need to have the load_address added to make a real pointer The pointers in the structure to strings are real pointers These _do_not_ need the load_address added Relocation processing will have already fixed these up Don t forget about importing by ordinal You will know this is happening because the pointer to the string will have the high bit set ptr amp 0x8000000 0 Borland and Microsoft linkers do different things so you have to be prepared to get the string from either of different spots Basically there are two parallel arrays the ImportNameTable which you get from IMAGE_IMPORT_MODULE_DIRECTORY dwImportNa meListRVA and the ImportAddressTable which you get from IMAGE_IMPORT_MODULE_DIRECTORY dwIATPortio nRVA The ImportNameTable is optional Borland d
38. including only what is necessary at pack time You can implement the stub in the fashion of your choosing and you can omit features you don t think will be necessary in your particular application 20 What s Next OK this was a good bit longer than I expected Still I wanted to communicate as much as possible the details so that others won t have had to spend as much time in the debugger as I had Debugging a compressed exe is a major pain because the debugging info is all useless so you have to do it in assembly Next installment will cover the packer application which will be much more straightforward from the standpoint of configuration but will have much more work to do than the stub 21 Continuo This series is about creating exe packers for Windows 32 bit PE files In the previous installment I described how to create a decompression stub that would be bound to an existing executable In this final installment I m going to describe the actual packer application which binds the stub to an arbitrary executable and sets up parameters the stub will need at runtime Additionally it will perform some duties normally done by the OS loader The packer application will wind up being the biggest hunk of code for the project Fortunately it will be fairly straightforward 22 First Things There are some basic things to setup or consider before we get moving with the actual packer 22 1 Project Configuration As menti
39. le If you set up the project as described your resulting stub dll which I shall call stub dll for convenience should have four sections This was achieved via the various MERGE options for the linker The names are not really important but we want four to make it easier to find the important stuff You can use DUMPBIN EXE to see what the sections are I am going to assume that you have four sections named text code section A specially organized data section in stub idata import section reloc relocation data Ultimately we will merge all these together but we want them separate in the original stub dll for special CodeBreakers Magazine Vol 1 No 2 2006 reasons The data section should be distinct because we took pains to put the public stub data the stuff we will be fixing up for the stub to use at runtime located at the very beginning Having it broken out in the source stub dll makes it easy to find this important area The idata section usually can be part of the data section but we want it separate because we are going to completely regenerate it Having it in a separate section makes it easier to throw out the original after processing and replace it with our new one The reloc section contains the relocation data Similar to idata we are going to process the original and replace it with the new contents The text section is not special in itself It is just
40. n The exception to this is the pointers to the actual resource data which is an RVA Walk the tree a second time and append all the string identifiers Adjust the pointers to these strings keeping in mind that they are _not_ RVAs but are rather relative offsets into the resource section Walk the tree a third time and copy over the resource chunks for the resources types of interest described above Keep in mind that these actually _are_ RVAs so CodeBreakers Journal http www CodeBreakers Journal com you will need to add the RVA of the beginning this section What is that Well it is the RVA of the last section plus its size aligned up to the NT_HEADERS OptionalHeader SectionAlignment The resource chunks should be aligned between appends Setup the section header for this additional section It _must_ have the name rsrc Setup the VirtualAddress of this section to the RVA we just computed Setup the PointerToRawData in a similar manner except use the last sections PointerToRawData SizeOfRawData and align the result up by the value of IMAGE_NT_HEADERS OptionalHeader FileAlignment instead Set the SizeOfRawData to the size of the resulting chunk and the VirtualSize to the same You can align these values up if you like Similar to what we did with the stub seek to the PointerToRawData and write out the data in the buffer we ve been building Finally set IMAGE_NT_HEADERS OptionalHeader DataDirectoryl MAGE
41. n of our implementation and the second being NULL to indicate the end of the list There will be a global DWORD for the TLS slot DWORD TLS_slot_index The TLS callback function must be of the form extern C void NTAPI TLS_callback PVOID DllHandle DWORD Reason PVOID Reserved also you add two global booleans indicating that it is safe CodeBreakers Magazine Vol 1 No 2 2006 to invoke the original callbacks and to indicated that there is a deferred call Initialize these globals thusly bool safe_to_callback_tls false bool delayed_tls_callback false and provide some auxilliary globals to hold data that is delayed PVOID TLS_dll_handle NULL DWORD TLS_reason 0 PVOID TLS_reserved NULL the thunk implementation proceeds as such extern C void NTAPI TLS_callback PVOID DllHandle DWORD Reason PVOID Reserved if safe_to_callback_tls PIMAGE_TLS_CALLBACK ppfn g_pkrdat m_tlsdirOrig AddressOfCallBacks if ppfn while ppfn ppfn DllHandle Reason Reserved ppfn else delayed_tls_callback true TLS_dll_handle DllHandle TLS_reason Reason TLS_reserved Reserved This will provide a place for the OS to store the slot info which we will later restore and if it does call thunks then we will capture the parameters for later when we will invoke the original thunks after decompr
