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1. When you are attacked from the side and or the back as well as the front you will see your characters turn to face the threat they can also fight like this Just click on their weapons and they will fight you won t see the fight because you are looking through the eyes of the party leader y Magic like fighting skills must be practiced in order to reach higher levels of mastery so that more powerful spells T may be cast As the monsters in this game are much stronger than in the original Dungeon Master FTL have supplied bottled heroes for those who have not completed the original Their magical and physical skills are already quite high but the same rules about practice apply Try and have spells and potions already prepared and ready for instant use Remember also that potions require a flask in the action hand and that certain objects can increase the power of your spell Spells are often attuned to priests or wizards and so will be easier for that type of character but don t be fooled into thinking that because you have successfully cast a new spell once that you will succeed every time from now on only more practice will ensure that Make sure that you learn the light spell early in the game because there are never enough torches The light can be made brighter and longer lasting by increasing the power of the spell The power of the spell is increased by selecting a higher value counting from left to right in the spel
2. The Chaos Editor incorporating The Path to Chaos Doom The original game Dungeon Master set new standards in the field of role playing adventure games and is still selling well now Other software houses have attempted to emulate the incredibly interactive and intuitive user interface and gameplay but regretably have failed In response to demand we produced The Way of the Firestaff a collection of maps hints spells and notes to help the wayward adventurer and a little later we acquired the rights to the Dungeon Master Editor program by Edward Penman The original maps were corrected against the Editor and The Way of the Firestaff expanded Both were then bundled together and released for the Atari and Amiga computers Eighteen months later the sequel to Dungeon Master Chaos Strikes Back was released and so the Master of the Black Arts Ed Penman was awoken from his long sleep and dragged screaming back to work amongst his flasks retorts mandrake dead mice and Atari ST The fruits of his labours is The Chaos Editor One member of staff suggested that it be called The Dungeon Master Editor Strikes Back and was promptly sat on by the rest of the staff besides it wouldn t fit on the cover I For the benefit of adventurers attempting t eee Chaos Strikes Back without having tried Dungeon Master first O Rash Youth we ajo Be egin ar the 4 will recap on the surprises in s
3. ibility Spell you have made However since some of the changes are permanent we 6 1655 Mana Potion 1335 Tigktuing Bolt recommend that you only alter a copy of your saved position in case 1345 Mystic Light Spell you wish to return to an uncheated game Please refer to the User s 1546 Darkness Spell Manual for your computer if you are unsure of how to do this Finally if you are using a pirate copy of the game then please please please buy 1635 Zo Kath Ra Spell an original The game is just so good it has got to be worth it Bou pick it up The Atari ST Editor it will run in either medium resolution colour or high resolution monochrome Use monochrome if possible since it is much clearer The first number is the power symbol which may be increased Running the program All Potions require au empty flask in the action hand Insert the Editor disk into Drive A and switch on the computer When the Desktop appears double click on the icon CHAOSED PRG Alternatively click once on this icon so that it turns black and then click on OPEN from the FILE menu The program will then run Load Save When either of these items is selected from the FILE menu an Alert box will appear with three buttons OK will enable the selection of a save game with any filename by using a standard File Selector box AUTO assumes that the file you wish to LOAD SAVE is called CSBGAME DAT and proceeds without further ado CANCEL is obvious Note that