42. nt file pos void InsertData const void pv int size stick some uncompressed data in void Finish finish any pending writes DWORD CompressedCount count of output compressed data This sort of interface I have found to be suitable for all compression libraries I have considered though of course I wouldn t use it for things other than this exe packer Other than that you might like to make a general purpose resource tree walker but we ll discuss that later in the implementation Making this part generic is mostly useful if you wish to reuse it in other projects With that being said we are ready to move onto the 23 Basic Tasks Here are the fundamental things the packer will need to do e Determine Size of original e Setup new section s modify originals e Create and add stub outside this region Preserve export info Fixup TLS stuff e Relocate the Relocations CodeBreakers Journal http www CodeBreakers Journal com Compress and stow original data Process the resource directory e write out the results and a couple minor fixups like changing the entry point and some of the directory entries 24 Details Here are the details of each of these tasks 24 1 Determine Size of Original This is the easiest task as it is indicated in the PE header of the original It is located at IMAGE_NT_HEADERS OptionalHeader SizeOflmage This is important b
43. o execution being passed to the thread start address This would not normally be a concern for us except that at least one thread has been started before we can unpack the data our thread What we have to do is set up a fake TLS management section to capture what the OS has done before we started then manually copy this information to the original app as our last step For this I add two items to the external global packer data structure GlobalExternVars Kother stuff we previously described IMAGE_TLS_DIRECTORY tls_original IMAGE_TLS_DIRECTORY tls_proxy Ig The packer application will copy the original data to tls_original for our use at runtime tls_proxy will be almost an exact copy except two items will not be modified from the stub tls_proxy AddressOfIndex tls_proxy AddressOfCallBacks In the stub we will inialize the AddressOfIndex to point to a normal global DWORD variable and we will initialize AddressOfCallBacks to point to an array of function pointers in the stub The function pointers array is a list of things that is called whenever a new thread is created It is intended to be used for user defined initialization of the TLS objects Alas no compiler I have seen has ever used them Moreover on the Windows 9x line these functions are not even called Still we support it in case one day they are used We point the AddressOfCallbacks to an array of two items one pointing to a functio
44. oesn t use it If it is present you should use it to get the name of the function and GetProcAddress it s pointer the CodeBreakers Magazine Vol 1 No 2 2006 IMAGE_IMPORT_MODULE_DIRECTORY dwModuleNa meRVA has the name of the dll you will need to LoadLibrary on Once you get the address you stick it in the parallel location in the ImportAddressTable array You do this for each member In the case when the ImportNameTable is not present however as with Borland s linker you must get the address of the function name from the ImportAddressTable itself Then you overwrite it with the function address It is important to use the ImportNameTable in preference to the ImportAddressTable because of a thing called bound executables If you want to test your work on a bound executable consider that notepad exe is bound After processing each DLL you may or may not wish to do a FreeLibrary It s going to depend on how you implement your packer application We ll discuss that in the next installment and it relates to merged imports For now suffice it to say that if you perform merged imports you can call FreeLibrary but if you do not you must not call it You might want to put the call in and comment it out while developing until you have merged imports implemented Merged imports is important for properly supporting TLS that potentially exist in implicitly loaded DLLs This leads into the final responsibility for th
45. ointing to the original data in the compressed section otherwise The difference is that this structure is more complex with more objects and a more complex decision on what to keep First let me briefly tell you what you want to keep uncompressed because that s the easy part to know and tedious part to figure out experimentally You will want to keep uncompressed the following resources e first RT_ICON should be kept first RT_ GROUP_ICON should be kept e first RT_VERSION should be kept e first TYPELIB should be kept e all REGISTRY should be kept OK that being said keep in mind that resources are a multi level tree of directories You need to keep track of at what level you are to make your comparisons in order to determine whether to keep a resource or not Also as a perceived convenience all the fixed sized structures are coalesced at the beginning with variable length ones afterwards This means all the directory structures are at the beginning with things like string identifiers and resource data afterwards I do a similar thing as with the stub and build this section in memory with a managed array of bytes Once it is constructed I write it out later You can walk the tree once to find where this boundary between fixed and variable sized data lays then copy the fixed data verbatim It s interesting to not that most of the pointers in this section are relative to the section itself and thus do not require translatio