4. l Stamina Potion 14 Light Spell been translated into modern day English from the original almost indecipherable scroll For the traditionalists for program read 6 12 Health Potion Mi Open Manr Pr Editor Spell You must only use this program in the full knowledge that Some doors it is cheating and may reduce the enjoyment of the game However if used properly it can make the game much more fun it is up to you Also some alterations may cause the game to crash have done my 4 Symbol Spells 3 Symbol Spells best to reduce this possibility but can hold no responsibility for it 115 Magical Shield Potion 114 Magical Shield occurring see later for more details The program allows you to do the amp 125 Anuti Poison Potion 131 Poison Gas Spell following things to a Dungeon Master game file 16 Poison Potion 144 Fireball 1 Alter the map at will to create short cuts new AT 151 Poison Bolt AO A ore Anti Materi 2 132 i Spell the game without using keys or P 4 Symbol Spells Non Material Beings change the type of door 1153 Wisdom Potion 3 Remove secret doors 1154 Vitality Potion 4 Symbol Spells 4 Print out plans of all the levels in the Dungeon 1352 Bexterity Potion 1152 Marks your footprints 1451 Strength Potion 1325 See through Walls MN en works by la Lp data contained in the save game x A niis le CSBGAME DAT You can thus use it to alter any saved position 1454 Party iceahteld liek 3
5. 38 34 30 46 54 49 61 47 58 62 64 65 49 54 54 62 She Denizens of the Dungeon Ant Man A stalking hulk of vibrant blue The Ant Man is ordered to hunt for you Levels 7 Black Flame Black pain black fire draw too near your funeral pyre Levels 1 3 Couatl Snake shaped being of emerald green The flap of its wings hides Champion screams Levels 6 Death Knight Sword and sabre armoured wraith Chaos bodyguard keeps him safe Levels 3 8 9 Demon Talon handed mace tailed head of a man Frame of a serpent soul that is damned Levels 1 Dragon Foe to man and elven kin great red lizard strikes again and again Levels 4 10 Flying Eye Winged tail and floating eye hurls fire and poison from the sky Levels 5 Giggler Laughing thief all leg and arm steals but does no other harm Levels 2 3 4 6 7 8 9 10 Grey Lord Mane of white robe of grey Your liege lord bids you save the day Levels 1 Hellhound The Dark Lord s familiar warlock dog black and vicious breathes fiery fog Levels 2 Lord Chaos Cloaked in shadow shrouded in flame Worlds weep at the sound of his name Levels 1 Mummy Once a man now rags and rage A creature like Chaos beyond time and age Levels 2 4 7 9 Muncher Three mouths in place of head and claws Heroes fall from its poisoned jaws Levels 8 9 She Dentzens of the Dungeon Oit
6. saved LEVEL This allows you to select any of the 14 levels to be displayed and edited on the main screen Only one level can be edited at a time but any changes made to other levels will not be lost if you view another level DOORS If selected this function will automatically convert all the doors in the Dungeon to gates so you can see and throw weapons through them with buttons beside them so you don t need keys This is a very powerful function and can seriously improve your chance of finishing the game but it can also seriously ruin the game for you so be careful MISC The following functions can be selected by clicking on the MISC button Print this level This function produces a print out of the level currently being displayed select on to a printer connected to the computer Normal produces a detailed graphic map Simple produces a faster print out using only letters and characters to represent each square of the map This means you can use daisywheel printers and non standard printers HELP produces a help key beside the map The Editor disk must be in any drive to print a map The print routine uses the Amiga DOS printer files and preferences set by the Workbench program Preferences and is set up for Epson compatible printers If your printer does not work with the Editor or you want to change the way the maps are printed then quit from the Editor and run the Preferences program on the disk to set
7. the internal disk drive DFO The Editor will load automatically When it has loaded after about 20 seconds the Editor screen will appear and the disk drive light will go out The Editor screen consists of a picture frame hanging on the Dungeon wall on the left and six buttons on the wall to the right Various items such as blinking eyes flashing buttons and manic spiders are not important and are only present because of the crazed mind of the programmer The six buttons are used to access the various features of the Editor and the frame is used to display and edit the levels of the Dungeon Most features can only be accessed once you have loaded a saved game file Loading a saved game file Put a saved game disk in any drive and click the left mouse button over the button marked LOAD A box will appear asking you to confirm your choice Click on OK to continue or Cancel to cancel this command The Editor will load the saved game file into memory and will display the current selected level in the picture frame Editing a level Editing a level displayed in the picture frame is easy Just click on the appropriate square to turn a black wall into corridor or a white section of corridor into wall Thus you can open up new routes or fill in others even change the whole layout of corridors in the Dungeon see later about the safe edit function and how to remove it If you make a mistake whilst editing click on the gold plate with