46. ome pitfalls and I ll give some links to technical information you will need to be familiar with before going into the next installments In the next two installments I ll go into details of how to implement the components of the packer and how I usually go about producing them 2 What You re Getting Into It s not really hard per se but it is rather tedious code Lots of pointer manipulation and translation to keep track of Aside from that if you can write code to add and subtract integers and do file IO you ve got all the skill needed As mentioned it is tedious code so you will probably do well to not attempt this coding on a hangover trust me I know FYI the last packer I produced was fairly full functioned exes and dlls several compression algorithms with debug capability and advanced support such as TLS critical for Delphi apps and it weighed in at about 3700 lines for the packer tool and about 1000 lines for the decompression stub it embeds in the target That s somewhere around 70 printed pages of code So not a huge app but not a tiny one either The first one I CodeBreakers Magazine Vol 1 No 2 2006 produced took about 1 5 weeks to produce including research and bug fixing Subsequent ones took far less since I had already done the hard part which is figuring out how Hopefully this document will save you that time as well You do not have to use assembler for the most part If you can part with s
47. oned in the previous installment configuration is a function of your particular design For the sake of discussion in this article we are assuming a design where the decompression stub is produced as a dll The binary of that dll will be incorporated into the packer application as a binary resource None of this is strictly necessary The stub dll will never exist in the real world CodeBreakers Journal http www CodeBreakers Journal com as such since we are going to snip out interesting pieces You could just as easily use a tool to spew just the interesting pieces to binary resources or encode them as static data in a C source file This choice is per taste and we are going to choose the resource approach We are also going to be a command line app So Configure your project as a command line console application Create a RC file and include a resource that is the stub dll produced by your previous project That s really it for configuration I m sure that will be a welcome simplification after having set the stub project 22 2 Utility Code There are going to be some things that are simple but very tedious and you will probably like to produce some machinery to tend to these tasks One such task relates to translating addresses We have to do this in a couple places for different reasons so you might consider making some sort of general purpose address translator It will need to handle several distinct ranges of
48. published external global specifying where and setup at pack time So add a DWORD RVA_compressed_data_start DWORD compressed_data_size to the GlobalExternVars struct Transforming the RVA to the VA by adding the load_addresss previously computed will tell you where the compressed data is located at runtime The specific format of your compressed data is completely up to you Since essentially we will be restoring data to original locations which are chunks the sections of the original PE file the simple stream format of struct original_directory_information dword section_count section 1 header dword RVA_location dword size section 1 compressed data The original_directory_information is the stuff in the DataDirectory member of the IMAGE_OPTIONAL_HEADER of the PE headers of the original app The packer will have changed these values to be suitable for the stub so it will need to stick the original in the compressed stream so we can get to those values at runtime This will suffice for the stream Feel free to add whatever you might like to it as well The decompression routine pseudo code is struct section_header DWORD RVA_location DWORD size Is regular non published global IMAGE_DATA_DIRECTORY origdirinfo IMAGE_NUMBEROF_DIRECTORY_ENTRIES CodeBreakers Journal http www CodeBreakers Journal com void decompress_original_data void pyCompData void gev RVA
49. r DataDirectory Now for the exception due to a defect in the internal implementation of OLE automation one section the resource section must preserve its name The defective CodeBreakers Magazine Vol 1 No 2 2006 implementation finds the resources via section name rsrc rather than looking up in the directory at IMAGE_NT_HEADERS OptionalHeader DataDirectoryl MAGE_DIRECTORY_ENTRY_RESOURCE VirtualAddr ess The result of this is that you take care in handling this one More details on that when we discuss resources There are a variety of choices in determining how you want the new sections to be laid out Some packers keep all the original ones making them 0 size and adding the new sections Other packers consolidate the original sections into one uninitialized section and append the new ones This is largely a matter of personal choice For example UPX consolidates the sections and splits the consolidation in two The lower addressed part is named UPXO0O and is uninitialized The higher addressed part is named UPX1 and contains the compressed data and the stub The reasoning behind this choice is apparently that it has less runtime impact since the compressed data will ultimately overwrite itself ASPack on the other hand leaves the original sections in place and adds two new ones one for the stub and one for the stub data compressed data presumably Many packers allow you to give arbitrary names to the sections as