8. the level number written on it below the picture frame to undo the most recent change to the level and it will be redrawn for you as before However if you make a big mistake it is best to reload the saved game file Other functions include automatically changing Dungeon doors to ones which don t need keys automatically removing false walls and printing out maps of each level These are explained later The Editor is quite straightforward to use but if you are not sure about what to do no real harm can come from experimenting and that s half the fun of it Just remember to use only a copy of a saved game disk EDITOR FUNCTIONS All functions are selected from the six buttons on the main screen by clicking with the left mouse button Most functions ask for confirmation before being carried out to prevent accidental use There is no menu bar and so the right mouse button is never used LOAD This function loads a saved game file DMGame dat into memory from either a disk with the label DungeonSave the default or if you wish from DFO or DF1 Any file currently being edited in memory will be lost N B Dungeon Master only recognises a disk formatted by itself with the label DungeonSave SAVE This function saves the file currently being edited in memory to disk You must do this in order to save your alterations for use in the game If a saved game file exists on the disk it will be overwritten by the file being
9. 1989 Software Heaven inc We wish to congratulate the authors on a superb sequel to a brilliant original game The Chaos Editor and the Path of Chaos Doom are copyright 1989 SOFTEX 212 213 Broad Street Birmingham B15 1AY England Telephone 021 643 9100 Printed in England by P amp T Print
10. 45 245 145 250 163 270 265 104 64 laa Y 163 58 157 39 176 33 180 31 68 69 70 72 58 63 51 62 66 69 62 64 43 47 54 56 61 60 34 37 vit a m 64 47 64 44 54 48 49 56 62 64 62 65 48 64 36 53 a f load ka 51 62 48 56 46 57 55 42 34 37 38 35 31 66 31 68 name Gnatu She Heroes of Law ability Adept Fighter Spearwing Adept Ninja of Leef Expert Priest AdeptWizard 205 Ptantia Artsn Fighter Spellweaver Adept Ninja of Kelt Expert Priest ExpertWizard 200 Toadrot Adept Fighter Princeof Expert Ninja Skulash Artsn Priest AdeptWizard 250 Ven Craft Fighter High Priest Adept Ninja of S8ha Expert Priest AdeptWizard 207 Algor Expert Fighter Marsh Expert Ninja Hunter Artsn Priest Artsn Wizard 300 Dema Adept Fighter Champion Adept Ninja of Tisshh Adept Priest Adept Wizard 320 Kazai Adept Fighter Shadow Master Ninja Warrior Artsn Priest Artsn Wizard 350 Lor Master Fighter Champion Artsn Ninja of Good AdeptPriest Artsn Wizard 370 261 223 189 170 250 275 285 335 150 30 173 92 150 80 65 112 110 44 46 64 68 54 64 68 64 58 30 41 34 71 64 53 68 32 62 34 30 64 58 health Stamina mana Str bex wis vit a m 41 55 44 61 31 54 59 39 46 52 56 38 51 54 44 34 a f loab kg
11. ar less sequential than the original you may wander round and solve each section more or less at your own convenience rather than having to solve each level in turn Thus you will find yourself going up and down the levels like a demented lift operator hence the arrows otherwise you ll never know where you have emerged In the Booke of Magick we show numbers rather than symbols as they are easier to remember this way ES We hope that The Path to Chaos Doom will help you to live a little longer e Champions Portrait _T Door or Gate and enjoy the game to the full Good Luck 1 Slogar 9 Algor 17 Necro 2 Sting 10 Ven 18 Plague 3 Mantia 11 Soabrot 19 Salon 4 Gnatu 12 Dema 20 Seta 9 Petal 13 Lana RI Aroc 6 Buzz 14 Tunda 22 Airwing 7 Fula 15 Skelar 8 Ctra 16 Deth Gallery of hamptons 23 Lor 2A Kazai Beware Mummiesl Symbols Used in the Maps of Chaos Pit Y Flame Monster BE Pressure Plate A Stairs Up False Wall J Stairs Down Blue Hage FO Water Fountain E Fireball Cannons F Button on Wall x Spinner VY Lever on Wall Transporter E Poison Trap name Leta Aroc Airwing Jalon Plague Necro Deth Skelar The Slayer The Heroes of Law health Stamina mana Str dex wis ability Artsn Fighter Adept Ninja Expert Priest Adept Wizard Adept Fighter Adept Ninja Adept Priest Expert Wizard Adept Fighter Adept Ninja Artsn Priest Adept Wiz
12. ard Adept Fighter Adept Ninja Artsn Priest Adept Wizard Expert Fighter Artsn Ninja Expert Priest Artsn Wizard Artsn Fighter Adept Ninja Artsn Priest Expert Wizard Expert Fighter Expert Ninja Craft Priest Artsn Wizard Expert Fighter Expert Ninja Artsn Priest Adept Wizard 230 270 300 240 410 376 385 430 230 200 189 202 150 165 245 270 140 32 150 54 70 64 85 35 160 32 128 38 77 56 48 68 30 39 54 58 33 52 65 60 76 4d 40 36 66 62 33 38 vit a m 54 30 34 44 49 30 30 37 34 64 32 64 31 58 30 61 a f load kg 30 36 35 54 30 62 30 38 64 36 60 41 56 55 59 65 nante Funda Fhe Surefooted ana Tha Warlord of Uxmal Tula Princess of Uxmal Petal Buzzzzz Sting Slogar Webber of Arachnia The Heroes of Law ability health Adept Fighter Adept Ninja Adept Priest AdeptWizard 350 Adept Fighter Adept Ninja Adept Priest Adept Wizard 320 Expert Fighter Adept Ninja Artsn Priest Adept Wizard 300 Adept Fighter Adept Ninja Adept Priest AdeptWizard 240 Journ Fighter Craft Ninja Expert Priest Master Wizard 247 Journ Fighter Craft Ninja Expert Priest Expert Wizard 280 Adept Fighter Adept Ninja Adept Priest Artsn Wizard 300 Expert Fighter Expert Ninja Adept Priest ArtsnWizard 250 8tamina mana Str dex wis 305 2
13. be returned to the Amiga CLI Help This displays a help key of the objects shown on the map The help window can be dragged around the screen by its top bar Just click anywhere else to remove it Normal wall is what you walk into if you re not looking where you re going Object on wall include buttons torches alcoves etc Object on floor includes any object you can pick up and pressure pads grates etc Door gate is what you should close behind you stairs are what you climb up or down a pit is what you fall down if its dark or you re stupid and includes trap doors Spinners are invisible and work by spinning you round when you step on them Blue hazes teleport you around the Dungeon False walls are sections of wall that are removed by pressing buttons stepping on pressure pads etc Acknowledgements We wish to thank the following contributors Edward Penman for the Chaos Editor software Gary Hare for the new style Maps of Chaos Zohn Minchin Gary O Hare and Keith Mason for their invaluable research Peter Fellows for the production of The Path of Chaos Doom and most of all Software Heaven and FIL Games for producing Such excellent Software FTL GAMES Dungeon Master and Chaos Strikes Back are all trademarks of Software Heaven Inc Atari ST is a trademark of Atari Corp Commodore Amiga is a trademark of Commodore Business Machines Inc Notes The game Chang is produced by FTL Games and is copyright
14. l box as the first symbol The same is true for any spell all of the examples in the Booke of Magick have the lowest power as the first symbol but will require more Mana as the power is increased The facilities of the dungeon are the doors gates and pits Monsters can usually be killed by luring them under a door or gate and dropping it on them this is great fun but be careful occasionally one can slip through Monsters can also be lured onto a hidden pit and disposed of that way but beware because they can often come back up again usually behind you and when you aren t looking they have no sense of fair play As you move around the dungeon it is a good idea to turn sideways and peek around corners before proceeding monsters may be lurking out of sight Sleeping is fairly safe in the early stages but later it may be interrupted by monsters intending to put you to sleep permanently Some security is given by sleeping in a room with the doors closed just try not to get trapped Remember that some monsters can go straight through doors and gates like the Prime Minister going through objections in Question Time In Chaos Strikes Back the dungeon masters at FTL really went to town with new monsters nastier versions of the old ones and lots of false walls and hidden pits In addition they built a fair bit of chaos itself into it in the way of randomness As a result we have not been able to show the locations and the natu