50. rectoryl MAGE_DIRECTORY_ENTRY_EXPORT VirtualAddress After copying that structure over we will need to fixup the three members AddressOfFunctions AddressOfNames AddressOfNameOrdinals to reflect the RVAs of where they will be copied Append them verbatim over from the original one after the other following the IMAGE_EXPORT_DIRECTORY structure The contents are largely OK as is except for AddressOfNames and some special cases of AddressOfF unctions First we will need to travel across the original application s AddressOfNames array appending the CodeBreakers Journal http www CodeBreakers Journal com name over to the destination and setting the corresponding entry in the destination s copy of AddressOfNames to refer to this copy This is straightforward Second we will need to do something a bit odd We will travel across the original AddressOfFunctions array and look for pointers that are RVAs that are within the export section What is this for Forwarded functions Wack Anyway these are not addresses of exported objects functions data but are strings that must be copied In this special case do like we did for the AddressOfNames array and copy the string and set the pointer to point to that copy Setup IMAGE_NT_HEADERS OptionalHeader DataDirectoryl MAGE_DIRECTORY_ENTRY_EXPORT VirtualAddress IMAGE_NT_HEADERS OptionalHeader DataDirectoryl MAGE_DIRECTORY_ENTRY_EXPORT Size
51. sts CodeBreakers Journal http www CodeBreakers Journal com in subtle stuff like TLS and runtimes and they don t have primitives needed to thunk over to the original program Plus it can hose COM stuff that the original app isn t expecting So let s assume the unpacker will be in the lower level languages I spoke of and take solace that this is pretty straightforward code and that the packer still can be in whatever Since the stub is a parasite and since it will have to be located in a spot at the original application s convenience we will have to be relocating it dynamically in the packer application To help with this we will make the stub with relocation records These are usually used for dlls when they can t be loaded at their preferred address We will make use of them when binding the stub to the original application If you re an avid ASM coder many things are more straightforward since you can take care to produce position independent code This won t necessarily free you from all relocation concerns however The decompression library of choice may well not be position independent Also and references to global data will need to be fixed up 8 Choice of Compressor You can pretty much use whatever compressor library you want so long as you build it in a way that doesn t spew out stuff via printf or other UI functions There are plenty free compressors out there You might want to start with something like zlib
52. ten We get the number of actual compressed bytes with CompressedCount This we add to the size of the buffer we were building and store it in the SizeOfRawData field of the section header for the stub Finally get a pointer to the structure containing the public data this is why we didn t write out this until now Set the value of the stub entry point after translating of course the RVA of the start of the compressed data which is the RVA of the stub the size of the stub buffer and the size of the compressed data which we got from the compressor when done Then seek back to the position PointerTfoRawData we just computed and write out the stub buffer Basically we just concatenated the two in reverse order Finished with generating and writing out the stub 24 10 Processing the Resource Directory Processing the resource directory is a strictly optional task It is a bit tedious Benefits of processing include preserving the ever important application icon and CodeBreakers Magazine Vol 1 No 2 2006 version information so that one s experience with Explorer can be gratifying and fulfilling but also so we can support various OLE features If you don t care about these things simply carry on If you do care then more fun awaits The fun that awaits is similar to what we did for exports earlier in that we walk a structure and optionally copy stuff over adjusting the pointer when we do and leaving it p
53. tp www msdnaa net Resources display aspx R esID 1323 great article weak on discussion of resource section Microsoft Portable Executable and Common Object File Format Specification h p www microsoft com whdc hwdevw hardware pecof f mspx http www microsoft com whdc hwdev hardware pecoff mspx horse s mouth Dry Accurate 5 Next Step OK after you ve gotten familiar with those we can start to write some code I m going to save that for the next installments probably two They will detail e Making the Unpacker Stub The stub has several responsibilities aside from the obvious decompression It also has to perform duties normally done by the Windows loader CodeBreakers Magazine Vol 1 No 2 2006 e Making the Packer Application The packer application does all the hard work This makes since when you realize the stub is supposed to do as little as possible to have a minimum impact on runtime I ll try to keep code examples to a minimum but there may be some reference to structure members when describing what s going on and maybe a snippet or two where code is clearer than human language Most of the important structures can be found in WINNT H for those who wish to read ahead 6 Continuo Last installment I mentioned some of the big picture aspects of creating an exe packer In this installment I am going to talk about a particular part of the packer the decompression stub This is the simpler part In th