15. re of artifacts because they are not always the same or even in the same place To further complicate matters some of the false walls are one way either visually and or physically so don t be surprised if what you see is not exactly like the map it depends on exactly where you are and how you got there You will also find red herrings For example there is a scroll apparently written in some kind of code which no one we know of has deciphered You do not need to decipher the scroll to finish the game Chaos Strikes Back is such a large game that giving hints is very difficult without writing reams and reams However here are a few pointers for newcomers When you enter the dungeon you are stark naked and weaponless you are also standing on a pressure pad which causes worms from the level above to be continuously dropped around you The trick is to get off the pad quickly this way you can deal with the worms without them being replenished Amongst the items in this room is a torch insert this into the torch bracket to open the hidden door The coins may be used to turn off the blue hazes so that the objects may be gathered note that you will not have enough coins to retrieve all the objects If you look at the map for this level 5 you will also see that there is a false wall in this room When you move out via the hidden door you will encounter a pit The solution to this pit is simple run like This
16. sh the game as will blanking out certain areas such as around stairs which are only meant to be looked at from one direction Be careful at first and only use the left mouse button but take a risk later on You can get some strange effects such as looking at a door end on but the more you alter the greater the chance or something nasty happening UNDO will remove your most recent alteration Change Doors This menu function will automatically change all the doors in the Dungeon to gates which can be opened by pressing a button next to them i e you don t need keys This is a really nasty cheat and should only be used by desperate adventurers Remember you can t change the doors back to normal Secret Doors This function automatically removes all secret doors rather than you having to do it all by hand Print Map This function allows you to print out the current map level lt uses the ALT HELP screen dump and so you can use the Install Printer desktop accessory CONTROL ACC for your printer ALT HELP will cancel printing You also have the choice of either printing out just the map and level number or the whole screen including the legend The Amiga Editor The Chaos Editor will work on all we think Amiga systems with 512k or more memory and one or more disk drives If the Editor won t work with your system then please contact us Running the program Turn you Amiga on or reset it and insert the Chaos Editor disk into
17. this Alert Box is also produced when the program first runs Loading will overwrite the file in memory Saving will automatically overwrite a disk file with the same name By giving you the option of changing the file name you can transfer all your saved positions on all those different disks onto one disk by saving them with different names eg CSBGAME1DAT CSBGAME2 DAT etc However the game itself will only recognise the file CSBGAME DAT Clear Selecting CLEAR will delete the save game currently in memory For technical reasons CLEAR must be used before Desk Accessories may be called WARNING the game in memory will be LOST so save first You can view any of the ten levels on screen by selecting the appropriate menu Though the actual map is extremely accurate as are the positions of the doors and stairs other items may not be and should be treated as such Objects on in walls white dot on black square include torches alcoves writing buttons levers etc Objects on floors black dot on white square include normal objects and pressure pads Altering the map involves clicking on the appropriate map square to turn it either into a white corridor or a black wall The left mouse button will only change normal wall or normal corridor but the right button will allow you to blank out anything 1 WARNING Blanking out anything other than a normal wall or corridor will certainly interfere with the game structure and may cra
18. tore B As you move deeper into the dungeon the En monsters that you meet will increase in 38 FE 4nastiness and display an increasingly en u ii Y frustrating reluctance to die Most monsters may be killed by physical force magic or using the facilities of the dungeon itself ee eee eee ee OS Physical force involves weapons or hand to hand DO make sure that you are close enough for the weapon you are using to reach and DO make sure that you have your weapons in the correct hands Throwing your bow instead of shooting an arrow could be fatal Practice is essential so that your skill level will improve As your skill level increases so will your repertoire of techniques for that particular weapon For example with a sword parry and then chop will be added to swing as your skill increases A successful hit is indicated by a star reminiscent of the Batman TV series flashing up in place of the weapon box the number inside the star indicating the effectiveness When your characters receive injuries the extent of that injury is shown in a similar way above the character s portrait When in a long drawn out punch up keep an eye on your characters health and the punishment they are receiving Move your front characters to the back if they have received serious injuries to allow them to recuperate Remember that it is much better to be a live coward than a dead Hero so when all else fails run like
19. u Spawn from hell these spiders be golden widowed misery Levels 8 Rive First it is little then it is much A mouth that devours but nothing to touch Levels 6 7 Rock Pile Chance upon naught but a pile of rubble Red tentacles grab teeth flash trouble Levels 3 8 Scorpion Whip tailed and golden insect like thing Beware its tail and venomous sting Levels 5 Screamer Brown rooted many mouthed thing that screams the shrieking blossoms of Chaos dreams Levels 8 Skeleton Bones rattle bones walk A shield flies up a death sword talks Levels 4 Slime Devil This lump of green true to its name tosses slime that will poison and maim Levels 6 Stone Golem A man with a club all hewn from stone From its soul all compassion has flown Levels 2 3 5 Vextrk Small black and hooded with eyes of red Throws magic and fire from the land of the dead Levels 9 Mater Elemental Liquid hatred rushing hell The water from Lord Chaos well Levels 7 Worm New armoured and spiked as it slithers through space its body topped by a fang mouthed face Levels 1 5 10 Zytaz Black shaped mass with a single eye Linger and see yourself weaken and die Levels 1 The Boake of Magick The Chaos Editor Priest Spells F Wizard Spells A by Edward Penman 2 Symbol Spells 2 Symbol Spells or the benefit of 20th Century Adventurers the Editor Spell has
20. up the system for your printer See your Amiga User s Manual for details on how to do this Remove false walls This is a convenient way of removing all false walls from all levels rather than by doing it by hand Change default drive When you format a disk from within Chaos Strikes Back it gives it the label DungeonSave This is what the Editor looks for when loading and saving and means that you can have the saved game disk in any drive when running the Editor lf you want to load and save from a particular drive and want to ignore the disk label then select either DFO or DF1 from the menu box If the file or label is not present the usual Amiga DOS screen will appear asking you to insert the correct disk before continuing Drag any window present down and click in the top right hand corner of the screen to bring back the Editor screen Safe edit function For safety s sake the Editor normally only allows you do change normal empty corridors and normal walls on the map If you want to change anything else such as doors stairs etc then click here to turn off this function but beware erasing doors buttons and other items may mess up the way the game works and may rarely crash the game However it s fun to mess around so experiment try erasing the walls around a set of stairs for instance Quit When selected this will close the Editor and any file being edited will be lost unless it has been saved Command will
21. will get you over the pit and on to the pressure pad which will now close the pit You may now move up the corridor next to the pit and retrieve the flask This isn t essential but water can be very difficult to find in the early stages Be very careful of the pits situated under the Supplies for the Quick room There are two pits here and the pit situated opposite the keyhole in the wall is to be avoided like the plague If you fall into this one you will have to give up ALL of your possessions in order to get out Remember also that you may fall into this pit from the levels above or below this level since the room you fall into is down in the depths of the dungeon Should you get stuck with pits all around and a large eye staring you in the face and a message demands that you prove you are a wizard try using the Zo Kath Ra spell and holding it up to the eye This should then transport you to another part of the dungeon a Gallery of Champions new style of Map in The Path to Chaos Doom courtesy of Garry O Hare We hope that you may find the perspective view easier to use Note also the arrows on the edges of the maps these are there to assist you in lining up the levels Unlike Dungeon Master where you start on Level 1 and work your way down here you start on Level 5 and work your way up to Level 1 Unfortunately you will find that you have to go via all the levels below to get there It is also f

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