54. upporting some esoteric features you won t have to use it at all All of that is relevant for the decompression stub only anyway The packer can be in Logo or Object Oriented COBOL if you like OK enough of the blahblahblah on to technical stuff 3 Big Picture Simple Executable is analyzed transformed and an extra piece of code is attached which gets invoked instead of the original program This piece is called a stub and decompresses the image to its original location Then it jumps to that original location But you know this already Sounds simple but there are pitfalls that await you Some of these include e Support for simplified Thread Local Storage which is key in supporting Delphi applications Support for code relocation fixups in dlls if you care about packing dlls Recall ActiveX controls are dlls too as are other common things you might be interested in packing e Support for some stuff that must be available even in the compressed form This includes some of your resources and export names in dlls Dealing with bound imports e Support for stripping out directory entries that will confuse the Windows loader since the decompression won t have happened and they will point to nothing useful like the IAT and debug info e Support for doing relocation fixups manually on your decompression stub since it will certainly be in a different memory location than where the linker thought it would be when it was comp
55. ur Removing them harms nothing The last one might be nice but the debugger can t get to the data until after the application is running which is too late e Writing out the Remainder e Copy over the original DOS stub e Write out the modified PE header Position to the section header offset we computed nSectionHeadersPos Loop through the section headers we have been keeping on hand and write them out If you have a modified resource section take care to rename the original and make the new one be named rsrc to work around the Microsoft OLE automation bug Close your file 25 Beyond Packers I think it s useful to consider from a big picture of what a packer is because subsets of the technology can be used for different applications For instance we bound new code and data to an arbitrary executable that was not designed to host it without damaging the original program This is like an exe binder Discard the compression and a lot of the manipulation of directories and you can produce one Similarly one could retain some of the directory manipulations like with the imports and fashion a protector of sorts to resist reverse engineering Other extended applications may come to mind as well 26 conclusions I hoped you found some useful information in this article I enjoyed having the opportunity to write it CodeBreakers Journal http www CodeBreakers Journal com
56. what is left over from not being in the other sections If you don t have three sections containing the above information you may want to revisit your stub configurations Again the particular name is not important just the contents 24 4 Starting to Process the Original Stub The stub section will be small so I build it up completely in memory before transferring it to the final disk image You can use whatever technique for managing the memory you like but you might have to do some reallocations as the section grows If you use C you can free yourself from this minor chore by using a std vector lt unsigned char gt as your buffer That way you can append with push_back or insert or resize as you chose We mentioned earlier in Utility Code how you could create a class for handling the details of accessing portions of PE files Both the original application and the stub dll are PE files and you can use an instance of this utility class for each of these We are going to create the new stub section by appending the code text in the cited example the data A in the example then imports idata and finally the relocations reloc As mentioned earlier since these sections will be in a location than what the linker thought we must fixup internal pointers to reference the new location Happily the linker provided what is essentially a list of 32 bit values that are virtual addresses _not_ RVA s of all such point
57. wise OK assuming you have implemented the wrapper interface I suggested in Utility Code above we are ready to do some compressing Well almost The compression of the original data could be large so I prefer not to do it to memory and rather directly compress to the output file ergo the HANDLE constructor argument in the Compressor class So we must compute the file position of where this data goes We zeroed the size of the original PE sections so the first real one is our new stub section We need to compute the file offset to this new section PointerToRawData You should make a copy of the original IMAGE_NT_HEADERS if you haven t already We will manipulate it to reflect our output Let s call it nthdrDest and initialize it to the original exe s values Then calculate nthdrDest FileHeader NumberOfSections new section count int nSectionHeadersPos IMAGE_DOS_HEADER e_lfanew sizeof IMAGE_NT_HEADERS int nFirstSectionPos nSectionHeadersPos new section count sizeofIMAGE_SECTION_HEADER Align up the _ nfFirstSectionPos according to IMAGE_DOS_HEADER OptionalHeader FileAlignment This is the PointerToRawData for our stub data Stick that value into the section information that we created way back in the beginning it was the last item in the list Do a seek to this position the sizeof the buffer we have been building up The net effect of this is to cause the compressed data to be append
Download Pdf Manuals
Related Search
Related Contents
Installationsanleitung PON Power Meter KI 6101 User Manual Michelin Navigation GPS Receiver User Manual Relay Judging Platforms User Guide Copyright © All rights reserved.
Failed to retrieve file